littlejsengine 1.4.7 → 1.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -1
- package/build.bat +7 -3
- package/engine/engine.all.js +266 -295
- package/engine/engine.all.min.js +1 -1
- package/engine/engine.all.module.js +276 -315
- package/engine/engine.all.module.min.js +1 -0
- package/engine/engine.all.release.js +266 -295
- package/engine/engine.js +21 -30
- package/engine/engineAudio.js +8 -15
- package/engine/engineBuild.bat +10 -3
- package/engine/engineDraw.js +14 -18
- package/engine/engineExport.js +10 -20
- package/engine/engineInput.js +84 -71
- package/engine/engineMedals.js +25 -32
- package/engine/engineObject.js +2 -2
- package/engine/engineParticles.js +7 -6
- package/engine/engineSettings.js +27 -27
- package/engine/engineTileLayer.js +15 -16
- package/engine/engineUtilities.js +26 -13
- package/engine/engineWebGL.js +38 -66
- package/engine/index.d.ts +52 -39
- package/examples/breakout/index.html +3 -3
- package/examples/module/index.html +1 -1
- package/examples/particles/index.html +12 -12
- package/examples/platformer/index.html +6 -6
- package/examples/puzzle/index.html +2 -2
- package/examples/stress/index.html +1 -1
- package/favicon.png +0 -0
- package/game.js +6 -8
- package/index.html +13 -13
- package/package.json +1 -1
- package/engine/engine.all.release.module.js +0 -4464
package/engine/engine.all.js
CHANGED
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@@ -492,7 +492,7 @@ const wave = (frequency=1, amplitude=1, t=time)=> amplitude/2 * (1 - Math.cos(t*
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* @param {Number} t - time in seconds
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* @return {String}
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* @memberof Utilities */
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-
const formatTime = (t)=> (t/60|0)+':'+(t%60<10?'0':'')+(t%60|0);
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+
const formatTime = (t)=> (t/60|0) + ':' + (t%60<10?'0':'') + (t%60|0);
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///////////////////////////////////////////////////////////////////////////////
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@@ -516,7 +516,7 @@ const randInt = (a=1, b=0)=> rand(a,b)|0;
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/** Randomly returns either -1 or 1
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* @return {Number}
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* @memberof Random */
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-
const randSign = ()=> (
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const randSign = ()=> randInt(2) * 2 - 1;
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/** Returns a random Vector2 within a circular shape
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* @param {Number} [radius=1]
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@@ -540,10 +540,15 @@ const randVector = (length=1)=> new Vector2().setAngle(rand(2*PI), length);
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const randColor = (cA = new Color, cB = new Color(0,0,0,1), linear)=>
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linear ? cA.lerp(cB, rand()) : new Color(rand(cA.r,cB.r),rand(cA.g,cB.g),rand(cA.b,cB.b),rand(cA.a,cB.a));
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/**
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/** Seed used by the randSeeded function
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* @memberof Random */
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let randSeed = 1;
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/** Set seed used by the randSeeded function, should not be 0
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* @param {Number} seed
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* @memberof Random */
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const setRandSeed = (seed)=> randSeed = seed;
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/** Returns a seeded random value between the two values passed in using randSeed
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* @param {Number} [valueA=1]
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* @param {Number} [valueB=0]
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@@ -571,6 +576,14 @@ const randSeeded = (a=1, b=0)=>
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*/
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const vec2 = (x=0, y)=> x.x == undefined ? new Vector2(x, y == undefined? x : y) : new Vector2(x.x, x.y);
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/**
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* Check if object is a valid Vector2
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* @param {Vector2} vector
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* @return {Boolean}
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* @memberof Utilities
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*/
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const isVector2 = (v)=> !isNaN(v.x) && !isNaN(v.y);
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/**
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* 2D Vector object with vector math library
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* <br> - Functions do not change this so they can be chained together
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@@ -600,27 +613,27 @@ class Vector2
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/** Returns a copy of this vector plus the vector passed in
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* @param {Vector2} vector
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* @return {Vector2} */
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add(v) { ASSERT(v
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add(v) { ASSERT(isVector2(v)); return new Vector2(this.x + v.x, this.y + v.y); }
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/** Returns a copy of this vector minus the vector passed in
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* @param {Vector2} vector
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* @return {Vector2} */
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subtract(v) { ASSERT(v
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subtract(v) { ASSERT(isVector2(v)); return new Vector2(this.x - v.x, this.y - v.y); }
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/** Returns a copy of this vector times the vector passed in
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* @param {Vector2} vector
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* @return {Vector2} */
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multiply(v) { ASSERT(v
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multiply(v) { ASSERT(isVector2(v)); return new Vector2(this.x * v.x, this.y * v.y); }
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/** Returns a copy of this vector divided by the vector passed in
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* @param {Vector2} vector
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* @return {Vector2} */
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divide(v) { ASSERT(v
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divide(v) { ASSERT(isVector2(v)); return new Vector2(this.x / v.x, this.y / v.y); }
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/** Returns a copy of this vector scaled by the vector passed in
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* @param {Number} scale
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* @return {Vector2} */
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scale(s) { ASSERT(s
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scale(s) { ASSERT(!isVector2(s)); return new Vector2(this.x * s, this.y * s); }
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/** Returns the length of this vector
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* @return {Number} */
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/** Returns the dot product of this and the vector passed in
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* @param {Vector2} vector
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* @return {Number} */
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dot(v) { ASSERT(v
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dot(v) { ASSERT(isVector2(v)); return this.x*v.x + this.y*v.y; }
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/** Returns the cross product of this and the vector passed in
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* @param {Vector2} vector
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* @return {Number} */
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cross(v) { ASSERT(v
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cross(v) { ASSERT(isVector2(v)); return this.x*v.y - this.y*v.x; }
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/** Returns the angle of this vector, up is angle 0
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* @return {Number} */
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* @param {Vector2} vector
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* @param {Number} percent
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* @return {Vector2} */
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lerp(v, p) { ASSERT(v
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lerp(v, p) { ASSERT(isVector2(v)); return this.add(v.subtract(this).scale(clamp(p))); }
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/** Returns true if this vector is within the bounds of an array size passed in
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* @param {Vector2} arraySize
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@@ -705,7 +718,7 @@ class Vector2
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* @param {float} digits - precision to display
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* @return {String} */
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toString(digits=3)
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{ return `(${(this.x<0?'':' ') + this.x.toFixed(digits)},${(this.y<0?'':' ') + this.y.toFixed(digits)} )`; }
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{ if (debug) { return `(${(this.x<0?'':' ') + this.x.toFixed(digits)},${(this.y<0?'':' ') + this.y.toFixed(digits)} )`; }}
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -943,7 +956,7 @@ class Timer
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/** Returns this timer expressed as a string
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* @return {String} */
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toString() { if (debug) { return this.unset() ? 'unset' : Math.abs(this.get()) + ' seconds ' + (this.get()<0 ? 'before' : 'after' ); }
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toString() { if (debug) { return this.unset() ? 'unset' : Math.abs(this.get()) + ' seconds ' + (this.get()<0 ? 'before' : 'after' ); }}
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/** Get how long since elapsed, returns 0 if not set (returns negative if currently active)
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* @return {Number} */
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'use strict';
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///////////////////////////////////////////////////////////////////////////////
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// Camera settings
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/** Position of camera in world space
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* @type {Vector2}
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* @default
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* @memberof Settings */
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let cameraPos = vec2();
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/** Scale of camera in world space
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* @default
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* @memberof Settings */
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let cameraScale = 16;
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///////////////////////////////////////////////////////////////////////////////
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// Display settings
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* @memberof Settings */
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let fontDefault = 'arial';
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///////////////////////////////////////////////////////////////////////////////
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// WebGL settings
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/** Enable webgl rendering, webgl can be disabled and removed from build (with some features disabled)
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* @default
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* @memberof Settings */
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let glEnable = 1;
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/** Fixes slow rendering in some browsers by not compositing the WebGL canvas
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* @default
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let glOverlay = 1;
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///////////////////////////////////////////////////////////////////////////////
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// Tile sheet settings
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* @memberof Settings */
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let particleEmitRateScale = 1;
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///////////////////////////////////////////////////////////////////////////////
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// Camera settings
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/** Position of camera in world space
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* @default
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let cameraPos = vec2();
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/** Scale of camera in world space
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* @default
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let cameraScale = max(tileSizeDefault.x, tileSizeDefault.y);
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///////////////////////////////////////////////////////////////////////////////
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// WebGL settings
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* @default
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* @default
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///////////////////////////////////////////////////////////////////////////////
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// Input settings
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constructor(pos=vec2(), size=objectDefaultSize, tileIndex=-1, tileSize=tileSizeDefault, angle=0, color, renderOrder=0)
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{
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ASSERT(isVector2(pos) && isVector2(size)); // ensure pos and size are vec2s
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/** @property {Vector2} - World space position of the object */
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if (this.collideSolidObjects)
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{
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// check collisions against solid objects
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const epsilon =
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const epsilon = .001; // necessary to push slightly outside of the collision
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for (const o of engineObjectsCollide)
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{
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// non solid objects don't collide with eachother
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'use strict';
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/** Tile sheet for batch rendering system
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* @type {Image}
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const tileImage = new Image();
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/** The primary 2D canvas visible to the user
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let mainCanvasSize = vec2();
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/** Tile sheet for batch rendering system
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const tileImage = new Image;
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// Engine internal variables not exposed to documentation
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let tileImageSize, tileImageFixBleed, drawCount;
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/** Convert from screen to world space coordinates
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/** Draw textured tile centered in world space, with color applied if using WebGL
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* @param {Number} [tileIndex=-1] - Tile index to use, negative is untextured
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* @param {Vector2} [tileSize=tileSizeDefault] - Tile size in source pixels
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* @param {Color} [color=new Color(1,1,1)] - Color to modulate with
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*/
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constructor(image, tileSize=vec2(8), paddingSize=vec2(0,1), startTileIndex=0, context=overlayContext)
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{
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if (!
