littlejsengine 1.18.25 → 1.18.27

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@@ -514,6 +514,13 @@ declare module "littlejsengine" {
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  * @default
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  * @memberof Settings */
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  export let gamepadDirectionEmulateStick: boolean;
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+ /** If true, axes that do not rest near center are ignored on gamepads without
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+ * standard mapping. Steering wheels and flight sticks report pedal and throttle
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+ * axes that rest at full deflection, which otherwise reads as a stick held down.
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+ * @type {boolean}
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+ * @default
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+ * @memberof Settings */
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+ export let gamepadAxisFilterEnable: boolean;
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  /** If true the WASD keys are also routed to the direction keys (for better accessibility)
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  * @type {boolean}
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  * @default
@@ -780,6 +787,10 @@ declare module "littlejsengine" {
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  * @param {boolean} enable
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  * @memberof Settings */
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  export function setGamepadDirectionEmulateStick(enable: boolean): void;
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+ /** Set if axes that do not rest near center are ignored on non-standard gamepads
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+ * @param {boolean} enable
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+ * @memberof Settings */
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+ export function setGamepadAxisFilterEnable(enable: boolean): void;
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  /** Set if true the WASD keys are also routed to the direction keys
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  * @param {boolean} enable
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  * @memberof Settings */
@@ -1817,6 +1828,11 @@ declare module "littlejsengine" {
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  * @type {OffscreenCanvasRenderingContext2D}
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  * @memberof Draw */
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  export let workReadContext: OffscreenCanvasRenderingContext2D;
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+ /** Extra canvas to composite behind the engine canvases when combining canvases
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+ * Set by plugins that render to their own canvas below the LittleJS canvases
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+ * @type {HTMLCanvasElement}
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+ * @memberof Draw */
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+ export let backgroundCanvas: HTMLCanvasElement;
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  /** The size of the main canvas (and other secondary canvases)
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  * @type {Vector2}
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  * @memberof Draw */
@@ -2050,6 +2066,12 @@ declare module "littlejsengine" {
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  * @param {boolean} [additive]
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  * @memberof Draw */
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  export function setAdditiveBlendMode(additive?: boolean): void;
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+ /** Set an extra canvas to composite behind the engine canvases when combining
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+ * Plugins that insert their own canvas below the LittleJS canvases should set
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+ * this so it appears in screenshots and video capture
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+ * @param {HTMLCanvasElement} [canvas]
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+ * @memberof Draw */
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+ export function setBackgroundCanvas(canvas?: HTMLCanvasElement): void;
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  /** Combines LittleJS canvases onto the main canvas
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  * This is necessary for things like screenshots and video
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  * @memberof Draw */