littlejsengine 1.11.5 → 1.11.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/README.md +11 -16
  2. package/dist/littlejs.d.ts +14 -1
  3. package/dist/littlejs.esm.js +40 -26
  4. package/dist/littlejs.esm.min.js +1 -1
  5. package/dist/littlejs.js +37 -26
  6. package/dist/littlejs.min.js +1 -1
  7. package/dist/littlejs.release.js +33 -25
  8. package/examples/box2d/game.js +2 -2
  9. package/examples/box2d/index.html +5 -5
  10. package/examples/breakout/game.js +6 -5
  11. package/examples/breakout/gameObjects.js +1 -1
  12. package/examples/breakout/index.html +4 -4
  13. package/examples/breakoutTutorial/README.md +1 -1
  14. package/examples/breakoutTutorial/game.js +1 -1
  15. package/examples/breakoutTutorial/index.html +2 -2
  16. package/examples/htmlMenu/index.html +2 -2
  17. package/examples/index.html +300 -32
  18. package/examples/module/index.html +1 -1
  19. package/examples/particles/index.html +1 -1
  20. package/examples/platformer/gamePlayer.js +2 -7
  21. package/examples/platformer/index.html +8 -8
  22. package/examples/puzzle/index.html +2 -2
  23. package/examples/shorts/animation.js +18 -0
  24. package/examples/shorts/base.html +26 -0
  25. package/examples/shorts/blending.js +16 -0
  26. package/examples/shorts/clock.js +21 -0
  27. package/examples/shorts/colors.js +25 -0
  28. package/examples/shorts/helloWorld.js +8 -0
  29. package/examples/shorts/platformer.js +42 -0
  30. package/{shortExamples/code → examples/shorts}/playSound.js +4 -3
  31. package/{shortExamples/code → examples/shorts}/pong.js +3 -3
  32. package/{shortExamples/code → examples/shorts}/shapes.js +1 -1
  33. package/examples/shorts/spriteAtlas.js +34 -0
  34. package/examples/shorts/systemFont.js +16 -0
  35. package/{shortExamples/code → examples/shorts}/tileLayer.js +1 -1
  36. package/examples/shorts/tiles.png +0 -0
  37. package/examples/shorts/tiltedView.js +44 -0
  38. package/examples/shorts/timers.js +40 -0
  39. package/examples/shorts/topDown.js +44 -0
  40. package/examples/starter/game.js +3 -3
  41. package/examples/starter/index.html +13 -13
  42. package/examples/stress/index.html +2 -2
  43. package/examples/uiSystem/game.js +6 -1
  44. package/examples/uiSystem/index.html +3 -3
  45. package/package.json +1 -1
  46. package/plugins/Box2D_License.txt +17 -0
  47. package/plugins/uiSystem.js +2 -1
  48. package/reference.md +2 -1
  49. package/src/engine.js +1 -1
  50. package/src/engineDebug.js +5 -1
  51. package/src/engineDraw.js +4 -1
  52. package/src/engineExport.js +3 -0
  53. package/src/engineInput.js +19 -15
  54. package/src/engineObject.js +4 -4
  55. package/src/engineRelease.js +1 -0
  56. package/src/engineTileLayer.js +2 -2
  57. package/src/engineUtilities.js +2 -2
  58. package/shortExamples/base.html +0 -36
  59. package/shortExamples/code/blending.js +0 -12
  60. package/shortExamples/code/helloWorld.js +0 -7
  61. package/shortExamples/code/spriteAtlas.js +0 -27
  62. package/shortExamples/code/systemFont.js +0 -14
  63. package/shortExamples/index.html +0 -242
  64. package/shortExamples/tiles.png +0 -0
  65. /package/{shortExamples/code → examples/shorts}/particles.js +0 -0
  66. /package/{shortExamples/code → examples/shorts}/texture.js +0 -0
package/README.md CHANGED
@@ -18,9 +18,9 @@ LittleJS is a fast, lightweight, and fully open source HTML5 game engine designe
18
18
  Its small footprint is packed with a comprehensive feature set including hybrid rendering, physics, particles, sound, and input handling.
19
19
  The code is clean and well documented with some fun examples to get you started right away. Choo-Choo!
20
20
 
21
- ### 🚀 Join the Second Annual LittleJS Game Jam
21
+ ### 🚀 Join the LittleJS Game Jam
22
22
 
23
- *The LittleJS Game Jam will take place From Oct 3 to Nov 3! Unleash your creativity and develop amazing games using the LittleJS game engine. 🕹️🎮 [Sign up today and get more info about the jam on itch.io!](https://itch.io/jam/littlejs-game-jam-2025)*
23
+ *The Second Annual LittleJS Game Jam will take place From Oct 3 to Nov 3! Unleash your creativity and develop amazing games using the LittleJS game engine. 🕹️🎮 [Sign up today and get more info about the jam on itch.io!](https://itch.io/jam/littlejs-game-jam-2025)*
24
24
 
25
25
  <div align="center">
26
26
 
@@ -36,7 +36,7 @@ LittleJS is a small but powerful game engine with many features and no dependenc
36
36
 
37
37
  ### ✨ Graphics
38
38
 
39
- - Super fast sprite and tile map rendering engine with WebGL
39
+ - Super fast sprite and tile map rendering engine with WebGL2
40
40
  - Update and render 100,000+ sprites at a solid 60fps
41
41
  - Apply [Shadertoy](https://www.shadertoy.com) compatible shaders for post-processing effects
42
42
  - Robust particle effect system and [effect design tool](https://killedbyapixel.github.io/LittleJS/examples/particles/)
@@ -63,7 +63,6 @@ LittleJS is a small but powerful game engine with many features and no dependenc
63
63
  - Compatible with all modern web browsers and on mobile devices
64
64
  - Support for TypeScript and Modules with example projects for both
65
65
  - Ideal for size coding competitions like [js13kGames](https://js13kgames.com/), [starter project builds to a 7KB zip](https://github.com/KilledByAPixel/LittleJS/tree/js13k)
66
- - Builds to an executable with [Electron](https://www.electronjs.org/) for distribution on Windows, macOS, and Linux
67
66
  - Open Source with the [MIT license](https://github.com/KilledByAPixel/LittleJS/blob/main/LICENSE) so it can be used for anything you want forever
68
67
 
69
68
  ### 🛠️ And more...
@@ -71,24 +70,22 @@ LittleJS is a small but powerful game engine with many features and no dependenc
71
70
  - Node.js build system
72
71
  - 2D vector math library
73
72
  - Debug primitive rendering system
74
- - Particle effects system and design tool
75
- - Bitmap font rendering and includes a built in engine font
76
- - Medal system tracks and displays achievements with Newgrounds integration
73
+ - Bitmap font rendering and built in engine font
74
+ - Medal tracking system with [Newgrounds](https://www.newgrounds.com/) support
77
75
 
78
- ## How to use LittleJS
76
+ ## How To Use LittleJS
79
77
 
80
78
  To get started download the latest LittleJS package from GitHub or install via npm: ```npm install littlejsengine```
81
79
 
82
- *You will need to run a local web server to run LittleJS games!*
80
+ *You need to run a local web server to run LittleJS games during development!* You may see a console error like "The image element contains cross-origin data." Don't panic, it's easy to fix! If you are using [Visual Studio Code](https://code.visualstudio.com/) there is a [Live Preview Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.live-server) that will handle this for you automatically. Another option is to setup a simple local web server like [http-server](https://www.npmjs.com/package/http-server) via npm.
83
81
 
84
- This is because web browsers just have protection from loading local files. You may see a console error like "The image element contains cross-origin data." Don't panic, it's easy to fix! If you are using [Visual Studio Code](https://code.visualstudio.com/) there is a [Live Preview Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.live-server) that will handle this for you automatically. Another option is to setup a simple local web server like [http-server](https://www.npmjs.com/package/http-server) via npm.
85
82
 
