littlejsengine 1.20.0 → 1.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/littlejs.d.ts +1041 -81
- package/dist/littlejs.esm.js +6191 -379
- package/dist/littlejs.esm.min.js +22 -9
- package/dist/littlejs.js +6238 -476
- package/dist/littlejs.min.js +21 -8
- package/dist/littlejs.release.js +3500 -387
- package/package.json +3 -2
- package/plugins/gltf.js +61 -9
- package/plugins/lightSystem.js +44 -1
- package/plugins/math3d.js +132 -30
- package/plugins/particleEffects.js +745 -0
- package/plugins/pluginExport.js +42 -0
- package/plugins/postProcess.js +246 -39
- package/plugins/render3d.js +850 -182
- package/plugins/render3dDebug.js +2 -1
- package/plugins/render3dEditor.js +2576 -0
- package/plugins/render3dExtras.js +421 -15
- package/plugins/render3dLevel.js +352 -0
- package/plugins/render3dVoxels.js +12 -0
- package/plugins/sceneSystem.js +59 -0
- package/plugins/tweenSystem.js +4 -2
- package/src/engine.js +199 -34
- package/src/engineAudio.js +18 -9
- package/src/engineBuild.mjs +4 -0
- package/src/engineDebug.js +55 -1
- package/src/engineDraw.js +141 -7
- package/src/engineEditor.js +52 -22
- package/src/engineExport.js +8 -0
- package/src/engineInput.js +8 -4
- package/src/engineLogo.js +19 -0
- package/src/engineObject.js +3 -2
- package/src/engineParticles.js +80 -11
- package/src/engineRelease.js +13 -1
- package/src/engineSettings.js +38 -0
- package/src/engineWebGL.js +27 -10
package/src/engineParticles.js
CHANGED
|
@@ -165,6 +165,13 @@ class ParticleEmitter extends EngineObject
|
|
|
165
165
|
this.localSpace = localSpace;
|
|
166
166
|
/** @property {number} - If non zero the particle is drawn as a trail, stretched in the direction of velocity */
|
|
167
167
|
this.trailScale = 0;
|
|
168
|
+
/** @property {number} - Grows the whole effect as each particle is born: the spawn area, the particles' sizes,
|
|
169
|
+
* speed and fall, so it looks the same only bigger; 1 is as made, and a particle keeps the scale it was born
|
|
170
|
+
* with, so a change never moves the ones already out */
|
|
171
|
+
this.scale = 1;
|
|
172
|
+
/** @property {number} - The effect's own fall, added to each particle's velocity y every frame, on top of the
|
|
173
|
+
* world's gravity times gravityScale; an effect that sets its own looks the same in any game */
|
|
174
|
+
this.gravity = 0;
|
|
168
175
|
/** @property {ParticleCallback|undefined} - Callback when particle is created
|
|
169
176
|
* @type {ParticleCallback|undefined} */
|
|
170
177
|
this.particleCreateCallback = undefined;
|
|
@@ -251,9 +258,9 @@ class ParticleEmitter extends EngineObject
|
|
|
251
258
|
{
|
|
252
259
|
// show emitter bounds
|
|
253
260
|
if (this.emitCircle)
|
|
254
|
-
debugCircle(this.pos, this.emitSize.x, '#0f0', 0, false, false);
|
|
261
|
+
debugCircle(this.pos, this.emitSize.x * this.scale, '#0f0', 0, false, false);
|
|
255
262
|
else
|
|
256
|
-
debugRect(this.pos, this.emitSize, '#0f0', 0, this.angle, false, false);
|
|
263
|
+
debugRect(this.pos, this.emitSize.scale(this.scale), '#0f0', 0, this.angle, false, false);
|
|
257
264
|
}
|
|
258
265
|
}
|
|
259
266
|
|
|
@@ -262,10 +269,11 @@ class ParticleEmitter extends EngineObject
|
|
|
262
269
|
emitParticle()
|
|
263
270
|
{
|
|
264
271
|
// spawn a particle
|
|
272
|
