livevegas-ui-kit 1.0.188 → 1.0.190
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/Card/index.d.ts +2 -1
- package/dist/livevegas-ui-kit.es.js +259 -259
- package/dist/livevegas-ui-kit.umd.js +22 -22
- package/package.json +1 -1
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import
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import Ke, { createContext as Zr, useContext as pi, useCallback as Qr, useState as G, useRef as _e, useEffect as me, useDebugValue as pn, createElement as Xr } from "react";
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var Ca = { exports: {} }, ct = {};
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/**
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* @license React
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var e =
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var e = Ke, t = Symbol.for("react.element"), n = Symbol.for("react.fragment"), i = Object.prototype.hasOwnProperty, r = e.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner, s = { key: !0, ref: !0, __self: !0, __source: !0 };
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var e = Ke, t = Symbol.for("react.element"), n = Symbol.for("react.portal"), i = Symbol.for("react.fragment"), r = Symbol.for("react.strict_mode"), s = Symbol.for("react.profiler"), o = Symbol.for("react.provider"), l = Symbol.for("react.context"), d = Symbol.for("react.forward_ref"), c = Symbol.for("react.suspense"), h = Symbol.for("react.suspense_list"), f = Symbol.for("react.memo"), b = Symbol.for("react.lazy"), p = Symbol.for("react.offscreen"), g = Symbol.iterator, x = "@@iterator";
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604
|
-
var qr =
|
|
604
|
+
var qr = be.length > 0 ? "{" + be.join(": ..., ") + ": ...}" : "{}";
|
|
605
605
|
y(`A props object containing a "key" prop is being spread into JSX:
|
|
606
606
|
let props = %s;
|
|
607
607
|
<%s {...props} />
|
|
@@ -619,8 +619,8 @@ React keys must be passed directly to JSX without using spread:
|
|
|
619
619
|
function Er(u, C, k) {
|
|
620
620
|
return fn(u, C, k, !1);
|
|
621
621
|
}
|
|
622
|
-
var
|
|
623
|
-
dt.Fragment = i, dt.jsx =
|
|
622
|
+
var Kr = Er, Ur = Gr;
|
|
623
|
+
dt.Fragment = i, dt.jsx = Kr, dt.jsxs = Ur;
|
|
624
624
|
}()), dt;
|
|
625
625
|
}
|
|
626
626
|
process.env.NODE_ENV === "production" ? Ca.exports = Jr() : Ca.exports = $r();
|
|
@@ -723,7 +723,7 @@ class us {
|
|
|
723
723
|
}
|
|
724
724
|
const fs = (e, t) => {
|
|
725
725
|
const n = _e();
|
|
726
|
-
return
|
|
726
|
+
return me(() => {
|
|
727
727
|
n.current = e;
|
|
728
728
|
}, [e, t]), n.current;
|
|
729
729
|
}, bi = (e, t, n, i) => e.getFixedT(t, n, i), ps = (e, t, n, i) => Qr(bi(e, t, n, i), [e, t, n, i]), W = (e, t = {}) => {
|
|
@@ -754,7 +754,7 @@ const fs = (e, t) => {
|
|
|
754
754
|
let v = c.join();
|
|
755
755
|
t.lng && (v = `${t.lng}${v}`);
|
|
756
756
|
const w = fs(v), y = _e(!0);
|
|
757
|
-
|
|
757
|
+
me(() => {
|
|
758
758
|
const {
|
|
759
759
|
bindI18n: D,
|
|
760
760
|
bindI18nStore: N
|
|
@@ -770,7 +770,7 @@ const fs = (e, t) => {
|
|
|
770
770
|
return D && (s == null || s.on(D, O)), N && (s == null || s.store.on(N, O)), () => {
|
|
771
771
|
y.current = !1, s && D && (D == null || D.split(" ").forEach((_) => s.off(_, O))), N && s && N.split(" ").forEach((_) => s.store.off(_, O));
|
|
772
772
|
};
|
|
773
|
-
}, [s, v]),
|
|
773
|
+
}, [s, v]), me(() => {
|
|
774
774
|
y.current && h && x(b);
|
|
775
775
|
}, [s, d, h]);
|
|
776
776
|
const S = [g, s, h];
|
|
@@ -779,16 +779,16 @@ const fs = (e, t) => {
|
|
|
779
779
|
t.lng ? yn(s, t.lng, c, () => D()) : ka(s, c, () => D());
|
|
780
780
|
});
|
|
781
781
|
};
|
|
782
|
-
var
|
|
783
|
-
return
|
|
782
|
+
var ye = function() {
|
|
783
|
+
return ye = Object.assign || function(t) {
|
|
784
784
|
for (var n, i = 1, r = arguments.length; i < r; i++) {
|
|
785
785
|
n = arguments[i];
|
|
786
786
|
for (var s in n) Object.prototype.hasOwnProperty.call(n, s) && (t[s] = n[s]);
|
|
787
787
|
}
|
|
788
788
|
return t;
|
|
789
|
-
},
|
|
789
|
+
}, ye.apply(this, arguments);
|
|
790
790
|
};
|
|
791
|
-
function
|
|
791
|
+
function Ue(e, t, n) {
|
|
792
792
|
if (n || arguments.length === 2) for (var i = 0, r = t.length, s; i < r; i++)
|
|
793
793
|
(s || !(i in t)) && (s || (s = Array.prototype.slice.call(t, 0, i)), s[i] = t[i]);
|
|
794
794
|
return e.concat(s || Array.prototype.slice.call(t));
|
|
@@ -804,7 +804,7 @@ var gs = /^((children|dangerouslySetInnerHTML|key|ref|autoFocus|defaultValue|def
|
|
|
804
804
|
return gs.test(e) || e.charCodeAt(0) === 111 && e.charCodeAt(1) === 110 && e.charCodeAt(2) < 91;
|
|
805
805
|
}
|
|
806
806
|
/* Z+1 */
|
|
807
|
-
), $ = "-ms-", mt = "-moz-",
|
|
807
|
+
), $ = "-ms-", mt = "-moz-", U = "-webkit-", yi = "comm", ta = "rule", Va = "decl", ys = "@import", xi = "@keyframes", xs = "@layer", wi = Math.abs, Ga = String.fromCharCode, ja = Object.assign;
|
|
808
808
|
function ws(e, t) {
|
|
809
809
|
return oe(e, 0) ^ 45 ? (((t << 2 ^ oe(e, 0)) << 2 ^ oe(e, 1)) << 2 ^ oe(e, 2)) << 2 ^ oe(e, 3) : 0;
|
|
810
810
|
}
|
|
@@ -1060,7 +1060,7 @@ function Cn(e, t, n, i, r) {
|
|
|
1060
1060
|
function Ai(e, t, n) {
|
|
1061
1061
|
switch (ws(e, t)) {
|
|
1062
1062
|
case 5103:
|
|
1063
|
-
return
|
|
1063
|
+
return U + "print-" + e + e;
|
|
1064
1064
|
case 5737:
|
|
1065
1065
|
case 4201:
|
|
1066
1066
|
case 3177:
|
|
@@ -1086,7 +1086,7 @@ function Ai(e, t, n) {
|
|
|
1086
1086
|
case 5365:
|
|
1087
1087
|
case 5621:
|
|
1088
1088
|
case 3829:
|
|
1089
|
-
return
|
|
1089
|
+
return U + e + e;
|
|
1090
1090
|
case 4789:
|
|
1091
1091
|
return mt + e + e;
|
|
1092
1092
|
case 5349:
|
|
@@ -1094,43 +1094,43 @@ function Ai(e, t, n) {
|
|
|
1094
1094
|
case 4810:
|
|
1095
1095
|
case 6968:
|
|
1096
1096
|
case 2756:
|
|
1097
|
-
return
|
|
1097
|
+
return U + e + mt + e + $ + e + e;
|
|
1098
1098
|
case 5936:
|
|
1099
1099
|
switch (oe(e, t + 11)) {
|
|
1100
1100
|
case 114:
|
|
1101
|
-
return
|
|
1101
|
+
return U + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "tb") + e;
|
|
1102
1102
|
case 108:
|
|
1103
|
-
return
|
|
1103
|
+
return U + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "tb-rl") + e;
|
|
1104
1104
|
case 45:
|
|
1105
|
-
return
|
|
1105
|
+
return U + e + $ + P(e, /[svh]\w+-[tblr]{2}/, "lr") + e;
|
|
1106
1106
|
}
|
|
1107
1107
|
case 6828:
|
|
1108
1108
|
case 4268:
|
|
1109
1109
|
case 2903:
|
|
1110
|
-
return
|
|
1110
|
+
return U + e + $ + e + e;
|
|
1111
1111
|
case 6165:
|
|
1112
|
-
return
|
|
1112
|
+
return U + e + $ + "flex-" + e + e;
|
|
1113
1113
|
case 5187:
|
|
1114
|
-
return
|
|
1114
|
+
return U + e + P(e, /(\w+).+(:[^]+)/, U + "box-$1$2" + $ + "flex-$1$2") + e;
|
|
1115
1115
|
case 5443:
|
|
1116
|
-
return
|
|
1116
|
+
return U + e + $ + "flex-item-" + P(e, /flex-|-self/g, "") + (De(e, /flex-|baseline/) ? "" : $ + "grid-row-" + P(e, /flex-|-self/g, "")) + e;
|
|
1117
1117
|
case 4675:
|
|
1118
|
-
return
|
|
1118
|
+
return U + e + $ + "flex-line-pack" + P(e, /align-content|flex-|-self/g, "") + e;
|
|
1119
1119
|
case 5548:
|
|
1120
|
-
return
|
|
1120
|
+
return U + e + $ + P(e, "shrink", "negative") + e;
|
|
1121
1121
|
case 5292:
|
|
1122
|
-
return
|
|
1122
|
+
return U + e + $ + P(e, "basis", "preferred-size") + e;
|
|
1123
1123
|
case 6060:
|
|
1124
|
-
return
|
|
1124
|
+
return U + "box-" + P(e, "-grow", "") + U + e + $ + P(e, "grow", "positive") + e;
|
|
1125
1125
|
case 4554:
|
|
1126
|
-
return
|
|
1126
|
+
return U + P(e, /([^-])(transform)/g, "$1" + U + "$2") + e;
|
|
1127
1127
|
case 6187:
|
|
1128
|
-
return P(P(P(e, /(zoom-|grab)/,
|
|
1128
|
+
return P(P(P(e, /(zoom-|grab)/, U + "$1"), /(image-set)/, U + "$1"), e, "") + e;
|
|
1129
1129
|
case 5495:
|
|
1130
1130
|
case 3959:
|
|
1131
|
-
return P(e, /(image-set\([^]*)/,
|
|
1131
|
+
return P(e, /(image-set\([^]*)/, U + "$1$`$1");
|
|
1132
1132
|
case 4968:
|
|
1133
|
-
return P(P(e, /(.+:)(flex-)?(.*)/,
|
|
1133
|
+
return P(P(e, /(.+:)(flex-)?(.*)/, U + "box-pack:$3" + $ + "flex-pack:$3"), /s.+-b[^;]+/, "justify") + U + e + e;
|
|
1134
1134
|
case 4200:
|
|
1135
1135
|
if (!De(e, /flex-|baseline/)) return $ + "grid-column-align" + et(e, t) + e;
|
|
1136
1136
|
break;
|
|
@@ -1151,7 +1151,7 @@ function Ai(e, t, n) {
|
|
|
1151
1151
|
case 3583:
|
|
1152
1152
|
case 4068:
|
|
1153
1153
|
case 2532:
|
|
1154
|
-
return P(e, /(.+)-inline(.+)/,
|
|
1154
|
+
return P(e, /(.+)-inline(.+)/, U + "$1$2") + e;
|
|
1155
1155
|
case 8116:
|
|
1156
1156
|
case 7059:
|
|
1157
1157
|
case 5753:
|
|
@@ -1170,7 +1170,7 @@ function Ai(e, t, n) {
|
|
|
1170
1170
|
if (oe(e, t + 4) !== 45)
|
|
1171
1171
|
break;
|
|
1172
1172
|
case 102:
|
|
1173
|
-
return P(e, /(.+:)(.+)-([^]+)/, "$1" +
|
|
1173
|
+
return P(e, /(.+:)(.+)-([^]+)/, "$1" + U + "$2-$3$1" + mt + (oe(e, t + 3) == 108 ? "$3" : "$2-$3")) + e;
|
|
1174
1174
|
case 115:
|
|
1175
1175
|
return ~Rt(e, "stretch", 0) ? Ai(P(e, "stretch", "fill-available"), t, n) + e : e;
|
|
1176
1176
|
}
|
|
@@ -1182,12 +1182,12 @@ function Ai(e, t, n) {
|
|
|
1182
1182
|
});
|
|
1183
1183
|
case 4949:
|
|
1184
1184
|
if (oe(e, t + 6) === 121)
|
|
1185
|
-
return P(e, ":", ":" +
|
|
1185
|
+
return P(e, ":", ":" + U) + e;
|
|
1186
1186
|
break;
|
|
1187
1187
|
case 6444:
|
|
1188
1188
|
switch (oe(e, oe(e, 14) === 45 ? 18 : 11)) {
|
|
1189
1189
|
case 120:
|
|
1190
|
-
return P(e, /(.+:)([^;\s!]+)(;|(\s+)?!.+)?/, "$1" +
|
|
1190
|
+
return P(e, /(.+:)([^;\s!]+)(;|(\s+)?!.+)?/, "$1" + U + (oe(e, 14) === 45 ? "inline-" : "") + "box$3$1" + U + "$2$3$1" + $ + "$2box$3") + e;
|
|
1191
1191
|
case 100:
|
|
1192
1192
|
return P(e, ":", ":" + $) + e;
|
|
1193
1193
|
}
|
|
@@ -1201,7 +1201,7 @@ function Ai(e, t, n) {
|
|
|
1201
1201
|
}
|
|
1202
1202
|
return e;
|
|
1203
1203
|
}
|
|
1204
|
-
function
|
|
1204
|
+
function Ut(e, t) {
|
|
1205
1205
|
for (var n = "", i = 0; i < e.length; i++)
|
|
1206
1206
|
n += t(e[i], i, e, t) || "";
|
|
1207
1207
|
return n;
|
|
@@ -1216,11 +1216,11 @@ function Ps(e, t, n, i) {
|
|
|
1216
1216
|
case yi:
|
|
1217
1217
|
return "";
|
|
1218
1218
|
case xi:
|
|
1219
|
-
return e.return = e.value + "{" +
|
|
1219
|
+
return e.return = e.value + "{" + Ut(e.children, i) + "}";
|
|
1220
1220
|
case ta:
|
|
1221
1221
|
if (!Te(e.value = e.props.join(","))) return "";
|
|
1222
1222
|
}
|
|
1223
|
-
return Te(n =
|
|
1223
|
+
return Te(n = Ut(e.children, i)) ? e.return = e.value + "{" + n + "}" : "";
|
|
1224
1224
|
}
|
|
1225
1225
|
function Ds(e) {
|
|
1226
1226
|
var t = vi(e);
|
|
@@ -1242,7 +1242,7 @@ function Fs(e, t, n, i) {
|
|
|
1242
1242
|
e.return = Ai(e.value, e.length, n);
|
|
1243
1243
|
return;
|
|
1244
1244
|
case xi:
|
|
1245
|
-
return
|
|
1245
|
+
return Ut([Fe(e, { value: P(e.value, "@", "@" + U) })], i);
|
|
1246
1246
|
case ta:
|
|
1247
1247
|
if (e.length)
|
|
1248
1248
|
return Cs(n = e.props, function(r) {
|
|
@@ -1252,7 +1252,7 @@ function Fs(e, t, n, i) {
|
|
|
1252
1252
|
Qe(Fe(e, { props: [P(r, /:(read-\w+)/, ":" + mt + "$1")] })), Qe(Fe(e, { props: [r] })), ja(e, { props: xn(n, i) });
|
|
1253
1253
|
break;
|
|
1254
1254
|
case "::placeholder":
|
|
1255
|
-
Qe(Fe(e, { props: [P(r, /:(plac\w+)/, ":" +
|
|
1255
|
+
Qe(Fe(e, { props: [P(r, /:(plac\w+)/, ":" + U + "input-$1")] })), Qe(Fe(e, { props: [P(r, /:(plac\w+)/, ":" + mt + "$1")] })), Qe(Fe(e, { props: [P(r, /:(plac\w+)/, $ + "input-$1")] })), Qe(Fe(e, { props: [r] })), ja(e, { props: xn(n, i) });
|
|
1256
1256
|
break;
|
|
1257
1257
|
}
|
|
1258
1258
|
return "";
|
|
@@ -1319,7 +1319,7 @@ See https://styled-components.com/docs/basics#define-styled-components-outside-o
|
|
|
1319
1319
|
var s = !0;
|
|
1320
1320
|
console.error = function(o) {
|
|
1321
1321
|
for (var l = [], d = 1; d < arguments.length; d++) l[d - 1] = arguments[d];
|
|
1322
|
-
vn.test(o) ? (s = !1, At.delete(i)) : r.apply(void 0,
|
|
1322
|
+
vn.test(o) ? (s = !1, At.delete(i)) : r.apply(void 0, Ue([o], l, !1));
|
|
1323
1323
|
}, _e(), s && !At.has(i) && (console.warn(i), At.add(i));
|
|
1324
1324
|
} catch (o) {
|
|
1325
1325
|
