littlejsengine 1.9.11 → 1.10.4

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Files changed (76) hide show
  1. package/README.md +9 -13
  2. package/dist/littlejs.d.ts +129 -10
  3. package/dist/littlejs.esm.js +220 -75
  4. package/dist/littlejs.esm.min.js +1 -1
  5. package/dist/littlejs.js +188 -73
  6. package/dist/littlejs.min.js +1 -1
  7. package/dist/littlejs.release.js +187 -72
  8. package/examples/box2d/game.js +4 -1
  9. package/examples/box2d/index.html +7 -6
  10. package/examples/breakout/game.js +1 -1
  11. package/examples/breakout/index.html +5 -4
  12. package/examples/breakoutTutorial/README.md +9 -7
  13. package/examples/breakoutTutorial/game.js +6 -6
  14. package/examples/breakoutTutorial/index.html +4 -3
  15. package/examples/electron/game.js +1 -1
  16. package/examples/electron/index.html +4 -3
  17. package/examples/empty/game.js +1 -1
  18. package/examples/empty/index.html +2 -1
  19. package/examples/htmlMenu/game.js +67 -0
  20. package/examples/htmlMenu/index.html +56 -0
  21. package/examples/htmlMenu/tiles.png +0 -0
  22. package/examples/index.html +33 -0
  23. package/examples/js13k/build/index.html +1 -0
  24. package/examples/js13k/build/index.js +1 -0
  25. package/examples/js13k/build/tiles.png +0 -0
  26. package/examples/js13k/game - Copy.zip +0 -0
  27. package/examples/js13k/game.js +1 -1
  28. package/examples/js13k/game.zip +0 -0
  29. package/examples/js13k/index.html +17 -14
  30. package/examples/module/game.js +1 -1
  31. package/examples/module/index.html +3 -2
  32. package/examples/particles/index.html +4 -3
  33. package/examples/platformer/game.js +7 -5
  34. package/examples/platformer/gameCharacter.js +12 -11
  35. package/examples/platformer/gameEffects.js +3 -4
  36. package/examples/platformer/gameLevel.js +18 -34
  37. package/examples/platformer/gameObjects.js +9 -15
  38. package/examples/platformer/index.html +10 -9
  39. package/examples/puzzle/game.js +1 -1
  40. package/examples/puzzle/index.html +4 -3
  41. package/examples/starter/build/index.html +2 -0
  42. package/examples/starter/build/index.js +1 -0
  43. package/examples/starter/build/tiles.png +0 -0
  44. package/examples/starter/game.js +4 -4
  45. package/examples/starter/game.zip +0 -0
  46. package/examples/starter/index.html +15 -14
  47. package/examples/stress/index.html +3 -2
  48. package/examples/typescript/build/build/littlejs.esm.js +4327 -0
  49. package/examples/typescript/build/dist/littlejs.esm.js +4425 -0
  50. package/examples/typescript/build/examples/typescript/build.js +24 -0
  51. package/examples/typescript/build/examples/typescript/game.js +100 -0
  52. package/examples/typescript/build/examples/typescript/test/build/littlejs.esm.js +3934 -0
  53. package/examples/typescript/build/examples/typescript/test/examples/typescript/build.js +86 -0
  54. package/examples/typescript/build/examples/typescript/test/examples/typescript/game.js +92 -0
  55. package/examples/typescript/game.js +1 -1
  56. package/examples/typescript/game.ts +1 -1
  57. package/examples/typescript/index.html +3 -2
  58. package/examples/uiSystem/game.js +134 -0
  59. package/examples/uiSystem/index.html +25 -0
  60. package/examples/uiSystem/tiles.png +0 -0
  61. package/jsconfig.json +11 -0
  62. package/package.json +1 -1
  63. package/plugins/box2d.js +2 -1
  64. package/plugins/postProcess.js +14 -8
  65. package/plugins/uiSystem.js +243 -0
  66. package/src/engine.js +42 -22
  67. package/src/engineAudio.js +10 -13
  68. package/src/engineDebug.js +1 -1
  69. package/src/engineDraw.js +102 -27
  70. package/src/engineExport.js +32 -2
  71. package/src/engineInput.js +1 -3
  72. package/src/engineObject.js +1 -0
  73. package/src/engineSettings.js +1 -1
  74. package/src/engineTileLayer.js +2 -1
  75. package/src/engineUtilities.js +2 -1
  76. package/src/engineWebGL.js +26 -4
@@ -12,16 +12,14 @@ const tileType_empty = 0;
12
12
  const tileType_solid = 1;
13
13
  const tileType_breakable = 2;
14
14
 
