livevegas-ui-kit 1.0.149 → 1.0.151
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/livevegas-ui-kit.es.js +741 -684
- package/dist/livevegas-ui-kit.umd.js +74 -37
- package/dist/services/i18n/translations/en.json.d.ts +1 -0
- package/dist/services/i18n/translations/fa.json.d.ts +1 -0
- package/dist/services/i18n/translations/hy.json.d.ts +1 -0
- package/dist/services/i18n/translations/ka.json.d.ts +1 -0
- package/dist/services/i18n/translations/ru.json.d.ts +1 -0
- package/dist/services/i18n/translations/tr.json.d.ts +1 -0
- package/package.json +1 -1
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import We, { createContext as zi, useContext as nr, useCallback as Hi, useState as
|
|
1
|
+
import We, { createContext as zi, useContext as nr, useCallback as Hi, useState as E, useRef as ht, useEffect as ue, useDebugValue as ln, createElement as Oi } from "react";
|
|
2
2
|
var ga = { exports: {} }, nt = {};
|
|
3
3
|
/**
|
|
4
4
|
* @license React
|
|
@@ -10,7 +10,7 @@ var ga = { exports: {} }, nt = {};
|
|
|
10
10
|
* LICENSE file in the root directory of this source tree.
|
|
11
11
|
*/
|
|
12
12
|
var cn;
|
|
13
|
-
function
|
|
13
|
+
function Pi() {
|
|
14
14
|
if (cn) return nt;
|
|
15
15
|
cn = 1;
|
|
16
16
|
var e = We, t = Symbol.for("react.element"), n = Symbol.for("react.fragment"), r = Object.prototype.hasOwnProperty, i = e.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner, s = { key: !0, ref: !0, __self: !0, __source: !0 };
|
|
@@ -34,7 +34,7 @@ var rt = {};
|
|
|
34
34
|
* LICENSE file in the root directory of this source tree.
|
|
35
35
|
*/
|
|
36
36
|
var dn;
|
|
37
|
-
function
|
|
37
|
+
function Mi() {
|
|
38
38
|
return dn || (dn = 1, process.env.NODE_ENV !== "production" && function() {
|
|
39
39
|
var e = We, t = Symbol.for("react.element"), n = Symbol.for("react.portal"), r = Symbol.for("react.fragment"), i = Symbol.for("react.strict_mode"), s = Symbol.for("react.profiler"), o = Symbol.for("react.provider"), l = Symbol.for("react.context"), c = Symbol.for("react.forward_ref"), d = Symbol.for("react.suspense"), u = Symbol.for("react.suspense_list"), f = Symbol.for("react.memo"), p = Symbol.for("react.lazy"), g = Symbol.for("react.offscreen"), b = Symbol.iterator, y = "@@iterator";
|
|
40
40
|
function k(h) {
|
|
@@ -55,10 +55,10 @@ function Pi() {
|
|
|
55
55
|
{
|
|
56
56
|
var L = v.ReactDebugCurrentFrame, G = L.getStackAddendum();
|
|
57
57
|
G !== "" && (x += "%s", w = w.concat([G]));
|
|
58
|
-
var
|
|
58
|
+
var X = w.map(function(R) {
|
|
59
59
|
return String(R);
|
|
60
60
|
});
|
|
61
|
-
|
|
61
|
+
X.unshift("Warning: " + x), Function.prototype.apply.call(console[h], console, X);
|
|
62
62
|
}
|
|
63
63
|
}
|
|
64
64
|
var j = !1, T = !1, I = !1, A = !1, H = !1, N;
|
|
@@ -115,9 +115,9 @@ function Pi() {
|
|
|
115
115
|
var L = h.displayName || null;
|
|
116
116
|
return L !== null ? L : W(h.type) || "Memo";
|
|
117
117
|
case p: {
|
|
118
|
-
var G = h,
|
|
118
|
+
var G = h, X = G._payload, R = G._init;
|
|
119
119
|
try {
|
|
120
|
-
return W(R(
|
|
120
|
+
return W(R(X));
|
|
121
121
|
} catch {
|
|
122
122
|
return null;
|
|
123
123
|
}
|
|
@@ -187,18 +187,18 @@ function Pi() {
|
|
|
187
187
|
ne < 0 && C("disabledDepth fell below zero. This is a bug in React. Please file an issue.");
|
|
188
188
|
}
|
|
189
189
|
}
|
|
190
|
-
var xe = v.ReactCurrentDispatcher,
|
|
190
|
+
var xe = v.ReactCurrentDispatcher, P;
|
|
191
191
|
function we(h, x, w) {
|
|
192
192
|
{
|
|
193
|
-
if (
|
|
193
|
+
if (P === void 0)
|
|
194
194
|
try {
|
|
195
195
|
throw Error();
|
|
196
196
|
} catch (G) {
|
|
197
197
|
var L = G.stack.trim().match(/\n( *(at )?)/);
|
|
198
|
-
|
|
198
|
+
P = L && L[1] || "";
|
|
199
199
|
}
|
|
200
200
|
return `
|
|
201
|
-
` +
|
|
201
|
+
` + P + h;
|
|
202
202
|
}
|
|
203
203
|
}
|
|
204
204
|
var Ce = !1, Te;
|
|
@@ -218,8 +218,8 @@ function Pi() {
|
|
|
218
218
|
Ce = !0;
|
|
219
219
|
var G = Error.prepareStackTrace;
|
|
220
220
|
Error.prepareStackTrace = void 0;
|
|
221
|
-
var
|
|
222
|
-
|
|
221
|
+
var X;
|
|
222
|
+
X = xe.current, xe.current = null, pe();
|
|
223
223
|
try {
|
|
224
224
|
if (x) {
|
|
225
225
|
var R = function() {
|
|
@@ -254,17 +254,17 @@ function Pi() {
|
|
|
254
254
|
}
|
|
255
255
|
} catch (de) {
|
|
256
256
|
if (de && L && typeof de.stack == "string") {
|
|
257
|
-
for (var
|
|
257
|
+
for (var M = de.stack.split(`
|
|
258
258
|
`), ce = L.stack.split(`
|
|
259
|
-
`), _ =
|
|
259
|
+
`), _ = M.length - 1, te = ce.length - 1; _ >= 1 && te >= 0 && M[_] !== ce[te]; )
|
|
260
260
|
te--;
|
|
261
261
|
for (; _ >= 1 && te >= 0; _--, te--)
|
|
262
|
-
if (
|
|
262
|
+
if (M[_] !== ce[te]) {
|
|
263
263
|
if (_ !== 1 || te !== 1)
|
|
264
264
|
do
|
|
265
|
-
if (_--, te--, te < 0 ||
|
|
265
|
+
if (_--, te--, te < 0 || M[_] !== ce[te]) {
|
|
266
266
|
var ge = `
|
|
267
|
-
` +
|
|
267
|
+
` + M[_].replace(" at new ", " at ");
|
|
268
268
|
return h.displayName && ge.includes("<anonymous>") && (ge = ge.replace("<anonymous>", h.displayName)), typeof h == "function" && Te.set(h, ge), ge;
|
|
269
269
|
}
|
|
270
270
|
while (_ >= 1 && te >= 0);
|
|
@@ -272,7 +272,7 @@ function Pi() {
|
|
|
272
272
|
}
|
|
273
273
|
}
|
|
274
274
|
} finally {
|
|
275
|
-
Ce = !1, xe.current =
|
|
275
|
+
Ce = !1, xe.current = X, ye(), Error.prepareStackTrace = G;
|
|
276
276
|
}
|
|
277
277
|
var Ke = h ? h.displayName || h.name : "", ze = Ke ? we(Ke) : "";
|
|
278
278
|
return typeof h == "function" && Te.set(h, ze), ze;
|
|
@@ -304,9 +304,9 @@ function Pi() {
|
|
|
304
304
|
case f:
|
|
305
305
|
return mt(h.type, x, w);
|
|
306
306
|
case p: {
|
|
307
|
-
var L = h, G = L._payload,
|
|
307
|
+
var L = h, G = L._payload, X = L._init;
|
|
308
308
|
try {
|
|
309
|
-
return mt(
|
|
309
|
+
return mt(X(G), x, w);
|
|
310
310
|
} catch {
|
|
311
311
|
}
|
|
312
312
|
}
|
|
@@ -323,20 +323,20 @@ function Pi() {
|
|
|
323
323
|
}
|
|
324
324
|
function hi(h, x, w, L, G) {
|
|
325
325
|
{
|
|
326
|
-
var
|
|
326
|
+
var X = Function.call.bind(at);
|
|
327
327
|
for (var R in h)
|
|
328
|
-
if (
|
|
329
|
-
var
|
|
328
|
+
if (X(h, R)) {
|
|
329
|
+
var M = void 0;
|
|
330
330
|
try {
|
|
331
331
|
if (typeof h[R] != "function") {
|
|
332
332
|
var ce = Error((L || "React class") + ": " + w + " type `" + R + "` is invalid; it must be a function, usually from the `prop-types` package, but received `" + typeof h[R] + "`.This often happens because of typos such as `PropTypes.function` instead of `PropTypes.func`.");
|
|
333
333
|
throw ce.name = "Invariant Violation", ce;
|
|
334
334
|
}
|
|
335
|
-
|
|
335
|
+
M = h[R](x, R, L, w, null, "SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED");
|
|
336
336
|
} catch (_) {
|
|
337
|
-
|
|
337
|
+
M = _;
|
|
338
338
|
}
|
|
339
|
-
|
|
339
|
+
M && !(M instanceof Error) && (gt(G), C("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", L || "React class", w, R, typeof M), gt(null)), M instanceof Error && !(M.message in Za) && (Za[M.message] = !0, gt(G), C("Failed %s type: %s", w, M.message), gt(null));
|
|
340
340
|
}
|
|
341
341
|
}
|
|
342
342
|
}
|
|
@@ -411,8 +411,8 @@ function Pi() {
|
|
|
411
411
|
});
|
|
412
412
|
}
|
|
413
413
|
}
|
|
414
|
-
var Ci = function(h, x, w, L, G,
|
|
415
|
-
var
|
|
414
|
+
var Ci = function(h, x, w, L, G, X, R) {
|
|
415
|
+
var M = {
|
|
416
416
|
// This tag allows us to uniquely identify this as a React Element
|
|
417
417
|
$$typeof: t,
|
|
418
418
|
// Built-in properties that belong on the element
|
|
@@ -421,41 +421,41 @@ function Pi() {
|
|
|
421
421
|
ref: w,
|
|
422
422
|
props: R,
|
|
423
423
|
// Record the component responsible for creating this element.
|
|
424
|
-
_owner:
|
|
424
|
+
_owner: X
|
|
425
425
|
};
|
|
426
|
-
return
|
|
426
|
+
return M._store = {}, Object.defineProperty(M._store, "validated", {
|
|
427
427
|
configurable: !1,
|
|
428
428
|
enumerable: !1,
|
|
429
429
|
writable: !0,
|
|
430
430
|
value: !1
|
|
431
|
-
}), Object.defineProperty(
|
|
431
|
+
}), Object.defineProperty(M, "_self", {
|
|
432
432
|
configurable: !1,
|
|
433
433
|
enumerable: !1,
|
|
434
434
|
writable: !1,
|
|
435
435
|
value: L
|
|
436
|
-
}), Object.defineProperty(
|
|
436
|
+
}), Object.defineProperty(M, "_source", {
|
|
437
437
|
configurable: !1,
|
|
438
438
|
enumerable: !1,
|
|
439
439
|
writable: !1,
|
|
440
440
|
value: G
|
|
441
|
-
}), Object.freeze && (Object.freeze(
|
|
441
|
+
}), Object.freeze && (Object.freeze(M.props), Object.freeze(M)), M;
|
|
442
442
|
};
|
|
443
443
|
function ki(h, x, w, L, G) {
|
|
444
444
|
{
|
|
445
|
-
var
|
|
446
|
-
w !== void 0 && (Qa(w),
|
|
447
|
-
for (
|
|
448
|
-
at.call(x,
|
|
445
|
+
var X, R = {}, M = null, ce = null;
|
|
446
|
+
w !== void 0 && (Qa(w), M = "" + w), bi(x) && (Qa(x.key), M = "" + x.key), gi(x) && (ce = x.ref, yi(x, G));
|
|
447
|
+
for (X in x)
|
|
448
|
+
at.call(x, X) && !mi.hasOwnProperty(X) && (R[X] = x[X]);
|
|
449
449
|
if (h && h.defaultProps) {
|
|
450
450
|
var _ = h.defaultProps;
|
|
451
|
-
for (
|
|
452
|
-
R[
|
|
451
|
+
for (X in _)
|
|
452
|
+
R[X] === void 0 && (R[X] = _[X]);
|
|
453
453
|
}
|
|
454
|
-
if (
|
|
454
|
+
if (M || ce) {
|
|
455
455
|
var te = typeof h == "function" ? h.displayName || h.name || "Unknown" : h;
|
|
456
|
-
|
|
456
|
+
M && xi(R, te), ce && wi(R, te);
|
|
457
457
|
}
|
|
458
|
-
return Ci(h,
|
|
458
|
+
return Ci(h, M, ce, G, L, Ja.current, R);
|
|
459
459
|
}
|
|
460
460
|
}
|
|
461
461
|
var sa = v.ReactCurrentOwner, en = v.ReactDebugCurrentFrame;
|
|
@@ -526,7 +526,7 @@ Check the top-level render call using <` + w + ">.");
|
|
|
526
526
|
else if (h) {
|
|
527
527
|
var G = k(h);
|
|
528
528
|
if (typeof G == "function" && G !== h.entries)
|
|
529
|
-
for (var
|
|
529
|
+
for (var X = G.call(h), R; !(R = X.next()).done; )
|
|
530
530
|
la(R.value) && nn(R.value, x);
|
|
531
531
|
}
|
|
532
532
|
}
|
|
@@ -569,18 +569,18 @@ Check the top-level render call using <` + w + ">.");
|
|
|
569
569
|
}
|
|
570
570
|
}
|
|
571
571
|
var sn = {};
|
|
572
|
-
function on(h, x, w, L, G,
|
|
572
|
+
function on(h, x, w, L, G, X) {
|
|
573
573
|
{
|
|
574
574
|
var R = F(h);
|
|
575
575
|
if (!R) {
|
|
576
|
-
var
|
|
577
|
-
(h === void 0 || typeof h == "object" && h !== null && Object.keys(h).length === 0) && (
|
|
576
|
+
var M = "";
|
|
577
|
+
(h === void 0 || typeof h == "object" && h !== null && Object.keys(h).length === 0) && (M += " You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports.");
|
|
578
578
|
var ce = vi();
|
|
579
|
-
ce ?
|
|
579
|
+
ce ? M += ce : M += tn();
|
|
580
580
|
var _;
|
|
581
|
-
h === null ? _ = "null" : ia(h) ? _ = "array" : h !== void 0 && h.$$typeof === t ? (_ = "<" + (W(h.type) || "Unknown") + " />",
|
|
581
|
+
h === null ? _ = "null" : ia(h) ? _ = "array" : h !== void 0 && h.$$typeof === t ? (_ = "<" + (W(h.type) || "Unknown") + " />", M = " Did you accidentally export a JSX literal instead of a component?") : _ = typeof h, C("React.jsx: type is invalid -- expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s", _, M);
|
|
582
582
|
}
|
|
583
|
-
var te = ki(h, x, w, G,
|
|
583
|
+
var te = ki(h, x, w, G, X);
|
|
584
584
|
if (te == null)
|
|
585
585
|
return te;
|
|
586
586
|
if (R) {
|
|
@@ -623,7 +623,7 @@ React keys must be passed directly to JSX without using spread:
|
|
|
623
623
|
rt.Fragment = r, rt.jsx = Bi, rt.jsxs = Ti;
|
|
624
624
|
}()), rt;
|
|
625
625
|
}
|
|
626
|
-
process.env.NODE_ENV === "production" ? ga.exports =
|
|
626
|
+
process.env.NODE_ENV === "production" ? ga.exports = Pi() : ga.exports = Mi();
|
|
627
627
|
var a = ga.exports;
|
|
628
628
|
const Fi = (e, t, n, r) => {
|
|
629
629
|
var s, o, l, c;
|
|
@@ -633,9 +633,9 @@ const Fi = (e, t, n, r) => {
|
|
|
633
633
|
}];
|
|
634
634
|
if ((o = (s = e == null ? void 0 : e.services) == null ? void 0 : s.logger) != null && o.forward)
|
|
635
635
|
return e.services.logger.forward(i, "warn", "react-i18next::", !0);
|
|
636
|
-
|
|
636
|
+
Pe(i[0]) && (i[0] = `react-i18next:: ${i[0]}`), (c = (l = e == null ? void 0 : e.services) == null ? void 0 : l.logger) != null && c.warn ? e.services.logger.warn(...i) : console != null && console.warn && console.warn(...i);
|
|
637
637
|
}, hn = {}, ba = (e, t, n, r) => {
|
|
638
|
-
|
|
638
|
+
Pe(n) && hn[n] || (Pe(n) && (hn[n] = /* @__PURE__ */ new Date()), Fi(e, t, n, r));
|
|
639
639
|
}, rr = (e, t) => () => {
|
|
640
640
|
if (e.isInitialized)
|
|
641
641
|
t();
|
|
@@ -650,7 +650,7 @@ const Fi = (e, t, n, r) => {
|
|
|
650
650
|
}, ya = (e, t, n) => {
|
|
651
651
|
e.loadNamespaces(t, rr(e, n));
|
|
652
652
|
}, un = (e, t, n, r) => {
|
|
653
|
-
if (
|
|
653
|
+
if (Pe(n) && (n = [n]), e.options.preload && e.options.preload.indexOf(t) > -1) return ya(e, n, r);
|
|
654
654
|
n.forEach((i) => {
|
|
655
655
|
e.options.ns.indexOf(i) < 0 && e.options.ns.push(i);
|
|
656
656
|
}), e.loadLanguages(t, rr(e, r));
|
|
@@ -661,7 +661,7 @@ const Fi = (e, t, n, r) => {
|
|
|
661
661
|
precheck: (r, i) => {
|
|
662
662
|
if (n.bindI18n && n.bindI18n.indexOf("languageChanging") > -1 && r.services.backendConnector.backend && r.isLanguageChangingTo && !i(r.isLanguageChangingTo, e)) return !1;
|
|
663
663
|
}
|
|
664
|
-
}),
|
|
664
|
+
}), Pe = (e) => typeof e == "string", Wi = (e) => typeof e == "object" && e !== null, Gi = /&(?:amp|#38|lt|#60|gt|#62|apos|#39|quot|#34|nbsp|#160|copy|#169|reg|#174|hellip|#8230|#x2F|#47);/g, Vi = {
|
|
665
665
|
"&": "&",
|
|
666
666
|
"&": "&",
|
|
667
667
|
"<": "<",
|
|
@@ -726,7 +726,7 @@ const $i = (e, t) => {
|
|
|
726
726
|
return ue(() => {
|
|
727
727
|
n.current = e;
|
|
728
728
|
}, [e, t]), n.current;
|
|
729
|
-
}, sr = (e, t, n, r) => e.getFixedT(t, n, r), _i = (e, t, n, r) => Hi(sr(e, t, n, r), [e, t, n, r]),
|
|
729
|
+
}, sr = (e, t, n, r) => e.getFixedT(t, n, r), _i = (e, t, n, r) => Hi(sr(e, t, n, r), [e, t, n, r]), U = (e, t = {}) => {
|
|
730
730
|
var j, T, I, A;
|
|
731
731
|
const {
|
|
732
732
|
i18n: n
|
|
@@ -736,7 +736,7 @@ const $i = (e, t) => {
|
|
|
736
736
|
} = nr(Qi) || {}, s = n || r || Xi();
|
|
737
737
|
if (s && !s.reportNamespaces && (s.reportNamespaces = new Ji()), !s) {
|
|
738
738
|
ba(s, "NO_I18NEXT_INSTANCE", "useTranslation: You will need to pass in an i18next instance by using initReactI18next");
|
|
739
|
-
const H = (F, J) =>
|
|
739
|
+
const H = (F, J) => Pe(J) ? J : Wi(J) && Pe(J.defaultValue) ? J.defaultValue : Array.isArray(F) ? F[F.length - 1] : F, N = [H, {}, !1];
|
|
740
740
|
return N.t = H, N.i18n = {}, N.ready = !1, N;
|
|
741
741
|
}
|
|
742
742
|
(j = s.options.react) != null && j.wait && ba(s, "DEPRECATED_OPTION", "useTranslation: It seems you are still using the old wait option, you may migrate to the new useSuspense behaviour.");
|
|
@@ -749,8 +749,8 @@ const $i = (e, t) => {
|
|
|
749
749
|
keyPrefix: c
|
|
750
750
|
} = o;
|
|
751
751
|
let d = i || ((T = s.options) == null ? void 0 : T.defaultNS);
|
|
752
|
-
d =
|
|
753
|
-
const u = (s.isInitialized || s.initializedStoreOnce) && d.every((H) => Ri(H, s, o)), f = _i(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), p = () => f, g = () => sr(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), [b, y] =
|
|
752
|
+
d = Pe(d) ? [d] : d || ["translation"], (A = (I = s.reportNamespaces).addUsedNamespaces) == null || A.call(I, d);
|
|
753
|
+
const u = (s.isInitialized || s.initializedStoreOnce) && d.every((H) => Ri(H, s, o)), f = _i(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), p = () => f, g = () => sr(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), [b, y] = E(p);
|
|
754
754
|
let k = d.join();
|
|
755
755
|
t.lng && (k = `${t.lng}${k}`);
|
|
756
756
|
const v = $i(k), C = ht(!0);
|
|
@@ -804,7 +804,7 @@ var ts = /^((children|dangerouslySetInnerHTML|key|ref|autoFocus|defaultValue|def
|
|
|
804
804
|
return ts.test(e) || e.charCodeAt(0) === 111 && e.charCodeAt(1) === 110 && e.charCodeAt(2) < 91;
|
|
805
805
|
}
|
|
806
806
|
/* Z+1 */
|
|
807
|
-
), Q = "-ms-", ct = "-moz-", V = "-webkit-", or = "comm", qt = "rule", Oa = "decl", ns = "@import", lr = "@keyframes", rs = "@layer", cr = Math.abs,
|
|
807
|
+
), Q = "-ms-", ct = "-moz-", V = "-webkit-", or = "comm", qt = "rule", Oa = "decl", ns = "@import", lr = "@keyframes", rs = "@layer", cr = Math.abs, Pa = String.fromCharCode, wa = Object.assign;
|
|
808
808
|
function is(e, t) {
|
|
809
809
|
return ie(e, 0) ^ 45 ? (((t << 2 ^ ie(e, 0)) << 2 ^ ie(e, 1)) << 2 ^ ie(e, 2)) << 2 ^ ie(e, 3) : 0;
|
|
810
810
|
}
|
|
@@ -864,7 +864,7 @@ function ls() {
|
|
|
864
864
|
function Ae() {
|
|
865
865
|
return ae = be < ur ? ie(et, be++) : 0, Qe++, ae === 10 && (Qe = 1, Qt++), ae;
|
|
866
866
|
}
|
|
867
|
-
function
|
|
867
|
+
function Me() {
|
|
868
868
|
return ie(et, be);
|
|
869
869
|
}
|
|
870
870
|
function zt() {
|
|
@@ -915,14 +915,14 @@ function da(e) {
|
|
|
915
915
|
return dr($t(be - 1, ka(e === 91 ? e + 2 : e === 40 ? e + 1 : e)));
|
|
916
916
|
}
|
|
917
917
|
function hs(e) {
|
|
918
|
-
for (; (ae =
|
|
918
|
+
for (; (ae = Me()) && ae < 33; )
|
|
919
919
|
Ae();
|
|
920
920
|
return Ca(e) > 2 || Ca(ae) > 3 ? "" : " ";
|
|
921
921
|
}
|
|
922
922
|
function us(e, t) {
|
|
923
923
|
for (; --t && Ae() && !(ae < 48 || ae > 102 || ae > 57 && ae < 65 || ae > 70 && ae < 97); )
|
|
924
924
|
;
|
|
925
|
-
return $t(e, zt() + (t < 6 &&
|
|
925
|
+
return $t(e, zt() + (t < 6 && Me() == 32 && Ae() == 32));
|
|
926
926
|
}
|
|
927
927
|
function ka(e) {
|
|
928
928
|
for (; Ae(); )
|
|
@@ -944,12 +944,12 @@ function ka(e) {
|
|
|
944
944
|
}
|
|
945
945
|
function fs(e, t) {
|
|
946
946
|
for (; Ae() && e + ae !== 57; )
|
|
947
|
-
if (e + ae === 84 &&
|
|
947
|
+
if (e + ae === 84 && Me() === 47)
|
|
948
948
|
break;
|
|
949
|
-
return "/*" + $t(t, be - 1) + "*" +
|
|
949
|
+
return "/*" + $t(t, be - 1) + "*" + Pa(e === 47 ? e : Ae());
|
|
950
950
|
}
|
|
951
951
|
function ps(e) {
|
|
952
|
-
for (; !Ca(
|
|
952
|
+
for (; !Ca(Me()); )
|
|
953
953
|
Ae();
|
|
954
954
|
return $t(e, be);
|
|
955
955
|
}
|
|
@@ -979,7 +979,7 @@ function Ht(e, t, n, r, i, s, o, l, c) {
|
|
|
979
979
|
A += us(zt() - 1, 7);
|
|
980
980
|
continue;
|
|
981
981
|
case 47:
|
|
982
|
-
switch (
|
|
982
|
+
switch (Me()) {
|
|
983
983
|
case 42:
|
|
984
984
|
case 47:
|
|
985
985
|
lt(gs(fs(Ae(), zt()), t, n, c), c);
|
|
@@ -1029,7 +1029,7 @@ function Ht(e, t, n, r, i, s, o, l, c) {
|
|
|
1029
1029
|
else if (C == 125 && y++ == 0 && ls() == 125)
|
|
1030
1030
|
continue;
|
|
1031
1031
|
}
|
|
1032
|
-
switch (A +=
|
|
1032
|
+
switch (A += Pa(C), C * y) {
|
|
1033
1033
|
case 38:
|
|
1034
1034
|
v = u > 0 ? 1 : (A += "\f", -1);
|
|
1035
1035
|
break;
|
|
@@ -1037,7 +1037,7 @@ function Ht(e, t, n, r, i, s, o, l, c) {
|
|
|
1037
1037
|
l[d++] = (je(A) - 1) * v, v = 1;
|
|
1038
1038
|
break;
|
|
1039
1039
|
case 64:
|
|
1040
|
-
|
|
1040
|
+
Me() === 45 && (A += da(Ae())), p = Me(), u = f = je(S = A += ps(zt())), C++;
|
|
1041
1041
|
break;
|
|
1042
1042
|
case 45:
|
|
1043
1043
|
b === 45 && je(A) == 2 && (y = 0);
|
|
@@ -1052,7 +1052,7 @@ function pn(e, t, n, r, i, s, o, l, c, d, u, f) {
|
|
|
1052
1052
|
return Jt(e, t, n, i === 0 ? qt : l, c, d, u, f);
|
|
1053
1053
|
}
|
|
1054
1054
|
function gs(e, t, n, r) {
|
|
1055
|
-
return Jt(e, t, n, or,
|
|
1055
|
+
return Jt(e, t, n, or, Pa(os()), qe(e, 2, -2), 0, r);
|
|
1056
1056
|
}
|
|
1057
1057
|
function mn(e, t, n, r, i) {
|
|
1058
1058
|
return Jt(e, t, n, Oa, qe(e, 0, r), qe(e, r + 1, -1), r, i);
|
|
@@ -1307,7 +1307,7 @@ var Cs = {
|
|
|
1307
1307
|
strokeMiterlimit: 1,
|
|
1308
1308
|
strokeOpacity: 1,
|
|
1309
1309
|
strokeWidth: 1
|
|
1310
|
-
}, Ve = typeof process < "u" && process.env !== void 0 && (process.env.REACT_APP_SC_ATTR || process.env.SC_ATTR) || "data-styled", pr = "active", mr = "data-styled-version", _t = "6.1.19",
|
|
1310
|
+
}, Ve = typeof process < "u" && process.env !== void 0 && (process.env.REACT_APP_SC_ATTR || process.env.SC_ATTR) || "data-styled", pr = "active", mr = "data-styled-version", _t = "6.1.19", Ma = `/*!sc*/
|
|
1311
1311
|
`, Rt = typeof window < "u" && typeof document < "u", ks = !!(typeof SC_DISABLE_SPEEDY == "boolean" ? SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== "" ? process.env.REACT_APP_SC_DISABLE_SPEEDY !== "false" && process.env.REACT_APP_SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.SC_DISABLE_SPEEDY !== void 0 && process.env.SC_DISABLE_SPEEDY !== "" ? process.env.SC_DISABLE_SPEEDY !== "false" && process.env.SC_DISABLE_SPEEDY : process.env.NODE_ENV !== "production"), gn = /invalid hook call/i, bt = /* @__PURE__ */ new Set(), vs = function(e, t) {
|
|
1312
1312
|
if (process.env.NODE_ENV !== "production") {
|
|
1313
1313
|
var n = t ? ' with the id of "'.concat(t, '"') : "", r = "The component ".concat(e).concat(n, ` has been created dynamically.
|
|
@@ -1411,7 +1411,7 @@ function Sa(e, t, n) {
|
|
|
1411
1411
|
function Ra(e, t) {
|
|
1412
1412
|
Object.defineProperty(e, "toString", { value: t });
|
|
1413
1413
|
}
|
|
1414
|
-
var
|
|
1414
|
+
var Ps = process.env.NODE_ENV !== "production" ? { 1: `Cannot create styled-component for component: %s.
|
|
1415
1415
|
|
|
1416
1416
|
`, 2: `Can't collect styles once you've consumed a \`ServerStyleSheet\`'s styles! \`ServerStyleSheet\` is a one off instance for each server-side render cycle.
|
|
1417
1417
|
|
|
@@ -1453,7 +1453,7 @@ as for instance in your render method then you may be running into this limitati
|
|
|
1453
1453
|
`, 17: `CSSStyleSheet could not be found on HTMLStyleElement.
|
|
1454
1454
|
Has styled-components' style tag been unmounted or altered by another script?