vn.test(o.message) && At.delete(i);
|
|
@@ -1358,9 +1358,9 @@ function Ti(e) {
|
|
|
1358
1358
|
function ba(e) {
|
|
1359
1359
|
return typeof e == "string" && (process.env.NODE_ENV === "production" || e.charAt(0) === e.charAt(0).toLowerCase());
|
|
1360
1360
|
}
|
|
1361
|
-
var Ni = typeof Symbol == "function" && Symbol.for, Pi = Ni ? Symbol.for("react.memo") : 60115, Es = Ni ? Symbol.for("react.forward_ref") : 60112,
|
|
1361
|
+
var Ni = typeof Symbol == "function" && Symbol.for, Pi = Ni ? Symbol.for("react.memo") : 60115, Es = Ni ? Symbol.for("react.forward_ref") : 60112, Ks = { childContextTypes: !0, contextType: !0, contextTypes: !0, defaultProps: !0, displayName: !0, getDefaultProps: !0, getDerivedStateFromError: !0, getDerivedStateFromProps: !0, mixins: !0, propTypes: !0, type: !0 }, Us = { name: !0, length: !0, prototype: !0, caller: !0, callee: !0, arguments: !0, arity: !0 }, Di = { $$typeof: !0, compare: !0, defaultProps: !0, displayName: !0, propTypes: !0, type: !0 }, qs = ((ga = {})[Es] = { $$typeof: !0, render: !0, defaultProps: !0, displayName: !0, propTypes: !0 }, ga[Pi] = Di, ga);
|
|
1362
1362
|
function jn(e) {
|
|
1363
|
-
return ("type" in (t = e) && t.type.$$typeof) === Pi ? Di : "$$typeof" in e ? qs[e.$$typeof] :
|
|
1363
|
+
return ("type" in (t = e) && t.type.$$typeof) === Pi ? Di : "$$typeof" in e ? qs[e.$$typeof] : Ks;
|
|
1364
1364
|
var t;
|
|
1365
1365
|
}
|
|
1366
1366
|
var Ys = Object.defineProperty, Zs = Object.getOwnPropertyNames, Sn = Object.getOwnPropertySymbols, Qs = Object.getOwnPropertyDescriptor, Xs = Object.getPrototypeOf, In = Object.prototype;
|
|
@@ -1374,7 +1374,7 @@ function Hi(e, t, n) {
|
|
|
1374
1374
|
Sn && (r = r.concat(Sn(t)));
|
|
1375
1375
|
for (var s = jn(e), o = jn(t), l = 0; l < r.length; ++l) {
|
|
1376
1376
|
var d = r[l];
|
|
1377
|
-
if (!(d in
|
|
1377
|
+
if (!(d in Us || n && n[d] || o && d in o || s && d in s)) {
|
|
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function
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function
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return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error($s.apply(void 0,
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return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error($s.apply(void 0, Ue([Js[e]], t, !1)).trim());
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this.options =
|
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+
this.options = ye(ye({}, ho), t), this.gs = n, this.names = new Map(i), this.server = !!t.isServer, !this.server && qt && Ln && (Ln = !1, Bn(this)), Ua(this, function() {
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return n === void 0 && (n = !0), new e(
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return n === void 0 && (n = !0), new e(ye(ye({}, this.options), t), this.gs, n && this.names || void 0);
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return
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return Ut(w, Ds(h.concat(Hs(function(S) {
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r.hasNameForId(i.id, o) || r.insertRules(i.id, o, s(i.rules, o, "@keyframes"));
|
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}, this.name = t, this.id = "sc-keyframes-".concat(t), this.rules = n,
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+
}, this.name = t, this.id = "sc-keyframes-".concat(t), this.rules = n, Ua(this, function() {
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throw st(12, String(i.name));
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e.hasOwnProperty(r) && !Ri(s) && (Array.isArray(s) && s.isCss || nt(s) ? i.push("".concat(Nn(r), ":"), s, ";") : it(s) ? i.push.apply(i,
|
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+
e.hasOwnProperty(r) && !Ri(s) && (Array.isArray(s) && s.isCss || nt(s) ? i.push("".concat(Nn(r), ":"), s, ";") : it(s) ? i.push.apply(i, Ue(Ue(["".concat(r, " {")], Wi(s), !1), ["}"], !1)) : i.push("".concat(Nn(r), ": ").concat((t = r, (n = s) == null || typeof n == "boolean" || n === "" ? "" : typeof n != "number" || n === 0 || t in zs || t.startsWith("--") ? String(n).trim() : "".concat(n, "px")), ";")));
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if (
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+
if (Ka(e)) return [".".concat(e.styledComponentId)];
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if (!nt(s = e) || s.prototype && s.prototype.isReactComponent || !t) return [e];
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@@ -1715,7 +1715,7 @@ function Ge(e, t, n, i) {
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if (nt(n) && !Ka(n)) return !1;
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@@ -1750,11 +1750,11 @@ var yo = Bi(ra), xo = function() {
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}(), Vi =
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+
}(), Vi = Ke.createContext(void 0);
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|
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|
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+
var N = B.attrs, O = B.componentStyle, _ = B.defaultProps, te = B.foldedComponentIds, Q = B.styledComponentId, V = B.target, se = Ke.useContext(Vi), X = Tn(), ee = B.shouldForwardProp || X.shouldForwardProp;
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|
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for (var je in M) xe[je] = je === "className" ? Re(xe[je], M[je]) : je === "style" ? ye(ye({}, xe[je]), M[je]) : M[je];
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|
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return fe.className && (xe.className = Re(xe.className, fe.className)), xe;
|
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|
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|
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var ge = Tn(), de = E.generateAndInjectStyles(fe, ge.styleSheet, ge.stylis);
|
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|
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|
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|
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var S =
|
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var S = Ke.forwardRef(y);
|
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|
return S.attrs = p, S.componentStyle = w, S.displayName = f, S.shouldForwardProp = g, S.foldedComponentIds = i ? Re(r.foldedComponentIds, r.styledComponentId) : "", S.styledComponentId = b, S.target = i ? r.target : e, Object.defineProperty(S, "defaultProps", { get: function() {
|
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|
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|
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@@ -1820,7 +1820,7 @@ Example:
|
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|
<Component />`), A = !0, B = {};
|
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|
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|
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|
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}(f, b)),
|
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|
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}(f, b)), Ua(S, function() {
|
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|
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|
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|
}), s && Hi(S, e, { attrs: !0, componentStyle: !0, displayName: !0, foldedComponentIds: !0, shouldForwardProp: !0, styledComponentId: !0, target: !0 }), S;
|
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|
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|
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|
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|
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|
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|
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|
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|
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@@ -1841,12 +1841,12 @@ function Ha(e, t, n) {
|
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|
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|
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|
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return e(t, n, qa.apply(void 0,
|
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return e(t, n, qa.apply(void 0, Ue([r], s, !1)));
|
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|
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|
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|
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|
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|
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return Ha(e, t,
|
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|
+
return Ha(e, t, ye(ye({}, n), { attrs: Array.prototype.concat(n.attrs, r).filter(Boolean) }));
|
|
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|
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|
|
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|
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return Ha(e, t,
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
function Ya(e) {
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|
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|
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|
process.env.NODE_ENV !== "production" && typeof navigator < "u" && navigator.product === "ReactNative" && console.warn("`keyframes` cannot be used on ReactNative, only on the web. To do animation in ReactNative please use Animated.");
|
|
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|
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var i = Ta(qa.apply(void 0,
|
|
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|
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var i = Ta(qa.apply(void 0, Ue([e], t, !1))), r = Li(i);
|
|
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|
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|
|
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|
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|
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|
process.env.NODE_ENV !== "production" && typeof navigator < "u" && navigator.product === "ReactNative" && console.warn(`It looks like you've imported 'styled-components' on React Native.
|
|
@@ -2121,7 +2121,7 @@ const Co = m.div`
|
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|
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|
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|
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|
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|
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|
|
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|
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},
|
|
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|
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}, Kt = ({
|
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|
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|
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|
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|
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|
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|
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@@ -3029,12 +3029,12 @@ const Co = m.div`
|
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|
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|
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|
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|
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|
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|
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|
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var
|
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|
