littlejsengine 1.18.4 → 1.18.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/COPYRIGHT.txt +38 -0
- package/FAQ.md +633 -0
- package/README.md +19 -1
- package/dist/littlejs.d.ts +349 -54
- package/dist/littlejs.esm.js +1469 -448
- package/dist/littlejs.esm.min.js +1 -1
- package/dist/littlejs.js +1438 -436
- package/dist/littlejs.min.js +1 -1
- package/dist/littlejs.release.js +1438 -436
- package/package.json +8 -1
- package/plugins/box2d.js +32 -7
- package/{src/engineMedals.js → plugins/medalSystem.js} +248 -196
- package/plugins/pathFinder.js +758 -0
- package/plugins/pluginExport.js +19 -0
- package/plugins/tween.js +1 -1
- package/plugins/tweenSystem.js +509 -0
- package/plugins/uiSystem.js +150 -11
- package/src/engine.js +2 -141
- package/src/engineAudio.js +8 -5
- package/src/engineBuild.mjs +4 -2
- package/src/engineDebug.js +1 -1
- package/src/engineDraw.js +21 -3
- package/src/engineExport.js +12 -12
- package/src/engineInput.js +1 -1
- package/src/engineLogo.js +146 -0
- package/src/engineMath.js +10 -3
- package/src/engineObject.js +11 -5
- package/src/engineParticles.js +6 -3
- package/src/engineRelease.js +1 -1
- package/src/engineSettings.js +0 -47
- package/src/engineUtilities.js +7 -2
- package/src/engineWebGL.js +34 -7
- package/src/jsconfig.json +3 -1
- package/.github/workflows/test.yml +0 -17
- package/AI.md +0 -173
- package/CLAUDE.md +0 -1
- package/examples/box2d/game.js +0 -192
- package/examples/box2d/gameObjects.js +0 -564
- package/examples/box2d/index.html +0 -9
- package/examples/box2d/scenes.js +0 -194
- package/examples/box2d/tiles.png +0 -0
- package/examples/breakout/game.js +0 -175
- package/examples/breakout/gameObjects.js +0 -147
- package/examples/breakout/index.html +0 -8
- package/examples/breakout/tiles.png +0 -0
- package/examples/breakoutTutorial/README.md +0 -521
- package/examples/breakoutTutorial/game.js +0 -191
- package/examples/breakoutTutorial/images/1.png +0 -0
- package/examples/breakoutTutorial/images/10.png +0 -0
- package/examples/breakoutTutorial/images/11.png +0 -0
- package/examples/breakoutTutorial/images/2.png +0 -0
- package/examples/breakoutTutorial/images/3.png +0 -0
- package/examples/breakoutTutorial/images/4.png +0 -0
- package/examples/breakoutTutorial/images/5.png +0 -0
- package/examples/breakoutTutorial/images/6.png +0 -0
- package/examples/breakoutTutorial/images/7.png +0 -0
- package/examples/breakoutTutorial/images/8.png +0 -0
- package/examples/breakoutTutorial/images/9.png +0 -0
- package/examples/breakoutTutorial/index.html +0 -8
- package/examples/electron/build.mjs +0 -127
- package/examples/electron/electron.js +0 -35
- package/examples/electron/game.js +0 -54
- package/examples/electron/index.html +0 -13
- package/examples/electron/package.json +0 -5
- package/examples/electron/tiles.png +0 -0
- package/examples/empty/game.js +0 -51
- package/examples/empty/index.html +0 -5
- package/examples/empty/tiles.png +0 -0
- package/examples/favicon.png +0 -0
- package/examples/games.jpg +0 -0
- package/examples/htmlMenu/game.js +0 -82
- package/examples/htmlMenu/index.html +0 -45
- package/examples/htmlMenu/tiles.png +0 -0
- package/examples/index.html +0 -62
- package/examples/logo.png +0 -0
- package/examples/logo2.png +0 -0
- package/examples/module/build.mjs +0 -124
- package/examples/module/game.js +0 -132
- package/examples/module/index.html +0 -10
- package/examples/module/tiles.png +0 -0
- package/examples/particles/index.html +0 -426
- package/examples/particles/tiles.png +0 -0
- package/examples/platformer/data/gameLevelData.tmx +0 -143
- package/examples/platformer/data/gameLevelData.tsx +0 -4
- package/examples/platformer/game.js +0 -147
- package/examples/platformer/gameCharacter.js +0 -309
- package/examples/platformer/gameEffects.js +0 -278
- package/examples/platformer/gameLevel.js +0 -205
- package/examples/platformer/gameLevelData.json +0 -171
- package/examples/platformer/gameObjects.js +0 -378
- package/examples/platformer/gamePlayer.js +0 -35
- package/examples/platformer/index.html +0 -9
- package/examples/platformer/tiles.png +0 -0
- package/examples/platformer/tilesLevel.png +0 -0
- package/examples/puzzle/game.js +0 -331
- package/examples/puzzle/index.html +0 -8
- package/examples/puzzle/tiles.png +0 -0
- package/examples/screenshot.jpg +0 -0
- package/examples/shorts/animation.js +0 -18
- package/examples/shorts/base.html +0 -54
- package/examples/shorts/blending.js +0 -14
- package/examples/shorts/box2d.js +0 -51
- package/examples/shorts/box2dCar.js +0 -59
- package/examples/shorts/box2dPool.js +0 -107
- package/examples/shorts/box2dTileLayer.js +0 -48
- package/examples/shorts/cameraDrag.js +0 -22
- package/examples/shorts/clock.js +0 -21
- package/examples/shorts/colors.js +0 -25
- package/examples/shorts/debugDraw.js +0 -37
- package/examples/shorts/empty.js +0 -30
- package/examples/shorts/flappyGame.js +0 -55
- package/examples/shorts/fontImage.js +0 -17
- package/examples/shorts/fps.js +0 -90
- package/examples/shorts/helloWorld.js +0 -11
- package/examples/shorts/hillGlideGame.js +0 -63
- package/examples/shorts/input.js +0 -64
- package/examples/shorts/landerGame.js +0 -57
- package/examples/shorts/maze.js +0 -48
- package/examples/shorts/medals.js +0 -51
- package/examples/shorts/music.js +0 -78
