littlejsengine 1.9.8 → 1.9.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/littlejs.js CHANGED
@@ -1500,6 +1500,13 @@ let gamepadDirectionEmulateStick = true;
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  * @memberof Settings */
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  let inputWASDEmulateDirection = true;
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+ /** True if touch input is enabled for mobile devices
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+ * - Touch events will be routed to mouse events
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+ * @type {Boolean}
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+ * @default
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+ * @memberof Settings */
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+ let touchInputEnable = true;
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+
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  /** True if touch gamepad should appear on mobile devices
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  * - Supports left analog stick, 4 face buttons and start button (button 9)
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  * - Must be set by end of gameInit to be activated
@@ -1715,6 +1722,11 @@ function setGamepadDirectionEmulateStick(enable) { gamepadDirectionEmulateStick
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  * @memberof Settings */
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  function setInputWASDEmulateDirection(enable) { inputWASDEmulateDirection = enable; }
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+ /** Set if touch input is allowed
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+ * @param {Boolean} enable
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+ * @memberof Settings */
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+ function setTouchInputEnable(enable) { touchInputEnable = enable; }
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+
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  /** Set if touch gamepad should appear on mobile devices
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  * @param {Boolean} enable
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  * @memberof Settings */
@@ -2235,13 +2247,16 @@ class EngineObject
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  /** Render debug info for this object */
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  renderDebugInfo()
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  {
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- // show object info for debugging
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- const size = vec2(max(this.size.x, .2), max(this.size.y, .2));
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- const color1 = rgb(this.collideTiles?1:0, this.collideSolidObjects?1:0, this.isSolid?1:0, this.parent?.2:.5);
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- const color2 = this.parent ? rgb(1,1,1,.5) : rgb(0,0,0,.8);
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- drawRect(this.pos, size, color1, this.angle, false);
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- drawRect(this.pos, size.scale(.8), color2, this.angle, false);
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- this.parent && drawLine(this.pos, this.parent.pos, .1, rgb(0,0,1,.5), false);
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+ if (debug)
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+ {
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+ // show object info for debugging
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+ const size = vec2(max(this.size.x, .2), max(this.size.y, .2));
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+ const color1 = rgb(this.collideTiles?1:0, this.collideSolidObjects?1:0, this.isSolid?1:0, this.parent?.2:.5);
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+ const color2 = this.parent ? rgb(1,1,1,.5) : rgb(0,0,0,.8);
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+ drawRect(this.pos, size, color1, this.angle, false);
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+ drawRect(this.pos, size.scale(.8), color2, this.angle, false);
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+ this.parent && drawLine(this.pos, this.parent.pos, .1, rgb(0,0,1,.5), false);
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+ }
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  }
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  }
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  /**
@@ -2748,6 +2763,7 @@ function toggleFullscreen()
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  * - Tracks keyboard down, pressed, and released
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  * - Tracks mouse buttons, position, and wheel
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  * - Tracks multiple analog gamepads
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+ * - Touch input is handled as mouse input
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  * - Virtual gamepad for touch devices
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  * @namespace Input
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  */
@@ -2881,7 +2897,8 @@ function inputUpdate()
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  if (headlessMode) return;
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  // clear input when lost focus (prevent stuck keys)
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- isTouchDevice || document.hasFocus() || clearInput();
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+ if(!(touchInputEnable && isTouchDevice) && !document.hasFocus())
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+ clearInput();
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  // update mouse world space position
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  mousePos = screenToWorld(mousePosScreen);
@@ -2953,7 +2970,7 @@ function inputInit()
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  oncontextmenu = (e)=> false; // prevent right click menu
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  // init touch input
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- if (isTouchDevice)
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+ if (isTouchDevice && touchInputEnable && !headlessMode)
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  touchInputInit();
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  }
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@@ -3081,12 +3098,12 @@ function vibrateStop() { vibrate(0); }
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  /** True if a touch device has been detected
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  * @memberof Input */
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- const isTouchDevice = !headlessMode && window.ontouchstart !== undefined;
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+ const isTouchDevice = window.ontouchstart !== undefined;
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  // touch gamepad internal variables
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  let touchGamepadTimer = new Timer, touchGamepadButtons, touchGamepadStick;
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- // try to enable touch mouse
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+ // enable touch input mouse passthrough
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  function touchInputInit()
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  {
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  // add non passive touch event listeners
@@ -3195,6 +3212,7 @@ function touchInputInit()
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  // render the touch gamepad, called automatically by the engine
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  function touchGamepadRender()
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  {
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+ if (!touchInputEnable || !isTouchDevice || headlessMode) return;
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  if (!touchGamepadEnable || !touchGamepadTimer.isSet())
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  return;
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@@ -4599,7 +4617,8 @@ function medalsInit(saveName)
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  medalsForEach(medal=> medal.unlocked = (localStorage[medal.storageKey()] | 0));
