littlejsengine 1.11.8 → 1.11.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/README.md +3 -3
  2. package/dist/littlejs.d.ts +496 -493
  3. package/dist/littlejs.esm.js +533 -522
  4. package/dist/littlejs.esm.min.js +1 -1
  5. package/dist/littlejs.js +531 -520
  6. package/dist/littlejs.min.js +1 -1
  7. package/dist/littlejs.release.js +487 -479
  8. package/examples/index.html +8 -2
  9. package/examples/module/game.js +2 -2
  10. package/examples/shorts/base.html +1 -1
  11. package/examples/starter/game.js +8 -1
  12. package/examples/typescript/build/dist/littlejs.esm.js +4834 -0
  13. package/examples/typescript/build/examples/typescript/build.js +24 -0
  14. package/examples/typescript/build/examples/typescript/game.js +102 -0
  15. package/examples/typescript/build.bat +5 -0
  16. package/examples/typescript/build.js +33 -0
  17. package/examples/typescript/game.js +102 -0
  18. package/examples/typescript/game.ts +134 -0
  19. package/examples/typescript/index.html +10 -0
  20. package/examples/typescript/tiles.png +0 -0
  21. package/examples/typescript/tsconfig.json +8 -0
  22. package/package.json +1 -1
  23. package/plugins/newgrounds.js +38 -34
  24. package/plugins/postProcess.js +18 -4
  25. package/plugins/uiSystem.js +196 -30
  26. package/reference.md +3 -3
  27. package/src/engine.js +21 -20
  28. package/src/engineAudio.js +59 -59
  29. package/src/engineDebug.js +44 -41
  30. package/src/engineDraw.js +58 -58
  31. package/src/engineExport.js +2 -2
  32. package/src/engineInput.js +30 -30
  33. package/src/engineMedals.js +1 -1
  34. package/src/engineObject.js +42 -37
  35. package/src/engineParticles.js +10 -10
  36. package/src/engineSettings.js +74 -72
  37. package/src/engineTileLayer.js +21 -21
  38. package/src/engineUtilities.js +168 -168
  39. package/src/engineWebGL.js +3 -3
@@ -46,11 +46,11 @@ class ParticleEmitter extends EngineObject
46
46
  * @param {Number} [particleConeAngle] - Cone for start particle angle
47
47
  * @param {Number} [fadeRate] - How quick to fade particles at start/end in percent of life
48
48
  * @param {Number} [randomness] - Apply extra randomness percent
49
- * @param {Boolean} [collideTiles] - Do particles collide against tiles
50
- * @param {Boolean} [additive] - Should particles use additive blend
51
- * @param {Boolean} [randomColorLinear] - Should color be randomized linearly or across each component
49
+ * @param {boolean} [collideTiles] - Do particles collide against tiles
50
+ * @param {boolean} [additive] - Should particles use additive blend
51
+ * @param {boolean} [randomColorLinear] - Should color be randomized linearly or across each component
52
52
  * @param {Number} [renderOrder] - Render order for particles (additive is above other stuff by default)
53
- * @param {Boolean} [localSpace] - Should it be in local space of emitter (world space is default)
53
+ * @param {boolean} [localSpace] - Should it be in local space of emitter (world space is default)
54
54
  */
55
55
  constructor
56
56
  (
@@ -104,7 +104,7 @@ class ParticleEmitter extends EngineObject
104
104
  this.colorEndA = colorEndA;
105
105
  /** @property {Color} - Color at end of life 2, randomized between end colors */
106
106
  this.colorEndB = colorEndB;
107
- /** @property {Boolean} - Should color be randomized linearly or across each component */
107
+ /** @property {boolean} - Should color be randomized linearly or across each component */
108
108
  this.randomColorLinear = randomColorLinear;
109
109
 