|
|
1455
1455
|
`, 18: "ThemeProvider: Please make sure your useTheme hook is within a `<ThemeProvider>`" } : {};
|
|
1456
|
-
function
|
|
1456
|
+
function Ms() {
|
|
1457
1457
|
for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t];
|
|
1458
1458
|
for (var n = e[0], r = [], i = 1, s = e.length; i < s; i += 1) r.push(e[i]);
|
|
1459
1459
|
return r.forEach(function(o) {
|
|
@@ -1462,7 +1462,7 @@ function Ps() {
|
|
|
1462
1462
|
}
|
|
1463
1463
|
function tt(e) {
|
|
1464
1464
|
for (var t = [], n = 1; n < arguments.length; n++) t[n - 1] = arguments[n];
|
|
1465
|
-
return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error(
|
|
1465
|
+
return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error(Ms.apply(void 0, Ge([Ps[e]], t, !1)).trim());
|
|
1466
1466
|
}
|
|
1467
1467
|
var Fs = function() {
|
|
1468
1468
|
function e(t) {
|
|
@@ -1487,21 +1487,21 @@ var Fs = function() {
|
|
|
1487
1487
|
}, e.prototype.getGroup = function(t) {
|
|
1488
1488
|
var n = "";
|
|
1489
1489
|
if (t >= this.length || this.groupSizes[t] === 0) return n;
|
|
1490
|
-
for (var r = this.groupSizes[t], i = this.indexOfGroup(t), s = i + r, o = i; o < s; o++) n += "".concat(this.tag.getRule(o)).concat(
|
|
1490
|
+
for (var r = this.groupSizes[t], i = this.indexOfGroup(t), s = i + r, o = i; o < s; o++) n += "".concat(this.tag.getRule(o)).concat(Ma);
|
|
1491
1491
|
return n;
|
|
1492
1492
|
}, e;
|
|
1493
|
-
}(), Rs = 1 << 30, Ot = /* @__PURE__ */ new Map(), Wt = /* @__PURE__ */ new Map(),
|
|
1493
|
+
}(), Rs = 1 << 30, Ot = /* @__PURE__ */ new Map(), Wt = /* @__PURE__ */ new Map(), Pt = 1, xt = function(e) {
|
|
1494
1494
|
if (Ot.has(e)) return Ot.get(e);
|
|
1495
|
-
for (; Wt.has(
|
|
1496
|
-
var t =
|
|
1495
|
+
for (; Wt.has(Pt); ) Pt++;
|
|
1496
|
+
var t = Pt++;
|
|
1497
1497
|
if (process.env.NODE_ENV !== "production" && ((0 | t) < 0 || t > Rs)) throw tt(16, "".concat(t));
|
|
1498
1498
|
return Ot.set(e, t), Wt.set(t, e), t;
|
|
1499
1499
|
}, Ws = function(e, t) {
|
|
1500
|
-
|
|
1500
|
+
Pt = t + 1, Ot.set(e, t), Wt.set(t, e);
|
|
1501
1501
|
}, Gs = "style[".concat(Ve, "][").concat(mr, '="').concat(_t, '"]'), Vs = new RegExp("^".concat(Ve, '\\.g(\\d+)\\[id="([\\w\\d-]+)"\\].*?"([^"]*)')), Es = function(e, t, n) {
|
|
1502
1502
|
for (var r, i = n.split(","), s = 0, o = i.length; s < o; s++) (r = i[s]) && e.registerName(t, r);
|
|
1503
1503
|
}, Us = function(e, t) {
|
|
1504
|
-
for (var n, r = ((n = t.textContent) !== null && n !== void 0 ? n : "").split(
|
|
1504
|
+
for (var n, r = ((n = t.textContent) !== null && n !== void 0 ? n : "").split(Ma), i = [], s = 0, o = r.length; s < o; s++) {
|
|
1505
1505
|
var l = r[s].trim();
|
|
1506
1506
|
if (l) {
|
|
1507
1507
|
var c = l.match(Vs);
|
|
@@ -1593,7 +1593,7 @@ var Ar = function(e) {
|
|
|
1593
1593
|
var y = "".concat(Ve, ".g").concat(f, '[id="').concat(p, '"]'), k = "";
|
|
1594
1594
|
g !== void 0 && g.forEach(function(v) {
|
|
1595
1595
|
v.length > 0 && (k += "".concat(v, ","));
|
|
1596
|
-
}), c += "".concat(b).concat(y, '{content:"').concat(k, '"}').concat(
|
|
1596
|
+
}), c += "".concat(b).concat(y, '{content:"').concat(k, '"}').concat(Ma);
|
|
1597
1597
|
}, u = 0; u < l; u++) d(u);
|
|
1598
1598
|
return c;
|
|
1599
1599
|
}(i);
|
|
@@ -1776,8 +1776,8 @@ function ro(e, t, n) {
|
|
|
1776
1776
|
return function(I, A, H) {
|
|
1777
1777
|
var N = I.attrs, F = I.componentStyle, J = I.defaultProps, fe = I.foldedComponentIds, W = I.styledComponentId, K = I.target, ne = We.useContext(Tr), $ = An(), ee = I.shouldForwardProp || $.shouldForwardProp;
|
|
1778
1778
|
process.env.NODE_ENV !== "production" && ln(W);
|
|
1779
|
-
var re = As(A, ne, J) || Je, D = function(ye, xe,
|
|
1780
|
-
for (var we, Ce = he(he({}, xe), { className: void 0, theme:
|
|
1779
|
+
var re = As(A, ne, J) || Je, D = function(ye, xe, P) {
|
|
1780
|
+
for (var we, Ce = he(he({}, xe), { className: void 0, theme: P }), Te = 0; Te < ye.length; Te += 1) {
|
|
1781
1781
|
var Ee = $e(we = ye[Te]) ? we(Ce) : we;
|
|
1782
1782
|
for (var ke in Ee) Ce[ke] = ke === "className" ? Oe(Ce[ke], Ee[ke]) : ke === "style" ? he(he({}, Ce[ke]), Ee[ke]) : Ee[ke];
|
|
1783
1783
|
}
|
|
@@ -1785,7 +1785,7 @@ function ro(e, t, n) {
|
|
|
1785
1785
|
}(N, A, re), se = D.as || K, Y = {};
|
|
1786
1786
|
for (var q in D) D[q] === void 0 || q[0] === "$" || q === "as" || q === "theme" && D.theme === re || (q === "forwardedAs" ? Y.as = D.forwardedAs : ee && !ee(q, se) || (Y[q] = D[q], ee || process.env.NODE_ENV !== "development" || as(q) || Sn.has(q) || !va.has(se) || (Sn.add(q), console.warn('styled-components: it looks like an unknown prop "'.concat(q, '" is being sent through to the DOM, which will likely trigger a React console error. If you would like automatic filtering of unknown props, you can opt-into that behavior via `<StyleSheetManager shouldForwardProp={...}>` (connect an API like `@emotion/is-prop-valid`) or consider using transient props (`$` prefix for automatic filtering.)')))));
|
|
1787
1787
|
var le = function(ye, xe) {
|
|
1788
|
-
var
|
|
1788
|
+
var P = An(), we = ye.generateAndInjectStyles(xe, P.styleSheet, P.stylis);
|
|
1789
1789
|
return process.env.NODE_ENV !== "production" && ln(we), we;
|
|
1790
1790
|
}(F, D);
|
|
1791
1791
|
process.env.NODE_ENV !== "production" && I.warnTooManyClasses && I.warnTooManyClasses(le);
|
|
@@ -1928,8 +1928,8 @@ const io = m.div`
|
|
|
1928
1928
|
vertical-align: middle;
|
|
1929
1929
|
color: #ffffff;
|
|
1930
1930
|
}
|
|
1931
|
-
`,
|
|
1932
|
-
const { t: r } =
|
|
1931
|
+
`, s6 = ({ balance: e, bet: t, currencyId: n }) => {
|
|
1932
|
+
const { t: r } = U();
|
|
1933
1933
|
return /* @__PURE__ */ a.jsxs(io, { children: [
|
|
1934
1934
|
/* @__PURE__ */ a.jsxs(Bn, { children: [
|
|
1935
1935
|
/* @__PURE__ */ a.jsx("p", { className: "text-title", children: r("Balance") }),
|
|
@@ -2073,7 +2073,7 @@ const io = m.div`
|
|
|
2073
2073
|
volume: n,
|
|
2074
2074
|
setVolume: r
|
|
2075
2075
|
}) => {
|
|
2076
|
-
const { t: i } =
|
|
2076
|
+
const { t: i } = U();
|
|
2077
2077
|
return /* @__PURE__ */ a.jsxs(fo, { $isSettings: e, children: [
|
|
2078
2078
|
/* @__PURE__ */ a.jsx("p", { children: i(t ?? "") }),
|
|
2079
2079
|
/* @__PURE__ */ a.jsx(
|
|
@@ -2091,7 +2091,7 @@ const io = m.div`
|
|
|
2091
2091
|
}
|
|
2092
2092
|
)
|
|
2093
2093
|
] });
|
|
2094
|
-
},
|
|
2094
|
+
}, Mt = ({
|
|
2095
2095
|
icon: e,
|
|
2096
2096
|
onClick: t,
|
|
2097
2097
|
buttonInfo: n,
|
|
@@ -2107,7 +2107,7 @@ const io = m.div`
|
|
|
2107
2107
|
isHoverActive: p = !0,
|
|
2108
2108
|
positonHover: g = "bottom"
|
|
2109
2109
|
}) => {
|
|
2110
|
-
const [b, y] =
|
|
2110
|
+
const [b, y] = E(!1), { t: k } = U(), v = () => {
|
|
2111
2111
|
if (n)
|
|
2112
2112
|
return /* @__PURE__ */ a.jsxs(lo, { $positonHover: g, "data-testid": "button-info", children: [
|
|
2113
2113
|
/* @__PURE__ */ a.jsx(uo, { position: g }),
|
|
@@ -3144,7 +3144,7 @@ const Hr = () => /* @__PURE__ */ a.jsx(
|
|
|
3144
3144
|
}
|
|
3145
3145
|
)
|
|
3146
3146
|
}
|
|
3147
|
-
),
|
|
3147
|
+
), Pr = () => /* @__PURE__ */ a.jsx(
|
|
3148
3148
|
"svg",
|
|
3149
3149
|
{
|
|
3150
3150
|
width: "24",
|
|
@@ -3160,7 +3160,7 @@ const Hr = () => /* @__PURE__ */ a.jsx(
|
|
|
3160
3160
|
}
|
|
3161
3161
|
)
|
|
3162
3162
|
}
|
|
3163
|
-
),
|
|
3163
|
+
), Mr = () => /* @__PURE__ */ a.jsx(
|
|
3164
3164
|
"svg",
|
|
3165
3165
|
{
|
|
3166
3166
|
width: "24",
|
|
@@ -3242,9 +3242,9 @@ const Ao = [
|
|
|
3242
3242
|
buttonType: 9,
|
|
3243
3243
|
icon: vo()
|
|
3244
3244
|
},
|
|
3245
|
-
{ name: "Message", buttonType: 1, icon:
|
|
3245
|
+
{ name: "Message", buttonType: 1, icon: Pr() },
|
|
3246
3246
|
// { name: "Support", buttonType: BUTTONS_TYPE.Support, icon: SupportIcon() },
|
|
3247
|
-
{ name: "Tip", buttonType: 3, icon:
|
|
3247
|
+
{ name: "Tip", buttonType: 3, icon: Mr() },
|
|
3248
3248
|
{ name: "History", buttonType: 4, icon: Hr() },
|
|
3249
3249
|
{ name: "Info", buttonType: 5, icon: Or() },
|
|
3250
3250
|
{ name: "Settings", buttonType: 6, icon: Fr() },
|
|
@@ -3293,9 +3293,9 @@ const Ao = [
|
|
|
3293
3293
|
return null;
|
|
3294
3294
|
}
|
|
3295
3295
|
}, So = [
|
|
3296
|
-
{ name: "Message", buttonType: O.Message, icon:
|
|
3296
|
+
{ name: "Message", buttonType: O.Message, icon: Pr() },
|
|
3297
3297
|
// { name: "Support", buttonType: BUTTONS_TYPE.Support, icon: SupportIcon() },
|
|
3298
|
-
{ name: "Send Tip", buttonType: O.Tip, icon:
|
|
3298
|
+
{ name: "Send Tip", buttonType: O.Tip, icon: Mr() }
|
|
3299
3299
|
], Io = [
|
|
3300
3300
|
{ name: "History", buttonType: O.History, icon: Hr() },
|
|
3301
3301
|
{ name: "Help", buttonType: O.Info, icon: Or() },
|
|
@@ -3387,7 +3387,7 @@ const Ao = [
|
|
|
3387
3387
|
obj: e,
|
|
3388
3388
|
k: Hn(r[i])
|
|
3389
3389
|
};
|
|
3390
|
-
},
|
|
3390
|
+
}, Pn = (e, t, n) => {
|
|
3391
3391
|
const {
|
|
3392
3392
|
obj: r,
|
|
3393
3393
|
k: i
|
|
@@ -3421,7 +3421,7 @@ const Ao = [
|
|
|
3421
3421
|
r !== "__proto__" && r !== "constructor" && (r in e ? B(e[r]) || e[r] instanceof String || B(t[r]) || t[r] instanceof String ? n && (e[r] = t[r]) : Rr(e[r], t[r], n) : e[r] = t[r]);
|
|
3422
3422
|
return e;
|
|
3423
3423
|
}, Ze = (e) => e.replace(/[\-\[\]\/\{\}\(\)\*\+\?\.\\\^\$\|]/g, "\\$&");
|
|
3424
|
-
var
|
|
3424
|
+
var Po = {
|
|
3425
3425
|
"&": "&",
|
|
3426
3426
|
"<": "<",
|
|
3427
3427
|
">": ">",
|
|
@@ -3429,7 +3429,7 @@ var Mo = {
|
|
|
3429
3429
|
"'": "'",
|
|
3430
3430
|
"/": "/"
|
|
3431
3431
|
};
|
|
3432
|
-
const
|
|
3432
|
+
const Mo = (e) => B(e) ? e.replace(/[&<>"'\/]/g, (t) => Po[t]) : e;
|
|
3433
3433
|
class Fo {
|
|
3434
3434
|
constructor(t) {
|
|
3435
3435
|
this.capacity = t, this.regExpMap = /* @__PURE__ */ new Map(), this.regExpQueue = [];
|
|
@@ -3552,7 +3552,7 @@ class ta {
|
|
|
3552
3552
|
});
|
|
3553
3553
|
}
|
|
3554
3554
|
}
|
|
3555
|
-
class
|
|
3555
|
+
class Mn extends ta {
|
|
3556
3556
|
constructor(t, n = {
|
|
3557
3557
|
ns: ["translation"],
|
|
3558
3558
|
defaultNS: "translation"
|
|
@@ -3579,7 +3579,7 @@ class Pn extends ta {
|
|
|
3579
3579
|
}) {
|
|
3580
3580
|
const o = s.keySeparator !== void 0 ? s.keySeparator : this.options.keySeparator;
|
|
3581
3581
|
let l = [t, n];
|
|
3582
|
-
r && (l = l.concat(o ? r.split(o) : r)), t.indexOf(".") > -1 && (l = t.split("."), i = n, n = l[1]), this.addNamespaces(n),
|
|
3582
|
+
r && (l = l.concat(o ? r.split(o) : r)), t.indexOf(".") > -1 && (l = t.split("."), i = n, n = l[1]), this.addNamespaces(n), Pn(this.data, l, i), s.silent || this.emit("added", t, n, r, i);
|
|
3583
3583
|
}
|
|
3584
3584
|
addResources(t, n, r, i = {
|
|
3585
3585
|
silent: !1
|
|
@@ -3600,7 +3600,7 @@ class Pn extends ta {
|
|
|
3600
3600
|
o.skipCopy || (r = JSON.parse(JSON.stringify(r))), i ? Rr(c, r, s) : c = {
|
|
3601
3601
|
...c,
|
|
3602
3602
|
...r
|
|
3603
|
-
},
|
|
3603
|
+
}, Pn(this.data, l, c), o.silent || this.emit("added", t, n, r);
|
|
3604
3604
|
}
|
|
3605
3605
|
removeResourceBundle(t, n) {
|
|
3606
3606
|
this.hasResourceBundle(t, n) && delete this.data[t][n], this.removeNamespaces(n), this.emit("removed", t, n);
|
|
@@ -4058,7 +4058,7 @@ class Yo {
|
|
|
4058
4058
|
maxReplaces: v,
|
|
4059
4059
|
alwaysFormat: C
|
|
4060
4060
|
} = t.interpolation;
|
|
4061
|
-
this.escape = n !== void 0 ? n :
|
|
4061
|
+
this.escape = n !== void 0 ? n : Mo, this.escapeValue = r !== void 0 ? r : !0, this.useRawValueToEscape = i !== void 0 ? i : !1, this.prefix = s ? Ze(s) : o || "{{", this.suffix = l ? Ze(l) : c || "}}", this.formatSeparator = d || ",", this.unescapePrefix = u ? "" : f || "-", this.unescapeSuffix = this.unescapePrefix ? "" : u || "", this.nestingPrefix = p ? Ze(p) : g || Ze("$t("), this.nestingSuffix = b ? Ze(b) : y || Ze(")"), this.nestingOptionsSeparator = k || ",", this.maxReplaces = v || 1e3, this.alwaysFormat = C !== void 0 ? C : !1, this.resetRegExp();
|
|
4062
4062
|
}
|
|
4063
4063
|
reset() {
|
|
4064
4064
|
this.options && this.init(this.options);
|
|
@@ -4491,7 +4491,7 @@ class ft extends ta {
|
|
|
4491
4491
|
let d;
|
|
4492
4492
|
this.modules.formatter ? d = this.modules.formatter : d = qo;
|
|
4493
4493
|
const u = new Wn(this.options);
|
|
4494
|
-
this.store = new
|
|
4494
|
+
this.store = new Mn(this.options.resources, this.options);
|
|
4495
4495
|
const f = this.services;
|
|
4496
4496
|
f.logger = Se, f.resourceStore = this.store, f.languageUtils = u, f.pluralResolver = new Ko(u, {
|
|
4497
4497
|
prepend: this.options.pluralSeparator,
|
|
@@ -4676,7 +4676,7 @@ class ft extends ta {
|
|
|
4676
4676
|
}, c[d] = Object.keys(c[d]).reduce((u, f) => (u[f] = {
|
|
4677
4677
|
...c[d][f]
|
|
4678
4678
|
}, u), c[d]), c), {});
|
|
4679
|
-
s.store = new
|
|
4679
|
+
s.store = new Mn(l, i), s.services.resourceStore = s.store;
|
|
4680
4680
|
}
|
|
4681
4681
|
return s.translator = new Ut(s.services, i), s.translator.on("*", (l, ...c) => {
|
|
4682
4682
|
s.emit(l, ...c);
|
|
@@ -4857,7 +4857,7 @@ const _o = {
|
|
|
4857
4857
|
return "";
|
|
4858
4858
|
}
|
|
4859
4859
|
};
|
|
4860
|
-
var
|
|
4860
|
+
var Z = /* @__PURE__ */ ((e) => (e[e.Ante = 0] = "Ante", e[e.Insurance = 3] = "Insurance", e[e.Tip = 9] = "Tip", e[e.Hit = 10] = "Hit", e[e.Double = 11] = "Double", e[e.Split = 12] = "Split", e[e.Stand = 13] = "Stand", e[e.Surrender = 14] = "Surrender", e[e.TwentyOnePlusThree = 15] = "TwentyOnePlusThree", e[e.PerfectPairs = 16] = "PerfectPairs", e[e.DraftAnte = 17] = "DraftAnte", e[e.DraftTwentyOnePlusThree = 18] = "DraftTwentyOnePlusThree", e[e.DraftPerfectPairs = 19] = "DraftPerfectPairs", e[e.Occupy = 20] = "Occupy", e[e.Leave = 21] = "Leave", e[e.DraftBetBehind = 22] = "DraftBetBehind", e[e.BetBehind = 23] = "BetBehind", e[e.Undo = 24] = "Undo", e[e.Repeat = 25] = "Repeat", e[e.Deal = 26] = "Deal", e[e.DoubleBets = 27] = "DoubleBets", e[e.StandAll = 49] = "StandAll", e))(Z || {}), Re = /* @__PURE__ */ ((e) => (e[e.WaitingForInit = 0] = "WaitingForInit", e[e.WaitingRoundStart = 1] = "WaitingRoundStart", e[e.WaitingForBet = 2] = "WaitingForBet", e[e.WaitingCard = 3] = "WaitingCard", e[e.WaitingForUserAction = 4] = "WaitingForUserAction", e[e.WaitingOpenDealerCards = 5] = "WaitingOpenDealerCards", e[e.WaitingDealerCards = 6] = "WaitingDealerCards", e[e.WaitingForWins = 7] = "WaitingForWins", e[e.WaitingRoundEnd = 8] = "WaitingRoundEnd", e[e.WaitingInsurance = 9] = "WaitingInsurance", e[e.CalculateWins = 10] = "CalculateWins", e[e.WaitingRebuyCards = 11] = "WaitingRebuyCards", e[e.RoundEnd = 12] = "RoundEnd", e[e.CancelRound = 13] = "CancelRound", e[e.WaitingOpenBoxCards = 14] = "WaitingOpenBoxCards", e[e.CrashRound = 16] = "CrashRound", e))(Re || {});
|
|
4861
4861
|
const i1 = {
|
|
4862
4862
|
0: "Ante",
|
|
4863
4863
|
3: "Insurance",
|
|
@@ -4922,7 +4922,7 @@ const i1 = {
|
|
|
4922
4922
|
color: ${({ $isActive: e }) => e ? "#111111" : "#ffffff"};
|
|
4923
4923
|
}
|
|
4924
4924
|
`, d1 = ({ count: e, active: t, setActive: n }) => {
|
|
4925
|
-
const [r, i] =
|
|
4925
|
+
const [r, i] = E([]), [s, o] = E([]), [l, c] = E([]), d = Array.from({ length: e }, (b, y) => y + 1), u = () => {
|
|
4926
4926
|
t !== e && n(t + 1);
|
|
4927
4927
|
}, f = () => {
|
|
4928
4928
|
t !== 1 && n(t - 1);
|
|
@@ -4960,7 +4960,7 @@ const i1 = {
|
|
|
4960
4960
|
};
|
|
4961
4961
|
return /* @__PURE__ */ a.jsx(l1, { children: /* @__PURE__ */ a.jsxs("div", { className: "wrapper", children: [
|
|
4962
4962
|
/* @__PURE__ */ a.jsx(
|
|
4963
|
-
|
|
4963
|
+
Mt,
|
|
4964
4964
|
{
|
|
4965
4965
|
height: 26,
|
|
4966
4966
|
isHoverActive: !1,
|
|
@@ -4971,7 +4971,7 @@ const i1 = {
|
|
|
4971
4971
|
),
|
|
4972
4972
|
[...r, ...l, ...s].map(
|
|
4973
4973
|
(b, y) => /* @__PURE__ */ a.jsx(c1, { $isActive: t === b, children: /* @__PURE__ */ a.jsx(
|
|
4974
|
-
|
|
4974
|
+
Mt,
|
|
4975
4975
|
{
|
|
4976
4976
|
height: 26,
|
|
4977
4977
|
width: 26,
|
|
@@ -4985,7 +4985,7 @@ const i1 = {
|
|
|
4985
4985
|
) }, y)
|
|
4986
4986
|
),
|
|
4987
4987
|
/* @__PURE__ */ a.jsx(
|
|
4988
|
-
|
|
4988
|
+
Mt,
|
|
4989
4989
|
{
|
|
4990
4990
|
height: 26,
|
|
4991
4991
|
width: 26,
|
|
@@ -5382,7 +5382,7 @@ const i1 = {
|
|
|
5382
5382
|
handleClickRound: r,
|
|
5383
5383
|
historyData: i
|
|
5384
5384
|
}) => {
|
|
5385
|
-
const { t: s } =
|
|
5385
|
+
const { t: s } = U();
|
|
5386
5386
|
return /* @__PURE__ */ a.jsxs(Ur, { children: [
|
|
5387
5387
|
/* @__PURE__ */ a.jsxs(b1, { children: [
|
|
5388
5388
|
/* @__PURE__ */ a.jsxs("div", { className: "header", children: [
|
|
@@ -5564,7 +5564,7 @@ const pt = Array(4).fill([
|
|
|
5564
5564
|
@media screen and (min-width: 768px) {
|
|
5565
5565
|
padding: 5px 5px;
|
|
5566
5566
|
}
|
|
5567
|
-
`,
|
|
5567
|
+
`, P1 = ({ handleClickRound: e, indexHistory: t }) => /* @__PURE__ */ a.jsxs(O1, { children: [
|
|
5568
5568
|
/* @__PURE__ */ a.jsxs(Xn, { onClick: () => e((t ?? 0) - 1), children: [
|
|
5569
5569
|
/* @__PURE__ */ a.jsx(Ie, { height: 8, width: 12, position: "left" }),
|
|
5570
5570
|
"Previous"
|
|
@@ -5589,7 +5589,7 @@ const pt = Array(4).fill([
|
|
|
5589
5589
|
}
|
|
5590
5590
|
)
|
|
5591
5591
|
}
|
|
5592
|
-
),
|
|
5592
|
+
), M1 = m.div`
|
|
5593
5593
|
display: inline-flex;
|
|
5594
5594
|
justify-content: center;
|
|
5595
5595
|
align-items: center;
|
|
@@ -5600,7 +5600,7 @@ const pt = Array(4).fill([
|
|
|
5600
5600
|
line-height: 16px;
|
|
5601
5601
|
color: ${({ color: e }) => e};
|
|
5602
5602
|
}
|
|
5603
|
-
`, Zt = ({ color: e, value: t, suit: n }) => /* @__PURE__ */ a.jsxs(
|
|
5603
|
+
`, Zt = ({ color: e, value: t, suit: n }) => /* @__PURE__ */ a.jsxs(M1, { color: e, children: [
|
|
5604
5604
|
/* @__PURE__ */ a.jsx("p", { className: "p", children: t }),
|
|
5605
5605
|
/* @__PURE__ */ a.jsx("svg", { width: "12", height: "12", viewBox: "0 0 21 26", children: /* @__PURE__ */ a.jsx("g", { clipPath: "url(#clip0_647_1135)", children: /* @__PURE__ */ a.jsx("path", { d: n, fill: e }) }) })
|
|
5606
5606
|
] }), F1 = ({
|
|
@@ -5609,11 +5609,11 @@ const pt = Array(4).fill([
|
|
|
5609
5609
|
indexHistory: n,
|
|
5610
5610
|
isMobile: r = !0
|
|
5611
5611
|
}) => {
|
|
5612
|
-
const { t: i } =
|
|
5613
|
-
|
|
5614
|
-
|
|
5615
|
-
|
|
5616
|
-
|
|
5612
|
+
const { t: i } = U(), s = [
|
|
5613
|
+
Z.Ante,
|
|
5614
|
+
Z.Insurance,
|
|
5615
|
+
Z.PerfectPairs,
|
|
5616
|
+
Z.TwentyOnePlusThree
|
|
5617
5617
|
], o = r ? 32 : 48, l = r ? 26 : 38;
|
|
5618
5618
|
return /* @__PURE__ */ a.jsxs(h1, { children: [
|
|
5619
5619
|
/* @__PURE__ */ a.jsxs(u1, { children: [
|
|
@@ -5735,7 +5735,7 @@ const pt = Array(4).fill([
|
|
|
5735
5735
|
] }) }),
|
|
5736
5736
|
/* @__PURE__ */ a.jsx(p1, {}),
|
|
5737
5737
|
/* @__PURE__ */ a.jsx(
|
|
5738
|
-
|
|
5738
|
+
P1,
|
|
5739
5739
|
{
|
|
5740
5740
|
handleClickRound: t,
|
|
5741
5741
|
indexHistory: n
|
|
@@ -5749,7 +5749,7 @@ const pt = Array(4).fill([
|
|
|
5749
5749
|
openRoundHistory: r,
|
|
5750
5750
|
isMobile: i = !0
|
|
5751
5751
|
}) => {
|
|
5752
|
-
const [s, o] =
|
|
5752
|
+
const [s, o] = E(1), [l, c] = E(null), [d, u] = E(null);
|
|
5753
5753
|
ue(() => {
|
|
5754
5754
|
t(s);
|
|
5755
5755
|
}, [s]);
|
|
@@ -5844,7 +5844,7 @@ const pt = Array(4).fill([
|
|
|
5844
5844
|
sendTip: r,
|
|
5845
5845
|
currencyId: i
|
|
5846
5846
|
}) => {
|
|
5847
|
-
const [s, o] =
|
|
5847
|
+
const [s, o] = E(e[0]), { t: l } = U();
|
|
5848
5848
|
return /* @__PURE__ */ a.jsxs(W1, { children: [
|
|
5849
5849
|
/* @__PURE__ */ a.jsx("div", { className: "chip-wrapper", children: e.map((c, d) => /* @__PURE__ */ a.jsx(
|
|
5850
5850
|
Gt,
|
|
@@ -6031,10 +6031,10 @@ var Yr = /* @__PURE__ */ ((e) => (e.Prizes = "Prizes", e.Leaderboard = "Leaderbo
|
|
|
6031
6031
|
const Zr = ({ tournamentData: e, fromIcon: t, playerId: n, close: r }) => {
|
|
6032
6032
|
var u, f;
|
|
6033
6033
|
if (!e) return null;
|
|
6034
|
-
const [i, s] =
|
|
6034
|
+
const [i, s] = E(
|
|
6035
6035
|
"Leaderboard"
|
|
6036
6036
|
/* Leaderboard */
|
|
6037
|
-
), [o, l] =
|
|
6037
|
+
), [o, l] = E(Dn(e)), { t: c } = U();
|
|
6038
6038
|
ue(() => {
|
|
6039
6039
|
const p = setInterval(() => {
|
|
6040
6040
|
l(Dn(e));
|
|
@@ -6446,7 +6446,7 @@ const Zr = ({ tournamentData: e, fromIcon: t, playerId: n, close: r }) => {
|
|
|
6446
6446
|
"Choose how many rounds your current bet will repeat automatically."