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  // engine automatically renders medals
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- addPluginRender(function()
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+ engineAddPlugin(undefined, medalsRender);
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+ function medalsRender()
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  {
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  if (!medalsDisplayQueue.length)
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  return;
@@ -4623,7 +4642,7 @@ function medalsInit(saveName)
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  time > slideOffTime ? (time - slideOffTime) / medalDisplaySlideTime : 0;
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  medal.render(hidePercent);
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  }
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- });
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+ }
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  }
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  /** Calls a function for each medal
@@ -5062,7 +5081,7 @@ const engineName = 'LittleJS';
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  * @type {String}
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  * @default
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  * @memberof Engine */
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- const engineVersion = '1.9.8';
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+ const engineVersion = '1.9.9';
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  /** Frames per second to update
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  * @type {Number}
@@ -5121,14 +5140,14 @@ let frameTimeLastMS = 0, frameTimeBufferMS = 0, averageFPS = 0;
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  const pluginUpdateList = [], pluginRenderList = [];
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  /** Add a new update function for a plugin
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- * @param {Function} updateFunction
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- * @memberof Engine */
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- function addPluginUpdate(updateFunction) { pluginUpdateList.push(updateFunction); }
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-
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- /** Add a new render function for a plugin
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- * @param {Function} renderFunction
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+ * @param {Function} [updateFunction]
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+ * @param {Function} [renderFunction]
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  * @memberof Engine */
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- function addPluginRender(renderFunction) { pluginRenderList.push(renderFunction); }
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+ function engineAddPlugin(updateFunction, renderFunction)
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+ {
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+ updateFunction && pluginUpdateList.push(updateFunction);
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+ renderFunction && pluginRenderList.push(renderFunction);
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+ }
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  ///////////////////////////////////////////////////////////////////////////////
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  // Main engine functions
@@ -5301,10 +5320,11 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
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  const styleBody =
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  'margin:0;overflow:hidden;' + // fill the window
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  'background:#000;' + // set background color
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- 'touch-action:none;' + // prevent mobile pinch to resize
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- 'user-select:none;' + // prevent mobile hold to select
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+ 'user-select:none;' + // prevent hold to select
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  '-webkit-user-select:none;' + // compatibility for ios
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- '-webkit-touch-callout:none'; // compatibility for ios
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+ (!touchInputEnable ? '' : // no touch css setttings
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+ 'touch-action:none;' + // prevent mobile pinch to resize
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+ '-webkit-touch-callout:none');// compatibility for ios
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  document.body.style.cssText = styleBody;
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  document.body.appendChild(mainCanvas = document.createElement('canvas'));
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  mainContext = mainCanvas.getContext('2d');
@@ -1 +1 @@
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- let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){ASSERT("number"==typeof a&&"number"==typeof b);this.x=a;this.y=b}set(a=0,b=0){this.x=a;this.y=b;return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b-this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let l=e-f;h=.5<g?l/(2-e-f):l/(e+f);a==e?k=(b-c)/l+(b<c?6:0):b==e?k=(c-a)/l+2:c==e&&(k=(a-b)/l+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*c|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){this.r=clamp(parseInt(a.slice(1,3),16)/255);this.g=clamp(parseInt(a.slice(3,5),16)/255);this.b=clamp(parseInt(a.slice(5,7),16)/255);this.a=7<a.length?clamp(parseInt(a.slice(7,9),16)/255):1;return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?percent(this.time-time,this.setTime,0):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=.5,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.y+=gravity*this.gravityScale;this.pos.x+=this.velocity.x*=this.damping;this.pos.y+=this.velocity.y*=this.damping;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){c=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);d=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(c||!d)this.groundObject=b,this.velocity.y*=-this.elasticity,b=(a.y-this.size.y/2|0)-(a.y-this.size.y/2),0>b&&b>this.damping*this.velocity.y+gravity*this.gravityScale&&(this.velocity.y=this.damping?(b-gravity*this.gravityScale)/this.damping:0),this.pos.y=a.y;d&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity)}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(-this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(this.angle)}localToWorldVector(a){return a.rotate(this.angle)}worldToLocalVector(a){return a.rotate(-this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));if("number"===typeof a){var d=textureInfos[c];ASSERT(d,"Texture not loaded");d=d.size.x/b.x|0;a=vec2(a%d*b.x,(a/d|0)*b.y)}return new TileInfo(a,b,c)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*this.size.x,0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a);this.fixBleedSize=vec2(tileFixBleedScale).divide(this.size)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,l){ASSERT(!l||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){k=c.pos.x/n.size.x;h=c.pos.y/n.size.y;l=c.size.x/n.size.x;const m=c.size.y/n.size.y,p=n.fixBleedSize;glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+p.x,h+p.y,k-p.x+l,h-p.y+m,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,drawCanvas2D(a,b,e,f,m=>{if(n){const p=c.pos.x+tileFixBleedScale,q=c.pos.y+tileFixBleedScale,u=c.size.x-2*tileFixBleedScale,w=c.size.y-2*tileFixBleedScale;m.globalAlpha=d.a;m.drawImage(n.image,p,q,u,w,-.5,-.5,1,1);m.globalAlpha=1}else m.fillStyle=d,m.fillRect(-.5,-.5,1,1)},h,l)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function drawText(a,b,c=1,d,e=0,f,g,k,h){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h=overlayContext){h.fillStyle=d.toString();h.lineWidth=e;h.strokeStyle=f.toString();h.textAlign=g;h.font=c+"px "+k;h.textBaseline="middle";h.lineJoin="round";b=b.copy();(a+"").split("\n").forEach(l=>{e&&h.strokeText(l,b.x,b.y);h.fillText(l,b.x,b.y);b.y+=c})}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();e.imageSmoothingEnabled=!canvasPixelated;const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,l)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var m=h[q].charCodeAt(0);if(32>m||127<m)m=127;var p=m-32;m=p%k;p=p/k|0;const u=b.add(vec2(q,l).multiply(g));e.drawImage(this.image,m*f.x,p*f.y,f.x,f.y,u.x-n,u.