littlejsengine 1.11.6 → 1.11.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/README.md +11 -16
  2. package/dist/littlejs.d.ts +14 -1
  3. package/dist/littlejs.esm.js +35 -21
  4. package/dist/littlejs.esm.min.js +1 -1
  5. package/dist/littlejs.js +32 -20
  6. package/dist/littlejs.min.js +1 -1
  7. package/dist/littlejs.release.js +28 -19
  8. package/examples/box2d/game.js +2 -2
  9. package/examples/box2d/index.html +5 -5
  10. package/examples/breakout/game.js +6 -5
  11. package/examples/breakout/index.html +4 -4
  12. package/examples/breakoutTutorial/index.html +2 -2
  13. package/examples/htmlMenu/index.html +2 -2
  14. package/examples/index.html +300 -32
  15. package/examples/module/index.html +1 -1
  16. package/examples/particles/index.html +1 -1
  17. package/examples/platformer/gamePlayer.js +2 -7
  18. package/examples/platformer/index.html +8 -8
  19. package/examples/puzzle/index.html +2 -2
  20. package/examples/shorts/base.html +26 -0
  21. package/{shortExamples/code → examples/shorts}/blending.js +1 -1
  22. package/examples/shorts/platformer.js +42 -0
  23. package/{shortExamples/code → examples/shorts}/playSound.js +3 -0
  24. package/{shortExamples/code → examples/shorts}/pong.js +3 -3
  25. package/{shortExamples/code → examples/shorts}/shapes.js +2 -2
  26. package/examples/shorts/tiltedView.js +44 -0
  27. package/{shortExamples/code → examples/shorts}/timers.js +7 -3
  28. package/examples/shorts/topDown.js +44 -0
  29. package/examples/starter/index.html +13 -13
  30. package/examples/stress/index.html +2 -2
  31. package/examples/uiSystem/game.js +6 -1
  32. package/examples/uiSystem/index.html +3 -3
  33. package/package.json +1 -1
  34. package/plugins/Box2D_License.txt +17 -0
  35. package/plugins/uiSystem.js +2 -1
  36. package/reference.md +2 -1
  37. package/src/engine.js +1 -1
  38. package/src/engineDebug.js +5 -1
  39. package/src/engineDraw.js +5 -1
  40. package/src/engineExport.js +3 -1
  41. package/src/engineInput.js +19 -15
  42. package/src/engineRelease.js +1 -0
  43. package/src/engineTileLayer.js +2 -2
  44. package/.vscode/launch.json +0 -14
  45. package/shortExamples/base.html +0 -39
  46. package/shortExamples/index.html +0 -246
  47. /package/{shortExamples/code → examples/shorts}/animation.js +0 -0
  48. /package/{shortExamples/code → examples/shorts}/clock.js +0 -0
  49. /package/{shortExamples/code → examples/shorts}/colors.js +0 -0
  50. /package/{shortExamples/code → examples/shorts}/helloWorld.js +0 -0
  51. /package/{shortExamples/code → examples/shorts}/particles.js +0 -0
  52. /package/{shortExamples/code → examples/shorts}/spriteAtlas.js +0 -0
  53. /package/{shortExamples/code → examples/shorts}/systemFont.js +0 -0
  54. /package/{shortExamples/code → examples/shorts}/texture.js +0 -0
  55. /package/{shortExamples/code → examples/shorts}/tileLayer.js +0 -0
  56. /package/{shortExamples → examples/shorts}/tiles.png +0 -0
package/dist/littlejs.js CHANGED
@@ -167,6 +167,10 @@ function debugText(text, pos, size=1, color='#fff', time=0, angle=0, font='monos
167
167
  * @memberof Debug */
168
168
  function debugClear() { debugPrimitives = []; }
169
169
 
170
+ /** Trigger debug system to take a screenshot
171
+ * @memberof Debug */
172
+ function debugScreenshot() { debugTakeScreenshot = 1; }
173
+
170
174
  /** Save a canvas to disk
171
175
  * @param {HTMLCanvasElement} canvas
172
176
  * @param {String} [filename]
@@ -240,7 +244,7 @@ function debugUpdate()
240
244
  if (keyWasPressed('Digit4'))
241
245
  debugRaycast = !debugRaycast;
242
246
  if (keyWasPressed('Digit5'))
243
- debugTakeScreenshot = 1;
247
+ debugScreenshot();
244
248
  }
245
249
  }
246
250
 
@@ -2558,6 +2562,8 @@ function drawTile(pos, size=vec2(1), tileInfo, color=new Color,
2558
2562
  ASSERT(!context || !useWebGL, 'context only supported in canvas 2D mode');
2559
2563
  ASSERT(typeof tileInfo !== 'number' || !tileInfo,
2560
2564
  'this is an old style calls, to fix replace it with tile(tileIndex, tileSize)');
2565
+ ASSERT(isVector2(pos) && isVector2(size));
2566
+ ASSERT(isColor(color) && isColor(additiveColor));
2561
2567
 
2562
2568
  const textureInfo = tileInfo && tileInfo.getTextureInfo();
2563
2569
  if (useWebGL)
@@ -2611,7 +2617,7 @@ function drawTile(pos, size=vec2(1), tileInfo, color=new Color,
2611
2617
  else
2612
2618
  {
2613
2619
  // if no tile info, force untextured
2614
- context.fillStyle = color;
2620
+ context.fillStyle = color.toString();
2615
2621
  context.fillRect(-.5, -.5, 1, 1);
2616
2622
  }
2617
2623
  }, screenSpace, context);
@@ -2658,6 +2664,7 @@ function drawLine(posA, posB, thickness=.1, color, useWebGL, screenSpace, contex
2658
2664
  * @memberof Draw */
2659
2665
  function drawPoly(points, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), screenSpace, context=mainContext)
2660
2666
  {
2667
+ ASSERT(isColor(color) && isColor(lineColor));
2661
2668
  context.fillStyle = color.toString();
2662
2669
  context.beginPath();
2663
2670
  for (const point of screenSpace ? points : points.map(worldToScreen))
@@ -2685,6 +2692,7 @@ function drawPoly(points, color=new Color, lineWidth=0, lineColor=new Color(0,0,
2685
2692
  * @memberof Draw */
2686
2693
  function drawEllipse(pos, width=1, height=1, angle=0, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), screenSpace, context=mainContext)
2687
2694
  {
2695
+ ASSERT(isColor(color) && isColor(lineColor));
2688
2696
  if (!screenSpace)
2689
2697
  {
2690
2698
  pos = worldToScreen(pos);
@@ -3003,6 +3011,15 @@ function keyWasReleased(key, device=0)
3003
3011
  return inputData[device] && !!(inputData[device][key] & 4);
3004
3012
  }
3005
3013
 