83
+ - [Watch this GitNation talk](https://youtu.be/_dXKU0WgAj8?si=ZDXLYAFDWp54hrGT) to hear more about LittleJS works and get some tips on how to use it.
86
84
  - Learn how to make a simple game from scratch with [The Breakout Tutorial.](https://github.com/KilledByAPixel/LittleJS/tree/main/examples/breakoutTutorial)
87
85
  - [Make a ski game with LittleJS](https://eoinmcgrath.com/little-ski/tutorial.html) - Check out this tutorial by eoinmcg that shows how to make a pixel art style game.
88
86
  - [LittleJS Engine Quick Reference Sheet](https://github.com/KilledByAPixel/LittleJS/blob/main/reference.md) - This cheat sheet can help you get started.
89
- - [Watch this GitNation talk](https://youtu.be/_dXKU0WgAj8?si=ZDXLYAFDWp54hrGT) to hear more about LittleJS works and get some tips on how to use it.
87
+ - [Check out The Little JS FAQ for more help getting started](https://github.com/KilledByAPixel/LittleJS/blob/main/FAQ.md).
90
88
  - Join our vibrant community on [Discord](https://discord.gg/zb7hcGkyZe) to get help, share your projects, and collaborate with others!
91
- - [Check out The Little JS FAQ for more help getting started](https://github.com/KilledByAPixel/LittleJS/blob/main/FAQ.md), and let us know if there's anything you'd like to see added.
92
89
 
93
90
  ## Examples
94
91
 
@@ -101,7 +98,7 @@ These demos are for both learning and using as starter projects to create your o
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98
  - [Box2D Demo](https://killedbyapixel.github.io/LittleJS/examples/box2d/) - Box2D plugin demonstration and testbed
102
99
  - [Stress Test](https://killedbyapixel.github.io/LittleJS/examples/stress/) - Max sprite/object test and music system demo
103
100
  - [Particle System Designer](https://killedbyapixel.github.io/LittleJS/examples/particles/) - Particle system editor and visualizer
104
- - [All Examples](https://killedbyapixel.github.io/LittleJS/examples/) - Links to all the example projects on one page
101
+ - [Example Browser](https://killedbyapixel.github.io/LittleJS/examples/) - Live example browser with all examples
105
102
 
106
103
  ## Builds
107
104
 
@@ -117,11 +114,9 @@ To rebuild the engine you must first run ```npm install``` to setup the necessar
117
114
 
118
115
  The starter example project includes a node js file [build.js](https://github.com/KilledByAPixel/LittleJS/blob/main/examples/starter/build.js) that compresses everything into a tiny zip file using Google Closure, UglifyJS, and ECT Zip.
119
116
 
120
- Debug builds of LittleJS have a special menu that can be opened by pressing the Esc key.
121
-
122
117
  ## Games Made With LittleJS
123
118
 
124
- Here are a few of the amazing games people made using LittleJS...
119
+ Here are a few of the many amazing games created with LittleJS...
125
120
 
126
121
  - [Space Huggers](https://www.newgrounds.com/portal/view/819609) - Rogulike platformer shoot-em-up game with procedural levels. by [KilledByAPixel](https://frankforce.com/)
127
122
  - [Undergrowth](https://undergrowth.squidband.uk/) - An interactive music videogame for the band Squid. by [KilledByAPixel](https://frankforce.com/)
@@ -79,6 +79,13 @@ declare module "littlejsengine" {
79
79
  /** Destroy and remove all objects
80
80
  * @memberof Engine */
81
81
  export function engineObjectsDestroy(): void;
82
+ /** Collects all object within a given area
83
+ * @param {Vector2} [pos] - Center of test area, or undefined for all objects
84
+ * @param {Number|Vector2} [size] - Radius of circle if float, rectangle size if Vector2
85
+ * @param {Array} [objects=engineObjects] - List of objects to check
86
+ * @return {Array} - List of collected objects
87
+ * @memberof Engine */
88
+ export function engineObjectsCollect(pos?: Vector2, size?: number | Vector2, objects?: any[]): any[];
82
89
  /** Triggers a callback for each object within a given area
83
90
  * @param {Vector2} [pos] - Center of test area, or undefined for all objects
84
91
  * @param {Number|Vector2} [size] - Radius of circle if float, rectangle size if Vector2
@@ -189,6 +196,9 @@ declare module "littlejsengine" {
189
196
  /** Clear all debug primitives in the list
190
197
  * @memberof Debug */
191
198
  export function debugClear(): void;
199
+ /** Trigger debug system to take a screenshot
200
+ * @memberof Debug */
201
+ export function debugScreenshot(): void;
192
202
  /** Save a canvas to disk
193
203
  * @param {HTMLCanvasElement} canvas
194
204
  * @param {String} [filename]
@@ -1518,6 +1528,10 @@ declare module "littlejsengine" {
1518
1528
  * @return {Boolean}
1519
1529
  * @memberof Input */
1520
1530
  export function keyWasReleased(key: string | number, device?: number): boolean;
1531
+ /** Returns input vector from arrow keys or WASD if enabled
1532
+ * @return {Vector2}
1533
+ * @memberof Input */
1534
+ export function keyDirection(up?: string, down?: string, left?: string, right?: string): Vector2;
1521
1535
  /** Clears all input
1522
1536
  * @memberof Input */
1523
1537
  export function clearInput(): void;
@@ -1592,7 +1606,6 @@ declare module "littlejsengine" {
1592
1606
  * @return {Vector2}
1593
1607
  * @memberof Input */
1594
1608
  export function gamepadStick(stick: number, gamepad?: number): Vector2;
1595
- export function mouseToScreen(mousePos: any): Vector2;
1596
1609
  export function gamepadsUpdate(): void;
1597
1610
  /** Pulse the vibration hardware if it exists
1598
1611
  * @param {Number|Array} [pattern] - single value in ms or vibration interval array
@@ -167,6 +167,10 @@ function debugText(text, pos, size=1, color='#fff', time=0, angle=0, font='monos
167
167
  * @memberof Debug */
168
168
  function debugClear() { debugPrimitives = []; }
169
169
 
170
+ /** Trigger debug system to take a screenshot
171
+ * @memberof Debug */
172
+ function debugScreenshot() { debugTakeScreenshot = 1; }
173
+
170
174
  /** Save a canvas to disk
171
175
  * @param {HTMLCanvasElement} canvas
172
176
  * @param {String} [filename]
@@ -240,7 +244,7 @@ function debugUpdate()
240
244
  if (keyWasPressed('Digit4'))
241
245
  debugRaycast = !debugRaycast;
242
246
  if (keyWasPressed('Digit5'))
243
- debugTakeScreenshot = 1;
247
+ debugScreenshot();
244
248
  }
245
249
  }
246
250
 
@@ -950,7 +954,7 @@ class Vector2
950
954
  rotate(angle)
951
955
  {
952
956
  const c = Math.cos(angle), s = Math.sin(angle);
953
- return new Vector2(this.x*c - this.y*s, this.x*s + this.y*c);
957
+ return new Vector2(this.x*c + this.y*s, this.x*s + this.y*c);
954
958
  }
955
959
 
956
960
  /** Set the integer direction of this vector, corresponding to multiples of 90 degree rotation (0-3)
@@ -1382,7 +1386,7 @@ class Timer
1382
1386
 
1383
1387
  /** Get percentage elapsed based on time it was set to, returns 0 if not set
1384
1388
  * @return {Number} */
1385
- getPercent() { return this.isSet()? percent(this.time - time, this.setTime, 0) : 0; }
1389
+ getPercent() { return this.isSet()? 1-percent(this.time - time, 0, this.setTime) : 0; }
1386
1390
 
1387
1391
  /** Returns this timer expressed as a string
1388
1392
  * @return {String} */
@@ -2225,19 +2229,19 @@ class EngineObject
2225
2229
 
2226
2230
  /** Convert from local space to world space
2227
2231
  * @param {Vector2} pos - local space point */
2228
- localToWorld(pos) { return this.pos.add(pos.rotate(-this.angle)); }
2232
+ localToWorld(pos) { return this.pos.add(pos.rotate(this.angle)); }
2229
2233
 
2230
2234
  /** Convert from world space to local space
2231
2235
  * @param {Vector2} pos - world space point */
2232
- worldToLocal(pos) { return pos.subtract(this.pos).rotate(this.angle); }
2236
+ worldToLocal(pos) { return pos.subtract(this.pos).rotate(-this.angle); }
2233
2237
 
2234
2238
  /** Convert from local space to world space for a vector (rotation only)
2235
2239
  * @param {Vector2} vec - local space vector */
2236
- localToWorldVector(vec) { return vec.rotate(this.angle); }
2240
+ localToWorldVector(vec) { return vec.rotate(-this.angle); }
2237
2241
 
2238
2242
  /** Convert from world space to local space for a vector (rotation only)
2239
2243
  * @param {Vector2} vec - world space vector */
2240
- worldToLocalVector(vec) { return vec.rotate(-this.angle); }
2244
+ worldToLocalVector(vec) { return vec.rotate(this.angle); }
2241
2245
 