+
const scale = this.scale; // grows the spawn area, the sizes and the speed of each particle born
|
|
265
273
|
let pos = this.emitCircle ? // check if circle emitter
|
|
266
|
-
randInCircle(this.emitSize.x/2)
|
|
267
|
-
: vec2(rand(-.5,.5),
|
|
268
|
-
|
|
274
|
+
randInCircle(this.emitSize.x/2 * scale) // circle emitter
|
|
275
|
+
: vec2(rand(-.5,.5) * this.emitSize.x * scale, // box emitter, one vector made
|
|
276
|
+
rand(-.5,.5) * this.emitSize.y * scale);
|
|
269
277
|
let angle = rand(this.particleConeAngle, -this.particleConeAngle);
|
|
270
278
|
if (!this.localSpace)
|
|
271
279
|
{
|
|
@@ -282,9 +290,9 @@ class ParticleEmitter extends EngineObject
|
|
|
282
290
|
|
|
283
291
|
// randomize particle settings
|
|
284
292
|
const particleTime = randomizeScale(this.particleTime);
|
|
285
|
-
const sizeStart = randomizeScale(this.sizeStart);
|
|
286
|
-
const sizeEnd = randomizeScale(this.sizeEnd);
|
|
287
|
-
const speed = randomizeScale(this.speed);
|
|
293
|
+
const sizeStart = randomizeScale(this.sizeStart) * scale;
|
|
294
|
+
const sizeEnd = randomizeScale(this.sizeEnd) * scale;
|
|
295
|
+
const speed = randomizeScale(this.speed) * scale;
|
|
288
296
|
const angleSpeed = randomizeScale(this.angleSpeed) * randSign();
|
|
289
297
|
const coneAngle = rand(this.emitConeAngle, -this.emitConeAngle);
|
|
290
298
|
const colorStart = randColor(this.colorStartA, this.colorStartB, this.randomColorLinear);
|
|
@@ -318,9 +326,13 @@ class ParticleEmitter extends EngineObject
|
|
|
318
326
|
render()
|
|
319
327
|
{
|
|
320
328
|
// render all particles, the blend switched once for them all, not around each one
|
|
329
|
+
// and the tile's draw worked out once for them all, fresh each frame so a tile changed in place draws changed
|
|
321
330
|
this.additive && setAdditiveBlendMode();
|
|
331
|
+
particleTile = null; // none yet, undefined is the untextured tile
|
|
332
|
+
particleTileBatch = true;
|
|
322
333
|
for (const particle of this.particles)
|
|
323
334
|
particle.render();
|
|
335
|
+
particleTileBatch = false;
|
|
324
336
|
this.additive && setAdditiveBlendMode(false);
|
|
325
337
|
}
|
|
326
338
|
|
|
@@ -347,6 +359,39 @@ class ParticleEmitter extends EngineObject
|
|
|
347
359
|
// scratch vectors reused by Particle.render and the tile collision to avoid per-frame allocations
|
|
348
360
|
const particleDrawPos = new Vector2, particleDrawSize = new Vector2, particleCollidePos = new Vector2;
|
|
349
361
|
|
|
362
|
+
// the WebGL draw of the tile particles draw with, what drawTile works out for each sprite: kept while an emitter
|
|
363
|
+
// renders its particles, so each one only writes its own values into the batch
|
|
364
|
+
let particleTile, particleTileBatch = false, particleTileTextured = false, particleTileEmpty = false;
|
|
365
|
+
let particleTileU0 = 0, particleTileV0 = 0, particleTileU1 = 0, particleTileV1 = 0;
|
|
366
|
+
function particleTileSet(tileInfo)
|
|
367
|
+
{
|
|
368
|
+
particleTile = tileInfo;
|
|
369
|
+
const textureInfo = tileInfo?.textureInfo;
|
|
370
|
+
particleTileTextured = !!textureInfo;
|
|
371
|
+
particleTileEmpty = !!textureInfo && !(tileInfo.size.x && tileInfo.size.y); // like a sprite still loading
|
|
372
|
+
if (!textureInfo || particleTileEmpty) return;
|
|
