livevegas-ui-kit 1.0.155 → 1.0.156

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import We, { createContext as Ni, useContext as ar, useCallback as zi, useState as E, useRef as ht, useEffect as ue, useDebugValue as ln, createElement as Hi } from "react";
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+ import We, { createContext as Ni, useContext as ar, useCallback as Hi, useState as E, useRef as ht, useEffect as ue, useDebugValue as ln, createElement as zi } from "react";
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  var ga = { exports: {} }, nt = {};
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  /**
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  * @license React
@@ -10,7 +10,7 @@ var ga = { exports: {} }, nt = {};
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  * LICENSE file in the root directory of this source tree.
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  */
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  var cn;
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- function Oi() {
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+ function Mi() {
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  if (cn) return nt;
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  cn = 1;
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  var e = We, t = Symbol.for("react.element"), n = Symbol.for("react.fragment"), r = Object.prototype.hasOwnProperty, i = e.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner, s = { key: !0, ref: !0, __self: !0, __source: !0 };
@@ -34,7 +34,7 @@ var rt = {};
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  * LICENSE file in the root directory of this source tree.
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  */
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  var dn;
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- function Pi() {
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+ function Oi() {
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  return dn || (dn = 1, process.env.NODE_ENV !== "production" && function() {
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  var e = We, t = Symbol.for("react.element"), n = Symbol.for("react.portal"), r = Symbol.for("react.fragment"), i = Symbol.for("react.strict_mode"), s = Symbol.for("react.profiler"), o = Symbol.for("react.provider"), l = Symbol.for("react.context"), c = Symbol.for("react.forward_ref"), d = Symbol.for("react.suspense"), u = Symbol.for("react.suspense_list"), f = Symbol.for("react.memo"), p = Symbol.for("react.lazy"), g = Symbol.for("react.offscreen"), b = Symbol.iterator, y = "@@iterator";
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  function k(h) {
@@ -61,10 +61,10 @@ function Pi() {
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  X.unshift("Warning: " + x), Function.prototype.apply.call(console[h], console, X);
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  }
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  }
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- var j = !1, T = !1, I = !1, A = !1, H = !1, N;
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+ var j = !1, T = !1, I = !1, A = !1, z = !1, N;
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  N = Symbol.for("react.module.reference");
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  function F(h) {
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- return !!(typeof h == "string" || typeof h == "function" || h === r || h === s || H || h === i || h === d || h === u || A || h === g || j || T || I || typeof h == "object" && h !== null && (h.$$typeof === p || h.$$typeof === f || h.$$typeof === o || h.$$typeof === l || h.$$typeof === c || // This needs to include all possible module reference object
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+ return !!(typeof h == "string" || typeof h == "function" || h === r || h === s || z || h === i || h === d || h === u || A || h === g || j || T || I || typeof h == "object" && h !== null && (h.$$typeof === p || h.$$typeof === f || h.$$typeof === o || h.$$typeof === l || h.$$typeof === c || // This needs to include all possible module reference object
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  // types supported by any Flight configuration anywhere since
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  // we don't know which Flight build this will end up being used
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  // with.
@@ -187,18 +187,18 @@ function Pi() {
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  ne < 0 && C("disabledDepth fell below zero. This is a bug in React. Please file an issue.");
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  }
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  }
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- var xe = v.ReactCurrentDispatcher, P;
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+ var xe = v.ReactCurrentDispatcher, O;
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  function we(h, x, w) {
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  {
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- if (P === void 0)
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+ if (O === void 0)
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  try {
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  throw Error();
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  } catch (G) {
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  var L = G.stack.trim().match(/\n( *(at )?)/);
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- P = L && L[1] || "";
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+ O = L && L[1] || "";
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  }
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  return `
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- ` + P + h;
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+ ` + O + h;
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  }
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  }
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  var Ce = !1, Te;
@@ -254,17 +254,17 @@ function Pi() {
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  }
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  } catch (de) {
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  if (de && L && typeof de.stack == "string") {
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- for (var M = de.stack.split(`
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+ for (var P = de.stack.split(`
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  `), ce = L.stack.split(`
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- `), _ = M.length - 1, te = ce.length - 1; _ >= 1 && te >= 0 && M[_] !== ce[te]; )
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+ `), _ = P.length - 1, te = ce.length - 1; _ >= 1 && te >= 0 && P[_] !== ce[te]; )
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  te--;
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  for (; _ >= 1 && te >= 0; _--, te--)
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- if (M[_] !== ce[te]) {
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+ if (P[_] !== ce[te]) {
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  if (_ !== 1 || te !== 1)
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  do
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- if (_--, te--, te < 0 || M[_] !== ce[te]) {
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+ if (_--, te--, te < 0 || P[_] !== ce[te]) {
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  var ge = `
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- ` + M[_].replace(" at new ", " at ");
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+ ` + P[_].replace(" at new ", " at ");
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  return h.displayName && ge.includes("<anonymous>") && (ge = ge.replace("<anonymous>", h.displayName)), typeof h == "function" && Te.set(h, ge), ge;
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  }
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  while (_ >= 1 && te >= 0);
@@ -274,8 +274,8 @@ function Pi() {
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  } finally {
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  Ce = !1, xe.current = X, ye(), Error.prepareStackTrace = G;
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  }
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- var Ke = h ? h.displayName || h.name : "", ze = Ke ? we(Ke) : "";
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- return typeof h == "function" && Te.set(h, ze), ze;
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+ var Ke = h ? h.displayName || h.name : "", He = Ke ? we(Ke) : "";
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+ return typeof h == "function" && Te.set(h, He), He;
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  }
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  function li(h, x, w) {
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  return ke(h, !1);
@@ -326,17 +326,17 @@ function Pi() {
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  var X = Function.call.bind(at);
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  for (var R in h)
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  if (X(h, R)) {
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- var M = void 0;
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+ var P = void 0;
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  try {
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  if (typeof h[R] != "function") {
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  var ce = Error((L || "React class") + ": " + w + " type `" + R + "` is invalid; it must be a function, usually from the `prop-types` package, but received `" + typeof h[R] + "`.This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.");
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  throw ce.name = "Invariant Violation", ce;
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  }
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- M = h[R](x, R, L, w, null, "SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED");
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+ P = h[R](x, R, L, w, null, "SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED");
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  } catch (_) {
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- M = _;
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+ P = _;
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  }
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- M && !(M instanceof Error) && (bt(G), C("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", L || "React class", w, R, typeof M), bt(null)), M instanceof Error && !(M.message in Za) && (Za[M.message] = !0, bt(G), C("Failed %s type: %s", w, M.message), bt(null));
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+ P && !(P instanceof Error) && (bt(G), C("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", L || "React class", w, R, typeof P), bt(null)), P instanceof Error && !(P.message in Za) && (Za[P.message] = !0, bt(G), C("Failed %s type: %s", w, P.message), bt(null));
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  }
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  }
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  }
@@ -412,7 +412,7 @@ function Pi() {
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  }
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  }
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  var wi = function(h, x, w, L, G, X, R) {
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- var M = {
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+ var P = {
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  // This tag allows us to uniquely identify this as a React Element
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  $$typeof: t,
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  // Built-in properties that belong on the element
@@ -423,27 +423,27 @@ function Pi() {
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  // Record the component responsible for creating this element.
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  _owner: X
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  };
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- return M._store = {}, Object.defineProperty(M._store, "validated", {
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+ return P._store = {}, Object.defineProperty(P._store, "validated", {
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  configurable: !1,
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  enumerable: !1,
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  writable: !0,
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  value: !1
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- }), Object.defineProperty(M, "_self", {
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+ }), Object.defineProperty(P, "_self", {
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  configurable: !1,
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  enumerable: !1,
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  writable: !1,
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  value: L
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- }), Object.defineProperty(M, "_source", {
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+ }), Object.defineProperty(P, "_source", {
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  configurable: !1,
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  enumerable: !1,
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  writable: !1,
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  value: G
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- }), Object.freeze && (Object.freeze(M.props), Object.freeze(M)), M;
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+ }), Object.freeze && (Object.freeze(P.props), Object.freeze(P)), P;
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  };
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  function Ci(h, x, w, L, G) {
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  {
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- var X, R = {}, M = null, ce = null;
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- w !== void 0 && (Qa(w), M = "" + w), gi(x) && (Qa(x.key), M = "" + x.key), mi(x) && (ce = x.ref, bi(x, G));
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+ var X, R = {}, P = null, ce = null;
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+ w !== void 0 && (Qa(w), P = "" + w), gi(x) && (Qa(x.key), P = "" + x.key), mi(x) && (ce = x.ref, bi(x, G));
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  for (X in x)
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  at.call(x, X) && !pi.hasOwnProperty(X) && (R[X] = x[X]);
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  if (h && h.defaultProps) {
@@ -451,11 +451,11 @@ function Pi() {
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  for (X in _)
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  R[X] === void 0 && (R[X] = _[X]);
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  }
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- if (M || ce) {
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+ if (P || ce) {
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  var te = typeof h == "function" ? h.displayName || h.name || "Unknown" : h;
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- M && yi(R, te), ce && xi(R, te);
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+ P && yi(R, te), ce && xi(R, te);
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  }
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- return wi(h, M, ce, G, L, Ja.current, R);
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+ return wi(h, P, ce, G, L, Ja.current, R);
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  }
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  }
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  var sa = v.ReactCurrentOwner, en = v.ReactDebugCurrentFrame;
@@ -573,12 +573,12 @@ Check the top-level render call using <` + w + ">.");
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  {
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  var R = F(h);
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  if (!R) {
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- var M = "";
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- (h === void 0 || typeof h == "object" && h !== null && Object.keys(h).length === 0) && (M += " You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports.");
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+ var P = "";
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+ (h === void 0 || typeof h == "object" && h !== null && Object.keys(h).length === 0) && (P += " You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports.");
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  var ce = ki();
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- ce ? M += ce : M += tn();
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+ ce ? P += ce : P += tn();
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  var _;
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- h === null ? _ = "null" : ia(h) ? _ = "array" : h !== void 0 && h.$$typeof === t ? (_ = "<" + (W(h.type) || "Unknown") + " />", M = " Did you accidentally export a JSX literal instead of a component?") : _ = typeof h, C("React.jsx: type is invalid -- expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s", _, M);
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+ h === null ? _ = "null" : ia(h) ? _ = "array" : h !== void 0 && h.$$typeof === t ? (_ = "<" + (W(h.type) || "Unknown") + " />", P = " Did you accidentally export a JSX literal instead of a component?") : _ = typeof h, C("React.jsx: type is invalid -- expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s", _, P);
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  }
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  var te = Ci(h, x, w, G, X);
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  if (te == null)
@@ -597,17 +597,17 @@ Check the top-level render call using <` + w + ">.");
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  rn(ge, h);
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  }
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  if (at.call(x, "key")) {
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- var ze = W(h), de = Object.keys(x).filter(function(Di) {
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+ var He = W(h), de = Object.keys(x).filter(function(Di) {
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  return Di !== "key";
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  }), ca = de.length > 0 ? "{key: someKey, " + de.join(": ..., ") + ": ...}" : "{key: someKey}";
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- if (!sn[ze + ca]) {
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+ if (!sn[He + ca]) {
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  var Ti = de.length > 0 ? "{" + de.join(": ..., ") + ": ...}" : "{}";
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  C(`A props object containing a "key" prop is being spread into JSX:
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  let props = %s;
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  <%s {...props} />
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  React keys must be passed directly to JSX without using spread:
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  let props = %s;
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- <%s key={someKey} {...props} />`, ca, ze, Ti, ze), sn[ze + ca] = !0;
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+ <%s key={someKey} {...props} />`, ca, He, Ti, He), sn[He + ca] = !0;
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  }
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  }
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  return h === r ? ji(te) : Ai(te), te;
@@ -623,9 +623,9 @@ React keys must be passed directly to JSX without using spread:
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  rt.Fragment = r, rt.jsx = Li, rt.jsxs = Bi;
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  }()), rt;
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  }
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- process.env.NODE_ENV === "production" ? ga.exports = Oi() : ga.exports = Pi();
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+ process.env.NODE_ENV === "production" ? ga.exports = Mi() : ga.exports = Oi();
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  var a = ga.exports;
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- const Mi = (e, t, n, r) => {
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+ const Pi = (e, t, n, r) => {
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  var s, o, l, c;
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  const i = [n, {
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  code: t,
@@ -633,9 +633,9 @@ const Mi = (e, t, n, r) => {
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  }];
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  if ((o = (s = e == null ? void 0 : e.services) == null ? void 0 : s.logger) != null && o.forward)
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  return e.services.logger.forward(i, "warn", "react-i18next::", !0);
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- Pe(i[0]) && (i[0] = `react-i18next:: ${i[0]}`), (c = (l = e == null ? void 0 : e.services) == null ? void 0 : l.logger) != null && c.warn ? e.services.logger.warn(...i) : console != null && console.warn && console.warn(...i);
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+ Oe(i[0]) && (i[0] = `react-i18next:: ${i[0]}`), (c = (l = e == null ? void 0 : e.services) == null ? void 0 : l.logger) != null && c.warn ? e.services.logger.warn(...i) : console != null && console.warn && console.warn(...i);
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  }, hn = {}, ba = (e, t, n, r) => {
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- Pe(n) && hn[n] || (Pe(n) && (hn[n] = /* @__PURE__ */ new Date()), Mi(e, t, n, r));
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+ Oe(n) && hn[n] || (Oe(n) && (hn[n] = /* @__PURE__ */ new Date()), Pi(e, t, n, r));
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  }, nr = (e, t) => () => {
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  if (e.isInitialized)
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  t();
@@ -650,7 +650,7 @@ const Mi = (e, t, n, r) => {
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  }, ya = (e, t, n) => {
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  e.loadNamespaces(t, nr(e, n));
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  }, un = (e, t, n, r) => {
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- if (Pe(n) && (n = [n]), e.options.preload && e.options.preload.indexOf(t) > -1) return ya(e, n, r);
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+ if (Oe(n) && (n = [n]), e.options.preload && e.options.preload.indexOf(t) > -1) return ya(e, n, r);
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  n.forEach((i) => {
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  e.options.ns.indexOf(i) < 0 && e.options.ns.push(i);