15
- let player, playerStartPos, tileData, tileLayers, foregroundLayerIndex, sky;
16
- let levelSize, levelColor, levelBackgroundColor, levelOutlineColor, warmup;
17
-
18
- const setTileData = (pos, layer, data)=>
19
- pos.arrayCheck(tileCollisionSize) && (tileData[layer][(pos.y|0)*tileCollisionSize.x+pos.x|0] = data);
20
- const getTileData = (pos, layer)=>
21
- pos.arrayCheck(tileCollisionSize) ? tileData[layer][(pos.y|0)*tileCollisionSize.x+pos.x|0]: 0;
15
+ let player, playerStartPos, tileLayers, foregroundLayerIndex, sky;
16
+ let levelSize, levelColor, levelBackgroundColor, levelOutlineColor;
22
17
 
23
18
  function buildLevel()
24
19
  {
20
+ // destroy all objects
21
+ engineObjectsDestroy();
22
+
25
23
  // create the level
26
24
  levelColor = randColor(hsl(0,0,.2), hsl(0,0,.8));
27
25
  levelBackgroundColor = levelColor.mutate().scale(.4,1);
@@ -34,33 +32,17 @@ function buildLevel()
34
32
  // create parallax layers
35
33
  for (let i=3; i--;)
36
34
  new ParallaxLayer(i);
37
-
38
- // apply decoration to all level tiles
39
- const pos = vec2();
40
- const layerCount = tileLayers.length;
41
- for (let layer=layerCount; layer--;)
42
- for (pos.x=levelSize.x; pos.x--;)
43
- for (pos.y=levelSize.y; pos.y--;)
44
- decorateTile(pos, layer);
45
-
46
- // warm up level
47
- warmup = 1;
48
- for (let i = 500; i--;)
49
- engineObjectsUpdate();
50
- warmup = 0;
51
35
 
52
36
  // spawn player
53
37
  player = new Player(playerStartPos);
54
38
  }
55
39
 
56
- function loadLevel()
40
+ function loadLevel(level=0)
57
41
  {
58
42
  // load level data from an exported Tiled js file
59
- const dataName = Object.keys(TileMaps)[0];
60
- const tileMapData = TileMaps[dataName];
43
+ const tileMapData = TileMaps['gameLevelData'];
61
44
  levelSize = vec2(tileMapData.width, tileMapData.height);
62
45
  initTileCollision(levelSize);
63
- engineObjectsDestroy();
64
46
 
65
47
  // create table for tiles in the level tilemap
66
48
  const tileLookup =
@@ -76,7 +58,6 @@ function loadLevel()
76
58
  }
77
59
 
78
60
  // set all level data tiles
79
- tileData = [];
80
61
  tileLayers = [];
81
62
  playerStartPos = vec2(1, levelSize.y);
82
63
  const layerCount = tileMapData.layers.length;
@@ -87,7 +68,6 @@ function loadLevel()
87
68
  const tileLayer = new TileLayer(vec2(), levelSize, tile(0,16,1));
88
69
  tileLayer.renderOrder = -1e3+layer;
89
70
  tileLayers[layer] = tileLayer;
90
- tileData[layer] = [];
91
71
 
92
72
  for (let x=levelSize.x; x--;)
93
73
  for (let y=levelSize.y; y--;)
@@ -109,10 +89,7 @@ function loadLevel()
109
89
  new Coin(objectPos);
110
90
  continue;
111
91
  }
112
-
113
- // set the tile data
114
- setTileData(pos, layer, tile);
115
-
92
+
116
93
  // get tile type for special tiles
117
94
  let tileType = tileType_empty;
118
95
  if (tile > 0)
@@ -144,6 +121,13 @@ function loadLevel()
144
121
  }
145
122
  tileLayer.redraw();
146
123
  }
124
+
125
+ // apply decoration to all level tiles
126
+ const pos = vec2();
127
+ for (let layer=layerCount; layer--;)
128
+ for (pos.x=levelSize.x; pos.x--;)
129
+ for (pos.y=levelSize.y; pos.y--;)
130
+ decorateTile(pos, layer);
147
131
  }
148
132
 