110
110
  // particle settings
@@ -130,11 +130,11 @@ class ParticleEmitter extends EngineObject
130
130
  this.fadeRate = fadeRate;
131
131
  /** @property {Number} - Apply extra randomness percent */
132
132
  this.randomness = randomness;
133
- /** @property {Boolean} - Do particles collide against tiles */
133
+ /** @property {boolean} - Do particles collide against tiles */
134
134
  this.collideTiles = collideTiles;
135
- /** @property {Boolean} - Should particles use additive blend */
135
+ /** @property {boolean} - Should particles use additive blend */
136
136
  this.additive = additive;
137
- /** @property {Boolean} - Should it be in local space of emitter */
137
+ /** @property {boolean} - Should it be in local space of emitter */
138
138
  this.localSpace = localSpace;
139
139
  /** @property {Number} - If non zero the particle is drawn as a trail, stretched in the direction of velocity */
140
140
  this.trailScale = 0;
@@ -244,7 +244,7 @@ class Particle extends EngineObject
244
244
  * @param {Number} sizeStart - Size at start of life
245
245
  * @param {Number} sizeEnd - Size at end of life
246
246
  * @param {Number} fadeRate - How quick to fade in/out
247
- * @param {Boolean} additive - Does it use additive blend mode
247
+ * @param {boolean} additive - Does it use additive blend mode
248
248
  * @param {Number} trailScale - If a trail, how long to make it
249
249
  * @param {ParticleEmitter} [localSpaceEmitter] - Parent emitter if local space
250
250
  * @param {Function} [destroyCallback] - Callback when particle dies
@@ -266,7 +266,7 @@ class Particle extends EngineObject
266
266
  this.sizeEndDelta = sizeEnd - sizeStart;
267
267
  /** @property {Number} - How quick to fade in/out */
268
268
  this.fadeRate = fadeRate;
269
- /** @property {Boolean} - Is it additive */
269
+ /** @property {boolean} - Is it additive */
270
270
  this.additive = additive;
271
271
  /** @property {Number} - If a trail, how long to make it */
272
272
  this.trailScale = trailScale;
@@ -16,7 +16,7 @@
16
16
  let cameraPos = vec2();
17
17
 
18
18
  /** Scale of camera in world space
19
- * @type {Number}
19
+ * @type {number}
20
20
  * @default
21
21
  * @memberof Settings */
22
22
  let cameraScale = 32;
@@ -38,31 +38,33 @@ let canvasMaxSize = vec2(1920, 1080);
38
38
  let canvasFixedSize = vec2();
39
39
 
40
40
  /** Use nearest neighbor scaling algorithm for canvas for more pixelated look
41
- * @type {Boolean}
41
+ * - Must be set before startup to take effect
42
+ * - If enabled sets css image-rendering:pixelated
43
+ * @type {boolean}
42
44
  * @default
43
45
  * @memberof Settings */
44
46
  let canvasPixelated = true;
45
47
 
46
48
  /** Disables texture filtering for crisper pixel art
47
- * @type {Boolean}
49
+ * @type {boolean}
48
50
  * @default
49
51
  * @memberof Settings */
50
52
  let tilesPixelated = true;
51
53
 
52
54
  /** Default font used for text rendering
53
- * @type {String}
55
+ * @type {string}
54
56
  * @default
55
57
  * @memberof Settings */
56
58
  let fontDefault = 'arial';
57
59
 
58
60
  /** Enable to show the LittleJS splash screen be shown on startup
59
- * @type {Boolean}
61
+ * @type {boolean}
60
62
  * @default
61
63
  * @memberof Settings */
62
64
  let showSplashScreen = false;
63
65
 
64
66
  /** Disables all rendering, audio, and input for servers
65
- * @type {Boolean}
67
+ * @type {boolean}
66
68
  * @default
67
69
  * @memberof Settings */
68
70
  let headlessMode = false;
@@ -71,13 +73,13 @@ let headlessMode = false;
71
73
  // WebGL settings
72
74
 
73
75
  /** Enable webgl rendering, webgl can be disabled and removed from build (with some features disabled)
74
- * @type {Boolean}
76
+ * @type {boolean}
75
77
  * @default
76
78
  * @memberof Settings */
77
79
  let glEnable = true;
78
80
 
79
81
  /** Fixes slow rendering in some browsers by not compositing the WebGL canvas
80
- * @type {Boolean}
82
+ * @type {boolean}
81
83
  * @default
82
84
  * @memberof Settings */
83
85
  let glOverlay = true;
@@ -92,7 +94,7 @@ let glOverlay = true;
92
94
  let tileSizeDefault = vec2(16);
93
95
 
94
96
  /** How many pixels smaller to draw tiles to prevent bleeding from neighbors
95
- * @type {Number}
97
+ * @type {number}
96
98
  * @default
97
99
  * @memberof Settings */
98
100
  let tileFixBleedScale = 0;
@@ -101,55 +103,55 @@ let tileFixBleedScale = 0;
101
103
  // Object settings
102
104
 
103
105
  /** Enable physics solver for collisions between objects
104
- * @type {Boolean}
106
+ * @type {boolean}
105
107
  * @default
106
108
  * @memberof Settings */
107
109
  let enablePhysicsSolver = true;
108
110
 