373
|
+
|
|
374
|
+
ASSERT(!!textureInfo.glTexture, 'texture has no WebGL texture, draw it with useWebGL false');
|
|
375
|
+
glSetTexture(textureInfo.glTexture); // bound, and its mipmaps brought up to date, once for the emitter
|
|
376
|
+
const sizeInverse = textureInfo.sizeInverse, bleed = tileInfo.bleed;
|
|
377
|
+
const x = tileInfo.pos.x * sizeInverse.x;
|
|
378
|
+
const y = tileInfo.pos.y * sizeInverse.y;
|
|
379
|
+
const w = tileInfo.size.x * sizeInverse.x;
|
|
380
|
+
const h = tileInfo.size.y * sizeInverse.y;
|
|
381
|
+
if (bleed)
|
|
382
|
+
{
|
|
383
|
+
const bleedX = sizeInverse.x*bleed;
|
|
384
|
+
const bleedY = sizeInverse.y*bleed;
|
|
385
|
+
particleTileU0 = x + bleedX; particleTileV0 = y + bleedY;
|
|
386
|
+
particleTileU1 = x - bleedX + w; particleTileV1 = y - bleedY + h;
|
|
387
|
+
}
|
|
388
|
+
else
|
|
389
|
+
{
|
|
390
|
+
particleTileU0 = x; particleTileV0 = y;
|
|
391
|
+
particleTileU1 = x + w; particleTileV1 = y + h;
|
|
392
|
+
}
|
|
393
|
+
}
|
|
394
|
+
|
|
350
395
|
// tests if a particle collides with tiles at x, y, through its emitter's collide callback if it has one
|
|
351
396
|
function particleCollideTest(particle, collideCallback, x, y)
|
|
352
397
|
{
|
|
@@ -382,6 +427,8 @@ class Particle
|
|
|
382
427
|
{
|
|
383
428
|
/** @property {ParticleEmitter} - The emitter this particle came from */
|
|
384
429
|
this.emitter = emitter;
|
|
430
|
+
/** @property {number} - The emitter's scale when it was made, which grows its fall */
|
|
431
|
+
this.scale = emitter.scale ?? 1; // a hand made emitter-like object may have none
|
|
385
432
|
/** @property {Vector2} - Position, world space or local to the emitter when localSpace is set */
|
|
386
433
|
this.pos = pos;
|
|
387
434
|
/** @property {number} - Angle in radians */
|
|
@@ -444,7 +491,10 @@ class Particle
|
|
|
444
491
|
// apply physics; only the tile collision needs where the particle was
|
|
445
492
|
const solve = enablePhysicsSolver && collideLevel;
|
|
446
493
|
const oldX = this.pos.x, oldY = this.pos.y;
|
|
447
|
-
|
|
494
|
+
// the world's gravity times gravityScale plus the emitter's own, grown by the particle's scale
|
|
495
|
+
const fall = this.scale;
|
|
496
|
+
let gravityX = gravity.x * gravityScale * fall;
|
|
497
|
+
let gravityY = (gravity.y * gravityScale + (emitter.gravity || 0)) * fall;
|
|
448
498
|
if (emitter.localSpace && emitter.angle)
|
|
449
499
|
{
|
|
450
500
|
// world gravity turned into the emitter's space, the render turns it back
|
|
@@ -498,7 +548,9 @@ class Particle
|
|
|
498
548
|
}
|
|
499
549
|
if (isBlockedY || !isBlockedX)
|
|
500
550
|
{
|
|
501
|
-
|
|
551
|
+
// down is the world's gravity, or the emitter's own fall in a world with none
|
|
552
|
+
const down = gravity.y || emitter.gravity || 0;
|
|
553
|
+
const wasFalling = this.velocity.y < 0 && down < 0 || this.velocity.y > 0 && down > 0;
|
|
502
554
|
if (wasFalling)
|
|
503
555
|
this.groundObject = hitLayer;
|
|
504
556
|
|
|
@@ -577,7 +629,24 @@ class Particle
|
|
|
577
629
|
angle = atan2(velocity.x, velocity.y);
|
|
578
630
|
}
|
|
579
631
|
}
|
|
580
|
-
|
|
632
|
+
if (glEnable && !headlessMode)
|
|
633
|
+
{
|
|
634
|
+
// straight into the batch, the tile's draw worked out once for the emitter's particles
|
|
635
