littlejsengine 1.10.7 → 1.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LittleJS.zip +0 -0
- package/dist/littlejs.d.ts +32 -11
- package/dist/littlejs.esm.js +54 -19
- package/dist/littlejs.esm.min.js +1 -1
- package/dist/littlejs.js +50 -18
- package/dist/littlejs.min.js +1 -1
- package/dist/littlejs.release.js +50 -18
- package/examples/index.html +10 -3
- package/examples/module/game.js +1 -1
- package/examples/puzzle/game.js +3 -2
- package/examples/starter/game.js +44 -10
- package/examples/starter/tiles.png +0 -0
- package/package.json +7 -2
- package/plugins/uiSystem.js +1 -1
- package/reference.md +1 -1
- package/shortExamples/engine.html +71 -0
- package/shortExamples/index.html +47 -0
- package/shortExamples/index.js +0 -0
- package/shortExamples/tiles.png +0 -0
- package/src/engine.js +4 -2
- package/src/engineAudio.js +9 -6
- package/src/engineDraw.js +22 -6
- package/src/engineExport.js +4 -1
- package/src/engineSettings.js +13 -2
- package/src/engineTileLayer.js +1 -1
- package/src/engineWebGL.js +1 -1
package/dist/littlejs.js
CHANGED
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@@ -1433,12 +1433,18 @@ let canvasMaxSize = vec2(1920, 1080);
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* @memberof Settings */
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let canvasFixedSize = vec2();
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/**
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/** Use nearest neighbor scaling algorithm for canvas for more pixelated look
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* @type {Boolean}
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* @default
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* @memberof Settings */
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let canvasPixelated = true;
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/** Disables texture filtering for crisper pixel art
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* @type {Boolean}
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* @default
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* @memberof Settings */
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let tilesPixelated = true;
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/** Default font used for text rendering
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* @type {String}
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* @default
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@@ -1687,11 +1693,16 @@ function setCanvasMaxSize(size) { canvasMaxSize = size; }
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* @memberof Settings */
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function setCanvasFixedSize(size) { canvasFixedSize = size; }
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/**
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/** Use nearest neighbor scaling algorithm for canvas for more pixelated look
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* @param {Boolean} pixelated
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* @memberof Settings */
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function setCanvasPixelated(pixelated) { canvasPixelated = pixelated; }
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/** Disables texture filtering for crisper pixel art
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* @param {Boolean} pixelated
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* @memberof Settings */
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function setTilesPixelated(pixelated) { tilesPixelated = pixelated; }
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/** Set default font used for text rendering
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* @param {String} font
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* @memberof Settings */
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@@ -2748,6 +2759,24 @@ function setBlendMode(additive, useWebGL=glEnable, context)
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}
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}
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/** Draw text on main canvas in world space
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* Automatically splits new lines into rows
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* @param {String} text
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* @param {Vector2} pos
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* @param {Number} [size]
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* @param {Color} [color=(1,1,1,1)]
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* @param {Number} [lineWidth]
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* @param {Color} [lineColor=(0,0,0,1)]
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* @param {CanvasTextAlign} [textAlign='center']
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* @param {String} [font=fontDefault]
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* @param {Number} [maxWidth]
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* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=mainContext]
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* @memberof Draw */
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function drawText(text, pos, size=1, color, lineWidth=0, lineColor, textAlign, font, maxWidth, context=mainContext)
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{
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drawTextScreen(text, worldToScreen(pos), size*cameraScale, color, lineWidth*cameraScale, lineColor, textAlign, font, maxWidth, context);
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}
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/** Draw text on overlay canvas in world space
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* Automatically splits new lines into rows
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* @param {String} text
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@@ -2758,12 +2787,11 @@ function setBlendMode(additive, useWebGL=glEnable, context)
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* @param {Color} [lineColor=(0,0,0,1)]
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* @param {CanvasTextAlign} [textAlign='center']
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* @param {String} [font=fontDefault]
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* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=overlayContext]
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* @param {Number} [maxWidth]
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* @memberof Draw */
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function
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function drawTextOverlay(text, pos, size=1, color, lineWidth=0, lineColor, textAlign, font, maxWidth)
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{
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drawText(text, pos, size, color, lineWidth, lineColor, textAlign, font, maxWidth, overlayContext);
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}
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/** Draw text on overlay canvas in screen space
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* @param {Color} [lineColor=(0,0,0,1)]
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* @param {CanvasTextAlign} [textAlign]
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* @param {String} [font=fontDefault]
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* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=overlayContext]
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* @param {Number} [maxWidth]
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* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=overlayContext]
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* @memberof Draw */
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function drawTextScreen(text, pos, size=1, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), textAlign='center', font=fontDefault,
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function drawTextScreen(text, pos, size=1, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), textAlign='center', font=fontDefault, maxWidth=undefined, context=overlayContext)
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{
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context.fillStyle = color.toString();
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context.lineWidth = lineWidth;
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@@ -2855,7 +2883,6 @@ class FontImage
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{
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const context = this.context;
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context.save();
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context.imageSmoothingEnabled = !canvasPixelated;
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const size = this.tileSize;
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const drawSize = size.add(this.paddingSize).scale(scale);
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@@ -3484,9 +3511,6 @@ class Sound
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/** @property {Number} - How much to randomize frequency each time sound plays */
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this.randomness = 0;
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/** @property {GainNode} - Gain node for this sound */
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this.gainNode = audioContext.createGain();
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if (zzfxSound)
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{
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@@ -3533,13 +3557,19 @@ class Sound
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// play the sound
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const playbackRate = pitch + pitch * this.randomness*randomnessScale*rand(-1,1);
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this.gainNode = audioContext.createGain();
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this.source = playSamples(this.sampleChannels, volume, playbackRate, pan, loop, this.sampleRate, this.gainNode);
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return this.source;
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}
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/** Set the sound volume
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/** Set the sound volume of the most recently played instance of this sound
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* @param {Number} [volume] - How much to scale volume by
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*/
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setVolume(volume=1)
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setVolume(volume=1)
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{
