livevegas-ui-kit 1.0.188 → 1.0.190

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import Ue, { createContext as Zr, useContext as pi, useCallback as Qr, useState as G, useRef as _e, useEffect as pe, useDebugValue as pn, createElement as Xr } from "react";
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+ import Ke, { createContext as Zr, useContext as pi, useCallback as Qr, useState as G, useRef as _e, useEffect as me, useDebugValue as pn, createElement as Xr } from "react";
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  var Ca = { exports: {} }, ct = {};
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  /**
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  * @license React
@@ -13,7 +13,7 @@ var mn;
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  function Jr() {
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  if (mn) return ct;
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  mn = 1;
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- var e = Ue, t = Symbol.for("react.element"), n = Symbol.for("react.fragment"), i = Object.prototype.hasOwnProperty, r = e.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner, s = { key: !0, ref: !0, __self: !0, __source: !0 };
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+ var e = Ke, t = Symbol.for("react.element"), n = Symbol.for("react.fragment"), i = Object.prototype.hasOwnProperty, r = e.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner, s = { key: !0, ref: !0, __self: !0, __source: !0 };
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  function o(l, d, c) {
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  var h, f = {}, b = null, p = null;
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  c !== void 0 && (b = "" + c), d.key !== void 0 && (b = "" + d.key), d.ref !== void 0 && (p = d.ref);
@@ -36,7 +36,7 @@ var dt = {};
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  var gn;
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  function $r() {
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  return gn || (gn = 1, process.env.NODE_ENV !== "production" && function() {
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- var e = Ue, t = Symbol.for("react.element"), n = Symbol.for("react.portal"), i = Symbol.for("react.fragment"), r = Symbol.for("react.strict_mode"), s = Symbol.for("react.profiler"), o = Symbol.for("react.provider"), l = Symbol.for("react.context"), d = Symbol.for("react.forward_ref"), c = Symbol.for("react.suspense"), h = Symbol.for("react.suspense_list"), f = Symbol.for("react.memo"), b = Symbol.for("react.lazy"), p = Symbol.for("react.offscreen"), g = Symbol.iterator, x = "@@iterator";
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+ var e = Ke, t = Symbol.for("react.element"), n = Symbol.for("react.portal"), i = Symbol.for("react.fragment"), r = Symbol.for("react.strict_mode"), s = Symbol.for("react.profiler"), o = Symbol.for("react.provider"), l = Symbol.for("react.context"), d = Symbol.for("react.forward_ref"), c = Symbol.for("react.suspense"), h = Symbol.for("react.suspense_list"), f = Symbol.for("react.memo"), b = Symbol.for("react.lazy"), p = Symbol.for("react.offscreen"), g = Symbol.iterator, x = "@@iterator";
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  function v(u) {
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  if (u === null || typeof u != "object")
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  return null;
@@ -53,8 +53,8 @@ function $r() {
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  }
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  function S(u, C, k) {
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  {
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- var L = w.ReactDebugCurrentFrame, U = L.getStackAddendum();
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- U !== "" && (C += "%s", k = k.concat([U]));
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+ var L = w.ReactDebugCurrentFrame, K = L.getStackAddendum();
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+ K !== "" && (C += "%s", k = k.concat([K]));
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  var Z = k.map(function(R) {
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  return String(R);
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  });
@@ -74,8 +74,8 @@ function $r() {
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  var L = u.displayName;
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  if (L)
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  return L;
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- var U = C.displayName || C.name || "";
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- return U !== "" ? k + "(" + U + ")" : k;
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+ var K = C.displayName || C.name || "";
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+ return K !== "" ? k + "(" + K + ")" : k;
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  }
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  function te(u) {
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  return u.displayName || "Context";
@@ -115,7 +115,7 @@ function $r() {
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  var L = u.displayName || null;
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  return L !== null ? L : Q(u.type) || "Memo";
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  case b: {
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- var U = u, Z = U._payload, R = U._init;
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+ var K = u, Z = K._payload, R = K._init;
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  try {
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  return Q(R(Z));
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  } catch {
@@ -187,18 +187,18 @@ function $r() {
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  se < 0 && y("disabledDepth fell below zero. This is a bug in React. Please file an issue.");
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  }
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  }
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- var ue = w.ReactCurrentDispatcher, me;
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+ var fe = w.ReactCurrentDispatcher, ge;
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  function de(u, C, k) {
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  {
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- if (me === void 0)
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+ if (ge === void 0)
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  try {
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  throw Error();
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- } catch (U) {
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- var L = U.stack.trim().match(/\n( *(at )?)/);
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- me = L && L[1] || "";
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+ } catch (K) {
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+ var L = K.stack.trim().match(/\n( *(at )?)/);
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+ ge = L && L[1] || "";
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  }
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  return `
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- ` + me + u;
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+ ` + ge + u;
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  }
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  }
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  var xe = !1, Le;
@@ -216,10 +216,10 @@ function $r() {
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  }
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  var L;
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  xe = !0;
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- var U = Error.prepareStackTrace;
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+ var K = Error.prepareStackTrace;
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  Error.prepareStackTrace = void 0;
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  var Z;
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- Z = ue.current, ue.current = null, Ce();
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+ Z = fe.current, fe.current = null, Ce();
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  try {
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  if (C) {
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  var R = function() {
@@ -232,37 +232,37 @@ function $r() {
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  }), typeof Reflect == "object" && Reflect.construct) {
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  try {
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  Reflect.construct(R, []);
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- } catch (ge) {
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- L = ge;
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+ } catch (be) {
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+ L = be;
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  }
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  Reflect.construct(u, [], R);
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  } else {
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  try {
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  R.call();
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- } catch (ge) {
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- L = ge;
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+ } catch (be) {
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+ L = be;
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  }
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  u.call(R.prototype);
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  }
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  } else {
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  try {
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  throw Error();
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- } catch (ge) {
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- L = ge;
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+ } catch (be) {
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+ L = be;
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  }
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  u();
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  }
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- } catch (ge) {
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- if (ge && L && typeof ge.stack == "string") {
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- for (var F = ge.stack.split(`
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- `), fe = L.stack.split(`
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- `), ae = F.length - 1, ie = fe.length - 1; ae >= 1 && ie >= 0 && F[ae] !== fe[ie]; )
