livevegas-ui-kit 1.0.130 → 1.0.131

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import Pe, { createContext as Ti, useContext as na, useCallback as zi, useState as E, useRef as dt, useEffect as he, useDebugValue as o1, createElement as Bi } from "react";
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+ import Pe, { createContext as Ti, useContext as aa, useCallback as zi, useState as E, useRef as dt, useEffect as he, useDebugValue as l1, createElement as Bi } from "react";
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  var xn = { exports: {} }, at = {};
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  /**
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  * @license React
@@ -9,10 +9,10 @@ var xn = { exports: {} }, at = {};
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  * This source code is licensed under the MIT license found in the
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  * LICENSE file in the root directory of this source tree.
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  */
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- var l1;
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+ var c1;
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  function Oi() {
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- if (l1) return at;
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- l1 = 1;
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+ if (c1) return at;
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+ c1 = 1;
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  var e = Pe, t = Symbol.for("react.element"), a = Symbol.for("react.fragment"), i = Object.prototype.hasOwnProperty, r = e.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.ReactCurrentOwner, s = { key: !0, ref: !0, __self: !0, __source: !0 };
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  function o(l, c, d) {
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  var u, p = {}, x = null, g = null;
@@ -33,9 +33,9 @@ var it = {};
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  * This source code is licensed under the MIT license found in the
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  * LICENSE file in the root directory of this source tree.
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  */
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- var c1;
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- function Mi() {
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- return c1 || (c1 = 1, process.env.NODE_ENV !== "production" && function() {
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+ var d1;
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+ function Di() {
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+ return d1 || (d1 = 1, process.env.NODE_ENV !== "production" && function() {
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  var e = Pe, t = Symbol.for("react.element"), a = Symbol.for("react.portal"), i = Symbol.for("react.fragment"), r = Symbol.for("react.strict_mode"), s = Symbol.for("react.profiler"), o = Symbol.for("react.provider"), l = Symbol.for("react.context"), c = Symbol.for("react.forward_ref"), d = Symbol.for("react.suspense"), u = Symbol.for("react.suspense_list"), p = Symbol.for("react.memo"), x = Symbol.for("react.lazy"), g = Symbol.for("react.offscreen"), m = Symbol.iterator, y = "@@iterator";
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  function v(h) {
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  if (h === null || typeof h != "object")
@@ -61,10 +61,10 @@ function Mi() {
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  K.unshift("Warning: " + b), Function.prototype.apply.call(console[h], console, K);
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  }
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  }
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- var j = !1, T = !1, L = !1, k = !1, M = !1, z;
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+ var j = !1, T = !1, L = !1, k = !1, D = !1, z;
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  z = Symbol.for("react.module.reference");
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  function H(h) {
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- return !!(typeof h == "string" || typeof h == "function" || h === i || h === s || M || h === r || h === d || h === u || k || h === g || j || T || L || typeof h == "object" && h !== null && (h.$$typeof === x || h.$$typeof === p || h.$$typeof === o || h.$$typeof === l || h.$$typeof === c || // This needs to include all possible module reference object
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+ return !!(typeof h == "string" || typeof h == "function" || h === i || h === s || D || h === r || h === d || h === u || k || h === g || j || T || L || typeof h == "object" && h !== null && (h.$$typeof === x || h.$$typeof === p || h.$$typeof === o || h.$$typeof === l || h.$$typeof === c || // This needs to include all possible module reference object
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  // types supported by any Flight configuration anywhere since
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  // we don't know which Flight build this will end up being used
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  // with.
@@ -125,14 +125,14 @@ function Mi() {
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  }
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  return null;
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  }
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- var Z = Object.assign, re = 0, _, D, te, Y, ue, q, Q;
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+ var Z = Object.assign, re = 0, _, M, te, Y, ue, q, Q;
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  function oe() {
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  }
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  oe.__reactDisabledLog = !0;
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  function pe() {
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  {
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  if (re === 0) {
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- _ = console.log, D = console.info, te = console.warn, Y = console.error, ue = console.group, q = console.groupCollapsed, Q = console.groupEnd;
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+ _ = console.log, M = console.info, te = console.warn, Y = console.error, ue = console.group, q = console.groupCollapsed, Q = console.groupEnd;
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  var h = {
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  configurable: !0,
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  enumerable: !0,
@@ -165,7 +165,7 @@ function Mi() {
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  value: _
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  }),
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  info: Z({}, h, {
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- value: D
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+ value: M
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  }),
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  warn: Z({}, h, {
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  value: te
@@ -313,13 +313,13 @@ function Mi() {
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  }
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  return "";
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  }
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- var nt = Object.prototype.hasOwnProperty, Zn = {}, Xn = A.ReactDebugCurrentFrame;
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+ var nt = Object.prototype.hasOwnProperty, Xn = {}, qn = A.ReactDebugCurrentFrame;
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  function gt(h) {
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  if (h) {
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  var b = h._owner, C = ft(h.type, h._source, b ? b.type : null);
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- Xn.setExtraStackFrame(C);
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+ qn.setExtraStackFrame(C);
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  } else
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- Xn.setExtraStackFrame(null);
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+ qn.setExtraStackFrame(null);
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  }
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  function li(h, b, C, I, P) {
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  {
@@ -336,7 +336,7 @@ function Mi() {
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  } catch (ee) {
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  F = ee;
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  }
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- F && !(F instanceof Error) && (gt(P), w("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", I || "React class", C, W, typeof F), gt(null)), F instanceof Error && !(F.message in Zn) && (Zn[F.message] = !0, gt(P), w("Failed %s type: %s", C, F.message), gt(null));
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+ F && !(F instanceof Error) && (gt(P), w("%s: type specification of %s `%s` is invalid; the type checker function must return `null` or an `Error` but returned a %s. You may have forgotten to pass an argument to the type checker creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and shape all require an argument).", I || "React class", C, W, typeof F), gt(null)), F instanceof Error && !(F.message in Xn) && (Xn[F.message] = !0, gt(P), w("Failed %s type: %s", C, F.message), gt(null));
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  }
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  }
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  }
@@ -352,24 +352,24 @@ function Mi() {
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  }
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  function hi(h) {
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  try {
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- return qn(h), !1;
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+ return Qn(h), !1;
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  } catch {
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  return !0;
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  }
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  }
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- function qn(h) {
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+ function Qn(h) {
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  return "" + h;
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  }
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- function Qn(h) {
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+ function Jn(h) {
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  if (hi(h))
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- return w("The provided key is an unsupported type %s. This value must be coerced to a string before before using it here.", di(h)), qn(h);
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+ return w("The provided key is an unsupported type %s. This value must be coerced to a string before before using it here.", di(h)), Qn(h);
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  }
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- var Jn = A.ReactCurrentOwner, ui = {
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+ var $n = A.ReactCurrentOwner, ui = {
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  key: !0,
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  ref: !0,
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  __self: !0,
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  __source: !0
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- }, $n, _n;
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+ }, _n, e1;
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  function pi(h) {
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  if (nt.call(h, "ref")) {
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  var b = Object.getOwnPropertyDescriptor(h, "ref").get;
@@ -387,12 +387,12 @@ function Mi() {
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  return h.key !== void 0;
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  }
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  function gi(h, b) {
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- typeof h.ref == "string" && Jn.current;
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+ typeof h.ref == "string" && $n.current;
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  }
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  function mi(h, b) {
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  {
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  var C = function() {
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- $n || ($n = !0, w("%s: `key` is not a prop. Trying to access it will result in `undefined` being returned. If you need to access the same value within the child component, you should pass it as a different prop. (https://reactjs.org/link/special-props)", b));
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+ _n || (_n = !0, w("%s: `key` is not a prop. Trying to access it will result in `undefined` being returned. If you need to access the same value within the child component, you should pass it as a different prop. (https://reactjs.org/link/special-props)", b));
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  };
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  C.isReactWarning = !0, Object.defineProperty(h, "key", {
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  get: C,
@@ -403,7 +403,7 @@ function Mi() {
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  function xi(h, b) {
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  {
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  var C = function() {
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- _n || (_n = !0, w("%s: `ref` is not a prop. Trying to access it will result in `undefined` being returned. If you need to access the same value within the child component, you should pass it as a different prop. (https://reactjs.org/link/special-props)", b));
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+ e1 || (e1 = !0, w("%s: `ref` is not a prop. Trying to access it will result in `undefined` being returned. If you need to access the same value within the child component, you should pass it as a different prop. (https://reactjs.org/link/special-props)", b));
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  };
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  C.isReactWarning = !0, Object.defineProperty(h, "ref", {
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  get: C,
@@ -443,7 +443,7 @@ function Mi() {
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  function bi(h, b, C, I, P) {
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  {
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  var K, W = {}, F = null, le = null;
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- C !== void 0 && (Qn(C), F = "" + C), fi(b) && (Qn(b.key), F = "" + b.key), pi(b) && (le = b.ref, gi(b, P));
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+ C !== void 0 && (Jn(C), F = "" + C), fi(b) && (Jn(b.key), F = "" + b.key), pi(b) && (le = b.ref, gi(b, P));
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  for (K in b)
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  nt.call(b, K) && !ui.hasOwnProperty(K) && (W[K] = b[K]);
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  if (h && h.defaultProps) {
@@ -455,23 +455,23 @@ function Mi() {
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  var ne = typeof h == "function" ? h.displayName || h.name || "Unknown" : h;
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  F && mi(W, ne), le && xi(W, ne);
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  }
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- return yi(h, F, le, P, I, Jn.current, W);
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+ return yi(h, F, le, P, I, $n.current, W);
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  }
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  }
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- var on = A.ReactCurrentOwner, e1 = A.ReactDebugCurrentFrame;
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+ var on = A.ReactCurrentOwner, t1 = A.ReactDebugCurrentFrame;
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  function Ue(h) {
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  if (h) {
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  var b = h._owner, C = ft(h.type, h._source, b ? b.type : null);
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- e1.setExtraStackFrame(C);
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+ t1.setExtraStackFrame(C);
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  } else
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- e1.setExtraStackFrame(null);
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+ t1.setExtraStackFrame(null);
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  }
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  var ln;
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  ln = !1;
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  function cn(h) {
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  return typeof h == "object" && h !== null && h.$$typeof === t;
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  }
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- function t1() {
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+ function n1() {
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  {
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  if (on.current) {
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  var h = V(on.current.type);
@@ -486,10 +486,10 @@ Check the render method of \`` + h + "`.";
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  function Ci(h) {
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  return "";
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  }
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- var n1 = {};
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+ var a1 = {};
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  function wi(h) {
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  {
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- var b = t1();
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+ var b = n1();
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  if (!b) {
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  var C = typeof h == "string" ? h : h.displayName || h.name;
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  C && (b = `
@@ -499,27 +499,27 @@ Check the top-level render call using <` + C + ">.");
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  return b;
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  }
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  }
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- function a1(h, b) {
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+ function i1(h, b) {
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  {
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  if (!h._store || h._store.validated || h.key != null)
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  return;
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  h._store.validated = !0;
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  var C = wi(b);
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- if (n1[C])
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+ if (a1[C])
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  return;
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- n1[C] = !0;
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+ a1[C] = !0;
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  var I = "";
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  h && h._owner && h._owner !== on.current && (I = " It was passed a child from " + V(h._owner.type) + "."), Ue(h), w('Each child in a list should have a unique "key" prop.%s%s See https://reactjs.org/link/warning-keys for more information.', C, I), Ue(null);
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  }
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  }
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- function i1(h, b) {
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+ function r1(h, b) {
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  {
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  if (typeof h != "object")
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  return;
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  if (sn(h))
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  for (var C = 0; C < h.length; C++) {
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  var I = h[C];
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- cn(I) && a1(I, b);
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+ cn(I) && i1(I, b);
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  }
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  else if (cn(h))
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  h._store && (h._store.validated = !0);
@@ -527,7 +527,7 @@ Check the top-level render call using <` + C + ">.");
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  var P = v(h);
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  if (typeof P == "function" && P !== h.entries)
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  for (var K = P.call(h), W; !(W = K.next()).done; )
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- cn(W.value) && a1(W.value, b);
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+ cn(W.value) && i1(W.value, b);
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  }
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  }
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  }
@@ -568,15 +568,15 @@ Check the top-level render call using <` + C + ">.");
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  h.ref !== null && (Ue(h), w("Invalid attribute `ref` supplied to `React.Fragment`."), Ue(null));
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  }
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  }
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- var r1 = {};
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- function s1(h, b, C, I, P, K) {
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+ var s1 = {};
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+ function o1(h, b, C, I, P, K) {
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  {
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  var W = H(h);
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  if (!W) {
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  var F = "";