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){isFullscreen()?document.exitFullscreen&&document.exitFullscreen():document.body.requestFullscreen&&document.body.requestFullscreen()}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{debug&&b.target!=document.body||(b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3)),preventDefaultInput&&b.preventDefault())},onkeyup=b=>{debug&&b.target!=document.body||(inputData[0][b.code]=4,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4))},onmousedown=b=>{isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,isTouchDevice&&touchInputInit())}function mouseToScreen(a){if(!mainCanvas||headlessMode)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=!headlessMode&&void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&audioContext&&"running"!=audioContext.state&&zzfx(0);const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseToScreen(g);d?isUsingGamepad=!1:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused)){touchGamepadButtons[9]=1;return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const l of e.touches){var h=mouseToScreen(vec2(l.clientX,l.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioContext=new AudioContext,audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),setSoundVolume(soundVolume))}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=a[1]||.05,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}let audioSuspended=!1;function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioSuspended;if(audioSuspended="running"!=audioContext.state)if(audioContext.resume(),k)return;var h=audioContext.createBuffer(a.length,a[0].length,f);f=audioContext.createBufferSource();a.forEach((l,n)=>h.getChannelData(n).set(l));f.buffer=h;f.playbackRate.value=c;f.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);f.connect(new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)})).connect(g);f.start();return f}}function zzfx(...a){return new Sound(a).play()}const zzfxR=44100;function zzfxG(a=1,b,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,l=0,n=0,m=0,p=0,q=0,u=0,w=0,v=0,D=1,y=0,E=0,z=0){b=2*PI;var r=zzfxR;let F=h*=500*b/r/r,B=c*=b/r,C=[],x=0,G=0,t=0,H=1,R=0,S=0,A=0,J;var L=b*abs(z)*2/r,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(z)*K)/2/I;K=-(sign(z)+K)/I;let O=I=0,P=0,Q=0;d=d*r+9;y*=r;e*=r;f*=r;v*=r;l*=500*b/r**3;u*=b/r;n*=b/r;m*=r;p=p*r|0;for(J=d+y+e+f+v|0;t<J;C[t++]=A*a)++S%(100*w|0)||(A=g?1<g?2<g?3<g?Math.sin(x**3):clamp(Math.tan(x),1,-1):1-(2*x/b%2+2)%2:1-4*abs(Math.round(x/b)-x/b):Math.sin(x),A=(p?1-E+E*Math.sin(b*t/p):1)*sign(A)*abs(A)**k*(t<d?t/d:t<d+y?1-(t-d)/y*(1-D):t<d+y+e?D:t<J-v?(J-t-v)/f*D:0),A=v?A/2+(v>t?0:(t<J-v?1:(J-t)/v)*C[t-v|0]/2/a):A,z&&(A=Q=N*I+K*(I=O)+N*(O=A)-M*P-L*(P=Q))),r=(c+=h+=l)*Math.cos(u*G++),x+=r+r*q*Math.sin(t**5),H&&++H>m&&(c+=n,B+=n,H=0),!p||++R%p||(c=B,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,l,n,m,p,q,u,w,v,D=0,y,E=[],z=[],r=[],F=0,B=0,C=1,x={},G=zzfxR/d*60>>2;for(;C;F++)E=[C=m=w=0],c.forEach((t,H)=>{n=b[t][F]||[0,0,0];C|=b[t][F]&&1;y=w+(b[t][0].length-2-(m?0:1))*G;v=H==c.length-1;e=2;for(g=w;e<n.length+v;m=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&m;f++>G-99&&p&&1>u?u+=1/99:0)l=(1-u)*E[D++]/2||0,z[g]=(z[g]||0)-l*B+l,r[g]=(r[g++]||0)+l*B+l;h&&(u=h%1,B=n[1]||0,h|=0)&&(E=x[[q=n[D=0]||0,h]]=x[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}w=y});return[z,r]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const l=getTileCollisionData(g);if(l&&(!c||c.collideWithTile(l,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!canvasPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(a=this.pos.add(a).add(vec2(.5)),ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,l=new Color(1,1,1,0),n=new Color(1,1,1,0),m=.5,p=.1,q=1,u=.1,w=.05,v=1,D=1,y=0,E=PI,z=.1,r=.2,F=!1,B=!1,C=!0,x=B?1e9:0,G=!1){super(a,vec2(),g,b,void 0,x);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=l;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=m;this.sizeStart=p;this.sizeEnd=q;this.speed=u;this.angleSpeed=w;this.damping=v;this.angleDamping=D;this.gravityScale=y;this.particleConeAngle=E;this.fadeRate=z;this.randomness=r;this.collideTiles=F;this.additive=B;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=m=>m+m*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const l=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,l,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,l,n,m,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=l;this.trailScale=n;this.localSpaceEmitter=m;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=min((time-this.spawnTime)/this.lifeTime,1),b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=localStorage[b.storageKey()]|0);addPluginRender(function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);medals[this.id=a]=this;this.name=b;this.description=c;this.icon=d;e&&((this.image=new Image).src=e)}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=1,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2");glOverlay&&document.body.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");var a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(gl_ARRAY_BUFFER,a,gl_STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(gl_COLOR_BUFFER_BIT);glContext.useProgram(glShader);glContext.activeTexture(gl_TEXTURE0);glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,l=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,l,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);b("g",gl_FLOAT,0,2);glContext.bindBuffer(gl_ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(gl_ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,gl_DYNAMIC_DRAW);b("p",gl_FLOAT,4,4);b("u",gl_FLOAT,4,4);b("c",gl_UNSIGNED_BYTE,1,4);b("a",gl_UNSIGNED_BYTE,1,4);b("r",gl_FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,gl_COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,gl_VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,gl_FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,gl_LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(gl_TEXTURE_2D,b);a&&glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,gl_RGBA,gl_UNSIGNED_BYTE,a);a=canvasPixelated?gl_NEAREST:gl_LINEAR;glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MIN_FILTER,a);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?gl_ONE:gl_ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(gl_SRC_ALPHA,a,gl_ONE,a);glContext.enable(gl_BLEND);glContext.bufferSubData(gl_ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(gl_TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glDraw(a,b,c,d,e,f,g,k,h,l,n=0){ASSERT("number"==typeof l&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let m=glInstanceCount*gl_INDICIES_PER_INSTANCE;glPositionData[m++]=a;glPositionData[m++]=b;glPositionData[m++]=c;glPositionData[m++]=d;glPositionData[m++]=f;glPositionData[m++]=g;glPositionData[m++]=k;glPositionData[m++]=h;glColorData[m++]=l;glColorData[m++]=n;glPositionData[m++]=e;glInstanceCount++}const gl_ONE=1,gl_TRIANGLE_STRIP=5,gl_SRC_ALPHA=770,gl_ONE_MINUS_SRC_ALPHA=771,gl_BLEND=3042,gl_TEXTURE_2D=3553,gl_UNSIGNED_BYTE=5121,gl_FLOAT=5126,gl_RGBA=6408,gl_NEAREST=9728,gl_LINEAR=9729,gl_TEXTURE_MAG_FILTER=10240,gl_TEXTURE_MIN_FILTER=10241,gl_COLOR_BUFFER_BIT=16384,gl_TEXTURE0=33984,gl_ARRAY_BUFFER=34962,gl_STATIC_DRAW=35044,gl_DYNAMIC_DRAW=35048,gl_FRAGMENT_SHADER=35632,gl_VERTEX_SHADER=35633,gl_COMPILE_STATUS=35713,gl_LINK_STATUS=35714,gl_UNPACK_FLIP_Y_WEBGL=37440,gl_INDICIES_PER_INSTANCE=11,gl_MAX_INSTANCES=1e4,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICIES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE,engineName="LittleJS",engineVersion="1.9.8",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function addPluginUpdate(a){pluginUpdateList.push(a)}function addPluginRender(a){pluginRenderList.push(a)}function engineInit(a,b,c,d,e,f=["tiles.png"]){function g(l=0){var n=l-frameTimeLastMS;frameTimeLastMS=l;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(n||1));l=debug&&keyIsDown("Equal");const m=debug&&keyIsDown("Minus");debug&&(n*=l?5:m?.2:1);timeReal+=n/1e3;frameTimeBufferMS+=paused?0:n;l||(frameTimeBufferMS=min(frameTimeBufferMS,50));k();if(paused){for(const q of engineObjects)q.parent||q.updateTransforms();inputUpdate();debugUpdate();c();inputUpdatePost()}else{n=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(n=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(q=>q()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=n}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);mainContext.imageSmoothingEnabled=!canvasPixelated;glPreRender();d();engineObjects.sort((q,u)=>q.renderOrder-u.renderOrder);for(var p of engineObjects)p.destroyed||p.render();e();pluginRenderList.forEach(q=>q());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",p=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(p,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(p,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(g)}function k(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const l=innerWidth/innerHeight,n=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=l<n?