|
|
6447
6447
|
]
|
|
6448
6448
|
}, sl = /<Card(\d+)\/>/g, St = ({ textKey: e }) => {
|
|
6449
|
-
const { t } =
|
|
6449
|
+
const { t } = U(), r = t(e).split(sl);
|
|
6450
6450
|
return /* @__PURE__ */ a.jsx(a.Fragment, { children: r.map((i, s) => {
|
|
6451
6451
|
if (s % 2 === 1) {
|
|
6452
6452
|
const o = Number(i);
|
|
@@ -6463,7 +6463,7 @@ const Zr = ({ tournamentData: e, fromIcon: t, playerId: n, close: r }) => {
|
|
|
6463
6463
|
return i;
|
|
6464
6464
|
}) });
|
|
6465
6465
|
}, Xr = ({ val: e, key: t = "0" }) => {
|
|
6466
|
-
const { t: n } =
|
|
6466
|
+
const { t: n } = U();
|
|
6467
6467
|
if (typeof e == "string")
|
|
6468
6468
|
return /* @__PURE__ */ a.jsx("p", { className: "content", children: /* @__PURE__ */ a.jsx(St, { textKey: e }) }, t);
|
|
6469
6469
|
if (Array.isArray(e))
|
|
@@ -6479,7 +6479,7 @@ const Zr = ({ tournamentData: e, fromIcon: t, playerId: n, close: r }) => {
|
|
|
6479
6479
|
}
|
|
6480
6480
|
return null;
|
|
6481
6481
|
}, ol = ({ index: e }) => {
|
|
6482
|
-
const { t } =
|
|
6482
|
+
const { t } = U();
|
|
6483
6483
|
return /* @__PURE__ */ a.jsxs("div", { className: "table-wrapper", children: [
|
|
6484
6484
|
/* @__PURE__ */ a.jsx("p", { className: "title", children: t("Payments") }),
|
|
6485
6485
|
/* @__PURE__ */ a.jsxs("table", { className: "table", children: [
|
|
@@ -6537,13 +6537,13 @@ const Zr = ({ tournamentData: e, fromIcon: t, playerId: n, close: r }) => {
|
|
|
6537
6537
|
value: t,
|
|
6538
6538
|
index: n
|
|
6539
6539
|
}) => {
|
|
6540
|
-
const { t: r } =
|
|
6540
|
+
const { t: r } = U();
|
|
6541
6541
|
return e === "Payments" ? /* @__PURE__ */ a.jsx(ol, { index: n }) : /* @__PURE__ */ a.jsxs("div", { className: "game-text-wrapper", children: [
|
|
6542
6542
|
/* @__PURE__ */ a.jsx("h2", { className: "content-name", children: r(e) }),
|
|
6543
6543
|
/* @__PURE__ */ a.jsx(Xr, { val: t })
|
|
6544
6544
|
] }, n);
|
|
6545
6545
|
}, cl = () => {
|
|
6546
|
-
const [e, t] =
|
|
6546
|
+
const [e, t] = E(""), n = ht(null), r = ht({}), { t: i } = U(), s = (o) => {
|
|
6547
6547
|
t(o);
|
|
6548
6548
|
const l = r.current[o], c = n.current;
|
|
6549
6549
|
if (l && c) {
|
|
@@ -6754,7 +6754,7 @@ const Zr = ({ tournamentData: e, fromIcon: t, playerId: n, close: r }) => {
|
|
|
6754
6754
|
outline: none;
|
|
6755
6755
|
}
|
|
6756
6756
|
`, pl = ({ onSendMessage: e, messages: t, isMobile: n }) => {
|
|
6757
|
-
const { t: r } =
|
|
6757
|
+
const { t: r } = U(), [i, s] = E(""), o = 0, l = (d) => {
|
|
6758
6758
|
const u = d.target.value;
|
|
6759
6759
|
(u.trim().length || i.length === 1) && s(u);
|
|
6760
6760
|
}, c = () => {
|
|
@@ -6899,7 +6899,7 @@ const Zr = ({ tournamentData: e, fromIcon: t, playerId: n, close: r }) => {
|
|
|
6899
6899
|
}
|
|
6900
6900
|
}
|
|
6901
6901
|
`, xl = ({ onSendMessage: e, messages: t, isMobile: n = !1 }) => {
|
|
6902
|
-
const [r, i] =
|
|
6902
|
+
const [r, i] = E(""), { t: s } = U(), o = (c) => {
|
|
6903
6903
|
const d = c.target.value;
|
|
6904
6904
|
(d.trim().length || r.length === 1) && i(d);
|
|
6905
6905
|
}, l = () => {
|
|
@@ -7093,9 +7093,9 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7093
7093
|
nickName: l,
|
|
7094
7094
|
errorCode: c
|
|
7095
7095
|
}) => {
|
|
7096
|
-
const { t: d } =
|
|
7096
|
+
const { t: d } = U(), [u, f] = E(
|
|
7097
7097
|
s || "Auto"
|
|
7098
|
-
), [p, g] =
|
|
7098
|
+
), [p, g] = E(""), b = () => {
|
|
7099
7099
|
o(p), g("");
|
|
7100
7100
|
};
|
|
7101
7101
|
return /* @__PURE__ */ a.jsxs(Al, { children: [
|
|
@@ -7341,7 +7341,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7341
7341
|
width: 35%;
|
|
7342
7342
|
}
|
|
7343
7343
|
`, Jr = (e) => {
|
|
7344
|
-
const { t } =
|
|
7344
|
+
const { t } = U();
|
|
7345
7345
|
return /* @__PURE__ */ a.jsxs(Tl, { children: [
|
|
7346
7346
|
/* @__PURE__ */ a.jsxs("div", { className: "main-title", children: [
|
|
7347
7347
|
/* @__PURE__ */ a.jsx("p", { children: t("Bet") }),
|
|
@@ -7650,14 +7650,14 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7650
7650
|
vertical-align: middle;
|
|
7651
7651
|
color: #ffffffcc;
|
|
7652
7652
|
}
|
|
7653
|
-
`,
|
|
7653
|
+
`, Pl = m.div`
|
|
7654
7654
|
width: 32px;
|
|
7655
7655
|
height: 32px;
|
|
7656
7656
|
background: transparent;
|
|
7657
7657
|
position: absolute;
|
|
7658
7658
|
right: 4px;
|
|
7659
7659
|
bottom: 20px;
|
|
7660
|
-
`,
|
|
7660
|
+
`, o6 = ({
|
|
7661
7661
|
name: e,
|
|
7662
7662
|
round: t,
|
|
7663
7663
|
partnerId: n,
|
|
@@ -7688,13 +7688,13 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7688
7688
|
dealerName: J,
|
|
7689
7689
|
errorCode: fe
|
|
7690
7690
|
}) => {
|
|
7691
|
-
const [W, K] =
|
|
7692
|
-
if (
|
|
7691
|
+
const [W, K] = E(0), [ne, $] = E(null), [ee, re] = E(!1), { t: D } = U(), [se, Y] = E(0), q = () => $(null), le = Lo(ne, g, W === 1), pe = (P) => {
|
|
7692
|
+
if (P === O.VolumeOn) {
|
|
7693
7693
|
S(b === 0 ? 100 : 0);
|
|
7694
7694
|
return;
|
|
7695
|
-
} else
|
|
7695
|
+
} else P !== O.closeMenu && $(P);
|
|
7696
7696
|
re(!1);
|
|
7697
|
-
}, ye = W === 1 ? { headerClick: () => K(2) } : {}, xe = (
|
|
7697
|
+
}, ye = W === 1 ? { headerClick: () => K(2) } : {}, xe = (P) => [
|
|
7698
7698
|
{
|
|
7699
7699
|
name: "Settings",
|
|
7700
7700
|
buttonType: O.Settings,
|
|
@@ -7702,7 +7702,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7702
7702
|
},
|
|
7703
7703
|
{
|
|
7704
7704
|
buttonType: O.VolumeOn,
|
|
7705
|
-
icon:
|
|
7705
|
+
icon: P === 0 ? $r() : Ua()
|
|
7706
7706
|
},
|
|
7707
7707
|
{
|
|
7708
7708
|
buttonType: O.closeMenu,
|
|
@@ -7710,7 +7710,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7710
7710
|
}
|
|
7711
7711
|
];
|
|
7712
7712
|
return /* @__PURE__ */ a.jsxs(a.Fragment, { children: [
|
|
7713
|
-
/* @__PURE__ */ a.jsx(
|
|
7713
|
+
/* @__PURE__ */ a.jsx(Pl, { onClick: () => re(!0), children: /* @__PURE__ */ a.jsx(e1, {}) }),
|
|
7714
7714
|
ne && le && /* @__PURE__ */ a.jsx(
|
|
7715
7715
|
n1,
|
|
7716
7716
|
{
|
|
@@ -7742,8 +7742,8 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7742
7742
|
openRoundHistory: W,
|
|
7743
7743
|
setOpenRoundHistory: K,
|
|
7744
7744
|
limits: T,
|
|
7745
|
-
sendTip: (
|
|
7746
|
-
$(null), re(!1), I(
|
|
7745
|
+
sendTip: (P) => {
|
|
7746
|
+
$(null), re(!1), I(P);
|
|
7747
7747
|
},
|
|
7748
7748
|
handleStreamQualityChange: A,
|
|
7749
7749
|
streamQuality: H,
|
|
@@ -7757,9 +7757,9 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7757
7757
|
ee && /* @__PURE__ */ a.jsxs(
|
|
7758
7758
|
Dl,
|
|
7759
7759
|
{
|
|
7760
|
-
onTouchStart: (
|
|
7761
|
-
onTouchMove: (
|
|
7762
|
-
onTouchEnd: (
|
|
7760
|
+
onTouchStart: (P) => Bo(P, Y),
|
|
7761
|
+
onTouchMove: (P) => To(P, se, re),
|
|
7762
|
+
onTouchEnd: (P) => Do(P, Y),
|
|
7763
7763
|
$isLandscape: g,
|
|
7764
7764
|
children: [
|
|
7765
7765
|
/* @__PURE__ */ a.jsxs(Nl, { children: [
|
|
@@ -7773,14 +7773,14 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7773
7773
|
/* @__PURE__ */ a.jsx("p", { className: "round", "data-testid": "game-round", children: t })
|
|
7774
7774
|
] })
|
|
7775
7775
|
] }),
|
|
7776
|
-
/* @__PURE__ */ a.jsx("div", { className: "button-wrapper", children: xe(b).map((
|
|
7776
|
+
/* @__PURE__ */ a.jsx("div", { className: "button-wrapper", children: xe(b).map((P) => /* @__PURE__ */ a.jsx(
|
|
7777
7777
|
"button",
|
|
7778
7778
|
{
|
|
7779
7779
|
className: "button",
|
|
7780
|
-
onClick: () => pe(
|
|
7781
|
-
children:
|
|
7780
|
+
onClick: () => pe(P.buttonType),
|
|
7781
|
+
children: P.icon
|
|
7782
7782
|
},
|
|
7783
|
-
|
|
7783
|
+
P.buttonType
|
|
7784
7784
|
)) })
|
|
7785
7785
|
] }),
|
|
7786
7786
|
/* @__PURE__ */ a.jsxs(Hl, { children: [
|
|
@@ -7796,32 +7796,32 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7796
7796
|
}
|
|
7797
7797
|
),
|
|
7798
7798
|
/* @__PURE__ */ a.jsxs(Ol, { $isLandscape: g, children: [
|
|
7799
|
-
/* @__PURE__ */ a.jsx("div", { className: "menu-line", children: So.map((
|
|
7800
|
-
if (!(n === Ea.Galabet &&
|
|
7799
|
+
/* @__PURE__ */ a.jsx("div", { className: "menu-line", children: So.map((P) => {
|
|
7800
|
+
if (!(n === Ea.Galabet && P.name === "Send Tip"))
|
|
7801
7801
|
return /* @__PURE__ */ a.jsxs(
|
|
7802
7802
|
Qn,
|
|
7803
7803
|
{
|
|
7804
7804
|
$isLandscape: g,
|
|
7805
|
-
onClick: () => pe(
|
|
7805
|
+
onClick: () => pe(P.buttonType),
|
|
7806
7806
|
children: [
|
|
7807
|
-
|
|
7808
|
-
/* @__PURE__ */ a.jsx("p", { className: "p", children: D(
|
|
7807
|
+
P.icon,
|
|
7808
|
+
/* @__PURE__ */ a.jsx("p", { className: "p", children: D(P.name) })
|
|
7809
7809
|
]
|
|
7810
7810
|
},
|
|
7811
|
-
|
|
7811
|
+
P.buttonType
|
|
7812
7812
|
);
|
|
7813
7813
|
}) }),
|
|
7814
|
-
/* @__PURE__ */ a.jsx("div", { className: "menu-line", children: Io.map((
|
|
7814
|
+
/* @__PURE__ */ a.jsx("div", { className: "menu-line", children: Io.map((P) => /* @__PURE__ */ a.jsxs(
|
|
7815
7815
|
Qn,
|
|
7816
7816
|
{
|
|
7817
7817
|
$isLandscape: g,
|
|
7818
|
-
onClick: () => pe(
|
|
7818
|
+
onClick: () => pe(P.buttonType),
|
|
7819
7819
|
children: [
|
|
7820
|
-
|
|
7821
|
-
/* @__PURE__ */ a.jsx("p", { className: "p", children: D(
|
|
7820
|
+
P.icon,
|
|
7821
|
+
/* @__PURE__ */ a.jsx("p", { className: "p", children: D(P.name) })
|
|
7822
7822
|
]
|
|
7823
7823
|
},
|
|
7824
|
-
|
|
7824
|
+
P.buttonType
|
|
7825
7825
|
)) })
|
|
7826
7826
|
] }),
|
|
7827
7827
|
d && /* @__PURE__ */ a.jsxs(
|
|
@@ -7841,7 +7841,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7841
7841
|
}
|
|
7842
7842
|
)
|
|
7843
7843
|
] });
|
|
7844
|
-
},
|
|
7844
|
+
}, Ml = m.div`
|
|
7845
7845
|
border-radius: 8px;
|
|
7846
7846
|
background-color: #111111cc;
|
|
7847
7847
|
margin-top: 10px;
|
|
@@ -7887,8 +7887,8 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
7887
7887
|
headerClick: s,
|
|
7888
7888
|
dealerName: o
|
|
7889
7889
|
}) => {
|
|
7890
|
-
const { t: l } =
|
|
7891
|
-
return /* @__PURE__ */ a.jsxs(
|
|
7890
|
+
const { t: l } = U();
|
|
7891
|
+
return /* @__PURE__ */ a.jsxs(Ml, { height: r, width: n, children: [
|
|
7892
7892
|
/* @__PURE__ */ a.jsxs("div", { className: "header", children: [
|
|
7893
7893
|
/* @__PURE__ */ a.jsxs("div", { className: "icon", onClick: s, children: [
|
|
7894
7894
|
s && /* @__PURE__ */ a.jsx(Ie, { height: 7, width: 12, position: "left" }),
|
|
@@ -8062,7 +8062,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8062
8062
|
rgba(255, 255, 255, 0.4) 50%,
|
|
8063
8063
|
rgba(255, 255, 255, 0) 100%
|
|
8064
8064
|
);
|
|
8065
|
-
`,
|
|
8065
|
+
`, l6 = ({
|
|
8066
8066
|
name: e,
|
|
8067
8067
|
round: t,
|
|
8068
8068
|
limit: n,
|
|
@@ -8071,7 +8071,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8071
8071
|
urlParam: s,
|
|
8072
8072
|
limits: o
|
|
8073
8073
|
}) => {
|
|
8074
|
-
const [l, c] =
|
|
8074
|
+
const [l, c] = E(!1), { t: d } = U();
|
|
8075
8075
|
return /* @__PURE__ */ a.jsxs(a.Fragment, { children: [
|
|
8076
8076
|
/* @__PURE__ */ a.jsxs(Gl, { children: [
|
|
8077
8077
|
/* @__PURE__ */ a.jsxs(Vl, { onClick: () => Va(r, i, s), children: [
|
|
@@ -8133,7 +8133,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8133
8133
|
align-items: center;
|
|
8134
8134
|
justify-content: end;
|
|
8135
8135
|
align-items: end;
|
|
8136
|
-
`, Zl = () => /* @__PURE__ */ a.jsx(a.Fragment, { children: /* @__PURE__ */ a.jsx("svg", { width: "18", height: "18", viewBox: "0 0 18 18", fill: "none", xmlns: "http://www.w3.org/2000/svg", children: /* @__PURE__ */ a.jsx("path", { d: "M6.26402 1.704C6.26402 1.46212 6.16794 1.23015 5.9969 1.05912C5.82587 0.888085 5.5939 0.792 5.35202 0.792C5.11015 0.792 4.87817 0.888085 4.70714 1.05912C4.53611 1.23015 4.44002 1.46212 4.44002 1.704V3.984C4.44002 4.10494 4.39198 4.22092 4.30646 4.30644C4.22095 4.39196 4.10496 4.44 3.98402 4.44H1.70402C1.46215 4.44 1.23017 4.53609 1.05914 4.70712C0.888108 4.87815 0.792023 5.11012 0.792023 5.352C0.792023 5.59388 0.888108 5.82585 1.05914 5.99688C1.23017 6.16791 1.46215 6.264 1.70402 6.264H3.98402C4.58872 6.264 5.16864 6.02379 5.59623 5.5962C6.02381 5.16862 6.26402 4.58869 6.26402 3.984V1.704ZM6.26402 16.296C6.26402 16.5379 6.16794 16.7698 5.9969 16.9409C5.82587 17.1119 5.5939 17.208 5.35202 17.208C5.11015 17.208 4.87817 17.1119 4.70714 16.9409C4.53611 16.7698 4.44002 16.5379 4.44002 16.296V14.016C4.44002 13.8951 4.39198 13.7791 4.30646 13.6936C4.22095 13.608 4.10496 13.56 3.98402 13.56H1.70402C1.46215 13.56 1.23017 13.4639 1.05914 13.2929C0.888108 13.1218 0.792023 12.8899 0.792023 12.648C0.792023 12.4061 0.888108 12.1742 1.05914 12.0031C1.23017 11.8321 1.46215 11.736 1.70402 11.736H3.98402C4.58872 11.736 5.16864 11.9762 5.59623 12.4038C6.02381 12.8314 6.26402 13.4113 6.26402 14.016V16.296ZM12.648 0.792C12.4061 0.792 12.1742 0.888085 12.0031 1.05912C11.8321 1.23015 11.736 1.46212 11.736 1.704V3.984C11.736 4.58869 11.9762 5.16862 12.4038 5.5962C12.8314 6.02379 13.4113 6.264 14.016 6.264H16.296C16.5379 6.264 16.7699 6.16791 16.9409 5.99688C17.1119 5.82585 17.208 5.59388 17.208 5.352C17.208 5.11012 17.1119 4.87815 16.9409 4.70712C16.7699 4.53609 16.5379 4.44 16.296 4.44H14.016C13.8951 4.44 13.7791 4.39196 13.6936 4.30644C13.6081 4.22092 13.56 4.10494 13.56 3.984V1.704C13.56 1.46212 13.4639 1.23015 13.2929 1.05912C13.1219 0.888085 12.8899 0.792 12.648 0.792ZM11.736 16.296C11.736 16.5379 11.8321 16.7698 12.0031 16.9409C12.1742 17.1119 12.4061 17.208 12.648 17.208C12.8899 17.208 13.1219 17.1119 13.2929 16.9409C13.4639 16.7698 13.56 16.5379 13.56 16.296V14.016C13.56 13.8951 13.6081 13.7791 13.6936 13.6936C13.7791 13.608 13.8951 13.56 14.016 13.56H16.296C16.5379 13.56 16.7699 13.4639 16.9409 13.2929C17.1119 13.1218 17.208 12.8899 17.208 12.648C17.208 12.4061 17.1119 12.1742 16.9409 12.0031C16.7699 11.8321 16.5379 11.736 16.296 11.736H14.016C13.4113 11.736 12.8314 11.9762 12.4038 12.4038C11.9762 12.8314 11.736 13.4113 11.736 14.016V16.296Z", fill: "white" }) }) }),
|
|
8136
|
+
`, Zl = () => /* @__PURE__ */ a.jsx(a.Fragment, { children: /* @__PURE__ */ a.jsx("svg", { width: "18", height: "18", viewBox: "0 0 18 18", fill: "none", xmlns: "http://www.w3.org/2000/svg", children: /* @__PURE__ */ a.jsx("path", { d: "M6.26402 1.704C6.26402 1.46212 6.16794 1.23015 5.9969 1.05912C5.82587 0.888085 5.5939 0.792 5.35202 0.792C5.11015 0.792 4.87817 0.888085 4.70714 1.05912C4.53611 1.23015 4.44002 1.46212 4.44002 1.704V3.984C4.44002 4.10494 4.39198 4.22092 4.30646 4.30644C4.22095 4.39196 4.10496 4.44 3.98402 4.44H1.70402C1.46215 4.44 1.23017 4.53609 1.05914 4.70712C0.888108 4.87815 0.792023 5.11012 0.792023 5.352C0.792023 5.59388 0.888108 5.82585 1.05914 5.99688C1.23017 6.16791 1.46215 6.264 1.70402 6.264H3.98402C4.58872 6.264 5.16864 6.02379 5.59623 5.5962C6.02381 5.16862 6.26402 4.58869 6.26402 3.984V1.704ZM6.26402 16.296C6.26402 16.5379 6.16794 16.7698 5.9969 16.9409C5.82587 17.1119 5.5939 17.208 5.35202 17.208C5.11015 17.208 4.87817 17.1119 4.70714 16.9409C4.53611 16.7698 4.44002 16.5379 4.44002 16.296V14.016C4.44002 13.8951 4.39198 13.7791 4.30646 13.6936C4.22095 13.608 4.10496 13.56 3.98402 13.56H1.70402C1.46215 13.56 1.23017 13.4639 1.05914 13.2929C0.888108 13.1218 0.792023 12.8899 0.792023 12.648C0.792023 12.4061 0.888108 12.1742 1.05914 12.0031C1.23017 11.8321 1.46215 11.736 1.70402 11.736H3.98402C4.58872 11.736 5.16864 11.9762 5.59623 12.4038C6.02381 12.8314 6.26402 13.4113 6.26402 14.016V16.296ZM12.648 0.792C12.4061 0.792 12.1742 0.888085 12.0031 1.05912C11.8321 1.23015 11.736 1.46212 11.736 1.704V3.984C11.736 4.58869 11.9762 5.16862 12.4038 5.5962C12.8314 6.02379 13.4113 6.264 14.016 6.264H16.296C16.5379 6.264 16.7699 6.16791 16.9409 5.99688C17.1119 5.82585 17.208 5.59388 17.208 5.352C17.208 5.11012 17.1119 4.87815 16.9409 4.70712C16.7699 4.53609 16.5379 4.44 16.296 4.44H14.016C13.8951 4.44 13.7791 4.39196 13.6936 4.30644C13.6081 4.22092 13.56 4.10494 13.56 3.984V1.704C13.56 1.46212 13.4639 1.23015 13.2929 1.05912C13.1219 0.888085 12.8899 0.792 12.648 0.792ZM11.736 16.296C11.736 16.5379 11.8321 16.7698 12.0031 16.9409C12.1742 17.1119 12.4061 17.208 12.648 17.208C12.8899 17.208 13.1219 17.1119 13.2929 16.9409C13.4639 16.7698 13.56 16.5379 13.56 16.296V14.016C13.56 13.8951 13.6081 13.7791 13.6936 13.6936C13.7791 13.608 13.8951 13.56 14.016 13.56H16.296C16.5379 13.56 16.7699 13.4639 16.9409 13.2929C17.1119 13.1218 17.208 12.8899 17.208 12.648C17.208 12.4061 17.1119 12.1742 16.9409 12.0031C16.7699 11.8321 16.5379 11.736 16.296 11.736H14.016C13.4113 11.736 12.8314 11.9762 12.4038 12.4038C11.9762 12.8314 11.736 13.4113 11.736 14.016V16.296Z", fill: "white" }) }) }), c6 = ({
|
|
8137
8137
|
messages: e,
|
|
8138
8138
|
onSendMessage: t,
|
|
8139
8139
|
isTournamentActive: n,
|
|
@@ -8162,7 +8162,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8162
8162
|
playerId: N,
|
|
8163
8163
|
partnerId: F
|
|
8164
8164
|
}) => {
|
|
8165
|
-
const [J, fe] =
|
|
8165
|
+
const [J, fe] = E(null), [W, K] = E(0), ne = jo(J, W === 1), $ = (D, se) => {
|
|
8166
8166
|
if (D.buttonType === O.FullScreen && d(), D.buttonType === O.VolumeOn) {
|
|
8167
8167
|
g(u === 0 ? 100 : 0);
|
|
8168
8168
|
return;
|
|
@@ -8180,7 +8180,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8180
8180
|
return null;
|
|
8181
8181
|
if (!(F === Ea.Galabet && D.buttonType === O.Tip))
|
|
8182
8182
|
return /* @__PURE__ */ a.jsx(
|
|
8183
|
-
|
|
8183
|
+
Mt,
|
|
8184
8184
|
{
|
|
8185
8185
|
icon: ee(D),
|
|
8186
8186
|
isValueButton: D.buttonType === O.VolumeOn,
|
|
@@ -8376,14 +8376,14 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8376
8376
|
&:hover {
|
|
8377
8377
|
opacity: 0.8;
|
|
8378
8378
|
}
|
|
8379
|
-
`,
|
|
8379
|
+
`, d6 = ({
|
|
8380
8380
|
title: e,
|
|
8381
8381
|
description: t,
|
|
8382
8382
|
timeLeft: n,
|
|
8383
8383
|
onClose: r,
|
|
8384
8384
|
onViewDetails: i
|
|
8385
8385
|
}) => {
|
|
8386
|
-
const [s, o] =
|
|
8386
|
+
const [s, o] = E({
|
|
8387
8387
|
days: "0",
|
|
8388
8388
|
hours: "00",
|
|
8389
8389
|
minutes: "00",
|
|
@@ -8737,11 +8737,11 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8737
8737
|
}
|
|
8738
8738
|
}
|
|
8739
8739
|
`, Ya = ({ time: e, timerType: t }) => {
|
|
8740
|
-
const { t: n } =
|
|
8740
|
+
const { t: n } = U(), r = {
|
|
8741
8741
|
[Re.WaitingInsurance]: n("Insure Your Hand?"),
|
|
8742
8742
|
[Re.WaitingForUserAction]: n("Make your descision"),
|
|
8743
8743
|
[Re.WaitingForBet]: n("Please, Place Your Bets")
|
|
8744
|
-
}, [i, s] =
|
|
8744
|
+
}, [i, s] = E(!1), [o, l] = E(
|
|
8745
8745
|
null
|
|
8746
8746
|
), c = e / 1e3;
|
|
8747
8747
|
if (ue(() => {
|
|
@@ -8776,7 +8776,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8776
8776
|
}
|
|
8777
8777
|
)
|
|
8778
8778
|
}
|
|
8779
|
-
),
|
|
8779
|
+
), h6 = ({
|
|
8780
8780
|
time: e,
|
|
8781
8781
|
chipAmounts: t,
|
|
8782
8782
|
selectedChipIndex: n,
|
|
@@ -8791,7 +8791,7 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8791
8791
|
isDeal: f,
|
|
8792
8792
|
isRepeat: p
|
|
8793
8793
|
}) => {
|
|
8794
|
-
const { t: g } =
|
|
8794
|
+
const { t: g } = U();
|
|
8795
8795
|
return /* @__PURE__ */ a.jsxs(t2, { children: [
|
|
8796
8796
|
/* @__PURE__ */ a.jsx(Ya, { time: e, timerType: Re.WaitingForBet }),
|
|
8797
8797
|
/* @__PURE__ */ a.jsxs(a2, { children: [
|
|
@@ -8927,14 +8927,14 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
8927
8927
|
line-height: 12px;
|
|
8928
8928
|
vertical-align: middle;
|
|
8929
8929
|
}
|
|
8930
|
-
`,
|
|
8930
|
+
`, u6 = ({
|
|
8931
8931
|
balance: e,
|
|
8932
8932
|
bet: t,
|
|
8933
8933
|
currencyId: n,
|
|
8934
8934
|
name: r,
|
|
8935
8935
|
round: i
|
|
8936
8936
|
}) => {
|
|
8937
|
-
const { t: s } =
|
|
8937
|
+
const { t: s } = U();
|
|
8938
8938
|
return /* @__PURE__ */ a.jsxs(a.Fragment, { children: [
|
|
8939
8939
|
/* @__PURE__ */ a.jsxs(l2, { children: [
|
|
8940
8940
|
/* @__PURE__ */ a.jsx("div", { className: "name-contener", children: /* @__PURE__ */ a.jsx("p", { className: "name", "data-testid": "game-name", children: s(r) }) }),
|
|
@@ -9006,8 +9006,8 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
9006
9006
|
margin: 4px 0 0;
|
|
9007
9007
|
font-size: 14px;
|
|
9008
9008
|
color: rgba(255, 255, 255, 0.8);
|
|
9009
|
-
`,
|
|
9010
|
-
const { t: e } =
|
|
9009
|
+
`, f6 = () => {
|
|
9010
|
+
const { t: e } = U();
|
|
9011
9011
|
return /* @__PURE__ */ a.jsx(d2, { children: /* @__PURE__ */ a.jsxs(h2, { children: [
|
|
9012
9012
|
/* @__PURE__ */ a.jsx(f2, { children: /* @__PURE__ */ a.jsx(p2, {}) }),
|
|
9013
9013
|
/* @__PURE__ */ a.jsx(m2, { children: e("We lost connection for a moment") }),
|
|
@@ -9057,13 +9057,13 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
9057
9057
|
margin: 4px 0 0;
|
|
9058
9058
|
font-size: 14px;
|
|
9059
9059
|
color: rgba(255, 255, 255, 0.8);
|
|
9060
|
-
`,
|
|
9060
|
+
`, p6 = ({
|
|
9061
9061
|
partnerId: e,
|
|
9062
9062
|
socket: t,
|
|
9063
9063
|
urlParam: n,
|
|
9064
9064
|
stayInTheGame: r
|
|
9065
9065
|
}) => {
|
|
9066
|
-
const { t: i } =
|
|
9066
|
+
const { t: i } = U();
|
|
9067
9067
|
return /* @__PURE__ */ a.jsx(b2, { children: /* @__PURE__ */ a.jsxs(y2, { children: [
|
|
9068
9068
|
/* @__PURE__ */ a.jsx(w2, { children: i("Still with us, Player?") }),
|
|
9069
9069
|
/* @__PURE__ */ a.jsx(C2, { children: i("We haven’t seen any moves from you. Want to keep playing?") }),
|
|
@@ -9327,11 +9327,11 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
9327
9327
|
text-align: center;
|
|
9328
9328
|
color: #c5f5fa;
|
|
9329
9329
|
}
|
|
9330
|
-
`,
|
|
9330
|
+
`, m6 = ({
|
|
9331
9331
|
amount: e,
|
|
9332
9332
|
currencyId: t
|
|
9333
9333
|
}) => {
|
|
9334
|
-
const { t: n } =
|
|
9334
|
+
const { t: n } = U();
|
|
9335
9335
|
return /* @__PURE__ */ a.jsxs(v2, { children: [
|
|
9336
9336
|
/* @__PURE__ */ a.jsx(k2, {}),
|
|
9337
9337
|
/* @__PURE__ */ a.jsxs("div", { className: "text-wrapper", children: [
|
|
@@ -9389,8 +9389,8 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
9389
9389
|
background: ${({ type: e = "error" }) => S2[e]};
|
|
9390
9390
|
position: absolute;
|
|
9391
9391
|
top: -25px;
|
|
9392
|
-
`,
|
|
9393
|
-
const { t: n } =
|
|
9392
|
+
`, g6 = ({ code: e, type: t = "error" }) => {
|
|
9393
|
+
const { t: n } = U(), r = wo[e] || n("Unknown error");
|
|
9394
9394
|
return /* @__PURE__ */ a.jsxs(I2, { type: t, children: [
|
|
9395
9395
|
/* @__PURE__ */ a.jsx(B2, { type: t }),
|
|
9396
9396
|
/* @__PURE__ */ a.jsx(L2, { children: n(r) })
|
|
@@ -9444,18 +9444,18 @@ const Sl = ["Min", "Low", "Med", "High", "Auto"], Il = ({
|
|
|
9444
9444
|
)
|
|
9445
9445
|
}
|
|
9446
9446
|
), T2 = {
|
|
9447
|
-
[
|
|
9448
|
-
[
|
|
9449
|
-
[
|
|
9450
|
-
[
|
|
9451
|
-
[
|
|
9447
|
+
[Z.Double]: "#eb6200",
|
|
9448
|
+
[Z.Hit]: "#33A54C",
|
|
9449
|
+
[Z.Stand]: "#E34747",
|
|
9450
|
+
[Z.Split]: "#C344FA",
|
|
9451
|
+
[Z.Surrender]: "#11111199"
|
|
9452
9452
|
};
|
|
9453
9453
|
var Xt = /* @__PURE__ */ ((e) => (e[e.Small = 0] = "Small", e[e.Big = 1] = "Big", e))(Xt || {});
|
|
9454
9454
|
const D2 = {
|
|
9455
|
-
[
|
|
9456
|
-
[
|
|
9457
|
-
[
|
|
9458
|
-
[
|
|
9455
|
+
[Z.Double]: { buttonSize: 60, iconSize: 32, radius: 12 },
|
|
9456
|
+
[Z.Hit]: { buttonSize: 80, iconSize: 40, radius: 12 },
|
|
9457
|
+
[Z.Stand]: { buttonSize: 80, iconSize: 40, radius: 12 },
|
|
9458
|
+
[Z.Split]: { buttonSize: 60, iconSize: 32, radius: 12 }
|
|
9459
9459
|
}, _n = (e, t) => ({
|
|
9460
9460
|
0: { buttonSize: 18, iconSize: 12, radius: 4 },
|
|
9461
9461
|
1: D2[t] || {
|
|
@@ -9465,48 +9465,48 @@ const D2 = {
|
|
|
9465
9465
|
}
|
|
9466
9466
|
})[e], N2 = [
|
|
9467
9467
|
{
|
|
9468
|
-
betType:
|
|
9468
|
+
betType: Z.Double,
|
|
9469
9469
|
name: "Double",
|
|
9470
9470
|
icon: ra
|
|
9471
9471
|
},
|
|
9472
9472
|
{
|
|
9473
|
-
betType:
|
|
9473
|
+
betType: Z.Hit,
|
|
9474
9474
|
name: "Hit",
|
|
9475
9475
|
icon: ri
|
|
9476
9476
|
},
|
|
9477
9477
|
{
|
|
9478
|
-
betType:
|
|
9478
|
+
betType: Z.Stand,
|
|
9479
9479
|
name: "Stand",