2242
2246
  /** Called to check if a tile collision should be resolved
2243
2247
  * @param {Number} tileData - the value of the tile at the position
@@ -2800,7 +2804,10 @@ function drawTextScreen(text, pos, size=1, color=new Color, lineWidth=0, lineCol
2800
2804
  context.lineJoin = 'round';
2801
2805
 
2802
2806
  pos = pos.copy();
2803
- (text+'').split('\n').forEach(line=>
2807
+
2808
+ const lines = (text+'').split('\n');
2809
+ pos.y -= (lines.length-1) * size/2; // center text vertically
2810
+ lines.forEach(line=>
2804
2811
  {
2805
2812
  lineWidth && context.strokeText(line, pos.x, pos.y, maxWidth);
2806
2813
  context.fillText(line, pos.x, pos.y, maxWidth);
@@ -3000,6 +3007,15 @@ function keyWasReleased(key, device=0)
3000
3007
  return inputData[device] && !!(inputData[device][key] & 4);
3001
3008
  }
3002
3009
 
3010
+ /** Returns input vector from arrow keys or WASD if enabled
3011
+ * @return {Vector2}
3012
+ * @memberof Input */
3013
+ function keyDirection(up='ArrowUp', down='ArrowDown', left='ArrowLeft', right='ArrowRight')
3014
+ {
3015
+ const k = (key)=> keyIsDown(key) ? 1 : 0;
3016
+ return vec2(k(right) - k(left), k(up) - k(down));
3017
+ }
3018
+
3003
3019
  /** Clears all input
3004
3020
  * @memberof Input */
3005
3021
  function clearInput() { inputData = [[]]; touchGamepadButtons = []; }
@@ -3083,9 +3099,9 @@ function gamepadStick(stick, gamepad=0)
3083
3099
  { return gamepadStickData[gamepad] ? gamepadStickData[gamepad][stick] || vec2() : vec2(); }
3084
3100
 
3085
3101
  ///////////////////////////////////////////////////////////////////////////////
3086
- // Input update called by engine
3102
+ // Input system functions called automatically by engine
3087
3103
 
3088
- // store input as a bit field for each key: 1 = isDown, 2 = wasPressed, 4 = wasReleased
3104
+ // input is stored as a bit field for each key: 1 = isDown, 2 = wasPressed, 4 = wasReleased
3089
3105
  // mouse and keyboard are stored together in device 0, gamepads are in devices > 0
3090
3106
  let inputData = [[]];
3091
3107
 
@@ -3115,9 +3131,6 @@ function inputUpdatePost()
3115
3131
  mouseWheel = 0;
3116
3132
  }
3117
3133
 
3118
- ///////////////////////////////////////////////////////////////////////////////
3119
- // Input event handlers
3120
-
3121
3134
  function inputInit()
3122
3135
  {
3123
3136
  if (headlessMode) return;
@@ -3160,11 +3173,11 @@ function inputInit()
3160
3173
 
3161
3174
  isUsingGamepad = false;
3162
3175
  inputData[0][e.button] = 3;
3163
- mousePosScreen = mouseToScreen(e);
3176
+ mousePosScreen = mouseEventToScreen(e);
3164
3177
  e.button && e.preventDefault();
3165
3178
  }
3166
3179
  onmouseup = (e)=> inputData[0][e.button] = inputData[0][e.button] & 2 | 4;
3167
- onmousemove = (e)=> mousePosScreen = mouseToScreen(e);
3180
+ onmousemove = (e)=> mousePosScreen = mouseEventToScreen(e);
3168
3181
  onwheel = (e)=> mouseWheel = e.ctrlKey ? 0 : sign(e.deltaY);
3169
3182
  oncontextmenu = (e)=> false; // prevent right click menu
3170
3183
  onblur = (e) => clearInput(); // reset input when focus is lost
@@ -3175,14 +3188,12 @@ function inputInit()
3175
3188
  }
3176
3189
 
3177
3190
  // convert a mouse or touch event position to screen space
3178
- function mouseToScreen(mousePos)
3191
+ function mouseEventToScreen(mousePos)
3179
3192
  {
3180
- if (!mainCanvas || headlessMode)
3181
- return vec2(); // fix bug that can occur if user clicks before page loads
3182
-
3183
3193
  const rect = mainCanvas.getBoundingClientRect();
3184
- return vec2(mainCanvas.width, mainCanvas.height).multiply(
3185
- vec2(percent(mousePos.x, rect.left, rect.right), percent(mousePos.y, rect.top, rect.bottom)));
3194
+ const px = percent(mousePos.x, rect.left, rect.right);
3195
+ const py = percent(mousePos.y, rect.top, rect.bottom);
3196
+ return vec2(px*mainCanvas.width, py*mainCanvas.height);
3186
3197
  }
3187
3198
 
3188
3199
  ///////////////////////////////////////////////////////////////////////////////
@@ -3337,7 +3348,7 @@ function touchInputInit()
3337
3348
  {
3338
3349
  // set event pos and pass it along
3339
3350
  const p = vec2(e.touches[0].clientX, e.touches[0].clientY);
3340
- mousePosScreen = mouseToScreen(p);
3351
+ mousePosScreen = mouseEventToScreen(p);
3341
3352
  wasTouching ? isUsingGamepad = touchGamepadEnable : inputData[0][button] = 3;
3342
3353
  }
3343
3354
  else if (wasTouching)
@@ -3385,7 +3396,7 @@ function touchInputInit()
3385
3396
  // check each touch point
3386
3397
  for (const touch of e.touches)
3387
3398
  {
3388
- const touchPos = mouseToScreen(vec2(touch.clientX, touch.clientY));
3399
+ const touchPos = mouseEventToScreen(vec2(touch.clientX, touch.clientY));
3389
3400
  if (touchPos.distance(stickCenter) < touchGamepadSize)
3390
3401
  {
3391
3402
  // virtual analog stick
@@ -4302,10 +4313,10 @@ class TileLayer extends EngineObject
4302
4313
  !glOverlay && !this.isOverlay && glCopyToContext(mainContext);
4303
4314
 
4304
4315
  // draw the entire cached level onto the canvas
4305
- const pos = worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));
4316
+ let pos = worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));
4306
4317
 
4307
4318
  // fix canvas jitter in some browsers if position is not an integer
4308
- pos.x |= 0; pos.y |= 0;
4319
+ pos = pos.floor();
4309
4320
 
4310
4321
  (this.isOverlay ? overlayContext : mainContext).drawImage
4311
4322
  (
@@ -5298,7 +5309,7 @@ const engineName = 'LittleJS';
5298
5309
  * @type {String}
5299
5310
  * @default
5300
5311
  * @memberof Engine */
5301
- const engineVersion = '1.11.5';
5312
+ const engineVersion = '1.11.7';
5302
5313
 