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+ } catch (be) {
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+ if (be && L && typeof be.stack == "string") {
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+ for (var F = be.stack.split(`
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+ `), pe = L.stack.split(`
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+ `), ae = F.length - 1, ie = pe.length - 1; ae >= 1 && ie >= 0 && F[ae] !== pe[ie]; )
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  ie--;
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  for (; ae >= 1 && ie >= 0; ae--, ie--)
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- if (F[ae] !== fe[ie]) {
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+ if (F[ae] !== pe[ie]) {
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  if (ae !== 1 || ie !== 1)
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  do
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- if (ae--, ie--, ie < 0 || F[ae] !== fe[ie]) {
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+ if (ae--, ie--, ie < 0 || F[ae] !== pe[ie]) {
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  var ve = `
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  ` + F[ae].replace(" at new ", " at ");
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  return u.displayName && ve.includes("<anonymous>") && (ve = ve.replace("<anonymous>", u.displayName)), typeof u == "function" && Le.set(u, ve), ve;
@@ -272,7 +272,7 @@ function $r() {
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  }
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  }
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  } finally {
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- xe = !1, ue.current = Z, E(), Error.prepareStackTrace = U;
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+ xe = !1, fe.current = Z, E(), Error.prepareStackTrace = K;
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  }
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  var Ze = u ? u.displayName || u.name : "", Oe = Ze ? de(Ze) : "";
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  return typeof u == "function" && Le.set(u, Oe), Oe;
@@ -304,9 +304,9 @@ function $r() {
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  case f:
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  return vt(u.type, C, k);
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  case b: {
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- var L = u, U = L._payload, Z = L._init;
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+ var L = u, K = L._payload, Z = L._init;
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  try {
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- return vt(Z(U), C, k);
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+ return vt(Z(K), C, k);
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  } catch {
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  }
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  }
@@ -321,7 +321,7 @@ function $r() {
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  } else
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  en.setExtraStackFrame(null);
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  }
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- function Sr(u, C, k, L, U) {
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+ function Sr(u, C, k, L, K) {
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  {
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  var Z = Function.call.bind(lt);
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  for (var R in u)
@@ -329,14 +329,14 @@ function $r() {
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  var F = void 0;
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  try {
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  if (typeof u[R] != "function") {
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- var fe = Error((L || "React class") + ": " + k + " type `" + R + "` is invalid; it must be a function, usually from the `prop-types` package, but received `" + typeof u[R] + "`.This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.");
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- throw fe.name = "Invariant Violation", fe;
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+ var pe = Error((L || "React class") + ": " + k + " type `" + R + "` is invalid; it must be a function, usually from the `prop-types` package, but received `" + typeof u[R] + "`.This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.");
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+ throw pe.name = "Invariant Violation", pe;
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  }
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  F = u[R](C, R, L, k, null, "SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED");
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  } catch (ae) {
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  F = ae;
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  }
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- F && !(F instanceof Error) && (kt(U), y("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", L || "React class", k, R, typeof F), kt(null)), F instanceof Error && !(F.message in _a) && (_a[F.message] = !0, kt(U), y("Failed %s type: %s", k, F.message), kt(null));
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+ F && !(F instanceof Error) && (kt(K), y("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", L || "React class", k, R, typeof F), kt(null)), F instanceof Error && !(F.message in _a) && (_a[F.message] = !0, kt(K), y("Failed %s type: %s", k, F.message), kt(null));
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  }
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  }
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  }
@@ -411,7 +411,7 @@ function $r() {
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  });
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  }
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  }
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- var zr = function(u, C, k, L, U, Z, R) {
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+ var zr = function(u, C, k, L, K, Z, R) {
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  var F = {
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  // This tag allows us to uniquely identify this as a React Element
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  $$typeof: t,
@@ -437,13 +437,13 @@ function $r() {
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  configurable: !1,
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  enumerable: !1,
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  writable: !1,
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- value: U
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+ value: K
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  }), Object.freeze && (Object.freeze(F.props), Object.freeze(F)), F;
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  };
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- function Or(u, C, k, L, U) {
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+ function Or(u, C, k, L, K) {
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  {
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- var Z, R = {}, F = null, fe = null;
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- k !== void 0 && (an(k), F = "" + k), Pr(C) && (an(C.key), F = "" + C.key), Nr(C) && (fe = C.ref, Dr(C, U));
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+ var Z, R = {}, F = null, pe = null;
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+ k !== void 0 && (an(k), F = "" + k), Pr(C) && (an(C.key), F = "" + C.key), Nr(C) && (pe = C.ref, Dr(C, K));
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  for (Z in C)
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  lt.call(C, Z) && !Tr.hasOwnProperty(Z) && (R[Z] = C[Z]);
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  if (u && u.defaultProps) {
@@ -451,11 +451,11 @@ function $r() {
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  for (Z in ae)
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  R[Z] === void 0 && (R[Z] = ae[Z]);
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  }
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- if (F || fe) {
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+ if (F || pe) {
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  var ie = typeof u == "function" ? u.displayName || u.name || "Unknown" : u;
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- F && Hr(R, ie), fe && Fr(R, ie);
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+ F && Hr(R, ie), pe && Fr(R, ie);
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  }
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- return zr(u, F, fe, U, L, nn.current, R);
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+ return zr(u, F, pe, K, L, nn.current, R);
459
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  }
460
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  }
461
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  var ha = w.ReactCurrentOwner, on = w.ReactDebugCurrentFrame;
@@ -524,9 +524,9 @@ Check the top-level render call using <` + k + ">.");
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  else if (fa(u))
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  u._store && (u._store.validated = !0);
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  else if (u) {
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- var U = v(u);
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- if (typeof U == "function" && U !== u.entries)
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- for (var Z = U.call(u), R; !(R = Z.next()).done; )
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+ var K = v(u);
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+ if (typeof K == "function" && K !== u.entries)
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+ for (var Z = K.call(u), R; !(R = Z.next()).done; )
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  fa(R.value) && dn(R.value, C);
531
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  }
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  }
@@ -550,8 +550,8 @@ Check the top-level render call using <` + k + ">.");
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  Sr(k, u.props, "prop", L, u);
551
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  } else if (C.PropTypes !== void 0 && !ua) {
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  ua = !0;
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- var U = Q(C);
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- y("Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?", U || "Unknown");
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+ var K = Q(C);
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+ y("Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?", K || "Unknown");
555
