livevegas-ui-kit 1.0.130 → 1.0.131
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,4 +1,4 @@
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import Pe, { createContext as Ti, useContext as
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import Pe, { createContext as Ti, useContext as aa, useCallback as zi, useState as E, useRef as dt, useEffect as he, useDebugValue as l1, createElement as Bi } from "react";
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var xn = { exports: {} }, at = {};
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/**
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* @license React
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@@ -9,10 +9,10 @@ var xn = { exports: {} }, at = {};
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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var
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var c1;
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function Oi() {
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if (
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-
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if (c1) return at;
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c1 = 1;
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var e = Pe, t = Symbol.for("react.element"), a = Symbol.for("react.fragment"), i = Object.prototype.hasOwnProperty, r = e.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner, s = { key: !0, ref: !0, __self: !0, __source: !0 };
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function o(l, c, d) {
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var u, p = {}, x = null, g = null;
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@@ -33,9 +33,9 @@ var it = {};
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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var
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function
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return
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var d1;
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function Di() {
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return d1 || (d1 = 1, process.env.NODE_ENV !== "production" && function() {
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var e = Pe, t = Symbol.for("react.element"), a = Symbol.for("react.portal"), i = Symbol.for("react.fragment"), r = Symbol.for("react.strict_mode"), s = Symbol.for("react.profiler"), o = Symbol.for("react.provider"), l = Symbol.for("react.context"), c = Symbol.for("react.forward_ref"), d = Symbol.for("react.suspense"), u = Symbol.for("react.suspense_list"), p = Symbol.for("react.memo"), x = Symbol.for("react.lazy"), g = Symbol.for("react.offscreen"), m = Symbol.iterator, y = "@@iterator";
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function v(h) {
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if (h === null || typeof h != "object")
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@@ -61,10 +61,10 @@ function Mi() {
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K.unshift("Warning: " + b), Function.prototype.apply.call(console[h], console, K);
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}
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}
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var j = !1, T = !1, L = !1, k = !1,
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var j = !1, T = !1, L = !1, k = !1, D = !1, z;
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z = Symbol.for("react.module.reference");
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function H(h) {
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return !!(typeof h == "string" || typeof h == "function" || h === i || h === s ||
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return !!(typeof h == "string" || typeof h == "function" || h === i || h === s || D || h === r || h === d || h === u || k || h === g || j || T || L || typeof h == "object" && h !== null && (h.$$typeof === x || h.$$typeof === p || h.$$typeof === o || h.$$typeof === l || h.$$typeof === c || // This needs to include all possible module reference object
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// types supported by any Flight configuration anywhere since
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// we don't know which Flight build this will end up being used
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// with.
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@@ -125,14 +125,14 @@ function Mi() {
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}
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return null;
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}
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var Z = Object.assign, re = 0, _,
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var Z = Object.assign, re = 0, _, M, te, Y, ue, q, Q;
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function oe() {
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}
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oe.__reactDisabledLog = !0;
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function pe() {
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{
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if (re === 0) {
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_ = console.log,
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_ = console.log, M = console.info, te = console.warn, Y = console.error, ue = console.group, q = console.groupCollapsed, Q = console.groupEnd;
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var h = {
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configurable: !0,
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enumerable: !0,
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@@ -165,7 +165,7 @@ function Mi() {
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value: _
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}),
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info: Z({}, h, {
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value:
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value: M
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}),
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warn: Z({}, h, {
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value: te
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@@ -313,13 +313,13 @@ function Mi() {
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}
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return "";
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}
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var nt = Object.prototype.hasOwnProperty,
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var nt = Object.prototype.hasOwnProperty, Xn = {}, qn = A.ReactDebugCurrentFrame;
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function gt(h) {
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if (h) {
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var b = h._owner, C = ft(h.type, h._source, b ? b.type : null);
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qn.setExtraStackFrame(C);
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} else
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qn.setExtraStackFrame(null);
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}
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function li(h, b, C, I, P) {
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{
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@@ -336,7 +336,7 @@ function Mi() {
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} catch (ee) {
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F = ee;
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}
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F && !(F instanceof Error) && (gt(P), w("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", I || "React class", C, W, typeof F), gt(null)), F instanceof Error && !(F.message in
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F && !(F instanceof Error) && (gt(P), w("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", I || "React class", C, W, typeof F), gt(null)), F instanceof Error && !(F.message in Xn) && (Xn[F.message] = !0, gt(P), w("Failed %s type: %s", C, F.message), gt(null));
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}
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}
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}
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@@ -352,24 +352,24 @@ function Mi() {
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}
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function hi(h) {
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try {
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return
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return Qn(h), !1;
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} catch {
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return !0;
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}
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}
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function
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function Qn(h) {
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return "" + h;
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}
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function
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function Jn(h) {
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if (hi(h))
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return w("The provided key is an unsupported type %s. This value must be coerced to a string before before using it here.", di(h)),
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return w("The provided key is an unsupported type %s. This value must be coerced to a string before before using it here.", di(h)), Qn(h);
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}
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var
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var $n = A.ReactCurrentOwner, ui = {
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key: !0,
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ref: !0,
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__self: !0,
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__source: !0
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},
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}, _n, e1;
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function pi(h) {
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if (nt.call(h, "ref")) {
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var b = Object.getOwnPropertyDescriptor(h, "ref").get;
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@@ -387,12 +387,12 @@ function Mi() {
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return h.key !== void 0;
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}
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function gi(h, b) {
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typeof h.ref == "string" &&
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typeof h.ref == "string" && $n.current;
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}
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function mi(h, b) {
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{
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var C = function() {
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_n || (_n = !0, w("%s: `key` is not a prop. Trying to access it will result in `undefined` being returned. If you need to access the same value within the child component, you should pass it as a different prop. (https://reactjs.org/link/special-props)", b));
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};
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C.isReactWarning = !0, Object.defineProperty(h, "key", {
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get: C,
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function xi(h, b) {
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{
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var C = function() {
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e1 || (e1 = !0, w("%s: `ref` is not a prop. Trying to access it will result in `undefined` being returned. If you need to access the same value within the child component, you should pass it as a different prop. (https://reactjs.org/link/special-props)", b));
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};
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C.isReactWarning = !0, Object.defineProperty(h, "ref", {
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get: C,
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@@ -443,7 +443,7 @@ function Mi() {
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function bi(h, b, C, I, P) {
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{
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var K, W = {}, F = null, le = null;
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C !== void 0 && (
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C !== void 0 && (Jn(C), F = "" + C), fi(b) && (Jn(b.key), F = "" + b.key), pi(b) && (le = b.ref, gi(b, P));
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for (K in b)
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nt.call(b, K) && !ui.hasOwnProperty(K) && (W[K] = b[K]);
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if (h && h.defaultProps) {
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var ne = typeof h == "function" ? h.displayName || h.name || "Unknown" : h;
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F && mi(W, ne), le && xi(W, ne);
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}
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return yi(h, F, le, P, I,
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return yi(h, F, le, P, I, $n.current, W);
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}
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}
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var on = A.ReactCurrentOwner,
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var on = A.ReactCurrentOwner, t1 = A.ReactDebugCurrentFrame;
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function Ue(h) {
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if (h) {
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var b = h._owner, C = ft(h.type, h._source, b ? b.type : null);
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t1.setExtraStackFrame(C);
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} else
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t1.setExtraStackFrame(null);
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}
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var ln;
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ln = !1;
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function cn(h) {
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return typeof h == "object" && h !== null && h.$$typeof === t;
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}
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function
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function n1() {
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{
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if (on.current) {
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var h = V(on.current.type);
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@@ -486,10 +486,10 @@ Check the render method of \`` + h + "`.";
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function Ci(h) {
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return "";
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}
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var
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var a1 = {};
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function wi(h) {
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{
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var b =
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var b = n1();
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if (!b) {
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var C = typeof h == "string" ? h : h.displayName || h.name;
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C && (b = `
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@@ -499,27 +499,27 @@ Check the top-level render call using <` + C + ">.");
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return b;
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}
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}
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function
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function i1(h, b) {
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{
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if (!h._store || h._store.validated || h.key != null)
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return;
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h._store.validated = !0;
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var C = wi(b);
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if (
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if (a1[C])
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return;
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a1[C] = !0;
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var I = "";
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h && h._owner && h._owner !== on.current && (I = " It was passed a child from " + V(h._owner.type) + "."), Ue(h), w('Each child in a list should have a unique "key" prop.%s%s See https://reactjs.org/link/warning-keys for more information.', C, I), Ue(null);
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}
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}
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function r1(h, b) {
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{
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return;
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if (sn(h))
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for (var C = 0; C < h.length; C++) {
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var I = h[C];
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cn(I) &&
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cn(I) && i1(I, b);
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}
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else if (cn(h))
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h._store && (h._store.validated = !0);
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var P = v(h);
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cn(W.value) &&
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cn(W.value) && i1(W.value, b);
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}
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}
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h.ref !== null && (Ue(h), w("Invalid attribute `ref` supplied to `React.Fragment`."), Ue(null));
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}
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}
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var s1 = {};
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function o1(h, b, C, I, P, K) {
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{
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var F = "";
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(h === void 0 || typeof h == "object" && h !== null && Object.keys(h).length === 0) && (F += " You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports.");
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var le = Ci();
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le ? F += le : F += n1();
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h === null ? ee = "null" : sn(h) ? ee = "array" : h !== void 0 && h.$$typeof === t ? (ee = "<" + (V(h.type) || "Unknown") + " />", F = " Did you accidentally export a JSX literal instead of a component?") : ee = typeof h, w("React.jsx: type is invalid -- expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s", ee, F);
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}
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if (I)
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if (sn(ge)) {
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for (var Ye = 0; Ye < ge.length; Ye++)
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Object.freeze && Object.freeze(ge);
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} else
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w("React.jsx: Static children should always be an array. You are likely explicitly calling React.jsxs or React.jsxDEV. Use the Babel transform instead.");
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else
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r1(ge, h);
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}
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var Be = V(h), ce = Object.keys(b).filter(function(Ni) {
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return Ni !== "key";
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}), dn = ce.length > 0 ? "{key: someKey, " + ce.join(": ..., ") + ": ...}" : "{key: someKey}";
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if (!
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if (!s1[Be + dn]) {
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var Ii = ce.length > 0 ? "{" + ce.join(": ..., ") + ": ...}" : "{}";
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w(`A props object containing a "key" prop is being spread into JSX:
|
|
606
606
|
let props = %s;
|
|
607
607
|
<%s {...props} />
|
|
608
608
|
React keys must be passed directly to JSX without using spread:
|
|
609
609
|
let props = %s;
|
|
610
|
-
<%s key={someKey} {...props} />`, dn, Be, Ii, Be),
|
|
610
|
+
<%s key={someKey} {...props} />`, dn, Be, Ii, Be), s1[Be + dn] = !0;
|
|
611
611
|
}
|
|
612
612
|
}
|
|
613
613
|
return h === i ? Ai(ne) : vi(ne), ne;
|
|
614
614
|
}
|
|
615
615
|
}
|
|
616
616
|
function ki(h, b, C) {
|
|
617
|
-
return
|
|
617
|
+
return o1(h, b, C, !0);
|
|
618
618
|
}
|
|
619
619
|
function ji(h, b, C) {
|
|
620
|
-
return
|
|
620
|
+
return o1(h, b, C, !1);
|
|
621
621
|
}
|
|
622
622
|
var Si = ji, Li = ki;
|
|
623
623
|
it.Fragment = i, it.jsx = Si, it.jsxs = Li;
|
|
624
624
|
}()), it;
|
|
625
625
|
}
|
|
626
|
-
process.env.NODE_ENV === "production" ? xn.exports = Oi() : xn.exports =
|
|
626
|
+
process.env.NODE_ENV === "production" ? xn.exports = Oi() : xn.exports = Di();
|
|
627
627
|
var n = xn.exports;
|
|
628
|
-
const
|
|
628
|
+
const Mi = (e, t, a, i) => {
|
|
629
629
|
var s, o, l, c;
|
|
630
630
|
const r = [a, {
|
|
631
631
|
code: t,
|
|
@@ -634,9 +634,9 @@ const Di = (e, t, a, i) => {
|
|
|
634
634
|
if ((o = (s = e == null ? void 0 : e.services) == null ? void 0 : s.logger) != null && o.forward)
|
|
635
635
|
return e.services.logger.forward(r, "warn", "react-i18next::", !0);
|
|
636
636
|
He(r[0]) && (r[0] = `react-i18next:: ${r[0]}`), (c = (l = e == null ? void 0 : e.services) == null ? void 0 : l.logger) != null && c.warn ? e.services.logger.warn(...r) : console != null && console.warn && console.warn(...r);
|
|
637
|
-
},
|
|
638
|
-
He(a) &&
|
|
639
|
-
},
|
|
637
|
+
}, h1 = {}, yn = (e, t, a, i) => {
|
|
638
|
+
He(a) && h1[a] || (He(a) && (h1[a] = /* @__PURE__ */ new Date()), Mi(e, t, a, i));
|
|
639
|
+
}, ia = (e, t) => () => {
|
|
640
640
|
if (e.isInitialized)
|
|
641
641
|
t();
|
|
642
642
|
else {
|
|
@@ -648,12 +648,12 @@ const Di = (e, t, a, i) => {
|
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|
648
648
|
e.on("initialized", a);
|
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649
649
|
}
|
|
650
650
|
}, bn = (e, t, a) => {
|
|
651
|
-
e.loadNamespaces(t,
|
|
652
|
-
},
|
|
651
|
+
e.loadNamespaces(t, ia(e, a));
|
|
652
|
+
}, u1 = (e, t, a, i) => {
|
|
653
653
|
if (He(a) && (a = [a]), e.options.preload && e.options.preload.indexOf(t) > -1) return bn(e, a, i);
|
|
654
654
|
a.forEach((r) => {
|
|
655
655
|
e.options.ns.indexOf(r) < 0 && e.options.ns.push(r);
|
|
656
|
-
}), e.loadLanguages(t,
|
|
656
|
+
}), e.loadLanguages(t, ia(e, i));
|
|
657
657
|
}, Hi = (e, t, a = {}) => !t.languages || !t.languages.length ? (yn(t, "NO_LANGUAGES", "i18n.languages were undefined or empty", {
|
|
658
658
|
languages: t.languages
|
|
659
659
|
}), !0) : t.hasLoadedNamespace(e, {
|
|
@@ -699,10 +699,10 @@ const Vi = (e = {}) => {
|
|
|
699
699
|
...e
|
|
700
700
|
};
|
|
701
701
|
}, Ei = () => Cn;
|
|
702
|
-
let
|
|
702
|
+
let ra;
|
|
703
703
|
const Ui = (e) => {
|
|
704
|
-
|
|
705
|
-
}, Yi = () =>
|
|
704
|
+
ra = e;
|
|
705
|
+
}, Yi = () => ra, Ki = {
|
|
706
706
|
type: "3rdParty",
|
|
707
707
|
init(e) {
|
|
708
708
|
Vi(e.options.react), Ui(e);
|
|
@@ -726,18 +726,18 @@ const qi = (e, t) => {
|
|
|
726
726
|
return he(() => {
|
|
727
727
|
a.current = e;
|
|
728
728
|
}, [e, t]), a.current;
|
|
729
|
-
},
|
|
729
|
+
}, sa = (e, t, a, i) => e.getFixedT(t, a, i), Qi = (e, t, a, i) => zi(sa(e, t, a, i), [e, t, a, i]), U = (e, t = {}) => {
|
|
730
730
|
var j, T, L, k;
|
|
731
731
|
const {
|
|
732
732
|
i18n: a
|
|
733
733
|
} = t, {
|
|
734
734
|
i18n: i,
|
|
735
735
|
defaultNS: r
|
|
736
|
-
} =
|
|
736
|
+
} = aa(Zi) || {}, s = a || i || Yi();
|
|
737
737
|
if (s && !s.reportNamespaces && (s.reportNamespaces = new Xi()), !s) {
|
|
738
738
|
yn(s, "NO_I18NEXT_INSTANCE", "useTranslation: You will need to pass in an i18next instance by using initReactI18next");
|
|
739
|
-
const
|
|
740
|
-
return z.t =
|
|
739
|
+
const D = (H, $) => He($) ? $ : Ri($) && He($.defaultValue) ? $.defaultValue : Array.isArray(H) ? H[H.length - 1] : H, z = [D, {}, !1];
|
|
740
|
+
return z.t = D, z.i18n = {}, z.ready = !1, z;
|
|
741
741
|
}
|
|
742
742
|
(j = s.options.react) != null && j.wait && yn(s, "DEPRECATED_OPTION", "useTranslation: It seems you are still using the old wait option, you may migrate to the new useSuspense behaviour.");
|
|
743
743
|
const o = {
|
|
@@ -750,16 +750,16 @@ const qi = (e, t) => {
|
|
|
750
750
|
} = o;
|
|
751
751
|
let d = r || ((T = s.options) == null ? void 0 : T.defaultNS);
|
|
752
752
|
d = He(d) ? [d] : d || ["translation"], (k = (L = s.reportNamespaces).addUsedNamespaces) == null || k.call(L, d);
|
|
753
|
-
const u = (s.isInitialized || s.initializedStoreOnce) && d.every((
|
|
753
|
+
const u = (s.isInitialized || s.initializedStoreOnce) && d.every((D) => Hi(D, s, o)), p = Qi(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), x = () => p, g = () => sa(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), [m, y] = E(x);
|
|
754
754
|
let v = d.join();
|
|
755
755
|
t.lng && (v = `${t.lng}${v}`);
|
|
756
756
|
const A = qi(v), w = dt(!0);
|
|
757
757
|
he(() => {
|
|
758
758
|
const {
|
|
759
|
-
bindI18n:
|
|
759
|
+
bindI18n: D,
|
|
760
760
|
bindI18nStore: z
|
|
761
761
|
} = o;
|
|
762
|
-
w.current = !0, !u && !l && (t.lng ?
|
|
762
|
+
w.current = !0, !u && !l && (t.lng ? u1(s, t.lng, d, () => {
|
|
763
763
|
w.current && y(g);
|
|
764
764
|
}) : bn(s, d, () => {
|
|
765
765
|
w.current && y(g);
|
|
@@ -767,16 +767,16 @@ const qi = (e, t) => {
|
|
|
767
767
|
const H = () => {
|
|
768
768
|
w.current && y(g);
|
|
769
769
|
};
|
|
770
|
-
return
|
|
771
|
-
w.current = !1, s &&
|
|
770
|
+
return D && (s == null || s.on(D, H)), z && (s == null || s.store.on(z, H)), () => {
|
|
771
|
+
w.current = !1, s && D && (D == null || D.split(" ").forEach(($) => s.off($, H))), z && s && z.split(" ").forEach(($) => s.store.off($, H));
|
|
772
772
|
};
|
|
773
773
|
}, [s, v]), he(() => {
|
|
774
774
|
w.current && u && y(x);
|
|
775
775
|
}, [s, c, u]);
|
|
776
776
|
const S = [m, s, u];
|
|
777
777
|
if (S.t = m, S.i18n = s, S.ready = u, u || !u && !l) return S;
|
|
778
|
-
throw new Promise((
|
|
779
|
-
t.lng ?
|
|
778
|
+
throw new Promise((D) => {
|
|
779
|
+
t.lng ? u1(s, t.lng, d, () => D()) : bn(s, d, () => D());
|
|
780
780
|
});
|
|
781
781
|
};
|
|
782
782
|
var de = function() {
|
|
@@ -804,11 +804,11 @@ var $i = /^((children|dangerouslySetInnerHTML|key|ref|autoFocus|defaultValue|def
|
|
|
804
804
|
return $i.test(e) || e.charCodeAt(0) === 111 && e.charCodeAt(1) === 110 && e.charCodeAt(2) < 91;
|
|
805
805
|
}
|
|
806
806
|
/* Z+1 */
|
|
807
|
-
), J = "-ms-", lt = "-moz-", G = "-webkit-",
|
|
807
|
+
), J = "-ms-", lt = "-moz-", G = "-webkit-", oa = "comm", Xt = "rule", Rn = "decl", er = "@import", la = "@keyframes", tr = "@layer", ca = Math.abs, Fn = String.fromCharCode, wn = Object.assign;
|
|
808
808
|
function nr(e, t) {
|
|
809
809
|
return ie(e, 0) ^ 45 ? (((t << 2 ^ ie(e, 0)) << 2 ^ ie(e, 1)) << 2 ^ ie(e, 2)) << 2 ^ ie(e, 3) : 0;
|
|
810
810
|
}
|
|
811
|
-
function
|
|
811
|
+
function da(e) {
|
|
812
812
|
return e.trim();
|
|
813
813
|
}
|
|
814
814
|
function Ie(e, t) {
|
|
@@ -829,7 +829,7 @@ function qe(e, t, a) {
|
|
|
829
829
|
function je(e) {
|
|
830
830
|
return e.length;
|
|
831
831
|
}
|
|
832
|
-
function
|
|
832
|
+
function ha(e) {
|
|
833
833
|
return e.length;
|
|
834
834
|
}
|
|
835
835
|
function ot(e, t) {
|
|
@@ -838,12 +838,12 @@ function ot(e, t) {
|
|
|
838
838
|
function ar(e, t) {
|
|
839
839
|
return e.map(t).join("");
|
|
840
840
|
}
|
|
841
|
-
function
|
|
841
|
+
function p1(e, t) {
|
|
842
842
|
return e.filter(function(a) {
|
|
843
843
|
return !Ie(a, t);
|
|
844
844
|
});
|
|
845
845
|
}
|
|
846
|
-
var qt = 1, Qe = 1,
|
|
846
|
+
var qt = 1, Qe = 1, ua = 0, me = 0, ae = 0, et = "";
|
|
847
847
|
function Qt(e, t, a, i, r, s, o, l) {
|
|
848
848
|
return { value: e, root: t, parent: a, type: i, props: r, children: s, line: qt, column: Qe, length: o, return: "", siblings: l };
|
|
849
849
|
}
|
|
@@ -862,7 +862,7 @@ function rr() {
|
|
|
862
862
|
return ae = me > 0 ? ie(et, --me) : 0, Qe--, ae === 10 && (Qe = 1, qt--), ae;
|
|
863
863
|
}
|
|
864
864
|
function Ae() {
|
|
865
|
-
return ae = me <
|
|
865
|
+
return ae = me < ua ? ie(et, me++) : 0, Qe++, ae === 10 && (Qe = 1, qt++), ae;
|
|
866
866
|
}
|
|
867
867
|
function Re() {
|
|
868
868
|
return ie(et, me);
|
|
@@ -906,13 +906,13 @@ function vn(e) {
|
|
|
906
906
|
return 0;
|
|
907
907
|
}
|
|
908
908
|
function sr(e) {
|
|
909
|
-
return qt = Qe = 1,
|
|
909
|
+
return qt = Qe = 1, ua = je(et = e), me = 0, [];
|
|
910
910
|
}
|
|
911
911
|
function or(e) {
|
|
912
912
|
return et = "", e;
|
|
913
913
|
}
|
|
914
914
|
function hn(e) {
|
|
915
|
-
return
|
|
915
|
+
return da(Jt(me - 1, An(e === 91 ? e + 2 : e === 40 ? e + 1 : e)));
|
|
916
916
|
}
|
|
917
917
|
function lr(e) {
|
|
918
918
|
for (; (ae = Re()) && ae < 33; )
|
|
@@ -961,7 +961,7 @@ function Ot(e, t, a, i, r, s, o, l, c) {
|
|
|
961
961
|
switch (m = w, w = Ae()) {
|
|
962
962
|
case 40:
|
|
963
963
|
if (m != 108 && ie(k, p - 1) == 58) {
|
|
964
|
-
zt(k += B(hn(w), "&", "&\f"), "&\f",
|
|
964
|
+
zt(k += B(hn(w), "&", "&\f"), "&\f", ca(d ? l[d - 1] : 0)) != -1 && (A = -1);
|
|
965
965
|
break;
|
|
966
966
|
}
|
|
967
967
|
case 34:
|
|
@@ -998,12 +998,12 @@ function Ot(e, t, a, i, r, s, o, l, c) {
|
|
|
998
998
|
case 125:
|
|
999
999
|
v = 0;
|
|
1000
1000
|
case 59 + u:
|
|
1001
|
-
A == -1 && (k = B(k, /\f/g, "")), g > 0 && je(k) - p && ot(g > 32 ?
