littlejsengine 1.9.1 → 1.9.2

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Files changed (62) hide show
  1. package/README.md +7 -7
  2. package/{build → dist}/littlejs.d.ts +25 -20
  3. package/{build → dist}/littlejs.esm.js +160 -61
  4. package/dist/littlejs.esm.min.js +1 -0
  5. package/{build → dist}/littlejs.js +160 -61
  6. package/dist/littlejs.min.js +1 -0
  7. package/{build → dist}/littlejs.release.js +154 -59
  8. package/examples/breakout/game.js +2 -2
  9. package/examples/breakout/gameObjects.js +3 -3
  10. package/examples/breakout/index.html +3 -3
  11. package/examples/breakoutTutorial/index.html +2 -2
  12. package/examples/electron/build.js +1 -1
  13. package/examples/electron/game.js +49 -38
  14. package/examples/electron/index.html +2 -2
  15. package/examples/electron/tiles.png +0 -0
  16. package/examples/empty/index.html +1 -1
  17. package/examples/js13k/build.js +1 -1
  18. package/examples/js13k/game.js +10 -9
  19. package/examples/js13k/index.html +13 -13
  20. package/examples/js13k/tiles.png +0 -0
  21. package/examples/module/game.js +45 -41
  22. package/examples/module/index.html +1 -1
  23. package/examples/module/tiles.png +0 -0
  24. package/examples/particles/index.html +1 -1
  25. package/examples/platformer/data/gameTileData.tmx +143 -0
  26. package/examples/platformer/data/gameTileData.tsx +4 -0
  27. package/examples/platformer/game.js +0 -1
  28. package/examples/platformer/gameCharacter.js +1 -1
  29. package/examples/platformer/gameEffects.js +42 -110
  30. package/examples/platformer/gameLevel.js +149 -183
  31. package/examples/platformer/gameObjects.js +61 -16
  32. package/examples/platformer/gamePlayer.js +3 -2
  33. package/examples/platformer/gameTileData.js +181 -0
  34. package/examples/platformer/index.html +8 -7
  35. package/examples/platformer/tiles.png +0 -0
  36. package/examples/platformer/tilesLevel.png +0 -0
  37. package/examples/puzzle/game.js +12 -12
  38. package/examples/puzzle/index.html +2 -2
  39. package/examples/starter/build.js +1 -1
  40. package/examples/starter/game.js +6 -6
  41. package/examples/starter/index.html +13 -13
  42. package/examples/starter/tiles.png +0 -0
  43. package/examples/stress/index.html +1 -1
  44. package/examples/typescript/build.bat +4 -1
  45. package/examples/typescript/game.js +34 -31
  46. package/examples/typescript/game.ts +40 -36
  47. package/examples/typescript/index.html +1 -1
  48. package/examples/typescript/tiles.png +0 -0
  49. package/package.json +3 -3
  50. package/src/engine.js +1 -1
  51. package/src/engineAudio.js +4 -10
  52. package/src/engineBuild.js +9 -2
  53. package/src/engineDebug.js +6 -2
  54. package/src/engineInput.js +4 -4
  55. package/src/engineMedals.js +2 -2
  56. package/src/engineParticles.js +5 -5
  57. package/src/engineTileLayer.js +1 -1
  58. package/src/engineUtilities.js +136 -35
  59. package/src/engineWebGL.js +1 -1
  60. package/build/littlejs.esm.min.js +0 -1
  61. package/build/littlejs.min.js +0 -1
  62. package/index.d.ts +0 -2094
@@ -0,0 +1 @@
1
+ let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugAABB(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return c-b?clamp((a-b)/(c-b)):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e9)/1e9}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return 2*this.int(2)-1}}function vec2(a=0,b){return"number"===typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){this.x=a;this.y=b}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b-this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>(k=(k%1+1)%1)<1/6?f+6*(g-f)*k:.5>k?g:k<2/3?f+(g-f)*(2/3-k)*6:f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;return this}getHSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let l=e-f;h=.5<g?l/(2-e-f):l/(e+f);a==e?k=(b-c)/l+(b<c?6:0):b==e?k=(c-a)/l+2:c==e&&(k=(a-b)/l+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*c|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){this.r=clamp(parseInt(a.slice(1,3),16)/255);this.g=clamp(parseInt(a.slice(3,5),16)/255);this.b=clamp(parseInt(a.slice(5,7),16)/255);this.a=7<a.length?clamp(parseInt(a.slice(7,9),16)/255):1;return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}}class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<=this.time}elapsed(){return time>this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?percent(this.time-time,this.setTime,0):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1200),canvasFixedSize=vec2(),canvasPixelated=!0,fontDefault="arial",showSplashScreen=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=.3,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.5,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}update(){var a=this.parent;if(a)this.pos=this.localPos.multiply(vec2(a.getMirrorSign(),1)).rotate(-a.angle).add(a.pos),this.angle=a.getMirrorSign()*this.localAngle+a.angle;else if(this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed),a=this.pos.copy(),this.velocity.y+=gravity*this.gravityScale,this.pos.x+=this.velocity.x*=this.damping,this.pos.y+=this.velocity.y*=this.damping,this.angle+=this.angleVelocity*=this.angleDamping,ASSERT(0<=this.angleDamping&&1>=this.angleDamping),ASSERT(0<=this.damping&&1>=this.damping),enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugAABB(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugAABB(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){c=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);d=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(c||!d)this.groundObject=b,this.velocity.y*=-this.elasticity,b=(a.y-this.size.y/2|0)-(a.y-this.size.y/2),0>b&&b>this.damping*this.velocity.y+gravity*this.gravityScale&&(this.velocity.y=this.damping?(b-gravity*this.gravityScale)/this.damping:0),this.pos.y=a.y;d&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity)}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}collideWithTile(a,b){return 0<a}collideWithTileRaycast(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0){"number"===typeof b&&(ASSERT(0<b),b=vec2(b));if("number"===typeof a){var d=textureInfos[c];d?(d=d.size.x/b.x|0,a=vec2(a%d*b.x,(a/d|0)*b.y)):a=vec2()}return new TileInfo(a,b,c)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0){this.pos=a;this.size=b;this.textureIndex=c}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a);this.fixBleedSize=vec2(tileFixBleedScale).divide(this.size)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,l){ASSERT(!l||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){k=c.pos.x/n.size.x;h=c.pos.y/n.size.y;l=c.size.x/n.size.x;const m=c.size.y/n.size.y,p=n.fixBleedSize;glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+p.x,h+p.y,k-p.x+l,h-p.y+m,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,drawCanvas2D(a,b,e,f,m=>{if(n){const p=c.pos.x+tileFixBleedScale,t=c.pos.y+tileFixBleedScale,u=c.size.x-2*tileFixBleedScale,x=c.size.y-2*tileFixBleedScale;m.globalAlpha=d.a;m.drawImage(n.image,p,t,u,x,-.5,-.5,1,1);m.globalAlpha=1}else m.fillStyle=d,m.fillRect(-.5,-.5,1,1)},h,l)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawPoly(a,b=new Color,c,d=mainContext){d.fillStyle=b.toString();d.beginPath();for(const e of c?a:a.map(worldToScreen))d.lineTo(e.x,e.y);d.fill()}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,b.y);e(g);g.restore()}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function drawText(a,b,c=1,d,e=0,f,g,k,h){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h=overlayContext){h.fillStyle=d.toString();h.lineWidth=e;h.strokeStyle=f.toString();h.textAlign=g;h.font=c+"px "+k;h.textBaseline="middle";h.lineJoin="round";b=b.copy();(a+"").split("\n").forEach(l=>{e&&h.strokeText(l,b.x,b.y);h.fillText(l,b.x,b.y);b.y+=c})}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();e.imageSmoothingEnabled=!canvasPixelated;const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,l)=>{const n=d?h.length*f.x*c/2|0:0;for(let t=h.length;t--;){var m=h[t].charCodeAt(0);if(32>m||127<m)m=127;var p=m-32;m=p%k;p=p/k|0;const u=b.add(vec2(t,l).multiply(g));e.drawImage(this.image,m*f.x,p*f.y,f.x,f.y,u.x-n,u.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){isFullscreen()?document.exitFullscreen&&document.exitFullscreen():document.body.requestFullscreen&&document.body.requestFullscreen()}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return stickData[b]?stickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){isTouchDevice||document.hasFocus()||clearInput();mousePos=screenToWorld(mousePosScreen);gamepadsUpdate()}function inputUpdatePost(){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}onkeydown=a=>{debug&&a.target!=document.body||(a.repeat||(isUsingGamepad=!1,inputData[0][a.code]=3,inputWASDEmulateDirection&&(inputData[0][remapKey(a.code)]=3)),preventDefaultInput&&a.preventDefault())};onkeyup=a=>{debug&&a.target!=document.body||(inputData[0][a.code]=4,inputWASDEmulateDirection&&(inputData[0][remapKey(a.code)]=4))};function remapKey(a){return inputWASDEmulateDirection?"KeyW"==a?"ArrowUp":"KeyS"==a?"ArrowDown":"KeyA"==a?"ArrowLeft":"KeyD"==a?"ArrowRight":a:a}onmousedown=a=>{isUsingGamepad=!1;inputData[0][a.button]=3;mousePosScreen=mouseToScreen(a);a.button&&a.preventDefault()};onmouseup=a=>inputData[0][a.button]=inputData[0][a.button]&2|4;onmousemove=a=>mousePosScreen=mouseToScreen(a);onwheel=a=>mouseWheel=a.ctrlKey?0:sign(a.deltaY);oncontextmenu=a=>!1;function mouseToScreen(a){if(!mainCanvas)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const stickData=[];function gamepadsUpdate(){if(touchGamepadEnable&&isTouchDevice&&(touchGamepadButtons||createTouchGamepad(),touchGamepadTimer.isSet())){(stickData[0]||(stickData[0]=[]))[0]=vec2(touchGamepadStick.x,-touchGamepadStick.y);var a=inputData[1]||(inputData[1]=[]);for(var b=10;b--;){var c=3==b?2:2==b?3:b;a[c]=touchGamepadButtons[b]?gamepadIsDown(c,0)?1:3:gamepadIsDown(c,0)?