littlejsengine 1.9.8 → 1.9.11

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Files changed (42) hide show
  1. package/README.md +2 -0
  2. package/dist/littlejs.d.ts +38 -5
  3. package/dist/littlejs.esm.js +106 -58
  4. package/dist/littlejs.esm.min.js +1 -1
  5. package/dist/littlejs.js +98 -56
  6. package/dist/littlejs.min.js +1 -1
  7. package/dist/littlejs.release.js +81 -54
  8. package/examples/box2d/game.js +34 -16
  9. package/examples/box2d/gameObjects.js +485 -0
  10. package/examples/box2d/index.html +6 -18
  11. package/examples/box2d/scenes.js +32 -251
  12. package/examples/box2d/tiles.png +0 -0
  13. package/examples/breakout/index.html +3 -3
  14. package/examples/breakoutTutorial/index.html +2 -2
  15. package/examples/electron/build.js +1 -1
  16. package/examples/electron/index.html +2 -2
  17. package/examples/js13k/build.js +19 -1
  18. package/examples/js13k/index.html +13 -13
  19. package/examples/module/index.html +1 -1
  20. package/examples/particles/index.html +1 -1
  21. package/examples/platformer/gameCharacter.js +1 -0
  22. package/examples/platformer/gameEffects.js +0 -2
  23. package/examples/platformer/gameObjects.js +1 -1
  24. package/examples/platformer/index.html +8 -8
  25. package/examples/puzzle/index.html +2 -2
  26. package/examples/starter/build.js +1 -1
  27. package/examples/starter/game.js +1 -1
  28. package/examples/starter/index.html +13 -13
  29. package/examples/stress/index.html +1 -1
  30. package/examples/typescript/index.html +1 -1
  31. package/package.json +1 -1
  32. package/plugins/box2d.js +126 -47
  33. package/plugins/postProcess.js +3 -2
  34. package/src/engine.js +12 -11
  35. package/src/engineAudio.js +16 -16
  36. package/src/engineBuild.js +1 -1
  37. package/src/engineDebug.js +17 -2
  38. package/src/engineExport.js +7 -2
  39. package/src/engineInput.js +13 -6
  40. package/src/engineMedals.js +3 -2
  41. package/src/engineObject.js +25 -19
  42. package/src/engineSettings.js +12 -0
@@ -1 +1 @@
1
- let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){ASSERT("number"==typeof a&&"number"==typeof b);this.x=a;this.y=b}set(a=0,b=0){this.x=a;this.y=b;return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b-this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let l=e-f;h=.5<g?l/(2-e-f):l/(e+f);a==e?k=(b-c)/l+(b<c?6:0):b==e?k=(c-a)/l+2:c==e&&(k=(a-b)/l+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*c|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){this.r=clamp(parseInt(a.slice(1,3),16)/255);this.g=clamp(parseInt(a.slice(3,5),16)/255);this.b=clamp(parseInt(a.slice(5,7),16)/255);this.a=7<a.length?clamp(parseInt(a.slice(7,9),16)/255):1;return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?percent(this.time-time,this.setTime,0):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=.5,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.y+=gravity*this.gravityScale;this.pos.x+=this.velocity.x*=this.damping;this.pos.y+=this.velocity.y*=this.damping;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){c=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);d=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(c||!d)this.groundObject=b,this.velocity.y*=-this.elasticity,b=(a.y-this.size.y/2|0)-(a.y-this.size.y/2),0>b&&b>this.damping*this.velocity.y+gravity*this.gravityScale&&(this.velocity.y=this.damping?(b-gravity*this.gravityScale)/this.damping:0),this.pos.y=a.y;d&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity)}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(-this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(this.angle)}localToWorldVector(a){return a.rotate(this.angle)}worldToLocalVector(a){return a.rotate(-this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));if("number"===typeof a){var d=textureInfos[c];ASSERT(d,"Texture not loaded");d=d.size.x/b.x|0;a=vec2(a%d*b.x,(a/d|0)*b.y)}return new TileInfo(a,b,c)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*this.size.x,0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a);this.fixBleedSize=vec2(tileFixBleedScale).divide(this.size)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,l){ASSERT(!l||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){k=c.pos.x/n.size.x;h=c.pos.y/n.size.y;l=c.size.x/n.size.x;const m=c.size.y/n.size.y,p=n.fixBleedSize;glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+p.x,h+p.y,k-p.x+l,h-p.y+m,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,drawCanvas2D(a,b,e,f,m=>{if(n){const p=c.pos.x+tileFixBleedScale,q=c.pos.y+tileFixBleedScale,u=c.size.x-2*tileFixBleedScale,w=c.size.y-2*tileFixBleedScale;m.globalAlpha=d.a;m.drawImage(n.image,p,q,u,w,-.5,-.5,1,1);m.globalAlpha=1}else m.fillStyle=d,m.fillRect(-.5,-.5,1,1)},h,l)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function drawText(a,b,c=1,d,e=0,f,g,k,h){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h=overlayContext){h.fillStyle=d.toString();h.lineWidth=e;h.strokeStyle=f.toString();h.textAlign=g;h.font=c+"px "+k;h.textBaseline="middle";h.lineJoin="round";b=b.copy();(a+"").split("\n").forEach(l=>{e&&h.strokeText(l,b.x,b.y);h.fillText(l,b.x,b.y);b.y+=c})}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();e.imageSmoothingEnabled=!canvasPixelated;const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,l)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var m=h[q].charCodeAt(0);if(32>m||127<m)m=127;var p=m-32;m=p%k;p=p/k|0;const u=b.add(vec2(q,l).multiply(g));e.drawImage(this.image,m*f.x,p*f.y,f.x,f.y,u.x-n,u.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){isFullscreen()?document.exitFullscreen&&document.exitFullscreen():document.body.requestFullscreen&&document.body.requestFullscreen()}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{debug&&b.target!=document.body||(b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3)),preventDefaultInput&&b.preventDefault())},onkeyup=b=>{debug&&b.target!=document.body||(inputData[0][b.code]=4,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4))},onmousedown=b=>{isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,isTouchDevice&&touchInputInit())}function mouseToScreen(a){if(!mainCanvas||headlessMode)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=!headlessMode&&void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&audioContext&&"running"!=audioContext.state&&zzfx(0);const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseToScreen(g);d?isUsingGamepad=!1:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused)){touchGamepadButtons[9]=1;return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const l of e.touches){var h=mouseToScreen(vec2(l.clientX,l.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioContext=new AudioContext,audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),setSoundVolume(soundVolume))}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=a[1]||.05,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}let audioSuspended=!1;function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioSuspended;if(audioSuspended="running"!=audioContext.state)if(audioContext.resume(),k)return;var h=audioContext.createBuffer(a.length,a[0].length,f);f=audioContext.createBufferSource();a.forEach((l,n)=>h.getChannelData(n).set(l));f.buffer=h;f.playbackRate.value=c;f.