|
|
1001
|
+
A == -1 && (k = B(k, /\f/g, "")), g > 0 && je(k) - p && ot(g > 32 ? g1(k + ";", i, a, p - 1, c) : g1(B(k, " ", "") + ";", i, a, p - 2, c), c);
|
|
1002
1002
|
break;
|
|
1003
1003
|
case 59:
|
|
1004
1004
|
k += ";";
|
|
1005
1005
|
default:
|
|
1006
|
-
if (ot(L =
|
|
1006
|
+
if (ot(L = f1(k, t, a, d, u, r, l, S, j = [], T = [], p, s), s), w === 123)
|
|
1007
1007
|
if (u === 0)
|
|
1008
1008
|
Ot(k, t, L, L, j, s, p, l, T);
|
|
1009
1009
|
else
|
|
@@ -1012,7 +1012,7 @@ function Ot(e, t, a, i, r, s, o, l, c) {
|
|
|
1012
1012
|
case 108:
|
|
1013
1013
|
case 109:
|
|
1014
1014
|
case 115:
|
|
1015
|
-
Ot(e, L, L, i && ot(
|
|
1015
|
+
Ot(e, L, L, i && ot(f1(e, L, L, 0, 0, r, l, S, r, j = [], p, T), T), r, T, p, l, i ? j : T);
|
|
1016
1016
|
break;
|
|
1017
1017
|
default:
|
|
1018
1018
|
Ot(k, L, L, L, [""], T, 0, l, T);
|
|
@@ -1045,19 +1045,19 @@ function Ot(e, t, a, i, r, s, o, l, c) {
|
|
|
1045
1045
|
}
|
|
1046
1046
|
return s;
|
|
1047
1047
|
}
|
|
1048
|
-
function
|
|
1049
|
-
for (var x = r - 1, g = r === 0 ? s : [""], m =
|
|
1050
|
-
for (var w = 0, S = qe(e, x + 1, x =
|
|
1051
|
-
(j =
|
|
1048
|
+
function f1(e, t, a, i, r, s, o, l, c, d, u, p) {
|
|
1049
|
+
for (var x = r - 1, g = r === 0 ? s : [""], m = ha(g), y = 0, v = 0, A = 0; y < i; ++y)
|
|
1050
|
+
for (var w = 0, S = qe(e, x + 1, x = ca(v = o[y])), j = e; w < m; ++w)
|
|
1051
|
+
(j = da(v > 0 ? g[w] + " " + S : B(S, /&\f/g, g[w]))) && (c[A++] = j);
|
|
1052
1052
|
return Qt(e, t, a, r === 0 ? Xt : l, c, d, u, p);
|
|
1053
1053
|
}
|
|
1054
1054
|
function pr(e, t, a, i) {
|
|
1055
|
-
return Qt(e, t, a,
|
|
1055
|
+
return Qt(e, t, a, oa, Fn(ir()), qe(e, 2, -2), 0, i);
|
|
1056
1056
|
}
|
|
1057
|
-
function
|
|
1057
|
+
function g1(e, t, a, i, r) {
|
|
1058
1058
|
return Qt(e, t, a, Rn, qe(e, 0, i), qe(e, i + 1, -1), i, r);
|
|
1059
1059
|
}
|
|
1060
|
-
function
|
|
1060
|
+
function pa(e, t, a) {
|
|
1061
1061
|
switch (nr(e, t)) {
|
|
1062
1062
|
case 5103:
|
|
1063
1063
|
return G + "print-" + e + e;
|
|
@@ -1172,7 +1172,7 @@ function ua(e, t, a) {
|
|
|
1172
1172
|
case 102:
|
|
1173
1173
|
return B(e, /(.+:)(.+)-([^]+)/, "$1" + G + "$2-$3$1" + lt + (ie(e, t + 3) == 108 ? "$3" : "$2-$3")) + e;
|
|
1174
1174
|
case 115:
|
|
1175
|
-
return ~zt(e, "stretch", 0) ?
|
|
1175
|
+
return ~zt(e, "stretch", 0) ? pa(B(e, "stretch", "fill-available"), t, a) + e : e;
|
|
1176
1176
|
}
|
|
1177
1177
|
break;
|
|
1178
1178
|
case 5152:
|
|
@@ -1213,9 +1213,9 @@ function fr(e, t, a, i) {
|
|
|
1213
1213
|
case er:
|
|
1214
1214
|
case Rn:
|
|
1215
1215
|
return e.return = e.return || e.value;
|
|
1216
|
-
case sa:
|
|
1217
|
-
return "";
|
|
1218
1216
|
case oa:
|
|
1217
|
+
return "";
|
|
1218
|
+
case la:
|
|
1219
1219
|
return e.return = e.value + "{" + Rt(e.children, i) + "}";
|
|
1220
1220
|
case Xt:
|
|
1221
1221
|
if (!je(e.value = e.props.join(","))) return "";
|
|
@@ -1223,7 +1223,7 @@ function fr(e, t, a, i) {
|
|
|
1223
1223
|
return je(a = Rt(e.children, i)) ? e.return = e.value + "{" + a + "}" : "";
|
|
1224
1224
|
}
|
|
1225
1225
|
function gr(e) {
|
|
1226
|
-
var t =
|
|
1226
|
+
var t = ha(e);
|
|
1227
1227
|
return function(a, i, r, s) {
|
|
1228
1228
|
for (var o = "", l = 0; l < t; l++)
|
|
1229
1229
|
o += e[l](a, i, r, s) || "";
|
|
@@ -1239,9 +1239,9 @@ function xr(e, t, a, i) {
|
|
|
1239
1239
|
if (e.length > -1 && !e.return)
|
|
1240
1240
|
switch (e.type) {
|
|
1241
1241
|
case Rn:
|
|
1242
|
-
e.return =
|
|
1242
|
+
e.return = pa(e.value, e.length, a);
|
|
1243
1243
|
return;
|
|
1244
|
-
case
|
|
1244
|
+
case la:
|
|
1245
1245
|
return Rt([Te(e, { value: B(e.value, "@", "@" + G) })], i);
|
|
1246
1246
|
case Xt:
|
|
1247
1247
|
if (e.length)
|
|
@@ -1249,10 +1249,10 @@ function xr(e, t, a, i) {
|
|
|
1249
1249
|
switch (Ie(r, i = /(::plac\w+|:read-\w+)/)) {
|
|
1250
1250
|
case ":read-only":
|
|
1251
1251
|
case ":read-write":
|
|
1252
|
-
Ke(Te(e, { props: [B(r, /:(read-\w+)/, ":" + lt + "$1")] })), Ke(Te(e, { props: [r] })), wn(e, { props:
|
|
1252
|
+
Ke(Te(e, { props: [B(r, /:(read-\w+)/, ":" + lt + "$1")] })), Ke(Te(e, { props: [r] })), wn(e, { props: p1(a, i) });
|
|
1253
1253
|
break;
|
|
1254
1254
|
case "::placeholder":
|
|
1255
|
-
Ke(Te(e, { props: [B(r, /:(plac\w+)/, ":" + G + "input-$1")] })), Ke(Te(e, { props: [B(r, /:(plac\w+)/, ":" + lt + "$1")] })), Ke(Te(e, { props: [B(r, /:(plac\w+)/, J + "input-$1")] })), Ke(Te(e, { props: [r] })), wn(e, { props:
|
|
1255
|
+
Ke(Te(e, { props: [B(r, /:(plac\w+)/, ":" + G + "input-$1")] })), Ke(Te(e, { props: [B(r, /:(plac\w+)/, ":" + lt + "$1")] })), Ke(Te(e, { props: [B(r, /:(plac\w+)/, J + "input-$1")] })), Ke(Te(e, { props: [r] })), wn(e, { props: p1(a, i) });
|
|
1256
1256
|
break;
|
|
1257
1257
|
}
|
|
1258
1258
|
return "";
|
|
@@ -1307,8 +1307,8 @@ var yr = {
|
|
|
1307
1307
|
strokeMiterlimit: 1,
|
|
1308
1308
|
strokeOpacity: 1,
|
|
1309
1309
|
strokeWidth: 1
|
|
1310
|
-
}, Ve = typeof process < "u" && process.env !== void 0 && (process.env.REACT_APP_SC_ATTR || process.env.SC_ATTR) || "data-styled",
|
|
1311
|
-
`, Ft = typeof window < "u" && typeof document < "u", br = !!(typeof SC_DISABLE_SPEEDY == "boolean" ? SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== "" ? process.env.REACT_APP_SC_DISABLE_SPEEDY !== "false" && process.env.REACT_APP_SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.SC_DISABLE_SPEEDY !== void 0 && process.env.SC_DISABLE_SPEEDY !== "" ? process.env.SC_DISABLE_SPEEDY !== "false" && process.env.SC_DISABLE_SPEEDY : process.env.NODE_ENV !== "production"),
|
|
1310
|
+
}, Ve = typeof process < "u" && process.env !== void 0 && (process.env.REACT_APP_SC_ATTR || process.env.SC_ATTR) || "data-styled", fa = "active", ga = "data-styled-version", $t = "6.1.19", Wn = `/*!sc*/
|
|
1311
|
+
`, Ft = typeof window < "u" && typeof document < "u", br = !!(typeof SC_DISABLE_SPEEDY == "boolean" ? SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== "" ? process.env.REACT_APP_SC_DISABLE_SPEEDY !== "false" && process.env.REACT_APP_SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.SC_DISABLE_SPEEDY !== void 0 && process.env.SC_DISABLE_SPEEDY !== "" ? process.env.SC_DISABLE_SPEEDY !== "false" && process.env.SC_DISABLE_SPEEDY : process.env.NODE_ENV !== "production"), m1 = /invalid hook call/i, mt = /* @__PURE__ */ new Set(), Cr = function(e, t) {
|
|
1312
1312
|
if (process.env.NODE_ENV !== "production") {
|
|
1313
1313
|
var a = t ? ' with the id of "'.concat(t, '"') : "", i = "The component ".concat(e).concat(a, ` has been created dynamically.
|
|
1314
1314
|
`) + `You may see this warning because you've called styled inside another component.
|
|
@@ -1319,10 +1319,10 @@ See https://styled-components.com/docs/basics#define-styled-components-outside-o
|
|
|
1319
1319
|
var s = !0;
|
|
1320
1320
|
console.error = function(o) {
|
|
1321
1321
|
for (var l = [], c = 1; c < arguments.length; c++) l[c - 1] = arguments[c];
|
|
1322
|
-
|
|
1322
|
+
m1.test(o) ? (s = !1, mt.delete(i)) : r.apply(void 0, Ge([o], l, !1));
|
|
1323
1323
|
}, dt(), s && !mt.has(i) && (console.warn(i), mt.add(i));
|
|
1324
1324
|
} catch (o) {
|
|
1325
|
-
|
|
1325
|
+
m1.test(o.message) && mt.delete(i);
|
|
1326
1326
|
} finally {
|
|
1327
1327
|
console.error = r;
|
|
1328
1328
|
}
|
|
@@ -1332,47 +1332,47 @@ function wr(e, t, a) {
|
|
|
1332
1332
|
return a === void 0 && (a = Je), e.theme !== a.theme && e.theme || t || a.theme;
|
|
1333
1333
|
}
|
|
1334
1334
|
var kn = /* @__PURE__ */ new Set(["a", "abbr", "address", "area", "article", "aside", "audio", "b", "base", "bdi", "bdo", "big", "blockquote", "body", "br", "button", "canvas", "caption", "cite", "code", "col", "colgroup", "data", "datalist", "dd", "del", "details", "dfn", "dialog", "div", "dl", "dt", "em", "embed", "fieldset", "figcaption", "figure", "footer", "form", "h1", "h2", "h3", "h4", "h5", "h6", "header", "hgroup", "hr", "html", "i", "iframe", "img", "input", "ins", "kbd", "keygen", "label", "legend", "li", "link", "main", "map", "mark", "menu", "menuitem", "meta", "meter", "nav", "noscript", "object", "ol", "optgroup", "option", "output", "p", "param", "picture", "pre", "progress", "q", "rp", "rt", "ruby", "s", "samp", "script", "section", "select", "small", "source", "span", "strong", "style", "sub", "summary", "sup", "table", "tbody", "td", "textarea", "tfoot", "th", "thead", "time", "tr", "track", "u", "ul", "use", "var", "video", "wbr", "circle", "clipPath", "defs", "ellipse", "foreignObject", "g", "image", "line", "linearGradient", "marker", "mask", "path", "pattern", "polygon", "polyline", "radialGradient", "rect", "stop", "svg", "text", "tspan"]), vr = /[!"#$%&'()*+,./:;<=>?@[\\\]^`{|}~-]+/g, Ar = /(^-|-$)/g;
|
|
1335
|
-
function
|
|
1335
|
+
function x1(e) {
|
|
1336
1336
|
return e.replace(vr, "-").replace(Ar, "");
|
|
1337
1337
|
}
|
|
1338
|
-
var kr = /(a)(d)/gi, xt = 52,
|
|
1338
|
+
var kr = /(a)(d)/gi, xt = 52, y1 = function(e) {
|
|
1339
1339
|
return String.fromCharCode(e + (e > 25 ? 39 : 97));
|
|
1340
1340
|
};
|
|
1341
1341
|
function jn(e) {
|
|
1342
1342
|
var t, a = "";
|
|
1343
|
-
for (t = Math.abs(e); t > xt; t = t / xt | 0) a =
|
|
1344
|
-
return (
|
|
1343
|
+
for (t = Math.abs(e); t > xt; t = t / xt | 0) a = y1(t % xt) + a;
|
|
1344
|
+
return (y1(t % xt) + a).replace(kr, "$1-$2");
|
|
1345
1345
|
}
|
|
1346
|
-
var un,
|
|
1346
|
+
var un, ma = 5381, Oe = function(e, t) {
|
|
1347
1347
|
for (var a = t.length; a; ) e = 33 * e ^ t.charCodeAt(--a);
|
|
1348
1348
|
return e;
|
|
1349
|
-
},
|
|
1350
|
-
return Oe(
|
|
1349
|
+
}, xa = function(e) {
|
|
1350
|
+
return Oe(ma, e);
|
|
1351
1351
|
};
|
|
1352
|
-
function xa(e) {
|
|
1353
|
-
return jn(ma(e) >>> 0);
|
|
1354
|
-
}
|
|
1355
1352
|
function ya(e) {
|
|
1353
|
+
return jn(xa(e) >>> 0);
|
|
1354
|
+
}
|
|
1355
|
+
function ba(e) {
|
|
1356
1356
|
return process.env.NODE_ENV !== "production" && typeof e == "string" && e || e.displayName || e.name || "Component";
|
|
1357
1357
|
}
|
|
1358
1358
|
function pn(e) {
|
|
1359
1359
|
return typeof e == "string" && (process.env.NODE_ENV === "production" || e.charAt(0) === e.charAt(0).toLowerCase());
|
|
1360
1360
|
}
|
|
1361
|
-
var
|
|
1362
|
-
function
|
|
1363
|
-
return ("type" in (t = e) && t.type.$$typeof) ===
|
|
1361
|
+
var Ca = typeof Symbol == "function" && Symbol.for, wa = Ca ? Symbol.for("react.memo") : 60115, jr = Ca ? Symbol.for("react.forward_ref") : 60112, Sr = { childContextTypes: !0, contextType: !0, contextTypes: !0, defaultProps: !0, displayName: !0, getDefaultProps: !0, getDerivedStateFromError: !0, getDerivedStateFromProps: !0, mixins: !0, propTypes: !0, type: !0 }, Lr = { name: !0, length: !0, prototype: !0, caller: !0, callee: !0, arguments: !0, arity: !0 }, va = { $$typeof: !0, compare: !0, defaultProps: !0, displayName: !0, propTypes: !0, type: !0 }, Ir = ((un = {})[jr] = { $$typeof: !0, render: !0, defaultProps: !0, displayName: !0, propTypes: !0 }, un[wa] = va, un);
|
|
1362
|
+
function b1(e) {
|
|
1363
|
+
return ("type" in (t = e) && t.type.$$typeof) === wa ? va : "$$typeof" in e ? Ir[e.$$typeof] : Sr;
|
|
1364
1364
|
var t;
|
|
1365
1365
|
}
|
|
1366
|
-
var Nr = Object.defineProperty, Tr = Object.getOwnPropertyNames,
|
|
1367
|
-
function
|
|
1366
|
+
var Nr = Object.defineProperty, Tr = Object.getOwnPropertyNames, C1 = Object.getOwnPropertySymbols, zr = Object.getOwnPropertyDescriptor, Br = Object.getPrototypeOf, w1 = Object.prototype;
|
|
1367
|
+
function Aa(e, t, a) {
|
|
1368
1368
|
if (typeof t != "string") {
|
|
1369
|
-
if (
|
|
1369
|
+
if (w1) {
|
|
1370
1370
|
var i = Br(t);
|
|
1371
|
-
i && i !==
|
|
1371
|
+
i && i !== w1 && Aa(e, i, a);
|
|
1372
1372
|
}
|
|
1373
1373
|
var r = Tr(t);
|
|
1374
|
-
|
|
1375
|
-
for (var s =
|
|
1374
|
+
C1 && (r = r.concat(C1(t)));
|
|
1375
|
+
for (var s = b1(e), o = b1(t), l = 0; l < r.length; ++l) {
|
|
1376
1376
|
var c = r[l];
|
|
1377
1377
|
if (!(c in Lr || a && a[c] || o && c in o || s && c in s)) {
|
|
1378
1378
|
var d = zr(t, c);
|
|
@@ -1391,7 +1391,7 @@ function $e(e) {
|
|
|
1391
1391
|
function Pn(e) {
|
|
1392
1392
|
return typeof e == "object" && "styledComponentId" in e;
|
|
1393
1393
|
}
|
|
1394
|
-
function
|
|
1394
|
+
function De(e, t) {
|
|
1395
1395
|
return e && t ? "".concat(e, " ").concat(t) : e || t || "";
|
|
1396
1396
|
}
|
|
1397
1397
|
function Sn(e, t) {
|
|
@@ -1453,7 +1453,7 @@ as for instance in your render method then you may be running into this limitati
|
|
|
1453
1453
|
`, 17: `CSSStyleSheet could not be found on HTMLStyleElement.
|
|
1454
1454
|
Has styled-components' style tag been unmounted or altered by another script?
|
|
1455
1455
|
`, 18: "ThemeProvider: Please make sure your useTheme hook is within a `<ThemeProvider>`" } : {};
|
|
1456
|
-
function
|
|
1456
|
+
function Dr() {
|
|
1457
1457
|
for (var e = [], t = 0; t < arguments.length; t++) e[t] = arguments[t];
|
|
1458
1458
|
for (var a = e[0], i = [], r = 1, s = e.length; r < s; r += 1) i.push(e[r]);
|
|
1459
1459
|
return i.forEach(function(o) {
|
|
@@ -1462,9 +1462,9 @@ function Mr() {
|
|
|
1462
1462
|
}
|
|
1463
1463
|
function tt(e) {
|
|
1464
1464
|
for (var t = [], a = 1; a < arguments.length; a++) t[a - 1] = arguments[a];
|
|
1465
|
-
return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error(
|
|
1465
|
+
return process.env.NODE_ENV === "production" ? new Error("An error occurred. See https://github.com/styled-components/styled-components/blob/main/packages/styled-components/src/utils/errors.md#".concat(e, " for more information.").concat(t.length > 0 ? " Args: ".concat(t.join(", ")) : "")) : new Error(Dr.apply(void 0, Ge([Or[e]], t, !1)).trim());
|
|
1466
1466
|
}
|
|
1467
|
-
var
|
|
1467
|
+
var Mr = function() {
|
|
1468
1468
|
function e(t) {
|
|
1469
1469
|
this.groupSizes = new Uint32Array(512), this.length = 512, this.tag = t;
|
|
1470
1470
|
}
|
|
@@ -1490,15 +1490,15 @@ var Dr = function() {
|
|
|
1490
1490
|
for (var i = this.groupSizes[t], r = this.indexOfGroup(t), s = r + i, o = r; o < s; o++) a += "".concat(this.tag.getRule(o)).concat(Wn);
|
|
1491
1491
|
return a;
|
|
1492
1492
|
}, e;
|
|
1493
|
-
}(), Hr = 1 << 30,
|
|
1494
|
-
if (
|
|
1495
|
-
for (; Wt.has(
|
|
1496
|
-
var t =
|
|
1493
|
+
}(), Hr = 1 << 30, Dt = /* @__PURE__ */ new Map(), Wt = /* @__PURE__ */ new Map(), Mt = 1, yt = function(e) {
|
|
1494
|
+
if (Dt.has(e)) return Dt.get(e);
|
|
1495
|
+
for (; Wt.has(Mt); ) Mt++;
|
|
1496
|
+
var t = Mt++;
|
|
1497
1497
|
if (process.env.NODE_ENV !== "production" && ((0 | t) < 0 || t > Hr)) throw tt(16, "".concat(t));
|
|
1498
|
-
return
|
|
1498
|
+
return Dt.set(e, t), Wt.set(t, e), t;
|
|
1499
1499
|
}, Rr = function(e, t) {
|
|
1500
|
-
|
|
1501
|
-
}, Fr = "style[".concat(Ve, "][").concat(
|
|
1500
|
+
Mt = t + 1, Dt.set(e, t), Wt.set(t, e);
|
|
1501
|
+
}, Fr = "style[".concat(Ve, "][").concat(ga, '="').concat($t, '"]'), Wr = new RegExp("^".concat(Ve, '\\.g(\\d+)\\[id="([\\w\\d-]+)"\\].*?"([^"]*)')), Pr = function(e, t, a) {
|
|
1502
1502
|
for (var i, r = a.split(","), s = 0, o = r.length; s < o; s++) (i = r[s]) && e.registerName(t, i);
|
|
1503
1503
|
}, Gr = function(e, t) {
|
|
1504
1504
|
for (var a, i = ((a = t.textContent) !== null && a !== void 0 ? a : "").split(Wn), r = [], s = 0, o = i.length; s < o; s++) {
|
|
@@ -1511,26 +1511,26 @@ var Dr = function() {
|
|
|
1511
1511
|
} else r.push(l);
|
|
1512
1512
|
}
|
|
1513
1513
|
}
|
|
1514
|
-
},
|
|
1514
|
+
}, v1 = function(e) {
|
|
1515
1515
|
for (var t = document.querySelectorAll(Fr), a = 0, i = t.length; a < i; a++) {
|
|
1516
1516
|
var r = t[a];
|
|
1517
|
-
r && r.getAttribute(Ve) !==
|
|
1517
|
+
r && r.getAttribute(Ve) !== fa && (Gr(e, r), r.parentNode && r.parentNode.removeChild(r));
|
|
1518
1518
|
}
|
|
1519
1519
|
};
|
|
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}(), A1 = Ft, Kr = { isServer: !Ft, useCSSOMInjection: !br }, ja = function() {
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this.options = de(de({}, Kr), t), this.gs = a, this.names = new Map(i), this.server = !!t.isServer, !this.server && Ft &&
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this.options = de(de({}, Kr), t), this.gs = a, this.names = new Map(i), this.server = !!t.isServer, !this.server && Ft && A1 && (A1 = !1, v1(this)), Gn(this, function() {
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return a === void 0 && (a = !0), new e(de(de({}, this.options), t), this.gs, a && this.names || void 0);
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|
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}(this.options), new
|
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}(this.options), new Mr(t)));
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|
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function
|
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function Sa(e, t) {
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return a.type === "rule" && (a.value = "".concat(t, " ").concat(a.value), a.value = a.value.replaceAll(",", ",".concat(t, " ")), a.props = a.props.map(function(i) {
|
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|
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})), Array.isArray(a.children) && a.type !== "@keyframes" && (a.children =
|
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+
})), Array.isArray(a.children) && a.type !== "@keyframes" && (a.children = Sa(a.children, t)), a;
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var p = function(x, g, m, y) {
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|
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var v = x.replace(Xr, ""), A = ur(m || g ? "".concat(m, " ").concat(g, " { ").concat(v, " }") : v);
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o.namespace && (A =
|
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o.namespace && (A = Sa(A, o.namespace));
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@@ -1656,13 +1656,13 @@ function qr(e) {
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return p.hash = c.length ? c.reduce(function(x, g) {
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return g.name || tt(15), Oe(x, g.name);
|
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},
|
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+
}, ma).toString() : "", p;
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}
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var Qr = new
|
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var Qr = new ja(), In = qr(), La = Pe.createContext({ shouldForwardProp: void 0, styleSheet: Qr, stylis: In });
|
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La.Consumer;
|
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function
|
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return
|
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function k1() {
|
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return aa(La);
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var Nn = function() {
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@@ -1681,7 +1681,7 @@ var Nn = function() {
|
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|
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|
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|
};
|
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function
|
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function j1(e) {
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|
for (var t = "", a = 0; a < e.length; a++) {
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var i = e[a];
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if (a === 1 && i === "-" && e[0] === "-") return e;
|
|
@@ -1689,26 +1689,26 @@ function k1(e) {
|
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|
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|
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|
return t.startsWith("ms-") ? "-" + t : t;
|
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|
}
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var
|
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var Ia = function(e) {
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|
return e == null || e === !1 || e === "";
|
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|
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},
|
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+
}, Na = function(e) {
|
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for (var r in e) {
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|
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e.hasOwnProperty(r) && !
