littlejsengine 1.23.0 → 1.23.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYRIGHT.txt +65 -38
- package/EDITOR.md +359 -0
- package/README.md +11 -6
- package/REFERENCE.md +2314 -0
- package/dist/littlejs.d.ts +10 -9
- package/dist/littlejs.esm.js +1405 -1234
- package/dist/littlejs.esm.min.js +3 -3
- package/dist/littlejs.js +1405 -1234
- package/dist/littlejs.min.js +2 -2
- package/dist/littlejs.release.js +1339 -1228
- package/package.json +4 -3
- package/plugins/gltf.js +29 -13
- package/plugins/postProcess.js +5 -2
- package/plugins/render3d.js +44 -14
- package/plugins/render3dEditor.js +46 -16
- package/plugins/render3dLevel.js +28 -2
- package/plugins/textureSheet.js +1 -0
- package/plugins/tweenSystem.js +39 -34
- package/plugins/uiSystem.js +7 -3
- package/plugins/zzfxm.js +161 -159
- package/src/engine.js +1 -1
- package/src/engineAudio.js +7 -1
- package/src/engineBuild.mjs +17 -2
- package/src/engineDraw.js +11 -7
- package/src/engineEditor.js +52 -18
- package/src/engineObject.js +675 -675
- package/src/engineRelease.js +5 -1
- package/src/engineTileLayer.js +2 -1
- package/src/engineUtilities.js +291 -291
- package/src/engineWebGL.js +12 -3
package/dist/littlejs.d.ts
CHANGED
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@@ -816,11 +816,11 @@ declare module "littlejsengine" {
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* @param {HTMLElement} element */
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onPanel(element: HTMLElement): void;
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/** Called by Save with the text of the file and its name; return true when the game kept it itself, and the
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* editor writes no file, to set or override
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* editor writes no file, to set or override; it may be async
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* @param {string} text
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* @param {string} fileName
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* @return {boolean|void} */
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onSave(text: string, fileName: string): boolean | void
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* @return {boolean|void|Promise<boolean|void>} */
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onSave(text: string, fileName: string): boolean | void | Promise<boolean | void>;
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/** True while the editor is open, the game is paused under it
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* @return {boolean} */
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get isOpen(): boolean;
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@@ -3647,6 +3647,7 @@ declare module "littlejsengine" {
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* @param {SoundLoadCallback} [onloadCallback] - callback function to call when sound is loaded
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*/
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constructor(asset?: string | URL | any[], randomness?: number, range?: number, taper?: number, onloadCallback?: SoundLoadCallback);
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loadedPercent: number;
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set range(arg: number);
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/** World space max range of sound, 0 for no limit; a range that is set is the sound's own, in 3D too
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* @type {number} */
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@@ -3669,9 +3670,6 @@ declare module "littlejsengine" {
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/** @ignore
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* @type {Array<Array<number>|Float32Array>|undefined} */
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_sampleChannels: Array<Array<number> | Float32Array> | undefined;
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-
/** @property {number} - Percentage of this sound currently loaded, sounds
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* fetched from a url stay at 0 until decoding completes */
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loadedPercent: number;
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/** @property {SoundLoadCallback|undefined} - function to call when sound is loaded
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* @type {SoundLoadCallback|undefined} */
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onloadCallback: SoundLoadCallback | undefined;
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@@ -5318,6 +5316,8 @@ declare module "littlejsengine" {
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}
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/**
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* LittleJS ZzFXM Plugin
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* - A port of ZzFXM, the Zuper Zmall Zound Zynth music player, by Keith Clark and Frank Force, MIT licensed,
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* https://github.com/keithclark/ZzFXM; its notice is in COPYRIGHT.txt
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* @namespace ZzFXM
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*/
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/**
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@@ -5751,8 +5751,7 @@ declare module "littlejsengine" {
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* To end typing in a field, call its stopEditing(), which also fires its onChange and release sound
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* @type {UIObject|undefined} */
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get keyInputObject(): UIObject;
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/** Destroy and remove all objects
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* @memberof UISystem */
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/** Destroy and remove all objects */
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destroyObjects(): void;
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/** Get all navigable UI objects sorted by navigationIndex
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* @return {Array<UIObject>} */
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@@ -8562,6 +8561,7 @@ declare module "littlejsengine" {
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/** @type {TextureInfo|undefined} */
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streamTileInfo: TextureInfo | undefined;
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streamState: any;
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streamUnlit: boolean;
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/** @type {Mesh|undefined} */
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capture: Mesh | undefined;
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/** @type {Array<{distance: number, state: Object, draw: function(): void}>|undefined} */
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@@ -10685,7 +10685,8 @@ declare module "littlejsengine" {
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}
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/** How a level's block map is made: the sheet its blocks show tiles of, and a function to set it up
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* - A level's voxels block makes a VoxelMap when the level loads, with texture 0 and the default tile size unless
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* a sheet is given here; a block's type shows that tile of the sheet on every face
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* a sheet is given here; a block's type shows that tile of the sheet on every face; a game that has loaded no
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* image gets plain blocks, a color for each type
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* - setup is called with each map a level makes, to give block types their own faces or make them see-through
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* - Call it before level3DLoad; with no arguments the defaults are back
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* @param {TileInfo} [tileInfo] - The sheet's first tile, as for a VoxelMap
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