|
|
9480
9480
|
icon: ii
|
|
9481
9481
|
},
|
|
9482
9482
|
{
|
|
9483
|
-
betType:
|
|
9483
|
+
betType: Z.Split,
|
|
9484
9484
|
name: "Split",
|
|
9485
9485
|
icon: Ka
|
|
9486
9486
|
}
|
|
9487
9487
|
], z2 = [
|
|
9488
9488
|
{
|
|
9489
|
-
betType:
|
|
9489
|
+
betType: Z.Double,
|
|
9490
9490
|
name: "Double",
|
|
9491
9491
|
icon: ra
|
|
9492
9492
|
},
|
|
9493
9493
|
{
|
|
9494
|
-
betType:
|
|
9494
|
+
betType: Z.Hit,
|
|
9495
9495
|
name: "Hit",
|
|
9496
9496
|
icon: ri
|
|
9497
9497
|
},
|
|
9498
9498
|
{
|
|
9499
|
-
betType:
|
|
9499
|
+
betType: Z.Stand,
|
|
9500
9500
|
name: "Stand",
|
|
9501
9501
|
icon: ii
|
|
9502
9502
|
},
|
|
9503
9503
|
{
|
|
9504
|
-
betType:
|
|
9504
|
+
betType: Z.Split,
|
|
9505
9505
|
name: "Split",
|
|
9506
9506
|
icon: Ka
|
|
9507
9507
|
},
|
|
9508
9508
|
{
|
|
9509
|
-
betType:
|
|
9509
|
+
betType: Z.Surrender,
|
|
9510
9510
|
name: "Surrender",
|
|
9511
9511
|
icon: ni
|
|
9512
9512
|
}
|
|
@@ -9553,7 +9553,7 @@ const D2 = {
|
|
|
9553
9553
|
$size: _n(i, e),
|
|
9554
9554
|
children: /* @__PURE__ */ a.jsx("div", { className: "icon", children: t({ size: _n(i, e).iconSize }) })
|
|
9555
9555
|
}
|
|
9556
|
-
),
|
|
9556
|
+
), P2 = m.div`
|
|
9557
9557
|
display: flex;
|
|
9558
9558
|
flex-direction: column;
|
|
9559
9559
|
justify-content: center;
|
|
@@ -9585,6 +9585,24 @@ const D2 = {
|
|
|
9585
9585
|
vertical-align: middle;
|
|
9586
9586
|
color: #ffffff;
|
|
9587
9587
|
}
|
|
9588
|
+
|
|
9589
|
+
&.animated-active {
|
|
9590
|
+
animation: buttonActive 1s ease forwards;
|
|
9591
|
+
}
|
|
9592
|
+
|
|
9593
|
+
&.animated-unactive {
|
|
9594
|
+
animation: buttonActive 0.3s ease forwards;
|
|
9595
|
+
}
|
|
9596
|
+
|
|
9597
|
+
@keyframes buttonActive {
|
|
9598
|
+
from {
|
|
9599
|
+
opacity: 1;
|
|
9600
|
+
}
|
|
9601
|
+
to {
|
|
9602
|
+
opacity: 0;
|
|
9603
|
+
}
|
|
9604
|
+
}
|
|
9605
|
+
|
|
9588
9606
|
}
|
|
9589
9607
|
.last-boton {
|
|
9590
9608
|
display: flex;
|
|
@@ -9592,7 +9610,7 @@ const D2 = {
|
|
|
9592
9610
|
align-items: center;
|
|
9593
9611
|
gap: 16px;
|
|
9594
9612
|
}
|
|
9595
|
-
`,
|
|
9613
|
+
`, M2 = m.button`
|
|
9596
9614
|
width: 121px;
|
|
9597
9615
|
height: 44px;
|
|
9598
9616
|
gap: 6px;
|
|
@@ -9617,6 +9635,25 @@ const D2 = {
|
|
|
9617
9635
|
color: #ffffff;
|
|
9618
9636
|
}
|
|
9619
9637
|
|
|
9638
|
+
|
|
9639
|
+
&.animated-active {
|
|
9640
|
+
animation: buttonActive 1s ease forwards;
|
|
9641
|
+
}
|
|
9642
|
+
|
|
9643
|
+
&.animated-unactive {
|
|
9644
|
+
animation: buttonActive 0.2s ease forwards;
|
|
9645
|
+
}
|
|
9646
|
+
|
|
9647
|
+
@keyframes buttonActive {
|
|
9648
|
+
from {
|
|
9649
|
+
opacity: 1;
|
|
9650
|
+
}
|
|
9651
|
+
to {
|
|
9652
|
+
opacity: 0;
|
|
9653
|
+
}
|
|
9654
|
+
}
|
|
9655
|
+
|
|
9656
|
+
|
|
9620
9657
|
.icon {
|
|
9621
9658
|
transform: scale(1);
|
|
9622
9659
|
transition-duration: 200ms;
|
|
@@ -9628,41 +9665,55 @@ const D2 = {
|
|
|
9628
9665
|
transform: scale(1.3);
|
|
9629
9666
|
}
|
|
9630
9667
|
}
|
|
9631
|
-
`,
|
|
9668
|
+
`, b6 = ({
|
|
9632
9669
|
time: e,
|
|
9633
9670
|
actionsHandler: t,
|
|
9634
9671
|
size: n,
|
|
9635
9672
|
isMobile: r
|
|
9636
9673
|
}) => {
|
|
9637
|
-
const i
|
|
9638
|
-
|
|
9639
|
-
|
|
9640
|
-
|
|
9641
|
-
|
|
9642
|
-
|
|
9643
|
-
|
|
9644
|
-
|
|
9645
|
-
|
|
9646
|
-
|
|
9647
|
-
|
|
9648
|
-
|
|
9649
|
-
|
|
9650
|
-
|
|
9651
|
-
|
|
9652
|
-
|
|
9653
|
-
|
|
9654
|
-
|
|
9674
|
+
const [i, s] = E(
|
|
9675
|
+
null
|
|
9676
|
+
), o = n === Xt.Big, { t: l } = U();
|
|
9677
|
+
return /* @__PURE__ */ a.jsxs(P2, { $isBig: o, $isMobile: r, children: [
|
|
9678
|
+
o && !r && /* @__PURE__ */ a.jsx(Ya, { time: e, timerType: Re.WaitingForUserAction }),
|
|
9679
|
+
/* @__PURE__ */ a.jsx("div", { className: "aciton", children: H2[n].map((c, d) => {
|
|
9680
|
+
const { isDisabled: u, onHandle: f } = t[c.betType];
|
|
9681
|
+
return /* @__PURE__ */ a.jsxs(
|
|
9682
|
+
"div",
|
|
9683
|
+
{
|
|
9684
|
+
className: `button ${!!i && (i === c.betType ? "animated-active" : "animated-unactive")}`,
|
|
9685
|
+
children: [
|
|
9686
|
+
/* @__PURE__ */ a.jsx(
|
|
9687
|
+
si,
|
|
9688
|
+
{
|
|
9689
|
+
buttonType: c.betType,
|
|
9690
|
+
icon: c.icon,
|
|
9691
|
+
onClick: () => {
|
|
9692
|
+
f(), s(c.betType);
|
|
9693
|
+
},
|
|
9694
|
+
isDisabled: u,
|
|
9695
|
+
size: n
|
|
9696
|
+
}
|
|
9697
|
+
),
|
|
9698
|
+
o && /* @__PURE__ */ a.jsx("p", { className: "name", children: l(c.name) })
|
|
9699
|
+
]
|
|
9700
|
+
},
|
|
9701
|
+
d
|
|
9702
|
+
);
|
|
9655
9703
|
}) }),
|
|
9656
|
-
/* @__PURE__ */ a.jsx("div", { className: "last-boton", children:
|
|
9657
|
-
|
|
9704
|
+
/* @__PURE__ */ a.jsx("div", { className: "last-boton", children: o && /* @__PURE__ */ a.jsxs(
|
|
9705
|
+
M2,
|
|
9658
9706
|
{
|
|
9659
|
-
|
|
9707
|
+
className: `${!!i && (i === Z.Surrender ? "animated-active" : "animated-unactive")}`,
|
|
9708
|
+
onClick: () => {
|
|
9709
|
+
t[Z.Surrender].onHandle(), s(Z.Surrender);
|
|
9710
|
+
},
|
|
9660
9711
|
$surrender: !0,
|
|
9661
|
-
$isDisabled: t[
|
|
9662
|
-
disabled: t[
|
|
9712
|
+
$isDisabled: t[Z.Surrender].isDisabled,
|
|
9713
|
+
disabled: t[Z.Surrender].isDisabled,
|
|
9663
9714
|
children: [
|
|
9664
9715
|
/* @__PURE__ */ a.jsx("div", { className: "icon", children: /* @__PURE__ */ a.jsx(ni, { size: n === Xt.Big ? 20 : 12 }) }),
|
|
9665
|
-
/* @__PURE__ */ a.jsx("p", { className: "name", children:
|
|
9716
|
+
/* @__PURE__ */ a.jsx("p", { className: "name", children: l("Surrender") })
|
|
9666
9717
|
]
|
|
9667
9718
|
}
|
|
9668
9719
|
) })
|
|
@@ -9718,8 +9769,8 @@ const D2 = {
|
|
|
9718
9769
|
position: absolute;
|
|
9719
9770
|
top: -13px;
|
|
9720
9771
|
object-fit: contain;
|
|
9721
|
-
`,
|
|
9722
|
-
const t = e.freeSpinsCount && e.freeSpinsCount > 0, { t: n } =
|
|
9772
|
+
`, y6 = ({ activeBonus: e }) => {
|
|
9773
|
+
const t = e.freeSpinsCount && e.freeSpinsCount > 0, { t: n } = U();
|
|
9723
9774
|
return /* @__PURE__ */ a.jsxs(F2, { children: [
|
|
9724
9775
|
!t && /* @__PURE__ */ a.jsx(U2, { src: na, alt: "stars" }),
|
|
9725
9776
|
t ? /* @__PURE__ */ a.jsx(W2, { children: n("Freespins left") }) : /* @__PURE__ */ a.jsxs(R2, { children: [
|
|
@@ -9893,12 +9944,12 @@ const D2 = {
|
|
|
9893
9944
|
&:hover {
|
|
9894
9945
|
opacity: 0.8;
|
|
9895
9946
|
}
|
|
9896
|
-
`,
|
|
9947
|
+
`, x6 = ({
|
|
9897
9948
|
activeBonus: e,
|
|
9898
9949
|
onClose: t,
|
|
9899
9950
|
onClaim: n
|
|
9900
9951
|
}) => {
|
|
9901
|
-
const { t: r } =
|
|
9952
|
+
const { t: r } = U(), [i, s] = E({
|
|
9902
9953
|
days: "0",
|
|
9903
9954
|
hours: "00",
|
|
9904
9955
|
minutes: "00",
|
|
@@ -10024,7 +10075,7 @@ const D2 = {
|
|
|
10024
10075
|
color: #ffffff;
|
|
10025
10076
|
}
|
|
10026
10077
|
}
|
|
10027
|
-
`,
|
|
10078
|
+
`, w6 = ({
|
|
10028
10079
|
time: e,
|
|
10029
10080
|
isMobile: t,
|
|
10030
10081
|
actionsHandler: n
|
|
@@ -10126,7 +10177,7 @@ const D2 = {
|
|
|
10126
10177
|
rgba(255, 255, 255, 0) 100%
|
|
10127
10178
|
);
|
|
10128
10179
|
}
|
|
10129
|
-
`,
|
|
10180
|
+
`, C6 = ({
|
|
10130
10181
|
dealerCards: e,
|
|
10131
10182
|
playerCards: t,
|
|
10132
10183
|
playerText: n,
|
|
@@ -10134,7 +10185,7 @@ const D2 = {
|
|
|
10134
10185
|
points: i,
|
|
10135
10186
|
isPlayer: s
|
|
10136
10187
|
}) => {
|
|
10137
|
-
const { t: o } =
|
|
10188
|
+
const { t: o } = U();
|
|
10138
10189
|
return /* @__PURE__ */ a.jsxs(nc, { children: [
|
|
10139
10190
|
!!e.length && /* @__PURE__ */ a.jsxs("div", { className: "info-item", children: [
|
|
10140
10191
|
/* @__PURE__ */ a.jsx("span", { className: "item-owner", children: o("Dealer") }),
|
|
@@ -10208,7 +10259,7 @@ const D2 = {
|
|
|
10208
10259
|
vertical-align: middle;
|
|
10209
10260
|
color: white;
|
|
10210
10261
|
}
|
|
10211
|
-
`,
|
|
10262
|
+
`, k6 = ({
|
|
10212
10263
|
chipAmounts: e,
|
|
10213
10264
|
amount: t,
|
|
10214
10265
|
width: n = 50,
|
|
@@ -10416,7 +10467,7 @@ const D2 = {
|
|
|
10416
10467
|
src: r[e]
|
|
10417
10468
|
}
|
|
10418
10469
|
);
|
|
10419
|
-
},
|
|
10470
|
+
}, v6 = ({
|
|
10420
10471
|
chipAmounts: e,
|
|
10421
10472
|
selectedChipIndex: t,
|
|
10422
10473
|
selectChipIndex: n,
|
|
@@ -10431,7 +10482,7 @@ const D2 = {
|
|
|
10431
10482
|
isRepeat: f,
|
|
10432
10483
|
isLandscape: p
|
|
10433
10484
|
}) => {
|
|
10434
|
-
const [g, b] =
|
|
10485
|
+
const [g, b] = E(!1);
|
|
10435
10486
|
return /* @__PURE__ */ a.jsxs(gc, { $isLandscape: p, children: [
|
|
10436
10487
|
/* @__PURE__ */ a.jsxs(bc, { children: [
|
|
10437
10488
|
/* @__PURE__ */ a.jsx(
|
|
@@ -10560,30 +10611,30 @@ const D2 = {
|
|
|
10560
10611
|
img {
|
|
10561
10612
|
object-fit: none;
|
|
10562
10613
|
}
|
|
10563
|
-
`,
|
|
10614
|
+
`, Pc = Ga`
|
|
10564
10615
|
0% { opacity: 0; }
|
|
10565
10616
|
15% { opacity: 1; }
|
|
10566
10617
|
100% { opacity: 0; }
|
|
10567
|
-
`,
|
|
10618
|
+
`, Mc = m.div`
|
|
10568
10619
|
position: absolute;
|
|
10569
10620
|
top: 44px;
|
|
10570
10621
|
font-size: 14px;
|
|
10571
10622
|
color: #fef3c7;
|
|
10572
|
-
animation: ${
|
|
10573
|
-
`,
|
|
10623
|
+
animation: ${Pc} 4s ease-in-out forwards;
|
|
10624
|
+
`, A6 = ({
|
|
10574
10625
|
points: e,
|
|
10575
10626
|
tournamentData: t,
|
|
10576
10627
|
fromIcon: n,
|
|
10577
10628
|
onClick: r,
|
|
10578
10629
|
playerId: i
|
|
10579
10630
|
}) => {
|
|
10580
|
-
const [s, o] =
|
|
10631
|
+
const [s, o] = E(!1), l = () => {
|
|
10581
10632
|
o(!s), r && r();
|
|
10582
10633
|
};
|
|
10583
10634
|
return /* @__PURE__ */ a.jsxs(a.Fragment, { children: [
|
|
10584
10635
|
/* @__PURE__ */ a.jsx(Hc, { onClick: l, children: /* @__PURE__ */ a.jsxs(Oc, { children: [
|
|
10585
10636
|
/* @__PURE__ */ a.jsx("img", { src: Nc, alt: "Tournament", width: 24 }),
|
|
10586
|
-
e > 0 && /* @__PURE__ */ a.jsx(
|
|
10637
|
+
e > 0 && /* @__PURE__ */ a.jsx(Mc, { children: e }, e)
|
|
10587
10638
|
] }) }),
|
|
10588
10639
|
s && t && /* @__PURE__ */ a.jsx(
|
|
10589
10640
|
Zr,
|
|
@@ -10629,11 +10680,11 @@ const D2 = {
|
|
|
10629
10680
|
}
|
|
10630
10681
|
};
|
|
10631
10682
|
var Be = /* @__PURE__ */ ((e) => (e.English = "en", e.Armenian = "hy", e.Russia = "ru", e.Turkey = "tr", e.Georgian = "ka", e.Persian = "fa", e))(Be || {});
|
|
10632
|
-
const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "Balance", Ec = "SETTINGS", Uc = "Tournament", Kc = "Message", Yc = "Support", Zc = "Tip", Xc = "History", qc = "Help", Qc = "Amount", Jc = "Game", $c = "Round", _c = "Bet", e0 = "Win", t0 = "Cards", a0 = "SEAT", n0 = "Seat", r0 = "repeat", i0 = "deal", s0 = "Undo", o0 = "Double", l0 = "Hit", c0 = "Stand", d0 = "Stand All", h0 = "21+3", u0 = "Lobby", f0 = "round", p0 = "Congratulations!", m0 = "Surrender", g0 = "Skip", b0 = "Insure", y0 = "day", x0 = "hour", w0 = "min", C0 = "sec", k0 = "Cancel", v0 = "save", A0 = "Hand", j0 = "Payout", S0 = "
|
|
10683
|
+
const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "Balance", Ec = "SETTINGS", Uc = "Tournament", Kc = "Message", Yc = "Support", Zc = "Tip", Xc = "History", qc = "Help", Qc = "Amount", Jc = "Game", $c = "Round", _c = "Bet", e0 = "Win", t0 = "Cards", a0 = "SEAT", n0 = "Seat", r0 = "repeat", i0 = "deal", s0 = "Undo", o0 = "Double", l0 = "Hit", c0 = "Stand", d0 = "Stand All", h0 = "21+3", u0 = "Lobby", f0 = "round", p0 = "Congratulations!", m0 = "Surrender", g0 = "Skip", b0 = "Insure", y0 = "day", x0 = "hour", w0 = "min", C0 = "sec", k0 = "Cancel", v0 = "save", A0 = "Hand", j0 = "Payout", S0 = "PP", I0 = "Lost", L0 = "Flush", B0 = "Save", T0 = "Straight", D0 = "Close", N0 = "left", z0 = "FullScreen", H0 = "Info", O0 = "Place", P0 = "Score", M0 = "Nickname", F0 = "Period", R0 = "Language", W0 = {
|
|
10633
10684
|
Prizes: "Prizes",
|
|
10634
10685
|
Leaderboard: "Leaderboard",
|
|
10635
10686
|
Rules: "Rules"
|
|
10636
|
-
},
|
|
10687
|
+
}, G0 = "Min", V0 = "Low", E0 = "Med", U0 = "High", K0 = "Auto", Y0 = "Change", Z0 = "Important", X0 = "Notes", q0 = "Blackjack", Q0 = "Insurance", J0 = "Split", $0 = "Results", _0 = "Payments", ed = "Autoplay", td = "Chat", ad = "Sound", nd = "Settings", rd = "Shuffling", id = {
|
|
10637
10688
|
"canceled round": "Canceled round",
|
|
10638
10689
|
refunded: Rc,
|
|
10639
10690
|
"Round Id": "Round Id",
|
|
@@ -10709,10 +10760,11 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10709
10760
|
Hand: A0,
|
|
10710
10761
|
Payout: j0,
|
|
10711
10762
|
"Perfect Pair": "Perfect Pair",
|
|
10763
|
+
PerfectPairs: S0,
|
|
10712
10764
|
"Winning Hand": "Winning Hand",
|
|
10713
10765
|
"Color Pair": "Color Pair",
|
|
10714
10766
|
"Mix Pair": "Mix Pair",
|
|
10715
|
-
Lost:
|
|
10767
|
+
Lost: I0,
|
|
10716
10768
|
"Bet Amount": "Bet Amount",
|
|
10717
10769
|
"Win Amount": "Win Amount",
|
|
10718
10770
|
"Colourful Pair": "Colourful Pair",
|
|
@@ -10720,31 +10772,31 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10720
10772
|
"Suited Trips": "Suited Trips",
|
|
10721
10773
|
"Straight Flush": "Straight Flush",
|
|
10722
10774
|
"Three of a Kind": "Three of a Kind",
|
|
10723
|
-
Flush:
|
|
10775
|
+
Flush: L0,
|
|
10724
10776
|
"Set Nick Name": "Set Nick Name",
|
|
10725
|
-
Save:
|
|
10777
|
+
Save: B0,
|
|
10726
10778
|
"Please set your nickname": "Please set your nickname",
|
|
10727
|
-
Straight:
|
|
10779
|
+
Straight: T0,
|
|
10728
10780
|
"Ends in": "Ends in",
|
|
10729
|
-
Close:
|
|
10781
|
+
Close: D0,
|
|
10730
10782
|
"View Details": "View Details",
|
|
10731
10783
|
"Wager to": "Wager to",
|
|
10732
|
-
left:
|
|
10733
|
-
FullScreen:
|
|
10734
|
-
Info:
|
|
10735
|
-
Place:
|
|
10736
|
-
Score:
|
|
10784
|
+
left: N0,
|
|
10785
|
+
FullScreen: z0,
|
|
10786
|
+
Info: H0,
|
|
10787
|
+
Place: O0,
|
|
10788
|
+
Score: P0,
|
|
10737
10789
|
Nickname: M0,
|
|
10738
|
-
Period:
|
|
10739
|
-
Language:
|
|
10740
|
-
tabs:
|
|
10790
|
+
Period: F0,
|
|
10791
|
+
Language: R0,
|
|
10792
|
+
tabs: W0,
|
|
10741
10793
|
"Tournament ends in": "Tournament ends in",
|
|
10742
|
-
Min:
|
|
10743
|
-
Low:
|
|
10744
|
-
Med:
|
|
10745
|
-
High:
|
|
10746
|
-
Auto:
|
|
10747
|
-
Change:
|
|
10794
|
+
Min: G0,
|
|
10795
|
+
Low: V0,
|
|
10796
|
+
Med: E0,
|
|
10797
|
+
High: U0,
|
|
10798
|
+
Auto: K0,
|
|
10799
|
+
Change: Y0,
|
|
10748
10800
|
"Change Nickname": "Change Nickname",
|
|
10749
10801
|
"Enter new nickname": "Enter new nickname",
|
|
10750
10802
|
"Music Volume": "Music Volume",
|
|
@@ -10809,7 +10861,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10809
10861
|
"1. Select a chip with the desired value.": "1. Select a chip with the desired value.",
|
|
10810
10862
|
"2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.",
|
|
10811
10863
|
"3. Notifications appear when the maximum is reached.": "3. Notifications appear when the maximum is reached.",
|
|
10812
|
-
Important:
|
|
10864
|
+
Important: Z0,
|
|
10813
10865
|
"Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:",
|
|
10814
10866
|
"* Double 2x: Doubles all bets.": "* Double 2x: Doubles all bets.",
|
|
10815
10867
|
"* Repeat: Repeats previous round bets.": "* Repeat: Repeats previous round bets.",
|
|
@@ -10836,7 +10888,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10836
10888
|
"* Double: Double the bet and take only one extra card.": "* Double: Double the bet and take only one extra card.",
|
|
10837
10889
|
"* Split: Double the bet and split cards into two hands.": "* Split: Double the bet and split cards into two hands.",
|
|
10838
10890
|
"* Surrender: Lose half the bet, the rest returned to balance.": "* Surrender: Lose half the bet, the rest returned to balance.",
|
|
10839
|
-
Notes:
|
|
10891
|
+
Notes: X0,
|
|
10840
10892
|
"* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* If no decision is made before time ends, the system automatically Hits until reaching 11 points.",
|
|
10841
10893
|
"* If balance is insufficient for Double or Split, the buttons are inactive.": "* If balance is insufficient for Double or Split, the buttons are inactive.",
|
|
10842
10894
|
"Choose how many rounds your current bet will repeat automatically.": "Choose how many rounds your current bet will repeat automatically.",
|
|
@@ -10849,17 +10901,17 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10849
10901
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Up to 7 players can participate in the game. If there are free boxes, a player can occupy up to 3 boxes.",
|
|
10850
10902
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "Cards 2–10 are worth their face value. Jack, Queen, and King are worth 10 points. Ace can be counted as 1 or 11 points, depending on what is more beneficial for the player.",
|
|
10851
10903
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "After the betting time ends, each player is dealt one face-up card. The dealing starts from the first player to the dealer’s left and continues clockwise, ending with the dealer. Then, each participant receives a second card face-up, while the dealer’s second card is dealt face-down.The sum of the first two cards is displayed next to each player’s hand.",
|
|
10852
|
-
Blackjack:
|
|
10904
|
+
Blackjack: q0,
|
|
10853
10905
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "If the sum of the first two cards is 21, it is considered Blackjack.",
|
|
10854
|
-
Insurance:
|
|
10906
|
+
Insurance: Q0,
|
|
10855
10907
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "If the dealer’s face-up card is an Ace, the player can place an Insurance bet, even if they already have a Blackjack. The Insurance bet compensates for a loss if the dealer also has Blackjack.The Insurance bet is half of the main bet and is placed separately. The dealer then checks their face-down card to see if they have Blackjack.",
|
|
10856
10908
|
"Double, Hit or Stand.": "Double, Hit or Stand.",
|
|
10857
10909
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.",
|
|
10858
|
-
Split:
|
|
10910
|
+
Split: J0,
|
|
10859
10911
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': 'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.',
|
|
10860
10912
|
"Cash Out": "Cash Out",
|
|
10861
10913
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': `After the cards being dealt the dealer doesn't have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer's up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.`,
|
|
10862
|
-
Results:
|
|
10914
|
+
Results: $0,
|
|
10863
10915
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': `If the sum of cards in a player's "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.`,
|
|
10864
10916
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": `You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a "Split", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.`,
|
|
10865
10917
|
"Side Bets": "Side Bets",
|
|
@@ -10874,7 +10926,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10874
10926
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Straight A sequence of 3 cards with different cards. For example: <Card7/>, <Card20/>, <Card34/>",
|
|
10875
10927
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Flush non-consecutive pieces of the same type. For example: <Card32/>,<Card35/>.",
|
|
10876
10928
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.",
|
|
10877
|
-
Payments:
|
|
10929
|
+
Payments: _0,
|
|
10878
10930
|
"Return to the player": "Return to the player",
|
|
10879
10931
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "The theoretical optimal payout rates for the combinations listed below are as follows:",
|
|
10880
10932
|
'"Blackjack" Combination - 99.29%.': '"Blackjack" Combination - 99.29%.',
|
|
@@ -10896,20 +10948,20 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10896
10948
|
"Total bets section shows the amount of total bets for the given game round.": "Total bets section shows the amount of total bets for the given game round.",
|
|
10897
10949
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.",
|
|
10898
10950
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.',
|
|
10899
|
-
Autoplay:
|
|
10951
|
+
Autoplay: ed,
|
|
10900
10952
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.",
|
|
10901
|
-
Chat:
|
|
10953
|
+
Chat: td,
|
|
10902
10954
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.',
|
|
10903
10955
|
"Game number": "Game number",
|
|
10904
10956
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "Each game round has its own special game number through which you can later present your wish and request about the given round.",
|
|
10905
|
-
Sound:
|
|
10957
|
+
Sound: ad,
|
|
10906
10958
|
"The Sound button toggles all game sounds on and off.": "The Sound button toggles all game sounds on and off.",
|
|
10907
10959
|
"Game history": "Game history",
|
|
10908
10960
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': 'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.',
|
|
10909
10961
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.",
|
|
10910
|
-
Settings:
|
|
10962
|
+
Settings: nd,
|
|
10911
10963
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.",
|
|
10912
|
-
Shuffling:
|
|
10964
|
+
Shuffling: rd,
|
|
10913
10965
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.",
|
|
10914
10966
|
"Error Control": "Error Control",
|
|
10915
10967
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.",
|
|
@@ -10945,19 +10997,19 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10945
10997
|
"Bet Is Not Accepted": "Bet Is Not Accepted",
|
|
10946
10998
|
"Something went wrong": "Something went wrong",
|
|
10947
10999
|
"Unknown error": "Unknown error"
|
|
10948
|
-
},
|
|
11000
|
+
}, sd = "Ձեր խաղադրույքները վերադարձվել են", od = "Սահմանաչափումներ", ld = "Դիլեր", cd = "Հաշվեկշիռ", dd = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", hd = "Մրցաշար", ud = "Հաղորդագրություն", fd = "Աջակցություն", pd = "Թեյավճար", md = "Օգնություն", gd = "Գումար", bd = "Խաղի պատմությունը", yd = "Խաղ", xd = "Համար", wd = "Դրույք", Cd = "Շահում", kd = "Քարտեր", vd = "Բոքս", Ad = "Բոքս", jd = "կրկնել", Sd = "Բաշխել", Id = "Չեղարկել", Ld = "Կրկնակի", Bd = "Վերցնել", Td = "Կանգ", Dd = "Կանգ ընդհանուր", Nd = "21+3", zd = "Լոբի", Hd = "փուլ", Od = "Շնորհավոր", Pd = "Հանձնվել", Md = "անցնել", Fd = "Ապահովագրել", Rd = "օր", Wd = "ժամ", Gd = "րոպե", Vd = "վարկյան", Ed = "Պահպանել", Ud = "Չեղարկել", Kd = "Ձեռք", Yd = "Վճարումներ", Zd = "Կ. զույգ", Xd = "Կորուստ", qd = "Սթրեյթ", Qd = "Ֆլեշ", Jd = "Պահպանել", $d = "Փակել", _d = "մնացորդ", eh = "Ամբողջ էկրան", th = "Տեղեկություն", ah = "Տեղ", nh = "Հաշիվ", rh = "Նիկնեյմ", ih = "Պարբերություն", sh = "Լեզու", oh = {
|
|
10949
11001
|
Prizes: "Պարգևներ",
|
|
10950
11002
|
Leaderboard: "Լիդերների ցուցակ",
|
|
10951
11003
|
Rules: "Կանոններ"
|
|
10952
|
-
},
|
|
11004
|
+
}, lh = "նվազագույն", ch = "ցածր", dh = "միջին", hh = "բարձր", uh = "Ավտո", fh = "Փոխել", ph = "Կարևոր է", mh = "Notes", gh = "Blackjack", bh = "Ապահովագրություն", yh = "Սփլիթ (Split) ", xh = "Արդյունքներ", wh = "Վճարումներ", Ch = "Ավտոմատ խաղ", kh = "Չաթ", vh = "Ձայնը", Ah = "Կարգավորումներ", jh = "Խաղաքարերի խառնում", Sh = {
|
|
10953
11005
|
"canceled round": "Չեղարկված փուլ",
|
|
10954
|
-
refunded:
|
|
11006
|
+
refunded: sd,
|
|
10955
11007
|
"Round Id": "Ռաունդ այդի",
|
|
10956
|
-
Limits:
|
|
10957
|
-
Dealer:
|
|
11008
|
+
Limits: od,
|
|
11009
|
+
Dealer: ld,
|
|
10958
11010
|
"Total Bet": "դրույքներ",
|
|
10959
|
-
Balance:
|
|
10960
|
-
SETTINGS:
|
|
11011
|
+
Balance: cd,
|
|
11012
|
+
SETTINGS: dd,
|
|
10961
11013
|
"Video Quality": "Տեսանյութի որակ",
|
|
10962
11014
|
"Game Sounds": "Խաղի Ձայնը",
|
|
10963
11015
|
"Dealer Voice": "Դիլերային ձայն",
|
|
@@ -10966,70 +11018,71 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
10966
11018
|
"Make your descision": "Կայացրեք Ձեր որոշումը",
|
|
10967
11019
|
"Please, Place Your Bets": "Խնդրում ենք, կատարեք Ձեր խաղադրույքները",
|
|
10968
11020
|
"Back To Lobby": "Լոբի վերադառնալ",
|
|
10969
|
-
Tournament:
|
|
10970
|
-
Message:
|
|
