littlejsengine 1.24.2 → 1.24.3

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,25 @@ What changed in each release, newest first. Releases before 1.20.0 are on the
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  Nothing yet.
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+ ## 1.24.3 - 2026-10-03
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+ ### Fixes
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+ - TypeScript: the d.ts keeps `undefined` where a value may be missing, so a game in strict mode can write `render3D.shader = undefined` and is told `light.flare`, `levelEditor.edit3D` or `uiSystem.keyInputObject` may be undefined; a game not in strict mode reads the same types as before
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+ - `box2d.boxCast` and `boxCastAll` say that they test each shape's bounding box, which can find an object near the corner of a turned box or a circle that the box does not touch
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+ - An image that failed to load gives tiles of no size, which draw nothing, where `tile()` gave NaN places in release builds and stopped debug builds at an assert; a texture slot never given an image still asserts in debug
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+ - A release build says when a sound, a `loadSprite` or a `loadAtlas` fails to load, as it did for textures and tile sets
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+ - A `Box2dObject` keeps one `pos` for life, moved in place each step as an EngineObject's is, so a camera holding it follows the body
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+ - `drawRectGradient` takes no size, as its docs say
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+ - A release build going on past an error logs each new error, not only the first, and an error every tick no longer runs the game at the screen's refresh rate
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+ - Under pointer lock a click is a press wherever the locked mouse was left, a letterbox bar too
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+ - A gamepad with no sticks keeps the one its d-pad stands in for, where its stick count flickered
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+ - A zzfx `Sound` made in a browser with no audio counts as loaded and plays nothing, where it threw
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+ - `glCompileShader`, `glCreateProgram` and `glCreateTexture` are typed as giving undefined with no WebGL
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+ - A release build going on past an error clears that frame's input, where a key press whose action threw was pressed again every frame
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+ - `loadSprite`, `loadTiles` and `loadAtlas` forget a load whose file failed, so loading it again tries again, where a failure once was kept for the session
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+ - glTF: a file the model names in subfolders is found when what is in its folder was dropped, not the folder, and a file found by its name alone may have capitals in it, where both said the file was not among those given; the 3D Mesh short keeps a dropped folder's name when other files come with it
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  ## 1.24.2 - 2026-10-03
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  ### New Changes
package/REFERENCE.md CHANGED
@@ -2048,7 +2048,8 @@ box2d.raycast(start, end, includeSensors=false) // Returns the closest Box2dR
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  // are passed through unless includeSensors
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  box2d.raycastAll(start, end, includeSensors=false) // Every Box2dRaycastResult along the ray, nearest first
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  box2d.boxCast(pos, size, includeSensors=false) / boxCastAll(pos, size, includeSensors=false) // An object, or all
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- // of them, whose shapes overlap the box; sensors are passed through unless included
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+ // of them, whose shapes' bounding boxes overlap the box, so near the corner of a turned
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+ // box or a circle it can find one the box misses; sensors are passed through unless included
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  box2d.circleCast(pos, diameter, includeSensors=false) / circleCastAll(pos, diameter, includeSensors=false) // The
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  // nearest object, or all of them, whose position is in the circle, wherever its shapes
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  // are; objects of only sensors are passed over unless included