- package/examples/shorts/musicPlayer.js +0 -137
- package/examples/shorts/nineSlice.js +0 -40
- package/examples/shorts/parallax.js +0 -72
- package/examples/shorts/particles.js +0 -28
- package/examples/shorts/piano.js +0 -44
- package/examples/shorts/platformer.js +0 -45
- package/examples/shorts/pongGame.js +0 -41
- package/examples/shorts/postProcess.js +0 -62
- package/examples/shorts/sequencer.js +0 -124
- package/examples/shorts/shader.js +0 -29
- package/examples/shorts/shapes.js +0 -21
- package/examples/shorts/slidingPuzzle.js +0 -52
- package/examples/shorts/song.mp3 +0 -0
- package/examples/shorts/sound.js +0 -36
- package/examples/shorts/spaceGame.js +0 -58
- package/examples/shorts/spriteAtlas.js +0 -31
- package/examples/shorts/starfield.js +0 -15
- package/examples/shorts/texture.js +0 -16
- package/examples/shorts/textureWrapped.js +0 -12
- package/examples/shorts/tileLayer.js +0 -48
- package/examples/shorts/tileRaycast.js +0 -39
- package/examples/shorts/tiles.png +0 -0
- package/examples/shorts/tiltedView.js +0 -63
- package/examples/shorts/timers.js +0 -53
- package/examples/shorts/topDown.js +0 -38
- package/examples/shorts/tween.js +0 -24
- package/examples/shorts/uiSystem.js +0 -61
- package/examples/shorts/video.webm +0 -0
- package/examples/shorts/videoPlayer.js +0 -34
- package/examples/shorts.js +0 -743
- package/examples/starter/build.bat +0 -7
- package/examples/starter/build.mjs +0 -126
- package/examples/starter/game.js +0 -137
- package/examples/starter/index.html +0 -35
- package/examples/starter/tiles.png +0 -0
- package/examples/stress/index.html +0 -173
- package/examples/style.css +0 -150
- package/examples/tweenSystem/game.js +0 -171
- package/examples/tweenSystem/index.html +0 -10
- package/examples/tweenSystem/tiles.png +0 -0
- package/examples/typescript/build.mjs +0 -60
- package/examples/typescript/game.js +0 -100
- package/examples/typescript/game.ts +0 -132
- package/examples/typescript/index.html +0 -10
- package/examples/typescript/tiles.png +0 -0
- package/examples/typescript/tsconfig.json +0 -17
- package/examples/uiSystem/game.js +0 -139
- package/examples/uiSystem/index.html +0 -10
- package/examples/uiSystem/tiles.png +0 -0
- package/jsconfig.json +0 -12
- package/plugins/desktop.ini +0 -2
- package/reference.md +0 -448
- package/test/math.test.mjs +0 -774
- package/test/setup.mjs +0 -22
- package/test/smoke.test.mjs +0 -274
- package/test/tween.test.mjs +0 -576
- package/test/util.test.mjs +0 -80
package/examples/box2d/game.js
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/*
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Little JS Box2d Demo
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- Demonstrates how to use Box2D with LittleJS
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- Several scenes to demonstrate Box2D features
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- Every type of shape and joint
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- Contact begin and end callbacks
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- Raycasting and querying
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- Collision filtering
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- User Interaction
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*/
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'use strict';
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// import LittleJS module
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import * as LJS from '../../dist/littlejs.esm.js';
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import * as GameObjects from './gameObjects.js';
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import * as Scenes from './scenes.js';
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const {vec2, hsl} = LJS;
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// use HD textures
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LJS.setCanvasPixelated(false);
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LJS.setTilesPixelated(false);
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///////////////////////////////////////////////////////////////////////////////
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// game variables
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const sceneCount = 12;
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const startScene = 0;
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export let spriteAtlas, groundObject, mouseJoint, repeatSpawnTimer = new LJS.Timer;
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const sound_click = new LJS.Sound([.2,.1,,,,.01,,,,,,,,,,,,,,,-500]);
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///////////////////////////////////////////////////////////////////////////////
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function setScene(scene)
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{
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// setup
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LJS.setCameraPos(vec2(20,10));
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LJS.setGravity(vec2(0,-20));
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// destroy old scene
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LJS.engineObjectsDestroy();