10971
|
-
Support:
|
|
10972
|
-
Tip:
|
|
11021
|
+
Tournament: hd,
|
|
11022
|
+
Message: ud,
|
|
11023
|
+
Support: fd,
|
|
11024
|
+
Tip: pd,
|
|
10973
11025
|
"Send Tip": "Ուղարկել Թեյավճար",
|
|
10974
|
-
Help:
|
|
11026
|
+
Help: md,
|
|
10975
11027
|
"Click to chat": "Սեղմեք զրուցելու համար",
|
|
10976
11028
|
"Golden Chip Tournament": "Ոսկե չիպերի մրցաշար",
|
|
10977
11029
|
"Limits & Payouts": "Սահմանաչափումներ & Վճարումներ",
|
|
10978
|
-
Amount:
|
|
11030
|
+
Amount: gd,
|
|
10979
11031
|
"Cards & Score": "Քարտեր & Հաշվարկ",
|
|
10980
11032
|
"Deal Now": "Բաշխել հիմա",
|
|
10981
|
-
History:
|
|
11033
|
+
History: bd,
|
|
10982
11034
|
Date: "Ամսաթիվ",
|
|
10983
|
-
Game:
|
|
11035
|
+
Game: yd,
|
|
10984
11036
|
"Game Name": "Խաղի անուն",
|
|
10985
|
-
Round:
|
|
11037
|
+
Round: xd,
|
|
10986
11038
|
"Bet Type": "Խաղադրույքի տեսակ",
|
|
10987
|
-
Bet:
|
|
11039
|
+
Bet: wd,
|
|
10988
11040
|
"Win/Lose": "Շահում/Կորուստ",
|
|
10989
|
-
Win:
|
|
10990
|
-
Cards:
|
|
11041
|
+
Win: Cd,
|
|
11042
|
+
Cards: kd,
|
|
10991
11043
|
"Dealer Cards": "Դիլերի քարտեր",
|
|
10992
11044
|
"Your Seats": "Ձեր բոքս",
|
|
10993
|
-
SEAT:
|
|
10994
|
-
Seat:
|
|
10995
|
-
repeat:
|
|
10996
|
-
deal:
|
|
10997
|
-
Undo:
|
|
10998
|
-
Double:
|
|
10999
|
-
Hit:
|
|
11000
|
-
Stand:
|
|
11045
|
+
SEAT: vd,
|
|
11046
|
+
Seat: Ad,
|
|
11047
|
+
repeat: jd,
|
|
11048
|
+
deal: Sd,
|
|
11049
|
+
Undo: Id,
|
|
11050
|
+
Double: Ld,
|
|
11051
|
+
Hit: Bd,
|
|
11052
|
+
Stand: Td,
|
|
11001
11053
|
"Stand All": "Կանգ ընդհանուր",
|
|
11002
|
-
StandAll:
|
|
11003
|
-
TwentyOnePlusThree:
|
|
11054
|
+
StandAll: Dd,
|
|
11055
|
+
TwentyOnePlusThree: Nd,
|
|
11004
11056
|
"We lost connection for a moment": "Մենք մի պահ կորցրեցինք կապը",
|
|
11005
11057
|
"This page will close automatically when you're reconnected.": "Այս էջը ավտոմատ կերպով կփակվի, երբ դուք վերամիավորվեք:",
|
|
11006
|
-
Lobby:
|
|
11007
|
-
round:
|
|
11008
|
-
Congratulations:
|
|
11009
|
-
Surrender:
|
|
11058
|
+
Lobby: zd,
|
|
11059
|
+
round: Hd,
|
|
11060
|
+
Congratulations: Od,
|
|
11061
|
+
Surrender: Pd,
|
|
11010
11062
|
"Back to Lobby": "Լոբի վերադառնալ",
|
|
11011
11063
|
"Stay in the Game": "Խաղում մնալ",
|
|
11012
11064
|
Error: "Սխալ",
|
|
11013
11065
|
Skip: Md,
|
|
11014
|
-
Insure:
|
|
11015
|
-
day:
|
|
11016
|
-
hour:
|
|
11017
|
-
min:
|
|
11018
|
-
sec:
|
|
11066
|
+
Insure: Fd,
|
|
11067
|
+
day: Rd,
|
|
11068
|
+
hour: Wd,
|
|
11069
|
+
min: Gd,
|
|
11070
|
+
sec: Vd,
|
|
11019
11071
|
"Still with us, Player?": "Մենք դեռ այստեղ ենք, Խաղացող:",
|
|
11020
11072
|
"We haven’t seen any moves from you. Want to keep playing?": "Մենք չենք տեսել ձեր կողմից որևէ քայլ: Ցանկանում եք շարունակել խաղալ:",
|
|
11021
|
-
save:
|
|
11022
|
-
Cancel:
|
|
11073
|
+
save: Ed,
|
|
11074
|
+
Cancel: Ud,
|
|
11023
11075
|
"Claim Now": "Հիմա վերցնել",
|
|
11024
11076
|
"You Win": "Դուք հաղթեցիք",
|
|
11025
11077
|
"The goal of the game": "Խաղի նպատակը",
|
|
11026
|
-
Hand:
|
|
11027
|
-
Payout:
|
|
11078
|
+
Hand: Kd,
|
|
11079
|
+
Payout: Yd,
|
|
11028
11080
|
"Perfect Pair": "Կատարյալ զույգ",
|
|
11081
|
+
PerfectPairs: Zd,
|
|
11029
11082
|
"Winning Hand": "Հաղթող ձեռքը",
|
|
11030
11083
|
"Color Pair": "Գույնի զույգ",
|
|
11031
11084
|
"Mix Pair": "Խառը զույգ",
|
|
11032
|
-
Lost:
|
|
11085
|
+
Lost: Xd,
|
|
11033
11086
|
"Bet Amount": "Խաղադրույքի գումար",
|
|
11034
11087
|
"Win Amount": "Հաղթող գումար",
|
|
11035
11088
|
"Colourful Pair": "Միագույն զույգ",
|
|
@@ -11037,30 +11090,30 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11037
11090
|
"Suited Trips": "Նույնատիպ խաղաթղթով եռյակ",
|
|
11038
11091
|
"Straight Flush": "Սթրեյթ ֆլեշ",
|
|
11039
11092
|
"Three of a Kind": "Եռյակ",
|
|
11040
|
-
Flush:
|
|
11041
|
-
Straight:
|
|
11093
|
+
Flush: qd,
|
|
11094
|
+
Straight: Qd,
|
|
11042
11095
|
"Set Nick Name": "Սահմանել Նիքի",
|
|
11043
|
-
Save:
|
|
11096
|
+
Save: Jd,
|
|
11044
11097
|
"Ends in": "Ավարտվում է",
|
|
11045
|
-
Close:
|
|
11098
|
+
Close: $d,
|
|
11046
11099
|
"View Details": "Դիտել մանրամասները",
|
|
11047
11100
|
"Wager to": "Խաղադրույք",
|
|
11048
|
-
left:
|
|
11049
|
-
FullScreen:
|
|
11050
|
-
Info:
|
|
11051
|
-
Place:
|
|
11052
|
-
Score:
|
|
11053
|
-
Nickname:
|
|
11054
|
-
Period:
|
|
11055
|
-
Language:
|
|
11056
|
-
tabs:
|
|
11101
|
+
left: _d,
|
|
11102
|
+
FullScreen: eh,
|
|
11103
|
+
Info: th,
|
|
11104
|
+
Place: ah,
|
|
11105
|
+
Score: nh,
|
|
11106
|
+
Nickname: rh,
|
|
11107
|
+
Period: ih,
|
|
11108
|
+
Language: sh,
|
|
11109
|
+
tabs: oh,
|
|
11057
11110
|
"Tournament ends in": "Մրցաշարը ավարտվում է",
|
|
11058
|
-
Min:
|
|
11059
|
-
Low:
|
|
11060
|
-
Med:
|
|
11061
|
-
High:
|
|
11062
|
-
Auto:
|
|
11063
|
-
Change:
|
|
11111
|
+
Min: lh,
|
|
11112
|
+
Low: ch,
|
|
11113
|
+
Med: dh,
|
|
11114
|
+
High: hh,
|
|
11115
|
+
Auto: uh,
|
|
11116
|
+
Change: fh,
|
|
11064
11117
|
"Change Nickname": "Փոխել Նիկնեյմը",
|
|
11065
11118
|
"Enter new nickname": "Ներմուծել նոր նիկնեյմ",
|
|
11066
11119
|
"Music Volume": "Երաժշտության ձայնի մակարդակ",
|
|
@@ -11127,7 +11180,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11127
11180
|
"1. Select a chip with the desired value.": "1. Ընտրեք ցանկալի արժեքով չիպ։",
|
|
11128
11181
|
"2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. Սեղմեք խաղադրույքի տարածքի վրա: Յուրաքանչյուր սեղմում մեծացնում է խաղադրույքը չիպի արժեքով, մինչև հասնեք առավելագույնին:",
|
|
11129
11182
|
"3. Notifications appear when the maximum is reached.": "3. Ծանուցումները հայտնվում են, երբ առավելագույնը հասվում է։",
|
|
11130
|
-
Important:
|
|
11183
|
+
Important: ph,
|
|
11131
11184
|
"Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "ժամանակաչափի աշխատանքի և խաղադրույքների կատարման ընթացքում մի՛ փոքրացրեք դիտարկիչը կամ մի՛ փոխեք ներդիրները։ Կոճակներ՝",
|
|
11132
11185
|
"* Double 2x: Doubles all bets.": "* Կրկնապատկել 2x: Կրկնապատկում է բոլոր խաղադրույքները։",
|
|
11133
11186
|
"* Repeat: Repeats previous round bets.": "* Կրկնել. Կրկնում է նախորդ փուլի խաղադրույքները։",
|
|
@@ -11154,7 +11207,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11154
11207
|
"* Double: Double the bet and take only one extra card.": "* Կրկնապատկեք խաղադրույքը և վերցրեք միայն մեկ լրացուցիչ քարտ։",
|
|
11155
11208
|
"* Split: Double the bet and split cards into two hands.": "* Բաժնել. Կրկնապատկեք խաղադրույքը և քարտերը բաժանեք երկու ձեռքի։",
|
|
11156
11209
|
"* Surrender: Lose half the bet, the rest returned to balance.": "* Հանձնվել. Կորցնել խաղադրույքի կեսը, մնացածը վերադարձվել է հավասարակշռության։",
|
|
11157
|
-
Notes:
|
|
11210
|
+
Notes: mh,
|
|
11158
11211
|
"* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* Եթե ժամանակի ավարտից առաջ որոշում չի կայացվում, համակարգը ավտոմատ կերպով հարվածում է մինչև 11 միավորի հասնելը։",
|
|
11159
11212
|
"* If balance is insufficient for Double or Split, the buttons are inactive.": "* Եթե կրկնակի կամ բաժանված խաղադրույքների համար հավասարակշռությունը բավարար չէ, կոճակները ակտիվ չեն։",
|
|
11160
11213
|
"Choose how many rounds your current bet will repeat automatically.": "Ընտրեք, թե ձեր ընթացիկ խաղադրույքը քանի ռաունդ կկրկնվի ավտոմատ կերպով։",
|
|
@@ -11165,17 +11218,17 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11165
11218
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Խաղին կարող է մասնակցել առավելագույնը 7 խաղացող։ Ցանկացած խաղացող ազատ լինելու դեպքում կարող է զբաղեցնել առավելագույնը 3 բոքս։",
|
|
11166
11219
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "2-10 խաղաքարտերը համարժեք են իրենց թվին։ «Վալետ», «Թագուհի» և «Արքա» հաշվվում է 10 միավոր, «Տուզ»-ը հաշվվում է 11 միավոր, որը նպաստավոր է ավելի լավ համակցություն կազմելու համար։",
|
|
11167
11220
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "Խաղադրույքների կատարման համար հատկացված ժամանակը լրանալուց հետո յուրաքանչյուր խաղացողի բաժանվում է մեկական բաց խաղաքարտ։ Խաղավարը սկսում է խաղաքարտերի բաժանումը իր ձախ կողմում նստած առաջին խաղացողից և շարունակում է ժամացույցի սլաքի ուղղությամբ՝ տվյալ շրջանը ավարտելով իրեն բաժանած խաղաքարտով։ Այնուհետև խաղավարը յուրաքանչյուր մասնակցին բաժանում է երկրորդ բաց խաղաքարտը, սակայն խաղավարի երկրորդ խաղաքարտը բաժանվում է փակ տարբերակով։ Խաղացողի խաղաքարտերի կողքին ցուցադրված է իրեն բաժանված առաջին երկու խաղաքարտի հանրագումարը։",
|
|
11168
|
-
Blackjack:
|
|
11221
|
+
Blackjack: gh,
|
|
11169
11222
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "Առաջին երկու խաղաքարտերից բաղկացած համակցությունը, եթե կազմում է 21, դա Blackjack է։",
|
|
11170
|
-
Insurance:
|
|
11223
|
+
Insurance: bh,
|
|
11171
11224
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "Եթե խաղավարի բաց խաղաքարտը «Տուզ» է, խաղացողին առաջարկվում «Ապահովագրությունից» օգտվելու տարբերակ նույնիսկ այն դեպքում երբ խաղացողի մոտ «Բլեքջեք» համակցությունով «Ձեռք» է, որի արդյունքում նա կստանա փոխհատուցում, եթե խաղավարը կազմի «Բլեքջեք» համակցությունով «Ձեռք»: «Ապահովագրության» արժեքը կազմում է հիմնական խաղադրույքի կեսը, և այն կատարվում է հիմնական խաղադրույքից առանձին։ Այնուհետև խաղավարը ստուգում է իր փակ խաղաքարտի արժեքը՝ տեսնելու, թե արդյոք կազմել է «Բլեքջեք»,թե՝ ոչ։ Խաղավարը հաղթում է, եթե իր մոտ կազմվել է «Բլեքջեք» համակցությունով «Ձեռք», իսկ խաղացողի մոտ՝ ոչ: Եթե խաղացողը և խաղավարն ունեն «Բլեքջեք» համակցությունով «Ձեռք»-եր, գրանցվում է «Ոչ– ոքի» (Push) արդյունք և հետ է վերադարձվում խաղացողի կատարած հիմնական խաղադրույքը։ Սակայն, եթե խաղավարի բաց կամ փակ խաղաքարտը «10» է, ապա Ձեզ չի առաջարկվում «Ապահովագրություն» տարբերակը, և խաղավարին չի թույլատրվում նայել իր փակ խաղաքարտը՝ տեսնելու, թե արդյոք կազմել է «Բլեքջեք», թե՝ ոչ:",
|
|
11172
11225
|
"Double, Hit or Stand.": "Կրկնապատկել (Double), Վերցնել (Hit) կամ Կանգ (Stand)",
|
|
11173
11226
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Եթե իր առաջին երկու խաղաքարտը ստուգելուց հետո խաղավարի մոտ չի կազմվել «Բլեքջեք», խաղացողներից հնարավորություն է տրվում հերթով բարելավել իրենց ձեռքերի արժեքները։Դուք կարող եք վերցնել լրացուցիչ խաղաքարտեր այնքան ժամանակ, մինչև Ձեր ձեռքի խաղաքարտերի արժեքը Ձեզ չգոհացնի:",
|
|
11174
|
-
Split:
|
|
11227
|
+
Split: yh,
|
|
11175
11228
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "Սփլիթ (Split) Եթե խաղացողին բաժանված նախնական երկու խաղաքարտերն ունեն նույն արժեքը, խաղացողը կարող է կատարել «Split»՝ ստեղծելով երկու առանձին «Ձեռք»–եր՝ երկրորդ «Ձեռք»–ի համար ավելացնելով հիմնական խաղադրույքին համարժեք գումար։ Այն բանից հետո, երբ ձեր երկու ձեռքերին էլ բաժանվել է երկրորդ քարտը, դուք կարող եք բարելավել երկու ձեռքերի միավորները՝ վերցնելով հավելյալ խաղաքարտ խաղադրույքը։ Դուք կարող եք հրաժարվել հավելյալ խաղաքարտ վերցնելուց, երբ երկու ձեռքերի խաղաքարտերի արժեքը Ձեզ գոհացնում է: Ինչևէ, եթե դուք կատարում եք «Սփլիթ» «Տուզերի» նախնական զույգի համար, դուք կստանաք միայն մեկական լրացուցիչ խաղաքարտ ամեն ձեռքի համար՝ առանց հավելյալ խաղաքարտ վերցնելու (Hit) և խաղադրույքի հնարավորության.",
|
|
11176
11229
|
"Cash Out": "Կանխիկացում",
|
|
11177
11230
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': "Խաղաքարտերը բաժանելուց հետո եթե խաղավարի մոտ չկա Բլեքջեք, պետք է որոշում կայացնել։ Ձեզ ներկայացված որոշումներից մեկը կանխիկացումն է. եթե որոշեք կանխիկացնել, այդ ձեռքի համար խաղը կավարտվի, իսկ դուք ետ կստանաք այն արժեքը, որը ձեզ կցուցադրվի «Կանխիկացում» որոշման կոճակին: «Կանխիկացում» վճարման հարաբերակցությունը փոփոխվում է՝ ըստ տվյալ ձեռքի ձեր ընդհանուր միավորի և խաղավարի բացված խաղաքարտի։ «Կանխիկացում» կանոնը կիրառվում է միայն ձեր հիմնական խաղադրույքին։ Կարող եք վերահսկել այս ընտրանքի տեսանելիությունը Կարգավորումներ բաժնի ձեր որոշման վահանակում։",
|
|
11178
|
-
Results:
|
|
11231
|
+
Results: xh,
|
|
11179
11232
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "Եթե խաղացողի «Ձեռք»–ի խաղաքարտերի հանրագումարը գերազանցում է 21 միավորը, խաղացողը պարտվում է և կորցնում է տվյալ «Ձեռք»–ի վրա կատարված խաղադրույքը։ Երբ արդեն հերթով կայացվել են բոլոր խաղացողների որոշումները, խաղավարը բացում է իր փակ խաղաքարտը։ Խաղավարը պետք է կատարի «Hit», եթե իր «Ձեռք»– ում կա 16 կամ պակաս միավոր և պետք է կատարի «Stand» , եթե իր «Ձեռքում» կա 17 կամ ավել միավոր։ Հիշեք, որ «Soft hand»-ը ներառում է 11 միավոր արժողությամբ «Տուզ»:",
|
|
11180
11233
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "Դուք հաղթում եք, եթե վերջում Ձեր խաղաքարտերի արժեքը ավելի մոտ է 21-ին, քան խաղավարի խաղաքարտերինը, կամ եթե խաղավարը «վառվում» է: Խաղացողը հաղթում է, երբ իր վերջնական ձևավորված «Ձեռք»–ի խաղաքարտերն իրենց արժեքով ավելի մոտ են 21 միավորին, քան խաղավարինը, կամ այն դեպքում, երբ խաղավարի «Ձեռք»–ի խաղաքարտերի հանրագումարը գերազանցում է 21 միավորը, որի արդյունքում խաղավարը պարտվում է։ Եթե որոշեք կանխիկացնել (cash out), կստանաք «Կանխիկացում» որոշման կոճակը ցույց տվող արժեքը, երբ որոշումը ձեզ առաջարկվի։ «Բլեքջեք» համարվում է միայն առաջին 2 խաղաքարտի միջոցով կազմված ձեռքը։ 21 միավորին համարժեք ձեռքը, որը կազմավորվել է «Սփլիթ»–ի միջոցով, Բլեքջեք չի համարվում: Հետևաբար «Բլեքջեք» համակցությունը հաղթում է «Սփլիթ»-ի միջոցով կազմված ցանկացած 21 միավորանոց ձեռքին:",
|
|
11181
11234
|
"Side Bets": "Հավելյալ խաղադրույքներ",
|
|
@@ -11190,7 +11243,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11190
11243
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Straight ոչ նույնատիպ խաղաքարտերով 3 խաղաքարտերի հաջորդականություն։ Օրինակ՝ <Card7/>, <Card20/>, <Card34/>",
|
|
11191
11244
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Flush միևնույն տիպի ոչ հաջորդական խաղաքարեր։ Օրինակ՝ <Card32/>,<Card35/>։",
|
|
11192
11245
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Բաժանել հիմա Այս կոճակը հայտնվում է խաղադրույքը կատարելուց հետո և սեղանին գտնվող բոլոր ներկաները սեղմում են բաժանել հիմա կոճակը, խաղավարը չի սպասում, միանգամից ավարտվում է խաղադրույքների ժամանակը և խաղավարը անմիջապես սկսում է բաժանել։ Այսինքն, եթե խաղավարը մենակ է սեղանին խաղադրույքը կատարելուց հետո մինչև խաղադրույքների համար նախատեսված ժամանակի ավարտը սեղմում է բաժանել հիմա կոճակը, խաղավարը սկսում է անմիջապես բաժանել։",
|
|
11193
|
-
Payments:
|
|
11246
|
+
Payments: wh,
|
|
11194
11247
|
"Return to the player": "Վերադարձ խաղացողին",
|
|
11195
11248
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "Ստորև նշված համակցությունների համար սահմանված վճարումների տեսական օպտիմալ տոկոսադրույքները հետևյալն են՝",
|
|
11196
11249
|
'"Blackjack" Combination - 99.29%.': "«Բլեքջեք»–ով համակցություն ՝ 99,29%. ",
|
|
@@ -11212,20 +11265,20 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11212
11265
|
"Total bets section shows the amount of total bets for the given game round.": "Ընդհանուր խաղադրույք դաշտում ցուցադրված են ընթացիկ խաղափուլում կատարված և ընդունված խաղադրույքների ընդհանուր քանակը։",
|
|
11213
11266
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Եթե խաղափուլի ընթացքում կապն ընդհատվի մինչև խաղադրույքների համար նախատեսված ժամանակի ավարտը, ապա դաշտի վրա դրված բոլոր խաղադրույքները կվերադարձվեն Ձեզ և չեն մասնակցի տվյալ խաղափուլին։",
|
|
11214
11267
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': "Եթե կապն ընդհատվի խաղադրույքների համար նախատեսված ժամանակի ավարտից հետո, ապա Ձեր խաղադրույքները կմասնակցեն տվյալ խաղափուլին և Դուք արդյունքը կարող եք տեսնել « Խաղի պատմություն» բաժնում",
|
|
11215
|
-
Autoplay:
|
|
11268
|
+
Autoplay: Ch,
|
|
11216
11269
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Ավտոման խաղ բաժնում կարող եք ընտրել թե քանի խաղափուլ եք ուզում կրկնվի Ձեր տվյալ խաղադրույքը։",
|
|
11217
|
-
Chat:
|
|
11270
|
+
Chat: kh,
|
|
11218
11271
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': "Դուք կարող եք չաթ սկսել խաղավարի հետ՝ մուտքագրելով Ձեր հաղորդագրությունը և սեղմելով «ուղարկել» կոճակը։ Ոչ պատշաճ օգտագործման դեպքում չատի կոճակը կանջատվի։",
|
|
11219
11272
|
"Game number": "Խաղի համարը",
|
|
11220
11273
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "Յուրաքանչյուր խաղափուլ ունի իր առանձնահատուկ խաղի համարը, որի միջոցով հետագայում Դուք կարող եք ներկայացնել Ձեր ցանկությունը և խնդրանքը տվյալ խաղափուլի վերաբերյալ։",
|
|
11221
|
-
Sound:
|
|
11274
|
+
Sound: vh,
|
|
11222
11275
|
"The Sound button toggles all game sounds on and off.": "Ձայնի կոճակը անջատում և միացնում է բոլոր խաղերի ձայները։",
|
|
11223
11276
|
"Game history": "Խաղի պատմությունը",
|
|
11224
11277
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': "Խաղի պատմություն Սեղմելով « խաղի պատմություն » հրահանգը Դուք կարող եք տեսնել խաղի համարի ներքո գտնվող Ձեր խաղադրույքները, շահումները և խաղափուլում հաղթող համարը։",
|
|
11225
11278
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Դուրս չգալով այս բաժնից աջ և ձախ սլաքներով կարող եք թերթել նախորդ և հաջորդ խաղափուլերի պատմությունները։",
|
|
11226
|
-
Settings:
|
|
11279
|
+
Settings: Ah,
|
|
11227
11280
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "Կարգավորումներ բաժնում Դուք կարող եք փոխել վիդեոյի 4 որակները, որը հարմար է, կամ թողնել ավտոմատ կարգավորման վրա, բարձրացնել և իջեցնել, ինչպես խաղավարի ձայնը, այնպես էլ էֆեկտային ձայները։",
|
|
11228
|
-
Shuffling:
|
|
11281
|
+
Shuffling: jh,
|
|
11229
11282
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": " խաղը շարունակվում է այնքան ժամանակ, մինչ բաժանվում է «կիսող» (cut) խաղաքարտը։ Այնուհետև խաղաքարտերը խառնվում են խաղավարի կողմից կամ խաղաքարտերը խառնող մասնագետի կողմից։ Եթե խաղում առկա է խաղաքարտերի խառնման համար նախատեսված սեղան, ապա սեղանի վրա օգտագործվում են երկու «Շու»՝ խաղաքարտերի երկու կապոցով։ Այս դեպքում խաղավարը փոխում է «Շու»–երը, և խաղաքարտերը խառնվում են մեկ այլ անձնավորության կողմից, մինչ խաղավարը շարունակում է վարել խաղափուլը։",
|
|
11230
11283
|
"Error Control": "Սխալների վերահսկում",
|
|
11231
11284
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Խաղում, համակարգում կամ խաղերի ընթացակարգում տեղի ունեցած ցանկացած սխալի դեպքում ընթացիկ խաղափուլը ժամանակավորապես կընդհատվի նախքան խաղավարը ծառայության մենեջերին կտեղեկացնի թույլ տված սխալի մասին։ Խաղացողները կտեղեկացվեն դրա մասին չատի միջոցով կամ էկրանին հայտնվող հաղորդագրությամբ այն մասին, որ տվյալ խնդիրն ուսումնասիրվում է։ Եթե մենեջերին հաջողվում է անմիջապես լուծել տվյալ խնդիրը, ընթացիկ խաղափուլը շարունակվում է իր բնականոն ընթացքով։ Եթե խնդրին չի տրվում անհապաղ լուծում, տվյալ խաղափուլը չեղյալ է համարվում և հետ են վերադարձվում տվյալ խաղափուլին մասնակցած բոլոր խաղացողների մեկնարկային խաղադրույքները։",
|
|
@@ -11261,19 +11314,19 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11261
11314
|
"Bet Is Not Accepted": "Խաղադրույքը չի ընդունվել",
|
|
11262
11315
|
"Something went wrong": "Ընդհանուր սխալ",
|
|
11263
11316
|
"Unknown error": "Չճանաչված սխալ"
|
|
11264
|
-
},
|
|
11317
|
+
}, Ih = "Ваши ставки были возвращены", Lh = "Лимиты", Bh = "Дилер", Th = "Баланс", Dh = "НАСТРОЙКИ", Nh = "Турнир", zh = "Сообщение", Hh = "Поддержка", Oh = "Чаевые", Ph = "Помощь", Mh = "Сумма", Fh = "История", Rh = "Игра", Wh = "Раунд", Gh = "Ставка", Vh = "Выигрыш", Eh = "Карты", Uh = "МЕСТО", Kh = "Место", Yh = "Повторить", Zh = "Раздать карты", Xh = "Отменить", qh = "Удвоить", Qh = "Еще", Jh = "Хватит", $h = "Хватит все", _h = "21+3", e3 = "Лобби", t3 = "раунд", a3 = "Поздравляем!", n3 = "Сдаться", r3 = "Пропустить", i3 = "Страховать", s3 = "день", o3 = "час", l3 = "минут", c3 = "секунд", d3 = "Отменить", h3 = "сохранить", u3 = "Рука", f3 = "Выплата", p3 = "И. пара", m3 = "Проигрыш", g3 = "Флеш", b3 = "Сохранить", y3 = "Стрит", x3 = "Закрыть", w3 = "остаток", C3 = "Полный экран", k3 = "Помощь", v3 = "Место", A3 = "Счет", j3 = "Никнейм", S3 = "Период", I3 = "Язык", L3 = {
|
|
11265
11318
|
Prizes: "Призы",
|
|
11266
11319
|
Leaderboard: "Таблица лидеров",
|
|
11267
11320
|
Rules: "Правила"
|
|
11268
|
-
},
|
|
11321
|
+
}, B3 = "Минимум", T3 = "Низкий", D3 = "Средний", N3 = "Высокий", z3 = "Авто", H3 = "Изменить", O3 = "Важно", P3 = "Примечания", M3 = "ЛОББИ", F3 = "Блэкджек", R3 = "Страховка", W3 = "поделить", G3 = "Результаты", V3 = "Выплаты", E3 = "Автовоспроизведение", U3 = "Чат", K3 = "Звук", Y3 = "Настройки", Z3 = "Перетасовка", X3 = {
|
|
11269
11322
|
"canceled round": "Раунд отменен",
|
|
11270
|
-
refunded:
|
|
11323
|
+
refunded: Ih,
|
|
11271
11324
|
"Round Id": "Раунд номер",
|
|
11272
|
-
Limits:
|
|
11273
|
-
Dealer:
|
|
11325
|
+
Limits: Lh,
|
|
11326
|
+
Dealer: Bh,
|
|
11274
11327
|
"Total Bet": "Всего ставок",
|
|
11275
|
-
Balance:
|
|
11276
|
-
SETTINGS:
|
|
11328
|
+
Balance: Th,
|
|
11329
|
+
SETTINGS: Dh,
|
|
11277
11330
|
"Video Quality": "Качество видео",
|
|
11278
11331
|
"Game Sounds": "Звуки игры",
|
|
11279
11332
|
"Dealer Voice": "Голос дилера",
|
|
@@ -11282,69 +11335,70 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11282
11335
|
"Make your descision": "Принять решение",
|
|
11283
11336
|
"Please, Place Your Bets": "Пожалуйста, сделайте ваши ставки",
|
|
11284
11337
|
"Back To Lobby": "Назад в лобби",
|
|
11285
|
-
Tournament:
|
|
11286
|
-
Message:
|
|
11287
|
-
Support:
|
|
11288
|
-
Tip:
|
|
11338
|
+
Tournament: Nh,
|
|
11339
|
+
Message: zh,
|
|
11340
|
+
Support: Hh,
|
|
11341
|
+
Tip: Oh,
|
|
11289
11342
|
"Send Tip": "Отправить Чаевые",
|
|
11290
|
-
Help:
|
|
11343
|
+
Help: Ph,
|
|
11291
11344
|
"Click to chat": "Нажмите, чтобы пообщаться",
|
|
11292
11345
|
"Golden Chip Tournament": "Золотой чип турнира",
|
|
11293
11346
|
"Limits & Payouts": "Лимиты и выплаты",
|
|
11294
|
-
Amount:
|
|
11347
|
+
Amount: Mh,
|
|
11295
11348
|
"Cards & Score": "Карты и счет",
|
|
11296
11349
|
"Deal Now": "Раздать карты",
|
|
11297
|
-
History:
|
|
11350
|
+
History: Fh,
|
|
11298
11351
|
Date: "Дата",
|
|
11299
|
-
Game:
|
|
11352
|
+
Game: Rh,
|
|
11300
11353
|
"Game Name": "Название игры",
|
|
11301
|
-
Round:
|
|
11354
|
+
Round: Wh,
|
|
11302
11355
|
"Bet Type": "Тип ставки",
|
|
11303
|
-
Bet:
|
|
11356
|
+
Bet: Gh,
|
|
11304
11357
|
"Win/Lose": "Выигрыш/Проигрыш",
|
|
11305
|
-
Win:
|
|
11306
|
-
Cards:
|
|
11358
|
+
Win: Vh,
|
|
11359
|
+
Cards: Eh,
|
|
11307
11360
|
"Dealer Cards": "Карты дилера",
|
|
11308
11361
|
"Your Seats": "ваше мес.",
|
|
11309
|
-
SEAT:
|
|
11310
|
-
Seat:
|
|
11311
|
-
repeat:
|
|
11312
|
-
deal:
|
|
11313
|
-
Undo:
|
|
11314
|
-
Double:
|
|
11315
|
-
Hit:
|
|
11316
|
-
Stand:
|
|
11362
|
+
SEAT: Uh,
|
|
11363
|
+
Seat: Kh,
|
|
11364
|
+
repeat: Yh,
|
|
11365
|
+
deal: Zh,
|
|
11366
|
+
Undo: Xh,
|
|
11367
|
+
Double: qh,
|
|
11368
|
+
Hit: Qh,
|
|
11369
|
+
Stand: Jh,
|
|
11317
11370
|
"Stand All": "Хватит все",
|
|
11318
|
-
StandAll:
|
|
11319
|
-
TwentyOnePlusThree:
|
|
11371
|
+
StandAll: $h,
|
|
11372
|
+
TwentyOnePlusThree: _h,
|
|
11320
11373
|
"We lost connection for a moment": "Мы потеряли соединение на мгновение",
|
|
11321
11374
|
"This page will close automatically when you're reconnected.": "Эта страница закроется автоматически, когда вы снова подключитесь.",
|
|
11322
|
-
Lobby:
|
|
11323
|
-
round:
|
|
11324
|
-
Congratulations:
|
|
11325
|
-
Surrender:
|
|
11375
|
+
Lobby: e3,
|
|
11376
|
+
round: t3,
|
|
11377
|
+
Congratulations: a3,
|
|
11378
|
+
Surrender: n3,
|
|
11326
11379
|
"Back to Lobby": "Назад в лобби",
|
|
11327
11380
|
"Stay in the Game": "Остаться в игре",
|
|
11328
11381
|
Error: "Ошибка",
|
|
11329
|
-
Skip:
|
|
11330
|
-
Insure:
|
|
11331
|
-
day:
|
|
11332
|
-
hour:
|
|
11333
|
-
min:
|
|
11334
|
-
sec:
|
|
11382
|
+
Skip: r3,
|
|
11383
|
+
Insure: i3,
|
|
11384
|
+
day: s3,
|
|
11385
|
+
hour: o3,
|
|
11386
|
+
min: l3,
|
|
11387
|
+
sec: c3,
|
|
11335
11388
|
"Still with us, Player?": "Мы все еще с вами, Игрок?",
|
|
11336
11389
|
"We haven’t seen any moves from you. Want to keep playing?": "Мы не видели от вас никаких действий. Хотите продолжить игру?",
|
|
11337
|
-
Cancel:
|
|
11390
|
+
Cancel: d3,
|
|
11338
11391
|
"Claim Now": "Забрать сейчас",
|
|
11339
|
-
save:
|
|
11392
|
+
save: h3,
|
|
11340
11393
|
"You Win": "Вы выиграли",
|
|
11341
|
-
Hand:
|
|
11342
|
-
Payout:
|
|
11394
|
+
Hand: u3,
|
|
11395
|
+
Payout: f3,
|
|
11343
11396
|
"Perfect Pair": "Идеальная пара",
|
|
11397
|
+
PerfectPairs: p3,
|
|
11344
11398
|
"Winning Hand": "Выигрышная рука",
|
|
11345
11399
|
"Color Pair": "Цветная пара",
|
|
11346
11400
|
"Mix Pair": "Смешанная пара",
|
|
11347
|
-
Lost:
|
|
11401
|
+
Lost: m3,
|
|
11348
11402
|