|
+
const tileInfo = this.tileInfo;
|
|
636
|
+
if (!particleTileBatch || tileInfo !== particleTile)
|
|
637
|
+
particleTileSet(tileInfo);
|
|
638
|
+
if (!particleTileTextured)
|
|
639
|
+
glDrawUntextured(pos.x, pos.y, size.x, size.y, angle, this.color.rgbaInt());
|
|
640
|
+
else if (!particleTileEmpty)
|
|
641
|
+
{
|
|
642
|
+
const texture = tileInfo.textureInfo.glTexture;
|
|
643
|
+
glActiveTexture === texture || glSetTexture(texture); // bound again only if a draw between changed it
|
|
644
|
+
glDraw(pos.x, pos.y, this.mirror ? -size.x : size.x, size.y, angle,
|
|
645
|
+
particleTileU0, particleTileV0, particleTileU1, particleTileV1, this.color.rgbaInt());
|
|
646
|
+
}
|
|
647
|
+
}
|
|
648
|
+
else
|
|
649
|
+
drawTile(pos, size, this.tileInfo, this.color, angle, this.mirror, undefined, false, false);
|
|
581
650
|
additive && setAdditiveBlendMode(false);
|
|
582
651
|
debugParticles && debugRect(pos, size, '#f005', 0, angle, false, false);
|
|
583
652
|
}
|
package/src/engineRelease.js
CHANGED
|
@@ -52,16 +52,28 @@ function tweak(){}
|
|
|
52
52
|
function tweakButton(){}
|
|
53
53
|
function tweakDivider(){}
|
|
54
54
|
function tweakEngineDefaults(){}
|
|
55
|
-
const levelEditor = {isOpen: false, open(){}, close(){}, onTile: undefined, onRestart: undefined, onPlayFrom: undefined
|
|
55
|
+
const levelEditor = {isOpen: false, open(){}, close(){}, onTile: undefined, onRestart: undefined, onPlayFrom: undefined,
|
|
56
|
+
paletteTiles: undefined, use3D: undefined};
|
|
56
57
|
function editorMapRestore(map){ return map; }
|
|
57
58
|
function editorMapLoaded(){}
|
|
58
59
|
function editorJSONFetched(){}
|
|
59
60
|
function editorPreRender(){}
|
|
60
61
|
function editorObjectMade(){}
|
|
61
62
|
|
|
63
|
+
// the input capture of the free camera and the 3D editor
|
|
64
|
+
function inputCaptureHides(){ return false; }
|
|
65
|
+
function inputCaptureMouse(){}
|
|
66
|
+
function inputLockExit(){}
|
|
67
|
+
|
|
62
68
|
// the 3D debug draws are debug only too
|
|
63
69
|
function debugBox3D(){}
|
|
64
70
|
function debugSphere3D(){}
|
|
65
71
|
function debugLine3D(){}
|
|
66
72
|
function debugPoint3D(){}
|
|
67
73
|
function render3DRenderDebug(){}
|
|
74
|
+
|
|
75
|
+
// the free camera and the 3D level editor are debug only
|
|
76
|
+
function editor3DCameraBegin(){}
|
|
77
|
+
function editor3DCameraEnd(){}
|
|
78
|
+
function editor3DLevelLoaded(){}
|
|
79
|
+
function editor3DObjectMade(){}
|
package/src/engineSettings.js
CHANGED
|
@@ -122,6 +122,13 @@ let fontDefault = 'arial';
|
|
|
122
122
|
* @memberof Settings */
|
|
123
123
|
let showSplashScreen = false;
|
|
124
124
|
|
|
125
|
+
/** The loading screen, drawn after the splash while the images, gameInit and what they load are loading, once that
|
|
126
|
+
* takes more than half a second: a function given the part done, 0 to 1, or undefined for none, which leaves the
|
|
127
|
+
* screen blank; the default says Loading over a bar
|
|
128
|
+
* @type {LoadingScreenCallback|undefined}
|
|
129
|
+
* @memberof Settings */
|
|
130
|
+
let loadingScreen = drawLoadingScreen;
|
|
131
|
+
|
|
125
132
|
/** Disables all rendering, audio, and input for servers, must be set before engineInit
|
|
126
133
|
* @type {boolean}
|
|
127
134
|
* @default