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if (!engineFontImage)
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{
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// load default font image
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engineFontImage = new Image
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engineFontImage = new Image;
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engineFontImage.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC';
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}
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@@ -1913,7 +1929,7 @@ class FontImage
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1913
1929
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/** Returns true if fullscreen mode is active
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1914
1930
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* @return {Boolean}
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1915
1931
|
* @memberof Draw */
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1916
|
-
const isFullscreen =()=> document.fullscreenElement;
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1932
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+
const isFullscreen = ()=> document.fullscreenElement;
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1917
1933
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1918
1934
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/** Toggle fullsceen mode
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1919
1935
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* @memberof Draw */
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@@ -1923,16 +1939,9 @@ function toggleFullscreen()
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1923
1939
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{
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1924
1940
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if (document.exitFullscreen)
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1925
1941
|
document.exitFullscreen();
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1926
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-
else if (document.mozCancelFullScreen)
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1927
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-
document.mozCancelFullScreen();
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1928
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-
}
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1929
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-
else
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1930
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-
{
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1931
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-
if (document.body.webkitRequestFullScreen)
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1932
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-
document.body.webkitRequestFullScreen();
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1933
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-
else if (document.body.mozRequestFullScreen)
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1934
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-
document.body.mozRequestFullScreen();
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1935
1942
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}
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1943
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+
else if (document.body.requestFullscreen)
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1944
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+
document.body.requestFullscreen();
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1936
1945
|
}
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1937
1946
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1938
1947
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/**
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@@ -1951,7 +1960,7 @@ function toggleFullscreen()
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1951
1960
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* @param {Number} [device=0]
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1952
1961
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* @return {Boolean}
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1953
1962
|
* @memberof Input */
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|
1954
|
-
const keyIsDown = (key, device=0)=> inputData[device] && inputData[device][key] & 1
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1963
|
+
const keyIsDown = (key, device=0)=> inputData[device] && inputData[device][key] & 1;
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1955
1964
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1956
1965
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/** Returns true if device key was pressed this frame
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1957
1966
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* @param {Number} key
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@@ -2191,35 +2200,40 @@ const isTouchDevice = window.ontouchstart !== undefined;
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2191
2200
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if (isTouchDevice)
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2192
2201
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{
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2193
2202
|
// override mouse events
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2194
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-
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|
2195
|
-
onmousedown = onmouseup =
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2203
|
+
let wasTouching, mouseDown = onmousedown, mouseUp = onmouseup;
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2204
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+
onmousedown = onmouseup = ()=> 0;
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2196
2205
|
|
|
2197
|
-
//
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2198
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-
|
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2199
|
-
ontouchstart = ontouchmove = ontouchend = (e)=>
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2206
|
+
// setup touch input
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2207
|
+
ontouchstart = (e)=>
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2200
2208
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{
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|
2201
|
-
|
|
2209
|
+
// fix mobile audio, force it to play a sound on first touch
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2210
|
+
zzfx(0);
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2202
2211
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|
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2203
|
-
//
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2204
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-
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2205
|
-
if (touching)
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2212
|
+
// handle all touch events the same way
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2213
|
+
ontouchstart = ontouchmove = ontouchend = (e)=>
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2206
2214
|
{
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2207
|
-
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2208
|
-
hadTouch || zzfx(0, hadTouch=1);
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2215
|
+
e.button = 0; // all touches are left click
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|
2209
2216
|
|
|
2210
|
-
//
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2211
|
-
|
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2212
|
-
|
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2213
|
-
|
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2214
|
-
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2215
|
-
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|
2216
|
-
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|
2217
|
+
// check if touching and pass to mouse events
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|
2218
|
+
const touching = e.touches.length;
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|
2219
|
+
if (touching)
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|
2220
|
+
{
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|
2221
|
+
// set event pos and pass it along
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|
2222
|
+
e.x = e.touches[0].clientX;
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|
2223
|
+
e.y = e.touches[0].clientY;
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|
2224
|
+
wasTouching ? onmousemove(e) : mouseDown(e);
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|
2225
|
+
}
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2226
|
+
else if (wasTouching)
|
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2227
|
+
mouseUp(e);
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|
2217
2228
|
|
|
2218
|
-
|
|
2219
|
-
|
|
2229
|
+
// set was touching
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|
2230
|
+
wasTouching = touching;
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|
2231
|
+
|
|
2232
|
+
// must return true so the document will get focus
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|
2233
|
+
return true;
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|
2234
|
+
}
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|
2220
2235
|
|
|
2221
|
-
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|
2222
|
-
return true;
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|
2236
|
+
return ontouchstart(e);
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|
2223
2237
|
}
|
|
2224
2238
|
}
|
|
2225
2239
|
|
|
@@ -2227,7 +2241,7 @@ if (isTouchDevice)
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|
|
2227
2241
|
// touch gamepad, virtual on screen gamepad emulator for touch devices
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|
2228
2242
|
|
|
2229
2243
|
// touch input internal variables
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|
2230
|
-
let touchGamepadTimer = new Timer, touchGamepadButtons
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|
2244
|
+
let touchGamepadTimer = new Timer, touchGamepadButtons, touchGamepadStick;
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|
2231
2245
|
|
|
2232
2246
|
// create the touch gamepad, called automatically by the engine
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|
2233
2247
|
function touchGamepadCreate()
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|
@@ -2235,65 +2249,73 @@ function touchGamepadCreate()
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|
|
2235
2249
|
if (!touchGamepadEnable || !isTouchDevice)
|
|
2236
2250
|
return;
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|
2237
2251
|
|
|
2238
|
-
|
|
2252
|
+
// touch input internal variables
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|
2253
|
+
touchGamepadButtons = [];
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|
2254
|
+
touchGamepadStick = vec2();
|
|
2255
|
+
|
|
2256
|
+
// setup touch input
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|
2257
|
+
ontouchstart = (e)=>
|
|
2239
2258
|
{
|
|
2240
|
-
|
|
2241
|
-
|
|
2259
|
+
// fix mobile audio, force it to play a sound on first touch
|
|
2260
|
+
zzfx(0);
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|
2242
2261
|
|
|
2243
|
-
|
|
2244
|
-
touchGamepadStick = vec2();
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|
2245
|
-
touchGamepadButtons = [];
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|
2246
|
-
|
|
2247
|
-
const touching = e.touches.length;
|
|
2248
|
-
if (touching)
|
|
2262
|
+
ontouchstart = ontouchmove = ontouchend = (e)=>
|
|
2249
2263
|
{
|
|
2250
|
-
|
|
2251
|
-
|
|
2252
|
-
|
|
2253
|
-
|
|
2254
|
-
|
|
2255
|
-
|
|
2256
|
-
if (paused)
|
|
2264
|
+
// clear touch gamepad input
|
|
2265
|
+
touchGamepadStick = vec2();
|
|
2266
|
+
