littlejsengine 1.3.5 → 1.4.0

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package/engine/index.d.ts CHANGED
@@ -568,6 +568,26 @@ declare class Vector2 {
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  * @return {String} */
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  toString(digits?: float): string;
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  }
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+ /**
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+ * Create a color object with RGBA values
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+ * @param {Number} [r=1]
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+ * @param {Number} [g=1]
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+ * @param {Number} [b=1]
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+ * @param {Number} [a=1]
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+ * @return {Color}
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+ * @memberof Utilities
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+ */
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+ declare function colorRGBA(r?: number, g?: number, b?: number, a?: number): Color;
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+ /**
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+ * Create a color object with HSLA values
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+ * @param {Number} [h=0]
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+ * @param {Number} [s=0]
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+ * @param {Number} [l=1]
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+ * @param {Number} [a=1]
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+ * @return {Color}
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+ * @memberof Utilities
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+ */
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+ declare function colorHSLA(h?: number, s?: number, l?: number, a?: number): Color;
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  /**
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  * Color object (red, green, blue, alpha) with some helpful functions
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  * @example
@@ -629,6 +649,9 @@ declare class Color {
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  * @param {Number} [alpha=1]
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  * @return {Color} */
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  setHSLA(h?: number, s?: number, l?: number, a?: number): Color;
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+ /** Returns this color expressed in hsla format
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+ * @return {Array} */
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+ getHSLA(): any[];
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  /** Returns a new color that has each component randomly adjusted
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  * @param {Number} [amount=.05]
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  * @param {Number} [alphaAmount=0]
@@ -640,16 +663,13 @@ declare class Color {
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  /** Returns this color expressed as 32 bit integer RGBA value
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  * @return {Number} */
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  rgbaInt(): number;
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- /** Returns this color expressed as a hex code
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- * @return {String} */
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- hex(): string;
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- /** Returns this color expressed in hsla format
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- * @return {Array} */
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- getHSLA(): any[];
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  /** Set this color from a hex code
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  * @param {String} hex - html hex code
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  * @return {Color} */
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  setHex(hex: string): Color;
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+ /** Returns this color expressed as a hex code
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+ * @return {String} */
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+ getHex(): string;
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  }
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  /**
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  * Timer object tracks how long has passed since it was set
@@ -689,13 +709,17 @@ declare class Timer {
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  /** Returns this timer expressed as a string
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  * @return {String} */
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  toString(): string;
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+ /** Get how long since elapsed, returns 0 if not set (returns negative if currently active)
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+ * @return {Number} */
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+ valueOf(): number;
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  }
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  /** The max size of the canvas, centered if window is larger
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  * @type {Vector2}
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  * @default
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  * @memberof Settings */
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  declare let canvasMaxSize: Vector2;
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- /** Fixed size of the canvas, if enabled cavnvas size never changes
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+ /** Fixed size of the canvas, if enabled canvas size never changes
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+ * - you may also need to set mainCanvasSize if using screen space coords in startup
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  * @type {Vector2}
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  * @default
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  * @memberof Settings */
@@ -991,11 +1015,13 @@ declare let overlayContext: CanvasRenderingContext2D;
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  * @memberof Draw */
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  declare let mainCanvasSize: Vector2;
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  /** Convert from screen to world space coordinates
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+ * - if calling outside of render, you may need to manually set mainCanvasSize
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  * @param {Vector2} screenPos
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  * @return {Vector2}
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  * @memberof Draw */
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  declare function screenToWorld(screenPos: Vector2): Vector2;
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  /** Convert from world to screen space coordinates
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+ * - if calling outside of render, you may need to manually set mainCanvasSize
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  * @param {Vector2} worldPos
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  * @return {Vector2}
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  * @memberof Draw */
@@ -1627,7 +1653,7 @@ declare const gl_VERTEX_BYTE_STRIDE: number;
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  /** Name of engine */
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  declare const engineName: "LittleJS";
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  /** Version of engine */
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- declare const engineVersion: "1.3.5";
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+ declare const engineVersion: "1.4.0";
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  /** Frames per second to update objects
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  * @default */
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  declare const frameRate: 60;
@@ -5,6 +5,6 @@
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  <link rel=icon type=image/png href=../../favicon.png>
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  </head><body>
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- <script src=../../engine/engine.all.js?109></script>
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- <script src=game.js?109></script>
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- <script src=gameObjects.js?109></script>
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+ <script src=../../engine/engine.all.js?112></script>
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+ <script src=game.js?112></script>
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+ <script src=gameObjects.js?112></script>
@@ -15,18 +15,18 @@ button
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  </style>
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  </head><body>
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- <script src=../../engine/engineDebug.js?109></script>
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- <script src=../../engine/engineUtilities.js?109></script>
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- <script src=../../engine/engineSettings.js?109></script>
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- <script src=../../engine/engineObject.js?109></script>
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- <script src=../../engine/engineDraw.js?109></script>
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- <script src=../../engine/engineInput.js?109></script>
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- <script src=../../engine/engineAudio.js?109></script>
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- <script src=../../engine/engineTileLayer.js?109></script>
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- <script src=../../engine/engineParticles.js?109></script>
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- <script src=../../engine/engineMedals.js?109></script>
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- <script src=../../engine/engineWebGL.js?109></script>
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- <script src=../../engine/engine.js?109></script>
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+ <script src=../../engine/engineDebug.js?112></script>
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+ <script src=../../engine/engineUtilities.js?112></script>
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+ <script src=../../engine/engineSettings.js?112></script>