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var Ki = /* @__PURE__ */ ((e) => (e.Launch = "launch", e.GameChange = "GameChange", e.SendMessage = "SendMessage", e.GetBalance = "GetBalance", e.PlaceBet = "PlaceBet", e.GetPlayerState = "GetPlayerState", e.PlaceBetBulk = "PlaceBetBulk", e.SitOutPlayer = "SitOutPlayer", e.SetNickname = "SetNickname", e.GetHistory = "GetHistory", e.SendTip = "SendTip", e.ChangeDealerLanguage = "ChangeDealerLanguage", e))(Ki || {});
|
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|
const Fo = {
|
|
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|
undoArray: "undoArray"
|
|
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|
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|
|
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|
const { tableId: i, gameId: r, lang: s, playerId: o, token: l, exitUrl: d } = n;
|
|
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|
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localStorage.setItem(Fo.undoArray, JSON.stringify([])), t == null || t.invoke(
|
|
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|
+
localStorage.setItem(Fo.undoArray, JSON.stringify([])), t == null || t.invoke(Ki.SitOutPlayer, {
|
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|
tableId: Number(i),
|
|
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|
gameId: Number(r)
|
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|
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|
|
@@ -3156,8 +3156,8 @@ function Mn(e) {
|
|
|
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|
ZMW: "ZK"
|
|
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|
}[e] || e;
|
|
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|
}
|
|
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|
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var Qa = /* @__PURE__ */ ((e) => (e[e.BetConstruct = 2] = "BetConstruct", e[e.PokerDom = 32] = "PokerDom", e[e.Test = 49] = "Test", e[e.BetArabia = 67] = "BetArabia", e[e.Betrupi = 69] = "Betrupi", e[e.Galabet = 155] = "Galabet", e[e.Lynon = 156] = "Lynon", e[e.Demo = 160] = "Demo", e[e.HiltonBet = 204] = "HiltonBet", e))(Qa || {}),
|
|
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|
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const
|
|
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var Qa = /* @__PURE__ */ ((e) => (e[e.BetConstruct = 2] = "BetConstruct", e[e.PokerDom = 32] = "PokerDom", e[e.Test = 49] = "Test", e[e.BetArabia = 67] = "BetArabia", e[e.Betrupi = 69] = "Betrupi", e[e.Galabet = 155] = "Galabet", e[e.Lynon = 156] = "Lynon", e[e.Demo = 160] = "Demo", e[e.HiltonBet = 204] = "HiltonBet", e))(Qa || {}), he = /* @__PURE__ */ ((e) => (e[e.TEXAS = 3] = "TEXAS", e[e.BLACKJACK = 8] = "BLACKJACK", e))(he || {});
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}) : "", D = j && !r.ordinal && r.count === 0, N = D && r[`defaultValue${this.options.pluralSeparator}zero`] || r[`defaultValue${B}`] || r[`defaultValue${A}`] || r.defaultValue;
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const b = n.count !== void 0 && !T(n.count), p = b && !n.ordinal && n.count === 0, g = n.context !== void 0 && (T(n.context) || typeof n.context == "number") && n.context !== "", x = n.lngs ? n.lngs : this.languageUtils.toResolveHierarchy(n.lng || this.language, n.fallbackLng);
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this.isValidLookup(i) || (l = v, !Kn[`${x[0]}-${v}`] && ((w = this.utils) != null && w.hasLoadedNamespace) && !((y = this.utils) != null && y.hasLoadedNamespace(l)) && (Kn[`${x[0]}-${v}`] = !0, this.logger.warn(`key "${r}" for languages "${x.join(", ")}" won't get resolved as namespace "${l}" was not yet loaded`, "This means something IS WRONG in your setup. You access the t function before i18next.init / i18next.loadNamespace / i18next.changeLanguage was done. Wait for the callback or Promise to resolve before accessing it!!!")), x.forEach((S) => {
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"M17.3011 0.00285574C12.7813 -0.110017 11.7366 3.4064 11.4978 5.09515C11.259 3.4064 10.2186 -0.114358 5.69452 0.00285574C-0.249494 0.146117 -1.03833 6.94887 1.03823 10.3611C3.1148 13.7733 4.18933 14.8804 6.27016 17.0684C8.22733 19.1305 10.564 21.4487 11.4253 22.8726C11.4253 22.8726 11.4722 23.0376 11.4978 22.9942C11.5234 23.0376 11.5703 22.8726 11.5703 22.8726C12.4231 21.4487 14.7726 19.1305 16.7297 17.0684C18.8063 14.8977 19.8808 13.7864 21.9574 10.3611C24.034 6.93584 23.2494 0.146117 17.3011 0.00285574Z",
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"M10.3638 0L0 12.8991L10.3638 26L21 13.0021L10.3638 0Z",
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"M23.0529 9.8094C20.0882 6.88159 16.6248 4.02883 15.184 2.52738C13.7432 1.02594 13.3276 0.550472 13.0228 0.175111V0V0.175111C12.7181 0.550472 11.9423 1.4013 10.8617 2.52738C9.78108 3.65347 5.95746 6.88159 2.99278 9.8094C1.79203 10.8598 0.907508 12.1693 0.422715 13.6142C-0.0620774 15.0591 -0.131144 16.5917 0.222043 18.0674C0.678035 19.5413 1.74229 20.8013 3.19577 21.588C4.64924 22.3747 6.38132 22.6283 8.03551 22.2965C9.24985 22.1481 10.3628 21.6055 11.1664 20.77C10.9486 22.7124 10.0564 24.543 8.61737 26H17.1789C15.8541 24.509 15.0446 22.6988 14.8515 20.795C15.658 21.6231 16.7712 22.1569 17.9825 22.2965C19.6331 22.6275 21.3614 22.3732 22.8104 21.5861C24.2593 20.7991 25.3182 19.5394 25.7682 18.0674C26.1283 16.5959 26.068 15.0659 25.593 13.6213C25.118 12.1767 24.2439 10.8649 23.0529 9.8094Z"
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], $t = (e) => W1[Math.floor((e - 1) % 52 / 13)], V1 = "#E34747", G1 = "#FFFFFF99", _t = (e) => e < 14 || e > 39 ? G1 : V1, E1 = 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5560
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Y1 = m.div`
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width: ${({ $cardWidth: e }) => e}px;
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max-width: ${({ $cardWidth: e }) => e}px;
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max-height: ${({ $cardHeight: e }) => e}px;
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@@ -5573,8 +5573,8 @@ var ir = /* @__PURE__ */ ((e) => (e.Reverse = "reverse", e.Green = "green", e.Gr
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const rr = ({ type: e, cardWidth: t = 54, cardHeight: n = 72 }) => {
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const r = {
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reverse: E1,
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green:
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gray:
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+
green: K1,
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+
gray: U1,
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black: q1
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5579
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|
}[e];
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return /* @__PURE__ */ a.jsx(Y1, { $cardHeight: n, $cardWidth: t, children: /* @__PURE__ */ a.jsx(
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@@ -5610,7 +5610,7 @@ const rr = ({ type: e, cardWidth: t = 54, cardHeight: n = 72 }) => {
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border-left: 14px solid transparent;
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border-right: 0 solid transparent;
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border-bottom: 14px solid #ffae00;
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5613
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-
`, sr = ({ index: e, cardWidth: t = 54, cardHeight: n = 72, isFlop: i, isWinCombination: r }) => {
|
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5613
|
+
`, sr = ({ index: e, cardWidth: t = 54, cardHeight: n = 72, isFlop: i, isWinCombination: r, gameType: s = he.BLACKJACK }) => {
|
|
5614
5614
|
if (!e)
|
|
5615
5615
|
return /* @__PURE__ */ a.jsx(
|
|
5616
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|
rr,
|
|
@@ -5620,30 +5620,30 @@ const rr = ({ type: e, cardWidth: t = 54, cardHeight: n = 72 }) => {
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cardWidth: t
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}
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);
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5623
|
-
const
|
|
5624
|
-
textX: { top:
|
|
5623
|
+
const o = wt[e - 1].value, l = R1(e), d = O1(e), c = t / 54, h = t / 2, f = +o == 10, b = {
|
|
5624
|
+
textX: { top: f ? 30 : 25, bottom: f ? 18 : 20 },
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textY: { top: 23, bottom: 23 },
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iconX: { top: -2.5, bottom: 0.71 },
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iconY: { top: -12, bottom: 0.92 }
|
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-
},
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}, p = `rotate(180 ${t / 2} ${n / 2})`, g = (v, w, y) => /* @__PURE__ */ a.jsx(
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{
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className: "text",
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x: `${
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y: `${
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fill:
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style: { fontSize:
|
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x: `${v}%`,
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y: `${w}%`,
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fill: d,
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style: { fontSize: h },
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transform: `${
|
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children:
|
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transform: `${f ? "scale(0.9, 1)" : ""} ${y || ""}`,
|
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children: o
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}
|
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-
),
|
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+
), x = (v, w, y = "") => /* @__PURE__ */ a.jsx(
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|
"path",
|
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|
{
|
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transform: `translate(${t /
|
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d:
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fill:
|
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transform: `translate(${t / v} ${n / w}) scale(${c}) ${y}`,
|
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d: l,
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fill: d
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}
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|
);
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return /* @__PURE__ */ a.jsxs(Z1, { $cardHeight: n, $cardWidth: t, $isWinCombination: r, children: [
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@@ -5657,14 +5657,14 @@ const rr = ({ type: e, cardWidth: t = 54, cardHeight: n = 72 }) => {
|
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/* @__PURE__ */ a.jsx("rect", { width: "100%", height: "100%", rx: "8", fill: "white" }),
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-
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-
|
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|
-
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-
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+
g(b.textX.top, b.textY.top),
|
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x(b.iconX.top, b.iconY.top),
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x(b.iconX.bottom, b.iconY.bottom, "rotate(180)"),
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g(b.textX.bottom, b.textY.bottom, p)
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]
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}
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|
),
|