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  }), e.loadLanguages(t, nr(e, r));
@@ -661,7 +661,7 @@ const Mi = (e, t, n, r) => {
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  precheck: (r, i) => {
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  if (n.bindI18n && n.bindI18n.indexOf("languageChanging") > -1 && r.services.backendConnector.backend && r.isLanguageChangingTo && !i(r.isLanguageChangingTo, e)) return !1;
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  }
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- }), Pe = (e) => typeof e == "string", Ri = (e) => typeof e == "object" && e !== null, Wi = /&(?:amp|#38|lt|#60|gt|#62|apos|#39|quot|#34|nbsp|#160|copy|#169|reg|#174|hellip|#8230|#x2F|#47);/g, Gi = {
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+ }), Oe = (e) => typeof e == "string", Ri = (e) => typeof e == "object" && e !== null, Wi = /&(?:amp|#38|lt|#60|gt|#62|apos|#39|quot|#34|nbsp|#160|copy|#169|reg|#174|hellip|#8230|#x2F|#47);/g, Gi = {
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  "&amp;": "&",
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  "&#38;": "&",
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  "&lt;": "<",
@@ -726,7 +726,7 @@ const Ji = (e, t) => {
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  return ue(() => {
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  n.current = e;
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  }, [e, t]), n.current;
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- }, ir = (e, t, n, r) => e.getFixedT(t, n, r), $i = (e, t, n, r) => zi(ir(e, t, n, r), [e, t, n, r]), U = (e, t = {}) => {
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+ }, ir = (e, t, n, r) => e.getFixedT(t, n, r), $i = (e, t, n, r) => Hi(ir(e, t, n, r), [e, t, n, r]), U = (e, t = {}) => {
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  var j, T, I, A;
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  const {
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  i18n: n
@@ -736,8 +736,8 @@ const Ji = (e, t) => {
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  } = ar(qi) || {}, s = n || r || Zi();
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  if (s && !s.reportNamespaces && (s.reportNamespaces = new Qi()), !s) {
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  ba(s, "NO_I18NEXT_INSTANCE", "useTranslation: You will need to pass in an i18next instance by using initReactI18next");
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- const H = (F, J) => Pe(J) ? J : Ri(J) && Pe(J.defaultValue) ? J.defaultValue : Array.isArray(F) ? F[F.length - 1] : F, N = [H, {}, !1];
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- return N.t = H, N.i18n = {}, N.ready = !1, N;
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+ const z = (F, J) => Oe(J) ? J : Ri(J) && Oe(J.defaultValue) ? J.defaultValue : Array.isArray(F) ? F[F.length - 1] : F, N = [z, {}, !1];
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+ return N.t = z, N.i18n = {}, N.ready = !1, N;
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  }
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  (j = s.options.react) != null && j.wait && ba(s, "DEPRECATED_OPTION", "useTranslation: It seems you are still using the old wait option, you may migrate to the new useSuspense behaviour.");
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  const o = {
@@ -749,14 +749,14 @@ const Ji = (e, t) => {
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  keyPrefix: c
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  } = o;
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  let d = i || ((T = s.options) == null ? void 0 : T.defaultNS);
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- d = Pe(d) ? [d] : d || ["translation"], (A = (I = s.reportNamespaces).addUsedNamespaces) == null || A.call(I, d);
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- const u = (s.isInitialized || s.initializedStoreOnce) && d.every((H) => Fi(H, s, o)), f = $i(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), p = () => f, g = () => ir(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), [b, y] = E(p);
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+ d = Oe(d) ? [d] : d || ["translation"], (A = (I = s.reportNamespaces).addUsedNamespaces) == null || A.call(I, d);
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+ const u = (s.isInitialized || s.initializedStoreOnce) && d.every((z) => Fi(z, s, o)), f = $i(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), p = () => f, g = () => ir(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), [b, y] = E(p);
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  let k = d.join();
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  t.lng && (k = `${t.lng}${k}`);
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  const v = Ji(k), C = ht(!0);
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  ue(() => {
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  const {
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- bindI18n: H,
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+ bindI18n: z,
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  bindI18nStore: N
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  } = o;
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  C.current = !0, !u && !l && (t.lng ? un(s, t.lng, d, () => {
@@ -767,16 +767,16 @@ const Ji = (e, t) => {
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  const F = () => {
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  C.current && y(g);
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  };
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- return H && (s == null || s.on(H, F)), N && (s == null || s.store.on(N, F)), () => {
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- C.current = !1, s && H && (H == null || H.split(" ").forEach((J) => s.off(J, F))), N && s && N.split(" ").forEach((J) => s.store.off(J, F));
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+ return z && (s == null || s.on(z, F)), N && (s == null || s.store.on(N, F)), () => {
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+ C.current = !1, s && z && (z == null || z.split(" ").forEach((J) => s.off(J, F))), N && s && N.split(" ").forEach((J) => s.store.off(J, F));
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  };
773
773
  }, [s, k]), ue(() => {
774
774
  C.current && u && y(p);
775
775
  }, [s, c, u]);
776
776
  const S = [b, s, u];
777
777
  if (S.t = b, S.i18n = s, S.ready = u, u || !u && !l) return S;
778
- throw new Promise((H) => {
779
- t.lng ? un(s, t.lng, d, () => H()) : ya(s, d, () => H());
778
+ throw new Promise((z) => {
779
+ t.lng ? un(s, t.lng, d, () => z()) : ya(s, d, () => z());
780
780
  });
781
781
  };
782
782
  var he = function() {
@@ -804,7 +804,7 @@ var es = /^((children|dangerouslySetInnerHTML|key|ref|autoFocus|defaultValue|def
804
804
  return es.test(e) || e.charCodeAt(0) === 111 && e.charCodeAt(1) === 110 && e.charCodeAt(2) < 91;
805
805
  }
806
806
  /* Z+1 */
807
- ), Q = "-ms-", ct = "-moz-", V = "-webkit-", sr = "comm", qt = "rule", Oa = "decl", as = "@import", or = "@keyframes", ns = "@layer", lr = Math.abs, Pa = String.fromCharCode, wa = Object.assign;
807
+ ), Q = "-ms-", ct = "-moz-", V = "-webkit-", sr = "comm", qt = "rule", Ma = "decl", as = "@import", or = "@keyframes", ns = "@layer", lr = Math.abs, Oa = String.fromCharCode, wa = Object.assign;
808
808
  function rs(e, t) {
809
809
  return ie(e, 0) ^ 45 ? (((t << 2 ^ ie(e, 0)) << 2 ^ ie(e, 1)) << 2 ^ ie(e, 2)) << 2 ^ ie(e, 3) : 0;
810
810
  }
@@ -814,10 +814,10 @@ function cr(e) {
814
814
  function Le(e, t) {
815
815
  return (e = t.exec(e)) ? e[0] : e;
816
816
  }
817
- function z(e, t, n) {
817
+ function H(e, t, n) {
818
818
  return e.replace(t, n);
819
819
  }
820
- function zt(e, t, n) {
820
+ function Ht(e, t, n) {
821
821
  return e.indexOf(t, n);
822
822
  }
823
823
  function ie(e, t) {
@@ -864,10 +864,10 @@ function os() {
864
864
  function Ae() {
865
865
  return ae = be < hr ? ie(et, be++) : 0, Qe++, ae === 10 && (Qe = 1, Qt++), ae;
866
866
  }
867
- function Me() {
867
+ function Pe() {
868
868
  return ie(et, be);
869
869
  }
870
- function Ht() {
870
+ function zt() {
871
871
  return be;
872
872
  }
873
873
  function $t(e, t) {
@@ -915,14 +915,14 @@ function da(e) {
915
915
  return cr($t(be - 1, ka(e === 91 ? e + 2 : e === 40 ? e + 1 : e)));
916
916
  }
917
917
  function ds(e) {
918
- for (; (ae = Me()) && ae < 33; )
918
+ for (; (ae = Pe()) && ae < 33; )
919
919
  Ae();
920
920
  return Ca(e) > 2 || Ca(ae) > 3 ? "" : " ";
921
921
  }
922
922
  function hs(e, t) {
923
923
  for (; --t && Ae() && !(ae < 48 || ae > 102 || ae > 57 && ae < 65 || ae > 70 && ae < 97); )
924
924
  ;
925
- return $t(e, Ht() + (t < 6 && Me() == 32 && Ae() == 32));
925
+ return $t(e, zt() + (t < 6 && Pe() == 32 && Ae() == 32));
926
926
  }
927
927
  function ka(e) {
928
928
  for (; Ae(); )
@@ -944,24 +944,24 @@ function ka(e) {
944
944
  }
945
945
  function us(e, t) {
946
946
  for (; Ae() && e + ae !== 57; )
947
- if (e + ae === 84 && Me() === 47)
947
+ if (e + ae === 84 && Pe() === 47)
948
948
  break;
949
- return "/*" + $t(t, be - 1) + "*" + Pa(e === 47 ? e : Ae());
949
+ return "/*" + $t(t, be - 1) + "*" + Oa(e === 47 ? e : Ae());
950
950
  }
951
951
  function fs(e) {
952
- for (; !Ca(Me()); )
952
+ for (; !Ca(Pe()); )
953
953
  Ae();
954
954
  return $t(e, be);
955
955
  }
956
956
  function ps(e) {
957
- return cs(Ot("", null, null, null, [""], e = ls(e), 0, [0], e));
957
+ return cs(Mt("", null, null, null, [""], e = ls(e), 0, [0], e));
958
958
  }
959
- function Ot(e, t, n, r, i, s, o, l, c) {
959
+ function Mt(e, t, n, r, i, s, o, l, c) {
960
960
  for (var d = 0, u = 0, f = o, p = 0, g = 0, b = 0, y = 1, k = 1, v = 1, C = 0, S = "", j = i, T = s, I = r, A = S; k; )
961
961
  switch (b = C, C = Ae()) {
962
962
  case 40:
963
963
  if (b != 108 && ie(A, f - 1) == 58) {
964
- zt(A += z(da(C), "&", "&\f"), "&\f", lr(d ? l[d - 1] : 0)) != -1 && (v = -1);
964
+ Ht(A += H(da(C), "&", "&\f"), "&\f", lr(d ? l[d - 1] : 0)) != -1 && (v = -1);
965
965
  break;
966
966
  }
967
967
  case 34:
@@ -976,13 +976,13 @@ function Ot(e, t, n, r, i, s, o, l, c) {
976
976
  A += ds(b);
977
977
  break;
978
978
  case 92:
979
- A += hs(Ht() - 1, 7);
979
+ A += hs(zt() - 1, 7);
980
980
  continue;
981
981
  case 47:
982
- switch (Me()) {
982
+ switch (Pe()) {
983
983
  case 42:
984
984
  case 47:
985
- lt(ms(us(Ae(), Ht()), t, n, c), c);
985
+ lt(ms(us(Ae(), zt()), t, n, c), c);
986
986
  break;
987
987
  default:
988
988
  A += "/";
@@ -998,24 +998,24 @@ function Ot(e, t, n, r, i, s, o, l, c) {
998
998
  case 125:
999
999
  k = 0;
1000
1000
  case 59 + u:
1001
- v == -1 && (A = z(A, /\f/g, "")), g > 0 && je(A) - f && lt(g > 32 ? mn(A + ";", r, n, f - 1, c) : mn(z(A, " ", "") + ";", r, n, f - 2, c), c);
1001
+ v == -1 && (A = H(A, /\f/g, "")), g > 0 && je(A) - f && lt(g > 32 ? mn(A + ";", r, n, f - 1, c) : mn(H(A, " ", "") + ";", r, n, f - 2, c), c);
1002
1002
  break;
1003
1003
  case 59:
1004
1004
  A += ";";
1005
1005
  default:
1006
1006
  if (lt(I = pn(A, t, n, d, u, i, l, S, j = [], T = [], f, s), s), C === 123)
1007
1007
  if (u === 0)
1008
- Ot(A, t, I, I, j, s, f, l, T);
1008
+ Mt(A, t, I, I, j, s, f, l, T);
1009
1009
  else
1010
1010
  switch (p === 99 && ie(A, 3) === 110 ? 100 : p) {
1011
1011
  case 100:
1012
1012
  case 108:
1013
1013
  case 109:
1014
1014
  case 115:
1015
- Ot(e, I, I, r && lt(pn(e, I, I, 0, 0, i, l, S, i, j = [], f, T), T), i, T, f, l, r ? j : T);
1015
+ Mt(e, I, I, r && lt(pn(e, I, I, 0, 0, i, l, S, i, j = [], f, T), T), i, T, f, l, r ? j : T);
1016
1016
  break;
1017
1017
  default:
1018
- Ot(A, I, I, I, [""], T, 0, l, T);
1018
+ Mt(A, I, I, I, [""], T, 0, l, T);
1019
1019
  }
1020
1020
  }
1021
1021
  d = u = g = 0, y = v = 1, S = A = "", f = o;
@@ -1029,7 +1029,7 @@ function Ot(e, t, n, r, i, s, o, l, c) {
1029
1029
  else if (C == 125 && y++ == 0 && os() == 125)
1030
1030
  continue;
1031
1031
  }
1032
- switch (A += Pa(C), C * y) {
1032
+ switch (A += Oa(C), C * y) {
1033
1033
  case 38:
1034
1034
  v = u > 0 ? 1 : (A += "\f", -1);
1035
1035
  break;
@@ -1037,7 +1037,7 @@ function Ot(e, t, n, r, i, s, o, l, c) {
1037
1037
  l[d++] = (je(A) - 1) * v, v = 1;
1038
1038
  break;
1039
1039
  case 64:
1040
- Me() === 45 && (A += da(Ae())), p = Me(), u = f = je(S = A += fs(Ht())), C++;
1040
+ Pe() === 45 && (A += da(Ae())), p = Pe(), u = f = je(S = A += fs(zt())), C++;
1041
1041
  break;
1042
1042
  case 45:
1043
1043
  b === 45 && je(A) == 2 && (y = 0);
@@ -1048,14 +1048,14 @@ function Ot(e, t, n, r, i, s, o, l, c) {
1048
1048
  function pn(e, t, n, r, i, s, o, l, c, d, u, f) {
1049
1049
  for (var p = i - 1, g = i === 0 ? s : [""], b = dr(g), y = 0, k = 0, v = 0; y < r; ++y)
1050
1050
  for (var C = 0, S = qe(e, p + 1, p = lr(k = o[y])), j = e; C < b; ++C)
1051
- (j = cr(k > 0 ? g[C] + " " + S : z(S, /&\f/g, g[C]))) && (c[v++] = j);
1051
+ (j = cr(k > 0 ? g[C] + " " + S : H(S, /&\f/g, g[C]))) && (c[v++] = j);
1052
1052
  return Jt(e, t, n, i === 0 ? qt : l, c, d, u, f);
1053
1053
  }
1054
1054
  function ms(e, t, n, r) {
1055
- return Jt(e, t, n, sr, Pa(ss()), qe(e, 2, -2), 0, r);
1055
+ return Jt(e, t, n, sr, Oa(ss()), qe(e, 2, -2), 0, r);
1056
1056
  }
1057
1057
  function mn(e, t, n, r, i) {
1058
- return Jt(e, t, n, Oa, qe(e, 0, r), qe(e, r + 1, -1), r, i);
1058
+ return Jt(e, t, n, Ma, qe(e, 0, r), qe(e, r + 1, -1), r, i);
1059
1059
  }
1060
1060
  function ur(e, t, n) {
1061
1061
  switch (rs(e, t)) {
@@ -1098,11 +1098,11 @@ function ur(e, t, n) {
1098
1098
  case 5936:
1099
1099
  switch (ie(e, t + 11)) {
1100
1100
  case 114:
1101
- return V + e + Q + z(e, /[svh]\w+-[tblr]{2}/, "tb") + e;
1101
+ return V + e + Q + H(e, /[svh]\w+-[tblr]{2}/, "tb") + e;
1102
1102
  case 108:
1103
- return V + e + Q + z(e, /[svh]\w+-[tblr]{2}/, "tb-rl") + e;
1103
+ return V + e + Q + H(e, /[svh]\w+-[tblr]{2}/, "tb-rl") + e;
1104
1104
  case 45:
1105
- return V + e + Q + z(e, /[svh]\w+-[tblr]{2}/, "lr") + e;
1105
+ return V + e + Q + H(e, /[svh]\w+-[tblr]{2}/, "lr") + e;
1106
1106
  }
1107
1107
  case 6828:
1108
1108
  case 4268:
@@ -1111,47 +1111,47 @@ function ur(e, t, n) {
1111
1111
  case 6165:
1112
1112
  return V + e + Q + "flex-" + e + e;
1113
1113
  case 5187:
1114
- return V + e + z(e, /(\w+).+(:[^]+)/, V + "box-$1$2" + Q + "flex-$1$2") + e;
1114
+ return V + e + H(e, /(\w+).+(:[^]+)/, V + "box-$1$2" + Q + "flex-$1$2") + e;
1115
1115
  case 5443:
1116
- return V + e + Q + "flex-item-" + z(e, /flex-|-self/g, "") + (Le(e, /flex-|baseline/) ? "" : Q + "grid-row-" + z(e, /flex-|-self/g, "")) + e;
1116
+ return V + e + Q + "flex-item-" + H(e, /flex-|-self/g, "") + (Le(e, /flex-|baseline/) ? "" : Q + "grid-row-" + H(e, /flex-|-self/g, "")) + e;
1117
1117
  case 4675:
1118
- return V + e + Q + "flex-line-pack" + z(e, /align-content|flex-|-self/g, "") + e;
1118
+ return V + e + Q + "flex-line-pack" + H(e, /align-content|flex-|-self/g, "") + e;
1119
1119
  case 5548:
1120
- return V + e + Q + z(e, "shrink", "negative") + e;
1120
+ return V + e + Q + H(e, "shrink", "negative") + e;
1121
1121
  case 5292:
1122
- return V + e + Q + z(e, "basis", "preferred-size") + e;
1122
+ return V + e + Q + H(e, "basis", "preferred-size") + e;
1123
1123
  case 6060:
1124
- return V + "box-" + z(e, "-grow", "") + V + e + Q + z(e, "grow", "positive") + e;
1124
+ return V + "box-" + H(e, "-grow", "") + V + e + Q + H(e, "grow", "positive") + e;
1125
1125
  case 4554:
1126
- return V + z(e, /([^-])(transform)/g, "$1" + V + "$2") + e;
1126
+ return V + H(e, /([^-])(transform)/g, "$1" + V + "$2") + e;
1127
1127
  case 6187:
1128
- return z(z(z(e, /(zoom-|grab)/, V + "$1"), /(image-set)/, V + "$1"), e, "") + e;
1128
+ return H(H(H(e, /(zoom-|grab)/, V + "$1"), /(image-set)/, V + "$1"), e, "") + e;
1129
1129
  case 5495:
1130
1130
  case 3959:
1131
- return z(e, /(image-set\([^]*)/, V + "$1$`$1");
1131
+ return H(e, /(image-set\([^]*)/, V + "$1$`$1");
1132
1132
  case 4968:
1133
- return z(z(e, /(.+:)(flex-)?(.*)/, V + "box-pack:$3" + Q + "flex-pack:$3"), /s.+-b[^;]+/, "justify") + V + e + e;
1133
+ return H(H(e, /(.+:)(flex-)?(.*)/, V + "box-pack:$3" + Q + "flex-pack:$3"), /s.+-b[^;]+/, "justify") + V + e + e;
1134
1134
  case 4200:
1135
1135
  if (!Le(e, /flex-|baseline/)) return Q + "grid-column-align" + qe(e, t) + e;
1136
1136
  break;
1137
1137
  case 2592:
1138
1138
  case 3360:
1139
- return Q + z(e, "template-", "") + e;
1139
+ return Q + H(e, "template-", "") + e;
1140
1140
  case 4384:
1141
1141
  case 3616:
1142
1142
  return n && n.some(function(r, i) {
1143
1143
  return t = i, Le(r.props, /grid-\w+-end/);
1144
- }) ? ~zt(e + (n = n[t].value), "span", 0) ? e : Q + z(e, "-start", "") + e + Q + "grid-row-span:" + (~zt(n, "span", 0) ? Le(n, /\d+/) : +Le(n, /\d+/) - +Le(e, /\d+/)) + ";" : Q + z(e, "-start", "") + e;
1144
+ }) ? ~Ht(e + (n = n[t].value), "span", 0) ? e : Q + H(e, "-start", "") + e + Q + "grid-row-span:" + (~Ht(n, "span", 0) ? Le(n, /\d+/) : +Le(n, /\d+/) - +Le(e, /\d+/)) + ";" : Q + H(e, "-start", "") + e;
1145
1145
  case 4896:
1146
1146
  case 4128:
1147
1147
  return n && n.some(function(r) {
1148
1148
  return Le(r.props, /grid-\w+-start/);
1149
- }) ? e : Q + z(z(e, "-end", "-span"), "span ", "") + e;
1149
+ }) ? e : Q + H(H(e, "-end", "-span"), "span ", "") + e;
1150
1150
  case 4095:
1151
1151
  case 3583:
1152
1152
  case 4068:
1153
1153
  case 2532:
1154
- return z(e, /(.+)-inline(.+)/, V + "$1$2") + e;
1154
+ return H(e, /(.+)-inline(.+)/, V + "$1$2") + e;
1155
1155
  case 8116:
1156
1156
  case 7059:
1157
1157
  case 5753:
@@ -1170,26 +1170,26 @@ function ur(e, t, n) {
1170
1170
  if (ie(e, t + 4) !== 45)
1171
1171
  break;
1172
1172
  case 102:
1173
- return z(e, /(.+:)(.+)-([^]+)/, "$1" + V + "$2-$3$1" + ct + (ie(e, t + 3) == 108 ? "$3" : "$2-$3")) + e;
1173
+ return H(e, /(.+:)(.+)-([^]+)/, "$1" + V + "$2-$3$1" + ct + (ie(e, t + 3) == 108 ? "$3" : "$2-$3")) + e;
1174
1174
  case 115:
1175
- return ~zt(e, "stretch", 0) ? ur(z(e, "stretch", "fill-available"), t, n) + e : e;
1175
+ return ~Ht(e, "stretch", 0) ? ur(H(e, "stretch", "fill-available"), t, n) + e : e;
1176
1176
  }
1177
1177
  break;
1178
1178
  case 5152:
1179
1179
  case 5920:
1180
- return z(e, /(.+?):(\d+)(\s*\/\s*(span)?\s*(\d+))?(.*)/, function(r, i, s, o, l, c, d) {
1180
+ return H(e, /(.+?):(\d+)(\s*\/\s*(span)?\s*(\d+))?(.*)/, function(r, i, s, o, l, c, d) {
1181
1181
  return Q + i + ":" + s + d + (o ? Q + i + "-span:" + (l ? c : +c - +s) + d : "") + e;
1182
1182
  });
1183
1183
  case 4949:
1184
1184
  if (ie(e, t + 6) === 121)
1185
- return z(e, ":", ":" + V) + e;
1185
+ return H(e, ":", ":" + V) + e;
1186
1186
  break;
1187
1187
  case 6444:
1188
1188
  switch (ie(e, ie(e, 14) === 45 ? 18 : 11)) {
1189
1189
  case 120:
1190
- return z(e, /(.+:)([^;\s!]+)(;|(\s+)?!.+)?/, "$1" + V + (ie(e, 14) === 45 ? "inline-" : "") + "box$3$1" + V + "$2$3$1" + Q + "$2box$3") + e;
1190
+ return H(e, /(.+:)([^;\s!]+)(;|(\s+)?!.+)?/, "$1" + V + (ie(e, 14) === 45 ? "inline-" : "") + "box$3$1" + V + "$2$3$1" + Q + "$2box$3") + e;
1191
1191
  case 100:
1192
- return z(e, ":", ":" + Q) + e;
1192
+ return H(e, ":", ":" + Q) + e;
1193
1193
  }
1194
1194
  break;
1195
1195
  case 5719:
@@ -1197,7 +1197,7 @@ function ur(e, t, n) {
1197
1197
  case 2135:
1198
1198
  case 3927:
1199
1199
  case 2391:
1200
- return z(e, "scroll-", "scroll-snap-") + e;
1200
+ return H(e, "scroll-", "scroll-snap-") + e;
1201
1201
  }
1202
1202
  return e;
1203
1203
  }
@@ -1211,7 +1211,7 @@ function gs(e, t, n, r) {
1211
1211
  case ns:
1212
1212
  if (e.children.length) break;
1213
1213
  case as:
1214
- case Oa:
1214
+ case Ma:
1215
1215
  return e.return = e.return || e.value;
1216
1216
  case sr:
1217
1217
  return "";
@@ -1238,21 +1238,21 @@ function ys(e) {
1238
1238
  function xs(e, t, n, r) {
1239
1239
  if (e.length > -1 && !e.return)
1240
1240
  switch (e.type) {
1241
- case Oa:
1241
+ case Ma:
1242
1242
  e.return = ur(e.value, e.length, n);
1243
1243
  return;
1244
1244
  case or:
1245
- return Rt([De(e, { value: z(e.value, "@", "@" + V) })], r);
1245
+ return Rt([De(e, { value: H(e.value, "@", "@" + V) })], r);
1246
1246
  case qt:
1247
1247
  if (e.length)
1248
1248
  return is(n = e.props, function(i) {
1249
1249
  switch (Le(i, r = /(::plac\w+|:read-\w+)/)) {
1250
1250
  case ":read-only":
1251
1251
  case ":read-write":
1252
- Ye(De(e, { props: [z(i, /:(read-\w+)/, ":" + ct + "$1")] })), Ye(De(e, { props: [i] })), wa(e, { props: fn(n, r) });
1252
+ Ye(De(e, { props: [H(i, /:(read-\w+)/, ":" + ct + "$1")] })), Ye(De(e, { props: [i] })), wa(e, { props: fn(n, r) });
1253
1253
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1254
1254
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1255
- Ye(De(e, { props: [z(i, /:(plac\w+)/, ":" + V + "input-$1")] })), Ye(De(e, { props: [z(i, /:(plac\w+)/, ":" + ct + "$1")] })), Ye(De(e, { props: [z(i, /:(plac\w+)/, Q + "input-$1")] })), Ye(De(e, { props: [i] })), wa(e, { props: fn(n, r) });
1255
+ Ye(De(e, { props: [H(i, /:(plac\w+)/, ":" + V + "input-$1")] })), Ye(De(e, { props: [H(i, /:(plac\w+)/, ":" + ct + "$1")] })), Ye(De(e, { props: [H(i, /:(plac\w+)/, Q + "input-$1")] })), Ye(De(e, { props: [i] })), wa(e, { props: fn(n, r) });
1256
1256
  break;
1257
1257
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1258
1258
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1307
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1311
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1343
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- var ha, mr = 5381, He = function(e, t) {
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1347
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1349
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1352
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1353
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1363
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1364
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+ var Ds = Object.defineProperty, Ns = Object.getOwnPropertyNames, wn = Object.getOwnPropertySymbols, Hs = Object.getOwnPropertyDescriptor, zs = Object.getPrototypeOf, Cn = Object.prototype;
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1367
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1368
1368
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1369
1369
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1370
- var r = Hs(t);
1370
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1371
1371
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1373
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1375
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1376
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1377
1377
  if (!(c in Bs || n && n[c] || o && c in o || s && c in s)) {
1378
- var d = zs(t, c);
1378
+ var d = Hs(t, c);
1379
1379
  try {
1380
1380
  Ds(e, c, d);
1381
1381
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1391
1391
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1392
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1393
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- function Oe(e, t) {
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+ function Me(e, t) {
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1395
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1411
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- var Os = process.env.NODE_ENV !== "production" ? { 1: `Cannot create styled-component for component: %s.