|
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+
e.hasOwnProperty(r) && !Ia(s) && (Array.isArray(s) && s.isCss || $e(s) ? i.push("".concat(j1(r), ":"), s, ";") : _e(s) ? i.push.apply(i, Ge(Ge(["".concat(r, " {")], Na(s), !1), ["}"], !1)) : i.push("".concat(j1(r), ": ").concat((t = r, (a = s) == null || typeof a == "boolean" || a === "" ? "" : typeof a != "number" || a === 0 || t in yr || t.startsWith("--") ? String(a).trim() : "".concat(a, "px")), ";")));
|
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}
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function Fe(e, t, a, i) {
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if (
|
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if (Ia(e)) return [];
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if (Pn(e)) return [".".concat(e.styledComponentId)];
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if ($e(e)) {
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if (!$e(s = e) || s.prototype && s.prototype.isReactComponent || !t) return [e];
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|
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return process.env.NODE_ENV === "production" || typeof r != "object" || Array.isArray(r) || r instanceof Nn || _e(r) || r === null || console.error("".concat(
|
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|
+
return process.env.NODE_ENV === "production" || typeof r != "object" || Array.isArray(r) || r instanceof Nn || _e(r) || r === null || console.error("".concat(ba(e), " is not a styled component and cannot be referred to via component selector. See https://www.styled-components.com/docs/advanced#referring-to-other-components for more details.")), Fe(r, t, a, i);
|
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var s;
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return e instanceof Nn ? a ? (e.inject(a, i), [e.getName(i)]) : [e] : _e(e) ?
|
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return e instanceof Nn ? a ? (e.inject(a, i), [e.getName(i)]) : [e] : _e(e) ? Na(e) : Array.isArray(e) ? Array.prototype.concat.apply(_t, e.map(function(o) {
|
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return Fe(o, t, a, i);
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@@ -1719,20 +1719,20 @@ function $r(e) {
|
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|
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|
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var _r =
|
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var _r = xa($t), es = function() {
|
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|
function e(t, a, i) {
|
|
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|
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this.rules = t, this.staticRulesId = "", this.isStatic = process.env.NODE_ENV === "production" && (i === void 0 || i.isStatic) && $r(t), this.componentId = a, this.baseHash = Oe(_r, a), this.baseStyle = i,
|
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|
+
this.rules = t, this.staticRulesId = "", this.isStatic = process.env.NODE_ENV === "production" && (i === void 0 || i.isStatic) && $r(t), this.componentId = a, this.baseHash = Oe(_r, a), this.baseStyle = i, ja.registerId(a);
|
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|
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|
return e.prototype.generateAndInjectStyles = function(t, a, i) {
|
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|
var r = this.baseStyle ? this.baseStyle.generateAndInjectStyles(t, a, i) : "";
|
|
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|
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if (this.isStatic && !i.hash) if (this.staticRulesId && a.hasNameForId(this.componentId, this.staticRulesId)) r =
|
|
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|
+
if (this.isStatic && !i.hash) if (this.staticRulesId && a.hasNameForId(this.componentId, this.staticRulesId)) r = De(r, this.staticRulesId);
|
|
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else {
|
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|
var s = Sn(Fe(this.rules, t, a, i)), o = jn(Oe(this.baseHash, s) >>> 0);
|
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|
if (!a.hasNameForId(this.componentId, o)) {
|
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|
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|
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|
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|
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|
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|
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r =
|
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|
+
r = De(r, o), this.staticRulesId = o;
|
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|
}
|
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|
else {
|
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|
for (var c = Oe(this.baseHash, i.hash), d = "", u = 0; u < this.rules.length; u++) {
|
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@@ -1745,23 +1745,23 @@ var _r = ma($t), es = function() {
|
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|
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|
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|
if (d) {
|
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|
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|
|
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|
-
a.hasNameForId(this.componentId, g) || a.insertRules(this.componentId, g, i(d, ".".concat(g), void 0, this.componentId)), r =
|
|
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|
+
a.hasNameForId(this.componentId, g) || a.insertRules(this.componentId, g, i(d, ".".concat(g), void 0, this.componentId)), r = De(r, g);
|
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}
|
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|
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|
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}, e;
|
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}(),
|
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|
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|
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|
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var fn = {},
|
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|
+
}(), Ta = Pe.createContext(void 0);
|
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|
+
Ta.Consumer;
|
|
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|
+
var fn = {}, S1 = /* @__PURE__ */ new Set();
|
|
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|
function ts(e, t, a) {
|
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|
var i = Pn(e), r = e, s = !pn(e), o = t.attrs, l = o === void 0 ? _t : o, c = t.componentId, d = c === void 0 ? function(j, T) {
|
|
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|
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var L = typeof j != "string" ? "sc" :
|
|
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|
+
var L = typeof j != "string" ? "sc" : x1(j);
|
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|
fn[L] = (fn[L] || 0) + 1;
|
|
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|
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var k = "".concat(L, "-").concat(
|
|
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|
+
var k = "".concat(L, "-").concat(ya($t + L + fn[L]));
|
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|
return T ? "".concat(T, "-").concat(k) : k;
|
|
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|
}(t.displayName, t.parentComponentId) : c, u = t.displayName, p = u === void 0 ? function(j) {
|
|
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|
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return pn(j) ? "styled.".concat(j) : "Styled(".concat(
|
|
1764
|
-
}(e) : u, x = t.displayName && t.componentId ? "".concat(
|
|
1763
|
+
return pn(j) ? "styled.".concat(j) : "Styled(".concat(ba(j), ")");
|
|
1764
|
+
}(e) : u, x = t.displayName && t.componentId ? "".concat(x1(t.displayName), "-").concat(t.componentId) : t.componentId || d, g = i && r.attrs ? r.attrs.concat(l).filter(Boolean) : l, m = t.shouldForwardProp;
|
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|
if (i && r.shouldForwardProp) {
|
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|
var y = r.shouldForwardProp;
|
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|
if (t.shouldForwardProp) {
|
|
@@ -1773,40 +1773,40 @@ function ts(e, t, a) {
|
|
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|
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|
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|
var A = new es(a, x, i ? r.componentStyle : void 0);
|
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|
function w(j, T) {
|
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|
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return function(L, k,
|
|
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|
-
var z = L.attrs, H = L.componentStyle, $ = L.defaultProps, fe = L.foldedComponentIds, V = L.styledComponentId, Z = L.target, re = Pe.useContext(
|
|
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|
-
process.env.NODE_ENV !== "production" &&
|
|
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|
+
return function(L, k, D) {
|
|
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|
+
var z = L.attrs, H = L.componentStyle, $ = L.defaultProps, fe = L.foldedComponentIds, V = L.styledComponentId, Z = L.target, re = Pe.useContext(Ta), _ = k1(), M = L.shouldForwardProp || _.shouldForwardProp;
|
|
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|
+
process.env.NODE_ENV !== "production" && l1(V);
|
|
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|
var te = wr(k, re, $) || Je, Y = function(xe, ye, R) {
|
|
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|
for (var be, Ce = de(de({}, ye), { className: void 0, theme: R }), Ne = 0; Ne < xe.length; Ne += 1) {
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|
var Ee = $e(be = xe[Ne]) ? be(Ce) : be;
|
|
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|
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for (var we in Ee) Ce[we] = we === "className" ?
|
|
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|
+
for (var we in Ee) Ce[we] = we === "className" ? De(Ce[we], Ee[we]) : we === "style" ? de(de({}, Ce[we]), Ee[we]) : Ee[we];
|
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|
}
|
|
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|
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return ye.className && (Ce.className =
|
|
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|
+
return ye.className && (Ce.className = De(Ce.className, ye.className)), Ce;
|
|
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|
}(z, k, te), ue = Y.as || Z, q = {};
|
|
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|
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for (var Q in Y) Y[Q] === void 0 || Q[0] === "$" || Q === "as" || Q === "theme" && Y.theme === te || (Q === "forwardedAs" ? q.as = Y.forwardedAs :
|
|
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|
+
for (var Q in Y) Y[Q] === void 0 || Q[0] === "$" || Q === "as" || Q === "theme" && Y.theme === te || (Q === "forwardedAs" ? q.as = Y.forwardedAs : M && !M(Q, ue) || (q[Q] = Y[Q], M || process.env.NODE_ENV !== "development" || _i(Q) || S1.has(Q) || !kn.has(ue) || (S1.add(Q), console.warn('styled-components: it looks like an unknown prop "'.concat(Q, '" is being sent through to the DOM, which will likely trigger a React console error. If you would like automatic filtering of unknown props, you can opt-into that behavior via `<StyleSheetManager shouldForwardProp={...}>` (connect an API like `@emotion/is-prop-valid`) or consider using transient props (`$` prefix for automatic filtering.)')))));
|
|
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|
var oe = function(xe, ye) {
|
|
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|
-
var R =
|
|
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|
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return process.env.NODE_ENV !== "production" &&
|
|
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3463
|
}
|
|
3464
|
-
const
|
|
3464
|
+
const Ms = [" ", ",", "?", "!", ";"], Hs = new Ds(20), Rs = (e, t, a) => {
|
|
3465
3465
|
t = t || "", a = a || "";
|
|
3466
|
-
const i =
|
|
3466
|
+
const i = Ms.filter((o) => t.indexOf(o) < 0 && a.indexOf(o) < 0);
|
|
3467
3467
|
if (i.length === 0) return !0;
|
|
3468
3468
|
const r = Hs.getRegExp(`(${i.map((o) => o === "?" ? "\\?" : o).join("|")})`);
|
|
3469
3469
|
let s = !r.test(e);
|
|
@@ -3571,7 +3571,7 @@ class nn {
|
|
|
3571
3571
|
});
|
|
3572
3572
|
}
|
|
3573
3573
|
}
|
|
3574
|
-
class
|
|
3574
|
+
class R1 extends nn {
|
|
3575
3575
|
constructor(t, a = {
|
|
3576
3576
|
ns: ["translation"],
|
|
3577
3577
|
defaultNS: "translation"
|
|
@@ -3598,7 +3598,7 @@ class H1 extends nn {
|
|
|
3598
3598
|
}) {
|
|
3599
3599
|
const o = s.keySeparator !== void 0 ? s.keySeparator : this.options.keySeparator;
|
|
3600
3600
|
let l = [t, a];
|
|
3601
|
-
i && (l = l.concat(o ? i.split(o) : i)), t.indexOf(".") > -1 && (l = t.split("."), r = a, a = l[1]), this.addNamespaces(a),
|
|
3601
|
+
i && (l = l.concat(o ? i.split(o) : i)), t.indexOf(".") > -1 && (l = t.split("."), r = a, a = l[1]), this.addNamespaces(a), H1(this.data, l, r), s.silent || this.emit("added", t, a, i, r);
|
|
3602
3602
|
}
|
|
3603
3603
|
addResources(t, a, i, r = {
|
|
3604
3604
|
silent: !1
|
|
@@ -3619,7 +3619,7 @@ class H1 extends nn {
|
|
|
3619
3619
|
o.skipCopy || (i = JSON.parse(JSON.stringify(i))), r ? Fa(c, i, s) : c = {
|
|
3620
3620
|
...c,
|
|
3621
3621
|
...i
|
|
3622
|
-
},
|
|
3622
|
+
}, H1(this.data, l, c), o.silent || this.emit("added", t, a, i);
|
|
3623
3623
|
}
|
|
3624
3624
|
removeResourceBundle(t, a) {
|
|
3625
3625
|
this.hasResourceBundle(t, a) && delete this.data[t][a], this.removeNamespaces(a), this.emit("removed", t, a);
|
|
@@ -3668,7 +3668,7 @@ function On(e, t) {
|
|
|
3668
3668
|
} = e(Ws());
|
|
3669
3669
|
return a.join((t == null ? void 0 : t.keySeparator) ?? ".");
|
|
3670
3670
|
}
|
|
3671
|
-
const
|
|
3671
|
+
const F1 = {}, W1 = (e) => !N(e) && typeof e != "boolean" && typeof e != "number";
|
|
3672
3672
|
class Et extends nn {
|
|
3673
3673
|
constructor(t, a = {}) {
|
|
3674
3674
|
super(), Is(["resourceStore", "languageUtils", "pluralResolver", "interpolator", "backendConnector", "i18nFormat", "utils"], t, this), this.options = a, this.options.keySeparator === void 0 && (this.options.keySeparator = "."), this.logger = Se.create("translator");
|
|
@@ -3745,10 +3745,10 @@ class Et extends nn {
|
|
|
3745
3745
|
let m = g == null ? void 0 : g.res;
|
|
3746
3746
|
const y = (g == null ? void 0 : g.usedKey) || l, v = (g == null ? void 0 : g.exactUsedKey) || l, A = ["[object Number]", "[object Function]", "[object RegExp]"], w = r.joinArrays !== void 0 ? r.joinArrays : this.options.joinArrays, S = !this.i18nFormat || this.i18nFormat.handleAsObject, j = r.count !== void 0 && !N(r.count), T = Et.hasDefaultValue(r), L = j ? this.pluralResolver.getSuffix(p, r.count, r) : "", k = r.ordinal && j ? this.pluralResolver.getSuffix(p, r.count, {
|
|
3747
3747
|
ordinal: !1
|
|
3748
|
-
}) : "",
|
|
3748
|
+
}) : "", D = j && !r.ordinal && r.count === 0, z = D && r[`defaultValue${this.options.pluralSeparator}zero`] || r[`defaultValue${L}`] || r[`defaultValue${k}`] || r.defaultValue;
|
|
3749
3749
|
let H = m;
|
|
3750
3750
|
S && !m && T && (H = z);
|
|
3751
|
-
const $ =
|
|
3751
|
+
const $ = W1(H), fe = Object.prototype.toString.apply(H);
|
|
3752
3752
|
if (S && H && $ && A.indexOf(fe) < 0 && !(N(w) && Array.isArray(H))) {
|
|
3753
3753
|
if (!r.returnObjects && !this.options.returnObjects) {
|
|
3754
3754
|
this.options.returnedObjectHandler || this.logger.warn("accessing an object - but returnObjects options is not enabled!");
|
|
@@ -3762,17 +3762,17 @@ class Et extends nn {
|
|
|
3762
3762
|
const V = Array.isArray(H), Z = V ? [] : {}, re = V ? v : y;
|
|
3763
3763
|
for (const _ in H)
|
|
3764
3764
|
if (Object.prototype.hasOwnProperty.call(H, _)) {
|
|
3765
|
-
const
|
|
3766
|
-
T && !m ? Z[_] = this.translate(
|
|
3765
|
+
const M = `${re}${o}${_}`;
|
|
3766
|
+
T && !m ? Z[_] = this.translate(M, {
|
|
3767
3767
|
...r,
|
|
3768
|
-
defaultValue:
|
|
3768
|
+
defaultValue: W1(z) ? z[_] : void 0,
|
|
3769
3769
|
joinArrays: !1,
|
|
3770
3770
|
ns: c
|
|
3771
|
-
}) : Z[_] = this.translate(
|
|
3771
|
+
}) : Z[_] = this.translate(M, {
|
|
3772
3772
|
...r,
|
|
3773
3773
|
joinArrays: !1,
|
|
3774
3774
|
ns: c
|
|
3775
|
-
}), Z[_] ===
|
|
3775
|
+
}), Z[_] === M && (Z[_] = H[_]);
|
|
3776
3776
|
}
|
|
3777
3777
|
m = Z;
|
|
3778
3778
|
}
|
|
@@ -3781,9 +3781,9 @@ class Et extends nn {
|
|
|
3781
3781
|
else {
|
|
3782
3782
|
let V = !1, Z = !1;
|
|
3783
3783
|
!this.isValidLookup(m) && T && (V = !0, m = z), this.isValidLookup(m) || (Z = !0, m = l);
|
|
3784
|
-
const _ = (r.missingKeyNoValueFallbackToKey || this.options.missingKeyNoValueFallbackToKey) && Z ? void 0 : m,
|
|
3785
|
-
if (Z || V ||
|
|
3786
|
-
if (this.logger.log(
|
|
3784
|
+
const _ = (r.missingKeyNoValueFallbackToKey || this.options.missingKeyNoValueFallbackToKey) && Z ? void 0 : m, M = T && z !== m && this.options.updateMissing;
|
|
3785
|
+
if (Z || V || M) {
|
|
3786
|
+
if (this.logger.log(M ? "updateKey" : "missingKey", p, d, l, M ? z : m), o) {
|
|
3787
3787
|
const q = this.resolve(l, {
|
|
3788
3788
|
...r,
|
|
3789
3789
|
keySeparator: !1
|
|
@@ -3799,11 +3799,11 @@ class Et extends nn {
|
|
|
3799
3799
|
const ue = (q, Q, oe) => {
|
|
3800
3800
|
var xe;
|
|
3801
3801
|
const pe = T && oe !== m ? oe : _;
|
|
3802
|
-
this.options.missingKeyHandler ? this.options.missingKeyHandler(q, d, Q, pe,
|
|
3802
|
+
this.options.missingKeyHandler ? this.options.missingKeyHandler(q, d, Q, pe, M, r) : (xe = this.backendConnector) != null && xe.saveMissing && this.backendConnector.saveMissing(q, d, Q, pe, M, r), this.emit("missingKey", q, d, Q, m);
|
|
3803
3803
|
};
|
|
3804
3804
|
this.options.saveMissing && (this.options.saveMissingPlurals && j ? te.forEach((q) => {
|
|
3805
3805
|
const Q = this.pluralResolver.getSuffixes(q, r);
|
|
3806
|
-
|
|
3806
|
+
D && r[`defaultValue${this.options.pluralSeparator}zero`] && Q.indexOf(`${this.options.pluralSeparator}zero`) < 0 && Q.push(`${this.options.pluralSeparator}zero`), Q.forEach((oe) => {
|
|
3807
3807
|
ue([q], l + oe, r[`defaultValue${oe}`] || z);
|
|
3808
3808
|
});
|
|
3809
3809
|
}) : ue(te, l, z));
|
|
@@ -3865,7 +3865,7 @@ class Et extends nn {
|
|
|
3865
3865
|
const x = a.count !== void 0 && !N(a.count), g = x && !a.ordinal && a.count === 0, m = a.context !== void 0 && (N(a.context) || typeof a.context == "number") && a.context !== "", y = a.lngs ? a.lngs : this.languageUtils.toResolveHierarchy(a.lng || this.language, a.fallbackLng);
|
|
3866
3866
|
p.forEach((v) => {
|
|
3867
3867
|
var A, w;
|
|
3868
|
-
this.isValidLookup(i) || (l = v, !