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=l<n?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function h(){a();g()}ASSERT(Array.isArray(f),"pass in images as array");headlessMode?h():(document.body.style.cssText="margin:0;overflow:hidden;background:#000;touch-action:none;user-select:none;-webkit-user-select:none;-webkit-touch-callout:none",document.body.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),document.body.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),(glCanvas||mainCanvas).style.cssText=mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute;top:50%;left:50%;transform:translate(-50%,-50%)",k(),f=f.map((l,n)=>new Promise(m=>{const p=new Image;p.onerror=p.onload=()=>{textureInfos[n]=new TextureInfo(p);m()};p.src=l})),showSplashScreen&&f.push(new Promise(l=>{function n(){clearInput();drawEngineSplashScreen(m+=.01);1<m?l():setTimeout(n,16)}let m=0;console.log(`${engineName} Engine v${engineVersion}`);n()})),Promise.all(f).then(h))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,l,n,m,p)=>{b.beginPath();b.rect(h,l,n,p?m*k:m);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,l,n,m=0,p=2*PI,q,u)=>{const w=(m+p)/2;m=k*(p-m)/2;b.beginPath();u&&b.lineTo(h,l);b.arc(h,l,n,w-m,w+m);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,l=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][l]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,l=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],l+d/2,55.5,17*k),l+=d;b.restore()}
1
+ let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){ASSERT("number"==typeof a&&"number"==typeof b);this.x=a;this.y=b}set(a=0,b=0){this.x=a;this.y=b;return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b-this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let l=e-f;h=.5<g?l/(2-e-f):l/(e+f);a==e?k=(b-c)/l+(b<c?6:0):b==e?k=(c-a)/l+2:c==e&&(k=(a-b)/l+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*c|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){this.r=clamp(parseInt(a.slice(1,3),16)/255);this.g=clamp(parseInt(a.slice(3,5),16)/255);this.b=clamp(parseInt(a.slice(5,7),16)/255);this.a=7<a.length?clamp(parseInt(a.slice(7,9),16)/255):1;return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?percent(this.time-time,this.setTime,0):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=.5,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchInputEnable=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchInputEnable(a){touchInputEnable=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.y+=gravity*this.gravityScale;this.pos.x+=this.velocity.x*=this.damping;this.pos.y+=this.velocity.y*=this.damping;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){c=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);d=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(c||!d)this.groundObject=b,this.velocity.y*=-this.elasticity,b=(a.y-this.size.y/2|0)-(a.y-this.size.y/2),0>b&&b>this.damping*this.velocity.y+gravity*this.gravityScale&&(this.velocity.y=this.damping?(b-gravity*this.gravityScale)/this.damping:0),this.pos.y=a.y;d&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity)}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(-this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(this.angle)}localToWorldVector(a){return a.rotate(this.angle)}worldToLocalVector(a){return a.rotate(-this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){if(debug){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));if("number"===typeof a){var d=textureInfos[c];ASSERT(d,"Texture not loaded");d=d.size.x/b.x|0;a=vec2(a%d*b.x,(a/d|0)*b.y)}return new TileInfo(a,b,c)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*this.size.x,0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a);this.fixBleedSize=vec2(tileFixBleedScale).divide(this.size)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,l){ASSERT(!l||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){k=c.pos.x/n.size.x;h=c.pos.y/n.size.y;l=c.size.x/n.size.x;const m=c.size.y/n.size.y,p=n.fixBleedSize;glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+p.x,h+p.y,k-p.x+l,h-p.y+m,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,drawCanvas2D(a,b,e,f,m=>{if(n){const p=c.pos.x+tileFixBleedScale,q=c.pos.y+tileFixBleedScale,u=c.size.x-2*tileFixBleedScale,w=c.size.y-2*tileFixBleedScale;m.globalAlpha=d.a;m.drawImage(n.image,p,q,u,w,-.5,-.5,1,1);m.globalAlpha=1}else m.fillStyle=d,m.fillRect(-.5,-.5,1,1)},h,l)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function drawText(a,b,c=1,d,e=0,f,g,k,h){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h=overlayContext){h.fillStyle=d.toString();h.lineWidth=e;h.strokeStyle=f.toString();h.textAlign=g;h.font=c+"px "+k;h.textBaseline="middle";h.lineJoin="round";b=b.copy();(a+"").split("\n").forEach(l=>{e&&h.strokeText(l,b.x,b.y);h.fillText(l,b.x,b.y);b.y+=c})}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();e.imageSmoothingEnabled=!canvasPixelated;const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,l)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var m=h[q].charCodeAt(0);if(32>m||127<m)m=127;var p=m-32;m=p%k;p=p/k|0;const u=b.add(vec2(q,l).multiply(g));e.drawImage(this.image,m*f.x,p*f.y,f.x,f.y,u.x-n,u.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){isFullscreen()?document.exitFullscreen&&document.exitFullscreen():document.body.requestFullscreen&&document.body.requestFullscreen()}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(touchInputEnable&&isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{debug&&b.target!=document.body||(b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3)),preventDefaultInput&&b.preventDefault())},onkeyup=b=>{debug&&b.target!=document.body||(inputData[0][b.code]=4,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4))},onmousedown=b=>{isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,isTouchDevice&&touchInputEnable&&!headlessMode&&touchInputInit())}function mouseToScreen(a){if(!mainCanvas||headlessMode)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&audioContext&&"running"!=audioContext.state&&zzfx(0);const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseToScreen(g);d?isUsingGamepad=!1:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused)){touchGamepadButtons[9]=1;return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const l of e.touches){var h=mouseToScreen(vec2(l.clientX,l.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchInputEnable&&isTouchDevice&&!headlessMode&&touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioContext=new AudioContext,audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),setSoundVolume(soundVolume))}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=a[1]||.05,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}let audioSuspended=!1;function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioSuspended;if(audioSuspended="running"!=audioContext.state)if(audioContext.resume(),k)return;var h=audioContext.createBuffer(a.length,a[0].length,f);f=audioContext.createBufferSource();a.forEach((l,n)=>h.getChannelData(n).set(l));f.buffer=h;f.playbackRate.value=c;f.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);f.connect(new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)})).connect(g);f.start();return f}}function zzfx(...a){return new Sound(a).play()}const zzfxR=44100;function zzfxG(a=1,b,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,l=0,n=0,m=0,p=0,q=0,u=0,w=0,v=0,D=1,y=0,E=0,z=0){b=2*PI;var r=zzfxR;let F=h*=500*b/r/r,B=c*=b/r,C=[],x=0,G=0,t=0,H=1,R=0,S=0,A=0,J;var L=b*abs(z)*2/r,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(z)*K)/2/I;K=-(sign(z)+K)/I;let O=I=0,P=0,Q=0;d=d*r+9;y*=r;e*=r;f*=r;v*=r;l*=500*b/r**3;u*=b/r;n*=b/r;m*=r;p=p*r|0;for(J=d+y+e+f+v|0;t<J;C[t++]=A*a)++S%(100*w|0)||(A=g?1<g?2<g?3<g?Math.sin(x**3):clamp(Math.tan(x),1,-1):1-(2*x/b%2+2)%2:1-4*abs(Math.round(x/b)-x/b):Math.sin(x),A=(p?1-E+E*Math.sin(b*t/p):1)*sign(A)*abs(A)**k*(t<d?t/d:t<d+y?1-(t-d)/y*(1-D):t<d+y+e?D:t<J-v?