149
133
  function decorateTile(pos, layer=1)
@@ -181,11 +165,11 @@ function decorateTile(pos, layer=1)
181
165
  else
182
166
  {
183
167
  // make round corners
184
- for (let i=4;i--;)
168
+ for (let i=4; i--;)
185
169
  {
186
170
  // check corner neighbors
187
- const neighborTileDataA = getTileData(pos.add(vec2().setDirection(i)), layer);
188
- const neighborTileDataB = getTileData(pos.add(vec2().setAngle((i+1)%4*PI/2)), layer);
171
+ const neighborTileDataA = tileLayer.getData(pos.add(vec2().setDirection(i))).tile;
172
+ const neighborTileDataB = tileLayer.getData(pos.add(vec2().setDirection((i+1)%4))).tile;
189
173
  if (neighborTileDataA > 0 || neighborTileDataB > 0)
190
174
  continue;
191
175
 
@@ -23,17 +23,14 @@ class GameObject extends EngineObject
23
23
  super.update();
24
24
 
25
25
  // flash white when damaged
26
+ let brightness = 0;
26
27
  if (!this.isDead() && this.damageTimer.isSet())
27
- {
28
- const a = .5*percent(this.damageTimer, .15, 0);
29
- this.additiveColor = hsl(0,0,a,0);
30
- }
31
- else
32
- this.additiveColor = hsl(0,0,0,0);
28
+ brightness = .5*percent(this.damageTimer, .15, 0);
29
+ this.additiveColor = hsl(0,0,brightness,0);
33
30
 
34
31
  // kill if below level
35
32
  if (!this.isDead() && this.pos.y < -9)
36
- warmup ? this.destroy() : this.kill();
33
+ this.kill();
37
34
  }
38
35
 
39
36
  damage(damage, damagingObject)
@@ -104,10 +101,10 @@ class Coin extends EngineObject
104
101
  drawTile(this.pos, vec2(.5+.5*Math.sin(t*2*PI), 1), this.tileInfo, this.color);
105
102
  }
106
103
 
107
- update(o)
104
+ update()
108
105
  {
109
106
  if (!player)
110
- return;
107
+ return;
111
108
 
112
109
  // check if player in range
113
110
  const d = this.pos.distanceSquared(player.pos);
@@ -145,10 +142,7 @@ class Enemy extends GameObject
145
142
 
146
143
  // jump around randomly
147
144
  if (this.groundObject && rand() < .01 && this.pos.distance(player.pos) < 20)
148
- {
149
145
  this.velocity = vec2(rand(.1,-.1), rand(.4,.2));
150
- sound_jump.play(this.pos, .4, 2);
151
- }
152
146
 
153
147
  // damage player if touching
154
148
  if (isOverlapping(this.pos, this.size, player.pos, player.size))
@@ -345,17 +339,17 @@ class Bullet extends EngineObject
345
339
  }
346
340
 
347
341
  this.kill();
348
- return 1;
342
+ return true;
349
343
  }
350
344
 
351
345
  collideWithTile(data, pos)
352
346
  {
353
347
  if (data <= 0)
354
- return 0;
348
+ return false;
355
349
 
356
350
  destroyTile(pos);
357
351
  this.kill();
358
- return 1;
352
+ return true;
359
353
  }
360
354
 
361
355
  kill()
@@ -1,16 +1,17 @@
1
1
  <!DOCTYPE html><head>
2
- <title>Little JS Platforming Game</title>
2
+ <title>LittleJS Platforming Game</title>
3
+ <meta charset=utf-8>
3
4
  <meta name=viewport content=width=device-width,height=device-height,initial-scale=1,maximum-scale=1>
4
5
  <meta name=apple-mobile-web-app-capable content=yes>
5
6
  <meta name=mobile-web-app-capable content=yes>
6
7
  <link rel=icon type=image/png href=../favicon.png>
7
8
  </head><body>
8
9
 