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  (h === void 0 || typeof h == "object" && h !== null && Object.keys(h).length === 0) && (F += " You likely forgot to export your component from the file it's defined in, or you might have mixed up default and named imports.");
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  var le = Ci();
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- le ? F += le : F += t1();
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+ le ? F += le : F += n1();
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  var ee;
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  h === null ? ee = "null" : sn(h) ? ee = "array" : h !== void 0 && h.$$typeof === t ? (ee = "<" + (V(h.type) || "Unknown") + " />", F = " Did you accidentally export a JSX literal instead of a component?") : ee = typeof h, w("React.jsx: type is invalid -- expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s", ee, F);
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  }
@@ -589,43 +589,43 @@ Check the top-level render call using <` + C + ">.");
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  if (I)
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  if (sn(ge)) {
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  for (var Ye = 0; Ye < ge.length; Ye++)
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- i1(ge[Ye], h);
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+ r1(ge[Ye], h);
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  Object.freeze && Object.freeze(ge);
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  } else
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  w("React.jsx: Static children should always be an array. You are likely explicitly calling React.jsxs or React.jsxDEV. Use the Babel transform instead.");
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  else
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- i1(ge, h);
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+ r1(ge, h);
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  }
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  if (nt.call(b, "key")) {
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  var Be = V(h), ce = Object.keys(b).filter(function(Ni) {
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  return Ni !== "key";
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  }), dn = ce.length > 0 ? "{key: someKey, " + ce.join(": ..., ") + ": ...}" : "{key: someKey}";
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- if (!r1[Be + dn]) {
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+ if (!s1[Be + dn]) {
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  var Ii = ce.length > 0 ? "{" + ce.join(": ..., ") + ": ...}" : "{}";
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  w(`A props object containing a "key" prop is being spread into JSX:
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  let props = %s;
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  <%s {...props} />
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  React keys must be passed directly to JSX without using spread:
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  let props = %s;
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- <%s key={someKey} {...props} />`, dn, Be, Ii, Be), r1[Be + dn] = !0;
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+ <%s key={someKey} {...props} />`, dn, Be, Ii, Be), s1[Be + dn] = !0;
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  }
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  }
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  return h === i ? Ai(ne) : vi(ne), ne;
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  }
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  }
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  function ki(h, b, C) {
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- return s1(h, b, C, !0);
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+ return o1(h, b, C, !0);
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  }
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  function ji(h, b, C) {
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- return s1(h, b, C, !1);
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+ return o1(h, b, C, !1);
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  }
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  var Si = ji, Li = ki;
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  it.Fragment = i, it.jsx = Si, it.jsxs = Li;
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  }()), it;
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  }
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- process.env.NODE_ENV === "production" ? xn.exports = Oi() : xn.exports = Mi();
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+ process.env.NODE_ENV === "production" ? xn.exports = Oi() : xn.exports = Di();
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  var n = xn.exports;
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- const Di = (e, t, a, i) => {
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+ const Mi = (e, t, a, i) => {
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  var s, o, l, c;
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  const r = [a, {
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  code: t,
@@ -634,9 +634,9 @@ const Di = (e, t, a, i) => {
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  if ((o = (s = e == null ? void 0 : e.services) == null ? void 0 : s.logger) != null && o.forward)
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  return e.services.logger.forward(r, "warn", "react-i18next::", !0);
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  He(r[0]) && (r[0] = `react-i18next:: ${r[0]}`), (c = (l = e == null ? void 0 : e.services) == null ? void 0 : l.logger) != null && c.warn ? e.services.logger.warn(...r) : console != null && console.warn && console.warn(...r);
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- }, d1 = {}, yn = (e, t, a, i) => {
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- He(a) && d1[a] || (He(a) && (d1[a] = /* @__PURE__ */ new Date()), Di(e, t, a, i));
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- }, aa = (e, t) => () => {
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+ }, h1 = {}, yn = (e, t, a, i) => {
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+ He(a) && h1[a] || (He(a) && (h1[a] = /* @__PURE__ */ new Date()), Mi(e, t, a, i));
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+ }, ia = (e, t) => () => {
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  if (e.isInitialized)
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  t();
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  else {
@@ -648,12 +648,12 @@ const Di = (e, t, a, i) => {
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  e.on("initialized", a);
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  }, bn = (e, t, a) => {
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- e.loadNamespaces(t, aa(e, a));
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- }, h1 = (e, t, a, i) => {
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+ e.loadNamespaces(t, ia(e, a));
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+ }, u1 = (e, t, a, i) => {
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  if (He(a) && (a = [a]), e.options.preload && e.options.preload.indexOf(t) > -1) return bn(e, a, i);
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  a.forEach((r) => {
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  e.options.ns.indexOf(r) < 0 && e.options.ns.push(r);
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- }), e.loadLanguages(t, aa(e, i));
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+ }), e.loadLanguages(t, ia(e, i));
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  }, Hi = (e, t, a = {}) => !t.languages || !t.languages.length ? (yn(t, "NO_LANGUAGES", "i18n.languages were undefined or empty", {
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  languages: t.languages
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  }), !0) : t.hasLoadedNamespace(e, {
@@ -699,10 +699,10 @@ const Vi = (e = {}) => {
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  ...e
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  };
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  }, Ei = () => Cn;
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- let ia;
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+ let ra;
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  const Ui = (e) => {
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- ia = e;
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- }, Yi = () => ia, Ki = {
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+ ra = e;
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+ }, Yi = () => ra, Ki = {
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  type: "3rdParty",
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  init(e) {
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  Vi(e.options.react), Ui(e);
@@ -726,18 +726,18 @@ const qi = (e, t) => {
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  return he(() => {
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  a.current = e;
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  }, [e, t]), a.current;
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- }, ra = (e, t, a, i) => e.getFixedT(t, a, i), Qi = (e, t, a, i) => zi(ra(e, t, a, i), [e, t, a, i]), U = (e, t = {}) => {
729
+ }, sa = (e, t, a, i) => e.getFixedT(t, a, i), Qi = (e, t, a, i) => zi(sa(e, t, a, i), [e, t, a, i]), U = (e, t = {}) => {
730
730
  var j, T, L, k;
731
731
  const {
732
732
  i18n: a
733
733
  } = t, {
734
734
  i18n: i,
735
735
  defaultNS: r
736
- } = na(Zi) || {}, s = a || i || Yi();
736
+ } = aa(Zi) || {}, s = a || i || Yi();
737
737
  if (s && !s.reportNamespaces && (s.reportNamespaces = new Xi()), !s) {
738
738
  yn(s, "NO_I18NEXT_INSTANCE", "useTranslation: You will need to pass in an i18next instance by using initReactI18next");
739
- const M = (H, $) => He($) ? $ : Ri($) && He($.defaultValue) ? $.defaultValue : Array.isArray(H) ? H[H.length - 1] : H, z = [M, {}, !1];
740
- return z.t = M, z.i18n = {}, z.ready = !1, z;
739
+ const D = (H, $) => He($) ? $ : Ri($) && He($.defaultValue) ? $.defaultValue : Array.isArray(H) ? H[H.length - 1] : H, z = [D, {}, !1];
740
+ return z.t = D, z.i18n = {}, z.ready = !1, z;
741
741
  }
742
742
  (j = s.options.react) != null && j.wait && yn(s, "DEPRECATED_OPTION", "useTranslation: It seems you are still using the old wait option, you may migrate to the new useSuspense behaviour.");
743
743
  const o = {
@@ -750,16 +750,16 @@ const qi = (e, t) => {
750
750
  } = o;
751
751
  let d = r || ((T = s.options) == null ? void 0 : T.defaultNS);
752
752
  d = He(d) ? [d] : d || ["translation"], (k = (L = s.reportNamespaces).addUsedNamespaces) == null || k.call(L, d);
753
- const u = (s.isInitialized || s.initializedStoreOnce) && d.every((M) => Hi(M, s, o)), p = Qi(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), x = () => p, g = () => ra(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), [m, y] = E(x);
753
+ const u = (s.isInitialized || s.initializedStoreOnce) && d.every((D) => Hi(D, s, o)), p = Qi(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), x = () => p, g = () => sa(s, t.lng || null, o.nsMode === "fallback" ? d : d[0], c), [m, y] = E(x);
754
754
  let v = d.join();
755
755
  t.lng && (v = `${t.lng}${v}`);
756
756
  const A = qi(v), w = dt(!0);
757
757
  he(() => {
758
758
  const {
759
- bindI18n: M,
759
+ bindI18n: D,
760
760
  bindI18nStore: z
761
761
  } = o;
762
- w.current = !0, !u && !l && (t.lng ? h1(s, t.lng, d, () => {
762
+ w.current = !0, !u && !l && (t.lng ? u1(s, t.lng, d, () => {
763
763
  w.current && y(g);
764
764
  }) : bn(s, d, () => {
765
765
  w.current && y(g);
@@ -767,16 +767,16 @@ const qi = (e, t) => {
767
767
  const H = () => {
768
768
  w.current && y(g);
769
769
  };
770
- return M && (s == null || s.on(M, H)), z && (s == null || s.store.on(z, H)), () => {
771
- w.current = !1, s && M && (M == null || M.split(" ").forEach(($) => s.off($, H))), z && s && z.split(" ").forEach(($) => s.store.off($, H));
770
+ return D && (s == null || s.on(D, H)), z && (s == null || s.store.on(z, H)), () => {
771
+ w.current = !1, s && D && (D == null || D.split(" ").forEach(($) => s.off($, H))), z && s && z.split(" ").forEach(($) => s.store.off($, H));
772
772
  };
773
773
  }, [s, v]), he(() => {
774
774
  w.current && u && y(x);
775
775
  }, [s, c, u]);
776
776
  const S = [m, s, u];
777
777
  if (S.t = m, S.i18n = s, S.ready = u, u || !u && !l) return S;
778
- throw new Promise((M) => {
779
- t.lng ? h1(s, t.lng, d, () => M()) : bn(s, d, () => M());
778
+ throw new Promise((D) => {
779
+ t.lng ? u1(s, t.lng, d, () => D()) : bn(s, d, () => D());
780
780
  });
781
781
  };
782
782
  var de = function() {
@@ -804,11 +804,11 @@ var $i = /^((children|dangerouslySetInnerHTML|key|ref|autoFocus|defaultValue|def
804
804
  return $i.test(e) || e.charCodeAt(0) === 111 && e.charCodeAt(1) === 110 && e.charCodeAt(2) < 91;
805
805
  }
806
806
  /* Z+1 */
807
- ), J = "-ms-", lt = "-moz-", G = "-webkit-", sa = "comm", Xt = "rule", Rn = "decl", er = "@import", oa = "@keyframes", tr = "@layer", la = Math.abs, Fn = String.fromCharCode, wn = Object.assign;
807
+ ), J = "-ms-", lt = "-moz-", G = "-webkit-", oa = "comm", Xt = "rule", Rn = "decl", er = "@import", la = "@keyframes", tr = "@layer", ca = Math.abs, Fn = String.fromCharCode, wn = Object.assign;
808
808
  function nr(e, t) {
809
809
  return ie(e, 0) ^ 45 ? (((t << 2 ^ ie(e, 0)) << 2 ^ ie(e, 1)) << 2 ^ ie(e, 2)) << 2 ^ ie(e, 3) : 0;
810
810
  }
811
- function ca(e) {
811
+ function da(e) {
812
812
  return e.trim();
813
813
  }
814
814
  function Ie(e, t) {
@@ -829,7 +829,7 @@ function qe(e, t, a) {
829
829
  function je(e) {
830
830
  return e.length;
831
831
  }
832
- function da(e) {
832
+ function ha(e) {
833
833
  return e.length;
834
834
  }
835
835
  function ot(e, t) {
@@ -838,12 +838,12 @@ function ot(e, t) {
838
838
  function ar(e, t) {
839
839
  return e.map(t).join("");
840
840
  }
841
- function u1(e, t) {
841
+ function p1(e, t) {
842
842
  return e.filter(function(a) {
843
843
  return !Ie(a, t);
844
844
  });
845
845
  }
846
- var qt = 1, Qe = 1, ha = 0, me = 0, ae = 0, et = "";
846
+ var qt = 1, Qe = 1, ua = 0, me = 0, ae = 0, et = "";
847
847
  function Qt(e, t, a, i, r, s, o, l) {
848
848
  return { value: e, root: t, parent: a, type: i, props: r, children: s, line: qt, column: Qe, length: o, return: "", siblings: l };
849
849
  }
@@ -862,7 +862,7 @@ function rr() {
862
862
  return ae = me > 0 ? ie(et, --me) : 0, Qe--, ae === 10 && (Qe = 1, qt--), ae;
863
863
  }
864
864
  function Ae() {
865
- return ae = me < ha ? ie(et, me++) : 0, Qe++, ae === 10 && (Qe = 1, qt++), ae;
865
+ return ae = me < ua ? ie(et, me++) : 0, Qe++, ae === 10 && (Qe = 1, qt++), ae;
866
866
  }
867
867
  function Re() {
868
868
  return ie(et, me);
@@ -906,13 +906,13 @@ function vn(e) {
906
906
  return 0;
907
907
  }
908
908
  function sr(e) {
909
- return qt = Qe = 1, ha = je(et = e), me = 0, [];
909
+ return qt = Qe = 1, ua = je(et = e), me = 0, [];
910
910
  }
911
911
  function or(e) {
912
912
  return et = "", e;
913
913
  }
914
914
  function hn(e) {
915
- return ca(Jt(me - 1, An(e === 91 ? e + 2 : e === 40 ? e + 1 : e)));
915
+ return da(Jt(me - 1, An(e === 91 ? e + 2 : e === 40 ? e + 1 : e)));
916
916
  }
917
917
  function lr(e) {
918
918
  for (; (ae = Re()) && ae < 33; )
@@ -961,7 +961,7 @@ function Ot(e, t, a, i, r, s, o, l, c) {
961
961
  switch (m = w, w = Ae()) {
962
962
  case 40:
963
963
  if (m != 108 && ie(k, p - 1) == 58) {
964
- zt(k += B(hn(w), "&", "&\f"), "&\f", la(d ? l[d - 1] : 0)) != -1 && (A = -1);
964
+ zt(k += B(hn(w), "&", "&\f"), "&\f", ca(d ? l[d - 1] : 0)) != -1 && (A = -1);
965
965
  break;
966
966
  }
967
967
  case 34:
@@ -998,12 +998,12 @@ function Ot(e, t, a, i, r, s, o, l, c) {
998
998
  case 125:
999
999
  v = 0;
1000
1000
  case 59 + u:
1001
- A == -1 && (k = B(k, /\f/g, "")), g > 0 && je(k) - p && ot(g > 32 ? f1(k + ";", i, a, p - 1, c) : f1(B(k, " ", "") + ";", i, a, p - 2, c), c);
1001
+ A == -1 && (k = B(k, /\f/g, "")), g > 0 && je(k) - p && ot(g > 32 ? g1(k + ";", i, a, p - 1, c) : g1(B(k, " ", "") + ";", i, a, p - 2, c), c);
1002
1002
  break;
1003
1003
  case 59:
1004
1004
  k += ";";
1005
1005
  default:
1006
- if (ot(L = p1(k, t, a, d, u, r, l, S, j = [], T = [], p, s), s), w === 123)
1006
+ if (ot(L = f1(k, t, a, d, u, r, l, S, j = [], T = [], p, s), s), w === 123)
1007
1007
  if (u === 0)
1008
1008
  Ot(k, t, L, L, j, s, p, l, T);
1009
1009
  else
@@ -1012,7 +1012,7 @@ function Ot(e, t, a, i, r, s, o, l, c) {
1012
1012
  case 108:
1013
1013
  case 109:
1014
1014
  case 115:
1015
- Ot(e, L, L, i && ot(p1(e, L, L, 0, 0, r, l, S, r, j = [], p, T), T), r, T, p, l, i ? j : T);
1015
+ Ot(e, L, L, i && ot(f1(e, L, L, 0, 0, r, l, S, r, j = [], p, T), T), r, T, p, l, i ? j : T);
1016
1016
  break;
1017
1017
  default:
1018
1018
  Ot(k, L, L, L, [""], T, 0, l, T);
@@ -1045,19 +1045,19 @@ function Ot(e, t, a, i, r, s, o, l, c) {
1045
1045
  }
1046
1046
  return s;
1047
1047
  }
1048
- function p1(e, t, a, i, r, s, o, l, c, d, u, p) {
1049
- for (var x = r - 1, g = r === 0 ? s : [""], m = da(g), y = 0, v = 0, A = 0; y < i; ++y)
1050
- for (var w = 0, S = qe(e, x + 1, x = la(v = o[y])), j = e; w < m; ++w)
1051
- (j = ca(v > 0 ? g[w] + " " + S : B(S, /&\f/g, g[w]))) && (c[A++] = j);
1048
+ function f1(e, t, a, i, r, s, o, l, c, d, u, p) {
1049
+ for (var x = r - 1, g = r === 0 ? s : [""], m = ha(g), y = 0, v = 0, A = 0; y < i; ++y)
1050
+ for (var w = 0, S = qe(e, x + 1, x = ca(v = o[y])), j = e; w < m; ++w)
1051
+ (j = da(v > 0 ? g[w] + " " + S : B(S, /&\f/g, g[w]))) && (c[A++] = j);
1052
1052
  return Qt(e, t, a, r === 0 ? Xt : l, c, d, u, p);
1053
1053
  }
1054
1054
  function pr(e, t, a, i) {
1055
- return Qt(e, t, a, sa, Fn(ir()), qe(e, 2, -2), 0, i);
1055
+ return Qt(e, t, a, oa, Fn(ir()), qe(e, 2, -2), 0, i);
1056
1056
  }
1057
- function f1(e, t, a, i, r) {
1057
+ function g1(e, t, a, i, r) {
1058
1058
  return Qt(e, t, a, Rn, qe(e, 0, i), qe(e, i + 1, -1), i, r);
1059
1059
  }
1060
- function ua(e, t, a) {
1060
+ function pa(e, t, a) {
1061
1061
  switch (nr(e, t)) {
1062
1062
  case 5103:
1063
1063
  return G + "print-" + e + e;
@@ -1172,7 +1172,7 @@ function ua(e, t, a) {
1172
1172
  case 102:
1173
1173
  return B(e, /(.+:)(.+)-([^]+)/, "$1" + G + "$2-$3$1" + lt + (ie(e, t + 3) == 108 ? "$3" : "$2-$3")) + e;
1174
1174
  case 115:
1175
- return ~zt(e, "stretch", 0) ? ua(B(e, "stretch", "fill-available"), t, a) + e : e;
1175
+ return ~zt(e, "stretch", 0) ? pa(B(e, "stretch", "fill-available"), t, a) + e : e;
1176
1176
  }
1177
1177
  break;
1178
1178
  case 5152:
@@ -1213,9 +1213,9 @@ function fr(e, t, a, i) {
1213
1213
  case er:
1214
1214
  case Rn:
1215
1215
  return e.return = e.return || e.value;
1216
- case sa:
1217
- return "";
1218
1216
  case oa:
1217
+ return "";
1218
+ case la:
1219
1219
  return e.return = e.value + "{" + Rt(e.children, i) + "}";
1220
1220
  case Xt:
1221
1221
  if (!je(e.value = e.props.join(","))) return "";
@@ -1223,7 +1223,7 @@ function fr(e, t, a, i) {
1223
1223
  return je(a = Rt(e.children, i)) ? e.return = e.value + "{" + a + "}" : "";
1224
1224
  }
1225
1225
  function gr(e) {
1226
- var t = da(e);
1226
+ var t = ha(e);
1227
1227
  return function(a, i, r, s) {
1228
1228
  for (var o = "", l = 0; l < t; l++)
1229
1229
  o += e[l](a, i, r, s) || "";
@@ -1239,9 +1239,9 @@ function xr(e, t, a, i) {
1239
1239
  if (e.length > -1 && !e.return)
1240
1240
  switch (e.type) {
1241
1241
  case Rn:
1242
- e.return = ua(e.value, e.length, a);
1242
+ e.return = pa(e.value, e.length, a);
1243
1243
  return;
1244
- case oa:
1244
+ case la:
1245
1245
  return Rt([Te(e, { value: B(e.value, "@", "@" + G) })], i);
1246
1246
  case Xt:
1247
1247
  if (e.length)
@@ -1249,10 +1249,10 @@ function xr(e, t, a, i) {
1249
1249
  switch (Ie(r, i = /(::plac\w+|:read-\w+)/)) {
1250
1250
  case ":read-only":
1251
1251
  case ":read-write":
1252
- Ke(Te(e, { props: [B(r, /:(read-\w+)/, ":" + lt + "$1")] })), Ke(Te(e, { props: [r] })), wn(e, { props: u1(a, i) });
1252
+ Ke(Te(e, { props: [B(r, /:(read-\w+)/, ":" + lt + "$1")] })), Ke(Te(e, { props: [r] })), wn(e, { props: p1(a, i) });
1253
1253
  break;
1254
1254
  case "::placeholder":
1255
- Ke(Te(e, { props: [B(r, /:(plac\w+)/, ":" + G + "input-$1")] })), Ke(Te(e, { props: [B(r, /:(plac\w+)/, ":" + lt + "$1")] })), Ke(Te(e, { props: [B(r, /:(plac\w+)/, J + "input-$1")] })), Ke(Te(e, { props: [r] })), wn(e, { props: u1(a, i) });
1255
+ Ke(Te(e, { props: [B(r, /:(plac\w+)/, ":" + G + "input-$1")] })), Ke(Te(e, { props: [B(r, /:(plac\w+)/, ":" + lt + "$1")] })), Ke(Te(e, { props: [B(r, /:(plac\w+)/, J + "input-$1")] })), Ke(Te(e, { props: [r] })), wn(e, { props: p1(a, i) });
1256
1256
  break;
1257
1257
  }
1258
1258
  return "";
@@ -1307,8 +1307,8 @@ var yr = {
1307
1307
  strokeMiterlimit: 1,
1308
1308
  strokeOpacity: 1,
1309
1309
  strokeWidth: 1
1310
- }, Ve = typeof process < "u" && process.env !== void 0 && (process.env.REACT_APP_SC_ATTR || process.env.SC_ATTR) || "data-styled", pa = "active", fa = "data-styled-version", $t = "6.1.19", Wn = `/*!sc*/
1311
- `, Ft = typeof window < "u" && typeof document < "u", br = !!(typeof SC_DISABLE_SPEEDY == "boolean" ? SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== "" ? process.env.REACT_APP_SC_DISABLE_SPEEDY !== "false" && process.env.REACT_APP_SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.SC_DISABLE_SPEEDY !== void 0 && process.env.SC_DISABLE_SPEEDY !== "" ? process.env.SC_DISABLE_SPEEDY !== "false" && process.env.SC_DISABLE_SPEEDY : process.env.NODE_ENV !== "production"), g1 = /invalid hook call/i, mt = /* @__PURE__ */ new Set(), Cr = function(e, t) {
1310
+ }, Ve = typeof process < "u" && process.env !== void 0 && (process.env.REACT_APP_SC_ATTR || process.env.SC_ATTR) || "data-styled", fa = "active", ga = "data-styled-version", $t = "6.1.19", Wn = `/*!sc*/
1311
+ `, Ft = typeof window < "u" && typeof document < "u", br = !!(typeof SC_DISABLE_SPEEDY == "boolean" ? SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== void 0 && process.env.REACT_APP_SC_DISABLE_SPEEDY !== "" ? process.env.REACT_APP_SC_DISABLE_SPEEDY !== "false" && process.env.REACT_APP_SC_DISABLE_SPEEDY : typeof process < "u" && process.env !== void 0 && process.env.SC_DISABLE_SPEEDY !== void 0 && process.env.SC_DISABLE_SPEEDY !== "" ? process.env.SC_DISABLE_SPEEDY !== "false" && process.env.SC_DISABLE_SPEEDY : process.env.NODE_ENV !== "production"), m1 = /invalid hook call/i, mt = /* @__PURE__ */ new Set(), Cr = function(e, t) {
1312
1312
  if (process.env.NODE_ENV !== "production") {
1313
1313
  var a = t ? ' with the id of "'.concat(t, '"') : "", i = "The component ".concat(e).concat(a, ` has been created dynamically.
1314
1314
  `) + `You may see this warning because you've called styled inside another component.