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);f.connect(new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)})).connect(g);f.start();return f}}function zzfx(...a){return new Sound(a).play()}const zzfxR=44100;function zzfxG(a=1,b,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,l=0,n=0,m=0,p=0,q=0,u=0,w=0,v=0,D=1,y=0,E=0,z=0){b=2*PI;var r=zzfxR;let F=h*=500*b/r/r,B=c*=b/r,C=[],x=0,G=0,t=0,H=1,R=0,S=0,A=0,J;var L=b*abs(z)*2/r,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(z)*K)/2/I;K=-(sign(z)+K)/I;let O=I=0,P=0,Q=0;d=d*r+9;y*=r;e*=r;f*=r;v*=r;l*=500*b/r**3;u*=b/r;n*=b/r;m*=r;p=p*r|0;for(J=d+y+e+f+v|0;t<J;C[t++]=A*a)++S%(100*w|0)||(A=g?1<g?2<g?3<g?Math.sin(x**3):clamp(Math.tan(x),1,-1):1-(2*x/b%2+2)%2:1-4*abs(Math.round(x/b)-x/b):Math.sin(x),A=(p?1-E+E*Math.sin(b*t/p):1)*sign(A)*abs(A)**k*(t<d?t/d:t<d+y?1-(t-d)/y*(1-D):t<d+y+e?D:t<J-v?(J-t-v)/f*D:0),A=v?A/2+(v>t?0:(t<J-v?1:(J-t)/v)*C[t-v|0]/2/a):A,z&&(A=Q=N*I+K*(I=O)+N*(O=A)-M*P-L*(P=Q))),r=(c+=h+=l)*Math.cos(u*G++),x+=r+r*q*Math.sin(t**5),H&&++H>m&&(c+=n,B+=n,H=0),!p||++R%p||(c=B,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,l,n,m,p,q,u,w,v,D=0,y,E=[],z=[],r=[],F=0,B=0,C=1,x={},G=zzfxR/d*60>>2;for(;C;F++)E=[C=m=w=0],c.forEach((t,H)=>{n=b[t][F]||[0,0,0];C|=b[t][F]&&1;y=w+(b[t][0].length-2-(m?0:1))*G;v=H==c.length-1;e=2;for(g=w;e<n.length+v;m=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&m;f++>G-99&&p&&1>u?u+=1/99:0)l=(1-u)*E[D++]/2||0,z[g]=(z[g]||0)-l*B+l,r[g]=(r[g++]||0)+l*B+l;h&&(u=h%1,B=n[1]||0,h|=0)&&(E=x[[q=n[D=0]||0,h]]=x[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}w=y});return[z,r]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const l=getTileCollisionData(g);if(l&&(!c||c.collideWithTile(l,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!canvasPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(a=this.pos.add(a).add(vec2(.5)),ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,l=new Color(1,1,1,0),n=new Color(1,1,1,0),m=.5,p=.1,q=1,u=.1,w=.05,v=1,D=1,y=0,E=PI,z=.1,r=.2,F=!1,B=!1,C=!0,x=B?1e9:0,G=!1){super(a,vec2(),g,b,void 0,x);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=l;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=m;this.sizeStart=p;this.sizeEnd=q;this.speed=u;this.angleSpeed=w;this.damping=v;this.angleDamping=D;this.gravityScale=y;this.particleConeAngle=E;this.fadeRate=z;this.randomness=r;this.collideTiles=F;this.additive=B;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=m=>m+m*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const l=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,l,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,l,n,m,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=l;this.trailScale=n;this.localSpaceEmitter=m;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=min((time-this.spawnTime)/this.lifeTime,1),b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=localStorage[b.storageKey()]|0);addPluginRender(function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);medals[this.id=a]=this;this.name=b;this.description=c;this.icon=d;e&&((this.image=new Image).src=e)}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=1,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2");glOverlay&&document.body.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");var a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(gl_ARRAY_BUFFER,a,gl_STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(gl_COLOR_BUFFER_BIT);glContext.useProgram(glShader);glContext.activeTexture(gl_TEXTURE0);glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,l=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,l,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);b("g",gl_FLOAT,0,2);glContext.bindBuffer(gl_ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(gl_ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,gl_DYNAMIC_DRAW);b("p",gl_FLOAT,4,4);b("u",gl_FLOAT,4,4);b("c",gl_UNSIGNED_BYTE,1,4);b("a",gl_UNSIGNED_BYTE,1,4);b("r",gl_FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,gl_COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,gl_VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,gl_FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,gl_LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(gl_TEXTURE_2D,b);a&&glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,gl_RGBA,gl_UNSIGNED_BYTE,a);a=canvasPixelated?gl_NEAREST:gl_LINEAR;glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MIN_FILTER,a);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?gl_ONE:gl_ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(gl_SRC_ALPHA,a,gl_ONE,a);glContext.enable(gl_BLEND);glContext.bufferSubData(gl_ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(gl_TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glDraw(a,b,c,d,e,f,g,k,h,l,n=0){ASSERT("number"==typeof l&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let m=glInstanceCount*gl_INDICIES_PER_INSTANCE;glPositionData[m++]=a;glPositionData[m++]=b;glPositionData[m++]=c;glPositionData[m++]=d;glPositionData[m++]=f;glPositionData[m++]=g;glPositionData[m++]=k;glPositionData[m++]=h;glColorData[m++]=l;glColorData[m++]=n;glPositionData[m++]=e;glInstanceCount++}const gl_ONE=1,gl_TRIANGLE_STRIP=5,gl_SRC_ALPHA=770,gl_ONE_MINUS_SRC_ALPHA=771,gl_BLEND=3042,gl_TEXTURE_2D=3553,gl_UNSIGNED_BYTE=5121,gl_FLOAT=5126,gl_RGBA=6408,gl_NEAREST=9728,gl_LINEAR=9729,gl_TEXTURE_MAG_FILTER=10240,gl_TEXTURE_MIN_FILTER=10241,gl_COLOR_BUFFER_BIT=16384,gl_TEXTURE0=33984,gl_ARRAY_BUFFER=34962,gl_STATIC_DRAW=35044,gl_DYNAMIC_DRAW=35048,gl_FRAGMENT_SHADER=35632,gl_VERTEX_SHADER=35633,gl_COMPILE_STATUS=35713,gl_LINK_STATUS=35714,gl_UNPACK_FLIP_Y_WEBGL=37440,gl_INDICIES_PER_INSTANCE=11,gl_MAX_INSTANCES=1e4,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICIES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE,engineName="LittleJS",engineVersion="1.9.8",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function addPluginUpdate(a){pluginUpdateList.push(a)}function addPluginRender(a){pluginRenderList.push(a)}function engineInit(a,b,c,d,e,f=["tiles.png"]){function g(l=0){var n=l-frameTimeLastMS;frameTimeLastMS=l;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(n||1));l=debug&&keyIsDown("Equal");const m=debug&&keyIsDown("Minus");debug&&(n*=l?5:m?.2:1);timeReal+=n/1e3;frameTimeBufferMS+=paused?0:n;l||(frameTimeBufferMS=min(frameTimeBufferMS,50));k();if(paused){for(const q of engineObjects)q.parent||q.updateTransforms();inputUpdate();debugUpdate();c();inputUpdatePost()}else{n=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(n=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(q=>q()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=n}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);mainContext.imageSmoothingEnabled=!canvasPixelated;glPreRender();d();engineObjects.sort((q,u)=>q.renderOrder-u.renderOrder);for(var p of engineObjects)p.destroyed||p.render();e();pluginRenderList.forEach(q=>q());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",p=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(p,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(p,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(g)}function k(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const l=innerWidth/innerHeight,n=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=l<n?