9
- <script src=../../dist/littlejs.js?198></script>
10
- <script src=gameObjects.js?198></script>
11
- <script src=gameCharacter.js?198></script>
12
- <script src=gamePlayer.js?198></script>
13
- <script src=gameEffects.js?198></script>
14
- <script src=gameLevel.js?198></script>
15
- <script src=gameLevelData.js?198></script>
16
- <script src=game.js?198></script>
10
+ <script src=../../dist/littlejs.js?1100></script>
11
+ <script src=gameObjects.js?1100></script>
12
+ <script src=gameCharacter.js?1100></script>
13
+ <script src=gamePlayer.js?1100></script>
14
+ <script src=gameEffects.js?1100></script>
15
+ <script src=gameLevel.js?1100></script>
16
+ <script src=gameLevelData.js?1100></script>
17
+ <script src=game.js?1100></script>
@@ -229,7 +229,7 @@ function gameRenderPost()
229
229
 
230
230
  ///////////////////////////////////////////////////////////////////////////////
231
231
  // Startup LittleJS Engine
232
- engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRenderPost);
232
+ engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRenderPost, ['tiles.png']);
233
233
 
234
234
  ///////////////////////////////////////////////////////////////////////////////
235
235
  // find and remove all runs of 3 or higher
@@ -1,9 +1,10 @@
1
1
  <!DOCTYPE html><head>
2
- <title>Little Puzzle Game</title>
2
+ <title>LittleJS Puzzle Game</title>
3
+ <meta charset=utf-8>
3
4
  <meta name=apple-mobile-web-app-capable content=yes>
4
5
  <meta name=mobile-web-app-capable content=yes>
5
6
  <link rel=icon type=image/png href=../favicon.png>
6
7
  </head><body>
7
8
 