3014
+ /** Returns input vector from arrow keys or WASD if enabled
3015
+ * @return {Vector2}
3016
+ * @memberof Input */
3017
+ function keyDirection(up='ArrowUp', down='ArrowDown', left='ArrowLeft', right='ArrowRight')
3018
+ {
3019
+ const k = (key)=> keyIsDown(key) ? 1 : 0;
3020
+ return vec2(k(right) - k(left), k(up) - k(down));
3021
+ }
3022
+
3006
3023
  /** Clears all input
3007
3024
  * @memberof Input */
3008
3025
  function clearInput() { inputData = [[]]; touchGamepadButtons = []; }
@@ -3086,9 +3103,9 @@ function gamepadStick(stick, gamepad=0)
3086
3103
  { return gamepadStickData[gamepad] ? gamepadStickData[gamepad][stick] || vec2() : vec2(); }
3087
3104
 
3088
3105
  ///////////////////////////////////////////////////////////////////////////////
3089
- // Input update called by engine
3106
+ // Input system functions called automatically by engine
3090
3107
 
3091
- // store input as a bit field for each key: 1 = isDown, 2 = wasPressed, 4 = wasReleased
3108
+ // input is stored as a bit field for each key: 1 = isDown, 2 = wasPressed, 4 = wasReleased
3092
3109
  // mouse and keyboard are stored together in device 0, gamepads are in devices > 0
3093
3110
  let inputData = [[]];
3094
3111
 
@@ -3118,9 +3135,6 @@ function inputUpdatePost()
3118
3135
  mouseWheel = 0;
3119
3136
  }
3120
3137
 
3121
- ///////////////////////////////////////////////////////////////////////////////
3122
- // Input event handlers
3123
-
3124
3138
  function inputInit()
3125
3139
  {
3126
3140
  if (headlessMode) return;
@@ -3163,11 +3177,11 @@ function inputInit()
3163
3177
 
3164
3178
  isUsingGamepad = false;
3165
3179
  inputData[0][e.button] = 3;
3166
- mousePosScreen = mouseToScreen(e);
3180
+ mousePosScreen = mouseEventToScreen(e);
3167
3181
  e.button && e.preventDefault();
3168
3182
  }
3169
3183
  onmouseup = (e)=> inputData[0][e.button] = inputData[0][e.button] & 2 | 4;
3170
- onmousemove = (e)=> mousePosScreen = mouseToScreen(e);
3184
+ onmousemove = (e)=> mousePosScreen = mouseEventToScreen(e);
3171
3185
  onwheel = (e)=> mouseWheel = e.ctrlKey ? 0 : sign(e.deltaY);
3172
3186
  oncontextmenu = (e)=> false; // prevent right click menu
3173
3187
  onblur = (e) => clearInput(); // reset input when focus is lost
@@ -3178,14 +3192,12 @@ function inputInit()
3178
3192
  }
3179
3193
 
3180
3194
  // convert a mouse or touch event position to screen space
3181
- function mouseToScreen(mousePos)
3195
+ function mouseEventToScreen(mousePos)
3182
3196
  {
3183
- if (!mainCanvas || headlessMode)
3184
- return vec2(); // fix bug that can occur if user clicks before page loads
3185
-
3186
3197
  const rect = mainCanvas.getBoundingClientRect();
3187
- return vec2(mainCanvas.width, mainCanvas.height).multiply(
3188
- vec2(percent(mousePos.x, rect.left, rect.right), percent(mousePos.y, rect.top, rect.bottom)));
3198
+ const px = percent(mousePos.x, rect.left, rect.right);
3199
+ const py = percent(mousePos.y, rect.top, rect.bottom);
3200
+ return vec2(px*mainCanvas.width, py*mainCanvas.height);
3189
3201
  }
3190
3202
 
3191
3203
  ///////////////////////////////////////////////////////////////////////////////
@@ -3340,7 +3352,7 @@ function touchInputInit()
3340
3352
  {
3341
3353
  // set event pos and pass it along
3342
3354
  const p = vec2(e.touches[0].clientX, e.touches[0].clientY);
3343
- mousePosScreen = mouseToScreen(p);
3355
+ mousePosScreen = mouseEventToScreen(p);
3344
3356
  wasTouching ? isUsingGamepad = touchGamepadEnable : inputData[0][button] = 3;
3345
3357
  }
3346
3358
  else if (wasTouching)
@@ -3388,7 +3400,7 @@ function touchInputInit()
3388
3400
  // check each touch point
3389
3401
  for (const touch of e.touches)
3390
3402
  {
3391
- const touchPos = mouseToScreen(vec2(touch.clientX, touch.clientY));
3403
+ const touchPos = mouseEventToScreen(vec2(touch.clientX, touch.clientY));
3392
3404
  if (touchPos.distance(stickCenter) < touchGamepadSize)
3393
3405
  {
3394
3406
  // virtual analog stick
@@ -4305,10 +4317,10 @@ class TileLayer extends EngineObject
4305
4317
  !glOverlay && !this.isOverlay && glCopyToContext(mainContext);
4306
4318
 
4307
4319
  // draw the entire cached level onto the canvas
4308
- const pos = worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));
4320
+ let pos = worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));
4309
4321
 
4310
4322
  // fix canvas jitter in some browsers if position is not an integer
4311
- pos.x |= 0; pos.y |= 0;
4323
+ pos = pos.floor();
4312
4324
 
4313
4325
  (this.isOverlay ? overlayContext : mainContext).drawImage
4314
4326
  (
@@ -5301,7 +5313,7 @@ const engineName = 'LittleJS';
5301
5313
  * @type {String}
5302
5314
  * @default
5303
5315
  * @memberof Engine */
5304
- const engineVersion = '1.11.6';
5316
+ const engineVersion = '1.11.8';
5305
5317
 