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if (this.gainNode)
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this.gainNode.gain.value = volume;
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}
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/** Stop the last instance of this sound that was played */
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stop()
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@@ -4293,7 +4323,7 @@ class TileLayer extends EngineObject
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}
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// disable smoothing for pixel art
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this.context.imageSmoothingEnabled = !
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this.context.imageSmoothingEnabled = !tilesPixelated;
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// setup gl rendering if enabled
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glPreRender();
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}
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// use point filtering for pixelated rendering
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const filter =
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const filter = tilesPixelated ? gl_NEAREST : gl_LINEAR;
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glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, filter);
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glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, filter);
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return texture;
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@@ -5263,7 +5293,7 @@ const engineName = 'LittleJS';
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* @type {String}
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* @default
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* @memberof Engine */
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const engineVersion = '1.
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const engineVersion = '1.11.1';
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/** Frames per second to update
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mainCanvasSize = vec2(mainCanvas.width, mainCanvas.height);
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// disable smoothing for pixel art
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overlayContext.imageSmoothingEnabled =
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mainContext.imageSmoothingEnabled = !tilesPixelated;
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// setup gl rendering if enabled
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glPreRender();
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'align-items:center;' + // horizontal center
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'justify-content:center;' + // vertical center
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'background:#000;' + // set background color
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(canvasPixelated ? 'image-rendering:pixelated;' : '') + // pixel art
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'user-select:none;' + // prevent hold to select
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'-webkit-user-select:none;' + // compatibility for ios
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(!touchInputEnable ? '' : // no touch css setttings
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package/dist/littlejs.min.js
CHANGED
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1
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-
let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid())}set(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid());return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b-this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){a=mod(a,4);ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}isValid(){return"number"==typeof this.x&&!isNaN(this.x)&&"number"==typeof this.y&&!isNaN(this.y)}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid())}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid());return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;ASSERT(this.isValid());return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let m=e-f;h=.5<g?m/(2-e-f):m/(e+f);a==e?k=(b-c)/m+(b<c?6:0):b==e?k=(c-a)/m+2:c==e&&(k=(a-b)/m+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*clamp(c)|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){ASSERT("string"==typeof a&&"#"==a[0]);ASSERT([4,5,7,9].includes(a.length),"Invalid hex");6>a.length?(this.r=clamp(parseInt(a[1],16)/15),this.g=clamp(parseInt(a[2],16)/15),this.b=clamp(parseInt(a[3],16)/15),this.a=5==a.length?clamp(parseInt(a[4],16)/15):1):(this.r=clamp(parseInt(a.slice(1,3),16)/255),this.g=clamp(parseInt(a.slice(3,5),16)/255),this.b=clamp(parseInt(a.slice(5,7),16)/255),this.a=9==a.length?clamp(parseInt(a.slice(7,9),16)/255):1);ASSERT(this.isValid());return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}isValid(){return"number"==typeof this.r&&!isNaN(this.r)&&"number"==typeof this.g&&!isNaN(this.g)&&"number"==typeof this.b&&!isNaN(this.b)&&"number"==typeof this.a&&!isNaN(this.a)}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?percent(this.time-time,this.setTime,0):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=0,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchInputEnable=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchInputEnable(a){touchInputEnable=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e=new Color,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.x*=this.damping;this.velocity.y*=this.damping;this.mass&&(this.velocity.y+=gravity*this.gravityScale);this.pos.x+=this.velocity.x;this.pos.y+=this.velocity.y;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){d=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);c=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(d||!c)this.velocity.y*=-this.elasticity,(this.groundObject=b)?this.pos.y=(a.y-this.size.y/2|0)+this.size.y/2+1e-4:this.pos.y=a.y;c&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity);debugOverlay&&debugPhysics&&debugRect(this.pos,this.size,"#f00")}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(-this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(this.angle)}localToWorldVector(a){return a.rotate(this.angle)}worldToLocalVector(a){return a.rotate(-this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){if(debug){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0,d=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));var e=textureInfos[c];ASSERT(e,"Texture not loaded");const f=b.add(vec2(2*d));e=e.size.x/f.x|0;"number"===typeof a&&(a=vec2(a%e,a/e|0));a=vec2(a.x*f.x+d,a.y*f.y+d);return new TileInfo(a,b,c,d)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0,d=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c;this.padding=d}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*(this.size.x+2*this.padding),0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,m){ASSERT(!m||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){var l=vec2(1).divide(n.size);k=c.pos.x*l.x;h=c.pos.y*l.y;m=c.size.x*l.x;const p=c.size.y*l.y;l=l.scale(tileFixBleedScale);glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+l.x,h+l.y,k-l.x+m,h-l.y+p,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,b=vec2(b.x,-b.y),drawCanvas2D(a,b,e,f,p=>{if(n){const q=c.pos.x+tileFixBleedScale,r=c.pos.y+tileFixBleedScale,x=c.size.x-2*tileFixBleedScale,v=c.size.y-2*tileFixBleedScale;p.globalAlpha=d.a;p.drawImage(n.image,q,r,x,v,-.5,-.5,1,1);p.globalAlpha=1}else p.fillStyle=d,p.fillRect(-.5,-.5,1,1)},h,m)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawPoly(a,b=new Color,c=0,d=new Color(0,0,0),e,f=mainContext){f.fillStyle=b.toString();f.beginPath();for(const g of e?a:a.map(worldToScreen))f.lineTo(g.x,g.y);f.closePath();f.fill();c&&(f.strokeStyle=d.toString(),f.lineWidth=e?c:c*cameraScale,f.stroke())}function drawEllipse(a,b=1,c=1,d=0,e=new Color,f=0,g=new Color(0,0,0),k,h=mainContext){k||(a=worldToScreen(a),b*=cameraScale,c*=cameraScale,f*=cameraScale);h.fillStyle=e.toString();h.beginPath();h.ellipse(a.x,a.y,b,c,d,0,9);h.fill();f&&(h.strokeStyle=g.toString(),h.lineWidth=f,h.stroke())}function drawCircle(a,b=1,c=new Color,d=0,e=new Color(0,0,0),f,g=mainContext){drawEllipse(a,b,b,0,c,d,e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function drawText(a,b,c=1,d,e=0,f,g,k,h,m){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h,m)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h=overlayContext,m){h.fillStyle=d.toString();h.lineWidth=e;h.strokeStyle=f.toString();h.textAlign=g;h.font=c+"px "+k;h.textBaseline="middle";h.lineJoin="round";b=b.copy();(a+"").split("\n").forEach(n=>{e&&h.strokeText(n,b.x,b.y,m);h.fillText(n,b.x,b.y,m);b.y+=c})}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();e.imageSmoothingEnabled=!canvasPixelated;const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,m)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var l=h[q].charCodeAt(0);if(32>l||127<l)l=127;var p=l-32;l=p%k;p=p/k|0;const r=b.add(vec2(q,m).multiply(g));e.drawImage(this.image,l*f.x,p*f.y,f.x,f.y,r.x-n,r.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){const a=mainCanvas.parentElement;isFullscreen()?document.exitFullscreen&&document.exitFullscreen():a.requestFullscreen&&a.requestFullscreen()}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]];touchGamepadButtons=[]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(touchInputEnable&&isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3));preventDefaultInput&&b.preventDefault()},onkeyup=b=>{inputData[0][b.code]=4;inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4)},onmousedown=b=>{soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,onblur=b=>clearInput(),isTouchDevice&&touchInputEnable&&touchInputInit())}function mouseToScreen(a){if(!mainCanvas||headlessMode)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseToScreen(g);d?isUsingGamepad=touchGamepadEnable:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused&&!d)){touchGamepadButtons[9]=1;a(e);return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const m of e.touches){var h=mouseToScreen(vec2(m.clientX,m.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&!d&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchInputEnable&&isTouchDevice&&!headlessMode&&touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext=new AudioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),audioGainNode.gain.value=soundVolume)}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,this.gainNode=audioContext.createGain(),a&&(this.randomness=void 0!=a[1]?a[1]:.05,a[1]=0,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode.gain.value=a}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioContext.createBuffer(a.length,a[0].length,f),h=audioContext.createBufferSource();a.forEach((m,n)=>k.getChannelData(n).set(m));h.buffer=k;h.playbackRate.value=c;h.