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  }
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  typeof C.getDefaultProps == "function" && !C.getDefaultProps.isReactClassApproved && y("getDefaultProps is only used on classic React.createClass definitions. Use a static property named `defaultProps` instead.");
557
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  }
@@ -569,18 +569,18 @@ Check the top-level render call using <` + k + ">.");
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  }
570
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  }
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  var un = {};
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- function fn(u, C, k, L, U, Z) {
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+ function fn(u, C, k, L, K, Z) {
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  {
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  var R = O(u);
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  if (!R) {
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  var F = "";
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  (u === void 0 || typeof u == "object" && u !== null && Object.keys(u).length === 0) && (F += " You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports.");
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- var fe = Mr();
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- fe ? F += fe : F += ln();
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+ var pe = Mr();
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+ pe ? F += pe : F += ln();
580
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  var ae;
581
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  u === null ? ae = "null" : da(u) ? ae = "array" : u !== void 0 && u.$$typeof === t ? (ae = "<" + (Q(u.type) || "Unknown") + " />", F = " Did you accidentally export a JSX literal instead of a component?") : ae = typeof u, y("React.jsx: type is invalid -- expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s", ae, F);
582
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  }
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- var ie = Or(u, C, k, U, Z);
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+ var ie = Or(u, C, k, K, Z);
584
584
  if (ie == null)
585
585
  return ie;
586
586
  if (R) {
@@ -597,11 +597,11 @@ Check the top-level render call using <` + k + ">.");
597
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  hn(ve, u);
598
598
  }
599
599
  if (lt.call(C, "key")) {
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- var Oe = Q(u), ge = Object.keys(C).filter(function(Yr) {
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+ var Oe = Q(u), be = Object.keys(C).filter(function(Yr) {
601
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  return Yr !== "key";
602
- }), pa = ge.length > 0 ? "{key: someKey, " + ge.join(": ..., ") + ": ...}" : "{key: someKey}";
602
+ }), pa = be.length > 0 ? "{key: someKey, " + be.join(": ..., ") + ": ...}" : "{key: someKey}";
603
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  if (!un[Oe + pa]) {
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- var qr = ge.length > 0 ? "{" + ge.join(": ..., ") + ": ...}" : "{}";
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+ var qr = be.length > 0 ? "{" + be.join(": ..., ") + ": ...}" : "{}";
605
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  y(`A props object containing a "key" prop is being spread into JSX:
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  let props = %s;
607
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  <%s {...props} />
@@ -619,8 +619,8 @@ React keys must be passed directly to JSX without using spread:
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  function Er(u, C, k) {
620
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  return fn(u, C, k, !1);
621
621
  }
622
- var Ur = Er, Kr = Gr;
623
- dt.Fragment = i, dt.jsx = Ur, dt.jsxs = Kr;
622
+ var Kr = Er, Ur = Gr;
623
+ dt.Fragment = i, dt.jsx = Kr, dt.jsxs = Ur;
624
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  }()), dt;
625
625
  }
626
626
  process.env.NODE_ENV === "production" ? Ca.exports = Jr() : Ca.exports = $r();
@@ -723,7 +723,7 @@ class us {
723
723
  }
724
724
  const fs = (e, t) => {
725
725
  const n = _e();
726
- return pe(() => {
726
+ return me(() => {
727
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  n.current = e;
728
728
  }, [e, t]), n.current;
729
729
  }, bi = (e, t, n, i) => e.getFixedT(t, n, i), ps = (e, t, n, i) => Qr(bi(e, t, n, i), [e, t, n, i]), W = (e, t = {}) => {
@@ -754,7 +754,7 @@ const fs = (e, t) => {
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  let v = c.join();
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  t.lng && (v = `${t.lng}${v}`);
756
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  const w = fs(v), y = _e(!0);
757
- pe(() => {
757
+ me(() => {
758
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  const {
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  bindI18n: D,
760
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  bindI18nStore: N
@@ -770,7 +770,7 @@ const fs = (e, t) => {
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  return D && (s == null || s.on(D, O)), N && (s == null || s.store.on(N, O)), () => {
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  y.current = !1, s && D && (D == null || D.split(" ").forEach((_) => s.off(_, O))), N && s && N.split(" ").forEach((_) => s.store.off(_, O));
772
772
  };
773
- }, [s, v]), pe(() => {
773
+ }, [s, v]), me(() => {
774
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  y.current && h && x(b);
775
775
  }, [s, d, h]);
776
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  const S = [g, s, h];
@@ -779,16 +779,16 @@ const fs = (e, t) => {
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  t.lng ? yn(s, t.lng, c, () => D()) : ka(s, c, () => D());
780
780
  });
781
781
  };
782
- var be = function() {
783
- return be = Object.assign || function(t) {
782
+ var ye = function() {
783
+ return ye = Object.assign || function(t) {
784
784
  for (var n, i = 1, r = arguments.length; i < r; i++) {
785
785
  n = arguments[i];
786
786
  for (var s in n) Object.prototype.hasOwnProperty.call(n, s) && (t[s] = n[s]);
787
787
  }
788
788
  return t;
789
- }, be.apply(this, arguments);
789
+ }, ye.apply(this, arguments);
790
790
  };
791
- function Ke(e, t, n) {
791
+ function Ue(e, t, n) {
792
792
  if (n || arguments.length === 2) for (var i = 0, r = t.length, s; i < r; i++)
793
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  (s || !(i in t)) && (s || (s = Array.prototype.slice.call(t, 0, i)), s[i] = t[i]);
794
794
  return e.concat(s || Array.prototype.slice.call(t));
@@ -804,7 +804,7 @@ var gs = /^((children|dangerouslySetInnerHTML|key|ref|autoFocus|defaultValue|def
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  return gs.test(e) || e.charCodeAt(0) === 111 && e.charCodeAt(1) === 110 && e.charCodeAt(2) < 91;
805
805
  }
806
806
  /* Z+1 */
807
- ), $ = "-ms-", mt = "-moz-", K = "-webkit-", yi = "comm", ta = "rule", Va = "decl", ys = "@import", xi = "@keyframes", xs = "@layer", wi = Math.abs, Ga = String.fromCharCode, ja = Object.assign;
807
+ ), $ = "-ms-", mt = "-moz-", U = "-webkit-", yi = "comm", ta = "rule", Va = "decl", ys = "@import", xi = "@keyframes", xs = "@layer", wi = Math.abs, Ga = String.fromCharCode, ja = Object.assign;
808
808
  function ws(e, t) {
809
809
  return oe(e, 0) ^ 45 ? (((t << 2 ^ oe(e, 0)) << 2 ^ oe(e, 1)) << 2 ^ oe(e, 2)) << 2 ^ oe(e, 3) : 0;
810
810
  }
@@ -1060,7 +1060,7 @@ function Cn(e, t, n, i, r) {
1060
1060
  function Ai(e, t, n) {
1061
1061
  switch (ws(e, t)) {
1062
1062
  case 5103:
1063
- return K + "print-" + e + e;
1063
+ return U + "print-" + e + e;
1064
1064
  case 5737:
1065
1065
  case 4201:
1066
1066
  case 3177:
@@ -1086,7 +1086,7 @@ function Ai(e, t, n) {
1086
1086
  case 5365:
1087
1087
  case 5621:
1088
1088
  case 3829:
1089
- return K + e + e;
1089
+ return U + e + e;
1090
1090
  case 4789:
1091
1091
  return mt + e + e;
1092
1092
  case 5349:
@@ -1094,43 +1094,43 @@ function Ai(e, t, n) {
1094
1094
  case 4810:
1095
1095
  case 6968:
1096
1096
  case 2756:
1097
- return K + e + mt + e + $ + e + e;
1097
+ return U + e + mt + e + $ + e + e;
1098
1098
  case 5936:
1099
1099
  switch (oe(e, t + 11)) {
1100
1100
  case 114:
1101
- return K + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "tb") + e;
1101
+ return U + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "tb") + e;
1102
1102
  case 108:
1103
- return K + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "tb-rl") + e;
1103
+ return U + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "tb-rl") + e;
1104
1104
  case 45:
1105
- return K + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "lr") + e;
1105
+ return U + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "lr") + e;
1106
1106
  }
1107
1107
  case 6828:
1108
1108
  case 4268:
1109
1109
  case 2903:
1110
- return K + e + $ + e + e;
1110
+ return U + e + $ + e + e;
1111
1111
  case 6165:
1112
- return K + e + $ + "flex-" + e + e;
1112
+ return U + e + $ + "flex-" + e + e;
1113
1113
  case 5187:
1114
- return K + e + P(e, /(\w+).+(:[^]+)/, K + "box-$1$2" + $ + "flex-$1$2") + e;
1114
+ return U + e + P(e, /(\w+).+(:[^]+)/, U + "box-$1$2" + $ + "flex-$1$2") + e;
1115
1115
  case 5443:
1116
- return K + e + $ + "flex-item-" + P(e, /flex-|-self/g, "") + (De(e, /flex-|baseline/) ? "" : $ + "grid-row-" + P(e, /flex-|-self/g, "")) + e;
1116
+ return U + e + $ + "flex-item-" + P(e, /flex-|-self/g, "") + (De(e, /flex-|baseline/) ? "" : $ + "grid-row-" + P(e, /flex-|-self/g, "")) + e;
1117
1117
  case 4675:
1118
- return K + e + $ + "flex-line-pack" + P(e, /align-content|flex-|-self/g, "") + e;
1118
+ return U + e + $ + "flex-line-pack" + P(e, /align-content|flex-|-self/g, "") + e;
1119
1119
  case 5548:
1120
- return K + e + $ + P(e, "shrink", "negative") + e;
1120
+ return U + e + $ + P(e, "shrink", "negative") + e;
1121
1121
  case 5292:
1122
- return K + e + $ + P(e, "basis", "preferred-size") + e;
1122
+ return U + e + $ + P(e, "basis", "preferred-size") + e;
1123
1123
  case 6060:
1124
- return K + "box-" + P(e, "-grow", "") + K + e + $ + P(e, "grow", "positive") + e;
1124
+ return U + "box-" + P(e, "-grow", "") + U + e + $ + P(e, "grow", "positive") + e;
1125
1125
  case 4554:
1126
- return K + P(e, /([^-])(transform)/g, "$1" + K + "$2") + e;
1126
+ return U + P(e, /([^-])(transform)/g, "$1" + U + "$2") + e;
1127
1127
  case 6187:
1128
- return P(P(P(e, /(zoom-|grab)/, K + "$1"), /(image-set)/, K + "$1"), e, "") + e;
1128
+ return P(P(P(e, /(zoom-|grab)/, U + "$1"), /(image-set)/, U + "$1"), e, "") + e;
1129
1129
  case 5495:
1130
1130
  case 3959:
1131
- return P(e, /(image-set\([^]*)/, K + "$1$`$1");
1131
+ return P(e, /(image-set\([^]*)/, U + "$1$`$1");
1132
1132
  case 4968:
1133
- return P(P(e, /(.+:)(flex-)?(.*)/, K + "box-pack:$3" + $ + "flex-pack:$3"), /s.+-b[^;]+/, "justify") + K + e + e;
1133