5303
5314
  /** Frames per second to update
5304
5315
  * @type {Number}
@@ -5918,6 +5929,7 @@ export {
5918
5929
  engineInit,
5919
5930
  engineObjectsUpdate,
5920
5931
  engineObjectsDestroy,
5932
+ engineObjectsCollect,
5921
5933
  engineObjectsCallback,
5922
5934
  engineObjectsRaycast,
5923
5935
  engineAddPlugin,
@@ -5937,6 +5949,7 @@ export {
5937
5949
  debugOverlap,
5938
5950
  debugText,
5939
5951
  debugClear,
5952
+ debugScreenshot,
5940
5953
  debugSaveCanvas,
5941
5954
  debugSaveText,
5942
5955
  debugSaveDataURL,
@@ -6135,6 +6148,7 @@ export {
6135
6148
  keyIsDown,
6136
6149
  keyWasPressed,
6137
6150
  keyWasReleased,
6151
+ keyDirection,
6138
6152
  clearInput,
6139
6153
  mouseIsDown,
6140
6154
  mouseWasPressed,
@@ -1 +1 @@
1
- let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid())}set(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid());return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b-this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){a=mod(a,4);ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}isValid(){return"number"==typeof this.x&&!isNaN(this.x)&&"number"==typeof this.y&&!isNaN(this.y)}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid())}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid());return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;ASSERT(this.isValid());return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let m=e-f;h=.5<g?m/(2-e-f):m/(e+f);a==e?k=(b-c)/m+(b<c?6:0):b==e?k=(c-a)/m+2:c==e&&(k=(a-b)/m+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*clamp(c)|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){ASSERT("string"==typeof a&&"#"==a[0]);ASSERT([4,5,7,9].includes(a.length),"Invalid hex");6>a.length?(this.r=clamp(parseInt(a[1],16)/15),this.g=clamp(parseInt(a[2],16)/15),this.b=clamp(parseInt(a[3],16)/15),this.a=5==a.length?clamp(parseInt(a[4],16)/15):1):(this.r=clamp(parseInt(a.slice(1,3),16)/255),this.g=clamp(parseInt(a.slice(3,5),16)/255),this.b=clamp(parseInt(a.slice(5,7),16)/255),this.a=9==a.length?clamp(parseInt(a.slice(7,9),16)/255):1);ASSERT(this.isValid());return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}isValid(){return"number"==typeof this.r&&!isNaN(this.r)&&"number"==typeof this.g&&!isNaN(this.g)&&"number"==typeof this.b&&!isNaN(this.b)&&"number"==typeof this.a&&!isNaN(this.a)}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?percent(this.time-time,this.setTime,0):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,tilesPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=0,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchInputEnable=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setTilesPixelated(a){tilesPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchInputEnable(a){touchInputEnable=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e=new Color,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.x*=this.damping;this.velocity.y*=this.damping;this.mass&&(this.velocity.y+=gravity*this.gravityScale);this.pos.x+=this.velocity.x;this.pos.y+=this.velocity.y;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){d=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);c=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(d||!c)this.velocity.y*=-this.elasticity,(this.groundObject=b)?this.pos.y=(a.y-this.size.y/2|0)+this.size.y/2+1e-4:this.pos.y=a.y;c&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity);debugOverlay&&debugPhysics&&debugRect(this.pos,this.size,"#f00")}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(-this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(this.angle)}localToWorldVector(a){return a.rotate(this.angle)}worldToLocalVector(a){return a.rotate(-this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){if(debug){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0,d=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));var e=textureInfos[c];ASSERT(!!e,"Texture not loaded");const f=b.add(vec2(2*d));"number"===typeof a&&(e=e.size.x/f.x|0,a=0<e?vec2(a%e,a/e|0):vec2());a=vec2(a.x*f.x+d,a.y*f.y+d);return new TileInfo(a,b,c,d)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0,d=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c;this.padding=d}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*(this.size.x+2*this.padding),0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,m){ASSERT(!m||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){var l=vec2(1).divide(n.size);k=c.pos.x*l.x;h=c.pos.y*l.y;m=c.size.x*l.x;const p=c.size.y*l.y;l=l.scale(tileFixBleedScale);glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+l.x,h+l.y,k-l.x+m,h-l.y+p,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,b=vec2(b.x,-b.y),drawCanvas2D(a,b,e,f,p=>{if(n){const q=c.pos.x+tileFixBleedScale,r=c.pos.y+tileFixBleedScale,x=c.size.x-2*tileFixBleedScale,v=c.size.y-2*tileFixBleedScale;p.globalAlpha=d.a;p.drawImage(n.image,q,r,x,v,-.5,-.5,1,1);p.globalAlpha=1}else p.fillStyle=d,p.fillRect(-.5,-.5,1,1)},h,m)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawPoly(a,b=new Color,c=0,d=new Color(0,0,0),e,f=mainContext){f.fillStyle=b.toString();f.beginPath();for(const g of e?a:a.map(worldToScreen))f.lineTo(g.x,g.y);f.closePath();f.fill();c&&(f.strokeStyle=d.toString(),f.lineWidth=e?c:c*cameraScale,f.stroke())}function drawEllipse(a,b=1,c=1,d=0,e=new Color,f=0,g=new Color(0,0,0),k,h=mainContext){k||(a=worldToScreen(a),b*=cameraScale,c*=cameraScale,f*=cameraScale);h.fillStyle=e.toString();h.beginPath();h.ellipse(a.x,a.y,b,c,d,0,9);h.fill();f&&(h.strokeStyle=g.toString(),h.lineWidth=f,h.stroke())}function drawCircle(a,b=1,c=new Color,d=0,e=new Color(0,0,0),f,g=mainContext){drawEllipse(a,b,b,0,c,d,e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function drawText(a,b,c=1,d,e=0,f,g,k,h,m=mainContext){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h,m)}function drawTextOverlay(a,b,c=1,d,e=0,f,g,k,h){drawText(a,b,c,d,e,f,g,k,h,overlayContext)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h,m=overlayContext){m.fillStyle=d.toString();m.lineWidth=e;m.strokeStyle=f.toString();m.textAlign=g;m.font=c+"px "+k;m.textBaseline="middle";m.lineJoin="round";b=b.copy();(a+"").split("\n").forEach(n=>{e&&m.strokeText(n,b.x,b.y,h);m.fillText(n,b.x,b.y,h);b.y+=c})}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function combineCanvases(){glCopyToContext(mainContext,!0);mainContext.drawImage(overlayCanvas,0,0);glClearCanvas();overlayCanvas.width|=0}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,m)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var l=h[q].charCodeAt(0);if(32>l||127<l)l=127;var p=l-32;l=p%k;p=p/k|0;const r=b.add(vec2(q,m).multiply(g));e.drawImage(this.image,l*f.x,p*f.y,f.x,f.y,r.x-n,r.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){const a=mainCanvas.parentElement;isFullscreen()?document.exitFullscreen&&document.exitFullscreen():a.requestFullscreen&&a.requestFullscreen()}function setCursor(a="auto"){mainCanvas.parentElement.style.cursor=a}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]];touchGamepadButtons=[]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(touchInputEnable&&isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3));preventDefaultInput&&b.preventDefault()},onkeyup=b=>{inputData[0][b.code]=4;inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4)},onmousedown=b=>{soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,onblur=b=>clearInput(),isTouchDevice&&touchInputEnable&&touchInputInit())}function mouseToScreen(a){if(!mainCanvas||headlessMode)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=!headlessMode&&void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseToScreen(g);d?isUsingGamepad=touchGamepadEnable:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused&&!d)){touchGamepadButtons[9]=1;a(e);return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const m of e.touches){var h=mouseToScreen(vec2(m.clientX,m.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&!d&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchInputEnable&&isTouchDevice&&!headlessMode&&touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext=new AudioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),audioGainNode.gain.value=soundVolume)}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=void 0!=a[1]?a[1]:.05,a[1]=0,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioContext.createBuffer(a.length,a[0].length,f),h=audioContext.createBufferSource();a.forEach((m,n)=>k.getChannelData(n).set(m));h.buffer=k;h.playbackRate.value=c;h.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);a=new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)});h.connect(a).connect(g);"running"!