(J-t-v)/f*D:0),A=v?A/2+(v>t?0:(t<J-v?1:(J-t)/v)*C[t-v|0]/2/a):A,z&&(A=Q=N*I+K*(I=O)+N*(O=A)-M*P-L*(P=Q))),r=(c+=h+=l)*Math.cos(u*G++),x+=r+r*q*Math.sin(t**5),H&&++H>m&&(c+=n,B+=n,H=0),!p||++R%p||(c=B,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,l,n,m,p,q,u,w,v,D=0,y,E=[],z=[],r=[],F=0,B=0,C=1,x={},G=zzfxR/d*60>>2;for(;C;F++)E=[C=m=w=0],c.forEach((t,H)=>{n=b[t][F]||[0,0,0];C|=b[t][F]&&1;y=w+(b[t][0].length-2-(m?0:1))*G;v=H==c.length-1;e=2;for(g=w;e<n.length+v;m=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&m;f++>G-99&&p&&1>u?u+=1/99:0)l=(1-u)*E[D++]/2||0,z[g]=(z[g]||0)-l*B+l,r[g]=(r[g++]||0)+l*B+l;h&&(u=h%1,B=n[1]||0,h|=0)&&(E=x[[q=n[D=0]||0,h]]=x[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}w=y});return[z,r]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const l=getTileCollisionData(g);if(l&&(!c||c.collideWithTile(l,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!canvasPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(a=this.pos.add(a).add(vec2(.5)),ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,l=new Color(1,1,1,0),n=new Color(1,1,1,0),m=.5,p=.1,q=1,u=.1,w=.05,v=1,D=1,y=0,E=PI,z=.1,r=.2,F=!1,B=!1,C=!0,x=B?1e9:0,G=!1){super(a,vec2(),g,b,void 0,x);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=l;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=m;this.sizeStart=p;this.sizeEnd=q;this.speed=u;this.angleSpeed=w;this.damping=v;this.angleDamping=D;this.gravityScale=y;this.particleConeAngle=E;this.fadeRate=z;this.randomness=r;this.collideTiles=F;this.additive=B;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=m=>m+m*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const l=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,l,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,l,n,m,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=l;this.trailScale=n;this.localSpaceEmitter=m;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=min((time-this.spawnTime)/this.lifeTime,1),b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=localStorage[b.storageKey()]|0);engineAddPlugin(void 0,function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);medals[this.id=a]=this;this.name=b;this.description=c;this.icon=d;e&&((this.image=new Image).src=e)}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=1,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2");glOverlay&&document.body.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");var a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(gl_ARRAY_BUFFER,a,gl_STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(gl_COLOR_BUFFER_BIT);glContext.useProgram(glShader);glContext.activeTexture(gl_TEXTURE0);glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,l=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,l,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);b("g",gl_FLOAT,0,2);glContext.bindBuffer(gl_ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(gl_ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,gl_DYNAMIC_DRAW);b("p",gl_FLOAT,4,4);b("u",gl_FLOAT,4,4);b("c",gl_UNSIGNED_BYTE,1,4);b("a",gl_UNSIGNED_BYTE,1,4);b("r",gl_FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,gl_COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,gl_VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,gl_FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,gl_LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(gl_TEXTURE_2D,b);a&&glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,gl_RGBA,gl_UNSIGNED_BYTE,a);a=canvasPixelated?gl_NEAREST:gl_LINEAR;glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MIN_FILTER,a);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?gl_ONE:gl_ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(gl_SRC_ALPHA,a,gl_ONE,a);glContext.enable(gl_BLEND);glContext.bufferSubData(gl_ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(gl_TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glDraw(a,b,c,d,e,f,g,k,h,l,n=0){ASSERT("number"==typeof l&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let m=glInstanceCount*gl_INDICIES_PER_INSTANCE;glPositionData[m++]=a;glPositionData[m++]=b;glPositionData[m++]=c;glPositionData[m++]=d;glPositionData[m++]=f;glPositionData[m++]=g;glPositionData[m++]=k;glPositionData[m++]=h;glColorData[m++]=l;glColorData[m++]=n;glPositionData[m++]=e;glInstanceCount++}const gl_ONE=1,gl_TRIANGLE_STRIP=5,gl_SRC_ALPHA=770,gl_ONE_MINUS_SRC_ALPHA=771,gl_BLEND=3042,gl_TEXTURE_2D=3553,gl_UNSIGNED_BYTE=5121,gl_FLOAT=5126,gl_RGBA=6408,gl_NEAREST=9728,gl_LINEAR=9729,gl_TEXTURE_MAG_FILTER=10240,gl_TEXTURE_MIN_FILTER=10241,gl_COLOR_BUFFER_BIT=16384,gl_TEXTURE0=33984,gl_ARRAY_BUFFER=34962,gl_STATIC_DRAW=35044,gl_DYNAMIC_DRAW=35048,gl_FRAGMENT_SHADER=35632,gl_VERTEX_SHADER=35633,gl_COMPILE_STATUS=35713,gl_LINK_STATUS=35714,gl_UNPACK_FLIP_Y_WEBGL=37440,gl_INDICIES_PER_INSTANCE=11,gl_MAX_INSTANCES=1e4,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICIES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE,engineName="LittleJS",engineVersion="1.9.9",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function engineAddPlugin(a,b){a&&pluginUpdateList.push(a);b&&pluginRenderList.push(b)}function engineInit(a,b,c,d,e,f=["tiles.png"]){function g(l=0){var n=l-frameTimeLastMS;frameTimeLastMS=l;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(n||1));l=debug&&keyIsDown("Equal");const m=debug&&keyIsDown("Minus");debug&&(n*=l?5:m?.2:1);timeReal+=n/1e3;frameTimeBufferMS+=paused?0:n;l||(frameTimeBufferMS=min(frameTimeBufferMS,50));k();if(paused){for(const q of engineObjects)q.parent||q.updateTransforms();inputUpdate();debugUpdate();c();inputUpdatePost()}else{n=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(n=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(q=>q()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=n}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);mainContext.imageSmoothingEnabled=!canvasPixelated;glPreRender();d();engineObjects.sort((q,u)=>q.renderOrder-u.renderOrder);for(var p of engineObjects)p.destroyed||p.render();e();pluginRenderList.forEach(q=>q());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",p=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(p,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(p,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(g)}function k(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const l=innerWidth/innerHeight,n=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=l<n?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=l<n?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function h(){a();g()}ASSERT(Array.isArray(f),"pass in images as array");headlessMode?h():(document.body.style.cssText="margin:0;overflow:hidden;background:#000;user-select:none;-webkit-user-select:none;"+(touchInputEnable?"touch-action:none;-webkit-touch-callout:none":""),document.body.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),document.body.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),(glCanvas||mainCanvas).style.cssText=mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute;top:50%;left:50%;transform:translate(-50%,-50%)",k(),f=f.map((l,n)=>new Promise(m=>{const p=new Image;p.onerror=p.onload=()=>{textureInfos[n]=new TextureInfo(p);m()};p.src=l})),showSplashScreen&&f.push(new Promise(l=>{function n(){clearInput();drawEngineSplashScreen(m+=.01);1<m?l():setTimeout(n,16)}let m=0;console.log(`${engineName} Engine v${engineVersion}`);n()})),Promise.all(f).then(h))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,l,n,m,p)=>{b.beginPath();b.rect(h,l,n,p?m*k:m);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,l,n,m=0,p=2*PI,q,u)=>{const w=(m+p)/2;m=k*(p-m)/2;b.beginPath();u&&b.lineTo(h,l);b.arc(h,l,n,w-m,w+m);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,l=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][l]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,l=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],l+d/2,55.5,17*k),l+=d;b.restore()}
@@ -1083,6 +1083,13 @@ let gamepadDirectionEmulateStick = true;
1083
1083
  * @memberof Settings */
1084
1084
  let inputWASDEmulateDirection = true;
1085
1085
 