5306
5318
  /** Frames per second to update
5307
5319
  * @type {Number}
@@ -1 +1 @@
1
- let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid())}set(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid());return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b+this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){a=mod(a,4);ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}isValid(){return"number"==typeof this.x&&!isNaN(this.x)&&"number"==typeof this.y&&!isNaN(this.y)}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid())}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid());return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;ASSERT(this.isValid());return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let m=e-f;h=.5<g?m/(2-e-f):m/(e+f);a==e?k=(b-c)/m+(b<c?6:0):b==e?k=(c-a)/m+2:c==e&&(k=(a-b)/m+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*clamp(c)|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){ASSERT("string"==typeof a&&"#"==a[0]);ASSERT([4,5,7,9].includes(a.length),"Invalid hex");6>a.length?(this.r=clamp(parseInt(a[1],16)/15),this.g=clamp(parseInt(a[2],16)/15),this.b=clamp(parseInt(a[3],16)/15),this.a=5==a.length?clamp(parseInt(a[4],16)/15):1):(this.r=clamp(parseInt(a.slice(1,3),16)/255),this.g=clamp(parseInt(a.slice(3,5),16)/255),this.b=clamp(parseInt(a.slice(5,7),16)/255),this.a=9==a.length?clamp(parseInt(a.slice(7,9),16)/255):1);ASSERT(this.isValid());return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}isValid(){return"number"==typeof this.r&&!isNaN(this.r)&&"number"==typeof this.g&&!isNaN(this.g)&&"number"==typeof this.b&&!isNaN(this.b)&&"number"==typeof this.a&&!isNaN(this.a)}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?1-percent(this.time-time,0,this.setTime):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,tilesPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=0,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchInputEnable=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setTilesPixelated(a){tilesPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchInputEnable(a){touchInputEnable=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e=new Color,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.x*=this.damping;this.velocity.y*=this.damping;this.mass&&(this.velocity.y+=gravity*this.gravityScale);this.pos.x+=this.velocity.x;this.pos.y+=this.velocity.y;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){d=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);c=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(d||!c)this.velocity.y*=-this.elasticity,(this.groundObject=b)?this.pos.y=(a.y-this.size.y/2|0)+this.size.y/2+1e-4:this.pos.y=a.y;c&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity);debugOverlay&&debugPhysics&&debugRect(this.pos,this.size,"#f00")}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(-this.angle)}localToWorldVector(a){return a.rotate(-this.angle)}worldToLocalVector(a){return a.rotate(this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){if(debug){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0,d=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));var e=textureInfos[c];ASSERT(!!e,"Texture not loaded");const f=b.add(vec2(2*d));"number"===typeof a&&(e=e.size.x/f.x|0,a=0<e?vec2(a%e,a/e|0):vec2());a=vec2(a.x*f.x+d,a.y*f.y+d);return new TileInfo(a,b,c,d)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0,d=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c;this.padding=d}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*(this.size.x+2*this.padding),0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,m){ASSERT(!m||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){var l=vec2(1).divide(n.size);k=c.pos.x*l.x;h=c.pos.y*l.y;m=c.size.x*l.x;const p=c.size.y*l.y;l=l.scale(tileFixBleedScale);glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+l.x,h+l.y,k-l.x+m,h-l.y+p,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,b=vec2(b.x,-b.y),drawCanvas2D(a,b,e,f,p=>{if(n){const q=c.pos.x+tileFixBleedScale,r=c.pos.y+tileFixBleedScale,x=c.size.x-2*tileFixBleedScale,v=c.size.y-2*tileFixBleedScale;p.globalAlpha=d.a;p.drawImage(n.image,q,r,x,v,-.5,-.5,1,1);p.globalAlpha=1}else p.fillStyle=d,p.fillRect(-.5,-.5,1,1)},h,m)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawPoly(a,b=new Color,c=0,d=new Color(0,0,0),e,f=mainContext){f.fillStyle=b.toString();f.beginPath();for(const g of e?a:a.map(worldToScreen))f.lineTo(g.x,g.y);f.closePath();f.fill();c&&(f.strokeStyle=d.toString(),f.lineWidth=e?c:c*cameraScale,f.stroke())}function drawEllipse(a,b=1,c=1,d=0,e=new Color,f=0,g=new Color(0,0,0),k,h=mainContext){k||(a=worldToScreen(a),b*=cameraScale,c*=cameraScale,f*=cameraScale);h.fillStyle=e.toString();h.beginPath();h.ellipse(a.x,a.y,b,c,d,0,9);h.fill();f&&(h.strokeStyle=g.toString(),h.lineWidth=f,h.stroke())}function drawCircle(a,b=1,c=new Color,d=0,e=new Color(0,0,0),f,g=mainContext){drawEllipse(a,b,b,0,c,d,e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function drawText(a,b,c=1,d,e=0,f,g,k,h,m=mainContext){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h,m)}function drawTextOverlay(a,b,c=1,d,e=0,f,g,k,h){drawText(a,b,c,d,e,f,g,k,h,overlayContext)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h,m=overlayContext){m.fillStyle=d.toString();m.lineWidth=e;m.strokeStyle=f.toString();m.textAlign=g;m.font=c+"px "+k;m.textBaseline="middle";m.lineJoin="round";b=b.copy();a=(a+"").split("\n");b.y-=(a.length-1)*c/2;a.forEach(n=>{e&&m.strokeText(n,b.x,b.y,h);m.fillText(n,b.x,b.y,h);b.y+=c})}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function combineCanvases(){glCopyToContext(mainContext,!0);mainContext.drawImage(overlayCanvas,0,0);glClearCanvas();overlayCanvas.width|=0}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,m)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var l=h[q].charCodeAt(0);if(32>l||127<l)l=127;var p=l-32;l=p%k;p=p/k|0;const r=b.add(vec2(q,m).multiply(g));e.drawImage(this.image,l*f.x,p*f.y,f.x,f.y,r.x-n,r.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){const a=mainCanvas.parentElement;isFullscreen()?document.exitFullscreen&&document.exitFullscreen():a.requestFullscreen&&a.requestFullscreen()}function setCursor(a="auto"){mainCanvas.parentElement.style.cursor=a}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]];touchGamepadButtons=[]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(touchInputEnable&&isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3));preventDefaultInput&&b.preventDefault()},onkeyup=b=>{inputData[0][b.code]=4;inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4)},onmousedown=b=>{soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,onblur=b=>clearInput(),isTouchDevice&&touchInputEnable&&touchInputInit())}function mouseToScreen(a){if(!mainCanvas||headlessMode)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=!headlessMode&&void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseToScreen(g);d?isUsingGamepad=touchGamepadEnable:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused&&!d)){touchGamepadButtons[9]=1;a(e);return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const m of e.touches){var h=mouseToScreen(vec2(m.clientX,m.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&!d&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchInputEnable&&isTouchDevice&&!headlessMode&&touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext=new AudioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),audioGainNode.gain.value=soundVolume)}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=void 0!=a[1]?a[1]:.05,a[1]=0,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioContext.createBuffer(a.length,a[0].length,f),h=audioContext.createBufferSource();a.forEach((m,n)=>k.getChannelData(n).set(m));h.buffer=k;h.playbackRate.value=c;h.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);a=new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)});h.connect(a).connect(g);"running"!=audioContext.state?audioContext.resume().then(()=>h.start()):h.start();return h}}function zzfx(...a){return playSamples([zzfxG(...a)])}const zzfxR=44100;function zzfxG(a=1,b=.05,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,m=0,n=0,l=0,p=0,q=0,r=0,x=0,v=0,D=1,z=0,E=0,A=0){let w=2*PI;var t=zzfxR;let F=h*=500*w/t/t;b=c*=rand(1+b,1-b)*w/t;let C=[],y=0,G=0,u=0,H=1,R=0,S=0,B=0,J;var L=w*abs(A)*2/t,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(A)*K)/2/I;K=-(sign(A)+K)/I;let O=I=0,P=0,Q=0;d=d*t+9;z*=t;e*=t;f*=t;v*=t;m*=500*w/t**3;r*=w/t;n*=w/t;l*=t;p=p*t|0;for(J=d+z+e+f+v|0;u<J;C[u++]=B*a)++S%(100*x|0)||(B=g?1<g?2<g?3<g?Math.sin(y**3):clamp(Math.tan(y),1,-1):1-(2*y/w%2+2)%2:1-4*abs(Math.round(y/w)-y/w):Math.sin(y),B=(p?1-E+E*Math.sin(w*u/p):1)*sign(B)*abs(B)**k*(u<d?u/d:u<d+z?1-(u-d)/z*(1-D):u<d+z+e?D:u<J-v?(J-u-v)/f*D:0),B=v?B/2+(v>u?0:(u<J-v?1:(J-u)/v)*C[u-v|0]/2/a):B,A&&(B=Q=N*I+K*(I=O)+N*(O=B)-M*P-L*(P=Q))),t=(c+=h+=m)*Math.cos(r*G++),y+=t+t*q*Math.sin(u**5),H&&++H>l&&(c+=n,b+=n,H=0),!p||++R%p||(c=b,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,m,n,l,p,q,r,x,v,D=0,z,E=[],A=[],w=[],t=0,F=0,C=1,y={},G=zzfxR/d*60>>2;for(;C;t++)E=[C=l=x=0],c.forEach((u,H)=>{n=b[u][t]||[0,0,0];C|=b[u][t]&&1;z=x+(b[u][0].length-2-(l?0:1))*G;v=H==c.length-1;e=2;for(g=x;e<n.length+v;l=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&l;f++>G-99&&p&&1>r?r+=1/99:0)m=(1-r)*E[D++]/2||0,A[g]=(A[g]||0)-m*F+m,w[g]=(w[g++]||0)+m*F+m;h&&(r=h%1,F=n[1]||0,h|=0)&&(E=y[[q=n[D=0]||0,h]]=y[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}x=z});return[A,w]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}return!1}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const m=getTileCollisionData(g);if(m&&(!c||c.collideWithTile(m,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));a.x|=0;a.y|=0;(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!tilesPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),a=a.add(vec2(.5)),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,m=new Color(1,1,1,0),n=new Color(1,1,1,0),l=.5,p=.1,q=1,r=.1,x=.05,v=1,D=1,z=0,E=PI,A=.1,w=.2,t=!1,F=!1,C=!0,y=F?1e9:0,G=!1){super(a,vec2(),g,b,void 0,y);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=m;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=l;this.sizeStart=p;this.sizeEnd=q;this.speed=r;this.angleSpeed=x;this.damping=v;this.angleDamping=D;this.gravityScale=z;this.particleConeAngle=E;this.fadeRate=A;this.randomness=w;this.collideTiles=t;this.additive=F;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=l=>l+l*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const m=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,m,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,m,n,l,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=m;this.trailScale=n;this.localSpaceEmitter=l;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=0<this.lifeTime?min((time-this.spawnTime)/this.lifeTime,1):1,b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=!!localStorage[b.storageKey()]);engineAddPlugin(void 0,function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);this.id=a;this.name=b;this.description=c;this.icon=d;this.unlocked=!1;e&&((this.image=new Image).src=e);medals[a]=this}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=!0,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glAntialias=!0,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;const gl_MAX_INSTANCES=1e4,gl_INDICES_PER_INSTANCE=11,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2",{antialias:glAntialias});var a=mainCanvas.parentElement;glOverlay&&a.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(glContext.ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(glContext.ARRAY_BUFFER,a,glContext.STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glClearCanvas();glContext.useProgram(glShader);glContext.activeTexture(glContext.TEXTURE0);textureInfos[0]&&glContext.bindTexture(glContext.TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,m=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,m,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(glContext.ARRAY_BUFFER,glGeometryBuffer);b("g",glContext.FLOAT,0,2);glContext.bindBuffer(glContext.ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(glContext.ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,glContext.DYNAMIC_DRAW);b("p",glContext.FLOAT,4,4);b("u",glContext.FLOAT,4,4);b("c",glContext.UNSIGNED_BYTE,1,4);b("a",glContext.UNSIGNED_BYTE,1,4);b("r",glContext.FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glClearCanvas(){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(glContext.COLOR_BUFFER_BIT)}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(glContext.TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,glContext.COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,glContext.VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,glContext.FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,glContext.LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(glContext.TEXTURE_2D,b);a&&a.width?glContext.texImage2D(glContext.TEXTURE_2D,0,glContext.RGBA,glContext.RGBA,glContext.UNSIGNED_BYTE,a):(a=new Uint8Array([255,255,255,255]),glContext.texImage2D(glContext.TEXTURE_2D,0,glContext.RGBA,1,1,0,glContext.RGBA,glContext.UNSIGNED_BYTE,a));a=tilesPixelated?glContext.NEAREST:glContext.LINEAR;glContext.texParameteri(glContext.TEXTURE_2D,glContext.TEXTURE_MIN_FILTER,a);glContext.texParameteri(glContext.TEXTURE_2D,glContext.TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?glContext.ONE:glContext.ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(glContext.SRC_ALPHA,a,glContext.ONE,a);glContext.enable(glContext.BLEND);glContext.bufferSubData(glContext.ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(glContext.TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glSetAntialias(a=!0){ASSERT(!glCanvas,"must be called before engineInit");glAntialias=a}function glDraw(a,b,c,d,e,f,g,k,h,m,n=0){ASSERT("number"==typeof m&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let l=glInstanceCount++*gl_INDICES_PER_INSTANCE;glPositionData[l++]=a;glPositionData[l++]=b;glPositionData[l++]=c;glPositionData[l++]=d;glPositionData[l++]=f;glPositionData[l++]=g;glPositionData[l++]=k;glPositionData[l++]=h;glColorData[l++]=m;glColorData[l++]=n;glPositionData[l++]=e}const engineName="LittleJS",engineVersion="1.11.6",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function engineAddPlugin(a,b){ASSERT(!pluginUpdateList.includes(a));ASSERT(!pluginRenderList.includes(b));a&&pluginUpdateList.push(a);b&&pluginRenderList.push(b)}function engineInit(a,b,c,d,e,f=[],g=document.body){function k(n=0){var l=n-frameTimeLastMS;frameTimeLastMS=n;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(l||1));n=debug&&keyIsDown("Equal");const p=debug&&keyIsDown("Minus");debug&&(l*=n?5:p?.2:1);timeReal+=l/1e3;frameTimeBufferMS+=paused?0:l;n||(frameTimeBufferMS=min(frameTimeBufferMS,50));h();if(paused){for(const r of engineObjects)r.parent||r.updateTransforms();inputUpdate();pluginUpdateList.forEach(r=>r());debugUpdate();c();inputUpdatePost()}else{l=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(l=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(r=>r()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=l}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);overlayContext.imageSmoothingEnabled=mainContext.imageSmoothingEnabled=!tilesPixelated;glPreRender();d();engineObjects.sort((r,x)=>r.renderOrder-x.renderOrder);for(var q of engineObjects)q.destroyed||q.render();e();pluginRenderList.forEach(r=>r());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",q=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(q,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(q,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(k)}function h(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const n=innerWidth/innerHeight,l=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=n<l?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=n<l?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function m(){new Promise(n=>n(a())).then(k)}ASSERT(!mainContext,"engine already initialized");ASSERT(Array.isArray(f),"pass in images as array");a||=()=>{};b||=()=>{};c||=()=>{};d||=()=>{};e||=()=>{};headlessMode?m():(g.style.cssText="margin:0;overflow:hidden;width:100vw;height:100vh;display:flex;align-items:center;justify-content:center;background:#000;"+(canvasPixelated?"image-rendering:pixelated;":"")+"user-select:none;-webkit-user-select:none;"+(touchInputEnable?"touch-action:none;-webkit-touch-callout:none":""),g.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),g.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute",glCanvas&&(glCanvas.style.cssText="position:absolute"),h(),g=f.map((n,l)=>new Promise(p=>{const q=new Image;q.crossOrigin="anonymous";q.onerror=q.onload=()=>{textureInfos[l]=new TextureInfo(q);p()};q.src=n})),f.length||g.push(new Promise(n=>{textureInfos[0]=new TextureInfo(new Image);n()})),showSplashScreen&&g.push(new Promise(n=>{function l(){clearInput();drawEngineSplashScreen(p+=.01);1<p?n():setTimeout(l,16)}let p=0;console.log(`${engineName} Engine v${engineVersion}`);l()})),Promise.all(g).then(m))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,m,n,l,p)=>{b.beginPath();b.rect(h,m,n,p?l*k:l);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,m,n,l=0,p=2*PI,q,r)=>{const x=(l+p)/2;l=k*(p-l)/2;b.beginPath();r&&b.lineTo(h,m);b.arc(h,m,n,x-l,x+l);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,m=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][m]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,m=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],m+d/2,55.5,17*k),m+=d;b.restore()}
1
+ let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugScreenshot(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid())}set(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid());return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b+this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){a=mod(a,4);ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}isValid(){return"number"==typeof this.x&&!isNaN(this.x)&&"number"==typeof this.y&&!isNaN(this.y)}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid())}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid());return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;ASSERT(this.isValid());return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let m=e-f;h=.5<g?m/(2-e-f):m/(e+f);a==e?k=(b-c)/m+(b<c?6:0):b==e?k=(c-a)/m+2:c==e&&(k=(a-b)/m+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*clamp(c)|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){ASSERT("string"==typeof a&&"#"==a[0]);ASSERT([4,5,7,9].includes(a.length),"Invalid hex");6>a.length?(this.r=clamp(parseInt(a[1],16)/15),this.g=clamp(parseInt(a[2],16)/15),this.b=clamp(parseInt(a[3],16)/15),this.a=5==a.length?clamp(parseInt(a[4],16)/15):1):(this.r=clamp(parseInt(a.slice(1,3),16)/255),this.g=clamp(parseInt(a.slice(3,5),16)/255),this.b=clamp(parseInt(a.slice(5,7),16)/255),this.a=9==a.length?clamp(parseInt(a.slice(7,9),16)/255):1);ASSERT(this.isValid());return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}isValid(){return"number"==typeof this.r&&!isNaN(this.r)&&"number"==typeof this.g&&!isNaN(this.g)&&"number"==typeof this.b&&!isNaN(this.b)&&"number"==typeof this.a&&!isNaN(this.a)}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?1-percent(this.time-time,0,this.setTime):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,tilesPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=0,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchInputEnable=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setTilesPixelated(a){tilesPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchInputEnable(a){touchInputEnable=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e=new Color,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.x*=this.damping;this.velocity.y*=this.damping;this.mass&&(this.velocity.y+=gravity*this.gravityScale);this.pos.x+=this.velocity.x;this.pos.y+=this.velocity.y;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){d=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);c=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(d||!c)this.velocity.y*=-this.elasticity,(this.groundObject=b)?this.pos.y=(a.y-this.size.y/2|0)+this.size.y/2+1e-4:this.pos.y=a.y;c&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity);debugOverlay&&debugPhysics&&debugRect(this.pos,this.size,"#f00")}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(-this.angle)}localToWorldVector(a){return a.rotate(-this.angle)}worldToLocalVector(a){return a.rotate(this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){if(debug){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0,d=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));var e=textureInfos[c];ASSERT(!!e,"Texture not loaded");const f=b.add(vec2(2*d));"number"===typeof a&&(e=e.size.x/f.x|0,a=0<e?vec2(a%e,a/e|0):vec2());a=vec2(a.x*f.x+d,a.y*f.y+d);return new TileInfo(a,b,c,d)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0,d=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c;this.padding=d}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*(this.size.x+2*this.padding),0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,m){ASSERT(!m||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");ASSERT(isVector2(a)&&isVector2(b));ASSERT(isColor(d)&&isColor(g));const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){var l=vec2(1).divide(n.size);k=c.pos.x*l.x;h=c.pos.y*l.y;m=c.size.x*l.x;const p=c.size.y*l.y;l=l.scale(tileFixBleedScale);glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+l.x,h+l.y,k-l.x+m,h-l.y+p,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,b=vec2(b.x,-b.y),drawCanvas2D(a,b,e,f,p=>{if(n){const q=c.pos.x+tileFixBleedScale,r=c.pos.y+tileFixBleedScale,x=c.size.x-2*tileFixBleedScale,v=c.size.y-2*tileFixBleedScale;p.globalAlpha=d.a;p.drawImage(n.image,q,r,x,v,-.5,-.5,1,1);p.globalAlpha=1}else p.fillStyle=d.toString(),p.fillRect(-.5,-.5,1,1)},h,m)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawPoly(a,b=new Color,c=0,d=new Color(0,0,0),e,f=mainContext){ASSERT(isColor(b)&&isColor(d));f.fillStyle=b.toString();f.beginPath();for(const g of e?a:a.map(worldToScreen))f.lineTo(g.x,g.y);f.closePath();f.fill();c&&(f.strokeStyle=d.toString(),f.lineWidth=e?c:c*cameraScale,f.stroke())}function drawEllipse(a,b=1,c=1,d=0,e=new Color,f=0,g=new Color(0,0,0),k,h=mainContext){ASSERT(isColor(e)&&isColor(g));k||(a=worldToScreen(a),b*=cameraScale,c*=cameraScale,f*=cameraScale);h.fillStyle=e.toString();h.beginPath();h.ellipse(a.x,a.y,b,c,d,0,9);h.fill();f&&(h.strokeStyle=g.toString(),h.lineWidth=f,h.stroke())}function drawCircle(a,b=1,c=new Color,d=0,e=new Color(0,0,0),f,g=mainContext){drawEllipse(a,b,b,0,c,d,e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function drawText(a,b,c=1,d,e=0,f,g,k,h,m=mainContext){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h,m)}function drawTextOverlay(a,b,c=1,d,e=0,f,g,k,h){drawText(a,b,c,d,e,f,g,k,h,overlayContext)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h,m=overlayContext){m.fillStyle=d.toString();m.lineWidth=e;m.strokeStyle=f.toString();m.textAlign=g;m.font=c+"px "+k;m.textBaseline="middle";m.lineJoin="round";b=b.copy();a=(a+"").split("\n");b.y-=(a.length-1)*c/2;a.forEach(n=>{e&&m.strokeText(n,b.x,b.y,h);m.fillText(n,b.x,b.y,h);b.y+=c})}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function combineCanvases(){glCopyToContext(mainContext,!0);mainContext.drawImage(overlayCanvas,0,0);glClearCanvas();overlayCanvas.width|=0}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,m)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var l=h[q].charCodeAt(0);if(32>l||127<l)l=127;var p=l-32;l=p%k;p=p/k|0;const r=b.add(vec2(q,m).multiply(g));e.drawImage(this.image,l*f.x,p*f.y,f.x,f.y,r.x-n,r.