|
|
3868
|
+
this.isValidLookup(i) || (l = v, !F1[`${y[0]}-${v}`] && ((A = this.utils) != null && A.hasLoadedNamespace) && !((w = this.utils) != null && w.hasLoadedNamespace(l)) && (F1[`${y[0]}-${v}`] = !0, this.logger.warn(`key "${r}" for languages "${y.join(", ")}" won't get resolved as namespace "${l}" was not yet loaded`, "This means something IS WRONG in your setup. You access the t function before i18next.init / i18next.loadNamespace / i18next.changeLanguage was done. Wait for the callback or Promise to resolve before accessing it!!!")), y.forEach((S) => {
|
|
3869
3869
|
var L;
|
|
3870
3870
|
if (this.isValidLookup(i)) return;
|
|
3871
3871
|
o = S;
|
|
@@ -3875,10 +3875,10 @@ class Et extends nn {
|
|
|
3875
3875
|
else {
|
|
3876
3876
|
let k;
|
|
3877
3877
|
x && (k = this.pluralResolver.getSuffix(S, a.count, a));
|
|
3878
|
-
const
|
|
3879
|
-
if (x && (a.ordinal && k.indexOf(z) === 0 && j.push(u + k.replace(z, this.options.pluralSeparator)), j.push(u + k), g && j.push(u +
|
|
3878
|
+
const D = `${this.options.pluralSeparator}zero`, z = `${this.options.pluralSeparator}ordinal${this.options.pluralSeparator}`;
|
|
3879
|
+
if (x && (a.ordinal && k.indexOf(z) === 0 && j.push(u + k.replace(z, this.options.pluralSeparator)), j.push(u + k), g && j.push(u + D)), m) {
|
|
3880
3880
|
const H = `${u}${this.options.contextSeparator || "_"}${a.context}`;
|
|
3881
|
-
j.push(H), x && (a.ordinal && k.indexOf(z) === 0 && j.push(H + k.replace(z, this.options.pluralSeparator)), j.push(H + k), g && j.push(H +
|
|
3881
|
+
j.push(H), x && (a.ordinal && k.indexOf(z) === 0 && j.push(H + k.replace(z, this.options.pluralSeparator)), j.push(H + k), g && j.push(H + D));
|
|
3882
3882
|
}
|
|
3883
3883
|
}
|
|
3884
3884
|
let T;
|
|
@@ -3924,7 +3924,7 @@ class Et extends nn {
|
|
|
3924
3924
|
return !1;
|
|
3925
3925
|
}
|
|
3926
3926
|
}
|
|
3927
|
-
class
|
|
3927
|
+
class P1 {
|
|
3928
3928
|
constructor(t) {
|
|
3929
3929
|
this.options = t, this.supportedLngs = this.options.supportedLngs || !1, this.logger = Se.create("languageUtils");
|
|
3930
3930
|
}
|
|
@@ -3988,14 +3988,14 @@ class W1 {
|
|
|
3988
3988
|
}), r;
|
|
3989
3989
|
}
|
|
3990
3990
|
}
|
|
3991
|
-
const
|
|
3991
|
+
const G1 = {
|
|
3992
3992
|
zero: 0,
|
|
3993
3993
|
one: 1,
|
|
3994
3994
|
two: 2,
|
|
3995
3995
|
few: 3,
|
|
3996
3996
|
many: 4,
|
|
3997
3997
|
other: 5
|
|
3998
|
-
},
|
|
3998
|
+
}, V1 = {
|
|
3999
3999
|
select: (e) => e === 1 ? "one" : "other",
|
|
4000
4000
|
resolvedOptions: () => ({
|
|
4001
4001
|
pluralCategories: ["one", "other"]
|
|
@@ -4025,8 +4025,8 @@ class Ps {
|
|
|
4025
4025
|
});
|
|
4026
4026
|
} catch {
|
|
4027
4027
|
if (!Intl)
|
|
4028
|
-
return this.logger.error("No Intl support, please use an Intl polyfill!"),
|
|
4029
|
-
if (!t.match(/-|_/)) return
|
|
4028
|
+
return this.logger.error("No Intl support, please use an Intl polyfill!"), V1;
|
|
4029
|
+
if (!t.match(/-|_/)) return V1;
|
|
4030
4030
|
const c = this.languageUtils.getLanguagePartFromCode(t);
|
|
4031
4031
|
o = this.getRule(c, a);
|
|
4032
4032
|
}
|
|
@@ -4041,14 +4041,14 @@ class Ps {
|
|
|
4041
4041
|
}
|
|
4042
4042
|
getSuffixes(t, a = {}) {
|
|
4043
4043
|
let i = this.getRule(t, a);
|
|
4044
|
-
return i || (i = this.getRule("dev", a)), i ? i.resolvedOptions().pluralCategories.sort((r, s) =>
|
|
4044
|
+
return i || (i = this.getRule("dev", a)), i ? i.resolvedOptions().pluralCategories.sort((r, s) => G1[r] - G1[s]).map((r) => `${this.options.prepend}${a.ordinal ? `ordinal${this.options.prepend}` : ""}${r}`) : [];
|
|
4045
4045
|
}
|
|
4046
4046
|
getSuffix(t, a, i = {}) {
|
|
4047
4047
|
const r = this.getRule(t, i);
|
|
4048
4048
|
return r ? `${this.options.prepend}${i.ordinal ? `ordinal${this.options.prepend}` : ""}${r.select(a)}` : (this.logger.warn(`no plural rule found for: ${t}`), this.getSuffix("dev", a, i));
|
|
4049
4049
|
}
|
|
4050
4050
|
}
|
|
4051
|
-
const
|
|
4051
|
+
const E1 = (e, t, a, i = ".", r = !0) => {
|
|
4052
4052
|
let s = zs(e, t, a);
|
|
4053
4053
|
return !s && r && N(a) && (s = Bn(e, a, i), s === void 0 && (s = Bn(t, a, i))), s;
|
|
4054
4054
|
}, mn = (e) => e.replace(/\$/g, "$$$$");
|
|
@@ -4094,7 +4094,7 @@ class Gs {
|
|
|
4094
4094
|
let s, o, l;
|
|
4095
4095
|
const c = this.options && this.options.interpolation && this.options.interpolation.defaultVariables || {}, d = (m) => {
|
|
4096
4096
|
if (m.indexOf(this.formatSeparator) < 0) {
|
|
4097
|
-
const w =
|
|
4097
|
+
const w = E1(a, c, m, this.options.keySeparator, this.options.ignoreJSONStructure);
|
|
4098
4098
|
return this.alwaysFormat ? this.format(w, void 0, i, {
|
|
4099
4099
|
...r,
|
|
4100
4100
|
...a,
|
|
@@ -4102,7 +4102,7 @@ class Gs {
|
|
|
4102
4102
|
}) : w;
|
|
4103
4103
|
}
|
|
4104
4104
|
const y = m.split(this.formatSeparator), v = y.shift().trim(), A = y.join(this.formatSeparator).trim();
|
|
4105
|
-
return this.format(
|
|
4105
|
+
return this.format(E1(a, c, v, this.options.keySeparator, this.options.ignoreJSONStructure), A, i, {
|
|
4106
4106
|
...r,
|
|
4107
4107
|
...a,
|
|
4108
4108
|
interpolationkey: v
|
|
@@ -4130,7 +4130,7 @@ class Gs {
|
|
|
4130
4130
|
continue;
|
|
4131
4131
|
} else
|
|
4132
4132
|
this.logger.warn(`missed to pass in variable ${y} for interpolating ${t}`), o = "";
|
|
4133
|
-
else !N(o) && !this.useRawValueToEscape && (o =
|
|
4133
|
+
else !N(o) && !this.useRawValueToEscape && (o = O1(o));
|
|
4134
4134
|
const v = m.safeValue(o);
|
|
4135
4135
|
if (t = t.replace(s[0], v), p ? (m.regex.lastIndex += o.length, m.regex.lastIndex -= s[0].length) : m.regex.lastIndex = 0, l++, l >= this.maxReplaces)
|
|
4136
4136
|
break;
|
|
@@ -4164,7 +4164,7 @@ class Gs {
|
|
|
4164
4164
|
}, o = o.replace && !N(o.replace) ? o.replace : o, o.applyPostProcessor = !1, delete o.defaultValue;
|
|
4165
4165
|
const d = /{.*}/.test(r[1]) ? r[1].lastIndexOf("}") + 1 : r[1].indexOf(this.formatSeparator);
|
|
4166
4166
|
if (d !== -1 && (c = r[1].slice(d).split(this.formatSeparator).map((u) => u.trim()).filter(Boolean), r[1] = r[1].slice(0, d)), s = a(l.call(this, r[1].trim(), o), o), s && r[0] === t && !N(s)) return s;
|
|
4167
|
-
N(s) || (s =
|
|
4167
|
+
N(s) || (s = O1(s)), s || (this.logger.warn(`missed to resolve ${r[1]} for nesting ${t}`), s = ""), c.length && (s = c.reduce((u, p) => this.format(u, p, i.lng, {
|
|
4168
4168
|
...i,
|
|
4169
4169
|
interpolationkey: r[1].trim()
|
|
4170
4170
|
}), s.trim())), t = t.replace(r[0], s), this.regexp.lastIndex = 0;
|
|
@@ -4190,7 +4190,7 @@ const Vs = (e) => {
|
|
|
4190
4190
|
formatName: t,
|
|
4191
4191
|
formatOptions: a
|
|
4192
4192
|
};
|
|
4193
|
-
},
|
|
4193
|
+
}, U1 = (e) => {
|
|
4194
4194
|
const t = {};
|
|
4195
4195
|
return (a, i, r) => {
|
|
4196
4196
|
let s = r;
|
|
@@ -4211,7 +4211,7 @@ class Us {
|
|
|
4211
4211
|
interpolation: {}
|
|
4212
4212
|
}) {
|
|
4213
4213
|
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|
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const i = a.cacheInBuiltFormats ? U1 : Es;
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|
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|
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this.formats[t.toLowerCase().trim()] = a;
|
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|
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addCached(t, a) {
|
|
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|
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this.formats[t.toLowerCase().trim()] =
|
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+
this.formats[t.toLowerCase().trim()] = U1(a);
|
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|
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format(t, a, i, r = {}) {
|
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|
|
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const
|
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|
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@@ -4475,7 +4475,7 @@ const U1 = () => ({
|
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|
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}),
|
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+
}), K1 = (e) => {
|
|
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return N(e.ns) && (e.ns = [e.ns]), N(e.fallbackLng) && (e.fallbackLng = [e.fallbackLng]), N(e.fallbackNS) && (e.fallbackNS = [e.fallbackNS]), ((a = (t = e.supportedLngs) == null ? void 0 : t.indexOf) == null ? void 0 : a.call(t, "cimode")) < 0 && (e.supportedLngs = e.supportedLngs.concat(["cimode"])), typeof e.initImmediate == "boolean" && (e.initAsync = e.initImmediate), e;
|
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|
|
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|
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|
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|
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|
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|
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if (super(), this.options =
|
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|
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if (super(), this.options = K1(t), this.services = {}, this.logger = Se, this.modules = {
|
|
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external: []
|
|
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|
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|
|
@@ -4498,11 +4498,11 @@ class ut extends nn {
|
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|
}
|
|
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|
init(t = {}, a) {
|
|
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|
this.isInitializing = !0, typeof t == "function" && (a = t, t = {}), t.defaultNS == null && t.ns && (N(t.ns) ? t.defaultNS = t.ns : t.ns.indexOf("translation") < 0 && (t.defaultNS = t.ns[0]));
|
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|
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const i =
|
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const i = Y1();
|
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|
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|
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|
...i,
|
|
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|
...this.options,
|
|
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|
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...
|
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|
+
...K1(t)
|
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|
}, this.options.interpolation = {
|
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|
...i.interpolation,
|
|
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|
...this.options.interpolation
|
|
@@ -4512,8 +4512,8 @@ class ut extends nn {
|
|
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|
this.modules.logger ? Se.init(r(this.modules.logger), this.options) : Se.init(null, this.options);
|
|
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|
let d;
|
|
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|
this.modules.formatter ? d = this.modules.formatter : d = Us;
|
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const u = new
|
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|
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this.store = new
|
|
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|
+
const u = new P1(this.options);
|
|
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|
+
this.store = new R1(this.options.resources, this.options);
|
|
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|
const p = this.services;
|
|
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|
p.logger = Se, p.resourceStore = this.store, p.languageUtils = u, p.pluralResolver = new Ps(u, {
|
|
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|
prepend: this.options.pluralSeparator,
|
|
@@ -4678,7 +4678,7 @@ class ut extends nn {
|
|
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|
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|
|
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|
} catch {
|
|
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|
}
|
|
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|
-
const a = ["ar", "shu", "sqr", "ssh", "xaa", "yhd", "yud", "aao", "abh", "abv", "acm", "acq", "acw", "acx", "acy", "adf", "ads", "aeb", "aec", "afb", "ajp", "apc", "apd", "arb", "arq", "ars", "ary", "arz", "auz", "avl", "ayh", "ayl", "ayn", "ayp", "bbz", "pga", "he", "iw", "ps", "pbt", "pbu", "pst", "prp", "prd", "ug", "ur", "ydd", "yds", "yih", "ji", "yi", "hbo", "men", "xmn", "fa", "jpr", "peo", "pes", "prs", "dv", "sam", "ckb"], i = ((s = this.services) == null ? void 0 : s.languageUtils) || new
|
|
4681
|
+
const a = ["ar", "shu", "sqr", "ssh", "xaa", "yhd", "yud", "aao", "abh", "abv", "acm", "acq", "acw", "acx", "acy", "adf", "ads", "aeb", "aec", "afb", "ajp", "apc", "apd", "arb", "arq", "ars", "ary", "arz", "auz", "avl", "ayh", "ayl", "ayn", "ayp", "bbz", "pga", "he", "iw", "ps", "pbt", "pbu", "pst", "prp", "prd", "ug", "ur", "ydd", "yds", "yih", "ji", "yi", "hbo", "men", "xmn", "fa", "jpr", "peo", "pes", "prs", "dv", "sam", "ckb"], i = ((s = this.services) == null ? void 0 : s.languageUtils) || new P1(Y1());
|
|
4682
4682
|
return t.toLowerCase().indexOf("-latn") > 1 ? "ltr" : a.indexOf(i.getLanguagePartFromCode(t)) > -1 || t.toLowerCase().indexOf("-arab") > 1 ? "rtl" : "ltr";
|
|
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|
}
|
|
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4684
|
static createInstance(t = {}, a) {
|
|
@@ -4704,7 +4704,7 @@ class ut extends nn {
|
|
|
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|
}, c[d] = Object.keys(c[d]).reduce((u, p) => (u[p] = {
|
|
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|
...c[d][p]
|
|
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|
}, u), c[d]), c), {});
|
|
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|
-
s.store = new
|
|
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|
+
s.store = new R1(l, r), s.services.resourceStore = s.store;
|
|
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4708
|
}
|
|
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4709
|
return s.translator = new Et(s.services, r), s.translator.on("*", (l, ...c) => {
|
|
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|
s.emit(l, ...c);
|
|
@@ -5116,7 +5116,7 @@ const eo = {
|
|
|
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|
justify-content: center;
|
|
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|
align-items: center;
|
|
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|
}
|
|
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|
-
`,
|
|
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|
+
`, Z1 = f.div`
|
|
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|
width: 100%;
|
|
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|
height: 1px;
|
|
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|
background: linear-gradient(
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|
@@ -5487,7 +5487,7 @@ const pt = Array(4).fill([
|
|
|
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|
font-weight: 800;
|
|
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|
line-height: 16px;
|
|
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|
}
|
|
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|
-
`,
|
|
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|
+
`, Dn = ({ index: e, cardWidth: t = 54, cardHeight: a = 72 }) => {
|
|
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|
if (!e)
|
|
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|
return /* @__PURE__ */ n.jsx(
|
|
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No,
|
|
@@ -5553,7 +5553,7 @@ const pt = Array(4).fill([
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|
|
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|
float: right;
|
|
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|
text-align: end;
|
|
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|
justify-content: end;
|
|
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|
-
`,
|
|
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|
+
`, X1 = f.button`
|
|
5557
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|
width: 86px;
|
|
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5558
|
height: 26px;
|
|
5559
5559
|
gap: 2px;
|
|
@@ -5575,15 +5575,15 @@ const pt = Array(4).fill([
|
|
|
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|
padding: 5px 5px;
|
|
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|
}
|
|
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|
`, Bo = ({ handleClickRound: e, indexHistory: t }) => /* @__PURE__ */ n.jsxs(zo, { children: [
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5578
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/* @__PURE__ */ n.jsxs(
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5578
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5579
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|
/* @__PURE__ */ n.jsx(Le, { height: 8, width: 12, position: "left" }),
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5580
|
"Previous"
|
|
5581
5581
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|
|
5582
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-
/* @__PURE__ */ n.jsxs(
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|
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/* @__PURE__ */ n.jsxs(X1, { onClick: () => e((t ?? 0) + 1), children: [
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5583
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"Next",
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5584
5584
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/* @__PURE__ */ n.jsx(Le, { height: 8, width: 12, position: "right" })
|
|
5585
5585
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5586
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|
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"svg",
|
|
5588
5588
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{
|
|
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|
width: e,
|
|
@@ -5613,7 +5613,7 @@ const pt = Array(4).fill([
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-
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|
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roundData: e,
|
|
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handleClickRound: t,
|
|
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|
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@@ -5653,13 +5653,13 @@ const pt = Array(4).fill([
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|
|
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|
] })
|
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|
] })
|
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5655
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/* @__PURE__ */ n.jsx(
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/* @__PURE__ */ n.jsx(Z1, {}),
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/* @__PURE__ */ n.jsxs(lo, { children: [
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5658
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/* @__PURE__ */ n.jsx("p", { className: "title", children: r("Dealer Cards") }),
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/* @__PURE__ */ n.jsxs("div", { className: "cards", children: [
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5661
5661
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e.player.dealerBox.hand.cards.map((c, d) => /* @__PURE__ */ n.jsx("div", { className: "card-style", children: /* @__PURE__ */ n.jsx(
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Dn,
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{
|
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|
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cardHeight: o,
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@@ -5674,7 +5674,7 @@ const pt = Array(4).fill([
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/* @__PURE__ */ n.jsx("div", { className: "playerSeats", children: e.player.boxes.map((c, d) => /* @__PURE__ */ n.jsx(ho, { $isActive: !!c.playerNick, $index: d, children: d + 1 }, d)) })
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5676
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/* @__PURE__ */ n.jsx(
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/* @__PURE__ */ n.jsx(Z1, {}),
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5678
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/* @__PURE__ */ n.jsx(uo, { children: /* @__PURE__ */ n.jsxs("table", { className: "table", children: [
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/* @__PURE__ */ n.jsx("thead", { children: /* @__PURE__ */ n.jsxs("tr", { className: "boxes", children: [
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/* @__PURE__ */ n.jsx("th", { className: "title", children: r("Seat") }),
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@@ -5722,7 +5722,7 @@ const pt = Array(4).fill([
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|
m
|
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|
) });
|
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/* @__PURE__ */ n.jsx(
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/* @__PURE__ */ n.jsx(Kn, {})
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|
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|
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|
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|
)
|