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!i && /* @__PURE__ */ a.jsx(Q1, {})
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!i && s !== he.BLACKJACK && /* @__PURE__ */ a.jsx(Q1, {})
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] });
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}, X1 = m.div`
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display: flex;
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isLandscape: s = !0
|
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}) => {
|
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const [o, l] = G(1), [d, c] = G(null), [h, f] = G(null), { clickSound: b } = Pe({ effectsVolume: 50 });
|
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|
-
|
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|
+
me(() => {
|
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|
t(o);
|
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|
}, [o]);
|
|
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6666
|
const p = (g) => {
|
|
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|
b(), c(e.rounds[g]), f(g), n(1);
|
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|
};
|
|
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|
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return
|
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|
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return me(() => {
|
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|
(h === null || h < 0) && n(0);
|
|
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|
-
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|
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+
}, [h]), me(() => {
|
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|
i === 2 && (n(0), c(null), f(null));
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}, [i]), /* @__PURE__ */ a.jsx(ar, { children: d ? (e == null ? void 0 : e.rounds[0].gameId) === 3 ? /* @__PURE__ */ a.jsx(
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yl,
|
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|
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|
"Leaderboard"
|
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|
/* Leaderboard */
|
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|
), [o, l] = G(On(e)), { clickSound: d } = Pe({ effectsVolume: 50 }), { t: c } = W();
|
|
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|
-
|
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|
+
me(() => {
|
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|
const p = setInterval(() => {
|
|
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|
l(On(e));
|
|
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|
}, 1e3);
|
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@@ -7496,13 +7496,13 @@ const lr = ({
|
|
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|
}, El = ({ index: e, gameType: t }) => {
|
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|
const { t: n } = W();
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return /* @__PURE__ */ a.jsxs("div", { className: "table-wrapper", children: [
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-
/* @__PURE__ */ a.jsx("p", { className: "title", children: t ===
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|
+
/* @__PURE__ */ a.jsx("p", { className: "title", children: t === he.TEXAS ? n("Bonus bet payout table") : n("Payments") }),
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|
7500
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/* @__PURE__ */ a.jsxs("table", { className: "table", children: [
|
|
7501
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/* @__PURE__ */ a.jsx("thead", { children: /* @__PURE__ */ a.jsxs("tr", { className: "tr", children: [
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/* @__PURE__ */ a.jsx("th", { className: "tibel-item", children: n("Hand") }),
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/* @__PURE__ */ a.jsx("th", { className: "tibel-item", children: n("Payout") })
|
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-
t ===
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t === he.TEXAS ? /* @__PURE__ */ a.jsxs("tbody", { children: [
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/* @__PURE__ */ a.jsxs("tr", { className: "tr", children: [
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/* @__PURE__ */ a.jsx("td", { className: "tibel-item", children: n("Royal Flush") }),
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/* @__PURE__ */ a.jsx("td", { className: "tibel-item", children: "100:1" })
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7554
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|
] })
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|
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|
] }),
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-
/* @__PURE__ */ a.jsx("p", { className: "title", children: t ===
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/* @__PURE__ */ a.jsx("p", { className: "title", children: t === he.TEXAS ? n("Payments Table of game results") : n("21+3") }),
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/* @__PURE__ */ a.jsxs("table", { className: "table", children: [
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/* @__PURE__ */ a.jsx("thead", { children: /* @__PURE__ */ a.jsxs("tr", { className: "tr", children: [
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/* @__PURE__ */ a.jsx("th", { className: "tibel-item", children: n("Hand") }),
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/* @__PURE__ */ a.jsx("th", { className: "tibel-item", children: n("Payout") })
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7562
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t ===
|
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t === he.TEXAS ? /* @__PURE__ */ a.jsxs("tbody", { children: [
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/* @__PURE__ */ a.jsxs("tr", { className: "tr", children: [
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/* @__PURE__ */ a.jsx("td", { className: "tibel-item", children: n("Royal Flush") }),
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7566
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/* @__PURE__ */ a.jsx("td", { className: "tibel-item", children: "100:1" })
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|
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|
] })
|
|
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|
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|
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|
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-
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|
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7632
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/* @__PURE__ */ a.jsx("h2", { className: "content-name", children: r(e) }),
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/* @__PURE__ */ a.jsx(cr, { val: t })
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|
|
7635
|
-
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7636
|
-
const [t, n] = G(""), i = _e(null), r = _e({}), { clickSound: s } = Pe({ effectsVolume: 50 }), { t: o } = W(), l = e ===
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|
7635
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+
}, Ul = ({ gameType: e }) => {
|
|
7636
|
+
const [t, n] = G(""), i = _e(null), r = _e({}), { clickSound: s } = Pe({ effectsVolume: 50 }), { t: o } = W(), l = e === he.TEXAS ? Vl : Wl, d = (c) => {
|
|
7637
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|
n(c), s();
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7638
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const h = r.current[c], f = i.current;
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7639
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if (h && f) {
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@@ -7644,7 +7644,7 @@ const lr = ({
|
|
|
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|
});
|
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|
}
|
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};
|
|
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|
-
return
|
|
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|
+
return me(() => {
|
|
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|
if (!i.current) return;
|
|
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const c = {
|
|
7650
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|
root: i.current,
|
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@@ -7684,7 +7684,7 @@ const lr = ({
|
|
|
7684
7684
|
className: "content-items",
|
|
7685
7685
|
ref: (b) => r.current[c] = b,
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7686
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7687
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7687
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7688
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|
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|
|
7689
7689
|
`content_${c}`
|
|
7690
7690
|
)) })
|
|
@@ -8552,7 +8552,7 @@ const l2 = ["Min", "Low", "Med", "High", "Auto"], c2 = ({
|
|
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|
width: 35%;
|
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|
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`, ur = (e) => {
|
|
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|
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const { t } = W(), i = e.gameType ===
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|
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|
+
const { t } = W(), i = e.gameType === he.TEXAS ? u2 : d2;
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8556
8556
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return /* @__PURE__ */ a.jsxs(f2, { children: [
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8557
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8558
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/* @__PURE__ */ a.jsx("p", { children: t("Bet") }),
|
|
@@ -8657,7 +8657,7 @@ const l2 = ["Min", "Low", "Med", "High", "Auto"], c2 = ({
|
|
|
8657
8657
|
case H.Tournament:
|
|
8658
8658
|
return /* @__PURE__ */ a.jsx(lr, { tournamentData: g, playerId: O });
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8659
8659
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case H.Info:
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8660
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-
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|
|
8660
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+
return /* @__PURE__ */ a.jsx(Ul, { gameType: _ });
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8661
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|
8662
8662
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return /* @__PURE__ */ a.jsx(
|
|
8663
8663
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Xl,
|
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@@ -8904,9 +8904,9 @@ const l2 = ["Min", "Low", "Med", "High", "Auto"], c2 = ({
|
|
|
8904
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|
errorCode: te,
|
|
8905
8905
|
gameType: Q
|
|
8906
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|
|
8907
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const [V, se] = G(0), [X, ee] = G(null), [le, J] = G(!1), { t: ne } = W(), { clickSound: q } = Pe({ effectsVolume: 50 }), [Y, ce] = G(0), [Ce, E] = G(0),
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|
8907
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+
const [V, se] = G(0), [X, ee] = G(null), [le, J] = G(!1), { t: ne } = W(), { clickSound: q } = Pe({ effectsVolume: 50 }), [Y, ce] = G(0), [Ce, E] = G(0), fe = () => {
|
|
8908
8908
|
q(), ee(null);
|
|
8909
|
-
},
|
|
8909
|
+
}, ge = Uo(X, p, V === 1), de = (M) => {
|
|
8910
8910
|
if (M === H.VolumeOn) {
|
|
8911
8911
|
S(g === 0 ? 100 : 0);
|
|
8912
8912
|