1086
+ /** True if touch input is enabled for mobile devices
1087
+ * - Touch events will be routed to mouse events
1088
+ * @type {Boolean}
1089
+ * @default
1090
+ * @memberof Settings */
1091
+ let touchInputEnable = true;
1092
+
1086
1093
  /** True if touch gamepad should appear on mobile devices
1087
1094
  * - Supports left analog stick, 4 face buttons and start button (button 9)
1088
1095
  * - Must be set by end of gameInit to be activated
@@ -1298,6 +1305,11 @@ function setGamepadDirectionEmulateStick(enable) { gamepadDirectionEmulateStick
1298
1305
  * @memberof Settings */
1299
1306
  function setInputWASDEmulateDirection(enable) { inputWASDEmulateDirection = enable; }
1300
1307
 
1308
+ /** Set if touch input is allowed
1309
+ * @param {Boolean} enable
1310
+ * @memberof Settings */
1311
+ function setTouchInputEnable(enable) { touchInputEnable = enable; }
1312
+
1301
1313
  /** Set if touch gamepad should appear on mobile devices
1302
1314
  * @param {Boolean} enable
1303
1315
  * @memberof Settings */
@@ -1818,13 +1830,16 @@ class EngineObject
1818
1830
  /** Render debug info for this object */
1819
1831
  renderDebugInfo()
1820
1832
  {
1821
- // show object info for debugging
1822
- const size = vec2(max(this.size.x, .2), max(this.size.y, .2));
1823
- const color1 = rgb(this.collideTiles?1:0, this.collideSolidObjects?1:0, this.isSolid?1:0, this.parent?.2:.5);
1824
- const color2 = this.parent ? rgb(1,1,1,.5) : rgb(0,0,0,.8);
1825
- drawRect(this.pos, size, color1, this.angle, false);
1826
- drawRect(this.pos, size.scale(.8), color2, this.angle, false);
1827
- this.parent && drawLine(this.pos, this.parent.pos, .1, rgb(0,0,1,.5), false);
1833
+ if (debug)
1834
+ {
1835
+ // show object info for debugging
1836
+ const size = vec2(max(this.size.x, .2), max(this.size.y, .2));
1837
+ const color1 = rgb(this.collideTiles?1:0, this.collideSolidObjects?1:0, this.isSolid?1:0, this.parent?.2:.5);
1838
+ const color2 = this.parent ? rgb(1,1,1,.5) : rgb(0,0,0,.8);
1839
+ drawRect(this.pos, size, color1, this.angle, false);
1840
+ drawRect(this.pos, size.scale(.8), color2, this.angle, false);
1841
+ this.parent && drawLine(this.pos, this.parent.pos, .1, rgb(0,0,1,.5), false);
1842
+ }
1828
1843
  }
1829
1844
  }
1830
1845
  /**
@@ -2331,6 +2346,7 @@ function toggleFullscreen()
2331
2346
  * - Tracks keyboard down, pressed, and released
2332
2347
  * - Tracks mouse buttons, position, and wheel
2333
2348
  * - Tracks multiple analog gamepads
2349
+ * - Touch input is handled as mouse input
2334
2350
  * - Virtual gamepad for touch devices
2335
2351
  * @namespace Input
2336
2352
  */
@@ -2464,7 +2480,8 @@ function inputUpdate()
2464
2480
  if (headlessMode) return;
2465
2481
 