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);a=new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)});h.connect(a).connect(g);"running"!=audioContext.state?audioContext.resume().then(()=>h.start()):h.start();return h}}function zzfx(...a){return playSamples([zzfxG(...a)])}const zzfxR=44100;function zzfxG(a=1,b=.05,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,m=0,n=0,l=0,p=0,q=0,r=0,x=0,v=0,D=1,z=0,E=0,A=0){let w=2*PI;var t=zzfxR;let F=h*=500*w/t/t;b=c*=rand(1+b,1-b)*w/t;let C=[],y=0,G=0,u=0,H=1,R=0,S=0,B=0,J;var L=w*abs(A)*2/t,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(A)*K)/2/I;K=-(sign(A)+K)/I;let O=I=0,P=0,Q=0;d=d*t+9;z*=t;e*=t;f*=t;v*=t;m*=500*w/t**3;r*=w/t;n*=w/t;l*=t;p=p*t|0;for(J=d+z+e+f+v|0;u<J;C[u++]=B*a)++S%(100*x|0)||(B=g?1<g?2<g?3<g?Math.sin(y**3):clamp(Math.tan(y),1,-1):1-(2*y/w%2+2)%2:1-4*abs(Math.round(y/w)-y/w):Math.sin(y),B=(p?1-E+E*Math.sin(w*u/p):1)*sign(B)*abs(B)**k*(u<d?u/d:u<d+z?1-(u-d)/z*(1-D):u<d+z+e?D:u<J-v?(J-u-v)/f*D:0),B=v?B/2+(v>u?0:(u<J-v?1:(J-u)/v)*C[u-v|0]/2/a):B,A&&(B=Q=N*I+K*(I=O)+N*(O=B)-M*P-L*(P=Q))),t=(c+=h+=m)*Math.cos(r*G++),y+=t+t*q*Math.sin(u**5),H&&++H>l&&(c+=n,b+=n,H=0),!p||++R%p||(c=b,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,m,n,l,p,q,r,x,v,D=0,z,E=[],A=[],w=[],t=0,F=0,C=1,y={},G=zzfxR/d*60>>2;for(;C;t++)E=[C=l=x=0],c.forEach((u,H)=>{n=b[u][t]||[0,0,0];C|=b[u][t]&&1;z=x+(b[u][0].length-2-(l?0:1))*G;v=H==c.length-1;e=2;for(g=x;e<n.length+v;l=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&l;f++>G-99&&p&&1>r?r+=1/99:0)m=(1-r)*E[D++]/2||0,A[g]=(A[g]||0)-m*F+m,w[g]=(w[g++]||0)+m*F+m;h&&(r=h%1,F=n[1]||0,h|=0)&&(E=y[[q=n[D=0]||0,h]]=y[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}x=z});return[A,w]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}return!1}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const m=getTileCollisionData(g);if(m&&(!c||c.collideWithTile(m,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!canvasPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),a=a.add(vec2(.5)),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,m=new Color(1,1,1,0),n=new Color(1,1,1,0),l=.5,p=.1,q=1,r=.1,x=.05,v=1,D=1,z=0,E=PI,A=.1,w=.2,t=!1,F=!1,C=!0,y=F?1e9:0,G=!1){super(a,vec2(),g,b,void 0,y);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=m;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=l;this.sizeStart=p;this.sizeEnd=q;this.speed=r;this.angleSpeed=x;this.damping=v;this.angleDamping=D;this.gravityScale=z;this.particleConeAngle=E;this.fadeRate=A;this.randomness=w;this.collideTiles=t;this.additive=F;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=l=>l+l*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const m=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,m,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,m,n,l,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=m;this.trailScale=n;this.localSpaceEmitter=l;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=min((time-this.spawnTime)/this.lifeTime,1),b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=!!localStorage[b.storageKey()]);engineAddPlugin(void 0,function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);this.id=a;this.name=b;this.description=c;this.icon=d;this.unlocked=!1;e&&((this.image=new Image).src=e);medals[a]=this}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=!0,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glAntialias=!0,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2",{antialias:glAntialias});var a=mainCanvas.parentElement;glOverlay&&a.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(gl_ARRAY_BUFFER,a,gl_STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(gl_COLOR_BUFFER_BIT);glContext.useProgram(glShader);glContext.activeTexture(gl_TEXTURE0);textureInfos[0]&&glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,m=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,m,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);b("g",gl_FLOAT,0,2);glContext.bindBuffer(gl_ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(gl_ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,gl_DYNAMIC_DRAW);b("p",gl_FLOAT,4,4);b("u",gl_FLOAT,4,4);b("c",gl_UNSIGNED_BYTE,1,4);b("a",gl_UNSIGNED_BYTE,1,4);b("r",gl_FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,gl_COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,gl_VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,gl_FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,gl_LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(gl_TEXTURE_2D,b);a&&a.width?glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,gl_RGBA,gl_UNSIGNED_BYTE,a):(a=new Uint8Array([255,255,255,255]),glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,1,1,0,gl_RGBA,gl_UNSIGNED_BYTE,a));a=canvasPixelated?gl_NEAREST:gl_LINEAR;glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MIN_FILTER,a);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?gl_ONE:gl_ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(gl_SRC_ALPHA,a,gl_ONE,a);glContext.enable(gl_BLEND);glContext.bufferSubData(gl_ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(gl_TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glSetAntialias(a=!0){ASSERT(!glCanvas,"must be called before engineInit");glAntialias=a}function glDraw(a,b,c,d,e,f,g,k,h,m,n=0){ASSERT("number"==typeof m&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let l=glInstanceCount*gl_INDICIES_PER_INSTANCE;glPositionData[l++]=a;glPositionData[l++]=b;glPositionData[l++]=c;glPositionData[l++]=d;glPositionData[l++]=f;glPositionData[l++]=g;glPositionData[l++]=k;glPositionData[l++]=h;glColorData[l++]=m;glColorData[l++]=n;glPositionData[l++]=e;glInstanceCount++}const gl_ONE=1,gl_TRIANGLE_STRIP=5,gl_SRC_ALPHA=770,gl_ONE_MINUS_SRC_ALPHA=771,gl_BLEND=3042,gl_TEXTURE_2D=3553,gl_UNSIGNED_BYTE=5121,gl_FLOAT=5126,gl_RGBA=6408,gl_NEAREST=9728,gl_LINEAR=9729,gl_TEXTURE_MAG_FILTER=10240,gl_TEXTURE_MIN_FILTER=10241,gl_COLOR_BUFFER_BIT=16384,gl_TEXTURE0=33984,gl_ARRAY_BUFFER=34962,gl_STATIC_DRAW=35044,gl_DYNAMIC_DRAW=35048,gl_FRAGMENT_SHADER=35632,gl_VERTEX_SHADER=35633,gl_COMPILE_STATUS=35713,gl_LINK_STATUS=35714,gl_UNPACK_FLIP_Y_WEBGL=37440,gl_INDICIES_PER_INSTANCE=11,gl_MAX_INSTANCES=1e4,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICIES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE,engineName="LittleJS",engineVersion="1.10.7",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function engineAddPlugin(a,b){ASSERT(!pluginUpdateList.includes(a));ASSERT(!pluginRenderList.includes(b));a&&pluginUpdateList.push(a);b&&pluginRenderList.push(b)}function engineInit(a,b,c,d,e,f=[],g=document.body){function k(n=0){var l=n-frameTimeLastMS;frameTimeLastMS=n;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(l||1));n=debug&&keyIsDown("Equal");const p=debug&&keyIsDown("Minus");debug&&(l*=n?5:p?.2:1);timeReal+=l/1e3;frameTimeBufferMS+=paused?0:l;n||(frameTimeBufferMS=min(frameTimeBufferMS,50));h();if(paused){for(const r of engineObjects)r.parent||r.updateTransforms();inputUpdate();pluginUpdateList.forEach(r=>r());debugUpdate();c();inputUpdatePost()}else{l=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(l=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(r=>r()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=l}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);mainContext.imageSmoothingEnabled=!canvasPixelated;glPreRender();d();engineObjects.sort((r,x)=>r.renderOrder-x.renderOrder);for(var q of engineObjects)q.destroyed||q.render();e();pluginRenderList.forEach(r=>r());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",q=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(q,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(q,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(k)}function h(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const n=innerWidth/innerHeight,l=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=n<l?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=n<l?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function m(){new Promise(n=>n(a())).then(k)}ASSERT(Array.isArray(f),"pass in images as array");headlessMode?m():(g.style.cssText="margin:0;overflow:hidden;width:100vw;height:100vh;display:flex;align-items:center;justify-content:center;background:#000;user-select:none;-webkit-user-select:none;"+(touchInputEnable?"touch-action:none;-webkit-touch-callout:none":""),g.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),g.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute",glCanvas&&(glCanvas.style.cssText="position:absolute"),h(),g=f.map((n,l)=>new Promise(p=>{const q=new Image;q.onerror=q.onload=()=>{textureInfos[l]=new TextureInfo(q);p()};q.src=n})),f.length||g.push(new Promise(n=>{textureInfos[0]=new TextureInfo(new Image);n()})),showSplashScreen&&g.push(new Promise(n=>{function l(){clearInput();drawEngineSplashScreen(p+=.01);1<p?n():setTimeout(l,16)}let p=0;console.log(`${engineName} Engine v${engineVersion}`);l()})),Promise.all(g).then(m))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,m,n,l,p)=>{b.beginPath();b.rect(h,m,n,p?l*k:l);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,m,n,l=0,p=2*PI,q,r)=>{const x=(l+p)/2;l=k*(p-l)/2;b.beginPath();r&&b.lineTo(h,m);b.arc(h,m,n,x-l,x+l);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,m=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][m]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,m=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],m+d/2,55.5,17*k),m+=d;b.restore()}