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|
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|
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historyData: e,
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@@ -6032,10 +6032,10 @@ const Jo = ({ tournamentData: e, fromIcon: t }) => {
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|
const [a, i] = E(
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|
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"Leaderboard"
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6034
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/* Leaderboard */
|
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he(() => {
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const d = setInterval(() => {
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-
s(
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+
s(z1(e));
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|
return () => clearInterval(d);
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|
}, []);
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/* @__PURE__ */ n.jsx("p", { children: a.limitInProps ? e[a.name] : a.limits })
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-
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|
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`, q1 = f.button`
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|
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height: ${({ $isLandscape: e }) => e ? "36px" : "72px"};
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bottom: 20px;
|
|
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|
-
`,
|
|
7596
|
+
`, _4 = ({
|
|
7597
7597
|
name: e,
|
|
7598
7598
|
round: t,
|
|
7599
7599
|
partnerId: a,
|
|
@@ -7618,13 +7618,13 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7618
7618
|
limits: T,
|
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7619
7619
|
sendTip: L,
|
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7620
7620
|
handleStreamQualityChange: k,
|
|
7621
|
-
streamQuality:
|
|
7621
|
+
streamQuality: D,
|
|
7622
7622
|
nickNameChange: z,
|
|
7623
7623
|
nickName: H,
|
|
7624
7624
|
dealerName: $,
|
|
7625
7625
|
errorCode: fe
|
|
7626
7626
|
}) => {
|
|
7627
|
-
const [V, Z] = E(0), [re, _] = E(null), [
|
|
7627
|
+
const [V, Z] = E(0), [re, _] = E(null), [M, te] = E(!1), { t: Y } = U(), [ue, q] = E(0), Q = () => _(null), oe = ks(re, g, V === 1), pe = (R) => {
|
|
7628
7628
|
if (R === O.VolumeOn) {
|
|
7629
7629
|
S(m === 0 ? 100 : 0);
|
|
7630
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|
return;
|
|
@@ -7634,7 +7634,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7634
7634
|
{
|
|
7635
7635
|
name: "Settings",
|
|
7636
7636
|
buttonType: O.Settings,
|
|
7637
|
-
icon:
|
|
7637
|
+
icon: Yn()
|
|
7638
7638
|
},
|
|
7639
7639
|
{
|
|
7640
7640
|
buttonType: O.VolumeOn,
|
|
@@ -7656,7 +7656,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7656
7656
|
...xe,
|
|
7657
7657
|
dealerName: re === O.Tip ? $ : "",
|
|
7658
7658
|
children: /* @__PURE__ */ n.jsx(
|
|
7659
|
-
|
|
7659
|
+
Mn,
|
|
7660
7660
|
{
|
|
7661
7661
|
tournamentData: c,
|
|
7662
7662
|
getHistory: j,
|
|
@@ -7682,7 +7682,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7682
7682
|
_(null), te(!1), L(R);
|
|
7683
7683
|
},
|
|
7684
7684
|
handleStreamQualityChange: k,
|
|
7685
|
-
streamQuality:
|
|
7685
|
+
streamQuality: D,
|
|
7686
7686
|
nickNameChange: z,
|
|
7687
7687
|
nickName: H,
|
|
7688
7688
|
errorCode: fe
|
|
@@ -7690,7 +7690,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7690
7690
|
)
|
|
7691
7691
|
}
|
|
7692
7692
|
),
|
|
7693
|
-
|
|
7693
|
+
M && /* @__PURE__ */ n.jsxs(
|
|
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7694
|
L2,
|
|
7695
7695
|
{
|
|
7696
7696
|
onTouchStart: (R) => js(R, q),
|
|
@@ -7721,10 +7721,10 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7721
7721
|
] }),
|
|
7722
7722
|
/* @__PURE__ */ n.jsxs(T2, { children: [
|
|
7723
7723
|
/* @__PURE__ */ n.jsxs(
|
|
7724
|
-
|
|
7724
|
+
q1,
|
|
7725
7725
|
{
|
|
7726
7726
|
$isLandscape: g,
|
|
7727
|
-
onClick: () =>
|
|
7727
|
+
onClick: () => Un(a, i, r),
|
|
7728
7728
|
children: [
|
|
7729
7729
|
/* @__PURE__ */ n.jsx(Le, { position: "left" }),
|
|
7730
7730
|
/* @__PURE__ */ n.jsx("p", { className: "text", children: Y("Back To Lobby") })
|
|
@@ -7733,7 +7733,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7733
7733
|
),
|
|
7734
7734
|
/* @__PURE__ */ n.jsxs(z2, { $isLandscape: g, children: [
|
|
7735
7735
|
/* @__PURE__ */ n.jsx("div", { className: "menu-line", children: vs.map((R) => /* @__PURE__ */ n.jsxs(
|
|
7736
|
-
|
|
7736
|
+
Q1,
|
|
7737
7737
|
{
|
|
7738
7738
|
$isLandscape: g,
|
|
7739
7739
|
onClick: () => pe(R.buttonType),
|
|
@@ -7745,7 +7745,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7745
7745
|
R.buttonType
|
|
7746
7746
|
)) }),
|
|
7747
7747
|
/* @__PURE__ */ n.jsx("div", { className: "menu-line", children: As.map((R) => /* @__PURE__ */ n.jsxs(
|
|
7748
|
-
|
|
7748
|
+
Q1,
|
|
7749
7749
|
{
|
|
7750
7750
|
$isLandscape: g,
|
|
7751
7751
|
onClick: () => pe(R.buttonType),
|
|
@@ -7758,7 +7758,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7758
7758
|
)) })
|
|
7759
7759
|
] }),
|
|
7760
7760
|
d && /* @__PURE__ */ n.jsxs(
|
|
7761
|
-
|
|
7761
|
+
q1,
|
|
7762
7762
|
{
|
|
7763
7763
|
$isLandscape: g,
|
|
7764
7764
|
$tournament: !0,
|
|
@@ -7808,7 +7808,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7808
7808
|
line-height: 14px;
|
|
7809
7809
|
}
|
|
7810
7810
|
}
|
|
7811
|
-
`,
|
|
7811
|
+
`, D2 = f.div`
|
|
7812
7812
|
max-width: 100%;
|
|
7813
7813
|
height: calc(100% - 44px);
|
|
7814
7814
|
`, Qa = ({
|
|
@@ -7833,9 +7833,9 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7833
7833
|
] }),
|
|
7834
7834
|
/* @__PURE__ */ n.jsx("div", { onClick: t, children: /* @__PURE__ */ n.jsx(en, { isMobile: !1 }) })
|
|
7835
7835
|
] }),
|
|
7836
|
-
/* @__PURE__ */ n.jsx(
|
|
7836
|
+
/* @__PURE__ */ n.jsx(D2, { children: r })
|
|
7837
7837
|
] });
|
|
7838
|
-
},
|
|
7838
|
+
}, M2 = () => /* @__PURE__ */ n.jsxs(
|
|
7839
7839
|
"svg",
|
|
7840
7840
|
{
|
|
7841
7841
|
width: "64",
|
|
@@ -7995,7 +7995,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
7995
7995
|
rgba(255, 255, 255, 0.4) 50%,
|
|
7996
7996
|
rgba(255, 255, 255, 0) 100%
|
|
7997
7997
|
);
|
|
7998
|
-
`,
|
|
7998
|
+
`, e9 = ({
|
|
7999
7999
|
name: e,
|
|
8000
8000
|
round: t,
|
|
8001
8001
|
limit: a,
|
|
@@ -8007,9 +8007,9 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
8007
8007
|
const [l, c] = E(!1), { t: d } = U();
|
|
8008
8008
|
return /* @__PURE__ */ n.jsxs(n.Fragment, { children: [
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|
8009
8009
|
/* @__PURE__ */ n.jsxs(R2, { children: [
|
|
8010
|
-
/* @__PURE__ */ n.jsxs(F2, { onClick: () =>
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|
8010
|
+
/* @__PURE__ */ n.jsxs(F2, { onClick: () => Un(i, r, s), children: [
|
|
8011
8011
|
/* @__PURE__ */ n.jsx("div", { className: "lobby-content", children: /* @__PURE__ */ n.jsx(Le, { height: 7, width: 12 }) }),
|
|
8012
|
-
/* @__PURE__ */ n.jsx("div", { className: "company-logo", children: /* @__PURE__ */ n.jsx(
|
|
8012
|
+
/* @__PURE__ */ n.jsx("div", { className: "company-logo", children: /* @__PURE__ */ n.jsx(M2, {}) })
|
|
8013
8013
|
] }),
|
|
8014
8014
|
/* @__PURE__ */ n.jsx(P2, {}),
|
|
8015
8015
|
/* @__PURE__ */ n.jsxs(W2, { children: [
|
|
@@ -8066,7 +8066,7 @@ const v2 = ["Min", "Low", "Med", "High", "Auto"], A2 = ({
|
|
|
8066
8066
|
align-items: center;
|
|
8067
8067
|
justify-content: end;
|
|
8068
8068
|
align-items: end;
|
|
8069
|
-
`, E2 = () => /* @__PURE__ */ n.jsx(n.Fragment, { children: /* @__PURE__ */ n.jsx("svg", { width: "18", height: "18", viewBox: "0 0 18 18", fill: "none", xmlns: "http://www.w3.org/2000/svg", children: /* @__PURE__ */ n.jsx("path", { d: "M6.26402 1.704C6.26402 1.46212 6.16794 1.23015 5.9969 1.05912C5.82587 0.888085 5.5939 0.792 5.35202 0.792C5.11015 0.792 4.87817 0.888085 4.70714 1.05912C4.53611 1.23015 4.44002 1.46212 4.44002 1.704V3.984C4.44002 4.10494 4.39198 4.22092 4.30646 4.30644C4.22095 4.39196 4.10496 4.44 3.98402 4.44H1.70402C1.46215 4.44 1.23017 4.53609 1.05914 4.70712C0.888108 4.87815 0.792023 5.11012 0.792023 5.352C0.792023 5.59388 0.888108 5.82585 1.05914 5.99688C1.23017 6.16791 1.46215 6.264 1.70402 6.264H3.98402C4.58872 6.264 5.16864 6.02379 5.59623 5.5962C6.02381 5.16862 6.26402 4.58869 6.26402 3.984V1.704ZM6.26402 16.296C6.26402 16.5379 6.16794 16.7698 5.9969 16.9409C5.82587 17.1119 5.5939 17.208 5.35202 17.208C5.11015 17.208 4.87817 17.1119 4.70714 16.9409C4.53611 16.7698 4.44002 16.5379 4.44002 16.296V14.016C4.44002 13.8951 4.39198 13.7791 4.30646 13.6936C4.22095 13.608 4.10496 13.56 3.98402 13.56H1.70402C1.46215 13.56 1.23017 13.4639 1.05914 13.2929C0.888108 13.1218 0.792023 12.8899 0.792023 12.648C0.792023 12.4061 0.888108 12.1742 1.05914 12.0031C1.23017 11.8321 1.46215 11.736 1.70402 11.736H3.98402C4.58872 11.736 5.16864 11.9762 5.59623 12.4038C6.02381 12.8314 6.26402 13.4113 6.26402 14.016V16.296ZM12.648 0.792C12.4061 0.792 12.1742 0.888085 12.0031 1.05912C11.8321 1.23015 11.736 1.46212 11.736 1.704V3.984C11.736 4.58869 11.9762 5.16862 12.4038 5.5962C12.8314 6.02379 13.4113 6.264 14.016 6.264H16.296C16.5379 6.264 16.7699 6.16791 16.9409 5.99688C17.1119 5.82585 17.208 5.59388 17.208 5.352C17.208 5.11012 17.1119 4.87815 16.9409 4.70712C16.7699 4.53609 16.5379 4.44 16.296 4.44H14.016C13.8951 4.44 13.7791 4.39196 13.6936 4.30644C13.6081 4.22092 13.56 4.10494 13.56 3.984V1.704C13.56 1.46212 13.4639 1.23015 13.2929 1.05912C13.1219 0.888085 12.8899 0.792 12.648 0.792ZM11.736 16.296C11.736 16.5379 11.8321 16.7698 12.0031 16.9409C12.1742 17.1119 12.4061 17.208 12.648 17.208C12.8899 17.208 13.1219 17.1119 13.2929 16.9409C13.4639 16.7698 13.56 16.5379 13.56 16.296V14.016C13.56 13.8951 13.6081 13.7791 13.6936 13.6936C13.7791 13.608 13.8951 13.56 14.016 13.56H16.296C16.5379 13.56 16.7699 13.4639 16.9409 13.2929C17.1119 13.1218 17.208 12.8899 17.208 12.648C17.208 12.4061 17.1119 12.1742 16.9409 12.0031C16.7699 11.8321 16.5379 11.736 16.296 11.736H14.016C13.4113 11.736 12.8314 11.9762 12.4038 12.4038C11.9762 12.8314 11.736 13.4113 11.736 14.016V16.296Z", fill: "white" }) }) }),
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|
8069
|
+
`, E2 = () => /* @__PURE__ */ n.jsx(n.Fragment, { children: /* @__PURE__ */ n.jsx("svg", { width: "18", height: "18", viewBox: "0 0 18 18", fill: "none", xmlns: "http://www.w3.org/2000/svg", children: /* @__PURE__ */ n.jsx("path", { d: "M6.26402 1.704C6.26402 1.46212 6.16794 1.23015 5.9969 1.05912C5.82587 0.888085 5.5939 0.792 5.35202 0.792C5.11015 0.792 4.87817 0.888085 4.70714 1.05912C4.53611 1.23015 4.44002 1.46212 4.44002 1.704V3.984C4.44002 4.10494 4.39198 4.22092 4.30646 4.30644C4.22095 4.39196 4.10496 4.44 3.98402 4.44H1.70402C1.46215 4.44 1.23017 4.53609 1.05914 4.70712C0.888108 4.87815 0.792023 5.11012 0.792023 5.352C0.792023 5.59388 0.888108 5.82585 1.05914 5.99688C1.23017 6.16791 1.46215 6.264 1.70402 6.264H3.98402C4.58872 6.264 5.16864 6.02379 5.59623 5.5962C6.02381 5.16862 6.26402 4.58869 6.26402 3.984V1.704ZM6.26402 16.296C6.26402 16.5379 6.16794 16.7698 5.9969 16.9409C5.82587 17.1119 5.5939 17.208 5.35202 17.208C5.11015 17.208 4.87817 17.1119 4.70714 16.9409C4.53611 16.7698 4.44002 16.5379 4.44002 16.296V14.016C4.44002 13.8951 4.39198 13.7791 4.30646 13.6936C4.22095 13.608 4.10496 13.56 3.98402 13.56H1.70402C1.46215 13.56 1.23017 13.4639 1.05914 13.2929C0.888108 13.1218 0.792023 12.8899 0.792023 12.648C0.792023 12.4061 0.888108 12.1742 1.05914 12.0031C1.23017 11.8321 1.46215 11.736 1.70402 11.736H3.98402C4.58872 11.736 5.16864 11.9762 5.59623 12.4038C6.02381 12.8314 6.26402 13.4113 6.26402 14.016V16.296ZM12.648 0.792C12.4061 0.792 12.1742 0.888085 12.0031 1.05912C11.8321 1.23015 11.736 1.46212 11.736 1.704V3.984C11.736 4.58869 11.9762 5.16862 12.4038 5.5962C12.8314 6.02379 13.4113 6.264 14.016 6.264H16.296C16.5379 6.264 16.7699 6.16791 16.9409 5.99688C17.1119 5.82585 17.208 5.59388 17.208 5.352C17.208 5.11012 17.1119 4.87815 16.9409 4.70712C16.7699 4.53609 16.5379 4.44 16.296 4.44H14.016C13.8951 4.44 13.7791 4.39196 13.6936 4.30644C13.6081 4.22092 13.56 4.10494 13.56 3.984V1.704C13.56 1.46212 13.4639 1.23015 13.2929 1.05912C13.1219 0.888085 12.8899 0.792 12.648 0.792ZM11.736 16.296C11.736 16.5379 11.8321 16.7698 12.0031 16.9409C12.1742 17.1119 12.4061 17.208 12.648 17.208C12.8899 17.208 13.1219 17.1119 13.2929 16.9409C13.4639 16.7698 13.56 16.5379 13.56 16.296V14.016C13.56 13.8951 13.6081 13.7791 13.6936 13.6936C13.7791 13.608 13.8951 13.56 14.016 13.56H16.296C16.5379 13.56 16.7699 13.4639 16.9409 13.2929C17.1119 13.1218 17.208 12.8899 17.208 12.648C17.208 12.4061 17.1119 12.1742 16.9409 12.0031C16.7699 11.8321 16.5379 11.736 16.296 11.736H14.016C13.4113 11.736 12.8314 11.9762 12.4038 12.4038C11.9762 12.8314 11.736 13.4113 11.736 14.016V16.296Z", fill: "white" }) }) }), t9 = ({
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8070
8070
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8071
8071
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8072
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8091
8091
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8092
8092
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8093
8093
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8094
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8094
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8095
8095
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8096
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-
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8097
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8097
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8098
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g(u === 0 ? 100 : 0);
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8099
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8100
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8101
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8101
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8103
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8104
8104
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y && H(O.Tournament);
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8105
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8106
8106
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8107
8107
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8115
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|
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f.div`
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10407
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img {
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const Nl = En`
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100% { opacity: 0; }
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f.div`
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+
animation: ${Nl} 4s ease-in-out forwards;
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`;
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10459
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const ii = {
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10460
|
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10397
10461
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10462
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// Not used, left for an example
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10463
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tableId: "tableId"
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|
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throw new Error(`Unknown storage key: ${e}`);
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10471
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return t ? localStorage : a ? sessionStorage : null;
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10475
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10476
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10489
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10490
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10491
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var
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-
const
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10492
|
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var Me = /* @__PURE__ */ ((e) => (e.English = "en", e.Armenian = "hy", e.Russia = "ru", e.Turkey = "tr", e))(Me || {});
|
|
10493
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+
const zl = "Your bets have been refunded", Bl = "Limits", Ol = "Dealer", Dl = "Balance", Ml = "SETTINGS", Hl = "Tournament", Rl = "Message", Fl = "Support", Wl = "Tip", Pl = "History", Gl = "Help", Vl = "Amount", El = "Game", Ul = "Round", Yl = "Bet", Kl = "Win", Zl = "Cards", Xl = "SEAT", ql = "Seat", Ql = "repeat", Jl = "deal", $l = "Undo", _l = "Double", ec = "Hit", tc = "Stand", nc = "Stand All", ac = "21+3", ic = "Lobby", rc = "round", sc = "Congratulations!", oc = "Surrender", lc = "Skip", cc = "Insure", dc = "day", hc = "hour", uc = "min", pc = "sec", fc = "Cancel", gc = "save", mc = "Hand", xc = "Payout", yc = "Lost", bc = "Flush", Cc = "Save", wc = "Straight", vc = "Close", Ac = "left", kc = "FullScreen", jc = "Info", Sc = "Place", Lc = "Score", Ic = "Nickname", Nc = "Period", Tc = "Language", zc = {
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|
10430
10494
|
Prizes: "Prizes",
|
|
10431
10495
|
Leaderboard: "Leaderboard",
|
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10432
10496
|
Rules: "Rules"
|
|
10433
|
-
},
|
|
10497
|
+
}, Bc = "Min", Oc = "Low", Dc = "Med", Mc = "High", Hc = "Auto", Rc = "Change", Fc = "Blackjack", Wc = "Insurance", Pc = "Split", Gc = "Results", Vc = "Payments", Ec = "Autoplay", Uc = "Chat", Yc = "Sound", Kc = "Settings", Zc = "Shuffling", Xc = {
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|
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10498
|
"canceled round": "Canceled round",
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|
10435
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-
refunded:
|
|
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|
+
refunded: zl,
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10436
10500
|
"Round Id": "Round Id",
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-
Limits:
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Dealer:
|
|
10501
|
+
Limits: Bl,
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|
10502
|
+
Dealer: Ol,
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10503
|
"Total Bet": "Total Bet",
|
|
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|
-
Balance:
|
|
10441
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-
SETTINGS:
|
|
10504
|
+
Balance: Dl,
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|
10505
|
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SETTINGS: Ml,
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|
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10506
|
"Video Quality": "Video Quality",
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10507
|
"Game Sounds": "Game Sounds",
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10444
10508
|
"Dealer Voice": "Dealer Voice",
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|
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|
|
10447
10511
|
"Make your descision": "Make your descision",
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10448
10512
|
"Please, Place Your Bets": "Please, Place Your Bets",
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10449
10513
|
"Back To Lobby": "Back To Lobby",
|
|
10450
|
-
Tournament:
|
|
10451
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-
Message:
|
|
10452
|
-
Support:
|
|
10453
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-
Tip:
|
|
10514
|
+
Tournament: Hl,
|
|
10515
|
+
Message: Rl,
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|
10516
|
+
Support: Fl,
|
|
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|
+
Tip: Wl,
|
|
10454
10518
|
"Send Tip": "Send Tip",
|
|
10455
10519
|
"Deal Now": "Deal Now",
|
|
10456
|
-
History:
|
|
10457
|
-
Help:
|
|
10520
|
+
History: Pl,
|
|
10521
|
+
Help: Gl,
|
|
10458
10522
|
"Click to chat": "Click to chat",
|
|
10459
10523
|
"Golden Chip Tournament": "Golden Chip Tournament",
|
|
10460
10524
|
"Limits & Payouts": "Limits & Payouts",
|
|
10461
|
-
Amount:
|
|
10525
|
+
Amount: Vl,
|
|
10462
10526
|
"Cards & Score": "Cards & Score",
|
|
10463
10527
|
Date: "Date",
|
|
10464
|
-
Game:
|
|
10528
|
+
Game: El,
|
|
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10529
|
"Game Name": "Game Name",
|
|
10466
|
-
Round:
|
|
10530
|
+
Round: Ul,
|
|
10467
10531
|
"Bet Type": "Bet Type",
|
|
10468
|
-
Bet:
|
|
10532
|
+
Bet: Yl,
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|
10469
10533
|
"Win/Lose": "Win/Lose",
|
|
10470
|
-
Win:
|
|
10471
|
-
Cards:
|
|
10534
|
+
Win: Kl,
|
|
10535
|
+
Cards: Zl,
|
|
10472
10536
|
"Dealer Cards": "Dealer Cards",
|
|
10473
10537
|
"Your Seats": "Your Seats",
|
|
10474
|
-
SEAT:
|
|
10475
|
-
Seat:
|
|
10476
|
-
repeat:
|
|
10477
|
-
deal:
|
|
10478
|
-
Undo:
|
|
10479
|
-
Double:
|
|
10480
|
-
Hit:
|
|
10481
|
-
Stand:
|
|
10538
|
+
SEAT: Xl,
|
|
10539
|
+
Seat: ql,
|
|
10540
|
+
repeat: Ql,
|
|
10541
|
+
deal: Jl,
|
|
10542
|
+
Undo: $l,
|
|
10543
|
+
Double: _l,
|
|
10544