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=l<n?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function h(){a();g()}ASSERT(Array.isArray(f),"pass in images as array");headlessMode?h():(document.body.style.cssText="margin:0;overflow:hidden;background:#000;touch-action:none;user-select:none;-webkit-user-select:none;-webkit-touch-callout:none",document.body.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),document.body.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),(glCanvas||mainCanvas).style.cssText=mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute;top:50%;left:50%;transform:translate(-50%,-50%)",k(),f=f.map((l,n)=>new Promise(m=>{const p=new Image;p.onerror=p.onload=()=>{textureInfos[n]=new TextureInfo(p);m()};p.src=l})),showSplashScreen&&f.push(new Promise(l=>{function n(){clearInput();drawEngineSplashScreen(m+=.01);1<m?l():setTimeout(n,16)}let m=0;console.log(`${engineName} Engine v${engineVersion}`);n()})),Promise.all(f).then(h))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,l,n,m,p)=>{b.beginPath();b.rect(h,l,n,p?m*k:m);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,l,n,m=0,p=2*PI,q,u)=>{const w=(m+p)/2;m=k*(p-m)/2;b.beginPath();u&&b.lineTo(h,l);b.arc(h,l,n,w-m,w+m);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,l=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][l]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,l=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],l+d/2,55.5,17*k),l+=d;b.restore()}export{engineName,engineVersion,frameRate,timeDelta,engineObjects,frame,time,timeReal,paused,setPaused,engineInit,engineObjectsUpdate,engineObjectsDestroy,engineObjectsCallback,debug,debugOverlay,showWatermark,ASSERT,debugRect,debugPoly,debugCircle,debugPoint,debugLine,debugOverlap,debugText,debugClear,debugSaveCanvas,debugSaveText,debugSaveDataURL,cameraPos,cameraScale,canvasMaxSize,canvasFixedSize,canvasPixelated,fontDefault,showSplashScreen,headlessMode,tileSizeDefault,tileFixBleedScale,enablePhysicsSolver,objectDefaultMass,objectDefaultDamping,objectDefaultAngleDamping,objectDefaultElasticity,objectDefaultFriction,objectMaxSpeed,gravity,particleEmitRateScale,glEnable,glOverlay,gamepadsEnable,gamepadDirectionEmulateStick,inputWASDEmulateDirection,touchGamepadEnable,touchGamepadAnalog,touchGamepadSize,touchGamepadAlpha,vibrateEnable,soundEnable,soundVolume,soundDefaultRange,soundDefaultTaper,medalDisplayTime,medalDisplaySlideTime,medalDisplaySize,medalDisplayIconSize,setCameraPos,setCameraScale,setCanvasMaxSize,setCanvasFixedSize,setCanvasPixelated,setFontDefault,setShowSplashScreen,setHeadlessMode,setGlEnable,setGlOverlay,setTileSizeDefault,setTileFixBleedScale,setEnablePhysicsSolver,setObjectDefaultMass,setObjectDefaultDamping,setObjectDefaultAngleDamping,setObjectDefaultElasticity,setObjectDefaultFriction,setObjectMaxSpeed,setGravity,setParticleEmitRateScale,setGamepadsEnable,setGamepadDirectionEmulateStick,setInputWASDEmulateDirection,setTouchGamepadEnable,setTouchGamepadAnalog,setTouchGamepadSize,setTouchGamepadAlpha,setVibrateEnable,setSoundEnable,setSoundVolume,setSoundDefaultRange,setSoundDefaultTaper,setMedalDisplayTime,setMedalDisplaySlideTime,setMedalDisplaySize,setMedalDisplayIconSize,setMedalsPreventUnlock,setShowWatermark,setDebugKey,PI,abs,min,max,sign,mod,clamp,percent,distanceWrap,lerpWrap,distanceAngle,lerpAngle,lerp,smoothStep,nearestPowerOfTwo,isOverlapping,wave,formatTime,rand,randInt,randSign,randInCircle,randVector,randColor,RandomGenerator,Vector2,Color,Timer,vec2,rgb,hsl,textureInfos,tile,TileInfo,TextureInfo,mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize,screenToWorld,worldToScreen,drawTile,drawRect,drawLine,drawCanvas2D,setBlendMode,drawTextScreen,drawText,engineFontImage,FontImage,isFullscreen,toggleFullscreen,getCameraSize,glCanvas,glContext,glSetTexture,glCompileShader,glCreateProgram,glCreateTexture,keyIsDown,keyWasPressed,keyWasReleased,clearInput,mouseIsDown,mouseWasPressed,mouseWasReleased,mousePos,mousePosScreen,mouseWheel,isUsingGamepad,preventDefaultInput,gamepadIsDown,gamepadWasPressed,gamepadWasReleased,gamepadStick,mouseToScreen,gamepadsUpdate,vibrate,vibrateStop,isTouchDevice,Sound,SoundWave,Music,playAudioFile,speak,speakStop,getNoteFrequency,audioContext,playSamples,zzfx,EngineObject,tileCollision,tileCollisionSize,initTileCollision,setTileCollisionData,getTileCollisionData,tileCollisionTest,tileCollisionRaycast,TileLayerData,TileLayer,ParticleEmitter,Particle,medals,medalsPreventUnlock,medalsInit,Medal};
1
+ let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){ASSERT("number"==typeof a&&"number"==typeof b);this.x=a;this.y=b}set(a=0,b=0){this.x=a;this.y=b;return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b-this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let l=e-f;h=.5<g?l/(2-e-f):l/(e+f);a==e?k=(b-c)/l+(b<c?6:0):b==e?k=(c-a)/l+2:c==e&&(k=(a-b)/l+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*c|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){this.r=clamp(parseInt(a.slice(1,3),16)/255);this.g=clamp(parseInt(a.slice(3,5),16)/255);this.b=clamp(parseInt(a.slice(5,7),16)/255);this.a=7<a.length?clamp(parseInt(a.slice(7,9),16)/255):1;return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?percent(this.time-time,this.setTime,0):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=.5,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchInputEnable=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchInputEnable(a){touchInputEnable=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.pos.x+=this.velocity.x*=this.damping;this.pos.y+=this.velocity.y=this.damping*this.velocity.y+gravity*this.gravityScale;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){d=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);c=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(d||!c)this.velocity.y*=-this.elasticity,(this.groundObject=b)?this.pos.y=(a.y-this.size.y/2|0)+this.size.y/2+1e-4:this.pos.y=a.y;c&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity)}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(-this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(this.angle)}localToWorldVector(a){return a.rotate(this.angle)}worldToLocalVector(a){return a.rotate(-this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){if(debug){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));if("number"===typeof a){var d=textureInfos[c];ASSERT(d,"Texture not loaded");d=d.size.x/b.x|0;a=vec2(a%d*b.x,(a/d|0)*b.y)}return new TileInfo(a,b,c)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*this.size.x,0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a);this.fixBleedSize=vec2(tileFixBleedScale).divide(this.size)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,l){ASSERT(!l||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){k=c.pos.x/n.size.x;h=c.pos.y/n.size.y;l=c.size.x/n.size.x;const m=c.size.y/n.size.y,p=n.fixBleedSize;glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+p.x,h+p.y,k-p.x+l,h-p.y+m,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,drawCanvas2D(a,b,e,f,m=>{if(n){const p=c.pos.x+tileFixBleedScale,q=c.pos.y+tileFixBleedScale,u=c.size.x-2*tileFixBleedScale,x=c.size.y-2*tileFixBleedScale;m.globalAlpha=d.a;m.drawImage(n.image,p,q,u,x,-.5,-.5,1,1);m.globalAlpha=1}else m.fillStyle=d,m.fillRect(-.5,-.5,1,1)},h,l)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function drawText(a,b,c=1,d,e=0,f,g,k,h){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h=overlayContext){h.fillStyle=d.toString();h.lineWidth=e;h.strokeStyle=f.toString();h.textAlign=g;h.font=c+"px "+k;h.textBaseline="middle";h.lineJoin="round";b=b.copy();(a+"").split("\n").forEach(l=>{e&&h.strokeText(l,b.x,b.y);h.fillText(l,b.x,b.y);b.y+=c})}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();e.imageSmoothingEnabled=!canvasPixelated;const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,l)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var m=h[q].charCodeAt(0);if(32>m||127<m)m=127;var p=m-32;m=p%k;p=p/k|0;const u=b.add(vec2(q,l).multiply(g));e.drawImage(this.image,m*f.x,p*f.y,f.x,f.y,u.x-n,u.