+ return P(P(e, /(.+:)(flex-)?(.*)/, U + "box-pack:$3" + $ + "flex-pack:$3"), /s.+-b[^;]+/, "justify") + U + e + e;
1134
1134
  case 4200:
1135
1135
  if (!De(e, /flex-|baseline/)) return $ + "grid-column-align" + et(e, t) + e;
1136
1136
  break;
@@ -1151,7 +1151,7 @@ function Ai(e, t, n) {
1151
1151
  case 3583:
1152
1152
  case 4068:
1153
1153
  case 2532:
1154
- return P(e, /(.+)-inline(.+)/, K + "$1$2") + e;
1154
+ return P(e, /(.+)-inline(.+)/, U + "$1$2") + e;
1155
1155
  case 8116:
1156
1156
  case 7059:
1157
1157
  case 5753:
@@ -1170,7 +1170,7 @@ function Ai(e, t, n) {
1170
1170
  if (oe(e, t + 4) !== 45)
1171
1171
  break;
1172
1172
  case 102:
1173
- return P(e, /(.+:)(.+)-([^]+)/, "$1" + K + "$2-$3$1" + mt + (oe(e, t + 3) == 108 ? "$3" : "$2-$3")) + e;
1173
+ return P(e, /(.+:)(.+)-([^]+)/, "$1" + U + "$2-$3$1" + mt + (oe(e, t + 3) == 108 ? "$3" : "$2-$3")) + e;
1174
1174
  case 115:
1175
1175
  return ~Rt(e, "stretch", 0) ? Ai(P(e, "stretch", "fill-available"), t, n) + e : e;
1176
1176
  }
@@ -1182,12 +1182,12 @@ function Ai(e, t, n) {
1182
1182
  });
1183
1183
  case 4949:
1184
1184
  if (oe(e, t + 6) === 121)
1185
- return P(e, ":", ":" + K) + e;
1185
+ return P(e, ":", ":" + U) + e;
1186
1186
  break;
1187
1187
  case 6444:
1188
1188
  switch (oe(e, oe(e, 14) === 45 ? 18 : 11)) {
1189
1189
  case 120:
1190
- return P(e, /(.+:)([^;\s!]+)(;|(\s+)?!.+)?/, "$1" + K + (oe(e, 14) === 45 ? "inline-" : "") + "box$3$1" + K + "$2$3$1" + $ + "$2box$3") + e;
1190
+ return P(e, /(.+:)([^;\s!]+)(;|(\s+)?!.+)?/, "$1" + U + (oe(e, 14) === 45 ? "inline-" : "") + "box$3$1" + U + "$2$3$1" + $ + "$2box$3") + e;
1191
1191
  case 100:
1192
1192
  return P(e, ":", ":" + $) + e;
1193
1193
  }
@@ -1201,7 +1201,7 @@ function Ai(e, t, n) {
1201
1201
  }
1202
1202
  return e;
1203
1203
  }
1204
- function Kt(e, t) {
1204
+ function Ut(e, t) {
1205
1205
  for (var n = "", i = 0; i < e.length; i++)
1206
1206
  n += t(e[i], i, e, t) || "";
1207
1207
  return n;
@@ -1216,11 +1216,11 @@ function Ps(e, t, n, i) {
1216
1216
  case yi:
1217
1217
  return "";
1218
1218
  case xi:
1219
- return e.return = e.value + "{" + Kt(e.children, i) + "}";
1219
+ return e.return = e.value + "{" + Ut(e.children, i) + "}";
1220
1220
  case ta:
1221
1221
  if (!Te(e.value = e.props.join(","))) return "";
1222
1222
  }
1223
- return Te(n = Kt(e.children, i)) ? e.return = e.value + "{" + n + "}" : "";
1223
+ return Te(n = Ut(e.children, i)) ? e.return = e.value + "{" + n + "}" : "";
1224
1224
  }
1225
1225
  function Ds(e) {
1226
1226
  var t = vi(e);
@@ -1242,7 +1242,7 @@ function Fs(e, t, n, i) {
1242
1242
  e.return = Ai(e.value, e.length, n);
1243
1243
  return;
1244
1244
  case xi:
1245
- return Kt([Fe(e, { value: P(e.value, "@", "@" + K) })], i);
1245
+ return Ut([Fe(e, { value: P(e.value, "@", "@" + U) })], i);
1246
1246
  case ta:
1247
1247
  if (e.length)
1248
1248
  return Cs(n = e.props, function(r) {
@@ -1252,7 +1252,7 @@ function Fs(e, t, n, i) {
1252
1252
  Qe(Fe(e, { props: [P(r, /:(read-\w+)/, ":" + mt + "$1")] })), Qe(Fe(e, { props: [r] })), ja(e, { props: xn(n, i) });
1253
1253
  break;
1254
1254
  case "::placeholder":
1255
- Qe(Fe(e, { props: [P(r, /:(plac\w+)/, ":" + K + "input-$1")] })), Qe(Fe(e, { props: [P(r, /:(plac\w+)/, ":" + mt + "$1")] })), Qe(Fe(e, { props: [P(r, /:(plac\w+)/, $ + "input-$1")] })), Qe(Fe(e, { props: [r] })), ja(e, { props: xn(n, i) });
1255
+ Qe(Fe(e, { props: [P(r, /:(plac\w+)/, ":" + U + "input-$1")] })), Qe(Fe(e, { props: [P(r, /:(plac\w+)/, ":" + mt + "$1")] })), Qe(Fe(e, { props: [P(r, /:(plac\w+)/, $ + "input-$1")] })), Qe(Fe(e, { props: [r] })), ja(e, { props: xn(n, i) });
1256
1256
  break;
1257
1257
  }
1258
1258
  return "";
@@ -1319,7 +1319,7 @@ See https://styled-components.com/docs/basics#define-styled-components-outside-o
1319
1319
  var s = !0;
1320
1320
  console.error = function(o) {
1321
1321
  for (var l = [], d = 1; d < arguments.length; d++) l[d - 1] = arguments[d];
1322
- vn.test(o) ? (s = !1, At.delete(i)) : r.apply(void 0, Ke([o], l, !1));
1322
+ vn.test(o) ? (s = !1, At.delete(i)) : r.apply(void 0, Ue([o], l, !1));
1323
1323
  }, _e(), s && !At.has(i) && (console.warn(i), At.add(i));
1324
1324
  } catch (o) {
1325
1325
  vn.test(o.message) && At.delete(i);
@@ -1358,9 +1358,9 @@ function Ti(e) {
1358
1358
  function ba(e) {
1359
1359
  return typeof e == "string" && (process.env.NODE_ENV === "production" || e.charAt(0) === e.charAt(0).toLowerCase());
1360
1360
  }
1361
- var Ni = typeof Symbol == "function" && Symbol.for, Pi = Ni ? Symbol.for("react.memo") : 60115, Es = Ni ? Symbol.for("react.forward_ref") : 60112, Us = { childContextTypes: !0, contextType: !0, contextTypes: !0, defaultProps: !0, displayName: !0, getDefaultProps: !0, getDerivedStateFromError: !0, getDerivedStateFromProps: !0, mixins: !0, propTypes: !0, type: !0 }, Ks = { name: !0, length: !0, prototype: !0, caller: !0, callee: !0, arguments: !0, arity: !0 }, Di = { $$typeof: !0, compare: !0, defaultProps: !0, displayName: !0, propTypes: !0, type: !0 }, qs = ((ga = {})[Es] = { $$typeof: !0, render: !0, defaultProps: !0, displayName: !0, propTypes: !0 }, ga[Pi] = Di, ga);
1361
+ var Ni = typeof Symbol == "function" && Symbol.for, Pi = Ni ? Symbol.for("react.memo") : 60115, Es = Ni ? Symbol.for("react.forward_ref") : 60112, Ks = { childContextTypes: !0, contextType: !0, contextTypes: !0, defaultProps: !0, displayName: !0, getDefaultProps: !0, getDerivedStateFromError: !0, getDerivedStateFromProps: !0, mixins: !0, propTypes: !0, type: !0 }, Us = { name: !0, length: !0, prototype: !0, caller: !0, callee: !0, arguments: !0, arity: !0 }, Di = { $$typeof: !0, compare: !0, defaultProps: !0, displayName: !0, propTypes: !0, type: !0 }, qs = ((ga = {})[Es] = { $$typeof: !0, render: !0, defaultProps: !0, displayName: !0, propTypes: !0 }, ga[Pi] = Di, ga);
1362
1362
  function jn(e) {
1363
- return ("type" in (t = e) && t.type.$$typeof) === Pi ? Di : "$$typeof" in e ? qs[e.$$typeof] : Us;
1363
+ return ("type" in (t = e) && t.type.$$typeof) === Pi ? Di : "$$typeof" in e ? qs[e.$$typeof] : Ks;
1364
1364
  var t;
1365
1365
  }
1366
1366
  var Ys = Object.defineProperty, Zs = Object.getOwnPropertyNames, Sn = Object.getOwnPropertySymbols, Qs = Object.getOwnPropertyDescriptor, Xs = Object.getPrototypeOf, In = Object.prototype;
@@ -1374,7 +1374,7 @@ function Hi(e, t, n) {
1374
1374
  Sn && (r = r.concat(Sn(t)));
1375
1375
  for (var s = jn(e), o = jn(t), l = 0; l < r.length; ++l) {
1376
1376
  var d = r[l];
1377
- if (!(d in Ks || n && n[d] || o && d in o || s && d in s)) {
1377
+ if (!(d in Us || n && n[d] || o && d in o || s && d in s)) {
1378
1378
  var c = Qs(t, d);
1379
1379
  try {
1380
1380
  Ys(e, d, c);
@@ -1388,7 +1388,7 @@ function Hi(e, t, n) {
1388
1388
  function nt(e) {
1389
1389
  return typeof e == "function";
1390
1390
  }
1391
- function Ua(e) {
1391
+ function Ka(e) {
1392
1392
  return typeof e == "object" && "styledComponentId" in e;
1393
1393
  }
1394
1394
  function Re(e, t) {
@@ -1408,7 +1408,7 @@ function Na(e, t, n) {
1408
1408
  else if (it(t)) for (var i in t) e[i] = Na(e[i], t[i]);
1409
1409
  return e;
1410
1410
  }
1411
- function Ka(e, t) {
1411
+ function Ua(e, t) {
1412
1412
  Object.defineProperty(e, "toString", { value: t });
1413
1413
  }
1414
1414
  var Js = process.env.NODE_ENV !== "production" ? { 1: `Cannot create styled-component for component: %s.
@@ -1462,7 +1462,7 @@ function $s() {
1462
1462
  }
1463
1463
  function st(e) {
1464
1464
  for (var t = [], n = 1; n < arguments.length; n++) t[n - 1] = arguments[n];
1465
- return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error($s.apply(void 0, Ke([Js[e]], t, !1)).trim());
1465
+ return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error($s.apply(void 0, Ue([Js[e]], t, !1)).trim());
1466
1466
  }
1467
1467
  var _s = function() {
1468
1468
  function e(t) {
@@ -1581,7 +1581,7 @@ var Fi = function(e) {
1581
1581
  function e(t, n, i) {
1582
1582
  t === void 0 && (t = at), n === void 0 && (n = {});
1583
1583
  var r = this;
1584
- this.options = be(be({}, ho), t), this.gs = n, this.names = new Map(i), this.server = !!t.isServer, !this.server && qt && Ln && (Ln = !1, Bn(this)), Ka(this, function() {
1584
+ this.options = ye(ye({}, ho), t), this.gs = n, this.names = new Map(i), this.server = !!t.isServer, !this.server && qt && Ln && (Ln = !1, Bn(this)), Ua(this, function() {
1585
1585
  return function(s) {
1586
1586
  for (var o = s.getTag(), l = o.length, d = "", c = function(f) {
1587
1587
  var b = function(w) {
@@ -1604,7 +1604,7 @@ var Fi = function(e) {
1604
1604
  }, e.prototype.rehydrate = function() {
1605
1605
  !this.server && qt && Bn(this);
1606
1606
  }, e.prototype.reconstructWithOptions = function(t, n) {
1607
- return n === void 0 && (n = !0), new e(be(be({}, this.options), t), this.gs, n && this.names || void 0);
1607
+ return n === void 0 && (n = !0), new e(ye(ye({}, this.options), t), this.gs, n && this.names || void 0);
1608
1608
  }, e.prototype.allocateGSInstance = function(t) {
1609
1609
  return this.gs[t] = (this.gs[t] || 0) + 1;
1610
1610
  }, e.prototype.getTag = function() {
@@ -1650,7 +1650,7 @@ function po(e) {
1650
1650
  var v = b.replace(fo, ""), w = Ts(g || p ? "".concat(g, " ").concat(p, " { ").concat(v, " }") : v);
1651
1651
  o.namespace && (w = Oi(w, o.namespace));
1652
1652
  var y = [];
1653
- return Kt(w, Ds(h.concat(Hs(function(S) {
1653
+ return Ut(w, Ds(h.concat(Hs(function(S) {
1654
1654
  return y.push(S);
1655
1655
  })))), y;
1656
1656
  };
@@ -1658,9 +1658,9 @@ function po(e) {
1658
1658
  return p.name || st(15), Me(b, p.name);
1659
1659
  }, Ii).toString() : "", f;
1660
1660
  }
1661
- var mo = new zi(), Pa = po(), Mi = Ue.createContext({ shouldForwardProp: void 0, styleSheet: mo, stylis: Pa });
1661
+ var mo = new zi(), Pa = po(), Mi = Ke.createContext({ shouldForwardProp: void 0, styleSheet: mo, stylis: Pa });
1662
1662
  Mi.Consumer;
1663
- Ue.createContext(void 0);
1663
+ Ke.createContext(void 0);
1664
1664
  function Tn() {
1665
1665
  return pi(Mi);
1666
1666
  }
@@ -1671,7 +1671,7 @@ var Da = function() {
1671
1671
  s === void 0 && (s = Pa);
1672
1672
  var o = i.name + s.hash;
1673
1673
  r.hasNameForId(i.id, o) || r.insertRules(i.id, o, s(i.rules, o, "@keyframes"));
1674
- }, this.name = t, this.id = "sc-keyframes-".concat(t), this.rules = n, Ka(this, function() {
1674
+ }, this.name = t, this.id = "sc-keyframes-".concat(t), this.rules = n, Ua(this, function() {
1675
1675
  throw st(12, String(i.name));
1676
1676
  });
1677
1677
  }
@@ -1695,13 +1695,13 @@ var Ri = function(e) {
1695
1695
  var t, n, i = [];
1696
1696
  for (var r in e) {
1697
1697
  var s = e[r];
1698
- e.hasOwnProperty(r) && !Ri(s) && (Array.isArray(s) && s.isCss || nt(s) ? i.push("".concat(Nn(r), ":"), s, ";") : it(s) ? i.push.apply(i, Ke(Ke(["".concat(r, " {")], Wi(s), !1), ["}"], !1)) : i.push("".concat(Nn(r), ": ").concat((t = r, (n = s) == null || typeof n == "boolean" || n === "" ? "" : typeof n != "number" || n === 0 || t in zs || t.startsWith("--") ? String(n).trim() : "".concat(n, "px")), ";")));
1698