@@ -1319,10 +1319,10 @@ See https://styled-components.com/docs/basics#define-styled-components-outside-o
1319
1319
  var s = !0;
1320
1320
  console.error = function(o) {
1321
1321
  for (var l = [], c = 1; c < arguments.length; c++) l[c - 1] = arguments[c];
1322
- g1.test(o) ? (s = !1, mt.delete(i)) : r.apply(void 0, Ge([o], l, !1));
1322
+ m1.test(o) ? (s = !1, mt.delete(i)) : r.apply(void 0, Ge([o], l, !1));
1323
1323
  }, dt(), s && !mt.has(i) && (console.warn(i), mt.add(i));
1324
1324
  } catch (o) {
1325
- g1.test(o.message) && mt.delete(i);
1325
+ m1.test(o.message) && mt.delete(i);
1326
1326
  } finally {
1327
1327
  console.error = r;
1328
1328
  }
@@ -1332,47 +1332,47 @@ function wr(e, t, a) {
1332
1332
  return a === void 0 && (a = Je), e.theme !== a.theme && e.theme || t || a.theme;
1333
1333
  }
1334
1334
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3262
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3263
3263
  // { name: "Support", buttonType: BUTTONS_TYPE.Support, icon: SupportIcon() },
3264
3264
  { name: "Tip", buttonType: 3, icon: Ra() },
3265
- { name: "History", buttonType: 4, icon: Ma() },
3266
- { name: "Info", buttonType: 5, icon: Da() },
3267
- { name: "Settings", buttonType: 6, icon: Un() },
3265
+ { name: "History", buttonType: 4, icon: Da() },
3266
+ { name: "Info", buttonType: 5, icon: Ma() },
3267
+ { name: "Settings", buttonType: 6, icon: Yn() },
3268
3268
  {
3269
3269
  buttonType: 7,
3270
3270
  icon: tn()
@@ -3310,14 +3310,14 @@ const Cs = [
3310
3310
  return null;
3311
3311
  }
3312
3312
  };
3313
- O.Settings, Un(), O.VolumeOn, tn(), O.closeMenu, en({ isMobile: !0 });
3313
+ O.Settings, Yn(), O.VolumeOn, tn(), O.closeMenu, en({ isMobile: !0 });
3314
3314
  const vs = [
3315
3315
  { name: "Message", buttonType: O.Message, icon: Ha() },
3316
3316
  // { name: "Support", buttonType: BUTTONS_TYPE.Support, icon: SupportIcon() },
3317
3317
  { name: "Send Tip", buttonType: O.Tip, icon: Ra() }
3318
3318
  ], As = [
3319
- { name: "History", buttonType: O.History, icon: Ma() },
3320
- { name: "Help", buttonType: O.Info, icon: Da() },
3319
+ { name: "History", buttonType: O.History, icon: Da() },
3320
+ { name: "Help", buttonType: O.Info, icon: Ma() },
3321
3321
  {
3322
3322
  name: "Limits & Payouts",
3323
3323
  buttonType: O.Limit,
@@ -3390,23 +3390,23 @@ const vs = [
3390
3390
  e = i, t = r;
3391
3391
  });
3392
3392
  return a.resolve = e, a.reject = t, a;
3393
- }, B1 = (e) => e == null ? "" : "" + e, Is = (e, t, a) => {
3393
+ }, O1 = (e) => e == null ? "" : "" + e, Is = (e, t, a) => {
3394
3394
  e.forEach((i) => {
3395
3395
  t[i] && (a[i] = t[i]);
3396
3396
  });
3397
- }, Ns = /###/g, O1 = (e) => e && e.indexOf("###") > -1 ? e.replace(Ns, ".") : e, M1 = (e) => !e || N(e), ct = (e, t, a) => {
3397
+ }, Ns = /###/g, D1 = (e) => e && e.indexOf("###") > -1 ? e.replace(Ns, ".") : e, M1 = (e) => !e || N(e), ct = (e, t, a) => {
3398
3398
  const i = N(t) ? t.split(".") : t;
3399
3399
  let r = 0;
3400
3400
  for (; r < i.length - 1; ) {
3401
3401
  if (M1(e)) return {};
3402
- const s = O1(i[r]);
3402
+ const s = D1(i[r]);
3403
3403
  !e[s] && a && (e[s] = new a()), Object.prototype.hasOwnProperty.call(e, s) ? e = e[s] : e = {}, ++r;
3404
3404
  }
3405
3405
  return M1(e) ? {} : {
3406
3406
  obj: e,
3407
- k: O1(i[r])
3407
+ k: D1(i[r])
3408
3408
  };
3409
- }, D1 = (e, t, a) => {
3409
+ }, H1 = (e, t, a) => {
3410
3410
  const {
3411
3411
  obj: i,
3412
3412
  k: r
@@ -3449,7 +3449,7 @@ var Bs = {
3449
3449
  "/": "&#x2F;"
3450
3450
  };
3451
3451
  const Os = (e) => N(e) ? e.replace(/[&<>"'\/]/g, (t) => Bs[t]) : e;
3452
- class Ms {
3452
+ class Ds {
3453
3453
  constructor(t) {
3454
3454
  this.capacity = t, this.regExpMap = /* @__PURE__ */ new Map(), this.regExpQueue = [];
3455
3455
  }
@@ -3461,9 +3461,9 @@ class Ms {
3461
3461
  return this.regExpQueue.length === this.capacity && this.regExpMap.delete(this.regExpQueue.shift()), this.regExpMap.set(t, i), this.regExpQueue.push(t), i;
3462
3462
  }
3463
3463
  }
3464
- const Ds = [" ", ",", "?", "!", ";"], Hs = new Ms(20), Rs = (e, t, a) => {
3464
+ const Ms = [" ", ",", "?", "!", ";"], Hs = new Ds(20), Rs = (e, t, a) => {
3465
3465
  t = t || "", a = a || "";
3466
- const i = Ds.filter((o) => t.indexOf(o) < 0 && a.indexOf(o) < 0);
3466
+ const i = Ms.filter((o) => t.indexOf(o) < 0 && a.indexOf(o) < 0);
3467
3467
  if (i.length === 0) return !0;
3468
3468
  const r = Hs.getRegExp(`(${i.map((o) => o === "?" ? "\\?" : o).join("|")})`);
3469
3469
  let s = !r.test(e);
@@ -3571,7 +3571,7 @@ class nn {
3571
3571
  });
3572
3572
  }
3573
3573
  }
3574
- class H1 extends nn {
3574
+ class R1 extends nn {
3575
3575
  constructor(t, a = {
3576
3576
  ns: ["translation"],
3577
3577
  defaultNS: "translation"
@@ -3598,7 +3598,7 @@ class H1 extends nn {
3598
3598
  }) {
3599
3599
  const o = s.keySeparator !== void 0 ? s.keySeparator : this.options.keySeparator;
3600
3600
  let l = [t, a];
3601
- i && (l = l.concat(o ? i.split(o) : i)), t.indexOf(".") > -1 && (l = t.split("."), r = a, a = l[1]), this.addNamespaces(a), D1(this.data, l, r), s.silent || this.emit("added", t, a, i, r);
3601
+ i && (l = l.concat(o ? i.split(o) : i)), t.indexOf(".") > -1 && (l = t.split("."), r = a, a = l[1]), this.addNamespaces(a), H1(this.data, l, r), s.silent || this.emit("added", t, a, i, r);
3602
3602
  }
3603
3603
  addResources(t, a, i, r = {
3604
3604
  silent: !1
@@ -3619,7 +3619,7 @@ class H1 extends nn {
3619
3619
  o.skipCopy || (i = JSON.parse(JSON.stringify(i))), r ? Fa(c, i, s) : c = {
3620
3620
  ...c,
3621
3621
  ...i
3622
- }, D1(this.data, l, c), o.silent || this.emit("added", t, a, i);
3622
+ }, H1(this.data, l, c), o.silent || this.emit("added", t, a, i);
3623
3623
  }
3624
3624
  removeResourceBundle(t, a) {
3625
3625
  this.hasResourceBundle(t, a) && delete this.data[t][a], this.removeNamespaces(a), this.emit("removed", t, a);
@@ -3668,7 +3668,7 @@ function On(e, t) {
3668
3668
  } = e(Ws());
3669
3669
  return a.join((t == null ? void 0 : t.keySeparator) ?? ".");
3670
3670
  }
3671
- const R1 = {}, F1 = (e) => !N(e) && typeof e != "boolean" && typeof e != "number";
3671
+ const F1 = {}, W1 = (e) => !N(e) && typeof e != "boolean" && typeof e != "number";
3672
3672
  class Et extends nn {
3673
3673
  constructor(t, a = {}) {
3674
3674
  super(), Is(["resourceStore", "languageUtils", "pluralResolver", "interpolator", "backendConnector", "i18nFormat", "utils"], t, this), this.options = a, this.options.keySeparator === void 0 && (this.options.keySeparator = "."), this.logger = Se.create("translator");
@@ -3745,10 +3745,10 @@ class Et extends nn {
3745
3745
  let m = g == null ? void 0 : g.res;
3746
3746
  const y = (g == null ? void 0 : g.usedKey) || l, v = (g == null ? void 0 : g.exactUsedKey) || l, A = ["[object Number]", "[object Function]", "[object RegExp]"], w = r.joinArrays !== void 0 ? r.joinArrays : this.options.joinArrays, S = !this.i18nFormat || this.i18nFormat.handleAsObject, j = r.count !== void 0 && !N(r.count), T = Et.hasDefaultValue(r), L = j ? this.pluralResolver.getSuffix(p, r.count, r) : "", k = r.ordinal && j ? this.pluralResolver.getSuffix(p, r.count, {
3747
3747
  ordinal: !1
3748
- }) : "", M = j && !r.ordinal && r.count === 0, z = M && r[`defaultValue${this.options.pluralSeparator}zero`] || r[`defaultValue${L}`] || r[`defaultValue${k}`] || r.defaultValue;
3748
+ }) : "", D = j && !r.ordinal && r.count === 0, z = D && r[`defaultValue${this.options.pluralSeparator}zero`] || r[`defaultValue${L}`] || r[`defaultValue${k}`] || r.defaultValue;
3749
3749
  let H = m;
3750
3750
  S && !m && T && (H = z);
3751
- const $ = F1(H), fe = Object.prototype.toString.apply(H);
3751
+ const $ = W1(H), fe = Object.prototype.toString.apply(H);
3752
3752
  if (S && H && $ && A.indexOf(fe) < 0 && !(N(w) && Array.isArray(H))) {
3753
3753
  if (!r.returnObjects && !this.options.returnObjects) {
3754
3754
  this.options.returnedObjectHandler || this.logger.warn("accessing an object - but returnObjects options is not enabled!");
@@ -3762,17 +3762,17 @@ class Et extends nn {
3762
3762
  const V = Array.isArray(H), Z = V ? [] : {}, re = V ? v : y;
3763
3763
  for (const _ in H)
3764
3764
  if (Object.prototype.hasOwnProperty.call(H, _)) {
3765
- const D = `${re}${o}${_}`;
3766
- T && !m ? Z[_] = this.translate(D, {
3765
+ const M = `${re}${o}${_}`;
3766
+ T && !m ? Z[_] = this.translate(M, {
3767
3767
  ...r,
3768
- defaultValue: F1(z) ? z[_] : void 0,
3768
+ defaultValue: W1(z) ? z[_] : void 0,
3769
3769
  joinArrays: !1,
3770
3770
  ns: c
3771
- }) : Z[_] = this.translate(D, {
3771
+ }) : Z[_] = this.translate(M, {
3772
3772
  ...r,
3773
3773
  joinArrays: !1,
3774
3774
  ns: c
3775
- }), Z[_] === D && (Z[_] = H[_]);
3775
+ }), Z[_] === M && (Z[_] = H[_]);
3776
3776
  }
3777
3777
  m = Z;
3778
3778
  }
@@ -3781,9 +3781,9 @@ class Et extends nn {
3781
3781
  else {
3782
3782
  let V = !1, Z = !1;
3783
3783
  !this.isValidLookup(m) && T && (V = !0, m = z), this.isValidLookup(m) || (Z = !0, m = l);
3784
- const _ = (r.missingKeyNoValueFallbackToKey || this.options.missingKeyNoValueFallbackToKey) && Z ? void 0 : m, D = T && z !== m && this.options.updateMissing;
3785
- if (Z || V || D) {
3786
- if (this.logger.log(D ? "updateKey" : "missingKey", p, d, l, D ? z : m), o) {
3784
+ const _ = (r.missingKeyNoValueFallbackToKey || this.options.missingKeyNoValueFallbackToKey) && Z ? void 0 : m, M = T && z !== m && this.options.updateMissing;
3785
+ if (Z || V || M) {
3786
+ if (this.logger.log(M ? "updateKey" : "missingKey", p, d, l, M ? z : m), o) {
3787
3787
  const q = this.resolve(l, {
3788
3788
  ...r,
3789
3789
  keySeparator: !1
@@ -3799,11 +3799,11 @@ class Et extends nn {
3799
3799
  const ue = (q, Q, oe) => {
3800
3800
  var xe;
3801
3801
  const pe = T && oe !== m ? oe : _;
3802
- this.options.missingKeyHandler ? this.options.missingKeyHandler(q, d, Q, pe, D, r) : (xe = this.backendConnector) != null && xe.saveMissing && this.backendConnector.saveMissing(q, d, Q, pe, D, r), this.emit("missingKey", q, d, Q, m);
3802
+ this.options.missingKeyHandler ? this.options.missingKeyHandler(q, d, Q, pe, M, r) : (xe = this.backendConnector) != null && xe.saveMissing && this.backendConnector.saveMissing(q, d, Q, pe, M, r), this.emit("missingKey", q, d, Q, m);
3803
3803
  };
3804
3804
  this.options.saveMissing && (this.options.saveMissingPlurals && j ? te.forEach((q) => {
3805
3805
  const Q = this.pluralResolver.getSuffixes(q, r);
3806
- M && r[`defaultValue${this.options.pluralSeparator}zero`] && Q.indexOf(`${this.options.pluralSeparator}zero`) < 0 && Q.push(`${this.options.pluralSeparator}zero`), Q.forEach((oe) => {
3806
+ D && r[`defaultValue${this.options.pluralSeparator}zero`] && Q.indexOf(`${this.options.pluralSeparator}zero`) < 0 && Q.push(`${this.options.pluralSeparator}zero`), Q.forEach((oe) => {
3807
3807
  ue([q], l + oe, r[`defaultValue${oe}`] || z);
3808
3808
  });
3809
3809
  }) : ue(te, l, z));
@@ -3865,7 +3865,7 @@ class Et extends nn {
3865
3865
  const x = a.count !== void 0 && !N(a.count), g = x && !a.ordinal && a.count === 0, m = a.context !== void 0 && (N(a.context) || typeof a.context == "number") && a.context !== "", y = a.lngs ? a.lngs : this.languageUtils.toResolveHierarchy(a.lng || this.language, a.fallbackLng);
3866
3866
  p.forEach((v) => {
3867
3867
  var A, w;
3868
- this.isValidLookup(i) || (l = v, !R1[`${y[0]}-${v}`] && ((A = this.utils) != null && A.hasLoadedNamespace) && !((w = this.utils) != null && w.hasLoadedNamespace(l)) && (R1[`${y[0]}-${v}`] = !0, this.logger.warn(`key "${r}" for languages "${y.join(", ")}" won't get resolved as namespace "${l}" was not yet loaded`, "This means something IS WRONG in your setup. You access the t function before i18next.init / i18next.loadNamespace / i18next.changeLanguage was done. Wait for the callback or Promise to resolve before accessing it!!!")), y.forEach((S) => {
3868
+ this.isValidLookup(i) || (l = v, !F1[`${y[0]}-${v}`] && ((A = this.utils) != null && A.hasLoadedNamespace) && !((w = this.utils) != null && w.hasLoadedNamespace(l)) && (F1[`${y[0]}-${v}`] = !0, this.logger.warn(`key "${r}" for languages "${y.join(", ")}" won't get resolved as namespace "${l}" was not yet loaded`, "This means something IS WRONG in your setup. You access the t function before i18next.init / i18next.loadNamespace / i18next.changeLanguage was done. Wait for the callback or Promise to resolve before accessing it!!!")), y.forEach((S) => {
3869
3869
  var L;
3870
3870
  if (this.isValidLookup(i)) return;
3871
3871
  o = S;
@@ -3875,10 +3875,10 @@ class Et extends nn {
3875
3875
  else {
3876
3876
  let k;
3877
3877
  x && (k = this.pluralResolver.getSuffix(S, a.count, a));
3878
- const M = `${this.options.pluralSeparator}zero`, z = `${this.options.pluralSeparator}ordinal${this.options.pluralSeparator}`;
3879
- if (x && (a.ordinal && k.indexOf(z) === 0 && j.push(u + k.replace(z, this.options.pluralSeparator)), j.push(u + k), g && j.push(u + M)), m) {
3878
+ const D = `${this.options.pluralSeparator}zero`, z = `${this.options.pluralSeparator}ordinal${this.options.pluralSeparator}`;
3879
+ if (x && (a.ordinal && k.indexOf(z) === 0 && j.push(u + k.replace(z, this.options.pluralSeparator)), j.push(u + k), g && j.push(u + D)), m) {
3880
3880
  const H = `${u}${this.options.contextSeparator || "_"}${a.context}`;
3881
- j.push(H), x && (a.ordinal && k.indexOf(z) === 0 && j.push(H + k.replace(z, this.options.pluralSeparator)), j.push(H + k), g && j.push(H + M));
3881
+ j.push(H), x && (a.ordinal && k.indexOf(z) === 0 && j.push(H + k.replace(z, this.options.pluralSeparator)), j.push(H + k), g && j.push(H + D));
3882
3882
  }
3883
3883
  }
3884
3884
  let T;
@@ -3924,7 +3924,7 @@ class Et extends nn {
3924
3924
  return !1;
3925
3925
  }
3926
3926
  }
3927
- class W1 {
3927
+ class P1 {
3928
3928
  constructor(t) {
3929
3929
  this.options = t, this.supportedLngs = this.options.supportedLngs || !1, this.logger = Se.create("languageUtils");
3930
3930
  }
@@ -3988,14 +3988,14 @@ class W1 {
3988
3988
  }), r;
3989
3989
  }
3990
3990
  }
3991
- const P1 = {
3991
+ const G1 = {
3992
3992
  zero: 0,
3993
3993
  one: 1,
3994
3994
  two: 2,
3995
3995
  few: 3,
3996
3996
  many: 4,
3997
3997
  other: 5
3998
- }, G1 = {
3998
+ }, V1 = {
3999
3999
  select: (e) => e === 1 ? "one" : "other",
4000
4000
  resolvedOptions: () => ({
4001
4001
  pluralCategories: ["one", "other"]
@@ -4025,8 +4025,8 @@ class Ps {
4025
4025
  });
4026
4026
  } catch {
4027
4027
  if (!Intl)
4028
- return this.logger.error("No Intl support, please use an Intl polyfill!"), G1;
4029
- if (!t.match(/-|_/)) return G1;
4028
+ return this.logger.error("No Intl support, please use an Intl polyfill!"), V1;
4029
+ if (!t.match(/-|_/)) return V1;
4030
4030
  const c = this.languageUtils.getLanguagePartFromCode(t);
4031
4031
  o = this.getRule(c, a);
4032
4032
  }
@@ -4041,14 +4041,14 @@ class Ps {
4041
4041
  }
4042
4042
  getSuffixes(t, a = {}) {
4043
4043
  let i = this.getRule(t, a);
4044
- return i || (i = this.getRule("dev", a)), i ? i.resolvedOptions().pluralCategories.sort((r, s) => P1[r] - P1[s]).map((r) => `${this.options.prepend}${a.ordinal ? `ordinal${this.options.prepend}` : ""}${r}`) : [];
4044
+ return i || (i = this.getRule("dev", a)), i ? i.resolvedOptions().pluralCategories.sort((r, s) => G1[r] - G1[s]).map((r) => `${this.options.prepend}${a.ordinal ? `ordinal${this.options.prepend}` : ""}${r}`) : [];