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mouseJoint = 0;
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// create walls
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groundObject = GameObjects.spawnBox(vec2(0,-4), vec2(1e3,8), hsl(0,0,.2), LJS.box2d.bodyTypeStatic);
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GameObjects.spawnBox(vec2(-4, 0), vec2(8,1e3), LJS.BLACK, LJS.box2d.bodyTypeStatic);
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GameObjects.spawnBox(vec2(44, 0), vec2(8,1e3), LJS.BLACK, LJS.box2d.bodyTypeStatic);
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GameObjects.spawnBox(vec2(0,100), vec2(1e3,8), LJS.BLACK, LJS.box2d.bodyTypeStatic);
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// load the scene
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Scenes.loadScene(scene);
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}
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///////////////////////////////////////////////////////////////////////////////
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async function gameInit()
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{
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// start up LittleJS Box2D plugin
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await LJS.box2dInit();
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//LJS.box2dSetDebug(true); // enable box2d debug draw
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// create a table of all sprites
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const gameTile = (i)=> LJS.tile(i, 124, 0, 2);
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spriteAtlas =
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{
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circle: gameTile(0),
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dot: gameTile(1),
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circleOutline: gameTile(2),
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squareOutline: gameTile(3),
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wheel: gameTile(4),
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gear: gameTile(5),
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squareOutline2: gameTile(6),
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};
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// startup the demo
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LJS.setCanvasClearColor(hsl(0,0,.8));
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setScene(startScene);
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}
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///////////////////////////////////////////////////////////////////////////////
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function gameUpdate()
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{
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// scale canvas to fit based on 1080p
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LJS.setCameraScale(LJS.mainCanvasSize.y * 48 / 1080);
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// mouse controls
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if (mouseJoint)
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{
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// update mouse joint
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mouseJoint.setTarget(LJS.mousePos);
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if (LJS.mouseWasReleased(0))
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{
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// release object
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sound_click.play(LJS.mousePos, 1, .5);
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mouseJoint.destroy();
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mouseJoint = 0;
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}
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}
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else if (LJS.mouseWasPressed(0))
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{
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// grab object
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sound_click.play(LJS.mousePos);
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const object = LJS.box2d.pointCast(LJS.mousePos);
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if (object)
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mouseJoint = new LJS.Box2dTargetJoint(object, groundObject, LJS.mousePos);
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}
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// controls
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if (LJS.mouseIsDown(1) || LJS.keyIsDown('KeyZ'))
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{
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const isSet = repeatSpawnTimer.isSet();
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if (!isSet || repeatSpawnTimer.elapsed())
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{
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// spawn continuously after a delay
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isSet || repeatSpawnTimer.set(.5);
