littlejsengine 1.14.4 → 1.14.5

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@@ -1,6 +1,6 @@
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  // Music player variables
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  let musicSound = new SoundWave('song.mp3');
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- let musicVolume = .8;
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+ let musicVolume = 1;
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  let musicInstance;
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  // UI elements
@@ -10,8 +10,8 @@ function gameInit()
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  {
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  // load ui system plugin
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  new UISystemPlugin;
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- uiSystem.defaultSoundPress = new Sound([.3,0,220]);
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- uiSystem.defaultSoundClick = new Sound([.3,0,440]);
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+ uiSystem.defaultSoundPress = new Sound([.5,0,220]);
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+ uiSystem.defaultSoundClick = new Sound([.5,0,440]);
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  uiSystem.defaultCornerRadius = 20;
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  // setup music player UI
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "littlejsengine",
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- "version": "1.14.4",
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+ "version": "1.14.5",
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  "description": "LittleJS - Tiny and Fast HTML5 Game Engine",
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  "main": "dist/littlejs.esm.js",
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  "types": "dist/littlejs.d.ts",
package/reference.md CHANGED
@@ -426,7 +426,7 @@ particleEmitRateScale = 1 // Scales particles emit rate
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  ```javascript
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  ASSERT(assert, output) // Asserts if the expression is false
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  debugRect(pos, size, color='#fff', time=0, angle=0, fill) // Draw debug rectangle
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- debugCircle(pos, radius, color='#fff', time=0, fill) // Draw debug circle
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+ debugCircle(pos, size, color='#fff', time=0, fill) // Draw debug circle
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  debugPoint(pos, color, time, angle) // Draw debug point
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  debugLine(posA, posB, color, width=.1, time) // Draw debug line
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  debugText(text, pos, size=1, color='#fff', time=0, angle=0) // Draw debug text
package/src/engine.js CHANGED
@@ -30,7 +30,7 @@ const engineName = 'LittleJS';
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  * @type {string}
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  * @default
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  * @memberof Engine */
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- const engineVersion = '1.14.4';
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+ const engineVersion = '1.14.5';
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  /** Frames per second to update
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  * @type {number}
@@ -94,15 +94,15 @@ function debugPoly(pos, points, color='#fff', time=0, angle=0, fill=false)
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  /** Draw a debug circle in world space
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  * @param {Vector2} pos
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- * @param {number} [radius]
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+ * @param {number} [size] - diameter
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  * @param {string} [color]
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  * @param {number} [time]
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  * @param {boolean} [fill]
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  * @memberof Debug */
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- function debugCircle(pos, radius=0, color='#fff', time=0, fill=false)
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+ function debugCircle(pos, size=0, color='#fff', time=0, fill=false)
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  {
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  ASSERT(typeof color === 'string', 'pass in css color strings');
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- debugPrimitives.push({pos, size:radius, color, time:new Timer(time), angle:0, fill});
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+ debugPrimitives.push({pos, size, color, time:new Timer(time), angle:0, fill});
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  }
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  /** Draw a debug point in world space
@@ -302,7 +302,7 @@ function debugRender()
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  {
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  const drawPos = centerPos.add(vec2(j*stickScale*2, i*stickScale*3));
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  const stickPos = drawPos.add(sticks[j].scale(stickScale));
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- debugCircle(drawPos, stickScale, '#fff7',0,true);
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+ debugCircle(drawPos, stickScale*2, '#fff7',0,true);
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  debugLine(drawPos, stickPos, '#f00');
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  debugPoint(stickPos, '#f00');
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  }
@@ -310,7 +310,7 @@ function debugRender()
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  {
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  const drawPos = centerPos.add(vec2(j*buttonScale*2, i*stickScale*3-stickScale-buttonScale));
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  const pressed = gamepad.buttons[j].pressed;
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- debugCircle(drawPos, buttonScale, pressed ? '#f00' : '#fff7', 0, true);
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+ debugCircle(drawPos, buttonScale*2, pressed ? '#f00' : '#fff7', 0, true);
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  debugText(''+j, drawPos, .2);
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  }
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  }
@@ -410,7 +410,7 @@ function debugRender()
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  {
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  // circle
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  overlayContext.beginPath();
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- overlayContext.arc(0, 0, p.size*cameraScale, 0, 9);
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+ overlayContext.arc(0, 0, p.size*cameraScale/2, 0, 9);
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  p.fill && overlayContext.fill();
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  overlayContext.stroke();
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  }