return;
|
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@@ -8937,12 +8937,12 @@ const l2 = ["Min", "Low", "Med", "High", "Auto"], c2 = ({
|
|
|
8937
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|
children: /* @__PURE__ */ a.jsx(g1, {})
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|
8938
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}
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|
8939
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|
|
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-
X &&
|
|
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+
X && ge && /* @__PURE__ */ a.jsx(
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w1,
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8942
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|
|
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|
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-
close:
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|
8945
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-
...
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|
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+
close: fe,
|
|
8945
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+
...ge,
|
|
8946
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...xe,
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|
8947
8947
|
dealerName: X === H.Tip ? _ : "",
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|
8948
8948
|
active: X,
|
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@@ -9039,7 +9039,7 @@ const l2 = ["Min", "Low", "Med", "High", "Auto"], c2 = ({
|
|
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|
M.buttonType
|
|
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-
/* @__PURE__ */ a.jsx("div", { className: "menu-line", children:
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|
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+
/* @__PURE__ */ a.jsx("div", { className: "menu-line", children: Ko.map((M) => /* @__PURE__ */ a.jsxs(
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si,
|
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{
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|
$isLandscape: p,
|
|
@@ -9394,16 +9394,16 @@ const l2 = ["Min", "Low", "Med", "High", "Auto"], c2 = ({
|
|
|
9394
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|
setActivation: te,
|
|
9395
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|
gameType: Q
|
|
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|
|
9397
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-
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|
9397
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+
const [V, se] = G(null), [X, ee] = G(0), le = Go(V, X === 1), { clickSound: J } = Pe({ effectsVolume: 100 }), ne = (E, fe) => {
|
|
9398
9398
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if (E.buttonType === H.FullScreen && c(), E.buttonType === H.VolumeOn) {
|
|
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|
p(h === 0 ? 100 : 0);
|
|
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|
|
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-
se(
|
|
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|
+
se(fe ? null : E.buttonType), te == null || te(!1);
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|
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|
|
9404
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-
|
|
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|
+
me(() => {
|
|
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9405
|
x && (se(H.Tournament), te == null || te(!1));
|
|
9406
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-
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|
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|
+
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|
|
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|
_ && se(null);
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|
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9408
|
}, [_]);
|
|
9409
9409
|
const Y = X === 1 ? { headerClick: () => ee(2) } : {}, ce = (E) => {
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@@ -9440,23 +9440,23 @@ const l2 = ["Min", "Low", "Med", "High", "Auto"], c2 = ({
|
|
|
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|
}
|
|
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|
);
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|
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9442
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return /* @__PURE__ */ a.jsxs(L2, { children: [
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|
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-
/* @__PURE__ */ a.jsx(B2, { children: Vo.map((E,
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|
9444
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-
const
|
|
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+
/* @__PURE__ */ a.jsx(B2, { children: Vo.map((E, fe) => {
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|
9444
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+
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|
|
9445
9445
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|
9446
9446
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return /* @__PURE__ */ a.jsx(
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|
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-
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|
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+
Kt,
|
|
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{
|
|
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|
icon: q(E),
|
|
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|
isValueButton: E.buttonType === H.VolumeOn,
|
|
9451
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-
isActive:
|
|
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|
+
isActive: ge,
|
|
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9452
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onClick: () => {
|
|
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-
ne(E,
|
|
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|
+
ne(E, ge), J();
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|
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},
|
|
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|
buttonInfo: E == null ? void 0 : E.name,
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|
9456
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|
setStreamVolume: p,
|
|
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|
streamVolume: h
|
|
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},
|
|
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-
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|
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+
fe
|
|
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9461
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|
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9462
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V && /* @__PURE__ */ a.jsx(a.Fragment, { children: le ? /* @__PURE__ */ a.jsx(
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|
@@ -9600,7 +9600,7 @@ const l2 = ["Min", "Low", "Med", "High", "Auto"], c2 = ({
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|
|
9600
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|
minutes: "00",
|
|
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|
seconds: "00"
|
|
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), K2 = () => /* @__PURE__ */ a.jsx(
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width: ${({ $size: e, $gameType: t }) => t ===
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height: ${({ $size: e, $gameType: t }) => t ===
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width: ${({ $size: e, $gameType: t }) => t === he.TEXAS ? "60px" : `${e.buttonSize}px`};
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height: ${({ $size: e, $gameType: t }) => t === he.TEXAS ? "60px" : `${e.buttonSize}px`};
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padding: ${({ $gameType: e }) => e === he.TEXAS ? "17px" : "10px"};
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|
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return /* @__PURE__ */ a.jsxs(vc, { children: [
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d && !i && /* @__PURE__ */ a.jsx(kc, { $isBig: d, $isMobile: i, children: /* @__PURE__ */ a.jsx($a, { time: e, timerType: Ee.WaitingForUserAction }) }, r),
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|
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|
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s !== he.TEXAS ? /* @__PURE__ */ a.jsx("div", { className: "aciton", children: wc[n].map((h, f) => {
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|
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return /* @__PURE__ */ a.jsxs(
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"div",
|
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|
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|
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}) }),
|
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|
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s !== he.TEXAS && /* @__PURE__ */ a.jsx("div", { className: "last-boton", children: d && /* @__PURE__ */ a.jsxs(
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|
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|
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|
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],
|
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|
+
], Kc = m.div`
|
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|
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|
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|
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|
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|
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|
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}) => /* @__PURE__ */ a.jsxs(
|
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}) => /* @__PURE__ */ a.jsxs(Kc, { children: [
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|
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/* @__PURE__ */ a.jsx("div", { className: "aciton", children: Ec.map((i, r) => {
|
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|
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|
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|
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|
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|
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|
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|
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] }),
|
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+
] }), Uc = m.div`
|
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position: absolute;
|
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|
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|
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|
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let l = [...e].reverse(), d = [...t].reverse();
|
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const c = e.length > Mt && ((h = l[Mt]) == null ? void 0 : h.scannerIndex) > 0;
|
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|
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return /* @__PURE__ */ a.jsxs(
|
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return /* @__PURE__ */ a.jsxs(Uc, { $mustWrap: c, children: [
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|
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|
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|
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|
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|