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let showWatermark=0,debugKey="";const debug=0,debugOverlay=0,debugPhysics=0,debugParticles=0,debugRaycast=0,debugGamepads=0,debugMedals=0;function ASSERT(){}function debugInit(){}function debugUpdate(){}function debugRender(){}function debugRect(){}function debugPoly(){}function debugCircle(){}function debugPoint(){}function debugLine(){}function debugOverlap(){}function debugText(){}function debugClear(){}function debugSaveCanvas(){}function debugSaveText(){}function debugSaveDataURL(){}const PI=Math.PI;function abs(a){return Math.abs(a)}function min(a,b){return Math.min(a,b)}function max(a,b){return Math.max(a,b)}function sign(a){return Math.sign(a)}function mod(a,b=1){return(a%b+b)%b}function clamp(a,b=0,c=1){return a<b?b:a>c?c:a}function percent(a,b,c){return(c-=b)?clamp((a-b)/c):0}function lerp(a,b,c){return b+clamp(a)*(c-b)}function distanceWrap(a,b,c=1){a=(a-b)%c;return 2*a%c-a}function lerpWrap(a,b,c,d=1){return c+clamp(a)*distanceWrap(b,c,d)}function distanceAngle(a,b){return distanceWrap(a,b,2*PI)}function lerpAngle(a,b,c){return lerpWrap(a,b,c,2*PI)}function smoothStep(a){return a*a*(3-2*a)}function nearestPowerOfTwo(a){return 2**Math.ceil(Math.log2(a))}function isOverlapping(a,b,c,d=vec2()){return 2*abs(a.x-c.x)<b.x+d.x&&2*abs(a.y-c.y)<b.y+d.y}function isIntersecting(a,b,c,d){c=c.subtract(d.scale(.5));d=c.add(d);b=b.subtract(a);c=a.subtract(c);d=a.subtract(d);a=[-b.x,b.x,-b.y,b.y];b=[c.x,-d.x,c.y,-d.y];c=0;d=1;for(let e=4;e--;)if(a[e]){const f=b[e]/a[e];if(0>a[e]){if(f>d)return!1;c=max(f,c)}else{if(f<c)return!1;d=min(f,d)}}else if(0>b[e])return!1;return!0}function wave(a=1,b=1,c=time){return b/2*(1-Math.cos(c*a*2*PI))}function formatTime(a){return(a/60|0)+":"+(10>a%60?"0":"")+(a%60|0)}function rand(a=1,b=0){return b+Math.random()*(a-b)}function randInt(a,b=0){return Math.floor(rand(a,b))}function randSign(){return 2*randInt(2)-1}function randVector(a=1){return(new Vector2).setAngle(rand(2*PI),a)}function randInCircle(a=1,b=0){return 0<a?randVector(a*rand(b/a,1)**.5):new Vector2}function randColor(a=new Color,b=new Color(0,0,0,1),c=!1){return c?a.lerp(b,rand()):new Color(rand(a.r,b.r),rand(a.g,b.g),rand(a.b,b.b),rand(a.a,b.a))}class RandomGenerator{constructor(a){this.seed=a}float(a=1,b=0){this.seed^=this.seed<<13;this.seed^=this.seed>>>17;this.seed^=this.seed<<5;return b+(a-b)*abs(this.seed%1e8)/1e8}int(a,b=0){return Math.floor(this.float(a,b))}sign(){return.5<this.float()?1:-1}}function vec2(a=0,b){return"number"==typeof a?new Vector2(a,void 0==b?a:b):new Vector2(a.x,a.y)}function isVector2(a){return a instanceof Vector2}class Vector2{constructor(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid())}set(a=0,b=0){this.x=a;this.y=b;ASSERT(this.isValid());return this}copy(){return new Vector2(this.x,this.y)}add(a){ASSERT(isVector2(a));return new Vector2(this.x+a.x,this.y+a.y)}subtract(a){ASSERT(isVector2(a));return new Vector2(this.x-a.x,this.y-a.y)}multiply(a){ASSERT(isVector2(a));return new Vector2(this.x*a.x,this.y*a.y)}divide(a){ASSERT(isVector2(a));return new Vector2(this.x/a.x,this.y/a.y)}scale(a){ASSERT(!isVector2(a));return new Vector2(this.x*a,this.y*a)}length(){return this.lengthSquared()**.5}lengthSquared(){return this.x**2+this.y**2}distance(a){ASSERT(isVector2(a));return this.distanceSquared(a)**.5}distanceSquared(a){ASSERT(isVector2(a));return(this.x-a.x)**2+(this.y-a.y)**2}normalize(a=1){const b=this.length();return b?this.scale(a/b):new Vector2(0,a)}clampLength(a=1){const b=this.length();return b>a?this.scale(a/b):this}dot(a){ASSERT(isVector2(a));return this.x*a.x+this.y*a.y}cross(a){ASSERT(isVector2(a));return this.x*a.y-this.y*a.x}angle(){return Math.atan2(this.x,this.y)}setAngle(a=0,b=1){this.x=b*Math.sin(a);this.y=b*Math.cos(a);return this}rotate(a){const b=Math.cos(a);a=Math.sin(a);return new Vector2(this.x*b-this.y*a,this.x*a+this.y*b)}setDirection(a,b=1){a=mod(a,4);ASSERT(0==a||1==a||2==a||3==a);return vec2(a%2?a-1?-b:b:0,a%2?0:a?-b:b)}direction(){return abs(this.x)>abs(this.y)?0>this.x?3:1:0>this.y?2:0}invert(){return new Vector2(this.y,-this.x)}floor(){return new Vector2(Math.floor(this.x),Math.floor(this.y))}area(){return abs(this.x*this.y)}lerp(a,b){ASSERT(isVector2(a));return this.add(a.subtract(this).scale(clamp(b)))}arrayCheck(a){ASSERT(isVector2(a));return 0<=this.x&&0<=this.y&&this.x<a.x&&this.y<a.y}toString(a=3){if(debug)return`(${(0>this.x?"":" ")+this.x.toFixed(a)},${(0>this.y?"":" ")+this.y.toFixed(a)} )`}isValid(){return"number"==typeof this.x&&!isNaN(this.x)&&"number"==typeof this.y&&!isNaN(this.y)}}function rgb(a,b,c,d){return new Color(a,b,c,d)}function hsl(a,b,c,d){return(new Color).setHSLA(a,b,c,d)}function isColor(a){return a instanceof Color}class Color{constructor(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid())}set(a=1,b=1,c=1,d=1){this.r=a;this.g=b;this.b=c;this.a=d;ASSERT(this.isValid());return this}copy(){return new Color(this.r,this.g,this.b,this.a)}add(a){ASSERT(isColor(a));return new Color(this.r+a.r,this.g+a.g,this.b+a.b,this.a+a.a)}subtract(a){ASSERT(isColor(a));return new Color(this.r-a.r,this.g-a.g,this.b-a.b,this.a-a.a)}multiply(a){ASSERT(isColor(a));return new Color(this.r*a.r,this.g*a.g,this.b*a.b,this.a*a.a)}divide(a){ASSERT(isColor(a));return new Color(this.r/a.r,this.g/a.g,this.b/a.b,this.a/a.a)}scale(a,b=a){return new Color(this.r*a,this.g*a,this.b*a,this.a*b)}clamp(){return new Color(clamp(this.r),clamp(this.g),clamp(this.b),clamp(this.a))}lerp(a,b){ASSERT(isColor(a));return this.add(a.subtract(this).scale(clamp(b)))}setHSLA(a=0,b=0,c=1,d=1){a=mod(a,1);b=clamp(b);c=clamp(c);b=.5>c?c*(1+b):c+b-c*b;c=2*c-b;const e=(f,g,k)=>1>6*(k=mod(k,1))?f+6*(g-f)*k:1>2*k?g:2>3*k?f+(g-f)*(4-6*k):f;this.r=e(c,b,a+1/3);this.g=e(c,b,a);this.b=e(c,b,a-1/3);this.a=d;ASSERT(this.isValid());return this}HSLA(){const a=clamp(this.r),b=clamp(this.g),c=clamp(this.b),d=clamp(this.a),e=Math.max(a,b,c),f=Math.min(a,b,c),g=(e+f)/2;let k=0,h=0;if(e!=f){let m=e-f;h=.5<g?m/(2-e-f):m/(e+f);a==e?k=(b-c)/m+(b<c?6:0):b==e?k=(c-a)/m+2:c==e&&(k=(a-b)/m+4)}return[k/6,h,g,d]}mutate(a=.05,b=0){return new Color(this.r+rand(a,-a),this.g+rand(a,-a),this.b+rand(a,-a),this.a+rand(b,-b)).clamp()}toString(a=!0){const b=c=>(16>(c=255*clamp(c)|0)?"0":"")+c.toString(16);return"#"+b(this.r)+b(this.g)+b(this.b)+(a?b(this.a):"")}setHex(a){ASSERT("string"==typeof a&&"#"==a[0]);ASSERT([4,5,7,9].includes(a.length),"Invalid hex");6>a.length?(this.r=clamp(parseInt(a[1],16)/15),this.g=clamp(parseInt(a[2],16)/15),this.b=clamp(parseInt(a[3],16)/15),this.a=5==a.length?clamp(parseInt(a[4],16)/15):1):(this.r=clamp(parseInt(a.slice(1,3),16)/255),this.g=clamp(parseInt(a.slice(3,5),16)/255),this.b=clamp(parseInt(a.slice(5,7),16)/255),this.a=9==a.length?clamp(parseInt(a.slice(7,9),16)/255):1);ASSERT(this.isValid());return this}rgbaInt(){const a=255*clamp(this.r)|0,b=255*clamp(this.g)<<8,c=255*clamp(this.b)<<16,d=255*clamp(this.a)<<24;return a+b+c+d}isValid(){return"number"==typeof this.r&&!isNaN(this.r)&&"number"==typeof this.g&&!isNaN(this.g)&&"number"==typeof this.b&&!isNaN(this.b)&&"number"==typeof this.a&&!isNaN(this.a)}}const WHITE=rgb(),BLACK=rgb(0,0,0),GRAY=rgb(.5,.5,.5),RED=rgb(1,0,0),ORANGE=rgb(1,.5,0),YELLOW=rgb(1,1,0),GREEN=rgb(0,1,0),CYAN=rgb(0,1,1),BLUE=rgb(0,0,1),PURPLE=rgb(.5,0,1),MAGENTA=rgb(1,0,1);class Timer{constructor(a){this.time=void 0==a?void 0:time+a;this.setTime=a}set(a=0){this.time=time+a;this.setTime=a}unset(){this.time=void 0}isSet(){return void 0!=this.time}active(){return time<this.time}elapsed(){return time>=this.time}get(){return this.isSet()?time-this.time:0}getPercent(){return this.isSet()?percent(this.time-time,this.setTime,0):0}toString(){if(debug)return this.isSet()?Math.abs(this.get())+" seconds "+(0>this.get()?"before":"after"):"unset"}valueOf(){return this.get()}}let cameraPos=vec2(),cameraScale=32,canvasMaxSize=vec2(1920,1080),canvasFixedSize=vec2(),canvasPixelated=!0,tilesPixelated=!0,fontDefault="arial",showSplashScreen=!1,headlessMode=!1,glEnable=!0,glOverlay=!0,tileSizeDefault=vec2(16),tileFixBleedScale=0,enablePhysicsSolver=!0,objectDefaultMass=1,objectDefaultDamping=1,objectDefaultAngleDamping=1,objectDefaultElasticity=0,objectDefaultFriction=.8,objectMaxSpeed=1,gravity=0,particleEmitRateScale=1,gamepadsEnable=!0,gamepadDirectionEmulateStick=!0,inputWASDEmulateDirection=!0,touchInputEnable=!0,touchGamepadEnable=!1,touchGamepadAnalog=!0,touchGamepadSize=99,touchGamepadAlpha=.3,vibrateEnable=!0,soundEnable=!0,soundVolume=.3,soundDefaultRange=40,soundDefaultTaper=.7,medalDisplayTime=5,medalDisplaySlideTime=.5,medalDisplaySize=vec2(640,80),medalDisplayIconSize=50,medalsPreventUnlock=!1;function setCameraPos(a){cameraPos=a}function setCameraScale(a){cameraScale=a}function setCanvasMaxSize(a){canvasMaxSize=a}function setCanvasFixedSize(a){canvasFixedSize=a}function setCanvasPixelated(a){canvasPixelated=a}function setTilesPixelated(a){tilesPixelated=a}function setFontDefault(a){fontDefault=a}function setShowSplashScreen(a){showSplashScreen=a}function setHeadlessMode(a){headlessMode=a}function setGlEnable(a){glEnable=a}function setGlOverlay(a){glOverlay=a}function setTileSizeDefault(a){tileSizeDefault=a}function setTileFixBleedScale(a){tileFixBleedScale=a}function setEnablePhysicsSolver(a){enablePhysicsSolver=a}function setObjectDefaultMass(a){objectDefaultMass=a}function setObjectDefaultDamping(a){objectDefaultDamping=a}function setObjectDefaultAngleDamping(a){objectDefaultAngleDamping=a}function setObjectDefaultElasticity(a){objectDefaultElasticity=a}function setObjectDefaultFriction(a){objectDefaultFriction=a}function setObjectMaxSpeed(a){objectMaxSpeed=a}function setGravity(a){gravity=a}function setParticleEmitRateScale(a){particleEmitRateScale=a}function setGamepadsEnable(a){gamepadsEnable=a}function setGamepadDirectionEmulateStick(a){gamepadDirectionEmulateStick=a}function setInputWASDEmulateDirection(a){inputWASDEmulateDirection=a}function setTouchInputEnable(a){touchInputEnable=a}function setTouchGamepadEnable(a){touchGamepadEnable=a}function setTouchGamepadAnalog(a){touchGamepadAnalog=a}function setTouchGamepadSize(a){touchGamepadSize=a}function setTouchGamepadAlpha(a){touchGamepadAlpha=a}function setVibrateEnable(a){vibrateEnable=a}function setSoundEnable(a){soundEnable=a}function setSoundVolume(a){soundVolume=a;soundEnable&&!headlessMode&&audioGainNode&&(audioGainNode.gain.value=a)}function setSoundDefaultRange(a){soundDefaultRange=a}function setSoundDefaultTaper(a){soundDefaultTaper=a}function setMedalDisplayTime(a){medalDisplayTime=a}function setMedalDisplaySlideTime(a){medalDisplaySlideTime=a}function setMedalDisplaySize(a){medalDisplaySize=a}function setMedalDisplayIconSize(a){medalDisplayIconSize=a}function setMedalsPreventUnlock(a){medalsPreventUnlock=a}function setShowWatermark(a){showWatermark=a}function setDebugKey(a){debugKey=a}class EngineObject{constructor(a=vec2(),b=vec2(1),c,d=0,e=new Color,f=0){ASSERT(isVector2(a)&&isVector2(b),"ensure pos and size are vec2s");ASSERT("number"!==typeof c||!c,"old style tile setup");this.pos=a.copy();this.size=b;this.drawSize=void 0;this.tileInfo=c;this.angle=d;this.color=e;this.additiveColor=void 0;this.mirror=!1;this.mass=objectDefaultMass;this.damping=objectDefaultDamping;this.angleDamping=objectDefaultAngleDamping;this.elasticity=objectDefaultElasticity;this.friction=objectDefaultFriction;this.gravityScale=1;this.renderOrder=f;this.velocity=vec2();this.angleVelocity=0;this.spawnTime=time;this.children=[];this.clampSpeedLinear=!0;this.parent=void 0;this.localPos=vec2();this.localAngle=0;this.collideRaycast=this.isSolid=this.collideSolidObjects=this.collideTiles=!1;engineObjects.push(this)}updateTransforms(){const a=this.parent;if(a){const b=a.getMirrorSign();this.pos=this.localPos.multiply(vec2(b,1)).rotate(-a.angle).add(a.pos);this.angle=b*this.localAngle+a.angle}for(const b of this.children)b.updateTransforms()}update(){if(!this.parent){if(this.clampSpeedLinear)this.velocity.x=clamp(this.velocity.x,-objectMaxSpeed,objectMaxSpeed),this.velocity.y=clamp(this.velocity.y,-objectMaxSpeed,objectMaxSpeed);else{var a=this.velocity.lengthSquared();a>objectMaxSpeed*objectMaxSpeed&&(a=objectMaxSpeed/a**.5,this.velocity.x*=a,this.velocity.y*=a)}a=this.pos.copy();this.velocity.x*=this.damping;this.velocity.y*=this.damping;this.mass&&(this.velocity.y+=gravity*this.gravityScale);this.pos.x+=this.velocity.x;this.pos.y+=this.velocity.y;this.angle+=this.angleVelocity*=this.angleDamping;ASSERT(0<=this.angleDamping&&1>=this.angleDamping);ASSERT(0<=this.damping&&1>=this.damping);if(enablePhysicsSolver&&this.mass){var b=0>this.velocity.y;if(this.groundObject){var c=this.groundObject.velocity?this.groundObject.velocity.x:0;this.velocity.x=c+(this.velocity.x-c)*this.friction;this.groundObject=0}if(this.collideSolidObjects)for(var d of engineObjectsCollide){if(!this.isSolid&&!d.isSolid||d.destroyed||d.parent||d==this)continue;if(!isOverlapping(this.pos,this.size,d.pos,d.size))continue;c=this.collideWithObject(d);var e=d.collideWithObject(this);if(!c||!e)continue;if(isOverlapping(a,this.size,d.pos,d.size)){c=a.subtract(d.pos);e=c.length();c=.01>e?randVector(.001):c.scale(.001/e);this.velocity=this.velocity.add(c);d.mass&&(d.velocity=d.velocity.subtract(c));debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f00");continue}e=this.size.add(d.size);var f=2*(a.y-d.pos.y)>e.y+gravity;const k=2*abs(a.y-d.pos.y)<e.y;var g=2*abs(a.x-d.pos.x)<e.x;c=max(this.elasticity,d.elasticity);if(f||g||!k)if(this.pos.y=d.pos.y+(e.y/2+.001)*sign(a.y-d.pos.y),d.groundObject&&b||!d.mass)b&&(this.groundObject=d),this.velocity.y*=-c;else if(d.mass){g=(this.mass*this.velocity.y+d.mass*d.velocity.y)/(this.mass+d.mass);const h=d.velocity.y*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.y*this.mass/(this.mass+d.mass);this.velocity.y=lerp(c,g,this.velocity.y*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.y*d.mass/(this.mass+d.mass));d.velocity.y=lerp(c,g,h)}!f&&k&&(this.pos.x=d.pos.x+(e.x/2+.001)*sign(a.x-d.pos.x),d.mass?