touchGamepadButtons = [];
|
|
2267
|
+
|
|
2268
|
+
const touching = e.touches.length;
|
|
2269
|
+
if (touching)
|
|
2257
2270
|
{
|
|
2258
|
-
//
|
|
2259
|
-
|
|
2260
|
-
|
|
2271
|
+
// set that gamepad is active
|
|
2272
|
+
isUsingGamepad = 1;
|
|
2273
|
+
touchGamepadTimer.set();
|
|
2274
|
+
|
|
2275
|
+
if (paused)
|
|
2276
|
+
{
|
|
2277
|
+
// touch anywhere to press start when paused
|
|
2278
|
+
touchGamepadButtons[9] = 1;
|
|
2279
|
+
return;
|
|
2280
|
+
}
|
|
2261
2281
|
}
|
|
2262
|
-
}
|
|
2263
2282
|
|
|
2264
|
-
|
|
2265
|
-
|
|
2266
|
-
|
|
2267
|
-
|
|
2283
|
+
// get center of left and right sides
|
|
2284
|
+
const stickCenter = vec2(touchGamepadSize, mainCanvasSize.y-touchGamepadSize);
|
|
2285
|
+
const buttonCenter = mainCanvasSize.subtract(vec2(touchGamepadSize, touchGamepadSize));
|
|
2286
|
+
const startCenter = mainCanvasSize.scale(.5);
|
|
2268
2287
|
|
|
2269
|
-
|
|
2270
|
-
|
|
2271
|
-
{
|
|
2272
|
-
const touchPos = mouseToScreen(vec2(touch.clientX, touch.clientY));
|
|
2273
|
-
if (touchPos.distance(stickCenter) < touchGamepadSize)
|
|
2288
|
+
// check each touch point
|
|
2289
|
+
for (const touch of e.touches)
|
|
2274
2290
|
{
|
|
2275
|
-
|
|
2276
|
-
if (
|
|
2277
|
-
|
|
2278
|
-
|
|
2291
|
+
const touchPos = mouseToScreen(vec2(touch.clientX, touch.clientY));
|
|
2292
|
+
if (touchPos.distance(stickCenter) < touchGamepadSize)
|
|
2293
|
+
{
|
|
2294
|
+
// virtual analog stick
|
|
2295
|
+
if (touchGamepadAnalog)
|
|
2296
|
+
touchGamepadStick = touchPos.subtract(stickCenter).scale(2/touchGamepadSize).clampLength();
|
|
2297
|
+
else
|
|
2298
|
+
{
|
|
2299
|
+
// 8 way dpad
|
|
2300
|
+
const angle = touchPos.subtract(stickCenter).angle();
|
|
2301
|
+
touchGamepadStick.setAngle((angle * 4 / PI + 8.5 | 0) * PI / 4);
|
|
2302
|
+
}
|
|
2303
|
+
}
|
|
2304
|
+
else if (touchPos.distance(buttonCenter) < touchGamepadSize)
|
|
2279
2305
|
{
|
|
2280
|
-
//
|
|
2281
|
-
const
|
|
2282
|
-
|
|
2306
|
+
// virtual face buttons
|
|
2307
|
+
const button = touchPos.subtract(buttonCenter).direction();
|
|
2308
|
+
touchGamepadButtons[button] = 1;
|
|
2309
|
+
}
|
|
2310
|
+
else if (touchPos.distance(startCenter) < touchGamepadSize)
|
|
2311
|
+
{
|
|
2312
|
+
// virtual start button in center
|
|
2313
|
+
touchGamepadButtons[9] = 1;
|
|
2283
2314
|
}
|
|
2284
|
-
}
|
|
2285
|
-
else if (touchPos.distance(buttonCenter) < touchGamepadSize)
|
|
2286
|
-
{
|
|
2287
|
-
// virtual face buttons
|
|
2288
|
-
const button = touchPos.subtract(buttonCenter).direction();
|
|
2289
|
-
touchGamepadButtons[button] = 1;
|
|
2290
|
-
}
|
|
2291
|
-
else if (touchPos.distance(startCenter) < touchGamepadSize)
|
|
2292
|
-
{
|
|
2293
|
-
// virtual start button in center
|
|
2294
|
-
touchGamepadButtons[9] = 1;
|
|
2295
2315
|
}
|
|
2296
2316
|
}
|
|
2317
|
+
|
|
2318
|
+
return ontouchstart(e);
|
|
2297
2319
|
}
|
|
2298
2320
|
}
|
|
2299
2321
|
|
|
@@ -2411,7 +2433,7 @@ class Sound
|
|
|
2411
2433
|
{
|
|
2412
2434
|
if (!soundEnable) return;
|
|
2413
2435
|
|
|
2414
|
-
let pan
|
|
2436
|
+
let pan;
|
|
2415
2437
|
if (pos)
|
|
2416
2438
|
{
|
|
2417
2439
|
const range = this.range;
|
|
@@ -2441,7 +2463,7 @@ class Sound
|
|
|
2441
2463
|
* @param {Number} [volume=1] - How much to scale volume by (in addition to range fade)
|
|
2442
2464
|
* @return {AudioBufferSourceNode} - The audio, can be used to stop sound later
|
|
2443
2465
|
*/
|
|
2444
|
-
playNote(semitoneOffset, pos, volume
|
|
2466
|
+
playNote(semitoneOffset, pos, volume)
|
|
2445
2467
|
{
|
|
2446
2468
|
if (!soundEnable) return;
|
|
2447
2469
|
|
|
@@ -2496,7 +2518,7 @@ class Music
|
|
|
2496
2518
|
* @param {Boolean} [loop=1] - True if the music should loop when it reaches the end
|
|
2497
2519
|
* @return {AudioBufferSourceNode} - The audio node, can be used to stop sound later
|
|
2498
2520
|
*/
|
|
2499
|
-
play(volume
|
|
2521
|
+
play(volume, loop = 1)
|
|
2500
2522
|
{
|
|
2501
2523
|
if (!soundEnable) return;
|
|
2502
2524
|
|
|
@@ -2578,7 +2600,7 @@ function playSamples(sampleChannels, volume=1, rate=1, pan=0, loop=0)
|
|
|
2578
2600
|
|
|
2579
2601
|
// create audio context
|
|
2580
2602
|
if (!audioContext)
|
|
2581
|
-
audioContext = new
|
|
2603
|
+
audioContext = new AudioContext;
|
|
2582
2604
|
|
|
2583
2605
|
// fix stalled audio
|
|
2584
2606
|
audioContext.resume();
|
|
@@ -2597,18 +2619,13 @@ function playSamples(sampleChannels, volume=1, rate=1, pan=0, loop=0)
|
|
|
2597
2619
|
source.playbackRate.value = rate;
|
|
2598
2620
|
source.loop = loop;
|
|
2599
2621
|
|
|
2600
|
-
// create and connect gain node (createGain is more
|
|
2622
|
+
// create and connect gain node (createGain is more widely spported then GainNode construtor)
|
|
2601
2623
|
const gainNode = audioContext.createGain();
|
|
2602
2624
|
gainNode.gain.value = soundVolume*volume;
|
|
2603
2625
|
gainNode.connect(audioContext.destination);
|
|
2604
2626
|
|
|
2605
|
-
// connect source to gain
|
|
2606
|
-
(
|
|
2607
|
-
window.StereoPannerNode ? // create pan node if possible
|
|
2608
|
-
source.connect(new StereoPannerNode(audioContext, {'pan':clamp(pan, -1, 1)}))
|
|
2609
|
-
: source
|
|
2610
|
-
)
|
|
2611
|
-
.connect(gainNode);
|
|
2627
|
+
// connect source to stereo panner and gain
|
|
2628
|
+
source.connect(new StereoPannerNode(audioContext, {'pan':clamp(pan, -1, 1)})).connect(gainNode);
|
|
2612
2629
|
|
|
2613
2630
|
// play and return sound
|
|
2614
2631
|
source.start();
|
|
@@ -2726,10 +2743,8 @@ function zzfxG
|
|
|
2726
2743
|
* @memberof Audio */
|
|
2727
2744
|
function zzfxM(instruments, patterns, sequence, BPM = 125)
|
|
2728
2745
|
{
|
|
2746
|
+
let i, j, k;
|
|
2729
2747
|
let instrumentParameters;
|
|
2730
|
-
let i;
|
|
2731
|
-
let j;
|
|
2732
|
-
let k;
|
|
2733
2748
|
let note;
|
|
2734
2749
|
let sample;
|
|
2735
2750
|
let patternChannel;
|
|
@@ -2899,14 +2914,11 @@ function tileCollisionRaycast(posStart, posEnd, object)
|
|
|
2899
2914
|
{
|
|
2900
2915
|
// test if a ray collides with tiles from start to end
|
|
2901
2916
|
// todo: a way to get the exact hit point, it must still register as inside the hit tile
|
|
2902
|
-
posStart = posStart.floor();
|
|
2903
|
-
posEnd = posEnd.floor();
|
|
2904
|
-
const posDelta = posEnd.subtract(posStart);
|
|
2917
|
+
const posDelta = (posEnd = posEnd.floor()).subtract(posStart = posStart.floor());
|
|
2905
2918
|
const dx = abs(posDelta.x), dy = -abs(posDelta.y);
|
|
2906
2919
|
const sx = sign(posDelta.x), sy = sign(posDelta.y);
|
|
2907
|
-
let e = dx + dy;
|
|
2908
2920
|
|
|
2909
|
-
for (let x = posStart.x, y = posStart.y;;)
|
|
2921
|
+
for (let x = posStart.x, y = posStart.y, e = dx + dy;;)
|
|
2910
2922
|
{
|
|
2911
2923
|
const tileData = getTileCollisionData(vec2(x,y));
|
|
2912
2924
|
if (tileData && (object ? object.collideWithTileRaycast(tileData, new Vector2(x, y)) : tileData > 0))
|
|
@@ -2998,7 +3010,7 @@ constructor(pos, size=tileCollisionSize, tileSize=tileSizeDefault, scale=vec2(1)
|
|
|
2998
3010
|
// init tile data
|
|
2999
3011
|
this.data = [];
|
|
3000
3012
|
for (let j = this.size.area(); j--;)
|
|
3001
|
-
this.data.push(new TileLayerData
|
|
3013
|
+
this.data.push(new TileLayerData);
|
|
3002
3014
|
}
|
|
3003
3015
|
|
|
3004
3016
|
/** Set data at a given position in the array
|
|
@@ -3054,21 +3066,23 @@ constructor(pos, size=tileCollisionSize, tileSize=tileSizeDefault, scale=vec2(1)
|
|
|
3054
3066
|
* @param {Boolean} [clear=0] - Should it clear the canvas before drawing */
|
|
3055
3067
|
redrawStart(clear = 0)
|
|
3056
3068
|
{
|
|
3057
|
-
if (clear)
|
|
3058
|
-
{
|
|
3059
|
-
// clear and set size
|
|
3060
|
-
this.canvas.width = this.size.x * this.tileSize.x;
|
|
3061
|
-
this.canvas.height = this.size.y * this.tileSize.y;
|
|
3062
|
-
}
|
|
3063
|
-
|
|
3064
3069
|
// save current render settings
|
|
3065
|
-
this.savedRenderSettings = [mainCanvas, mainContext, cameraPos, cameraScale];
|
|
3070
|
+
this.savedRenderSettings = [mainCanvas, mainContext, mainCanvasSize, cameraPos, cameraScale];
|
|
3066
3071
|
|
|
3067
|
-
// use normal rendering system to render the tiles
|
|
3072
|
+
// hack: use normal rendering system to render the tiles
|
|
3068
3073
|
mainCanvas = this.canvas;
|
|
3069
3074
|
mainContext = this.context;
|
|
3070
3075
|
cameraPos = this.size.scale(.5);
|
|
3071
3076
|
cameraScale = this.tileSize.x;
|
|
3077
|
+
|
|
3078
|
+
if (clear)
|
|
3079
|
+
{
|
|
3080
|
+
// clear and set size
|
|
3081
|
+
mainCanvas.width = this.size.x * this.tileSize.x;
|
|
3082
|
+
mainCanvas.height = this.size.y * this.tileSize.y;
|
|
3083
|
+
}
|
|
3084
|
+
|
|
3085
|
+
// begin a new render for the tile canvas
|
|
3072
3086
|
enginePreRender();
|
|
3073
3087
|
}
|
|
3074
3088
|
|
|
@@ -3080,7 +3094,7 @@ constructor(pos, size=tileCollisionSize, tileSize=tileSizeDefault, scale=vec2(1)
|
|
|
3080
3094
|
//debugSaveCanvas(this.canvas);
|
|
3081
3095
|
|
|
3082
3096
|
// set stuff back to normal
|
|
3083
|
-
[mainCanvas, mainContext, cameraPos, cameraScale] = this.savedRenderSettings;
|
|
3097
|
+
[mainCanvas, mainContext, mainCanvasSize, cameraPos, cameraScale] = this.savedRenderSettings;
|
|
3084
3098
|
}
|
|
3085
3099
|
|
|
3086
3100
|
/** Draw the tile at a given position
|
|
@@ -3321,7 +3335,7 @@ class ParticleEmitter extends EngineObject
|
|
|
3321
3335
|
this.parent && super.update();
|
|
3322
3336
|
|
|
3323
3337
|
// update emitter
|
|
3324
|
-
if (!this.emitTime
|
|
3338
|
+
if (!this.emitTime | this.getAliveTime() <= this.emitTime)
|
|
3325
3339
|
{
|
|
3326
3340
|
// emit particles
|
|
3327
3341
|
if (this.emitRate * particleEmitRateScale)
|
|
@@ -3343,9 +3357,9 @@ class ParticleEmitter extends EngineObject
|
|
|
3343
3357
|
{
|
|
3344
3358
|
// spawn a particle
|
|
3345
3359
|
let pos = this.emitSize.x != undefined ? // check if vec2 was used for size
|
|
3346
|
-
(new Vector2(rand(
|
|
3347
|
-
.multiply(this.emitSize).rotate(this.angle) // box emitter
|
|
3348
|
-
: randInCircle(this.emitSize
|
|
3360
|
+
(new Vector2(rand(-1,1), rand(-1,1)))
|
|
3361
|
+
.multiply(this.emitSize/2).rotate(this.angle) // box emitter
|
|
3362
|
+
: randInCircle(this.emitSize/2); // circle emitter
|
|
3349
3363
|
let angle = rand(this.particleConeAngle, -this.particleConeAngle);
|
|
3350
3364
|
if (!this.localSpace)
|
|
3351
3365
|
{
|
|
@@ -3388,7 +3402,7 @@ class ParticleEmitter extends EngineObject
|
|
|
3388
3402
|
particle.additive = this.additive;
|
|
3389
3403
|
particle.renderOrder = this.renderOrder;
|
|
3390
3404
|
particle.trailScale = this.trailScale;
|
|
3391
|
-
particle.mirror =
|
|
3405
|
+
particle.mirror = randInt(2);
|
|
3392
3406
|
particle.localSpaceEmitter = this.localSpace && this;
|
|
3393
3407
|
|
|
3394
3408
|
// setup callbacks for particles
|
|
@@ -3417,7 +3431,8 @@ class Particle extends EngineObject
|
|
|
3417
3431
|
* @param {Vector2} [tileSize=tileSizeDefault] - Size of tile in source pixels
|
|
3418
3432
|
* @param {Number} [angle=0] - Angle to rotate the particle
|
|
3419
3433
|
*/
|
|
3420
|
-
constructor(pos, tileIndex, tileSize, angle)
|
|
3434
|
+
constructor(pos, tileIndex, tileSize, angle)
|
|
3435
|
+
{ super(pos, new Vector2, tileIndex, tileSize, angle); }
|
|
3421
3436
|
|
|
3422
3437
|
/** Render the particle, automatically called each frame, sorted by renderOrder */
|
|
3423
3438
|
render()
|
|
@@ -3537,7 +3552,7 @@ class Medal
|
|
|
3537
3552
|
this.name = name;
|
|
3538
3553
|
this.description = description;
|
|
3539
3554
|
this.icon = icon;
|
|
3540
|
-
this.image = new Image
|
|
3555
|
+
this.image = new Image;
|
|
3541
3556
|
if (src)
|
|
3542
3557
|
this.image.src = src;
|
|
3543
3558
|
}
|
|
@@ -3552,10 +3567,7 @@ class Medal
|
|
|
3552
3567
|
ASSERT(medalsSaveName); // save name must be set
|
|
3553
3568
|
localStorage[this.storageKey()] = this.unlocked = 1;
|
|
3554
3569
|
medalsDisplayQueue.push(this);
|
|
3555
|
-
|
|
3556
|
-
// save for newgrounds and OS13K
|
|
3557
3570
|
newgrounds && newgrounds.unlockMedal(this.id);
|
|
3558
|
-
localStorage['OS13kTrophy,' + this.icon + ',' + medalsSaveName + ',' + this.name] = this.description;
|
|
3559
3571
|
}
|
|
3560
3572
|
|
|
3561
3573
|
/** Render a medal
|
|
@@ -3571,20 +3583,19 @@ class Medal
|
|
|
3571
3583
|
// draw containing rect and clip to that region
|
|
3572
3584
|
context.save();
|
|
3573
3585
|
context.beginPath();
|
|
3574
|
-
context.fillStyle =
|
|
3575
|
-
context.