|
+
Hit: ec,
|
|
10545
|
+
Stand: tc,
|
|
10482
10546
|
"Stand All": "Stand All",
|
|
10483
|
-
StandAll:
|
|
10484
|
-
TwentyOnePlusThree:
|
|
10547
|
+
StandAll: nc,
|
|
10548
|
+
TwentyOnePlusThree: ac,
|
|
10485
10549
|
"We lost connection for a moment": "We lost connection for a moment",
|
|
10486
10550
|
"This page will close automatically when you're reconnected.": "This page will close automatically when you're reconnected.",
|
|
10487
|
-
Lobby:
|
|
10488
|
-
round:
|
|
10489
|
-
Congratulations:
|
|
10490
|
-
Surrender:
|
|
10551
|
+
Lobby: ic,
|
|
10552
|
+
round: rc,
|
|
10553
|
+
Congratulations: sc,
|
|
10554
|
+
Surrender: oc,
|
|
10491
10555
|
"Back to Lobby": "Back to Lobby",
|
|
10492
10556
|
"Stay in the Game": "Stay in the Game",
|
|
10493
10557
|
Error: "Error",
|
|
10494
|
-
Skip:
|
|
10495
|
-
Insure:
|
|
10496
|
-
day:
|
|
10497
|
-
hour:
|
|
10498
|
-
min:
|
|
10499
|
-
sec:
|
|
10558
|
+
Skip: lc,
|
|
10559
|
+
Insure: cc,
|
|
10560
|
+
day: dc,
|
|
10561
|
+
hour: hc,
|
|
10562
|
+
min: uc,
|
|
10563
|
+
sec: pc,
|
|
10500
10564
|
"Still with us, Player?": "Still with us, Player?",
|
|
10501
10565
|
"We haven’t seen any moves from you. Want to keep playing?": "We haven’t seen any moves from you. Want to keep playing?",
|
|
10502
|
-
Cancel:
|
|
10566
|
+
Cancel: fc,
|
|
10503
10567
|
"Claim Now": "Claim Now",
|
|
10504
|
-
save:
|
|
10568
|
+
save: gc,
|
|
10505
10569
|
"You Win": "You Win",
|
|
10506
|
-
Hand:
|
|
10507
|
-
Payout:
|
|
10570
|
+
Hand: mc,
|
|
10571
|
+
Payout: xc,
|
|
10508
10572
|
"Perfect Pair": "Perfect Pair",
|
|
10509
10573
|
"Winning Hand": "Winning Hand",
|
|
10510
10574
|
"Color Pair": "Color Pair",
|
|
10511
10575
|
"Mix Pair": "Mix Pair",
|
|
10512
|
-
Lost:
|
|
10576
|
+
Lost: yc,
|
|
10513
10577
|
"Bet Amount": "Bet Amount",
|
|
10514
10578
|
"Win Amount": "Win Amount",
|
|
10515
10579
|
"Colourful Pair": "Colourful Pair",
|
|
@@ -10517,31 +10581,31 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10517
10581
|
"Suited Trips": "Suited Trips",
|
|
10518
10582
|
"Straight Flush": "Straight Flush",
|
|
10519
10583
|
"Three of a Kind": "Three of a Kind",
|
|
10520
|
-
Flush:
|
|
10584
|
+
Flush: bc,
|
|
10521
10585
|
"Set Nick Name": "Set Nick Name",
|
|
10522
|
-
Save:
|
|
10586
|
+
Save: Cc,
|
|
10523
10587
|
"Please set your nickname": "Please set your nickname",
|
|
10524
|
-
Straight:
|
|
10588
|
+
Straight: wc,
|
|
10525
10589
|
"Ends in": "Ends in",
|
|
10526
|
-
Close:
|
|
10590
|
+
Close: vc,
|
|
10527
10591
|
"View Details": "View Details",
|
|
10528
10592
|
"Wager to": "Wager to",
|
|
10529
|
-
left:
|
|
10530
|
-
FullScreen:
|
|
10531
|
-
Info:
|
|
10532
|
-
Place:
|
|
10533
|
-
Score:
|
|
10534
|
-
Nickname:
|
|
10535
|
-
Period:
|
|
10536
|
-
Language:
|
|
10537
|
-
tabs:
|
|
10593
|
+
left: Ac,
|
|
10594
|
+
FullScreen: kc,
|
|
10595
|
+
Info: jc,
|
|
10596
|
+
Place: Sc,
|
|
10597
|
+
Score: Lc,
|
|
10598
|
+
Nickname: Ic,
|
|
10599
|
+
Period: Nc,
|
|
10600
|
+
Language: Tc,
|
|
10601
|
+
tabs: zc,
|
|
10538
10602
|
"Tournament ends in": "Tournament ends in",
|
|
10539
|
-
Min:
|
|
10540
|
-
Low:
|
|
10541
|
-
Med:
|
|
10542
|
-
High:
|
|
10543
|
-
Auto:
|
|
10544
|
-
Change:
|
|
10603
|
+
Min: Bc,
|
|
10604
|
+
Low: Oc,
|
|
10605
|
+
Med: Dc,
|
|
10606
|
+
High: Mc,
|
|
10607
|
+
Auto: Hc,
|
|
10608
|
+
Change: Rc,
|
|
10545
10609
|
"Change Nickname": "Change Nickname",
|
|
10546
10610
|
"Enter new nickname": "Enter new nickname",
|
|
10547
10611
|
"Music Volume": "Music Volume",
|
|
@@ -10554,17 +10618,17 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10554
10618
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.",
|
|
10555
10619
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': 'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.',
|
|
10556
10620
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.",
|
|
10557
|
-
Blackjack:
|
|
10621
|
+
Blackjack: Fc,
|
|
10558
10622
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "If the combination of the first two playing cards is 21, it is Blackjack.",
|
|
10559
|
-
Insurance:
|
|
10623
|
+
Insurance: Wc,
|
|
10560
10624
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': `If the dealer's face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player's original bet is returned. However, if the dealer's face- up or face -down card is a '10', you are not offered the 'Insurance' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.`,
|
|
10561
10625
|
"Double, Hit or Stand.": "Double, Hit or Stand.",
|
|
10562
10626
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.",
|
|
10563
|
-
Split:
|
|
10627
|
+
Split: Pc,
|
|
10564
10628
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': 'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.',
|
|
10565
10629
|
"Cash Out": "Cash Out",
|
|
10566
10630
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': `After the cards being dealt the dealer doesn't have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer's up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.`,
|
|
10567
|
-
Results:
|
|
10631
|
+
Results: Gc,
|
|
10568
10632
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': `If the sum of cards in a player's "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.`,
|
|
10569
10633
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": `You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a "Split", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.`,
|
|
10570
10634
|
"Side Bets": "Side Bets",
|
|
@@ -10579,7 +10643,7 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10579
10643
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Straight A sequence of 3 cards with different cards. For example: <Card7/>, <Card20/>, <Card34/>",
|
|
10580
10644
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Flush non-consecutive pieces of the same type. For example: <Card32/>,<Card35/>.",
|
|
10581
10645
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.",
|
|
10582
|
-
Payments:
|
|
10646
|
+
Payments: Vc,
|
|
10583
10647
|
"Return to the player": "Return to the player",
|
|
10584
10648
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "The theoretical optimal payout rates for the combinations listed below are as follows:",
|
|
10585
10649
|
'"Blackjack" Combination - 99.29%.': '"Blackjack" Combination - 99.29%.',
|
|
@@ -10601,20 +10665,20 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10601
10665
|
"Total bets section shows the amount of total bets for the given game round.": "Total bets section shows the amount of total bets for the given game round.",
|
|
10602
10666
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.",
|
|
10603
10667
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.',
|
|
10604
|
-
Autoplay:
|
|
10668
|
+
Autoplay: Ec,
|
|
10605
10669
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.",
|
|
10606
|
-
Chat:
|
|
10670
|
+
Chat: Uc,
|
|
10607
10671
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.',
|
|
10608
10672
|
"Game number": "Game number",
|
|
10609
10673
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "Each game round has its own special game number through which you can later present your wish and request about the given round.",
|
|
10610
|
-
Sound:
|
|
10674
|
+
Sound: Yc,
|
|
10611
10675
|
"The Sound button toggles all game sounds on and off.": "The Sound button toggles all game sounds on and off.",
|
|
10612
10676
|
"Game history": "Game history",
|
|
10613
10677
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': 'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.',
|
|
10614
10678
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.",
|
|
10615
|
-
Settings:
|
|
10679
|
+
Settings: Kc,
|
|
10616
10680
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.",
|
|
10617
|
-
Shuffling:
|
|
10681
|
+
Shuffling: Zc,
|
|
10618
10682
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.",
|
|
10619
10683
|
"Error Control": "Error Control",
|
|
10620
10684
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.",
|
|
@@ -10650,19 +10714,19 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10650
10714
|
"Bet Is Not Accepted": "Bet Is Not Accepted",
|
|
10651
10715
|
"Something went wrong": "Something went wrong",
|
|
10652
10716
|
"Unknown error": "Unknown error"
|
|
10653
|
-
},
|
|
10717
|
+
}, qc = "Ձեր խաղադրույքները վերադարձվել են", Qc = "Սահմանաչափումներ", Jc = "Դիլեր", $c = "Հաշվեկշիռ", _c = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", e3 = "Մրցաշար", t3 = "Հաղորդագրություն", n3 = "Աջակցություն", a3 = "Թեյավճար", i3 = "Օգնություն", r3 = "Գումար", s3 = "Խաղի պատմությունը", o3 = "Խաղ", l3 = "Համար", c3 = "Դրույք", d3 = "Շահում", h3 = "Քարտեր", u3 = "Բոքս", p3 = "Բոքս", f3 = "կրկնել", g3 = "Բաշխել", m3 = "Չեղարկել", x3 = "Կրկնակի", y3 = "Վերցնել", b3 = "Կանգ", C3 = "Կանգ ընդհանուր", w3 = "21+3", v3 = "Լոբի", A3 = "փուլ", k3 = "Շնորհավոր", j3 = "Հանձնվել", S3 = "անցնել", L3 = "Ապահովագրել", I3 = "օր", N3 = "ժամ", T3 = "րոպե", z3 = "վարկյան", B3 = "Պահպանել", O3 = "Չեղարկել", D3 = "Ձեռք", M3 = "Վճարումներ", H3 = "Կորուստ", R3 = "Սթրեյթ", F3 = "Ֆլեշ", W3 = "Պահպանել", P3 = "Փակել", G3 = "մնացորդ", V3 = "Ամբողջ էկրան", E3 = "Տեղեկություն", U3 = "Տեղ", Y3 = "Հաշիվ", K3 = "Նիկնեյմ", Z3 = "Պարբերություն", X3 = "Լեզու", q3 = {
|
|
10654
10718
|
Prizes: "Պարգևներ",
|
|
10655
10719
|
Leaderboard: "Լիդերների ցուցակ",
|
|
10656
10720
|
Rules: "Կանոններ"
|
|
10657
|
-
},
|
|
10721
|
+
}, Q3 = "նվազագույն", J3 = "ցածր", $3 = "միջին", _3 = "բարձր", e5 = "Ավտո", t5 = "Փոխել", n5 = "Blackjack", a5 = "Ապահովագրություն", i5 = "Սփլիթ (Split) ", r5 = "Արդյունքներ", s5 = "Վճարումներ", o5 = "Ավտոմատ խաղ", l5 = "Չաթ", c5 = "Ձայնը", d5 = "Կարգավորումներ", h5 = "Խաղաքարերի խառնում", u5 = {
|
|
10658
10722
|
"canceled round": "Չեղարկված փուլ",
|
|
10659
|
-
refunded:
|
|
10723
|
+
refunded: qc,
|
|
10660
10724
|
"Round Id": "Ռաունդ այդի",
|
|
10661
|
-
Limits:
|
|
10662
|
-
Dealer:
|
|
10725
|
+
Limits: Qc,
|
|
10726
|
+
Dealer: Jc,
|
|
10663
10727
|
"Total Bet": "դրույքներ",
|
|
10664
|
-
Balance:
|
|
10665
|
-
SETTINGS:
|
|
10728
|
+
Balance: $c,
|
|
10729
|
+
SETTINGS: _c,
|
|
10666
10730
|
"Video Quality": "Տեսանյութի որակ",
|
|
10667
10731
|
"Game Sounds": "Խաղի Ձայնը",
|
|
10668
10732
|
"Dealer Voice": "Դիլերային ձայն",
|
|
@@ -10671,70 +10735,70 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10671
10735
|
"Make your descision": "Կայացրեք Ձեր որոշումը",
|
|
10672
10736
|
"Please, Place Your Bets": "Խնդրում ենք, կատարեք Ձեր խաղադրույքները",
|
|
10673
10737
|
"Back To Lobby": "Լոբի վերադառնալ",
|
|
10674
|
-
Tournament:
|
|
10675
|
-
Message:
|
|
10676
|
-
Support:
|
|
10677
|
-
Tip:
|
|
10738
|
+
Tournament: e3,
|
|
10739
|
+
Message: t3,
|
|
10740
|
+
Support: n3,
|
|
10741
|
+
Tip: a3,
|
|
10678
10742
|
"Send Tip": "Ուղարկել Թեյավճար",
|
|
10679
|
-
Help:
|
|
10743
|
+
Help: i3,
|
|
10680
10744
|
"Click to chat": "Սեղմեք զրուցելու համար",
|
|
10681
10745
|
"Golden Chip Tournament": "Ոսկե չիպերի մրցաշար",
|
|
10682
10746
|
"Limits & Payouts": "Սահմանաչափումներ & Վճարումներ",
|
|
10683
|
-
Amount:
|
|
10747
|
+
Amount: r3,
|
|
10684
10748
|
"Cards & Score": "Քարտեր & Հաշվարկ",
|
|
10685
10749
|
"Deal Now": "Բաշխել հիմա",
|
|
10686
|
-
History:
|
|
10750
|
+
History: s3,
|
|
10687
10751
|
Date: "Ամսաթիվ",
|
|
10688
|
-
Game:
|
|
10752
|
+
Game: o3,
|
|
10689
10753
|
"Game Name": "Խաղի անուն",
|
|
10690
|
-
Round:
|
|
10754
|
+
Round: l3,
|
|
10691
10755
|
"Bet Type": "Խաղադրույքի տեսակ",
|
|
10692
|
-
Bet:
|
|
10756
|
+
Bet: c3,
|
|
10693
10757
|
"Win/Lose": "Շահում/Կորուստ",
|
|
10694
|
-
Win:
|
|
10695
|
-
Cards:
|
|
10758
|
+
Win: d3,
|
|
10759
|
+
Cards: h3,
|
|
10696
10760
|
"Dealer Cards": "Դիլերի քարտեր",
|
|
10697
10761
|
"Your Seats": "Ձեր բոքս",
|
|
10698
|
-
SEAT:
|
|
10699
|
-
Seat:
|
|
10700
|
-
repeat:
|
|
10701
|
-
deal:
|
|
10702
|
-
Undo:
|
|
10703
|
-
Double:
|
|
10704
|
-
Hit:
|
|
10705
|
-
Stand:
|
|
10762
|
+
SEAT: u3,
|
|
10763
|
+
Seat: p3,
|
|
10764
|
+
repeat: f3,
|
|
10765
|
+
deal: g3,
|
|
10766
|
+
Undo: m3,
|
|
10767
|
+
Double: x3,
|
|
10768
|
+
Hit: y3,
|
|
10769
|
+
Stand: b3,
|
|
10706
10770
|
"Stand All": "Կանգ ընդհանուր",
|
|
10707
|
-
StandAll:
|
|
10708
|
-
TwentyOnePlusThree:
|
|
10771
|
+
StandAll: C3,
|
|
10772
|
+
TwentyOnePlusThree: w3,
|
|
10709
10773
|
"We lost connection for a moment": "Մենք մի պահ կորցրեցինք կապը",
|
|
10710
10774
|
"This page will close automatically when you're reconnected.": "Այս էջը ավտոմատ կերպով կփակվի, երբ դուք վերամիավորվեք:",
|
|
10711
|
-
Lobby:
|
|
10712
|
-
round:
|
|
10713
|
-
Congratulations:
|
|
10714
|
-
Surrender:
|
|
10775
|
+
Lobby: v3,
|
|
10776
|
+
round: A3,
|
|
10777
|
+
Congratulations: k3,
|
|
10778
|
+
Surrender: j3,
|
|
10715
10779
|
"Back to Lobby": "Լոբի վերադառնալ",
|
|
10716
10780
|
"Stay in the Game": "Խաղում մնալ",
|
|
10717
10781
|
Error: "Սխալ",
|
|
10718
|
-
Skip:
|
|
10719
|
-
Insure:
|
|
10720
|
-
day:
|
|
10721
|
-
hour:
|
|
10722
|
-
min:
|
|
10723
|
-
sec:
|
|
10782
|
+
Skip: S3,
|
|
10783
|
+
Insure: L3,
|
|
10784
|
+
day: I3,
|
|
10785
|
+
hour: N3,
|
|
10786
|
+
min: T3,
|
|
10787
|
+
sec: z3,
|
|
10724
10788
|
"Still with us, Player?": "Մենք դեռ այստեղ ենք, Խաղացող:",
|
|
10725
10789
|
"We haven’t seen any moves from you. Want to keep playing?": "Մենք չենք տեսել ձեր կողմից որևէ քայլ: Ցանկանում եք շարունակել խաղալ:",
|
|
10726
|
-
save:
|
|
10727
|
-
Cancel:
|
|
10790
|
+
save: B3,
|
|
10791
|
+
Cancel: O3,
|
|
10728
10792
|
"Claim Now": "Հիմա վերցնել",
|
|
10729
10793
|
"You Win": "Դուք հաղթեցիք",
|
|
10730
10794
|
"The goal of the game": "Խաղի նպատակը",
|
|
10731
|
-
Hand:
|
|
10732
|
-
Payout:
|
|
10795
|
+
Hand: D3,
|
|
10796
|
+
Payout: M3,
|
|
10733
10797
|
"Perfect Pair": "Կատարյալ զույգ",
|
|
10734
10798
|
"Winning Hand": "Հաղթող ձեռքը",
|
|
10735
10799
|
"Color Pair": "Գույնի զույգ",
|
|
10736
10800
|
"Mix Pair": "Խառը զույգ",
|
|
10737
|
-
Lost:
|
|
10801
|
+
Lost: H3,
|
|
10738
10802
|
"Bet Amount": "Խաղադրույքի գումար",
|
|
10739
10803
|
"Win Amount": "Հաղթող գումար",
|
|
10740
10804
|
"Colourful Pair": "Միագույն զույգ",
|
|
@@ -10742,30 +10806,30 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10742
10806
|
"Suited Trips": "Նույնատիպ խաղաթղթով եռյակ",
|
|
10743
10807
|
"Straight Flush": "Սթրեյթ ֆլեշ",
|
|
10744
10808
|
"Three of a Kind": "Եռյակ",
|
|
10745
|
-
Flush:
|
|
10746
|
-
Straight:
|
|
10809
|
+
Flush: R3,
|
|
10810
|
+
Straight: F3,
|
|
10747
10811
|
"Set Nick Name": "Սահմանել Նիքի",
|
|
10748
|
-
Save:
|
|
10812
|
+
Save: W3,
|
|
10749
10813
|
"Ends in": "Ավարտվում է",
|
|
10750
|
-
Close:
|
|
10814
|
+
Close: P3,
|
|
10751
10815
|
"View Details": "Դիտել մանրամասները",
|
|
10752
10816
|
"Wager to": "Խաղադրույք",
|
|
10753
|
-
left:
|
|
10754
|
-
FullScreen:
|
|
10755
|
-
Info:
|
|
10756
|
-
Place:
|
|
10757
|
-
Score:
|
|
10758
|
-
Nickname:
|
|
10759
|
-
Period:
|
|
10760
|
-
Language:
|
|
10761
|
-
tabs:
|
|
10817
|
+
left: G3,
|
|
10818
|
+
FullScreen: V3,
|
|
10819
|
+
Info: E3,
|
|
10820
|
+
Place: U3,
|
|
10821
|
+
Score: Y3,
|
|
10822
|
+
Nickname: K3,
|
|
10823
|
+
Period: Z3,
|
|
10824
|
+
Language: X3,
|
|
10825
|
+
tabs: q3,
|
|
10762
10826
|
"Tournament ends in": "Մրցաշարը ավարտվում է",
|
|
10763
|
-
Min:
|
|
10764
|
-
Low:
|
|
10765
|
-
Med:
|
|
10766
|
-
High:
|
|
10767
|
-
Auto:
|
|
10768
|
-
Change:
|
|
10827
|
+
Min: Q3,
|
|
10828
|
+
Low: J3,
|
|
10829
|
+
Med: $3,
|
|
10830
|
+
High: _3,
|
|
10831
|
+
Auto: e5,
|
|
10832
|
+
Change: t5,
|
|
10769
10833
|
"Change Nickname": "Փոխել Նիկնեյմը",
|
|
10770
10834
|
"Enter new nickname": "Ներմուծել նոր նիկնեյմ",
|
|
10771
10835
|
"Music Volume": "Երաժշտության ձայնի մակարդակ",
|
|
@@ -10778,17 +10842,17 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10778
10842
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Խաղին կարող է մասնակցել առավելագույնը 7 խաղացող։ Ցանկացած խաղացող ազատ լինելու դեպքում կարող է զբաղեցնել առավելագույնը 3 բոքս։",
|
|
10779
10843
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "2-10 խաղաքարտերը համարժեք են իրենց թվին։ «Վալետ», «Թագուհի» և «Արքա» հաշվվում է 10 միավոր, «Տուզ»-ը հաշվվում է 11 միավոր, որը նպաստավոր է ավելի լավ համակցություն կազմելու համար։",
|
|
10780
10844
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "Խաղադրույքների կատարման համար հատկացված ժամանակը լրանալուց հետո յուրաքանչյուր խաղացողի բաժանվում է մեկական բաց խաղաքարտ։ Խաղավարը սկսում է խաղաքարտերի բաժանումը իր ձախ կողմում նստած առաջին խաղացողից և շարունակում է ժամացույցի սլաքի ուղղությամբ՝ տվյալ շրջանը ավարտելով իրեն բաժանած խաղաքարտով։ Այնուհետև խաղավարը յուրաքանչյուր մասնակցին բաժանում է երկրորդ բաց խաղաքարտը, սակայն խաղավարի երկրորդ խաղաքարտը բաժանվում է փակ տարբերակով։ Խաղացողի խաղաքարտերի կողքին ցուցադրված է իրեն բաժանված առաջին երկու խաղաքարտի հանրագումարը։",
|
|
10781
|
-
Blackjack:
|
|
10845
|
+
Blackjack: n5,
|
|
10782
10846
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "Առաջին երկու խաղաքարտերից բաղկացած համակցությունը, եթե կազմում է 21, դա Blackjack է։",
|
|
10783
|
-
Insurance:
|
|
10847
|
+
Insurance: a5,
|
|
10784
10848
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "Եթե խաղավարի բաց խաղաքարտը «Տուզ» է, խաղացողին առաջարկվում «Ապահովագրությունից» օգտվելու տարբերակ նույնիսկ այն դեպքում երբ խաղացողի մոտ «Բլեքջեք» համակցությունով «Ձեռք» է, որի արդյունքում նա կստանա փոխհատուցում, եթե խաղավարը կազմի «Բլեքջեք» համակցությունով «Ձեռք»: «Ապահովագրության» արժեքը կազմում է հիմնական խաղադրույքի կեսը, և այն կատարվում է հիմնական խաղադրույքից առանձին։ Այնուհետև խաղավարը ստուգում է իր փակ խաղաքարտի արժեքը՝ տեսնելու, թե արդյոք կազմել է «Բլեքջեք»,թե՝ ոչ։ Խաղավարը հաղթում է, եթե իր մոտ կազմվել է «Բլեքջեք» համակցությունով «Ձեռք», իսկ խաղացողի մոտ՝ ոչ: Եթե խաղացողը և խաղավարն ունեն «Բլեքջեք» համակցությունով «Ձեռք»-եր, գրանցվում է «Ոչ– ոքի» (Push) արդյունք և հետ է վերադարձվում խաղացողի կատարած հիմնական խաղադրույքը։ Սակայն, եթե խաղավարի բաց կամ փակ խաղաքարտը «10» է, ապա Ձեզ չի առաջարկվում «Ապահովագրություն» տարբերակը, և խաղավարին չի թույլատրվում նայել իր փակ խաղաքարտը՝ տեսնելու, թե արդյոք կազմել է «Բլեքջեք», թե՝ ոչ:",
|
|
10785
10849
|
"Double, Hit or Stand.": "Կրկնապատկել (Double), Վերցնել (Hit) կամ Կանգ (Stand)",
|
|
10786
10850
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Եթե իր առաջին երկու խաղաքարտը ստուգելուց հետո խաղավարի մոտ չի կազմվել «Բլեքջեք», խաղացողներից հնարավորություն է տրվում հերթով բարելավել իրենց ձեռքերի արժեքները։Դուք կարող եք վերցնել լրացուցիչ խաղաքարտեր այնքան ժամանակ, մինչև Ձեր ձեռքի խաղաքարտերի արժեքը Ձեզ չգոհացնի:",
|
|
10787
|
-
Split:
|
|
10851
|
+
Split: i5,
|
|
10788
10852
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "Սփլիթ (Split) Եթե խաղացողին բաժանված նախնական երկու խաղաքարտերն ունեն նույն արժեքը, խաղացողը կարող է կատարել «Split»՝ ստեղծելով երկու առանձին «Ձեռք»–եր՝ երկրորդ «Ձեռք»–ի համար ավելացնելով հիմնական խաղադրույքին համարժեք գումար։ Այն բանից հետո, երբ ձեր երկու ձեռքերին էլ բաժանվել է երկրորդ քարտը, դուք կարող եք բարելավել երկու ձեռքերի միավորները՝ վերցնելով հավելյալ խաղաքարտ խաղադրույքը։ Դուք կարող եք հրաժարվել հավելյալ խաղաքարտ վերցնելուց, երբ երկու ձեռքերի խաղաքարտերի արժեքը Ձեզ գոհացնում է: Ինչևէ, եթե դուք կատարում եք «Սփլիթ» «Տուզերի» նախնական զույգի համար, դուք կստանաք միայն մեկական լրացուցիչ խաղաքարտ ամեն ձեռքի համար՝ առանց հավելյալ խաղաքարտ վերցնելու (Hit) և խաղադրույքի հնարավորության.",
|
|
10789
10853
|
"Cash Out": "Կանխիկացում",
|
|
10790
10854
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': "Խաղաքարտերը բաժանելուց հետո եթե խաղավարի մոտ չկա Բլեքջեք, պետք է որոշում կայացնել։ Ձեզ ներկայացված որոշումներից մեկը կանխիկացումն է. եթե որոշեք կանխիկացնել, այդ ձեռքի համար խաղը կավարտվի, իսկ դուք ետ կստանաք այն արժեքը, որը ձեզ կցուցադրվի «Կանխիկացում» որոշման կոճակին: «Կանխիկացում» վճարման հարաբերակցությունը փոփոխվում է՝ ըստ տվյալ ձեռքի ձեր ընդհանուր միավորի և խաղավարի բացված խաղաքարտի։ «Կանխիկացում» կանոնը կիրառվում է միայն ձեր հիմնական խաղադրույքին։ Կարող եք վերահսկել այս ընտրանքի տեսանելիությունը Կարգավորումներ բաժնի ձեր որոշման վահանակում։",
|
|
10791
|
-
Results:
|
|
10855
|
+
Results: r5,
|
|
10792
10856
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "Եթե խաղացողի «Ձեռք»–ի խաղաքարտերի հանրագումարը գերազանցում է 21 միավորը, խաղացողը պարտվում է և կորցնում է տվյալ «Ձեռք»–ի վրա կատարված խաղադրույքը։ Երբ արդեն հերթով կայացվել են բոլոր խաղացողների որոշումները, խաղավարը բացում է իր փակ խաղաքարտը։ Խաղավարը պետք է կատարի «Hit», եթե իր «Ձեռք»– ում կա 16 կամ պակաս միավոր և պետք է կատարի «Stand» , եթե իր «Ձեռքում» կա 17 կամ ավել միավոր։ Հիշեք, որ «Soft hand»-ը ներառում է 11 միավոր արժողությամբ «Տուզ»:",
|
|
10793
10857
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "Դուք հաղթում եք, եթե վերջում Ձեր խաղաքարտերի արժեքը ավելի մոտ է 21-ին, քան խաղավարի խաղաքարտերինը, կամ եթե խաղավարը «վառվում» է: Խաղացողը հաղթում է, երբ իր վերջնական ձևավորված «Ձեռք»–ի խաղաքարտերն իրենց արժեքով ավելի մոտ են 21 միավորին, քան խաղավարինը, կամ այն դեպքում, երբ խաղավարի «Ձեռք»–ի խաղաքարտերի հանրագումարը գերազանցում է 21 միավորը, որի արդյունքում խաղավարը պարտվում է։ Եթե որոշեք կանխիկացնել (cash out), կստանաք «Կանխիկացում» որոշման կոճակը ցույց տվող արժեքը, երբ որոշումը ձեզ առաջարկվի։ «Բլեքջեք» համարվում է միայն առաջին 2 խաղաքարտի միջոցով կազմված ձեռքը։ 21 միավորին համարժեք ձեռքը, որը կազմավորվել է «Սփլիթ»–ի միջոցով, Բլեքջեք չի համարվում: Հետևաբար «Բլեքջեք» համակցությունը հաղթում է «Սփլիթ»-ի միջոցով կազմված ցանկացած 21 միավորանոց ձեռքին:",
|
|
10794
10858
|
"Side Bets": "Հավելյալ խաղադրույքներ",
|
|
@@ -10803,7 +10867,7 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10803
10867
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Straight ոչ նույնատիպ խաղաքարտերով 3 խաղաքարտերի հաջորդականություն։ Օրինակ՝ <Card7/>, <Card20/>, <Card34/>",
