livepilot 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/LICENSE +21 -0
- package/README.md +409 -0
- package/bin/livepilot.js +390 -0
- package/installer/install.js +95 -0
- package/installer/paths.js +79 -0
- package/mcp_server/__init__.py +2 -0
- package/mcp_server/__main__.py +5 -0
- package/mcp_server/connection.py +210 -0
- package/mcp_server/memory/__init__.py +5 -0
- package/mcp_server/memory/technique_store.py +296 -0
- package/mcp_server/server.py +87 -0
- package/mcp_server/tools/__init__.py +1 -0
- package/mcp_server/tools/arrangement.py +407 -0
- package/mcp_server/tools/browser.py +86 -0
- package/mcp_server/tools/clips.py +218 -0
- package/mcp_server/tools/devices.py +256 -0
- package/mcp_server/tools/memory.py +198 -0
- package/mcp_server/tools/mixing.py +121 -0
- package/mcp_server/tools/notes.py +269 -0
- package/mcp_server/tools/scenes.py +89 -0
- package/mcp_server/tools/tracks.py +175 -0
- package/mcp_server/tools/transport.py +117 -0
- package/package.json +37 -0
- package/plugin/agents/livepilot-producer/AGENT.md +62 -0
- package/plugin/commands/beat.md +18 -0
- package/plugin/commands/memory.md +22 -0
- package/plugin/commands/mix.md +15 -0
- package/plugin/commands/session.md +13 -0
- package/plugin/commands/sounddesign.md +16 -0
- package/plugin/plugin.json +19 -0
- package/plugin/skills/livepilot-core/SKILL.md +208 -0
- package/plugin/skills/livepilot-core/references/ableton-workflow-patterns.md +831 -0
- package/plugin/skills/livepilot-core/references/device-atlas/00-index.md +110 -0
- package/plugin/skills/livepilot-core/references/device-atlas/distortion-and-character.md +687 -0
- package/plugin/skills/livepilot-core/references/device-atlas/drums-and-percussion.md +753 -0
- package/plugin/skills/livepilot-core/references/device-atlas/dynamics-and-punch.md +525 -0
- package/plugin/skills/livepilot-core/references/device-atlas/eq-and-filtering.md +402 -0
- package/plugin/skills/livepilot-core/references/device-atlas/midi-tools.md +963 -0
- package/plugin/skills/livepilot-core/references/device-atlas/movement-and-modulation.md +874 -0
- package/plugin/skills/livepilot-core/references/device-atlas/space-and-depth.md +571 -0
- package/plugin/skills/livepilot-core/references/device-atlas/spectral-and-weird.md +714 -0
- package/plugin/skills/livepilot-core/references/device-atlas/synths-native.md +953 -0
- package/plugin/skills/livepilot-core/references/m4l-devices.md +352 -0
- package/plugin/skills/livepilot-core/references/memory-guide.md +107 -0
- package/plugin/skills/livepilot-core/references/midi-recipes.md +402 -0
- package/plugin/skills/livepilot-core/references/mixing-patterns.md +578 -0
- package/plugin/skills/livepilot-core/references/overview.md +209 -0
- package/plugin/skills/livepilot-core/references/sound-design.md +392 -0
- package/remote_script/LivePilot/__init__.py +42 -0
- package/remote_script/LivePilot/arrangement.py +693 -0
- package/remote_script/LivePilot/browser.py +424 -0
- package/remote_script/LivePilot/clips.py +211 -0
- package/remote_script/LivePilot/devices.py +596 -0
- package/remote_script/LivePilot/diagnostics.py +198 -0
- package/remote_script/LivePilot/mixing.py +194 -0
- package/remote_script/LivePilot/notes.py +339 -0
- package/remote_script/LivePilot/router.py +74 -0
- package/remote_script/LivePilot/scenes.py +99 -0
- package/remote_script/LivePilot/server.py +293 -0
- package/remote_script/LivePilot/tracks.py +268 -0
- package/remote_script/LivePilot/transport.py +151 -0
- package/remote_script/LivePilot/utils.py +123 -0
- package/requirements.txt +2 -0
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# Ableton Live 12 — Native Synthesizers Deep Reference
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> For LivePilot agent use. Covers sonic character, signal flow, key parameters,
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> sound recipes, and decision guidance for every built-in synth instrument.
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---
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## Table of Contents
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1. [Analog](#analog)
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2. [Wavetable](#wavetable)
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3. [Operator](#operator)
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4. [Drift](#drift)
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5. [Meld](#meld)
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6. [Tension](#tension)
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7. [Collision](#collision)
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8. [Electric](#electric)
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9. [Simpler](#simpler)
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10. [Sampler](#sampler)
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11. [Impulse](#impulse)
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12. [Quick Decision Matrix](#quick-decision-matrix)
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---
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## Analog
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- **Type:** Native (Suite)
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- **Synthesis:** Subtractive — physical-modeled analog oscillators
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- **Character:** Warm, fat, vintage. Captures the beating, drift, and saturation of real analog hardware. Sits naturally in a mix without much processing. Can go from polished polysynth pads to gritty acid bass.
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### Signal Flow
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```
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Osc 1 ──┐ ┌── Filter 1 → Amp 1 ──┐
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├─ (F1/F2 balance) ─┤ ├─ Output
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Osc 2 ──┘ └── Filter 2 → Amp 2 ──┘
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Noise ───────────────────────────→ (routable to F1/F2)
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LFO 1 → modulates Osc / Filter / Amp
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LFO 2 → modulates Osc / Filter / Amp
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Each Filter and Amp has its own ADSR envelope.
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```
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Routing modes: **Parallel** (Osc1→Fil1→Amp1, Osc2→Fil2→Amp2), **Series** (both Oscs→Fil1→Fil2→Amp), or any blend via the F1/F2 slider per oscillator.
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### Key Parameters
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| Parameter | What It Does | Sweet Spot |
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|-----------|-------------|------------|
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| **Osc Shape** | Sine, saw, rectangle, noise | Saw for leads/bass, rectangle for hollow tones |
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| **Sub Oscillator** | Adds one octave below Osc 1 | Turn up for bass weight; level ~60-80% |
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| **Pulse Width** | Rectangle width (PWM via LFO) | 40-60% for classic PWM pads |
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| **F1/F2 Slider** | Routes each osc to Filter 1, Filter 2, or both | Center = both filters; extremes = dedicated routing |
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| **Filter Type** | LP, BP, Notch, HP, Formant in 2-pole/4-pole | LP4 for bass; Formant for vowel textures |
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| **Filter Drive** | Sym1-3, Asym1-3 saturation curves | Sym2 for warmth; Asym2 for grit |
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| **Resonance** | Filter peak emphasis | 30-50% for character; 80%+ for acid squelch |
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| **Error** | Simulates vintage oscillator drift | 5-15% for subtle analog feel |
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| **Unison** | Stacked detuned voices | 2-4 voices, detune 10-20% for fatness |
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| **Glide** | Portamento (mono mode) | 50-150ms for bass slides |
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### Sound Recipes
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- **Analog Bass:** Osc1 saw, Sub osc on, LP4 filter, cutoff ~300Hz, resonance 30%, short filter env decay (200ms), mono mode, glide 80ms.
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- **PWM Pad:** Osc1+2 rectangle, detune Osc2 +5 cents, LFO1→PW at rate ~0.3Hz, LP4 cutoff ~2kHz, slow attack (500ms), long release (2s).
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- **Acid Lead:** Osc1 saw, LP4 filter, resonance 70%+, short filter env with high amount, Sym2 drive, mono mode, glide 60ms.
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- **Formant Pad:** Osc1 saw, Formant filter, resonance ~40%, slow LFO→cutoff, EXP envelope mode for vowel sweeps.
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- **Jungle Bass:** Osc1 saw + sub, pitch envelope with fast decay diving 1-2 octaves, LP4 filter tight, mono mode.
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### Reach for This When
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- You want something that sounds like a real analog polysynth (Prophet, Juno, OB-X).
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- Classic subtractive patches: basses, leads, pads, brass.
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- You need dual-filter routing for complex timbres.
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- Formant/vowel sounds without samples.
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### Don't Use When
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- You need wavetable morphing, FM metallic tones, or physical modeling.
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- CPU is very tight (Analog is moderate; Drift is lighter).
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- You want quick, modern digital textures (reach for Wavetable or Meld instead).
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### vs Other Synths
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- **vs Drift:** Analog has dual filters, more routing options, and a more complex architecture. Drift is simpler, lighter on CPU, and has built-in per-voice instability. Choose Analog for complex patches, Drift for quick analog vibes.
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- **vs Wavetable:** Analog excels at classic subtractive warmth; Wavetable excels at evolving digital textures and morphing timbres.
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- **vs Operator:** Analog for warm/fat; Operator for metallic/crystalline FM tones.
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---
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## Wavetable
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- **Type:** Native (Suite)
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- **Synthesis:** Wavetable — morphable wavetable oscillators with effect processors
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- **Character:** Versatile chameleon. Can be warm and lush (slow wavetable sweeps), aggressive and digital (fast modulation, warp/fold), or anywhere in between. The morphing engine gives it a constantly evolving quality that subtractive synths lack.