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+ var Ms = process.env.NODE_ENV !== "production" ? { 1: `Cannot create styled-component for component: %s.
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1416
1416
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1417
 
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1453
1453
  `, 17: `CSSStyleSheet could not be found on HTMLStyleElement.
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1454
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1455
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- function Ps() {
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+ function Os() {
1457
1457
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1458
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1459
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1462
1462
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1463
1463
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1464
1464
  for (var t = [], n = 1; n < arguments.length; n++) t[n - 1] = arguments[n];
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- return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error(Ps.apply(void 0, Ge([Os[e]], t, !1)).trim());
1465
+ return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error(Os.apply(void 0, Ge([Ms[e]], t, !1)).trim());
1466
1466
  }
1467
- var Ms = function() {
1467
+ var Ps = function() {
1468
1468
  function e(t) {
1469
1469
  this.groupSizes = new Uint32Array(512), this.length = 512, this.tag = t;
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1470
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1487
1487
  }, e.prototype.getGroup = function(t) {
1488
1488
  var n = "";
1489
1489
  if (t >= this.length || this.groupSizes[t] === 0) return n;
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- for (var r = this.groupSizes[t], i = this.indexOfGroup(t), s = i + r, o = i; o < s; o++) n += "".concat(this.tag.getRule(o)).concat(Ma);
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+ for (var r = this.groupSizes[t], i = this.indexOfGroup(t), s = i + r, o = i; o < s; o++) n += "".concat(this.tag.getRule(o)).concat(Pa);
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1492
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- var t = Mt++;
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+ }(), Fs = 1 << 30, Ot = /* @__PURE__ */ new Map(), Gt = /* @__PURE__ */ new Map(), Pt = 1, wt = function(e) {
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+ var t = Pt++;
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1497
  if (process.env.NODE_ENV !== "production" && ((0 | t) < 0 || t > Fs)) throw tt(16, "".concat(t));
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- return Pt.set(e, t), Gt.set(t, e), t;
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+ return Ot.set(e, t), Gt.set(t, e), t;
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1499
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1500
- Mt = t + 1, Pt.set(e, t), Gt.set(t, e);
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+ Pt = t + 1, Ot.set(e, t), Gt.set(t, e);
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1501
  }, Ws = "style[".concat(Ve, "][").concat(pr, '="').concat(_t, '"]'), Gs = new RegExp("^".concat(Ve, '\\.g(\\d+)\\[id="([\\w\\d-]+)"\\].*?"([^"]*)')), Vs = function(e, t, n) {
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1502
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1503
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- for (var n, r = ((n = t.textContent) !== null && n !== void 0 ? n : "").split(Ma), i = [], s = 0, o = r.length; s < o; s++) {
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+ for (var n, r = ((n = t.textContent) !== null && n !== void 0 ? n : "").split(Pa), i = [], s = 0, o = r.length; s < o; s++) {
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1505
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1506
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1507
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1593
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1594
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1595
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+ }), c += "".concat(b).concat(y, '{content:"').concat(k, '"}').concat(Pa);
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1597
  }, u = 0; u < l; u++) d(u);
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1599
1599
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1611
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- }(this.options), new Ms(t)));
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+ }(this.options), new Ps(t)));
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1615
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1616
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1617
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1655
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1656
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1657
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1721
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1722
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1723
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+ this.rules = t, this.staticRulesId = "", this.isStatic = process.env.NODE_ENV === "production" && (r === void 0 || r.isStatic) && eo(t), this.componentId = n, this.baseHash = ze(to, n), this.baseStyle = r, Ar.registerId(n);
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1725
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1727
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1729
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- var s = ja(Fe(this.rules, t, n, r)), o = Aa(He(this.baseHash, s) >>> 0);
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1731
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1733
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1734
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- i = Oe(i, o), this.staticRulesId = o;
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1736
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1737
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1742
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1744
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1745
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1746
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1749
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1750
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1751
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1773
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1774
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1775
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1789
  return process.env.NODE_ENV !== "production" && ln(we), we;
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1790
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1791
  process.env.NODE_ENV !== "production" && I.warnTooManyClasses && I.warnTooManyClasses(le);
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+ var pe = Me(fe, W);
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1794
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1795
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1797
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1799
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1800
1800
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1811
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1812
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3317
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3318
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3319
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3322
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3336
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3337
3337
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3338
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3340
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3341
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3342
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3343
3343
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3344
3344
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3346
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3347
3347
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3348
3348
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3349
3349
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3350
3350
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3354
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3606
3606
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@@ -3723,7 +3723,7 @@ class Kt extends ta {
3723
3723
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3724
3724
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3725
3725
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3726
- }) : "", H = j && !i.ordinal && i.count === 0, N = H && i[`defaultValue${this.options.pluralSeparator}zero`] || i[`defaultValue${I}`] || i[`defaultValue${A}`] || i.defaultValue;
3726
+ }) : "", z = j && !i.ordinal && i.count === 0, N = z && i[`defaultValue${this.options.pluralSeparator}zero`] || i[`defaultValue${I}`] || i[`defaultValue${A}`] || i.defaultValue;
3727
3727
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3728
3728
  S && !b && T && (F = N);
3729
3729
  const J = Rn(F), fe = Object.prototype.toString.apply(F);
@@ -3781,7 +3781,7 @@ class Kt extends ta {
3781
3781
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3782
3782
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3783
3783
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3784
- H && i[`defaultValue${this.options.pluralSeparator}zero`] && q.indexOf(`${this.options.pluralSeparator}zero`) < 0 && q.push(`${this.options.pluralSeparator}zero`), q.forEach((le) => {
3784
+ z && i[`defaultValue${this.options.pluralSeparator}zero`] && q.indexOf(`${this.options.pluralSeparator}zero`) < 0 && q.push(`${this.options.pluralSeparator}zero`), q.forEach((le) => {
3785
3785
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3786
3786
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3787
3787
  }) : se(re, l, N));
@@ -3853,10 +3853,10 @@ class Kt extends ta {
3853
3853
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3854
3854
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3855
3855
  p && (A = this.pluralResolver.getSuffix(S, n.count, n));
3856
- const H = `${this.options.pluralSeparator}zero`, N = `${this.options.pluralSeparator}ordinal${this.options.pluralSeparator}`;
3857
- if (p && (n.ordinal && A.indexOf(N) === 0 && j.push(u + A.replace(N, this.options.pluralSeparator)), j.push(u + A), g && j.push(u + H)), b) {
3856
+ const z = `${this.options.pluralSeparator}zero`, N = `${this.options.pluralSeparator}ordinal${this.options.pluralSeparator}`;
3857
+ if (p && (n.ordinal && A.indexOf(N) === 0 && j.push(u + A.replace(N, this.options.pluralSeparator)), j.push(u + A), g && j.push(u + z)), b) {
3858
3858
  const F = `${u}${this.options.contextSeparator || "_"}${n.context}`;
3859
- j.push(F), p && (n.ordinal && A.indexOf(N) === 0 && j.push(F + A.replace(N, this.options.pluralSeparator)), j.push(F + A), g && j.push(F + H));
3859
+ j.push(F), p && (n.ordinal && A.indexOf(N) === 0 && j.push(F + A.replace(N, this.options.pluralSeparator)), j.push(F + A), g && j.push(F + z));
3860
3860
  }
3861
3861
  }
3862
3862
  let T;
@@ -4027,7 +4027,7 @@ class Uo {
4027
4027
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4028
4028
  }
4029
4029
  const En = (e, t, n, r = ".", i = !0) => {
4030
- let s = Ho(e, t, n);
4030
+ let s = zo(e, t, n);
4031
4031
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4032
4032
  }, ma = (e) => e.replace(/\$/g, "$$$$");
4033
4033
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@@ -4058,7 +4058,7 @@ class Ko {
4058
4058
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4059
4059
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4060
4060
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4061
- this.escape = n !== void 0 ? n : Po, this.escapeValue = r !== void 0 ? r : !0, this.useRawValueToEscape = i !== void 0 ? i : !1, this.prefix = s ? Ze(s) : o || "{{", this.suffix = l ? Ze(l) : c || "}}", this.formatSeparator = d || ",", this.unescapePrefix = u ? "" : f || "-", this.unescapeSuffix = this.unescapePrefix ? "" : u || "", this.nestingPrefix = p ? Ze(p) : g || Ze("$t("), this.nestingSuffix = b ? Ze(b) : y || Ze(")"), this.nestingOptionsSeparator = k || ",", this.maxReplaces = v || 1e3, this.alwaysFormat = C !== void 0 ? C : !1, this.resetRegExp();
4061
+ this.escape = n !== void 0 ? n : Oo, this.escapeValue = r !== void 0 ? r : !0, this.useRawValueToEscape = i !== void 0 ? i : !1, this.prefix = s ? Ze(s) : o || "{{", this.suffix = l ? Ze(l) : c || "}}", this.formatSeparator = d || ",", this.unescapePrefix = u ? "" : f || "-", this.unescapeSuffix = this.unescapePrefix ? "" : u || "", this.nestingPrefix = p ? Ze(p) : g || Ze("$t("), this.nestingSuffix = b ? Ze(b) : y || Ze(")"), this.nestingOptionsSeparator = k || ",", this.maxReplaces = v || 1e3, this.alwaysFormat = C !== void 0 ? C : !1, this.resetRegExp();
4062
4062
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4063
4063
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4064
4064
  this.options && this.init(this.options);
@@ -4108,7 +4108,7 @@ class Ko {
4108
4108
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4109
4109
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4110
4110
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4111
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4111
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4112
4112
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4113
4113
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4114
4114
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4142
4142
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4143
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4144
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4145
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4145
+ B(s) || (s = Hn(s)), s || (this.logger.warn(`missed to resolve ${i[1]} for nesting ${t}`), s = ""), c.length && (s = c.reduce((u, f) => this.format(u, f, r.lng, {
4146
4146
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4147
4147
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4148
4148
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@@ -4297,7 +4297,7 @@ class Qo extends ta {
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4297
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4298
4298
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4299
4299
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4300
- zo(c.loaded, [s], o), qo(c, t), n && c.errors.push(n), c.pendingCount === 0 && !c.done && (Object.keys(c.loaded).forEach((d) => {
4300
+ Ho(c.loaded, [s], o), qo(c, t), n && c.errors.push(n), c.pendingCount === 0 && !c.done && (Object.keys(c.loaded).forEach((d) => {
4301
4301
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4302
4302
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4303
4303
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@@ -4491,7 +4491,7 @@ class ft extends ta {
4491
4491
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4492
4492
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4493
4493
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4494
- this.store = new Mn(this.options.resources, this.options);
4494
+ this.store = new Pn(this.options.resources, this.options);
4495
4495
  const f = this.services;
4496
4496
  f.logger = Se, f.resourceStore = this.store, f.languageUtils = u, f.pluralResolver = new Uo(u, {
4497
4497
  prepend: this.options.pluralSeparator,
@@ -4676,7 +4676,7 @@ class ft extends ta {
4676
4676
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4677
4677
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4678
4678
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4679
- s.store = new Mn(l, i), s.services.resourceStore = s.store;
4679
+ s.store = new Pn(l, i), s.services.resourceStore = s.store;
4680
4680
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4681