=audioContext.state?audioContext.resume().then(()=>h.start()):h.start();return h}}function zzfx(...a){return playSamples([zzfxG(...a)])}const zzfxR=44100;function zzfxG(a=1,b=.05,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,m=0,n=0,l=0,p=0,q=0,r=0,x=0,v=0,D=1,z=0,E=0,A=0){let w=2*PI;var t=zzfxR;let F=h*=500*w/t/t;b=c*=rand(1+b,1-b)*w/t;let C=[],y=0,G=0,u=0,H=1,R=0,S=0,B=0,J;var L=w*abs(A)*2/t,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(A)*K)/2/I;K=-(sign(A)+K)/I;let O=I=0,P=0,Q=0;d=d*t+9;z*=t;e*=t;f*=t;v*=t;m*=500*w/t**3;r*=w/t;n*=w/t;l*=t;p=p*t|0;for(J=d+z+e+f+v|0;u<J;C[u++]=B*a)++S%(100*x|0)||(B=g?1<g?2<g?3<g?Math.sin(y**3):clamp(Math.tan(y),1,-1):1-(2*y/w%2+2)%2:1-4*abs(Math.round(y/w)-y/w):Math.sin(y),B=(p?1-E+E*Math.sin(w*u/p):1)*sign(B)*abs(B)**k*(u<d?u/d:u<d+z?1-(u-d)/z*(1-D):u<d+z+e?D:u<J-v?(J-u-v)/f*D:0),B=v?B/2+(v>u?0:(u<J-v?1:(J-u)/v)*C[u-v|0]/2/a):B,A&&(B=Q=N*I+K*(I=O)+N*(O=B)-M*P-L*(P=Q))),t=(c+=h+=m)*Math.cos(r*G++),y+=t+t*q*Math.sin(u**5),H&&++H>l&&(c+=n,b+=n,H=0),!p||++R%p||(c=b,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,m,n,l,p,q,r,x,v,D=0,z,E=[],A=[],w=[],t=0,F=0,C=1,y={},G=zzfxR/d*60>>2;for(;C;t++)E=[C=l=x=0],c.forEach((u,H)=>{n=b[u][t]||[0,0,0];C|=b[u][t]&&1;z=x+(b[u][0].length-2-(l?0:1))*G;v=H==c.length-1;e=2;for(g=x;e<n.length+v;l=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&l;f++>G-99&&p&&1>r?r+=1/99:0)m=(1-r)*E[D++]/2||0,A[g]=(A[g]||0)-m*F+m,w[g]=(w[g++]||0)+m*F+m;h&&(r=h%1,F=n[1]||0,h|=0)&&(E=y[[q=n[D=0]||0,h]]=y[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}x=z});return[A,w]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}return!1}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const m=getTileCollisionData(g);if(m&&(!c||c.collideWithTile(m,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));a.x|=0;a.y|=0;(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!tilesPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),a=a.add(vec2(.5)),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,m=new Color(1,1,1,0),n=new Color(1,1,1,0),l=.5,p=.1,q=1,r=.1,x=.05,v=1,D=1,z=0,E=PI,A=.1,w=.2,t=!1,F=!1,C=!0,y=F?1e9:0,G=!1){super(a,vec2(),g,b,void 0,y);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=m;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=l;this.sizeStart=p;this.sizeEnd=q;this.speed=r;this.angleSpeed=x;this.damping=v;this.angleDamping=D;this.gravityScale=z;this.particleConeAngle=E;this.fadeRate=A;this.randomness=w;this.collideTiles=t;this.additive=F;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=l=>l+l*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const m=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,m,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,m,n,l,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=m;this.trailScale=n;this.localSpaceEmitter=l;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=0<this.lifeTime?min((time-this.spawnTime)/this.lifeTime,1):1,b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=!!localStorage[b.storageKey()]);engineAddPlugin(void 0,function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);this.id=a;this.name=b;this.description=c;this.icon=d;this.unlocked=!1;e&&((this.image=new Image).src=e);medals[a]=this}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=!0,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glAntialias=!0,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;const gl_MAX_INSTANCES=1e4,gl_INDICES_PER_INSTANCE=11,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2",{antialias:glAntialias});var a=mainCanvas.parentElement;glOverlay&&a.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(glContext.ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(glContext.ARRAY_BUFFER,a,glContext.STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glClearCanvas();glContext.useProgram(glShader);glContext.activeTexture(glContext.TEXTURE0);textureInfos[0]&&glContext.bindTexture(glContext.TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,m=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,m,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(glContext.ARRAY_BUFFER,glGeometryBuffer);b("g",glContext.FLOAT,0,2);glContext.bindBuffer(glContext.ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(glContext.ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,glContext.DYNAMIC_DRAW);b("p",glContext.FLOAT,4,4);b("u",glContext.FLOAT,4,4);b("c",glContext.UNSIGNED_BYTE,1,4);b("a",glContext.UNSIGNED_BYTE,1,4);b("r",glContext.FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glClearCanvas(){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(glContext.COLOR_BUFFER_BIT)}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(glContext.TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,glContext.COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,glContext.VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,glContext.FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,glContext.LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(glContext.TEXTURE_2D,b);a&&a.width?glContext.texImage2D(glContext.TEXTURE_2D,0,glContext.RGBA,glContext.RGBA,glContext.UNSIGNED_BYTE,a):(a=new Uint8Array([255,255,255,255]),glContext.texImage2D(glContext.TEXTURE_2D,0,glContext.RGBA,1,1,0,glContext.RGBA,glContext.UNSIGNED_BYTE,a));a=tilesPixelated?glContext.NEAREST:glContext.LINEAR;glContext.texParameteri(glContext.TEXTURE_2D,glContext.TEXTURE_MIN_FILTER,a);glContext.texParameteri(glContext.TEXTURE_2D,glContext.TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?glContext.ONE:glContext.ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(glContext.SRC_ALPHA,a,glContext.ONE,a);glContext.enable(glContext.BLEND);glContext.bufferSubData(glContext.ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(glContext.TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glSetAntialias(a=!0){ASSERT(!glCanvas,"must be called before engineInit");glAntialias=a}function glDraw(a,b,c,d,e,f,g,k,h,m,n=0){ASSERT("number"==typeof m&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let l=glInstanceCount++*gl_INDICES_PER_INSTANCE;glPositionData[l++]=a;glPositionData[l++]=b;glPositionData[l++]=c;glPositionData[l++]=d;glPositionData[l++]=f;glPositionData[l++]=g;glPositionData[l++]=k;glPositionData[l++]=h;glColorData[l++]=m;glColorData[l++]=n;glPositionData[l++]=e}const engineName="LittleJS",engineVersion="1.11.5",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function engineAddPlugin(a,b){ASSERT(!pluginUpdateList.includes(a));ASSERT(!pluginRenderList.includes(b));a&&pluginUpdateList.push(a);b&&pluginRenderList.push(b)}function engineInit(a,b,c,d,e,f=[],g=document.body){function k(n=0){var l=n-frameTimeLastMS;frameTimeLastMS=n;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(l||1));n=debug&&keyIsDown("Equal");const p=debug&&keyIsDown("Minus");debug&&(l*=n?5:p?.2:1);timeReal+=l/1e3;frameTimeBufferMS+=paused?0:l;n||(frameTimeBufferMS=min(frameTimeBufferMS,50));h();if(paused){for(const r of engineObjects)r.parent||r.updateTransforms();inputUpdate();pluginUpdateList.forEach(r=>r());debugUpdate();c();inputUpdatePost()}else{l=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(l=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(r=>r()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=l}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);overlayContext.imageSmoothingEnabled=mainContext.imageSmoothingEnabled=!tilesPixelated;glPreRender();d();engineObjects.sort((r,x)=>r.renderOrder-x.renderOrder);for(var q of engineObjects)q.destroyed||q.render();e();pluginRenderList.forEach(r=>r());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",q=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(q,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(q,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(k)}function h(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const n=innerWidth/innerHeight,l=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=n<l?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=n<l?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function m(){new Promise(n=>n(a())).then(k)}ASSERT(!mainContext,"engine already initialized");ASSERT(Array.isArray(f),"pass in images as array");a||=()=>{};b||=()=>{};c||=()=>{};d||=()=>{};e||=()=>{};headlessMode?m():(g.style.cssText="margin:0;overflow:hidden;width:100vw;height:100vh;display:flex;align-items:center;justify-content:center;background:#000;"+(canvasPixelated?"image-rendering:pixelated;":"")+"user-select:none;-webkit-user-select:none;"+(touchInputEnable?"touch-action:none;-webkit-touch-callout:none":""),g.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),g.