|
|
3576
|
-
context.strokeStyle = '#000';
|
|
3586
|
+
context.fillStyle = new Color(.9,.9,.9);
|
|
3587
|
+
context.strokeStyle = new Color(0,0,0);
|
|
3577
3588
|
context.lineWidth = 3;
|
|
3589
|
+
context.fill(context.rect(x, y, width, medalDisplayHeight));
|
|
3578
3590
|
context.stroke();
|
|
3579
3591
|
context.clip();
|
|
3580
3592
|
|
|
3581
3593
|
// draw the icon and text
|
|
3582
|
-
this.renderIcon(x+15+medalDisplayIconSize/2, y+medalDisplayHeight/2);
|
|
3583
|
-
|
|
3584
|
-
|
|
3585
|
-
|
|
3586
|
-
|
|
3587
|
-
context.fillText(this.description, x+medalDisplayIconSize+30, y+60);
|
|
3594
|
+
this.renderIcon(vec2(x+15+medalDisplayIconSize/2, y+medalDisplayHeight/2));
|
|
3595
|
+
const pos = vec2(x+medalDisplayIconSize+30, y+28);
|
|
3596
|
+
drawTextScreen(this.name, pos, 38, new Color(0,0,0), 0, 0, 'left');
|
|
3597
|
+
pos.y += 32;
|
|
3598
|
+
drawTextScreen(this.description, pos, 24, new Color(0,0,0), 0, 0, 'left');
|
|
3588
3599
|
context.restore();
|
|
3589
3600
|
}
|
|
3590
3601
|
|
|
@@ -3593,18 +3604,13 @@ class Medal
|
|
|
3593
3604
|
* @param {Number} y - Screen space Y position
|
|
3594
3605
|
* @param {Number} [size=medalDisplayIconSize] - Screen space size
|
|
3595
3606
|
*/
|
|
3596
|
-
renderIcon(
|
|
3607
|
+
renderIcon(pos, size=medalDisplayIconSize)
|
|
3597
3608
|
{
|
|
3598
3609
|
// draw the image or icon
|
|
3599
|
-
|
|
3600
|
-
|
|
3601
|
-
context.textAlign = 'center';
|
|
3602
|
-
context.textBaseline = 'middle';
|
|
3603
|
-
context.font = size*.7 + 'px '+ fontDefault;
|
|
3604
|
-
if (this.image.src)
|
|
3605
|
-
context.drawImage(this.image, x-size/2, y-size/2, size, size);
|
|
3610
|
+
if (this.image)
|
|
3611
|
+
overlayContext.drawImage(this.image, pos.x-size/2, pos.y-size/2, size, size);
|
|
3606
3612
|
else
|
|
3607
|
-
|
|
3613
|
+
drawTextScreen(this.icon, pos, size*.7, new Color(0,0,0));
|
|
3608
3614
|
}
|
|
3609
3615
|
|
|
3610
3616
|
// Get local storage key used by the medal
|
|
@@ -3662,13 +3668,21 @@ class Newgrounds
|
|
|
3662
3668
|
constructor(app_id, cipher)
|
|
3663
3669
|
{
|
|
3664
3670
|
ASSERT(!newgrounds && app_id);
|
|
3671
|
+
|
|
3672
|
+
// create an instance of CryptoJS for encrypted calls
|
|
3673
|
+
if (cipher)
|
|
3674
|
+
{
|
|
3675
|
+
///////////////////////////////////////////////////////////////////////////////
|
|
3676
|
+
// Crypto-JS - https://github.com/brix/crypto-js [The MIT License (MIT)]
|
|
3677
|
+
// Copyright (c) 2009-2013 Jeff Mott Copyright (c) 2013-2016 Evan Vosberg
|
|
3678
|
+
|
|
3679
|
+
this.cryptoJS = eval(Function("[M='GBMGXz^oVYPPKKbB`agTXU|LxPc_ZBcMrZvCr~wyGfWrwk@ATqlqeTp^N?p{we}jIpEnB_sEr`l?YDkDhWhprc|Er|XETG?pTl`e}dIc[_N~}fzRycIfpW{HTolvoPB_FMe_eH~BTMx]yyOhv?biWPCGc]kABencBhgERHGf{OL`Dj`c^sh@canhy[secghiyotcdOWgO{tJIE^JtdGQRNSCrwKYciZOa]Y@tcRATYKzv|sXpboHcbCBf`}SKeXPFM|RiJsSNaIb]QPc[D]Jy_O^XkOVTZep`ONmntLL`Qz~UupHBX_Ia~WX]yTRJIxG`ioZ{fefLJFhdyYoyLPvqgH?b`[TMnTwwfzDXhfM?rKs^aFr|nyBdPmVHTtAjXoYUloEziWDCw_suyYT~lSMksI~ZNCS[Bex~j]Vz?kx`gdYSEMCsHpjbyxQvw|XxX_^nQYue{sBzVWQKYndtYQMWRef{bOHSfQhiNdtR{o?cUAHQAABThwHPT}F{VvFmgN`E@FiFYS`UJmpQNM`X|tPKHlccT}z}k{sACHL?Rt@MkWplxO`ASgh?hBsuuP|xD~LSH~KBlRs]t|l|_tQAroDRqWS^SEr[sYdPB}TAROtW{mIkE|dWOuLgLmJrucGLpebrAFKWjikTUzS|j}M}szasKOmrjy[?hpwnEfX[jGpLt@^v_eNwSQHNwtOtDgWD{rk|UgASs@mziIXrsHN_|hZuxXlPJOsA^^?QY^yGoCBx{ekLuZzRqQZdsNSx@ezDAn{XNj@fRXIwrDX?{ZQHwTEfu@GhxDOykqts|n{jOeZ@c`dvTY?e^]ATvWpb?SVyg]GC?SlzteilZJAL]mlhLjYZazY__qcVFYvt@|bIQnSno@OXyt]OulzkWqH`rYFWrwGs`v|~XeTsIssLrbmHZCYHiJrX}eEzSssH}]l]IhPQhPoQ}rCXLyhFIT[clhzYOvyHqigxmjz`phKUU^TPf[GRAIhNqSOdayFP@FmKmuIzMOeoqdpxyCOwCthcLq?n`L`tLIBboNn~uXeFcPE{C~mC`h]jUUUQe^`UqvzCutYCgct|SBrAeiYQW?X~KzCz}guXbsUw?pLsg@hDArw?KeJD[BN?GD@wgFWCiHq@Ypp_QKFixEKWqRp]oJFuVIEvjDcTFu~Zz]a{IcXhWuIdMQjJ]lwmGQ|]g~c]Hl]pl`Pd^?loIcsoNir_kikBYyg?NarXZEGYspt_vLBIoj}LI[uBFvm}tbqvC|xyR~a{kob|HlctZslTGtPDhBKsNsoZPuH`U`Fqg{gKnGSHVLJ^O`zmNgMn~{rsQuoymw^JY?iUBvw_~mMr|GrPHTERS[MiNpY[Mm{ggHpzRaJaoFomtdaQ_?xuTRm}@KjU~RtPsAdxa|uHmy}n^i||FVL[eQAPrWfLm^ndczgF~Nk~aplQvTUpHvnTya]kOenZlLAQIm{lPl@CCTchvCF[fI{^zPkeYZTiamoEcKmBMfZhk_j_~Fjp|wPVZlkh_nHu]@tP|hS@^G^PdsQ~f[RqgTDqezxNFcaO}HZhb|MMiNSYSAnQWCDJukT~e|OTgc}sf[cnr?fyzTa|EwEtRG|I~|IO}O]S|rp]CQ}}DWhSjC_|z|oY|FYl@WkCOoPuWuqr{fJu?Brs^_EBI[@_OCKs}?]O`jnDiXBvaIWhhMAQDNb{U`bqVR}oqVAvR@AZHEBY@depD]OLh`kf^UsHhzKT}CS}HQKy}Q~AeMydXPQztWSSzDnghULQgMAmbWIZ|lWWeEXrE^EeNoZApooEmrXe{NAnoDf`m}UNlRdqQ@jOc~HLOMWs]IDqJHYoMziEedGBPOxOb?[X`KxkFRg@`mgFYnP{hSaxwZfBQqTm}_?RSEaQga]w[vxc]hMne}VfSlqUeMo_iqmd`ilnJXnhdj^EEFifvZyxYFRf^VaqBhLyrGlk~qowqzHOBlOwtx?i{m~`n^G?Yxzxux}b{LSlx]dS~thO^lYE}bzKmUEzwW^{rPGhbEov[Plv??xtyKJshbG`KuO?hjBdS@Ru}iGpvFXJRrvOlrKN?`I_n_tplk}kgwSXuKylXbRQ]]?a|{xiT[li?k]CJpwy^o@ebyGQrPfF`aszGKp]baIx~H?ElETtFh]dz[OjGl@C?]VDhr}OE@V]wLTc[WErXacM{We`F|utKKjgllAxvsVYBZ@HcuMgLboFHVZmi}eIXAIFhS@A@FGRbjeoJWZ_NKd^oEH`qgy`q[Tq{x?LRP|GfBFFJV|fgZs`MLbpPYUdIV^]mD@FG]pYAT^A^RNCcXVrPsgk{jTrAIQPs_`mD}rOqAZA[}RETFz]WkXFTz_m{N@{W@_fPKZLT`@aIqf|L^Mb|crNqZ{BVsijzpGPEKQQZGlApDn`ruH}cvF|iXcNqK}cxe_U~HRnKV}sCYb`D~oGvwG[Ca|UaybXea~DdD~LiIbGRxJ_VGheI{ika}KC[OZJLn^IBkPrQj_EuoFwZ}DpoBRcK]Q}?EmTv~i_Tul{bky?Iit~tgS|o}JL_VYcCQdjeJ_MfaA`FgCgc[Ii|CBHwq~nbJeYTK{e`CNstKfTKPzw{jdhp|qsZyP_FcugxCFNpKitlR~vUrx^NrSVsSTaEgnxZTmKc`R|lGJeX}ccKLsQZQhsFkeFd|ckHIVTlGMg`~uPwuHRJS_CPuN_ogXe{Ba}dO_UBhuNXby|h?JlgBIqMKx^_u{molgL[W_iavNQuOq?ap]PGB`clAicnl@k~pA?MWHEZ{HuTLsCpOxxrKlBh]FyMjLdFl|nMIvTHyGAlPogqfZ?PlvlFJvYnDQd}R@uAhtJmDfe|iJqdkYr}r@mEjjIetDl_I`TELfoR|qTBu@Tic[BaXjP?dCS~MUK[HPRI}OUOwAaf|_}HZzrwXvbnNgltjTwkBE~MztTQhtRSWoQHajMoVyBBA`kdgK~h`o[J`dm~pm]tk@i`[F~F]DBlJKklrkR]SNw@{aG~Vhl`KINsQkOy?WhcqUMTGDOM_]bUjVd|Yh_KUCCgIJ|LDIGZCPls{RzbVWVLEhHvWBzKq|^N?DyJB|__aCUjoEgsARki}j@DQXS`RNU|DJ^a~d{sh_Iu{ONcUtSrGWW@cvUjefHHi}eSSGrNtO?cTPBShLqzwMVjWQQCCFB^culBjZHEK_{dO~Q`YhJYFn]jq~XSnG@[lQr]eKrjXpG~L^h~tDgEma^AUFThlaR{xyuP@[^VFwXSeUbVetufa@dX]CLyAnDV@Bs[DnpeghJw^?UIana}r_CKGDySoRudklbgio}kIDpA@McDoPK?iYcG?_zOmnWfJp}a[JLR[stXMo?