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### Signal Flow
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```
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Osc 1 (wavetable + effect) ──┐
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├─ Filter 1 ─┐
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Sub Osc (sine) ───────────────┤ ├─ Amp → Output
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├─ Filter 2 ─┘
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Osc 2 (wavetable + effect) ──┘
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Filter routing: Serial (F1→F2), Parallel (F1+F2), Split (Osc1→F1, Osc2→F2)
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Mod Matrix: 3 Envelopes + 2 LFOs + MIDI sources → any parameter
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```
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### Key Parameters
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| Parameter | What It Does | Sweet Spot |
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|-----------|-------------|------------|
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| **Wavetable Position** | Scrolls through waveforms in the table | Automate or modulate this — it IS the sound |
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| **Wavetable Category** | Basic Shapes, Complex, Distortion, Noise, User... | Basic Shapes for clean, Distortion for aggressive |
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| **Osc Effect: FM** | FM from internal oscillator (Tune + Amount) | Tune 50%, Amount 10-30% for harmonic richness |
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| **Osc Effect: Classic** | Pulse Width + Sync | PW 60%, Sync 15% for rave/retro buzz |
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| **Osc Effect: Modern** | Warp + Fold (phase distortion / wavefold) | Fold 30-60% for digital grit |
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| **Sub Osc** | Pure sine sub layer with Tone and Octave | Tone 0 for clean sub, Tone up for harmonics |
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| **Filter Type** | LP/HP/BP/Notch/Morph in 12dB or 24dB | Morph filter for sweepable variety |
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| **Filter Drive** | OSR, MS2, SMP, PRD (analog-modeled) | MS2 for Moog-style warmth |
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| **Unison Mode** | Classic, Shimmer, Noise, Phase Sync, Position Spread, Random Note | Shimmer for pads; Noise for glitch drones |
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| **Unison Voices** | Number of stacked voices | 4-8 voices for lush; 2 for subtle |
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| **Mod Matrix** | Route any mod source to any parameter | Env2→Position is the fundamental Wavetable move |
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### Sound Recipes
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- **Evolving Pad:** Osc1 position modulated by slow Env2 (loop mode, 4s cycle), Shimmer unison 4 voices, LP filter ~3kHz, slow LFO→filter cutoff. Osc2 on different wavetable for thickness.
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- **Supersaw Lead:** Both oscs on Basic Shapes saw, Classic unison 8 voices, LP filter ~5kHz with env, moderate drive. Classic mode PW at 50%.
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- **Digital Bass:** Osc1 Distortion wavetable, Modern effect (Fold ~40%), Sub osc on (octave -1), LP24 filter ~800Hz, short env decay.
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- **Glitch Drone:** Noise unison mode, both oscs on textural wavetables, slow position modulation, Split filter routing with different cutoffs.
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- **Pluck:** Short Env1 decay (150ms), Env2→Position (short decay), LP filter with env amount, no sustain.
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### Reach for This When
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- You need evolving, morphing textures (wavetable position modulation is unmatched).
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- Modern electronic production: EDM, future bass, dubstep, ambient.
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- You want massive unison sounds with character options (Shimmer, Noise, etc.).
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- Complex modulation routing needed (the mod matrix is deep).
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- Aggressive digital basses and leads.
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### Don't Use When
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- You want pure analog warmth (Analog or Drift will sound more authentic).
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- You need FM bell/metallic sounds specifically (Operator is more direct for FM).
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- Physical modeling / acoustic instrument simulation (Tension, Collision, Electric).
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### vs Other Synths
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- **vs Analog:** Wavetable is more versatile and modern-sounding; Analog is warmer and more focused on classic subtractive.
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- **vs Operator:** Wavetable for broad timbral variety and morphing; Operator for precise FM harmonics and metallic tones.
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- **vs Drift:** Wavetable is the big, deep option; Drift is the quick, characterful option.
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- **vs Meld:** Both are modern and versatile, but Wavetable has deeper wavetable morphing while Meld has more experimental oscillator types and better MPE integration.
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---
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## Operator
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- **Type:** Native (Suite)
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- **Synthesis:** FM (Frequency Modulation) + Additive + Subtractive hybrid
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- **Character:** Crystalline, metallic, percussive, bell-like at its core. But deceptively versatile — can produce warm pads (additive mode), punchy basses, crisp percussion, and evolving textures. The quintessential "Swiss army knife" synth.
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### Signal Flow
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```
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4 Oscillators (A, B, C, D) arranged per selected Algorithm:
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- Modulators: oscillators that modulate other oscillators' frequencies
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- Carriers: oscillators that output audio directly
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Oscillators → Filter (optional) → Output
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Each oscillator has:
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- Waveform (sine default, or custom 64-harmonic additive)
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- Independent ADSR envelope
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- Coarse/Fine tuning (harmonic ratios)
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- Level (both output volume AND modulation depth)
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- Feedback (self-modulation, typically on top oscillator)
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LFO → can modulate any oscillator, filter, or pitch
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```
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### The 11 Algorithms
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Algorithms are read top-to-bottom. Top oscillators modulate those below. Bottom-row oscillators are carriers (audio output). Side-by-side oscillators run in parallel.
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| # | Configuration | Character | Best For |
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|---|--------------|-----------|----------|
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| 1 | D→C→B→A (serial chain) | Maximum FM complexity, harsh metallic | Metallic textures, extreme FM |
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| 2 | D→C→B, D→A (branching) | Complex FM with parallel carrier | Rich evolving timbres |
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| 3 | D→B→A, C→A (dual mod paths) | Two modulation sources into one carrier | Complex bells, plucks |
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| 4 | D→C→B→A, D→A (feedback loop feel) | Dense, clangorous | Industrial, noise textures |
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| 5 | D→C, B→A (dual pairs) | Two independent FM pairs | Layered sounds, dual timbres |
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| 6 | D→C, D→B, D→A (one mod, three carriers) | One modulator shapes three voices | Organs, rich harmonics |
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| 7 | D→C, B+A (partial FM + additive) | Mix of FM and clean tones | Warm FM with clean bottom |
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| 8 | D+C→B→A (two mods into chain) | Complex modulation, controlled output | Evolving textures |
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| 9 | D+C+B→A (three mods, one carrier) | Rich harmonic stacking | Bells, chimes, complex tones |
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| 10 | D+C→B, A (partial FM + clean) | FM pair with independent clean osc | Hybrid patches |
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| 11 | A+B+C+D (all parallel, no FM) | Pure additive/subtractive | Organs, analog-style, layered |
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### Key Parameters
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| Parameter | What It Does | Sweet Spot |
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|-----------|-------------|------------|
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| **Oscillator Level** | Both volume AND modulation depth | Carrier: set for mix balance. Modulator: 0-30% subtle, 50%+ harsh |
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| **Coarse Ratio** | Harmonic relationship (1=fundamental) | Integer ratios (1,2,3,4) = harmonic. Non-integer = inharmonic/metallic |
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| **Fine Tuning** | Micro-detune (1000 = 1 octave) | Small values (1-10) for beating; large for dissonance |
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| **Fixed Frequency** | Pitch-independent oscillator | Essential for drum/percussion synthesis |
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| **Waveform Editor** | Draw 64 harmonics per oscillator | Add odd harmonics only for square-like; all for saw-like |
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| **Feedback** | Self-modulation on top oscillator | 0% = pure sine; 50% ≈ saw; 100% = noise |
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| **Modulator Envelope** | Shapes FM intensity over time | Short decay = percussive attack. Long = sustained timbre |
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| **Filter** | Post-FM filtering (analog-modeled) | LP for warmth; OSR drive for aggression |
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| **LFO at Audio Rate** | Becomes a 5th oscillator for FM | Rate >20Hz for timbral FM effects |
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### Sound Recipes
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+
|
|
215
|
+
- **FM Bass:** Algorithm 1, Osc A carrier (sine), Osc B modulator at ratio 1, level ~40%, short Osc B envelope decay (300ms). Filter LP ~1kHz. Punchy and round.
|
|
216
|
+
- **DX7 Electric Piano:** Algorithm 5 (dual pairs), carriers at ratio 1, modulators at ratio 1 with ~25% level, moderate decay envelopes. Add velocity→modulator level.
|
|
217
|
+
- **Bell/Chime:** Algorithm 9, carrier A at ratio 1, modulators B/C/D at non-integer ratios (3.5, 7.1, 11.0), short-to-medium decays, no sustain. Resonant, inharmonic.
|
|
218
|
+
- **Organ:** Algorithm 11 (all parallel), all sines at ratios 1, 2, 4, 8 (drawbar equivalents). Adjust levels for registration.
|
|
219
|
+
- **Kick Drum:** Algorithm 11, Osc A sine, coarse 0.5, pitch envelope with instant attack and fast decay dropping 2+ octaves. Fixed freq mode on other oscs for click layer.
|
|
220
|
+
- **Metallic Pad:** Algorithm 1, slow attack on all envelopes, slight detuning on modulators, low modulation amounts (10-20%), filter LP with slow LFO.
|
|
221
|
+
|
|
222
|
+
### Reach for This When
|
|
223
|
+
|
|
224
|
+
- FM sounds: electric pianos, bells, chimes, metallic textures, plucks.
|
|
225
|
+
- Percussion and drum synthesis (kick, snare, hi-hat from scratch).
|
|
226
|
+
- You need precise harmonic control (additive mode with 64 harmonics per osc).
|
|
227
|
+
- DX7/FM nostalgia or modern FM bass.
|
|
228
|
+
- You want one synth that can do everything (steep learning curve, but deepest).
|
|
229
|
+
|
|
230
|
+
### Don't Use When
|
|
231
|
+
|
|
232
|
+
- You need quick results and don't understand FM (Wavetable or Drift are faster).