"Bet Amount": "Сумма ставки",
|
|
11349
11403
|
"Win Amount": "Сумма выигрыша",
|
|
11350
11404
|
"Colourful Pair": "Разноцветная пара",
|
|
@@ -11352,31 +11406,31 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11352
11406
|
"Suited Trips": "Подходящие триплеты",
|
|
11353
11407
|
"Straight Flush": "Стрит-флеш",
|
|
11354
11408
|
"Three of a Kind": "Тройка",
|
|
11355
|
-
Flush:
|
|
11409
|
+
Flush: g3,
|
|
11356
11410
|
"Set Nick Name": "Установить никнейм",
|
|
11357
|
-
Save:
|
|
11411
|
+
Save: b3,
|
|
11358
11412
|
"Please set your nickname": "Пожалуйста, установите свой никнейм",
|
|
11359
|
-
Straight:
|
|
11413
|
+
Straight: y3,
|
|
11360
11414
|
"Ends in": "Заканчивается",
|
|
11361
|
-
Close:
|
|
11415
|
+
Close: x3,
|
|
11362
11416
|
"View Details": "Просмотреть детали",
|
|
11363
11417
|
"Wager to": "Сделать ставку",
|
|
11364
|
-
left:
|
|
11365
|
-
FullScreen:
|
|
11366
|
-
Info:
|
|
11367
|
-
Place:
|
|
11368
|
-
Score:
|
|
11369
|
-
Nickname:
|
|
11370
|
-
Period:
|
|
11371
|
-
Language:
|
|
11372
|
-
tabs:
|
|
11418
|
+
left: w3,
|
|
11419
|
+
FullScreen: C3,
|
|
11420
|
+
Info: k3,
|
|
11421
|
+
Place: v3,
|
|
11422
|
+
Score: A3,
|
|
11423
|
+
Nickname: j3,
|
|
11424
|
+
Period: S3,
|
|
11425
|
+
Language: I3,
|
|
11426
|
+
tabs: L3,
|
|
11373
11427
|
"Tournament ends in": "Турнир заканчивается через",
|
|
11374
|
-
Min:
|
|
11375
|
-
Low:
|
|
11376
|
-
Med:
|
|
11377
|
-
High:
|
|
11378
|
-
Auto:
|
|
11379
|
-
Change:
|
|
11428
|
+
Min: B3,
|
|
11429
|
+
Low: T3,
|
|
11430
|
+
Med: D3,
|
|
11431
|
+
High: N3,
|
|
11432
|
+
Auto: z3,
|
|
11433
|
+
Change: H3,
|
|
11380
11434
|
"Change Nickname": "Изменить никнейм",
|
|
11381
11435
|
"Enter new nickname": "Введите новый никнейм",
|
|
11382
11436
|
"Music Volume": "Громкость музыки",
|
|
@@ -11442,7 +11496,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11442
11496
|
"1. Select a chip with the desired value.": "1. Выберите фишку нужного номинала.",
|
|
11443
11497
|
"2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. Нажмите на область ставок. Каждое нажатие увеличивает ставку на номинал фишки, пока не достигнет максимума.",
|
|
11444
11498
|
"3. Notifications appear when the maximum is reached.": "3. Уведомления появляются при достижении максимума.",
|
|
11445
|
-
Important:
|
|
11499
|
+
Important: O3,
|
|
11446
11500
|
"Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "не сворачивайте браузер и не переключайтесь между вкладками во время работы таймера и размещения ставок. Кнопки:",
|
|
11447
11501
|
"* Double 2x: Doubles all bets.": "* Удвоить 2x: Удваивает все ставки.",
|
|
11448
11502
|
"* Repeat: Repeats previous round bets.": "* Повторить: Повторяет ставки предыдущего раунда.",
|
|
@@ -11469,11 +11523,11 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11469
11523
|
"* Double: Double the bet and take only one extra card.": "* Удвоить: удвоить ставку и взять только одну дополнительную карту.",
|
|
11470
11524
|
"* Split: Double the bet and split cards into two hands.": "* Разделить: удвоить ставку и разделить карты на две руки.",
|
|
11471
11525
|
"* Surrender: Lose half the bet, the rest returned to balance.": "* Сдача: проигрыш половины ставки, остаток возвращается на баланс.",
|
|
11472
|
-
Notes:
|
|
11526
|
+
Notes: P3,
|
|
11473
11527
|
"* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* Если до окончания времени решение не принято, система автоматически набирает очки, пока не наберется 11 очков.",
|
|
11474
11528
|
"* If balance is insufficient for Double or Split, the buttons are inactive.": "* Если баланса недостаточно для удвоения или разделения, кнопки неактивны.",
|
|
11475
11529
|
"Choose how many rounds your current bet will repeat automatically.": "Выберите, сколько раундов ваша текущая ставка будет повторяться автоматически",
|
|
11476
|
-
LOBBY:
|
|
11530
|
+
LOBBY: M3,
|
|
11477
11531
|
"The goal of the game": "Цель игры",
|
|
11478
11532
|
"The game uses 8 card boxes of red and blue playing cards consisting of 2 playing boxes. The player stops when the sum of the pieces dealt to him is 17 points. After receiving the first two pieces, the player can split if the pieces are of the same value, splitting one hand into two, creating different boxes. Up to two splits can be performed on each box. If a box consists of 2 “Aces” and performs a split, each box is dealt one piece and no double is allowed.": "В игре используется 8 картонных коробок красных и синих игральных карт, состоящих из 2 игровых коробок. Игрок останавливается, когда сумма полученных карт составляет 17 очков. После получения первых двух карт игрок может разделить их, если они имеют одинаковое значение, разбивая одну руку на две, создавая различные коробки. На каждой коробке можно сделать до двух разделений. Если в коробке 2 «Туза» и она делится, каждой коробке выдается по одной карте, и дублирование не разрешено.",
|
|
11479
11533
|
'The player is offered an option to insure against Blackjack when the player\'s face-up card is "Ace".Blackjack is paid 1.5 times. The insurance premium is paid twice.': "Игроку предлагается вариант страховки от блэкджека, когда открытая карта игрока - 'Туз'. Выигрыш в блэкджек выплачивается в 1,5 раза. Страховка оплачивается вдвое.",
|
|
@@ -11482,17 +11536,17 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11482
11536
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "В игре может участвовать до 7 игроков. Если какой-либо игрок свободен, он может занимать до 3 коробок.",
|
|
11483
11537
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "Карты с 2 по 10 равны своему номиналу. «Валет», «Дама» и «Король» считаются за 10 очков, «Туз» считается за 11 очков, что способствует созданию более выгодных комбинаций.",
|
|
11484
11538
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "После окончания времени, отведенного на ставки, каждому игроку выдается одна открытая карта. Игрок начинает раздачу карт с первого игрока слева и продолжает по часовой стрелке, завершая раунд картой, выданной ему. Затем игрок сдает вторую открытую карту каждому участнику, но вторая карта игрока сдается закрытой. Сумма первых двух карт, выданных игроку, отображается рядом с его игральными картами.",
|
|
11485
|
-
Blackjack:
|
|
11539
|
+
Blackjack: F3,
|
|
11486
11540
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "Если комбинация первых двух игральных карт составляет 21, это блэкджек.",
|
|
11487
|
-
Insurance:
|
|
11541
|
+
Insurance: R3,
|
|
11488
11542
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "Если открытая карта дилера - «Туз», игроку предлагается воспользоваться «Страховкой», даже если у игрока есть «Рука» с комбинацией «Блэкджек», в результате чего ему будет компенсирован убыток, если дилер составит «Руку» с комбинацией «Блэкджек». Ставка на «страховку» составляет половину основной ставки и делается отдельно от основной ставки. Затем дилер проверяет значение своей закрытой карты, чтобы узнать, составил ли он блэкджек. Дилер выигрывает, если ему сдается рука блэкджек, а у игрока - нет. Если у игрока и дилера есть руки с блэкджеком, записывается ничья, и исходная ставка игрока возвращается. Однако, если открытая или закрытая карта дилера - '10', вам не предлагается вариант 'Страховки', и дилер не имеет права смотреть свою закрытую карту, чтобы узнать, составил ли он блэкджек.",
|
|
11489
11543
|
"Double, Hit or Stand.": "Дубль, Еще, Стоп.",
|
|
11490
11544
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Если дилер не составил блэкджек после проверки своих первых двух карт, игрокам предоставляется возможность улучшить значения своих рук поочередно. Вы можете брать дополнительные карты, пока не будете удовлетворены значением карт в своей руке.",
|
|
11491
|
-
Split:
|
|
11545
|
+
Split: W3,
|
|
11492
11546
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "Если первые две карты, сданные игроку, имеют одинаковое значение, игрок может выполнить «Разделение», создав две отдельные «Руки», добавив сумму, равную базовой ставке, для второй «Руки». После того как вторая карта сдана обеим ваши руки, вы можете улучшить счет обеих рук, взяв ставку за дополнительную карту. Вы можете отказаться брать дополнительную карту, когда вы удовлетворены значением карт в обеих руках. Однако, если вы делаете Разделение для исходной пары тузов, вы получите только одну дополнительную карту на руку, без возможности взять дополнительную карту (Еще) и сделать ставку.",
|
|
11493
11547
|
"Cash Out": "Вывести наличные",
|
|
11494
11548
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': "После раздачи карт дилер не имеет блэкджека, и вам нужно принять решение. Одним из предложенных вам вариантов является вывод наличных. Если вы решите вывести наличные, игра завершится для этой руки, и вы получите обратно сумму, указанную вам на кнопке решения «Вывести наличные». Коэффициент выплаты «Вывода наличных» варьируется в зависимости от вашего общего счета за эту руку и открытой карты дилера. Правило «вывода наличных» применяется только к вашей основной ставке. Вы можете управлять видимостью этой опции в вашей панели «принятия решения» в разделе Настройки.",
|
|
11495
|
-
Results:
|
|
11549
|
+
Results: G3,
|
|
11496
11550
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "Если сумма карт в руке игрока превышает 21 очко, игрок проигрывает и теряет ставку, сделанную на эту руку. Когда все решения игроков приняты поочередно, дилер открывает свою закрытую карту. Дилер должен взять дополнительную карту («Еще»), если у него 16 очков или менее, и должен оставить текущую сумму («Стоп»), если у него 17 или более очков. Помните, что мягкая рука включает «Туз», который оценивается в 11 очков.",
|
|
11497
11551
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "Вы выигрываете, если значение ваших карт в конце ближе к 21, чем у дилера, или если у дилера перебор. Игрок выигрывает, когда карты в его конечной руке ближе к 21 по значению, чем у дилера, или когда сумма карт в руке дилера превышает 21, в результате чего дилер проигрывает. Если вы решите вывести наличные, вы получите сумму, указанную на кнопке решения «Вывести наличные», когда решение будет предложено вам. Только первые 2 игральные карты считаются блэкджеком. Рука, равная 21 очку и образованная с помощью «Разделения», не считается блэкджеком. Таким образом, комбинация блэкджека всегда побеждает любую руку в 21 очко, составленную с использованием Разделения.",
|
|
11498
11552
|
"Side Bets": "Боковые ставки",
|
|
@@ -11507,7 +11561,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11507
11561
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Стрит - последовательность из 3 карт с разными мастями. Например: <Card7/>, <Card20/>, <Card34/>",
|
|
11508
11562
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Флеш - не последовательные карты одного типа. Например: <Card32/>,<Card35/>.",
|
|
11509
11563
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Раздать сейчас - Эта кнопка появляется после размещения ставки, и все присутствующие за столом нажимают кнопку «раздать сейчас». Дилер не ждет. Время для ставок сразу заканчивается, и дилер начинает раздачу. То есть, если игрок один за столом после размещения ставки до конца времени на ставки, он/она нажимает кнопку «раздать сейчас», и дилер сразу начинает раздавать карты.",
|
|
11510
|
-
Payments:
|
|
11564
|
+
Payments: V3,
|
|
11511
11565
|
"Return to the player": "Возврат игроку",
|
|
11512
11566
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "Теоретически оптимальные коэффициенты выплат для перечисленных ниже комбинаций следующие:",
|
|
11513
11567
|
'"Blackjack" Combination - 99.29%.': '"Блэкджек" - 99.29%.',
|
|
@@ -11529,20 +11583,20 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11529
11583
|
"Total bets section shows the amount of total bets for the given game round.": "Секция Общая ставка показывает сумму общих ставок для данного раунда игры.",
|
|
11530
11584
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Если соединение прерывается во время раунда до завершения времени ставок, все размещенные ставки на поле будут возвращены вам и не будут участвовать в раунде.",
|
|
11531
11585
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'Если соединение прерывается после завершения времени ставок, ваши ставки будут учтены в данном раунде, и вы сможете увидеть результат в разделе "История игр".',
|
|
11532
|
-
Autoplay:
|
|
11586
|
+
Autoplay: E3,
|
|
11533
11587
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Автоплей - В этом разделе вы можете выбрать, сколько игровых раундов вы хотите, чтобы ваша текущая ставка была повторена.",
|
|
11534
|
-
Chat:
|
|
11588
|
+
Chat: U3,
|
|
11535
11589
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'Вы можете начать чат с игроком, введя свое сообщение и нажав кнопку "Отправить". В случае неприемлемого использования, кнопка чата будет отключена.',
|
|
11536
11590
|
"Game number": "Номер игры",
|
|
11537
11591
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "У каждого игрового раунда есть свой уникальный номер, по которому вы позднее можете высказать свои пожелания и запросы относительно данного раунда.",
|
|
11538
|
-
Sound:
|
|
11592
|
+
Sound: K3,
|
|
11539
11593
|
"The Sound button toggles all game sounds on and off.": "Кнопка звука включает и выключает все звуковые эффекты игры.",
|
|
11540
11594
|
"Game history": "История игры",
|
|
11541
11595
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': 'Нажав кнопку "История игры", вы можете просмотреть свои ставки, выигрыши и выигрышный номер в раунде под номером игры.',
|
|
11542
11596
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Не покидая этот раздел, вы можете просматривать истории предыдущих и следующих раундов с помощью стрелок вправо и влево.",
|
|
11543
|
-
Settings:
|
|
11597
|
+
Settings: Y3,
|
|
11544
11598
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "В этом разделе вы можете изменить 4 качества видео, что удобно, или оставить на автоматическом режиме, увеличивать и уменьшать как голос дилера, так и звуковые эффекты.",
|
|
11545
|
-
Shuffling:
|
|
11599
|
+
Shuffling: Z3,
|
|
11546
11600
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "Игра продолжается до того момента, пока не будет раздана карта-разрез. Затем карты тасуются дилером или профессиональным тасовщиком. Если в игре есть стол для тасовки, на столе используются две коробки с двумя колодами карт. В этом случае дилер меняет коробки, и карты тасуются другим человеком, в то время как дилер продолжает проводить раунд.",
|
|
11547
11601
|
"Error Control": "Контроль ошибок",
|
|
11548
11602
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "В случае любой ошибки в игре, системе или процедуре игры, текущий раунд будет временно прерван до тех пор, пока игрок не сообщит менеджеру об ошибке. Игроки будут уведомлены об этом через чат или сообщение на экране о том, что проблема расследуется. Если менеджеру удается немедленно решить данную проблему, текущий раунд продолжается в нормальном режиме. Если проблема не решается сразу, данный раунд считается отмененным, и начальные ставки всех участников в данном раунде возвращаются.",
|
|
@@ -11578,19 +11632,19 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11578
11632
|
"Bet Is Not Accepted": "Ставка не принимается",
|
|
11579
11633
|
"Something went wrong": "Что-то пошло не так",
|
|
11580
11634
|
"Unknown error": "Неизвестная ошибка"
|
|
11581
|
-
},
|
|
11635
|
+
}, q3 = "Bahisleriniz iade edildi", Q3 = "Limitler", J3 = "Krupiyer", $3 = "Bakiye", _3 = "AYARLAR", eu = "Müsabaka", tu = "Mesaj", au = "Destek", nu = "Bahşiş", ru = "Yardım", iu = "Miktar", su = "Geçmiş", ou = "Oyun", lu = "Raund", cu = "Bahis", du = "Kazan", hu = "Kartlar", uu = "KOLTUK", fu = "Koltuk", pu = "tekrar", mu = "Kart dağıt", gu = "geri al", bu = "Çiftleme", yu = "Kart çek", xu = "Dur", wu = "Tümünü Dur", Cu = "21+3", ku = "Lobi", vu = "tur", Au = "Tebrikler", ju = "Teslim ol", Su = "Geç", Iu = "Apsolut", Lu = "gün", Bu = "saat", Tu = "dakika", Du = "saniye", Nu = "İptal", zu = "kaydet", Hu = "El", Ou = "Ödeme", Pu = "M. Çift", Mu = "Kayıp", Fu = "Flush", Ru = "Kaydet", Wu = "strit", Gu = "Kapat", Vu = "kalan", Eu = "Tam Ekran", Uu = "Bilgi", Ku = "Yer", Yu = "Skor", Zu = "Takma Ad", Xu = "Dönem", qu = "Dil", Qu = {
|
|
11582
11636
|
Prizes: "Pargalar",
|
|
11583
11637
|
Leaderboard: "Lider Tablosu",
|
|
11584
11638
|
Rules: "Kurallar"
|
|
11585
|
-
},
|
|
11639
|
+
}, Ju = "Minimum", $u = "Düşük", _u = "Orta", e5 = "Yüksek", t5 = "Otomatik", a5 = "Değiştir", n5 = "Önemli", r5 = "Notlar", i5 = "Blackjack", s5 = "Sigorta", o5 = "Split", l5 = "Sonuçlar", c5 = "Ödemeler", d5 = "Otomatik oynatma", h5 = "Sohbet", u5 = "Ses", f5 = "Ayarlar", p5 = "Karıştırma", m5 = {
|
|
11586
11640
|
"canceled round": "İptal edilen tur",
|
|
11587
|
-
refunded:
|
|
11641
|
+
refunded: q3,
|
|
11588
11642
|
"Round Id": "Tur id",
|
|
11589
|
-
Limits:
|
|
11590
|
-
Dealer:
|
|
11643
|
+
Limits: Q3,
|
|
11644
|
+
Dealer: J3,
|
|
11591
11645
|
"Total Bet": "Bahisleri Toplam",
|
|
11592
|
-
Balance:
|
|
11593
|
-
SETTINGS:
|
|
11646
|
+
Balance: $3,
|
|
11647
|
+
SETTINGS: _3,
|
|
11594
11648
|
"Video Quality": "Video Kalitesi",
|
|
11595
11649
|
"Game Sounds": "Oyun Sesleri",
|
|
11596
11650
|
"Dealer Voice": "Bayi Sesi",
|
|
@@ -11599,69 +11653,70 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11599
11653
|
"Make your descision": "Kararınızı verin",
|
|
11600
11654
|
"Please, Place Your Bets": "Lütfen Bahislerinizi Yapın",
|
|
11601
11655
|
"Back To Lobby": "Lobiye Dön",
|
|
11602
|
-
Tournament:
|
|
11603
|
-
Message:
|
|
11604
|
-
Support:
|
|
11605
|
-
Tip:
|
|
11656
|
+
Tournament: eu,
|
|
11657
|
+
Message: tu,
|
|
11658
|
+
Support: au,
|
|
11659
|
+
Tip: nu,
|
|
11606
11660
|
"Send Tip": "Bahşiş Gönder",
|
|
11607
|
-
Help:
|
|
11661
|
+
Help: ru,
|
|
11608
11662
|
"Click to chat": "Sohbet etmek için tıklayın",
|
|
11609
11663
|
"Golden Chip Tournament": "Altın Çip Müsabakası",
|
|
11610
11664
|
"Limits & Payouts": "Limitler & Ödemeler",
|
|
11611
|
-
Amount:
|
|
11665
|
+
Amount: iu,
|
|
11612
11666
|
"Cards & Score": "Kartlar & Skor",
|
|
11613
11667
|
"Deal Now": "Şimdi Dağıt",
|
|
11614
|
-
History:
|
|
11668
|
+
History: su,
|
|
11615
11669
|
Date: "Tarih",
|
|
11616
|
-
Game:
|
|
11670
|
+
Game: ou,
|
|
11617
11671
|
"Game Name": "Oyun Adı",
|
|
11618
|
-
Round:
|
|
11672
|
+
Round: lu,
|
|
11619
11673
|
"Bet Type": "Bahis Türü",
|
|
11620
|
-
Bet:
|
|
11674
|
+
Bet: cu,
|
|
11621
11675
|
"Win/Lose": "Kazanç/Kayıp",
|
|
11622
|
-
Win:
|
|
11623
|
-
Cards:
|
|
11676
|
+
Win: du,
|
|
11677
|
+
Cards: hu,
|
|
11624
11678
|
"Dealer Cards": "Krupiyer Kartları",
|
|
11625
11679
|
"Your Seats": "Koltukların",
|
|
11626
|
-
SEAT:
|
|
11627
|
-
Seat:
|
|
11628
|
-
repeat:
|
|
11629
|
-
deal:
|
|
11630
|
-
Undo:
|
|
11631
|
-
Double:
|
|
11632
|
-
Hit:
|
|
11633
|
-
Stand:
|
|
11680
|
+
SEAT: uu,
|
|
11681
|
+
Seat: fu,
|
|
11682
|
+
repeat: pu,
|
|
11683
|
+
deal: mu,
|
|
11684
|
+
Undo: gu,
|
|
11685
|
+
Double: bu,
|
|
11686
|
+
Hit: yu,
|
|
11687
|
+
Stand: xu,
|
|
11634
11688
|
"Stand All": "Tümünü Dur",
|
|
11635
|
-
StandAll:
|
|
11636
|
-
TwentyOnePlusThree:
|
|
11689
|
+
StandAll: wu,
|
|
11690
|
+
TwentyOnePlusThree: Cu,
|
|
11637
11691
|
"We lost connection for a moment": "Bir an için bağlantımız kesildi",
|
|
11638
11692
|
"This page will close automatically when you're reconnected.": "Bu sayfa otomatik olarak kapanacaktır, yeniden bağlandığınızda.",
|
|
11639
|
-
Lobby:
|
|
11640
|
-
round:
|
|
11641
|
-
Congratulations:
|
|
11642
|
-
Surrender:
|
|
11693
|
+
Lobby: ku,
|
|
11694
|
+
round: vu,
|
|
11695
|
+
Congratulations: Au,
|
|
11696
|
+
Surrender: ju,
|
|
11643
11697
|
"Back to Lobby": "Lobiye Dön",
|
|
11644
11698
|
"Stay in the Game": "Oyunda Kal",
|
|
11645
11699
|
Error: "Hata",
|
|
11646
|
-
Skip:
|
|
11647
|
-
Insure:
|
|
11648
|
-
day:
|
|
11649
|
-
hour:
|
|
11650
|
-
min:
|
|
11651
|
-
sec:
|
|
11700
|
+
Skip: Su,
|
|
11701
|
+
Insure: Iu,
|
|
11702
|
+
day: Lu,
|
|
11703
|
+
hour: Bu,
|
|
11704
|
+
min: Tu,
|
|
11705
|
+
sec: Du,
|
|
11652
11706
|
"Still with us, Player?": "Hala bizimle misin, Oyuncu?",
|
|
11653
11707
|
"We haven’t seen any moves from you. Want to keep playing?": "Sizden hiçbir hamle görmedik. Oynamaya devam etmek ister misiniz?",
|
|
11654
|
-
Cancel:
|
|
11708
|
+
Cancel: Nu,
|
|
11655
11709
|
"Claim Now": "Şimdi Talep Et",
|
|
11656
|
-
save:
|
|
11710
|
+
save: zu,
|
|
11657
11711
|
"You Win": "Kazandın",
|
|
11658
|
-
Hand:
|
|
11659
|
-
Payout:
|
|
11712
|
+
Hand: Hu,
|
|
11713
|
+
Payout: Ou,
|
|
11660
11714
|
"Perfect Pair": "Mükemmel Çift",
|
|
11715
|
+
PerfectPairs: Pu,
|
|
11661
11716
|
"Winning Hand": "Kazanan El",
|
|
11662
11717
|
"Color Pair": "Renk Çifti",
|
|
11663
11718
|
"Mix Pair": "Karışık Çift",
|
|
11664
|
-
Lost:
|
|
11719
|
+
Lost: Mu,
|
|
11665
11720
|
"Bet Amount": "Bahis Miktarı",
|
|
11666
11721
|
"Win Amount": "Kazanılan Miktar",
|
|
11667
11722
|
"Colourful Pair": "Renkli Çift",
|
|
@@ -11669,31 +11724,31 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11669
11724
|
"Suited Trips": "Uygun Üçlü",
|
|
11670
11725
|
"Straight Flush": "strit Flush",
|
|
11671
11726
|
"Three of a Kind": "Üçlü",
|
|
11672
|
-
Flush:
|
|
11727
|
+
Flush: Fu,
|
|
11673
11728
|
"Set Nick Name": "Takma Adı Ayarla",
|
|
11674
|
-
Save:
|
|
11729
|
+
Save: Ru,
|
|
11675
11730
|
"Please set your nickname": "Lütfen takma adınızı ayarlayın",
|
|
11676
|
-
Straight:
|
|
11731
|
+
Straight: Wu,
|
|
11677
11732
|
"Ends in": "Bitiş",
|
|
11678
|
-
Close:
|
|
11733
|
+
Close: Gu,
|
|
11679
11734
|
"View Details": "Detayları Görüntüle",
|
|
11680
11735
|
"Wager to": "Bahis Yap",
|
|
11681
|
-
left:
|
|
11682
|
-
FullScreen:
|
|
11683
|
-
Info:
|
|
11684
|
-
Place:
|
|
11685
|
-
Score:
|
|
11686
|
-
Nickname:
|
|
11687
|
-
Period:
|
|
11688
|
-
Language:
|
|
11689
|
-
tabs:
|
|
11736
|
+
left: Vu,
|
|
11737
|
+
FullScreen: Eu,
|
|
11738
|
+
Info: Uu,
|
|
11739
|
+
Place: Ku,
|
|
11740
|
+
Score: Yu,
|
|
11741
|
+
Nickname: Zu,
|
|
11742
|
+
Period: Xu,
|
|
11743
|
+
Language: qu,
|
|
11744
|
+
tabs: Qu,
|
|
11690
11745
|
"Tournament ends in": "Turnuva bitiyor",
|
|
11691
|
-
Min:
|
|
11692
|
-
Low:
|
|
11693
|
-
Med:
|
|
11694
|
-
High:
|
|
11695
|
-
Auto:
|
|
11696
|
-
Change:
|
|
11746
|
+
Min: Ju,
|
|
11747
|
+
Low: $u,
|
|
11748
|
+
Med: _u,
|
|
11749
|
+
High: e5,
|
|
11750
|
+
Auto: t5,
|
|
11751
|
+
Change: a5,
|
|
11697
11752
|
"Change Nickname": "Nick Adını Değiştir",
|
|
11698
11753
|
"Enter new nickname": "Yeni takma ad girin",
|
|
11699
11754
|
"Music Volume": "Müzik Ses Seviyesi",
|
|
@@ -11759,7 +11814,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11759
11814
|
"1. Select a chip with the desired value.": "1. İstediğiniz değere sahip çipi seçin.",
|
|
11760
11815
|
"2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. Bahis alanına tıklayın. Her tıklama, maksimum değere ulaşana kadar bahsi fiş değeri kadar artırır.",
|
|
11761
11816
|
"3. Notifications appear when the maximum is reached.": "3. Maksimum sayıya ulaşıldığında bildirimler görünür.",
|
|
11762
|
-
Important:
|
|
11817
|
+
Important: n5,
|
|
11763
11818
|
"Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "Zamanlayıcı çalışırken ve bahisler yapılırken tarayıcıyı küçültmeyin veya sekmeleri değiştirmeyin. Düğmeler:",
|
|
11764
11819
|
"* Double 2x: Doubles all bets.": "* Double 2x: Tüm bahisleri ikiye katlar.",
|
|
11765
11820
|
"* Repeat: Repeats previous round bets.": "* Tekrar: Önceki tur bahislerini tekrarlar.",
|
|
@@ -11786,7 +11841,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11786
11841
|
"* Double: Double the bet and take only one extra card.": "* Double: Bahsi ikiye katla ve sadece bir ekstra kart al.",
|
|
11787
11842
|
"* Split: Double the bet and split cards into two hands.": "* Bölme: Bahsi ikiye katlayın ve kartları iki ele bölün.",
|
|
11788
11843
|