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(document.hasFocus()||debug))for(a=navigator.getGamepads(),b=a.length;b--;){var d=a[b];const g=inputData[b+1]||(inputData[b+1]=[]);c=stickData[b]||(stickData[b]=[]);if(d){var e=k=>.3<k?percent(k,.3,.8):-.3>k?-percent(-k,.3,.8):0;for(var f=0;f<d.axes.length-1;f+=2)c[f>>1]=vec2(e(d.axes[f]),e(-d.axes[f+1])).clampLength();for(e=d.buttons.length;e--;){f=d.buttons[e];const k=gamepadIsDown(e,b);g[e]=f.pressed?k?1:3:k?4:0;isUsingGamepad||=!b&&f.pressed}gamepadDirectionEmulateStick&&(d=vec2((gamepadIsDown(15,b)&&1)-(gamepadIsDown(14,b)&&1),(gamepadIsDown(12,b)&&1)-(gamepadIsDown(13,b)&&1)),d.lengthSquared()&&(c[0]=d.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=void 0!==window.ontouchstart;if(isTouchDevice){let a;onmousedown=onmouseup=()=>0;ontouchstart=ontouchmove=ontouchend=b=>{soundEnable&&audioContext&&"running"!=audioContext.state&&zzfx(0);const c=b.touches.length;if(c){const d=vec2(b.touches[0].clientX,b.touches[0].clientY);mousePosScreen=mouseToScreen(d);a?isUsingGamepad=!1:inputData[0][0]=3}else a&&(inputData[0][0]=inputData[0][0]&2|4);a=c;document.hasFocus()&&b.preventDefault();return!0}}let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function createTouchGamepad(){touchGamepadButtons=[];touchGamepadStick=vec2();const a=ontouchstart;ontouchstart=ontouchmove=ontouchend=b=>{touchGamepadStick=vec2();touchGamepadButtons=[];if(b.touches.length&&(touchGamepadTimer.set(),paused)){touchGamepadButtons[9]=1;return}const c=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),d=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),e=mainCanvasSize.scale(.5);for(const g of b.touches){var f=mouseToScreen(vec2(g.clientX,g.clientY));f.distance(c)<touchGamepadSize?touchGamepadAnalog?touchGamepadStick=f.subtract(c).scale(2/touchGamepadSize).clampLength():(f=f.subtract(c).angle(),touchGamepadStick.setAngle((4*f/PI+8.5|0)*PI/4)):f.distance(d)<touchGamepadSize?(f=f.subtract(d).direction(),touchGamepadButtons[f]=1):f.distance(e)<touchGamepadSize&&(touchGamepadButtons[9]=1)}a.bind(window)(b);return isUsingGamepad=!0}}function touchGamepadRender(){if(touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){overlayContext.save();overlayContext.globalAlpha=a*touchGamepadAlpha;overlayContext.strokeStyle="#fff";overlayContext.lineWidth=3;overlayContext.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";overlayContext.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)overlayContext.arc(a.x,a.y,touchGamepadSize/2,0,9),overlayContext.fill();else for(var b=10;b--;){var c=b*PI/4;overlayContext.arc(a.x,a.y,.6*touchGamepadSize,c+PI/8,c+PI/8);b%2&&overlayContext.arc(a.x,a.y,.33*touchGamepadSize,c,c);1==b&&overlayContext.fill()}overlayContext.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(b=4;b--;)c=a.add(vec2().setDirection(b,touchGamepadSize/2)),overlayContext.fillStyle=touchGamepadButtons[b]?"#fff":"#000",overlayContext.beginPath(),overlayContext.arc(c.x,c.y,touchGamepadSize/4,0,9),overlayContext.fill(),overlayContext.stroke();overlayContext.restore()}}}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=a[1]||0,a[1]=0,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate)}}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d){super(void 0,c,d);this.randomness=b;soundEnable&&fetch(a).then(e=>e.arrayBuffer()).then(e=>audioContext.decodeAudioData(e)).then(e=>{this.sampleChannels=[];for(let f=e.numberOfChannels;f--;)this.sampleChannels[f]=Array.from(e.getChannelData(f));this.sampleRate=e.sampleRate})}}class Music extends Sound{constructor(a){super(void 0);soundEnable&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function playAudioFile(a,b=1,c=!1){if(soundEnable)return a=new Audio(a),a.volume=soundVolume*b,a.loop=c,a.play(),a}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}let audioContext=new AudioContext;function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR){if(soundEnable)if("running"!=audioContext.state)audioContext.resume();else{var g=audioContext.createBuffer(a.length,a[0].length,f);f=audioContext.createBufferSource();a.forEach((k,h)=>g.getChannelData(h).set(k));f.buffer=g;f.playbackRate.value=c;f.loop=e;a=audioContext.createGain();a.gain.value=soundVolume*b;a.connect(audioContext.destination);f.connect(new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)})).connect(a);f.start();return f}}function zzfx(...a){return playSamples([zzfxG(...a)])}const zzfxR=44100;function zzfxG(a=1,b=.05,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,l=0,n=0,m=0,p=0,t=0,u=0,x=0,v=0,D=1,z=0,E=0,A=0){let w=2*PI;var q=zzfxR;let F=h*=500*w/q/q;b=c*=rand(1+b,1-b)*w/q;let C=[],y=0,G=0,r=0,H=1,R=0,S=0,B=0,J;var L=w*abs(A)*2/q,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(A)*K)/2/I;K=-(sign(A)+K)/I;let O=I=0,P=0,Q=0;d=d*q+9;z*=q;e*=q;f*=q;v*=q;l*=500*w/q**3;u*=w/q;n*=w/q;m*=q;p=p*q|0;a*=soundVolume;for(J=d+z+e+f+v|0;r<J;C[r++]=B*a)++S%(100*x|0)||(B=g?1<g?2<g?3<g?Math.sin(y**3):clamp(Math.tan(y),1,-1):1-(2*y/w%2+2)%2:1-4*abs(Math.round(y/w)-y/w):Math.sin(y),B=(p?1-E+E*Math.sin(w*r/p):1)*sign(B)*abs(B)**k*(r<d?r/d:r<d+z?1-(r-d)/z*(1-D):r<d+z+e?D:r<J-v?(J-r-v)/f*D:0),B=v?B/2+(v>r?0:(r<J-v?1:(J-r)/v)*C[r-v|0]/2/a):B,A&&(B=Q=N*I+K*(I=O)+N*(O=B)-M*P-L*(P=Q))),q=(c+=h+=l)*Math.cos(u*G++),y+=q+q*t*Math.sin(r**5),H&&++H>m&&(c+=n,b+=n,H=0),!p||++R%p||(c=b,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,l,n,m,p,t,u,x,v,D=0,z,E=[],A=[],w=[],q=0,F=0,C=1,y={},G=zzfxR/d*60>>2;for(;C;q++)E=[C=m=x=0],c.forEach((r,H)=>{n=b[r][q]||[0,0,0];C|=b[r][q]&&1;z=x+(b[r][0].length-2-(m?0:1))*G;v=H==c.length-1;e=2;for(g=x;e<n.length+v;m=++e){h=n[e];p=e==n.length+v-1&&v||t!=(n[0]||0)||h|0;for(f=0;f<G&&m;f++>G-99&&p&&1>u?u+=1/99:0)l=(1-u)*E[D++]/2||0,A[g]=(A[g]||0)-l*F+l,w[g]=(w[g++]||0)+l*F+l;h&&(u=h%1,F=n[1]||0,h|=0)&&(E=y[[t=n[D=0]||0,h]]=y[[t,h]]||(k=[...a[t]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}x=z});return[A,w]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const l=getTileCollisionData(g);if(l&&(!c||c.collideWithTile(l,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData)}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glEnable&&!glOverlay&&!this.isOverlay&&glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);enginePreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glEnable&&glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(a=this.pos.add(a).add(vec2(.5)),ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,l=new Color(1,1,1,0),n=new Color(1,1,1,0),m=.5,p=.1,t=1,u=.1,x=.05,v=1,D=1,z=0,E=PI,A=.1,w=.2,q=!1,F=!1,C=!0,y=F?1e9:0,G=!1){super(a,vec2(),g,b,void 0,y);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=l;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=m;this.sizeStart=p;this.sizeEnd=t;this.speed=u;this.angleSpeed=x;this.damping=v;this.angleDamping=D;this.gravityScale=z;this.particleConeAngle=E;this.fadeRate=A;this.randomness=w;this.collideTiles=q;this.additive=F;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=n=>n+n*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d(this.angleSpeed);randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);d=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear);const l=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,d,l,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,l,n,m,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=l;this.trailScale=n;this.localSpaceEmitter=m;this.destroyCallback=p}render(){const a=min((time-this.spawnTime)/this.lifeTime,1),b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals=[];let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medals.forEach(b=>b.unlocked=localStorage[b.storageKey()]|0)}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);medals[this.id=a]=this;this.name=b;this.description=c;this.icon=d;e&&((this.image=new Image).src=e)}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=1,medalsDisplayQueue.push(this),newgrounds&&newgrounds.unlockMedal(this.id))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}function medalsRender(){if(medalsDisplayQueue.length){var a=medalsDisplayQueue[0],b=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(b>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const c=medalDisplayTime-medalDisplaySlideTime;a.render(b<medalDisplaySlideTime?1-b/medalDisplaySlideTime:b>c?(b-c)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}}let newgrounds;function newgroundsInit(a,b,c){newgrounds=new Newgrounds(a,b,c)}class Newgrounds{constructor(a,b,c){ASSERT(!newgrounds&&0<a,"there can only be one newgrounds object");ASSERT(!b||c,"must provide cryptojs if there is a cipher");this.app_id=a;this.cipher=b;this.cryptoJS=c;this.host=location?location.hostname:"";if(this.session_id=new URL(location.href).searchParams.get("ngio_session_id")){this.medals=(a=this.call("Medal.getList"))?a.result.data.medals:[];debugMedals&&console.log(this.medals);for(var d of this.medals)if(a=medals[d.id])a.image=new Image,a.image.src=d.icon,a.name=d.name,a.description=d.description,a.unlocked=d.unlocked,a.difficulty=d.difficulty,a.value=d.value,a.value&&(a.description=a.description+" ("+a.value+")");this.scoreboards=(d=this.call("ScoreBoard.getBoards"))?d.result.data.scoreboards:[];debugMedals&&console.log(this.scoreboards);setInterval(()=>this.call("Gateway.ping",0,!0),3e5)}}unlockMedal(a){return this.call("Medal.unlock",{id:a},!0)}postScore(a,b){return this.call("ScoreBoard.postScore",{id:a,value:b},!0)}getScores(a,b,c=0,d=0,e=10){return this.call("ScoreBoard.getScores",{id:a,user:b,social:c,skip:d,limit:e})}logView(){return this.call("App.logView",{host:this.host},!0)}call(a,b,c=!1){a={component:a,parameters:b};if(this.cipher){b=this.cryptoJS;var d=b.enc.Base64.parse(this.cipher);const e=b.lib.WordArray.random(16);d=b.AES.encrypt(JSON.stringify(a),d,{iv:e});a.secure=b.enc.Base64.stringify(e.concat(d.ciphertext));a.parameters=0}b={app_id:this.app_id,session_id:this.session_id,call:a};a=new FormData;a.append("input",JSON.stringify(b));b=new XMLHttpRequest;b.open("POST","https://newgrounds.io/gateway_v3.php",!debugMedals&&c);b.send(a);debugMedals&&console.log(b.responseText);return b.responseText&&JSON.parse(b.responseText)}}let glCanvas,glContext,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;function glInit(){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2");glOverlay&&document.body.