|
|
@@ -135,6 +142,15 @@ let headlessMode = false;
|
|
|
135
142
|
* @memberof Settings */
|
|
136
143
|
let engineManualStep = false;
|
|
137
144
|
|
|
145
|
+
/** Run one update per display frame with timeDelta the time it covers, in place of fixed updates at frameRate
|
|
146
|
+
* - Per-frame values are not scaled: velocity, gravity, damping and particle speeds act once per update, so a
|
|
147
|
+
* game that turns this on scales its own movement by timeDelta
|
|
148
|
+
* - Values in seconds follow real time as they are: time, timers, particle emit rate and life, animation, Box2D
|
|
149
|
+
* @type {boolean}
|
|
150
|
+
* @default
|
|
151
|
+
* @memberof Settings */
|
|
152
|
+
let engineVariableStep = false;
|
|
153
|
+
|
|
138
154
|
///////////////////////////////////////////////////////////////////////////////
|
|
139
155
|
// WebGL settings
|
|
140
156
|
|
|
@@ -530,6 +546,11 @@ function setFontDefault(font) { fontDefault = font; }
|
|
|
530
546
|
* @memberof Settings */
|
|
531
547
|
function setShowSplashScreen(show) { showSplashScreen = show; }
|
|
532
548
|
|
|
549
|
+
/** Set the loading screen, drawn after the splash while the game loads, once that takes more than half a second
|
|
550
|
+
* @param {LoadingScreenCallback} [callback] - Draws on mainContext given the part done, 0 to 1; undefined for none
|
|
551
|
+
* @memberof Settings */
|
|
552
|
+
function setLoadingScreen(callback) { loadingScreen = callback; }
|
|
553
|
+
|
|
533
554
|
/** Set to disable rendering, audio, and input for servers, must be set before engineInit
|
|
534
555
|
* @param {boolean} headless
|
|
535
556
|
* @memberof Settings */
|
|
@@ -555,6 +576,23 @@ function setEngineManualStep(enable=true)
|
|
|
555
576
|
}
|
|
556
577
|
}
|
|
557
578
|
|
|
579
|
+
/** Set if the engine runs one update per display frame with timeDelta the time it covers
|
|
580
|
+
* Can be set before engineInit or while running; turned off it goes back to fixed updates at frameRate
|
|
581
|
+
* @param {boolean} [enable]
|
|
582
|
+
* @memberof Settings */
|
|
583
|
+
function setEngineVariableStep(enable=true)
|
|
584
|
+
{
|
|
585
|
+
if (engineVariableStep && !enable)
|
|
586
|
+
{
|
|
587
|
+
// fixed time goes on one fixed step after the last update, if one ran, and timeDelta is the fixed step again
|
|
588
|
+
timeFixedStart = frame ? time + 1 / frameRate : time;
|
|
589
|
+
frameFixedStart = frame;
|
|
590
|
+
timeDelta = 1 / frameRate;
|
|
591
|
+
frameTimeBufferMS = engineManualStep ? -.5e3 / frameRate : 0;
|
|
592
|
+
}
|
|
593
|
+
engineVariableStep = enable;
|
|
594
|
+
}
|
|
595
|
+
|
|
558
596
|
/** Set whether the draw and debug functions draw in screen space when a call leaves screenSpace out
|
|
559
597
|
* @param {boolean} screenSpace
|
|
560
598
|
* @memberof Settings */
|
package/src/engineWebGL.js
CHANGED
|
@@ -26,6 +26,19 @@ let glCanvas;
|
|
|
26
26
|
* @memberof WebGL */
|
|
27
27
|
let glContext;
|
|
28
28
|
|
|
29
|
+
/** The largest texture this device makes, in pixels across, 0 until WebGL starts; at least 2048 with WebGL2
|
|
30
|
+
* @type {number}
|
|
31
|
+
* @memberof WebGL */
|
|
32
|
+
let glMaxTextureSize = 0;
|
|
33
|
+
|
|
34
|
+
/** A texture size this device can make: the size asked for, or the largest it supports when that is smaller