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){const a=mainCanvas.parentElement;isFullscreen()?document.exitFullscreen&&document.exitFullscreen():a.requestFullscreen&&a.requestFullscreen()}function setCursor(a="auto"){mainCanvas.parentElement.style.cursor=a}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function keyDirection(a="ArrowUp",b="ArrowDown",c="ArrowLeft",d="ArrowRight"){return vec2((keyIsDown(d)?1:0)-(keyIsDown(c)?1:0),(keyIsDown(a)?1:0)-(keyIsDown(b)?1:0))}function clearInput(){inputData=[[]];touchGamepadButtons=[]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(touchInputEnable&&isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3));preventDefaultInput&&b.preventDefault()},onkeyup=b=>{inputData[0][b.code]=4;inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4)},onmousedown=b=>{soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseEventToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseEventToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,onblur=b=>clearInput(),isTouchDevice&&touchInputEnable&&touchInputInit())}function mouseEventToScreen(a){const b=mainCanvas.getBoundingClientRect(),c=percent(a.x,b.left,b.right);a=percent(a.y,b.top,b.bottom);return vec2(c*mainCanvas.width,a*mainCanvas.height)}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=!headlessMode&&void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseEventToScreen(g);d?isUsingGamepad=touchGamepadEnable:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused&&!d)){touchGamepadButtons[9]=1;a(e);return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const m of e.touches){var h=mouseEventToScreen(vec2(m.clientX,m.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&!d&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchInputEnable&&isTouchDevice&&!headlessMode&&touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext=new AudioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),audioGainNode.gain.value=soundVolume)}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=void 0!=a[1]?a[1]:.05,a[1]=0,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioContext.createBuffer(a.length,a[0].length,f),h=audioContext.createBufferSource();a.forEach((m,n)=>k.getChannelData(n).set(m));h.buffer=k;h.playbackRate.value=c;h.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);a=new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)});h.connect(a).connect(g);"running"!=audioContext.state?audioContext.resume().then(()=>h.start()):h.start();return h}}function zzfx(...a){return playSamples([zzfxG(...a)])}const zzfxR=44100;function zzfxG(a=1,b=.05,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,m=0,n=0,l=0,p=0,q=0,r=0,x=0,v=0,D=1,z=0,E=0,A=0){let w=2*PI;var t=zzfxR;let F=h*=500*w/t/t;b=c*=rand(1+b,1-b)*w/t;let C=[],y=0,G=0,u=0,H=1,R=0,S=0,B=0,J;var L=w*abs(A)*2/t,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(A)*K)/2/I;K=-(sign(A)+K)/I;let O=I=0,P=0,Q=0;d=d*t+9;z*=t;e*=t;f*=t;v*=t;m*=500*w/t**3;r*=w/t;n*=w/t;l*=t;p=p*t|0;for(J=d+z+e+f+v|0;u<J;C[u++]=B*a)++S%(100*x|0)||(B=g?1<g?2<g?3<g?Math.sin(y**3):clamp(Math.tan(y),1,-1):1-(2*y/w%2+2)%2:1-4*abs(Math.round(y/w)-y/w):Math.sin(y),B=(p?1-E+E*Math.sin(w*u/p):1)*sign(B)*abs(B)**k*(u<d?u/d:u<d+z?1-(u-d)/z*(1-D):u<d+z+e?D:u<J-v?(J-u-v)/f*D:0),B=v?B/2+(v>u?0:(u<J-v?1:(J-u)/v)*C[u-v|0]/2/a):B,A&&(B=Q=N*I+K*(I=O)+N*(O=B)-M*P-L*(P=Q))),t=(c+=h+=m)*Math.cos(r*G++),y+=t+t*q*Math.sin(u**5),H&&++H>l&&(c+=n,b+=n,H=0),!p||++R%p||(c=b,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,m,n,l,p,q,r,x,v,D=0,z,E=[],A=[],w=[],t=0,F=0,C=1,y={},G=zzfxR/d*60>>2;for(;C;t++)E=[C=l=x=0],c.forEach((u,H)=>{n=b[u][t]||[0,0,0];C|=b[u][t]&&1;z=x+(b[u][0].length-2-(l?0:1))*G;v=H==c.length-1;e=2;for(g=x;e<n.length+v;l=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&l;f++>G-99&&p&&1>r?r+=1/99:0)m=(1-r)*E[D++]/2||0,A[g]=(A[g]||0)-m*F+m,w[g]=(w[g++]||0)+m*F+m;h&&(r=h%1,F=n[1]||0,h|=0)&&(E=y[[q=n[D=0]||0,h]]=y[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}x=z});return[A,w]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}return!1}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const m=getTileCollisionData(g);if(m&&(!c||c.collideWithTile(m,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);let a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));a=a.floor();(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!tilesPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),a=a.add(vec2(.5)),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,m=new Color(1,1,1,0),n=new Color(1,1,1,0),l=.5,p=.1,q=1,r=.1,x=.05,v=1,D=1,z=0,E=PI,A=.1,w=.2,t=!1,F=!1,C=!0,y=F?1e9:0,G=!1){super(a,vec2(),g,b,void 0,y);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=m;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=l;this.sizeStart=p;this.sizeEnd=q;this.speed=r;this.angleSpeed=x;this.damping=v;this.angleDamping=D;this.gravityScale=z;this.particleConeAngle=E;this.fadeRate=A;this.randomness=w;this.collideTiles=t;this.additive=F;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=l=>l+l*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const m=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,m,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,m,n,l,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=m;this.trailScale=n;this.localSpaceEmitter=l;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=0<this.lifeTime?min((time-this.spawnTime)/this.lifeTime,1):1,b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=!!localStorage[b.storageKey()]);engineAddPlugin(void 0,function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);this.id=a;this.name=b;this.description=c;this.icon=d;this.unlocked=!1;e&&((this.image=new Image).src=e);medals[a]=this}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=!0,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glAntialias=!0,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;const gl_MAX_INSTANCES=1e4,gl_INDICES_PER_INSTANCE=11,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2",{antialias:glAntialias});var a=mainCanvas.parentElement;glOverlay&&a.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(glContext.ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(glContext.ARRAY_BUFFER,a,glContext.STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glClearCanvas();glContext.useProgram(glShader);glContext.activeTexture(glContext.TEXTURE0);textureInfos[0]&&glContext.bindTexture(glContext.TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,m=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,m,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(glContext.ARRAY_BUFFER,glGeometryBuffer);b("g",glContext.FLOAT,0,2);glContext.bindBuffer(glContext.ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(glContext.ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,glContext.DYNAMIC_DRAW);b("p",glContext.FLOAT,4,4);b("u",glContext.FLOAT,4,4);b("c",glContext.UNSIGNED_BYTE,1,4);b("a",glContext.UNSIGNED_BYTE,1,4);b("r",glContext.FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glClearCanvas(){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(glContext.COLOR_BUFFER_BIT)}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(glContext.TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,glContext.COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,glContext.VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,glContext.FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,glContext.LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(glContext.TEXTURE_2D,b);a&&a.width?glContext.texImage2D(glContext.TEXTURE_2D,0,glContext.RGBA,glContext.RGBA,glContext.UNSIGNED_BYTE,a):(a=new Uint8Array([255,255,255,255]),glContext.texImage2D(glContext.TEXTURE_2D,0,glContext.RGBA,1,1,0,glContext.RGBA,glContext.UNSIGNED_BYTE,a));a=tilesPixelated?glContext.NEAREST:glContext.LINEAR;glContext.texParameteri(glContext.TEXTURE_2D,glContext.TEXTURE_MIN_FILTER,a);glContext.texParameteri(glContext.TEXTURE_2D,glContext.TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?glContext.ONE:glContext.ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(glContext.SRC_ALPHA,a,glContext.ONE,a);glContext.enable(glContext.BLEND);glContext.bufferSubData(glContext.ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(glContext.TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glSetAntialias(a=!0){ASSERT(!glCanvas,"must be called before engineInit");glAntialias=a}function glDraw(a,b,c,d,e,f,g,k,h,m,n=0){ASSERT("number"==typeof m&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let l=glInstanceCount++*gl_INDICES_PER_INSTANCE;glPositionData[l++]=a;glPositionData[l++]=b;glPositionData[l++]=c;glPositionData[l++]=d;glPositionData[l++]=f;glPositionData[l++]=g;glPositionData[l++]=k;glPositionData[l++]=h;glColorData[l++]=m;glColorData[l++]=n;glPositionData[l++]=e}const engineName="LittleJS",engineVersion="1.11.8",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function engineAddPlugin(a,b){ASSERT(!pluginUpdateList.includes(a));ASSERT(!pluginRenderList.includes(b));a&&pluginUpdateList.push(a);b&&pluginRenderList.push(b)}function engineInit(a,b,c,d,e,f=[],g=document.body){function k(n=0){var l=n-frameTimeLastMS;frameTimeLastMS=n;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(l||1));n=debug&&keyIsDown("Equal");const p=debug&&keyIsDown("Minus");debug&&(l*=n?5:p?.2:1);timeReal+=l/1e3;frameTimeBufferMS+=paused?0:l;n||(frameTimeBufferMS=min(frameTimeBufferMS,50));h();if(paused){for(const r of engineObjects)r.parent||r.updateTransforms();inputUpdate();pluginUpdateList.forEach(r=>r());debugUpdate();c();inputUpdatePost()}else{l=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(l=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(r=>r()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=l}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);overlayContext.imageSmoothingEnabled=mainContext.imageSmoothingEnabled=!tilesPixelated;glPreRender();d();engineObjects.sort((r,x)=>r.renderOrder-x.renderOrder);for(var q of engineObjects)q.destroyed||q.render();e();pluginRenderList.forEach(r=>r());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",q=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(q,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(q,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(k)}function h(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const n=innerWidth/innerHeight,l=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=n<l?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=n<l?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function m(){new Promise(n=>n(a())).then(k)}ASSERT(!mainContext,"engine already initialized");ASSERT(Array.isArray(f),"pass in images as array");a||=()=>{};b||=()=>{};c||=()=>{};d||=()=>{};e||=()=>{};headlessMode?m():(g.style.cssText="margin:0;overflow:hidden;width:100vw;height:100vh;display:flex;align-items:center;justify-content:center;background:#000;"+(canvasPixelated?"image-rendering:pixelated;":"")+"user-select:none;-webkit-user-select:none;"+(touchInputEnable?"touch-action:none;-webkit-touch-callout:none":""),g.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),g.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute",glCanvas&&(glCanvas.style.cssText="position:absolute"),h(),g=f.map((n,l)=>new Promise(p=>{const q=new Image;q.crossOrigin="anonymous";q.onerror=q.onload=()=>{textureInfos[l]=new TextureInfo(q);p()};q.src=n})),f.length||g.push(new Promise(n=>{textureInfos[0]=new TextureInfo(new Image);n()})),showSplashScreen&&g.push(new Promise(n=>{function l(){clearInput();drawEngineSplashScreen(p+=.01);1<p?n():setTimeout(l,16)}let p=0;console.log(`${engineName} Engine v${engineVersion}`);l()})),Promise.all(g).then(m))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,m,n,l,p)=>{b.beginPath();b.rect(h,m,n,p?l*k:l);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,m,n,l=0,p=2*PI,q,r)=>{const x=(l+p)/2;l=k*(p-l)/2;b.beginPath();r&&b.lineTo(h,m);b.arc(h,m,n,x-l,x+l);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,m=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][m]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,m=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],m+d/2,55.5,17*k),m+=d;b.restore()}
@@ -34,6 +34,7 @@ function debugLine (){}
34
34
  function debugOverlap (){}
35
35
  function debugText (){}
36
36
  function debugClear (){}
37
+ function debugScreenshot (){}
37
38
  function debugSaveCanvas (){}
38
39
  function debugSaveText (){}
39
40
  function debugSaveDataURL(){}
@@ -2129,6 +2130,8 @@ function drawTile(pos, size=vec2(1), tileInfo, color=new Color,
2129
2130
  ASSERT(!context || !useWebGL, 'context only supported in canvas 2D mode');
2130
2131
  ASSERT(typeof tileInfo !== 'number' || !tileInfo,
2131
2132
  'this is an old style calls, to fix replace it with tile(tileIndex, tileSize)');
2133
+ ASSERT(isVector2(pos) && isVector2(size));
2134
+ ASSERT(isColor(color) && isColor(additiveColor));
2132
2135
 