4045
4045
  }
4046
4046
  getSuffix(t, a, i = {}) {
4047
4047
  const r = this.getRule(t, i);
4048
4048
  return r ? `${this.options.prepend}${i.ordinal ? `ordinal${this.options.prepend}` : ""}${r.select(a)}` : (this.logger.warn(`no plural rule found for: ${t}`), this.getSuffix("dev", a, i));
4049
4049
  }
4050
4050
  }
4051
- const V1 = (e, t, a, i = ".", r = !0) => {
4051
+ const E1 = (e, t, a, i = ".", r = !0) => {
4052
4052
  let s = zs(e, t, a);
4053
4053
  return !s && r && N(a) && (s = Bn(e, a, i), s === void 0 && (s = Bn(t, a, i))), s;
4054
4054
  }, mn = (e) => e.replace(/\$/g, "$$$$");
@@ -4094,7 +4094,7 @@ class Gs {
4094
4094
  let s, o, l;
4095
4095
  const c = this.options && this.options.interpolation && this.options.interpolation.defaultVariables || {}, d = (m) => {
4096
4096
  if (m.indexOf(this.formatSeparator) < 0) {
4097
- const w = V1(a, c, m, this.options.keySeparator, this.options.ignoreJSONStructure);
4097
+ const w = E1(a, c, m, this.options.keySeparator, this.options.ignoreJSONStructure);
4098
4098
  return this.alwaysFormat ? this.format(w, void 0, i, {
4099
4099
  ...r,
4100
4100
  ...a,
@@ -4102,7 +4102,7 @@ class Gs {
4102
4102
  }) : w;
4103
4103
  }
4104
4104
  const y = m.split(this.formatSeparator), v = y.shift().trim(), A = y.join(this.formatSeparator).trim();
4105
- return this.format(V1(a, c, v, this.options.keySeparator, this.options.ignoreJSONStructure), A, i, {
4105
+ return this.format(E1(a, c, v, this.options.keySeparator, this.options.ignoreJSONStructure), A, i, {
4106
4106
  ...r,
4107
4107
  ...a,
4108
4108
  interpolationkey: v
@@ -4130,7 +4130,7 @@ class Gs {
4130
4130
  continue;
4131
4131
  } else
4132
4132
  this.logger.warn(`missed to pass in variable ${y} for interpolating ${t}`), o = "";
4133
- else !N(o) && !this.useRawValueToEscape && (o = B1(o));
4133
+ else !N(o) && !this.useRawValueToEscape && (o = O1(o));
4134
4134
  const v = m.safeValue(o);
4135
4135
  if (t = t.replace(s[0], v), p ? (m.regex.lastIndex += o.length, m.regex.lastIndex -= s[0].length) : m.regex.lastIndex = 0, l++, l >= this.maxReplaces)
4136
4136
  break;
@@ -4164,7 +4164,7 @@ class Gs {
4164
4164
  }, o = o.replace && !N(o.replace) ? o.replace : o, o.applyPostProcessor = !1, delete o.defaultValue;
4165
4165
  const d = /{.*}/.test(r[1]) ? r[1].lastIndexOf("}") + 1 : r[1].indexOf(this.formatSeparator);
4166
4166
  if (d !== -1 && (c = r[1].slice(d).split(this.formatSeparator).map((u) => u.trim()).filter(Boolean), r[1] = r[1].slice(0, d)), s = a(l.call(this, r[1].trim(), o), o), s && r[0] === t && !N(s)) return s;
4167
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5491
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5557
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5559
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5580
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5581
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7332
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7524
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7525
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7526
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7529
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7530
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7566
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7567
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7571
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7572
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7593
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7594
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7595
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7597
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7618
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7619
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7622
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7623
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7628
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7634
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7635
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7636
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10443
10507
  "Game Sounds": "Game Sounds",
10444
10508
  "Dealer Voice": "Dealer Voice",
@@ -10447,69 +10511,69 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10447
10511
  "Make your descision": "Make your descision",
10448
10512
  "Please, Place Your Bets": "Please, Place Your Bets",
10449
10513
  "Back To Lobby": "Back To Lobby",
10450
- Tournament: Ml,
10451
- Message: Dl,
10452
- Support: Hl,
10453
- Tip: Rl,
10514
+ Tournament: Hl,
10515
+ Message: Rl,
10516
+ Support: Fl,
10517
+ Tip: Wl,
10454
10518
  "Send Tip": "Send Tip",
10455
10519
  "Deal Now": "Deal Now",
10456
- History: Fl,
10457
- Help: Wl,
10520
+ History: Pl,
10521
+ Help: Gl,
10458
10522
  "Click to chat": "Click to chat",
10459
10523
  "Golden Chip Tournament": "Golden Chip Tournament",
10460
10524
  "Limits & Payouts": "Limits & Payouts",
10461
- Amount: Pl,
10525
+ Amount: Vl,
10462
10526
  "Cards & Score": "Cards & Score",
10463
10527
  Date: "Date",
10464
- Game: Gl,
10528
+ Game: El,
10465
10529
  "Game Name": "Game Name",
10466
- Round: Vl,
10530
+ Round: Ul,
10467
10531
  "Bet Type": "Bet Type",
10468
- Bet: El,
10532
+ Bet: Yl,
10469
10533
  "Win/Lose": "Win/Lose",
10470
- Win: Ul,
10471
- Cards: Yl,
10534
+ Win: Kl,
10535
+ Cards: Zl,
10472
10536
  "Dealer Cards": "Dealer Cards",
10473
10537
  "Your Seats": "Your Seats",
10474
- SEAT: Kl,
10475
- Seat: Zl,
10476
- repeat: Xl,
10477
- deal: ql,
10478
- Undo: Ql,
10479
- Double: Jl,
10480
- Hit: $l,
10481
- Stand: _l,
10538
+ SEAT: Xl,
10539
+ Seat: ql,
10540
+ repeat: Ql,
10541
+ deal: Jl,
10542
+ Undo: $l,
10543
+ Double: _l,
10544
+ Hit: ec,
10545
+ Stand: tc,
10482
10546
  "Stand All": "Stand All",
10483
- StandAll: ec,
10484
- TwentyOnePlusThree: tc,
10547
+ StandAll: nc,
10548
+ TwentyOnePlusThree: ac,
10485
10549
  "We lost connection for a moment": "We lost connection for a moment",
10486
10550
  "This page will close automatically when you're reconnected.": "This page will close automatically when you're reconnected.",
10487
- Lobby: nc,
10488
- round: ac,
10489
- Congratulations: ic,
10490
- Surrender: rc,
10551
+ Lobby: ic,
10552
+ round: rc,
10553
+ Congratulations: sc,
10554
+ Surrender: oc,
10491
10555
  "Back to Lobby": "Back to Lobby",
10492
10556
  "Stay in the Game": "Stay in the Game",
10493
10557
  Error: "Error",
10494
- Skip: sc,
10495
- Insure: oc,
10496
- day: lc,
10497
- hour: cc,
10498
- min: dc,
10499
- sec: hc,
10558
+ Skip: lc,
10559
+ Insure: cc,
10560
+ day: dc,
10561
+ hour: hc,
10562
+ min: uc,
10563
+ sec: pc,
10500
10564
  "Still with us, Player?": "Still with us, Player?",
10501
10565
  "We haven’t seen any moves from you. Want to keep playing?": "We haven’t seen any moves from you. Want to keep playing?",
10502
- Cancel: uc,
10566
+ Cancel: fc,
10503
10567
  "Claim Now": "Claim Now",
10504
- save: pc,
10568
+ save: gc,
10505
10569
  "You Win": "You Win",
10506
- Hand: fc,
10507
- Payout: gc,
10570
+ Hand: mc,
10571
+ Payout: xc,
10508
10572
  "Perfect Pair": "Perfect Pair",
10509
10573
  "Winning Hand": "Winning Hand",
10510
10574
  "Color Pair": "Color Pair",
10511
10575
  "Mix Pair": "Mix Pair",
10512
- Lost: mc,
10576
+ Lost: yc,
10513
10577
  "Bet Amount": "Bet Amount",
10514
10578
  "Win Amount": "Win Amount",
10515
10579
  "Colourful Pair": "Colourful Pair",
@@ -10517,31 +10581,31 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10517
10581
  "Suited Trips": "Suited Trips",
10518
10582
  "Straight Flush": "Straight Flush",
10519
10583
  "Three of a Kind": "Three of a Kind",
10520
- Flush: xc,
10584
+ Flush: bc,
10521
10585
  "Set Nick Name": "Set Nick Name",
10522
- Save: yc,
10586
+ Save: Cc,
10523
10587
  "Please set your nickname": "Please set your nickname",
10524
- Straight: bc,
10588
+ Straight: wc,
10525
10589
  "Ends in": "Ends in",
10526
- Close: Cc,
10590
+ Close: vc,
10527
10591
  "View Details": "View Details",
10528
10592
  "Wager to": "Wager to",
10529
- left: wc,
10530
- FullScreen: vc,
10531
- Info: Ac,
10532
- Place: kc,
10533
- Score: jc,
10534
- Nickname: Sc,
10535
- Period: Lc,
10536
- Language: Ic,
10537
- tabs: Nc,
10593
+ left: Ac,
10594
+ FullScreen: kc,
10595
+ Info: jc,
10596
+ Place: Sc,
10597
+ Score: Lc,
10598
+ Nickname: Ic,
10599
+ Period: Nc,
10600
+ Language: Tc,
10601
+ tabs: zc,
10538
10602
  "Tournament ends in": "Tournament ends in",
10539
- Min: Tc,
10540
- Low: zc,
10541
- Med: Bc,
10542
- High: Oc,
10543
- Auto: Mc,
10544
- Change: Dc,
10603
+ Min: Bc,
10604
+ Low: Oc,
10605
+ Med: Dc,
10606
+ High: Mc,
10607
+ Auto: Hc,
10608
+ Change: Rc,
10545
10609
  "Change Nickname": "Change Nickname",
10546
10610
  "Enter new nickname": "Enter new nickname",
10547
10611
  "Music Volume": "Music Volume",
@@ -10554,17 +10618,17 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10554
10618
  "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.",
10555
10619
  'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': 'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.',
10556
10620
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.",
10557
- Blackjack: Hc,
10621
+ Blackjack: Fc,
10558
10622
  "If the combination of the first two playing cards is 21, it is Blackjack.": "If the combination of the first two playing cards is 21, it is Blackjack.",
10559
- Insurance: Rc,
10623
+ Insurance: Wc,
10560
10624
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': `If the dealer's face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player's original bet is returned. However, if the dealer's face- up or face -down card is a '10', you are not offered the 'Insurance' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.`,
10561
10625
  "Double, Hit or Stand.": "Double, Hit or Stand.",
10562
10626
  "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.",
10563
- Split: Fc,
10627
+ Split: Pc,
10564
10628
  'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': 'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.',
10565
10629
  "Cash Out": "Cash Out",
10566
10630
  'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': `After the cards being dealt the dealer doesn't have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer's up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.`,
10567
- Results: Wc,
10631
+ Results: Gc,
10568
10632
  'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': `If the sum of cards in a player's "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.`,
10569
10633
  "You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": `You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a "Split", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.`,
10570
10634
  "Side Bets": "Side Bets",
@@ -10579,7 +10643,7 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10579
10643
  'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Straight A sequence of 3 cards with different cards. For example: <Card7/>, <Card20/>, <Card34/>",
10580
10644
  'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Flush non-consecutive pieces of the same type. For example: <Card32/>,<Card35/>.",
10581
10645
  "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.",
10582
- Payments: Pc,
10646
+ Payments: Vc,
10583
10647
  "Return to the player": "Return to the player",
10584
10648
  "The theoretical optimal payout rates for the combinations listed below are as follows:": "The theoretical optimal payout rates for the combinations listed below are as follows:",
10585
10649
  '"Blackjack" Combination - 99.29%.': '"Blackjack" Combination - 99.29%.',
@@ -10601,20 +10665,20 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10601
10665
  "Total bets section shows the amount of total bets for the given game round.": "Total bets section shows the amount of total bets for the given game round.",
10602
10666
  "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.",
10603
10667
  'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.',
10604
- Autoplay: Gc,
10668
+ Autoplay: Ec,
10605
10669
  "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.",
10606
- Chat: Vc,
10670
+ Chat: Uc,
10607
10671
  'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.',
10608
10672
  "Game number": "Game number",
10609
10673
  "Each game round has its own special game number through which you can later present your wish and request about the given round.": "Each game round has its own special game number through which you can later present your wish and request about the given round.",
10610
- Sound: Ec,
10674
+ Sound: Yc,
10611
10675
  "The Sound button toggles all game sounds on and off.": "The Sound button toggles all game sounds on and off.",
10612
10676
  "Game history": "Game history",
10613
10677
  'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': 'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.',
10614
10678
  "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.",
10615
- Settings: Uc,
10679
+ Settings: Kc,
10616
10680
  "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.",
10617
- Shuffling: Yc,
10681
+ Shuffling: Zc,
10618
10682
  "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.",
10619
10683
  "Error Control": "Error Control",
10620
10684
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.",
@@ -10650,19 +10714,19 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10650
10714
  "Bet Is Not Accepted": "Bet Is Not Accepted",
10651
10715
  "Something went wrong": "Something went wrong",
10652
10716
  "Unknown error": "Unknown error"
10653
- }, Zc = "Ձեր խաղադրույքները վերադարձվել են", Xc = "Սահմանաչափումներ", qc = "Դիլեր", Qc = "Հաշվեկշիռ", Jc = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", $c = "Մրցաշար", _c = "Հաղորդագրություն", e3 = "Աջակցություն", t3 = "Թեյավճար", n3 = "Օգնություն", a3 = "Գումար", i3 = "Խաղի պատմությունը", r3 = "Խաղ", s3 = "Համար", o3 = "Դրույք", l3 = "Շահում", c3 = "Քարտեր", d3 = "Բոքս", h3 = "Բոքս", u3 = "կրկնել", p3 = "Բաշխել", f3 = "Չեղարկել", g3 = "Կրկնակի", m3 = "Վերցնել", x3 = "Կանգ", y3 = "Կանգ ընդհանուր", b3 = "21+3", C3 = "Լոբի", w3 = "փուլ", v3 = "Շնորհավոր", A3 = "Հանձնվել", k3 = "անցնել", j3 = "Ապահովագրել", S3 = "օր", L3 = "ժամ", I3 = "րոպե", N3 = "վարկյան", T3 = "Պահպանել", z3 = "Չեղարկել", B3 = "Ձեռք", O3 = "Վճարումներ", M3 = "Կորուստ", D3 = "Սթրեյթ", H3 = "Ֆլեշ", R3 = "Պահպանել", F3 = "Փակել", W3 = "մնացորդ", P3 = "Ամբողջ էկրան", G3 = "Տեղեկություն", V3 = "Տեղ", E3 = "Հաշիվ", U3 = "Նիկնեյմ", Y3 = "Պարբերություն", K3 = "Լեզու", Z3 = {
10717
+ }, qc = "Ձեր խաղադրույքները վերադարձվել են", Qc = "Սահմանաչափումներ", Jc = "Դիլեր", $c = "Հաշվեկշիռ", _c = "ԿԱՐԳԱՎՈՐՈՒՄՆԵՐ", e3 = "Մրցաշար", t3 = "Հաղորդագրություն", n3 = "Աջակցություն", a3 = "Թեյավճար", i3 = "Օգնություն", r3 = "Գումար", s3 = "Խաղի պատմությունը", o3 = "Խաղ", l3 = "Համար", c3 = "Դրույք", d3 = "Շահում", h3 = "Քարտեր", u3 = "Բոքս", p3 = "Բոքս", f3 = "կրկնել", g3 = "Բաշխել", m3 = "Չեղարկել", x3 = "Կրկնակի", y3 = "Վերցնել", b3 = "Կանգ", C3 = "Կանգ ընդհանուր", w3 = "21+3", v3 = "Լոբի", A3 = "փուլ", k3 = "Շնորհավոր", j3 = "Հանձնվել", S3 = "անցնել", L3 = "Ապահովագրել", I3 = "օր", N3 = "ժամ", T3 = "րոպե", z3 = "վարկյան", B3 = "Պահպանել", O3 = "Չեղարկել", D3 = "Ձեռք", M3 = "Վճարումներ", H3 = "Կորուստ", R3 = "Սթրեյթ", F3 = "Ֆլեշ", W3 = "Պահպանել", P3 = "Փակել", G3 = "մնացորդ", V3 = "Ամբողջ էկրան", E3 = "Տեղեկություն", U3 = "Տեղ", Y3 = "Հաշիվ", K3 = "Նիկնեյմ", Z3 = "Պարբերություն", X3 = "Լեզու", q3 = {