109
111
  /** Default object mass for collision calculations (how heavy objects are)
110
- * @type {Number}
112
+ * @type {number}
111
113
  * @default
112
114
  * @memberof Settings */
113
115
  let objectDefaultMass = 1;
114
116
 
115
117
  /** How much to slow velocity by each frame (0-1)
116
- * @type {Number}
118
+ * @type {number}
117
119
  * @default
118
120
  * @memberof Settings */
119
121
  let objectDefaultDamping = 1;
120
122
 
121
123
  /** How much to slow angular velocity each frame (0-1)
122
- * @type {Number}
124
+ * @type {number}
123
125
  * @default
124
126
  * @memberof Settings */
125
127
  let objectDefaultAngleDamping = 1;
126
128
 
127
129
  /** How much to bounce when a collision occurs (0-1)
128
- * @type {Number}
130
+ * @type {number}
129
131
  * @default
130
132
  * @memberof Settings */
131
133
  let objectDefaultElasticity = 0;
132
134
 
133
135
  /** How much to slow when touching (0-1)
134
- * @type {Number}
136
+ * @type {number}
135
137
  * @default
136
138
  * @memberof Settings */
137
139
  let objectDefaultFriction = .8;
138
140
 
139
141
  /** Clamp max speed to avoid fast objects missing collisions
140
- * @type {Number}
142
+ * @type {number}
141
143
  * @default
142
144
  * @memberof Settings */
143
145
  let objectMaxSpeed = 1;
144
146
 
145
147
  /** How much gravity to apply to objects along the Y axis, negative is down
146
- * @type {Number}
148
+ * @type {number}
147
149
  * @default
148
150
  * @memberof Settings */
149
151
  let gravity = 0;
150
152
 
151
153
  /** Scales emit rate of particles, useful for low graphics mode (0 disables particle emitters)
152
- * @type {Number}
154
+ * @type {number}
153
155
  * @default
154
156
  * @memberof Settings */
155
157
  let particleEmitRateScale = 1;
@@ -158,26 +160,26 @@ let particleEmitRateScale = 1;
158
160
  // Input settings
159
161
 
160
162
  /** Should gamepads be allowed
161
- * @type {Boolean}
163
+ * @type {boolean}
162
164
  * @default
163
165
  * @memberof Settings */
164
166
  let gamepadsEnable = true;
165
167
 
166
168
  /** If true, the dpad input is also routed to the left analog stick (for better accessability)
167
- * @type {Boolean}
169
+ * @type {boolean}
168
170
  * @default
169
171
  * @memberof Settings */
170
172
  let gamepadDirectionEmulateStick = true;
171
173
 
172
174
  /** If true the WASD keys are also routed to the direction keys (for better accessability)
173
- * @type {Boolean}
175
+ * @type {boolean}
174
176
  * @default
175
177
  * @memberof Settings */
176
178
  let inputWASDEmulateDirection = true;
177
179
 
178
180
  /** True if touch input is enabled for mobile devices
179
181
  * - Touch events will be routed to mouse events
180
- * @type {Boolean}
182
+ * @type {boolean}
181
183
  * @default
182
184
  * @memberof Settings */
183
185
  let touchInputEnable = true;
@@ -185,31 +187,31 @@ let touchInputEnable = true;
185
187
  /** True if touch gamepad should appear on mobile devices
186
188
  * - Supports left analog stick, 4 face buttons and start button (button 9)
187
189
  * - Must be set by end of gameInit to be activated
188
- * @type {Boolean}
190
+ * @type {boolean}
189
191
  * @default
190
192
  * @memberof Settings */
191
193
  let touchGamepadEnable = false;
192
194
 
193
195
  /** True if touch gamepad should be analog stick or false to use if 8 way dpad
194
- * @type {Boolean}
196
+ * @type {boolean}
195
197
  * @default
196
198
  * @memberof Settings */
197
199
  let touchGamepadAnalog = true;
198
200
 
199
201
  /** Size of virtual gamepad for touch devices in pixels
200
- * @type {Number}
202
+ * @type {number}
201
203
  * @default
202
204
  * @memberof Settings */
203
205
  let touchGamepadSize = 99;
204
206
 
205
207
  /** Transparency of touch gamepad overlay
206
- * @type {Number}
208
+ * @type {number}
207
209
  * @default
208
210
  * @memberof Settings */
209
211
  let touchGamepadAlpha = .3;
210
212
 