|
|
10804
10868
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Flush միևնույն տիպի ոչ հաջորդական խաղաքարեր։ Օրինակ՝ <Card32/>,<Card35/>։",
|
|
10805
10869
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Բաժանել հիմա Այս կոճակը հայտնվում է խաղադրույքը կատարելուց հետո և սեղանին գտնվող բոլոր ներկաները սեղմում են բաժանել հիմա կոճակը, խաղավարը չի սպասում, միանգամից ավարտվում է խաղադրույքների ժամանակը և խաղավարը անմիջապես սկսում է բաժանել։ Այսինքն, եթե խաղավարը մենակ է սեղանին խաղադրույքը կատարելուց հետո մինչև խաղադրույքների համար նախատեսված ժամանակի ավարտը սեղմում է բաժանել հիմա կոճակը, խաղավարը սկսում է անմիջապես բաժանել։",
|
|
10806
|
-
Payments:
|
|
10870
|
+
Payments: s5,
|
|
10807
10871
|
"Return to the player": "Վերադարձ խաղացողին",
|
|
10808
10872
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "Ստորև նշված համակցությունների համար սահմանված վճարումների տեսական օպտիմալ տոկոսադրույքները հետևյալն են՝",
|
|
10809
10873
|
'"Blackjack" Combination - 99.29%.': "«Բլեքջեք»–ով համակցություն ՝ 99,29%. ",
|
|
@@ -10825,20 +10889,20 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10825
10889
|
"Total bets section shows the amount of total bets for the given game round.": "Ընդհանուր խաղադրույք դաշտում ցուցադրված են ընթացիկ խաղափուլում կատարված և ընդունված խաղադրույքների ընդհանուր քանակը։",
|
|
10826
10890
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Եթե խաղափուլի ընթացքում կապն ընդհատվի մինչև խաղադրույքների համար նախատեսված ժամանակի ավարտը, ապա դաշտի վրա դրված բոլոր խաղադրույքները կվերադարձվեն Ձեզ և չեն մասնակցի տվյալ խաղափուլին։",
|
|
10827
10891
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': "Եթե կապն ընդհատվի խաղադրույքների համար նախատեսված ժամանակի ավարտից հետո, ապա Ձեր խաղադրույքները կմասնակցեն տվյալ խաղափուլին և Դուք արդյունքը կարող եք տեսնել « Խաղի պատմություն» բաժնում",
|
|
10828
|
-
Autoplay:
|
|
10892
|
+
Autoplay: o5,
|
|
10829
10893
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Ավտոման խաղ բաժնում կարող եք ընտրել թե քանի խաղափուլ եք ուզում կրկնվի Ձեր տվյալ խաղադրույքը։",
|
|
10830
|
-
Chat:
|
|
10894
|
+
Chat: l5,
|
|
10831
10895
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': "Դուք կարող եք չաթ սկսել խաղավարի հետ՝ մուտքագրելով Ձեր հաղորդագրությունը և սեղմելով «ուղարկել» կոճակը։ Ոչ պատշաճ օգտագործման դեպքում չատի կոճակը կանջատվի։",
|
|
10832
10896
|
"Game number": "Խաղի համարը",
|
|
10833
10897
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "Յուրաքանչյուր խաղափուլ ունի իր առանձնահատուկ խաղի համարը, որի միջոցով հետագայում Դուք կարող եք ներկայացնել Ձեր ցանկությունը և խնդրանքը տվյալ խաղափուլի վերաբերյալ։",
|
|
10834
|
-
Sound:
|
|
10898
|
+
Sound: c5,
|
|
10835
10899
|
"The Sound button toggles all game sounds on and off.": "Ձայնի կոճակը անջատում և միացնում է բոլոր խաղերի ձայները։",
|
|
10836
10900
|
"Game history": "Խաղի պատմությունը",
|
|
10837
10901
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': "Խաղի պատմություն Սեղմելով « խաղի պատմություն » հրահանգը Դուք կարող եք տեսնել խաղի համարի ներքո գտնվող Ձեր խաղադրույքները, շահումները և խաղափուլում հաղթող համարը։",
|
|
10838
10902
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Դուրս չգալով այս բաժնից աջ և ձախ սլաքներով կարող եք թերթել նախորդ և հաջորդ խաղափուլերի պատմությունները։",
|
|
10839
|
-
Settings:
|
|
10903
|
+
Settings: d5,
|
|
10840
10904
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "Կարգավորումներ բաժնում Դուք կարող եք փոխել վիդեոյի 4 որակները, որը հարմար է, կամ թողնել ավտոմատ կարգավորման վրա, բարձրացնել և իջեցնել, ինչպես խաղավարի ձայնը, այնպես էլ էֆեկտային ձայները։",
|
|
10841
|
-
Shuffling:
|
|
10905
|
+
Shuffling: h5,
|
|
10842
10906
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": " խաղը շարունակվում է այնքան ժամանակ, մինչ բաժանվում է «կիսող» (cut) խաղաքարտը։ Այնուհետև խաղաքարտերը խառնվում են խաղավարի կողմից կամ խաղաքարտերը խառնող մասնագետի կողմից։ Եթե խաղում առկա է խաղաքարտերի խառնման համար նախատեսված սեղան, ապա սեղանի վրա օգտագործվում են երկու «Շու»՝ խաղաքարտերի երկու կապոցով։ Այս դեպքում խաղավարը փոխում է «Շու»–երը, և խաղաքարտերը խառնվում են մեկ այլ անձնավորության կողմից, մինչ խաղավարը շարունակում է վարել խաղափուլը։",
|
|
10843
10907
|
"Error Control": "Սխալների վերահսկում",
|
|
10844
10908
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Խաղում, համակարգում կամ խաղերի ընթացակարգում տեղի ունեցած ցանկացած սխալի դեպքում ընթացիկ խաղափուլը ժամանակավորապես կընդհատվի նախքան խաղավարը ծառայության մենեջերին կտեղեկացնի թույլ տված սխալի մասին։ Խաղացողները կտեղեկացվեն դրա մասին չատի միջոցով կամ էկրանին հայտնվող հաղորդագրությամբ այն մասին, որ տվյալ խնդիրն ուսումնասիրվում է։ Եթե մենեջերին հաջողվում է անմիջապես լուծել տվյալ խնդիրը, ընթացիկ խաղափուլը շարունակվում է իր բնականոն ընթացքով։ Եթե խնդրին չի տրվում անհապաղ լուծում, տվյալ խաղափուլը չեղյալ է համարվում և հետ են վերադարձվում տվյալ խաղափուլին մասնակցած բոլոր խաղացողների մեկնարկային խաղադրույքները։",
|
|
@@ -10874,19 +10938,19 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10874
10938
|
"Bet Is Not Accepted": "Խաղադրույքը չի ընդունվել",
|
|
10875
10939
|
"Something went wrong": "Ընդհանուր սխալ",
|
|
10876
10940
|
"Unknown error": "Չճանաչված սխալ"
|
|
10877
|
-
},
|
|
10941
|
+
}, p5 = "Ваши ставки были возвращены", f5 = "Лимиты", g5 = "Дилер", m5 = "Баланс", x5 = "НАСТРОЙКИ", y5 = "Турнир", b5 = "Сообщение", C5 = "Поддержка", w5 = "Чаевые", v5 = "Помощь", A5 = "Сумма", k5 = "История", j5 = "Игра", S5 = "Раунд", L5 = "Ставка", I5 = "Выигрыш", N5 = "Карты", T5 = "МЕСТО", z5 = "Место", B5 = "Повторить", O5 = "Раздать карты", D5 = "Отменить", M5 = "Удвоить", H5 = "Еще", R5 = "Хватит", F5 = "Хватит все", W5 = "21+3", P5 = "Лобби", G5 = "раунд", V5 = "Поздравляем!", E5 = "Сдаться", U5 = "Пропустить", Y5 = "Страховать", K5 = "день", Z5 = "час", X5 = "минут", q5 = "секунд", Q5 = "Отменить", J5 = "сохранить", $5 = "Рука", _5 = "Выплата", ed = "Проигрыш", td = "Флеш", nd = "Сохранить", ad = "Стрит", id = "Закрыть", rd = "остаток", sd = "Полный экран", od = "Помощь", ld = "Место", cd = "Счет", dd = "Никнейм", hd = "Период", ud = "Язык", pd = {
|
|
10878
10942
|
Prizes: "Призы",
|
|
10879
10943
|
Leaderboard: "Таблица лидеров",
|
|
10880
10944
|
Rules: "Правила"
|
|
10881
|
-
},
|
|
10945
|
+
}, fd = "Минимум", gd = "Низкий", md = "Средний", xd = "Высокий", yd = "Авто", bd = "Изменить", Cd = "ЛОББИ", wd = "Блэкджек", vd = "Страховка", Ad = "поделить", kd = "Результаты", jd = "Выплаты", Sd = "Автовоспроизведение", Ld = "Чат", Id = "Звук", Nd = "Настройки", Td = "Перетасовка", zd = {
|
|
10882
10946
|
"canceled round": "Раунд отменен",
|
|
10883
|
-
refunded:
|
|
10947
|
+
refunded: p5,
|
|
10884
10948
|
"Round Id": "Раунд номер",
|
|
10885
|
-
Limits:
|
|
10886
|
-
Dealer:
|
|
10949
|
+
Limits: f5,
|
|
10950
|
+
Dealer: g5,
|
|
10887
10951
|
"Total Bet": "Всего ставок",
|
|
10888
|
-
Balance:
|
|
10889
|
-
SETTINGS:
|
|
10952
|
+
Balance: m5,
|
|
10953
|
+
SETTINGS: x5,
|
|
10890
10954
|
"Video Quality": "Качество видео",
|
|
10891
10955
|
"Game Sounds": "Звуки игры",
|
|
10892
10956
|
"Dealer Voice": "Голос дилера",
|
|
@@ -10895,69 +10959,69 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10895
10959
|
"Make your descision": "Принять решение",
|
|
10896
10960
|
"Please, Place Your Bets": "Пожалуйста, сделайте ваши ставки",
|
|
10897
10961
|
"Back To Lobby": "Назад в лобби",
|
|
10898
|
-
Tournament:
|
|
10899
|
-
Message:
|
|
10900
|
-
Support:
|
|
10901
|
-
Tip:
|
|
10962
|
+
Tournament: y5,
|
|
10963
|
+
Message: b5,
|
|
10964
|
+
Support: C5,
|
|
10965
|
+
Tip: w5,
|
|
10902
10966
|
"Send Tip": "Отправить Чаевые",
|
|
10903
|
-
Help:
|
|
10967
|
+
Help: v5,
|
|
10904
10968
|
"Click to chat": "Нажмите, чтобы пообщаться",
|
|
10905
10969
|
"Golden Chip Tournament": "Золотой чип турнира",
|
|
10906
10970
|
"Limits & Payouts": "Лимиты и выплаты",
|
|
10907
|
-
Amount:
|
|
10971
|
+
Amount: A5,
|
|
10908
10972
|
"Cards & Score": "Карты и счет",
|
|
10909
10973
|
"Deal Now": "Раздать карты",
|
|
10910
|
-
History:
|
|
10974
|
+
History: k5,
|
|
10911
10975
|
Date: "Дата",
|
|
10912
|
-
Game:
|
|
10976
|
+
Game: j5,
|
|
10913
10977
|
"Game Name": "Название игры",
|
|
10914
|
-
Round:
|
|
10978
|
+
Round: S5,
|
|
10915
10979
|
"Bet Type": "Тип ставки",
|
|
10916
|
-
Bet:
|
|
10980
|
+
Bet: L5,
|
|
10917
10981
|
"Win/Lose": "Выигрыш/Проигрыш",
|
|
10918
|
-
Win:
|
|
10919
|
-
Cards:
|
|
10982
|
+
Win: I5,
|
|
10983
|
+
Cards: N5,
|
|
10920
10984
|
"Dealer Cards": "Карты дилера",
|
|
10921
10985
|
"Your Seats": "ваше мес.",
|
|
10922
|
-
SEAT:
|
|
10923
|
-
Seat:
|
|
10924
|
-
repeat:
|
|
10925
|
-
deal:
|
|
10926
|
-
Undo:
|
|
10927
|
-
Double:
|
|
10928
|
-
Hit:
|
|
10929
|
-
Stand:
|
|
10986
|
+
SEAT: T5,
|
|
10987
|
+
Seat: z5,
|
|
10988
|
+
repeat: B5,
|
|
10989
|
+
deal: O5,
|
|
10990
|
+
Undo: D5,
|
|
10991
|
+
Double: M5,
|
|
10992
|
+
Hit: H5,
|
|
10993
|
+
Stand: R5,
|
|
10930
10994
|
"Stand All": "Хватит все",
|
|
10931
|
-
StandAll:
|
|
10932
|
-
TwentyOnePlusThree:
|
|
10995
|
+
StandAll: F5,
|
|
10996
|
+
TwentyOnePlusThree: W5,
|
|
10933
10997
|
"We lost connection for a moment": "Мы потеряли соединение на мгновение",
|
|
10934
10998
|
"This page will close automatically when you're reconnected.": "Эта страница закроется автоматически, когда вы снова подключитесь.",
|
|
10935
|
-
Lobby:
|
|
10936
|
-
round:
|
|
10937
|
-
Congratulations:
|
|
10938
|
-
Surrender:
|
|
10999
|
+
Lobby: P5,
|
|
11000
|
+
round: G5,
|
|
11001
|
+
Congratulations: V5,
|
|
11002
|
+
Surrender: E5,
|
|
10939
11003
|
"Back to Lobby": "Назад в лобби",
|
|
10940
11004
|
"Stay in the Game": "Остаться в игре",
|
|
10941
11005
|
Error: "Ошибка",
|
|
10942
|
-
Skip:
|
|
10943
|
-
Insure:
|
|
10944
|
-
day:
|
|
10945
|
-
hour:
|
|
10946
|
-
min:
|
|
10947
|
-
sec:
|
|
11006
|
+
Skip: U5,
|
|
11007
|
+
Insure: Y5,
|
|
11008
|
+
day: K5,
|
|
11009
|
+
hour: Z5,
|
|
11010
|
+
min: X5,
|
|
11011
|
+
sec: q5,
|
|
10948
11012
|
"Still with us, Player?": "Мы все еще с вами, Игрок?",
|
|
10949
11013
|
"We haven’t seen any moves from you. Want to keep playing?": "Мы не видели от вас никаких действий. Хотите продолжить игру?",
|
|
10950
|
-
Cancel:
|
|
11014
|
+
Cancel: Q5,
|
|
10951
11015
|
"Claim Now": "Забрать сейчас",
|
|
10952
|
-
save:
|
|
11016
|
+
save: J5,
|
|
10953
11017
|
"You Win": "Вы выиграли",
|
|
10954
|
-
Hand:
|
|
10955
|
-
Payout:
|
|
11018
|
+
Hand: $5,
|
|
11019
|
+
Payout: _5,
|
|
10956
11020
|
"Perfect Pair": "Идеальная пара",
|
|
10957
11021
|
"Winning Hand": "Выигрышная рука",
|
|
10958
11022
|
"Color Pair": "Цветная пара",
|
|
10959
11023
|
"Mix Pair": "Смешанная пара",
|
|
10960
|
-
Lost:
|
|
11024
|
+
Lost: ed,
|
|
10961
11025
|
"Bet Amount": "Сумма ставки",
|
|
10962
11026
|
"Win Amount": "Сумма выигрыша",
|
|
10963
11027
|
"Colourful Pair": "Разноцветная пара",
|
|
@@ -10965,36 +11029,36 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
10965
11029
|
"Suited Trips": "Подходящие триплеты",
|
|
10966
11030
|
"Straight Flush": "Стрит-флеш",
|
|
10967
11031
|
"Three of a Kind": "Тройка",
|
|
10968
|
-
Flush:
|
|
11032
|
+
Flush: td,
|
|
10969
11033
|
"Set Nick Name": "Установить никнейм",
|
|
10970
|
-
Save:
|
|
11034
|
+
Save: nd,
|
|
10971
11035
|
"Please set your nickname": "Пожалуйста, установите свой никнейм",
|
|
10972
|
-
Straight:
|
|
11036
|
+
Straight: ad,
|
|
10973
11037
|
"Ends in": "Заканчивается",
|
|
10974
|
-
Close:
|
|
11038
|
+
Close: id,
|
|
10975
11039
|
"View Details": "Просмотреть детали",
|
|
10976
11040
|
"Wager to": "Сделать ставку",
|
|
10977
|
-
left:
|
|
10978
|
-
FullScreen:
|
|
10979
|
-
Info:
|
|
10980
|
-
Place:
|
|
10981
|
-
Score:
|
|
10982
|
-
Nickname:
|
|
10983
|
-
Period:
|
|
10984
|
-
Language:
|
|
10985
|
-
tabs:
|
|
11041
|
+
left: rd,
|
|
11042
|
+
FullScreen: sd,
|
|
11043
|
+
Info: od,
|
|
11044
|
+
Place: ld,
|
|
11045
|
+
Score: cd,
|
|
11046
|
+
Nickname: dd,
|
|
11047
|
+
Period: hd,
|
|
11048
|
+
Language: ud,
|
|
11049
|
+
tabs: pd,
|
|
10986
11050
|
"Tournament ends in": "Турнир заканчивается через",
|
|
10987
|
-
Min:
|
|
10988
|
-
Low:
|
|
10989
|
-
Med:
|
|
10990
|
-
High:
|
|
10991
|
-
Auto:
|
|
10992
|
-
Change:
|
|
11051
|
+
Min: fd,
|
|
11052
|
+
Low: gd,
|
|
11053
|
+
Med: md,
|
|
11054
|
+
High: xd,
|
|
11055
|
+
Auto: yd,
|
|
11056
|
+
Change: bd,
|
|
10993
11057
|
"Change Nickname": "Изменить никнейм",
|
|
10994
11058
|
"Enter new nickname": "Введите новый никнейм",
|
|
10995
11059
|
"Music Volume": "Громкость музыки",
|
|
10996
11060
|
"Dealer's Voice": "Голос дилера",
|
|
10997
|
-
LOBBY:
|
|
11061
|
+
LOBBY: Cd,
|
|
10998
11062
|
"The goal of the game": "Цель игры",
|
|
10999
11063
|
"The game uses 8 card boxes of red and blue playing cards consisting of 2 playing boxes. The player stops when the sum of the pieces dealt to him is 17 points. After receiving the first two pieces, the player can split if the pieces are of the same value, splitting one hand into two, creating different boxes. Up to two splits can be performed on each box. If a box consists of 2 “Aces” and performs a split, each box is dealt one piece and no double is allowed.": "В игре используется 8 картонных коробок красных и синих игральных карт, состоящих из 2 игровых коробок. Игрок останавливается, когда сумма полученных карт составляет 17 очков. После получения первых двух карт игрок может разделить их, если они имеют одинаковое значение, разбивая одну руку на две, создавая различные коробки. На каждой коробке можно сделать до двух разделений. Если в коробке 2 «Туза» и она делится, каждой коробке выдается по одной карте, и дублирование не разрешено.",
|
|
11000
11064
|
'The player is offered an option to insure against Blackjack when the player\'s face-up card is "Ace".Blackjack is paid 1.5 times. The insurance premium is paid twice.': "Игроку предлагается вариант страховки от блэкджека, когда открытая карта игрока - 'Туз'. Выигрыш в блэкджек выплачивается в 1,5 раза. Страховка оплачивается вдвое.",
|
|
@@ -11003,17 +11067,17 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11003
11067
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "В игре может участвовать до 7 игроков. Если какой-либо игрок свободен, он может занимать до 3 коробок.",
|
|
11004
11068
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "Карты с 2 по 10 равны своему номиналу. «Валет», «Дама» и «Король» считаются за 10 очков, «Туз» считается за 11 очков, что способствует созданию более выгодных комбинаций.",
|
|
11005
11069
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "После окончания времени, отведенного на ставки, каждому игроку выдается одна открытая карта. Игрок начинает раздачу карт с первого игрока слева и продолжает по часовой стрелке, завершая раунд картой, выданной ему. Затем игрок сдает вторую открытую карту каждому участнику, но вторая карта игрока сдается закрытой. Сумма первых двух карт, выданных игроку, отображается рядом с его игральными картами.",
|
|
11006
|
-
Blackjack:
|
|
11070
|
+
Blackjack: wd,
|
|
11007
11071
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "Если комбинация первых двух игральных карт составляет 21, это блэкджек.",
|
|
11008
|
-
Insurance:
|
|
11072
|
+
Insurance: vd,
|
|
11009
11073
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "Если открытая карта дилера - «Туз», игроку предлагается воспользоваться «Страховкой», даже если у игрока есть «Рука» с комбинацией «Блэкджек», в результате чего ему будет компенсирован убыток, если дилер составит «Руку» с комбинацией «Блэкджек». Ставка на «страховку» составляет половину основной ставки и делается отдельно от основной ставки. Затем дилер проверяет значение своей закрытой карты, чтобы узнать, составил ли он блэкджек. Дилер выигрывает, если ему сдается рука блэкджек, а у игрока - нет. Если у игрока и дилера есть руки с блэкджеком, записывается ничья, и исходная ставка игрока возвращается. Однако, если открытая или закрытая карта дилера - '10', вам не предлагается вариант 'Страховки', и дилер не имеет права смотреть свою закрытую карту, чтобы узнать, составил ли он блэкджек.",
|
|
11010
11074
|
"Double, Hit or Stand.": "Дубль, Еще, Стоп.",
|
|
11011
11075
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Если дилер не составил блэкджек после проверки своих первых двух карт, игрокам предоставляется возможность улучшить значения своих рук поочередно. Вы можете брать дополнительные карты, пока не будете удовлетворены значением карт в своей руке.",
|
|
11012
|
-
Split:
|
|
11076
|
+
Split: Ad,
|
|
11013
11077
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "Если первые две карты, сданные игроку, имеют одинаковое значение, игрок может выполнить «Разделение», создав две отдельные «Руки», добавив сумму, равную базовой ставке, для второй «Руки». После того как вторая карта сдана обеим ваши руки, вы можете улучшить счет обеих рук, взяв ставку за дополнительную карту. Вы можете отказаться брать дополнительную карту, когда вы удовлетворены значением карт в обеих руках. Однако, если вы делаете Разделение для исходной пары тузов, вы получите только одну дополнительную карту на руку, без возможности взять дополнительную карту (Еще) и сделать ставку.",
|
|
11014
11078
|
"Cash Out": "Вывести наличные",
|
|
11015
11079
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': "После раздачи карт дилер не имеет блэкджека, и вам нужно принять решение. Одним из предложенных вам вариантов является вывод наличных. Если вы решите вывести наличные, игра завершится для этой руки, и вы получите обратно сумму, указанную вам на кнопке решения «Вывести наличные». Коэффициент выплаты «Вывода наличных» варьируется в зависимости от вашего общего счета за эту руку и открытой карты дилера. Правило «вывода наличных» применяется только к вашей основной ставке. Вы можете управлять видимостью этой опции в вашей панели «принятия решения» в разделе Настройки.",
|
|
11016
|
-
Results:
|
|
11080
|
+
Results: kd,
|
|
11017
11081
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "Если сумма карт в руке игрока превышает 21 очко, игрок проигрывает и теряет ставку, сделанную на эту руку. Когда все решения игроков приняты поочередно, дилер открывает свою закрытую карту. Дилер должен взять дополнительную карту («Еще»), если у него 16 очков или менее, и должен оставить текущую сумму («Стоп»), если у него 17 или более очков. Помните, что мягкая рука включает «Туз», который оценивается в 11 очков.",
|
|
11018
11082
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "Вы выигрываете, если значение ваших карт в конце ближе к 21, чем у дилера, или если у дилера перебор. Игрок выигрывает, когда карты в его конечной руке ближе к 21 по значению, чем у дилера, или когда сумма карт в руке дилера превышает 21, в результате чего дилер проигрывает. Если вы решите вывести наличные, вы получите сумму, указанную на кнопке решения «Вывести наличные», когда решение будет предложено вам. Только первые 2 игральные карты считаются блэкджеком. Рука, равная 21 очку и образованная с помощью «Разделения», не считается блэкджеком. Таким образом, комбинация блэкджека всегда побеждает любую руку в 21 очко, составленную с использованием Разделения.",
|
|
11019
11083
|
"Side Bets": "Боковые ставки",
|
|
@@ -11028,7 +11092,7 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11028
11092
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Стрит - последовательность из 3 карт с разными мастями. Например: <Card7/>, <Card20/>, <Card34/>",
|
|
11029
11093
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Флеш - не последовательные карты одного типа. Например: <Card32/>,<Card35/>.",
|
|
11030
11094
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Раздать сейчас - Эта кнопка появляется после размещения ставки, и все присутствующие за столом нажимают кнопку «раздать сейчас». Дилер не ждет. Время для ставок сразу заканчивается, и дилер начинает раздачу. То есть, если игрок один за столом после размещения ставки до конца времени на ставки, он/она нажимает кнопку «раздать сейчас», и дилер сразу начинает раздавать карты.",
|
|
11031
|
-
Payments:
|
|
11095
|
+
Payments: jd,
|
|
11032
11096
|
"Return to the player": "Возврат игроку",
|
|
11033
11097
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "Теоретически оптимальные коэффициенты выплат для перечисленных ниже комбинаций следующие:",
|
|
11034
11098
|
'"Blackjack" Combination - 99.29%.': '"Блэкджек" - 99.29%.',
|
|
@@ -11050,20 +11114,20 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11050
11114
|
"Total bets section shows the amount of total bets for the given game round.": "Секция Общая ставка показывает сумму общих ставок для данного раунда игры.",
|
|
11051
11115
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Если соединение прерывается во время раунда до завершения времени ставок, все размещенные ставки на поле будут возвращены вам и не будут участвовать в раунде.",
|
|
11052
11116
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'Если соединение прерывается после завершения времени ставок, ваши ставки будут учтены в данном раунде, и вы сможете увидеть результат в разделе "История игр".',
|
|
11053
|
-
Autoplay:
|
|
11117
|
+
Autoplay: Sd,
|
|
11054
11118
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Автоплей - В этом разделе вы можете выбрать, сколько игровых раундов вы хотите, чтобы ваша текущая ставка была повторена.",
|
|
11055
|
-
Chat:
|
|
11119
|
+
Chat: Ld,
|
|
11056
11120
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'Вы можете начать чат с игроком, введя свое сообщение и нажав кнопку "Отправить". В случае неприемлемого использования, кнопка чата будет отключена.',
|
|
11057
11121
|
"Game number": "Номер игры",
|
|
11058
11122