"* Surrender: Lose half the bet, the rest returned to balance.": "* Teslim Ol: Bahsin yarısını kaybet, geri kalanı dengeye dön.",
|
|
11789
|
-
Notes:
|
|
11844
|
+
Notes: r5,
|
|
11790
11845
|
"* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* Süre dolmadan karar verilmezse sistem otomatik olarak 11 puana ulaşana kadar Vuruş yapar.",
|
|
11791
11846
|
"* If balance is insufficient for Double or Split, the buttons are inactive.": "* Double veya Split için bakiyeniz yeterli değilse butonlar pasif olur.",
|
|
11792
11847
|
"Choose how many rounds your current bet will repeat automatically.": "Mevcut bahsinizin kaç tur boyunca otomatik olarak tekrarlanacağını seçin.",
|
|
@@ -11798,17 +11853,17 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11798
11853
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Oyunda maksimum 7 oyuncu yer alabilir. Eğer bir oyuncu boşsa, en fazla 3 kutu işgal edebilir.",
|
|
11799
11854
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': '2-10 kartları kendi değerlerine eşittir. "Jack", "Queen" ve "King" kartları 10 puan sayılır, "Ace" ise 11 puan sayılır ve daha iyi bir kombinasyon oluşturmak için uygundur.',
|
|
11800
11855
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "Bahis yapma süresi bittikten sonra, her oyuncuya bir açık kart dağıtılır. Dağıtıcı soldaki ilk oyuncudan başlamak üzere saat yönünde devam ederek her oyuncuya kart dağıtır ve turu kendisine dağıttığı kart ile sonlandırır. Daha sonra oyuncu her katılımcıya ikinci açık kartı dağıtır, ancak oyuncunun ikinci kartı yüz aşağı dağıtılır. Oyuncuya dağıtılan ilk iki kartın toplamı, oyuncunun oynanan kartlarının yanında gösterilir.",
|
|
11801
|
-
Blackjack:
|
|
11856
|
+
Blackjack: i5,
|
|
11802
11857
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "İlk iki kartın kombinasyonu 21 ise, bu Blackjack'tir.",
|
|
11803
|
-
Insurance:
|
|
11858
|
+
Insurance: s5,
|
|
11804
11859
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': `Eğer dağıtıcının açık kartı bir "As" ise, oyuncuya "Sigorta" seçeneği sunulur. Oyuncunun elinde bir "Blackjack" kombinasyonu varsa bile, dağıtıcı bir "Blackjack" kombinasyonu yaparsa oyuncuya tazminat yapılacağı bir "Sigorta" seçeneği sunulur. "Sigorta"nın değeri ana bahsin yarısıdır ve ana bahisten ayrı olarak yapılır. Dağıtıcı daha sonra kapalı kartının değerini kontrol eder ve bir Blackjack yapmış mı yok mu kontrol eder. Dağıtıcı bir Blackjack Hand'a sahipse ve oyuncu değilse kazanır. Oyuncu ve dağıtıcı Blackjack kombinasyonlu elleri varsa, bir itme (Push) kaydedilir ve oyuncunun orijinal bahsi geri alınır. Ancak, dağıtıcının açık veya kapalı kartı '10' ise, 'Sigorta' seçeneği sunulmaz ve dağıtıcının kapalı kartına bakması Blackjack yapmış mı yapmamış mı konusunda izin verilmez.`,
|
|
11805
11860
|
"Double, Hit or Stand.": "Double, Hit veya Stand.",
|
|
11806
11861
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Dağıtıcı ilk iki kartını kontrol ettikten sonra Blackjack yapmamışsa, oyuncular ellerinin değerini sırayla artırma şansına sahiptir. Kartlarınızın değeri size uygun olana kadar ek kart çekebilirsiniz.",
|
|
11807
|
-
Split:
|
|
11862
|
+
Split: o5,
|
|
11808
11863
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': `Bir oyuncuya dağıtılan ilk iki kart aynı değere sahipse, oyuncu "Bölme" işlemi yapabilir ve ikinci "El" için temel bahisle eşit miktarda bahis ekleyerek iki ayrı "El" oluşturabilir. İki elinize de ikinci kart dağıtıldıktan sonra, her iki elin puanını da artırabilirsiniz. Her iki elinizdeki kartların değeriyle memnun olduğunuzda, ek kart bahsi almayı reddedebilirsiniz. Ancak, As'lar için orijinal bir Bölme yaparsanız, her el için yalnızca bir ek kart alırsınız ve ek bir kart (Hit) ve bahis alma şansınız yoktur.`,
|
|
11809
11864
|
"Cash Out": "Nakit Çıkış",
|
|
11810
11865
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'Kartlar dağıtıldıktan sonra dağıtıcının Blackjack yapmadığı bir durumda bir karar vermeniz gerekiyor. Size sunulan kararlardan biri nakit çekme işlemidir. Nakit çekmeye karar verirseniz, oyun o el için sona erecek ve size "Nakit Çıkış" karar düğmesinde gösterilen değeri geri alacaksınız. "Nakit Çıkış" ödeme oranı, elinizin toplam puanına ve dağıtıcının açık kartına bağlı olarak değişir. "Nakit çıkış" kuralı yalnızca ana bahsinize uygulanır. Bu seçeneğin görünürlüğünü Ayarlar bölümündeki "karar verme" panelinizde kontrol edebilirsiniz.',
|
|
11811
|
-
Results:
|
|
11866
|
+
Results: l5,
|
|
11812
11867
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': 'Bir oyuncunun "El"indeki kartların toplamı 21 puanı aşıyorsa, oyuncu kaybeder ve o "El" için yerleştirilen bahsi kaybeder. Sırayla tüm oyuncuların kararlarının alındığından emin olduktan sonra, dağıtıcı kapalı kartını ortaya çıkarır. Dağıtıcının "El"i 16 puan veya daha azsa "Hit" yapmalı ve "El"i 17 puan veya daha fazlaysa "Stand" yapmalıdır. Unutmayın ki Soft bir el, 11 puan değerinde bir “As” içerir.',
|
|
11813
11868
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": `Eğer elinizin kart değeri sonunda dağıtıcının kart değerine daha yakınsa veya dağıtıcı battıysa kazanırsınız. Oyuncu, final elindeki kartlar dağıtıcının değerine daha yakın olduğunda veya dağıtıcının elindeki kartların toplamı 21'i aştığında, dağıtıcının kaybetmesi nedeniyle kazanır. Nakit çıkış yapmaya karar verirseniz, size sunulan kararda gösterilen değeri alacaksınız. Sadece ilk 2 oynanan kart Blackjack olarak kabul edilir. Bir "Split" kullanılarak yapılan 21 puanlık bir el, Blackjack olarak kabul edilmez. Bu nedenle, bir Blackjack kombinasyonu, Split kullanılarak yapılan herhangi bir 21 puanlık eli yener.`,
|
|
11814
11869
|
"Side Bets": "Yan Bahisler",
|
|
@@ -11823,7 +11878,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11823
11878
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Düz 3 farklı karttan oluşan bir dizi. Örneğin: <Card7/>, <Card20/>, <Card34/>",
|
|
11824
11879
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Floş aynı türden ardışık olmayan parçalar. Örneğin: <Card32/>,<Card35/>.",
|
|
11825
11880
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": 'Şimdi Dağıt Bu düğme, bir bahis yerleştirdikten sonra masada bulunan herkesin "şimdi dağıt" düğmesine tıklamasının ardından görünür. Dağıtıcı beklemez. Bahis süresi derhal sona erer ve dağıtıcı dağıtmaya başlar. Yani, oyuncu bahis yerleştirdikten sonra masada yalnızsa bahis süresinin sonuna kadar, "şimdi dağıt" düğmesine tıklar ve dağıtıcı hemen dağıtmaya başlar.',
|
|
11826
|
-
Payments:
|
|
11881
|
+
Payments: c5,
|
|
11827
11882
|
"Return to the player": "Oyuncuya geri dön",
|
|
11828
11883
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "Aşağıda listelenen kombinasyonlar için teorik optimal ödeme oranları şu şekildedir:",
|
|
11829
11884
|
'"Blackjack" Combination - 99.29%.': '"Blackjack" Kombinasyonu - 99.29%.',
|
|
@@ -11845,20 +11900,20 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11845
11900
|
"Total bets section shows the amount of total bets for the given game round.": "Toplam bahisler bölümü, belirli bir oyun turu için toplam bahis miktarını gösterir.",
|
|
11846
11901
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Oyun turu sırasında bahis süresi bitmeden bağlantı kesilirse, alandaki tüm yerleştirilmiş bahisler size geri döner ve oyun turuna katılmaz.",
|
|
11847
11902
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'Bahis süresi bittikten sonra bağlantı kesilirse, bahisleriniz belirtilen turda dahil edilir ve sonucu "Oyun Geçmişi" bölümünde görebilirsiniz.',
|
|
11848
|
-
Autoplay:
|
|
11903
|
+
Autoplay: d5,
|
|
11849
11904
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Otomatik Oynatma - Bu bölümde, verdiğiniz bahsin kaç oyun turu boyunca tekrarlanacağını seçebilirsiniz.",
|
|
11850
|
-
Chat:
|
|
11905
|
+
Chat: h5,
|
|
11851
11906
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'Oyuncuyla mesajınızı yazarak ve "gönder" düğmesine basarak sohbet başlatabilirsiniz. Uygunsuz kullanım durumunda sohbet düğmesi devre dışı bırakılır.',
|
|
11852
11907
|
"Game number": "Oyun numarası",
|
|
11853
11908
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "Her oyun turunun kendi özel oyun numarası vardır, bu numara üzerinden daha sonra verilen tur hakkında isteğinizi ve talebinizi iletebilirsiniz.",
|
|
11854
|
-
Sound:
|
|
11909
|
+
Sound: u5,
|
|
11855
11910
|
"The Sound button toggles all game sounds on and off.": "Ses düğmesi tüm oyun seslerini açıp kapatır.",
|
|
11856
11911
|
"Game history": "Oyun geçmişi",
|
|
11857
11912
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': '"Oyun geçmişi" düğmesine tıklayarak bahislerinizi, kazançlarınızı ve oyun numarası altındaki turdaki kazanan numarayı görebilirsiniz.',
|
|
11858
11913
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Bu bölgeden ayrılmadan önceki ve sonraki tur hikayelerini sağ ve sol oklarla göz atabilirsiniz.",
|
|
11859
|
-
Settings:
|
|
11914
|
+
Settings: f5,
|
|
11860
11915
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "Bu bölümde, 4 video kalitesini değiştirebilir veya otomatik bırakabilir, krupiye sesini ve efekt seslerini açabilir veya kapatabilirsiniz.",
|
|
11861
|
-
Shuffling:
|
|
11916
|
+
Shuffling: p5,
|
|
11862
11917
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "Oyun, kesme kartı dağıtılana kadar devam eder. Kartlar daha sonra krupiye veya profesyonel bir karıştırıcı tarafından karıştırılır. Oyunda bir karıştırma masası varsa, masada iki deste kartla iki ayakkabı kullanılır. Bu durumda krupiye ayakkabıları değiştirir ve kartlar krupiye turu yönetmeye devam ederken başka bir kişi tarafından karıştırılır.",
|
|
11863
11918
|
"Error Control": "Hata Kontrolü",
|
|
11864
11919
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Oyunda, sistemde veya oyun prosedüründe herhangi bir hata durumunda, oyuncu hata hakkında servis yöneticisine bilgi vermeden önce mevcut tur geçici olarak durdurulur. Oyunculara, sorunun araştırıldığına dair sohbet veya ekran mesajı aracılığıyla bilgi verilir. Yönetici verilen sorunu hemen çözebilirse, mevcut tur normal seyrinde devam eder. Sorun hemen çözülmezse, verilen tur iptal edilmiş sayılır ve verilen turdaki tüm katılımcıların başlangıç bahisleri iade edilir.",
|
|
@@ -11894,19 +11949,19 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11894
11949
|
"Bet Is Not Accepted": "Bahis Kabul Edilmedi",
|
|
11895
11950
|
"Something went wrong": "Bir şeyler ters gitti",
|
|
11896
11951
|
"Unknown error": "Bilinmeyen hata"
|
|
11897
|
-
},
|
|
11952
|
+
}, g5 = "თქვენი ფსონი დაბრუნდა", b5 = "ლიმიტები", y5 = "დილერი", x5 = "ბალანსი", w5 = "პარამეტრები", C5 = "ტურნირი", k5 = "შეტყობინება", v5 = "მხარდაჭერა", A5 = "რჩევა", j5 = "ისტორია", S5 = "დახმარება", I5 = "თანხა", L5 = "თამაში", B5 = "რაუნდი", T5 = "ფსონი", D5 = "მოგება", N5 = "ბარათები", z5 = "ადგილი", H5 = "სავარძელი", O5 = "გამეორება", P5 = "დილერი", M5 = "გაუქმება", F5 = "ორმაგი", R5 = "დარტყმა", W5 = "დაყენა", G5 = "ყველა მოთამაშე დგას", V5 = "21+3", E5 = "ლობი", U5 = "რაუნდი", K5 = "გილოცავთ!", Y5 = "დნებება", Z5 = "გამოტოვება", X5 = "დაზღვევა", q5 = "დღე", Q5 = "საათი", J5 = "წთ", $5 = "წმ", _5 = "გაუქმება", e4 = "შენახვა", t4 = "ხელი", a4 = "გადახდა", n4 = "და წყვილი", r4 = "დაკარგული", i4 = "ფლეში", s4 = "შენახვა", o4 = "სტრაითი", l4 = "დახურვა", c4 = "მარცხნივ", d4 = "სრული ეკრანი", h4 = "ინფორმაცია", u4 = "ადგილი", f4 = "ქულა", p4 = "მეტსახელი", m4 = "პერიოდი", g4 = "ენა", b4 = {
|
|
11898
11953
|
Prizes: "პრიზები",
|
|
11899
11954
|
Leaderboard: "ლიდერბორდი",
|
|
11900
11955
|
Rules: "წესები"
|
|
11901
|
-
},
|
|
11956
|
+
}, y4 = "მინ", x4 = "დაბალი", w4 = "საშუალო", C4 = "მაღალი", k4 = "ავტომატური", v4 = "ცვლილება", A4 = "მნიშვნელოვანი", j4 = "შენიშვნები", S4 = "Blackjack", I4 = "დაზღვევა", L4 = "Split", B4 = "შედეგები", T4 = "გადახდები", D4 = "ავტომატური თამაში", N4 = "ჩატი", z4 = "ხმაური", H4 = "პარამეტრები", O4 = "შეკარება", P4 = {
|
|
11902
11957
|
"canceled round": "გაუქმებული რაუნდი",
|
|
11903
|
-
refunded:
|
|
11958
|
+
refunded: g5,
|
|
11904
11959
|
"Round Id": "რაუნდის ID",
|
|
11905
|
-
Limits:
|
|
11906
|
-
Dealer:
|
|
11960
|
+
Limits: b5,
|
|
11961
|
+
Dealer: y5,
|
|
11907
11962
|
"Total Bet": "სრული ფსონი",
|
|
11908
|
-
Balance:
|
|
11909
|
-
SETTINGS:
|
|
11963
|
+
Balance: x5,
|
|
11964
|
+
SETTINGS: w5,
|
|
11910
11965
|
"Video Quality": "ვიდეოს ხარისხი",
|
|
11911
11966
|
"Game Sounds": "თამაშის ხმები",
|
|
11912
11967
|
"Dealer Voice": "დილერის ხმა",
|
|
@@ -11915,69 +11970,70 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11915
11970
|
"Make your descision": "გააკეთეთ თქვენი გადაწყვეტილება",
|
|
11916
11971
|
"Please, Place Your Bets": "გთხოვთ, დადეთ ფსონები",
|
|
11917
11972
|
"Back To Lobby": "უკან ლობიში",
|
|
11918
|
-
Tournament:
|
|
11919
|
-
Message:
|
|
11920
|
-
Support:
|
|
11921
|
-
Tip:
|
|
11973
|
+
Tournament: C5,
|
|
11974
|
+
Message: k5,
|
|
11975
|
+
Support: v5,
|
|
11976
|
+
Tip: A5,
|
|
11922
11977
|
"Send Tip": "გაგზავნეთ რჩევა",
|
|
11923
11978
|
"Deal Now": "გააკეთეთ დილერი ახლა",
|
|
11924
|
-
History:
|
|
11925
|
-
Help:
|
|
11979
|
+
History: j5,
|
|
11980
|
+
Help: S5,
|
|
11926
11981
|
"Click to chat": "დააწკაპუნეთ ჩატისთვის",
|
|
11927
11982
|
"Golden Chip Tournament": "ოქროს ჩიპების ტურნირი",
|
|
11928
11983
|
"Limits & Payouts": "ლიმიტები და გადახდები",
|
|
11929
|
-
Amount:
|
|
11984
|
+
Amount: I5,
|
|
11930
11985
|
"Cards & Score": "ბარათები და ქულა",
|
|
11931
11986
|
Date: "თარიღი",
|
|
11932
|
-
Game:
|
|
11987
|
+
Game: L5,
|
|
11933
11988
|
"Game Name": "თამაშის სახელი",
|
|
11934
|
-
Round:
|
|
11989
|
+
Round: B5,
|
|
11935
11990
|
"Bet Type": "ფსონის ტიპი",
|
|
11936
|
-
Bet:
|
|
11991
|
+
Bet: T5,
|
|
11937
11992
|
"Win/Lose": "მოგება/წაგება",
|
|
11938
|
-
Win:
|
|
11939
|
-
Cards:
|
|
11993
|
+
Win: D5,
|
|
11994
|
+
Cards: N5,
|
|
11940
11995
|
"Dealer Cards": "დილერის ბარათები",
|
|
11941
11996
|
"Your Seats": "თქვენი ადგილები",
|
|
11942
|
-
SEAT:
|
|
11943
|
-
Seat:
|
|
11944
|
-
repeat:
|
|
11945
|
-
deal:
|
|
11946
|
-
Undo:
|
|
11947
|
-
Double:
|
|
11948
|
-
Hit:
|
|
11949
|
-
Stand:
|
|
11997
|
+
SEAT: z5,
|
|
11998
|
+
Seat: H5,
|
|
11999
|
+
repeat: O5,
|
|
12000
|
+
deal: P5,
|
|
12001
|
+
Undo: M5,
|
|
12002
|
+
Double: F5,
|
|
12003
|
+
Hit: R5,
|
|
12004
|
+
Stand: W5,
|
|
11950
12005
|
"Stand All": "ყველა მოთამაშე დგას",
|
|
11951
|
-
StandAll:
|
|
11952
|
-
TwentyOnePlusThree:
|
|
12006
|
+
StandAll: G5,
|
|
12007
|
+
TwentyOnePlusThree: V5,
|
|
11953
12008
|
"We lost connection for a moment": "მოკლე დროით კავშირი გაწყდა",
|
|
11954
12009
|
"This page will close automatically when you're reconnected.": "ეს გვერდი ავტომატურად დაიხურება, როცა ხელახლა დაუკავშირდებით.",
|
|
11955
|
-
Lobby:
|
|
11956
|
-
round:
|
|
11957
|
-
Congratulations:
|
|
11958
|
-
Surrender:
|
|
12010
|
+
Lobby: E5,
|
|
12011
|
+
round: U5,
|
|
12012
|
+
Congratulations: K5,
|
|
12013
|
+
Surrender: Y5,
|
|
11959
12014
|
"Back to Lobby": "დაბრუნება ლობიში",
|
|
11960
12015
|
"Stay in the Game": "დარჩი თამაშში",
|
|
11961
12016
|
Error: "შეცდომა",
|
|
11962
|
-
Skip:
|
|
11963
|
-
Insure:
|
|
11964
|
-
day:
|
|
11965
|
-
hour:
|
|
11966
|
-
min:
|
|
11967
|
-
sec:
|
|
12017
|
+
Skip: Z5,
|
|
12018
|
+
Insure: X5,
|
|
12019
|
+
day: q5,
|
|
12020
|
+
hour: Q5,
|
|
12021
|
+
min: J5,
|
|
12022
|
+
sec: $5,
|
|
11968
12023
|
"Still with us, Player?": "ისევ ჩვენთან ხართ, მოთამაშე?",
|
|
11969
12024
|
"We haven’t seen any moves from you. Want to keep playing?": "შენი მხრიდან სვლა არ დაფიქსირდა. გინდა გაგრძელება?",
|
|
11970
|
-
Cancel:
|
|
12025
|
+
Cancel: _5,
|
|
11971
12026
|
"Claim Now": "მოითხოვეთ ახლა",
|
|
11972
|
-
save:
|
|
12027
|
+
save: e4,
|
|
11973
12028
|
"You Win": "მოიგეთ",
|
|
11974
|
-
Hand:
|
|
11975
|
-
Payout:
|
|
12029
|
+
Hand: t4,
|
|
12030
|
+
Payout: a4,
|
|
11976
12031
|
"Perfect Pair": "იდეალური წყვილი",
|
|
12032
|
+
PerfectPairs: n4,
|
|
11977
12033
|
"Winning Hand": "გამარჯვებული ხელი",
|
|
11978
12034
|
"Color Pair": "ფერების წყვილი",
|
|
11979
12035
|
"Mix Pair": "შერეული წყვილი",
|
|
11980
|
-
Lost:
|
|
12036
|
+
Lost: r4,
|
|
11981
12037
|
"Bet Amount": "ფსონის ოდენობა",
|
|
11982
12038
|
"Win Amount": "მოგების ოდენობა",
|
|
11983
12039
|
"Colourful Pair": "ფერადი წყვილი",
|
|
@@ -11985,31 +12041,31 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
11985
12041
|
"Suited Trips": "შესაფერისი სამეული",
|
|
11986
12042
|
"Straight Flush": "სტრიტ ფლეში",
|
|
11987
12043
|
"Three of a Kind": "სამი ერთნაირი",
|
|
11988
|
-
Flush:
|
|
12044
|
+
Flush: i4,
|
|
11989
12045
|
"Set Nick Name": "მეტსახელის დაყენება",
|
|
11990
|
-
Save:
|
|
12046
|
+
Save: s4,
|
|
11991
12047
|
"Please set your nickname": "გთხოვთ, დააყენოთ მეტსახელი",
|
|
11992
|
-
Straight:
|
|
12048
|
+
Straight: o4,
|
|
11993
12049
|
"Ends in": "დასრულდება",
|
|
11994
|
-
Close:
|
|
12050
|
+
Close: l4,
|
|
11995
12051
|
"View Details": "დეტალების ნახვა",
|
|
11996
12052
|
"Wager to": "ფსონის დადება",
|
|
11997
|
-
left:
|
|
11998
|
-
FullScreen:
|
|
11999
|
-
Info:
|
|
12000
|
-
Place:
|
|
12001
|
-
Score:
|
|
12002
|
-
Nickname:
|
|
12003
|
-
Period:
|
|
12004
|
-
Language:
|
|
12005
|
-
tabs:
|
|
12053
|
+
left: c4,
|
|
12054
|
+
FullScreen: d4,
|
|
12055
|
+
Info: h4,
|
|
12056
|
+
Place: u4,
|
|
12057
|
+
Score: f4,
|
|
12058
|
+
Nickname: p4,
|
|
12059
|
+
Period: m4,
|
|
12060
|
+
Language: g4,
|
|
12061
|
+
tabs: b4,
|
|
12006
12062
|
"Tournament ends in": "ტურნირი დასრულდება",
|
|
12007
|
-
Min:
|
|
12008
|
-
Low:
|
|
12009
|
-
Med:
|
|
12010
|
-
High:
|
|
12011
|
-
Auto:
|
|
12012
|
-
Change:
|
|
12063
|
+
Min: y4,
|
|
12064
|
+
Low: x4,
|
|
12065
|
+
Med: w4,
|
|
12066
|
+
High: C4,
|
|
12067
|
+
Auto: k4,
|
|
12068
|
+
Change: v4,
|
|
12013
12069
|
"Change Nickname": "მეტსახელის შეცვლა",
|
|
12014
12070
|
"Enter new nickname": "შეიყვანეთ ახალი მეტსახელი",
|
|
12015
12071
|
"Music Volume": "მუსიკის ხმა",
|
|
@@ -12074,7 +12130,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12074
12130
|
"1. Select a chip with the desired value.": "1. აირჩიეთ ჩიპი სასურველი ფასით.",
|
|
12075
12131
|
"2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "2. დააწკაპუნეთ ფსონის ზონაზე. თითოეულ კლიკზე ფსონი იზრდება ჩიპის ფასით, სანამ მაქსიმუმამდე არ მივა.",
|
|
12076
12132
|
"3. Notifications appear when the maximum is reached.": "3. შეტყობინებები ჩნდება მაქსიმუმის მიღწევისას.",
|
|
12077
|
-
Important:
|
|
12133
|
+
Important: A4,
|
|
12078
12134
|
"Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "არ შეამციროთ ბრაუზერი ან გადახვიდეთ სხვა ტაბზე, სანამ ტაიმერი მუშაობს და ფსონები დადებულია. ღილაკები:",
|
|
12079
12135
|
"* Double 2x: Doubles all bets.": "* Double 2x: ყველა ფსონის ორმაგება.",
|
|
12080
12136
|
"* Repeat: Repeats previous round bets.": "* Repeat: წინა რაუნდის ფსონების გამეორება.",
|
|
@@ -12101,7 +12157,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12101
12157
|
"* Double: Double the bet and take only one extra card.": "* Double: ორმაგი ფსონი და მიიღეთ მხოლოდ ერთი დამატებითი ბარათი.",
|
|
12102
12158
|
"* Split: Double the bet and split cards into two hands.": "* Split: ორმაგი ფსონი და ბარათების გაყოფა ორ ხელზე.",
|
|
12103
12159
|
"* Surrender: Lose half the bet, the rest returned to balance.": "* Surrender: დაკარგეთ ფსონის ნახევარი, დანარჩენი დაბრუნდება ბალანსზე.",
|
|
12104
|
-
Notes:
|
|
12160
|
+
Notes: j4,
|
|
12105
12161
|
"* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* თუ დრო დასრულდება და გადაწყვეტილება არ მიიღება, სისტემა ავტომატურად ასაღებს ბარათს 11 ქულამდე.",
|
|
12106
12162
|
"* If balance is insufficient for Double or Split, the buttons are inactive.": "* თუ ბალანსი არასაკმარისია Double ან Split-ისთვის, ღილაკები არაქტიურია.",
|
|
12107
12163
|
"Choose how many rounds your current bet will repeat automatically.": "აირჩიეთ რამდენ რაუნდში გაიმეორებს თქვენი მიმდინარე ფსონი ავტომატურად.",
|
|
@@ -12114,17 +12170,17 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12114
12170
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "თამაშიში მონაწილეობას იღებს მაქსიმუმ 7 მოთამაშე. თუ არის თავისუფალი ყუთები, მოთამაშე შეიძლება დაიკავოს მაქსიმუმ 3 ყუთი.",
|
|
12115
12171
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "ბარათები 2–10 უდრის მათ ნომერს. Jack, Queen და King ითვლება 10 ქულად, Ace ითვლება 11 ქულად, რაც ხელს უწყობს უკეთესი კომბინაციის შექმნას.",
|
|
12116
12172
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "ფსონების დროის დასრულების შემდეგ, თითოეულ მოთამაშეს ურიგდება ერთი თვალსაჩინო ბარათი. ბარათების გადაცემა იწყება პირველ მოთამაშიდან დილერის მარცხნივ და გრძელდება საათის ისრის მიმართულებით, რაუნდი მთავრდება დილერის ბარათით. შემდეგ თითოეულ მონაწილეს ურიგდება მეორე თვალსაჩინო ბარათი, ხოლო დილერის მეორე ბარათი არის დახურული. მოთამაშესთვის გათამაშებული პირველი ორი ბარათის ჯამი ნაჩვენებია მოთამაშის ბარათების გვერდით.",
|
|
12117
|
-
Blackjack:
|
|
12173
|
+
Blackjack: S4,
|
|
12118
12174
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "თუ პირველი ორი ბარათის ჯამი 21 არის, ითვლება Blackjack.",
|
|
12119
|
-
Insurance:
|
|
12175
|
+
Insurance: I4,
|
|
12120
12176
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "თუ დილერის თვალსაჩინო ბარათი Ace-ია, მოთამაშეს შეუძლია დადოს დაზღვევის ფსონი, მაშინაც კი, თუ უკვე აქვს Blackjack. დაზღვევის ფსონი ანაზღაურებს ზარალს, თუ დილერსაც აქვს Blackjack. დაზღვევის ფსონი არის მთავარი ფსონის ნახევარი და დგება ცალკე. შემდეგ დილერი ამოწმებს დახურულ ბარათს, აქვს თუ არა მას Blackjack.",
|
|
12121
12177
|
"Double, Hit or Stand.": "Double, Hit ან Stand.",
|
|
12122
12178
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "თუ დილერს არ აქვს Blackjack პირველ ორ ბარათის შემოწმების შემდეგ, მოთამაშეებს შეუძლიათ ერთი-ერთად გაუმჯობესონ თავიანთი ხელების მნიშვნელობები. შეგიძლიათ აიღოთ დამატებითი ბარათები, სანამ არ იქნებით კმაყოფილი.",
|
|
12123
|
-
Split:
|
|
12179
|
+
Split: L4,
|
|
12124
12180
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "თუ მოთამაშეს ურიგდება ორი ერთნაირი ბარათი, ის შეიძლება განახორციელოს Split, ქმნის ორ სხვადასხვა ხელს, მეორე ხელისთვის დამატებით დებს ფსონის ტოლფას ოდენობას. მეორე ბარათის მიღების შემდეგ ორივე ხელისთვის, შეგიძლიათ გაუმჯობესოთ შედეგი დამატებითი ბარათის აღებით. თუ კმაყოფილი ხართ, შეგიძლიათ უარი თქვათ დამატებითი ბარათის აღებაზე. Ace-ის წყვილის შემთხვევაში, თითოეულ ხელზე მხოლოდ ერთი დამატებითი ბარათი გაიცემა, Hit და Double დაუშვებელი იქნება.",
|
|
12125
12181
|
"Cash Out": "ფულის გამოტანა",
|
|
12126
12182
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'ბარათების გათამაშების შემდეგ, თუ დილერს არ აქვს Blackjack, თქვენ უნდა მიიღოთ გადაწყვეტილება. ერთ-ერთი ვარიანტია ფულის გამოტანა. თუ გადაწყვეტთ გამოტანას, თამაში დასრულდება იმ ხელისთვის და მიიღებთ ღირებულებას, რომელიც ნაჩვენებია "Cash Out" ღილაკზე. ფულის გამოტანის პროცენტული მნიშვნელობა დამოკიდებულია ხელის ჯამურ ქულაზე და დილერის თვალსაჩინო ბარათზე. ეს წესები ეხება მხოლოდ მთავარ ფსონს. შეგიძლიათ მართოთ ვარიანტის ხილვადობა "მიღების გადაწყვეტილება" პანელზე პარამეტრებში.',
|
|
12127
|
-
Results:
|
|
12183
|
+
Results: B4,
|
|
12128
12184
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "თუ მოთამაშის ხელის ბარათების ჯამი 21 ქულას აღემატება, მოთამაშე წ verliert ფსონს იმ ხელზე. როდესაც ყველა მოთამაშის გადაწყვეტილება მიღებულია, დილერი აჩვენებს დახურულ ბარათს. დილერი უნდა აიღოს ბარათი (Hit), თუ ხელის ჯამი ≤16, ან უნდა დარჩეს (Stand), თუ ≥17. Soft hand-ში Ace ითვლება 11 ქულად.",
|
|
12129
12185
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "თქვენ იგებთ, თუ თქვენი ბოლო ბარათების ჯამი 21-სთან უფრო ახლოს არის, ვიდრე დილერის ბარათების ჯამი, ან თუ დილერი წ verliert. მხოლოდ პირველი 2 ბარათი ითვლება Blackjack-ისთვის. Split-ით მიღებული 21 ქულიანი ხელი Blackjack არ ითვლება. Blackjack-ს კომპბინაცია უგებს ნებისმიერ Split-ით მიღებულ 21 ქულას.",
|
|
12130
12186
|
"Side Bets": "მხარე ფსონები",
|
|
@@ -12139,7 +12195,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12139
12195
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Straight – 3 ბარათის თანმიმდევრობა სხვადასხვა მნიშვნელობით. მაგალითად: <Card7/>, <Card20/>, <Card34/>",
