littlejsengine 1.8.8 → 1.8.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/littlejs.d.ts +9 -9
- package/build/littlejs.esm.js +107 -90
- package/build/littlejs.esm.min.js +1 -1
- package/build/littlejs.js +107 -90
- package/build/littlejs.min.js +1 -1
- package/build/littlejs.release.js +107 -90
- package/examples/logo.png +0 -0
- package/examples/platformer/gameEffects.js +1 -1
- package/examples/starter/game.js +1 -1
- package/examples/starter/tiles.png +0 -0
- package/package.json +1 -1
- package/src/engine.js +28 -25
- package/src/engineAudio.js +72 -58
- package/src/engineParticles.js +7 -7
package/src/engineParticles.js
CHANGED
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@@ -24,13 +24,13 @@
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class ParticleEmitter extends EngineObject
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{
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/** Create a particle system with the given settings
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-
* @param {Vector2} position
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-
* @param {Number} [angle=0]
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* @param {Number} [emitSize=0]
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* @param {Number} [emitTime=0]
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-
* @param {Number} [emitRate=100]
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* @param {Vector2} position - World space position of the emitter
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* @param {Number} [angle=0] - Angle to emit the particles
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* @param {Number|Vector2} [emitSize=0] - World space size of the emitter (float for circle diameter, vec2 for rect)
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* @param {Number} [emitTime=0] - How long to stay alive (0 is forever)
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* @param {Number} [emitRate=100] - How many particles per second to spawn, does not emit if 0
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* @param {Number} [emitConeAngle=PI] - Local angle to apply velocity to particles from emitter
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-
* @param {TileInfo} [tileInfo]
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* @param {TileInfo} [tileInfo] - Tile info to render particles (undefined is untextured)
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* @param {Color} [colorStartA=Color()] - Color at start of life 1, randomized between start colors
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* @param {Color} [colorStartB=Color()] - Color at start of life 2, randomized between start colors
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* @param {Color} [colorEndA=Color(1,1,1,0)] - Color at end of life 1, randomized between end colors
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@@ -86,7 +86,7 @@ class ParticleEmitter extends EngineObject
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super(pos, vec2(), tileInfo, angle, undefined, renderOrder);
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// emitter settings
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-
/** @property {Number} - World space size of the emitter (float for circle diameter, vec2 for rect) */
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+
/** @property {Number|Vector2} - World space size of the emitter (float for circle diameter, vec2 for rect) */
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this.emitSize = emitSize
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/** @property {Number} - How long to stay alive (0 is forever) */
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this.emitTime = emitTime;
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