10654
10718
  Prizes: "Պարգևներ",
10655
10719
  Leaderboard: "Լիդերների ցուցակ",
10656
10720
  Rules: "Կանոններ"
10657
- }, X3 = "նվազագույն", q3 = "ցածր", Q3 = "միջին", J3 = "բարձր", $3 = "Ավտո", _3 = "Փոխել", e5 = "Blackjack", t5 = "Ապահովագրություն", n5 = "Սփլիթ (Split) ", a5 = "Արդյունքներ", i5 = "Վճարումներ", r5 = "Ավտոմատ խաղ", s5 = "Չաթ", o5 = "Ձայնը", l5 = "Կարգավորումներ", c5 = "Խաղաքարերի խառնում", d5 = {
10721
+ }, Q3 = "նվազագույն", J3 = "ցածր", $3 = "միջին", _3 = "բարձր", e5 = "Ավտո", t5 = "Փոխել", n5 = "Blackjack", a5 = "Ապահովագրություն", i5 = "Սփլիթ (Split) ", r5 = "Արդյունքներ", s5 = "Վճարումներ", o5 = "Ավտոմատ խաղ", l5 = "Չաթ", c5 = "Ձայնը", d5 = "Կարգավորումներ", h5 = "Խաղաքարերի խառնում", u5 = {
10658
10722
  "canceled round": "Չեղարկված փուլ",
10659
- refunded: Zc,
10723
+ refunded: qc,
10660
10724
  "Round Id": "Ռաունդ այդի",
10661
- Limits: Xc,
10662
- Dealer: qc,
10725
+ Limits: Qc,
10726
+ Dealer: Jc,
10663
10727
  "Total Bet": "դրույքներ",
10664
- Balance: Qc,
10665
- SETTINGS: Jc,
10728
+ Balance: $c,
10729
+ SETTINGS: _c,
10666
10730
  "Video Quality": "Տեսանյութի որակ",
10667
10731
  "Game Sounds": "Խաղի Ձայնը",
10668
10732
  "Dealer Voice": "Դիլերային ձայն",
@@ -10671,70 +10735,70 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10671
10735
  "Make your descision": "Կայացրեք Ձեր որոշումը",
10672
10736
  "Please, Place Your Bets": "Խնդրում ենք, կատարեք Ձեր խաղադրույքները",
10673
10737
  "Back To Lobby": "Լոբի վերադառնալ",
10674
- Tournament: $c,
10675
- Message: _c,
10676
- Support: e3,
10677
- Tip: t3,
10738
+ Tournament: e3,
10739
+ Message: t3,
10740
+ Support: n3,
10741
+ Tip: a3,
10678
10742
  "Send Tip": "Ուղարկել Թեյավճար",
10679
- Help: n3,
10743
+ Help: i3,
10680
10744
  "Click to chat": "Սեղմեք զրուցելու համար",
10681
10745
  "Golden Chip Tournament": "Ոսկե չիպերի մրցաշար",
10682
10746
  "Limits & Payouts": "Սահմանաչափումներ & Վճարումներ",
10683
- Amount: a3,
10747
+ Amount: r3,
10684
10748
  "Cards & Score": "Քարտեր & Հաշվարկ",
10685
10749
  "Deal Now": "Բաշխել հիմա",
10686
- History: i3,
10750
+ History: s3,
10687
10751
  Date: "Ամսաթիվ",
10688
- Game: r3,
10752
+ Game: o3,
10689
10753
  "Game Name": "Խաղի անուն",
10690
- Round: s3,
10754
+ Round: l3,
10691
10755
  "Bet Type": "Խաղադրույքի տեսակ",
10692
- Bet: o3,
10756
+ Bet: c3,
10693
10757
  "Win/Lose": "Շահում/Կորուստ",
10694
- Win: l3,
10695
- Cards: c3,
10758
+ Win: d3,
10759
+ Cards: h3,
10696
10760
  "Dealer Cards": "Դիլերի քարտեր",
10697
10761
  "Your Seats": "Ձեր բոքս",
10698
- SEAT: d3,
10699
- Seat: h3,
10700
- repeat: u3,
10701
- deal: p3,
10702
- Undo: f3,
10703
- Double: g3,
10704
- Hit: m3,
10705
- Stand: x3,
10762
+ SEAT: u3,
10763
+ Seat: p3,
10764
+ repeat: f3,
10765
+ deal: g3,
10766
+ Undo: m3,
10767
+ Double: x3,
10768
+ Hit: y3,
10769
+ Stand: b3,
10706
10770
  "Stand All": "Կանգ ընդհանուր",
10707
- StandAll: y3,
10708
- TwentyOnePlusThree: b3,
10771
+ StandAll: C3,
10772
+ TwentyOnePlusThree: w3,
10709
10773
  "We lost connection for a moment": "Մենք մի պահ կորցրեցինք կապը",
10710
10774
  "This page will close automatically when you're reconnected.": "Այս էջը ավտոմատ կերպով կփակվի, երբ դուք վերամիավորվեք:",
10711
- Lobby: C3,
10712
- round: w3,
10713
- Congratulations: v3,
10714
- Surrender: A3,
10775
+ Lobby: v3,
10776
+ round: A3,
10777
+ Congratulations: k3,
10778
+ Surrender: j3,
10715
10779
  "Back to Lobby": "Լոբի վերադառնալ",
10716
10780
  "Stay in the Game": "Խաղում մնալ",
10717
10781
  Error: "Սխալ",
10718
- Skip: k3,
10719
- Insure: j3,
10720
- day: S3,
10721
- hour: L3,
10722
- min: I3,
10723
- sec: N3,
10782
+ Skip: S3,
10783
+ Insure: L3,
10784
+ day: I3,
10785
+ hour: N3,
10786
+ min: T3,
10787
+ sec: z3,
10724
10788
  "Still with us, Player?": "Մենք դեռ այստեղ ենք, Խաղացող:",
10725
10789
  "We haven’t seen any moves from you. Want to keep playing?": "Մենք չենք տեսել ձեր կողմից որևէ քայլ: Ցանկանում եք շարունակել խաղալ:",
10726
- save: T3,
10727
- Cancel: z3,
10790
+ save: B3,
10791
+ Cancel: O3,
10728
10792
  "Claim Now": "Հիմա վերցնել",
10729
10793
  "You Win": "Դուք հաղթեցիք",
10730
10794
  "The goal of the game": "Խաղի նպատակը",
10731
- Hand: B3,
10732
- Payout: O3,
10795
+ Hand: D3,
10796
+ Payout: M3,
10733
10797
  "Perfect Pair": "Կատարյալ զույգ",
10734
10798
  "Winning Hand": "Հաղթող ձեռքը",
10735
10799
  "Color Pair": "Գույնի զույգ",
10736
10800
  "Mix Pair": "Խառը զույգ",
10737
- Lost: M3,
10801
+ Lost: H3,
10738
10802
  "Bet Amount": "Խաղադրույքի գումար",
10739
10803
  "Win Amount": "Հաղթող գումար",
10740
10804
  "Colourful Pair": "Միագույն զույգ",
@@ -10742,30 +10806,30 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10742
10806
  "Suited Trips": "Նույնատիպ խաղաթղթով եռյակ",
10743
10807
  "Straight Flush": "Սթրեյթ ֆլեշ",
10744
10808
  "Three of a Kind": "Եռյակ",
10745
- Flush: D3,
10746
- Straight: H3,
10809
+ Flush: R3,
10810
+ Straight: F3,
10747
10811
  "Set Nick Name": "Սահմանել Նիքի",
10748
- Save: R3,
10812
+ Save: W3,
10749
10813
  "Ends in": "Ավարտվում է",
10750
- Close: F3,
10814
+ Close: P3,
10751
10815
  "View Details": "Դիտել մանրամասները",
10752
10816
  "Wager to": "Խաղադրույք",
10753
- left: W3,
10754
- FullScreen: P3,
10755
- Info: G3,
10756
- Place: V3,
10757
- Score: E3,
10758
- Nickname: U3,
10759
- Period: Y3,
10760
- Language: K3,
10761
- tabs: Z3,
10817
+ left: G3,
10818
+ FullScreen: V3,
10819
+ Info: E3,
10820
+ Place: U3,
10821
+ Score: Y3,
10822
+ Nickname: K3,
10823
+ Period: Z3,
10824
+ Language: X3,
10825
+ tabs: q3,
10762
10826
  "Tournament ends in": "Մրցաշարը ավարտվում է",
10763
- Min: X3,
10764
- Low: q3,
10765
- Med: Q3,
10766
- High: J3,
10767
- Auto: $3,
10768
- Change: _3,
10827
+ Min: Q3,
10828
+ Low: J3,
10829
+ Med: $3,
10830
+ High: _3,
10831
+ Auto: e5,
10832
+ Change: t5,
10769
10833
  "Change Nickname": "Փոխել Նիկնեյմը",
10770
10834
  "Enter new nickname": "Ներմուծել նոր նիկնեյմ",
10771
10835
  "Music Volume": "Երաժշտության ձայնի մակարդակ",
@@ -10778,17 +10842,17 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10778
10842
  "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Խաղին կարող է մասնակցել առավելագույնը 7 խաղացող։ Ցանկացած խաղացող ազատ լինելու դեպքում կարող է զբաղեցնել առավելագույնը 3 բոքս։",
10779
10843
  'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "2-10 խաղաքարտերը համարժեք են իրենց թվին։ «Վալետ», «Թագուհի» և «Արքա» հաշվվում է 10 միավոր, «Տուզ»-ը հաշվվում է 11 միավոր, որը նպաստավոր է ավելի լավ համակցություն կազմելու համար։",
10780
10844
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "Խաղադրույքների կատարման համար հատկացված ժամանակը լրանալուց հետո յուրաքանչյուր խաղացողի բաժանվում է մեկական բաց խաղաքարտ։ Խաղավարը սկսում է խաղաքարտերի բաժանումը իր ձախ կողմում նստած առաջին խաղացողից և շարունակում է ժամացույցի սլաքի ուղղությամբ՝ տվյալ շրջանը ավարտելով իրեն բաժանած խաղաքարտով։ Այնուհետև խաղավարը յուրաքանչյուր մասնակցին բաժանում է երկրորդ բաց խաղաքարտը, սակայն խաղավարի երկրորդ խաղաքարտը բաժանվում է փակ տարբերակով։ Խաղացողի խաղաքարտերի կողքին ցուցադրված է իրեն բաժանված առաջին երկու խաղաքարտի հանրագումարը։",
10781
- Blackjack: e5,
10845
+ Blackjack: n5,
10782
10846
  "If the combination of the first two playing cards is 21, it is Blackjack.": "Առաջին երկու խաղաքարտերից բաղկացած համակցությունը, եթե կազմում է 21, դա Blackjack է։",
10783
- Insurance: t5,
10847
+ Insurance: a5,
10784
10848
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "Եթե խաղավարի բաց խաղաքարտը «Տուզ» է, խաղացողին առաջարկվում «Ապահովագրությունից» օգտվելու տարբերակ նույնիսկ այն դեպքում երբ խաղացողի մոտ «Բլեքջեք» համակցությունով «Ձեռք» է, որի արդյունքում նա կստանա փոխհատուցում, եթե խաղավարը կազմի «Բլեքջեք» համակցությունով «Ձեռք»: «Ապահովագրության» արժեքը կազմում է հիմնական խաղադրույքի կեսը, և այն կատարվում է հիմնական խաղադրույքից առանձին։ Այնուհետև խաղավարը ստուգում է իր փակ խաղաքարտի արժեքը՝ տեսնելու, թե արդյոք կազմել է «Բլեքջեք»,թե՝ ոչ։ Խաղավարը հաղթում է, եթե իր մոտ կազմվել է «Բլեքջեք» համակցությունով «Ձեռք», իսկ խաղացողի մոտ՝ ոչ: Եթե խաղացողը և խաղավարն ունեն «Բլեքջեք» համակցությունով «Ձեռք»-եր, գրանցվում է «Ոչ– ոքի» (Push) արդյունք և հետ է վերադարձվում խաղացողի կատարած հիմնական խաղադրույքը։ Սակայն, եթե խաղավարի բաց կամ փակ խաղաքարտը «10» է, ապա Ձեզ չի առաջարկվում «Ապահովագրություն» տարբերակը, և խաղավարին չի թույլատրվում նայել իր փակ խաղաքարտը՝ տեսնելու, թե արդյոք կազմել է «Բլեքջեք», թե՝ ոչ:",
10785
10849
  "Double, Hit or Stand.": "Կրկնապատկել (Double), Վերցնել (Hit) կամ Կանգ (Stand)",
10786
10850
  "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Եթե իր առաջին երկու խաղաքարտը ստուգելուց հետո խաղավարի մոտ չի կազմվել «Բլեքջեք», խաղացողներից հնարավորություն է տրվում հերթով բարելավել իրենց ձեռքերի արժեքները։Դուք կարող եք վերցնել լրացուցիչ խաղաքարտեր այնքան ժամանակ, մինչև Ձեր ձեռքի խաղաքարտերի արժեքը Ձեզ չգոհացնի:",
10787
- Split: n5,
10851
+ Split: i5,
10788
10852
  'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "Սփլիթ (Split) Եթե խաղացողին բաժանված նախնական երկու խաղաքարտերն ունեն նույն արժեքը, խաղացողը կարող է կատարել «Split»՝ ստեղծելով երկու առանձին «Ձեռք»–եր՝ երկրորդ «Ձեռք»–ի համար ավելացնելով հիմնական խաղադրույքին համարժեք գումար։ Այն բանից հետո, երբ ձեր երկու ձեռքերին էլ բաժանվել է երկրորդ քարտը, դուք կարող եք բարելավել երկու ձեռքերի միավորները՝ վերցնելով հավելյալ խաղաքարտ խաղադրույքը։ Դուք կարող եք հրաժարվել հավելյալ խաղաքարտ վերցնելուց, երբ երկու ձեռքերի խաղաքարտերի արժեքը Ձեզ գոհացնում է: Ինչևէ, եթե դուք կատարում եք «Սփլիթ» «Տուզերի» նախնական զույգի համար, դուք կստանաք միայն մեկական լրացուցիչ խաղաքարտ ամեն ձեռքի համար՝ առանց հավելյալ խաղաքարտ վերցնելու (Hit) և խաղադրույքի հնարավորության.",
10789
10853
  "Cash Out": "Կանխիկացում",
10790
10854
  'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': "Խաղաքարտերը բաժանելուց հետո եթե խաղավարի մոտ չկա Բլեքջեք, պետք է որոշում կայացնել։ Ձեզ ներկայացված որոշումներից մեկը կանխիկացումն է. եթե որոշեք կանխիկացնել, այդ ձեռքի համար խաղը կավարտվի, իսկ դուք ետ կստանաք այն արժեքը, որը ձեզ կցուցադրվի «Կանխիկացում» որոշման կոճակին: «Կանխիկացում» վճարման հարաբերակցությունը փոփոխվում է՝ ըստ տվյալ ձեռքի ձեր ընդհանուր միավորի և խաղավարի բացված խաղաքարտի։ «Կանխիկացում» կանոնը կիրառվում է միայն ձեր հիմնական խաղադրույքին։ Կարող եք վերահսկել այս ընտրանքի տեսանելիությունը Կարգավորումներ բաժնի ձեր որոշման վահանակում։",
10791
- Results: a5,
10855
+ Results: r5,
10792
10856
  'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "Եթե խաղացողի «Ձեռք»–ի խաղաքարտերի հանրագումարը գերազանցում է 21 միավորը, խաղացողը պարտվում է և կորցնում է տվյալ «Ձեռք»–ի վրա կատարված խաղադրույքը։ Երբ արդեն հերթով կայացվել են բոլոր խաղացողների որոշումները, խաղավարը բացում է իր փակ խաղաքարտը։ Խաղավարը պետք է կատարի «Hit», եթե իր «Ձեռք»– ում կա 16 կամ պակաս միավոր և պետք է կատարի «Stand» , եթե իր «Ձեռքում» կա 17 կամ ավել միավոր։ Հիշեք, որ «Soft hand»-ը ներառում է 11 միավոր արժողությամբ «Տուզ»:",
10793
10857
  "You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "Դուք հաղթում եք, եթե վերջում Ձեր խաղաքարտերի արժեքը ավելի մոտ է 21-ին, քան խաղավարի խաղաքարտերինը, կամ եթե խաղավարը «վառվում» է: Խաղացողը հաղթում է, երբ իր վերջնական ձևավորված «Ձեռք»–ի խաղաքարտերն իրենց արժեքով ավելի մոտ են 21 միավորին, քան խաղավարինը, կամ այն դեպքում, երբ խաղավարի «Ձեռք»–ի խաղաքարտերի հանրագումարը գերազանցում է 21 միավորը, որի արդյունքում խաղավարը պարտվում է։ Եթե որոշեք կանխիկացնել (cash out), կստանաք «Կանխիկացում» որոշման կոճակը ցույց տվող արժեքը, երբ որոշումը ձեզ առաջարկվի։ «Բլեքջեք» համարվում է միայն առաջին 2 խաղաքարտի միջոցով կազմված ձեռքը։ 21 միավորին համարժեք ձեռքը, որը կազմավորվել է «Սփլիթ»–ի միջոցով, Բլեքջեք չի համարվում: Հետևաբար «Բլեքջեք» համակցությունը հաղթում է «Սփլիթ»-ի միջոցով կազմված ցանկացած 21 միավորանոց ձեռքին:",
10794
10858
  "Side Bets": "Հավելյալ խաղադրույքներ",
@@ -10803,7 +10867,7 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10803
10867
  'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Straight ոչ նույնատիպ խաղաքարտերով 3 խաղաքարտերի հաջորդականություն։ Օրինակ՝ <Card7/>, <Card20/>, <Card34/>",
10804
10868
  'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Flush միևնույն տիպի ոչ հաջորդական խաղաքարեր։ Օրինակ՝ <Card32/>,<Card35/>։",
10805
10869
  "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Բաժանել հիմա Այս կոճակը հայտնվում է խաղադրույքը կատարելուց հետո և սեղանին գտնվող բոլոր ներկաները սեղմում են բաժանել հիմա կոճակը, խաղավարը չի սպասում, միանգամից ավարտվում է խաղադրույքների ժամանակը և խաղավարը անմիջապես սկսում է բաժանել։ Այսինքն, եթե խաղավարը մենակ է սեղանին խաղադրույքը կատարելուց հետո մինչև խաղադրույքների համար նախատեսված ժամանակի ավարտը սեղմում է բաժանել հիմա կոճակը, խաղավարը սկսում է անմիջապես բաժանել։",
10806
- Payments: i5,
10870
+ Payments: s5,
10807
10871
  "Return to the player": "Վերադարձ խաղացողին",
10808
10872
  "The theoretical optimal payout rates for the combinations listed below are as follows:": "Ստորև նշված համակցությունների համար սահմանված վճարումների տեսական օպտիմալ տոկոսադրույքները հետևյալն են՝",
10809
10873
  '"Blackjack" Combination - 99.29%.': "«Բլեքջեք»–ով համակցություն ՝ 99,29%. ",
@@ -10825,20 +10889,20 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10825
10889
  "Total bets section shows the amount of total bets for the given game round.": "Ընդհանուր խաղադրույք դաշտում ցուցադրված են ընթացիկ խաղափուլում կատարված և ընդունված խաղադրույքների ընդհանուր քանակը։",
10826
10890
  "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Եթե խաղափուլի ընթացքում կապն ընդհատվի մինչև խաղադրույքների համար նախատեսված ժամանակի ավարտը, ապա դաշտի վրա դրված բոլոր խաղադրույքները կվերադարձվեն Ձեզ և չեն մասնակցի տվյալ խաղափուլին։",
10827
10891
  'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': "Եթե կապն ընդհատվի խաղադրույքների համար նախատեսված ժամանակի ավարտից հետո, ապա Ձեր խաղադրույքները կմասնակցեն տվյալ խաղափուլին և Դուք արդյունքը կարող եք տեսնել « Խաղի պատմություն» բաժնում",
10828
- Autoplay: r5,
10892
+ Autoplay: o5,
10829
10893
  "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Ավտոման խաղ բաժնում կարող եք ընտրել թե քանի խաղափուլ եք ուզում կրկնվի Ձեր տվյալ խաղադրույքը։",
10830
- Chat: s5,
10894
+ Chat: l5,
10831
10895
  'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': "Դուք կարող եք չաթ սկսել խաղավարի հետ՝ մուտքագրելով Ձեր հաղորդագրությունը և սեղմելով «ուղարկել» կոճակը։ Ոչ պատշաճ օգտագործման դեպքում չատի կոճակը կանջատվի։",
10832
10896
  "Game number": "Խաղի համարը",
10833
10897
  "Each game round has its own special game number through which you can later present your wish and request about the given round.": "Յուրաքանչյուր խաղափուլ ունի իր առանձնահատուկ խաղի համարը, որի միջոցով հետագայում Դուք կարող եք ներկայացնել Ձեր ցանկությունը և խնդրանքը տվյալ խաղափուլի վերաբերյալ։",
10834
- Sound: o5,
10898
+ Sound: c5,
10835
10899
  "The Sound button toggles all game sounds on and off.": "Ձայնի կոճակը անջատում և միացնում է բոլոր խաղերի ձայները։",
10836
10900
  "Game history": "Խաղի պատմությունը",
10837
10901
  'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': "Խաղի պատմություն Սեղմելով « խաղի պատմություն » հրահանգը Դուք կարող եք տեսնել խաղի համարի ներքո գտնվող Ձեր խաղադրույքները, շահումները և խաղափուլում հաղթող համարը։",
10838
10902