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "У каждого игрового раунда есть свой уникальный номер, по которому вы позднее можете высказать свои пожелания и запросы относительно данного раунда.",
|
|
11059
|
-
Sound:
|
|
11123
|
+
Sound: Id,
|
|
11060
11124
|
"The Sound button toggles all game sounds on and off.": "Кнопка звука включает и выключает все звуковые эффекты игры.",
|
|
11061
11125
|
"Game history": "История игры",
|
|
11062
11126
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': 'Нажав кнопку "История игры", вы можете просмотреть свои ставки, выигрыши и выигрышный номер в раунде под номером игры.',
|
|
11063
11127
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Не покидая этот раздел, вы можете просматривать истории предыдущих и следующих раундов с помощью стрелок вправо и влево.",
|
|
11064
|
-
Settings:
|
|
11128
|
+
Settings: Nd,
|
|
11065
11129
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "В этом разделе вы можете изменить 4 качества видео, что удобно, или оставить на автоматическом режиме, увеличивать и уменьшать как голос дилера, так и звуковые эффекты.",
|
|
11066
|
-
Shuffling:
|
|
11130
|
+
Shuffling: Td,
|
|
11067
11131
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "Игра продолжается до того момента, пока не будет раздана карта-разрез. Затем карты тасуются дилером или профессиональным тасовщиком. Если в игре есть стол для тасовки, на столе используются две коробки с двумя колодами карт. В этом случае дилер меняет коробки, и карты тасуются другим человеком, в то время как дилер продолжает проводить раунд.",
|
|
11068
11132
|
"Error Control": "Контроль ошибок",
|
|
11069
11133
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "В случае любой ошибки в игре, системе или процедуре игры, текущий раунд будет временно прерван до тех пор, пока игрок не сообщит менеджеру об ошибке. Игроки будут уведомлены об этом через чат или сообщение на экране о том, что проблема расследуется. Если менеджеру удается немедленно решить данную проблему, текущий раунд продолжается в нормальном режиме. Если проблема не решается сразу, данный раунд считается отмененным, и начальные ставки всех участников в данном раунде возвращаются.",
|
|
@@ -11099,19 +11163,19 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11099
11163
|
"Bet Is Not Accepted": "Ставка не принимается",
|
|
11100
11164
|
"Something went wrong": "Что-то пошло не так",
|
|
11101
11165
|
"Unknown error": "Неизвестная ошибка"
|
|
11102
|
-
},
|
|
11166
|
+
}, Bd = "Bahisleriniz iade edildi", Od = "Limitler", Dd = "Krupiyer", Md = "Bakiye", Hd = "AYARLAR", Rd = "Müsabaka", Fd = "Mesaj", Wd = "Destek", Pd = "Bahşiş", Gd = "Yardım", Vd = "Miktar", Ed = "Geçmiş", Ud = "Oyun", Yd = "Raund", Kd = "Bahis", Zd = "Kazan", Xd = "Kartlar", qd = "KOLTUK", Qd = "Koltuk", Jd = "tekrar", $d = "Kart dağıt", _d = "geri al", e4 = "Çiftleme", t4 = "Kart çek", n4 = "Dur", a4 = "Tümünü Dur", i4 = "21+3", r4 = "Lobi", s4 = "tur", o4 = "Tebrikler", l4 = "Teslim ol", c4 = "Geç", d4 = "Apsolut", h4 = "gün", u4 = "saat", p4 = "dakika", f4 = "saniye", g4 = "İptal", m4 = "kaydet", x4 = "El", y4 = "Ödeme", b4 = "Kayıp", C4 = "Flush", w4 = "Kaydet", v4 = "strit", A4 = "Kapat", k4 = "kalan", j4 = "Tam Ekran", S4 = "Bilgi", L4 = "Yer", I4 = "Skor", N4 = "Takma Ad", T4 = "Dönem", z4 = "Dil", B4 = {
|
|
11103
11167
|
Prizes: "Pargalar",
|
|
11104
11168
|
Leaderboard: "Lider Tablosu",
|
|
11105
11169
|
Rules: "Kurallar"
|
|
11106
|
-
},
|
|
11170
|
+
}, O4 = "Minimum", D4 = "Düşük", M4 = "Orta", H4 = "Yüksek", R4 = "Otomatik", F4 = "Değiştir", W4 = "Blackjack", P4 = "Sigorta", G4 = "Split", V4 = "Sonuçlar", E4 = "Ödemeler", U4 = "Otomatik oynatma", Y4 = "Sohbet", K4 = "Ses", Z4 = "Ayarlar", X4 = "Karıştırma", q4 = {
|
|
11107
11171
|
"canceled round": "İptal edilen tur",
|
|
11108
|
-
refunded:
|
|
11172
|
+
refunded: Bd,
|
|
11109
11173
|
"Round Id": "Tur id",
|
|
11110
|
-
Limits:
|
|
11111
|
-
Dealer:
|
|
11174
|
+
Limits: Od,
|
|
11175
|
+
Dealer: Dd,
|
|
11112
11176
|
"Total Bet": "Bahisleri Toplam",
|
|
11113
|
-
Balance:
|
|
11114
|
-
SETTINGS:
|
|
11177
|
+
Balance: Md,
|
|
11178
|
+
SETTINGS: Hd,
|
|
11115
11179
|
"Video Quality": "Video Kalitesi",
|
|
11116
11180
|
"Game Sounds": "Oyun Sesleri",
|
|
11117
11181
|
"Dealer Voice": "Bayi Sesi",
|
|
@@ -11120,69 +11184,69 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11120
11184
|
"Make your descision": "Kararınızı verin",
|
|
11121
11185
|
"Please, Place Your Bets": "Lütfen Bahislerinizi Yapın",
|
|
11122
11186
|
"Back To Lobby": "Lobiye Dön",
|
|
11123
|
-
Tournament:
|
|
11124
|
-
Message:
|
|
11125
|
-
Support:
|
|
11126
|
-
Tip:
|
|
11187
|
+
Tournament: Rd,
|
|
11188
|
+
Message: Fd,
|
|
11189
|
+
Support: Wd,
|
|
11190
|
+
Tip: Pd,
|
|
11127
11191
|
"Send Tip": "Bahşiş Gönder",
|
|
11128
|
-
Help:
|
|
11192
|
+
Help: Gd,
|
|
11129
11193
|
"Click to chat": "Sohbet etmek için tıklayın",
|
|
11130
11194
|
"Golden Chip Tournament": "Altın Çip Müsabakası",
|
|
11131
11195
|
"Limits & Payouts": "Limitler & Ödemeler",
|
|
11132
|
-
Amount:
|
|
11196
|
+
Amount: Vd,
|
|
11133
11197
|
"Cards & Score": "Kartlar & Skor",
|
|
11134
11198
|
"Deal Now": "Şimdi Dağıt",
|
|
11135
|
-
History:
|
|
11199
|
+
History: Ed,
|
|
11136
11200
|
Date: "Tarih",
|
|
11137
|
-
Game:
|
|
11201
|
+
Game: Ud,
|
|
11138
11202
|
"Game Name": "Oyun Adı",
|
|
11139
|
-
Round:
|
|
11203
|
+
Round: Yd,
|
|
11140
11204
|
"Bet Type": "Bahis Türü",
|
|
11141
|
-
Bet:
|
|
11205
|
+
Bet: Kd,
|
|
11142
11206
|
"Win/Lose": "Kazanç/Kayıp",
|
|
11143
|
-
Win:
|
|
11144
|
-
Cards:
|
|
11207
|
+
Win: Zd,
|
|
11208
|
+
Cards: Xd,
|
|
11145
11209
|
"Dealer Cards": "Krupiyer Kartları",
|
|
11146
11210
|
"Your Seats": "Koltukların",
|
|
11147
|
-
SEAT:
|
|
11148
|
-
Seat:
|
|
11149
|
-
repeat:
|
|
11150
|
-
deal:
|
|
11151
|
-
Undo:
|
|
11152
|
-
Double:
|
|
11153
|
-
Hit:
|
|
11154
|
-
Stand:
|
|
11211
|
+
SEAT: qd,
|
|
11212
|
+
Seat: Qd,
|
|
11213
|
+
repeat: Jd,
|
|
11214
|
+
deal: $d,
|
|
11215
|
+
Undo: _d,
|
|
11216
|
+
Double: e4,
|
|
11217
|
+
Hit: t4,
|
|
11218
|
+
Stand: n4,
|
|
11155
11219
|
"Stand All": "Tümünü Dur",
|
|
11156
|
-
StandAll:
|
|
11157
|
-
TwentyOnePlusThree:
|
|
11220
|
+
StandAll: a4,
|
|
11221
|
+
TwentyOnePlusThree: i4,
|
|
11158
11222
|
"We lost connection for a moment": "Bir an için bağlantımız kesildi",
|
|
11159
11223
|
"This page will close automatically when you're reconnected.": "Bu sayfa otomatik olarak kapanacaktır, yeniden bağlandığınızda.",
|
|
11160
|
-
Lobby:
|
|
11161
|
-
round:
|
|
11162
|
-
Congratulations:
|
|
11163
|
-
Surrender:
|
|
11224
|
+
Lobby: r4,
|
|
11225
|
+
round: s4,
|
|
11226
|
+
Congratulations: o4,
|
|
11227
|
+
Surrender: l4,
|
|
11164
11228
|
"Back to Lobby": "Lobiye Dön",
|
|
11165
11229
|
"Stay in the Game": "Oyunda Kal",
|
|
11166
11230
|
Error: "Hata",
|
|
11167
|
-
Skip:
|
|
11168
|
-
Insure:
|
|
11169
|
-
day:
|
|
11170
|
-
hour:
|
|
11171
|
-
min:
|
|
11172
|
-
sec:
|
|
11231
|
+
Skip: c4,
|
|
11232
|
+
Insure: d4,
|
|
11233
|
+
day: h4,
|
|
11234
|
+
hour: u4,
|
|
11235
|
+
min: p4,
|
|
11236
|
+
sec: f4,
|
|
11173
11237
|
"Still with us, Player?": "Hala bizimle misin, Oyuncu?",
|
|
11174
11238
|
"We haven’t seen any moves from you. Want to keep playing?": "Sizden hiçbir hamle görmedik. Oynamaya devam etmek ister misiniz?",
|
|
11175
|
-
Cancel:
|
|
11239
|
+
Cancel: g4,
|
|
11176
11240
|
"Claim Now": "Şimdi Talep Et",
|
|
11177
|
-
save:
|
|
11241
|
+
save: m4,
|
|
11178
11242
|
"You Win": "Kazandın",
|
|
11179
|
-
Hand:
|
|
11180
|
-
Payout:
|
|
11243
|
+
Hand: x4,
|
|
11244
|
+
Payout: y4,
|
|
11181
11245
|
"Perfect Pair": "Mükemmel Çift",
|
|
11182
11246
|
"Winning Hand": "Kazanan El",
|
|
11183
11247
|
"Color Pair": "Renk Çifti",
|
|
11184
11248
|
"Mix Pair": "Karışık Çift",
|
|
11185
|
-
Lost:
|
|
11249
|
+
Lost: b4,
|
|
11186
11250
|
"Bet Amount": "Bahis Miktarı",
|
|
11187
11251
|
"Win Amount": "Kazanılan Miktar",
|
|
11188
11252
|
"Colourful Pair": "Renkli Çift",
|
|
@@ -11190,31 +11254,31 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11190
11254
|
"Suited Trips": "Uygun Üçlü",
|
|
11191
11255
|
"Straight Flush": "strit Flush",
|
|
11192
11256
|
"Three of a Kind": "Üçlü",
|
|
11193
|
-
Flush:
|
|
11257
|
+
Flush: C4,
|
|
11194
11258
|
"Set Nick Name": "Takma Adı Ayarla",
|
|
11195
|
-
Save:
|
|
11259
|
+
Save: w4,
|
|
11196
11260
|
"Please set your nickname": "Lütfen takma adınızı ayarlayın",
|
|
11197
|
-
Straight:
|
|
11261
|
+
Straight: v4,
|
|
11198
11262
|
"Ends in": "Bitiş",
|
|
11199
|
-
Close:
|
|
11263
|
+
Close: A4,
|
|
11200
11264
|
"View Details": "Detayları Görüntüle",
|
|
11201
11265
|
"Wager to": "Bahis Yap",
|
|
11202
|
-
left:
|
|
11203
|
-
FullScreen:
|
|
11204
|
-
Info:
|
|
11205
|
-
Place:
|
|
11206
|
-
Score:
|
|
11207
|
-
Nickname:
|
|
11208
|
-
Period:
|
|
11209
|
-
Language:
|
|
11210
|
-
tabs:
|
|
11266
|
+
left: k4,
|
|
11267
|
+
FullScreen: j4,
|
|
11268
|
+
Info: S4,
|
|
11269
|
+
Place: L4,
|
|
11270
|
+
Score: I4,
|
|
11271
|
+
Nickname: N4,
|
|
11272
|
+
Period: T4,
|
|
11273
|
+
Language: z4,
|
|
11274
|
+
tabs: B4,
|
|
11211
11275
|
"Tournament ends in": "Turnuva bitiyor",
|
|
11212
|
-
Min:
|
|
11213
|
-
Low:
|
|
11214
|
-
Med:
|
|
11215
|
-
High:
|
|
11216
|
-
Auto:
|
|
11217
|
-
Change:
|
|
11276
|
+
Min: O4,
|
|
11277
|
+
Low: D4,
|
|
11278
|
+
Med: M4,
|
|
11279
|
+
High: H4,
|
|
11280
|
+
Auto: R4,
|
|
11281
|
+
Change: F4,
|
|
11218
11282
|
"Change Nickname": "Nick Adını Değiştir",
|
|
11219
11283
|
"Enter new nickname": "Yeni takma ad girin",
|
|
11220
11284
|
"Music Volume": "Müzik Ses Seviyesi",
|
|
@@ -11227,17 +11291,17 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11227
11291
|
"Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Oyunda maksimum 7 oyuncu yer alabilir. Eğer bir oyuncu boşsa, en fazla 3 kutu işgal edebilir.",
|
|
11228
11292
|
'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': '2-10 kartları kendi değerlerine eşittir. "Jack", "Queen" ve "King" kartları 10 puan sayılır, "Ace" ise 11 puan sayılır ve daha iyi bir kombinasyon oluşturmak için uygundur.',
|
|
11229
11293
|
"After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "Bahis yapma süresi bittikten sonra, her oyuncuya bir açık kart dağıtılır. Dağıtıcı soldaki ilk oyuncudan başlamak üzere saat yönünde devam ederek her oyuncuya kart dağıtır ve turu kendisine dağıttığı kart ile sonlandırır. Daha sonra oyuncu her katılımcıya ikinci açık kartı dağıtır, ancak oyuncunun ikinci kartı yüz aşağı dağıtılır. Oyuncuya dağıtılan ilk iki kartın toplamı, oyuncunun oynanan kartlarının yanında gösterilir.",
|
|
11230
|
-
Blackjack:
|
|
11294
|
+
Blackjack: W4,
|
|
11231
11295
|
"If the combination of the first two playing cards is 21, it is Blackjack.": "İlk iki kartın kombinasyonu 21 ise, bu Blackjack'tir.",
|
|
11232
|
-
Insurance:
|
|
11296
|
+
Insurance: P4,
|
|
11233
11297
|
'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': `Eğer dağıtıcının açık kartı bir "As" ise, oyuncuya "Sigorta" seçeneği sunulur. Oyuncunun elinde bir "Blackjack" kombinasyonu varsa bile, dağıtıcı bir "Blackjack" kombinasyonu yaparsa oyuncuya tazminat yapılacağı bir "Sigorta" seçeneği sunulur. "Sigorta"nın değeri ana bahsin yarısıdır ve ana bahisten ayrı olarak yapılır. Dağıtıcı daha sonra kapalı kartının değerini kontrol eder ve bir Blackjack yapmış mı yok mu kontrol eder. Dağıtıcı bir Blackjack Hand'a sahipse ve oyuncu değilse kazanır. Oyuncu ve dağıtıcı Blackjack kombinasyonlu elleri varsa, bir itme (Push) kaydedilir ve oyuncunun orijinal bahsi geri alınır. Ancak, dağıtıcının açık veya kapalı kartı '10' ise, 'Sigorta' seçeneği sunulmaz ve dağıtıcının kapalı kartına bakması Blackjack yapmış mı yapmamış mı konusunda izin verilmez.`,
|
|
11234
11298
|
"Double, Hit or Stand.": "Double, Hit veya Stand.",
|
|
11235
11299
|
"If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Dağıtıcı ilk iki kartını kontrol ettikten sonra Blackjack yapmamışsa, oyuncular ellerinin değerini sırayla artırma şansına sahiptir. Kartlarınızın değeri size uygun olana kadar ek kart çekebilirsiniz.",
|
|
11236
|
-
Split:
|
|
11300
|
+
Split: G4,
|
|
11237
11301
|
'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': `Bir oyuncuya dağıtılan ilk iki kart aynı değere sahipse, oyuncu "Bölme" işlemi yapabilir ve ikinci "El" için temel bahisle eşit miktarda bahis ekleyerek iki ayrı "El" oluşturabilir. İki elinize de ikinci kart dağıtıldıktan sonra, her iki elin puanını da artırabilirsiniz. Her iki elinizdeki kartların değeriyle memnun olduğunuzda, ek kart bahsi almayı reddedebilirsiniz. Ancak, As'lar için orijinal bir Bölme yaparsanız, her el için yalnızca bir ek kart alırsınız ve ek bir kart (Hit) ve bahis alma şansınız yoktur.`,
|
|
11238
11302
|
"Cash Out": "Nakit Çıkış",
|
|
11239
11303
|
'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'Kartlar dağıtıldıktan sonra dağıtıcının Blackjack yapmadığı bir durumda bir karar vermeniz gerekiyor. Size sunulan kararlardan biri nakit çekme işlemidir. Nakit çekmeye karar verirseniz, oyun o el için sona erecek ve size "Nakit Çıkış" karar düğmesinde gösterilen değeri geri alacaksınız. "Nakit Çıkış" ödeme oranı, elinizin toplam puanına ve dağıtıcının açık kartına bağlı olarak değişir. "Nakit çıkış" kuralı yalnızca ana bahsinize uygulanır. Bu seçeneğin görünürlüğünü Ayarlar bölümündeki "karar verme" panelinizde kontrol edebilirsiniz.',
|
|
11240
|
-
Results:
|
|
11304
|
+
Results: V4,
|
|
11241
11305
|
'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': 'Bir oyuncunun "El"indeki kartların toplamı 21 puanı aşıyorsa, oyuncu kaybeder ve o "El" için yerleştirilen bahsi kaybeder. Sırayla tüm oyuncuların kararlarının alındığından emin olduktan sonra, dağıtıcı kapalı kartını ortaya çıkarır. Dağıtıcının "El"i 16 puan veya daha azsa "Hit" yapmalı ve "El"i 17 puan veya daha fazlaysa "Stand" yapmalıdır. Unutmayın ki Soft bir el, 11 puan değerinde bir “As” içerir.',
|
|
11242
11306
|
"You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": `Eğer elinizin kart değeri sonunda dağıtıcının kart değerine daha yakınsa veya dağıtıcı battıysa kazanırsınız. Oyuncu, final elindeki kartlar dağıtıcının değerine daha yakın olduğunda veya dağıtıcının elindeki kartların toplamı 21'i aştığında, dağıtıcının kaybetmesi nedeniyle kazanır. Nakit çıkış yapmaya karar verirseniz, size sunulan kararda gösterilen değeri alacaksınız. Sadece ilk 2 oynanan kart Blackjack olarak kabul edilir. Bir "Split" kullanılarak yapılan 21 puanlık bir el, Blackjack olarak kabul edilmez. Bu nedenle, bir Blackjack kombinasyonu, Split kullanılarak yapılan herhangi bir 21 puanlık eli yener.`,
|
|
11243
11307
|
"Side Bets": "Yan Bahisler",
|
|
@@ -11252,7 +11316,7 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11252
11316
|
'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Düz 3 farklı karttan oluşan bir dizi. Örneğin: <Card7/>, <Card20/>, <Card34/>",
|
|
11253
11317
|
'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Floş aynı türden ardışık olmayan parçalar. Örneğin: <Card32/>,<Card35/>.",
|
|
11254
11318
|
"Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": 'Şimdi Dağıt Bu düğme, bir bahis yerleştirdikten sonra masada bulunan herkesin "şimdi dağıt" düğmesine tıklamasının ardından görünür. Dağıtıcı beklemez. Bahis süresi derhal sona erer ve dağıtıcı dağıtmaya başlar. Yani, oyuncu bahis yerleştirdikten sonra masada yalnızsa bahis süresinin sonuna kadar, "şimdi dağıt" düğmesine tıklar ve dağıtıcı hemen dağıtmaya başlar.',
|
|
11255
|
-
Payments:
|
|
11319
|
+
Payments: E4,
|
|
11256
11320
|
"Return to the player": "Oyuncuya geri dön",
|
|
11257
11321
|
"The theoretical optimal payout rates for the combinations listed below are as follows:": "Aşağıda listelenen kombinasyonlar için teorik optimal ödeme oranları şu şekildedir:",
|
|
11258
11322
|
'"Blackjack" Combination - 99.29%.': '"Blackjack" Kombinasyonu - 99.29%.',
|
|
@@ -11274,20 +11338,20 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11274
11338
|
"Total bets section shows the amount of total bets for the given game round.": "Toplam bahisler bölümü, belirli bir oyun turu için toplam bahis miktarını gösterir.",
|
|
11275
11339
|
"If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Oyun turu sırasında bahis süresi bitmeden bağlantı kesilirse, alandaki tüm yerleştirilmiş bahisler size geri döner ve oyun turuna katılmaz.",
|
|
11276
11340
|
'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'Bahis süresi bittikten sonra bağlantı kesilirse, bahisleriniz belirtilen turda dahil edilir ve sonucu "Oyun Geçmişi" bölümünde görebilirsiniz.',
|
|
11277
|
-
Autoplay:
|
|
11341
|
+
Autoplay: U4,
|
|
11278
11342
|
"Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Otomatik Oynatma - Bu bölümde, verdiğiniz bahsin kaç oyun turu boyunca tekrarlanacağını seçebilirsiniz.",
|
|
11279
|
-
Chat:
|
|
11343
|
+
Chat: Y4,
|
|
11280
11344
|
'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'Oyuncuyla mesajınızı yazarak ve "gönder" düğmesine basarak sohbet başlatabilirsiniz. Uygunsuz kullanım durumunda sohbet düğmesi devre dışı bırakılır.',
|
|
11281
11345
|
"Game number": "Oyun numarası",
|
|
11282
11346
|
"Each game round has its own special game number through which you can later present your wish and request about the given round.": "Her oyun turunun kendi özel oyun numarası vardır, bu numara üzerinden daha sonra verilen tur hakkında isteğinizi ve talebinizi iletebilirsiniz.",
|
|
11283
|
-
Sound:
|
|
11347
|
+
Sound: K4,
|
|
11284
11348
|
"The Sound button toggles all game sounds on and off.": "Ses düğmesi tüm oyun seslerini açıp kapatır.",
|
|
11285
11349
|
"Game history": "Oyun geçmişi",
|
|
11286
11350
|
'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': '"Oyun geçmişi" düğmesine tıklayarak bahislerinizi, kazançlarınızı ve oyun numarası altındaki turdaki kazanan numarayı görebilirsiniz.',
|
|
11287
11351
|
"Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Bu bölgeden ayrılmadan önceki ve sonraki tur hikayelerini sağ ve sol oklarla göz atabilirsiniz.",
|
|
11288
|
-
Settings:
|
|
11352
|
+
Settings: Z4,
|
|
11289
11353
|
"In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "Bu bölümde, 4 video kalitesini değiştirebilir veya otomatik bırakabilir, krupiye sesini ve efekt seslerini açabilir veya kapatabilirsiniz.",
|
|
11290
|
-
Shuffling:
|
|
11354
|
+
Shuffling: X4,
|
|
11291
11355
|
"The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "Oyun, kesme kartı dağıtılana kadar devam eder. Kartlar daha sonra krupiye veya profesyonel bir karıştırıcı tarafından karıştırılır. Oyunda bir karıştırma masası varsa, masada iki deste kartla iki ayakkabı kullanılır. Bu durumda krupiye ayakkabıları değiştirir ve kartlar krupiye turu yönetmeye devam ederken başka bir kişi tarafından karıştırılır.",
|
|
11292
11356
|
"Error Control": "Hata Kontrolü",
|
|
11293
11357
|
"In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Oyunda, sistemde veya oyun prosedüründe herhangi bir hata durumunda, oyuncu hata hakkında servis yöneticisine bilgi vermeden önce mevcut tur geçici olarak durdurulur. Oyunculara, sorunun araştırıldığına dair sohbet veya ekran mesajı aracılığıyla bilgi verilir. Yönetici verilen sorunu hemen çözebilirse, mevcut tur normal seyrinde devam eder. Sorun hemen çözülmezse, verilen tur iptal edilmiş sayılır ve verilen turdaki tüm katılımcıların başlangıç bahisleri iade edilir.",
|
|
@@ -11323,45 +11387,45 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
|
|
|
11323
11387
|
"Bet Is Not Accepted": "Bahis Kabul Edilmedi",
|
|
11324
11388
|
"Something went wrong": "Bir şeyler ters gitti",
|
|
11325
11389
|
"Unknown error": "Bilinmeyen hata"
|
|
11326
|
-
},
|
|
11327
|
-
[
|
|
11328
|
-
[
|
|
11329
|
-
[
|
|
11330
|
-
[
|
|
11331
|
-
},
|
|
11332
|
-
function
|
|
11333
|
-
const e = Hn.get(Hn.language) ||
|
|
11334
|
-
return
|
|
11390
|
+
}, Q4 = {
|
|
11391
|
+
[Me.English]: { translation: Xc },
|
|
11392
|
+
[Me.Armenian]: { translation: u5 },
|
|
11393
|
+
[Me.Russia]: { translation: zd },
|
|
11394
|
+
[Me.Turkey]: { translation: q4 }
|
|
11395
|
+
}, na = se.use(Ki);
|
|
11396
|
+
function m9() {
|
|
11397
|
+
const e = Hn.get(Hn.language) || Me.English;
|
|
11398
|
+
return na.init({
|
|
11335
11399
|
lng: e,
|
|
11336
|
-
fallbackLng:
|
|
11400
|
+
fallbackLng: Me.English,
|
|
11337
11401
|
interpolation: { escapeValue: !1 },
|
|
11338
|
-
resources:
|
|
11339
|
-
}),
|
|
11402
|
+
resources: Q4
|
|
11403
|
+
}), na;
|
|
11340
11404
|
}
|
|
11341
11405
|
export {
|
|
11342
|
-
|
|
11343
|
-
|
|
11344
|
-
|
|
11345
|
-
|
|
11346
|
-
|
|
11406
|
+
$4 as BalanceAndBet,
|
|
11407
|
+
c9 as BlackJackAction,
|
|
11408
|
+
o9 as BlackJackeWinPopup,
|
|
11409
|
+
u9 as BlackjeckInsurance,
|
|
11410
|
+
h9 as BonusModalContent,
|
|
11347
11411
|
Ht as Button,
|
|
11348
|
-
|
|
11349
|
-
|
|
11412
|
+
Dn as Card,
|
|
11413
|
+
p9 as CardsRightInfo,
|
|
11350
11414
|
Pt as Chip,
|
|
11351
|
-
|
|
11352
|
-
|
|
11353
|
-
|
|
11354
|
-
|
|
11355
|
-
|
|
11356
|
-
|
|
11415
|
+
f9 as Chip3D,
|
|
11416
|
+
a9 as ChipBoard,
|
|
11417
|
+
i9 as MobileBottomInfo,
|
|
11418
|
+
_4 as MobileMenu,
|
|
11419
|
+
g9 as MoibleChipBoard,
|
|
11420
|
+
s9 as NotPlaying,
|
|
11357
11421
|
Qa as PopupWrapper,
|
|
11358
|
-
|
|
11359
|
-
|
|
11360
|
-
|
|
11361
|
-
|
|
11362
|
-
|
|
11363
|
-
|
|
11364
|
-
|
|
11365
|
-
|
|
11366
|
-
|
|
11422
|
+
r9 as Reconnect,
|
|
11423
|
+
Zn as Timer,
|
|
11424
|
+
e9 as ToLobby,
|
|
11425
|
+
l9 as ToastMessages,
|
|
11426
|
+
t9 as TopIcons,
|
|
11427
|
+
n9 as TournamentNotification,
|
|
11428
|
+
d9 as Wager,
|
|
11429
|
+
na as i18n,
|
|
11430
|
+
m9 as initI18n
|
|
11367
11431
|
};
|