2133
2136
  const textureInfo = tileInfo && tileInfo.getTextureInfo();
2134
2137
  if (useWebGL)
@@ -2182,7 +2185,7 @@ function drawTile(pos, size=vec2(1), tileInfo, color=new Color,
2182
2185
  else
2183
2186
  {
2184
2187
  // if no tile info, force untextured
2185
- context.fillStyle = color;
2188
+ context.fillStyle = color.toString();
2186
2189
  context.fillRect(-.5, -.5, 1, 1);
2187
2190
  }
2188
2191
  }, screenSpace, context);
@@ -2229,6 +2232,7 @@ function drawLine(posA, posB, thickness=.1, color, useWebGL, screenSpace, contex
2229
2232
  * @memberof Draw */
2230
2233
  function drawPoly(points, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), screenSpace, context=mainContext)
2231
2234
  {
2235
+ ASSERT(isColor(color) && isColor(lineColor));
2232
2236
  context.fillStyle = color.toString();
2233
2237
  context.beginPath();
2234
2238
  for (const point of screenSpace ? points : points.map(worldToScreen))
@@ -2256,6 +2260,7 @@ function drawPoly(points, color=new Color, lineWidth=0, lineColor=new Color(0,0,
2256
2260
  * @memberof Draw */
2257
2261
  function drawEllipse(pos, width=1, height=1, angle=0, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), screenSpace, context=mainContext)
2258
2262
  {
2263
+ ASSERT(isColor(color) && isColor(lineColor));
2259
2264
  if (!screenSpace)
2260
2265
  {
2261
2266
  pos = worldToScreen(pos);
@@ -2574,6 +2579,15 @@ function keyWasReleased(key, device=0)
2574
2579
  return inputData[device] && !!(inputData[device][key] & 4);
2575
2580
  }
2576
2581
 
