littlejsengine 1.12.4 → 1.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/box2d.wasm.js +630 -0
- package/dist/box2d.wasm.wasm +0 -0
- package/dist/littlejs.d.ts +437 -219
- package/dist/littlejs.esm.js +5950 -5307
- package/dist/littlejs.esm.min.js +4 -1
- package/dist/littlejs.js +5921 -5295
- package/dist/littlejs.min.js +4 -1
- package/dist/littlejs.release.js +5485 -4886
- package/examples/box2d/game.js +37 -42
- package/examples/box2d/gameObjects.js +41 -37
- package/examples/box2d/index.html +2 -2
- package/examples/box2d/scenes.js +24 -20
- package/examples/box2d/tiles.png +0 -0
- package/examples/breakout/game.js +1 -1
- package/examples/breakout/gameObjects.js +2 -2
- package/examples/breakout/index.html +1 -1
- package/examples/breakoutTutorial/README.md +2 -2
- package/examples/breakoutTutorial/game.js +1 -1
- package/examples/breakoutTutorial/index.html +1 -1
- package/examples/empty/index.html +1 -1
- package/examples/htmlMenu/index.html +1 -1
- package/examples/index.html +410 -159
- package/examples/module/game.js +1 -1
- package/examples/module/index.html +1 -1
- package/examples/platformer/game.js +6 -15
- package/examples/platformer/gameCharacter.js +6 -6
- package/examples/platformer/gameEffects.js +74 -57
- package/examples/platformer/gameLevel.js +61 -70
- package/examples/platformer/gameObjects.js +4 -4
- package/examples/platformer/index.html +1 -1
- package/examples/puzzle/index.html +1 -1
- package/examples/shorts/base.html +24 -3
- package/examples/shorts/box2d.js +46 -0
- package/examples/shorts/box2dCar.js +45 -0
- package/examples/shorts/flappyGame.js +52 -0
- package/examples/shorts/helloWorld.js +6 -3
- package/examples/shorts/hillGlideGame.js +56 -0
- package/examples/shorts/landerGame.js +32 -0
- package/examples/shorts/maze.js +47 -0
- package/examples/shorts/medals.js +42 -0
- package/examples/shorts/nineSlice.js +21 -0
- package/examples/shorts/piano.js +52 -0
- package/examples/shorts/platformer.js +24 -20
- package/examples/shorts/{pong.js → pongGame.js} +1 -1
- package/examples/shorts/postProcess.js +45 -0
- package/examples/shorts/raycasting.js +71 -0
- package/examples/shorts/slidingPuzzle.js +42 -0
- package/examples/shorts/spaceGame.js +56 -0
- package/examples/shorts/starfield.js +17 -0
- package/examples/shorts/tileLayer.js +3 -5
- package/examples/shorts/tiles.png +0 -0
- package/examples/shorts/tiltedView.js +8 -7
- package/examples/shorts/topDown.js +18 -26
- package/examples/shorts/uiSystem.js +36 -0
- package/examples/starter/build.bat +6 -1
- package/examples/starter/game.js +4 -2
- package/examples/starter/index.html +23 -13
- package/examples/stress/index.html +2 -3
- package/examples/style.css +136 -0
- package/examples/typescript/build.js +1 -2
- package/examples/typescript/game.js +2 -2
- package/examples/typescript/game.ts +1 -1
- package/examples/typescript/index.html +1 -1
- package/examples/uiSystem/game.js +9 -25
- package/examples/uiSystem/index.html +1 -1
- package/package.json +1 -1
- package/plugins/box2d.js +29 -35
- package/plugins/drawUtilities.js +126 -0
- package/plugins/newgrounds.js +1 -1
- package/plugins/pluginExport.js +8 -2
- package/plugins/postProcess.js +2 -2
- package/plugins/uiSystem.js +162 -68
- package/plugins/zzfxm.js +1 -1
- package/reference.md +10 -10
- package/src/engine.js +59 -39
- package/src/engineAudio.js +38 -20
- package/src/engineBuild.bat +6 -1
- package/src/engineBuild.js +32 -7
- package/src/engineDebug.js +53 -26
- package/src/engineDraw.js +108 -57
- package/src/engineExport.js +22 -9
- package/src/engineInput.js +112 -40
- package/src/engineObject.js +68 -67
- package/src/engineParticles.js +26 -9
- package/src/engineSettings.js +15 -16
- package/src/engineTileLayer.js +312 -153
- package/src/engineUtilities.js +198 -130
- package/src/engineWebGL.js +58 -35
package/src/engineSettings.js
CHANGED
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@@ -15,6 +15,12 @@
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* @memberof Settings */
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let cameraPos = vec2();
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/** Rotation angle of camera in world space
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* @type {number}
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* @default
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* @memberof Settings */
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let cameraAngle = 0;
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/** Scale of camera in world space
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* @type {number}
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* @default
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@@ -80,13 +86,6 @@ let headlessMode = false;
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* @memberof Settings */
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let glEnable = true;
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/** Fixes slow rendering in some browsers by not compositing the WebGL canvas
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* - Must be set before startup to take effect
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* @type {boolean}
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* @default
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* @memberof Settings */
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let glOverlay = true;
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///////////////////////////////////////////////////////////////////////////////
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// Tile sheet settings
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@@ -133,7 +132,7 @@ let objectDefaultAngleDamping = 1;
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* @type {number}
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* @default
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* @memberof Settings */
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let
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let objectDefaultRestitution = 0;
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/** How much to slow when touching (0-1)
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* @type {number}
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@@ -282,6 +281,11 @@ let medalsPreventUnlock = false;
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* @memberof Settings */
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function setCameraPos(pos) { cameraPos = pos; }
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/** Set angle of camera in world space
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* @param {number} angle
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* @memberof Settings */
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function setCameraAngle(angle) { cameraAngle = angle; }
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/** Set scale of camera in world space
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* @param {number} scale
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* @memberof Settings */
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@@ -325,12 +329,7 @@ function setHeadlessMode(headless) { headlessMode = headless; }
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/** Set if webgl rendering is enabled
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* @param {boolean} enable
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* @memberof Settings */
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function
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/** Set to not composite the WebGL canvas
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* @param {boolean} overlay
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* @memberof Settings */
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function setGlOverlay(overlay) { glOverlay = overlay; }
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function setGLEnable(enable) { glEnable = enable; }
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/** Set default size of tiles in pixels
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* @param {Vector2} size
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@@ -363,9 +362,9 @@ function setObjectDefaultDamping(damp) { objectDefaultDamping = damp; }
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function setObjectDefaultAngleDamping(damp) { objectDefaultAngleDamping = damp; }
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/** Set how much to bounce when a collision occur
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* @param {number}
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* @param {number} restitution
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* @memberof Settings */
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function
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function setObjectDefaultRestitution(restitution) { objectDefaultRestitution = restitution; }
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/** Set how much to slow when touching
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* @param {number} friction
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