211
213
  /** Allow vibration hardware if it exists
212
- * @type {Boolean}
214
+ * @type {boolean}
213
215
  * @default
214
216
  * @memberof Settings */
215
217
  let vibrateEnable = true;
@@ -218,25 +220,25 @@ let vibrateEnable = true;
218
220
  // Audio settings
219
221
 
220
222
  /** All audio code can be disabled and removed from build
221
- * @type {Boolean}
223
+ * @type {boolean}
222
224
  * @default
223
225
  * @memberof Settings */
224
226
  let soundEnable = true;
225
227
 
226
228
  /** Volume scale to apply to all sound, music and speech
227
- * @type {Number}
229
+ * @type {number}
228
230
  * @default
229
231
  * @memberof Settings */
230
232
  let soundVolume = .3;
231
233
 
232
234
  /** Default range where sound no longer plays
233
- * @type {Number}
235
+ * @type {number}
234
236
  * @default
235
237
  * @memberof Settings */
236
238
  let soundDefaultRange = 40;
237
239
 
238
240
  /** Default range percent to start tapering off sound (0-1)
239
- * @type {Number}
241
+ * @type {number}
240
242
  * @default
241
243
  * @memberof Settings */
242
244
  let soundDefaultTaper = .7;
@@ -245,13 +247,13 @@ let soundDefaultTaper = .7;
245
247
  // Medals settings
246
248
 
247
249
  /** How long to show medals for in seconds
248
- * @type {Number}
250
+ * @type {number}
249
251
  * @default
250
252
  * @memberof Settings */
251
253
  let medalDisplayTime = 5;
252
254
 
253
255
  /** How quickly to slide on/off medals in seconds
254
- * @type {Number}
256
+ * @type {number}
255
257
  * @default
256
258
  * @memberof Settings */
257
259
  let medalDisplaySlideTime = .5;
@@ -263,13 +265,13 @@ let medalDisplaySlideTime = .5;
263
265
  let medalDisplaySize = vec2(640, 80);
264
266
 
265
267
  /** Size of icon in medal display
266
- * @type {Number}
268
+ * @type {number}
267
269
  * @default
268
270
  * @memberof Settings */
269
271
  let medalDisplayIconSize = 50;
270
272
 
271
273
  /** Set to stop medals from being unlockable (like if cheats are enabled)
272
- * @type {Boolean}
274
+ * @type {boolean}
273
275
  * @default
274
276
  * @memberof Settings */
275
277
  let medalsPreventUnlock = false;
@@ -283,7 +285,7 @@ let medalsPreventUnlock = false;
283
285
  function setCameraPos(pos) { cameraPos = pos; }
284
286
 
285
287
  /** Set scale of camera in world space
286
- * @param {Number} scale
288
+ * @param {number} scale
287
289
  * @memberof Settings */
288
290
  function setCameraScale(scale) { cameraScale = scale; }
289
291
 
@@ -298,37 +300,37 @@ function setCanvasMaxSize(size) { canvasMaxSize = size; }
298
300
  function setCanvasFixedSize(size) { canvasFixedSize = size; }
299
301
 
300
302
  /** Use nearest neighbor scaling algorithm for canvas for more pixelated look
301
- * @param {Boolean} pixelated
303
+ * @param {boolean} pixelated
302
304
  * @memberof Settings */
303
305
  function setCanvasPixelated(pixelated) { canvasPixelated = pixelated; }
304
306
 
305
307
  /** Disables texture filtering for crisper pixel art
306
- * @param {Boolean} pixelated
308
+ * @param {boolean} pixelated
307
309
  * @memberof Settings */
308
310
  function setTilesPixelated(pixelated) { tilesPixelated = pixelated; }
309
311
 
310
312
  /** Set default font used for text rendering
311
- * @param {String} font
313
+ * @param {string} font
312
314
  * @memberof Settings */
313
315
  function setFontDefault(font) { fontDefault = font; }
314
316
 
315
317
  /** Set if the LittleJS splash screen be shown on startup
316
- * @param {Boolean} show
318
+ * @param {boolean} show
317
319
  * @memberof Settings */
318
320
  function setShowSplashScreen(show) { showSplashScreen = show; }
319
321
 
320
322
  /** Set to disable rendering, audio, and input for servers
321
- * @param {Boolean} headless
323
+ * @param {boolean} headless
322
324
  * @memberof Settings */
323
325
  function setHeadlessMode(headless) { headlessMode = headless; }
324
326
 