8
- <script src=../../dist/littlejs.js?198></script>
9
- <script src=game.js?198></script>
9
+ <script src=../../dist/littlejs.js?1100></script>
10
+ <script src=game.js?1100></script>
@@ -0,0 +1,2 @@
1
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s,h,n=this.angle;this.C&&(e=this.C.i.add(e.rotate(-this.C.angle)),n+=this.C.angle),this.G?(s=this.g,n=(s=this.C?s.rotate(-this.C.angle):s).length(),s=s.scale(1/n),h=n*this.G,i.y=Math.max(i.x,h),n=s.angle(),B(e.add(s.multiply(x(0,-h/2))),i,this.l,a,n,this.o)):B(e,i,this.l,a,n,this.o),this.H&&fb(),1==t&&(this.color=a,this.size=i,this.ba&&this.ba(this),this.v=1)}}const gb=[];let hb=[],ib,jb;class kb{constructor(){(gb[this.id=0]=this).name="Example Medal",this.description="Welcome to LittleJS!",this.icon="🏆"}unlock(){this.la||(localStorage[ib+"_"+this.id]=this.la=1,hb.push(this),lb&&lb.Fa(this.id))}D(t=0){var i=xa,a=Math.min(ra.x,D.width),e=H.width-a;t*=-ra.y,i.save(),i.beginPath(),i.fillStyle=new v(.9,.9,.9),i.strokeStyle=new v(0,0,0),i.lineWidth=3,i.fill(i.rect(e,t,a,ra.y)),i.stroke(),i.clip(),a=x(e+15+25,t+ra.y/2),this.image?xa.drawImage(this.image,a.x-25,a.y-25,50,50):Ma(this.icon,a,35,new v(0,0,0)),e=x(e+50+30,t+28),Ma(this.name,e,38,new v(0,0,0),0,0,"left"),e.y+=32,Ma(this.description,e,24,new v(0,0,0),0,0,"left"),i.restore()}}function mb(){var t,i;hb.length&&(t=hb[0],i=nb-jb,jb?5<i?hb.shift(jb=0):t.D(i<.5?1-i/.5:4.5<i?(i-4.5)/.5:0):jb=nb)}let lb,S,L,ob,pb,qb,T,tb,U,ub,vb;function wb(){S=document.createElement("canvas"),L=S.getContext("webgl",{antialias:!1}),document.body.appendChild(S);var t=L.createProgram();L.attachShader(t,xb("precision highp float;uniform mat4 m;attribute vec2 p,t;attribute vec4 c,a;varying vec4 v,d,e;void main(){gl_Position=m*vec4(p,1,1);v=vec4(t,p);d=c;e=a;}",35633)),L.attachShader(t,xb("precision highp float;varying vec4 v,d,e;uniform sampler2D s;void main(){gl_FragColor=texture2D(s,v.xy)*d+e;}",35632)),L.linkProgram(t),pb=t,t=new ArrayBuffer(24e5),qb=L.createBuffer(),T=new Float32Array(t),tb=new Uint32Array(t),U=0}function yb(){L.viewport(0,0,S.width=D.width,S.height=D.height),L.clear(16384),L.useProgram(pb),L.activeTexture(33984),L.bindTexture(3553,ob=K[0].ga),L.bindBuffer(34962,qb),L.bufferData(34962,24e5,35048),fb();let h=0;var t=(t,i,a,e,s=0)=>{t=L.getAttribLocation(pb,t),L.enableVertexAttribArray(t),L.vertexAttribPointer(t,e,i,s,24,h),h+=e*a},i=(t("p",5126,4,2),t("t",5126,4,2),t("c",5121,1,4,1),t("a",5121,1,4,1),t=2*z/D.width,2*z/D.height);L.uniformMatrix4fv(L.getUniformLocation(pb,"m"),0,new Float32Array([t,0,0,0,0,i,0,0,1,1,-1,1,-1-t*y.x,-1-i*y.y,0,0]))}function fb(t=0){vb=t}function Ja(t){t!=ob&&(zb(),L.bindTexture(3553,ob=t))}function xb(t,i){return i=L.createShader(i),L.shaderSource(i,t),L.compileShader(i),i}function zb(){var t;U&&(t=ub?1:771,L.blendFuncSeparate(770,t,1,t),L.enable(3042),L.bufferSubData(34962,0,T.subarray(0,6*U)),L.drawArrays(5,0,U),U=0,ub=vb)}function Ab(t){var i=G;(U||t)&&(zb(),t)&&i.drawImage(S,0,0)}function Ka(a,e,t,i,s,h,n,r,o,l,c=0){(99994<=U||ub!=vb)&&zb();var 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i=t-Cb;for(Cb=t,nb+=i/1e3,V+=i,V=Math.min(V,50),oa.x?(D.width=oa.x,D.height=oa.y,t=innerWidth/innerHeight,i=D.width/D.height,(S||D).style.width=D.style.width=H.style.width=t<i?"100%":"",(S||D).style.height=D.style.height=H.style.height=t<i?"":"100%"):(D.width=Math.min(innerWidth,na.x),D.height=Math.min(innerHeight,na.y)),H.width=D.width,H.height=D.height,J=x(D.width,D.height),t=0,V<0&&-9<V&&(t=V,V=0);0<=V;V-=1e3/60)ua=Bb++/60,Ta||document.hasFocus()||(M=[[]]),Oa=Ga(),Sa(),e(),Eb(),s(),Pa();V+=t,Db(),r(),A.sort((t,i)=>t.O-i.O);for(const a of 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Ya(1,s,r,o)),ka(i,Q))&&(Xa[(0|i.y)*Q.x+i.x|0]=1);for(t.xa=[D,G,J,y,z],D=t.canvas,G=t.context,y=t.size.scale(.5),z=t.l.size.x,D.width=t.size.x*t.l.size.x,D.height=t.size.y*t.l.size.y,Db(),i=t.size.x;i--;)for(a=t.size.y;a--;)Za(t,x(i,a));Ab(1),[D,G,J,y,z]=t.xa,y=x(16,8),z=48,qa=-.01,(Z=new db(x(16,15),0,1,0,500,h,Da(0,16),new v(1,1,1),new v(0,0,0),new v(1,1,1,0),new v(0,0,0,0),2,.2,.2,.1,.05,.99,1,1,h,.05,.5,1,1)).s=.3,Z.G=2}l()})}(function(){M[0]&&2&M[0][0]&&(Fb.play(Oa),Z.S=new v,Z.T=ia(),Z.$=Z.S.scale(1,0),Z.aa=Z.T.scale(1,0),Gb.unlock()),Ha.x&&(Z.i=Oa)},function(){},function(){B(x(16,8),x(20,14),void 0,la(.6),0,0,void 0,0),B(x(21,5),x(4.5),Da(2,16,1))},function(){Ma("LittleJS Engine Demo",x(J.x/2,70),80,la(1),6,la(0))});
Binary file
@@ -43,7 +43,7 @@ function gameInit()
43
43
  // set tile data
44
44
  const tileIndex = 1;
45
45
  const direction = randInt(4)
46
- const mirror = randInt(2);
46
+ const mirror = !randInt(2);
47
47
  const color = randColor();
48
48
  const data = new TileLayerData(tileIndex, direction, mirror, color);
49
49
  tileLayer.setData(pos, data);
@@ -69,7 +69,7 @@ function gameInit()
69
69
  hsl(0,0,0,0), hsl(0,0,0,0), // colorEndA, colorEndB
70
70
  2, .2, .2, .1, .05, // time, sizeStart, sizeEnd, speed, angleSpeed
71
71
  .99, 1, 1, PI, // damping, angleDamping, gravityScale, cone
72
- .05, .5, 1, 1 // fadeRate, randomness, collide, additive
72
+ .05, .5, true, true // fadeRate, randomness, collide, additive
73
73
  );
74
74
  particleEmitter.elasticity = .3; // bounce when it collides
75
75
  particleEmitter.trailScale = 2; // stretch in direction of motion
@@ -108,7 +108,7 @@ function gameUpdatePost()
108
108
  function gameRender()
109
109
  {
110
110
  // draw a grey square in the background without using webgl
111
- drawRect(vec2(16,8), vec2(20,14), hsl(0,0,.6), 0, 0);
111
+ drawRect(vec2(16,8), vec2(20,14), hsl(0,0,.6), 0, false);
112
112
 
