littlejsengine 1.15.9 → 1.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/littlejs.d.ts +66 -83
- package/dist/littlejs.esm.js +318 -330
- package/dist/littlejs.esm.min.js +1 -1
- package/dist/littlejs.js +306 -319
- package/dist/littlejs.min.js +1 -1
- package/dist/littlejs.release.js +229 -242
- package/examples/box2d/game.js +1 -1
- package/examples/breakout/game.js +3 -3
- package/examples/electron/game.js +1 -2
- package/examples/electron/index.html +2 -2
- package/examples/htmlMenu/game.js +0 -1
- package/examples/index.html +1 -1
- package/examples/module/game.js +1 -2
- package/examples/particles/index.html +1 -1
- package/examples/platformer/game.js +4 -4
- package/examples/puzzle/game.js +2 -2
- package/examples/shorts/base.html +3 -3
- package/examples/shorts/box2dPool.js +2 -2
- package/examples/shorts/empty.js +1 -1
- package/examples/shorts/{systemFont.js → fontImage.js} +3 -3
- package/examples/shorts/fps.js +1 -1
- package/examples/shorts/helloWorld.js +2 -2
- package/examples/shorts/nineSlice.js +2 -2
- package/examples/shorts/slidingPuzzle.js +1 -1
- package/examples/starter/game.js +1 -2
- package/examples/starter/index.html +2 -2
- package/examples/stress/index.html +1 -1
- package/examples/typescript/game.js +1 -2
- package/examples/typescript/game.ts +1 -2
- package/package.json +1 -1
- package/plugins/box2d.js +8 -8
- package/plugins/drawUtilities.js +6 -6
- package/plugins/postProcess.js +13 -20
- package/plugins/uiSystem.js +15 -3
- package/reference.md +4 -6
- package/src/engine.js +35 -37
- package/src/engineAudio.js +3 -3
- package/src/engineDebug.js +78 -78
- package/src/engineDraw.js +107 -109
- package/src/engineExport.js +12 -11
- package/src/engineInput.js +1 -1
- package/src/engineMedals.js +3 -3
- package/src/engineObject.js +4 -2
- package/src/engineRelease.js +1 -1
- package/src/engineSettings.js +20 -30
- package/src/engineTileLayer.js +5 -4
- package/src/engineUtilities.js +2 -10
- package/src/engineWebGL.js +6 -5
package/dist/littlejs.d.ts
CHANGED
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@@ -199,7 +199,7 @@ declare module "littlejsengine" {
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* @type {boolean}
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* @default
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* @memberof Debug */
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export let
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export let debugWatermark: boolean;
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/** Asserts if the expression is false, does nothing in release builds
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* Halts execution if the assert fails and throws an error
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* @param {boolean} assert
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@@ -373,13 +373,6 @@ declare module "littlejsengine" {
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* @default
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* @memberof Settings */
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export let canvasPixelated: boolean;
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/** Use nearest canvas scaling for more pixelated look
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* - If enabled sets css image-rendering:pixelated
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* - This defaults to false because text looks better with smoothing
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* @type {boolean}
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* @default
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* @memberof Settings */
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export let overlayCanvasPixelated: boolean;
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/** Disables texture filtering for crisper pixel art
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* @type {boolean}
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* @default
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@@ -404,12 +397,17 @@ declare module "littlejsengine" {
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* @type {Vector2}
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* @default Vector2(16,16)
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* @memberof Settings */
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export let
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/**
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export let tileDefaultSize: Vector2;
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/** Default padding pixels around tiles
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* @type {number}
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* @default
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* @memberof Settings */
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export let
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export let tileDefaultPadding: number;
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/** Default amount of pixels smaller to draw tiles to prevent neighbor bleeding
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* @type {number}
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* @default
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* @memberof Settings */
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export let tileDefaultBleed: number;
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/** Enable physics solver for collisions between objects
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* @type {boolean}
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* @default
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@@ -583,16 +581,9 @@ declare module "littlejsengine" {
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* @memberof Settings */
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export function setCanvasFixedSize(size: Vector2): void;
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/** Use nearest scaling algorithm for canvas for more pixelated look
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* - If enabled sets css image-rendering:pixelated
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* @param {boolean} pixelated
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* @memberof Settings */
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export function setCanvasPixelated(pixelated: boolean): void;
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/** Use nearest scaling algorithm for canvas for more pixelated look
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* - If enabled sets css image-rendering:pixelated
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* - This defaults to false because text looks better with smoothing
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* @param {boolean} pixelated
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* @memberof Settings */
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export function setOverlayCanvasPixelated(pixelated: boolean): void;