2466
2482
  // clear input when lost focus (prevent stuck keys)
2467
- isTouchDevice || document.hasFocus() || clearInput();
2483
+ if(!(touchInputEnable && isTouchDevice) && !document.hasFocus())
2484
+ clearInput();
2468
2485
 
2469
2486
  // update mouse world space position
2470
2487
  mousePos = screenToWorld(mousePosScreen);
@@ -2536,7 +2553,7 @@ function inputInit()
2536
2553
  oncontextmenu = (e)=> false; // prevent right click menu
2537
2554
 
2538
2555
  // init touch input
2539
- if (isTouchDevice)
2556
+ if (isTouchDevice && touchInputEnable && !headlessMode)
2540
2557
  touchInputInit();
2541
2558
  }
2542
2559
 
@@ -2664,12 +2681,12 @@ function vibrateStop() { vibrate(0); }
2664
2681
 
2665
2682
  /** True if a touch device has been detected
2666
2683
  * @memberof Input */
2667
- const isTouchDevice = !headlessMode && window.ontouchstart !== undefined;
2684
+ const isTouchDevice = window.ontouchstart !== undefined;
2668
2685
 
2669
2686
  // touch gamepad internal variables
2670
2687
  let touchGamepadTimer = new Timer, touchGamepadButtons, touchGamepadStick;
2671
2688
 