113
113
  // draw the logo as a tile
114
114
  drawTile(vec2(21,5), vec2(4.5), tile(3,128));
@@ -125,4 +125,4 @@ function gameRenderPost()
125
125
 
126
126
  ///////////////////////////////////////////////////////////////////////////////
127
127
  // Startup LittleJS Engine
128
- engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRenderPost);
128
+ engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRenderPost, ['tiles.png']);
Binary file
@@ -1,23 +1,24 @@
1
1
  <!DOCTYPE html><head>
2
- <title>Little JS Starter Project</title>
2
+ <title>LittleJS Starter Project</title>
3
+ <meta charset=utf-8>
3
4
  <meta name=apple-mobile-web-app-capable content=yes>
4
5
  <meta name=mobile-web-app-capable content=yes>
5
6
  <link rel=icon type=image/png href=../favicon.png>
6
7
  </head><body>
7
8
 
8
9
  <!-- LittleJS Engine -->
9
- <script src=../../src/engineDebug.js?198></script>
10
- <script src=../../src/engineUtilities.js?198></script>
11
- <script src=../../src/engineSettings.js?198></script>
12
- <script src=../../src/engineObject.js?198></script>
13
- <script src=../../src/engineDraw.js?198></script>
14
- <script src=../../src/engineInput.js?198></script>
15
- <script src=../../src/engineAudio.js?198></script>
16
- <script src=../../src/engineTileLayer.js?198></script>
17
- <script src=../../src/engineParticles.js?198></script>
18
- <script src=../../src/engineMedals.js?198></script>
19
- <script src=../../src/engineWebGL.js?198></script>
20
- <script src=../../src/engine.js?198></script>
10
+ <script src=../../src/engineDebug.js?1100></script>
11
+ <script src=../../src/engineUtilities.js?1100></script>
12
+ <script src=../../src/engineSettings.js?1100></script>
13
+ <script src=../../src/engineObject.js?1100></script>
14
+ <script src=../../src/engineDraw.js?1100></script>
15
+ <script src=../../src/engineInput.js?1100></script>
16
+ <script src=../../src/engineAudio.js?1100></script>
17
+ <script src=../../src/engineTileLayer.js?1100></script>
18
+ <script src=../../src/engineParticles.js?1100></script>
19
+ <script src=../../src/engineMedals.js?1100></script>
20
+ <script src=../../src/engineWebGL.js?1100></script>
21
+ <script src=../../src/engine.js?1100></script>
21
22
 
22
23
  <!-- Add your game scripts here -->
23
- <script src=game.js?198></script>
24
+ <script src=game.js?1100></script>
@@ -1,12 +1,13 @@
1
1
  <!DOCTYPE html><head>
2
- <title>Little JS Stress Test</title>
2
+ <title>LittleJS Stress Test</title>
3
+ <meta charset=utf-8>
3
4
  <meta name=apple-mobile-web-app-capable content=yes>
4
5
  <meta name=mobile-web-app-capable content=yes>
5
6
  <link rel=icon type=image/png href=../favicon.png>
6
7
  </head><body>
7
8
 
8
9
  <!-- LittleJS Engine -->
9
- <script src=../../dist/littlejs.min.js?198></script>
10
+ <script src=../../dist/littlejs.min.js?1100></script>
10
11
  <script>
11
12
 
12
13
  /*