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;in vec2 v;in vec4 d,e;uniform sampler2D s;out vec4 c;void main(){c=texture(s,v)*d+e;}");var a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(gl_ARRAY_BUFFER,a,gl_STATIC_DRAW)}function glPreRender(){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(gl_COLOR_BUFFER_BIT);glContext.useProgram(glShader);glContext.activeTexture(gl_TEXTURE0);glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);let a=glAdditive=glBatchAdditive=0;var b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,l=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,l,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);b("g",gl_FLOAT,0,2);glContext.bindBuffer(gl_ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(gl_ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,gl_DYNAMIC_DRAW);b("p",gl_FLOAT,4,4);b("u",gl_FLOAT,4,4);b("c",gl_UNSIGNED_BYTE,1,4);b("a",gl_UNSIGNED_BYTE,1,4);b("r",gl_FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);const c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,new Float32Array([b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0]))}function glSetTexture(a){a!=glActiveTexture&&(glFlush(),glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,gl_COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,gl_VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,gl_FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,gl_LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(gl_TEXTURE_2D,b);a&&glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,gl_RGBA,gl_UNSIGNED_BYTE,a);a=canvasPixelated?gl_NEAREST:gl_LINEAR;glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MIN_FILTER,a);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MAG_FILTER,a);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_WRAP_S,gl_CLAMP_TO_EDGE);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_WRAP_T,gl_CLAMP_TO_EDGE);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?gl_ONE:gl_ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(gl_SRC_ALPHA,a,gl_ONE,a);glContext.enable(gl_BLEND);glContext.bufferSubData(gl_ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(gl_TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){if(glInstanceCount||b)glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0)}function glDraw(a,b,c,d,e,f,g,k,h,l,n=0){ASSERT("number"==typeof l&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let m=glInstanceCount*gl_INDICIES_PER_INSTANCE;glPositionData[m++]=a;glPositionData[m++]=b;glPositionData[m++]=c;glPositionData[m++]=d;glPositionData[m++]=f;glPositionData[m++]=g;glPositionData[m++]=k;glPositionData[m++]=h;glColorData[m++]=l;glColorData[m++]=n;glPositionData[m++]=e;glInstanceCount++}let glPostShader,glPostArrayBuffer,glPostTexture,glPostIncludeOverlay;function glInitPostProcess(a,b=!1){ASSERT(!glPostShader,"can only have 1 post effects shader");a||="void mainImage(out vec4 c,vec2 p){c=texture(iChannel0,p/iResolution.xy);}";glPostShader=glCreateProgram("#version 300 es\nprecision highp float;in vec2 p;void main(){gl_Position=vec4(p+p-1.,1,1);}","#version 300 es\nprecision highp float;uniform sampler2D iChannel0;uniform vec3 iResolution;uniform float iTime;out vec4 c;\n"+a+"\nvoid main(){mainImage(c,gl_FragCoord.xy);c.a=1.;}");glPostArrayBuffer=glContext.createBuffer();glPostTexture=glCreateTexture(void 0);glPostIncludeOverlay=b;mainCanvas.style.visibility="hidden";glPostIncludeOverlay&&(overlayCanvas.style.visibility="hidden")}function glRenderPostProcess(){if(glPostShader){glEnable?(glFlush(),mainContext.drawImage(glCanvas,0,0)):glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glPostIncludeOverlay&&mainContext.drawImage(overlayCanvas,0,0);glContext.useProgram(glPostShader);glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);glContext.pixelStorei(gl_UNPACK_FLIP_Y_WEBGL,1);glContext.disable(gl_BLEND);glContext.activeTexture(gl_TEXTURE0);glContext.bindTexture(gl_TEXTURE_2D,glPostTexture);glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,gl_RGBA,gl_UNSIGNED_BYTE,mainCanvas);var a=glContext.getAttribLocation(glPostShader,"p");glContext.enableVertexAttribArray(a);glContext.vertexAttribPointer(a,2,gl_FLOAT,!1,8,0);glContext.uniform1i(glContext.getUniformLocation(glPostShader,"iChannel0"),0);glContext.uniform1f(glContext.getUniformLocation(glPostShader,"iTime"),time);glContext.uniform3f(glContext.getUniformLocation(glPostShader,"iResolution"),mainCanvas.width,mainCanvas.height,1);glContext.drawArrays(gl_TRIANGLE_STRIP,0,4)}}const gl_ONE=1,gl_TRIANGLE_STRIP=5,gl_SRC_ALPHA=770,gl_ONE_MINUS_SRC_ALPHA=771,gl_BLEND=3042,gl_TEXTURE_2D=3553,gl_UNSIGNED_BYTE=5121,gl_FLOAT=5126,gl_RGBA=6408,gl_NEAREST=9728,gl_LINEAR=9729,gl_TEXTURE_MAG_FILTER=10240,gl_TEXTURE_MIN_FILTER=10241,gl_TEXTURE_WRAP_S=10242,gl_TEXTURE_WRAP_T=10243,gl_COLOR_BUFFER_BIT=16384,gl_CLAMP_TO_EDGE=33071,gl_TEXTURE0=33984,gl_ARRAY_BUFFER=34962,gl_STATIC_DRAW=35044,gl_DYNAMIC_DRAW=35048,gl_FRAGMENT_SHADER=35632,gl_VERTEX_SHADER=35633,gl_COMPILE_STATUS=35713,gl_LINK_STATUS=35714,gl_UNPACK_FLIP_Y_WEBGL=37440,gl_INDICIES_PER_INSTANCE=11,gl_MAX_INSTANCES=1e4,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICIES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE,engineName="LittleJS",engineVersion="1.9.2",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;function engineInit(a,b,c,d,e,f=["tiles.png"]){function g(k=0){var h=k-frameTimeLastMS;frameTimeLastMS=k;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(h||1));k=debug&&keyIsDown("Equal");const l=debug&&keyIsDown("Minus");debug&&(h*=k?5:l?.2:1);timeReal+=h/1e3;frameTimeBufferMS+=paused?0:h;k||(frameTimeBufferMS=min(frameTimeBufferMS,50));canvasFixedSize.x?(mainCanvas.width=canvasFixedSize.x,mainCanvas.height=canvasFixedSize.y,h=innerWidth/innerHeight,k=mainCanvas.width/mainCanvas.height,(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=h<k?"100%":"",(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=h<k?"":"100%"):(mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y));overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);if(paused)inputUpdate(),debugUpdate(),c(),inputUpdatePost();else{h=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(h=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=h}enginePreRender();d();engineObjects.sort((m,p)=>m.renderOrder-p.renderOrder);for(var n of engineObjects)n.destroyed||n.render();e();glRenderPostProcess();medalsRender();touchGamepadRender();debugRender();glEnable&&glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",n=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(n,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(n,mainCanvas.width-2,2),drawCount=0);requestAnimationFrame(g)}ASSERT(Array.isArray(f),"pass in images as array");document.body.style.cssText="margin:0;overflow:hidden;background:#000;touch-action:none;user-select:none;-webkit-user-select:none;-webkit-touch-callout:none";document.body.appendChild(mainCanvas=document.createElement("canvas"));mainContext=mainCanvas.getContext("2d");debugInit();glEnable&&glInit();document.body.appendChild(overlayCanvas=document.createElement("canvas"));overlayContext=overlayCanvas.getContext("2d");(glCanvas||mainCanvas).style.cssText=mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute;top:50%;left:50%;transform:translate(-50%,-50%)";f=f.map((k,h)=>new Promise(l=>{const n=new Image;n.onerror=n.onload=()=>{textureInfos[h]=new TextureInfo(n);l()};n.src=k}));showSplashScreen&&f.push(new Promise(k=>{function h(){clearInput();drawEngineSplashScreen(l+=.01);1<l?k():setTimeout(h,16)}let l=0;console.log(`${engineName} Engine v${engineVersion}`);h()}));Promise.all(f).then(()=>{a();g()})}function enginePreRender(){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);mainContext.imageSmoothingEnabled=!canvasPixelated;glEnable&&glPreRender()}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||a(b);engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCallback(a,b,c,d=engineObjects){if(a)if("object"===typeof b)for(const e of d)isOverlapping(a,b,e.pos,e.size)&&c(e);else{b*=b;for(const e of d)a.distanceSquared(e.pos)<b&&c(e)}else for(const e of d)c(e)}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,l,n,m,p)=>{b.beginPath();b.rect(h,l,n,p?m*k:m);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,l,n,m=0,p=2*PI,t,u)=>{const x=(m+p)/2;m=k*(p-m)/2;b.beginPath();u&&b.lineTo(h,l);b.arc(h,l,n,x-m,x+m);(b.fillStyle=t)?b.fill():b.stroke()};e=(h=0,l=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][l]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,17,18,-8,e(2,2));g(7,9,18,4,e(2,3));g(25,9,8,8,e(2,1));g(25,9,-18,8);g(25,9,8,8);g(25,17,7,22,e());g(11,40,14,-23,e(1,1));g(11,17,14,17,e(1,2));g(11,17,14,9,e(1,3));g(15,31,6,-9,e(2,2));f(15,23,5,0,PI/2,e(2,4),1);g(25,17,-14,23);g(21,22,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-10,e(0,1));g(50,20,6,-10,e(0,2));g(50,20,3,-10,e(0,3));g(50,10,10,10);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,0,20,3,e(0,3));g(45,0,20,7);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(47,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,l=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],l+d/2,55.5,17*k),l+=d;b.restore()}
@@ -156,13 +156,13 @@ function smoothStep(percent) { return percent * percent * (3 - 2 * percent); }
156
156
  function nearestPowerOfTwo(value) { return 2**Math.ceil(Math.log2(value)); }
157
157
 