|
|
233
|
+
- You want lush analog warmth without effort (Analog is more immediate for this).
|
|
234
|
+
- Wavetable morphing textures (Wavetable is purpose-built for that).
|
|
235
|
+
|
|
236
|
+
### vs Other Synths
|
|
237
|
+
|
|
238
|
+
- **vs Analog:** Operator can emulate subtractive (Algorithm 11 + filter), but Analog sounds more authentically warm. Operator wins for metallic, crystalline, percussive.
|
|
239
|
+
- **vs Wavetable:** Operator for precise FM harmonics; Wavetable for morphing timbral evolution.
|
|
240
|
+
- **vs Drift:** Operator is deep/complex; Drift is immediate/characterful. Opposite ends of the accessibility spectrum.
|
|
241
|
+
|
|
242
|
+
---
|
|
243
|
+
|
|
244
|
+
## Drift
|
|
245
|
+
|
|
246
|
+
- **Type:** Native (Suite, included with Live 11.3+)
|
|
247
|
+
- **Synthesis:** Subtractive with analog-modeled instability
|
|
248
|
+
- **Character:** Warm, alive, breathing. Every note slightly different due to per-voice randomization. Sits between digital precision and analog unpredictability. Sounds effortlessly musical — the synth equivalent of an instrument that's been "played in."
|
|
249
|
+
|
|
250
|
+
### Signal Flow
|
|
251
|
+
|
|
252
|
+
```
|
|
253
|
+
Osc 1 (7 shapes + Shape mod) ──┐
|
|
254
|
+
├─ LP Filter (Type I or II) → HP Filter → Amp → Output
|
|
255
|
+
Osc 2 (fewer shapes) ──────────┘
|
|
256
|
+
Noise ──────────────────────────┘
|
|
257
|
+
|
|
258
|
+
Envelope 1 (Amp ADSR)
|
|
259
|
+
Envelope 2 (assignable, can cycle as LFO)
|
|
260
|
+
LFO (9 waveforms, can reach audio rate)
|
|
261
|
+
Mod Matrix: 3 source→destination pairs
|
|
262
|
+
Drift control: per-voice random detune on both oscs + filter
|
|
263
|
+
```
|
|
264
|
+
|
|
265
|
+
### What Makes Drift Different from Analog
|
|
266
|
+
|
|
267
|
+
| Aspect | Drift | Analog |
|
|
268
|
+
|--------|-------|--------|
|
|
269
|
+
| **Complexity** | Simple, fast, musical | Deep, flexible, complex |
|
|
270
|
+
| **Filters** | 1 LP (2 types) + 1 HP | 2 full multi-mode filters |
|
|
271
|
+
| **Routing** | Fixed signal path | Configurable series/parallel |
|
|
272
|
+
| **CPU** | Very light | Moderate |
|
|
273
|
+
| **Instability** | Built-in per-voice Drift parameter | Manual Error parameter |
|
|
274
|
+
| **Oscillators** | More waveform variety, shape morphing | Classic shapes, less variety |
|
|
275
|
+
| **Character** | Effortlessly analog, organic | Precise, controllable analog |
|
|
276
|
+
| **Cycling Env** | Yes (Env2 becomes synced LFO) | No |
|
|
277
|
+
|
|
278
|
+
### Key Parameters
|
|
279
|
+
|
|
280
|
+
| Parameter | What It Does | Sweet Spot |
|
|
281
|
+
|-----------|-------------|------------|
|
|
282
|
+
| **Drift** | Per-voice random detune on oscs + filter | 20-40% for subtle warmth; 60%+ for obvious wobble |
|
|
283
|
+
| **Shape (Osc1)** | Morphs waveform character continuously | Depends on selected waveform — experiment |
|
|
284
|
+
| **Osc1 Waveforms** | Sine, triangle, shark tooth, saturated, saw, pulse, rectangle | Saw/pulse for leads; sine/triangle for subs |
|
|
285
|
+
| **LP Filter Type** | Type I (12dB gentle) vs Type II (24dB steep) | Type I for open sounds; Type II for bass/acid |
|
|
286
|
+
| **Filter Saturation** | Progressive saturation from osc levels above -6dB | Push osc levels to -3dB to 0dB for warmth |
|
|
287
|
+
| **Resonance** | Self-oscillates below -12dB osc input | Lower osc level + high resonance = tuned filter ping |
|
|
288
|
+
| **Cycling Envelope** | Env2 loops as tempo-synced modulator | Tilt control shapes triangle↔ramp; use as extra LFO |
|
|
289
|
+
| **Voice Modes** | Poly, Mono, Stereo, Unison | Stereo for wide pads; Unison for leads |
|
|
290
|
+
| **Amount (Mono)** | Blends in sub-oscillator content | 30-60% for bass reinforcement in mono mode |
|
|
291
|
+
|
|
292
|
+
### Sound Recipes
|
|
293
|
+
|
|
294
|
+
- **Warm Pad:** Osc1 saw + Osc2 saw detuned, Drift 30%, LP Type I cutoff ~3kHz, slow attack (400ms), long release (3s), Stereo voice mode.
|
|
295
|
+
- **Analog Bass:** Osc1 saw, Mono mode with Amount ~50% (sub), LP Type II cutoff ~500Hz, short filter env, Drift 15%.
|
|
296
|
+
- **Drifting Lead:** Osc1 pulse, Shape ~40%, Drift 50%, LP Type II cutoff ~2kHz, resonance 40%, Unison 4 voices, glide 80ms.
|
|
297
|
+
- **Generative Texture:** High Drift (70%+), cycling envelope modulating filter cutoff + osc shape, slow LFO on pitch, Poly mode.
|
|
298
|
+
- **Lo-fi Keys:** Osc1 triangle, Osc2 sine +12 semitones, Drift 40%, LP Type I cutoff ~4kHz, moderate decay envelope.
|
|
299
|
+
|
|
300
|
+
### Reach for This When
|
|
301
|
+
|
|
302
|
+
- Quick, characterful analog sounds without deep-diving into parameters.
|
|
303
|
+
- You want every note to feel alive and slightly different (the Drift parameter).
|
|
304
|
+
- Lo-fi, indie, synthwave, ambient — anything that benefits from organic imperfection.
|
|
305
|
+
- CPU budget is tight.
|
|
306
|
+
- MPE expression (Drift is MPE-capable).
|
|
307
|
+
|
|
308
|
+
### Don't Use When
|
|
309
|
+
|
|
310
|
+
- You need dual filters or complex routing (use Analog).
|
|
311
|
+
- You want digital precision or wavetable morphing (use Wavetable).
|
|
312
|
+
- You need FM synthesis (use Operator).
|
|
313
|
+
|
|
314
|
+
### vs Other Synths
|
|
315
|
+
|
|
316
|
+
- **vs Analog:** Drift trades complexity for character. If Analog is a modular system, Drift is a vintage monosynth you just plug in and play.
|
|
317
|
+
- **vs Meld:** Drift is focused and immediate; Meld is experimental and bi-timbral. Drift for quick analog; Meld for sound design exploration.
|
|
318
|
+
|
|
319
|
+
---
|
|
320
|
+
|
|
321
|
+
## Meld
|
|
322
|
+
|
|
323
|
+
- **Type:** Native (Suite, Live 12+)
|
|
324
|
+
- **Synthesis:** Bi-timbral macro oscillator — dual independent synth engines with 24 oscillator types each
|
|
325
|
+
- **Character:** Experimental, textural, otherworldly. Not trying to emulate analog or any specific hardware — Meld occupies its own sonic territory. Excellent at evolving textures, rhythmic drones, harmonic surprises, and sounds that defy easy categorization. Think Noise Engineering modules, Mutable Instruments Plaits, or Korg Wavestate.
|
|
326
|
+
|
|
327
|
+
### Signal Flow
|
|
328
|
+
|
|
329
|
+
```
|
|
330
|
+
Engine A: Engine B:
|
|
331
|
+
Oscillator (1 of 24 types) Oscillator (1 of 24 types)
|
|
332
|
+
↓ ↓
|
|
333
|
+
Filter A Filter B
|
|
334
|
+
↓ ↓
|
|
335
|
+
Amp A Amp B
|
|
336
|
+
↓ ↓
|
|
337
|
+
────────────── Mixer ──────────────
|
|
338
|
+
↓
|
|
339
|
+
Output
|
|
340
|
+
|
|
341
|
+
Per-engine: LFO 1 (+ FX1/FX2 that modulate LFO1 shape), LFO 2, Mod Envelope
|
|
342
|
+
Cross-modulation: Engine A's LFOs can target Engine B's parameters and vice versa
|
|
343
|
+
Mod Matrix: MIDI/MPE sources assignable to any target
|
|
344
|
+
```
|
|
345
|
+
|
|
346
|
+
### The 24 Oscillator Types
|
|
347
|
+
|
|
348
|
+
Each engine can load any of 24 oscillator algorithms. Six are scale-aware (marked with a sharp/flat symbol). Each oscillator type has two macro knobs that control its most important parameters — the macros change function based on the loaded type.