325
327
  /** Set if webgl rendering is enabled
326
- * @param {Boolean} enable
328
+ * @param {boolean} enable
327
329
  * @memberof Settings */
328
330
  function setGlEnable(enable) { glEnable = enable; }
329
331
 
330
332
  /** Set to not composite the WebGL canvas
331
- * @param {Boolean} overlay
333
+ * @param {boolean} overlay
332
334
  * @memberof Settings */
333
335
  function setGlOverlay(overlay) { glOverlay = overlay; }
334
336
 
@@ -338,107 +340,107 @@ function setGlOverlay(overlay) { glOverlay = overlay; }
338
340
  function setTileSizeDefault(size) { tileSizeDefault = size; }
339
341
 
340
342
  /** Set to prevent tile bleeding from neighbors in pixels
341
- * @param {Number} scale
343
+ * @param {number} scale
342
344
  * @memberof Settings */
343
345
  function setTileFixBleedScale(scale) { tileFixBleedScale = scale; }
344
346
 
345
347
  /** Set if collisions between objects are enabled
346
- * @param {Boolean} enable
348
+ * @param {boolean} enable
347
349
  * @memberof Settings */
348
350
  function setEnablePhysicsSolver(enable) { enablePhysicsSolver = enable; }
349
351
 
350
352
  /** Set default object mass for collision calculations
351
- * @param {Number} mass
353
+ * @param {number} mass
352
354
  * @memberof Settings */
353
355
  function setObjectDefaultMass(mass) { objectDefaultMass = mass; }
354
356
 
355
357
  /** Set how much to slow velocity by each frame
356
- * @param {Number} damp
358
+ * @param {number} damp
357
359
  * @memberof Settings */
358
360
  function setObjectDefaultDamping(damp) { objectDefaultDamping = damp; }
359
361
 
360
362
  /** Set how much to slow angular velocity each frame
361
- * @param {Number} damp
363
+ * @param {number} damp
362
364
  * @memberof Settings */
363
365
  function setObjectDefaultAngleDamping(damp) { objectDefaultAngleDamping = damp; }
364
366
 
365
367
  /** Set how much to bounce when a collision occur
366
- * @param {Number} elasticity
368
+ * @param {number} elasticity
367
369
  * @memberof Settings */
368
370
  function setObjectDefaultElasticity(elasticity) { objectDefaultElasticity = elasticity; }
369
371
 
370
372
  /** Set how much to slow when touching
371
- * @param {Number} friction
373
+ * @param {number} friction
372
374
  * @memberof Settings */
373
375
  function setObjectDefaultFriction(friction) { objectDefaultFriction = friction; }
374
376
 
375
377
  /** Set max speed to avoid fast objects missing collisions
376
- * @param {Number} speed
378
+ * @param {number} speed
377
379
  * @memberof Settings */
378
380
  function setObjectMaxSpeed(speed) { objectMaxSpeed = speed; }
379
381
 
380
382
  /** Set how much gravity to apply to objects along the Y axis
381
- * @param {Number} newGravity
383
+ * @param {number} newGravity
382
384
  * @memberof Settings */
383
385
  function setGravity(newGravity) { gravity = newGravity; }
384
386
 
385
387
  /** Set to scales emit rate of particles
386
- * @param {Number} scale
388
+ * @param {number} scale
387
389
  * @memberof Settings */
388
390
  function setParticleEmitRateScale(scale) { particleEmitRateScale = scale; }
389
391
 
390
392
  /** Set if gamepads are enabled
391
- * @param {Boolean} enable
393
+ * @param {boolean} enable
392
394
  * @memberof Settings */
393
395
  function setGamepadsEnable(enable) { gamepadsEnable = enable; }
394
396
 
395
397
  /** Set if the dpad input is also routed to the left analog stick
396
- * @param {Boolean} enable
398
+ * @param {boolean} enable
397
399
  * @memberof Settings */
398
400
  function setGamepadDirectionEmulateStick(enable) { gamepadDirectionEmulateStick = enable; }
399
401
 
400
402
  /** Set if true the WASD keys are also routed to the direction keys
401
- * @param {Boolean} enable
403
+ * @param {boolean} enable
402
404
  * @memberof Settings */
403
405
  function setInputWASDEmulateDirection(enable) { inputWASDEmulateDirection = enable; }
404
406
 