_^Ng[whQlrDbrawZeSZ~SJstIObdDSfAA{MV}?gNunLOnbMv_~KFQUAjIMj^GkoGxuYtYbGDImEYiwEMyTpMxN_LSnSMdl{bg@dtAnAMvhDTBR_FxoQgANniRqxd`pWv@rFJ|mWNWmh[GMJz_Nq`BIN@KsjMPASXORcdHjf~rJfgZYe_uulzqM_KdPlMsuvU^YJuLtofPhGonVOQxCMuXliNvJIaoC?hSxcxKVVxWlNs^ENDvCtSmO~WxI[itnjs^RDvI@KqG}YekaSbTaB]ki]XM@[ZnDAP~@|BzLRgOzmjmPkRE@_sobkT|SszXK[rZN?F]Z_u}Yue^[BZgLtR}FHzWyxWEX^wXC]MJmiVbQuBzkgRcKGUhOvUc_bga|Tx`KEM`JWEgTpFYVeXLCm|mctZR@uKTDeUONPozBeIkrY`cz]]~WPGMUf`MNUGHDbxZuO{gmsKYkAGRPqjc|_FtblEOwy}dnwCHo]PJhN~JoteaJ?dmYZeB^Xd?X^pOKDbOMF@Ugg^hETLdhwlA}PL@_ur|o{VZosP?ntJ_kG][g{Zq`Tu]dzQlSWiKfnxDnk}KOzp~tdFstMobmy[oPYjyOtUzMWdjcNSUAjRuqhLS@AwB^{BFnqjCmmlk?jpn}TksS{KcKkDboXiwK]qMVjm~V`LgWhjS^nLGwfhAYrjDSBL_{cRus~{?xar_xqPlArrYFd?pHKdMEZzzjJpfC?Hv}mAuIDkyBxFpxhstTx`IO{rp}XGuQ]VtbHerlRc_LFGWK[XluFcNGUtDYMZny[M^nVKVeMllQI[xtvwQnXFlWYqxZZFp_|]^oWX[{pOMpxXxvkbyJA[DrPzwD|LW|QcV{Nw~U^dgguSpG]ClmO@j_TENIGjPWwgdVbHganhM?ema|dBaqla|WBd`poj~klxaasKxGG^xbWquAl~_lKWxUkDFagMnE{zHug{b`A~IYcQYBF_E}wiA}K@yxWHrZ{[d~|ARsYsjeNWzkMs~IOqqp[yzDE|WFrivsidTcnbHFRoW@XpAV`lv_zj?B~tPCppRjgbbDTALeFaOf?VcjnKTQMLyp{NwdylHCqmo?oelhjWuXj~}{fpuX`fra?GNkDiChYgVSh{R[BgF~eQa^WVz}ATI_CpY?g_diae]|ijH`TyNIF}|D_xpmBq_JpKih{Ba|sWzhnAoyraiDvk`h{qbBfsylBGmRH}DRPdryEsSaKS~tIaeF[s]I~xxHVrcNe@Jjxa@jlhZueLQqHh_]twVMqG_EGuwyab{nxOF?`HCle}nBZzlTQjkLmoXbXhOtBglFoMz?eqre`HiE@vNwBulglmQjj]DB@pPkPUgA^sjOAUNdSu_`oAzar?n?eMnw{{hYmslYi[TnlJD'",...']charCodeAtUinyxpf',"for(;e<10359;c[e++]=p-=128,A=A?p-A&&A:p==34&&p)for(p=1;p<128;y=f.map((n,x)=>(U=r[n]*2+1,U=Math.log(U/(h-U)),t-=a[x]*U,U/500)),t=~-h/(1+Math.exp(t))|1,i=o%h<t,o=o%h+(i?t:h-t)*(o>>17)-!i*t,f.map((n,x)=>(U=r[n]+=(i*h/2-r[n]<<13)/((C[n]+=C[n]<5)+1/20)>>13,a[x]+=y[x]*(i-t/h))),p=p*2+i)for(f='010202103203210431053105410642065206541'.split(t=0).map((n,x)=>(U=0,[...n].map((n,x)=>(U=U*997+(c[e-n]|0)|0)),h*32-1&U*997+p+!!A*129)*12+x);o<h*32;o=o*64|M.charCodeAt(d++)&63);for(C=String.fromCharCode(...c);r=/[\0-#?@\\\\~]/.exec(C);)with(C.split(r))C=join(shift());return C")([],[],1<<17,[0,0,0,0,0,0,0,0,0,0,0,0],new Uint16Array(51e6).fill(1<<15),new Uint8Array(51e6),0,0,0,0));
|
|
3680
|
+
}
|
|
3681
|
+
|
|
3665
3682
|
this.app_id = app_id;
|
|
3666
3683
|
this.cipher = cipher;
|
|
3667
3684
|
this.host = location ? location.hostname : '';
|
|
3668
3685
|
|
|
3669
|
-
// create an instance of CryptoJS for encrypted calls
|
|
3670
|
-
cipher && (this.cryptoJS = CryptoJS());
|
|
3671
|
-
|
|
3672
3686
|
// get session id from url search params
|
|
3673
3687
|
const url = new URL(location.href);
|
|
3674
3688
|
this.session_id = url.searchParams.get('ngio_session_id') || 0;
|
|
@@ -3771,12 +3785,6 @@ class Newgrounds
|
|
|
3771
3785
|
return xmlHttp.responseText && JSON.parse(xmlHttp.responseText);
|
|
3772
3786
|
}
|
|
3773
3787
|
}
|
|
3774
|
-
|
|
3775
|
-
///////////////////////////////////////////////////////////////////////////////
|
|
3776
|
-
// Crypto-JS - https://github.com/brix/crypto-js [The MIT License (MIT)]
|
|
3777
|
-
// Copyright (c) 2009-2013 Jeff Mott Copyright (c) 2013-2016 Evan Vosberg
|
|
3778
|
-
|
|
3779
|
-
const CryptoJS=()=>eval(Function("[M='GBMGXz^oVYPPKKbB`agTXU|LxPc_ZBcMrZvCr~wyGfWrwk@ATqlqeTp^N?p{we}jIpEnB_sEr`l?YDkDhWhprc|Er|XETG?pTl`e}dIc[_N~}fzRycIfpW{HTolvoPB_FMe_eH~BTMx]yyOhv?biWPCGc]kABencBhgERHGf{OL`Dj`c^sh@canhy[secghiyotcdOWgO{tJIE^JtdGQRNSCrwKYciZOa]Y@tcRATYKzv|sXpboHcbCBf`}SKeXPFM|RiJsSNaIb]QPc[D]Jy_O^XkOVTZep`ONmntLL`Qz~UupHBX_Ia~WX]yTRJIxG`ioZ{fefLJFhdyYoyLPvqgH?b`[TMnTwwfzDXhfM?rKs^aFr|nyBdPmVHTtAjXoYUloEziWDCw_suyYT~lSMksI~ZNCS[Bex~j]Vz?kx`gdYSEMCsHpjbyxQvw|XxX_^nQYue{sBzVWQKYndtYQMWRef{bOHSfQhiNdtR{o?cUAHQAABThwHPT}F{VvFmgN`E@FiFYS`UJmpQNM`X|tPKHlccT}z}k{sACHL?Rt@MkWplxO`ASgh?hBsuuP|xD~LSH~KBlRs]t|l|_tQAroDRqWS^SEr[sYdPB}TAROtW{mIkE|dWOuLgLmJrucGLpebrAFKWjikTUzS|j}M}szasKOmrjy[?hpwnEfX[jGpLt@^v_eNwSQHNwtOtDgWD{rk|UgASs@mziIXrsHN_|hZuxXlPJOsA^^?QY^yGoCBx{ekLuZzRqQZdsNSx@ezDAn{XNj@fRXIwrDX?{ZQHwTEfu@GhxDOykqts|n{jOeZ@c`dvTY?e^]ATvWpb?SVyg]GC?SlzteilZJAL]mlhLjYZazY__qcVFYvt@|bIQnSno@OXyt]OulzkWqH`rYFWrwGs`v|~XeTsIssLrbmHZCYHiJrX}eEzSssH}]l]IhPQhPoQ}rCXLyhFIT[clhzYOvyHqigxmjz`phKUU^TPf[GRAIhNqSOdayFP@FmKmuIzMOeoqdpxyCOwCthcLq?n`L`tLIBboNn~uXeFcPE{C~mC`h]jUUUQe^`UqvzCutYCgct|SBrAeiYQW?X~KzCz}guXbsUw?pLsg@hDArw?KeJD[BN?GD@wgFWCiHq@Ypp_QKFixEKWqRp]oJFuVIEvjDcTFu~Zz]a{IcXhWuIdMQjJ]lwmGQ|]g~c]Hl]pl`Pd^?loIcsoNir_kikBYyg?NarXZEGYspt_vLBIoj}LI[uBFvm}tbqvC|xyR~a{kob|HlctZslTGtPDhBKsNsoZPuH`U`Fqg{gKnGSHVLJ^O`zmNgMn~{rsQuoymw^JY?iUBvw_~mMr|GrPHTERS[MiNpY[Mm{ggHpzRaJaoFomtdaQ_?xuTRm}@KjU~RtPsAdxa|uHmy}n^i||FVL[eQAPrWfLm^ndczgF~Nk~aplQvTUpHvnTya]kOenZlLAQIm{lPl@CCTchvCF[fI{^zPkeYZTiamoEcKmBMfZhk_j_~Fjp|wPVZlkh_nHu]@tP|hS@^G^PdsQ~f[RqgTDqezxNFcaO}HZhb|MMiNSYSAnQWCDJukT~e|OTgc}sf[cnr?fyzTa|EwEtRG|I~|IO}O]S|rp]CQ}}DWhSjC_|z|oY|FYl@WkCOoPuWuqr{fJu?Brs^_EBI[@_OCKs}?]O`jnDiXBvaIWhhMAQDNb{U`bqVR}oqVAvR@AZHEBY@depD]OLh`kf^UsHhzKT}CS}HQKy}Q~AeMydXPQztWSSzDnghULQgMAmbWIZ|lWWeEXrE^EeNoZApooEmrXe{NAnoDf`m}UNlRdqQ@jOc~HLOMWs]IDqJHYoMziEedGBPOxOb?[X`KxkFRg@`mgFYnP{hSaxwZfBQqTm}_?RSEaQga]w[vxc]hMne}VfSlqUeMo_iqmd`ilnJXnhdj^EEFifvZyxYFRf^VaqBhLyrGlk~qowqzHOBlOwtx?i{m~`n^G?Yxzxux}b{LSlx]dS~thO^lYE}bzKmUEzwW^{rPGhbEov[Plv??xtyKJshbG`KuO?hjBdS@Ru}iGpvFXJRrvOlrKN?`I_n_tplk}kgwSXuKylXbRQ]]?a|{xiT[li?k]CJpwy^o@ebyGQrPfF`aszGKp]baIx~H?ElETtFh]dz[OjGl@C?]VDhr}OE@V]wLTc[WErXacM{We`F|utKKjgllAxvsVYBZ@HcuMgLboFHVZmi}eIXAIFhS@A@FGRbjeoJWZ_NKd^oEH`qgy`q[Tq{x?LRP|GfBFFJV|fgZs`MLbpPYUdIV^]mD@FG]pYAT^A^RNCcXVrPsgk{jTrAIQPs_`mD}rOqAZA[}RETFz]WkXFTz_m{N@{W@_fPKZLT`@aIqf|L^Mb|crNqZ{BVsijzpGPEKQQZGlApDn`ruH}cvF|iXcNqK}cxe_U~HRnKV}sCYb`D~oGvwG[Ca|UaybXea~DdD~LiIbGRxJ_VGheI{ika}KC[OZJLn^IBkPrQj_EuoFwZ}DpoBRcK]Q}?EmTv~i_Tul{bky?Iit~tgS|o}JL_VYcCQdjeJ_MfaA`FgCgc[Ii|CBHwq~nbJeYTK{e`CNstKfTKPzw{jdhp|qsZyP_FcugxCFNpKitlR~vUrx^NrSVsSTaEgnxZTmKc`R|lGJeX}ccKLsQZQhsFkeFd|ckHIVTlGMg`~uPwuHRJS_CPuN_ogXe{Ba}dO_UBhuNXby|h?JlgBIqMKx^_u{molgL[W_iavNQuOq?ap]PGB`clAicnl@k~pA?MWHEZ{HuTLsCpOxxrKlBh]FyMjLdFl|nMIvTHyGAlPogqfZ?PlvlFJvYnDQd}R@uAhtJmDfe|iJqdkYr}r@mEjjIetDl_I`TELfoR|qTBu@Tic[BaXjP?dCS~MUK[HPRI}OUOwAaf|_}HZzrwXvbnNgltjTwkBE~MztTQhtRSWoQHajMoVyBBA`kdgK~h`o[J`dm~pm]tk@i`[F~F]DBlJKklrkR]SNw@{aG~Vhl`KINsQkOy?WhcqUMTGDOM_]bUjVd|Yh_KUCCgIJ|LDIGZCPls{RzbVWVLEhHvWBzKq|^N?DyJB|__aCUjoEgsARki}j@DQXS`RNU|DJ^a~d{sh_Iu{ONcUtSrGWW@cvUjefHHi}eSSGrNtO?cTPBShLqzwMVjWQQCCFB^culBjZHEK_{dO~Q`YhJYFn]jq~XSnG@[lQr]eKrjXpG~L^h~tDgEma^AUFThlaR{xyuP@[^VFwXSeUbVetufa@dX]CLyAnDV@Bs[DnpeghJw^?UIana}r_CKGDySoRudklbgio}kIDpA@McDoPK?iYcG?