littlejsengine 1.6.4 → 1.6.92

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Files changed (61) hide show
  1. package/README.md +61 -41
  2. package/build/littlejs.d.ts +160 -165
  3. package/build/littlejs.esm.js +451 -367
  4. package/build/littlejs.esm.min.js +1 -1
  5. package/build/littlejs.js +408 -314
  6. package/build/littlejs.min.js +1 -1
  7. package/build/littlejs.release.js +2573 -2470
  8. package/examples/breakout/game.js +5 -1
  9. package/examples/breakout/index.html +5 -5
  10. package/examples/breakoutTutorial/README.md +6 -6
  11. package/examples/breakoutTutorial/game.js +3 -0
  12. package/examples/breakoutTutorial/index.html +3 -3
  13. package/examples/electron/build.js +105 -0
  14. package/examples/electron/game.js +4 -2
  15. package/examples/electron/index.html +13 -2
  16. package/examples/electron/package.json +5 -3
  17. package/examples/empty/game.js +3 -1
  18. package/examples/empty/index.html +1 -1
  19. package/examples/favicon.png +0 -0
  20. package/examples/js13k/build.bat +2 -0
  21. package/examples/js13k/build.js +110 -0
  22. package/examples/js13k/game.js +109 -0
  23. package/examples/js13k/index.html +18 -0
  24. package/examples/js13k/tiles.png +0 -0
  25. package/examples/module/game.js +9 -3
  26. package/examples/module/index.html +2 -2
  27. package/examples/particles/index.html +7 -13
  28. package/examples/platformer/game.js +5 -2
  29. package/examples/platformer/gameEffects.js +1 -2
  30. package/examples/platformer/gamePlayer.js +2 -2
  31. package/examples/platformer/index.html +8 -8
  32. package/examples/puzzle/game.js +6 -4
  33. package/examples/puzzle/index.html +4 -4
  34. package/examples/starter/build.bat +2 -78
  35. package/examples/starter/build.js +109 -0
  36. package/examples/starter/game.js +4 -1
  37. package/examples/starter/index.html +15 -18
  38. package/examples/stress/index.html +2 -4
  39. package/examples/typescript/build.bat +2 -14
  40. package/examples/typescript/build.js +31 -0
  41. package/examples/typescript/game.js +94 -89
  42. package/examples/typescript/game.ts +9 -3
  43. package/examples/typescript/index.html +2 -2
  44. package/package.json +3 -3
  45. package/src/engine.js +30 -31
  46. package/src/engineAudio.js +44 -20
  47. package/src/engineBuild.bat +2 -132
  48. package/src/engineBuild.js +143 -0
  49. package/src/engineDebug.js +21 -32
  50. package/src/engineDraw.js +36 -28
  51. package/src/engineExport.js +41 -51
  52. package/src/engineInput.js +33 -20
  53. package/src/engineMedals.js +31 -8
  54. package/src/engineObject.js +34 -32
  55. package/src/engineParticles.js +9 -12
  56. package/src/engineRelease.js +18 -20
  57. package/src/engineSettings.js +4 -4
  58. package/src/engineTileLayer.js +49 -32
  59. package/src/engineUtilities.js +96 -74
  60. package/src/engineWebGL.js +8 -8
  61. package/examples/electron/build.bat +0 -52
package/README.md CHANGED
@@ -1,8 +1,14 @@
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  # ![LittleJS Logo](examples/favicon.png) LittleJS - The Tiny JavaScript Game Engine That Can
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+ [![NPM Package][npm]][npm-url]
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+ [![Build Size][build-size]][build-size-url]
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+ [![NPM Downloads][npm-downloads]][npmtrends-url]
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+ [![DeepScan][deepscan]][deepscan-url]
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+ [![Discord][discord]][discord-url]
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+
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  ## All aboard!
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- LittleJS is a super lightweight JavaScript game engine with a fast hybrid rendering system. It provides a comprehensive set of tools including rendering, physics, particles, sound effects, music, input handling, and debug tools. The code is very clean and well documented with a variety of examples to get you started. Choo-Choo! 🚂
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+ LittleJS is a super lightweight JavaScript game engine designed for modern web development. With its fast hybrid rendering system, it offers a comprehensive suite of game development tools from rendering to sound effects. The code is very clean and well documented with a variety of examples to get you started. Choo-Choo! 🚂
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  <div align="center">
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  ## [Demo](https://killedbyapixel.github.io/LittleJS/examples/starter/) | [Docs](https://killedbyapixel.github.io/LittleJS/docs) | [Trailer](https://youtu.be/chuBzGjv7Ms) | [Discord](https://discord.gg/zb7hcGkyZe) | [Tutorial](https://github.com/KilledByAPixel/LittleJS/tree/main/examples/breakoutTutorial)
@@ -23,37 +29,39 @@ LittleJS is a super lightweight JavaScript game engine with a fast hybrid render
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  LittleJS is a small but powerful game engine with many features and no depenencies.