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){isFullscreen()?document.exitFullscreen&&document.exitFullscreen():document.body.requestFullscreen&&document.body.requestFullscreen()}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(touchInputEnable&&isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{debug&&b.target!=document.body||(b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3)),preventDefaultInput&&b.preventDefault())},onkeyup=b=>{debug&&b.target!=document.body||(inputData[0][b.code]=4,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4))},onmousedown=b=>{soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,isTouchDevice&&touchInputEnable&&touchInputInit())}function mouseToScreen(a){if(!mainCanvas||headlessMode)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseToScreen(g);d?isUsingGamepad=!1:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused)){touchGamepadButtons[9]=1;return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const l of e.touches){var h=mouseToScreen(vec2(l.clientX,l.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchInputEnable&&isTouchDevice&&!headlessMode&&touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioContext=new AudioContext,audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),setSoundVolume(soundVolume))}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=a[1]||.05,a[1]=0,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode)if("running"!=audioContext.state)audioContext.resume().then(()=>playSamples(a,b,c,d,e,f,g));else{var k=audioContext.createBuffer(a.length,a[0].length,f),h=audioContext.createBufferSource();a.forEach((n,m)=>k.getChannelData(m).set(n));h.buffer=k;h.playbackRate.value=c;h.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);var l=new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)});h.connect(l).connect(g);h.start();return h}}function zzfx(...a){return playSamples([zzfxG(...a)])}const zzfxR=44100;function zzfxG(a=1,b=.05,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,l=0,n=0,m=0,p=0,q=0,u=0,x=0,v=0,D=1,z=0,E=0,A=0){let w=2*PI;var r=zzfxR;let F=h*=500*w/r/r;b=c*=rand(1+b,1-b)*w/r;let C=[],y=0,G=0,t=0,H=1,R=0,S=0,B=0,J;var L=w*abs(A)*2/r,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(A)*K)/2/I;K=-(sign(A)+K)/I;let O=I=0,P=0,Q=0;d=d*r+9;z*=r;e*=r;f*=r;v*=r;l*=500*w/r**3;u*=w/r;n*=w/r;m*=r;p=p*r|0;for(J=d+z+e+f+v|0;t<J;C[t++]=B*a)++S%(100*x|0)||(B=g?1<g?2<g?3<g?Math.sin(y**3):clamp(Math.tan(y),1,-1):1-(2*y/w%2+2)%2:1-4*abs(Math.round(y/w)-y/w):Math.sin(y),B=(p?1-E+E*Math.sin(w*t/p):1)*sign(B)*abs(B)**k*(t<d?t/d:t<d+z?1-(t-d)/z*(1-D):t<d+z+e?D:t<J-v?(J-t-v)/f*D:0),B=v?B/2+(v>t?0:(t<J-v?1:(J-t)/v)*C[t-v|0]/2/a):B,A&&(B=Q=N*I+K*(I=O)+N*(O=B)-M*P-L*(P=Q))),r=(c+=h+=l)*Math.cos(u*G++),y+=r+r*q*Math.sin(t**5),H&&++H>m&&(c+=n,b+=n,H=0),!p||++R%p||(c=b,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,l,n,m,p,q,u,x,v,D=0,z,E=[],A=[],w=[],r=0,F=0,C=1,y={},G=zzfxR/d*60>>2;for(;C;r++)E=[C=m=x=0],c.forEach((t,H)=>{n=b[t][r]||[0,0,0];C|=b[t][r]&&1;z=x+(b[t][0].length-2-(m?0:1))*G;v=H==c.length-1;e=2;for(g=x;e<n.length+v;m=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&m;f++>G-99&&p&&1>u?u+=1/99:0)l=(1-u)*E[D++]/2||0,A[g]=(A[g]||0)-l*F+l,w[g]=(w[g++]||0)+l*F+l;h&&(u=h%1,F=n[1]||0,h|=0)&&(E=y[[q=n[D=0]||0,h]]=y[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}x=z});return[A,w]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const l=getTileCollisionData(g);if(l&&(!c||c.collideWithTile(l,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!canvasPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(a=this.pos.add(a).add(vec2(.5)),ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,l=new Color(1,1,1,0),n=new Color(1,1,1,0),m=.5,p=.1,q=1,u=.1,x=.05,v=1,D=1,z=0,E=PI,A=.1,w=.2,r=!1,F=!1,C=!0,y=F?1e9:0,G=!1){super(a,vec2(),g,b,void 0,y);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=l;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=m;this.sizeStart=p;this.sizeEnd=q;this.speed=u;this.angleSpeed=x;this.damping=v;this.angleDamping=D;this.gravityScale=z;this.particleConeAngle=E;this.fadeRate=A;this.randomness=w;this.collideTiles=r;this.additive=F;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=m=>m+m*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const l=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,l,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,l,n,m,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=l;this.trailScale=n;this.localSpaceEmitter=m;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=min((time-this.spawnTime)/this.lifeTime,1),b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=localStorage[b.storageKey()]|0);engineAddPlugin(void 0,function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);medals[this.id=a]=this;this.name=b;this.description=c;this.icon=d;e&&((this.image=new Image).src=e)}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=1,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2");glOverlay&&document.body.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");var a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(gl_ARRAY_BUFFER,a,gl_STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(gl_COLOR_BUFFER_BIT);glContext.useProgram(glShader);glContext.activeTexture(gl_TEXTURE0);glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,l=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,l,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);b("g",gl_FLOAT,0,2);glContext.bindBuffer(gl_ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(gl_ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,gl_DYNAMIC_DRAW);b("p",gl_FLOAT,4,4);b("u",gl_FLOAT,4,4);b("c",gl_UNSIGNED_BYTE,1,4);b("a",gl_UNSIGNED_BYTE,1,4);b("r",gl_FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,gl_COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,gl_VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,gl_FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,gl_LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(gl_TEXTURE_2D,b);a&&glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,gl_RGBA,gl_UNSIGNED_BYTE,a);a=canvasPixelated?gl_NEAREST:gl_LINEAR;glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MIN_FILTER,a);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?gl_ONE:gl_ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(gl_SRC_ALPHA,a,gl_ONE,a);glContext.enable(gl_BLEND);glContext.bufferSubData(gl_ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(gl_TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glDraw(a,b,c,d,e,f,g,k,h,l,n=0){ASSERT("number"==typeof