  "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Դուրս չգալով այս բաժնից աջ և ձախ սլաքներով կարող եք թերթել նախորդ և հաջորդ խաղափուլերի պատմությունները։",
10839
- Settings: l5,
10903
+ Settings: d5,
10840
10904
  "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "Կարգավորումներ բաժնում Դուք կարող եք փոխել վիդեոյի 4 որակները, որը հարմար է, կամ թողնել ավտոմատ կարգավորման վրա, բարձրացնել և իջեցնել, ինչպես խաղավարի ձայնը, այնպես էլ էֆեկտային ձայները։",
10841
- Shuffling: c5,
10905
+ Shuffling: h5,
10842
10906
  "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": " խաղը շարունակվում է այնքան ժամանակ, մինչ բաժանվում է «կիսող» (cut) խաղաքարտը։ Այնուհետև խաղաքարտերը խառնվում են խաղավարի կողմից կամ խաղաքարտերը խառնող մասնագետի կողմից։ Եթե խաղում առկա է խաղաքարտերի խառնման համար նախատեսված սեղան, ապա սեղանի վրա օգտագործվում են երկու «Շու»՝ խաղաքարտերի երկու կապոցով։ Այս դեպքում խաղավարը փոխում է «Շու»–երը, և խաղաքարտերը խառնվում են մեկ այլ անձնավորության կողմից, մինչ խաղավարը շարունակում է վարել խաղափուլը։",
10843
10907
  "Error Control": "Սխալների վերահսկում",
10844
10908
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Խաղում, համակարգում կամ խաղերի ընթացակարգում տեղի ունեցած ցանկացած սխալի դեպքում ընթացիկ խաղափուլը ժամանակավորապես կընդհատվի նախքան խաղավարը ծառայության մենեջերին կտեղեկացնի թույլ տված սխալի մասին։ Խաղացողները կտեղեկացվեն դրա մասին չատի միջոցով կամ էկրանին հայտնվող հաղորդագրությամբ այն մասին, որ տվյալ խնդիրն ուսումնասիրվում է։ Եթե մենեջերին հաջողվում է անմիջապես լուծել տվյալ խնդիրը, ընթացիկ խաղափուլը շարունակվում է իր բնականոն ընթացքով։ Եթե խնդրին չի տրվում անհապաղ լուծում, տվյալ խաղափուլը չեղյալ է համարվում և հետ են վերադարձվում տվյալ խաղափուլին մասնակցած բոլոր խաղացողների մեկնարկային խաղադրույքները։",
@@ -10874,19 +10938,19 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10874
10938
  "Bet Is Not Accepted": "Խաղադրույքը չի ընդունվել",
10875
10939
  "Something went wrong": "Ընդհանուր սխալ",
10876
10940
  "Unknown error": "Չճանաչված սխալ"
10877
- }, h5 = "Ваши ставки были возвращены", u5 = "Лимиты", p5 = "Дилер", f5 = "Баланс", g5 = "НАСТРОЙКИ", m5 = "Турнир", x5 = "Сообщение", y5 = "Поддержка", b5 = "Чаевые", C5 = "Помощь", w5 = "Сумма", v5 = "История", A5 = "Игра", k5 = "Раунд", j5 = "Ставка", S5 = "Выигрыш", L5 = "Карты", I5 = "МЕСТО", N5 = "Место", T5 = "Повторить", z5 = "Раздать карты", B5 = "Отменить", O5 = "Удвоить", M5 = "Еще", D5 = "Хватит", H5 = "Хватит все", R5 = "21+3", F5 = "Лобби", W5 = "раунд", P5 = "Поздравляем!", G5 = "Сдаться", V5 = "Пропустить", E5 = "Страховать", U5 = "день", Y5 = "час", K5 = "минут", Z5 = "секунд", X5 = "Отменить", q5 = "сохранить", Q5 = "Рука", J5 = "Выплата", $5 = "Проигрыш", _5 = "Флеш", ed = "Сохранить", td = "Стрит", nd = "Закрыть", ad = "остаток", id = "Полный экран", rd = "Помощь", sd = "Место", od = "Счет", ld = "Никнейм", cd = "Период", dd = "Язык", hd = {
10941
+ }, p5 = "Ваши ставки были возвращены", f5 = "Лимиты", g5 = "Дилер", m5 = "Баланс", x5 = "НАСТРОЙКИ", y5 = "Турнир", b5 = "Сообщение", C5 = "Поддержка", w5 = "Чаевые", v5 = "Помощь", A5 = "Сумма", k5 = "История", j5 = "Игра", S5 = "Раунд", L5 = "Ставка", I5 = "Выигрыш", N5 = "Карты", T5 = "МЕСТО", z5 = "Место", B5 = "Повторить", O5 = "Раздать карты", D5 = "Отменить", M5 = "Удвоить", H5 = "Еще", R5 = "Хватит", F5 = "Хватит все", W5 = "21+3", P5 = "Лобби", G5 = "раунд", V5 = "Поздравляем!", E5 = "Сдаться", U5 = "Пропустить", Y5 = "Страховать", K5 = "день", Z5 = "час", X5 = "минут", q5 = "секунд", Q5 = "Отменить", J5 = "сохранить", $5 = "Рука", _5 = "Выплата", ed = "Проигрыш", td = "Флеш", nd = "Сохранить", ad = "Стрит", id = "Закрыть", rd = "остаток", sd = "Полный экран", od = "Помощь", ld = "Место", cd = "Счет", dd = "Никнейм", hd = "Период", ud = "Язык", pd = {
10878
10942
  Prizes: "Призы",
10879
10943
  Leaderboard: "Таблица лидеров",
10880
10944
  Rules: "Правила"
10881
- }, ud = "Минимум", pd = "Низкий", fd = "Средний", gd = "Высокий", md = "Авто", xd = "Изменить", yd = "ЛОББИ", bd = "Блэкджек", Cd = "Страховка", wd = "поделить", vd = "Результаты", Ad = "Выплаты", kd = "Автовоспроизведение", jd = "Чат", Sd = "Звук", Ld = "Настройки", Id = "Перетасовка", Nd = {
10945
+ }, fd = "Минимум", gd = "Низкий", md = "Средний", xd = "Высокий", yd = "Авто", bd = "Изменить", Cd = "ЛОББИ", wd = "Блэкджек", vd = "Страховка", Ad = "поделить", kd = "Результаты", jd = "Выплаты", Sd = "Автовоспроизведение", Ld = "Чат", Id = "Звук", Nd = "Настройки", Td = "Перетасовка", zd = {
10882
10946
  "canceled round": "Раунд отменен",
10883
- refunded: h5,
10947
+ refunded: p5,
10884
10948
  "Round Id": "Раунд номер",
10885
- Limits: u5,
10886
- Dealer: p5,
10949
+ Limits: f5,
10950
+ Dealer: g5,
10887
10951
  "Total Bet": "Всего ставок",
10888
- Balance: f5,
10889
- SETTINGS: g5,
10952
+ Balance: m5,
10953
+ SETTINGS: x5,
10890
10954
  "Video Quality": "Качество видео",
10891
10955
  "Game Sounds": "Звуки игры",
10892
10956
  "Dealer Voice": "Голос дилера",
@@ -10895,69 +10959,69 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10895
10959
  "Make your descision": "Принять решение",
10896
10960
  "Please, Place Your Bets": "Пожалуйста, сделайте ваши ставки",
10897
10961
  "Back To Lobby": "Назад в лобби",
10898
- Tournament: m5,
10899
- Message: x5,
10900
- Support: y5,
10901
- Tip: b5,
10962
+ Tournament: y5,
10963
+ Message: b5,
10964
+ Support: C5,
10965
+ Tip: w5,
10902
10966
  "Send Tip": "Отправить Чаевые",
10903
- Help: C5,
10967
+ Help: v5,
10904
10968
  "Click to chat": "Нажмите, чтобы пообщаться",
10905
10969
  "Golden Chip Tournament": "Золотой чип турнира",
10906
10970
  "Limits & Payouts": "Лимиты и выплаты",
10907
- Amount: w5,
10971
+ Amount: A5,
10908
10972
  "Cards & Score": "Карты и счет",
10909
10973
  "Deal Now": "Раздать карты",
10910
- History: v5,
10974
+ History: k5,
10911
10975
  Date: "Дата",
10912
- Game: A5,
10976
+ Game: j5,
10913
10977
  "Game Name": "Название игры",
10914
- Round: k5,
10978
+ Round: S5,
10915
10979
  "Bet Type": "Тип ставки",
10916
- Bet: j5,
10980
+ Bet: L5,
10917
10981
  "Win/Lose": "Выигрыш/Проигрыш",
10918
- Win: S5,
10919
- Cards: L5,
10982
+ Win: I5,
10983
+ Cards: N5,
10920
10984
  "Dealer Cards": "Карты дилера",
10921
10985
  "Your Seats": "ваше мес.",
10922
- SEAT: I5,
10923
- Seat: N5,
10924
- repeat: T5,
10925
- deal: z5,
10926
- Undo: B5,
10927
- Double: O5,
10928
- Hit: M5,
10929
- Stand: D5,
10986
+ SEAT: T5,
10987
+ Seat: z5,
10988
+ repeat: B5,
10989
+ deal: O5,
10990
+ Undo: D5,
10991
+ Double: M5,
10992
+ Hit: H5,
10993
+ Stand: R5,
10930
10994
  "Stand All": "Хватит все",
10931
- StandAll: H5,
10932
- TwentyOnePlusThree: R5,
10995
+ StandAll: F5,
10996
+ TwentyOnePlusThree: W5,
10933
10997
  "We lost connection for a moment": "Мы потеряли соединение на мгновение",
10934
10998
  "This page will close automatically when you're reconnected.": "Эта страница закроется автоматически, когда вы снова подключитесь.",
10935
- Lobby: F5,
10936
- round: W5,
10937
- Congratulations: P5,
10938
- Surrender: G5,
10999
+ Lobby: P5,
11000
+ round: G5,
11001
+ Congratulations: V5,
11002
+ Surrender: E5,
10939
11003
  "Back to Lobby": "Назад в лобби",
10940
11004
  "Stay in the Game": "Остаться в игре",
10941
11005
  Error: "Ошибка",
10942
- Skip: V5,
10943
- Insure: E5,
10944
- day: U5,
10945
- hour: Y5,
10946
- min: K5,
10947
- sec: Z5,
11006
+ Skip: U5,
11007
+ Insure: Y5,
11008
+ day: K5,
11009
+ hour: Z5,
11010
+ min: X5,
11011
+ sec: q5,
10948
11012
  "Still with us, Player?": "Мы все еще с вами, Игрок?",
10949
11013
  "We haven’t seen any moves from you. Want to keep playing?": "Мы не видели от вас никаких действий. Хотите продолжить игру?",
10950
- Cancel: X5,
11014
+ Cancel: Q5,
10951
11015
  "Claim Now": "Забрать сейчас",
10952
- save: q5,
11016
+ save: J5,
10953
11017
  "You Win": "Вы выиграли",
10954
- Hand: Q5,
10955
- Payout: J5,
11018
+ Hand: $5,
11019
+ Payout: _5,
10956
11020
  "Perfect Pair": "Идеальная пара",
10957
11021
  "Winning Hand": "Выигрышная рука",
10958
11022
  "Color Pair": "Цветная пара",
10959
11023
  "Mix Pair": "Смешанная пара",
10960
- Lost: $5,
11024
+ Lost: ed,
10961
11025
  "Bet Amount": "Сумма ставки",
10962
11026
  "Win Amount": "Сумма выигрыша",
10963
11027
  "Colourful Pair": "Разноцветная пара",
@@ -10965,36 +11029,36 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
10965
11029
  "Suited Trips": "Подходящие триплеты",
10966
11030
  "Straight Flush": "Стрит-флеш",
10967
11031
  "Three of a Kind": "Тройка",
10968
- Flush: _5,
11032
+ Flush: td,
10969
11033
  "Set Nick Name": "Установить никнейм",
10970
- Save: ed,
11034
+ Save: nd,
10971
11035
  "Please set your nickname": "Пожалуйста, установите свой никнейм",
10972
- Straight: td,
11036
+ Straight: ad,
10973
11037
  "Ends in": "Заканчивается",
10974
- Close: nd,
11038
+ Close: id,
10975
11039
  "View Details": "Просмотреть детали",
10976
11040
  "Wager to": "Сделать ставку",
10977
- left: ad,
10978
- FullScreen: id,
10979
- Info: rd,
10980
- Place: sd,
10981
- Score: od,
10982
- Nickname: ld,
10983
- Period: cd,
10984
- Language: dd,
10985
- tabs: hd,
11041
+ left: rd,
11042
+ FullScreen: sd,
11043
+ Info: od,
11044
+ Place: ld,
11045
+ Score: cd,
11046
+ Nickname: dd,
11047
+ Period: hd,
11048
+ Language: ud,
11049
+ tabs: pd,
10986
11050
  "Tournament ends in": "Турнир заканчивается через",
10987
- Min: ud,
10988
- Low: pd,
10989
- Med: fd,
10990
- High: gd,
10991
- Auto: md,
10992
- Change: xd,
11051
+ Min: fd,
11052
+ Low: gd,
11053
+ Med: md,
11054
+ High: xd,
11055
+ Auto: yd,
11056
+ Change: bd,
10993
11057
  "Change Nickname": "Изменить никнейм",
10994
11058
  "Enter new nickname": "Введите новый никнейм",
10995
11059
  "Music Volume": "Громкость музыки",
10996
11060
  "Dealer's Voice": "Голос дилера",
10997
- LOBBY: yd,
11061
+ LOBBY: Cd,
10998
11062
  "The goal of the game": "Цель игры",
10999
11063
  "The game uses 8 card boxes of red and blue playing cards consisting of 2 playing boxes. The player stops when the sum of the pieces dealt to him is 17 points. After receiving the first two pieces, the player can split if the pieces are of the same value, splitting one hand into two, creating different boxes. Up to two splits can be performed on each box. If a box consists of 2 “Aces” and performs a split, each box is dealt one piece and no double is allowed.": "В игре используется 8 картонных коробок красных и синих игральных карт, состоящих из 2 игровых коробок. Игрок останавливается, когда сумма полученных карт составляет 17 очков. После получения первых двух карт игрок может разделить их, если они имеют одинаковое значение, разбивая одну руку на две, создавая различные коробки. На каждой коробке можно сделать до двух разделений. Если в коробке 2 «Туза» и она делится, каждой коробке выдается по одной карте, и дублирование не разрешено.",
11000
11064
  'The player is offered an option to insure against Blackjack when the player\'s face-up card is "Ace".Blackjack is paid 1.5 times. The insurance premium is paid twice.': "Игроку предлагается вариант страховки от блэкджека, когда открытая карта игрока - 'Туз'. Выигрыш в блэкджек выплачивается в 1,5 раза. Страховка оплачивается вдвое.",
@@ -11003,17 +11067,17 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11003
11067
  "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "В игре может участвовать до 7 игроков. Если какой-либо игрок свободен, он может занимать до 3 коробок.",
11004
11068
  'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': "Карты с 2 по 10 равны своему номиналу. «Валет», «Дама» и «Король» считаются за 10 очков, «Туз» считается за 11 очков, что способствует созданию более выгодных комбинаций.",
11005
11069
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "После окончания времени, отведенного на ставки, каждому игроку выдается одна открытая карта. Игрок начинает раздачу карт с первого игрока слева и продолжает по часовой стрелке, завершая раунд картой, выданной ему. Затем игрок сдает вторую открытую карту каждому участнику, но вторая карта игрока сдается закрытой. Сумма первых двух карт, выданных игроку, отображается рядом с его игральными картами.",
11006
- Blackjack: bd,
11070
+ Blackjack: wd,
11007
11071
  "If the combination of the first two playing cards is 21, it is Blackjack.": "Если комбинация первых двух игральных карт составляет 21, это блэкджек.",
11008
- Insurance: Cd,
11072
+ Insurance: vd,
11009
11073
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': "Если открытая карта дилера - «Туз», игроку предлагается воспользоваться «Страховкой», даже если у игрока есть «Рука» с комбинацией «Блэкджек», в результате чего ему будет компенсирован убыток, если дилер составит «Руку» с комбинацией «Блэкджек». Ставка на «страховку» составляет половину основной ставки и делается отдельно от основной ставки. Затем дилер проверяет значение своей закрытой карты, чтобы узнать, составил ли он блэкджек. Дилер выигрывает, если ему сдается рука блэкджек, а у игрока - нет. Если у игрока и дилера есть руки с блэкджеком, записывается ничья, и исходная ставка игрока возвращается. Однако, если открытая или закрытая карта дилера - '10', вам не предлагается вариант 'Страховки', и дилер не имеет права смотреть свою закрытую карту, чтобы узнать, составил ли он блэкджек.",
11010
11074
  "Double, Hit or Stand.": "Дубль, Еще, Стоп.",
11011
11075
  "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Если дилер не составил блэкджек после проверки своих первых двух карт, игрокам предоставляется возможность улучшить значения своих рук поочередно. Вы можете брать дополнительные карты, пока не будете удовлетворены значением карт в своей руке.",
11012
- Split: wd,
11076
+ Split: Ad,
11013
11077
  'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': "Если первые две карты, сданные игроку, имеют одинаковое значение, игрок может выполнить «Разделение», создав две отдельные «Руки», добавив сумму, равную базовой ставке, для второй «Руки». После того как вторая карта сдана обеим ваши руки, вы можете улучшить счет обеих рук, взяв ставку за дополнительную карту. Вы можете отказаться брать дополнительную карту, когда вы удовлетворены значением карт в обеих руках. Однако, если вы делаете Разделение для исходной пары тузов, вы получите только одну дополнительную карту на руку, без возможности взять дополнительную карту (Еще) и сделать ставку.",
11014
11078
  "Cash Out": "Вывести наличные",
11015
11079
  'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': "После раздачи карт дилер не имеет блэкджека, и вам нужно принять решение. Одним из предложенных вам вариантов является вывод наличных. Если вы решите вывести наличные, игра завершится для этой руки, и вы получите обратно сумму, указанную вам на кнопке решения «Вывести наличные». Коэффициент выплаты «Вывода наличных» варьируется в зависимости от вашего общего счета за эту руку и открытой карты дилера. Правило «вывода наличных» применяется только к вашей основной ставке. Вы можете управлять видимостью этой опции в вашей панели «принятия решения» в разделе Настройки.",
11016
- Results: vd,
11080
+ Results: kd,
11017
11081
  'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': "Если сумма карт в руке игрока превышает 21 очко, игрок проигрывает и теряет ставку, сделанную на эту руку. Когда все решения игроков приняты поочередно, дилер открывает свою закрытую карту. Дилер должен взять дополнительную карту («Еще»), если у него 16 очков или менее, и должен оставить текущую сумму («Стоп»), если у него 17 или более очков. Помните, что мягкая рука включает «Туз», который оценивается в 11 очков.",