|
|
349
|
+
|
|
350
|
+
**Categories include:**
|
|
351
|
+
- **Basic waveforms** — sine, triangle, ramp, square with Shape/Tone macros
|
|
352
|
+
- **Harmonic FM** — two-operator FM with Amount/Ratio macros
|
|
353
|
+
- **Swarm/Granular** — layered granular wave clusters
|
|
354
|
+
- **Noise Loop** — looped noise segments for textural rhythm
|
|
355
|
+
- **Ambient generators** — Bubbles, Rain, Crackles
|
|
356
|
+
- **Spectral** — Shepard's Pi (ever-rising pitch illusion), Bitgrunge (digital artifacts)
|
|
357
|
+
- **Chord** — four-voice chord oscillator
|
|
358
|
+
- **Rhythmic** — Euclid, Alternate (pattern-based amplitude)
|
|
359
|
+
- **Scale-aware** (6 types) — quantize output to selected scale
|
|
360
|
+
|
|
361
|
+
### Filter Types
|
|
362
|
+
|
|
363
|
+
Each engine has independent filters with diverse types:
|
|
364
|
+
- Low-pass, High-pass, Band-pass
|
|
365
|
+
- Phasers, Comb filters
|
|
366
|
+
- Vocal formant
|
|
367
|
+
- **Plate resonator** (scale-aware)
|
|
368
|
+
- **Membrane resonator** (scale-aware)
|
|
369
|
+
|
|
370
|
+
The plate and membrane resonators with "Play By Key" mode create pitched resonance that tracks the keyboard — unique to Meld among Ableton's synths.
|
|
371
|
+
|
|
372
|
+
### Key Parameters
|
|
373
|
+
|
|
374
|
+
| Parameter | What It Does | Sweet Spot |
|
|
375
|
+
|-----------|-------------|------------|
|
|
376
|
+
| **Oscillator Type** | Selects one of 24 algorithms per engine | Start with Basic, then explore FM and ambient types |
|
|
377
|
+
| **Macro 1 & 2** | Context-dependent (Shape/Tone, Amount/Ratio, etc.) | Modulate these — they define the oscillator's character |
|
|
378
|
+
| **LFO 1 FX 1/2** | Modulate LFO1's own shape for complex patterns | Creates compound modulation without extra LFOs |
|
|
379
|
+
| **LFO Speed** | Up to 200Hz (audio rate for FM effects) | Audio rate for timbral, slow for movement |
|
|
380
|
+
| **Cross-Engine Mod** | Engine A LFOs → Engine B parameters | Key to making both engines interact musically |
|
|
381
|
+
| **Mixer** | Blend and tone-shape engines A+B | Built-in limiter and drive for glue |
|
|
382
|
+
| **MPE Mapping** | Pressure, slide, per-note pitch to any target | Map pressure→filter cutoff for expressive playing |
|
|
383
|
+
|
|
384
|
+
### Sound Recipes
|
|
385
|
+
|
|
386
|
+
- **Textural Drone:** Engine A: Noise Loop osc, slow LFO→macros. Engine B: Bubbles osc, membrane resonator filter. Cross-mod Engine A LFO→Engine B filter.
|
|
387
|
+
- **Rhythmic Pad:** Engine A: Euclid osc for rhythmic amplitude. Engine B: Basic osc for tone. Blend 60/40.
|
|
388
|
+
- **Digital Bass:** Engine A: Harmonic FM, high Amount, LP filter ~600Hz. Engine B off. Short envelope, mono mode.
|
|
389
|
+
- **Evolving Ambient:** Both engines on different ambient osc types (Rain + Shepard's Pi), slow cross-modulation, plate resonator filters, long release.
|
|
390
|
+
- **MPE Lead:** Engine A: Basic osc, map MPE slide→Macro 1 (Shape), pressure→filter cutoff. Mono/legato mode.
|
|
391
|
+
|
|
392
|
+
### Reach for This When
|
|
393
|
+
|
|
394
|
+
- You want sounds that don't come from conventional synthesis.
|
|
395
|
+
- Textural, ambient, experimental electronic music.
|
|
396
|
+
- MPE controller expression (Meld's MPE integration is the deepest of any Live synth).
|
|
397
|
+
- Rhythmic drones and evolving soundscapes.
|
|
398
|
+
- You want two independent timbres blended on one track.
|
|
399
|
+
- Scale-aware synthesis (oscillators and filters that respect musical scales).
|
|
400
|
+
|
|
401
|
+
### Don't Use When
|
|
402
|
+
|
|
403
|
+
- You want classic analog warmth (use Analog or Drift).
|
|
404
|
+
- You need precise FM control with carrier/modulator ratios (use Operator).
|
|
405
|
+
- You want straightforward subtractive synthesis (Meld's experimental nature can slow you down).
|
|
406
|
+
- Sample-based sounds (use Simpler/Sampler).
|
|
407
|
+
|
|
408
|
+
### vs Other Synths
|
|
409
|
+
|
|
410
|
+
- **vs Wavetable:** Wavetable has deeper wavetable morphing and unison; Meld has more diverse oscillator types and bi-timbral architecture.
|
|
411
|
+
- **vs Drift:** Opposite philosophies — Drift is familiar and immediate, Meld is exploratory and surprising.
|
|
412
|
+
- **vs Operator:** Both can do FM, but Operator gives you precise control of 4 operators, while Meld's FM is macro-level (Amount/Ratio knobs).
|
|
413
|
+
|
|
414
|
+
---
|
|
415
|
+
|
|
416
|
+
## Tension
|
|
417
|
+
|
|
418
|
+
- **Type:** Native (Suite)
|
|
419
|
+
- **Synthesis:** Physical modeling — stringed instruments
|
|
420
|
+
- **Character:** Organic, resonant, alive. Ranges from eerily realistic plucked/bowed strings to completely alien hybrid instruments. Always retains a physical, tactile quality even at extreme settings. Responds dynamically to velocity and playing style in a way synths don't.
|
|
421
|
+
|
|
422
|
+
### Signal Flow
|
|
423
|
+
|
|
424
|
+
```
|
|
425
|
+
Excitator (Bow / Hammer / Plectrum)
|
|
426
|
+
↓
|
|
427
|
+
String (vibrating element)
|
|
428
|
+
↓
|
|
429
|
+
Vibrato → Damper → Termination → Pickup → Body
|
|
430
|
+
↓
|
|
431
|
+
Filter (multimode) → LFO → Output
|
|
432
|
+
|
|
433
|
+
Additional: Unison, portamento, keyboard range settings
|
|
434
|
+
```
|
|
435
|
+
|
|
436
|
+
**Co-developed with Applied Acoustics Systems (AAS).**
|
|
437
|
+
|
|
438
|
+
### Key Parameters
|
|
439
|
+
|
|
440
|
+
| Parameter | What It Does | Sweet Spot |
|
|
441
|
+
|-----------|-------------|------------|
|
|
442
|
+
| **Excitator Type** | Bow (sustained), Hammer (struck), Plectrum (plucked) | Plectrum for guitar/harp; Bow for violin/cello; Hammer for piano/dulcimer |
|
|
443
|
+
| **Excitator Position** | Where on the string the excitation occurs | Near bridge = bright/thin; center = warm/fundamental |
|
|
444
|
+
| **Stiffness** | Mallet/plectrum hardness | Low = soft/muted; High = bright/metallic. Below 50% sounds weak |
|
|
445
|
+
| **Force/Velocity** | Impact intensity | Higher = more harmonics. Map to velocity for expression |
|
|
446
|
+
| **String Decay** | How long the string rings | Short for plucks (0.5-2s); Long for sustain (5-10s) |
|
|
447
|
+
| **String Damping** | High-frequency energy loss over time | Higher = duller, more natural decay |
|
|
448
|
+
| **String Ratio** | Affects harmonic overtone structure | Subtly changes the string's inharmonicity |
|
|
449
|
+
| **Damper Mass/Stiff** | Emulates felt (piano) or finger (guitar) damping | High mass = slow damping; High stiff = abrupt stop |
|
|
450
|
+
| **Damper Position** | Where damper contacts string | Near bridge = affects high harmonics first |
|
|
451
|
+
| **Body Type/Size** | Resonating chamber model | Small = bright, focused; Large = warm, boomy |
|
|
452
|
+
| **Body Decay** | How long body resonates | Longer = more sustained reverb-like tail |
|
|
453
|
+
| **Pickup Position** | Where the virtual mic is placed | Near bridge = bright; Near center = warm |
|
|
454
|
+
| **Vibrato Error** | Adds human variation to vibrato | 5-15% for realistic imperfection |
|
|
455
|
+
| **Termination** | End condition of string | Affects overtone pattern and sustain behavior |
|
|
456
|
+
|
|
457
|
+
### Sound Recipes
|
|
458
|
+
|
|
459
|
+
- **Acoustic Guitar:** Plectrum excitator, position 30%, stiffness 60%, medium string decay, body size medium, pickup position 40%.
|
|
460
|
+
- **Bowed Cello:** Bow excitator, low position (near bridge for sul ponticello, center for normal), large body, slow vibrato with slight error.
|
|
461
|
+
- **Piano:** Hammer excitator (from above), high stiffness, medium body, damper engaged (map sustain pedal to damper on/off).
|
|
462
|
+
- **Alien Harp:** Plectrum, extreme stiffness, small body, high inharmonicity, long decay. Unison 2-3 voices detuned.
|
|
463
|
+
- **Ambient Drone:** Bow excitator, very long string decay, large body, slow LFO on excitator position, vibrato with high error.
|
|
464
|
+
|
|
465
|
+
### Reach for This When
|
|
466
|
+
|
|
467
|
+
- Realistic or semi-realistic string instruments (guitar, violin, cello, harp, piano, clavinet, harpsichord).
|
|
468
|
+
- Organic, physical-sounding textures that respond naturally to playing dynamics.
|
|
469
|
+
- Cinematic scoring requiring acoustic-feeling instruments.