+ e.hasOwnProperty(r) && !Ri(s) && (Array.isArray(s) && s.isCss || nt(s) ? i.push("".concat(Nn(r), ":"), s, ";") : it(s) ? i.push.apply(i, Ue(Ue(["".concat(r, " {")], Wi(s), !1), ["}"], !1)) : i.push("".concat(Nn(r), ": ").concat((t = r, (n = s) == null || typeof n == "boolean" || n === "" ? "" : typeof n != "number" || n === 0 || t in zs || t.startsWith("--") ? String(n).trim() : "".concat(n, "px")), ";")));
1699
1699
  }
1700
1700
  return i;
1701
1701
  };
1702
1702
  function Ge(e, t, n, i) {
1703
1703
  if (Ri(e)) return [];
1704
- if (Ua(e)) return [".".concat(e.styledComponentId)];
1704
+ if (Ka(e)) return [".".concat(e.styledComponentId)];
1705
1705
  if (nt(e)) {
1706
1706
  if (!nt(s = e) || s.prototype && s.prototype.isReactComponent || !t) return [e];
1707
1707
  var r = e(t);
@@ -1715,7 +1715,7 @@ function Ge(e, t, n, i) {
1715
1715
  function bo(e) {
1716
1716
  for (var t = 0; t < e.length; t += 1) {
1717
1717
  var n = e[t];
1718
- if (nt(n) && !Ua(n)) return !1;
1718
+ if (nt(n) && !Ka(n)) return !1;
1719
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3341
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3792
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3795
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3891
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5560
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Y1 = m.div`
5561
5561
  width: ${({ $cardWidth: e }) => e}px;
5562
5562
  max-width: ${({ $cardWidth: e }) => e}px;
5563
5563
  max-height: ${({ $cardHeight: e }) => e}px;
@@ -5573,8 +5573,8 @@ var ir = /* @__PURE__ */ ((e) => (e.Reverse = "reverse", e.Green = "green", e.Gr
5573
5573
  const rr = ({ type: e, cardWidth: t = 54, cardHeight: n = 72 }) => {
5574
5574
  const r = {
5575
5575
  reverse: E1,
5576
- green: U1,
5577
- gray: K1,
5576
+ green: K1,
5577
+ gray: U1,
5578
5578
  black: q1
5579
5579
  }[e];
5580
5580
  return /* @__PURE__ */ a.jsx(Y1, { $cardHeight: n, $cardWidth: t, children: /* @__PURE__ */ a.jsx(
@@ -5610,7 +5610,7 @@ const rr = ({ type: e, cardWidth: t = 54, cardHeight: n = 72 }) => {
5610
5610
  border-left: 14px solid transparent;
5611
5611
  border-right: 0 solid transparent;
5612
5612
  border-bottom: 14px solid #ffae00;
5613
- `, sr = ({ index: e, cardWidth: t = 54, cardHeight: n = 72, isFlop: i, isWinCombination: r }) => {
5613
+ `, sr = ({ index: e, cardWidth: t = 54, cardHeight: n = 72, isFlop: i, isWinCombination: r, gameType: s = he.BLACKJACK }) => {
5614
5614
  if (!e)
5615
5615
  return /* @__PURE__ */ a.jsx(
5616
5616
  rr,
@@ -5620,30 +5620,30 @@ const rr = ({ type: e, cardWidth: t = 54, cardHeight: n = 72 }) => {
5620
5620
  cardWidth: t
5621
5621
  }
5622
5622
  );
5623
- const s = wt[e - 1].value, o = R1(e), l = O1(e), d = t / 54, c = t / 2, h = +s == 10, f = {
5624
- textX: { top: h ? 30 : 25, bottom: h ? 18 : 20 },
5623
+ const o = wt[e - 1].value, l = R1(e), d = O1(e), c = t / 54, h = t / 2, f = +o == 10, b = {
5624
+ textX: { top: f ? 30 : 25, bottom: f ? 18 : 20 },
5625
5625
  textY: { top: 23, bottom: 23 },
5626
5626
  iconX: { top: -2.5, bottom: 0.71 },
5627
5627
  iconY: { top: -12, bottom: 0.92 }
5628
- }, b = `rotate(180 ${t / 2} ${n / 2})`, p = (x, v, w) => /* @__PURE__ */ a.jsx(
5628
+ }, p = `rotate(180 ${t / 2} ${n / 2})`, g = (v, w, y) => /* @__PURE__ */ a.jsx(
5629
5629
  "text",
5630
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+ s !== he.TEXAS ? /* @__PURE__ */ a.jsx("div", { className: "aciton", children: wc[n].map((h, f) => {
10956
10956
  const { isDisabled: b, onHandle: p } = t[h.betType];
10957
10957
  return /* @__PURE__ */ a.jsxs(
10958
10958
  "div",
@@ -10995,7 +10995,7 @@ const pc = {
10995
10995
  d && /* @__PURE__ */ a.jsx("p", { className: "name", children: c(h.name) })
10996
10996
  ] }, f);
10997
10997
  }) }),
10998
- s !== ye.TEXAS && /* @__PURE__ */ a.jsx("div", { className: "last-boton", children: d && /* @__PURE__ */ a.jsxs(
10998
+ s !== he.TEXAS && /* @__PURE__ */ a.jsx("div", { className: "last-boton", children: d && /* @__PURE__ */ a.jsxs(
10999
10999
  jc,
11000
11000
  {
11001
11001
  className: `${!!o && (o === z.Surrender ? "animated-active" : "animated-unactive")}`,
@@ -11250,7 +11250,7 @@ const pc = {
11250
11250
  minutes: "00",
11251
11251
  seconds: "00"
11252
11252
  });
11253
- pe(() => {
11253
+ me(() => {
11254
11254
  const l = setInterval(() => {
11255
11255
  const d = (/* @__PURE__ */ new Date()).getTime(), h = new Date(e.expireDate).getTime() - d;
11256
11256
  if (h <= 0) {
@@ -11358,7 +11358,7 @@ const pc = {
11358
11358
  icon: Gc,
11359
11359
  color: "#E34747"
11360
11360
  }
11361
- ], Uc = m.div`
11361
+ ], Kc = m.div`
11362
11362
  display: flex;
11363
11363
  flex-direction: column;
11364
11364
  justify-content: center;
@@ -11392,7 +11392,7 @@ const pc = {
11392
11392
  time: e,
11393
11393
  isMobile: t,
11394
11394
  actionsHandler: n
11395
- }) => /* @__PURE__ */ a.jsxs(Uc, { children: [
11395
+ }) => /* @__PURE__ */ a.jsxs(Kc, { children: [
11396
11396
  !t && /* @__PURE__ */ a.jsx($a, { time: e, timerType: Ee.WaitingInsurance }),
11397
11397
  /* @__PURE__ */ a.jsx("div", { className: "aciton", children: Ec.map((i, r) => {
11398
11398
  const { isDisabled: s, onHandle: o } = n[i.betType];
@@ -11410,7 +11410,7 @@ const pc = {
11410
11410
  /* @__PURE__ */ a.jsx("p", { className: "name", children: Ie(i.name) })
11411
11411
  ] }, r);
11412
11412
  }) })
11413
- ] }), Kc = m.div`
11413
+ ] }), Uc = m.div`
11414
11414
  position: absolute;
11415
11415
  right: 12px;
11416
11416
  top: 200px;
@@ -11574,7 +11574,7 @@ const pc = {
11574
11574
  const { t: o } = W();
11575
11575
  let l = [...e].reverse(), d = [...t].reverse();
11576
11576
  const c = e.length > Mt && ((h = l[Mt]) == null ? void 0 : h.scannerIndex) > 0;
11577
- return /* @__PURE__ */ a.jsxs(Kc, { $mustWrap: c, children: [
11577
+ return /* @__PURE__ */ a.jsxs(Uc, { $mustWrap: c, children: [
11578
11578
  !!e.length && /* @__PURE__ */ a.jsxs("div", { className: `info-item ${c && "revert-section"}`, children: [
11579
11579
  /* @__PURE__ */ a.jsx("span", { className: "item-owner", children: o("Dealer") }),
11580
11580
  /* @__PURE__ */ a.jsxs(
@@ -11976,7 +11976,7 @@ const pc = {
11976
11976
  }
11977
11977
  )
11978
11978
  ] }),
11979
- p !== ye.TEXAS && /* @__PURE__ */ a.jsxs(xd, { $isDisabled: h, onClick: c, $isLandscape: b, children: [
11979
+ p !== he.TEXAS && /* @__PURE__ */ a.jsxs(xd, { $isDisabled: h, onClick: c, $isLandscape: b, children: [
11980
11980
  /* @__PURE__ */ a.jsx("div", { className: "button-icon icon", children: /* @__PURE__ */ a.jsx(br, {}) }),
11981
11981
  /* @__PURE__ */ a.jsx("p", { className: "text-button", children: g("Deal Now") })
11982
11982
  ] })
@@ -12106,11 +12106,11 @@ const pc = {
12106
12106
  }
12107
12107
  };
12108
12108
  var He = /* @__PURE__ */ ((e) => (e.English = "en", e.Armenian = "hy", e.Russia = "ru", e.Turkey = "tr", e.Georgian = "ka", e.Persian = "fa", e))(He || {});
12109
- const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "Balance", Nd = "SETTINGS", Pd = "Tournament", Dd = "Message", Hd = "Support", Fd = "Tip", zd = "History", Od = "Help", Md = "Amount", Rd = "Game", Wd = "Round", Vd = "Bet", Gd = "Win", Ed = "Cards", Ud = "SEAT", Kd = "Seat", qd = "repeat", Yd = "deal", Zd = "Undo", Qd = "Double", Xd = "Hit", Jd = "Stand", $d = "Stand All", _d = "21+3", e0 = "Lobby", t0 = "round", a0 = "Congratulations!", n0 = "Surrender", i0 = "Skip", r0 = "Insure", s0 = "day", o0 = "hour", l0 = "min", c0 = "sec", d0 = "Cancel", h0 = "save", u0 = "Hand", f0 = "Payout", p0 = "PP", m0 = "Lost", g0 = "Flush", b0 = "Save", y0 = "Straight", x0 = "Close", w0 = "left", C0 = "FullScreen", v0 = "Info", k0 = "Place", A0 = "Score", j0 = "Nickname", S0 = "Period", I0 = "Language", B0 = {
12109
+ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "Balance", Nd = "SETTINGS", Pd = "Tournament", Dd = "Message", Hd = "Support", Fd = "Tip", zd = "History", Od = "Help", Md = "Amount", Rd = "Game", Wd = "Round", Vd = "Bet", Gd = "Win", Ed = "Cards", Kd = "SEAT", Ud = "Seat", qd = "repeat", Yd = "deal", Zd = "Undo", Qd = "Double", Xd = "Hit", Jd = "Stand", $d = "Stand All", _d = "21+3", e0 = "Lobby", t0 = "round", a0 = "Congratulations!", n0 = "Surrender", i0 = "Skip", r0 = "Insure", s0 = "day", o0 = "hour", l0 = "min", c0 = "sec", d0 = "Cancel", h0 = "save", u0 = "Hand", f0 = "Payout", p0 = "PP", m0 = "Lost", g0 = "Flush", b0 = "Save", y0 = "Straight", x0 = "Close", w0 = "left", C0 = "FullScreen", v0 = "Info", k0 = "Place", A0 = "Score", j0 = "Nickname", S0 = "Period", I0 = "Language", B0 = {
12110
12110
  Prizes: "Prizes",
12111
12111
  Leaderboard: "Leaderboard",
12112
12112
  Rules: "Rules"
12113
- }, L0 = "Min", T0 = "Low", N0 = "Med", P0 = "High", D0 = "Auto", H0 = "Change", F0 = "Important", z0 = "Notes", O0 = "Blackjack", M0 = "Insurance", R0 = "Split", W0 = "Results", V0 = "Payments", G0 = "Autoplay", E0 = "Chat", U0 = "Sound", K0 = "Settings", q0 = "Shuffling", Y0 = {
12113
+ }, L0 = "Min", T0 = "Low", N0 = "Med", P0 = "High", D0 = "Auto", H0 = "Change", F0 = "Important", z0 = "Notes", O0 = "Blackjack", M0 = "Insurance", R0 = "Split", W0 = "Results", V0 = "Payments", G0 = "Autoplay", E0 = "Chat", K0 = "Sound", U0 = "Settings", q0 = "Shuffling", Y0 = {
12114
12114
  "canceled round": "Canceled round",
12115
12115
  refunded: Id,
12116
12116
  "Round Id": "Round Id",
@@ -12151,8 +12151,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
12151
12151
  Cards: Ed,
12152
12152
  "Dealer Cards": "Dealer Cards",
12153
12153
  "Your Seats": "Your Seats",
12154
- SEAT: Ud,
12155
- Seat: Kd,
12154
+ SEAT: Kd,
12155
+ Seat: Ud,
12156
12156
  repeat: qd,
12157
12157
  deal: Yd,
12158
12158
  Undo: Zd,
@@ -12380,12 +12380,12 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
12380
12380
  'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.',
12381
12381
  "Game number": "Game number",
12382
12382
  "Each game round has its own special game number through which you can later present your wish and request about the given round.": "Each game round has its own special game number through which you can later present your wish and request about the given round.",
12383
- Sound: U0,
12383
+ Sound: K0,
12384
12384
  "The Sound button toggles all game sounds on and off.": "The Sound button toggles all game sounds on and off.",
12385
12385
  "Game history": "Game history",
12386
12386
  'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': 'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.',
12387
12387
  "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.",
12388
- Settings: K0,
12388
+ Settings: U0,
12389
12389
  "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.",
12390
12390
  Shuffling: q0,
12391
12391
  "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.",
@@ -12484,7 +12484,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
12484
12484
  "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.",
12485
12485
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.",
12486
12486
  "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement ."