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+ <script src=../../engine/engineObject.js?112></script>
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+ <script src=../../engine/engineDraw.js?112></script>
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+ <script src=../../engine/engineInput.js?112></script>
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+ <script src=../../engine/engineAudio.js?112></script>
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+ <script src=../../engine/engineTileLayer.js?112></script>
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+ <script src=../../engine/engineParticles.js?112></script>
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+ <script src=../../engine/engineMedals.js?112></script>
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+ <script src=../../engine/engineWebGL.js?112></script>
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+ <script src=../../engine/engine.js?112></script>
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  <script>
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  'use strict';
@@ -103,7 +103,7 @@ function gameInit()
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  if (type == 'color')
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  {
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  const color = particleSystem[name];
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- defaultValue = color.hex();
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+ defaultValue = color.getHex();
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  }
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  else if (type == 'alpha')
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  {
@@ -277,7 +277,7 @@ function updateSetting(setting, save=1)
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  if (type == 'color')
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  {
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  const color = particleSystem[name];
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- input.value = color.hex();
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+ input.value = color.getHex();
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  }
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  else if (type == 'alpha')
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  {
@@ -25,7 +25,7 @@ function gameInit()
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  function gameUpdate()
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  {
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  // respawn player
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- if (player.deadTimer.get() > 1)
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+ if (player.deadTimer > 1)
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  {
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  player = new Player(playerStartPos);
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  player.velocity = vec2(0,.1);
@@ -25,7 +25,7 @@ class GameObject extends EngineObject
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  // flash white when damaged
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  if (!this.isDead() && this.damageTimer.isSet())
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  {
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- const a = .5*percent(this.damageTimer.get(), .15, 0);
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+ const a = .5*percent(this.damageTimer, .15, 0);
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  this.additiveColor = new Color(a,a,a,0);
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  }
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  else
@@ -134,7 +134,7 @@ class Enemy extends GameObject
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  render()
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  {
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  // bounce by changing size
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- const bounceTime = this.bounceTime.get()*6;
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+ const bounceTime = this.bounceTime*6;
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  this.drawSize = vec2(1-.1*Math.sin(bounceTime), 1+.1*Math.sin(bounceTime));
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  // make bottom flush
@@ -5,9 +5,9 @@
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  <link rel=icon type=image/png href=../../favicon.png>
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  </head><body>
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- <script src=../../engine/engine.all.js?109></script>
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- <script src=gameObjects.js?109></script>
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- <script src=gamePlayer.js?109></script>
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- <script src=gameEffects.js?109></script>
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- <script src=gameLevel.js?109></script>
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+ <script src=../../engine/engine.all.js?112></script>
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+ <script src=gameObjects.js?112></script>
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+ <script src=gamePlayer.js?112></script>
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+ <script src=gameEffects.js?112></script>
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+ <script src=gameLevel.js?112></script>
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  <script src=game.js?103></script>
@@ -5,5 +5,5 @@
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  <link rel=icon type=image/png href=../../favicon.png>
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  </head><body>
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- <script src=../../engine/engine.all.js?109></script>
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- <script src=game.js?109></script>
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+ <script src=../../engine/engine.all.js?112></script>
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+ <script src=game.js?112></script>
@@ -5,7 +5,7 @@
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  <link rel=icon type=image/png href=../../favicon.png>
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  </head><body>
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- <script src=../../engine/engine.all.min.js?109></script>
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+ <script src=../../engine/engine.all.min.js?112></script>
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  <script>
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  /*
package/game.js CHANGED
@@ -14,7 +14,7 @@ let particleEmiter;
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  const sound_click = new Sound([.5,.5]);
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  // medals
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- const medal_example = new Medal(0, 'Example Medal', 'Medal description goes here.');
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+ const medal_example = new Medal(0, 'Example Medal', 'Welcome to LittleJS!');
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  medalsInit('Hello World');
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  ///////////////////////////////////////////////////////////////////////////////
package/index.html CHANGED
@@ -6,21 +6,21 @@
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  </head><body>
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  <!-- LittleJS engine scripts -->
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- <script src=engine/engineDebug.js?109></script>
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- <script src=engine/engineUtilities.js?109></script>
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- <script src=engine/engineSettings.js?109></script>
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- <script src=engine/engineObject.js?109></script>
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- <script src=engine/engineDraw.js?109></script>
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- <script src=engine/engineInput.js?109></script>
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- <script src=engine/engineAudio.js?109></script>
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- <script src=engine/engineTileLayer.js?109></script>
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- <script src=engine/engineParticles.js?109></script>
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- <script src=engine/engineMedals.js?109></script>
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- <script src=engine/engineWebGL.js?109></script>
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- <script src=engine/engine.js?109></script>
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+ <script src=engine/engineDebug.js?112></script>
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+ <script src=engine/engineUtilities.js?112></script>
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+ <script src=engine/engineSettings.js?112></script>
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+ <script src=engine/engineObject.js?112></script>
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+ <script src=engine/engineDraw.js?112></script>
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+ <script src=engine/engineInput.js?112></script>
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+ <script src=engine/engineAudio.js?112></script>
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+ <script src=engine/engineTileLayer.js?112></script>
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+ <script src=engine/engineParticles.js?112></script>
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+ <script src=engine/engineMedals.js?112></script>
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+ <script src=engine/engineWebGL.js?112></script>
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+ <script src=engine/engine.js?112></script>
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  <!-- You can also include all engine scripts like this... -->
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  <!-- <script src=engine/engine.all.js></script> -->
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  <!-- Add your game scripts here -->
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- <script src=game.js?109></script>
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+ <script src=game.js?112></script>
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "littlejsengine",
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- "version": "1.3.5",
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+ "version": "1.4.0",
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  "description": "LittleJS - Tiny and Fast HTML5 Game Engine",
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  "main": "engine/engine.all.js",
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  "repository": {