_zOmnWfJp}a[JLR[stXMo?_^Ng[whQlrDbrawZeSZ~SJstIObdDSfAA{MV}?gNunLOnbMv_~KFQUAjIMj^GkoGxuYtYbGDImEYiwEMyTpMxN_LSnSMdl{bg@dtAnAMvhDTBR_FxoQgANniRqxd`pWv@rFJ|mWNWmh[GMJz_Nq`BIN@KsjMPASXORcdHjf~rJfgZYe_uulzqM_KdPlMsuvU^YJuLtofPhGonVOQxCMuXliNvJIaoC?hSxcxKVVxWlNs^ENDvCtSmO~WxI[itnjs^RDvI@KqG}YekaSbTaB]ki]XM@[ZnDAP~@|BzLRgOzmjmPkRE@_sobkT|SszXK[rZN?F]Z_u}Yue^[BZgLtR}FHzWyxWEX^wXC]MJmiVbQuBzkgRcKGUhOvUc_bga|Tx`KEM`JWEgTpFYVeXLCm|mctZR@uKTDeUONPozBeIkrY`cz]]~WPGMUf`MNUGHDbxZuO{gmsKYkAGRPqjc|_FtblEOwy}dnwCHo]PJhN~JoteaJ?dmYZeB^Xd?X^pOKDbOMF@Ugg^hETLdhwlA}PL@_ur|o{VZosP?ntJ_kG][g{Zq`Tu]dzQlSWiKfnxDnk}KOzp~tdFstMobmy[oPYjyOtUzMWdjcNSUAjRuqhLS@AwB^{BFnqjCmmlk?jpn}TksS{KcKkDboXiwK]qMVjm~V`LgWhjS^nLGwfhAYrjDSBL_{cRus~{?xar_xqPlArrYFd?pHKdMEZzzjJpfC?Hv}mAuIDkyBxFpxhstTx`IO{rp}XGuQ]VtbHerlRc_LFGWK[XluFcNGUtDYMZny[M^nVKVeMllQI[xtvwQnXFlWYqxZZFp_|]^oWX[{pOMpxXxvkbyJA[DrPzwD|LW|QcV{Nw~U^dgguSpG]ClmO@j_TENIGjPWwgdVbHganhM?ema|dBaqla|WBd`poj~klxaasKxGG^xbWquAl~_lKWxUkDFagMnE{zHug{b`A~IYcQYBF_E}wiA}K@yxWHrZ{[d~|ARsYsjeNWzkMs~IOqqp[yzDE|WFrivsidTcnbHFRoW@XpAV`lv_zj?B~tPCppRjgbbDTALeFaOf?VcjnKTQMLyp{NwdylHCqmo?oelhjWuXj~}{fpuX`fra?GNkDiChYgVSh{R[BgF~eQa^WVz}ATI_CpY?g_diae]|ijH`TyNIF}|D_xpmBq_JpKih{Ba|sWzhnAoyraiDvk`h{qbBfsylBGmRH}DRPdryEsSaKS~tIaeF[s]I~xxHVrcNe@Jjxa@jlhZueLQqHh_]twVMqG_EGuwyab{nxOF?`HCle}nBZzlTQjkLmoXbXhOtBglFoMz?eqre`HiE@vNwBulglmQjj]DB@pPkPUgA^sjOAUNdSu_`oAzar?n?eMnw{{hYmslYi[TnlJD'",...']charCodeAtUinyxpf',"for(;e<10359;c[e++]=p-=128,A=A?p-A&&A:p==34&&p)for(p=1;p<128;y=f.map((n,x)=>(U=r[n]*2+1,U=Math.log(U/(h-U)),t-=a[x]*U,U/500)),t=~-h/(1+Math.exp(t))|1,i=o%h<t,o=o%h+(i?t:h-t)*(o>>17)-!i*t,f.map((n,x)=>(U=r[n]+=(i*h/2-r[n]<<13)/((C[n]+=C[n]<5)+1/20)>>13,a[x]+=y[x]*(i-t/h))),p=p*2+i)for(f='010202103203210431053105410642065206541'.split(t=0).map((n,x)=>(U=0,[...n].map((n,x)=>(U=U*997+(c[e-n]|0)|0)),h*32-1&U*997+p+!!A*129)*12+x);o<h*32;o=o*64|M.charCodeAt(d++)&63);for(C=String.fromCharCode(...c);r=/[\0-#?@\\\\~]/.exec(C);)with(C.split(r))C=join(shift());return C")([],[],1<<17,[0,0,0,0,0,0,0,0,0,0,0,0],new Uint16Array(51e6).fill(1<<15),new Uint8Array(51e6),0,0,0,0));
|
|
3780
3788
|
/**
|
|
3781
3789
|
* LittleJS WebGL Interface
|
|
3782
3790
|
* <br> - All webgl used by the engine is wrapped up here
|
|
@@ -3806,7 +3814,7 @@ let glContext;
|
|
|
3806
3814
|
let glTileTexture;
|
|
3807
3815
|
|
|
3808
3816
|
// WebGL internal variables not exposed to documentation
|
|
3809
|
-
let glActiveTexture, glShader, glArrayBuffer,
|
|
3817
|
+
let glActiveTexture, glShader, glArrayBuffer, glPositionData, glColorData, glBatchCount, glBatchAdditive, glAdditive;
|
|
3810
3818
|
|
|
3811
3819
|
///////////////////////////////////////////////////////////////////////////////
|
|
3812
3820
|
|
|
@@ -3827,27 +3835,25 @@ function glInit()
|
|
|
3827
3835
|
'uniform mat4 m;'+ // transform matrix
|
|
3828
3836
|
'attribute vec2 p,t;'+ // position, uv
|
|
3829
3837
|
'attribute vec4 c,a;'+ // color, additiveColor
|
|
3830
|
-
'varying
|
|
3831
|
-
'varying vec4 d,e;'+ // return color, additiveColor
|
|
3838
|
+
'varying vec4 v,d,e;'+ // return uv, color, additiveColor
|
|
3832
3839
|
'void main(){'+ // shader entry point
|
|
3833
3840
|
'gl_Position=m*vec4(p,1,1);'+ // transform position
|
|
3834
|
-
'v=t;d=c;e=a;'+
|
|
3841
|
+
'v=vec4(t,p);d=c;e=a;'+ // pass stuff to fragment shader
|
|
3835
3842
|
'}' // end of shader
|
|
3836
3843
|
,
|
|
3837
|
-
'precision highp float;'+
|
|
3838
|
-
'varying
|
|
3839
|
-
'
|
|
3840
|
-
'
|
|
3841
|
-
'
|
|
3842
|
-
'
|
|
3843
|
-
'}' // end of shader
|
|
3844
|
+
'precision highp float;'+ // use highp for better accuracy
|
|
3845
|
+
'varying vec4 v,d,e;'+ // uv, color, additiveColor
|
|
3846
|
+
'uniform sampler2D s;'+ // texture
|
|
3847
|
+
'void main(){'+ // shader entry point
|
|
3848
|
+
'gl_FragColor=texture2D(s,v.xy)*d+e;'+ // modulate texture by color plus additive
|
|
3849
|
+
'}' // end of shader
|
|
3844
3850
|
);
|
|
3845
3851
|
|
|
3846
3852
|
// init buffers
|
|
3847
|
-
|
|
3853
|
+
const vertexData = new ArrayBuffer(gl_VERTEX_BUFFER_SIZE);
|
|
3848
3854
|
glArrayBuffer = glContext.createBuffer();
|
|
3849
|
-
glPositionData = new Float32Array(
|
|
3850
|
-
glColorData = new Uint32Array(
|
|
3855
|
+
glPositionData = new Float32Array(vertexData);
|
|
3856
|
+
glColorData = new Uint32Array(vertexData);
|
|
3851
3857
|
glBatchCount = 0;
|
|
3852
3858
|
}
|
|
3853
3859
|
|
|
@@ -3922,18 +3928,19 @@ function glCreateTexture(image)
|
|
|
3922
3928
|
image && image.width && glContext.texImage2D(gl_TEXTURE_2D, 0, gl_RGBA, gl_RGBA, gl_UNSIGNED_BYTE, image);
|
|
3923
3929
|
|
|
3924
3930
|
// use point filtering for pixelated rendering
|
|
3925
|
-
|
|
3926
|
-
glContext.texParameteri(gl_TEXTURE_2D,
|
|
3931
|
+
const filter = cavasPixelated ? gl_NEAREST : gl_LINEAR;
|
|
3932
|
+
glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, filter);
|
|
3933
|
+
glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, filter);
|
|
3927
3934
|
glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_S, gl_CLAMP_TO_EDGE);
|
|
3928
3935
|
glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_WRAP_T, gl_CLAMP_TO_EDGE);
|
|
3929
3936
|
return texture;
|
|
3930
3937
|
}
|
|
3931
3938
|
|
|
3932
3939
|
// called automatically by engine before render
|
|
3933
|
-
function glPreRender(
|
|
3940
|
+
function glPreRender()
|
|
3934
3941
|
{
|
|
3935
3942
|
// clear and set to same size as main canvas
|
|
3936
|
-
glContext.viewport(0, 0, glCanvas.width = width, glCanvas.height = height);
|
|
3943
|
+
glContext.viewport(0, 0, glCanvas.width = mainCanvas.width, glCanvas.height = mainCanvas.height);
|
|
3937
3944
|
glContext.clear(gl_COLOR_BUFFER_BIT);
|
|
3938
3945
|
|
|
3939
3946
|
// set up the shader
|
|
@@ -3941,7 +3948,7 @@ function glPreRender(width, height, cameraX, cameraY, cameraScale)
|
|
|
3941
3948
|
glContext.activeTexture(gl_TEXTURE0);
|
|
3942
3949
|
glContext.bindTexture(gl_TEXTURE_2D, glActiveTexture = glTileTexture);
|
|
3943
3950
|
glContext.bindBuffer(gl_ARRAY_BUFFER, glArrayBuffer);
|
|
3944
|
-