12487
- }, Z0 = "Ձեր խաղադրույքները վերադարձվել են", Q0 = "Սահմանաչափումներ", X0 = "Դիլեր", J0 = "Հաշվեկշիռ", $0 = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", _0 = "Մրցաշար", eh = "Հաղորդագրություն", th = "Աջակցություն", ah = "Թեյավճար", nh = "Օգնություն", ih = "Գումար", rh = "Խաղի պատմությունը", sh = "Խաղ", oh = "Համար", lh = "Դրույք", ch = "Շահում", dh = "Քարտեր", hh = "Բոքս", uh = "Բոքս", fh = "կրկնել", ph = "Բաժանել", mh = "Չեղարկել", gh = "Կրկնակի", bh = "Վերցնել", yh = "Կանգ", xh = "Կանգ ընդհանուր", wh = "21+3", Ch = "Լոբի", vh = "փուլ", kh = "Շնորհավոր", Ah = "Հանձնվել", jh = "անցնել", Sh = "Ապահովագրել", Ih = "օր", Bh = "ժամ", Lh = "րոպե", Th = "վարկյան", Nh = "Պահպանել", Ph = "Չեղարկել", Dh = "Ձեռք", Hh = "Վճարումներ", Fh = "Կ. զույգ", zh = "Կորուստ", Oh = "Սթրեյթ", Mh = "Ֆլեշ", Rh = "Պահպանել", Wh = "Փակել", Vh = "մնացորդ", Gh = "Ամբողջ էկրան", Eh = "Տեղեկություն", Uh = "Տեղ", Kh = "Հաշիվ", qh = "Նիկնեյմ", Yh = "Պարբերություն", Zh = "Լեզու", Qh = {
12487
+ }, Z0 = "Ձեր խաղադրույքները վերադարձվել են", Q0 = "Սահմանաչափումներ", X0 = "Դիլեր", J0 = "Հաշվեկշիռ", $0 = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", _0 = "Մրցաշար", eh = "Հաղորդագրություն", th = "Աջակցություն", ah = "Թեյավճար", nh = "Օգնություն", ih = "Գումար", rh = "Խաղի պատմությունը", sh = "Խաղ", oh = "Համար", lh = "Դրույք", ch = "Շահում", dh = "Քարտեր", hh = "Բոքս", uh = "Բոքս", fh = "կրկնել", ph = "Բաժանել", mh = "Չեղարկել", gh = "Կրկնակի", bh = "Վերցնել", yh = "Կանգ", xh = "Կանգ ընդհանուր", wh = "21+3", Ch = "Լոբի", vh = "փուլ", kh = "Շնորհավոր", Ah = "Հանձնվել", jh = "անցնել", Sh = "Ապահովագրել", Ih = "օր", Bh = "ժամ", Lh = "րոպե", Th = "վարկյան", Nh = "Պահպանել", Ph = "Չեղարկել", Dh = "Ձեռք", Hh = "Վճարումներ", Fh = "Կ. զույգ", zh = "Կորուստ", Oh = "Սթրեյթ", Mh = "Ֆլեշ", Rh = "Պահպանել", Wh = "Փակել", Vh = "մնացորդ", Gh = "Ամբողջ էկրան", Eh = "Տեղեկություն", Kh = "Տեղ", Uh = "Հաշիվ", qh = "Նիկնեյմ", Yh = "Պարբերություն", Zh = "Լեզու", Qh = {
12488
12488
  Prizes: "Պարգևներ",
12489
12489
  Leaderboard: "Լիդերների ցուցակ",
12490
12490
  Rules: "Կանոններ"
@@ -12588,8 +12588,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
12588
12588
  left: Vh,
12589
12589
  FullScreen: Gh,
12590
12590
  Info: Eh,
12591
- Place: Uh,
12592
- Score: Kh,
12591
+ Place: Kh,
12592
+ Score: Uh,
12593
12593
  Nickname: qh,
12594
12594
  Period: Yh,
12595
12595
  Language: Zh,
@@ -12859,7 +12859,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
12859
12859
  "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Բոլոր վճարումները կատարվում են բացառապես նախապես ներկայացված կանոնների համաձայն ընդունված խաղադրույքների հիման վրա։ Կապի խափանման կամ այլ տեխնիկական խնդիրների դեպքում անհավասարակշիռ խաղադրույքը, որը փաստացի չի ընդունվել մեր կողմից, կբազմապատկվի մեկ գործոնով և կվերադարձվի հաշվեկշռին՝ շահելու կամ պարտվելու դեպքում։ Այդ մասին տեղեկատվությունը կտրամադրվի խնդիրների լուծումից հետո։",
12860
12860
  "Game Purpose": "Խաղի նպատակ",
12861
12861
  "Terms used in Texas": "Տեխասում օգտագործվող տերմիններ"
12862
- }, m3 = "Ваши ставки были возвращены", g3 = "Лимиты", b3 = "Дилер", y3 = "Баланс", x3 = "НАСТРОЙКИ", w3 = "Турнир", C3 = "Сообщение", v3 = "Поддержка", k3 = "Чаевые", A3 = "Помощь", j3 = "Сумма", S3 = "История", I3 = "Игра", B3 = "Раунд", L3 = "Ставка", T3 = "Выигрыш", N3 = "Карты", P3 = "МЕСТО", D3 = "Место", H3 = "Повторить", F3 = "Раздать карты", z3 = "Отменить", O3 = "Удвоить", M3 = "Еще", R3 = "Хватит", W3 = "Хватит все", V3 = "21+3", G3 = "Лобби", E3 = "раунд", U3 = "Поздравляем!", K3 = "Сдаться", q3 = "Пропустить", Y3 = "Страховать", Z3 = "день", Q3 = "час", X3 = "минут", J3 = "секунд", $3 = "Отменить", _3 = "сохранить", e5 = "Рука", t5 = "Выплата", a5 = "И. пара", n5 = "Проигрыш", i5 = "Флеш", r5 = "Сохранить", s5 = "Стрит", o5 = "Закрыть", l5 = "остаток", c5 = "Полный экран", d5 = "Помощь", h5 = "Место", u5 = "Счет", f5 = "Никнейм", p5 = "Период", m5 = "Язык", g5 = {
12862
+ }, m3 = "Ваши ставки были возвращены", g3 = "Лимиты", b3 = "Дилер", y3 = "Баланс", x3 = "НАСТРОЙКИ", w3 = "Турнир", C3 = "Сообщение", v3 = "Поддержка", k3 = "Чаевые", A3 = "Помощь", j3 = "Сумма", S3 = "История", I3 = "Игра", B3 = "Раунд", L3 = "Ставка", T3 = "Выигрыш", N3 = "Карты", P3 = "МЕСТО", D3 = "Место", H3 = "Повторить", F3 = "Раздать карты", z3 = "Отменить", O3 = "Удвоить", M3 = "Еще", R3 = "Хватит", W3 = "Хватит все", V3 = "21+3", G3 = "Лобби", E3 = "раунд", K3 = "Поздравляем!", U3 = "Сдаться", q3 = "Пропустить", Y3 = "Страховать", Z3 = "день", Q3 = "час", X3 = "минут", J3 = "секунд", $3 = "Отменить", _3 = "сохранить", e5 = "Рука", t5 = "Выплата", a5 = "И. пара", n5 = "Проигрыш", i5 = "Флеш", r5 = "Сохранить", s5 = "Стрит", o5 = "Закрыть", l5 = "остаток", c5 = "Полный экран", d5 = "Помощь", h5 = "Место", u5 = "Счет", f5 = "Никнейм", p5 = "Период", m5 = "Язык", g5 = {
12863
12863
  Prizes: "Призы",
12864
12864
  Leaderboard: "Таблица лидеров",
12865
12865
  Rules: "Правила"
@@ -12919,8 +12919,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
12919
12919
  "This page will close automatically when you're reconnected.": "Эта страница закроется автоматически, когда вы снова подключитесь.",
12920
12920
  Lobby: G3,
12921
12921
  round: E3,
12922
- Congratulations: U3,
12923
- Surrender: K3,
12922
+ Congratulations: K3,
12923
+ Surrender: U3,
12924
12924
  "Back to Lobby": "Назад в лобби",
12925
12925
  "Stay in the Game": "Остаться в игре",
12926
12926
  Error: "Ошибка",
@@ -13239,11 +13239,11 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
13239
13239
  "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Номер игры: каждый раунд игры имеет свой специальный номер игры, через который вы можете позже представить свое пожелание и запрос о данном раунде.",
13240
13240
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "В случае ошибки в игре, системе или игровом процессе, текущий раунд будет временно прерван, пока игрок не сообщит менеджеру сервиса о проблеме. Игроки будут уведомлены через чат или на экране о том, что проблема расследуется. Если менеджер сможет немедленно решить проблему, текущий раунд продолжится в своем обычном ходе. Если проблему не удастся решить сразу, данный раунд считается отмененным, и начальные ставки всех участников этого раунда возвращаются.",
13241
13241
  "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Все выплаты осуществляются исключительно на основе принятых ставок в соответствии с правилами, представленными вам заранее. Из-за сбоя связи или других технических проблем ставка, не принятая нами, будет умножена на один коэффициент и возвращена на баланс в случае проигрыша или выигрыша. Информация об этом будет предоставлена после урегулирования ситуации."