|
|
470
|
+
- Hybrid acoustic/electronic patches.
|
|
471
|
+
- You want sounds with inherent physicality — resonance, body, and natural decay.
|
|
472
|
+
|
|
473
|
+
### Don't Use When
|
|
474
|
+
|
|
475
|
+
- You need electronic/synthetic sounds (use any other synth).
|
|
476
|
+
- Mallet percussion (use Collision instead).
|
|
477
|
+
- Electric piano specifically (use Electric).
|
|
478
|
+
- Quick preset browsing — Tension requires understanding its parameters for best results.
|
|
479
|
+
|
|
480
|
+
### vs Other Synths
|
|
481
|
+
|
|
482
|
+
- **vs Collision:** Tension = strings (plucked, bowed, struck). Collision = membranes, plates, tubes (mallet percussion). Different physical models entirely.
|
|
483
|
+
- **vs Electric:** Electric specifically models electric pianos with pickups. Tension can approximate piano but Electric is more authentic for Rhodes/Wurli sounds.
|
|
484
|
+
|
|
485
|
+
**Warning:** Tension can produce unpredictable volume spikes. Always put a Limiter after it.
|
|
486
|
+
|
|
487
|
+
---
|
|
488
|
+
|
|
489
|
+
## Collision
|
|
490
|
+
|
|
491
|
+
- **Type:** Native (Suite)
|
|
492
|
+
- **Synthesis:** Physical modeling — mallet percussion and resonant objects
|
|
493
|
+
- **Character:** Metallic, wooden, crystalline, percussive. From realistic marimbas and vibraphones to otherworldly gamelan-like tones and abstract resonant sculptures. The resonators define the character far more than the exciters.
|
|
494
|
+
|
|
495
|
+
### Signal Flow
|
|
496
|
+
|
|
497
|
+
```
|
|
498
|
+
Mallet Excitator ──┐
|
|
499
|
+
├─ Structure ─┐
|
|
500
|
+
Noise Excitator ───┘ │
|
|
501
|
+
├─ Resonator 1 ──┐
|
|
502
|
+
│ ├─ (Coupled or Parallel) → Output
|
|
503
|
+
└─ Resonator 2 ──┘
|
|
504
|
+
|
|
505
|
+
LFO 1 → modulates resonator/excitator parameters
|
|
506
|
+
LFO 2 → modulates resonator/excitator parameters
|
|
507
|
+
```
|
|
508
|
+
|
|
509
|
+
**Co-developed with Applied Acoustics Systems (AAS).**
|
|
510
|
+
|
|
511
|
+
### Resonator Types
|
|
512
|
+
|
|
513
|
+
| Type | Character | Real-World Analog | Key Parameter |
|
|
514
|
+
|------|-----------|-------------------|---------------|
|
|
515
|
+
| **Beam** | Generic pitched tone, bright | Xylophone bars | Material slider |
|
|
516
|
+
| **Marimba** | Warm, woody, tuned overtones | Marimba bars specifically | Hit position, Material |
|
|
517
|
+
| **String** | Wire/gut-like resonance | Zither, dulcimer | Decay, Damping |
|
|
518
|
+
| **Membrane** | Drum-like, pitched | Drumheads, tom-toms | Material, Radius |
|
|
519
|
+
| **Plate** | Complex metallic, rich harmonics | Gongs, metal sheets | Ratio (width:length) |
|
|
520
|
+
| **Pipe** | Breathy, wind-like | Organ pipes, flutes | Opening (0 = closed, pitch bends) |
|
|
521
|
+
| **Tube** | Open resonance, hollow | Open cylinders | Opening, Radius |
|
|
522
|
+
|
|
523
|
+
### Key Parameters
|
|
524
|
+
|
|
525
|
+
| Parameter | What It Does | Sweet Spot |
|
|
526
|
+
|-----------|-------------|------------|
|
|
527
|
+
| **Mallet Stiffness** | Hardness of strike | Low (<25%) enhances noise; High = bright attack |
|
|
528
|
+
| **Mallet Noise** | Adds impact noise | 10-30% for realism; higher for experimental |
|
|
529
|
+
| **Noise Color** | HP filter on noise excitator | Higher = brighter, thinner noise component |
|
|
530
|
+
| **Material/Radius** | Most dramatic tonal control per resonator | Experiment widely — this defines the sound |
|
|
531
|
+
| **Brightness** | Spectral tilt | Positive = brighter; Negative = darker |
|
|
532
|
+
| **Inharmonics** | Overtone spacing | Low = pitched/tonal; High = metallic/dissonant |
|
|
533
|
+
| **Hit Position** | Where the resonator is struck | Center = fundamental; Edge = more overtones |
|
|
534
|
+
| **Decay** | Resonator ring time | Short for clicks; Long for sustain/drone |
|
|
535
|
+
| **Listening L/R** | Stereo mic placement on resonator | Spread apart for wide stereo image |
|
|
536
|
+
| **Coupled vs Parallel** | Resonator interaction mode | Coupled (1>2): resonators feed each other. Parallel: independent |
|
|
537
|
+
|
|
538
|
+
### Sound Recipes
|
|
539
|
+
|
|
540
|
+
- **Vibraphone:** Mallet stiffness ~60%, Beam resonator, Material center, moderate decay, slight LFO on pitch for vibrato.
|
|
541
|
+
- **Marimba:** Mallet stiffness ~40%, Marimba resonator, hit position ~35%, warm brightness setting.
|
|
542
|
+
- **Gamelan Bell:** Mallet stiffness 80%+, Plate resonator, high inharmonics, long decay, coupled with Tube resonator 2.
|
|
543
|
+
- **Abstract Percussion:** Noise excitator with short envelope, Membrane resonator, fast decay, Pipe resonator 2 in parallel.
|
|
544
|
+
- **Metallic Drone:** Plate resonator, very long decay, Noise excitator with slow attack/sustain, low stiffness, coupled mode.
|
|
545
|
+
- **Drum Kit Element:** Stiff mallet + Membrane resonator, 0% key tracking (fixed pitch), short decay + Pipe resonator for body.
|
|
546
|
+
|
|
547
|
+
### Reach for This When
|
|
548
|
+
|
|
549
|
+
- Mallet percussion: vibraphone, marimba, xylophone, glockenspiel, gamelan.
|
|
550
|
+
- Metallic, bell-like, or crystalline textures.
|
|
551
|
+
- Experimental percussion that doesn't exist in the real world.
|
|
552
|
+
- Cinematic metallic hits and impacts.
|
|
553
|
+
- You want sounds with natural resonance and decay characteristics.
|
|
554
|
+
|
|
555
|
+
### Don't Use When
|
|
556
|
+
|
|
557
|
+
- You need string instruments (use Tension).
|
|
558
|
+
- You want standard electronic synth sounds (use any other synth).
|
|
559
|
+
- Electric piano (use Electric).
|
|
560
|
+
- You need sustaining tones without natural decay (Collision always wants to ring and die).
|
|
561
|
+
|
|
562
|
+
### vs Other Synths
|
|
563
|
+
|
|
564
|
+
- **vs Tension:** Collision = struck/mallet instruments; Tension = string instruments. Complementary, not competing.
|
|
565
|
+
- **vs Operator:** Operator can produce bell-like FM tones but lacks the physical resonance character. Collision bells sound more real; Operator bells sound more synthetic.
|
|
566
|
+
- **vs Electric:** Electric specifically models electric pianos. Collision can approximate them but isn't designed for it.
|
|
567
|
+
|
|
568
|
+
---
|
|
569
|
+
|
|
570
|
+
## Electric
|
|
571
|
+
|
|
572
|
+
- **Type:** Native (Suite)
|
|
573
|
+
- **Synthesis:** Physical modeling — electric piano mechanism
|
|
574
|
+
- **Character:** Warm, bell-like, dynamic, expressive. Nails the Rhodes/Wurlitzer sound that sits perfectly in soul, neo-soul, jazz, R&B, lo-fi hip-hop. Velocity-sensitive in a way that feels natural — soft playing is mellow, hard playing adds bark and harmonics.
|
|
575
|
+
|
|
576
|
+
### Signal Flow
|
|
577
|
+
|
|
578
|
+
```
|
|
579
|
+
Mallet (hammer strikes tine)
|
|
580
|
+
↓
|
|
581
|
+
Fork:
|
|
582
|
+
Tine (initial strike sound) + Tone Bar (resonating body)
|
|
583
|
+
↓
|
|
584
|
+
Damper (key release behavior)
|
|
585
|
+
↓
|
|
586
|
+
Pickup (R = electro-dynamic / W = electro-static)
|
|
587
|
+
↓
|
|
588
|
+
Global (volume, voices, tuning)
|
|
589
|
+
↓
|
|
590
|
+
Output
|
|
591
|
+
```
|
|
592
|
+
|
|
593
|
+
**Co-developed with Applied Acoustics Systems (AAS).**
|
|
594
|
+
|
|
595
|
+
### MKI vs MKII vs Wurlitzer
|
|
596
|
+
|
|
597
|
+
| Aspect | Rhodes MKI | Rhodes MKII | Wurlitzer |
|
|
598
|
+
|--------|-----------|------------|-----------|
|
|
599
|
+
| **Pickup Type** | R (electro-dynamic) | R (electro-dynamic) | W (electro-static) |
|
|
600
|
+
| **Character** | Warm, mellow, round | Brighter, more presence | Reedy, biting, dynamic |
|
|
601
|
+
| **Bark** | Subtle | More pronounced | Aggressive, distinctive |
|
|
602
|
+
| **Genre** | Jazz, soul, ambient | Funk, fusion, pop | Rock, soul, gospel |
|
|
603
|
+
| **Attack** | Soft bell-like | Crisper bell | Reed-like snap |
|
|
604
|
+
|
|
605
|
+
Select R or W pickup type to switch between Rhodes and Wurlitzer models. The entire instrument responds differently.