2582
+ /** Returns input vector from arrow keys or WASD if enabled
2583
+ * @return {Vector2}
2584
+ * @memberof Input */
2585
+ function keyDirection(up='ArrowUp', down='ArrowDown', left='ArrowLeft', right='ArrowRight')
2586
+ {
2587
+ const k = (key)=> keyIsDown(key) ? 1 : 0;
2588
+ return vec2(k(right) - k(left), k(up) - k(down));
2589
+ }
2590
+
2577
2591
  /** Clears all input
2578
2592
  * @memberof Input */
2579
2593
  function clearInput() { inputData = [[]]; touchGamepadButtons = []; }
@@ -2657,9 +2671,9 @@ function gamepadStick(stick, gamepad=0)
2657
2671
  { return gamepadStickData[gamepad] ? gamepadStickData[gamepad][stick] || vec2() : vec2(); }
2658
2672
 
2659
2673
  ///////////////////////////////////////////////////////////////////////////////
2660
- // Input update called by engine
2674
+ // Input system functions called automatically by engine
2661
2675
 
2662
- // store input as a bit field for each key: 1 = isDown, 2 = wasPressed, 4 = wasReleased
2676
+ // input is stored as a bit field for each key: 1 = isDown, 2 = wasPressed, 4 = wasReleased
2663
2677
  // mouse and keyboard are stored together in device 0, gamepads are in devices > 0
2664
2678
  let inputData = [[]];
2665
2679
 