(e=(this.mass*this.velocity.x+d.mass*d.velocity.x)/(this.mass+d.mass),f=d.velocity.x*(d.mass-this.mass)/(this.mass+d.mass)+2*this.velocity.x*this.mass/(this.mass+d.mass),this.velocity.x=lerp(c,e,this.velocity.x*(this.mass-d.mass)/(this.mass+d.mass)+2*d.velocity.x*d.mass/(this.mass+d.mass)),d.velocity.x=lerp(c,e,f)):this.velocity.x*=-c);debugOverlay&&debugPhysics&&debugOverlap(this.pos,this.size,d.pos,d.size,"#f0f")}if(this.collideTiles&&tileCollisionTest(this.pos,this.size,this)&&!tileCollisionTest(a,this.size,this)){d=tileCollisionTest(vec2(a.x,this.pos.y),this.size,this);c=tileCollisionTest(vec2(this.pos.x,a.y),this.size,this);if(d||!c)this.velocity.y*=-this.elasticity,(this.groundObject=b)?this.pos.y=(a.y-this.size.y/2|0)+this.size.y/2+1e-4:this.pos.y=a.y;c&&(this.pos.x=a.x,this.velocity.x*=-this.elasticity);debugOverlay&&debugPhysics&&debugRect(this.pos,this.size,"#f00")}}}}render(){drawTile(this.pos,this.drawSize||this.size,this.tileInfo,this.color,this.angle,this.mirror,this.additiveColor)}destroy(){if(!this.destroyed){this.destroyed=1;this.parent&&this.parent.removeChild(this);for(const a of this.children)a.destroy(a.parent=0)}}localToWorld(a){return this.pos.add(a.rotate(-this.angle))}worldToLocal(a){return a.subtract(this.pos).rotate(this.angle)}localToWorldVector(a){return a.rotate(this.angle)}worldToLocalVector(a){return a.rotate(-this.angle)}collideWithTile(a,b){return 0<a}collideWithObject(a){return!0}getAliveTime(){return time-this.spawnTime}applyAcceleration(a){this.mass&&(this.velocity=this.velocity.add(a))}applyForce(a){this.applyAcceleration(a.scale(1/this.mass))}getMirrorSign(){return this.mirror?-1:1}addChild(a,b=vec2(),c=0){ASSERT(!a.parent&&!this.children.includes(a));this.children.push(a);a.parent=this;a.localPos=b.copy();a.localAngle=c}removeChild(a){ASSERT(a.parent==this&&this.children.includes(a));this.children.splice(this.children.indexOf(a),1);a.parent=0}setCollision(a=!0,b=!0,c=!0,d=!0){ASSERT(a||!b,"solid objects must be set to collide");this.collideSolidObjects=a;this.isSolid=b;this.collideTiles=c;this.collideRaycast=d}toString(){if(debug){let a="type = "+this.constructor.name;if(this.pos.x||this.pos.y)a+="\npos = "+this.pos;if(this.velocity.x||this.velocity.y)a+="\nvelocity = "+this.velocity;if(this.size.x||this.size.y)a+="\nsize = "+this.size;this.angle&&(a+="\nangle = "+this.angle.toFixed(3));this.color&&(a+="\ncolor = "+this.color);return a}}renderDebugInfo(){if(debug){const a=vec2(max(this.size.x,.2),max(this.size.y,.2)),b=rgb(this.collideTiles?1:0,this.collideSolidObjects?1:0,this.isSolid?1:0,this.parent?.2:.5),c=this.parent?rgb(1,1,1,.5):rgb(0,0,0,.8);drawRect(this.pos,a,b,this.angle,!1);drawRect(this.pos,a.scale(.8),c,this.angle,!1);this.parent&&drawLine(this.pos,this.parent.pos,.1,rgb(0,0,1,.5),!1)}}}let mainCanvas,mainContext,overlayCanvas,overlayContext,mainCanvasSize=vec2(),textureInfos=[],drawCount;function tile(a=vec2(),b=tileSizeDefault,c=0,d=0){if(headlessMode)return new TileInfo;"number"===typeof b&&(ASSERT(0<b),b=vec2(b));var e=textureInfos[c];ASSERT(e,"Texture not loaded");const f=b.add(vec2(2*d));e=e.size.x/f.x|0;"number"===typeof a&&(a=vec2(a%e,a/e|0));a=vec2(a.x*f.x+d,a.y*f.y+d);return new TileInfo(a,b,c,d)}class TileInfo{constructor(a=vec2(),b=tileSizeDefault,c=0,d=0){this.pos=a.copy();this.size=b.copy();this.textureIndex=c;this.padding=d}offset(a){return new TileInfo(this.pos.add(a),this.size,this.textureIndex)}frame(a){ASSERT("number"==typeof a);return this.offset(vec2(a*(this.size.x+2*this.padding),0))}getTextureInfo(){return textureInfos[this.textureIndex]}}class TextureInfo{constructor(a){this.image=a;this.size=vec2(a.width,a.height);this.glTexture=glEnable&&glCreateTexture(a)}}function screenToWorld(a){return new Vector2((a.x-mainCanvasSize.x/2+.5)/cameraScale+cameraPos.x,(a.y-mainCanvasSize.y/2+.5)/-cameraScale+cameraPos.y)}function worldToScreen(a){return new Vector2((a.x-cameraPos.x)*cameraScale+mainCanvasSize.x/2-.5,(a.y-cameraPos.y)*-cameraScale+mainCanvasSize.y/2-.5)}function getCameraSize(){return mainCanvasSize.scale(1/cameraScale)}function drawTile(a,b=vec2(1),c,d=new Color,e=0,f,g=new Color(0,0,0,0),k=glEnable,h,m){ASSERT(!m||!k,"context only supported in canvas 2D mode");ASSERT("number"!==typeof c||!c,"this is an old style calls, to fix replace it with tile(tileIndex, tileSize)");const n=c&&c.getTextureInfo();if(k)if(h&&(a=screenToWorld(a),b=b.scale(1/cameraScale)),n){var l=vec2(1).divide(n.size);k=c.pos.x*l.x;h=c.pos.y*l.y;m=c.size.x*l.x;const p=c.size.y*l.y;l=l.scale(tileFixBleedScale);glSetTexture(n.glTexture);glDraw(a.x,a.y,f?-b.x:b.x,b.y,e,k+l.x,h+l.y,k-l.x+m,h-l.y+p,d.rgbaInt(),g.rgbaInt())}else glDraw(a.x,a.y,b.x,b.y,e,0,0,0,0,0,d.rgbaInt());else showWatermark&&++drawCount,b=vec2(b.x,-b.y),drawCanvas2D(a,b,e,f,p=>{if(n){const q=c.pos.x+tileFixBleedScale,r=c.pos.y+tileFixBleedScale,x=c.size.x-2*tileFixBleedScale,v=c.size.y-2*tileFixBleedScale;p.globalAlpha=d.a;p.drawImage(n.image,q,r,x,v,-.5,-.5,1,1);p.globalAlpha=1}else p.fillStyle=d,p.fillRect(-.5,-.5,1,1)},h,m)}function drawRect(a,b,c,d,e,f,g){drawTile(a,b,void 0,c,d,!1,void 0,e,f,g)}function drawLine(a,b,c=.1,d,e,f,g){b=vec2((b.x-a.x)/2,(b.y-a.y)/2);c=vec2(c,2*b.length());drawRect(a.add(b),c,d,b.angle(),e,f,g)}function drawPoly(a,b=new Color,c=0,d=new Color(0,0,0),e,f=mainContext){f.fillStyle=b.toString();f.beginPath();for(const g of e?a:a.map(worldToScreen))f.lineTo(g.x,g.y);f.closePath();f.fill();c&&(f.strokeStyle=d.toString(),f.lineWidth=e?c:c*cameraScale,f.stroke())}function drawEllipse(a,b=1,c=1,d=0,e=new Color,f=0,g=new Color(0,0,0),k,h=mainContext){k||(a=worldToScreen(a),b*=cameraScale,c*=cameraScale,f*=cameraScale);h.fillStyle=e.toString();h.beginPath();h.ellipse(a.x,a.y,b,c,d,0,9);h.fill();f&&(h.strokeStyle=g.toString(),h.lineWidth=f,h.stroke())}function drawCircle(a,b=1,c=new Color,d=0,e=new Color(0,0,0),f,g=mainContext){drawEllipse(a,b,b,0,c,d,e,f,g)}function drawCanvas2D(a,b,c,d,e,f,g=mainContext){f||(a=worldToScreen(a),b=b.scale(cameraScale));g.save();g.translate(a.x+.5,a.y+.5);g.rotate(c);g.scale(d?-b.x:b.x,-b.y);e(g);g.restore()}function setBlendMode(a,b=glEnable,c){ASSERT(!c||!b,"context only supported in canvas 2D mode");b?glAdditive=a:(c||=mainContext,c.globalCompositeOperation=a?"lighter":"source-over")}function drawText(a,b,c=1,d,e=0,f,g,k,h,m=mainContext){drawTextScreen(a,worldToScreen(b),c*cameraScale,d,e*cameraScale,f,g,k,h,m)}function drawTextOverlay(a,b,c=1,d,e=0,f,g,k,h){drawText(a,b,c,d,e,f,g,k,h,overlayContext)}function drawTextScreen(a,b,c=1,d=new Color,e=0,f=new Color(0,0,0),g="center",k=fontDefault,h,m=overlayContext){m.fillStyle=d.toString();m.lineWidth=e;m.strokeStyle=f.toString();m.textAlign=g;m.font=c+"px "+k;m.textBaseline="middle";m.lineJoin="round";b=b.copy();(a+"").split("\n").forEach(n=>{e&&m.strokeText(n,b.x,b.y,h);m.fillText(n,b.x,b.y,h);b.y+=c})}let engineFontImage;class FontImage{constructor(a,b=vec2(8),c=vec2(0,1),d=overlayContext){engineFontImage||((engineFontImage=new Image).src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAAYAQAAAAA9+x6JAAAAAnRSTlMAAHaTzTgAAAGiSURBVHjaZZABhxxBEIUf6ECLBdFY+Q0PMNgf0yCgsSAGZcT9sgIPtBWwIA5wgAPEoHUyJeeSlW+gjK+fegWwtROWpVQEyWh2npdpBmTUFVhb29RINgLIukoXr5LIAvYQ5ve+1FqWEMqNKTX3FAJHyQDRZvmKWubAACcv5z5Gtg2oyCWE+Yk/8JZQX1jTTCpKAFGIgza+dJCNBF2UskRlsgwitHbSV0QLgt9sTPtsRlvJjEr8C/FARWA2bJ/TtJ7lko34dNDn6usJUMzuErP89UUBJbWeozrwLLncXczd508deAjLWipLO4Q5XGPcJvPu92cNDaN0P5G1FL0nSOzddZOrJ6rNhbXGmeDvO3TF7DeJWl4bvaYQTNHCTeuqKZmbjHaSOFes+IX/+IhHrnAkXOAsfn24EM68XieIECoccD4KZLk/odiwzeo2rovYdhvb2HYFgyznJyDpYJdYOmfXgVdJTaUi4xA2uWYNYec9BLeqdl9EsoTw582mSFDX2DxVLbNt9U3YYoeatBad1c2Tj8t2akrjaIGJNywKB/7h75/gN3vCMSaadIUTAAAAAElFTkSuQmCC");this.image=a||engineFontImage;this.tileSize=b;this.paddingSize=c;this.context=d}drawText(a,b,c=1,d){this.drawTextScreen(a,worldToScreen(b).floor(),c*cameraScale|0,d)}drawTextScreen(a,b,c=4,d){const e=this.context;e.save();const f=this.tileSize,g=f.add(this.paddingSize).scale(c),k=this.image.width/this.tileSize.x|0;(a+"").split("\n").forEach((h,m)=>{const n=d?h.length*f.x*c/2|0:0;for(let q=h.length;q--;){var l=h[q].charCodeAt(0);if(32>l||127<l)l=127;var p=l-32;l=p%k;p=p/k|0;const r=b.add(vec2(q,m).multiply(g));e.drawImage(this.image,l*f.x,p*f.y,f.x,f.y,r.x-n,r.y,f.x*c,f.y*c)}});e.restore()}}function isFullscreen(){return!!document.fullscreenElement}function toggleFullscreen(){const a=mainCanvas.parentElement;isFullscreen()?document.exitFullscreen&&document.exitFullscreen():a.requestFullscreen&&a.requestFullscreen()}function keyIsDown(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&1)}function keyWasPressed(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&2)}function keyWasReleased(a,b=0){ASSERT(0<b||"number"!==typeof a||3>a,"use code string for keyboard");return inputData[b]&&!!(inputData[b][a]&4)}function clearInput(){inputData=[[]];touchGamepadButtons=[]}const mouseIsDown=keyIsDown,mouseWasPressed=keyWasPressed,mouseWasReleased=keyWasReleased;let mousePos=vec2(),mousePosScreen=vec2(),mouseWheel=0,isUsingGamepad=!1,preventDefaultInput=!1;function gamepadIsDown(a,b=0){return keyIsDown(a,b+1)}function gamepadWasPressed(a,b=0){return keyWasPressed(a,b+1)}function gamepadWasReleased(a,b=0){return keyWasReleased(a,b+1)}function gamepadStick(a,b=0){return gamepadStickData[b]?gamepadStickData[b][a]||vec2():vec2()}let inputData=[[]];function inputUpdate(){headlessMode||(touchInputEnable&&isTouchDevice||document.hasFocus()||clearInput(),mousePos=screenToWorld(mousePosScreen),gamepadsUpdate())}function inputUpdatePost(){if(!headlessMode){for(const a of inputData)for(const b in a)a[b]&=1;mouseWheel=0}}function inputInit(){function a(b){return inputWASDEmulateDirection?"KeyW"==b?"ArrowUp":"KeyS"==b?"ArrowDown":"KeyA"==b?"ArrowLeft":"KeyD"==b?"ArrowRight":b:b}headlessMode||(onkeydown=b=>{b.repeat||(isUsingGamepad=!1,inputData[0][b.code]=3,inputWASDEmulateDirection&&(inputData[0][a(b.code)]=3));preventDefaultInput&&b.preventDefault()},onkeyup=b=>{inputData[0][b.code]=4;inputWASDEmulateDirection&&(inputData[0][a(b.code)]=4)},onmousedown=b=>{soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();isUsingGamepad=!1;inputData[0][b.button]=3;mousePosScreen=mouseToScreen(b);b.button&&b.preventDefault()},onmouseup=b=>inputData[0][b.button]=inputData[0][b.button]&2|4,onmousemove=b=>mousePosScreen=mouseToScreen(b),onwheel=b=>mouseWheel=b.ctrlKey?0:sign(b.deltaY),oncontextmenu=b=>!1,onblur=b=>clearInput(),isTouchDevice&&touchInputEnable&&touchInputInit())}function mouseToScreen(a){if(!mainCanvas||headlessMode)return vec2();const b=mainCanvas.getBoundingClientRect();return vec2(mainCanvas.width,mainCanvas.height).multiply(vec2(percent(a.x,b.left,b.right),percent(a.y,b.top,b.bottom)))}const gamepadStickData=[];function gamepadsUpdate(){const a=g=>{const k=h=>.3<h?percent(h,.3,.8):-.3>h?