|
|
35
|
+
* - The engine sizes the textures it makes itself through this, the shadow maps and the like, so a size a device
|
|
36
|
+
* does not have falls back instead of failing
|
|
37
|
+
* @param {number} size - Pixels across
|
|
38
|
+
* @return {number}
|
|
39
|
+
* @memberof WebGL */
|
|
40
|
+
function glClampTextureSize(size) { return glMaxTextureSize ? min(size, glMaxTextureSize) : size; }
|
|
41
|
+
|
|
29
42
|
/** Should WebGL be setup with anti-aliasing? must be set before calling engineInit
|
|
30
43
|
* @type {boolean}
|
|
31
44
|
* @memberof WebGL */
|
|
@@ -115,7 +128,7 @@ function glInit(rootElement)
|
|
|
115
128
|
// startup webgl, and make the textures of any texture infos made before it
|
|
116
129
|
initWebGL();
|
|
117
130
|
for (const info of glTextureInfos)
|
|
118
|
-
info.glTexture ||= glCreateTexture(info.image, info.wrap);
|
|
131
|
+
info.glTexture ||= glCreateTexture(info.image, info.wrap, info.pixelated);
|
|
119
132
|
|
|
120
133
|
// setup context lost and restore handlers
|
|
121
134
|
glCanvas.addEventListener('webglcontextlost', (e)=>
|
|
@@ -155,7 +168,7 @@ function glInit(rootElement)
|
|
|
155
168
|
glPremultipliedTextures = new WeakSet; // the tile layers draw into their new textures again below
|
|
156
169
|
initWebGL();
|
|
157
170
|
for (const info of glTextureInfos)
|
|
158
|
-
info.glTexture = glCreateTexture(info.image, info.wrap);
|
|
171
|
+
info.glTexture = glCreateTexture(info.image, info.wrap, info.pixelated);
|
|
159
172
|
pluginList.forEach(plugin=>plugin.glContextRestored?.());
|
|
160
173
|
|
|
161
174
|
// a tile layer drawn on the GPU only had its tiles in the lost texture, it draws them again
|
|
@@ -165,6 +178,8 @@ function glInit(rootElement)
|
|
|
165
178
|
|
|
166
179
|
function initWebGL()
|
|
167
180
|
{
|
|
181
|
+
glMaxTextureSize = glContext.getParameter(glContext.MAX_TEXTURE_SIZE) | 0;
|
|
182
|
+
|
|
168
183
|
// setup instanced rendering shader program
|
|
169
184
|
glShader = glCreateProgram(gl_VERTEX_SOURCE,
|
|
170
185
|
'#version 300 es\n' + // specify GLSL ES version
|
|
@@ -488,9 +503,10 @@ function glShaderProgram(shader)
|
|
|
488
503
|
* Restores the active texture when done
|
|
489
504
|
* @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} [image]
|
|
490
505
|
* @param {boolean|Array<number>} [wrap] - true for REPEAT, false for CLAMP_TO_EDGE, or the WebGL modes across and down
|
|
506
|
+
* @param {boolean} [pixelated] - Hard edged or smooth, undefined follows tilesPixelated
|
|
491
507
|
* @return {WebGLTexture}
|
|
492
508
|
* @memberof WebGL */
|
|
493
|
-
function glCreateTexture(image, wrap=false)
|
|
509
|
+
function glCreateTexture(image, wrap=false, pixelated=tilesPixelated)
|
|
494
510
|
{
|
|
495
511
|
if (!glContext) return;
|
|
496
512
|
|
|
@@ -499,10 +515,10 @@ function glCreateTexture(image, wrap=false)
|
|
|
499
515
|
let mipMap = false;
|
|
500
516
|
if (image?.width)
|
|
501
517
|
{
|
|
502
|
-
glSetTextureData(texture, image);
|
|
518
|
+
glSetTextureData(texture, image, pixelated);
|
|
503
519
|
glContext.bindTexture(glContext.TEXTURE_2D, texture);
|
|
504
520
|
// WebGL2 makes mipmaps at any size, a texture that becomes a render target keeps them only at powers of two
|
|
505
|
-
mipMap = !