158
158
  /** Returns true if two axis aligned bounding boxes are overlapping
159
- * @param {Vector2} pointA - Center of box A
160
- * @param {Vector2} sizeA - Size of box A
161
- * @param {Vector2} pointB - Center of box B
162
- * @param {Vector2} sizeB - Size of box B
163
- * @return {Boolean} - True if overlapping
159
+ * @param {Vector2} pointA - Center of box A
160
+ * @param {Vector2} sizeA - Size of box A
161
+ * @param {Vector2} pointB - Center of box B
162
+ * @param {Vector2} [sizeB=(0,0)] - Size of box B, a point if undefined
163
+ * @return {Boolean} - True if overlapping
164
164
  * @memberof Utilities */
165
- function isOverlapping(pointA, sizeA, pointB, sizeB)
165
+ function isOverlapping(pointA, sizeA, pointB, sizeB=vec2())
166
166
  {
167
167
  return abs(pointA.x - pointB.x)*2 < sizeA.x + sizeB.x
168
168
  && abs(pointA.y - pointB.y)*2 < sizeA.y + sizeB.y;
@@ -222,8 +222,8 @@ function randInCircle(radius=1, minRadius=0)
222
222
  { return radius > 0 ? randVector(radius * rand(minRadius / radius, 1)**.5) : new Vector2; }
223
223
 