glContext.bufferData(gl_ARRAY_BUFFER,
|
|
3951
|
+
glContext.bufferData(gl_ARRAY_BUFFER, gl_VERTEX_BUFFER_SIZE, gl_DYNAMIC_DRAW);
|
|
3945
3952
|
glSetBlendMode();
|
|
3946
3953
|
|
|
3947
3954
|
// set vertex attributes
|
|
@@ -3959,14 +3966,14 @@ function glPreRender(width, height, cameraX, cameraY, cameraScale)
|
|
|
3959
3966
|
initVertexAttribArray('a', gl_UNSIGNED_BYTE, 1, 4, 1); // additiveColor
|
|
3960
3967
|
|
|
3961
3968
|
// build the transform matrix
|
|
3962
|
-
const sx = 2 * cameraScale / width;
|
|
3963
|
-
const sy = 2 * cameraScale / height;
|
|
3969
|
+
const sx = 2 * cameraScale / mainCanvas.width;
|
|
3970
|
+
const sy = 2 * cameraScale / mainCanvas.height;
|
|
3964
3971
|
glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader, 'm'), 0,
|
|
3965
3972
|
new Float32Array([
|
|
3966
3973
|
sx, 0, 0, 0,
|
|
3967
3974
|
0, sy, 0, 0,
|
|
3968
3975
|
1, 1, -1, 1,
|
|
3969
|
-
-1-sx*
|
|
3976
|
+
-1-sx*cameraPos.x, -1-sy*cameraPos.y, 0, 0
|
|
3970
3977
|
])
|
|
3971
3978
|
);
|
|
3972
3979
|
}
|
|
@@ -4014,10 +4021,10 @@ function glCopyToContext(context, forceDraw)
|
|
|
4014
4021
|
* @param uv0Y
|
|
4015
4022
|
* @param uv1X
|
|
4016
4023
|
* @param uv1Y
|
|
4017
|
-
* @param
|
|
4024
|
+
* @param rgba
|
|
4018
4025
|
* @param [rgbaAdditive=0]
|
|
4019
4026
|
* @memberof WebGL */
|
|
4020
|
-
function glDraw(x, y, sizeX, sizeY, angle, uv0X, uv0Y, uv1X, uv1Y, rgba
|
|
4027
|
+
function glDraw(x, y, sizeX, sizeY, angle, uv0X, uv0Y, uv1X, uv1Y, rgba, rgbaAdditive=0)
|
|
4021
4028
|
{
|
|
4022
4029
|
// flush if there is no room for more verts or if different blend mode
|
|
4023
4030
|
if (glBatchCount == gl_MAX_BATCH || glBatchAdditive != glAdditive)
|
|
@@ -4028,43 +4035,16 @@ function glDraw(x, y, sizeX, sizeY, angle, uv0X, uv0Y, uv1X, uv1Y, rgba=0xffffff
|
|
|
4028
4035
|
const cx = c*sizeX, cy = c*sizeY, sx = s*sizeX, sy = s*sizeY;
|
|
4029
4036
|
|
|
4030
4037
|
// setup 2 triangles to form a quad
|
|
4031
|
-
let offset = glBatchCount++ * gl_VERTICES_PER_QUAD * gl_INDICIES_PER_VERT;
|
|
4032
|
-
|
|
4033
|
-
|
|
4034
|
-
|
|
4035
|
-
|
|
4036
|
-
|
|
4037
|
-
|
|
4038
|
-
|
|
4039
|
-
|
|
4040
|
-
|
|
4041
|
-
glPositionData[offset++] = y + cy - sx;
|
|
4042
|
-
glPositionData[offset++] = uv1X; glPositionData[offset++] = uv0Y;
|
|
4043
|
-
glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
|
|
4044
|
-
|
|
4045
|
-
// vertex 2
|
|
4046
|
-
glPositionData[offset++] = x - cx + sy;
|
|
4047
|
-
glPositionData[offset++] = y + cy + sx;
|
|
4048
|
-
glPositionData[offset++] = uv0X; glPositionData[offset++] = uv0Y;
|
|
4049
|
-
glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
|
|
4050
|
-
|
|
4051
|
-
// vertex 0
|
|
4052
|
-
glPositionData[offset++] = x - cx - sy;
|
|
4053
|
-
glPositionData[offset++] = y - cy + sx;
|
|
4054
|
-
glPositionData[offset++] = uv0X; glPositionData[offset++] = uv1Y;
|
|
4055
|
-
glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
|
|
4056
|
-
|
|
4057
|
-
// vertex 3
|
|
4058
|
-
glPositionData[offset++] = x + cx - sy;
|
|
4059
|
-
glPositionData[offset++] = y - cy - sx;
|
|
4060
|
-
glPositionData[offset++] = uv1X; glPositionData[offset++] = uv1Y;
|
|
4061
|
-
glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
|
|
4062
|
-
|
|
4063
|
-
// vertex 1
|
|
4064
|
-
glPositionData[offset++] = x + cx + sy;
|
|
4065
|
-
glPositionData[offset++] = y + cy - sx;
|
|
4066
|
-
glPositionData[offset++] = uv1X; glPositionData[offset++] = uv0Y;
|
|
4067
|
-
glColorData[offset++] = rgba; glColorData[offset++] = rgbaAdditive;
|
|
4038
|
+
for(let i=6, offset = glBatchCount++ * gl_VERTICES_PER_QUAD * gl_INDICIES_PER_VERT; i--;)
|
|
4039
|
+
{
|
|
4040
|
+
const a = i-4&&i>1, b = i-5&&i-2&&i-1;
|
|
4041
|
+
glPositionData[offset++] = x + (a?-cx:cx) + (b?sy:-sy);
|
|
4042
|
+
glPositionData[offset++] = y + (b?cy:-cy) + (a?sx:-sx);
|
|
4043
|
+
glPositionData[offset++] = a ? uv0X : uv1X;
|
|
4044
|
+
glPositionData[offset++] = b ? uv0Y : uv1Y;
|
|
4045
|
+
glColorData[offset++] = rgba;
|
|
4046
|
+
glColorData[offset++] = rgbaAdditive;
|
|
4047
|
+
}
|
|
4068
4048
|
}
|
|
4069
4049
|
|
|
4070
4050
|
///////////////////////////////////////////////////////////////////////////////
|
|
@@ -4116,14 +4096,13 @@ function glRenderPostProcess()
|
|
|
4116
4096
|
return;
|
|
4117
4097
|
|
|
4118
4098
|
// prepare to render post process shader
|
|
4119
|
-
const width = mainCanvas.width, height = mainCanvas.height;
|
|
4120
4099
|
if (glEnable)
|
|
4121
4100
|
{
|
|
4122
4101
|
glFlush(); // clear out the buffer
|
|
4123
4102
|
mainContext.drawImage(glCanvas, 0, 0); // copy to the main canvas
|
|
4124
4103
|
}
|
|
4125
|
-
else
|
|
4126
|
-
glContext.viewport(0, 0, glCanvas.width = width, glCanvas.height = height);
|
|
4104
|
+
else // set viewport
|
|
4105
|
+
glContext.viewport(0, 0, glCanvas.width = mainCanvas.width, glCanvas.height = mainCanvas.height);
|
|
4127
4106
|
|
|
4128
4107
|
// setup shader program to draw one triangle
|
|
4129
4108
|
glContext.useProgram(glPostShader);
|
|
@@ -4147,7 +4126,7 @@ function glRenderPostProcess()
|
|
|
4147
4126
|
const uniformLocation = (name)=>glContext.getUniformLocation(glPostShader, name);
|
|
4148
4127
|
glContext.uniform1i(uniformLocation('iChannel0'), 0);
|
|
4149
4128
|
glContext.uniform1f(uniformLocation('iTime'), time);
|
|
4150
|
-
glContext.uniform3f(uniformLocation('iResolution'), width, height, 1);
|
|
4129
|
+
glContext.uniform3f(uniformLocation('iResolution'), mainCanvas.width, mainCanvas.height, 1);
|
|
4151
4130
|
glContext.drawArrays(gl_TRIANGLES, 0, 3);
|
|
4152
4131
|
}
|
|
4153
4132
|
|
|
@@ -4187,7 +4166,8 @@ gl_UNPACK_FLIP_Y_WEBGL = 37440,
|
|
|
4187
4166
|
gl_VERTICES_PER_QUAD = 6,
|
|
4188
4167
|
gl_INDICIES_PER_VERT = 6,
|
|
4189
4168
|
gl_MAX_BATCH = 1<<16,
|
|
4190
|
-
gl_VERTEX_BYTE_STRIDE = (4 * 2) * 2 + (4) * 2
|
|
4169
|
+
gl_VERTEX_BYTE_STRIDE = (4 * 2) * 2 + (4) * 2, // vec2 * 2 + (char * 4) * 2
|
|
4170
|
+
gl_VERTEX_BUFFER_SIZE = gl_MAX_BATCH * gl_VERTICES_PER_QUAD * gl_VERTEX_BYTE_STRIDE;
|
|
4191
4171
|
/*
|
|
4192
4172
|
LittleJS - The Tiny JavaScript Game Engine That Can!