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GameObjects.spawnRandomObject(LJS.mousePos);
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}
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}
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else
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repeatSpawnTimer.unset();
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if (LJS.mouseWasPressed(2) || LJS.keyWasPressed('KeyX'))
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GameObjects.explosion(LJS.mousePos);
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if (LJS.keyWasPressed('KeyR'))
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setScene(Scenes.scene); // reset scene
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if (LJS.keyWasPressed('ArrowUp') || LJS.keyWasPressed('ArrowDown'))
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{
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// change scene
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const upPressed = LJS.keyWasPressed('ArrowUp');
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setScene(LJS.mod(Scenes.scene + (upPressed?1:-1), sceneCount));
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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function gameUpdatePost()
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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function gameRender()
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{
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if (Scenes.scene == 5)
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{
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// raycast test
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const count = 100;
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const distance = 10;
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for (let i=count;i--;)
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{
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const start = LJS.mousePos;
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const end = start.add(vec2(distance,0).rotate(i/count*LJS.PI*2));
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const result = LJS.box2d.raycast(start, end);
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const color = result ? hsl(0,1,.5,.5) : hsl(.5,1,.5,.5);
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LJS.drawLine(start, result ? result.point : end, .1, color);
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}
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}
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}
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function gameRenderPost()
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{
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if (mouseJoint)
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{
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// draw mouse joint
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const ab = mouseJoint.getAnchorB();
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LJS.drawTile(ab, vec2(.3), spriteAtlas.circle, LJS.BLACK);
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LJS.drawLine(LJS.mousePos, ab, .1, LJS.BLACK);
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}
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// draw demo info
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const pos = vec2(LJS.mainCanvasSize.x/2, 50);
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drawText('LittleJS Box2D Demo', 65, 70);
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drawText(Scenes.sceneName, 50, 100);
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if (Scenes.scene == 0)
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{
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drawText('Mouse Left = Grab');
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drawText('Mouse Middle or Z = Spawn');
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drawText('Mouse Right or X = Explode');
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drawText('Arrows Up/Down = Change Scene');
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}
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if (Scenes.scene == 3)
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{
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drawText('Right = Accelerate');
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drawText('Left = Reverse');
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}
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function drawText(text, size=40, gap=50)
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{ LJS.drawTextScreen(text, pos, size, LJS.WHITE, size*.1); pos.y += gap; }
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}
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///////////////////////////////////////////////////////////////////////////////
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// Startup LittleJS Engine with Box2D
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LJS.engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRenderPost, ['tiles.png']);
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