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/** Disables texture filtering for crisper pixel art
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* @param {boolean} pixelated
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* @memberof Settings */
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@@ -616,11 +607,15 @@ declare module "littlejsengine" {
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/** Set default size of tiles in pixels
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* @param {Vector2} size
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* @memberof Settings */
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export function
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/**
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* @param {number}
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export function setTileDefaultSize(size: Vector2): void;
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/** Default padding pixels around tiles
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* @param {number} padding
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* @memberof Settings */
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export function setTileDefaultPadding(padding: number): void;
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/** Default amount of pixels smaller to draw tiles to prevent neighbor bleeding
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* @param {number} bleed
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* @memberof Settings */
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export function
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export function setTileDefaultBleed(bleed: number): void;
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/** Set if collisions between objects are enabled
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* @param {boolean} enable
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* @memberof Settings */
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/** Set if watermark with FPS should be shown
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* @param {boolean} show
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* @memberof Debug */
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export function
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export function setDebugWatermark(show: boolean): void;
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/** Set key code used to toggle debug mode, Esc by default
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* @param {string} key
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* @memberof Debug */
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@@ -1432,7 +1427,7 @@ declare module "littlejsengine" {
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* - This can take vecs or floats for easier use and conversion
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* - If an index is passed in, the tile size and index will determine the position
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* @param {Vector2|number} [pos=0] - Position of the tile in pixels, or tile index
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* @param {Vector2|number} [size
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* @param {Vector2|number} [size] - Size of tile in pixels
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* @param {number} [textureIndex] - Texture index to use
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* @param {number} [padding] - How many pixels padding around tiles
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* @return {TileInfo}
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@@ -1449,13 +1444,13 @@ declare module "littlejsengine" {
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*/
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export class TileInfo {
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/** Create a tile info object
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* @param {Vector2} [pos=(0,0)]
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* @param {Vector2} [size
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* @param {number} [textureIndex]
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* @param {number} [padding]
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* @param {number} [
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* @param {Vector2} [pos=(0,0)] - Top left corner of tile in pixels
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* @param {Vector2} [size] - Size of tile in pixels
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* @param {number} [textureIndex] - Texture index to use
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* @param {number} [padding] - How many pixels padding around tiles
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* @param {number} [bleed] - How many pixels smaller to draw tiles
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*/
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constructor(pos?: Vector2, size?: Vector2, textureIndex?: number, padding?: number,
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constructor(pos?: Vector2, size?: Vector2, textureIndex?: number, padding?: number, bleed?: number);
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/** @property {Vector2} - Top left corner of tile in pixels */
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pos: Vector2;
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/** @property {Vector2} - Size of tile in pixels */
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/** @property {TextureInfo} - The texture info for this tile */
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textureInfo: TextureInfo;
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/** @property {number} - Shrinks tile by this many pixels to prevent neighbors bleeding */
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bleed: number;
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/** Returns a copy of this tile offset by a vector
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* @param {Vector2} offset - Offset to apply in pixels
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* @return {TileInfo}
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@@ -1524,7 +1519,6 @@ declare module "littlejsengine" {
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* There are 3 canvas/contexts available to draw to...
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* mainCanvas - 2D background canvas, non WebGL stuff like tile layers are drawn here.
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* glCanvas - Used by the accelerated WebGL batch rendering system.
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* overlayCanvas - Another 2D canvas that appears on top of the other 2 canvases.
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*
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* The WebGL rendering system is very fast with some caveats...