-percent(-h,.3,.8):0;return vec2(k(g.x),k(-g.y)).clampLength()};if(touchGamepadEnable&&isTouchDevice&&(ASSERT(touchGamepadButtons,"set touchGamepadEnable before calling init!"),touchGamepadTimer.isSet())){var b=gamepadStickData[0]||(gamepadStickData[0]=[]);b[0]=vec2();touchGamepadAnalog?b[0]=a(touchGamepadStick):.3<touchGamepadStick.lengthSquared()&&(b[0].x=Math.round(touchGamepadStick.x),b[0].y=-Math.round(touchGamepadStick.y),b[0]=b[0].clampLength());b=inputData[1]||(inputData[1]=[]);for(var c=10;c--;){var d=3==c?2:2==c?3:c,e=gamepadIsDown(d,0);b[d]=touchGamepadButtons[c]?e?1:3:e?4:0}}if(gamepadsEnable&&navigator&&navigator.getGamepads&&(debug||document.hasFocus()))for(b=navigator.getGamepads(),c=b.length;c--;){e=b[c];const g=inputData[c+1]||(inputData[c+1]=[]);d=gamepadStickData[c]||(gamepadStickData[c]=[]);if(e){for(var f=0;f<e.axes.length-1;f+=2)d[f>>1]=a(vec2(e.axes[f],e.axes[f+1]));for(f=e.buttons.length;f--;){const k=e.buttons[f],h=gamepadIsDown(f,c);g[f]=k.pressed?h?1:3:h?4:0;isUsingGamepad||=!c&&k.pressed}gamepadDirectionEmulateStick&&(e=vec2((gamepadIsDown(15,c)&&1)-(gamepadIsDown(14,c)&&1),(gamepadIsDown(12,c)&&1)-(gamepadIsDown(13,c)&&1)),e.lengthSquared()&&(d[0]=e.clampLength()));touchGamepadEnable&&isUsingGamepad&&touchGamepadTimer.unset()}}}function vibrate(a=100){vibrateEnable&&!headlessMode&&navigator&&navigator.vibrate&&navigator.vibrate(a)}function vibrateStop(){vibrate(0)}const isTouchDevice=void 0!==window.ontouchstart;let touchGamepadTimer=new Timer,touchGamepadButtons,touchGamepadStick;function touchInputInit(){function a(e){soundEnable&&!headlessMode&&audioContext&&"running"!=audioContext.state&&audioContext.resume();const f=e.touches.length;if(f){const g=vec2(e.touches[0].clientX,e.touches[0].clientY);mousePosScreen=mouseToScreen(g);d?isUsingGamepad=touchGamepadEnable:inputData[0][0]=3}else d&&(inputData[0][0]=inputData[0][0]&2|4);d=f;document.hasFocus()&&e.preventDefault();return!0}function b(e){touchGamepadStick=vec2();touchGamepadButtons=[];isUsingGamepad=!0;if(e.touches.length&&(touchGamepadTimer.set(),paused&&!d)){touchGamepadButtons[9]=1;a(e);return}const f=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize),g=mainCanvasSize.subtract(vec2(touchGamepadSize,touchGamepadSize)),k=mainCanvasSize.scale(.5);for(const m of e.touches){var h=mouseToScreen(vec2(m.clientX,m.clientY));h.distance(f)<touchGamepadSize?touchGamepadStick=h.subtract(f).scale(2/touchGamepadSize).clampLength():h.distance(g)<touchGamepadSize?(h=h.subtract(g).direction(),touchGamepadButtons[h]=1):h.distance(k)<touchGamepadSize&&!d&&(touchGamepadButtons[9]=1)}a(e);return!0}let c=a;touchGamepadEnable&&(c=b,touchGamepadButtons=[],touchGamepadStick=vec2());document.addEventListener("touchstart",e=>c(e),{passive:!1});document.addEventListener("touchmove",e=>c(e),{passive:!1});document.addEventListener("touchend",e=>c(e),{passive:!1});onmousedown=onmouseup=()=>0;let d}function touchGamepadRender(){if(touchInputEnable&&isTouchDevice&&!headlessMode&&touchGamepadEnable&&touchGamepadTimer.isSet()){var a=percent(touchGamepadTimer.get(),4,3);if(a&&!paused){var b=overlayContext;b.save();b.globalAlpha=a*touchGamepadAlpha;b.strokeStyle="#fff";b.lineWidth=3;b.fillStyle=0<touchGamepadStick.lengthSquared()?"#fff":"#000";b.beginPath();a=vec2(touchGamepadSize,mainCanvasSize.y-touchGamepadSize);if(touchGamepadAnalog)b.arc(a.x,a.y,touchGamepadSize/2,0,9),b.fill();else for(var c=10;c--;){var d=c*PI/4;b.arc(a.x,a.y,.6*touchGamepadSize,d+PI/8,d+PI/8);c%2&&b.arc(a.x,a.y,.33*touchGamepadSize,d,d);1==c&&b.fill()}b.stroke();a=vec2(mainCanvasSize.x-touchGamepadSize,mainCanvasSize.y-touchGamepadSize);for(c=4;c--;)d=a.add(vec2().setDirection(c,touchGamepadSize/2)),b.fillStyle=touchGamepadButtons[c]?"#fff":"#000",b.beginPath(),b.arc(d.x,d.y,touchGamepadSize/4,0,9),b.fill(),b.stroke();b.restore()}}}let audioContext=new AudioContext,audioGainNode;function audioInit(){soundEnable&&!headlessMode&&(audioGainNode=audioContext.createGain(),audioGainNode.connect(audioContext.destination),audioGainNode.gain.value=soundVolume)}class Sound{constructor(a,b=soundDefaultRange,c=soundDefaultTaper){soundEnable&&!headlessMode&&(this.range=b,this.taper=c,this.randomness=0,a&&(this.randomness=void 0!=a[1]?a[1]:.05,a[1]=0,this.sampleChannels=[zzfxG(...a)],this.sampleRate=zzfxR))}play(a,b=1,c=1,d=1,e=!1){if(soundEnable&&!headlessMode&&this.sampleChannels){var f;if(a){if(f=this.range){const g=cameraPos.distanceSquared(a);if(g>f*f)return;b*=percent(g**.5,f,f*this.taper)}f=2*worldToScreen(a).x/mainCanvas.width-1}a=c+c*this.randomness*d*rand(-1,1);this.gainNode=audioContext.createGain();return this.source=playSamples(this.sampleChannels,b,a,f,e,this.sampleRate,this.gainNode)}}setVolume(a=1){this.gainNode&&(this.gainNode.gain.value=a)}stop(){this.source&&this.source.stop();this.source=void 0}getSource(){return this.source}playNote(a,b,c){return this.play(b,c,2**(a/12),0)}getDuration(){return this.sampleChannels&&this.sampleChannels[0].length/this.sampleRate}isLoading(){return!this.sampleChannels}}class SoundWave extends Sound{constructor(a,b=0,c,d,e){super(void 0,c,d);soundEnable&&!headlessMode&&(this.randomness=b,fetch(a).then(f=>f.arrayBuffer()).then(f=>audioContext.decodeAudioData(f)).then(f=>{this.sampleChannels=[];for(let g=f.numberOfChannels;g--;)this.sampleChannels[g]=Array.from(f.getChannelData(g));this.sampleRate=f.sampleRate}).then(()=>e&&e(this)))}}function playAudioFile(a,b=1,c=!1){if(soundEnable&&!headlessMode)return new SoundWave(a,0,0,0,d=>d.play(void 0,b,1,1,c))}class Music extends Sound{constructor(a){super(void 0);soundEnable&&!headlessMode&&(this.randomness=0,this.sampleChannels=zzfxM(...a),this.sampleRate=zzfxR)}playMusic(a,b=!1){return super.play(void 0,a,1,1,b)}}function speak(a,b="",c=1,d=1,e=1){if(soundEnable&&!headlessMode&&speechSynthesis)return a=new SpeechSynthesisUtterance(a),a.lang=b,a.volume=2*c*soundVolume,a.rate=d,a.pitch=e,speechSynthesis.speak(a),a}function speakStop(){speechSynthesis&&speechSynthesis.cancel()}function getNoteFrequency(a,b=220){return b*2**(a/12)}function playSamples(a,b=1,c=1,d=0,e=!1,f=zzfxR,g){if(soundEnable&&!headlessMode){var k=audioContext.createBuffer(a.length,a[0].length,f),h=audioContext.createBufferSource();a.forEach((m,n)=>k.getChannelData(n).set(m));h.buffer=k;h.playbackRate.value=c;h.loop=e;g=g||audioContext.createGain();g.gain.value=b;g.connect(audioGainNode);a=new StereoPannerNode(audioContext,{pan:clamp(d,-1,1)});h.connect(a).connect(g);"running"!=audioContext.state?audioContext.resume().then(()=>h.start()):h.start();return h}}function zzfx(...a){return playSamples([zzfxG(...a)])}const zzfxR=44100;function zzfxG(a=1,b=.05,c=220,d=0,e=0,f=.1,g=0,k=1,h=0,m=0,n=0,l=0,p=0,q=0,r=0,x=0,v=0,D=1,z=0,E=0,A=0){let w=2*PI;var t=zzfxR;let F=h*=500*w/t/t;b=c*=rand(1+b,1-b)*w/t;let C=[],y=0,G=0,u=0,H=1,R=0,S=0,B=0,J;var L=w*abs(A)*2/t,K=Math.cos(L),M=Math.sin(L)/2/2,I=1+M;L=-2*K/I;M=(1-M)/I;let N=(1+sign(A)*K)/2/I;K=-(sign(A)+K)/I;let O=I=0,P=0,Q=0;d=d*t+9;z*=t;e*=t;f*=t;v*=t;m*=500*w/t**3;r*=w/t;n*=w/t;l*=t;p=p*t|0;for(J=d+z+e+f+v|0;u<J;C[u++]=B*a)++S%(100*x|0)||(B=g?1<g?2<g?3<g?Math.sin(y**3):clamp(Math.tan(y),1,-1):1-(2*y/w%2+2)%2:1-4*abs(Math.round(y/w)-y/w):Math.sin(y),B=(p?1-E+E*Math.sin(w*u/p):1)*sign(B)*abs(B)**k*(u<d?u/d:u<d+z?1-(u-d)/z*(1-D):u<d+z+e?D:u<J-v?(J-u-v)/f*D:0),B=v?B/2+(v>u?0:(u<J-v?1:(J-u)/v)*C[u-v|0]/2/a):B,A&&(B=Q=N*I+K*(I=O)+N*(O=B)-M*P-L*(P=Q))),t=(c+=h+=m)*Math.cos(r*G++),y+=t+t*q*Math.sin(u**5),H&&++H>l&&(c+=n,b+=n,H=0),!p||++R%p||(c=b,h=F,H=H||1);return C}function zzfxM(a,b,c,d=125){let e,f,g,k,h,m,n,l,p,q,r,x,v,D=0,z,E=[],A=[],w=[],t=0,F=0,C=1,y={},G=zzfxR/d*60>>2;for(;C;t++)E=[C=l=x=0],c.forEach((u,H)=>{n=b[u][t]||[0,0,0];C|=b[u][t]&&1;z=x+(b[u][0].length-2-(l?0:1))*G;v=H==c.length-1;e=2;for(g=x;e<n.length+v;l=++e){h=n[e];p=e==n.length+v-1&&v||q!=(n[0]||0)||h|0;for(f=0;f<G&&l;f++>G-99&&p&&1>r?r+=1/99:0)m=(1-r)*E[D++]/2||0,A[g]=(A[g]||0)-m*F+m,w[g]=(w[g++]||0)+m*F+m;h&&(r=h%1,F=n[1]||0,h|=0)&&(E=y[[q=n[D=0]||0,h]]=y[[q,h]]||(k=[...a[q]],k[2]*=2**((h-12)/12),0<h?zzfxG(...k):[]))}x=z});return[A,w]}let tileCollision=[],tileCollisionSize=vec2();function initTileCollision(a){tileCollisionSize=a;tileCollision=[];for(a=tileCollision.length=tileCollisionSize.area();a--;)tileCollision[a]=0}function setTileCollisionData(a,b=0){a.arrayCheck(tileCollisionSize)&&(tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]=b)}function getTileCollisionData(a){return a.arrayCheck(tileCollisionSize)?tileCollision[(a.y|0)*tileCollisionSize.x+a.x|0]:0}function tileCollisionTest(a,b=vec2(),c){const d=max(a.x-b.x/2|0,0);var e=max(a.y-b.y/2|0,0);const f=min(a.x+b.x/2,tileCollisionSize.x);for(a=min(a.y+b.y/2,tileCollisionSize.y);e<a;++e)for(b=d;b<f;++b){const g=tileCollision[e*tileCollisionSize.x+b];if(g&&(!c||c.collideWithTile(g,vec2(b,e))))return!0}return!1}function tileCollisionRaycast(a,b,c){const d=b.subtract(a),e=d.length();var f=d.normalize();f=vec2(abs(1/f.x),abs(1/f.y));let g=a.floor(),k=f.x*(0>d.x?a.x-g.x:g.x-a.x+1),h=f.y*(0>d.y?a.y-g.y:g.y-a.y+1);for(;;){const m=getTileCollisionData(g);if(m&&(!c||c.collideWithTile(m,g)))return debugRaycast&&debugLine(a,b,"#f00",.02),debugRaycast&&debugPoint(g.add(vec2(.5)),"#ff0"),g.add(vec2(.5));if(k>e&&h>e)break;k>h?(g.y+=sign(d.y),h+=f.y):(g.x+=sign(d.x),k+=f.x)}debugRaycast&&debugLine(a,b,"#00f",.02)}class TileLayerData{constructor(a,b=0,c=!1,d=new Color){this.tile=a;this.direction=b;this.mirror=c;this.color=d}clear(){this.tile=this.direction=0;this.mirror=!1;this.color=new Color}}class TileLayer extends EngineObject{constructor(a,b=tileCollisionSize,c=tile(),d=vec2(1),e=0){super(a,b,c,0,void 0,e);this.canvas=document.createElement("canvas");this.context=this.canvas.getContext("2d");this.scale=d;this.isOverlay=!1;this.data=[];for(a=this.size.area();a--;)this.data.push(new TileLayerData);headlessMode&&(this.redraw=()=>{},this.render=()=>{},this.redrawStart=()=>{},this.redrawEnd=()=>{},this.drawTileData=()=>{},this.drawCanvas2D=()=>{})}setData(a,b,c=!1){a.arrayCheck(this.size)&&(this.data[(a.y|0)*this.size.x+a.x|0]=b,c&&this.drawTileData(a))}getData(a){return a.arrayCheck(this.size)&&this.data[(a.y|0)*this.size.x+a.x|0]}update(){}render(){ASSERT(mainContext!