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p !== he.TEXAS && /* @__PURE__ */ a.jsxs(xd, { $isDisabled: h, onClick: c, $isLandscape: b, children: [
|
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|
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|
|
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|
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|
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|
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|
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|
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var He = /* @__PURE__ */ ((e) => (e.English = "en", e.Armenian = "hy", e.Russia = "ru", e.Turkey = "tr", e.Georgian = "ka", e.Persian = "fa", e))(He || {});
|
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|
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const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "Balance", Nd = "SETTINGS", Pd = "Tournament", Dd = "Message", Hd = "Support", Fd = "Tip", zd = "History", Od = "Help", Md = "Amount", Rd = "Game", Wd = "Round", Vd = "Bet", Gd = "Win", Ed = "Cards",
|
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+
const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "Balance", Nd = "SETTINGS", Pd = "Tournament", Dd = "Message", Hd = "Support", Fd = "Tip", zd = "History", Od = "Help", Md = "Amount", Rd = "Game", Wd = "Round", Vd = "Bet", Gd = "Win", Ed = "Cards", Kd = "SEAT", Ud = "Seat", qd = "repeat", Yd = "deal", Zd = "Undo", Qd = "Double", Xd = "Hit", Jd = "Stand", $d = "Stand All", _d = "21+3", e0 = "Lobby", t0 = "round", a0 = "Congratulations!", n0 = "Surrender", i0 = "Skip", r0 = "Insure", s0 = "day", o0 = "hour", l0 = "min", c0 = "sec", d0 = "Cancel", h0 = "save", u0 = "Hand", f0 = "Payout", p0 = "PP", m0 = "Lost", g0 = "Flush", b0 = "Save", y0 = "Straight", x0 = "Close", w0 = "left", C0 = "FullScreen", v0 = "Info", k0 = "Place", A0 = "Score", j0 = "Nickname", S0 = "Period", I0 = "Language", B0 = {
|
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Prizes: "Prizes",
|
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Leaderboard: "Leaderboard",
|
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Rules: "Rules"
|
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|
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}, L0 = "Min", T0 = "Low", N0 = "Med", P0 = "High", D0 = "Auto", H0 = "Change", F0 = "Important", z0 = "Notes", O0 = "Blackjack", M0 = "Insurance", R0 = "Split", W0 = "Results", V0 = "Payments", G0 = "Autoplay", E0 = "Chat",
|
|
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}, L0 = "Min", T0 = "Low", N0 = "Med", P0 = "High", D0 = "Auto", H0 = "Change", F0 = "Important", z0 = "Notes", O0 = "Blackjack", M0 = "Insurance", R0 = "Split", W0 = "Results", V0 = "Payments", G0 = "Autoplay", E0 = "Chat", K0 = "Sound", U0 = "Settings", q0 = "Shuffling", Y0 = {
|
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"canceled round": "Canceled round",
|
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refunded: Id,
|
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|
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|
|
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|
|
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Cards: Ed,
|
|
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|
"Dealer Cards": "Dealer Cards",
|
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|
"Your Seats": "Your Seats",
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
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'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.',
|
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|
"Game number": "Game number",
|
|
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|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "Each game round has its own special game number through which you can later present your wish and request about the given round.",
|
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|
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|
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|
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|
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"The Sound button toggles all game sounds on and off.": "The Sound button toggles all game sounds on and off.",
|
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|
"Game history": "Game history",
|
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'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': 'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.',
|
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"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.",
|
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|
|
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+
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|
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"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.",
|
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Shuffling: q0,
|
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"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.",
|
|
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|
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"Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Game number Each game round has its own special game number through which you can later present your wish and request about the given round.",
|
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"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.",
|
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"All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement ."
|
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|
-
}, Z0 = "Ձեր խաղադրույքները վերադարձվել են", Q0 = "Սահմանաչափումներ", X0 = "Դիլեր", J0 = "Հաշվեկշիռ", $0 = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", _0 = "Մրցաշար", eh = "Հաղորդագրություն", th = "Աջակցություն", ah = "Թեյավճար", nh = "Օգնություն", ih = "Գումար", rh = "Խաղի պատմությունը", sh = "Խաղ", oh = "Համար", lh = "Դրույք", ch = "Շահում", dh = "Քարտեր", hh = "Բոքս", uh = "Բոքս", fh = "կրկնել", ph = "Բաժանել", mh = "Չեղարկել", gh = "Կրկնակի", bh = "Վերցնել", yh = "Կանգ", xh = "Կանգ ընդհանուր", wh = "21+3", Ch = "Լոբի", vh = "փուլ", kh = "Շնորհավոր", Ah = "Հանձնվել", jh = "անցնել", Sh = "Ապահովագրել", Ih = "օր", Bh = "ժամ", Lh = "րոպե", Th = "վարկյան", Nh = "Պահպանել", Ph = "Չեղարկել", Dh = "Ձեռք", Hh = "Վճարումներ", Fh = "Կ. զույգ", zh = "Կորուստ", Oh = "Սթրեյթ", Mh = "Ֆլեշ", Rh = "Պահպանել", Wh = "Փակել", Vh = "մնացորդ", Gh = "Ամբողջ էկրան", Eh = "Տեղեկություն",
|
|
12487
|
+
}, Z0 = "Ձեր խաղադրույքները վերադարձվել են", Q0 = "Սահմանաչափումներ", X0 = "Դիլեր", J0 = "Հաշվեկշիռ", $0 = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", _0 = "Մրցաշար", eh = "Հաղորդագրություն", th = "Աջակցություն", ah = "Թեյավճար", nh = "Օգնություն", ih = "Գումար", rh = "Խաղի պատմությունը", sh = "Խաղ", oh = "Համար", lh = "Դրույք", ch = "Շահում", dh = "Քարտեր", hh = "Բոքս", uh = "Բոքս", fh = "կրկնել", ph = "Բաժանել", mh = "Չեղարկել", gh = "Կրկնակի", bh = "Վերցնել", yh = "Կանգ", xh = "Կանգ ընդհանուր", wh = "21+3", Ch = "Լոբի", vh = "փուլ", kh = "Շնորհավոր", Ah = "Հանձնվել", jh = "անցնել", Sh = "Ապահովագրել", Ih = "օր", Bh = "ժամ", Lh = "րոպե", Th = "վարկյան", Nh = "Պահպանել", Ph = "Չեղարկել", Dh = "Ձեռք", Hh = "Վճարումներ", Fh = "Կ. զույգ", zh = "Կորուստ", Oh = "Սթրեյթ", Mh = "Ֆլեշ", Rh = "Պահպանել", Wh = "Փակել", Vh = "մնացորդ", Gh = "Ամբողջ էկրան", Eh = "Տեղեկություն", Kh = "Տեղ", Uh = "Հաշիվ", qh = "Նիկնեյմ", Yh = "Պարբերություն", Zh = "Լեզու", Qh = {
|
|
12488
12488
|
Prizes: "Պարգևներ",
|
|
12489
12489
|
Leaderboard: "Լիդերների ցուցակ",
|
|
12490
12490
|
Rules: "Կանոններ"
|
|
@@ -12588,8 +12588,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
12588
12588
|
left: Vh,
|
|
12589
12589
|
FullScreen: Gh,
|
|
12590
12590
|
Info: Eh,
|
|
12591
|
-
Place:
|
|
12592
|
-
Score:
|
|
12591
|
+
Place: Kh,
|
|
12592
|
+
Score: Uh,
|
|
12593
12593
|
Nickname: qh,
|
|
12594
12594
|
Period: Yh,
|
|
12595
12595
|
Language: Zh,
|
|
@@ -12859,7 +12859,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
12859
12859
|
"All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Բոլոր վճարումները կատարվում են բացառապես նախապես ներկայացված կանոնների համաձայն ընդունված խաղադրույքների հիման վրա։ Կապի խափանման կամ այլ տեխնիկական խնդիրների դեպքում անհավասարակշիռ խաղադրույքը, որը փաստացի չի ընդունվել մեր կողմից, կբազմապատկվի մեկ գործոնով և կվերադարձվի հաշվեկշռին՝ շահելու կամ պարտվելու դեպքում։ Այդ մասին տեղեկատվությունը կտրամադրվի խնդիրների լուծումից հետո։",
|
|
12860
12860
|
"Game Purpose": "Խաղի նպատակ",
|
|
12861
12861
|
"Terms used in Texas": "Տեխասում օգտագործվող տերմիններ"
|
|
12862
|
-
}, m3 = "Ваши ставки были возвращены", g3 = "Лимиты", b3 = "Дилер", y3 = "Баланс", x3 = "НАСТРОЙКИ", w3 = "Турнир", C3 = "Сообщение", v3 = "Поддержка", k3 = "Чаевые", A3 = "Помощь", j3 = "Сумма", S3 = "История", I3 = "Игра", B3 = "Раунд", L3 = "Ставка", T3 = "Выигрыш", N3 = "Карты", P3 = "МЕСТО", D3 = "Место", H3 = "Повторить", F3 = "Раздать карты", z3 = "Отменить", O3 = "Удвоить", M3 = "Еще", R3 = "Хватит", W3 = "Хватит все", V3 = "21+3", G3 = "Лобби", E3 = "раунд",
|
|
12862
|
+
}, m3 = "Ваши ставки были возвращены", g3 = "Лимиты", b3 = "Дилер", y3 = "Баланс", x3 = "НАСТРОЙКИ", w3 = "Турнир", C3 = "Сообщение", v3 = "Поддержка", k3 = "Чаевые", A3 = "Помощь", j3 = "Сумма", S3 = "История", I3 = "Игра", B3 = "Раунд", L3 = "Ставка", T3 = "Выигрыш", N3 = "Карты", P3 = "МЕСТО", D3 = "Место", H3 = "Повторить", F3 = "Раздать карты", z3 = "Отменить", O3 = "Удвоить", M3 = "Еще", R3 = "Хватит", W3 = "Хватит все", V3 = "21+3", G3 = "Лобби", E3 = "раунд", K3 = "Поздравляем!", U3 = "Сдаться", q3 = "Пропустить", Y3 = "Страховать", Z3 = "день", Q3 = "час", X3 = "минут", J3 = "секунд", $3 = "Отменить", _3 = "сохранить", e5 = "Рука", t5 = "Выплата", a5 = "И. пара", n5 = "Проигрыш", i5 = "Флеш", r5 = "Сохранить", s5 = "Стрит", o5 = "Закрыть", l5 = "остаток", c5 = "Полный экран", d5 = "Помощь", h5 = "Место", u5 = "Счет", f5 = "Никнейм", p5 = "Период", m5 = "Язык", g5 = {
|
|
12863
12863
|
Prizes: "Призы",
|
|
12864
12864
|
Leaderboard: "Таблица лидеров",
|
|
12865
12865
|
Rules: "Правила"
|
|
@@ -12919,8 +12919,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
12919
12919
|
"This page will close automatically when you're reconnected.": "Эта страница закроется автоматически, когда вы снова подключитесь.",
|
|
12920
12920
|
Lobby: G3,
|
|
12921
12921
|
round: E3,
|
|
12922
|
-
Congratulations:
|
|
12923
|
-
Surrender:
|
|
12922
|
+
Congratulations: K3,
|
|
12923
|
+
Surrender: U3,
|
|
12924
12924
|
"Back to Lobby": "Назад в лобби",
|
|
12925
12925
|
"Stay in the Game": "Остаться в игре",
|
|
12926
12926
|
Error: "Ошибка",
|
|
@@ -13239,11 +13239,11 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
13239
13239
|
"Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Номер игры: каждый раунд игры имеет свой специальный номер игры, через который вы можете позже представить свое пожелание и запрос о данном раунде.",
|
|
13240
13240
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "В случае ошибки в игре, системе или игровом процессе, текущий раунд будет временно прерван, пока игрок не сообщит менеджеру сервиса о проблеме. Игроки будут уведомлены через чат или на экране о том, что проблема расследуется. Если менеджер сможет немедленно решить проблему, текущий раунд продолжится в своем обычном ходе. Если проблему не удастся решить сразу, данный раунд считается отмененным, и начальные ставки всех участников этого раунда возвращаются.",
|
|
13241
13241
|
"All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Все выплаты осуществляются исключительно на основе принятых ставок в соответствии с правилами, представленными вам заранее. Из-за сбоя связи или других технических проблем ставка, не принятая нами, будет умножена на один коэффициент и возвращена на баланс в случае проигрыша или выигрыша. Информация об этом будет предоставлена после урегулирования ситуации."