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute",glCanvas&&(glCanvas.style.cssText="position:absolute"),h(),g=f.map((n,l)=>new Promise(p=>{const q=new Image;q.crossOrigin="anonymous";q.onerror=q.onload=()=>{textureInfos[l]=new TextureInfo(q);p()};q.src=n})),f.length||g.push(new Promise(n=>{textureInfos[0]=new TextureInfo(new Image);n()})),showSplashScreen&&g.push(new Promise(n=>{function l(){clearInput();drawEngineSplashScreen(p+=.01);1<p?n():setTimeout(l,16)}let p=0;console.log(`${engineName} Engine v${engineVersion}`);l()})),Promise.all(g).then(m))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,m,n,l,p)=>{b.beginPath();b.rect(h,m,n,p?l*k:l);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,m,n,l=0,p=2*PI,q,r)=>{const x=(l+p)/2;l=k*(p-l)/2;b.beginPath();r&&b.lineTo(h,m);b.arc(h,m,n,x-l,x+l);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,m=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][m]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,m=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],m+d/2,55.5,17*k),m+=d;b.restore()}export{engineName,engineVersion,frameRate,timeDelta,engineObjects,frame,time,timeReal,paused,setPaused,engineInit,engineObjectsUpdate,engineObjectsDestroy,engineObjectsCallback,engineObjectsRaycast,engineAddPlugin,debug,debugOverlay,showWatermark,ASSERT,debugRect,debugPoly,debugCircle,debugPoint,debugLine,debugOverlap,debugText,debugClear,debugSaveCanvas,debugSaveText,debugSaveDataURL,cameraPos,cameraScale,canvasMaxSize,canvasFixedSize,canvasPixelated,tilesPixelated,fontDefault,showSplashScreen,headlessMode,tileSizeDefault,tileFixBleedScale,enablePhysicsSolver,objectDefaultMass,objectDefaultDamping,objectDefaultAngleDamping,objectDefaultElasticity,objectDefaultFriction,objectMaxSpeed,gravity,particleEmitRateScale,glEnable,glOverlay,gamepadsEnable,gamepadDirectionEmulateStick,inputWASDEmulateDirection,touchGamepadEnable,touchGamepadAnalog,touchGamepadSize,touchGamepadAlpha,vibrateEnable,soundEnable,soundVolume,soundDefaultRange,soundDefaultTaper,medalDisplayTime,medalDisplaySlideTime,medalDisplaySize,medalDisplayIconSize,setCameraPos,setCameraScale,setCanvasMaxSize,setCanvasFixedSize,setCanvasPixelated,setTilesPixelated,setFontDefault,setShowSplashScreen,setHeadlessMode,setGlEnable,setGlOverlay,setTileSizeDefault,setTileFixBleedScale,setEnablePhysicsSolver,setObjectDefaultMass,setObjectDefaultDamping,setObjectDefaultAngleDamping,setObjectDefaultElasticity,setObjectDefaultFriction,setObjectMaxSpeed,setGravity,setParticleEmitRateScale,setTouchInputEnable,setGamepadsEnable,setGamepadDirectionEmulateStick,setInputWASDEmulateDirection,setTouchGamepadEnable,setTouchGamepadAnalog,setTouchGamepadSize,setTouchGamepadAlpha,setVibrateEnable,setSoundEnable,setSoundVolume,setSoundDefaultRange,setSoundDefaultTaper,setMedalDisplayTime,setMedalDisplaySlideTime,setMedalDisplaySize,setMedalDisplayIconSize,setMedalsPreventUnlock,setShowWatermark,setDebugKey,PI,abs,min,max,sign,mod,clamp,percent,distanceWrap,lerpWrap,distanceAngle,lerpAngle,lerp,smoothStep,nearestPowerOfTwo,isOverlapping,isIntersecting,wave,formatTime,rand,randInt,randSign,randInCircle,randVector,randColor,RandomGenerator,Vector2,Color,Timer,vec2,rgb,hsl,isColor,WHITE,BLACK,GRAY,RED,ORANGE,YELLOW,GREEN,CYAN,BLUE,PURPLE,MAGENTA,textureInfos,tile,TileInfo,TextureInfo,mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize,screenToWorld,worldToScreen,drawTile,drawRect,drawLine,drawPoly,drawEllipse,drawCircle,drawCanvas2D,drawText,drawTextOverlay,drawTextScreen,setBlendMode,combineCanvases,engineFontImage,FontImage,isFullscreen,toggleFullscreen,setCursor,getCameraSize,glCanvas,glContext,glCompileShader,glCopyToContext,glCreateProgram,glCreateTexture,glDraw,glFlush,glSetTexture,glSetAntialias,glClearCanvas,glAntialias,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive,keyIsDown,keyWasPressed,keyWasReleased,clearInput,mouseIsDown,mouseWasPressed,mouseWasReleased,mousePos,mousePosScreen,mouseWheel,isUsingGamepad,preventDefaultInput,gamepadIsDown,gamepadWasPressed,gamepadWasReleased,gamepadStick,mouseToScreen,gamepadsUpdate,vibrate,vibrateStop,isTouchDevice,Sound,SoundWave,Music,playAudioFile,speak,speakStop,getNoteFrequency,audioContext,playSamples,zzfx,EngineObject,tileCollision,tileCollisionSize,initTileCollision,setTileCollisionData,getTileCollisionData,tileCollisionTest,tileCollisionRaycast,TileLayerData,TileLayer,ParticleEmitter,Particle,medals,medalsPreventUnlock,medalsInit,Medal};
1
+ let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugScreenshot(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid())}set(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid());return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b+this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){a=mod(a,4);ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}isValid(){return"number"==typeof this.x&&!isNaN(this.x)&&"number"==typeof this.y&&!isNaN(this.y)}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid())}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid());return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;ASSERT(this.isValid());return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let m=e-f;h=.5<g?m/(2-e-f):m/(e+f);a==e?k=(b-c)/m+(b<c?6:0):b==e?k=(c-a)/m+2:c==e&&(k=(a-b)/m+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*clamp(c)|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){ASSERT("string"==typeof a&&"#"==a[0]);ASSERT([4,5,7,9].includes(a.length),"Invalid hex");6>a.length?(this.r=clamp(parseInt(a[1],16)/15),this.g=clamp(parseInt(a[2],16)/15),this.b=clamp(parseInt(a[3],16)/15),this.a=5==a.length?clamp(parseInt(a[4],16)/15):1):(this.r=clamp(parseInt(a.slice(1,3),16)/255),this.g=clamp(parseInt(a.slice(3,5),16)/255),this.b=clamp(parseInt(a.slice(5,7),16)/255),this.a=9==a.length?clamp(parseInt(a.slice(7,9),16)/255):1);ASSERT(this.isValid());return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}isValid(){return"number"==typeof this.r&&!isNaN(this.r)&&"number"==typeof this.g&&!isNaN(this.g)&&"number"==typeof this.b&&!isNaN(this.b)&&"number"==typeof this.a&&!isNaN(this.a)}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?1-percent(this.time-time,0,this.setTime):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,tilesPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=0,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchInputEnable=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setTilesPixelated(a){tilesPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchInputEnable(a){touchInputEnable=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e=new Color,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.x*=this.damping;this.velocity.y*=this.damping;this.mass&&(this.velocity.y+=gravity*this.gravityScale);this.pos.x+=this.velocity.x;this.pos.y+=this.velocity.y;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){d=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);c=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(d||!c)this.velocity.y*=-this.elasticity,(this.groundObject=b)?this.pos.y=(a.y-this.size.y/2|0)+this.size.y/2+1e-4:this.pos.y=a.y;c&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity);debugOverlay&&debugPhysics&&debugRect(this.pos,this.size,"#f00")}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(-this.angle)}localToWorldVector(a){return a.rotate(-this.angle)}worldToLocalVector(a){return a.rotate(this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){if(debug){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0,d=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));var e=textureInfos[c];ASSERT(!!e,"Texture not loaded");const f=b.add(vec2(2*d));"number"===typeof a&&(e=e.size.x/f.x|0,a=0<e?vec2(a%e,a/e|0):vec2());a=vec2(a.x*f.x+d,a.y*f.y+d);return new TileInfo(a,b,c,d)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0,d=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c;this.padding=d}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*(this.size.x+2*this.padding),0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,m){ASSERT(!m||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){var l=vec2(1).divide(n.size);k=c.pos.x*l.x;h=c.pos.y*l.y;m=c.size.x*l.x;const p=c.size.y*l.y;l=l.scale(tileFixBleedScale);glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+l.x,h+l.y,k-l.x+m,h-l.y+p,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,b=vec2(b.x,-b.y),drawCanvas2D(a,b,e,f,p=>{if(n){const q=c.pos.x+tileFixBleedScale,r=c.pos.y+tileFixBleedScale,x=c.size.x-2*tileFixBleedScale,v=c.size.y-2*tileFixBleedScale;p.globalAlpha=d.a;p.drawImage(n.image,q,r,x,v,-.5,-.5,1,1);p.globalAlpha=1}else p.fillStyle=d,p.fillRect(-.5,-.5,1,1)},h,m)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawPoly(a,b=new