4681
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4682
4682
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@@ -5464,7 +5464,7 @@ const pt = Array(4).fill([
5464
5464
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5465
5465
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5466
5466
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5467
- }, z1 = m.div`
5467
+ }, H1 = m.div`
5468
5468
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5469
5469
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5470
5470
  box-shadow: -4px 0px 6px 0px #11111180;
@@ -5513,7 +5513,7 @@ const pt = Array(4).fill([
5513
5513
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5514
5514
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5515
5515
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5516
- return /* @__PURE__ */ a.jsx(z1, { $cardHeight: n, $cardWidth: t, children: /* @__PURE__ */ a.jsxs(
5516
+ return /* @__PURE__ */ a.jsx(H1, { $cardHeight: n, $cardWidth: t, children: /* @__PURE__ */ a.jsxs(
5517
5517
  "svg",
5518
5518
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5519
5519
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@@ -5530,7 +5530,7 @@ const pt = Array(4).fill([
5530
5530
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5531
5531
  }
5532
5532
  ) });
5533
- }, H1 = m.div`
5533
+ }, z1 = m.div`
5534
5534
  display: flex;
5535
5535
  position: absolute;
5536
5536
  bottom: 8px;
@@ -5564,7 +5564,7 @@ const pt = Array(4).fill([
5564
5564
  @media screen and (min-width: 768px) {
5565
5565
  padding: 5px 5px;
5566
5566
  }
5567
- `, O1 = ({ handleClickRound: e, indexHistory: t }) => /* @__PURE__ */ a.jsxs(H1, { children: [
5567
+ `, M1 = ({ handleClickRound: e, indexHistory: t }) => /* @__PURE__ */ a.jsxs(z1, { children: [
5568
5568
  /* @__PURE__ */ a.jsxs(Xn, { onClick: () => e((t ?? 0) - 1), children: [
5569
5569
  /* @__PURE__ */ a.jsx(Ie, { height: 8, width: 12, position: "left" }),
5570
5570
  "Previous"
@@ -5589,7 +5589,7 @@ const pt = Array(4).fill([
5589
5589
  }
5590
5590
  )
5591
5591
  }
5592
- ), P1 = m.div`
5592
+ ), O1 = m.div`
5593
5593
  display: inline-flex;
5594
5594
  justify-content: center;
5595
5595
  align-items: center;
@@ -5600,10 +5600,10 @@ const pt = Array(4).fill([
5600
5600
  line-height: 16px;
5601
5601
  color: ${({ color: e }) => e};
5602
5602
  }
5603
- `, Xt = ({ color: e, value: t, suit: n }) => /* @__PURE__ */ a.jsxs(P1, { color: e, children: [
5603
+ `, Xt = ({ color: e, value: t, suit: n }) => /* @__PURE__ */ a.jsxs(O1, { color: e, children: [
5604
5604
  /* @__PURE__ */ a.jsx("p", { className: "p", children: t }),
5605
5605
  /* @__PURE__ */ a.jsx("svg", { width: "12", height: "12", viewBox: "0 0 21 26", children: /* @__PURE__ */ a.jsx("g", { clipPath: "url(#clip0_647_1135)", children: /* @__PURE__ */ a.jsx("path", { d: n, fill: e }) }) })
5606
- ] }), M1 = ({
5606
+ ] }), P1 = ({
5607
5607
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5608
5608
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5609
5609
  indexHistory: n,
@@ -5735,7 +5735,7 @@ const pt = Array(4).fill([
5735
5735
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5736
5736
  /* @__PURE__ */ a.jsx(f1, {}),
5737
5737
  /* @__PURE__ */ a.jsx(
5738
- O1,
5738
+ M1,
5739
5739
  {
5740
5740
  handleClickRound: t,
5741
5741
  indexHistory: n
@@ -5761,7 +5761,7 @@ const pt = Array(4).fill([
5761
5761
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5762
5762
  r === 2 && (n(0), c(null), u(null));
5763
5763
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5764
- M1,
5764
+ P1,
5765
5765
  {
5766
5766
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5767
5767
  handleClickRound: f,
@@ -7364,7 +7364,7 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7364
7364
  /* @__PURE__ */ a.jsx("p", { children: n.limitInProps ? e[n.name] : n.limits })
7365
7365
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7366
7366
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7367
- }, za = ({
7367
+ }, Ha = ({
7368
7368
  activeAction: e,
7369
7369
  messages: t,
7370
7370
  onSendMessage: n,
@@ -7390,12 +7390,12 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7390
7390
  handleStreamQualityChange: T,
7391
7391
  streamQuality: I,
7392
7392
  nickNameChange: A,
7393
- nickName: H,
7393
+ nickName: z,
7394
7394
  errorCode: N,
7395
7395
  playerId: F
7396
7396
  }) => {
7397
7397
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7398
- case O.Message:
7398
+ case M.Message:
7399
7399
  return /* @__PURE__ */ a.jsx(
7400
7400
  yl,
7401
7401
  {
@@ -7404,7 +7404,7 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7404
7404
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7405
7405
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7406
7406
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7407
- case O.Settings:
7407
+ case M.Settings:
7408
7408
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7409
7409
  Sl,
7410
7410
  {
@@ -7415,11 +7415,11 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7415
7415
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7416
7416
  streamQuality: I,
7417
7417
  nickNameChange: A,
7418
- nickName: H,
7418
+ nickName: z,
7419
7419
  errorCode: N
7420
7420
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7421
7421
  );
7422
- case O.History:
7422
+ case M.History:
7423
7423
  return /* @__PURE__ */ a.jsx(
7424
7424
  F1,
7425
7425
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@@ -7430,7 +7430,7 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7430
7430
  isMobile: l
7431
7431
  }
7432
7432
  );
7433
- case O.Tip:
7433
+ case M.Tip:
7434
7434
  return /* @__PURE__ */ a.jsx(
7435
7435
  G1,
7436
7436
  {
@@ -7441,11 +7441,11 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7441
7441
  currencyId: j
7442
7442
  }
7443
7443
  );
7444
- case O.Tournament:
7444
+ case M.Tournament:
7445
7445
  return /* @__PURE__ */ a.jsx(Yr, { tournamentData: b, playerId: F });
7446
- case O.Info:
7446
+ case M.Info:
7447
7447
  return /* @__PURE__ */ a.jsx(ll, {});
7448
- case O.Support:
7448
+ case M.Support:
7449
7449
  return /* @__PURE__ */ a.jsx(
7450
7450
  fl,
7451
7451
  {
@@ -7454,7 +7454,7 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7454
7454
  messages: i
7455
7455
  }
7456
7456
  );
7457
- case O.Limit:
7457
+ case M.Limit:
7458
7458
  return /* @__PURE__ */ a.jsx(Qr, { ...S });
7459
7459
  default:
7460
7460
  return /* @__PURE__ */ a.jsx(a.Fragment, {});
@@ -7611,14 +7611,14 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7611
7611
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7612
7612
  ` : "color: #ffffffcc"};
7613
7613
  }
7614
- `, zl = m.div`
7614
+ `, Hl = m.div`
7615
7615
  max-width: 100%;
7616
7616
  max-height: 100%;
7617
7617
  padding: 12px;
7618
7618
  gap: 8px;
7619
7619
  display: flex;
7620
7620
  flex-direction: column;
7621
- `, Hl = m.div`
7621
+ `, zl = m.div`
7622
7622
  max-width: 100%;
7623
7623
  max-height: 100%;
7624
7624
  gap: 8px;
@@ -7650,7 +7650,7 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7650
7650
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7651
7651
  color: #ffffffcc;
7652
7652
  }
7653
- `, Ol = m.div`
7653
+ `, Ml = m.div`
7654
7654
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7655
7655
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7656
7656
  background: transparent;
@@ -7682,35 +7682,35 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
7682
7682
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7683
7683
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7684
7684
  handleStreamQualityChange: A,
7685
- streamQuality: H,
7685
+ streamQuality: z,
7686
7686
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7687
7687
  nickName: F,
7688
7688
  dealerName: J,
7689
7689
  errorCode: fe
7690
7690
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7691
- const [W, K] = E(0), [ne, $] = E(null), [ee, re] = E(!1), { t: D } = U(), [se, Y] = E(0), q = () => $(null), le = Io(ne, g, W === 1), pe = (P) => {
7692
- if (P === O.VolumeOn) {
7691
+ const [W, K] = E(0), [ne, $] = E(null), [ee, re] = E(!1), { t: D } = U(), [se, Y] = E(0), q = () => $(null), le = Io(ne, g, W === 1), pe = (O) => {
7692
+ if (O === M.VolumeOn) {
7693
7693
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7694
7694
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7695
- } else P !== O.closeMenu && $(P);
7695
+ } else O !== M.closeMenu && $(O);
7696
7696
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7697
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7697
+ }, ye = W === 1 ? { headerClick: () => K(2) } : {}, xe = (O) => [
7698
7698
  {
7699
7699
  name: "Settings",
7700
- buttonType: O.Settings,
7701
- icon: Mr()
7700
+ buttonType: M.Settings,
7701
+ icon: Pr()
7702
7702
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7703
7703
  {
7704
- buttonType: O.VolumeOn,
7705
- icon: P === 0 ? Jr() : Ua()
7704
+ buttonType: M.VolumeOn,
7705
+ icon: O === 0 ? Jr() : Ua()
7706
7706
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7707
7707
  {
7708
- buttonType: O.closeMenu,
7708
+ buttonType: M.closeMenu,
7709
7709
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7710
7710
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7711
7711
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7712
7712
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7713
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7713
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7714
7714
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7715
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7716
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@@ -7718,9 +7718,9 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
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7718
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7719
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7720
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7721
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7722
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7723
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7724
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7725
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7726
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7742
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7743
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7744
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7747
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7748
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7750
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7751
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7752
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7757
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7759
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7763
7763
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7764
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  /* @__PURE__ */ a.jsxs(Dl, { children: [
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- onClick: () => pe(P.buttonType),
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- children: P.icon
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7782
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7789
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7801
7801
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7803
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7804
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7806
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- /* @__PURE__ */ a.jsx("p", { className: "p", children: D(P.name) })
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7809
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  Qn,
7816
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7817
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7818
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- P.icon,
7821
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7820
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7821
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7829
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7831
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7890
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7892
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7894
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@@ -7900,7 +7900,7 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
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7904
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  nickNameChange: T,
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8167
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8174
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8176
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8178
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8180
8180
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8181
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8182
8182
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8183
8183
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8184
8184
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8188
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8189
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  buttonInfo: D == null ? void 0 : D.name,
@@ -8199,9 +8199,9 @@ const jl = ["Min", "Low", "Med", "High", "Auto"], Sl = ({
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9436
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9694
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9695
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10479
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10485
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10549
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10551
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10552
- zc,
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@@ -10589,7 +10589,7 @@ const T2 = {
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  /* @__PURE__ */ a.jsx("p", { className: "text-button", children: "Deal Now" })
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10592
+ }, zc = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAA4AAAAQCAYAAAAmlE46AAAACXBIWXMAAAsTAAALEwEAmpwYAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAJCSURBVHgBjVI9bxNBEJ3Z3du9s0MSylROCgokJJKGDmEjIUGFKZAoCRJ1SIdEQfwHSGoUidDRIEFNEbugoSGhoERG9P4S9t3e7t4wZ8dgFCFx0t7uad+7N/PeICw8P15fe65NZT2OKxBXqqB5B71KoC6MIF56hVeens6xWL6+Hl6uJVi9p41+ESdMiqtg4gpKUwWIVpm8zEgxANurw6T3HRtHA/xycGnfGL1j4iomTDJJQkzEiNVESdDLpSKAHyPkfSiy4SCd2IaQQjQLjzeNNkcqUqSURqkUCGkIhAEQMQIVACHj2sJG8LZL4JqKQSijGES5S41KRSCVBpBMkCVRsdoEwU0A8gyC9/3C51yN1mS0XFFRBGeLUGqakmQMrEYQUpoq6pycy9F7T0JJfaJ18iRSUa1UE7xAJjgrk88hZcUMqbCUjdJ6CH4zL/IOXyW73NuAS75R9oZCz0ilIoVZbz4F7xz64PaLUOyt3W+3cZ5L+uFBncs+FqWL0QqCXiLIf06dJDska7NOcvttY44X80Ny601biLh11hv9dtKzIcENWX17cVjE4gdef7nHxEeA6pTLQw6tTyHveJlvJXfedeF/Hvq0e0wfHz/81z3+Bf7c2gHUTSjGNch6q4UdorWTrh2nJ9koa61tt7tzrPpDenaX/3MwddKlZX8UOOjg3FV2c9NJW2fYxvkeC1Xn3njnsHmRt8BBo3ce2RwqvF//drhVO6fIyb9nJy+Cy3kULbrgODtPLgSeFMejFmg0puEc/gvfFxOz+2y5IwAAAABJRU5ErkJggg==", Mc = `
10593
10593
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10594
10594
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10595
10595
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@@ -10598,7 +10598,7 @@ const T2 = {
10598
10598
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10599
10599
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10600
10600
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10601
- `, Pc = m.div`
10601
+ `, Oc = m.div`
10602
10602
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10603
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10604
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@@ -10608,7 +10608,7 @@ const T2 = {
10608
10608
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10609
10609
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10610
10610
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10611
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10611
+ background: ${Mc};
10612
10612
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10613