|
|
521
|
+
mipMap = !pixelated;
|
|
506
522
|
if (mipMap && !(isPowerOfTwo(image.width) && isPowerOfTwo(image.height)))
|
|
507
523
|
glMipmapsUntilTarget.add(texture);
|
|
508
524
|
}
|
|
@@ -515,7 +531,7 @@ function glCreateTexture(image, wrap=false)
|
|
|
515
531
|
}
|
|
516
532
|
|
|
517
533
|
// set texture filtering
|
|
518
|
-
const magFilter =
|
|
534
|
+
const magFilter = pixelated ? glContext.NEAREST : glContext.LINEAR;
|
|
519
535
|
const minFilter = mipMap ? glContext.LINEAR_MIPMAP_LINEAR : magFilter;
|
|
520
536
|
glContext.texParameteri(glContext.TEXTURE_2D, glContext.TEXTURE_MAG_FILTER, magFilter);
|
|
521
537
|
glContext.texParameteri(glContext.TEXTURE_2D, glContext.TEXTURE_MIN_FILTER, minFilter);
|
|
@@ -546,8 +562,9 @@ function glDeleteTexture(texture)
|
|
|
546
562
|
/** Set WebGL texture data from an image, restores the active texture when done
|
|
547
563
|
* @param {WebGLTexture} texture
|
|
548
564
|
* @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} image
|
|
565
|
+
* @param {boolean} [pixelated] - Hard edged or smooth, undefined follows tilesPixelated
|
|
549
566
|
* @memberof WebGL */
|
|
550
|
-
function glSetTextureData(texture, image)
|
|
567
|
+
function glSetTextureData(texture, image, pixelated=tilesPixelated)
|
|
551
568
|
{
|
|
552
569
|
if (!glContext) return;
|
|
553
570
|
|
|
@@ -565,7 +582,7 @@ function glSetTextureData(texture, image)
|
|
|
565
582
|
}
|
|
566
583
|
// smooth filtering mixes a texel with its see through neighbors, right only for premultiplied color, or the
|
|
567
584
|
// edges go dark; pixel art is sampled a texel at a time, and uploads straight color as it always has
|
|
568
|
-
const premultiply = !
|
|
585
|
+
const premultiply = !pixelated;
|
|
569
586
|
glContext.pixelStorei(glContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply);
|
|
570
587
|
glContext.texImage2D(glContext.TEXTURE_2D, 0, glContext.RGBA, glContext.RGBA, glContext.UNSIGNED_BYTE, image);
|
|
571
588
|
glContext.pixelStorei(glContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
|
@@ -596,9 +613,9 @@ function glRegisterTextureInfo(textureInfo)
|
|
|
596
613
|
|
|
597
614
|
// create or set the texture data
|
|
598
615
|
if (textureInfo.glTexture)
|
|
599
|
-
glSetTextureData(textureInfo.glTexture, textureInfo.image);
|
|
616
|
+
glSetTextureData(textureInfo.glTexture, textureInfo.image, textureInfo.pixelated);
|
|
600
617
|
else
|
|
601
|
-
textureInfo.glTexture = glCreateTexture(textureInfo.image, textureInfo.wrap);
|
|
618
|
+
textureInfo.glTexture = glCreateTexture(textureInfo.image, textureInfo.wrap, textureInfo.pixelated);
|
|
602
619
|
}
|
|
603
620
|
|
|
604
621
|
/** Internal: tells WebGL to destroy the glTexture and stop tracking it, TextureInfo calls it
|