l&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let m=glInstanceCount*gl_INDICIES_PER_INSTANCE;glPositionData[m++]=a;glPositionData[m++]=b;glPositionData[m++]=c;glPositionData[m++]=d;glPositionData[m++]=f;glPositionData[m++]=g;glPositionData[m++]=k;glPositionData[m++]=h;glColorData[m++]=l;glColorData[m++]=n;glPositionData[m++]=e;glInstanceCount++}const gl_ONE=1,gl_TRIANGLE_STRIP=5,gl_SRC_ALPHA=770,gl_ONE_MINUS_SRC_ALPHA=771,gl_BLEND=3042,gl_TEXTURE_2D=3553,gl_UNSIGNED_BYTE=5121,gl_FLOAT=5126,gl_RGBA=6408,gl_NEAREST=9728,gl_LINEAR=9729,gl_TEXTURE_MAG_FILTER=10240,gl_TEXTURE_MIN_FILTER=10241,gl_COLOR_BUFFER_BIT=16384,gl_TEXTURE0=33984,gl_ARRAY_BUFFER=34962,gl_STATIC_DRAW=35044,gl_DYNAMIC_DRAW=35048,gl_FRAGMENT_SHADER=35632,gl_VERTEX_SHADER=35633,gl_COMPILE_STATUS=35713,gl_LINK_STATUS=35714,gl_UNPACK_FLIP_Y_WEBGL=37440,gl_INDICIES_PER_INSTANCE=11,gl_MAX_INSTANCES=1e4,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICIES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE,engineName="LittleJS",engineVersion="1.9.11",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function engineAddPlugin(a,b){a&&pluginUpdateList.push(a);b&&pluginRenderList.push(b)}function engineInit(a,b,c,d,e,f=["tiles.png"]){function g(l=0){var n=l-frameTimeLastMS;frameTimeLastMS=l;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(n||1));l=debug&&keyIsDown("Equal");const m=debug&&keyIsDown("Minus");debug&&(n*=l?5:m?.2:1);timeReal+=n/1e3;frameTimeBufferMS+=paused?0:n;l||(frameTimeBufferMS=min(frameTimeBufferMS,50));k();if(paused){for(const q of engineObjects)q.parent||q.updateTransforms();inputUpdate();debugUpdate();c();inputUpdatePost()}else{n=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(n=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(q=>q()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=n}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);mainContext.imageSmoothingEnabled=!canvasPixelated;glPreRender();d();engineObjects.sort((q,u)=>q.renderOrder-u.renderOrder);for(var p of engineObjects)p.destroyed||p.render();e();pluginRenderList.forEach(q=>q());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",p=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(p,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(p,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(g)}function k(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const l=innerWidth/innerHeight,n=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=l<n?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=l<n?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function h(){a();g()}ASSERT(Array.isArray(f),"pass in images as array");headlessMode?h():(document.body.style.cssText="margin:0;overflow:hidden;background:#000;user-select:none;-webkit-user-select:none;"+(touchInputEnable?"touch-action:none;-webkit-touch-callout:none":""),document.body.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),document.body.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),(glCanvas||mainCanvas).style.cssText=mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute;top:50%;left:50%;transform:translate(-50%,-50%)",k(),f=f.map((l,n)=>new Promise(m=>{const p=new Image;p.onerror=p.onload=()=>{textureInfos[n]=new TextureInfo(p);m()};p.src=l})),showSplashScreen&&f.push(new Promise(l=>{function n(){clearInput();drawEngineSplashScreen(m+=.01);1<m?l():setTimeout(n,16)}let m=0;console.log(`${engineName} Engine v${engineVersion}`);n()})),Promise.all(f).then(h))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,l,n,m,p)=>{b.beginPath();b.rect(h,l,n,p?m*k:m);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,l,n,m=0,p=2*PI,q,u)=>{const x=(m+p)/2;m=k*(p-m)/2;b.beginPath();u&&b.lineTo(h,l);b.arc(h,l,n,x-m,x+m);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,l=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][l]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,l=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],l+d/2,55.5,17*k),l+=d;b.restore()}export{engineName,engineVersion,frameRate,timeDelta,engineObjects,frame,time,timeReal,paused,setPaused,engineInit,engineObjectsUpdate,engineObjectsDestroy,engineObjectsCallback,engineAddPlugin,debug,debugOverlay,showWatermark,ASSERT,debugRect,debugPoly,debugCircle,debugPoint,debugLine,debugOverlap,debugText,debugClear,debugSaveCanvas,debugSaveText,debugSaveDataURL,cameraPos,cameraScale,canvasMaxSize,canvasFixedSize,canvasPixelated,fontDefault,showSplashScreen,headlessMode,tileSizeDefault,tileFixBleedScale,enablePhysicsSolver,objectDefaultMass,objectDefaultDamping,objectDefaultAngleDamping,objectDefaultElasticity,objectDefaultFriction,objectMaxSpeed,gravity,particleEmitRateScale,glEnable,glOverlay,gamepadsEnable,gamepadDirectionEmulateStick,inputWASDEmulateDirection,touchGamepadEnable,touchGamepadAnalog,touchGamepadSize,touchGamepadAlpha,vibrateEnable,soundEnable,soundVolume,soundDefaultRange,soundDefaultTaper,medalDisplayTime,medalDisplaySlideTime,medalDisplaySize,medalDisplayIconSize,setCameraPos,setCameraScale,setCanvasMaxSize,setCanvasFixedSize,setCanvasPixelated,setFontDefault,setShowSplashScreen,setHeadlessMode,setGlEnable,setGlOverlay,setTileSizeDefault,setTileFixBleedScale,setEnablePhysicsSolver,setObjectDefaultMass,setObjectDefaultDamping,setObjectDefaultAngleDamping,setObjectDefaultElasticity,setObjectDefaultFriction,setObjectMaxSpeed,setGravity,setParticleEmitRateScale,setTouchInputEnable,setGamepadsEnable,setGamepadDirectionEmulateStick,setInputWASDEmulateDirection,setTouchGamepadEnable,setTouchGamepadAnalog,setTouchGamepadSize,setTouchGamepadAlpha,setVibrateEnable,setSoundEnable,setSoundVolume,setSoundDefaultRange,setSoundDefaultTaper,setMedalDisplayTime,setMedalDisplaySlideTime,setMedalDisplaySize,setMedalDisplayIconSize,setMedalsPreventUnlock,setShowWatermark,setDebugKey,PI,abs,min,max,sign,mod,clamp,percent,distanceWrap,lerpWrap,distanceAngle,lerpAngle,lerp,smoothStep,nearestPowerOfTwo,isOverlapping,wave,formatTime,rand,randInt,randSign,randInCircle,randVector,randColor,RandomGenerator,Vector2,Color,Timer,vec2,rgb,hsl,textureInfos,tile,TileInfo,TextureInfo,mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize,screenToWorld,worldToScreen,drawTile,drawRect,drawLine,drawCanvas2D,setBlendMode,drawTextScreen,drawText,engineFontImage,FontImage,isFullscreen,toggleFullscreen,getCameraSize,glCanvas,glContext,glCompileShader,glCopyToContext,glCreateProgram,glCreateTexture,glDraw,glFlush,glSetTexture,keyIsDown,keyWasPressed,keyWasReleased,clearInput,mouseIsDown,mouseWasPressed,mouseWasReleased,mousePos,mousePosScreen,mouseWheel,isUsingGamepad,preventDefaultInput,gamepadIsDown,gamepadWasPressed,gamepadWasReleased,gamepadStick,mouseToScreen,gamepadsUpdate,vibrate,vibrateStop,isTouchDevice,Sound,SoundWave,Music,playAudioFile,speak,speakStop,getNoteFrequency,audioContext,playSamples,zzfx,EngineObject,tileCollision,tileCollisionSize,initTileCollision,setTileCollisionData,getTileCollisionData,tileCollisionTest,tileCollisionRaycast,TileLayerData,TileLayer,ParticleEmitter,Particle,medals,medalsPreventUnlock,medalsInit,Medal};
package/dist/littlejs.js CHANGED
@@ -194,8 +194,23 @@ function debugSaveDataURL(dataURL, filename)
194
194
  downloadLink.click();
195
195
  }
196
196
 