10613
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10614
10614
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@@ -10632,7 +10632,7 @@ const T2 = {
10632
10632
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10633
10633
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10634
10634
  }
10635
- `, Mc = m.div`
10635
+ `, Pc = m.div`
10636
10636
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10637
10637
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10638
10638
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@@ -10666,8 +10666,8 @@ const T2 = {
10666
10666
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10667
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10668
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10669
+ /* @__PURE__ */ a.jsx(Oc, { onClick: l, children: /* @__PURE__ */ a.jsxs(Pc, { children: [
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10671
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@@ -10693,7 +10693,7 @@ const T2 = {
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10694
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10695
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- }, Ha = {
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10697
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10698
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10699
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@@ -10710,11 +10710,11 @@ const T2 = {
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10710
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10711
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10712
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10713
+ return r !== "1" && r !== "0" && za.remove(e), r === "1" ? !0 : r === "0" ? !1 : t;
10714
10714
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10715
10715
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10716
10716
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10717
- const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "Balance", Kc = "SETTINGS", Yc = "Tournament", Zc = "Message", Xc = "Support", qc = "Tip", Qc = "History", Jc = "Help", $c = "Amount", _c = "Game", e0 = "Round", t0 = "Bet", a0 = "Win", n0 = "Cards", r0 = "SEAT", i0 = "Seat", s0 = "repeat", o0 = "deal", l0 = "Undo", c0 = "Double", d0 = "Hit", h0 = "Stand", u0 = "Stand All", f0 = "21+3", p0 = "Lobby", m0 = "round", g0 = "Congratulations!", b0 = "Surrender", y0 = "Skip", x0 = "Insure", w0 = "day", C0 = "hour", k0 = "min", v0 = "sec", A0 = "Cancel", j0 = "save", S0 = "Hand", I0 = "Payout", L0 = "PP", B0 = "Lost", T0 = "Flush", D0 = "Save", N0 = "Straight", z0 = "Close", H0 = "left", O0 = "FullScreen", P0 = "Info", M0 = "Place", F0 = "Score", R0 = "Nickname", W0 = "Period", G0 = "Language", V0 = {
10717
+ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "Balance", Kc = "SETTINGS", Yc = "Tournament", Zc = "Message", Xc = "Support", qc = "Tip", Qc = "History", Jc = "Help", $c = "Amount", _c = "Game", e0 = "Round", t0 = "Bet", a0 = "Win", n0 = "Cards", r0 = "SEAT", i0 = "Seat", s0 = "repeat", o0 = "deal", l0 = "Undo", c0 = "Double", d0 = "Hit", h0 = "Stand", u0 = "Stand All", f0 = "21+3", p0 = "Lobby", m0 = "round", g0 = "Congratulations!", b0 = "Surrender", y0 = "Skip", x0 = "Insure", w0 = "day", C0 = "hour", k0 = "min", v0 = "sec", A0 = "Cancel", j0 = "save", S0 = "Hand", I0 = "Payout", L0 = "PP", B0 = "Lost", T0 = "Flush", D0 = "Save", N0 = "Straight", H0 = "Close", z0 = "left", M0 = "FullScreen", O0 = "Info", P0 = "Place", F0 = "Score", R0 = "Nickname", W0 = "Period", G0 = "Language", V0 = {
10718
10718
  Prizes: "Prizes",
10719
10719
  Leaderboard: "Leaderboard",
10720
10720
  Rules: "Rules"
@@ -10812,13 +10812,13 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
10812
10812
  "Please set your nickname": "Please set your nickname",
10813
10813
  Straight: N0,
10814
10814
  "Ends in": "Ends in",
10815
- Close: z0,
10815
+ Close: H0,
10816
10816
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10817
10817
  "Wager to": "Wager to",
10818
- left: H0,
10819
- FullScreen: O0,
10820
- Info: P0,
10821
- Place: M0,
10818
+ left: z0,
10819
+ FullScreen: M0,
10820
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10821
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10822
10822
  Score: F0,
10823
10823
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10824
10824
  Period: W0,
@@ -11031,7 +11031,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11031
11031
  "Bet Is Not Accepted": "Bet Is Not Accepted",
11032
11032
  "Something went wrong": "Something went wrong",
11033
11033
  "Unknown error": "Unknown error"
11034
- }, ld = "Ձեր խաղադրույքները վերադարձվել են", cd = "Սահմանաչափումներ", dd = "Դիլեր", hd = "Հաշվեկշիռ", ud = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", fd = "Մրցաշար", pd = "Հաղորդագրություն", md = "Աջակցություն", gd = "Թեյավճար", bd = "Օգնություն", yd = "Գումար", xd = "Խաղի պատմությունը", wd = "Խաղ", Cd = "Համար", kd = "Դրույք", vd = "Շահում", Ad = "Քարտեր", jd = "Բոքս", Sd = "Բոքս", Id = "կրկնել", Ld = "Բաշխել", Bd = "Չեղարկել", Td = "Կրկնակի", Dd = "Վերցնել", Nd = "Կանգ", zd = "Կանգ ընդհանուր", Hd = "21+3", Od = "Լոբի", Pd = "փուլ", Md = "Շնորհավոր", Fd = "Հանձնվել", Rd = "անցնել", Wd = "Ապահովագրել", Gd = "օր", Vd = "ժամ", Ed = "րոպե", Ud = "վարկյան", Kd = "Պահպանել", Yd = "Չեղարկել", Zd = "Ձեռք", Xd = "Վճարումներ", qd = "Կ. զույգ", Qd = "Կորուստ", Jd = "Սթրեյթ", $d = "Ֆլեշ", _d = "Պահպանել", eh = "Փակել", th = "մնացորդ", ah = "Ամբողջ էկրան", nh = "Տեղեկություն", rh = "Տեղ", ih = "Հաշիվ", sh = "Նիկնեյմ", oh = "Պարբերություն", lh = "Լեզու", ch = {
11034
+ }, ld = "Ձեր խաղադրույքները վերադարձվել են", cd = "Սահմանաչափումներ", dd = "Դիլեր", hd = "Հաշվեկշիռ", ud = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", fd = "Մրցաշար", pd = "Հաղորդագրություն", md = "Աջակցություն", gd = "Թեյավճար", bd = "Օգնություն", yd = "Գումար", xd = "Խաղի պատմությունը", wd = "Խաղ", Cd = "Համար", kd = "Դրույք", vd = "Շահում", Ad = "Քարտեր", jd = "Բոքս", Sd = "Բոքս", Id = "կրկնել", Ld = "Բաշխել", Bd = "Չեղարկել", Td = "Կրկնակի", Dd = "Վերցնել", Nd = "Կանգ", Hd = "Կանգ ընդհանուր", zd = "21+3", Md = "Լոբի", Od = "փուլ", Pd = "Շնորհավոր", Fd = "Հանձնվել", Rd = "անցնել", Wd = "Ապահովագրել", Gd = "օր", Vd = "ժամ", Ed = "րոպե", Ud = "վարկյան", Kd = "Պահպանել", Yd = "Չեղարկել", Zd = "Ձեռք", Xd = "Վճարումներ", qd = "Կ. զույգ", Qd = "Կորուստ", Jd = "Սթրեյթ", $d = "Ֆլեշ", _d = "Պահպանել", eh = "Փակել", th = "մնացորդ", ah = "Ամբողջ էկրան", nh = "Տեղեկություն", rh = "Տեղ", ih = "Հաշիվ", sh = "Նիկնեյմ", oh = "Պարբերություն", lh = "Լեզու", ch = {
11035
11035
  Prizes: "Պարգևներ",
11036
11036
  Leaderboard: "Լիդերների ցուցակ",
11037
11037
  Rules: "Կանոններ"
@@ -11085,13 +11085,13 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11085
11085
  Hit: Dd,
11086
11086
  Stand: Nd,
11087
11087
  "Stand All": "Կանգ ընդհանուր",
11088
- StandAll: zd,
11089
- TwentyOnePlusThree: Hd,
11088
+ StandAll: Hd,
11089
+ TwentyOnePlusThree: zd,
11090
11090
  "We lost connection for a moment": "Մենք մի պահ կորցրեցինք կապը",
11091
11091
  "This page will close automatically when you're reconnected.": "Այս էջը ավտոմատ կերպով կփակվի, երբ դուք վերամիավորվեք:",
11092
- Lobby: Od,
11093
- round: Pd,
11094
- Congratulations: Md,
11092
+ Lobby: Md,
11093
+ round: Od,
11094
+ Congratulations: Pd,
11095
11095
  Surrender: Fd,
11096
11096
  "Back to Lobby": "Լոբի վերադառնալ",
11097
11097
  "Stay in the Game": "Խաղում մնալ",
@@ -11348,11 +11348,11 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11348
11348
  "Bet Is Not Accepted": "Խաղադրույքը չի ընդունվել",
11349
11349
  "Something went wrong": "Ընդհանուր սխալ",
11350
11350
  "Unknown error": "Չճանաչված սխալ"
11351
- }, Bh = "Ваши ставки были возвращены", Th = "Лимиты", Dh = "Дилер", Nh = "Баланс", zh = "НАСТРОЙКИ", Hh = "Турнир", Oh = "Сообщение", Ph = "Поддержка", Mh = "Чаевые", Fh = "Помощь", Rh = "Сумма", Wh = "История", Gh = "Игра", Vh = "Раунд", Eh = "Ставка", Uh = "Выигрыш", Kh = "Карты", Yh = "МЕСТО", Zh = "Место", Xh = "Повторить", qh = "Раздать карты", Qh = "Отменить", Jh = "Удвоить", $h = "Еще", _h = "Хватит", e3 = "Хватит все", t3 = "21+3", a3 = "Лобби", n3 = "раунд", r3 = "Поздравляем!", i3 = "Сдаться", s3 = "Пропустить", o3 = "Страховать", l3 = "день", c3 = "час", d3 = "минут", h3 = "секунд", u3 = "Отменить", f3 = "сохранить", p3 = "Рука", m3 = "Выплата", g3 = "И. пара", b3 = "Проигрыш", y3 = "Флеш", x3 = "Сохранить", w3 = "Стрит", C3 = "Закрыть", k3 = "остаток", v3 = "Полный экран", A3 = "Помощь", j3 = "Место", S3 = "Счет", I3 = "Никнейм", L3 = "Период", B3 = "Язык", T3 = {
11351
+ }, Bh = "Ваши ставки были возвращены", Th = "Лимиты", Dh = "Дилер", Nh = "Баланс", Hh = "НАСТРОЙКИ", zh = "Турнир", Mh = "Сообщение", Oh = "Поддержка", Ph = "Чаевые", Fh = "Помощь", Rh = "Сумма", Wh = "История", Gh = "Игра", Vh = "Раунд", Eh = "Ставка", Uh = "Выигрыш", Kh = "Карты", Yh = "МЕСТО", Zh = "Место", Xh = "Повторить", qh = "Раздать карты", Qh = "Отменить", Jh = "Удвоить", $h = "Еще", _h = "Хватит", e3 = "Хватит все", t3 = "21+3", a3 = "Лобби", n3 = "раунд", r3 = "Поздравляем!", i3 = "Сдаться", s3 = "Пропустить", o3 = "Страховать", l3 = "день", c3 = "час", d3 = "минут", h3 = "секунд", u3 = "Отменить", f3 = "сохранить", p3 = "Рука", m3 = "Выплата", g3 = "И. пара", b3 = "Проигрыш", y3 = "Флеш", x3 = "Сохранить", w3 = "Стрит", C3 = "Закрыть", k3 = "остаток", v3 = "Полный экран", A3 = "Помощь", j3 = "Место", S3 = "Счет", I3 = "Никнейм", L3 = "Период", B3 = "Язык", T3 = {
11352
11352
  Prizes: "Призы",
11353
11353
  Leaderboard: "Таблица лидеров",
11354
11354
  Rules: "Правила"
11355
- }, D3 = "Минимум", N3 = "Низкий", z3 = "Средний", H3 = "Высокий", O3 = "Авто", P3 = "Изменить", M3 = "Важно", F3 = "Примечания", R3 = "ЛОББИ", W3 = "Блэкджек", G3 = "Страховка", V3 = "поделить", E3 = "Результаты", U3 = "Выплаты", K3 = "Автовоспроизведение", Y3 = "Чат", Z3 = "Звук", X3 = "Настройки", q3 = "Перетасовка", Q3 = {
11355
+ }, D3 = "Минимум", N3 = "Низкий", H3 = "Средний", z3 = "Высокий", M3 = "Авто", O3 = "Изменить", P3 = "Важно", F3 = "Примечания", R3 = "ЛОББИ", W3 = "Блэкджек", G3 = "Страховка", V3 = "поделить", E3 = "Результаты", U3 = "Выплаты", K3 = "Автовоспроизведение", Y3 = "Чат", Z3 = "Звук", X3 = "Настройки", q3 = "Перетасовка", Q3 = {
11356
11356
  "canceled round": "Раунд отменен",
11357
11357
  refunded: Bh,
11358
11358
  "Round Id": "Раунд номер",
@@ -11360,7 +11360,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11360
11360
  Dealer: Dh,
11361
11361
  "Total Bet": "Всего ставок",
11362
11362
  Balance: Nh,
11363
- SETTINGS: zh,
11363
+ SETTINGS: Hh,
11364
11364
  "Video Quality": "Качество видео",
11365
11365
  "Game Sounds": "Звуки игры",
11366
11366
  "Dealer Voice": "Голос дилера",
@@ -11369,10 +11369,10 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11369
11369
  "Make your descision": "Принять решение",
11370
11370
  "Please, Place Your Bets": "Пожалуйста, сделайте ваши ставки",
11371
11371
  "Back To Lobby": "Назад в лобби",
11372
- Tournament: Hh,
11373
- Message: Oh,
11374
- Support: Ph,
11375
- Tip: Mh,
11372
+ Tournament: zh,
11373
+ Message: Mh,
11374
+ Support: Oh,
11375
+ Tip: Ph,
11376
11376
  "Send Tip": "Отправить Чаевые",
11377
11377
  Help: Fh,
11378
11378
  "Click to chat": "Нажмите, чтобы пообщаться",
@@ -11461,10 +11461,10 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11461
11461
  "Tournament ends in": "Турнир заканчивается через",
11462
11462
  Min: D3,
11463
11463
  Low: N3,
11464
- Med: z3,
11465
- High: H3,
11466
- Auto: O3,
11467
- Change: P3,
11464
+ Med: H3,
11465
+ High: z3,
11466
+ Auto: M3,
11467
+ Change: O3,
11468
11468
  "Change Nickname": "Изменить никнейм",
11469
11469
  "Enter new nickname": "Введите новый никнейм",
11470
11470
  "Music Volume": "Громкость музыки",
@@ -11530,7 +11530,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11530
11530
  "1. Select a chip with the desired value.": "1. Выберите фишку нужного номинала.",
11531
11531
  "2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. Нажмите на область ставок. Каждое нажатие увеличивает ставку на номинал фишки, пока не достигнет максимума.",
11532
11532
  "3. Notifications appear when the maximum is reached.": "3. Уведомления появляются при достижении максимума.",
11533
- Important: M3,
11533
+ Important: P3,
11534
11534
  "Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "не сворачивайте браузер и не переключайтесь между вкладками во время работы таймера и размещения ставок. Кнопки:",
11535
11535
  "* Double 2x: Doubles all bets.": "* Удвоить 2x: Удваивает все ставки.",
11536
11536
  "* Repeat: Repeats previous round bets.": "* Повторить: Повторяет ставки предыдущего раунда.",
@@ -11666,19 +11666,19 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11666
11666
  "Bet Is Not Accepted": "Ставка не принимается",
11667
11667
  "Something went wrong": "Что-то пошло не так",
11668
11668
  "Unknown error": "Неизвестная ошибка"
11669
- }, J3 = "Bahisleriniz iade edildi", $3 = "Limitler", _3 = "Krupiyer", eu = "Bakiye", tu = "AYARLAR", au = "Müsabaka", nu = "Mesaj", ru = "Destek", iu = "Bahşiş", su = "Yardım", ou = "Miktar", lu = "Geçmiş", cu = "Oyun", du = "Raund", hu = "Bahis", uu = "Kazan", fu = "Kartlar", pu = "KOLTUK", mu = "Koltuk", gu = "tekrar", bu = "Kart dağıt", yu = "geri al", xu = "Çiftleme", wu = "Kart çek", Cu = "Dur", ku = "Tümünü Dur", vu = "21+3", Au = "Lobi", ju = "tur", Su = "Tebrikler", Iu = "Teslim ol", Lu = "Geç", Bu = "Apsolut", Tu = "gün", Du = "saat", Nu = "dakika", zu = "saniye", Hu = "İptal", Ou = "kaydet", Pu = "El", Mu = "Ödeme", Fu = "M. Çift", Ru = "Kayıp", Wu = "Flush", Gu = "Kaydet", Vu = "strit", Eu = "Kapat", Uu = "kalan", Ku = "Tam Ekran", Yu = "Bilgi", Zu = "Yer", Xu = "Skor", qu = "Takma Ad", Qu = "Dönem", Ju = "Dil", $u = {
11669
+ }, J3 = "Bahisleriniz iade edildi", $3 = "Limitler", _3 = "Krupiyer", e5 = "Bakiye", t5 = "AYARLAR", a5 = "Müsabaka", n5 = "Mesaj", r5 = "Destek", i5 = "Bahşiş", s5 = "Yardım", o5 = "Miktar", l5 = "Geçmiş", c5 = "Oyun", d5 = "Raund", h5 = "Bahis", u5 = "Kazan", f5 = "Kartlar", p5 = "KOLTUK", m5 = "Koltuk", g5 = "tekrar", b5 = "Kart dağıt", y5 = "geri al", x5 = "Çiftleme", w5 = "Kart çek", C5 = "Dur", k5 = "Tümünü Dur", v5 = "21+3", A5 = "Lobi", j5 = "tur", S5 = "Tebrikler", I5 = "Teslim ol", L5 = "Geç", B5 = "Apsolut", T5 = "gün", D5 = "saat", N5 = "dakika", H5 = "saniye", z5 = "İptal", M5 = "kaydet", O5 = "El", P5 = "Ödeme", F5 = "M. Çift", R5 = "Kayıp", W5 = "Flush", G5 = "Kaydet", V5 = "strit", E5 = "Kapat", U5 = "kalan", K5 = "Tam Ekran", Y5 = "Bilgi", Z5 = "Yer", X5 = "Skor", q5 = "Takma Ad", Q5 = "Dönem", J5 = "Dil", $5 = {
11670
11670
  Prizes: "Pargalar",
11671
11671
  Leaderboard: "Lider Tablosu",
11672
11672
  Rules: "Kurallar"
11673
- }, _u = "Minimum", e5 = "Düşük", t5 = "Orta", a5 = "Yüksek", n5 = "Otomatik", r5 = "Değiştir", i5 = "Önemli", s5 = "Notlar", o5 = "Blackjack", l5 = "Sigorta", c5 = "Split", d5 = "Sonuçlar", h5 = "Ödemeler", u5 = "Otomatik oynatma", f5 = "Sohbet", p5 = "Ses", m5 = "Ayarlar", g5 = "Karıştırma", b5 = {
11673
+ }, _5 = "Minimum", eu = "Düşük", tu = "Orta", au = "Yüksek", nu = "Otomatik", ru = "Değiştir", iu = "Önemli", su = "Notlar", ou = "Blackjack", lu = "Sigorta", cu = "Split", du = "Sonuçlar", hu = "Ödemeler", uu = "Otomatik oynatma", fu = "Sohbet", pu = "Ses", mu = "Ayarlar", gu = "Karıştırma", bu = {
11674
11674
  "canceled round": "İptal edilen tur",
11675
11675
  refunded: J3,
11676
11676
  "Round Id": "Tur id",
11677
11677
  Limits: $3,
11678
11678
  Dealer: _3,
11679
11679
  "Total Bet": "Bahisleri Toplam",
11680
- Balance: eu,
11681
- SETTINGS: tu,
11680
+ Balance: e5,
11681
+ SETTINGS: t5,
11682
11682
  "Video Quality": "Video Kalitesi",
11683
11683
  "Game Sounds": "Oyun Sesleri",
11684
11684
  "Dealer Voice": "Bayi Sesi",
@@ -11687,70 +11687,70 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11687
11687
  "Make your descision": "Kararınızı verin",
11688
11688
  "Please, Place Your Bets": "Lütfen Bahislerinizi Yapın",
11689
11689
  "Back To Lobby": "Lobiye Dön",
11690
- Tournament: au,
11691
- Message: nu,
11692
- Support: ru,
11693
- Tip: iu,
11690
+ Tournament: a5,
11691
+ Message: n5,
11692
+ Support: r5,
11693
+ Tip: i5,
11694
11694
  "Send Tip": "Bahşiş Gönder",