224
224
  /** Returns a random color between the two passed in colors, combine components if linear
225
- * @param {Color} [colorA=Color()]
226
- * @param {Color} [colorB=Color(0,0,0,1)]
225
+ * @param {Color} [colorA=(1,1,1,1)]
226
+ * @param {Color} [colorB=(0,0,0,1)]
227
227
  * @param {Boolean} [linear]
228
228
  * @return {Color}
229
229
  * @memberof Random */
@@ -294,7 +294,11 @@ class RandomGenerator
294
294
  * @memberof Utilities
295
295
  */
296
296
  function vec2(x=0, y)
297
- { return typeof x === 'number'? new Vector2(x, y == undefined? x : y) : new Vector2(x.x, x.y); }
297
+ {
298
+ return typeof x === 'number' ?
299
+ new Vector2(x, y == undefined? x : y) :
300
+ new Vector2(x.x, x.y);
301
+ }
298
302
 
299
303
  /**
300
304
  * Check if object is a valid Vector2
@@ -302,7 +306,7 @@ function vec2(x=0, y)
302
306
  * @return {Boolean}
303
307
  * @memberof Utilities
304
308
  */
305
- function isVector2(v) { return typeof v === 'object' && typeof v.x === 'number' && typeof v.y === 'number'; }
309
+ function isVector2(v) { return v instanceof Vector2; }
306
310
 
307
311
  /**
308
312
  * 2D Vector object with vector math library
@@ -333,27 +337,47 @@ class Vector2
333
337
  /** Returns a copy of this vector plus the vector passed in
334
338
  * @param {Vector2} v - other vector
335
339
  * @return {Vector2} */
336
- add(v) { ASSERT(isVector2(v)); return new Vector2(this.x + v.x, this.y + v.y); }
340
+ add(v)
341
+ {
342
+ ASSERT(isVector2(v));
343
+ return new Vector2(this.x + v.x, this.y + v.y);
344
+ }
337
345
 
338
346
  /** Returns a copy of this vector minus the vector passed in
339
347
  * @param {Vector2} v - other vector
340
348
  * @return {Vector2} */
341
- subtract(v) { ASSERT(isVector2(v)); return new Vector2(this.x - v.x, this.y - v.y); }
349
+ subtract(v)
350
+ {
351
+ ASSERT(isVector2(v));
352
+ return new Vector2(this.x - v.x, this.y - v.y);
353
+ }
342
354
 
343
355
  /** Returns a copy of this vector times the vector passed in
344
356
  * @param {Vector2} v - other vector
345
357
  * @return {Vector2} */
346
- multiply(v) { ASSERT(isVector2(v)); return new Vector2(this.x * v.x, this.y * v.y); }
358
+ multiply(v)
359
+ {
360
+ ASSERT(isVector2(v));
361
+ return new Vector2(this.x * v.x, this.y * v.y);
362
+ }
347
363
 
348
364
  /** Returns a copy of this vector divided by the vector passed in
349
365
  * @param {Vector2} v - other vector
350
366
  * @return {Vector2} */
351
- divide(v) { ASSERT(isVector2(v)); return new Vector2(this.x / v.x, this.y / v.y); }
367
+ divide(v)
368
+ {
369
+ ASSERT(isVector2(v));
370
+ return new Vector2(this.x / v.x, this.y / v.y);
371
+ }
352
372
 