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- Graphics
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+ ### Graphics
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- - Fast sprite and tile map rendering engine with WebGL
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+ - Super fast sprite and tile map rendering engine with WebGL
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  - Update and render 10,000+ objects at 60fps, often many times more
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  - Apply [Shadertoy](https://www.shadertoy.com) compatible shaders for post processinge effects
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- Audio
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+ ### Audio
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  - Positional sound effects with [ZzFX](https://killedbyapixel.github.io/ZzFX/) sound effect generator
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  - Music with [ZzFXM](https://keithclark.github.io/ZzFXM/), mp3, or wav audio
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- Input
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+ ### Input
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  - Input processing system for keyboard, mouse, gamepad, and touch
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+ - On screen touch gamepad for mobile devices
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- Physics
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+ ### Physics
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  - 2D physics engine with collision handling for axis aligned boxes
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- - Very fast collision handling for tile maps
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+ - Very fast collision handling and raycasting for tile maps
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- Flexability
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+ ### Flexability
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  - Designed to work with all modern web bowsers and mobile devices
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  - Compatible with TypeScript and includes [an example TS project](https://killedbyapixel.github.io/LittleJS/examples/typescript)
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- - For size coding competitions like [js13kGames](https://js13kgames.com/), starter project builds to a 7KB zip file
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- - Build to a Windows executable with [Electron](https://www.electronjs.org/) for distribution on platforms like Steam
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+ - For size coding competitions like [js13kGames](https://js13kgames.com/), [a special example project builds to a 7KB zip file](https://killedbyapixel.github.io/LittleJS/examples/js13k)
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+ - Builds to a Windows executable with [Electron](https://www.electronjs.org/) for distribution on platforms like Steam
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  - Open Source with the [MIT license](https://github.com/KilledByAPixel/LittleJS/blob/main/LICENSE) so it can be used for anything you want
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- Extra Systems
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+ ### And more...
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- - Debug rendering system
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+ - Node.js build system
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+ - Debug primitives rendering system
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  - Particle effects system and design tool
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  - Bitmap font rendering and includes a built in engine font
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  - Medal system tracks and displays achievements with Newgrounds integration
@@ -62,13 +70,11 @@ Extra Systems
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  To use LittleJS download the latest package from GitHub or call ```npm install littlejsengine```. This package contains the engine and several small examples.
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- [You can use the empty example template as a starting point.](https://github.com/KilledByAPixel/LittleJS/blob/main/examples/empty/game.js) This file contians just the minimal setup to start the engine. You can also download and include [littlejs.js](https://github.com/KilledByAPixel/LittleJS/blob/main/build/littlejs.js) or [littlejs.min.js](https://github.com/KilledByAPixel/LittleJS/blob/main/build/littlejs.min.js).
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-
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- If your game loads any files like images you will need to run a local web server. I recommend an editor that does this automatically like [Visual Studio Code](https://code.visualstudio.com/) with the [Live Server plugin](https://marketplace.visualstudio.com/items?itemName=ritwickdey.LiveServer). You can also use [http-server](https://www.npmjs.com/package/http-server) via npm.
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+ [You can use the empty example template as a starting point.](https://github.com/KilledByAPixel/LittleJS/blob/main/examples/empty/game.js) This file contains just the minimal setup to start the engine. You can also download and include [littlejs.js](https://github.com/KilledByAPixel/LittleJS/blob/main/build/littlejs.js) or [littlejs.min.js](https://github.com/KilledByAPixel/LittleJS/blob/main/build/littlejs.min.js).
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- ## Tutorial
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+ If your game loads any files like images you will need to run a local web server. Some editors can do this automatically like [Visual Studio Code](https://code.visualstudio.com/) with the [Live Server plugin](https://marketplace.visualstudio.com/items?itemName=ritwickdey.LiveServer). You can also use [http-server](https://www.npmjs.com/package/http-server) via npm.
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- - [Breakout Tutorial](https://github.com/KilledByAPixel/LittleJS/blob/main/examples/breakoutTutorial) - Shows how to make a simple game from scatch with LittleJS.
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+ [The Breakout Tutorial](https://github.com/KilledByAPixel/LittleJS/blob/main/examples/breakoutTutorial) is provided to demonstrate how to make a simple game from scratch. [The tutorial is also available on YouTube.](https://youtu.be/tSwDx-NWTXE?si=bkjMa8-7AN2Wg5MO)
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  ## Builds
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@@ -85,7 +91,29 @@ LittleJS can also be imported as a module. There are two module flavors that are
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  To rebuild the engine you must first run ```npm install``` to setup the necessary npm dependencies. Then call ```npm run build``` to build the engine.
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- The starter project example also includes a batch file [build.bat](https://github.com/KilledByAPixel/LittleJS/blob/main/examples/starter/build.bat) that compresses everything into a tiny zip file using Google Closure, UglifyJS, Roadroller, and ECT.
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+ The starter example project also includes a node js file [build.js](https://github.com/KilledByAPixel/LittleJS/blob/main/examples/starter/build.js) that compresses everything into a tiny zip file using Google Closure, UglifyJS, and ECT Zip.