11695
- Help: su,
11695
+ Help: s5,
11696
11696
  "Click to chat": "Sohbet etmek için tıklayın",
11697
11697
  "Golden Chip Tournament": "Altın Çip Müsabakası",
11698
11698
  "Limits & Payouts": "Limitler & Ödemeler",
11699
- Amount: ou,
11699
+ Amount: o5,
11700
11700
  "Cards & Score": "Kartlar & Skor",
11701
11701
  "Deal Now": "Şimdi Dağıt",
11702
- History: lu,
11702
+ History: l5,
11703
11703
  Date: "Tarih",
11704
- Game: cu,
11704
+ Game: c5,
11705
11705
  "Game Name": "Oyun Adı",
11706
- Round: du,
11706
+ Round: d5,
11707
11707
  "Bet Type": "Bahis Türü",
11708
- Bet: hu,
11708
+ Bet: h5,
11709
11709
  "Win/Lose": "Kazanç/Kayıp",
11710
- Win: uu,
11711
- Cards: fu,
11710
+ Win: u5,
11711
+ Cards: f5,
11712
11712
  "Dealer Cards": "Krupiyer Kartları",
11713
11713
  "Your Seats": "Koltukların",
11714
- SEAT: pu,
11715
- Seat: mu,
11716
- repeat: gu,
11717
- deal: bu,
11718
- Undo: yu,
11719
- Double: xu,
11720
- Hit: wu,
11721
- Stand: Cu,
11714
+ SEAT: p5,
11715
+ Seat: m5,
11716
+ repeat: g5,
11717
+ deal: b5,
11718
+ Undo: y5,
11719
+ Double: x5,
11720
+ Hit: w5,
11721
+ Stand: C5,
11722
11722
  "Stand All": "Tümünü Dur",
11723
- StandAll: ku,
11724
- TwentyOnePlusThree: vu,
11723
+ StandAll: k5,
11724
+ TwentyOnePlusThree: v5,
11725
11725
  "We lost connection for a moment": "Bir an için bağlantımız kesildi",
11726
11726
  "This page will close automatically when you're reconnected.": "Bu sayfa otomatik olarak kapanacaktır, yeniden bağlandığınızda.",
11727
- Lobby: Au,
11728
- round: ju,
11729
- Congratulations: Su,
11730
- Surrender: Iu,
11727
+ Lobby: A5,
11728
+ round: j5,
11729
+ Congratulations: S5,
11730
+ Surrender: I5,
11731
11731
  "Back to Lobby": "Lobiye Dön",
11732
11732
  "Stay in the Game": "Oyunda Kal",
11733
11733
  Error: "Hata",
11734
- Skip: Lu,
11735
- Insure: Bu,
11736
- day: Tu,
11737
- hour: Du,
11738
- min: Nu,
11739
- sec: zu,
11734
+ Skip: L5,
11735
+ Insure: B5,
11736
+ day: T5,
11737
+ hour: D5,
11738
+ min: N5,
11739
+ sec: H5,
11740
11740
  "Still with us, Player?": "Hala bizimle misin, Oyuncu?",
11741
11741
  "We haven’t seen any moves from you. Want to keep playing?": "Sizden hiçbir hamle görmedik. Oynamaya devam etmek ister misiniz?",
11742
- Cancel: Hu,
11742
+ Cancel: z5,
11743
11743
  "Claim Now": "Şimdi Talep Et",
11744
- save: Ou,
11744
+ save: M5,
11745
11745
  "You Win": "Kazandın",
11746
- Hand: Pu,
11747
- Payout: Mu,
11746
+ Hand: O5,
11747
+ Payout: P5,
11748
11748
  "Perfect Pair": "Mükemmel Çift",
11749
- PerfectPairs: Fu,
11749
+ PerfectPairs: F5,
11750
11750
  "Winning Hand": "Kazanan El",
11751
11751
  "Color Pair": "Renk Çifti",
11752
11752
  "Mix Pair": "Karışık Çift",
11753
- Lost: Ru,
11753
+ Lost: R5,
11754
11754
  "Bet Amount": "Bahis Miktarı",
11755
11755
  "Win Amount": "Kazanılan Miktar",
11756
11756
  "Colourful Pair": "Renkli Çift",
@@ -11758,31 +11758,31 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11758
11758
  "Suited Trips": "Uygun Üçlü",
11759
11759
  "Straight Flush": "strit Flush",
11760
11760
  "Three of a Kind": "Üçlü",
11761
- Flush: Wu,
11761
+ Flush: W5,
11762
11762
  "Set Nick Name": "Takma Adı Ayarla",
11763
- Save: Gu,
11763
+ Save: G5,
11764
11764
  "Please set your nickname": "Lütfen takma adınızı ayarlayın",
11765
- Straight: Vu,
11765
+ Straight: V5,
11766
11766
  "Ends in": "Bitiş",
11767
- Close: Eu,
11767
+ Close: E5,
11768
11768
  "View Details": "Detayları Görüntüle",
11769
11769
  "Wager to": "Bahis Yap",
11770
- left: Uu,
11771
- FullScreen: Ku,
11772
- Info: Yu,
11773
- Place: Zu,
11774
- Score: Xu,
11775
- Nickname: qu,
11776
- Period: Qu,
11777
- Language: Ju,
11778
- tabs: $u,
11770
+ left: U5,
11771
+ FullScreen: K5,
11772
+ Info: Y5,
11773
+ Place: Z5,
11774
+ Score: X5,
11775
+ Nickname: q5,
11776
+ Period: Q5,
11777
+ Language: J5,
11778
+ tabs: $5,
11779
11779
  "Tournament ends in": "Turnuva bitiyor",
11780
- Min: _u,
11781
- Low: e5,
11782
- Med: t5,
11783
- High: a5,
11784
- Auto: n5,
11785
- Change: r5,
11780
+ Min: _5,
11781
+ Low: eu,
11782
+ Med: tu,
11783
+ High: au,
11784
+ Auto: nu,
11785
+ Change: ru,
11786
11786
  "Change Nickname": "Nick Adını Değiştir",
11787
11787
  "Enter new nickname": "Yeni takma ad girin",
11788
11788
  "Music Volume": "Müzik Ses Seviyesi",
@@ -11848,7 +11848,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11848
11848
  "1. Select a chip with the desired value.": "1. İstediğiniz değere sahip çipi seçin.",
11849
11849
  "2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. Bahis alanına tıklayın. Her tıklama, maksimum değere ulaşana kadar bahsi fiş değeri kadar artırır.",
11850
11850
  "3. Notifications appear when the maximum is reached.": "3. Maksimum sayıya ulaşıldığında bildirimler görünür.",
11851
- Important: i5,
11851
+ Important: iu,
11852
11852
  "Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "Zamanlayıcı çalışırken ve bahisler yapılırken tarayıcıyı küçültmeyin veya sekmeleri değiştirmeyin. Düğmeler:",
11853
11853
  "* Double 2x: Doubles all bets.": "* Double 2x: Tüm bahisleri ikiye katlar.",
11854
11854
  "* Repeat: Repeats previous round bets.": "* Tekrar: Önceki tur bahislerini tekrarlar.",
@@ -11875,7 +11875,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11875
11875
  "* Double: Double the bet and take only one extra card.": "* Double: Bahsi ikiye katla ve sadece bir ekstra kart al.",
11876
11876
  "* Split: Double the bet and split cards into two hands.": "* Bölme: Bahsi ikiye katlayın ve kartları iki ele bölün.",
11877
11877
  "* Surrender: Lose half the bet, the rest returned to balance.": "* Teslim Ol: Bahsin yarısını kaybet, geri kalanı dengeye dön.",
11878
- Notes: s5,
11878
+ Notes: su,
11879
11879
  "* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* Süre dolmadan karar verilmezse sistem otomatik olarak 11 puana ulaşana kadar Vuruş yapar.",
11880
11880
  "* If balance is insufficient for Double or Split, the buttons are inactive.": "* Double veya Split için bakiyeniz yeterli değilse butonlar pasif olur.",
11881
11881
  "Choose how many rounds your current bet will repeat automatically.": "Mevcut bahsinizin kaç tur boyunca otomatik olarak tekrarlanacağını seçin.",
@@ -11887,17 +11887,17 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11887
11887
  "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Oyunda maksimum 7 oyuncu yer alabilir. Eğer bir oyuncu boşsa, en fazla 3 kutu işgal edebilir.",
11888
11888
  'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': '2-10 kartları kendi değerlerine eşittir. "Jack", "Queen" ve "King" kartları 10 puan sayılır, "Ace" ise 11 puan sayılır ve daha iyi bir kombinasyon oluşturmak için uygundur.',
11889
11889
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "Bahis yapma süresi bittikten sonra, her oyuncuya bir açık kart dağıtılır. Dağıtıcı soldaki ilk oyuncudan başlamak üzere saat yönünde devam ederek her oyuncuya kart dağıtır ve turu kendisine dağıttığı kart ile sonlandırır. Daha sonra oyuncu her katılımcıya ikinci açık kartı dağıtır, ancak oyuncunun ikinci kartı yüz aşağı dağıtılır. Oyuncuya dağıtılan ilk iki kartın toplamı, oyuncunun oynanan kartlarının yanında gösterilir.",
11890
- Blackjack: o5,
11890
+ Blackjack: ou,
11891
11891
  "If the combination of the first two playing cards is 21, it is Blackjack.": "İlk iki kartın kombinasyonu 21 ise, bu Blackjack'tir.",
11892
- Insurance: l5,
11892
+ Insurance: lu,
11893
11893
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': `Eğer dağıtıcının açık kartı bir "As" ise, oyuncuya "Sigorta" seçeneği sunulur. Oyuncunun elinde bir "Blackjack" kombinasyonu varsa bile, dağıtıcı bir "Blackjack" kombinasyonu yaparsa oyuncuya tazminat yapılacağı bir "Sigorta" seçeneği sunulur. "Sigorta"nın değeri ana bahsin yarısıdır ve ana bahisten ayrı olarak yapılır. Dağıtıcı daha sonra kapalı kartının değerini kontrol eder ve bir Blackjack yapmış mı yok mu kontrol eder. Dağıtıcı bir Blackjack Hand'a sahipse ve oyuncu değilse kazanır. Oyuncu ve dağıtıcı Blackjack kombinasyonlu elleri varsa, bir itme (Push) kaydedilir ve oyuncunun orijinal bahsi geri alınır. Ancak, dağıtıcının açık veya kapalı kartı '10' ise, 'Sigorta' seçeneği sunulmaz ve dağıtıcının kapalı kartına bakması Blackjack yapmış mı yapmamış mı konusunda izin verilmez.`,
11894
11894
  "Double, Hit or Stand.": "Double, Hit veya Stand.",
11895
11895
  "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Dağıtıcı ilk iki kartını kontrol ettikten sonra Blackjack yapmamışsa, oyuncular ellerinin değerini sırayla artırma şansına sahiptir. Kartlarınızın değeri size uygun olana kadar ek kart çekebilirsiniz.",
11896
- Split: c5,
11896
+ Split: cu,
11897
11897
  'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': `Bir oyuncuya dağıtılan ilk iki kart aynı değere sahipse, oyuncu "Bölme" işlemi yapabilir ve ikinci "El" için temel bahisle eşit miktarda bahis ekleyerek iki ayrı "El" oluşturabilir. İki elinize de ikinci kart dağıtıldıktan sonra, her iki elin puanını da artırabilirsiniz. Her iki elinizdeki kartların değeriyle memnun olduğunuzda, ek kart bahsi almayı reddedebilirsiniz. Ancak, As'lar için orijinal bir Bölme yaparsanız, her el için yalnızca bir ek kart alırsınız ve ek bir kart (Hit) ve bahis alma şansınız yoktur.`,
11898
11898
  "Cash Out": "Nakit Çıkış",
11899
11899
  'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'Kartlar dağıtıldıktan sonra dağıtıcının Blackjack yapmadığı bir durumda bir karar vermeniz gerekiyor. Size sunulan kararlardan biri nakit çekme işlemidir. Nakit çekmeye karar verirseniz, oyun o el için sona erecek ve size "Nakit Çıkış" karar düğmesinde gösterilen değeri geri alacaksınız. "Nakit Çıkış" ödeme oranı, elinizin toplam puanına ve dağıtıcının açık kartına bağlı olarak değişir. "Nakit çıkış" kuralı yalnızca ana bahsinize uygulanır. Bu seçeneğin görünürlüğünü Ayarlar bölümündeki "karar verme" panelinizde kontrol edebilirsiniz.',
11900
- Results: d5,
11900
+ Results: du,
11901
11901
  'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': 'Bir oyuncunun "El"indeki kartların toplamı 21 puanı aşıyorsa, oyuncu kaybeder ve o "El" için yerleştirilen bahsi kaybeder. Sırayla tüm oyuncuların kararlarının alındığından emin olduktan sonra, dağıtıcı kapalı kartını ortaya çıkarır. Dağıtıcının "El"i 16 puan veya daha azsa "Hit" yapmalı ve "El"i 17 puan veya daha fazlaysa "Stand" yapmalıdır. Unutmayın ki Soft bir el, 11 puan değerinde bir “As” içerir.',
11902
11902
  "You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": `Eğer elinizin kart değeri sonunda dağıtıcının kart değerine daha yakınsa veya dağıtıcı battıysa kazanırsınız. Oyuncu, final elindeki kartlar dağıtıcının değerine daha yakın olduğunda veya dağıtıcının elindeki kartların toplamı 21'i aştığında, dağıtıcının kaybetmesi nedeniyle kazanır. Nakit çıkış yapmaya karar verirseniz, size sunulan kararda gösterilen değeri alacaksınız. Sadece ilk 2 oynanan kart Blackjack olarak kabul edilir. Bir "Split" kullanılarak yapılan 21 puanlık bir el, Blackjack olarak kabul edilmez. Bu nedenle, bir Blackjack kombinasyonu, Split kullanılarak yapılan herhangi bir 21 puanlık eli yener.`,
11903
11903
  "Side Bets": "Yan Bahisler",
@@ -11912,7 +11912,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11912
11912
  'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Düz 3 farklı karttan oluşan bir dizi. Örneğin: <Card7/>, <Card20/>, <Card34/>",
11913
11913
  'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Floş aynı türden ardışık olmayan parçalar. Örneğin: <Card32/>,<Card35/>.",
11914
11914
  "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": 'Şimdi Dağıt Bu düğme, bir bahis yerleştirdikten sonra masada bulunan herkesin "şimdi dağıt" düğmesine tıklamasının ardından görünür. Dağıtıcı beklemez. Bahis süresi derhal sona erer ve dağıtıcı dağıtmaya başlar. Yani, oyuncu bahis yerleştirdikten sonra masada yalnızsa bahis süresinin sonuna kadar, "şimdi dağıt" düğmesine tıklar ve dağıtıcı hemen dağıtmaya başlar.',
11915
- Payments: h5,
11915
+ Payments: hu,
11916
11916
  "Return to the player": "Oyuncuya geri dön",
11917
11917
  "The theoretical optimal payout rates for the combinations listed below are as follows:": "Aşağıda listelenen kombinasyonlar için teorik optimal ödeme oranları şu şekildedir:",
11918
11918
  '"Blackjack" Combination - 99.29%.': '"Blackjack" Kombinasyonu - 99.29%.',
@@ -11934,20 +11934,20 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11934
11934
  "Total bets section shows the amount of total bets for the given game round.": "Toplam bahisler bölümü, belirli bir oyun turu için toplam bahis miktarını gösterir.",
11935
11935
  "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Oyun turu sırasında bahis süresi bitmeden bağlantı kesilirse, alandaki tüm yerleştirilmiş bahisler size geri döner ve oyun turuna katılmaz.",
11936
11936
  'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'Bahis süresi bittikten sonra bağlantı kesilirse, bahisleriniz belirtilen turda dahil edilir ve sonucu "Oyun Geçmişi" bölümünde görebilirsiniz.',
11937
- Autoplay: u5,
11937
+ Autoplay: uu,
11938
11938
  "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Otomatik Oynatma - Bu bölümde, verdiğiniz bahsin kaç oyun turu boyunca tekrarlanacağını seçebilirsiniz.",
11939
- Chat: f5,
11939
+ Chat: fu,
11940
11940
  'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'Oyuncuyla mesajınızı yazarak ve "gönder" düğmesine basarak sohbet başlatabilirsiniz. Uygunsuz kullanım durumunda sohbet düğmesi devre dışı bırakılır.',
11941
11941
  "Game number": "Oyun numarası",
11942
11942
  "Each game round has its own special game number through which you can later present your wish and request about the given round.": "Her oyun turunun kendi özel oyun numarası vardır, bu numara üzerinden daha sonra verilen tur hakkında isteğinizi ve talebinizi iletebilirsiniz.",
11943
- Sound: p5,
11943
+ Sound: pu,
11944
11944
  "The Sound button toggles all game sounds on and off.": "Ses düğmesi tüm oyun seslerini açıp kapatır.",
11945
11945
  "Game history": "Oyun geçmişi",
11946
11946
  'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': '"Oyun geçmişi" düğmesine tıklayarak bahislerinizi, kazançlarınızı ve oyun numarası altındaki turdaki kazanan numarayı görebilirsiniz.',
11947
11947
  "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Bu bölgeden ayrılmadan önceki ve sonraki tur hikayelerini sağ ve sol oklarla göz atabilirsiniz.",
11948
- Settings: m5,
11948
+ Settings: mu,
11949
11949
  "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "Bu bölümde, 4 video kalitesini değiştirebilir veya otomatik bırakabilir, krupiye sesini ve efekt seslerini açabilir veya kapatabilirsiniz.",
11950
- Shuffling: g5,
11950
+ Shuffling: gu,
11951
11951
  "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "Oyun, kesme kartı dağıtılana kadar devam eder. Kartlar daha sonra krupiye veya profesyonel bir karıştırıcı tarafından karıştırılır. Oyunda bir karıştırma masası varsa, masada iki deste kartla iki ayakkabı kullanılır. Bu durumda krupiye ayakkabıları değiştirir ve kartlar krupiye turu yönetmeye devam ederken başka bir kişi tarafından karıştırılır.",
11952
11952
  "Error Control": "Hata Kontrolü",
11953
11953
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Oyunda, sistemde veya oyun prosedüründe herhangi bir hata durumunda, oyuncu hata hakkında servis yöneticisine bilgi vermeden önce mevcut tur geçici olarak durdurulur. Oyunculara, sorunun araştırıldığına dair sohbet veya ekran mesajı aracılığıyla bilgi verilir. Yönetici verilen sorunu hemen çözebilirse, mevcut tur normal seyrinde devam eder. Sorun hemen çözülmezse, verilen tur iptal edilmiş sayılır ve verilen turdaki tüm katılımcıların başlangıç bahisleri iade edilir.",
@@ -11983,19 +11983,19 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
11983
11983
  "Bet Is Not Accepted": "Bahis Kabul Edilmedi",
11984
11984
  "Something went wrong": "Bir şeyler ters gitti",
11985
11985
  "Unknown error": "Bilinmeyen hata"
11986