Color,c=0,d=new Color(0,0,0),e,f=mainContext){f.fillStyle=b.toString();f.beginPath();for(const g of e?a:a.map(worldToScreen))f.lineTo(g.x,g.y);f.closePath();f.fill();c&&(f.strokeStyle=d.toString(),f.lineWidth=e?c:c*cameraScale,f.stroke())}function drawEllipse(a,b=1,c=1,d=0,e=new Color,f=0,g=new Color(0,0,0),k,h=mainContext){k||(a=worldToScreen(a),b*=cameraScale,c*=cameraScale,f*=cameraScale);h.fillStyle=e.toString();h.beginPath();h.ellipse(a.x,a.y,b,c,d,0,9);h.fill();f&&(h.strokeStyle=g.toString(),h.lineWidth=f,h.stroke())}function drawCircle(a,b=1,c=new Color,d=0,e=new Color(0,0,0),f,g=mainContext){drawEllipse(a,b,b,0,c,d,e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function drawText(a,b,c=1,d,e=0,f,g,k,h,m=mainContext){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h,m)}function drawTextOverlay(a,b,c=1,d,e=0,f,g,k,h){drawText(a,b,c,d,e,f,g,k,h,overlayContext)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h,m=overlayContext){m.fillStyle=d.toString();m.lineWidth=e;m.strokeStyle=f.toString();m.textAlign=g;m.font=c+"px "+k;m.textBaseline="middle";m.lineJoin="round";b=b.copy();a=(a+"").split("\n");b.y-=(a.length-1)*c/2;a.forEach(n=>{e&&m.strokeText(n,b.x,b.y,h);m.fillText(n,b.x,b.y,h);b.y+=c})}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function combineCanvases(){glCopyToContext(mainContext,!0);mainContext.drawImage(overlayCanvas,0,0);glClearCanvas();overlayCanvas.width|=0}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,m)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var l=h[q].charCodeAt(0);if(32>l||127<l)l=127;var p=l-32;l=p%k;p=p/k|0;const r=b.add(vec2(q,m).multiply(g));e.drawImage(this.image,l*f.x,p*f.y,f.x,f.y,r.x-n,r.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){const a=mainCanvas.parentElement;isFullscreen()?document.exitFullscreen&&document.exitFullscreen():a.requestFullscreen&&a.requestFullscreen()}function setCursor(a="auto"){mainCanvas.parentElement.style.cursor=a}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function keyDirection(a="ArrowUp",b="ArrowDown",c="ArrowLeft",d="ArrowRight"){return vec2((keyIsDown(d)?1:0)-(keyIsDown(c)?1:0),(keyIsDown(a)?1:0)-(keyIsDown(b)?1:0))}function clearInput(){inputData=[[]];touchGamepadButtons=[]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(touchInputEnable&&isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3));preventDefaultInput&&b.preventDefault()},onkeyup=b=>{inputData[0][b.code]=4;inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4)},onmousedown=b=>{soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseEventToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseEventToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,onblur=b=>clearInput(),isTouchDevice&&touchInputEnable&&touchInputInit())}function mouseEventToScreen(a){const b=mainCanvas.getBoundingClientRect(),c=percent(a.x,b.left,b.right);a=percent(a.y,b.top,b.bottom);return vec2(c*mainCanvas.width,a*mainCanvas.height)}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=!headlessMode&&void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseEventToScreen(g);d?isUsingGamepad=touchGamepadEnable:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused&&!d)){touchGamepadButtons[9]=1;a(e);return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const m of e.touches){var h=mouseEventToScreen(vec2(m.clientX,m.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&!d&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchInputEnable&&isTouchDevice&&!headlessMode&&touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext=new AudioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),audioGainNode.gain.value=soundVolume)}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=void 0!=a[1]?a[1]:.05,a[1]=0,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioContext.createBuffer(a.length,a[0].length,f),h=audioContext.createBufferSource();a.forEach((m,n)=>k.getChannelData(n).set(m));h.buffer=k;h.playbackRate.value=c;h.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);a=new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)});h.connect(a).connect(g);"running"!=audioContext.state?audioContext.resume().then(()=>h.start()):h.start();return h}}function zzfx(...a){return playSamples([zzfxG(...a)])}const zzfxR=44100;function zzfxG(a=1,b=.05,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,m=0,n=0,l=0,p=0,q=0,r=0,x=0,v=0,D=1,z=0,E=0,A=0){let w=2*PI;var t=zzfxR;let F=h*=500*w/t/t;b=c*=rand(1+b,1-b)*w/t;let C=[],y=0,G=0,u=0,H=1,R=0,S=0,B=0,J;var L=w*abs(A)*2/t,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(A)*K)/2/I;K=-(sign(A)+K)/I;let O=I=0,P=0,Q=0;d=d*t+9;z*=t;e*=t;f*=t;v*=t;m*=500*w/t**3;r*=w/t;n*=w/t;l*=t;p=p*t|0;for(J=d+z+e+f+v|0;u<J;C[u++]=B*a)++S%(100*x|0)||(B=g?1<g?2<g?3<g?Math.sin(y**3):clamp(Math.tan(y),1,-1):1-(2*y/w%2+2)%2:1-4*abs(Math.round(y/w)-y/w):Math.sin(y),B=(p?1-E+E*Math.sin(w*u/p):1)*sign(B)*abs(B)**k*(u<d?u/d:u<d+z?1-(u-d)/z*(1-D):u<d+z+e?D:u<J-v?(J-u-v)/f*D:0),B=v?B/2+(v>u?0:(u<J-v?1:(J-u)/v)*C[u-v|0]/2/a):B,A&&(B=Q=N*I+K*(I=O)+N*(O=B)-M*P-L*(P=Q))),t=(c+=h+=m)*Math.cos(r*G++),y+=t+t*q*Math.sin(u**5),H&&++H>l&&(c+=n,b+=n,H=0),!p||++R%p||(c=b,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,m,n,l,p,q,r,x,v,D=0,z,E=[],A=[],w=[],t=0,F=0,C=1,y={},G=zzfxR/d*60>>2;for(;C;t++)E=[C=l=x=0],c.forEach((u,H)=>{n=b[u][t]||[0,0,0];C|=b[u][t]&&1;z=x+(b[u][0].length-2-(l?0:1))*G;v=H==c.length-1;e=2;for(g=x;e<n.length+v;l=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&l;f++>G-99&&p&&1>r?r+=1/99:0)m=(1-r)*E[D++]/2||0,A[g]=(A[g]||0)-m*F+m,w[g]=(w[g++]||0)+m*F+m;h&&(r=h%1,F=n[1]||0,h|=0)&&(E=y[[q=n[D=0]||0,h]]=y[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}x=z});return[A,w]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}return!1}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const m=getTileCollisionData(g);if(m&&(!c||c.collideWithTile(m,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);let a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));a=a.floor();(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!tilesPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),a=a.add(vec2(.5)),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,m=new Color(1,1,1,0),n=new Color(1,1,1,0),l=.5,p=.1,q=1,r=.1,x=.05,v=1,D=1,z=0,E=PI,A=.1,w=.2,t=!1,F=!1,C=!0,y=F?1e9:0,G=!1){super(a,vec2(),g,b,void 0,y);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=m;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=l;this.sizeStart=p;this.sizeEnd=q;this.speed=r;this.angleSpeed=x;this.damping=v;this.angleDamping=D;this.gravityScale=z;this.particleConeAngle=E;this.fadeRate=A;this.randomness=w;this.collideTiles=t;this.additive=F;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=l=>l+l*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const m=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,m,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,m,n,l,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=m;this.trailScale=n;this.localSpaceEmitter=l;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=0<this.lifeTime?min((time-this.spawnTime)/this.lifeTime,1):1,b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=!!localStorage[b.storageKey()]);engineAddPlugin(void 0,function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);this.id=a;this.name=b;this.description=c;this.icon=d;this.unlocked=!1;e&&((this.image=new Image).src=e);medals[a]=this}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=!0,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glAntialias=!0,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;const gl_MAX_INSTANCES=1e4,gl_INDICES_PER_INSTANCE=11,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2",{antialias:glAntialias});var a=mainCanvas.parentElement;glOverlay&&a.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(glContext.ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(glContext.ARRAY_BUFFER,a,glContext.STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glClearCanvas();glContext.useProgram(glShader);glContext.activeTexture(glContext.TEXTURE0);textureInfos[0]&&glContext.bindTexture(glContext.TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,m=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,m,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(glContext.ARRAY_BUFFER,glGeometryBuffer);b("g",glContext.FLOAT,0,2);glContext.bindBuffer(glContext.ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(glContext.ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,glContext.DYNAMIC_DRAW);b("p",glContext.FLOAT,4,4);b("u",glContext.FLOAT,4,4);b("c",glContext.UNSIGNED_BYTE,1,4);b("a",glContext.UNSIGNED_BYTE,1,4);b("r",glContext.FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glClearCanvas(){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(glContext.COLOR_BUFFER_BIT)}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(glContext.TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,glContext.COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,glContext.VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,glContext.FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,glContext.LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(glContext.TEXTURE_2D,b);a&&a.width?glContext.texImage2D(glContext.TEXTURE_2D,0,glContext.RGBA,glContext.RGBA,glContext.UNSIGNED_BYTE,a):(a=new Uint8Array([255,255,255,255]),glContext.texImage2D(glContext.TEXTURE_2D,0,glContext.RGBA,1,1,0,glContext.RGBA,glContext.UNSIGNED_BYTE,a));a=tilesPixelated?glContext.NEAREST:glContext.LINEAR;glContext.texParameteri(glContext.TEXTURE_2D,glContext.TEXTURE_MIN_FILTER,a);glContext.texParameteri(glContext.TEXTURE_2D,glContext.TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?glContext.ONE:glContext.ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(glContext.SRC_ALPHA,a,glContext.ONE,a);glContext.enable(glContext.BLEND);glContext.bufferSubData(glContext.ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(glContext.TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glSetAntialias(a=!0){ASSERT(!glCanvas,"must be called before engineInit");glAntialias=a}function glDraw(a,b,c,d,e,f,g,k,h,m,n=0){ASSERT("number"==typeof m&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let l=glInstanceCount++*gl_INDICES_PER_INSTANCE;glPositionData[l++]=a;glPositionData[l++]=b;glPositionData[l++]=c;glPositionData[l++]=d;glPositionData[l++]=f;glPositionData[l++]=g;glPositionData[l++]=k;glPositionData[l++]=h;glColorData[l++]=m;glColorData[l++]=n;glPositionData[l++]=e}const engineName="LittleJS",engineVersion="1.11.7",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function engineAddPlugin(a,b){ASSERT(!pluginUpdateList.includes(a));ASSERT(!pluginRenderList.includes(b));a&&pluginUpdateList.push(a);b&&pluginRenderList.push(b)}function engineInit(a,b,c,d,e,f=[],g=document.body){function k(n=0){var l=n-frameTimeLastMS;frameTimeLastMS=n;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(l||1));n=debug&&keyIsDown("Equal");const p=debug&&keyIsDown("Minus");debug&&(l*=n?5:p?.2:1);timeReal+=l/1e3;frameTimeBufferMS+=paused?0:l;n||(frameTimeBufferMS=min(frameTimeBufferMS,50));h();if(paused){for(const r of engineObjects)r.parent||r.updateTransforms();inputUpdate();pluginUpdateList.forEach(r=>r());debugUpdate();c();inputUpdatePost()}else{l=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(l=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(r=>r()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=l}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);overlayContext.imageSmoothingEnabled=mainContext.imageSmoothingEnabled=!tilesPixelated;glPreRender();d();engineObjects.sort((r,x)=>r.renderOrder-x.renderOrder);for(var q of engineObjects)q.destroyed||q.render();e();pluginRenderList.forEach(r=>r());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",q=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(q,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(q,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(k)}function h(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const n=innerWidth/innerHeight,l=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=n<l?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=n<l?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function m(){new Promise(n=>n(a())).then(k)}ASSERT(!mainContext,"engine already initialized");ASSERT(Array.isArray(f),"pass in images as array");a||=()=>{};b||=()=>{};c||=()=>{};d||=()=>{};e||=()=>{};headlessMode?m():(g.style.cssText="margin:0;overflow:hidden;width:100vw;height:100vh;display:flex;align-items:center;justify-content:center;background:#000;"+(canvasPixelated?"image-rendering:pixelated;":"")+"user-select:none;-webkit-user-select:none;"+(touchInputEnable?"touch-action:none;-webkit-touch-callout:none":""),g.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),g.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute",glCanvas&&(glCanvas.style.cssText="position:absolute"),h(),g=f.map((n,l)=>new Promise(p=>{const q=new Image;q.crossOrigin="anonymous";q.onerror=q.onload=()=>{textureInfos[l]=new TextureInfo(q);p()};q.src=n})),f.length||g.push(new Promise(n=>{textureInfos[0]=new TextureInfo(new Image);n()})),showSplashScreen&&g.push(new Promise(n=>{function l(){clearInput();drawEngineSplashScreen(p+=.01);1<p?n():setTimeout(l,16)}let p=0;console.log(`${engineName} Engine v${engineVersion}`);l()})),Promise.all(g).then(m))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,m,n,l,p)=>{b.beginPath();b.rect(h,m,n,p?l*k:l);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,m,n,l=0,p=2*PI,q,r)=>{const x=(l+p)/2;l=k*(p-l)/2;b.beginPath();r&&b.lineTo(h,m);b.arc(h,m,n,x-l,x+l);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,m=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][m]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,m=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],m+d/2,55.5,17*k),m+=d;b.restore()}export{engineName,engineVersion,frameRate,timeDelta,engineObjects,frame,time,timeReal,paused,setPaused,engineInit,engineObjectsUpdate,engineObjectsDestroy,engineObjectsCollect,engineObjectsCallback,engineObjectsRaycast,engineAddPlugin,debug,debugOverlay,showWatermark,ASSERT,debugRect,debugPoly,debugCircle,debugPoint,debugLine,debugOverlap,debugText,debugClear,debugScreenshot,debugSaveCanvas,debugSaveText,debugSaveDataURL,cameraPos,cameraScale,canvasMaxSize,canvasFixedSize,canvasPixelated,tilesPixelated,fontDefault,showSplashScreen,headlessMode,tileSizeDefault,tileFixBleedScale,enablePhysicsSolver,objectDefaultMass,objectDefaultDamping,objectDefaultAngleDamping,objectDefaultElasticity,objectDefaultFriction,objectMaxSpeed,gravity,particleEmitRateScale,glEnable,glOverlay,gamepadsEnable,gamepadDirectionEmulateStick,inputWASDEmulateDirection,touchGamepadEnable,touchGamepadAnalog,touchGamepadSize,touchGamepadAlpha,vibrateEnable,soundEnable,soundVolume,soundDefaultRange,soundDefaultTaper,medalDisplayTime,medalDisplaySlideTime,medalDisplaySize,medalDisplayIconSize,setCameraPos,setCameraScale,setCanvasMaxSize,setCanvasFixedSize,setCanvasPixelated,setTilesPixelated,setFontDefault,setShowSplashScreen,setHeadlessMode,setGlEnable,setGlOverlay,setTileSizeDefault,setTileFixBleedScale,setEnablePhysicsSolver,setObjectDefaultMass,setObjectDefaultDamping,setObjectDefaultAngleDamping,setObjectDefaultElasticity,setObjectDefaultFriction,setObjectMaxSpeed,setGravity,setParticleEmitRateScale,setTouchInputEnable,setGamepadsEnable,setGamepadDirectionEmulateStick,setInputWASDEmulateDirection,setTouchGamepadEnable,setTouchGamepadAnalog,setTouchGamepadSize,setTouchGamepadAlpha,setVibrateEnable,setSoundEnable,setSoundVolume,setSoundDefaultRange,setSoundDefaultTaper,setMedalDisplayTime,setMedalDisplaySlideTime,setMedalDisplaySize,setMedalDisplayIconSize,setMedalsPreventUnlock,setShowWatermark,setDebugKey,PI,abs,min,max,sign,mod,clamp,percent,distanceWrap,lerpWrap,distanceAngle,lerpAngle,lerp,smoothStep,nearestPowerOfTwo,isOverlapping,isIntersecting,wave,formatTime,rand,randInt,randSign,randInCircle,randVector,randColor,RandomGenerator,Vector2,Color,Timer,vec2,rgb,hsl,isColor,WHITE,BLACK,GRAY,RED,ORANGE,YELLOW,GREEN,CYAN,BLUE,PURPLE,MAGENTA,textureInfos,tile,TileInfo,TextureInfo,mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize,screenToWorld,worldToScreen,drawTile,drawRect,drawLine,drawPoly,drawEllipse,drawCircle,drawCanvas2D,drawText,drawTextOverlay,drawTextScreen,setBlendMode,combineCanvases,engineFontImage,FontImage,isFullscreen,toggleFullscreen,setCursor,getCameraSize,glCanvas,glContext,glCompileShader,glCopyToContext,glCreateProgram,glCreateTexture,glDraw,glFlush,glSetTexture,glSetAntialias,glClearCanvas,glAntialias,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive,keyIsDown,keyWasPressed,keyWasReleased,keyDirection,clearInput,mouseIsDown,mouseWasPressed,mouseWasReleased,mousePos,mousePosScreen,mouseWheel,isUsingGamepad,preventDefaultInput,gamepadIsDown,gamepadWasPressed,gamepadWasReleased,gamepadStick,mouseToScreen,gamepadsUpdate,vibrate,vibrateStop,isTouchDevice,Sound,SoundWave,Music,playAudioFile,speak,speakStop,getNoteFrequency,audioContext,playSamples,zzfx,EngineObject,tileCollision,tileCollisionSize,initTileCollision,setTileCollisionData,getTileCollisionData,tileCollisionTest,tileCollisionRaycast,TileLayerData,TileLayer,ParticleEmitter,Particle,medals,medalsPreventUnlock,medalsInit,Medal};