|
|
606
|
+
|
|
607
|
+
### Key Parameters
|
|
608
|
+
|
|
609
|
+
| Parameter | What It Does | Sweet Spot |
|
|
610
|
+
|-----------|-------------|------------|
|
|
611
|
+
| **Mallet Stiffness** | Hammer hardness | 50-70% for natural; >80% for metallic. Below 50% sounds weak |
|
|
612
|
+
| **Mallet Force** | Impact intensity → more harmonics | Map to velocity for expression. 60-80% range for most playing |
|
|
613
|
+
| **Mallet Noise** | Impact noise amount | 10-20% for subtle realism |
|
|
614
|
+
| **Tine Color** | Balance of high/low partials in strike | Center for balanced; High for bright attack |
|
|
615
|
+
| **Tine Decay** | How long tine vibration lasts | 50-70% for natural; shorter for clav-like |
|
|
616
|
+
| **Tine Level** | Strike component volume | Balance against Tone level |
|
|
617
|
+
| **Tone Decay** | How long resonating tone bar sustains | Higher = longer sustain; the "body" of the note |
|
|
618
|
+
| **Tone Level** | Resonance component volume | Higher = warmer, more body |
|
|
619
|
+
| **Pickup Symmetry** | Pickup alignment relative to tine | Off-center creates asymmetric distortion (classic Rhodes bark) |
|
|
620
|
+
| **Pickup Distance** | How close pickup is to tine | Closer = hotter signal, more harmonics/distortion |
|
|
621
|
+
| **Damper Tone/Level** | Character of key-release sound | Subtle but adds realism. Raise for audible damper click |
|
|
622
|
+
|
|
623
|
+
### Sound Recipes
|
|
624
|
+
|
|
625
|
+
- **Classic Rhodes (MKI):** R pickup, stiffness ~55%, force ~65%, Tine/Tone balanced, Symmetry centered, moderate distance. Add Tremolo effect for classic sound.
|
|
626
|
+
- **Bright Rhodes (MKII):** R pickup, stiffness ~70%, higher Tine Color, slightly closer pickup distance.
|
|
627
|
+
- **Wurlitzer Bark:** W pickup, stiffness ~65%, force ~70%, pickup distance close, add slight overdrive/amp simulation.
|
|
628
|
+
- **Lo-fi Keys:** R pickup, reduce stiffness to ~45%, increase Tone decay, add Vinyl Distortion or Redux after.
|
|
629
|
+
- **Clav-like:** R pickup, high stiffness (~85%), very short Tine/Tone decay, close pickup, bright tone color.
|
|
630
|
+
|
|
631
|
+
### Reach for This When
|
|
632
|
+
|
|
633
|
+
- Electric piano sounds — period. Rhodes MKI, MKII, Wurlitzer.
|
|
634
|
+
- Neo-soul, jazz, lo-fi hip-hop, R&B, gospel, funk keys.
|
|
635
|
+
- You want velocity-responsive keys that feel natural.
|
|
636
|
+
- The sound needs to sit in a band/ensemble context without processing.
|
|
637
|
+
|
|
638
|
+
### Don't Use When
|
|
639
|
+
|
|
640
|
+
- Acoustic piano (use a sample-based piano instrument).
|
|
641
|
+
- Organ sounds (use Operator in additive mode).
|
|
642
|
+
- You need synthesis beyond electric piano (Electric does ONE thing, but does it superbly).
|
|
643
|
+
- Synth keys / polysynth sounds (use Analog, Drift, or Wavetable).
|
|
644
|
+
|
|
645
|
+
### vs Other Synths
|
|
646
|
+
|
|
647
|
+
- **vs Operator:** Operator can approximate EP sounds via FM (Algorithm 5, DX7-style), but Electric's physical model is more authentic and velocity-responsive.
|
|
648
|
+
- **vs Tension:** Tension could theoretically model struck strings, but Electric is purpose-built for the EP mechanism and sounds better for this specific use case.
|
|
649
|
+
- **vs Collision:** Collision can make bell-like tones, but lacks the tine/pickup/damper specificity that makes Electric sound like a real electric piano.
|
|
650
|
+
|
|
651
|
+
---
|
|
652
|
+
|
|
653
|
+
## Simpler
|
|
654
|
+
|
|
655
|
+
- **Type:** Native (all editions)
|
|
656
|
+
- **Synthesis:** Sample playback with subtractive processing
|
|
657
|
+
- **Character:** Depends entirely on the loaded sample, but Simpler adds warmth through its filter, movement through its LFO, and shape through its envelope. The warping engine is unique — no other Ableton instrument time-stretches samples while playing them chromatically.
|
|
658
|
+
|
|
659
|
+
### Signal Flow
|
|
660
|
+
|
|
661
|
+
```
|
|
662
|
+
Sample (with start/end/loop points)
|
|
663
|
+
↓
|
|
664
|
+
Warp Engine (optional — pitch-independent playback)
|
|
665
|
+
↓
|
|
666
|
+
Filter (12 types)
|
|
667
|
+
↓
|
|
668
|
+
LFO → Filter / Pitch / Pan / Volume
|
|
669
|
+
↓
|
|
670
|
+
Amp Envelope (ADSR)
|
|
671
|
+
↓
|
|
672
|
+
Output
|
|
673
|
+
```
|
|
674
|
+
|
|
675
|
+
### Three Modes
|
|
676
|
+
|
|
677
|
+
| Mode | Behavior | Best For |
|
|
678
|
+
|------|----------|----------|
|
|
679
|
+
| **Classic** | Polyphonic, loopable, chromatic playback | Pads, leads, melodic instruments from samples |
|
|
680
|
+
| **1-Shot** | Monophonic, full sample playback every trigger, no loop | Drums, one-shots, stabs, risers |
|
|
681
|
+
| **Slice** | Chops sample into segments mapped to keys | Breakbeats, vocal chops, rhythmic sampling |
|
|
682
|
+
|
|
683
|
+
**Slicing methods:** Transient (auto-detect peaks), Beat (musical divisions), Region (equal segments), Manual (user-placed markers).
|
|
684
|
+
|
|
685
|
+
### Key Parameters
|
|
686
|
+
|
|
687
|
+
| Parameter | What It Does | Sweet Spot |
|
|
688
|
+
|-----------|-------------|------------|
|
|
689
|
+
| **Start/End** | Sample playback region | Trim silence; set loop points for Classic |
|
|
690
|
+
| **Loop Mode** | Off, Forward, Back-Forth | Forward for pads; Back-Forth for smoother loops |
|
|
691
|
+
| **Warp** | Pitch-independent time-stretch | ON for rhythmic material played chromatically |
|
|
692
|
+
| **Warp Mode** | Beats, Tones, Texture, Re-Pitch, Complex, Complex Pro | Tones for melodic; Texture for pads; Beats for drums |
|
|
693
|
+
| **Filter Type** | LP, HP, BP, Notch (12 types) | LP for warmth; BP for telephone effect |
|
|
694
|
+
| **Filter Freq** | Cutoff frequency | Modulate with LFO or envelope for movement |
|
|
695
|
+
| **LFO Rate** | Modulation speed | Sync to tempo for rhythmic effects |
|
|
696
|
+
| **LFO Destinations** | Filter, Pitch, Pan, Volume amounts | Filter 30-50% for subtle wobble; Pitch for vibrato |
|
|
697
|
+
| **Voices** | Polyphony limit | 1 for mono bass; 6-8 for pads; 1 for drums |
|
|
698
|
+
| **Fade** | Crossfade at loop/slice boundaries | Increase to eliminate clicks |
|
|
699
|
+
|
|
700
|
+
### Sound Recipes
|
|
701
|
+
|
|
702
|
+
- **Sampled Pad:** Classic mode, loop a sustaining portion, LP filter ~3kHz, slow LFO→filter, long attack/release.
|
|
703
|
+
- **Drum One-Shot:** 1-Shot mode, trim sample tight, no filter, short or no envelope.
|
|
704
|
+
- **Chopped Break:** Slice mode, Transient detection, map to pads, rearrange via MIDI.
|
|
705
|
+
- **Textural Instrument:** Classic mode, Warp on (Texture mode), loop a noise/texture sample, play chromatically, LP filter + LFO.
|
|
706
|
+
- **Lo-fi Bass:** Classic mode, mono, LP filter ~800Hz, sample a bass note, Re-Pitch warp mode for classic sampler feel.
|
|
707
|
+
|
|
708
|
+
### Reach for This When
|
|
709
|
+
|
|
710
|
+
- Quick sample playback and manipulation.
|
|
711
|
+
- Drum programming (1-Shot mode in Drum Rack cells).
|
|
712
|
+
- Chopping breaks and vocal samples (Slice mode).
|
|
713
|
+
- Turning any sample into a playable instrument quickly.
|
|
714
|
+
- You need warped/time-stretched chromatic sample playback (unique to Simpler).
|
|
715
|
+
|
|
716
|
+
### Don't Use When
|
|
717
|
+
|
|
718
|
+
- You need velocity layers or multiple samples mapped across the keyboard (use Sampler).