- }, y5 = "თქვენი ფსონი დაბრუნდა", x5 = "ლიმიტები", w5 = "დილერი", C5 = "ბალანსი", k5 = "პარამეტრები", v5 = "ტურნირი", A5 = "შეტყობინება", j5 = "მხარდაჭერა", S5 = "რჩევა", I5 = "ისტორია", L5 = "დახმარება", B5 = "თანხა", T5 = "თამაში", D5 = "რაუნდი", N5 = "ფსონი", z5 = "მოგება", H5 = "ბარათები", O5 = "ადგილი", P5 = "სავარძელი", M5 = "გამეორება", F5 = "დილერი", R5 = "გაუქმება", W5 = "ორმაგი", G5 = "დარტყმა", V5 = "დაყენა", E5 = "ყველა მოთამაშე დგას", U5 = "21+3", K5 = "ლობი", Y5 = "რაუნდი", Z5 = "გილოცავთ!", X5 = "დნებება", q5 = "გამოტოვება", Q5 = "დაზღვევა", J5 = "დღე", $5 = "საათი", _5 = "წთ", e4 = "წმ", t4 = "გაუქმება", a4 = "შენახვა", n4 = "ხელი", r4 = "გადახდა", i4 = "და წყვილი", s4 = "დაკარგული", o4 = "ფლეში", l4 = "შენახვა", c4 = "სტრაითი", d4 = "დახურვა", h4 = "მარცხნივ", u4 = "სრული ეკრანი", f4 = "ინფორმაცია", p4 = "ადგილი", m4 = "ქულა", g4 = "მეტსახელი", b4 = "პერიოდი", y4 = "ენა", x4 = {
11986
+ }, yu = "თქვენი ფსონი დაბრუნდა", xu = "ლიმიტები", wu = "დილერი", Cu = "ბალანსი", ku = "პარამეტრები", vu = "ტურნირი", Au = "შეტყობინება", ju = "მხარდაჭერა", Su = "რჩევა", Iu = "ისტორია", Lu = "დახმარება", Bu = "თანხა", Tu = "თამაში", Du = "რაუნდი", Nu = "ფსონი", Hu = "მოგება", zu = "ბარათები", Mu = "ადგილი", Ou = "სავარძელი", Pu = "გამეორება", Fu = "დილერი", Ru = "გაუქმება", Wu = "ორმაგი", Gu = "დარტყმა", Vu = "დაყენა", Eu = "ყველა მოთამაშე დგას", Uu = "21+3", Ku = "ლობი", Yu = "რაუნდი", Zu = "გილოცავთ!", Xu = "დნებება", qu = "გამოტოვება", Qu = "დაზღვევა", Ju = "დღე", $u = "საათი", _u = "წთ", e9 = "წმ", t9 = "გაუქმება", a9 = "შენახვა", n9 = "ხელი", r9 = "გადახდა", i9 = "და წყვილი", s9 = "დაკარგული", o9 = "ფლეში", l9 = "შენახვა", c9 = "სტრაითი", d9 = "დახურვა", h9 = "მარცხნივ", u9 = "სრული ეკრანი", f9 = "ინფორმაცია", p9 = "ადგილი", m9 = "ქულა", g9 = "მეტსახელი", b9 = "პერიოდი", y9 = "ენა", x9 = {
11987
11987
  Prizes: "პრიზები",
11988
11988
  Leaderboard: "ლიდერბორდი",
11989
11989
  Rules: "წესები"
11990
- }, w4 = "მინ", C4 = "დაბალი", k4 = "საშუალო", v4 = "მაღალი", A4 = "ავტომატური", j4 = "ცვლილება", S4 = "მნიშვნელოვანი", I4 = "შენიშვნები", L4 = "Blackjack", B4 = "დაზღვევა", T4 = "Split", D4 = "შედეგები", N4 = "გადახდები", z4 = "ავტომატური თამაში", H4 = "ჩატი", O4 = "ხმაური", P4 = "პარამეტრები", M4 = "შეკარება", F4 = {
11990
+ }, w9 = "მინ", C9 = "დაბალი", k9 = "საშუალო", v9 = "მაღალი", A9 = "ავტომატური", j9 = "ცვლილება", S9 = "მნიშვნელოვანი", I9 = "შენიშვნები", L9 = "Blackjack", B9 = "დაზღვევა", T9 = "Split", D9 = "შედეგები", N9 = "გადახდები", H9 = "ავტომატური თამაში", z9 = "ჩატი", M9 = "ხმაური", O9 = "პარამეტრები", P9 = "შეკარება", F9 = {
11991
11991
  "canceled round": "გაუქმებული რაუნდი",
11992
- refunded: y5,
11992
+ refunded: yu,
11993
11993
  "Round Id": "რაუნდის ID",
11994
- Limits: x5,
11995
- Dealer: w5,
11994
+ Limits: xu,
11995
+ Dealer: wu,
11996
11996
  "Total Bet": "სრული ფსონი",
11997
- Balance: C5,
11998
- SETTINGS: k5,
11997
+ Balance: Cu,
11998
+ SETTINGS: ku,
11999
11999
  "Video Quality": "ვიდეოს ხარისხი",
12000
12000
  "Game Sounds": "თამაშის ხმები",
12001
12001
  "Dealer Voice": "დილერის ხმა",
@@ -12004,70 +12004,70 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12004
12004
  "Make your descision": "გააკეთეთ თქვენი გადაწყვეტილება",
12005
12005
  "Please, Place Your Bets": "გთხოვთ, დადეთ ფსონები",
12006
12006
  "Back To Lobby": "უკან ლობიში",
12007
- Tournament: v5,
12008
- Message: A5,
12009
- Support: j5,
12010
- Tip: S5,
12007
+ Tournament: vu,
12008
+ Message: Au,
12009
+ Support: ju,
12010
+ Tip: Su,
12011
12011
  "Send Tip": "გაგზავნეთ რჩევა",
12012
12012
  "Deal Now": "გააკეთეთ დილერი ახლა",
12013
- History: I5,
12014
- Help: L5,
12013
+ History: Iu,
12014
+ Help: Lu,
12015
12015
  "Click to chat": "დააწკაპუნეთ ჩატისთვის",
12016
12016
  "Golden Chip Tournament": "ოქროს ჩიპების ტურნირი",
12017
12017
  "Limits & Payouts": "ლიმიტები და გადახდები",
12018
- Amount: B5,
12018
+ Amount: Bu,
12019
12019
  "Cards & Score": "ბარათები და ქულა",
12020
12020
  Date: "თარიღი",
12021
- Game: T5,
12021
+ Game: Tu,
12022
12022
  "Game Name": "თამაშის სახელი",
12023
- Round: D5,
12023
+ Round: Du,
12024
12024
  "Bet Type": "ფსონის ტიპი",
12025
- Bet: N5,
12025
+ Bet: Nu,
12026
12026
  "Win/Lose": "მოგება/წაგება",
12027
- Win: z5,
12028
- Cards: H5,
12027
+ Win: Hu,
12028
+ Cards: zu,
12029
12029
  "Dealer Cards": "დილერის ბარათები",
12030
12030
  "Your Seats": "თქვენი ადგილები",
12031
- SEAT: O5,
12032
- Seat: P5,
12033
- repeat: M5,
12034
- deal: F5,
12035
- Undo: R5,
12036
- Double: W5,
12037
- Hit: G5,
12038
- Stand: V5,
12031
+ SEAT: Mu,
12032
+ Seat: Ou,
12033
+ repeat: Pu,
12034
+ deal: Fu,
12035
+ Undo: Ru,
12036
+ Double: Wu,
12037
+ Hit: Gu,
12038
+ Stand: Vu,
12039
12039
  "Stand All": "ყველა მოთამაშე დგას",
12040
- StandAll: E5,
12041
- TwentyOnePlusThree: U5,
12040
+ StandAll: Eu,
12041
+ TwentyOnePlusThree: Uu,
12042
12042
  "We lost connection for a moment": "მოკლე დროით კავშირი გაწყდა",
12043
12043
  "This page will close automatically when you're reconnected.": "ეს გვერდი ავტომატურად დაიხურება, როცა ხელახლა დაუკავშირდებით.",
12044
- Lobby: K5,
12045
- round: Y5,
12046
- Congratulations: Z5,
12047
- Surrender: X5,
12044
+ Lobby: Ku,
12045
+ round: Yu,
12046
+ Congratulations: Zu,
12047
+ Surrender: Xu,
12048
12048
  "Back to Lobby": "დაბრუნება ლობიში",
12049
12049
  "Stay in the Game": "დარჩი თამაშში",
12050
12050
  Error: "შეცდომა",
12051
- Skip: q5,
12052
- Insure: Q5,
12053
- day: J5,
12054
- hour: $5,
12055
- min: _5,
12056
- sec: e4,
12051
+ Skip: qu,
12052
+ Insure: Qu,
12053
+ day: Ju,
12054
+ hour: $u,
12055
+ min: _u,
12056
+ sec: e9,
12057
12057
  "Still with us, Player?": "ისევ ჩვენთან ხართ, მოთამაშე?",
12058
12058
  "We haven’t seen any moves from you. Want to keep playing?": "შენი მხრიდან სვლა არ დაფიქსირდა. გინდა გაგრძელება?",
12059
- Cancel: t4,
12059
+ Cancel: t9,
12060
12060
  "Claim Now": "მოითხოვეთ ახლა",
12061
- save: a4,
12061
+ save: a9,
12062
12062
  "You Win": "მოიგეთ",
12063
- Hand: n4,
12064
- Payout: r4,
12063
+ Hand: n9,
12064
+ Payout: r9,
12065
12065
  "Perfect Pair": "იდეალური წყვილი",
12066
- PerfectPairs: i4,
12066
+ PerfectPairs: i9,
12067
12067
  "Winning Hand": "გამარჯვებული ხელი",
12068
12068
  "Color Pair": "ფერების წყვილი",
12069
12069
  "Mix Pair": "შერეული წყვილი",
12070
- Lost: s4,
12070
+ Lost: s9,
12071
12071
  "Bet Amount": "ფსონის ოდენობა",
12072
12072
  "Win Amount": "მოგების ოდენობა",
12073
12073
  "Colourful Pair": "ფერადი წყვილი",
@@ -12075,31 +12075,31 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12075
12075
  "Suited Trips": "შესაფერისი სამეული",
12076
12076
  "Straight Flush": "სტრიტ ფლეში",
12077
12077
  "Three of a Kind": "სამი ერთნაირი",
12078
- Flush: o4,
12078
+ Flush: o9,
12079
12079
  "Set Nick Name": "მეტსახელის დაყენება",
12080
- Save: l4,
12080
+ Save: l9,
12081
12081
  "Please set your nickname": "გთხოვთ, დააყენოთ მეტსახელი",
12082
- Straight: c4,
12082
+ Straight: c9,
12083
12083
  "Ends in": "დასრულდება",
12084
- Close: d4,
12084
+ Close: d9,
12085
12085
  "View Details": "დეტალების ნახვა",
12086
12086
  "Wager to": "ფსონის დადება",
12087
- left: h4,
12088
- FullScreen: u4,
12089
- Info: f4,
12090
- Place: p4,
12091
- Score: m4,
12092
- Nickname: g4,
12093
- Period: b4,
12094
- Language: y4,
12095
- tabs: x4,
12087
+ left: h9,
12088
+ FullScreen: u9,
12089
+ Info: f9,
12090
+ Place: p9,
12091
+ Score: m9,
12092
+ Nickname: g9,
12093
+ Period: b9,
12094
+ Language: y9,
12095
+ tabs: x9,
12096
12096
  "Tournament ends in": "ტურნირი დასრულდება",
12097
- Min: w4,
12098
- Low: C4,
12099
- Med: k4,
12100
- High: v4,
12101
- Auto: A4,
12102
- Change: j4,
12097
+ Min: w9,
12098
+ Low: C9,
12099
+ Med: k9,
12100
+ High: v9,
12101
+ Auto: A9,
12102
+ Change: j9,
12103
12103
  "Change Nickname": "მეტსახელის შეცვლა",
12104
12104
  "Enter new nickname": "შეიყვანეთ ახალი მეტსახელი",
12105
12105
  "Music Volume": "მუსიკის ხმა",
@@ -12164,7 +12164,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12164
12164
  "1. Select a chip with the desired value.": "1. აირჩიეთ ჩიპი სასურველი ფასით.",
12165
12165
  "2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. დააწკაპუნეთ ფსონის ზონაზე. თითოეულ კლიკზე ფსონი იზრდება ჩიპის ფასით, სანამ მაქსიმუმამდე არ მივა.",
12166
12166
  "3. Notifications appear when the maximum is reached.": "3. შეტყობინებები ჩნდება მაქსიმუმის მიღწევისას.",
12167
- Important: S4,
12167
+ Important: S9,
12168
12168
  "Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "არ შეამციროთ ბრაუზერი ან გადახვიდეთ სხვა ტაბზე, სანამ ტაიმერი მუშაობს და ფსონები დადებულია. ღილაკები:",
12169
12169
  "* Double 2x: Doubles all bets.": "* Double 2x: ყველა ფსონის ორმაგება.",
12170
12170
  "* Repeat: Repeats previous round bets.": "* Repeat: წინა რაუნდის ფსონების გამეორება.",
@@ -12191,7 +12191,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12191
12191
  "* Double: Double the bet and take only one extra card.": "* Double: ორმაგი ფსონი და მიიღეთ მხოლოდ ერთი დამატებითი ბარათი.",
12192
12192
  "* Split: Double the bet and split cards into two hands.": "* Split: ორმაგი ფსონი და ბარათების გაყოფა ორ ხელზე.",
12193
12193
  "* Surrender: Lose half the bet, the rest returned to balance.": "* Surrender: დაკარგეთ ფსონის ნახევარი, დანარჩენი დაბრუნდება ბალანსზე.",
12194
- Notes: I4,
12194
+ Notes: I9,
12195
12195
  "* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* თუ დრო დასრულდება და გადაწყვეტილება არ მიიღება, სისტემა ავტომატურად ასაღებს ბარათს 11 ქულამდე.",
12196
12196
  "* If balance is insufficient for Double or Split, the buttons are inactive.": "* თუ ბალანსი არასაკმარისია Double ან Split-ისთვის, ღილაკები არაქტიურია.",
12197
12197
  "Choose how many rounds your current bet will repeat automatically.": "აირჩიეთ რამდენ რაუნდში გაიმეორებს თქვენი მიმდინარე ფსონი ავტომატურად.",
@@ -12204,17 +12204,17 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12204
12204
  "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "თამაშიში მონაწილეობას იღებს მაქსიმუმ 7 მოთამაშე. თუ არის თავისუფალი ყუთები, მოთამაშე შეიძლება დაიკავოს მაქსიმუმ 3 ყუთი.",
12205
12205
  'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "ბარათები 2–10 უდრის მათ ნომერს. Jack, Queen და King ითვლება 10 ქულად, Ace ითვლება 11 ქულად, რაც ხელს უწყობს უკეთესი კომბინაციის შექმნას.",
12206
12206
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "ფსონების დროის დასრულების შემდეგ, თითოეულ მოთამაშეს ურიგდება ერთი თვალსაჩინო ბარათი. ბარათების გადაცემა იწყება პირველ მოთამაშიდან დილერის მარცხნივ და გრძელდება საათის ისრის მიმართულებით, რაუნდი მთავრდება დილერის ბარათით. შემდეგ თითოეულ მონაწილეს ურიგდება მეორე თვალსაჩინო ბარათი, ხოლო დილერის მეორე ბარათი არის დახურული. მოთამაშესთვის გათამაშებული პირველი ორი ბარათის ჯამი ნაჩვენებია მოთამაშის ბარათების გვერდით.",
12207
- Blackjack: L4,
12207
+ Blackjack: L9,
12208
12208
  "If the combination of the first two playing cards is 21, it is Blackjack.": "თუ პირველი ორი ბარათის ჯამი 21 არის, ითვლება Blackjack.",
12209
- Insurance: B4,
12209
+ Insurance: B9,
12210
12210
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "თუ დილერის თვალსაჩინო ბარათი Ace-ია, მოთამაშეს შეუძლია დადოს დაზღვევის ფსონი, მაშინაც კი, თუ უკვე აქვს Blackjack. დაზღვევის ფსონი ანაზღაურებს ზარალს, თუ დილერსაც აქვს Blackjack. დაზღვევის ფსონი არის მთავარი ფსონის ნახევარი და დგება ცალკე. შემდეგ დილერი ამოწმებს დახურულ ბარათს, აქვს თუ არა მას Blackjack.",
12211
12211
  "Double, Hit or Stand.": "Double, Hit ან Stand.",
12212
12212
  "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "თუ დილერს არ აქვს Blackjack პირველ ორ ბარათის შემოწმების შემდეგ, მოთამაშეებს შეუძლიათ ერთი-ერთად გაუმჯობესონ თავიანთი ხელების მნიშვნელობები. შეგიძლიათ აიღოთ დამატებითი ბარათები, სანამ არ იქნებით კმაყოფილი.",
12213
- Split: T4,
12213
+ Split: T9,
12214
12214
  'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "თუ მოთამაშეს ურიგდება ორი ერთნაირი ბარათი, ის შეიძლება განახორციელოს Split, ქმნის ორ სხვადასხვა ხელს, მეორე ხელისთვის დამატებით დებს ფსონის ტოლფას ოდენობას. მეორე ბარათის მიღების შემდეგ ორივე ხელისთვის, შეგიძლიათ გაუმჯობესოთ შედეგი დამატებითი ბარათის აღებით. თუ კმაყოფილი ხართ, შეგიძლიათ უარი თქვათ დამატებითი ბარათის აღებაზე. Ace-ის წყვილის შემთხვევაში, თითოეულ ხელზე მხოლოდ ერთი დამატებითი ბარათი გაიცემა, Hit და Double დაუშვებელი იქნება.",
12215
12215
  "Cash Out": "ფულის გამოტანა",
12216
12216
  'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'ბარათების გათამაშების შემდეგ, თუ დილერს არ აქვს Blackjack, თქვენ უნდა მიიღოთ გადაწყვეტილება. ერთ-ერთი ვარიანტია ფულის გამოტანა. თუ გადაწყვეტთ გამოტანას, თამაში დასრულდება იმ ხელისთვის და მიიღებთ ღირებულებას, რომელიც ნაჩვენებია "Cash Out" ღილაკზე. ფულის გამოტანის პროცენტული მნიშვნელობა დამოკიდებულია ხელის ჯამურ ქულაზე და დილერის თვალსაჩინო ბარათზე. ეს წესები ეხება მხოლოდ მთავარ ფსონს. შეგიძლიათ მართოთ ვარიანტის ხილვადობა "მიღების გადაწყვეტილება" პანელზე პარამეტრებში.',
12217
- Results: D4,
12217
+ Results: D9,
12218
12218
  'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "თუ მოთამაშის ხელის ბარათების ჯამი 21 ქულას აღემატება, მოთამაშე წ verliert ფსონს იმ ხელზე. როდესაც ყველა მოთამაშის გადაწყვეტილება მიღებულია, დილერი აჩვენებს დახურულ ბარათს. დილერი უნდა აიღოს ბარათი (Hit), თუ ხელის ჯამი ≤16, ან უნდა დარჩეს (Stand), თუ ≥17. Soft hand-ში Ace ითვლება 11 ქულად.",
12219
12219
  "You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "თქვენ იგებთ, თუ თქვენი ბოლო ბარათების ჯამი 21-სთან უფრო ახლოს არის, ვიდრე დილერის ბარათების ჯამი, ან თუ დილერი წ verliert. მხოლოდ პირველი 2 ბარათი ითვლება Blackjack-ისთვის. Split-ით მიღებული 21 ქულიანი ხელი Blackjack არ ითვლება. Blackjack-ს კომპბინაცია უგებს ნებისმიერ Split-ით მიღებულ 21 ქულას.",
12220
12220
  "Side Bets": "მხარე ფსონები",
@@ -12229,7 +12229,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12229
12229
  'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Straight – 3 ბარათის თანმიმდევრობა სხვადასხვა მნიშვნელობით. მაგალითად: <Card7/>, <Card20/>, <Card34/>",
12230
12230
  'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Flush – არაჩვეულებრივი ბარათები ერთნაირი ტიპით. მაგალითად: <Card32/>,<Card35/>.",
12231
12231
  "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Deal Now – ეს ღილაკი ჩნდება ფსონის დადების შემდეგ. როცა ყველა მოთამაშე დააჭერს “deal now”-ს, დილერი იწყებს ბარათების განაწილებას. თუ მოთამაშე მარტო არის მაგიდაზე, მას შეუძლია დააჭიროს “deal now” და დილერი დაუყოვნებლივ დაიწყებს განაწილებას.",
12232
- Payments: N4,
12232
+ Payments: N9,
12233
12233
  "Return to the player": "დაბრუნება მოთამაშეს",
12234
12234
  "The theoretical optimal payout rates for the combinations listed below are as follows:": "თეორიული ოპტიმალური გადახდის მაჩვენებლები შემდეგი კომბინაციებისთვის არის:",
12235
12235
  '"Blackjack" Combination - 99.29%.': '"Blackjack" კომბინაცია - 99.29%.',
@@ -12251,20 +12251,20 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12251
12251
  "Total bets section shows the amount of total bets for the given game round.": "საერთო ფსონების სექცია აჩვენებს თანხას მიმდინარე რაუნდში.",
12252
12252
  "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "თუ კავშირი გაწყდა ფსონის დროს, ყველა ფსონი დაბრუნდება ბალანსზე და არ მიიღებს მონაწილეობას რაუნდში.",
12253
12253
  'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': "თუ კავშირი გაწყდა ფსონის დასრულების შემდეგ, ფსონები ჩაეთვლება რაუნდში და შედეგი ნახავ 'Game History' სექციაში.",
12254
- Autoplay: z4,
12254
+ Autoplay: H9,
12255
12255
  "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Autoplay – აქ შეგიძლია აირჩიო რამდენ რაუნდში გაიმეორებს შენი ფსონი.",
12256
- Chat: H4,
12256
+ Chat: z9,
12257
12257
  'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': "შეგიძლიათ დაიწყოთ ჩატი მოთამაშესთან, შეტყობინების მიწერის შემდეგ ‘send’-ზე დაჭერით. შეუფერებელი გამოყენების შემთხვევაში, ჩატი გათიშული იქნება.",
12258
12258
  "Game number": "თამაშის ნომერი",
12259
12259
  "Each game round has its own special game number through which you can later present your wish and request about the given round.": "ყოველი რაუნდი აქვს სპეციალური ნომერი, რომლის საშუალებით შემდგომ შეგიძლიათ შეიტანოთ მოთხოვნა ან გამოხატოთ სურვილი.",
12260
- Sound: O4,
12260
+ Sound: M9,
12261
12261
  "The Sound button toggles all game sounds on and off.": "Sound ღილაკი აანთებს ან გამორთავს ყველა ხმას.",
12262
12262
  "Game history": "თამაშის ისტორია",
12263
12263
  'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': "დააჭირე ‘game history’-ს, რათა ნახო ფსონები, მოგება და გამარჯვებული ნომერი.",
12264
12264
  "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "ამ სექციის დატოვების გარეშე, შეგიძლია გადაახვიო წინა და მომდევნო რაუნდების ისტორია მარჯვენა და მარცხენა ისრებს.",
12265
- Settings: P4,
12265
+ Settings: O9,
12266
12266
  "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "ამ სექციაში შეგიძლია შეცვალო 4 ვიდეო ხარისხი ან დატოვო ავტომატურად, ასევე აუმაღლო ან დაიწიო დილერის ხმა და ეფექტების ხმა.",