|
|
12140
12196
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Flush – არაჩვეულებრივი ბარათები ერთნაირი ტიპით. მაგალითად: <Card32/>,<Card35/>.",
|
|
12141
12197
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Deal Now – ეს ღილაკი ჩნდება ფსონის დადების შემდეგ. როცა ყველა მოთამაშე დააჭერს “deal now”-ს, დილერი იწყებს ბარათების განაწილებას. თუ მოთამაშე მარტო არის მაგიდაზე, მას შეუძლია დააჭიროს “deal now” და დილერი დაუყოვნებლივ დაიწყებს განაწილებას.",
|
|
12142
|
-
Payments:
|
|
12198
|
+
Payments: T4,
|
|
12143
12199
|
"Return to the player": "დაბრუნება მოთამაშეს",
|
|
12144
12200
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "თეორიული ოპტიმალური გადახდის მაჩვენებლები შემდეგი კომბინაციებისთვის არის:",
|
|
12145
12201
|
'"Blackjack" Combination - 99.29%.': '"Blackjack" კომბინაცია - 99.29%.',
|
|
@@ -12161,20 +12217,20 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12161
12217
|
"Total bets section shows the amount of total bets for the given game round.": "საერთო ფსონების სექცია აჩვენებს თანხას მიმდინარე რაუნდში.",
|
|
12162
12218
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "თუ კავშირი გაწყდა ფსონის დროს, ყველა ფსონი დაბრუნდება ბალანსზე და არ მიიღებს მონაწილეობას რაუნდში.",
|
|
12163
12219
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': "თუ კავშირი გაწყდა ფსონის დასრულების შემდეგ, ფსონები ჩაეთვლება რაუნდში და შედეგი ნახავ 'Game History' სექციაში.",
|
|
12164
|
-
Autoplay:
|
|
12220
|
+
Autoplay: D4,
|
|
12165
12221
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Autoplay – აქ შეგიძლია აირჩიო რამდენ რაუნდში გაიმეორებს შენი ფსონი.",
|
|
12166
|
-
Chat:
|
|
12222
|
+
Chat: N4,
|
|
12167
12223
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': "შეგიძლიათ დაიწყოთ ჩატი მოთამაშესთან, შეტყობინების მიწერის შემდეგ ‘send’-ზე დაჭერით. შეუფერებელი გამოყენების შემთხვევაში, ჩატი გათიშული იქნება.",
|
|
12168
12224
|
"Game number": "თამაშის ნომერი",
|
|
12169
12225
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "ყოველი რაუნდი აქვს სპეციალური ნომერი, რომლის საშუალებით შემდგომ შეგიძლიათ შეიტანოთ მოთხოვნა ან გამოხატოთ სურვილი.",
|
|
12170
|
-
Sound:
|
|
12226
|
+
Sound: z4,
|
|
12171
12227
|
"The Sound button toggles all game sounds on and off.": "Sound ღილაკი აანთებს ან გამორთავს ყველა ხმას.",
|
|
12172
12228
|
"Game history": "თამაშის ისტორია",
|
|
12173
12229
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': "დააჭირე ‘game history’-ს, რათა ნახო ფსონები, მოგება და გამარჯვებული ნომერი.",
|
|
12174
12230
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "ამ სექციის დატოვების გარეშე, შეგიძლია გადაახვიო წინა და მომდევნო რაუნდების ისტორია მარჯვენა და მარცხენა ისრებს.",
|
|
12175
|
-
Settings:
|
|
12231
|
+
Settings: H4,
|
|
12176
12232
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "ამ სექციაში შეგიძლია შეცვალო 4 ვიდეო ხარისხი ან დატოვო ავტომატურად, ასევე აუმაღლო ან დაიწიო დილერის ხმა და ეფექტების ხმა.",
|
|
12177
|
-
Shuffling:
|
|
12233
|
+
Shuffling: O4,
|
|
12178
12234
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "თამაშს გრძელდება სანამ არ გაითამაშება cut card. ბარათები აურევს დილერი ან პროფესიონალი. თუ არსებობს shuffling მაგიდა, გამოიყენება ორი კოლოფი ორი დასარტყმელი კუბით. დილერი ცვლის კოლოფებს, ბარათებს აურევს სხვა ადამიანი, დილერის რაუნდი გრძელდება.",
|
|
12179
12235
|
"Error Control": "შეცდომის კონტროლი",
|
|
12180
12236
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "თუ თამაში ან სისტემა შეცდომას ქმნის, მიმდინარე რაუნდი დროებით შეწყდება სანამ მოთამაშე მიაწვდის შეტყობინებას მენეჯერს. მოთამაშეები ინფორმაციას მიიღებენ ჩატით ან ეკრანზე. თუ მენეჯერმა სწრაფად გადაჭრა პრობლემა, რაუნდი გრძელდება, წინააღმდეგ შემთხვევაში იგი უქმდება და ყველა ფსონი დაბრუნდება.",
|
|
@@ -12210,19 +12266,19 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12210
12266
|
"Bet Is Not Accepted": "ფსონი მიღებული არ არის",
|
|
12211
12267
|
"Something went wrong": "შეცდომა მოხდა",
|
|
12212
12268
|
"Unknown error": "უცნობი შეცდომა"
|
|
12213
|
-
},
|
|
12269
|
+
}, M4 = "شرطهای شما بازپرداخت شد", F4 = "محدودیتها", R4 = "دیلر", W4 = "موجودی", G4 = "تنظیمات", V4 = "مسابقه", E4 = "پیام", U4 = "پشتیبانی", K4 = "انعام", Y4 = "تاریخچه", Z4 = "راهنما", X4 = "مقدار", q4 = "بازی", Q4 = "دور", J4 = "شرط", $4 = "برد", _4 = "کارتها", e9 = "صندلی", t9 = "صندلی", a9 = "تکرار", n9 = "تقسیم", r9 = "بازگشت", i9 = "دو برابر", s9 = "کارت بکش", o9 = "ماندن", l9 = "همه بمانند", c9 = "21+3", d9 = "لابی", h9 = "دور", u9 = "تبریک!", f9 = "تسلیم", p9 = "رد کردن", m9 = "بیمه", g9 = "روز", b9 = "ساعت", y9 = "دقیقه", x9 = "ثانیه", w9 = "لغو", C9 = "ذخیره", k9 = "دست", v9 = "پرداخت", A9 = "ج. کامل", j9 = "باخت", S9 = "فلاش", I9 = "ذخیره", L9 = "استریت", B9 = "بستن", T9 = "مانده", D9 = "تمام صفحه", N9 = "اطلاعات", z9 = "قرار دادن", H9 = "امتیاز", O9 = "نام مستعار", P9 = "دوره", M9 = "زبان", F9 = {
|
|
12214
12270
|
Prizes: "جوایز",
|
|
12215
12271
|
Leaderboard: "جدول امتیازات",
|
|
12216
12272
|
Rules: "قوانین"
|
|
12217
|
-
},
|
|
12273
|
+
}, R9 = "کم", W9 = "پایین", G9 = "متوسط", V9 = "بالا", E9 = "خودکار", U9 = "تغییر", K9 = "مهم", Y9 = "یادداشتها", Z9 = "بلکجک", X9 = "بیمه", q9 = "تقسیم", Q9 = "نتایج", J9 = "پرداختها", $9 = "پخش خودکار", _9 = "چت", e6 = "صدا", t6 = "تنظیمات", a6 = "بر زدن کارتها", n6 = {
|
|
12218
12274
|
"canceled round": "دور لغو شد",
|
|
12219
|
-
refunded:
|
|
12275
|
+
refunded: M4,
|
|
12220
12276
|
"Round Id": "شناسه دور",
|
|
12221
|
-
Limits:
|
|
12222
|
-
Dealer:
|
|
12277
|
+
Limits: F4,
|
|
12278
|
+
Dealer: R4,
|
|
12223
12279
|
"Total Bet": "کل شرط",
|
|
12224
|
-
Balance:
|
|
12225
|
-
SETTINGS:
|
|
12280
|
+
Balance: W4,
|
|
12281
|
+
SETTINGS: G4,
|
|
12226
12282
|
"Video Quality": "کیفیت ویدیو",
|
|
12227
12283
|
"Game Sounds": "صداهای بازی",
|
|
12228
12284
|
"Dealer Voice": "صدای دیلر",
|
|
@@ -12231,69 +12287,70 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12231
12287
|
"Make your descision": "تصمیم خود را بگیرید",
|
|
12232
12288
|
"Please, Place Your Bets": "لطفاً شرطهای خود را قرار دهید",
|
|
12233
12289
|
"Back To Lobby": "بازگشت به لابی",
|
|
12234
|
-
Tournament:
|
|
12235
|
-
Message:
|
|
12236
|
-
Support:
|
|
12237
|
-
Tip:
|
|
12290
|
+
Tournament: V4,
|
|
12291
|
+
Message: E4,
|
|
12292
|
+
Support: U4,
|
|
12293
|
+
Tip: K4,
|
|
12238
12294
|
"Send Tip": "ارسال انعام",
|
|
12239
12295
|
"Deal Now": "همین حالا تقسیم کن",
|
|
12240
|
-
History:
|
|
12241
|
-
Help:
|
|
12296
|
+
History: Y4,
|
|
12297
|
+
Help: Z4,
|
|
12242
12298
|
"Click to chat": "برای گفتگو کلیک کنید",
|
|
12243
12299
|
"Golden Chip Tournament": "مسابقه چیپ طلایی",
|
|
12244
12300
|
"Limits & Payouts": "محدودیتها و پرداختها",
|
|
12245
|
-
Amount:
|
|
12301
|
+
Amount: X4,
|
|
12246
12302
|
"Cards & Score": "کارتها و امتیاز",
|
|
12247
12303
|
Date: "تاریخ",
|
|
12248
|
-
Game:
|
|
12304
|
+
Game: q4,
|
|
12249
12305
|
"Game Name": "نام بازی",
|
|
12250
|
-
Round:
|
|
12306
|
+
Round: Q4,
|
|
12251
12307
|
"Bet Type": "نوع شرط",
|
|
12252
|
-
Bet:
|
|
12308
|
+
Bet: J4,
|
|
12253
12309
|
"Win/Lose": "برد/باخت",
|
|
12254
|
-
Win:
|
|
12255
|
-
Cards:
|
|
12310
|
+
Win: $4,
|
|
12311
|
+
Cards: _4,
|
|
12256
12312
|
"Dealer Cards": "کارتهای دیلر",
|
|
12257
12313
|
"Your Seats": "صندلیهای شما",
|
|
12258
|
-
SEAT:
|
|
12259
|
-
Seat:
|
|
12260
|
-
repeat:
|
|
12261
|
-
deal:
|
|
12262
|
-
Undo:
|
|
12263
|
-
Double:
|
|
12264
|
-
Hit:
|
|
12265
|
-
Stand:
|
|
12314
|
+
SEAT: e9,
|
|
12315
|
+
Seat: t9,
|
|
12316
|
+
repeat: a9,
|
|
12317
|
+
deal: n9,
|
|
12318
|
+
Undo: r9,
|
|
12319
|
+
Double: i9,
|
|
12320
|
+
Hit: s9,
|
|
12321
|
+
Stand: o9,
|
|
12266
12322
|
"Stand All": "همه بمانند",
|
|
12267
|
-
StandAll:
|
|
12268
|
-
TwentyOnePlusThree:
|
|
12323
|
+
StandAll: l9,
|
|
12324
|
+
TwentyOnePlusThree: c9,
|
|
12269
12325
|
"We lost connection for a moment": "ارتباط برای لحظهای قطع شد",
|
|
12270
12326
|
"This page will close automatically when you're reconnected.": "این صفحه پس از اتصال دوباره بهطور خودکار بسته میشود.",
|
|
12271
|
-
Lobby:
|
|
12272
|
-
round:
|
|
12273
|
-
Congratulations:
|
|
12274
|
-
Surrender:
|
|
12327
|
+
Lobby: d9,
|
|
12328
|
+
round: h9,
|
|
12329
|
+
Congratulations: u9,
|
|
12330
|
+
Surrender: f9,
|
|
12275
12331
|
"Back to Lobby": "بازگشت به لابی",
|
|
12276
12332
|
"Stay in the Game": "در بازی بمانید",
|
|
12277
12333
|
Error: "خطا",
|
|
12278
|
-
Skip:
|
|
12279
|
-
Insure:
|
|
12280
|
-
day:
|
|
12281
|
-
hour:
|
|
12282
|
-
min:
|
|
12283
|
-
sec:
|
|
12334
|
+
Skip: p9,
|
|
12335
|
+
Insure: m9,
|
|
12336
|
+
day: g9,
|
|
12337
|
+
hour: b9,
|
|
12338
|
+
min: y9,
|
|
12339
|
+
sec: x9,
|
|
12284
12340
|
"Still with us, Player?": "هنوز با ما هستید، بازیکن؟",
|
|
12285
12341
|
"We haven’t seen any moves from you. Want to keep playing?": "حرکتی از شما دیده نشده است. میخواهید ادامه دهید؟",
|
|
12286
|
-
Cancel:
|
|
12342
|
+
Cancel: w9,
|
|
12287
12343
|
"Claim Now": "همین حالا دریافت کنید",
|
|
12288
|
-
save:
|
|
12344
|
+
save: C9,
|
|
12289
12345
|
"You Win": "شما برنده شدید",
|
|
12290
|
-
Hand:
|
|
12291
|
-
Payout:
|
|
12346
|
+
Hand: k9,
|
|
12347
|
+
Payout: v9,
|
|
12292
12348
|
"Perfect Pair": "جفت کامل",
|
|
12349
|
+
PerfectPairs: A9,
|
|
12293
12350
|
"Winning Hand": "دست برنده",
|
|
12294
12351
|
"Color Pair": "جفت رنگی",
|
|
12295
12352
|
"Mix Pair": "جفت ترکیبی",
|
|
12296
|
-
Lost:
|
|
12353
|
+
Lost: j9,
|
|
12297
12354
|
"Bet Amount": "مقدار شرط",
|
|
12298
12355
|
"Win Amount": "مقدار برد",
|
|
12299
12356
|
"Colourful Pair": "جفت رنگارنگ",
|
|
@@ -12301,31 +12358,31 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12301
12358
|
"Suited Trips": "سهتایی همنشان",
|
|
12302
12359
|
"Straight Flush": "استریت فلاش",
|
|
12303
12360
|
"Three of a Kind": "سه یکسان",
|
|
12304
|
-
Flush:
|
|
12361
|
+
Flush: S9,
|
|
12305
12362
|
"Set Nick Name": "نام مستعار تنظیم کنید",
|
|
12306
|
-
Save:
|
|
12363
|
+
Save: I9,
|
|
12307
12364
|
"Please set your nickname": "لطفاً نام مستعار خود را تنظیم کنید",
|
|
12308
|
-
Straight:
|
|
12365
|
+
Straight: L9,
|
|
12309
12366
|
"Ends in": "به پایان میرسد در",
|
|
12310
|
-
Close:
|
|
12367
|
+
Close: B9,
|
|
12311
12368
|
"View Details": "مشاهده جزئیات",
|
|
12312
12369
|
"Wager to": "شرط به",
|
|
12313
|
-
left:
|
|
12314
|
-
FullScreen:
|
|
12315
|
-
Info:
|
|
12316
|
-
Place:
|
|
12317
|
-
Score:
|
|
12318
|
-
Nickname:
|
|
12319
|
-
Period:
|
|
12320
|
-
Language:
|
|
12321
|
-
tabs:
|
|
12370
|
+
left: T9,
|
|
12371
|
+
FullScreen: D9,
|
|
12372
|
+
Info: N9,
|
|
12373
|
+
Place: z9,
|
|
12374
|
+
Score: H9,
|
|
12375
|
+
Nickname: O9,
|
|
12376
|
+
Period: P9,
|
|
12377
|
+
Language: M9,
|
|
12378
|
+
tabs: F9,
|
|
12322
12379
|
"Tournament ends in": "مسابقه در پایان میرسد در",
|
|
12323
|
-
Min:
|
|
12324
|
-
Low:
|
|
12325
|
-
Med:
|
|
12326
|
-
High:
|
|
12327
|
-
Auto:
|
|
12328
|
-
Change:
|
|
12380
|
+
Min: R9,
|
|
12381
|
+
Low: W9,
|
|
12382
|
+
Med: G9,
|
|
12383
|
+
High: V9,
|
|
12384
|
+
Auto: E9,
|
|
12385
|
+
Change: U9,
|
|
12329
12386
|
"Change Nickname": "تغییر نام مستعار",
|
|
12330
12387
|
"Enter new nickname": "نام مستعار جدید را وارد کنید",
|
|
12331
12388
|
"Music Volume": "حجم موسیقی",
|
|
@@ -12390,7 +12447,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12390
12447
|
"1. Select a chip with the desired value.": "۱. چیپ با ارزش دلخواه را انتخاب کنید.",
|
|
12391
12448
|
"2. Click on the betting area. Each click increases the bet by the chip value until the maximum is reached.": "۲. روی منطقه شرطبندی کلیک کنید. هر کلیک شرط را به ارزش چیپ افزایش میدهد تا به حد اکثر برسد.",
|
|
12392
12449
|
"3. Notifications appear when the maximum is reached.": "۳. وقتی به حد اکثر رسیدید، اعلانها ظاهر میشوند.",
|
|
12393
|
-
Important:
|
|
12450
|
+
Important: K9,
|
|
12394
12451
|
"Do not minimize the browser or switch tabs while the timer runs and bets are placed. Buttons:": "هنگام اجرای تایمر و قرار گرفتن شرطها، مرورگر را کوچک نکنید یا تبها را تغییر ندهید. دکمهها:",
|
|
12395
12452
|
"* Double 2x: Doubles all bets.": "* دو برابر ۲x: تمام شرطها را دو برابر میکند.",
|
|
12396
12453
|
"* Repeat: Repeats previous round bets.": "* تکرار: شرطهای دور قبل را تکرار میکند.",
|
|
@@ -12417,7 +12474,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12417
12474
|
"* Double: Double the bet and take only one extra card.": "* دو برابر: شرط خود را دو برابر کنید و فقط یک کارت اضافی بگیرید.",
|
|
12418
12475
|
"* Split: Double the bet and split cards into two hands.": "* تقسیم: شرط خود را دو برابر کنید و کارتها را به دو دست جداگانه تقسیم کنید.",
|
|
12419
12476
|
"* Surrender: Lose half the bet, the rest returned to balance.": "* تسلیم: نصف شرط را از دست دهید و بقیه به موجودی شما بازگردانده میشود.",
|
|
12420
|
-
Notes:
|
|
12477
|
+
Notes: Y9,
|
|
12421
12478
|
"* If no decision is made before time ends, the system automatically Hits until reaching 11 points.": "* اگر قبل از پایان زمان تصمیمی گرفته نشود، سیستم بهطور خودکار تا رسیدن به ۱۱ امتیاز ضربه میزند.",
|
|
12422
12479
|
"* If balance is insufficient for Double or Split, the buttons are inactive.": "* اگر موجودی برای دو برابر یا تقسیم کافی نباشد، دکمهها غیرفعال هستند.",
|
|
12423
12480
|
"Choose how many rounds your current bet will repeat automatically.": "تعداد دورهایی که شرط فعلی شما بهطور خودکار تکرار میشود را انتخاب کنید.",
|
|
@@ -12430,17 +12487,17 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12430
12487
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "حداکثر ۷ بازیکن میتوانند در بازی شرکت کنند. اگر خانهای آزاد باشد، بازیکن میتواند تا ۳ خانه را اشغال کند.",
|
|
12431
12488
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "کارتهای ۲ تا ۱۰ برابر با مقدار خود هستند. سرباز، بیبی و شاه ۱۰ امتیاز دارند. آس میتواند ۱ یا ۱۱ امتیاز داشته باشد، بسته به اینکه کدام برای بازیکن سودمندتر است.",
|
|
12432
12489
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "پس از پایان زمان شرطبندی، به هر بازیکن یک کارت رو شده داده میشود. کارتها به ترتیب از اولین بازیکن در سمت چپ دیلر توزیع میشوند و به صورت ساعتگرد ادامه مییابد. سپس به هر بازیکن کارت دوم داده میشود، در حالی که کارت دوم دیلر به صورت پشت داده میشود. مجموع دو کارت اول هر بازیکن کنار کارتهایش نمایش داده میشود.",
|
|
12433
|
-
Blackjack:
|
|
12490
|
+
Blackjack: Z9,
|
|
12434
12491
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "اگر مجموع دو کارت اول ۲۱ باشد، بلکجک است.",
|
|
12435
|
-
Insurance:
|
|
12492
|
+
Insurance: X9,
|
|
12436
12493
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "اگر کارت رو شده دیلر آس باشد، بازیکن میتواند شرط بیمه بگذارد حتی اگر خودش بلکجک داشته باشد. شرط بیمه جبران خسارت در صورت بلکجک دیلر است. مقدار بیمه نصف شرط اصلی است و جداگانه گذاشته میشود. سپس دیلر کارت پشت خود را بررسی میکند تا ببیند بلکجک دارد یا خیر.",
|
|
12437
12494
|
"Double, Hit or Stand.": "دو برابر، ضربه یا ایست.",
|
|
12438
12495
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "اگر دیلر پس از بررسی دو کارت اول خود بلکجک نداشته باشد، به بازیکنان فرصت داده میشود تا ارزش دستهای خود را یک به یک بهبود دهند. میتوانید کارت اضافی بگیرید تا زمانی که از ارزش دست خود راضی باشید.",
|
|
12439
|
-
Split:
|
|
12496
|
+
Split: q9,
|
|
12440
12497
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "اگر دو کارت اولیه که به بازیکن داده شده دارای ارزش یکسان باشند، بازیکن میتواند تقسیم انجام دهد و با اضافه کردن مبلغی برابر با شرط پایه برای دست دوم، دو دست جداگانه ایجاد کند. پس از اینکه کارت دوم به هر دو دست داده شد، میتوانید ارزش هر دو دست را با گرفتن کارت اضافی بهبود دهید. اگر از ارزش کارتها راضی هستید، میتوانید کارت اضافی نگیرید. اما اگر تقسیم روی جفت آس اصلی انجام شود، هر دست فقط یک کارت اضافی دریافت میکند و امکان گرفتن کارت اضافی (ضربه) و شرط دوبل وجود ندارد.",
|
|
12441
12498
|
"Cash Out": "برداشت نقدی",
|
|
12442
12499
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'پس از توزیع کارتها، اگر دیلر بلکجک نداشته باشد، باید تصمیم بگیرید. یکی از گزینهها برداشت نقدی است. اگر تصمیم به برداشت گرفتید، بازی برای آن دست پایان مییابد و مبلغ نشان داده شده روی دکمه "برداشت نقدی" به شما بازگردانده میشود. نسبت پرداخت "برداشت نقدی" بر اساس مجموع امتیاز دست شما و کارت رو شده دیلر متفاوت است. این قانون فقط برای شرط اصلی شما اعمال میشود و میتوانید قابلیت نمایش این گزینه را در پنل “تصمیمگیری” بخش تنظیمات کنترل کنید.',
|
|
12443
|
-
Results:
|
|
12500
|
+
Results: Q9,
|
|
12444
12501
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "اگر مجموع کارتها در دست بازیکن بیش از ۲۱ باشد، بازیکن میبازد و شرط گذاشته شده روی آن دست از بین میرود. پس از اینکه همه بازیکنان تصمیمات خود را گرفتند، دیلر کارت پشت خود را نشان میدهد. دیلر باید اگر دستش ۱۶ یا کمتر باشد ضربه بزند و اگر ۱۷ یا بیشتر باشد ایست کند. به یاد داشته باشید که یک دست نرم شامل آس با ارزش ۱۱ امتیاز است.",
|
|
12445
12502
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "شما برنده میشوید اگر ارزش کارتهای شما در پایان به ۲۱ نزدیکتر از کارتهای دیلر باشد یا اگر دیلر بیشتر از ۲۱ شود. بازیکن برنده است وقتی که کارتهای دست نهایی او به ۲۱ نزدیکتر از کارتهای دیلر باشد یا وقتی مجموع کارتهای دست دیلر بیش از ۲۱ باشد و دیلر ببازد. اگر تصمیم به برداشت نقدی گرفتید، مبلغ نشان داده شده روی دکمه “برداشت نقدی” به شما داده میشود. فقط دو کارت اول بلکجک محسوب میشوند. دستی که ۲۱ امتیاز دارد و از تقسیم ایجاد شده، بلکجک محسوب نمیشود. بنابراین ترکیب بلکجک بر هر دستی با ۲۱ امتیاز که از تقسیم ایجاد شده باشد غلبه میکند.",
|
|
12446
12503
|
"Side Bets": "شرطهای جانبی",
|
|
@@ -12455,7 +12512,7 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12455
12512
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "ترتیب: دنبالهای از ۳ کارت با خالهای متفاوت. برای مثال: <خشت> ۷، <دل> ۸، <خشت> ۹",
|
|
12456
12513
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "فلش: کارتهای غیرمتوالی از یک نوع. برای مثال: <خشت> ۷، ۱۰",
|
|
12457
12514
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "دکمه توزیع اکنون پس از قرار دادن شرط ظاهر میشود و همه حاضرین روی دکمه «توزیع اکنون» کلیک میکنند. دیلر منتظر نمیماند و زمان شرطبندی بلافاصله پایان مییابد و دیلر شروع به توزیع میکند. اگر بازیکن تنها باشد، پس از پایان زمان شرطبندی روی دکمه کلیک کرده و دیلر بلافاصله توزیع را آغاز میکند.",
|
|
12458
|
-
Payments:
|
|
12515
|
+
Payments: J9,
|
|
12459
12516
|
"Return to the player": "بازگشت به بازیکن",
|
|
12460
12517
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "نرخ پرداخت نظری بهینه برای ترکیبهای زیر به شرح زیر است:",
|
|
12461
12518
|
'"Blackjack" Combination - 99.29%.': 'ترکیب "بلکجک" - ۹۹.۲۹٪',
|
|
@@ -12477,20 +12534,20 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12477
12534
|
"Total bets section shows the amount of total bets for the given game round.": "بخش مجموع شرطها، مقدار کل شرطها برای دور بازی جاری را نشان میدهد.",
|
|
12478
12535
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "اگر اتصال در طول دور بازی قبل از پایان زمان شرطبندی قطع شود، همه شرطهای قرار داده شده به شما بازگردانده میشوند و در آن دور شرکت داده نمیشوند.",
|
|
12479
12536
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': "اگر اتصال پس از پایان زمان شرطبندی قطع شود، شرطهای شما در آن دور لحاظ میشوند و میتوانید نتیجه را در بخش «تاریخچه بازی» مشاهده کنید.",
|
|
12480
|
-
Autoplay:
|
|
12537
|
+
Autoplay: $9,
|
|
12481
12538
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "پخش خودکار - در این بخش میتوانید تعداد دورهای بازی را که میخواهید شرط شما تکرار شود انتخاب کنید.",
|
|
12482
|
-
Chat:
|
|
12539
|
+
Chat: _9,
|
|
12483
12540
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': "میتوانید با وارد کردن پیام و فشار دادن دکمه «ارسال»، چت را با بازیکن شروع کنید. در صورت استفاده نامناسب، دکمه چت غیرفعال خواهد شد.",
|
|
12484
12541
|
"Game number": "شماره بازی",
|
|
12485
12542
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "هر دور بازی شماره بازی خاص خود را دارد که از طریق آن میتوانید بعداً درخواستها و نظرات خود را درباره آن دور ارائه دهید.",
|
|
12486
|
-
Sound:
|
|
12543
|
+
Sound: e6,
|
|
12487
12544
|
"The Sound button toggles all game sounds on and off.": "دکمه صدا، همه صداهای بازی را روشن و خاموش میکند.",
|
|
12488
12545
|
"Game history": "تاریخچه بازی",
|
|
12489
12546
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': "با کلیک روی دکمه «تاریخچه بازی»، میتوانید شرطها، بردها و شماره برنده در دور تحت شماره بازی را مشاهده کنید.",
|
|
12490
12547
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "بدون ترک این بخش، میتوانید داستان دورهای قبلی و بعدی را با استفاده از فلشهای راست و چپ مرور کنید.",
|
|
12491
|
-
Settings:
|
|
12548
|
+
Settings: t6,
|
|
12492
12549
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "در این بخش میتوانید ۴ کیفیت ویدئو را تغییر دهید یا روی حالت خودکار بگذارید و صدای دیلر و افکتها را بالا یا پایین ببرید.",
|
|
12493
|
-
Shuffling:
|
|
12550
|
+
Shuffling: a6,
|
|
12494
12551
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "بازی تا زمانی که کارت برش داده شود ادامه دارد. سپس کارتها توسط دیلر یا یک برزن حرفهای بر زده میشوند. اگر در بازی میز بر زدن وجود داشته باشد، دو جفت کارت در میز استفاده میشود. در این حالت، دیلر جفت کارتها را تغییر میدهد و کارتها توسط شخص دیگری بر زده میشوند در حالی که دیلر دور بازی را ادامه میدهد.",
|
|
12495
12552
|
"Error Control": "کنترل خطا",
|
|
12496
12553
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "در صورت بروز هرگونه خطا در بازی، سیستم یا روند بازی، دور جاری به طور موقت متوقف میشود تا بازیکن خطا را به مدیر سرویس اطلاع دهد. بازیکنان از طریق چت یا پیام روی صفحه مطلع میشوند که مشکل در حال بررسی است. اگر مدیر بتواند مشکل را فوراً حل کند، دور جاری طبق روال عادی ادامه مییابد. اگر مشکل فوراً حل نشود، دور جاری لغو شده و شرطهای اولیه همه شرکتکنندگان بازگردانده میشود.",
|
|
@@ -12526,48 +12583,48 @@ const Rc = "Your bets have been refunded", Wc = "Limits", Gc = "Dealer", Vc = "B
|
|
|
12526
12583
|
"Bet Is Not Accepted": "شرط پذیرفته نشد",
|
|
12527
12584
|
"Something went wrong": "مشکلی پیش آمد",
|
|
12528
12585
|
"Unknown error": "خطای ناشناخته"
|
|
12529
|
-
},
|
|
12530
|
-
[Be.English]: { translation:
|
|
12531
|
-
[Be.Armenian]: { translation:
|
|
12532
|
-
[Be.Russia]: { translation:
|
|
12533
|
-
[Be.Turkey]: { translation:
|
|
12534
|
-
[Be.Georgian]: { translation:
|
|
12535
|
-
[Be.Persian]: { translation:
|
|
12586
|
+
}, r6 = {
|
|
12587
|
+
[Be.English]: { translation: id },
|
|
12588
|
+
[Be.Armenian]: { translation: Sh },
|
|
12589
|
+
[Be.Russia]: { translation: X3 },
|
|
12590
|
+
[Be.Turkey]: { translation: m5 },
|
|
12591
|
+
[Be.Georgian]: { translation: P4 },
|
|
12592
|
+
[Be.Persian]: { translation: n6 }
|
|
12536
12593
|
}, ar = oe.use(qi);
|
|
12537
|
-
function
|
|
12594
|
+
function j6() {
|
|
12538
12595
|
const e = Ha.get(Ha.language) || Be.English;
|
|
12539
12596
|
return ar.init({
|
|
12540
12597
|
lng: e,
|
|
12541
12598
|
fallbackLng: Be.English,
|
|
12542
12599
|
interpolation: { escapeValue: !1 },
|
|
12543
|
-
resources:
|
|
12600
|
+
resources: r6
|
|
12544
12601
|
}), ar;
|
|
12545
12602
|
}
|
|
12546
12603
|
export {
|
|
12547
|
-
|
|
12548
|
-
|
|
12549
|
-
|
|
12550
|
-
|
|
12551
|
-
|
|
12552
|
-
|
|
12604
|
+
s6 as BalanceAndBet,
|
|
12605
|
+
b6 as BlackJackAction,
|
|
12606
|
+
m6 as BlackJackeWinPopup,
|
|
12607
|
+
w6 as BlackjeckInsurance,
|
|
12608
|
+
x6 as BonusModalContent,
|
|
12609
|
+
Mt as Button,
|
|
12553
12610
|
Na as Card,
|
|
12554
|
-
|
|
12611
|
+
C6 as CardsRightInfo,
|
|
12555
12612
|
Gt as Chip,
|
|
12556
|
-
|
|
12557
|
-
|
|
12558
|
-
|
|
12559
|
-
|
|
12560
|
-
|
|
12561
|
-
|
|
12613
|
+
k6 as Chip3D,
|
|
12614
|
+
h6 as ChipBoard,
|
|
12615
|
+
u6 as MobileBottomInfo,
|
|
12616
|
+
o6 as MobileMenu,
|
|
12617
|
+
v6 as MoibleChipBoard,
|
|
12618
|
+
p6 as NotPlaying,
|
|
12562
12619
|
_r as PopupWrapper,
|
|
12563
|
-
|
|
12620
|
+
f6 as Reconnect,
|
|
12564
12621
|
Ya as Timer,
|
|
12565
|
-
|
|
12566
|
-
|
|
12567
|
-
|
|
12568
|
-
|
|
12569
|
-
|
|
12570
|
-
|
|
12622
|
+
l6 as ToLobby,
|
|
12623
|
+
g6 as ToastMessages,
|
|
12624
|
+
c6 as TopIcons,
|
|
12625
|
+
A6 as TournamentAndPoints,
|
|
12626
|
+
d6 as TournamentNotification,
|
|
12627
|
+
y6 as Wager,
|
|
12571
12628
|
ar as i18n,
|
|
12572
|
-
|
|
12629
|
+
j6 as initI18n
|
|
12573
12630
|
};
|