@@ -2689,9 +2703,6 @@ function inputUpdatePost()
2689
2703
  mouseWheel = 0;
2690
2704
  }
2691
2705
 
2692
- ///////////////////////////////////////////////////////////////////////////////
2693
- // Input event handlers
2694
-
2695
2706
  function inputInit()
2696
2707
  {
2697
2708
  if (headlessMode) return;
@@ -2734,11 +2745,11 @@ function inputInit()
2734
2745
 
2735
2746
  isUsingGamepad = false;
2736
2747
  inputData[0][e.button] = 3;
2737
- mousePosScreen = mouseToScreen(e);
2748
+ mousePosScreen = mouseEventToScreen(e);
2738
2749
  e.button && e.preventDefault();
2739
2750
  }
2740
2751
  onmouseup = (e)=> inputData[0][e.button] = inputData[0][e.button] & 2 | 4;
2741
- onmousemove = (e)=> mousePosScreen = mouseToScreen(e);
2752
+ onmousemove = (e)=> mousePosScreen = mouseEventToScreen(e);
2742
2753
  onwheel = (e)=> mouseWheel = e.ctrlKey ? 0 : sign(e.deltaY);
2743
2754
  oncontextmenu = (e)=> false; // prevent right click menu
2744
2755
  onblur = (e) => clearInput(); // reset input when focus is lost
@@ -2749,14 +2760,12 @@ function inputInit()
2749
2760
  }
2750
2761
 
2751
2762
  // convert a mouse or touch event position to screen space
2752
- function mouseToScreen(mousePos)
2763
+ function mouseEventToScreen(mousePos)
2753
2764
  {
2754
- if (!mainCanvas || headlessMode)
2755
- return vec2(); // fix bug that can occur if user clicks before page loads
2756
-
2757
2765
  const rect = mainCanvas.getBoundingClientRect();
2758
- return vec2(mainCanvas.width, mainCanvas.height).multiply(
2759
- vec2(percent(mousePos.x, rect.left, rect.right), percent(mousePos.y, rect.top, rect.bottom)));
2766
+ const px = percent(mousePos.x, rect.left, rect.right);
2767
+ const py = percent(mousePos.y, rect.top, rect.bottom);
2768
+ return vec2(px*mainCanvas.width, py*mainCanvas.height);
2760
2769
  }
2761
2770
 
2762
2771
  ///////////////////////////////////////////////////////////////////////////////
@@ -2911,7 +2920,7 @@ function touchInputInit()
2911
2920
  {
2912
2921
  // set event pos and pass it along
2913
2922
  const p = vec2(e.touches[0].clientX, e.touches[0].clientY);
2914
- mousePosScreen = mouseToScreen(p);
2923
+ mousePosScreen = mouseEventToScreen(p);
2915
2924
  wasTouching ? isUsingGamepad = touchGamepadEnable : inputData[0][button] = 3;
2916
2925
  }
2917
2926
  else if (wasTouching)
@@ -2959,7 +2968,7 @@ function touchInputInit()
2959
2968
  // check each touch point
2960
2969
  for (const touch of e.touches)
2961
2970
  {
2962
- const touchPos = mouseToScreen(vec2(touch.clientX, touch.clientY));
2971
+ const touchPos = mouseEventToScreen(vec2(touch.clientX, touch.clientY));
2963
2972
  if (touchPos.distance(stickCenter) < touchGamepadSize)
2964
2973
  {
2965
2974
  // virtual analog stick
@@ -3876,10 +3885,10 @@ class TileLayer extends EngineObject
3876
3885
  !glOverlay && !this.isOverlay && glCopyToContext(mainContext);
3877
3886
 
3878
3887
  // draw the entire cached level onto the canvas
3879
- const pos = worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));
3888
+ let pos = worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));
3880
3889
 
3881
3890
  // fix canvas jitter in some browsers if position is not an integer
3882
- pos.x |= 0; pos.y |= 0;
3891
+ pos = pos.floor();
3883
3892
 
3884
3893
  (this.isOverlay ? overlayContext : mainContext).drawImage
3885
3894
  (
@@ -4872,7 +4881,7 @@ const engineName = 'LittleJS';
4872
4881
  * @type {String}
4873
4882
  * @default
4874
4883
  * @memberof Engine */
4875
- const engineVersion = '1.11.6';
4884
+ const engineVersion = '1.11.8';
4876
4885
 
4877
4886
  /** Frames per second to update
4878
4887
  * @type {Number}
@@ -99,8 +99,8 @@ function gameUpdate()
99
99
  if (car)
100
100
  {
101
101
  // update car control
102
- const input = keyIsDown('ArrowLeft') - keyIsDown('ArrowRight');
103
- car.applyMotorInput(input);
102
+ const input = keyDirection();
103
+ car.applyMotorInput(-input.x);
104
104
  }
105
105
  }
106
106
 
@@ -7,8 +7,8 @@
7
7
  </head><body>
8
8
 
9
9
  <script src=../../dist/littlejs.js></script>
10
- <script src=../../plugins/Box2D_v2.3.1_min.wasm.js?1116></script>
11
- <script src=../../plugins/box2d.js?1116></script>
12
- <script src=scenes.js?1116></script>
13
- <script src=gameObjects.js?1116></script>
14
- <script src=game.js?1116></script>
10
+ <script src=../../plugins/Box2D_v2.3.1_min.wasm.js?1117></script>
11
+ <script src=../../plugins/box2d.js?1117></script>
12
+ <script src=scenes.js?1117></script>
13
+ <script src=gameObjects.js?1117></script>
14
+ <script src=game.js?1117></script>