12267
- Shuffling: M4,
12267
+ Shuffling: P9,
12268
12268
  "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "თამაშს გრძელდება სანამ არ გაითამაშება cut card. ბარათები აურევს დილერი ან პროფესიონალი. თუ არსებობს shuffling მაგიდა, გამოიყენება ორი კოლოფი ორი დასარტყმელი კუბით. დილერი ცვლის კოლოფებს, ბარათებს აურევს სხვა ადამიანი, დილერის რაუნდი გრძელდება.",
12269
12269
  "Error Control": "შეცდომის კონტროლი",
12270
12270
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "თუ თამაში ან სისტემა შეცდომას ქმნის, მიმდინარე რაუნდი დროებით შეწყდება სანამ მოთამაშე მიაწვდის შეტყობინებას მენეჯერს. მოთამაშეები ინფორმაციას მიიღებენ ჩატით ან ეკრანზე. თუ მენეჯერმა სწრაფად გადაჭრა პრობლემა, რაუნდი გრძელდება, წინააღმდეგ შემთხვევაში იგი უქმდება და ყველა ფსონი დაბრუნდება.",
@@ -12300,19 +12300,19 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12300
12300
  "Bet Is Not Accepted": "ფსონი მიღებული არ არის",
12301
12301
  "Something went wrong": "შეცდომა მოხდა",
12302
12302
  "Unknown error": "უცნობი შეცდომა"
12303
- }, R4 = "شرط‌های شما بازپرداخت شد", W4 = "محدودیت‌ها", G4 = "دیلر", V4 = "موجودی", E4 = "تنظیمات", U4 = "مسابقه", K4 = "پیام", Y4 = "پشتیبانی", Z4 = "انعام", X4 = "تاریخچه", q4 = "راهنما", Q4 = "مقدار", J4 = "بازی", $4 = "دور", _4 = "شرط", e9 = "برد", t9 = "کارت‌ها", a9 = "صندلی", n9 = "صندلی", r9 = "تکرار", i9 = "تقسیم", s9 = "بازگشت", o9 = "دو برابر", l9 = "کارت بکش", c9 = "ماندن", d9 = "همه بمانند", h9 = "21+3", u9 = "لابی", f9 = "دور", p9 = "تبریک!", m9 = "تسلیم", g9 = "رد کردن", b9 = "بیمه", y9 = "روز", x9 = "ساعت", w9 = "دقیقه", C9 = "ثانیه", k9 = "لغو", v9 = "ذخیره", A9 = "دست", j9 = "پرداخت", S9 = "ج. کامل", I9 = "باخت", L9 = "فلاش", B9 = "ذخیره", T9 = "استریت", D9 = "بستن", N9 = "مانده", z9 = "تمام صفحه", H9 = "اطلاعات", O9 = "قرار دادن", P9 = "امتیاز", M9 = "نام مستعار", F9 = "دوره", R9 = "زبان", W9 = {
12303
+ }, R9 = "شرط‌های شما بازپرداخت شد", W9 = "محدودیت‌ها", G9 = "دیلر", V9 = "موجودی", E9 = "تنظیمات", U9 = "مسابقه", K9 = "پیام", Y9 = "پشتیبانی", Z9 = "انعام", X9 = "تاریخچه", q9 = "راهنما", Q9 = "مقدار", J9 = "بازی", $9 = "دور", _9 = "شرط", e4 = "برد", t4 = "کارت‌ها", a4 = "صندلی", n4 = "صندلی", r4 = "تکرار", i4 = "تقسیم", s4 = "بازگشت", o4 = "دو برابر", l4 = "کارت بکش", c4 = "ماندن", d4 = "همه بمانند", h4 = "21+3", u4 = "لابی", f4 = "دور", p4 = "تبریک!", m4 = "تسلیم", g4 = "رد کردن", b4 = "بیمه", y4 = "روز", x4 = "ساعت", w4 = "دقیقه", C4 = "ثانیه", k4 = "لغو", v4 = "ذخیره", A4 = "دست", j4 = "پرداخت", S4 = "ج. کامل", I4 = "باخت", L4 = "فلاش", B4 = "ذخیره", T4 = "استریت", D4 = "بستن", N4 = "مانده", H4 = "تمام صفحه", z4 = "اطلاعات", M4 = "قرار دادن", O4 = "امتیاز", P4 = "نام مستعار", F4 = "دوره", R4 = "زبان", W4 = {
12304
12304
  Prizes: "جوایز",
12305
12305
  Leaderboard: "جدول امتیازات",
12306
12306
  Rules: "قوانین"
12307
- }, G9 = "کم", V9 = "پایین", E9 = "متوسط", U9 = "بالا", K9 = "خودکار", Y9 = "تغییر", Z9 = "مهم", X9 = "یادداشت‌ها", q9 = "بلک‌جک", Q9 = "بیمه", J9 = "تقسیم", $9 = "نتایج", _9 = "پرداخت‌ها", e6 = "پخش خودکار", t6 = "چت", a6 = "صدا", n6 = "تنظیمات", r6 = "بر زدن کارت‌ها", i6 = {
12307
+ }, G4 = "کم", V4 = "پایین", E4 = "متوسط", U4 = "بالا", K4 = "خودکار", Y4 = "تغییر", Z4 = "مهم", X4 = "یادداشت‌ها", q4 = "بلک‌جک", Q4 = "بیمه", J4 = "تقسیم", $4 = "نتایج", _4 = "پرداخت‌ها", e6 = "پخش خودکار", t6 = "چت", a6 = "صدا", n6 = "تنظیمات", r6 = "بر زدن کارت‌ها", i6 = {
12308
12308
  "canceled round": "دور لغو شد",
12309
- refunded: R4,
12309
+ refunded: R9,
12310
12310
  "Round Id": "شناسه دور",
12311
- Limits: W4,
12312
- Dealer: G4,
12311
+ Limits: W9,
12312
+ Dealer: G9,
12313
12313
  "Total Bet": "کل شرط",
12314
- Balance: V4,
12315
- SETTINGS: E4,
12314
+ Balance: V9,
12315
+ SETTINGS: E9,
12316
12316
  "Video Quality": "کیفیت ویدیو",
12317
12317
  "Game Sounds": "صداهای بازی",
12318
12318
  "Dealer Voice": "صدای دیلر",
@@ -12321,70 +12321,70 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12321
12321
  "Make your descision": "تصمیم خود را بگیرید",
12322
12322
  "Please, Place Your Bets": "لطفاً شرط‌های خود را قرار دهید",
12323
12323
  "Back To Lobby": "بازگشت به لابی",
12324
- Tournament: U4,
12325
- Message: K4,
12326
- Support: Y4,
12327
- Tip: Z4,
12324
+ Tournament: U9,
12325
+ Message: K9,
12326
+ Support: Y9,
12327
+ Tip: Z9,
12328
12328
  "Send Tip": "ارسال انعام",
12329
12329
  "Deal Now": "همین حالا تقسیم کن",
12330
- History: X4,
12331
- Help: q4,
12330
+ History: X9,
12331
+ Help: q9,
12332
12332
  "Click to chat": "برای گفتگو کلیک کنید",
12333
12333
  "Golden Chip Tournament": "مسابقه چیپ طلایی",
12334
12334
  "Limits & Payouts": "محدودیت‌ها و پرداخت‌ها",
12335
- Amount: Q4,
12335
+ Amount: Q9,
12336
12336
  "Cards & Score": "کارت‌ها و امتیاز",
12337
12337
  Date: "تاریخ",
12338
- Game: J4,
12338
+ Game: J9,
12339
12339
  "Game Name": "نام بازی",
12340
- Round: $4,
12340
+ Round: $9,
12341
12341
  "Bet Type": "نوع شرط",
12342
- Bet: _4,
12342
+ Bet: _9,
12343
12343
  "Win/Lose": "برد/باخت",
12344
- Win: e9,
12345
- Cards: t9,
12344
+ Win: e4,
12345
+ Cards: t4,
12346
12346
  "Dealer Cards": "کارت‌های دیلر",
12347
12347
  "Your Seats": "صندلی‌های شما",
12348
- SEAT: a9,
12349
- Seat: n9,
12350
- repeat: r9,
12351
- deal: i9,
12352
- Undo: s9,
12353
- Double: o9,
12354
- Hit: l9,
12355
- Stand: c9,
12348
+ SEAT: a4,
12349
+ Seat: n4,
12350
+ repeat: r4,
12351
+ deal: i4,
12352
+ Undo: s4,
12353
+ Double: o4,
12354
+ Hit: l4,
12355
+ Stand: c4,
12356
12356
  "Stand All": "همه بمانند",
12357
- StandAll: d9,
12358
- TwentyOnePlusThree: h9,
12357
+ StandAll: d4,
12358
+ TwentyOnePlusThree: h4,
12359
12359
  "We lost connection for a moment": "ارتباط برای لحظه‌ای قطع شد",
12360
12360
  "This page will close automatically when you're reconnected.": "این صفحه پس از اتصال دوباره به‌طور خودکار بسته می‌شود.",
12361
- Lobby: u9,
12362
- round: f9,
12363
- Congratulations: p9,
12364
- Surrender: m9,
12361
+ Lobby: u4,
12362
+ round: f4,
12363
+ Congratulations: p4,
12364
+ Surrender: m4,
12365
12365
  "Back to Lobby": "بازگشت به لابی",
12366
12366
  "Stay in the Game": "در بازی بمانید",
12367
12367
  Error: "خطا",
12368
- Skip: g9,
12369
- Insure: b9,
12370
- day: y9,
12371
- hour: x9,
12372
- min: w9,
12373
- sec: C9,
12368
+ Skip: g4,
12369
+ Insure: b4,
12370
+ day: y4,
12371
+ hour: x4,
12372
+ min: w4,
12373
+ sec: C4,
12374
12374
  "Still with us, Player?": "هنوز با ما هستید، بازیکن؟",
12375
12375
  "We haven’t seen any moves from you. Want to keep playing?": "حرکتی از شما دیده نشده است. می‌خواهید ادامه دهید؟",
12376
- Cancel: k9,
12376
+ Cancel: k4,
12377
12377
  "Claim Now": "همین حالا دریافت کنید",
12378
- save: v9,
12378
+ save: v4,
12379
12379
  "You Win": "شما برنده شدید",
12380
- Hand: A9,
12381
- Payout: j9,
12380
+ Hand: A4,
12381
+ Payout: j4,
12382
12382
  "Perfect Pair": "جفت کامل",
12383
- PerfectPairs: S9,
12383
+ PerfectPairs: S4,
12384
12384
  "Winning Hand": "دست برنده",
12385
12385
  "Color Pair": "جفت رنگی",
12386
12386
  "Mix Pair": "جفت ترکیبی",
12387
- Lost: I9,
12387
+ Lost: I4,
12388
12388
  "Bet Amount": "مقدار شرط",
12389
12389
  "Win Amount": "مقدار برد",
12390
12390
  "Colourful Pair": "جفت رنگارنگ",
@@ -12392,31 +12392,31 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12392
12392
  "Suited Trips": "سه‌تایی هم‌نشان",
12393
12393
  "Straight Flush": "استریت فلاش",
12394
12394
  "Three of a Kind": "سه یکسان",
12395
- Flush: L9,
12395
+ Flush: L4,
12396
12396
  "Set Nick Name": "نام مستعار تنظیم کنید",
12397
- Save: B9,
12397
+ Save: B4,
12398
12398
  "Please set your nickname": "لطفاً نام مستعار خود را تنظیم کنید",
12399
- Straight: T9,
12399
+ Straight: T4,
12400
12400
  "Ends in": "به پایان می‌رسد در",
12401
- Close: D9,
12401
+ Close: D4,
12402
12402
  "View Details": "مشاهده جزئیات",
12403
12403
  "Wager to": "شرط به",
12404
- left: N9,
12405
- FullScreen: z9,
12406
- Info: H9,
12407
- Place: O9,
12408
- Score: P9,
12409
- Nickname: M9,
12410
- Period: F9,
12411
- Language: R9,
12412
- tabs: W9,
12404
+ left: N4,
12405
+ FullScreen: H4,
12406
+ Info: z4,
12407
+ Place: M4,
12408
+ Score: O4,
12409
+ Nickname: P4,
12410
+ Period: F4,
12411
+ Language: R4,
12412
+ tabs: W4,
12413
12413
  "Tournament ends in": "مسابقه در پایان می‌رسد در",
12414
- Min: G9,
12415
- Low: V9,
12416
- Med: E9,
12417
- High: U9,
12418
- Auto: K9,
12419
- Change: Y9,
12414
+ Min: G4,
12415
+ Low: V4,
12416
+ Med: E4,
12417
+ High: U4,
12418
+ Auto: K4,
12419
+ Change: Y4,
12420
12420
  "Change Nickname": "تغییر نام مستعار",
12421
12421
  "Enter new nickname": "نام مستعار جدید را وارد کنید",
12422
12422
  "Music Volume": "حجم موسیقی",
@@ -12481,7 +12481,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12481
12481
  "1. Select a chip with the desired value.": "۱. چیپ با ارزش دلخواه را انتخاب کنید.",
12482
12482
  "2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "۲. روی منطقه شرط‌بندی کلیک کنید. هر کلیک شرط را به ارزش چیپ افزایش می‌دهد تا به حد اکثر برسد.",
12483
12483
  "3. Notifications appear when the maximum is reached.": "۳. وقتی به حد اکثر رسیدید، اعلان‌ها ظاهر می‌شوند.",
12484
- Important: Z9,
12484
+ Important: Z4,
12485
12485
  "Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "هنگام اجرای تایمر و قرار گرفتن شرط‌ها، مرورگر را کوچک نکنید یا تب‌ها را تغییر ندهید. دکمه‌ها:",
12486
12486
  "* Double 2x: Doubles all bets.": "* دو برابر ۲x: تمام شرط‌ها را دو برابر می‌کند.",
12487
12487
  "* Repeat: Repeats previous round bets.": "* تکرار: شرط‌های دور قبل را تکرار می‌کند.",
@@ -12508,7 +12508,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12508
12508
  "* Double: Double the bet and take only one extra card.": "* دو برابر: شرط خود را دو برابر کنید و فقط یک کارت اضافی بگیرید.",
12509
12509
  "* Split: Double the bet and split cards into two hands.": "* تقسیم: شرط خود را دو برابر کنید و کارت‌ها را به دو دست جداگانه تقسیم کنید.",
12510
12510
  "* Surrender: Lose half the bet, the rest returned to balance.": "* تسلیم: نصف شرط را از دست دهید و بقیه به موجودی شما بازگردانده می‌شود.",
12511
- Notes: X9,
12511
+ Notes: X4,
12512
12512
  "* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* اگر قبل از پایان زمان تصمیمی گرفته نشود، سیستم به‌طور خودکار تا رسیدن به ۱۱ امتیاز ضربه می‌زند.",
12513
12513
  "* If balance is insufficient for Double or Split, the buttons are inactive.": "* اگر موجودی برای دو برابر یا تقسیم کافی نباشد، دکمه‌ها غیرفعال هستند.",
12514
12514
  "Choose how many rounds your current bet will repeat automatically.": "تعداد دورهایی که شرط فعلی شما به‌طور خودکار تکرار می‌شود را انتخاب کنید.",
@@ -12521,17 +12521,17 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12521
12521
  "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "حداکثر ۷ بازیکن می‌توانند در بازی شرکت کنند. اگر خانه‌ای آزاد باشد، بازیکن می‌تواند تا ۳ خانه را اشغال کند.",
12522
12522
  'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "کارت‌های ۲ تا ۱۰ برابر با مقدار خود هستند. سرباز، بی‌بی و شاه ۱۰ امتیاز دارند. آس می‌تواند ۱ یا ۱۱ امتیاز داشته باشد، بسته به اینکه کدام برای بازیکن سودمندتر است.",
12523
12523
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "پس از پایان زمان شرط‌بندی، به هر بازیکن یک کارت رو شده داده می‌شود. کارت‌ها به ترتیب از اولین بازیکن در سمت چپ دیلر توزیع می‌شوند و به صورت ساعتگرد ادامه می‌یابد. سپس به هر بازیکن کارت دوم داده می‌شود، در حالی که کارت دوم دیلر به صورت پشت داده می‌شود. مجموع دو کارت اول هر بازیکن کنار کارت‌هایش نمایش داده می‌شود.",
12524
- Blackjack: q9,
12524
+ Blackjack: q4,
12525
12525
  "If the combination of the first two playing cards is 21, it is Blackjack.": "اگر مجموع دو کارت اول ۲۱ باشد، بلک‌جک است.",
12526
- Insurance: Q9,
12526
+ Insurance: Q4,
12527
12527
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "اگر کارت رو شده دیلر آس باشد، بازیکن می‌تواند شرط بیمه بگذارد حتی اگر خودش بلک‌جک داشته باشد. شرط بیمه جبران خسارت در صورت بلک‌جک دیلر است. مقدار بیمه نصف شرط اصلی است و جداگانه گذاشته می‌شود. سپس دیلر کارت پشت خود را بررسی می‌کند تا ببیند بلک‌جک دارد یا خیر.",
12528
12528
  "Double, Hit or Stand.": "دو برابر، ضربه یا ایست.",
12529
12529
  "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "اگر دیلر پس از بررسی دو کارت اول خود بلک‌جک نداشته باشد، به بازیکنان فرصت داده می‌شود تا ارزش دست‌های خود را یک به یک بهبود دهند. می‌توانید کارت اضافی بگیرید تا زمانی که از ارزش دست خود راضی باشید.",
12530
- Split: J9,
12530
+ Split: J4,
12531
12531
  'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "اگر دو کارت اولیه که به بازیکن داده شده دارای ارزش یکسان باشند، بازیکن می‌تواند تقسیم انجام دهد و با اضافه کردن مبلغی برابر با شرط پایه برای دست دوم، دو دست جداگانه ایجاد کند. پس از اینکه کارت دوم به هر دو دست داده شد، می‌توانید ارزش هر دو دست را با گرفتن کارت اضافی بهبود دهید. اگر از ارزش کارت‌ها راضی هستید، می‌توانید کارت اضافی نگیرید. اما اگر تقسیم روی جفت آس اصلی انجام شود، هر دست فقط یک کارت اضافی دریافت می‌کند و امکان گرفتن کارت اضافی (ضربه) و شرط دوبل وجود ندارد.",
12532
12532
  "Cash Out": "برداشت نقدی",
12533
12533
  'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'پس از توزیع کارت‌ها، اگر دیلر بلک‌جک نداشته باشد، باید تصمیم بگیرید. یکی از گزینه‌ها برداشت نقدی است. اگر تصمیم به برداشت گرفتید، بازی برای آن دست پایان می‌یابد و مبلغ نشان داده شده روی دکمه "برداشت نقدی" به شما بازگردانده می‌شود. نسبت پرداخت "برداشت نقدی" بر اساس مجموع امتیاز دست شما و کارت رو شده دیلر متفاوت است. این قانون فقط برای شرط اصلی شما اعمال می‌شود و می‌توانید قابلیت نمایش این گزینه را در پنل “تصمیم‌گیری” بخش تنظیمات کنترل کنید.',
12534
- Results: $9,
12534
+ Results: $4,
12535
12535
  'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "اگر مجموع کارت‌ها در دست بازیکن بیش از ۲۱ باشد، بازیکن می‌بازد و شرط گذاشته شده روی آن دست از بین می‌رود. پس از اینکه همه بازیکنان تصمیمات خود را گرفتند، دیلر کارت پشت خود را نشان می‌دهد. دیلر باید اگر دستش ۱۶ یا کمتر باشد ضربه بزند و اگر ۱۷ یا بیشتر باشد ایست کند. به یاد داشته باشید که یک دست نرم شامل آس با ارزش ۱۱ امتیاز است.",
12536
12536
  "You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "شما برنده می‌شوید اگر ارزش کارت‌های شما در پایان به ۲۱ نزدیک‌تر از کارت‌های دیلر باشد یا اگر دیلر بیشتر از ۲۱ شود. بازیکن برنده است وقتی که کارت‌های دست نهایی او به ۲۱ نزدیک‌تر از کارت‌های دیلر باشد یا وقتی مجموع کارت‌های دست دیلر بیش از ۲۱ باشد و دیلر ببازد. اگر تصمیم به برداشت نقدی گرفتید، مبلغ نشان داده شده روی دکمه “برداشت نقدی” به شما داده می‌شود. فقط دو کارت اول بلک‌جک محسوب می‌شوند. دستی که ۲۱ امتیاز دارد و از تقسیم ایجاد شده، بلک‌جک محسوب نمی‌شود. بنابراین ترکیب بلک‌جک بر هر دستی با ۲۱ امتیاز که از تقسیم ایجاد شده باشد غلبه می‌کند.",
12537
12537
  "Side Bets": "شرط‌های جانبی",
@@ -12546,7 +12546,7 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12546
12546
  'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "ترتیب: دنباله‌ای از ۳ کارت با خال‌های متفاوت. برای مثال: <خشت> ۷، <دل> ۸، <خشت> ۹",
12547
12547
  'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "فلش: کارت‌های غیرمتوالی از یک نوع. برای مثال: <خشت> ۷، ۱۰",
12548
12548
  "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "دکمه توزیع اکنون پس از قرار دادن شرط ظاهر می‌شود و همه حاضرین روی دکمه «توزیع اکنون» کلیک می‌کنند. دیلر منتظر نمی‌ماند و زمان شرط‌بندی بلافاصله پایان می‌یابد و دیلر شروع به توزیع می‌کند. اگر بازیکن تنها باشد، پس از پایان زمان شرط‌بندی روی دکمه کلیک کرده و دیلر بلافاصله توزیع را آغاز می‌کند.",
12549
- Payments: _9,
12549
+ Payments: _4,
12550
12550
  "Return to the player": "بازگشت به بازیکن",
12551
12551
  "The theoretical optimal payout rates for the combinations listed below are as follows:": "نرخ پرداخت نظری بهینه برای ترکیب‌های زیر به شرح زیر است:",
12552
12552
  '"Blackjack" Combination - 99.29%.': 'ترکیب "بلک‌جک" - ۹۹.۲۹٪',
@@ -12621,12 +12621,12 @@ const Gc = "Your bets have been refunded", Vc = "Limits", Ec = "Dealer", Uc = "B
12621
12621
  [Be.English]: { translation: od },
12622
12622
  [Be.Armenian]: { translation: Lh },
12623
12623
  [Be.Russia]: { translation: Q3 },
12624
- [Be.Turkey]: { translation: b5 },
12625
- [Be.Georgian]: { translation: F4 },
12624
+ [Be.Turkey]: { translation: bu },
12625
+ [Be.Georgian]: { translation: F9 },
12626
12626
  [Be.Persian]: { translation: i6 }
12627
12627
  }, tr = oe.use(Xi);
12628
12628
  function I6() {
12629
- const e = Ha.get(Ha.language) || Be.English;
12629
+ const e = za.get(za.language) || Be.English;
12630
12630
  return tr.init({
12631
12631
  lng: e,
12632
12632
  fallbackLng: Be.English,