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+ ## Engine Source Code
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+ This engine is made with simplicity in mind using clean easy to read code. There are only a few files used by the entire engine.
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+ - [engine.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engine.js) - Top level engine init, update, and render
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+ - [engineSettings.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineSettings.js) - Global engine settings
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+ - [engineObject.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineObject.js) - Base object class and physics
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+ - [engineDraw.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineDraw.js) - Code for canvas drawing and text
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+ - [engineAudio.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineAudio.js) - Spacial sound effects, and zzfx sound generator
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+ - [engineInput.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineInput.js) - Input for keyboard, mouse, touch, and gamepad
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+ - [engineUtilities.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineUtilities.js) - Vector2, Color, and Timer clases and math functions
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+ Optional Components, these components are built to synergize with the rest of the engine but are not necessary.
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+ - [engineTileLayer.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineTileLayer.js) - Tile layer rendering and collision
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+ - [engineParticles.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineParticles.js) - Particle system with fast rendering and collision
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+ - [engineWebGL.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineWebGL.js) - Super fast rendering with WebGL and post processing
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+ - [engineMedals.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineMedals.js) - Achievement tracker with Newgrounds integration
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+ - [engineDebug.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineDebug.js) - Debug rendering system and information overlay
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+ - [engineExport.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineExport.js) - Included when exporting engine as a module
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+ - [engineBuild.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineBuild.js) - Node script used to build the engine
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  ## LittleJS Setup
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@@ -154,35 +182,15 @@ class MyObject extends EngineObject
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  }
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  ```
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- ## Engine Source Code
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- This engine is made with simplicity in mind using clean easy to read code. There are only a few files used by the entire engine.
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- - [engine.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engine.js) - Top level engine init, update, and render
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- - [engineSettings.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineSettings.js) - Global engine settings
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- - [engineObject.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineObject.js) - Base object class and physics
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- - [engineDraw.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineDraw.js) - Code for canvas drawing and text
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- - [engineAudio.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineAudio.js) - Spacial sound effects, and zzfx sound generator
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- - [engineInput.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineInput.js) - Input for keyboard, mouse, touch, and gamepad
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- - [engineUtilities.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineUtilities.js) - Vector2, Color, and Timer clases and math functions
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- Optional Components, these components are built to synergize with the rest of the engine but are not necessary.
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- - [engineTileLayer.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineTileLayer.js) - Tile layer rendering and collision
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- - [engineParticles.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineParticles.js) - Particle system with fast rendering and collision
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- - [engineWebGL.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineWebGL.js) - Super fast rendering with WebGL and post processing
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- - [engineMedals.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineMedals.js) - Achievement tracker with Newgrounds integration
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- - [engineDebug.js](https://github.com/KilledByAPixel/LittleJS/blob/main/src/engineDebug.js) - Debug rendering system and information overlay
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-
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  ## Debugging
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- Debug builds of LittleJS have a special menu that can be opened by pressing ~ (tilde).
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+ Debug builds of LittleJS have a special menu that can be opened by pressing the Esc key.
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- - ~: Debug Overlay
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+ - Esc: Debug Overlay
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  - 1: Debug Physics
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  - 2: Debug Particles
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  - 3: Debug Gamepads
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- - 4: God Mode
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+ - 4: Debug Raycasts
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  - 5: Save Screenshot
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  ## Games Made With LittleJS
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  - [Bit Butcher](https://js13kgames.com/entries/bit-butcher) - Survival crafting game by [Deathray Games](https://github.com/deathraygames/bit-butcher)
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  - [Necrotic Commander](https://js13kgames.com/entries/necrotic-commander) - Tower defense game by [Daniel Jeffery](https://github.com/d-jeffery/NecroticCommander)
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  - [Boxing up Bamboo](https://patrickgh3.itch.io/boxing-up-bamboo) - A challenging puzzle game by [Patrick Traynor](https://cwpat.me/about)
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+ - [Samurai Sam](https://dev.js13kgames.com/2023/games/samurai-sam) - A Fruit Ninja inspired game by [John Edvard](https://reitgames.com)
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  - Send me your games!
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  ![LittleJS Logo](examples/favicon.png)
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+ [npm]: https://img.shields.io/npm/v/littlejsengine
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+ [npm-url]: https://www.npmjs.com/package/littlejsengine
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+ [build-size]: https://badgen.net/bundlephobia/minzip/littlejsengine?1
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+ [build-size-url]: https://bundlephobia.com/result?p=littlejsengine
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+ [npm-downloads]: https://img.shields.io/npm/dw/littlejsengine
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+ [npmtrends-url]: https://www.npmtrends.com/littlejsengine
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+ [deepscan]: https://deepscan.io/api/teams/22950/projects/26229/branches/831487/badge/grade.svg
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+ [deepscan-url]: https://deepscan.io/dashboard#view=project&tid=22950&pid=26229&bid=831487
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+ [discord]: https://img.shields.io/discord/939926111469568050
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+ [discord-url]: https://discord.gg/zb7hcGkyZe