353
373
  /** Returns a copy of this vector scaled by the vector passed in
354
374
  * @param {Number} s - scale
355
375
  * @return {Vector2} */
356
- scale(s) { ASSERT(!isVector2(s)); return new Vector2(this.x * s, this.y * s); }
376
+ scale(s)
377
+ {
378
+ ASSERT(!isVector2(s));
379
+ return new Vector2(this.x * s, this.y * s);
380
+ }
357
381
 
358
382
  /** Returns the length of this vector
359
383
  * @return {Number} */
@@ -366,32 +390,56 @@ class Vector2
366
390
  /** Returns the distance from this vector to vector passed in
367
391
  * @param {Vector2} v - other vector
368
392
  * @return {Number} */
369
- distance(v) { return this.distanceSquared(v)**.5; }
393
+ distance(v)
394
+ {
395
+ ASSERT(isVector2(v));
396
+ return this.distanceSquared(v)**.5;
397
+ }
370
398
 
371
399
  /** Returns the distance squared from this vector to vector passed in
372
400
  * @param {Vector2} v - other vector
373
401
  * @return {Number} */
374
- distanceSquared(v) { return (this.x - v.x)**2 + (this.y - v.y)**2; }
402
+ distanceSquared(v)
403
+ {
404
+ ASSERT(isVector2(v));
405
+ return (this.x - v.x)**2 + (this.y - v.y)**2;
406
+ }
375
407
 
376
408
  /** Returns a new vector in same direction as this one with the length passed in
377
409
  * @param {Number} [length]
378
410
  * @return {Vector2} */
379
- normalize(length=1) { const l = this.length(); return l ? this.scale(length/l) : new Vector2(0, length); }
411
+ normalize(length=1)
412
+ {
413
+ const l = this.length();
414
+ return l ? this.scale(length/l) : new Vector2(0, length);
415
+ }
380
416
 
381
417
  /** Returns a new vector clamped to length passed in
382
418
  * @param {Number} [length]
383
419
  * @return {Vector2} */
384
- clampLength(length=1) { const l = this.length(); return l > length ? this.scale(length/l) : this; }
420
+ clampLength(length=1)
421
+ {
422
+ const l = this.length();
423
+ return l > length ? this.scale(length/l) : this;
424
+ }
385
425
 
386
426
  /** Returns the dot product of this and the vector passed in
387
427
  * @param {Vector2} v - other vector
388
428
  * @return {Number} */
389
- dot(v) { ASSERT(isVector2(v)); return this.x*v.x + this.y*v.y; }
429
+ dot(v)
430
+ {
431
+ ASSERT(isVector2(v));
432
+ return this.x*v.x + this.y*v.y;
433
+ }
390
434
 
391
435
  /** Returns the cross product of this and the vector passed in
392
436
  * @param {Vector2} v - other vector
393
437
  * @return {Number} */
394
- cross(v) { ASSERT(isVector2(v)); return this.x*v.y - this.y*v.x; }
438
+ cross(v)
439
+ {
440
+ ASSERT(isVector2(v));
441
+ return this.x*v.y - this.y*v.x;
442
+ }
395
443
 
396
444
  /** Returns the angle of this vector, up is angle 0
397
445
  * @return {Number} */
@@ -402,7 +450,11 @@ class Vector2
402
450
  * @param {Number} [length]
403
451
  * @return {Vector2} */
404
452
  setAngle(angle=0, length=1)
405
- { this.x = length*Math.sin(angle); this.y = length*Math.cos(angle); return this; }
453
+ {
454
+ this.x = length*Math.sin(angle);
455
+ this.y = length*Math.cos(angle);
456
+ return this;
457
+ }
406
458
 
407
459
  /** Returns copy of this vector rotated by the angle passed in
408
460
  * @param {Number} angle
@@ -413,9 +465,20 @@ class Vector2
413
465
  return new Vector2(this.x*c - this.y*s, this.x*s + this.y*c);
414
466
  }
415
467
 
468
+ /** Set the integer direction of this vector, corrosponding to multiples of 90 degree rotation (0-3)
469
+ * @param {Number} [direction]
470
+ * @param {Number} [length] */
471
+ setDirection(direction, length=1)
472
+ {
473
+ ASSERT(direction==0 || direction==1 || direction==2 || direction==3);
474
+ return vec2(direction%2 ? direction-1 ? -length : length : 0,
475
+ direction%2 ? 0 : direction ? -length : length);
476
+ }
477
+
416
478
  /** Returns the integer direction of this vector, corrosponding to multiples of 90 degree rotation (0-3)
417
479
  * @return {Number} */
418
- direction() { return abs(this.x) > abs(this.y) ? this.x < 0 ? 3 : 1 : this.y < 0 ? 2 : 0; }
480
+ direction()
481
+ { return abs(this.x) > abs(this.y) ? this.x < 0 ? 3 : 1 : this.y < 0 ? 2 : 0; }
419
482
 
420
483
  /** Returns a copy of this vector that has been inverted
421
484
  * @return {Vector2} */
@@ -434,24 +497,34 @@ class Vector2
434
497
  * @param {Number} percent
435
498
  * @return {Vector2} */
436
499
  lerp(v, percent)
437
- { ASSERT(isVector2(v)); return this.add(v.subtract(this).scale(clamp(percent))); }
500
+ {
501
+ ASSERT(isVector2(v));
502
+ return this.add(v.subtract(this).scale(clamp(percent)));
503
+ }
438
504
 
439
505
  /** Returns true if this vector is within the bounds of an array size passed in
440
506
  * @param {Vector2} arraySize
441
507
  * @return {Boolean} */
442
- arrayCheck(arraySize) { return this.x >= 0 && this.y >= 0 && this.x < arraySize.x && this.y < arraySize.y; }
508
+ arrayCheck(arraySize)
509
+ {
510
+ ASSERT(isVector2(arraySize));
511
+ return this.x >= 0 && this.y >= 0 && this.x < arraySize.x && this.y < arraySize.y;
512
+ }
443
513
 
444
514
  /** Returns this vector expressed as a string
445
515
  * @param {Number} digits - precision to display
446
516
  * @return {String} */
447
517
  toString(digits=3)
448
- { if (debug) { return `(${(this.x<0?'':' ') + this.x.toFixed(digits)},${(this.y<0?'':' ') + this.y.toFixed(digits)} )`; }}
518
+ {
519
+ if (debug)
520
+ return `(${(this.x<0?'':' ') + this.x.toFixed(digits)},${(this.y<0?'':' ') + this.y.toFixed(digits)} )`;
521
+ }
449
522
  }
450
523
 
451
524
  ///////////////////////////////////////////////////////////////////////////////
452
525
 
453
526
  /**
454
- * Create a color object with RGBA values
527
+ * Create a color object with RGBA values, white by default
455
528
  * @param {Number} [r=1] - red
456
529
  * @param {Number} [g=1] - green
457
530
  * @param {Number} [b=1] - blue
@@ -462,7 +535,7 @@ class Vector2
462
535
  function rgb(r, g, b, a) { return new Color(r, g, b, a); }
463
536
 