=this.context,"must call redrawEnd() after drawing tiles");glOverlay||this.isOverlay||glCopyToContext(mainContext);const a=worldToScreen(this.pos.add(vec2(0,this.size.y*this.scale.y)));(this.isOverlay?overlayContext:mainContext).drawImage(this.canvas,a.x,a.y,cameraScale*this.size.x*this.scale.x,cameraScale*this.size.y*this.scale.y)}redraw(){this.redrawStart(!0);for(let a=this.size.x;a--;)for(let b=this.size.y;b--;)this.drawTileData(vec2(a,b),!1);this.redrawEnd()}redrawStart(a=!1){this.savedRenderSettings=[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale];mainCanvas=this.canvas;mainContext=this.context;mainCanvasSize=this.size.multiply(this.tileInfo.size);cameraPos=this.size.scale(.5);cameraScale=this.tileInfo.size.x;a&&(mainCanvas.width=mainCanvasSize.x,mainCanvas.height=mainCanvasSize.y);this.context.imageSmoothingEnabled=!tilesPixelated;glPreRender()}redrawEnd(){ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles");glCopyToContext(mainContext,!0);[mainCanvas,mainContext,mainCanvasSize,cameraPos,cameraScale]=this.savedRenderSettings}drawTileData(a,b=!0){var c=this.tileInfo.size;b&&(b=a.multiply(c),this.context.clearRect(b.x,this.canvas.height-b.y,c.x,-c.y));b=this.getData(a);void 0!=b.tile&&(ASSERT(mainContext==this.context,"must call redrawStart() before drawing tiles"),a=a.add(vec2(.5)),c=tile(b.tile,c,this.tileInfo.textureIndex),drawTile(a,vec2(1),c,b.color,b.direction*PI/2,b.mirror))}drawCanvas2D(a,b,c,d,e){const f=this.context;f.save();a=a.subtract(this.pos).multiply(this.tileInfo.size);b=b.multiply(this.tileInfo.size);f.translate(a.x,this.canvas.height-a.y);f.rotate(c);f.scale(d?-b.x:b.x,b.y);e(f);f.restore()}drawTile(a,b=vec2(1),c,d=new Color,e,f){this.drawCanvas2D(a,b,e,f,g=>{const k=c&&c.getTextureInfo();k?(g.globalAlpha=d.a,g.drawImage(k.image,c.pos.x,c.pos.y,c.size.x,c.size.y,-.5,-.5,1,1),g.globalAlpha=1):(g.fillStyle=d,g.fillRect(-.5,-.5,1,1))})}drawRect(a,b,c,d){this.drawTile(a,b,void 0,c,d)}}class ParticleEmitter extends EngineObject{constructor(a,b,c=0,d=0,e=100,f=PI,g,k=new Color,h=new Color,m=new Color(1,1,1,0),n=new Color(1,1,1,0),l=.5,p=.1,q=1,r=.1,x=.05,v=1,D=1,z=0,E=PI,A=.1,w=.2,t=!1,F=!1,C=!0,y=F?1e9:0,G=!1){super(a,vec2(),g,b,void 0,y);this.emitSize=c;this.emitTime=d;this.emitRate=e;this.emitConeAngle=f;this.colorStartA=k;this.colorStartB=h;this.colorEndA=m;this.colorEndB=n;this.randomColorLinear=C;this.particleTime=l;this.sizeStart=p;this.sizeEnd=q;this.speed=r;this.angleSpeed=x;this.damping=v;this.angleDamping=D;this.gravityScale=z;this.particleConeAngle=E;this.fadeRate=A;this.randomness=w;this.collideTiles=t;this.additive=F;this.localSpace=G;this.trailScale=0;this.particleCreateCallback=this.particleDestroyCallback=void 0;this.emitTimeBuffer=0}update(){this.parent&&super.update();if(!this.emitTime||this.getAliveTime()<=this.emitTime){if(this.emitRate*particleEmitRateScale){const a=1/this.emitRate/particleEmitRateScale;for(this.emitTimeBuffer+=timeDelta;0<this.emitTimeBuffer;this.emitTimeBuffer-=a)this.emitParticle()}}else this.destroy();debugParticles&&debugRect(this.pos,vec2(this.emitSize),"#0f0",0,this.angle)}emitParticle(){var a="number"===typeof this.emitSize?randInCircle(this.emitSize/2):vec2(rand(-.5,.5),rand(-.5,.5)).multiply(this.emitSize).rotate(this.angle);let b=rand(this.particleConeAngle,-this.particleConeAngle);this.localSpace||(a=this.pos.add(a),b+=this.angle);const c=this.randomness;var d=l=>l+l*rand(c,-c);const e=d(this.particleTime),f=d(this.sizeStart),g=d(this.sizeEnd),k=d(this.speed);d=d(this.angleSpeed)*randSign();var h=rand(this.emitConeAngle,-this.emitConeAngle);const m=randColor(this.colorStartA,this.colorStartB,this.randomColorLinear),n=randColor(this.colorEndA,this.colorEndB,this.randomColorLinear);h=this.localSpace?h:this.angle+h;a=new Particle(a,this.tileInfo,b,m,n,e,f,g,this.fadeRate,this.additive,this.trailScale,this.localSpace&&this,this.particleDestroyCallback);a.velocity=vec2().setAngle(h,k);a.angleVelocity=d;a.fadeRate=this.fadeRate;a.damping=this.damping;a.angleDamping=this.angleDamping;a.elasticity=this.elasticity;a.friction=this.friction;a.gravityScale=this.gravityScale;a.collideTiles=this.collideTiles;a.renderOrder=this.renderOrder;a.mirror=!!randInt(2);this.particleCreateCallback&&this.particleCreateCallback(a);return a}render(){}}class Particle extends EngineObject{constructor(a,b,c,d,e,f,g,k,h,m,n,l,p){super(a,vec2(),b,c);this.colorStart=d;this.colorEndDelta=e.subtract(d);this.lifeTime=f;this.sizeStart=g;this.sizeEndDelta=k-g;this.fadeRate=h;this.additive=m;this.trailScale=n;this.localSpaceEmitter=l;this.destroyCallback=p;this.clampSpeedLinear=!1}render(){const a=min((time-this.spawnTime)/this.lifeTime,1),b=vec2(this.sizeStart+a*this.sizeEndDelta);var c=this.fadeRate/2;c=new Color(this.colorStart.r+a*this.colorEndDelta.r,this.colorStart.g+a*this.colorEndDelta.g,this.colorStart.b+a*this.colorEndDelta.b,(this.colorStart.a+a*this.colorEndDelta.a)*(a<c?a/c:a>1-c?(1-a)/c:1));this.additive&&setBlendMode(!0);let d=this.pos,e=this.angle;this.localSpaceEmitter&&(d=this.localSpaceEmitter.pos.add(d.rotate(-this.localSpaceEmitter.angle)),e+=this.localSpaceEmitter.angle);if(this.trailScale){var f=this.velocity;this.localSpaceEmitter&&(f=f.rotate(-this.localSpaceEmitter.angle));var g=f.length();g&&(f=f.scale(1/g),g*=this.trailScale,b.y=max(b.x,g),e=f.angle(),drawTile(d.add(f.multiply(vec2(0,-g/2))),b,this.tileInfo,c,e,this.mirror))}else drawTile(d,b,this.tileInfo,c,e,this.mirror);this.additive&&setBlendMode();debugParticles&&debugRect(d,b,"#f005",0,e);1==a&&(this.color=c,this.size=b,this.destroyCallback&&this.destroyCallback(this),this.destroyed=1)}}const medals={};let medalsDisplayQueue=[],medalsSaveName,medalsDisplayTimeLast;function medalsInit(a){medalsSaveName=a;debugMedals||medalsForEach(b=>b.unlocked=!!localStorage[b.storageKey()]);engineAddPlugin(void 0,function(){if(medalsDisplayQueue.length){var b=medalsDisplayQueue[0],c=timeReal-medalsDisplayTimeLast;if(medalsDisplayTimeLast)if(c>medalDisplayTime)medalsDisplayTimeLast=0,medalsDisplayQueue.shift();else{const d=medalDisplayTime-medalDisplaySlideTime;b.render(c<medalDisplaySlideTime?1-c/medalDisplaySlideTime:c>d?(c-d)/medalDisplaySlideTime:0)}else medalsDisplayTimeLast=timeReal}})}function medalsForEach(a){Object.values(medals).forEach(b=>a(b))}class Medal{constructor(a,b,c="",d="🏆",e){ASSERT(0<=a&&!medals[a]);this.id=a;this.name=b;this.description=c;this.icon=d;this.unlocked=!1;e&&((this.image=new Image).src=e);medals[a]=this}unlock(){medalsPreventUnlock||this.unlocked||(ASSERT(medalsSaveName,"save name must be set"),localStorage[this.storageKey()]=this.unlocked=!0,medalsDisplayQueue.push(this))}render(a=0){const b=overlayContext;var c=min(medalDisplaySize.x,mainCanvas.width);const d=overlayCanvas.width-c;a*=-medalDisplaySize.y;b.save();b.beginPath();b.fillStyle=new Color(.9,.9,.9).toString();b.strokeStyle=new Color(0,0,0).toString();b.lineWidth=3;b.rect(d,a,c,medalDisplaySize.y);b.fill();b.stroke();b.clip();this.renderIcon(vec2(d+15+medalDisplayIconSize/2,a+medalDisplaySize.y/2));c=vec2(d+medalDisplayIconSize+30,a+28);drawTextScreen(this.name,c,38,new Color(0,0,0),0,void 0,"left");c.y+=32;drawTextScreen(this.description,c,24,new Color(0,0,0),0,void 0,"left");b.restore()}renderIcon(a,b=medalDisplayIconSize){this.image?overlayContext.drawImage(this.image,a.x-b/2,a.y-b/2,b,b):drawTextScreen(this.icon,a,.7*b,new Color(0,0,0))}storageKey(){return medalsSaveName+"_"+this.id}}let glCanvas,glContext,glAntialias=!0,glShader,glActiveTexture,glArrayBuffer,glGeometryBuffer,glPositionData,glColorData,glInstanceCount,glAdditive,glBatchAdditive;function glInit(){if(glEnable&&!headlessMode){glCanvas=document.createElement("canvas");glContext=glCanvas.getContext("webgl2",{antialias:glAntialias});var a=mainCanvas.parentElement;glOverlay&&a.appendChild(glCanvas);glShader=glCreateProgram("#version 300 es\nprecision highp float;uniform mat4 m;in vec2 g;in vec4 p,u,c,a;in float r;out vec2 v;out vec4 d,e;void main(){vec2 s=(g-.5)*p.zw;gl_Position=m*vec4(p.xy+s*cos(r)-vec2(-s.y,s)*sin(r),1,1);v=mix(u.xw,u.zy,g);d=c;e=a;}","#version 300 es\nprecision highp float;uniform sampler2D s;in vec2 v;in vec4 d,e;out vec4 c;void main(){c=texture(s,v)*d+e;}");a=new ArrayBuffer(gl_INSTANCE_BUFFER_SIZE);glPositionData=new Float32Array(a);glColorData=new Uint32Array(a);glArrayBuffer=glContext.createBuffer();glGeometryBuffer=glContext.createBuffer();a=new Float32Array([glInstanceCount=0,0,1,0,0,1,1,1]);glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);glContext.bufferData(gl_ARRAY_BUFFER,a,gl_STATIC_DRAW)}}function glPreRender(){if(glEnable&&!headlessMode){glContext.viewport(0,0,glCanvas.width=mainCanvas.width,glCanvas.height=mainCanvas.height);glContext.clear(gl_COLOR_BUFFER_BIT);glContext.useProgram(glShader);glContext.activeTexture(gl_TEXTURE0);textureInfos[0]&&glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=textureInfos[0].glTexture);var a=glAdditive=glBatchAdditive=0,b=(d,e,f,g)=>{d=glContext.getAttribLocation(glShader,d);const k=f&&gl_INSTANCE_BYTE_STRIDE,h=f&&1,m=1==f;glContext.enableVertexAttribArray(d);glContext.vertexAttribPointer(d,g,e,m,k,a);glContext.vertexAttribDivisor(d,h);a+=g*f};glContext.bindBuffer(gl_ARRAY_BUFFER,glGeometryBuffer);b("g",gl_FLOAT,0,2);glContext.bindBuffer(gl_ARRAY_BUFFER,glArrayBuffer);glContext.bufferData(gl_ARRAY_BUFFER,gl_INSTANCE_BUFFER_SIZE,gl_DYNAMIC_DRAW);b("p",gl_FLOAT,4,4);b("u",gl_FLOAT,4,4);b("c",gl_UNSIGNED_BYTE,1,4);b("a",gl_UNSIGNED_BYTE,1,4);b("r",gl_FLOAT,4,1);b=vec2(2*cameraScale).divide(mainCanvasSize);var c=vec2(-1).subtract(cameraPos.multiply(b));glContext.uniformMatrix4fv(glContext.getUniformLocation(glShader,"m"),!1,[b.x,0,0,0,0,b.y,0,0,1,1,1,1,c.x,c.y,0,0])}}function glSetTexture(a){headlessMode||a==glActiveTexture||(glFlush(),glContext.bindTexture(gl_TEXTURE_2D,glActiveTexture=a))}function glCompileShader(a,b){b=glContext.createShader(b);glContext.shaderSource(b,a);glContext.compileShader(b);if(debug&&!glContext.getShaderParameter(b,gl_COMPILE_STATUS))throw glContext.getShaderInfoLog(b);return b}function glCreateProgram(a,b){const c=glContext.createProgram();glContext.attachShader(c,glCompileShader(a,gl_VERTEX_SHADER));glContext.attachShader(c,glCompileShader(b,gl_FRAGMENT_SHADER));glContext.linkProgram(c);if(debug&&!glContext.getProgramParameter(c,gl_LINK_STATUS))throw glContext.getProgramInfoLog(c);return c}function glCreateTexture(a){const b=glContext.createTexture();glContext.bindTexture(gl_TEXTURE_2D,b);a&&a.width?glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,gl_RGBA,gl_UNSIGNED_BYTE,a):(a=new Uint8Array([255,255,255,255]),glContext.texImage2D(gl_TEXTURE_2D,0,gl_RGBA,1,1,0,gl_RGBA,gl_UNSIGNED_BYTE,a));a=tilesPixelated?gl_NEAREST:gl_LINEAR;glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MIN_FILTER,a);glContext.texParameteri(gl_TEXTURE_2D,gl_TEXTURE_MAG_FILTER,a);return b}function glFlush(){if(glInstanceCount){var a=glBatchAdditive?gl_ONE:gl_ONE_MINUS_SRC_ALPHA;glContext.blendFuncSeparate(gl_SRC_ALPHA,a,gl_ONE,a);glContext.enable(gl_BLEND);glContext.bufferSubData(gl_ARRAY_BUFFER,0,glPositionData);glContext.drawArraysInstanced(gl_TRIANGLE_STRIP,0,4,glInstanceCount);showWatermark&&(drawCount+=glInstanceCount);glInstanceCount=0;glBatchAdditive=glAdditive}}function glCopyToContext(a,b=!1){glEnable&&(glInstanceCount||b)&&(glFlush(),glOverlay&&!b||a.drawImage(glCanvas,0,0))}function glSetAntialias(a=!0){ASSERT(!glCanvas,"must be called before engineInit");glAntialias=a}function glDraw(a,b,c,d,e,f,g,k,h,m,n=0){ASSERT("number"==typeof m&&"number"==typeof n,"invalid color");(glInstanceCount>=gl_MAX_INSTANCES||glBatchAdditive!