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* - Switching blend modes (additive) or textures causes another draw call which is expensive in excess
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* @type {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D}
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* @memberof Draw */
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export let drawContext: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;
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/**
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* @type {
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/** Offscreen canvas that can be used for image processing
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* @type {OffscreenCanvas}
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* @memberof Draw */
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export let
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/**
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export let workCanvas: OffscreenCanvas;
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/** Offscreen canvas that can be used for image processing
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* @type {OffscreenCanvasRenderingContext2D}
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* @memberof Draw */
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export let workContext: OffscreenCanvasRenderingContext2D;
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/** Offscreen canvas with willReadFrequently that can be used for image processing
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* @type {OffscreenCanvas}
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export let workReadCanvas: OffscreenCanvas;
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/** Offscreen canvas with willReadFrequently that can be used for image processing
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* @type {OffscreenCanvasRenderingContext2D}
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* @memberof Draw */
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/** The size of the main canvas (and other secondary canvases)
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* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=drawContext]
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export function drawText(text: string | number, pos: Vector2, size?: number, color?: Color, lineWidth?: number, lineColor?: Color, textAlign?: CanvasTextAlign, font?: string, fontStyle?: string, maxWidth?: number, angle?: number, context?: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D): void;
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/** Draw text
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* Automatically splits new lines into rows
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export function drawTextOverlay(text: string | number, pos: Vector2, size?: number, color?: Color, lineWidth?: number, lineColor?: Color, textAlign?: CanvasTextAlign, font?: string, fontStyle?: string, maxWidth?: number, angle?: number): void;
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/** Draw text on overlay canvas in screen space
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/** Draw text in screen space
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* Automatically splits new lines into rows
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* @param {string|number} text
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* @param {Vector2} pos
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* @param {string} [fontStyle]
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* @param {number} [angle]
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* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=mainContext]
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export function drawTextScreen(text: string | number, pos: Vector2, size?: number, color?: Color, lineWidth?: number, lineColor?: Color, textAlign?: CanvasTextAlign, font?: string, fontStyle?: string, maxWidth?: number, angle?: number, context?: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D): void;
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/** Enable normal or additive blend mode
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export function setBlendMode(additive?: boolean, context?: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D): void;
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/** Combines
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* This is necessary for things like
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/** Combines LittleJS canvases onto the main canvas
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* This is necessary for things like screenshots and video
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export function combineCanvases(): void;
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export let engineFontImage: any;
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*/
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drawText(text: string | number, pos: Vector2, scale?: number, center?: boolean, context?: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D): void;
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*/
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/** Draw text on overlay canvas in screen space using the image font
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/** Draw text in screen space using the image font
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* - Supports shadertoy style post processing shaders via plugin
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* @namespace WebGL
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*/
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/** The WebGL canvas which appears
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/** The WebGL canvas which appears below the main canvas
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* @type {HTMLCanvasElement}
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isLoaded(): boolean;
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}
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/**
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* Sound Wave Object -
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* Sound Wave Object - Loads and stores an audio file for later use
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* - this can be used to load and play wave, mp3, and ogg files