197
+ /** Show error as full page of red text
198
+ * @memberof Debug */
199
+ function debugShowErrors()
200
+ {
201
+ onunhandledrejection = (event)=>showError(event.reason);
202
+ onerror = (event, source, lineno, colno)=>
203
+ showError(`${event}\n${source}\nLn ${lineno}, Col ${colno}`);
204
+
205
+ const showError = (message)=>
206
+ {
207
+ document.body.style.backgroundColor = '#111';
208
+ document.body.innerHTML = `<pre style=color:#f00;font-size:50px>` + message;
209
+ }
210
+ }
211
+
197
212
  ///////////////////////////////////////////////////////////////////////////////
198
- // Engine debug function (called automatically)
213
+ // Engine debug functions (called automatically)
199
214
 
200
215
  function debugInit()
201
216
  {
@@ -326,7 +341,7 @@ function debugRender()
326
341
  const pos = worldToScreen(p.pos);
327
342
  overlayContext.translate(pos.x|0, pos.y|0);
328
343
  overlayContext.rotate(p.angle);
329
- overlayContext.scale(1, -1);
344
+ overlayContext.scale(1, p.text ? 1 : -1);
330
345
  overlayContext.fillStyle = overlayContext.strokeStyle = p.color;
331
346
 
332
347
  if (p.text != undefined)
@@ -1500,6 +1515,13 @@ let gamepadDirectionEmulateStick = true;
1500
1515
  * @memberof Settings */
1501
1516
  let inputWASDEmulateDirection = true;
1502
1517
 
1518
+ /** True if touch input is enabled for mobile devices
1519
+ * - Touch events will be routed to mouse events
1520
+ * @type {Boolean}
1521
+ * @default
1522
+ * @memberof Settings */
1523
+ let touchInputEnable = true;
1524
+
1503
1525
  /** True if touch gamepad should appear on mobile devices
1504
1526
  * - Supports left analog stick, 4 face buttons and start button (button 9)
1505
1527
  * - Must be set by end of gameInit to be activated
@@ -1715,6 +1737,11 @@ function setGamepadDirectionEmulateStick(enable) { gamepadDirectionEmulateStick
1715
1737
  * @memberof Settings */
1716
1738
  function setInputWASDEmulateDirection(enable) { inputWASDEmulateDirection = enable; }
1717
1739
 
1740
+ /** Set if touch input is allowed
1741
+ * @param {Boolean} enable
1742
+ * @memberof Settings */
1743
+ function setTouchInputEnable(enable) { touchInputEnable = enable; }
1744
+
1718
1745
  /** Set if touch gamepad should appear on mobile devices
1719
1746
  * @param {Boolean} enable
1720
1747
  * @memberof Settings */
@@ -1954,9 +1981,9 @@ class EngineObject
1954
1981
 
1955
1982
  // apply physics
1956
1983
  const oldPos = this.pos.copy();
1957
- this.velocity.y += gravity * this.gravityScale;
1958
1984
  this.pos.x += this.velocity.x *= this.damping;
1959
- this.pos.y += this.velocity.y *= this.damping;
1985
+ this.pos.y += this.velocity.y = this.damping * this.velocity.y
1986
+ + gravity * this.gravityScale;
1960
1987
  this.angle += this.angleVelocity *= this.angleDamping;
1961
1988
 
1962
1989
  // physics sanity checks
@@ -2085,19 +2112,22 @@ class EngineObject
2085
2112
  const isBlockedX = tileCollisionTest(vec2(this.pos.x, oldPos.y), this.size, this);
2086
2113
  if (isBlockedY || !isBlockedX)
2087
2114
  {
2088
- // set if landed on ground
2089
- this.groundObject = wasMovingDown;
2090
-
2091
2115
  // bounce velocity
2092
2116
  this.velocity.y *= -this.elasticity;
2093
2117
 