464
537
  /**
465
- * Create a color object with HSLA values
538
+ * Create a color object with HSLA values, white by default
466
539
  * @param {Number} [h=0] - hue
467
540
  * @param {Number} [s=0] - saturation
468
541
  * @param {Number} [l=1] - lightness
@@ -472,14 +545,22 @@ function rgb(r, g, b, a) { return new Color(r, g, b, a); }
472
545
  */
473
546
  function hsl(h, s, l, a) { return new Color().setHSLA(h, s, l, a); }
474
547
 
548
+ /**
549
+ * Check if object is a valid Color
550
+ * @param {any} c
551
+ * @return {Boolean}
552
+ * @memberof Utilities
553
+ */
554
+ function isColor(c) { return c instanceof Color; }
555
+
475
556
  /**
476
557
  * Color object (red, green, blue, alpha) with some helpful functions
477
558
  * @example
478
559
  * let a = new Color; // white
479
560
  * let b = new Color(1, 0, 0); // red
480
561
  * let c = new Color(0, 0, 0, 0); // transparent black
481
- * let d = RGB(0, 0, 1); // blue using rgb color
482
- * let e = HSL(.3, 1, .5); // green using hsl color
562
+ * let d = rgb(0, 0, 1); // blue using rgb color
563
+ * let e = hsl(.3, 1, .5); // green using hsl color
483
564
  */
484
565
  class Color
485
566
  {
@@ -507,22 +588,38 @@ class Color
507
588
  /** Returns a copy of this color plus the color passed in
508
589
  * @param {Color} c - other color
509
590
  * @return {Color} */
510
- add(c) { return new Color(this.r+c.r, this.g+c.g, this.b+c.b, this.a+c.a); }
591
+ add(c)
592
+ {
593
+ ASSERT(isColor(c));
594
+ return new Color(this.r+c.r, this.g+c.g, this.b+c.b, this.a+c.a);
595
+ }
511
596
 
512
597
  /** Returns a copy of this color minus the color passed in
513
598
  * @param {Color} c - other color
514
599
  * @return {Color} */
515
- subtract(c) { return new Color(this.r-c.r, this.g-c.g, this.b-c.b, this.a-c.a); }
600
+ subtract(c)
601
+ {
602
+ ASSERT(isColor(c));
603
+ return new Color(this.r-c.r, this.g-c.g, this.b-c.b, this.a-c.a);
604
+ }
516
605
 
517
606
  /** Returns a copy of this color times the color passed in
518
607
  * @param {Color} c - other color
519
608
  * @return {Color} */
520
- multiply(c) { return new Color(this.r*c.r, this.g*c.g, this.b*c.b, this.a*c.a); }
609
+ multiply(c)
610
+ {
611
+ ASSERT(isColor(c));
612
+ return new Color(this.r*c.r, this.g*c.g, this.b*c.b, this.a*c.a);
613
+ }
521
614
 
522
615
  /** Returns a copy of this color divided by the color passed in
523
616
  * @param {Color} c - other color
524
617
  * @return {Color} */
525
- divide(c) { return new Color(this.r/c.r, this.g/c.g, this.b/c.b, this.a/c.a); }
618
+ divide(c)
619
+ {
620
+ ASSERT(isColor(c));
621
+ return new Color(this.r/c.r, this.g/c.g, this.b/c.b, this.a/c.a);
622
+ }
526
623
 
527
624
  /** Returns a copy of this color scaled by the value passed in, alpha can be scaled separately
528
625
  * @param {Number} scale
@@ -539,7 +636,11 @@ class Color
539
636
  * @param {Color} c - other color
540
637
  * @param {Number} percent
541
638
  * @return {Color} */
542
- lerp(c, percent) { return this.add(c.subtract(this).scale(clamp(percent))); }
639
+ lerp(c, percent)
640
+ {
641
+ ASSERT(isColor(c));
642
+ return this.add(c.subtract(this).scale(clamp(percent)));
643
+ }
543
644
 
544
645
  /** Sets this color given a hue, saturation, lightness, and alpha
545
646
  * @param {Number} [h] - hue
@@ -2354,9 +2455,9 @@ if (isTouchDevice)
2354
2455
  // handle all touch events the same way
2355
2456
  ontouchstart = ontouchmove = ontouchend = (e)=>
2356
2457
  {
2357
- // fix stalled audio on mobile
2358
- if (soundEnable)
2359
- audioContext ? audioContext.resume() : zzfx(0);
2458
+ // fix stalled audio requiring user interaction
2459
+ if (soundEnable && audioContext && audioContext.state != 'running')
2460
+ zzfx(0);
2360
2461
 
2361
2462
  // check if touching and pass to mouse events
2362
2463
  const touching = e.touches.length;
@@ -2502,7 +2603,7 @@ function touchGamepadRender()
2502
2603
  const rightCenter = vec2(mainCanvasSize.x-touchGamepadSize, mainCanvasSize.y-touchGamepadSize);
2503
2604
  for (let i=4; i--;)
2504
2605
  {
2505
- const pos = rightCenter.add(vec2().setAngle(i*PI/2, touchGamepadSize/2));
2606
+ const pos = rightCenter.add(vec2().setDirection(i, touchGamepadSize/2));
2506
2607
  overlayContext.fillStyle = touchGamepadButtons[i] ? '#fff' : '#000';
2507
2608
  overlayContext.beginPath();
2508
2609
  overlayContext.arc(pos.x, pos.y, touchGamepadSize/4, 0,9);
@@ -2661,22 +2762,19 @@ class SoundWave extends Sound
2661
2762
  this.randomness = randomness;
2662
2763
 
2663
2764
  if (!soundEnable) return;
2664
- if (!soundDecoderContext)
2665
- soundDecoderContext = new AudioContext;
2666
2765
 
2667
2766
  fetch(filename)
2668
2767
  .then(response => response.arrayBuffer())
2669
- .then(arrayBuffer => soundDecoderContext.decodeAudioData(arrayBuffer))
2768
+ .then(arrayBuffer => audioContext.decodeAudioData(arrayBuffer))
2670
2769
  .then(audioBuffer =>
2671
2770
  {
2672
2771
  this.sampleChannels = [];
2673
2772
  for (let i = audioBuffer.numberOfChannels; i--;)
2674
- this.sampleChannels[i] = audioBuffer.getChannelData(i);
2773
+ this.sampleChannels[i] = Array.from(audioBuffer.getChannelData(i));
2675
2774
  this.sampleRate = audioBuffer.sampleRate;
2676
2775
  });
2677
2776
  }
2678
2777
  }
2679
- let soundDecoderContext; // audio context used only to decode audio files
2680
2778
 
2681
2779
  /**
2682
2780
  * Music Object - Stores a zzfx music track for later use
@@ -2790,8 +2888,9 @@ function getNoteFrequency(semitoneOffset, rootFrequency=220)
2790
2888
  ///////////////////////////////////////////////////////////////////////////////
2791
2889
 
2792
2890
  /** Audio context used by the engine
2891
+ * @type {AudioContext}
2793
2892
  * @memberof Audio */
2794
- let audioContext;
2893
+ let audioContext = new AudioContext;
2795
2894
 
2796
2895
  /** Play cached audio samples with given settings
2797
2896
  * @param {Array} sampleChannels - Array of arrays of samples to play (for stereo playback)
@@ -2806,10 +2905,6 @@ function playSamples(sampleChannels, volume=1, rate=1, pan=0, loop=false, sample
2806
2905
  {
2807
2906
  if (!soundEnable) return;
2808
2907
 