405
407
  /** Set if touch input is allowed
406
- * @param {Boolean} enable
408
+ * @param {boolean} enable
407
409
  * @memberof Settings */
408
410
  function setTouchInputEnable(enable) { touchInputEnable = enable; }
409
411
 
410
412
  /** Set if touch gamepad should appear on mobile devices
411
- * @param {Boolean} enable
413
+ * @param {boolean} enable
412
414
  * @memberof Settings */
413
415
  function setTouchGamepadEnable(enable) { touchGamepadEnable = enable; }
414
416
 
415
417
  /** Set if touch gamepad should be analog stick or 8 way dpad
416
- * @param {Boolean} analog
418
+ * @param {boolean} analog
417
419
  * @memberof Settings */
418
420
  function setTouchGamepadAnalog(analog) { touchGamepadAnalog = analog; }
419
421
 
420
422
  /** Set size of virtual gamepad for touch devices in pixels
421
- * @param {Number} size
423
+ * @param {number} size
422
424
  * @memberof Settings */
423
425
  function setTouchGamepadSize(size) { touchGamepadSize = size; }
424
426
 
425
427
  /** Set transparency of touch gamepad overlay
426
- * @param {Number} alpha
428
+ * @param {number} alpha
427
429
  * @memberof Settings */
428
430
  function setTouchGamepadAlpha(alpha) { touchGamepadAlpha = alpha; }
429
431
 
430
432
  /** Set to allow vibration hardware if it exists
431
- * @param {Boolean} enable
433
+ * @param {boolean} enable
432
434
  * @memberof Settings */
433
435
  function setVibrateEnable(enable) { vibrateEnable = enable; }
434
436
 
435
437
  /** Set to disable all audio code
436
- * @param {Boolean} enable
438
+ * @param {boolean} enable
437
439
  * @memberof Settings */
438
440
  function setSoundEnable(enable) { soundEnable = enable; }
439
441
 
440
442
  /** Set volume scale to apply to all sound, music and speech
441
- * @param {Number} volume
443
+ * @param {number} volume
442
444
  * @memberof Settings */
443
445
  function setSoundVolume(volume)
444
446
  {
@@ -448,22 +450,22 @@ function setSoundVolume(volume)
448
450
  }
449
451
 
450
452
  /** Set default range where sound no longer plays
451
- * @param {Number} range
453
+ * @param {number} range
452
454
  * @memberof Settings */
453
455
  function setSoundDefaultRange(range) { soundDefaultRange = range; }
454
456
 
455
457
  /** Set default range percent to start tapering off sound
456
- * @param {Number} taper
458
+ * @param {number} taper
457
459
  * @memberof Settings */
458
460
  function setSoundDefaultTaper(taper) { soundDefaultTaper = taper; }
459
461
 
460
462
  /** Set how long to show medals for in seconds
461
- * @param {Number} time
463
+ * @param {number} time
462
464
  * @memberof Settings */
463
465
  function setMedalDisplayTime(time) { medalDisplayTime = time; }
464
466
 
465
467
  /** Set how quickly to slide on/off medals in seconds
466
- * @param {Number} time
468
+ * @param {number} time
467
469
  * @memberof Settings */
468
470
  function setMedalDisplaySlideTime(time) { medalDisplaySlideTime = time; }
469
471
 
@@ -473,21 +475,21 @@ function setMedalDisplaySlideTime(time) { medalDisplaySlideTime = time; }
473
475
  function setMedalDisplaySize(size) { medalDisplaySize = size; }
474
476
 
475
477
  /** Set size of icon in medal display
476
- * @param {Number} size
478
+ * @param {number} size
477
479
  * @memberof Settings */
478
480
  function setMedalDisplayIconSize(size) { medalDisplayIconSize = size; }
479
481
 
480
482
  /** Set to stop medals from being unlockable
481
- * @param {Boolean} preventUnlock
483
+ * @param {boolean} preventUnlock
482
484
  * @memberof Settings */
483
485
  function setMedalsPreventUnlock(preventUnlock) { medalsPreventUnlock = preventUnlock; }
484
486
 
485
487
  /** Set if watermark with FPS should be shown
486
- * @param {Boolean} show
488
+ * @param {boolean} show
487
489
  * @memberof Debug */
488
490
  function setShowWatermark(show) { showWatermark = show; }
489
491
 
490
492
  /** Set key code used to toggle debug mode, Esc by default
491
- * @param {String} key
493
+ * @param {string} key
492
494
  * @memberof Debug */
493
495
  function setDebugKey(key) { debugKey = key; }