|
|
719
|
+
- Complex modulation routing (Sampler has a full mod matrix).
|
|
720
|
+
- You need more than one filter or advanced sample manipulation.
|
|
721
|
+
- Building a realistic multi-sampled instrument (Sampler with zones).
|
|
722
|
+
|
|
723
|
+
### vs Other Synths
|
|
724
|
+
|
|
725
|
+
- **vs Sampler:** Simpler is fast and focused (one sample). Sampler is deep (unlimited zones, mod matrix, filter morphing). Use Simpler for 90% of sampling tasks; Sampler when you need multisampling or complex modulation.
|
|
726
|
+
- **vs Drum Rack:** Drum Rack is a container that holds Simplers (or other instruments) per pad. Use Simpler inside Drum Rack for drum kits.
|
|
727
|
+
|
|
728
|
+
---
|
|
729
|
+
|
|
730
|
+
## Sampler
|
|
731
|
+
|
|
732
|
+
- **Type:** Native (Suite)
|
|
733
|
+
- **Synthesis:** Advanced sample playback with multisampling, modulation, and filter morphing
|
|
734
|
+
- **Character:** As varied as the samples loaded, but Sampler's processing adds a layer of sophistication — morphing filters create smooth timbral transitions, the mod matrix enables complex parameter interactions, and velocity/key zones produce instruments that respond realistically to playing.
|
|
735
|
+
|
|
736
|
+
### Signal Flow
|
|
737
|
+
|
|
738
|
+
```
|
|
739
|
+
Sample Zones (Key / Velocity / Sample Select / Chain)
|
|
740
|
+
↓
|
|
741
|
+
Modulation Oscillator (FM or AM on samples — optional)
|
|
742
|
+
↓
|
|
743
|
+
Filter 1 (16+ types including Morph)
|
|
744
|
+
↓
|
|
745
|
+
Filter 2 (optional, serial or parallel)
|
|
746
|
+
↓
|
|
747
|
+
Amp Envelope
|
|
748
|
+
↓
|
|
749
|
+
Output
|
|
750
|
+
|
|
751
|
+
Modulation:
|
|
752
|
+
3 LFOs → any parameter
|
|
753
|
+
Amp Envelope + Filter Envelope + Aux Envelope
|
|
754
|
+
Mod Matrix: comprehensive source→destination routing
|
|
755
|
+
```
|
|
756
|
+
|
|
757
|
+
### Zone Editor
|
|
758
|
+
|
|
759
|
+
| Zone Type | What It Does | Use Case |
|
|
760
|
+
|-----------|-------------|----------|
|
|
761
|
+
| **Key Zone** | Maps samples across keyboard range | Multi-sampled instruments (piano, guitar) |
|
|
762
|
+
| **Velocity Zone** | Layers samples by velocity | pp/mf/ff dynamic layers |
|
|
763
|
+
| **Sample Select** | Switches samples via MIDI CC or mod | Round-robin, texture switching |
|
|
764
|
+
| **Chain** | Legacy zone type for compatibility | Rarely used directly |
|
|
765
|
+
|
|
766
|
+
Zones support **crossfades** at boundaries for smooth transitions between layers.
|
|
767
|
+
|
|
768
|
+
### Key Parameters
|
|
769
|
+
|
|
770
|
+
| Parameter | What It Does | Sweet Spot |
|
|
771
|
+
|-----------|-------------|------------|
|
|
772
|
+
| **Zone Crossfade** | Smooth transitions between samples | 10-20% overlap for natural velocity response |
|
|
773
|
+
| **Morph Filter** | Single knob sweeps LP→BP→HP→Notch | Modulate with LFO or envelope for dramatic sweeps |
|
|
774
|
+
| **Filter Drive/Morph** | Drive becomes Morph knob on Morph filter type | Automate for evolving filter character |
|
|
775
|
+
| **Mod Oscillator** | FM or AM applied to samples | FM for metallic enrichment; AM for tremolo |
|
|
776
|
+
| **Mod Osc Frequency** | Modulation oscillator pitch | Integer ratios for harmonic; non-integer for inharmonic |
|
|
777
|
+
| **Aux Envelope** | Third envelope for flexible modulation | Route to sample start, loop position, or filter |
|
|
778
|
+
| **LFO 1/2/3** | Three independent LFOs with full waveform options | One to filter, one to pitch (vibrato), one to pan |
|
|
779
|
+
| **Mod Matrix** | Route any source to any destination | Velocity→filter cutoff is essential for expression |
|
|
780
|
+
| **Sample Start Mod** | Modulate where sample playback begins | Map to velocity for "harder = later start" effect |
|
|
781
|
+
| **Loop Position Mod** | Modulate loop window | Creates granular-like movement within loops |
|
|
782
|
+
|
|
783
|
+
### Sound Recipes
|
|
784
|
+
|
|
785
|
+
- **Multi-Sampled Piano:** Key zones every 3-4 semitones, velocity zones for pp/mf/ff, crossfades 15%, subtle LP filter ~8kHz, velocity→filter cutoff.
|
|
786
|
+
- **Morphing Pad:** Load atmospheric samples, Morph filter, LFO1→Morph amount, slow rate, Aux envelope→loop position for movement.
|
|
787
|
+
- **FM-Enhanced Texture:** Load any sample, enable Mod Oscillator in FM mode, low amount, modulate Mod Osc frequency with LFO for evolving harmonics.
|
|
788
|
+
- **Expressive Lead:** Velocity zones with soft/hard articulations, mod matrix: velocity→filter cutoff + attack time, aftertouch→vibrato depth.
|
|
789
|
+
- **Granular-ish Texture:** Short loop, modulate loop start/length with LFOs at different rates, Morph filter with envelope.
|
|
790
|
+
|
|
791
|
+
### Reach for This When
|
|
792
|
+
|
|
793
|
+
- Building realistic multi-sampled instruments (the zone editor is essential).
|
|
794
|
+
- You need velocity layers, round-robin, or key-split instruments.
|
|
795
|
+
- Advanced sample modulation (FM/AM on samples, morph filter, full mod matrix).
|
|
796
|
+
- Complex instruments that respond dynamically to playing nuance.
|
|
797
|
+
- Filter morphing (LP→BP→HP in one sweep) is desired.
|
|
798
|
+
|
|
799
|
+
### Don't Use When
|
|
800
|
+
|
|
801
|
+
- Simple one-shot playback (Simpler is faster).
|
|
802
|
+
- You need time-stretching/warping (Simpler has Warp; Sampler does not).
|
|
803
|
+
- Quick chopping/slicing (Simpler's Slice mode).
|
|
804
|
+
- Drum hits in a Drum Rack (Simpler is lighter and sufficient).
|
|
805
|
+
|
|
806
|
+
### vs Other Synths
|
|
807
|
+
|
|
808
|
+
- **vs Simpler:** Sampler is Simpler's big sibling. Everything Simpler does, Sampler does with more depth — except Warp mode (Simpler only). Right-click Simpler → "Simpler → Sampler" to upgrade.
|
|
809
|
+
- **vs Operator:** Both can create instruments from scratch, but Operator synthesizes while Sampler manipulates recordings. Sampler's FM mod oscillator can add synthetic character to samples.
|
|
810
|
+
|
|
811
|
+
---
|
|
812
|
+
|
|
813
|
+
## Impulse
|
|
814
|
+
|
|
815
|
+
- **Type:** Native (all editions)
|
|
816
|
+
- **Synthesis:** Sample-based drum machine with per-slot processing
|
|
817
|
+
- **Character:** Immediate, punchy, purpose-built for drums. Less flexible than Drum Rack but faster to set up and lighter on CPU. Has a specific "drum machine" feel with its fixed 8-slot layout and per-slot saturation/filtering.
|
|
818
|
+
|
|
819
|
+
### Signal Flow
|
|
820
|
+
|
|
821
|
+
```
|
|
822
|
+
8 Sample Slots (mapped to keyboard C3-C4)
|
|
823
|
+
↓ (per slot)
|
|
824
|
+
Start Position → Transpose (±48st) → Stretch
|
|
825
|
+
↓
|
|
826
|
+
Filter (per slot, multiple types)
|
|
827
|
+
↓
|
|
828
|
+
Saturator (per slot, with Drive)
|
|
829
|
+
↓
|
|
830
|
+
Envelope (Trigger or Gate mode with Decay)
|
|
831
|
+
↓
|
|
832
|
+
Pan → Volume
|
|
833
|
+
↓
|
|
834
|
+
Master Output
|
|
835
|
+
|
|
836
|
+
Modulation: Velocity and Random can modulate most per-slot parameters.