11018
11082
  "You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": "Вы выигрываете, если значение ваших карт в конце ближе к 21, чем у дилера, или если у дилера перебор. Игрок выигрывает, когда карты в его конечной руке ближе к 21 по значению, чем у дилера, или когда сумма карт в руке дилера превышает 21, в результате чего дилер проигрывает. Если вы решите вывести наличные, вы получите сумму, указанную на кнопке решения «Вывести наличные», когда решение будет предложено вам. Только первые 2 игральные карты считаются блэкджеком. Рука, равная 21 очку и образованная с помощью «Разделения», не считается блэкджеком. Таким образом, комбинация блэкджека всегда побеждает любую руку в 21 очко, составленную с использованием Разделения.",
11019
11083
  "Side Bets": "Боковые ставки",
@@ -11028,7 +11092,7 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11028
11092
  'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Стрит - последовательность из 3 карт с разными мастями. Например: <Card7/>, <Card20/>, <Card34/>",
11029
11093
  'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Флеш - не последовательные карты одного типа. Например: <Card32/>,<Card35/>.",
11030
11094
  "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": "Раздать сейчас - Эта кнопка появляется после размещения ставки, и все присутствующие за столом нажимают кнопку «раздать сейчас». Дилер не ждет. Время для ставок сразу заканчивается, и дилер начинает раздачу. То есть, если игрок один за столом после размещения ставки до конца времени на ставки, он/она нажимает кнопку «раздать сейчас», и дилер сразу начинает раздавать карты.",
11031
- Payments: Ad,
11095
+ Payments: jd,
11032
11096
  "Return to the player": "Возврат игроку",
11033
11097
  "The theoretical optimal payout rates for the combinations listed below are as follows:": "Теоретически оптимальные коэффициенты выплат для перечисленных ниже комбинаций следующие:",
11034
11098
  '"Blackjack" Combination - 99.29%.': '"Блэкджек" - 99.29%.',
@@ -11050,20 +11114,20 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11050
11114
  "Total bets section shows the amount of total bets for the given game round.": "Секция Общая ставка показывает сумму общих ставок для данного раунда игры.",
11051
11115
  "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Если соединение прерывается во время раунда до завершения времени ставок, все размещенные ставки на поле будут возвращены вам и не будут участвовать в раунде.",
11052
11116
  'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'Если соединение прерывается после завершения времени ставок, ваши ставки будут учтены в данном раунде, и вы сможете увидеть результат в разделе "История игр".',
11053
- Autoplay: kd,
11117
+ Autoplay: Sd,
11054
11118
  "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Автоплей - В этом разделе вы можете выбрать, сколько игровых раундов вы хотите, чтобы ваша текущая ставка была повторена.",
11055
- Chat: jd,
11119
+ Chat: Ld,
11056
11120
  'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'Вы можете начать чат с игроком, введя свое сообщение и нажав кнопку "Отправить". В случае неприемлемого использования, кнопка чата будет отключена.',
11057
11121
  "Game number": "Номер игры",
11058
11122
  "Each game round has its own special game number through which you can later present your wish and request about the given round.": "У каждого игрового раунда есть свой уникальный номер, по которому вы позднее можете высказать свои пожелания и запросы относительно данного раунда.",
11059
- Sound: Sd,
11123
+ Sound: Id,
11060
11124
  "The Sound button toggles all game sounds on and off.": "Кнопка звука включает и выключает все звуковые эффекты игры.",
11061
11125
  "Game history": "История игры",
11062
11126
  'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': 'Нажав кнопку "История игры", вы можете просмотреть свои ставки, выигрыши и выигрышный номер в раунде под номером игры.',
11063
11127
  "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Не покидая этот раздел, вы можете просматривать истории предыдущих и следующих раундов с помощью стрелок вправо и влево.",
11064
- Settings: Ld,
11128
+ Settings: Nd,
11065
11129
  "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "В этом разделе вы можете изменить 4 качества видео, что удобно, или оставить на автоматическом режиме, увеличивать и уменьшать как голос дилера, так и звуковые эффекты.",
11066
- Shuffling: Id,
11130
+ Shuffling: Td,
11067
11131
  "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "Игра продолжается до того момента, пока не будет раздана карта-разрез. Затем карты тасуются дилером или профессиональным тасовщиком. Если в игре есть стол для тасовки, на столе используются две коробки с двумя колодами карт. В этом случае дилер меняет коробки, и карты тасуются другим человеком, в то время как дилер продолжает проводить раунд.",
11068
11132
  "Error Control": "Контроль ошибок",
11069
11133
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "В случае любой ошибки в игре, системе или процедуре игры, текущий раунд будет временно прерван до тех пор, пока игрок не сообщит менеджеру об ошибке. Игроки будут уведомлены об этом через чат или сообщение на экране о том, что проблема расследуется. Если менеджеру удается немедленно решить данную проблему, текущий раунд продолжается в нормальном режиме. Если проблема не решается сразу, данный раунд считается отмененным, и начальные ставки всех участников в данном раунде возвращаются.",
@@ -11099,19 +11163,19 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11099
11163
  "Bet Is Not Accepted": "Ставка не принимается",
11100
11164
  "Something went wrong": "Что-то пошло не так",
11101
11165
  "Unknown error": "Неизвестная ошибка"
11102
- }, Td = "Bahisleriniz iade edildi", zd = "Limitler", Bd = "Krupiyer", Od = "Bakiye", Md = "AYARLAR", Dd = "Müsabaka", Hd = "Mesaj", Rd = "Destek", Fd = "Bahşiş", Wd = "Yardım", Pd = "Miktar", Gd = "Geçmiş", Vd = "Oyun", Ed = "Raund", Ud = "Bahis", Yd = "Kazan", Kd = "Kartlar", Zd = "KOLTUK", Xd = "Koltuk", qd = "tekrar", Qd = "Kart dağıt", Jd = "geri al", $d = "Çiftleme", _d = "Kart çek", e4 = "Dur", t4 = "Tümünü Dur", n4 = "21+3", a4 = "Lobi", i4 = "tur", r4 = "Tebrikler", s4 = "Teslim ol", o4 = "Geç", l4 = "Apsolut", c4 = "gün", d4 = "saat", h4 = "dakika", u4 = "saniye", p4 = "İptal", f4 = "kaydet", g4 = "El", m4 = "Ödeme", x4 = "Kayıp", y4 = "Flush", b4 = "Kaydet", C4 = "strit", w4 = "Kapat", v4 = "kalan", A4 = "Tam Ekran", k4 = "Bilgi", j4 = "Yer", S4 = "Skor", L4 = "Takma Ad", I4 = "Dönem", N4 = "Dil", T4 = {
11166
+ }, Bd = "Bahisleriniz iade edildi", Od = "Limitler", Dd = "Krupiyer", Md = "Bakiye", Hd = "AYARLAR", Rd = "Müsabaka", Fd = "Mesaj", Wd = "Destek", Pd = "Bahşiş", Gd = "Yardım", Vd = "Miktar", Ed = "Geçmiş", Ud = "Oyun", Yd = "Raund", Kd = "Bahis", Zd = "Kazan", Xd = "Kartlar", qd = "KOLTUK", Qd = "Koltuk", Jd = "tekrar", $d = "Kart dağıt", _d = "geri al", e4 = "Çiftleme", t4 = "Kart çek", n4 = "Dur", a4 = "Tümünü Dur", i4 = "21+3", r4 = "Lobi", s4 = "tur", o4 = "Tebrikler", l4 = "Teslim ol", c4 = "Geç", d4 = "Apsolut", h4 = "gün", u4 = "saat", p4 = "dakika", f4 = "saniye", g4 = "İptal", m4 = "kaydet", x4 = "El", y4 = "Ödeme", b4 = "Kayıp", C4 = "Flush", w4 = "Kaydet", v4 = "strit", A4 = "Kapat", k4 = "kalan", j4 = "Tam Ekran", S4 = "Bilgi", L4 = "Yer", I4 = "Skor", N4 = "Takma Ad", T4 = "Dönem", z4 = "Dil", B4 = {
11103
11167
  Prizes: "Pargalar",
11104
11168
  Leaderboard: "Lider Tablosu",
11105
11169
  Rules: "Kurallar"
11106
- }, z4 = "Minimum", B4 = "Düşük", O4 = "Orta", M4 = "Yüksek", D4 = "Otomatik", H4 = "Değiştir", R4 = "Blackjack", F4 = "Sigorta", W4 = "Split", P4 = "Sonuçlar", G4 = "Ödemeler", V4 = "Otomatik oynatma", E4 = "Sohbet", U4 = "Ses", Y4 = "Ayarlar", K4 = "Karıştırma", Z4 = {
11170
+ }, O4 = "Minimum", D4 = "Düşük", M4 = "Orta", H4 = "Yüksek", R4 = "Otomatik", F4 = "Değiştir", W4 = "Blackjack", P4 = "Sigorta", G4 = "Split", V4 = "Sonuçlar", E4 = "Ödemeler", U4 = "Otomatik oynatma", Y4 = "Sohbet", K4 = "Ses", Z4 = "Ayarlar", X4 = "Karıştırma", q4 = {
11107
11171
  "canceled round": "İptal edilen tur",
11108
- refunded: Td,
11172
+ refunded: Bd,
11109
11173
  "Round Id": "Tur id",
11110
- Limits: zd,
11111
- Dealer: Bd,
11174
+ Limits: Od,
11175
+ Dealer: Dd,
11112
11176
  "Total Bet": "Bahisleri Toplam",
11113
- Balance: Od,
11114
- SETTINGS: Md,
11177
+ Balance: Md,
11178
+ SETTINGS: Hd,
11115
11179
  "Video Quality": "Video Kalitesi",
11116
11180
  "Game Sounds": "Oyun Sesleri",
11117
11181
  "Dealer Voice": "Bayi Sesi",
@@ -11120,69 +11184,69 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11120
11184
  "Make your descision": "Kararınızı verin",
11121
11185
  "Please, Place Your Bets": "Lütfen Bahislerinizi Yapın",
11122
11186
  "Back To Lobby": "Lobiye Dön",
11123
- Tournament: Dd,
11124
- Message: Hd,
11125
- Support: Rd,
11126
- Tip: Fd,
11187
+ Tournament: Rd,
11188
+ Message: Fd,
11189
+ Support: Wd,
11190
+ Tip: Pd,
11127
11191
  "Send Tip": "Bahşiş Gönder",
11128
- Help: Wd,
11192
+ Help: Gd,
11129
11193
  "Click to chat": "Sohbet etmek için tıklayın",
11130
11194
  "Golden Chip Tournament": "Altın Çip Müsabakası",
11131
11195
  "Limits & Payouts": "Limitler & Ödemeler",
11132
- Amount: Pd,
11196
+ Amount: Vd,
11133
11197
  "Cards & Score": "Kartlar & Skor",
11134
11198
  "Deal Now": "Şimdi Dağıt",
11135
- History: Gd,
11199
+ History: Ed,
11136
11200
  Date: "Tarih",
11137
- Game: Vd,
11201
+ Game: Ud,
11138
11202
  "Game Name": "Oyun Adı",
11139
- Round: Ed,
11203
+ Round: Yd,
11140
11204
  "Bet Type": "Bahis Türü",
11141
- Bet: Ud,
11205
+ Bet: Kd,
11142
11206
  "Win/Lose": "Kazanç/Kayıp",
11143
- Win: Yd,
11144
- Cards: Kd,
11207
+ Win: Zd,
11208
+ Cards: Xd,
11145
11209
  "Dealer Cards": "Krupiyer Kartları",
11146
11210
  "Your Seats": "Koltukların",
11147
- SEAT: Zd,
11148
- Seat: Xd,
11149
- repeat: qd,
11150
- deal: Qd,
11151
- Undo: Jd,
11152
- Double: $d,
11153
- Hit: _d,
11154
- Stand: e4,
11211
+ SEAT: qd,
11212
+ Seat: Qd,
11213
+ repeat: Jd,
11214
+ deal: $d,
11215
+ Undo: _d,
11216
+ Double: e4,
11217
+ Hit: t4,
11218
+ Stand: n4,
11155
11219
  "Stand All": "Tümünü Dur",
11156
- StandAll: t4,
11157
- TwentyOnePlusThree: n4,
11220
+ StandAll: a4,
11221
+ TwentyOnePlusThree: i4,
11158
11222
  "We lost connection for a moment": "Bir an için bağlantımız kesildi",
11159
11223
  "This page will close automatically when you're reconnected.": "Bu sayfa otomatik olarak kapanacaktır, yeniden bağlandığınızda.",
11160
- Lobby: a4,
11161
- round: i4,
11162
- Congratulations: r4,
11163
- Surrender: s4,
11224
+ Lobby: r4,
11225
+ round: s4,
11226
+ Congratulations: o4,
11227
+ Surrender: l4,
11164
11228
  "Back to Lobby": "Lobiye Dön",
11165
11229
  "Stay in the Game": "Oyunda Kal",
11166
11230
  Error: "Hata",
11167
- Skip: o4,
11168
- Insure: l4,
11169
- day: c4,
11170
- hour: d4,
11171
- min: h4,
11172
- sec: u4,
11231
+ Skip: c4,
11232
+ Insure: d4,
11233
+ day: h4,
11234
+ hour: u4,
11235
+ min: p4,
11236
+ sec: f4,
11173
11237
  "Still with us, Player?": "Hala bizimle misin, Oyuncu?",
11174
11238
  "We haven’t seen any moves from you. Want to keep playing?": "Sizden hiçbir hamle görmedik. Oynamaya devam etmek ister misiniz?",
11175
- Cancel: p4,
11239
+ Cancel: g4,
11176
11240
  "Claim Now": "Şimdi Talep Et",
11177
- save: f4,
11241
+ save: m4,
11178
11242
  "You Win": "Kazandın",
11179
- Hand: g4,
11180
- Payout: m4,
11243
+ Hand: x4,
11244
+ Payout: y4,
11181
11245
  "Perfect Pair": "Mükemmel Çift",
11182
11246
  "Winning Hand": "Kazanan El",
11183
11247
  "Color Pair": "Renk Çifti",
11184
11248
  "Mix Pair": "Karışık Çift",
11185
- Lost: x4,
11249
+ Lost: b4,
11186
11250
  "Bet Amount": "Bahis Miktarı",
11187
11251
  "Win Amount": "Kazanılan Miktar",
11188
11252
  "Colourful Pair": "Renkli Çift",
@@ -11190,31 +11254,31 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11190
11254
  "Suited Trips": "Uygun Üçlü",
11191
11255
  "Straight Flush": "strit Flush",
11192
11256
  "Three of a Kind": "Üçlü",
11193
- Flush: y4,
11257
+ Flush: C4,
11194
11258
  "Set Nick Name": "Takma Adı Ayarla",
11195
- Save: b4,
11259
+ Save: w4,
11196
11260
  "Please set your nickname": "Lütfen takma adınızı ayarlayın",
11197
- Straight: C4,
11261
+ Straight: v4,
11198
11262
  "Ends in": "Bitiş",
11199
- Close: w4,
11263
+ Close: A4,
11200
11264
  "View Details": "Detayları Görüntüle",
11201
11265
  "Wager to": "Bahis Yap",
11202
- left: v4,
11203
- FullScreen: A4,
11204
- Info: k4,
11205
- Place: j4,
11206
- Score: S4,
11207
- Nickname: L4,
11208
- Period: I4,
11209
- Language: N4,
11210
- tabs: T4,
11266
+ left: k4,
11267
+ FullScreen: j4,
11268
+ Info: S4,
11269
+ Place: L4,
11270
+ Score: I4,
11271
+ Nickname: N4,
11272
+ Period: T4,
11273
+ Language: z4,
11274
+ tabs: B4,
11211
11275
  "Tournament ends in": "Turnuva bitiyor",
11212
- Min: z4,
11213
- Low: B4,
11214
- Med: O4,
11215
- High: M4,
11216
- Auto: D4,
11217
- Change: H4,
11276
+ Min: O4,
11277
+ Low: D4,
11278
+ Med: M4,
11279
+ High: H4,
11280
+ Auto: R4,
11281
+ Change: F4,
11218
11282
  "Change Nickname": "Nick Adını Değiştir",
11219
11283
  "Enter new nickname": "Yeni takma ad girin",
11220
11284
  "Music Volume": "Müzik Ses Seviyesi",
@@ -11227,17 +11291,17 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11227
11291
  "Up to 7 players can participate in the game. If any player is free, he can occupy up to 3 boxes.": "Oyunda maksimum 7 oyuncu yer alabilir. Eğer bir oyuncu boşsa, en fazla 3 kutu işgal edebilir.",
11228
11292
  'Cards 2-10 are equal to their number. "Jack", "Queen" and "King" are counted 10 points, "Ace" is counted 11 points, which is conducive to making a better combination.': '2-10 kartları kendi değerlerine eşittir. "Jack", "Queen" ve "King" kartları 10 puan sayılır, "Ace" ise 11 puan sayılır ve daha iyi bir kombinasyon oluşturmak için uygundur.',
11229
11293
  "After the time given for making bets is over, each player is dealt one face-up card. The player starts dealing cards from the first player to his left and continues clockwise, ending the round with the card dealt to him. Then the player deals the second face-up card to each participant, but the player's second card is dealt face down. The sum of the first two cards dealt to the player is shown next to the player's playing cards.": "Bahis yapma süresi bittikten sonra, her oyuncuya bir açık kart dağıtılır. Dağıtıcı soldaki ilk oyuncudan başlamak üzere saat yönünde devam ederek her oyuncuya kart dağıtır ve turu kendisine dağıttığı kart ile sonlandırır. Daha sonra oyuncu her katılımcıya ikinci açık kartı dağıtır, ancak oyuncunun ikinci kartı yüz aşağı dağıtılır. Oyuncuya dağıtılan ilk iki kartın toplamı, oyuncunun oynanan kartlarının yanında gösterilir.",
11230
- Blackjack: R4,
11294
+ Blackjack: W4,
11231
11295
  "If the combination of the first two playing cards is 21, it is Blackjack.": "İlk iki kartın kombinasyonu 21 ise, bu Blackjack'tir.",
11232
- Insurance: F4,
11296
+ Insurance: P4,
11233
11297