2809
- // create audio context if needed
2810
- if (!audioContext)
2811
- audioContext = new AudioContext;
2812
-
2813
2908
  // prevent sounds from building up if they can't be played
2814
2909
  if (audioContext.state != 'running')
2815
2910
  {
@@ -3220,7 +3315,7 @@ class TileLayerData
3220
3315
  * @param {Number} [direction] - Integer direction of tile, in 90 degree increments
3221
3316
  * @param {Boolean} [mirror] - If the tile should be mirrored along the x axis
3222
3317
  * @param {Color} [color] - Color of the tile */
3223
- constructor(tile, direction=0, mirror=false, color=new Color())
3318
+ constructor(tile, direction=0, mirror=false, color=new Color)
3224
3319
  {
3225
3320
  /** @property {Number} - The tile to use, untextured if undefined */
3226
3321
  this.tile = tile;
@@ -3460,12 +3555,12 @@ class TileLayer extends EngineObject
3460
3555
  * @example
3461
3556
  * // create a particle emitter
3462
3557
  * let pos = vec2(2,3);
3463
- * let particleEmiter = new ParticleEmitter
3558
+ * let particleEmitter = new ParticleEmitter
3464
3559
  * (
3465
- * pos, 0, 1, 0, 500, PI, // pos, angle, emitSize, emitTime, emitRate, emiteCone
3466
- * tile(0, 16), // tileInfo
3467
- * new Color(1,1,1), new Color(0,0,0), // colorStartA, colorStartB
3468
- * new Color(1,1,1,0), new Color(0,0,0,0), // colorEndA, colorEndB
3560
+ * pos, 0, 1, 0, 500, PI, // pos, angle, emitSize, emitTime, emitRate, emiteCone
3561
+ * tile(0, 16), // tileInfo
3562
+ * rgb(1,1,1), rgb(0,0,0), // colorStartA, colorStartB
3563
+ * rgb(1,1,1,0), rgb(0,0,0,0), // colorEndA, colorEndB
3469
3564
  * 2, .2, .2, .1, .05, // particleTime, sizeStart, sizeEnd, particleSpeed, particleAngleSpeed
3470
3565
  * .99, 1, 1, PI, .05, // damping, angleDamping, gravityScale, particleCone, fadeRate,
3471
3566
  * .5, 1 // randomness, collide, additive, randomColorLinear, renderOrder
@@ -3872,8 +3967,8 @@ class Medal
3872
3967
  // draw containing rect and clip to that region
3873
3968
  context.save();
3874
3969
  context.beginPath();
3875
- context.fillStyle = rgb(.9,.9,.9).toString();
3876
- context.strokeStyle = rgb(0,0,0).toString();
3970
+ context.fillStyle = new Color(.9,.9,.9).toString();
3971
+ context.strokeStyle = new Color(0,0,0).toString();
3877
3972
  context.lineWidth = 3;
3878
3973
  context.rect(x, y, width, medalDisplaySize.y);
3879
3974
  context.fill();
@@ -4325,7 +4420,7 @@ function glDraw(x, y, sizeX, sizeY, angle, uv0X, uv0Y, uv1X, uv1Y, rgba, rgbaAdd
4325
4420
  ASSERT(typeof rgba == 'number' && typeof rgbaAdditive == 'number', 'invalid color');
4326
4421
 
4327
4422
  // flush if there is not enough room or if different blend mode
4328
- if (glInstanceCount >= gl_MAX_INSTANCES-1 || glBatchAdditive != glAdditive)
4423
+ if (glInstanceCount >= gl_MAX_INSTANCES || glBatchAdditive != glAdditive)
4329
4424
  glFlush();
4330
4425
 
4331
4426
  let offset = glInstanceCount * gl_INDICIES_PER_INSTANCE;
@@ -4505,7 +4600,7 @@ const engineName = 'LittleJS';
4505
4600
  * @type {String}
4506
4601
  * @default
4507
4602
  * @memberof Engine */
4508
- const engineVersion = '1.9.1';
4603
+ const engineVersion = '1.9.2';
4509
4604
 
4510
4605
  /** Frames per second to update objects
4511
4606
  * @type {Number}
@@ -62,8 +62,8 @@ function gameUpdatePost()
62
62
  function gameRender()
63
63
  {
64
64
  // draw a the background
65
- drawRect(cameraPos, levelSize.scale(2), new Color(.5,.5,.5));
66
- drawRect(cameraPos, levelSize, new Color(.02,.02,.02));
65
+ drawRect(cameraPos, levelSize.scale(2), hsl(0,0,.5));
66
+ drawRect(cameraPos, levelSize, hsl(0,0,.02));
67
67
  }
68
68
 
69
69
  ///////////////////////////////////////////////////////////////////////////////
@@ -13,7 +13,7 @@ class Wall extends EngineObject
13
13
 
14
14
  this.mass = 0; // make object have static physics
15
15
  this.setCollision(); // make object collide
16
- this.color = new Color(0,0,0,0); // make object invisible
16
+ this.color = hsl(0,0,0,0); // make object invisible
17
17
  }
18
18
  }
19
19
 
@@ -60,7 +60,7 @@ class Brick extends EngineObject
60
60
 
61
61
  // make explosion effect
62
62
  const color1 = this.color;
63
- const color2 = color1.lerp(new Color, .5);
63
+ const color2 = color1.lerp(hsl(), .5);
64
64
  new ParticleEmitter(
65
65
  this.pos, 0, // pos, angle
66
66
  this.size, .1, 200, PI, // emitSize, emitTime, emitRate, emiteCone
@@ -76,7 +76,7 @@ class Brick extends EngineObject
76
76
  if (o.trailEffect)
77
77
  {
78
78
  o.trailEffect.colorStartA = this.color;
79
- o.trailEffect.colorStartB = this.color.lerp(new Color, .5);
79
+ o.trailEffect.colorStartB = this.color.lerp(hsl(), .5);
80
80
  }
81
81
 
82
82
  return 1;
@@ -5,6 +5,6 @@
5
5
  <link rel=icon type=image/png href=../favicon.png>
6
6
  </head><body>
7
7
 
8
- <script src=../../build/littlejs.js?1812></script>
9
- <script src=gameObjects.js?1812></script>
10
- <script src=game.js?1812></script>
8
+ <script src=../../dist/littlejs.js?192></script>
9
+ <script src=gameObjects.js?192></script>
10
+ <script src=game.js?192></script>
@@ -5,5 +5,5 @@
5
5
  <link rel=icon type=image/png href=../favicon.png>
6
6
  </head><body>
7
7
 
8
- <script src=../../build/littlejs.js?1812></script>
9
- <script src=game.js?1812></script>
8
+ <script src=../../dist/littlejs.js?192></script>
9
+ <script src=game.js?192></script>
@@ -10,7 +10,7 @@ const PROGRAM_NAME = 'game';
10
10
  const BUILD_FOLDER = 'build';
11
11
  const sourceFiles =
12
12
  [
13
- '../../build/littlejs.release.js',
13
+ '../../dist/littlejs.release.js',
14
14
  'game.js',
15
15
  // add your game's files here
16
16
  ];