2094
- // adjust next velocity to settle on ground
2095
- const o = (oldPos.y - this.size.y/2|0) - (oldPos.y - this.size.y/2);
2096
- if (o < 0 && o > this.damping * this.velocity.y + gravity * this.gravityScale)
2097
- this.velocity.y = this.damping ? (o - gravity * this.gravityScale) / this.damping : 0;
2098
-
2099
- // move to previous position
2100
- this.pos.y = oldPos.y;
2118
+ // set if landed on ground
2119
+ if (this.groundObject = wasMovingDown)
2120
+ {
2121
+ // adjust position to slightly above nearest tile boundary
2122
+ // this prevents gap between object and ground
2123
+ const epsilon = .0001;
2124
+ this.pos.y = (oldPos.y-this.size.y/2|0)+this.size.y/2+epsilon;
2125
+ }
2126
+ else
2127
+ {
2128
+ // move to previous position
2129
+ this.pos.y = oldPos.y;
2130
+ }
2101
2131
  }
2102
2132
  if (isBlockedX)
2103
2133
  {
@@ -2235,13 +2265,16 @@ class EngineObject
2235
2265
  /** Render debug info for this object */
2236
2266
  renderDebugInfo()
2237
2267
  {
2238
- // show object info for debugging
2239
- const size = vec2(max(this.size.x, .2), max(this.size.y, .2));
2240
- const color1 = rgb(this.collideTiles?1:0, this.collideSolidObjects?1:0, this.isSolid?1:0, this.parent?.2:.5);
2241
- const color2 = this.parent ? rgb(1,1,1,.5) : rgb(0,0,0,.8);
2242
- drawRect(this.pos, size, color1, this.angle, false);
2243
- drawRect(this.pos, size.scale(.8), color2, this.angle, false);
2244
- this.parent && drawLine(this.pos, this.parent.pos, .1, rgb(0,0,1,.5), false);
2268
+ if (debug)
2269
+ {
2270
+ // show object info for debugging
2271
+ const size = vec2(max(this.size.x, .2), max(this.size.y, .2));
2272
+ const color1 = rgb(this.collideTiles?1:0, this.collideSolidObjects?1:0, this.isSolid?1:0, this.parent?.2:.5);
2273
+ const color2 = this.parent ? rgb(1,1,1,.5) : rgb(0,0,0,.8);
2274
+ drawRect(this.pos, size, color1, this.angle, false);
2275
+ drawRect(this.pos, size.scale(.8), color2, this.angle, false);
2276
+ this.parent && drawLine(this.pos, this.parent.pos, .1, rgb(0,0,1,.5), false);
2277
+ }
2245
2278
  }
2246
2279
  }
2247
2280
  /**
@@ -2748,6 +2781,7 @@ function toggleFullscreen()
2748
2781
  * - Tracks keyboard down, pressed, and released
2749
2782
  * - Tracks mouse buttons, position, and wheel
2750
2783
  * - Tracks multiple analog gamepads
2784
+ * - Touch input is handled as mouse input
2751
2785
  * - Virtual gamepad for touch devices
2752
2786
  * @namespace Input
2753
2787
  */
@@ -2881,7 +2915,8 @@ function inputUpdate()
2881
2915
  if (headlessMode) return;
2882
2916
 
2883
2917
  // clear input when lost focus (prevent stuck keys)
2884
- isTouchDevice || document.hasFocus() || clearInput();
2918
+ if(!(touchInputEnable && isTouchDevice) && !document.hasFocus())
2919
+ clearInput();
2885
2920
 
2886
2921
  // update mouse world space position
2887
2922
  mousePos = screenToWorld(mousePosScreen);
@@ -2942,6 +2977,10 @@ function inputInit()
2942
2977
  // mouse event handlers
2943
2978
  onmousedown = (e)=>
2944
2979
  {
2980
+ // fix stalled audio requiring user interaction
2981
+ if (soundEnable && !headlessMode && audioContext && audioContext.state != 'running')
2982
+ audioContext.resume();
2983
+
2945
2984
  isUsingGamepad = false;
2946
2985
  inputData[0][e.button] = 3;
2947
2986
  mousePosScreen = mouseToScreen(e);
@@ -2953,7 +2992,7 @@ function inputInit()
2953
2992
  oncontextmenu = (e)=> false; // prevent right click menu
2954
2993
 
2955
2994
  // init touch input
2956
- if (isTouchDevice)
2995
+ if (isTouchDevice && touchInputEnable)
2957
2996
  touchInputInit();
2958
2997
  }
2959
2998
 
@@ -3081,12 +3120,12 @@ function vibrateStop() { vibrate(0); }
3081
3120
 
3082
3121
  /** True if a touch device has been detected
3083
3122
  * @memberof Input */
3084
- const isTouchDevice = !headlessMode && window.ontouchstart !== undefined;
3123
+ const isTouchDevice = window.ontouchstart !== undefined;
3085
3124
 
3086
3125
  // touch gamepad internal variables
3087
3126
  let touchGamepadTimer = new Timer, touchGamepadButtons, touchGamepadStick;
3088
3127
 
3089
- // try to enable touch mouse
3128
+ // enable touch input mouse passthrough
3090
3129
  function touchInputInit()
3091
3130
  {
3092
3131
  // add non passive touch event listeners
@@ -3110,8 +3149,8 @@ function touchInputInit()
3110
3149
  function handleTouchDefault(e)
3111
3150
  {
3112
3151
  // fix stalled audio requiring user interaction
3113
- if (soundEnable && audioContext && audioContext.state != 'running')
3114
- zzfx(0);
3152
+ if (soundEnable && !headlessMode && audioContext && audioContext.state != 'running')
3153
+ audioContext.resume();
3115
3154
 
3116
3155
  // check if touching and pass to mouse events
3117
3156
  const touching = e.touches.length;
@@ -3195,6 +3234,7 @@ function touchInputInit()
3195
3234
  // render the touch gamepad, called automatically by the engine
3196
3235
  function touchGamepadRender()
3197
3236
  {
3237
+ if (!touchInputEnable || !isTouchDevice || headlessMode) return;
3198
3238
  if (!touchGamepadEnable || !touchGamepadTimer.isSet())
3199
3239
  return;
3200
3240
 
@@ -3323,6 +3363,7 @@ class Sound
3323
3363
  // generate zzfx sound now for fast playback
3324
3364
  const defaultRandomness = .05;
3325
3365
  this.randomness = zzfxSound[1] || defaultRandomness;
3366
+ zzfxSound[1] = 0; // generate without randomness
3326
3367
  this.sampleChannels = [zzfxG(...zzfxSound)];
3327
3368
  this.sampleRate = zzfxR;
3328
3369
  }
@@ -3555,10 +3596,6 @@ function getNoteFrequency(semitoneOffset, rootFrequency=220)
3555
3596
 
3556
3597
  ///////////////////////////////////////////////////////////////////////////////
3557
3598
 
3558
- // internal tracking if audio was suspended when last sound was played
3559
- // allows first suspended sound to play when audio is resumed
3560
- let audioSuspended = false;
3561
-
3562
3599
  /** Play cached audio samples with given settings
3563
3600
  * @param {Array} sampleChannels - Array of arrays of samples to play (for stereo playback)
3564
3601
  * @param {Number} [volume] - How much to scale volume by
@@ -3574,20 +3611,21 @@ function playSamples(sampleChannels, volume=1, rate=1, pan=0, loop=false, sample
3574
3611
  if (!soundEnable || headlessMode) return;
3575
3612
 
3576
3613
  // prevent sounds from building up if they can't be played
3577
- const audioWasSuspended = audioSuspended;
3578
- if (audioSuspended = audioContext.state != 'running')
3614
+ if (audioContext.state != 'running')
3579
3615
  {
3580
3616
  // fix stalled audio
3581
- audioContext.resume();
3617
+ audioContext.resume().then(()=>
3618
+ playSamples(sampleChannels, volume, rate, pan, loop, sampleRate, gainNode));
3582
3619
 
3583
3620
  // prevent suspended sounds from building up
3584
- if (audioWasSuspended)
3585
- return;
3621
+ return;
3586
3622
  }
3587
3623
 
3588
3624
  // create buffer and source
3589
- const buffer = audioContext.createBuffer(sampleChannels.length, sampleChannels[0].length, sampleRate),
3590
- source = audioContext.createBufferSource();
3625
+ const channelCount = sampleChannels.length;
3626
+ const sampleLength = sampleChannels[0].length;
3627
+ const buffer = audioContext.createBuffer(channelCount, sampleLength, sampleRate);
3628
+ const source = audioContext.createBufferSource();
3591
3629
 