  'If the dealer\'s face up card is an "Ace", the player is offered the option to use the "Insurance" even if the player has a "Hand" with a "Blackjack" combination, as a result of which he will be compensated if the dealer makes a "Hand" with a "Blackjack" combination. The value of the "insurance" is half of the main bet and it is made separately from the main bet. The dealer then checks the value of his face down card to see if he has made a Blackjack or not. The dealer wins if he is dealt a Blackjack Hand and the player is not. If the player and the dealer have hands with a Blackjack combination, a Push is recorded and the player\'s original bet is returned. However, if the dealer\'s face- up or face -down card is a \'10\', you are not offered the \'Insurance\' option and the dealer is not allowed to look at his face down card to see if he has made a Blackjack or not.': `Eğer dağıtıcının açık kartı bir "As" ise, oyuncuya "Sigorta" seçeneği sunulur. Oyuncunun elinde bir "Blackjack" kombinasyonu varsa bile, dağıtıcı bir "Blackjack" kombinasyonu yaparsa oyuncuya tazminat yapılacağı bir "Sigorta" seçeneği sunulur. "Sigorta"nın değeri ana bahsin yarısıdır ve ana bahisten ayrı olarak yapılır. Dağıtıcı daha sonra kapalı kartının değerini kontrol eder ve bir Blackjack yapmış mı yok mu kontrol eder. Dağıtıcı bir Blackjack Hand'a sahipse ve oyuncu değilse kazanır. Oyuncu ve dağıtıcı Blackjack kombinasyonlu elleri varsa, bir itme (Push) kaydedilir ve oyuncunun orijinal bahsi geri alınır. Ancak, dağıtıcının açık veya kapalı kartı '10' ise, 'Sigorta' seçeneği sunulmaz ve dağıtıcının kapalı kartına bakması Blackjack yapmış mı yapmamış mı konusunda izin verilmez.`,
11234
11298
  "Double, Hit or Stand.": "Double, Hit veya Stand.",
11235
11299
  "If the dealer does not develop a Blackjack after checking his first two cards, players are given the opportunity to improve the values of their hands one at a time. You can draw additional cards until you are satisfied with the value of the cards in your hand.": "Dağıtıcı ilk iki kartını kontrol ettikten sonra Blackjack yapmamışsa, oyuncular ellerinin değerini sırayla artırma şansına sahiptir. Kartlarınızın değeri size uygun olana kadar ek kart çekebilirsiniz.",
11236
- Split: W4,
11300
+ Split: G4,
11237
11301
  'If the initial two cards dealt to a player are of the same value, the player may perform a "Split", creating two separate "Hands" by adding an amount equal to the base bet for the second "Hand". After the second card has been dealt to both of your hands, you can improve the scores of both hands by taking the extra card bet. You can refuse to take an additional card when you are satisfied with the value of the cards in both hands. However, if you do a Split for the original pair of Aces, you will only get one extra card per hand, with no chance to take an extra card (Hit) and bet.': `Bir oyuncuya dağıtılan ilk iki kart aynı değere sahipse, oyuncu "Bölme" işlemi yapabilir ve ikinci "El" için temel bahisle eşit miktarda bahis ekleyerek iki ayrı "El" oluşturabilir. İki elinize de ikinci kart dağıtıldıktan sonra, her iki elin puanını da artırabilirsiniz. Her iki elinizdeki kartların değeriyle memnun olduğunuzda, ek kart bahsi almayı reddedebilirsiniz. Ancak, As'lar için orijinal bir Bölme yaparsanız, her el için yalnızca bir ek kart alırsınız ve ek bir kart (Hit) ve bahis alma şansınız yoktur.`,
11238
11302
  "Cash Out": "Nakit Çıkış",
11239
11303
  'After the cards being dealt the dealer doesn\'t have Blackjack, you have to make a decision. One of the decisions presented to you is cash withdrawal. if you decide to cash out, the game will be over for that hand and you will get back the value shown to you on the "Cash Out" decision button. The "Cash Out" payout ratio varies based on your total score for that hand and the dealer\'s up card. The "cash out" rule only applies to your main bet. You can control the visibility of this option in your “make a decision” panel in the Settings section.': 'Kartlar dağıtıldıktan sonra dağıtıcının Blackjack yapmadığı bir durumda bir karar vermeniz gerekiyor. Size sunulan kararlardan biri nakit çekme işlemidir. Nakit çekmeye karar verirseniz, oyun o el için sona erecek ve size "Nakit Çıkış" karar düğmesinde gösterilen değeri geri alacaksınız. "Nakit Çıkış" ödeme oranı, elinizin toplam puanına ve dağıtıcının açık kartına bağlı olarak değişir. "Nakit çıkış" kuralı yalnızca ana bahsinize uygulanır. Bu seçeneğin görünürlüğünü Ayarlar bölümündeki "karar verme" panelinizde kontrol edebilirsiniz.',
11240
- Results: P4,
11304
+ Results: V4,
11241
11305
  'If the sum of cards in a player\'s "Hand" exceeds 21 points, the player loses and loses the bet placed on that "Hand". When all players\' decisions have been made in turn, the dealer reveals his face-down card. The dealer must "Hit" if his "Hand" has 16 points or less, and must "Stand" if his "Hand" has 17 or more points. Remember that a Soft hand includes an “Ace” worth 11 points.': 'Bir oyuncunun "El"indeki kartların toplamı 21 puanı aşıyorsa, oyuncu kaybeder ve o "El" için yerleştirilen bahsi kaybeder. Sırayla tüm oyuncuların kararlarının alındığından emin olduktan sonra, dağıtıcı kapalı kartını ortaya çıkarır. Dağıtıcının "El"i 16 puan veya daha azsa "Hit" yapmalı ve "El"i 17 puan veya daha fazlaysa "Stand" yapmalıdır. Unutmayın ki Soft bir el, 11 puan değerinde bir “As” içerir.',
11242
11306
  "You win if your card value at the end is closer to 21 than the dealer's card value, or if the dealer busts. The player wins when the cards in his final hand are closer to 21 in value than the dealer's, or when the total of the cards in the dealer's hand exceeds 21, causing the dealer to lose. If you decide to cash out, you will receive the value shown by the “Cash out” decision button when the decision is offered to you. Only the first 2 playing cards are considered blackjack. A hand equal to 21 points, which is formed by means of a \"Split\", is not considered Blackjack. A Blackjack combination therefore beats any 21-point hand made using Split.": `Eğer elinizin kart değeri sonunda dağıtıcının kart değerine daha yakınsa veya dağıtıcı battıysa kazanırsınız. Oyuncu, final elindeki kartlar dağıtıcının değerine daha yakın olduğunda veya dağıtıcının elindeki kartların toplamı 21'i aştığında, dağıtıcının kaybetmesi nedeniyle kazanır. Nakit çıkış yapmaya karar verirseniz, size sunulan kararda gösterilen değeri alacaksınız. Sadece ilk 2 oynanan kart Blackjack olarak kabul edilir. Bir "Split" kullanılarak yapılan 21 puanlık bir el, Blackjack olarak kabul edilmez. Bu nedenle, bir Blackjack kombinasyonu, Split kullanılarak yapılan herhangi bir 21 puanlık eli yener.`,
11243
11307
  "Side Bets": "Yan Bahisler",
@@ -11252,7 +11316,7 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11252
11316
  'Straight A sequence of 3 cards with different cards. For example: "Clubs" 7, "Hearts" 8, "Diamonds" 9': "Düz 3 farklı karttan oluşan bir dizi. Örneğin: <Card7/>, <Card20/>, <Card34/>",
11253
11317
  'Flush non-consecutive pieces of the same type. For example: "Diamonds" 7,10.': "Floş aynı türden ardışık olmayan parçalar. Örneğin: <Card32/>,<Card35/>.",
11254
11318
  "Deal Now This button appears after placing a bet and everyone present at the table clicks the “deal now” button. The dealer does not wait. The betting time ends immediately and the dealer starts dealing. That is, if the player is alone at the table after placing the bet till the end of the betting time, he/she clicks the “deal now” button and the dealer starts dealing immediately.": 'Şimdi Dağıt Bu düğme, bir bahis yerleştirdikten sonra masada bulunan herkesin "şimdi dağıt" düğmesine tıklamasının ardından görünür. Dağıtıcı beklemez. Bahis süresi derhal sona erer ve dağıtıcı dağıtmaya başlar. Yani, oyuncu bahis yerleştirdikten sonra masada yalnızsa bahis süresinin sonuna kadar, "şimdi dağıt" düğmesine tıklar ve dağıtıcı hemen dağıtmaya başlar.',
11255
- Payments: G4,
11319
+ Payments: E4,
11256
11320
  "Return to the player": "Oyuncuya geri dön",
11257
11321
  "The theoretical optimal payout rates for the combinations listed below are as follows:": "Aşağıda listelenen kombinasyonlar için teorik optimal ödeme oranları şu şekildedir:",
11258
11322
  '"Blackjack" Combination - 99.29%.': '"Blackjack" Kombinasyonu - 99.29%.',
@@ -11274,20 +11338,20 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11274
11338
  "Total bets section shows the amount of total bets for the given game round.": "Toplam bahisler bölümü, belirli bir oyun turu için toplam bahis miktarını gösterir.",
11275
11339
  "If the connection is interrupted during the game round before the end of the betting time, all placed bets on the field will be returned to you and will not participate in the game round.": "Oyun turu sırasında bahis süresi bitmeden bağlantı kesilirse, alandaki tüm yerleştirilmiş bahisler size geri döner ve oyun turuna katılmaz.",
11276
11340
  'If the connection is interrupted after the end of the betting time, your bets will be included in the given round and you can see the result in the "Game History" section.': 'Bahis süresi bittikten sonra bağlantı kesilirse, bahisleriniz belirtilen turda dahil edilir ve sonucu "Oyun Geçmişi" bölümünde görebilirsiniz.',
11277
- Autoplay: V4,
11341
+ Autoplay: U4,
11278
11342
  "Autoplay - In this section you can choose how many game rounds you want your given bet to be repeated.": "Otomatik Oynatma - Bu bölümde, verdiğiniz bahsin kaç oyun turu boyunca tekrarlanacağını seçebilirsiniz.",
11279
- Chat: E4,
11343
+ Chat: Y4,
11280
11344
  'You can start a chat with the player by entering your message and pressing the "send" button. In case of inappropriate use, the chat button will be disabled.': 'Oyuncuyla mesajınızı yazarak ve "gönder" düğmesine basarak sohbet başlatabilirsiniz. Uygunsuz kullanım durumunda sohbet düğmesi devre dışı bırakılır.',
11281
11345
  "Game number": "Oyun numarası",
11282
11346
  "Each game round has its own special game number through which you can later present your wish and request about the given round.": "Her oyun turunun kendi özel oyun numarası vardır, bu numara üzerinden daha sonra verilen tur hakkında isteğinizi ve talebinizi iletebilirsiniz.",
11283
- Sound: U4,
11347
+ Sound: K4,
11284
11348
  "The Sound button toggles all game sounds on and off.": "Ses düğmesi tüm oyun seslerini açıp kapatır.",
11285
11349
  "Game history": "Oyun geçmişi",
11286
11350
  'By clicking the "game history" button, you can see your bets, winnings and the winning number in the round under the game number.': '"Oyun geçmişi" düğmesine tıklayarak bahislerinizi, kazançlarınızı ve oyun numarası altındaki turdaki kazanan numarayı görebilirsiniz.',
11287
11351
  "Without leaving this section, you can browse the stories of the previous and next rounds with the right and left arrows.": "Bu bölgeden ayrılmadan önceki ve sonraki tur hikayelerini sağ ve sol oklarla göz atabilirsiniz.",
11288
- Settings: Y4,
11352
+ Settings: Z4,
11289
11353
  "In this section, you can change the 4 video qualities, which is convenient, or leave it on automatic, raise and lower both the dealer's voice and the effect sounds.": "Bu bölümde, 4 video kalitesini değiştirebilir veya otomatik bırakabilir, krupiye sesini ve efekt seslerini açabilir veya kapatabilirsiniz.",
11290
- Shuffling: K4,
11354
+ Shuffling: X4,
11291
11355
  "The game continues until the cut card is dealt. The cards are then shuffled by the dealer or by a professional shuffler. If there is a shuffling table in the game, two shoes with two decks of cards are used on the table. In this case, the dealer changes the shoes and the cards are shuffled by another person while the dealer continues to conduct the round.": "Oyun, kesme kartı dağıtılana kadar devam eder. Kartlar daha sonra krupiye veya profesyonel bir karıştırıcı tarafından karıştırılır. Oyunda bir karıştırma masası varsa, masada iki deste kartla iki ayakkabı kullanılır. Bu durumda krupiye ayakkabıları değiştirir ve kartlar krupiye turu yönetmeye devam ederken başka bir kişi tarafından karıştırılır.",
11292
11356
  "Error Control": "Hata Kontrolü",
11293
11357
  "In case of any error in the game, system or game procedure, the current round will be temporarily interrupted before the player informs the service manager of the error. Players will be informed about it via chat or an on-screen message that the issue is being investigated. If the manager manages to solve the given problem immediately, the current round continues in its normal course. If the problem is not resolved immediately, the given round is considered canceled and the starting bets of all participants in the given round are returned.": "Oyunda, sistemde veya oyun prosedüründe herhangi bir hata durumunda, oyuncu hata hakkında servis yöneticisine bilgi vermeden önce mevcut tur geçici olarak durdurulur. Oyunculara, sorunun araştırıldığına dair sohbet veya ekran mesajı aracılığıyla bilgi verilir. Yönetici verilen sorunu hemen çözebilirse, mevcut tur normal seyrinde devam eder. Sorun hemen çözülmezse, verilen tur iptal edilmiş sayılır ve verilen turdaki tüm katılımcıların başlangıç bahisleri iade edilir.",
@@ -11323,45 +11387,45 @@ const Nl = "Your bets have been refunded", Tl = "Limits", zl = "Dealer", Bl = "B
11323
11387
  "Bet Is Not Accepted": "Bahis Kabul Edilmedi",
11324
11388
  "Something went wrong": "Bir şeyler ters gitti",
11325
11389
  "Unknown error": "Bilinmeyen hata"
11326
- }, X4 = {
11327
- [De.English]: { translation: Kc },
11328
- [De.Armenian]: { translation: d5 },
11329
- [De.Russia]: { translation: Nd },
11330
- [De.Turkey]: { translation: Z4 }
11331
- }, ta = se.use(Ki);
11332
- function f9() {
11333
- const e = Hn.get(Hn.language) || De.English;
11334
- return ta.init({
11390
+ }, Q4 = {
11391
+ [Me.English]: { translation: Xc },
11392
+ [Me.Armenian]: { translation: u5 },
11393
+ [Me.Russia]: { translation: zd },
11394
+ [Me.Turkey]: { translation: q4 }
11395
+ }, na = se.use(Ki);
11396
+ function m9() {
11397
+ const e = Hn.get(Hn.language) || Me.English;
11398
+ return na.init({
11335
11399
  lng: e,
11336
- fallbackLng: De.English,
11400
+ fallbackLng: Me.English,
11337
11401
  interpolation: { escapeValue: !1 },
11338
- resources: X4
11339
- }), ta;
11402
+ resources: Q4
11403
+ }), na;
11340
11404
  }
11341
11405
  export {
11342
- Q4 as BalanceAndBet,
11343
- o9 as BlackJackAction,
11344
- r9 as BlackJackeWinPopup,
11345
- d9 as BlackjeckInsurance,
11346
- c9 as BonusModalContent,
11406
+ $4 as BalanceAndBet,
11407
+ c9 as BlackJackAction,
11408
+ o9 as BlackJackeWinPopup,
11409
+ u9 as BlackjeckInsurance,
11410
+ h9 as BonusModalContent,
11347
11411
  Ht as Button,
11348
- Mn as Card,
11349
- h9 as CardsRightInfo,
11412
+ Dn as Card,
11413
+ p9 as CardsRightInfo,
11350
11414
  Pt as Chip,
11351
- u9 as Chip3D,
11352
- t9 as ChipBoard,
11353
- n9 as MobileBottomInfo,
11354
- J4 as MobileMenu,
11355
- p9 as MoibleChipBoard,
11356
- i9 as NotPlaying,
11415
+ f9 as Chip3D,
11416
+ a9 as ChipBoard,
11417
+ i9 as MobileBottomInfo,
11418
+ _4 as MobileMenu,
11419
+ g9 as MoibleChipBoard,
11420
+ s9 as NotPlaying,
11357
11421
  Qa as PopupWrapper,
11358
- a9 as Reconnect,
11359
- Kn as Timer,
11360
- $4 as ToLobby,
11361
- s9 as ToastMessages,
11362
- _4 as TopIcons,
11363
- e9 as TournamentNotification,
11364
- l9 as Wager,
11365
- ta as i18n,
11366
- f9 as initI18n
11422
+ r9 as Reconnect,
11423
+ Zn as Timer,
11424
+ e9 as ToLobby,
11425
+ l9 as ToastMessages,
11426
+ t9 as TopIcons,
11427
+ n9 as TournamentNotification,
11428
+ d9 as Wager,
11429
+ na as i18n,
11430
+ m9 as initI18n
11367
11431
  };