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* @extends Sound
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* @memberof Audio
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* @example
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* //
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* // load an audio asset file
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* const sound_example = new SoundWave('sound.mp3');
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*
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* // play the sound
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/** Get the direction of the mirror
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* @return {number} -1 if this.mirror is true, or 1 if not mirrored */
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getMirrorSign(): number;
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/** Attaches a child to this with a
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2507
|
+
/** Attaches a child to this with a local transform, returns child for chaining
|
|
2528
2508
|
* @param {EngineObject} child
|
|
2529
2509
|
* @param {Vector2} [localPos=(0,0)]
|
|
2530
|
-
* @param {number} [localAngle]
|
|
2531
|
-
|
|
2510
|
+
* @param {number} [localAngle]
|
|
2511
|
+
* @return {EngineObject} The child object added */
|
|
2512
|
+
addChild(child: EngineObject, localPos?: Vector2, localAngle?: number): EngineObject;
|
|
2532
2513
|
/** Removes a child from this one
|
|
2533
2514
|
* @param {EngineObject} child */
|
|
2534
2515
|
removeChild(child: EngineObject): void;
|
|
@@ -2742,8 +2723,8 @@ declare module "littlejsengine" {
|
|
|
2742
2723
|
* @param {Vector2} layerPos - Local position in array
|
|
2743
2724
|
* @return {TileLayerData} */
|
|
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2725
|
getData(layerPos: Vector2): TileLayerData;
|
|
2745
|
-
/** @type {[HTMLCanvasElement|OffscreenCanvas, CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D, Vector2, Vector2, number]} */
|
|
2746
|
-
savedRenderSettings: [HTMLCanvasElement | OffscreenCanvas, CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D, Vector2, Vector2, number];
|
|
2726
|
+
/** @type {[HTMLCanvasElement|OffscreenCanvas, CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D, Vector2, Vector2, number, Color]} */
|
|
2727
|
+
savedRenderSettings: [HTMLCanvasElement | OffscreenCanvas, CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D, Vector2, Vector2, number, Color];
|
|
2747
2728
|
}
|
|
2748
2729
|
/**
|
|
2749
2730
|
* Tile Collision Layer - a tile layer with collision
|
|
@@ -3092,13 +3073,12 @@ declare module "littlejsengine" {
|
|
|
3092
3073
|
export class PostProcessPlugin {
|
|
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3074
|
/** Create global post processing shader
|
|
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3075
|
* @param {string} shaderCode
|
|
3095
|
-
* @param {boolean} [includeOverlay]
|
|
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3076
|
* @param {boolean} [includeMainCanvas]
|
|
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3077
|
* @example
|
|
3098
3078
|
* // create the post process plugin object
|
|
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3079
|
* new PostProcessPlugin(shaderCode);
|
|
3100
3080
|
*/
|
|
3101
|
-
constructor(shaderCode: string,
|
|
3081
|
+
constructor(shaderCode: string, includeMainCanvas?: boolean);
|
|
3102
3082
|
/** @property {WebGLProgram} - Shader for post processing */
|
|
3103
3083
|
shader: any;
|
|
3104
3084
|
/** @property {WebGLTexture} - Texture for post processing */
|
|
@@ -3193,6 +3173,8 @@ declare module "littlejsengine" {
|
|
|
3193
3173
|
* new UISystemPlugin;
|
|
3194
3174
|
*/
|
|
3195
3175
|
constructor(context?: CanvasRenderingContext2D);
|
|
3176
|
+
/** @property {boolean} - Activate when mouse is pressed down instead of clicked */
|
|
3177
|
+
activateOnPress: boolean;
|
|
3196
3178
|
/** @property {Color} - Default fill color for UI elements */
|
|
3197
3179
|
defaultColor: Color;
|
|
3198
3180
|
/** @property {Color} - Default outline color for UI elements */
|
|
@@ -3421,9 +3403,10 @@ declare module "littlejsengine" {
|
|
|
3421
3403
|
navigationIndex: any;
|
|
3422
3404
|
/** @property {boolean} - Should this be auto selected by navigation? Must also have valid navigation index. */
|
|
3423
3405
|
navigationAutoSelect: boolean;
|
|
3424
|
-
/** Add a child UIObject to this object
|
|
3425
|
-
* @param {UIObject} child
|
|
3426
|
-
|
|
3406
|
+
/** Add a child UIObject to this object, returns child for chaining
|
|
3407
|
+
* @param {UIObject} child
|
|
3408
|
+
* @return {UIObject} The child object added */
|
|
3409
|
+
addChild(child: UIObject): UIObject;
|
|
3427
3410
|
/** Remove a child UIObject from this object
|
|
3428
3411
|
* @param {UIObject} child */
|
|
3429
3412
|
removeChild(child: UIObject): void;
|
|
@@ -4575,8 +4558,8 @@ declare module "littlejsengine" {
|
|
|
4575
4558
|
* - Nine slice and three slice drawing
|
|
4576
4559
|
* @namespace DrawUtilities
|
|
4577
4560
|
*/
|
|
4578
|
-
/** Draw a scalable nine-slice UI element to the
|
|
4579
|
-
* This function can not apply color because it draws using the
|
|
4561
|
+
/** Draw a scalable nine-slice UI element to the main canvas in screen space
|
|
4562
|
+
* This function can not apply color because it draws using the 2d context
|
|
4580
4563
|
* @param {Vector2} pos - Screen space position
|
|
4581
4564
|
* @param {Vector2} size - Screen space size
|
|
4582
4565
|
* @param {TileInfo} startTile - Starting tile for the nine-slice pattern
|
|
@@ -4600,8 +4583,8 @@ declare module "littlejsengine" {
|
|
|
4600
4583
|
* @param {CanvasRenderingContext2D} [context] - Canvas context to use
|
|
4601
4584
|
* @memberof DrawUtilities */
|
|
4602
4585
|
export function drawThreeSlice(pos: Vector2, size: Vector2, startTile: TileInfo, color?: Color, borderSize?: number, additiveColor?: Color, extraSpace?: number, angle?: number, useWebGL?: boolean, screenSpace?: boolean, context?: CanvasRenderingContext2D): void;
|
|
4603
|
-
/** Draw a scalable three-slice UI element to the
|
|
4604
|
-
* This function can not apply color because it draws using the
|
|
4586
|
+
/** Draw a scalable three-slice UI element to the main canvas in screen space
|
|
4587
|
+
* This function can not apply color because it draws using the 2d context
|
|
4605
4588
|
* @param {Vector2} pos - Screen space position
|
|
4606
4589
|
* @param {Vector2} size - Screen space size
|
|
4607
4590
|
* @param {TileInfo} startTile - Starting tile for the three-slice pattern
|