|
|
837
|
+
```
|
|
838
|
+
|
|
839
|
+
### Key Parameters
|
|
840
|
+
|
|
841
|
+
| Parameter | What It Does | Sweet Spot |
|
|
842
|
+
|-----------|-------------|------------|
|
|
843
|
+
| **Start** | Sample playback start point | Trim attack transient for different feel |
|
|
844
|
+
| **Transpose** | Pitch shift ±48 semitones | Tune kicks/snares to song key |
|
|
845
|
+
| **Stretch** | Time-stretch with 2 algorithms | Stretch for longer/shorter hits without pitch change |
|
|
846
|
+
| **Filter Type** | Per-slot filtering | LP for boomy kicks; HP to thin hi-hats |
|
|
847
|
+
| **Filter Freq** | Cutoff frequency | Shape each drum independently |
|
|
848
|
+
| **Saturator Drive** | Per-slot distortion/saturation | 10-30% for warmth; 50%+ for crunch |
|
|
849
|
+
| **Decay Mode** | Trigger (fixed length) vs Gate (held) | Trigger for consistent drums; Gate for expressive rolls |
|
|
850
|
+
| **Decay Time** | How long the hit rings | Short for tight; Long for roomy |
|
|
851
|
+
| **Velocity→Volume** | Velocity sensitivity per slot | Higher for hi-hats/snare expression; Lower for consistent kick |
|
|
852
|
+
| **Random** | Adds random variation to parameters | 5-15% for humanized feel |
|
|
853
|
+
| **Slot 8→7 Link** | Slot 8 silences slot 7 | Classic open/closed hi-hat choke behavior |
|
|
854
|
+
|
|
855
|
+
### Sound Recipes
|
|
856
|
+
|
|
857
|
+
- **Basic Kit:** Kick in slot 1, snare in slot 3, closed hat in slot 7, open hat in slot 8 (linked), toms in 4-6, percussion in 2.
|
|
858
|
+
- **Saturated Boom Bap:** Drive up on kick (40%), snare filter LP ~4kHz, reduce hi-hat decay, increase random 10%.
|
|
859
|
+
- **Electronic Kit:** Transpose kicks down -5st, stretch snares longer, heavy filter on all slots, drive for character.
|
|
860
|
+
- **Lo-fi Drums:** Reduce all filter frequencies, moderate drive on everything, increase decay randomization.
|
|
861
|
+
|
|
862
|
+
### Reach for This When
|
|
863
|
+
|
|
864
|
+
- Quick 8-piece drum kit setup.
|
|
865
|
+
- You want per-slot processing without the overhead of Drum Rack chains.
|
|
866
|
+
- Light CPU usage matters.
|
|
867
|
+
- Simple drum programming with velocity/random humanization.
|
|
868
|
+
- The 8-slot constraint is sufficient (most kits don't need more).
|
|
869
|
+
|
|
870
|
+
### Don't Use When
|
|
871
|
+
|
|
872
|
+
- You need more than 8 drum sounds (use Drum Rack — 128 slots).
|
|
873
|
+
- You want per-slot effects chains (Drum Rack has device chains per pad).
|
|
874
|
+
- You need sample layering per hit (Drum Rack can stack instruments per pad).
|
|
875
|
+
- You want to use synth-generated drums (load Operator/Analog in Drum Rack instead).
|
|
876
|
+
- You need individual track outputs per drum (Drum Rack supports this natively).
|
|
877
|
+
|
|
878
|
+
### Impulse vs Drum Rack
|
|
879
|
+
|
|
880
|
+
| Aspect | Impulse | Drum Rack |
|
|
881
|
+
|--------|---------|-----------|
|
|
882
|
+
| **Slots** | 8 | 128 |
|
|
883
|
+
| **Per-slot effects** | Built-in filter + saturator only | Full device chain per pad |
|
|
884
|
+
| **Per-slot instruments** | Samples only | Any instrument (Simpler, Operator, etc.) |
|
|
885
|
+
| **CPU** | Very light | Can be heavy with full chains |
|
|
886
|
+
| **Time stretch** | Yes (unique feature) | No (Simpler inside Drum Rack lacks stretch) |
|
|
887
|
+
| **Setup speed** | Very fast | Slower, more configuration |
|
|
888
|
+
| **Individual outputs** | No | Yes |
|
|
889
|
+
| **Choke groups** | Slot 8→7 only | Configurable any-to-any |
|
|
890
|
+
| **Use case** | Quick sketches, simple kits | Full production drum design |
|
|
891
|
+
|
|
892
|
+
---
|
|
893
|
+
|
|
894
|
+
## Quick Decision Matrix
|
|
895
|
+
|
|
896
|
+
### "I want [sound type]" → use [synth]
|
|
897
|
+
|
|
898
|
+
| I Want... | First Choice | Second Choice | Why |
|
|
899
|
+
|-----------|-------------|---------------|-----|
|
|
900
|
+
| **Warm analog bass** | Drift | Analog | Drift is faster; Analog for complex routing |
|
|
901
|
+
| **Acid bass/lead** | Analog | Drift | Analog's dual filters + drive nail the acid sound |
|
|
902
|
+
| **FM electric piano** | Electric | Operator | Electric is purpose-built; Operator for DX7 style |
|
|
903
|
+
| **Metallic bells/chimes** | Collision | Operator | Collision for physical resonance; Operator for synthetic |
|
|
904
|
+
| **Evolving pad** | Wavetable | Analog | Wavetable position morphing is unmatched for evolution |
|
|
905
|
+
| **Warm analog pad** | Analog | Drift | Analog's PWM + dual filters = classic pad |
|
|
906
|
+
| **Aggressive digital bass** | Wavetable | Operator | Wavetable Modern mode (Fold/Warp) for grit |
|
|
907
|
+
| **Plucked string** | Tension | Collision | Tension for realistic; Collision for metallic pluck |
|
|
908
|
+
| **Bowed instrument** | Tension | — | Only Tension models bowing |
|
|
909
|
+
| **Marimba/vibraphone** | Collision | — | Purpose-built for mallet percussion |
|
|
910
|
+
| **Rhodes/Wurlitzer** | Electric | Operator | Electric for authentic; Operator for FM approximation |
|
|
911
|
+
| **Supersaw lead** | Wavetable | Analog | Wavetable unison is deeper; Analog is warmer |
|
|
912
|
+
| **Textural drone** | Meld | Wavetable | Meld's experimental oscs; Wavetable for morphing |
|
|
913
|
+
| **Lo-fi keys** | Drift | Electric | Drift for synth keys; Electric for piano keys |
|
|
914
|
+
| **Drum synthesis** | Operator | Collision | Operator for kicks/snares; Collision for metallic perc |
|
|
915
|
+
| **Sample playback** | Simpler | Sampler | Simpler for quick; Sampler for multi-zone |
|
|
916
|
+
| **Breakbeat chopping** | Simpler (Slice) | — | Slice mode is purpose-built |
|
|
917
|
+
| **Multi-sampled instrument** | Sampler | — | Zone editor is essential |
|
|
918
|
+
| **Quick drum kit** | Impulse | Drum Rack | Impulse for speed; Drum Rack for depth |
|
|
919
|
+
| **MPE expression** | Meld | Drift | Meld deepest MPE; Drift also supports it |
|
|
920
|
+
| **Ambient/experimental** | Meld | Wavetable | Meld for weird; Wavetable for lush |
|
|
921
|
+
| **Organ** | Operator | — | Algorithm 11 (additive) with drawbar-style harmonics |
|
|
922
|
+
| **Cinematic impact** | Collision | Tension | Collision for metallic hits; Tension for string stabs |
|
|
923
|
+
| **Generative/random** | Drift | Meld | Drift's per-voice randomization; Meld's rhythmic oscs |
|
|
924
|
+
| **Chip-tune/8-bit** | Meld | Operator | Meld's Bitgrunge osc; Operator with square waves |
|
|
925
|
+
| **Noise/texture** | Meld | Wavetable | Meld's Rain/Crackles/Bubbles oscs |
|
|
926
|
+
|
|
927
|
+
### By Genre
|
|
928
|
+
|
|
929
|
+
| Genre | Primary Synths | Why |
|
|
930
|
+
|-------|---------------|-----|
|
|
931
|
+
| **House/Techno** | Analog, Drift, Operator | Classic subtractive + FM stabs |
|
|
932
|
+
| **Ambient/Cinematic** | Meld, Wavetable, Tension | Evolving textures, physical resonance |
|
|
933
|
+
| **Hip-Hop/Trap** | Operator, Wavetable, Simpler | 808 bass synthesis, sample chopping |
|
|
934
|
+
| **Neo-Soul/R&B** | Electric, Drift, Analog | Rhodes keys, warm pads |
|
|
935
|
+
| **EDM/Future Bass** | Wavetable, Operator | Supersaws, FM bass, complex leads |
|
|
936
|
+
| **Lo-fi** | Drift, Electric, Simpler | Warm imperfection, vinyl-quality keys |
|
|
937
|
+
| **Jazz** | Electric, Tension, Analog | Piano, strings, warm synth |
|
|
938
|
+
| **Synthwave/Retro** | Analog, Drift | Vintage analog character |
|
|
939
|
+
| **Experimental** | Meld, Collision, Operator | Unusual timbres, physical modeling |
|
|
940
|
+
| **Drum & Bass** | Operator, Simpler, Analog | Bass synthesis, break chopping, reese bass |
|
|
941
|
+
| **Film Scoring** | Tension, Collision, Meld, Wavetable | Orchestral modeling, metallic textures, pads |
|
|
942
|
+
|
|
943
|
+
### By CPU Budget
|
|
944
|
+
|
|
945
|
+
| Budget | Recommended | Avoid |
|
|
946
|
+
|--------|------------|-------|
|
|
947
|
+
| **Minimal** | Drift, Simpler, Impulse | Wavetable (high unison), Collision (high quality) |
|
|
948
|
+
| **Normal** | All instruments work fine | — |
|
|
949
|
+
| **Unlimited** | Wavetable (max unison), Collision (High quality), Sampler (large multisample) | — |
|
|
950
|
+
|
|
951
|
+
---
|
|
952
|
+
|
|
953
|
+
*Reference compiled for LivePilot agent. Sonic descriptions based on Ableton Live 12 documentation, Sound On Sound reviews, and community sound design knowledge.*
|