|
|
13242
|
-
}, O5 = "Bahisleriniz iade edildi", M5 = "Limitler", R5 = "Krupiyer", W5 = "Bakiye", V5 = "AYARLAR", G5 = "Müsabaka", E5 = "Mesaj",
|
|
13242
|
+
}, O5 = "Bahisleriniz iade edildi", M5 = "Limitler", R5 = "Krupiyer", W5 = "Bakiye", V5 = "AYARLAR", G5 = "Müsabaka", E5 = "Mesaj", K5 = "Destek", U5 = "Bahşiş", q5 = "Yardım", Y5 = "Miktar", Z5 = "Geçmiş", Q5 = "Oyun", X5 = "Raund", J5 = "Bahis", $5 = "Kazan", _5 = "Kartlar", eu = "KOLTUK", tu = "Koltuk", au = "tekrar", nu = "Kart dağıt", iu = "geri al", ru = "Çiftleme", su = "Kart çek", ou = "Dur", lu = "Tümünü Dur", cu = "21+3", du = "Lobi", hu = "tur", uu = "Tebrikler", fu = "Teslim ol", pu = "Geç", mu = "Apsolut", gu = "gün", bu = "saat", yu = "dakika", xu = "saniye", wu = "İptal", Cu = "kaydet", vu = "El", ku = "Ödeme", Au = "M. Çift", ju = "Kayıp", Su = "Flush", Iu = "Kaydet", Bu = "strit", Lu = "Kapat", Tu = "kalan", Nu = "Tam Ekran", Pu = "Bilgi", Du = "Yer", Hu = "Skor", Fu = "Takma Ad", zu = "Dönem", Ou = "Dil", Mu = {
|
|
13243
13243
|
Prizes: "Pargalar",
|
|
13244
13244
|
Leaderboard: "Lider Tablosu",
|
|
13245
13245
|
Rules: "Kurallar"
|
|
13246
|
-
}, Ru = "Minimum", Wu = "Düşük", Vu = "Orta", Gu = "Yüksek", Eu = "Otomatik",
|
|
13246
|
+
}, Ru = "Minimum", Wu = "Düşük", Vu = "Orta", Gu = "Yüksek", Eu = "Otomatik", Ku = "Değiştir", Uu = "Önemli", qu = "Notlar", Yu = "Blackjack", Zu = "Sigorta", Qu = "Split", Xu = "Sonuçlar", Ju = "Ödemeler", $u = "Otomatik oynatma", _u = "Sohbet", e9 = "Ses", t9 = "Ayarlar", a9 = "Karıştırma", n9 = {
|
|
13247
13247
|
"canceled round": "İptal edilen tur",
|
|
13248
13248
|
refunded: O5,
|
|
13249
13249
|
"Round Id": "Tur id",
|
|
@@ -13262,8 +13262,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
13262
13262
|
"Back To Lobby": "Lobiye Dön",
|
|
13263
13263
|
Tournament: G5,
|
|
13264
13264
|
Message: E5,
|
|
13265
|
-
Support:
|
|
13266
|
-
Tip:
|
|
13265
|
+
Support: K5,
|
|
13266
|
+
Tip: U5,
|
|
13267
13267
|
"Send Tip": "Bahşiş Gönder",
|
|
13268
13268
|
Help: q5,
|
|
13269
13269
|
"Click to chat": "Sohbet etmek için tıklayın",
|
|
@@ -13355,7 +13355,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
13355
13355
|
Med: Vu,
|
|
13356
13356
|
High: Gu,
|
|
13357
13357
|
Auto: Eu,
|
|
13358
|
-
Change:
|
|
13358
|
+
Change: Ku,
|
|
13359
13359
|
"Change Nickname": "Nick Adını Değiştir",
|
|
13360
13360
|
"Enter new nickname": "Yeni takma ad girin",
|
|
13361
13361
|
"Music Volume": "Müzik Ses Seviyesi",
|
|
@@ -13421,7 +13421,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
13421
13421
|
"1. Select a chip with the desired value.": "1. İstediğiniz değere sahip çipi seçin.",
|
|
13422
13422
|
"2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. Bahis alanına tıklayın. Her tıklama, maksimum değere ulaşana kadar bahsi fiş değeri kadar artırır.",
|
|
13423
13423
|
"3. Notifications appear when the maximum is reached.": "3. Maksimum sayıya ulaşıldığında bildirimler görünür.",
|
|
13424
|
-
Important:
|
|
13424
|
+
Important: Uu,
|
|
13425
13425
|
"Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "Zamanlayıcı çalışırken ve bahisler yapılırken tarayıcıyı küçültmeyin veya sekmeleri değiştirmeyin. Düğmeler:",
|
|
13426
13426
|
"* Double 2x: Doubles all bets.": "* Double 2x: Tüm bahisleri ikiye katlar.",
|
|
13427
13427
|
"* Repeat: Repeats previous round bets.": "* Tekrar: Önceki tur bahislerini tekrarlar.",
|
|
@@ -13612,7 +13612,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
13612
13612
|
"Game number Each game round has its own special game number through which you can later present your wish and request about the given round.": "Oyun numarası: Her oyun turunun, daha sonra verilen turla ilgili dileğinizi ve talebinizi sunabileceğiniz kendi özel oyun numarası vardır.",
|
|
13613
13613
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Oyunda, sistemde veya oyun prosedüründe herhangi bir hata olması durumunda, oyuncu hatayı servis yöneticisine bildirmeden önce mevcut tur geçici olarak durdurulacaktır. Oyuncular, sorunun araştırıldığına dair sohbet veya ekran mesajı yoluyla bu konuda bilgilendirilecektir. Yönetici verilen sorunu hemen çözmeyi başarırsa, mevcut tur normal seyrinde devam eder. Sorun hemen çözülmezse, verilen tur iptal edilmiş sayılır ve verilen turdaki tüm katılımcıların başlangıç bahisleri iade edilir.",
|
|
13614
13614
|
"All payments are made exclusively on the basis of accepted bets based on the rules presented to you in advance. Due to communication failure or other technical problems, an out –of- balance bet which is not actually accepted by us, will be multiplied by one factor and returned to the balance, in case of losing or winning. Information about it will be provided after the breakdown settlement .": "Tüm ödemeler, yalnızca size önceden sunulan kurallara göre kabul edilen bahisler temelinde yapılır. İletişim hatası veya diğer teknik sorunlar nedeniyle, tarafımızca kabul edilmeyen bir denge dışı bahis, kaybetme veya kazanma durumunda bir faktör ile çarpılacak ve bakiyeye iade edilecektir. Bununla ilgili bilgi, arıza tespitinden sonra sağlanacaktır."