3592
3630
  // copy samples to buffer and setup source
3593
3631
  sampleChannels.forEach((c,i)=> buffer.getChannelData(i).set(c));
@@ -3601,7 +3639,8 @@ function playSamples(sampleChannels, volume=1, rate=1, pan=0, loop=false, sample
3601
3639
  gainNode.connect(audioGainNode);
3602
3640
 
3603
3641
  // connect source to stereo panner and gain
3604
- source.connect(new StereoPannerNode(audioContext, {'pan':clamp(pan, -1, 1)})).connect(gainNode);
3642
+ const pannerNode = new StereoPannerNode(audioContext, {'pan':clamp(pan, -1, 1)});
3643
+ source.connect(pannerNode).connect(gainNode);
3605
3644
 
3606
3645
  // play and return sound
3607
3646
  source.start();
@@ -3617,7 +3656,7 @@ function playSamples(sampleChannels, volume=1, rate=1, pan=0, loop=false, sample
3617
3656
  * @param {Array} zzfxSound - Array of ZzFX parameters, ex. [.5,.5]
3618
3657
  * @return {AudioBufferSourceNode} - The audio node of the sound played
3619
3658
  * @memberof Audio */
3620
- function zzfx(...zzfxSound) { return new Sound(zzfxSound).play(); }
3659
+ function zzfx(...zzfxSound) { return playSamples([zzfxG(...zzfxSound)]); }
3621
3660
 
3622
3661
  /** Sample rate used for all ZzFX sounds
3623
3662
  * @default 44100
@@ -3626,7 +3665,7 @@ const zzfxR = 44100;
3626
3665
 
3627
3666
  /** Generate samples for a ZzFX sound
3628
3667
  * @param {Number} [volume] - Volume scale (percent)
3629
- * @param {Number} [randomness] - Unused in this fuction, handled by Sound class
3668
+ * @param {Number} [randomness] - How much to randomize frequency (percent Hz)
3630
3669
  * @param {Number} [frequency] - Frequency of sound (Hz)
3631
3670
  * @param {Number} [attack] - Attack time, how fast sound starts (seconds)
3632
3671
  * @param {Number} [sustain] - Sustain time, how long sound holds (seconds)
@@ -3652,7 +3691,7 @@ const zzfxR = 44100;
3652
3691
  function zzfxG
3653
3692
  (
3654
3693
  // parameters
3655
- volume = 1, randomness = 0, frequency = 220, attack = 0, sustain = 0,
3694
+ volume = 1, randomness = .05, frequency = 220, attack = 0, sustain = 0,
3656
3695
  release = .1, shape = 0, shapeCurve = 1, slide = 0, deltaSlide = 0,
3657
3696
  pitchJump = 0, pitchJumpTime = 0, repeatTime = 0, noise = 0, modulation = 0,
3658
3697
  bitCrush = 0, delay = 0, sustainVolume = 1, decay = 0, tremolo = 0, filter = 0
@@ -3663,7 +3702,8 @@ function zzfxG
3663
3702
  // init parameters
3664
3703
  let PI2 = PI*2, sampleRate = zzfxR,
3665
3704
  startSlide = slide *= 500 * PI2 / sampleRate / sampleRate,
3666
- startFrequency = frequency *= PI2 / sampleRate,
3705
+ startFrequency = frequency *=
3706
+ rand(1 + randomness, 1-randomness) * PI2 / sampleRate,
3667
3707
  b = [], t = 0, tm = 0, i = 0, j = 1, r = 0, c = 0, s = 0, f, length,
3668
3708
 
3669
3709
  // biquad LP/HP filter
@@ -4599,7 +4639,8 @@ function medalsInit(saveName)
4599
4639
  medalsForEach(medal=> medal.unlocked = (localStorage[medal.storageKey()] | 0));
4600
4640
 
4601
4641
  // engine automatically renders medals
4602
- addPluginRender(function()
4642
+ engineAddPlugin(undefined, medalsRender);
4643
+ function medalsRender()
4603
4644
  {
4604
4645
  if (!medalsDisplayQueue.length)
4605
4646
  return;
@@ -4623,7 +4664,7 @@ function medalsInit(saveName)
4623
4664
  time > slideOffTime ? (time - slideOffTime) / medalDisplaySlideTime : 0;
4624
4665
  medal.render(hidePercent);
4625
4666
  }
4626
- });
4667
+ }
4627
4668
  }
4628
4669
 
4629
4670
  /** Calls a function for each medal
@@ -5062,7 +5103,7 @@ const engineName = 'LittleJS';
5062
5103
  * @type {String}
5063
5104
  * @default
5064
5105
  * @memberof Engine */
5065
- const engineVersion = '1.9.8';
5106
+ const engineVersion = '1.9.11';
5066
5107
 
5067
5108
  /** Frames per second to update
5068
5109
  * @type {Number}
@@ -5121,14 +5162,14 @@ let frameTimeLastMS = 0, frameTimeBufferMS = 0, averageFPS = 0;
5121
5162
  const pluginUpdateList = [], pluginRenderList = [];
5122
5163
 
5123
5164
  /** Add a new update function for a plugin
5124
- * @param {Function} updateFunction
5125
- * @memberof Engine */
5126
- function addPluginUpdate(updateFunction) { pluginUpdateList.push(updateFunction); }
5127
-
5128
- /** Add a new render function for a plugin
5129
- * @param {Function} renderFunction
5165
+ * @param {Function} [updateFunction]
5166
+ * @param {Function} [renderFunction]
5130
5167
  * @memberof Engine */
5131
- function addPluginRender(renderFunction) { pluginRenderList.push(renderFunction); }
5168
+ function engineAddPlugin(updateFunction, renderFunction)
5169
+ {
5170
+ updateFunction && pluginUpdateList.push(updateFunction);
5171
+ renderFunction && pluginRenderList.push(renderFunction);
5172
+ }
5132
5173
 
5133
5174
  ///////////////////////////////////////////////////////////////////////////////
5134
5175
  // Main engine functions
@@ -5301,10 +5342,11 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
5301
5342
  const styleBody =
5302
5343
  'margin:0;overflow:hidden;' + // fill the window
5303
5344
  'background:#000;' + // set background color
5304
- 'touch-action:none;' + // prevent mobile pinch to resize
5305
- 'user-select:none;' + // prevent mobile hold to select
5345
+ 'user-select:none;' + // prevent hold to select
5306
5346
  '-webkit-user-select:none;' + // compatibility for ios
5307
- '-webkit-touch-callout:none'; // compatibility for ios
5347
+ (!touchInputEnable ? '' : // no touch css setttings
5348
+ 'touch-action:none;' + // prevent mobile pinch to resize
5349
+ '-webkit-touch-callout:none');// compatibility for ios
5308
5350
  document.body.style.cssText = styleBody;
5309
5351
  document.body.appendChild(mainCanvas = document.createElement('canvas'));
5310
5352
  mainContext = mainCanvas.getContext('2d');