2672
- // try to enable touch mouse
2689
+ // enable touch input mouse passthrough
2673
2690
  function touchInputInit()
2674
2691
  {
2675
2692
  // add non passive touch event listeners
@@ -2778,6 +2795,7 @@ function touchInputInit()
2778
2795
  // render the touch gamepad, called automatically by the engine
2779
2796
  function touchGamepadRender()
2780
2797
  {
2798
+ if (!touchInputEnable || !isTouchDevice || headlessMode) return;
2781
2799
  if (!touchGamepadEnable || !touchGamepadTimer.isSet())
2782
2800
  return;
2783
2801
 
@@ -4182,7 +4200,8 @@ function medalsInit(saveName)
4182
4200
  medalsForEach(medal=> medal.unlocked = (localStorage[medal.storageKey()] | 0));
4183
4201
 
4184
4202
  // engine automatically renders medals
4185
- addPluginRender(function()
4203
+ engineAddPlugin(undefined, medalsRender);
4204
+ function medalsRender()
4186
4205
  {
4187
4206
  if (!medalsDisplayQueue.length)
4188
4207
  return;
@@ -4206,7 +4225,7 @@ function medalsInit(saveName)
4206
4225
  time > slideOffTime ? (time - slideOffTime) / medalDisplaySlideTime : 0;
4207
4226
  medal.render(hidePercent);
4208
4227
  }
4209
- });
4228
+ }
4210
4229
  }
4211
4230
 
4212
4231
  /** Calls a function for each medal
@@ -4645,7 +4664,7 @@ const engineName = 'LittleJS';
4645
4664
  * @type {String}
4646
4665
  * @default
4647
4666
  * @memberof Engine */
4648
- const engineVersion = '1.9.8';
4667
+ const engineVersion = '1.9.9';
4649
4668
 
4650
4669
  /** Frames per second to update
4651
4670
  * @type {Number}
@@ -4704,14 +4723,14 @@ let frameTimeLastMS = 0, frameTimeBufferMS = 0, averageFPS = 0;
4704
4723
  const pluginUpdateList = [], pluginRenderList = [];
4705
4724
 
4706
4725
  /** Add a new update function for a plugin
4707
- * @param {Function} updateFunction
4708
- * @memberof Engine */
4709
- function addPluginUpdate(updateFunction) { pluginUpdateList.push(updateFunction); }
4710
-
4711
- /** Add a new render function for a plugin
4712
- * @param {Function} renderFunction
4726
+ * @param {Function} [updateFunction]
4727
+ * @param {Function} [renderFunction]
4713
4728
  * @memberof Engine */
4714
- function addPluginRender(renderFunction) { pluginRenderList.push(renderFunction); }
4729
+ function engineAddPlugin(updateFunction, renderFunction)
4730
+ {
4731
+ updateFunction && pluginUpdateList.push(updateFunction);
4732
+ renderFunction && pluginRenderList.push(renderFunction);
4733
+ }
4715
4734
 
4716
4735
  ///////////////////////////////////////////////////////////////////////////////
4717
4736
  // Main engine functions
@@ -4884,10 +4903,11 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
4884
4903
  const styleBody =
4885
4904
  'margin:0;overflow:hidden;' + // fill the window
4886
4905
  'background:#000;' + // set background color
4887
- 'touch-action:none;' + // prevent mobile pinch to resize
4888
- 'user-select:none;' + // prevent mobile hold to select
4906
+ 'user-select:none;' + // prevent hold to select
4889
4907
  '-webkit-user-select:none;' + // compatibility for ios
4890
- '-webkit-touch-callout:none'; // compatibility for ios
4908
+ (!touchInputEnable ? '' : // no touch css setttings
4909
+ 'touch-action:none;' + // prevent mobile pinch to resize
4910
+ '-webkit-touch-callout:none');// compatibility for ios
4891
4911
  document.body.style.cssText = styleBody;
4892
4912
  document.body.appendChild(mainCanvas = document.createElement('canvas'));
4893
4913
  mainContext = mainCanvas.getContext('2d');
@@ -54,9 +54,9 @@ function gameUpdate()
54
54
  mouseJoint = 0;
55
55
  }
56
56
  }
57
- if (mouseWasPressed(1))
57
+ if (mouseWasPressed(1) || keyWasPressed('KeyZ'))
58
58
  spawnRandomObject(mousePos);
59
- if (mouseWasPressed(2))
59
+ if (mouseWasPressed(2) || keyWasPressed('KeyX'))
60
60
  explosion(mousePos);
61
61
  if (mouseJoint)
62
62
  mouseJoint.SetTarget(mousePos.getBox2d());
@@ -113,14 +113,13 @@ function gameRenderPost()
113
113
  // draw to overlay canvas for hud rendering
114
114
  const pos = vec2(mainCanvasSize.x/2, 50);
115
115
  drawText('LittleJS Box2D Demo', 80, 80);
116
- drawText(sceneName, 60, 90);
116
+ drawText(sceneName, 60, 100);
117
117
  if (scene == 0)
118
118
  {
119
119
  drawText('Mouse Left = Grab');
120
- drawText('Mouse Middle = Spawn');
121
- drawText('Mouse Right = Explode');
122
- drawText('Mouse Middle = Spawn');
123
- drawText('Arrows = Next Scene');
120
+ drawText('Mouse Middle or Z = Spawn');
121
+ drawText('Mouse Right or X = Explode');
122
+ drawText('Arrows Up/Down = Change Scene');
124
123
  }
125
124
  if (scene == 3)
126
125
  {
@@ -129,7 +128,7 @@ function gameRenderPost()
129
128
  }
130
129
 
131
130
  function drawText(text, size=40, gap=50)
132
- { drawTextScreen(text, pos, size, WHITE, 6); pos.y += gap; }
131
+ { drawTextScreen(text, pos, size, WHITE, size*.1); pos.y += gap; }
133
132
  }
134
133
 
135
134
  ///////////////////////////////////////////////////////////////////////////////