|
|
13615
|
-
}, i9 = "თქვენი ფსონი დაბრუნდა", r9 = "ლიმიტები", s9 = "დილერი", o9 = "ბალანსი", l9 = "პარამეტრები", c9 = "ტურნირი", d9 = "შეტყობინება", h9 = "მხარდაჭერა", u9 = "რჩევა", f9 = "ისტორია", p9 = "დახმარება", m9 = "თანხა", g9 = "თამაში", b9 = "რაუნდი", y9 = "ფსონი", x9 = "მოგება", w9 = "ბარათები", C9 = "ადგილი", v9 = "სავარძელი", k9 = "გამეორება", A9 = "დილერი", j9 = "გაუქმება", S9 = "ორმაგი", I9 = "დარტყმა", B9 = "დაყენა", L9 = "ყველა მოთამაშე დგას", T9 = "21+3", N9 = "ლობი", P9 = "რაუნდი", D9 = "გილოცავთ!", H9 = "დნებება", F9 = "გამოტოვება", z9 = "დაზღვევა", O9 = "დღე", M9 = "საათი", R9 = "წთ", W9 = "წმ", V9 = "გაუქმება", G9 = "შენახვა", E9 = "ხელი",
|
|
13615
|
+
}, i9 = "თქვენი ფსონი დაბრუნდა", r9 = "ლიმიტები", s9 = "დილერი", o9 = "ბალანსი", l9 = "პარამეტრები", c9 = "ტურნირი", d9 = "შეტყობინება", h9 = "მხარდაჭერა", u9 = "რჩევა", f9 = "ისტორია", p9 = "დახმარება", m9 = "თანხა", g9 = "თამაში", b9 = "რაუნდი", y9 = "ფსონი", x9 = "მოგება", w9 = "ბარათები", C9 = "ადგილი", v9 = "სავარძელი", k9 = "გამეორება", A9 = "დილერი", j9 = "გაუქმება", S9 = "ორმაგი", I9 = "დარტყმა", B9 = "დაყენა", L9 = "ყველა მოთამაშე დგას", T9 = "21+3", N9 = "ლობი", P9 = "რაუნდი", D9 = "გილოცავთ!", H9 = "დნებება", F9 = "გამოტოვება", z9 = "დაზღვევა", O9 = "დღე", M9 = "საათი", R9 = "წთ", W9 = "წმ", V9 = "გაუქმება", G9 = "შენახვა", E9 = "ხელი", K9 = "გადახდა", U9 = "და წყვილი", q9 = "დაკარგული", Y9 = "ფლეში", Z9 = "შენახვა", Q9 = "სტრაითი", X9 = "დახურვა", J9 = "მარცხნივ", $9 = "სრული ეკრანი", _9 = "ინფორმაცია", e4 = "ადგილი", t4 = "ქულა", a4 = "მეტსახელი", n4 = "პერიოდი", i4 = "ენა", r4 = {
|
|
13616
13616
|
Prizes: "პრიზები",
|
|
13617
13617
|
Leaderboard: "ლიდერბორდი",
|
|
13618
13618
|
Rules: "წესები"
|
|
@@ -13690,9 +13690,9 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
13690
13690
|
save: G9,
|
|
13691
13691
|
"You Win": "მოიგეთ",
|
|
13692
13692
|
Hand: E9,
|
|
13693
|
-
Payout:
|
|
13693
|
+
Payout: K9,
|
|
13694
13694
|
"Perfect Pair": "იდეალური წყვილი",
|
|
13695
|
-
PerfectPairs:
|
|
13695
|
+
PerfectPairs: U9,
|
|
13696
13696
|
"Winning Hand": "გამარჯვებული ხელი",
|
|
13697
13697
|
"Color Pair": "ფერების წყვილი",
|
|
13698
13698
|
"Mix Pair": "შერეული წყვილი",
|
|
@@ -13929,11 +13929,11 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
13929
13929
|
"Bet Is Not Accepted": "ფსონი მიღებული არ არის",
|
|
13930
13930
|
"Something went wrong": "შეცდომა მოხდა",
|
|
13931
13931
|
"Unknown error": "უცნობი შეცდომა"
|
|
13932
|
-
}, j4 = "شرطهای شما بازپرداخت شد", S4 = "محدودیتها", I4 = "دیلر", B4 = "موجودی", L4 = "تنظیمات", T4 = "مسابقه", N4 = "پیام", P4 = "پشتیبانی", D4 = "انعام", H4 = "تاریخچه", F4 = "راهنما", z4 = "مقدار", O4 = "بازی", M4 = "دور", R4 = "شرط", W4 = "برد", V4 = "کارتها", G4 = "صندلی", E4 = "صندلی",
|
|
13932
|
+
}, j4 = "شرطهای شما بازپرداخت شد", S4 = "محدودیتها", I4 = "دیلر", B4 = "موجودی", L4 = "تنظیمات", T4 = "مسابقه", N4 = "پیام", P4 = "پشتیبانی", D4 = "انعام", H4 = "تاریخچه", F4 = "راهنما", z4 = "مقدار", O4 = "بازی", M4 = "دور", R4 = "شرط", W4 = "برد", V4 = "کارتها", G4 = "صندلی", E4 = "صندلی", K4 = "تکرار", U4 = "تقسیم", q4 = "بازگشت", Y4 = "دو برابر", Z4 = "کارت بکش", Q4 = "ماندن", X4 = "همه بمانند", J4 = "21+3", $4 = "لابی", _4 = "دور", e6 = "تبریک!", t6 = "تسلیم", a6 = "رد کردن", n6 = "بیمه", i6 = "روز", r6 = "ساعت", s6 = "دقیقه", o6 = "ثانیه", l6 = "لغو", c6 = "ذخیره", d6 = "دست", h6 = "پرداخت", u6 = "ج. کامل", f6 = "باخت", p6 = "فلاش", m6 = "ذخیره", g6 = "استریت", b6 = "بستن", y6 = "مانده", x6 = "تمام صفحه", w6 = "اطلاعات", C6 = "قرار دادن", v6 = "امتیاز", k6 = "نام مستعار", A6 = "دوره", j6 = "زبان", S6 = {
|
|
13933
13933
|
Prizes: "جوایز",
|
|
13934
13934
|
Leaderboard: "جدول امتیازات",
|
|
13935
13935
|
Rules: "قوانین"
|
|
13936
|
-
}, I6 = "کم", B6 = "پایین", L6 = "متوسط", T6 = "بالا", N6 = "خودکار", P6 = "تغییر", D6 = "مهم", H6 = "یادداشتها", F6 = "بلکجک", z6 = "بیمه", O6 = "تقسیم", M6 = "نتایج", R6 = "پرداختها", W6 = "پخش خودکار", V6 = "چت", G6 = "صدا", E6 = "تنظیمات",
|
|
13936
|
+
}, I6 = "کم", B6 = "پایین", L6 = "متوسط", T6 = "بالا", N6 = "خودکار", P6 = "تغییر", D6 = "مهم", H6 = "یادداشتها", F6 = "بلکجک", z6 = "بیمه", O6 = "تقسیم", M6 = "نتایج", R6 = "پرداختها", W6 = "پخش خودکار", V6 = "چت", G6 = "صدا", E6 = "تنظیمات", K6 = "بر زدن کارتها", U6 = {
|
|
13937
13937
|
"canceled round": "دور لغو شد",
|
|
13938
13938
|
refunded: j4,
|
|
13939
13939
|
"Round Id": "شناسه دور",
|
|
@@ -13976,8 +13976,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
13976
13976
|
"Your Seats": "صندلیهای شما",
|
|
13977
13977
|
SEAT: G4,
|
|
13978
13978
|
Seat: E4,
|
|
13979
|
-
repeat:
|
|
13980
|
-
deal:
|
|
13979
|
+
repeat: K4,
|
|
13980
|
+
deal: U4,
|
|
13981
13981
|
Undo: q4,
|
|
13982
13982
|
Double: Y4,
|
|
13983
13983
|
Hit: Z4,
|
|
@@ -14210,7 +14210,7 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
14210
14210
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "بدون ترک این بخش، میتوانید داستان دورهای قبلی و بعدی را با استفاده از فلشهای راست و چپ مرور کنید.",
|
|
14211
14211
|
Settings: E6,
|
|
14212
14212
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "در این بخش میتوانید ۴ کیفیت ویدئو را تغییر دهید یا روی حالت خودکار بگذارید و صدای دیلر و افکتها را بالا یا پایین ببرید.",
|
|
14213
|
-
Shuffling:
|
|
14213
|
+
Shuffling: K6,
|
|
14214
14214
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "بازی تا زمانی که کارت برش داده شود ادامه دارد. سپس کارتها توسط دیلر یا یک برزن حرفهای بر زده میشوند. اگر در بازی میز بر زدن وجود داشته باشد، دو جفت کارت در میز استفاده میشود. در این حالت، دیلر جفت کارتها را تغییر میدهد و کارتها توسط شخص دیگری بر زده میشوند در حالی که دیلر دور بازی را ادامه میدهد.",
|
|
14215
14215
|
"Error Control": "کنترل خطا",
|
|
14216
14216
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "در صورت بروز هرگونه خطا در بازی، سیستم یا روند بازی، دور جاری به طور موقت متوقف میشود تا بازیکن خطا را به مدیر سرویس اطلاع دهد. بازیکنان از طریق چت یا پیام روی صفحه مطلع میشوند که مشکل در حال بررسی است. اگر مدیر بتواند مشکل را فوراً حل کند، دور جاری طبق روال عادی ادامه مییابد. اگر مشکل فوراً حل نشود، دور جاری لغو شده و شرطهای اولیه همه شرکتکنندگان بازگردانده میشود.",
|
|
@@ -14252,8 +14252,8 @@ const Id = "Your bets have been refunded", Bd = "Limits", Ld = "Dealer", Td = "B
|
|
|
14252
14252
|
[He.Russia]: { translation: z5 },
|
|
14253
14253
|
[He.Turkey]: { translation: n9 },
|
|
14254
14254
|
[He.Georgian]: { translation: A4 },
|
|
14255
|
-
[He.Persian]: { translation:
|
|
14256
|
-
}, fi =
|
|
14255
|
+
[He.Persian]: { translation: U6 }
|
|
14256
|
+
}, fi = ue.use(ds);
|
|
14257
14257
|
function f7() {
|
|
14258
14258
|
const e = Wa.get(Wa.language) || He.English;
|
|
14259
14259
|
return fi.init({
|
|
@@ -14269,7 +14269,7 @@ export {
|
|
|
14269
14269
|
n7 as BlackJackeWinPopup,
|
|
14270
14270
|
l7 as BlackjeckInsurance,
|
|
14271
14271
|
o7 as BonusModalContent,
|
|
14272
|
-
|
|
14272
|
+
Kt as Button,
|
|
14273
14273
|
sr as Card,
|
|
14274
14274
|
Je as CardTexas,
|
|
14275
14275
|
c7 as CardsRightInfo,
|