littlejsengine 1.18.1 → 1.18.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/test.yml +17 -0
- package/AI.md +11 -0
- package/LICENSE +5 -27
- package/README.md +2 -2
- package/dist/littlejs.d.ts +237 -10
- package/dist/littlejs.esm.js +748 -32
- package/dist/littlejs.esm.min.js +1 -1
- package/dist/littlejs.js +732 -30
- package/dist/littlejs.min.js +1 -1
- package/dist/littlejs.release.js +732 -30
- package/examples/index.html +62 -800
- package/examples/shorts/base.html +1 -1
- package/examples/shorts/textureWrapped.js +12 -0
- package/examples/shorts/tween.js +24 -0
- package/examples/shorts.js +743 -0
- package/examples/starter/index.html +2 -2
- package/examples/tweenSystem/game.js +171 -0
- package/examples/tweenSystem/index.html +10 -0
- package/examples/tweenSystem/tiles.png +0 -0
- package/package.json +3 -2
- package/plugins/box2d.js +4 -2
- package/plugins/pluginExport.js +7 -0
- package/plugins/tween.js +509 -0
- package/plugins/uiSystem.js +1 -1
- package/reference.md +1 -0
- package/src/engine.js +9 -6
- package/src/engineBuild.mjs +1 -0
- package/src/engineDraw.js +133 -2
- package/src/engineExport.js +9 -2
- package/src/engineInput.js +43 -4
- package/src/engineObject.js +1 -0
- package/src/engineSettings.js +30 -8
- package/src/engineWebGL.js +3 -7
- package/test/math.test.mjs +774 -0
- package/test/setup.mjs +22 -0
- package/test/smoke.test.mjs +274 -0
- package/test/tween.test.mjs +576 -0
- package/test/util.test.mjs +80 -0
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function gameRender()
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{
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// draw a wrapped texture
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drawTextureWrapped(vec2(-6, 2), vec2(12, 6), vec2(3, 2));
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// draw red tinted wrapped and rotating
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drawTextureWrapped(vec2(9, 2), vec2(6, 6), vec2(2), 0, RED, time);
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// animated wrap count
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const wraps = 2 - sin(time);
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drawTextureWrapped(vec2(0, -5), vec2(12, 4), vec2(wraps, 1/16));
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}
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const slider = { pos: vec2(-3, 1) };
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const pulser = { color: RED };
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let bouncerY = 4;
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function gameInit()
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{
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// tween using the Tween class directly
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new Tween((y) => bouncerY = y, 4, -3, 1.5,
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{ ease: Ease.OUT(Ease.BOUNCE) }).pingPong();
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// tweens using tweenProperty helper
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tweenProperty(slider, 'pos', vec2(-3, 1), vec2(3, -1), 2,
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{ ease: Ease.IN_OUT(Ease.SINE) }).pingPong();
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// tween using built in color class
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tweenProperty(pulser, 'color', RED, BLUE, 1).pingPong();
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}
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function gameRender()
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{
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drawRect(vec2(-6, bouncerY), vec2(2), GREEN);
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drawRect(slider.pos, vec2(2), CYAN);
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drawRect(vec2(6, 0), vec2(2), pulser.color);
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}
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