13242
- }, O5 = "Bahisleriniz iade edildi", M5 = "Limitler", R5 = "Krupiyer", W5 = "Bakiye", V5 = "AYARLAR", G5 = "Müsabaka", E5 = "Mesaj", U5 = "Destek", K5 = "Bahşiş", q5 = "Yardım", Y5 = "Miktar", Z5 = "Geçmiş", Q5 = "Oyun", X5 = "Raund", J5 = "Bahis", $5 = "Kazan", _5 = "Kartlar", eu = "KOLTUK", tu = "Koltuk", au = "tekrar", nu = "Kart dağıt", iu = "geri al", ru = "Çiftleme", su = "Kart çek", ou = "Dur", lu = "Tümünü Dur", cu = "21+3", du = "Lobi", hu = "tur", uu = "Tebrikler", fu = "Teslim ol", pu = "Geç", mu = "Apsolut", gu = "gün", bu = "saat", yu = "dakika", xu = "saniye", wu = "İptal", Cu = "kaydet", vu = "El", ku = "Ödeme", Au = "M. Çift", ju = "Kayıp", Su = "Flush", Iu = "Kaydet", Bu = "strit", Lu = "Kapat", Tu = "kalan", Nu = "Tam Ekran", Pu = "Bilgi", Du = "Yer", Hu = "Skor", Fu = "Takma Ad", zu = "Dönem", Ou = "Dil", Mu = {
13242
+ }, O5 = "Bahisleriniz iade edildi", M5 = "Limitler", R5 = "Krupiyer", W5 = "Bakiye", V5 = "AYARLAR", G5 = "Müsabaka", E5 = "Mesaj", K5 = "Destek", U5 = "Bahşiş", q5 = "Yardım", Y5 = "Miktar", Z5 = "Geçmiş", Q5 = "Oyun", X5 = "Raund", J5 = "Bahis", $5 = "Kazan", _5 = "Kartlar", eu = "KOLTUK", tu = "Koltuk", au = "tekrar", nu = "Kart dağıt", iu = "geri al", ru = "Çiftleme", su = "Kart çek", ou = "Dur", lu = "Tümünü Dur", cu = "21+3", du = "Lobi", hu = "tur", uu = "Tebrikler", fu = "Teslim ol", pu = "Geç", mu = "Apsolut", gu = "gün", bu = "saat", yu = "dakika", xu = "saniye", wu = "İptal", Cu = "kaydet", vu = "El", ku = "Ödeme", Au = "M. Çift", ju = "Kayıp", Su = "Flush", Iu = "Kaydet", Bu = "strit", Lu = "Kapat", Tu = "kalan", Nu = "Tam Ekran", Pu = "Bilgi", Du = "Yer", Hu = "Skor", Fu = "Takma Ad", zu = "Dönem", Ou = "Dil", Mu = {
13243
13243
  Prizes: "Pargalar",
13244
13244
  Leaderboard: "Lider Tablosu",
13245
13245
  Rules: "Kurallar"
13246
- }, Ru = "Minimum", Wu = "Düşük", Vu = "Orta", Gu = "Yüksek", Eu = "Otomatik", Uu = "Değiştir", Ku = "Önemli", qu = "Notlar", Yu = "Blackjack", Zu = "Sigorta", Qu = "Split", Xu = "Sonuçlar", Ju = "Ödemeler", $u = "Otomatik oynatma", _u = "Sohbet", e9 = "Ses", t9 = "Ayarlar", a9 = "Karıştırma", n9 = {
13246
+ }, Ru = "Minimum", Wu = "Düşük", Vu = "Orta", Gu = "Yüksek", Eu = "Otomatik", Ku = "Değiştir", Uu = "Önemli", qu = "Notlar", Yu = "Blackjack", Zu = "Sigorta", Qu = "Split", Xu = "Sonuçlar", Ju = "Ödemeler", $u = "Otomatik oynatma", _u = "Sohbet", e9 = "Ses", t9 = "Ayarlar", a9 = "Karıştırma", n9 = {
13247
13247
  "canceled round": "İptal edilen tur",
13248
13248
  refunded: O5,
13249
13249
  "Round Id": "Tur id",
@@ -13262,8 +13262,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
13262
13262
  "Back To Lobby": "Lobiye Dön",
13263
13263
  Tournament: G5,
13264
13264
  Message: E5,
13265
- Support: U5,
13266
- Tip: K5,
13265
+ Support: K5,
13266
+ Tip: U5,
13267
13267
  "Send Tip": "Bahşiş Gönder",
13268
13268
  Help: q5,
13269
13269
  "Click to chat": "Sohbet etmek için tıklayın",
@@ -13355,7 +13355,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
13355
13355
  Med: Vu,
13356
13356
  High: Gu,
13357
13357
  Auto: Eu,
13358
- Change: Uu,
13358
+ Change: Ku,
13359
13359
  "Change Nickname": "Nick Adını Değiştir",
13360
13360
  "Enter new nickname": "Yeni takma ad girin",
13361
13361
  "Music Volume": "Müzik Ses Seviyesi",
@@ -13421,7 +13421,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
13421
13421
  "1. Select a chip with the desired value.": "1. İstediğiniz değere sahip çipi seçin.",
13422
13422
  "2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. Bahis alanına tıklayın. Her tıklama, maksimum değere ulaşana kadar bahsi fiş değeri kadar artırır.",
13423
13423
  "3. Notifications appear when the maximum is reached.": "3. Maksimum sayıya ulaşıldığında bildirimler görünür.",
13424
- Important: Ku,
13424
+ Important: Uu,
13425
13425
  "Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "Zamanlayıcı çalışırken ve bahisler yapılırken tarayıcıyı küçültmeyin veya sekmeleri değiştirmeyin. Düğmeler:",
13426
13426
  "* Double 2x: Doubles all bets.": "* Double 2x: Tüm bahisleri ikiye katlar.",
13427
13427
  "* Repeat: Repeats previous round bets.": "* Tekrar: Önceki tur bahislerini tekrarlar.",
@@ -13612,7 +13612,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
13612
13612
  "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Oyun numarası: Her oyun turunun, daha sonra verilen turla ilgili dileğinizi ve talebinizi sunabileceğiniz kendi özel oyun numarası vardır.",
13613
13613
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Oyunda, sistemde veya oyun prosedüründe herhangi bir hata olması durumunda, oyuncu hatayı servis yöneticisine bildirmeden önce mevcut tur geçici olarak durdurulacaktır. Oyuncular, sorunun araştırıldığına dair sohbet veya ekran mesajı yoluyla bu konuda bilgilendirilecektir. Yönetici verilen sorunu hemen çözmeyi başarırsa, mevcut tur normal seyrinde devam eder. Sorun hemen çözülmezse, verilen tur iptal edilmiş sayılır ve verilen turdaki tüm katılımcıların başlangıç bahisleri iade edilir.",
13614
13614
  "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Tüm ödemeler, yalnızca size önceden sunulan kurallara göre kabul edilen bahisler temelinde yapılır. İletişim hatası veya diğer teknik sorunlar nedeniyle, tarafımızca kabul edilmeyen bir denge dışı bahis, kaybetme veya kazanma durumunda bir faktör ile çarpılacak ve bakiyeye iade edilecektir. Bununla ilgili bilgi, arıza tespitinden sonra sağlanacaktır."