|
|
4193
4173
|
MIT License - Copyright 2021 Frank Force
|
|
@@ -4203,6 +4183,7 @@ gl_VERTEX_BYTE_STRIDE = (4 * 2) * 2 + (4) * 2; // vec2 * 2 + (char * 4) * 2
|
|
|
4203
4183
|
- Particle effect system
|
|
4204
4184
|
- Medal system tracks and displays achievements
|
|
4205
4185
|
- Debug tools and debug rendering system
|
|
4186
|
+
- Post processing effects
|
|
4206
4187
|
- Call engineInit() to start it up!
|
|
4207
4188
|
*/
|
|
4208
4189
|
|
|
@@ -4212,7 +4193,7 @@ gl_VERTEX_BYTE_STRIDE = (4 * 2) * 2 + (4) * 2; // vec2 * 2 + (char * 4) * 2
|
|
|
4212
4193
|
const engineName = 'LittleJS';
|
|
4213
4194
|
|
|
4214
4195
|
/** Version of engine */
|
|
4215
|
-
const engineVersion = '1.4.
|
|
4196
|
+
const engineVersion = '1.4.8';
|
|
4216
4197
|
|
|
4217
4198
|
/** Frames per second to update objects
|
|
4218
4199
|
* @default */
|
|
@@ -4237,14 +4218,13 @@ let time = 0;
|
|
|
4237
4218
|
/** Actual clock time since start in seconds (not affected by pause or frame rate clamping) */
|
|
4238
4219
|
let timeReal = 0;
|
|
4239
4220
|
|
|
4240
|
-
/** Is the game paused? Causes time and objects to not be updated
|
|
4221
|
+
/** Is the game paused? Causes time and objects to not be updated */
|
|
4241
4222
|
let paused = 0;
|
|
4242
4223
|
|
|
4243
|
-
|
|
4244
|
-
|
|
4245
|
-
|
|
4246
|
-
|
|
4247
|
-
let averageFPS, drawCount;
|
|
4224
|
+
/** Set if game is paused
|
|
4225
|
+
* @param {Boolean} paused
|
|
4226
|
+
*/
|
|
4227
|
+
function setPaused(_paused) { paused = _paused; }
|
|
4248
4228
|
|
|
4249
4229
|
///////////////////////////////////////////////////////////////////////////////
|
|
4250
4230
|
|
|
@@ -4265,13 +4245,11 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
|
|
|
4265
4245
|
tileImageFixBleed = vec2(tileFixBleedScale).divide(tileImageSize = vec2(tileImage.width, tileImage.height));
|
|
4266
4246
|
debug && (tileImage.onload=()=>ASSERT(1)); // tile sheet can not reloaded
|
|
4267
4247
|
|
|
4268
|
-
// setup
|
|
4248
|
+
// setup html
|
|
4269
4249
|
const styleBody = 'margin:0;overflow:hidden;background:#000' + // fill the window
|
|
4270
4250
|
';touch-action:none' + // prevent mobile pinch to resize
|
|
4271
4251
|
';user-select:none' + // prevent mobile hold to select
|
|
4272
|
-
';-webkit-user-select:none
|
|
4273
|
-
|
|
4274
|
-
// setup html
|
|
4252
|
+
';-webkit-user-select:none'; // compatibility for ios
|
|
4275
4253
|
document.body.style = styleBody;
|
|
4276
4254
|
document.body.appendChild(mainCanvas = document.createElement('canvas'));
|
|
4277
4255
|
mainContext = mainCanvas.getContext('2d');
|
|
@@ -4286,7 +4264,7 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
|
|
|
4286
4264
|
|
|
4287
4265
|
// set canvas style to fill the window
|
|
4288
4266
|
const styleCanvas = 'position:absolute;top:50%;left:50%;transform:translate(-50%,-50%)';
|
|
4289
|
-
(glCanvas||mainCanvas).style =
|
|
4267
|
+
(glCanvas||mainCanvas).style = mainCanvas.style = overlayCanvas.style = styleCanvas;
|
|
4290
4268
|
|
|
4291
4269
|
gameInit();
|
|
4292
4270
|
touchGamepadCreate();
|
|
@@ -4294,16 +4272,16 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
|
|
|
4294
4272
|
};
|
|
4295
4273
|
|
|
4296
4274
|
// frame time tracking
|
|
4297
|
-
let frameTimeLastMS = 0, frameTimeBufferMS
|
|
4275
|
+
let frameTimeLastMS = 0, frameTimeBufferMS, averageFPS;
|
|
4298
4276
|
|
|
4299
4277
|
// main update loop
|
|
4300
|
-
|
|
4278
|
+
function engineUpdate(frameTimeMS=0)
|
|
4301
4279
|
{
|
|
4302
4280
|
// update time keeping
|
|
4303
4281
|
let frameTimeDeltaMS = frameTimeMS - frameTimeLastMS;
|
|
4304
4282
|
frameTimeLastMS = frameTimeMS;
|
|
4305
4283
|
if (debug || showWatermark)
|
|
4306
|
-
averageFPS = lerp(.05, averageFPS
|
|
4284
|
+
averageFPS = lerp(.05, averageFPS, 1e3/(frameTimeDeltaMS||1));
|
|
4307
4285
|
const debugSpeedUp = debug && keyIsDown(107); // +
|
|
4308
4286
|
const debugSpeedDown = debug && keyIsDown(109); // -
|
|
4309
4287
|
if (debug)
|
|
@@ -4315,24 +4293,19 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
|
|
|
4315
4293
|
|
|
4316
4294
|
if (canvasFixedSize.x)
|
|
4317
4295
|
{
|
|
4318
|
-
// clear set fixed size
|
|
4296
|
+
// clear canvas and set fixed size
|
|
4319
4297
|
overlayCanvas.width = mainCanvas.width = canvasFixedSize.x;
|
|
4320
4298
|
overlayCanvas.height = mainCanvas.height = canvasFixedSize.y;
|
|
4321
4299
|
|
|
4322
4300
|
// fit to window by adding space on top or bottom if necessary
|
|
4323
4301
|
const aspect = innerWidth / innerHeight;
|
|
4324
4302
|
const fixedAspect = mainCanvas.width / mainCanvas.height;
|
|
4325
|
-
mainCanvas.style.width
|
|
4326
|
-
mainCanvas.style.height = overlayCanvas.style.height = aspect < fixedAspect ? '' : '100%';
|
|
4327
|
-
if (glCanvas)
|
|
4328
|
-
{
|
|
4329
|
-
glCanvas.style.width = mainCanvas.style.width;
|
|
4330
|
-
glCanvas.style.height = mainCanvas.style.height;
|
|
4331
|
-
}
|
|
4303
|
+
(glCanvas||mainCanvas).style.width = mainCanvas.style.width = overlayCanvas.style.width = aspect < fixedAspect ? '100%' : '';
|
|
4304
|
+
(glCanvas||mainCanvas).style.height = mainCanvas.style.height = overlayCanvas.style.height = aspect < fixedAspect ? '' : '100%';
|
|
4332
4305
|
}
|
|
4333
4306
|
else
|
|
4334
4307
|
{
|
|
4335
|
-
|
|
4308
|
+
// clear canvas and set size to same as window
|
|
4336
4309
|
overlayCanvas.width = mainCanvas.width = min(innerWidth, canvasMaxSize.x);
|
|
4337
4310
|
overlayCanvas.height = mainCanvas.height = min(innerHeight, canvasMaxSize.y);
|
|
4338
4311
|
}
|
|
@@ -4399,7 +4372,7 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
|
|
|
4399
4372
|
overlayContext.fillStyle = '#000';
|
|
4400
4373
|
const text = engineName + ' ' + 'v' + engineVersion + ' / '
|
|
4401
4374
|
+ drawCount + ' / ' + engineObjects.length + ' / ' + averageFPS.toFixed(1)
|
|
4402
|
-
+
|
|
4375
|
+
+ (glEnable ? ' GL' : ' 2D') ;
|
|
4403
4376
|
overlayContext.fillText(text, mainCanvas.width-3, 3);
|
|
4404
4377
|
overlayContext.fillStyle = '#fff';
|
|
4405
4378
|
overlayContext.fillText(text, mainCanvas.width-2, 2);
|
|
@@ -4413,7 +4386,7 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
|
|
|
4413
4386
|
tileImageSource ? tileImage.src = tileImageSource : tileImage.onload();
|
|
4414
4387
|
}
|
|
4415
4388
|
|
|
4416
|
-
//
|
|
4389
|
+
// Called automatically by engine to setup render system
|
|
4417
4390
|
function enginePreRender()
|
|
4418
4391
|
{
|
|
4419
4392
|
// save canvas size
|
|
@@ -4423,12 +4396,10 @@ function enginePreRender()
|
|
|
4423
4396
|
mainContext.imageSmoothingEnabled = !cavasPixelated;
|
|
4424
4397
|
|
|
4425
4398
|
// setup gl rendering if enabled
|
|
4426
|
-
glEnable && glPreRender(
|
|
4399
|
+
glEnable && glPreRender();
|
|
4427
4400
|
}
|
|
4428
4401
|
|
|
4429
|
-
|
|
4430
|
-
|
|
4431
|
-
/** Calls update on each engine object (recursively if child), removes destroyed objects, and updated time */
|
|
4402
|
+
/** Update each engine object, remove destroyed objects, and update time */
|
|
4432
4403
|
function engineObjectsUpdate()
|
|
4433
4404
|
{
|
|
4434
4405
|
// get list of solid objects for physics optimzation
|