13615
- }, i9 = "თქვენი ფსონი დაბრუნდა", r9 = "ლიმიტები", s9 = "დილერი", o9 = "ბალანსი", l9 = "პარამეტრები", c9 = "ტურნირი", d9 = "შეტყობინება", h9 = "მხარდაჭერა", u9 = "რჩევა", f9 = "ისტორია", p9 = "დახმარება", m9 = "თანხა", g9 = "თამაში", b9 = "რაუნდი", y9 = "ფსონი", x9 = "მოგება", w9 = "ბარათები", C9 = "ადგილი", v9 = "სავარძელი", k9 = "გამეორება", A9 = "დილერი", j9 = "გაუქმება", S9 = "ორმაგი", I9 = "დარტყმა", B9 = "დაყენა", L9 = "ყველა მოთამაშე დგას", T9 = "21+3", N9 = "ლობი", P9 = "რაუნდი", D9 = "გილოცავთ!", H9 = "დნებება", F9 = "გამოტოვება", z9 = "დაზღვევა", O9 = "დღე", M9 = "საათი", R9 = "წთ", W9 = "წმ", V9 = "გაუქმება", G9 = "შენახვა", E9 = "ხელი", U9 = "გადახდა", K9 = "და წყვილი", q9 = "დაკარგული", Y9 = "ფლეში", Z9 = "შენახვა", Q9 = "სტრაითი", X9 = "დახურვა", J9 = "მარცხნივ", $9 = "სრული ეკრანი", _9 = "ინფორმაცია", e4 = "ადგილი", t4 = "ქულა", a4 = "მეტსახელი", n4 = "პერიოდი", i4 = "ენა", r4 = {
13615
+ }, i9 = "თქვენი ფსონი დაბრუნდა", r9 = "ლიმიტები", s9 = "დილერი", o9 = "ბალანსი", l9 = "პარამეტრები", c9 = "ტურნირი", d9 = "შეტყობინება", h9 = "მხარდაჭერა", u9 = "რჩევა", f9 = "ისტორია", p9 = "დახმარება", m9 = "თანხა", g9 = "თამაში", b9 = "რაუნდი", y9 = "ფსონი", x9 = "მოგება", w9 = "ბარათები", C9 = "ადგილი", v9 = "სავარძელი", k9 = "გამეორება", A9 = "დილერი", j9 = "გაუქმება", S9 = "ორმაგი", I9 = "დარტყმა", B9 = "დაყენა", L9 = "ყველა მოთამაშე დგას", T9 = "21+3", N9 = "ლობი", P9 = "რაუნდი", D9 = "გილოცავთ!", H9 = "დნებება", F9 = "გამოტოვება", z9 = "დაზღვევა", O9 = "დღე", M9 = "საათი", R9 = "წთ", W9 = "წმ", V9 = "გაუქმება", G9 = "შენახვა", E9 = "ხელი", K9 = "გადახდა", U9 = "და წყვილი", q9 = "დაკარგული", Y9 = "ფლეში", Z9 = "შენახვა", Q9 = "სტრაითი", X9 = "დახურვა", J9 = "მარცხნივ", $9 = "სრული ეკრანი", _9 = "ინფორმაცია", e4 = "ადგილი", t4 = "ქულა", a4 = "მეტსახელი", n4 = "პერიოდი", i4 = "ენა", r4 = {
13616
13616
  Prizes: "პრიზები",
13617
13617
  Leaderboard: "ლიდერბორდი",
13618
13618
  Rules: "წესები"
@@ -13690,9 +13690,9 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
13690
13690
  save: G9,
13691
13691
  "You Win": "მოიგეთ",
13692
13692
  Hand: E9,
13693
- Payout: U9,
13693
+ Payout: K9,
13694
13694
  "Perfect Pair": "იდეალური წყვილი",
13695
- PerfectPairs: K9,
13695
+ PerfectPairs: U9,
13696
13696
  "Winning Hand": "გამარჯვებული ხელი",
13697
13697
  "Color Pair": "ფერების წყვილი",
13698
13698
  "Mix Pair": "შერეული წყვილი",
@@ -13929,11 +13929,11 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
13929
13929
  "Bet Is Not Accepted": "ფსონი მიღებული არ არის",
13930
13930
  "Something went wrong": "შეცდომა მოხდა",
13931
13931
  "Unknown error": "უცნობი შეცდომა"
13932
- }, j4 = "شرط‌های شما بازپرداخت شد", S4 = "محدودیت‌ها", I4 = "دیلر", B4 = "موجودی", L4 = "تنظیمات", T4 = "مسابقه", N4 = "پیام", P4 = "پشتیبانی", D4 = "انعام", H4 = "تاریخچه", F4 = "راهنما", z4 = "مقدار", O4 = "بازی", M4 = "دور", R4 = "شرط", W4 = "برد", V4 = "کارت‌ها", G4 = "صندلی", E4 = "صندلی", U4 = "تکرار", K4 = "تقسیم", q4 = "بازگشت", Y4 = "دو برابر", Z4 = "کارت بکش", Q4 = "ماندن", X4 = "همه بمانند", J4 = "21+3", $4 = "لابی", _4 = "دور", e6 = "تبریک!", t6 = "تسلیم", a6 = "رد کردن", n6 = "بیمه", i6 = "روز", r6 = "ساعت", s6 = "دقیقه", o6 = "ثانیه", l6 = "لغو", c6 = "ذخیره", d6 = "دست", h6 = "پرداخت", u6 = "ج. کامل", f6 = "باخت", p6 = "فلاش", m6 = "ذخیره", g6 = "استریت", b6 = "بستن", y6 = "مانده", x6 = "تمام صفحه", w6 = "اطلاعات", C6 = "قرار دادن", v6 = "امتیاز", k6 = "نام مستعار", A6 = "دوره", j6 = "زبان", S6 = {
13932
+ }, j4 = "شرط‌های شما بازپرداخت شد", S4 = "محدودیت‌ها", I4 = "دیلر", B4 = "موجودی", L4 = "تنظیمات", T4 = "مسابقه", N4 = "پیام", P4 = "پشتیبانی", D4 = "انعام", H4 = "تاریخچه", F4 = "راهنما", z4 = "مقدار", O4 = "بازی", M4 = "دور", R4 = "شرط", W4 = "برد", V4 = "کارت‌ها", G4 = "صندلی", E4 = "صندلی", K4 = "تکرار", U4 = "تقسیم", q4 = "بازگشت", Y4 = "دو برابر", Z4 = "کارت بکش", Q4 = "ماندن", X4 = "همه بمانند", J4 = "21+3", $4 = "لابی", _4 = "دور", e6 = "تبریک!", t6 = "تسلیم", a6 = "رد کردن", n6 = "بیمه", i6 = "روز", r6 = "ساعت", s6 = "دقیقه", o6 = "ثانیه", l6 = "لغو", c6 = "ذخیره", d6 = "دست", h6 = "پرداخت", u6 = "ج. کامل", f6 = "باخت", p6 = "فلاش", m6 = "ذخیره", g6 = "استریت", b6 = "بستن", y6 = "مانده", x6 = "تمام صفحه", w6 = "اطلاعات", C6 = "قرار دادن", v6 = "امتیاز", k6 = "نام مستعار", A6 = "دوره", j6 = "زبان", S6 = {
13933
13933
  Prizes: "جوایز",
13934
13934
  Leaderboard: "جدول امتیازات",
13935
13935
  Rules: "قوانین"
13936
- }, I6 = "کم", B6 = "پایین", L6 = "متوسط", T6 = "بالا", N6 = "خودکار", P6 = "تغییر", D6 = "مهم", H6 = "یادداشت‌ها", F6 = "بلک‌جک", z6 = "بیمه", O6 = "تقسیم", M6 = "نتایج", R6 = "پرداخت‌ها", W6 = "پخش خودکار", V6 = "چت", G6 = "صدا", E6 = "تنظیمات", U6 = "بر زدن کارت‌ها", K6 = {
13936
+ }, I6 = "کم", B6 = "پایین", L6 = "متوسط", T6 = "بالا", N6 = "خودکار", P6 = "تغییر", D6 = "مهم", H6 = "یادداشت‌ها", F6 = "بلک‌جک", z6 = "بیمه", O6 = "تقسیم", M6 = "نتایج", R6 = "پرداخت‌ها", W6 = "پخش خودکار", V6 = "چت", G6 = "صدا", E6 = "تنظیمات", K6 = "بر زدن کارت‌ها", U6 = {
13937
13937
  "canceled round": "دور لغو شد",
13938
13938
  refunded: j4,
13939
13939
  "Round Id": "شناسه دور",
@@ -13976,8 +13976,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
13976
13976
  "Your Seats": "صندلی‌های شما",
13977
13977
  SEAT: G4,
13978
13978
  Seat: E4,
13979
- repeat: U4,
13980
- deal: K4,
13979
+ repeat: K4,
13980
+ deal: U4,
13981
13981
  Undo: q4,
13982
13982
  Double: Y4,
13983
13983
  Hit: Z4,
@@ -14210,7 +14210,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
14210
14210
  "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "بدون ترک این بخش، می‌توانید داستان دورهای قبلی و بعدی را با استفاده از فلش‌های راست و چپ مرور کنید.",
14211
14211
  Settings: E6,
14212
14212
  "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "در این بخش می‌توانید ۴ کیفیت ویدئو را تغییر دهید یا روی حالت خودکار بگذارید و صدای دیلر و افکت‌ها را بالا یا پایین ببرید.",
14213
- Shuffling: U6,
14213
+ Shuffling: K6,
14214
14214
  "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "بازی تا زمانی که کارت برش داده شود ادامه دارد. سپس کارت‌ها توسط دیلر یا یک برزن حرفه‌ای بر زده می‌شوند. اگر در بازی میز بر زدن وجود داشته باشد، دو جفت کارت در میز استفاده می‌شود. در این حالت، دیلر جفت کارت‌ها را تغییر می‌دهد و کارت‌ها توسط شخص دیگری بر زده می‌شوند در حالی که دیلر دور بازی را ادامه می‌دهد.",
14215
14215
  "Error Control": "کنترل خطا",
14216
14216
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "در صورت بروز هرگونه خطا در بازی، سیستم یا روند بازی، دور جاری به طور موقت متوقف می‌شود تا بازیکن خطا را به مدیر سرویس اطلاع دهد. بازیکنان از طریق چت یا پیام روی صفحه مطلع می‌شوند که مشکل در حال بررسی است. اگر مدیر بتواند مشکل را فوراً حل کند، دور جاری طبق روال عادی ادامه می‌یابد. اگر مشکل فوراً حل نشود، دور جاری لغو شده و شرط‌های اولیه همه شرکت‌کنندگان بازگردانده می‌شود.",
@@ -14252,8 +14252,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
14252
14252
  [He.Russia]: { translation: z5 },
14253
14253
  [He.Turkey]: { translation: n9 },
14254
14254
  [He.Georgian]: { translation: A4 },
14255
- [He.Persian]: { translation: K6 }
14256
- }, fi = he.use(ds);
14255
+ [He.Persian]: { translation: U6 }
14256
+ }, fi = ue.use(ds);
14257
14257
  function f7() {
14258
14258
  const e = Wa.get(Wa.language) || He.English;
14259
14259
  return fi.init({
@@ -14269,7 +14269,7 @@ export {
14269
14269
  n7 as BlackJackeWinPopup,
14270
14270
  l7 as BlackjeckInsurance,
14271
14271
  o7 as BonusModalContent,
14272
- Ut as Button,
14272
+ Kt as Button,
14273
14273
  sr as Card,
14274
14274
  Je as CardTexas,
14275
14275
  c7 as CardsRightInfo,