=glAdditive)&&glFlush();let l=glInstanceCount*gl_INDICIES_PER_INSTANCE;glPositionData[l++]=a;glPositionData[l++]=b;glPositionData[l++]=c;glPositionData[l++]=d;glPositionData[l++]=f;glPositionData[l++]=g;glPositionData[l++]=k;glPositionData[l++]=h;glColorData[l++]=m;glColorData[l++]=n;glPositionData[l++]=e;glInstanceCount++}const gl_ONE=1,gl_TRIANGLE_STRIP=5,gl_SRC_ALPHA=770,gl_ONE_MINUS_SRC_ALPHA=771,gl_BLEND=3042,gl_TEXTURE_2D=3553,gl_UNSIGNED_BYTE=5121,gl_FLOAT=5126,gl_RGBA=6408,gl_NEAREST=9728,gl_LINEAR=9729,gl_TEXTURE_MAG_FILTER=10240,gl_TEXTURE_MIN_FILTER=10241,gl_COLOR_BUFFER_BIT=16384,gl_TEXTURE0=33984,gl_ARRAY_BUFFER=34962,gl_STATIC_DRAW=35044,gl_DYNAMIC_DRAW=35048,gl_FRAGMENT_SHADER=35632,gl_VERTEX_SHADER=35633,gl_COMPILE_STATUS=35713,gl_LINK_STATUS=35714,gl_UNPACK_FLIP_Y_WEBGL=37440,gl_INDICIES_PER_INSTANCE=11,gl_MAX_INSTANCES=1e4,gl_INSTANCE_BYTE_STRIDE=4*gl_INDICIES_PER_INSTANCE,gl_INSTANCE_BUFFER_SIZE=gl_MAX_INSTANCES*gl_INSTANCE_BYTE_STRIDE,engineName="LittleJS",engineVersion="1.11.1",frameRate=60,timeDelta=1/frameRate;let engineObjects=[],engineObjectsCollide=[],frame=0,time=0,timeReal=0,paused=!1;function setPaused(a){paused=a}let frameTimeLastMS=0,frameTimeBufferMS=0,averageFPS=0;const pluginUpdateList=[],pluginRenderList=[];function engineAddPlugin(a,b){ASSERT(!pluginUpdateList.includes(a));ASSERT(!pluginRenderList.includes(b));a&&pluginUpdateList.push(a);b&&pluginRenderList.push(b)}function engineInit(a,b,c,d,e,f=[],g=document.body){function k(n=0){var l=n-frameTimeLastMS;frameTimeLastMS=n;if(debug||showWatermark)averageFPS=lerp(.05,averageFPS,1e3/(l||1));n=debug&&keyIsDown("Equal");const p=debug&&keyIsDown("Minus");debug&&(l*=n?5:p?.2:1);timeReal+=l/1e3;frameTimeBufferMS+=paused?0:l;n||(frameTimeBufferMS=min(frameTimeBufferMS,50));h();if(paused){for(const r of engineObjects)r.parent||r.updateTransforms();inputUpdate();pluginUpdateList.forEach(r=>r());debugUpdate();c();inputUpdatePost()}else{l=0;0>frameTimeBufferMS&&-9<frameTimeBufferMS&&(l=frameTimeBufferMS,frameTimeBufferMS=0);for(;0<=frameTimeBufferMS;frameTimeBufferMS-=1e3/frameRate)time=frame++/frameRate,inputUpdate(),b(),pluginUpdateList.forEach(r=>r()),engineObjectsUpdate(),debugUpdate(),c(),inputUpdatePost();frameTimeBufferMS+=l}if(!headlessMode){mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height);overlayContext.imageSmoothingEnabled=mainContext.imageSmoothingEnabled=!tilesPixelated;glPreRender();d();engineObjects.sort((r,x)=>r.renderOrder-x.renderOrder);for(var q of engineObjects)q.destroyed||q.render();e();pluginRenderList.forEach(r=>r());touchGamepadRender();debugRender();glCopyToContext(mainContext);showWatermark&&(overlayContext.textAlign="right",overlayContext.textBaseline="top",overlayContext.font="1em monospace",overlayContext.fillStyle="#000",q=engineName+" v"+engineVersion+" / "+drawCount+" / "+engineObjects.length+" / "+averageFPS.toFixed(1)+(glEnable?" GL":" 2D"),overlayContext.fillText(q,mainCanvas.width-3,3),overlayContext.fillStyle="#fff",overlayContext.fillText(q,mainCanvas.width-2,2),drawCount=0)}requestAnimationFrame(k)}function h(){if(!headlessMode){if(canvasFixedSize.x){mainCanvas.width=canvasFixedSize.x;mainCanvas.height=canvasFixedSize.y;const n=innerWidth/innerHeight,l=mainCanvas.width/mainCanvas.height;(glCanvas||mainCanvas).style.width=mainCanvas.style.width=overlayCanvas.style.width=n<l?"100%":"";(glCanvas||mainCanvas).style.height=mainCanvas.style.height=overlayCanvas.style.height=n<l?"":"100%"}else mainCanvas.width=min(innerWidth,canvasMaxSize.x),mainCanvas.height=min(innerHeight,canvasMaxSize.y);overlayCanvas.width=mainCanvas.width;overlayCanvas.height=mainCanvas.height;mainCanvasSize=vec2(mainCanvas.width,mainCanvas.height)}}function m(){new Promise(n=>n(a())).then(k)}ASSERT(Array.isArray(f),"pass in images as array");headlessMode?m():(g.style.cssText="margin:0;overflow:hidden;width:100vw;height:100vh;display:flex;align-items:center;justify-content:center;background:#000;"+(canvasPixelated?"image-rendering:pixelated;":"")+"user-select:none;-webkit-user-select:none;"+(touchInputEnable?"touch-action:none;-webkit-touch-callout:none":""),g.appendChild(mainCanvas=document.createElement("canvas")),mainContext=mainCanvas.getContext("2d"),inputInit(),audioInit(),debugInit(),glInit(),g.appendChild(overlayCanvas=document.createElement("canvas")),overlayContext=overlayCanvas.getContext("2d"),mainCanvas.style.cssText=overlayCanvas.style.cssText="position:absolute",glCanvas&&(glCanvas.style.cssText="position:absolute"),h(),g=f.map((n,l)=>new Promise(p=>{const q=new Image;q.onerror=q.onload=()=>{textureInfos[l]=new TextureInfo(q);p()};q.src=n})),f.length||g.push(new Promise(n=>{textureInfos[0]=new TextureInfo(new Image);n()})),showSplashScreen&&g.push(new Promise(n=>{function l(){clearInput();drawEngineSplashScreen(p+=.01);1<p?n():setTimeout(l,16)}let p=0;console.log(`${engineName} Engine v${engineVersion}`);l()})),Promise.all(g).then(m))}function engineObjectsUpdate(){function a(b){if(!b.destroyed){b.update();for(const c of b.children)a(c)}}engineObjectsCollide=engineObjects.filter(b=>b.collideSolidObjects);for(const b of engineObjects)b.parent||(a(b),b.updateTransforms());engineObjects=engineObjects.filter(b=>!b.destroyed)}function engineObjectsDestroy(){for(const a of engineObjects)a.parent||a.destroy();engineObjects=engineObjects.filter(a=>!a.destroyed)}function engineObjectsCollect(a,b,c=engineObjects){const d=[];if(a)if(b instanceof Vector2)for(const e of c)isOverlapping(a,b,e.pos,e.size)&&d.push(e);else{b*=b;for(const e of c)a.distanceSquared(e.pos)<b&&d.push(e)}else for(const e of c)d.push(e);return d}function engineObjectsCallback(a,b,c,d=engineObjects){engineObjectsCollect(a,b,d).forEach(e=>c(e))}function engineObjectsRaycast(a,b,c=engineObjects){const d=[];for(const e of c)e.collideRaycast&&isIntersecting(a,b,e.pos,e.size)&&(debugRaycast&&debugRect(e.pos,e.size,"#f00"),d.push(e));debugRaycast&&debugLine(a,b,d.length?"#f00":"#00f",.02);return d}function drawEngineSplashScreen(a){const b=overlayContext;var c=overlayCanvas.width=innerWidth,d=overlayCanvas.height=innerHeight,e=percent(a,1,.8),f=percent(a,0,.5),g=b.createRadialGradient(c/2,d/2,0,c/2,d/2,.7*Math.hypot(c,d));g.addColorStop(0,hsl(0,0,lerp(f,0,e/2),e).toString());g.addColorStop(1,hsl(0,0,0,e).toString());b.save();b.fillStyle=g;b.fillRect(0,0,c,d);g=(h,m,n,l,p)=>{b.beginPath();b.rect(h,m,n,p?l*k:l);(b.fillStyle=p)?b.fill():b.stroke()};f=(h,m,n,l=0,p=2*PI,q,r)=>{const x=(l+p)/2;l=k*(p-l)/2;b.beginPath();r&&b.lineTo(h,m);b.arc(h,m,n,x-l,x+l);(b.fillStyle=q)?b.fill():b.stroke()};e=(h=0,m=0)=>hsl([.98,.3,.57,.14][h%4]-10,.8,[0,.3,.5,.8,.9][m]).toString();a=wave(1,1,a);const k=percent(a,.1,.5);b.translate(c/2,d/2);c=min(6,min(c,d)/99);b.scale(c,c);b.translate(-40,-35);b.lineJoin=b.lineCap="round";b.lineWidth=.1+1.9*k;c=percent(a,.1,1);b.setLineDash([99*c,99]);g(7,16,18,-8,e(2,2));g(7,8,18,4,e(2,3));g(25,8,8,8,e(2,1));g(25,8,-18,8);g(25,8,8,8);g(25,16,7,23,e());g(11,39,14,-23,e(1,1));g(11,16,14,18,e(1,2));g(11,16,14,8,e(1,3));g(25,16,-14,24);g(15,29,6,-9,e(2,2));f(15,21,5,0,PI/2,e(2,4),1);g(21,21,-6,9);g(37,14,9,6,e(3,2));g(37,14,4.5,6,e(3,3));g(37,14,9,6);g(50,20,10,-8,e(0,1));g(50,20,6.5,-8,e(0,2));g(50,20,3.5,-8,e(0,3));g(50,20,10,-8);f(55,2,11.4,.5,PI-.5,e(3,3));f(55,2,11.4,.5,PI/2,e(3,2),1);f(55,2,11.4,.5,PI-.5);g(45,7,20,-7,e(0,2));g(45,-1,20,4,e(0,3));g(45,-1,20,8);for(c=5;c--;)f(60-6*c,30,9.9,0,2*PI,e(c+2,3)),f(60-6*c,30,10,-.5,PI+.5,e(c+2,2)),f(60-6*c,30,10.1,.5,PI-.5,e(c+2,1));f(36,30,10,PI/2,3*PI/2);f(48,30,10,PI/2,3*PI/2);f(60,30,10);b.beginPath();b.lineTo(36,20);b.lineTo(60,20);b.stroke();f(60,30,4,PI,3*PI,e(3,2));f(60,30,4,PI,2*PI,e(3,3));f(60,30,4,PI,3*PI);for(c=6;c--;)b.beginPath(),b.lineTo(53,54),b.lineTo(53,40),b.lineTo(53+(1+2.9*c)*k,40),b.lineTo(53+(4+3.5*c)*k,54),b.fillStyle=e(0,c%2+2),b.fill(),c%2&&b.stroke();g(6,40,5,5);g(6,40,5,5,e());g(15,54,38,-14,e());for(g=3;g--;)for(c=2;c--;)f(15*g+15,47,c?7:1,PI,3*PI,e(g,3)),b.stroke(),f(15*g+15,47,c?7:1,0,PI,e(g,2)),b.stroke();b.beginPath();b.lineTo(6,40);b.lineTo(68,40);b.stroke();b.beginPath();b.lineTo(77,54);b.lineTo(4,54);b.stroke();f=engineName;b.font="900 16px arial";b.textAlign="center";b.textBaseline="top";b.lineWidth=.1+3.9*k;g=0;for(c=0;c<f.length;++c)g+=b.measureText(f[c]).width;for(c=2;c--;)for(let h=0,m=41-g/2;h<f.length;++h)b.fillStyle=e(h,2),d=b.measureText(f[h]).width,b[c?"strokeText":"fillText"](f[h],m+d/2,55.5,17*k),m+=d;b.restore()}
|
package/dist/littlejs.release.js
CHANGED
|
@@ -1001,12 +1001,18 @@ let canvasMaxSize = vec2(1920, 1080);
|
|
|
1001
1001
|
* @memberof Settings */
|
|
1002
1002
|
let canvasFixedSize = vec2();
|
|
1003
1003
|
|
|
1004
|
-
/**
|
|
1004
|
+
/** Use nearest neighbor scaling algorithm for canvas for more pixelated look
|
|
1005
1005
|
* @type {Boolean}
|
|
1006
1006
|
* @default
|
|
1007
1007
|
* @memberof Settings */
|
|
1008
1008
|
let canvasPixelated = true;
|
|
1009
1009
|
|
|
1010
|
+
/** Disables texture filtering for crisper pixel art
|
|
1011
|
+
* @type {Boolean}
|
|
1012
|
+
* @default
|
|
1013
|
+
* @memberof Settings */
|
|
1014
|
+
let tilesPixelated = true;
|
|
1015
|
+
|
|
1010
1016
|
/** Default font used for text rendering
|
|
1011
1017
|
* @type {String}
|
|
1012
1018
|
* @default
|
|
@@ -1255,11 +1261,16 @@ function setCanvasMaxSize(size) { canvasMaxSize = size; }
|
|
|
1255
1261
|
* @memberof Settings */
|
|
1256
1262
|
function setCanvasFixedSize(size) { canvasFixedSize = size; }
|
|
1257
1263
|
|
|
1258
|
-
/**
|
|
1264
|
+
/** Use nearest neighbor scaling algorithm for canvas for more pixelated look
|
|
1259
1265
|
* @param {Boolean} pixelated
|
|
1260
1266
|
* @memberof Settings */
|
|
1261
1267
|
function setCanvasPixelated(pixelated) { canvasPixelated = pixelated; }
|
|
1262
1268
|
|
|
1269
|
+
/** Disables texture filtering for crisper pixel art
|
|
1270
|
+
* @param {Boolean} pixelated
|
|
1271
|
+
* @memberof Settings */
|
|
1272
|
+
function setTilesPixelated(pixelated) { tilesPixelated = pixelated; }
|
|
1273
|
+
|
|
1263
1274
|
/** Set default font used for text rendering
|
|
1264
1275
|
* @param {String} font
|
|
1265
1276
|
* @memberof Settings */
|
|
@@ -2316,6 +2327,24 @@ function setBlendMode(additive, useWebGL=glEnable, context)
|
|
|
2316
2327
|
}
|
|
2317
2328
|
}
|
|
2318
2329
|
|
|
2330
|
+
/** Draw text on main canvas in world space
|
|
2331
|
+
* Automatically splits new lines into rows
|
|
2332
|
+
* @param {String} text
|
|
2333
|
+
* @param {Vector2} pos
|
|
2334
|
+
* @param {Number} [size]
|
|
2335
|
+
* @param {Color} [color=(1,1,1,1)]
|
|
2336
|
+
* @param {Number} [lineWidth]
|
|
2337
|
+
* @param {Color} [lineColor=(0,0,0,1)]
|
|
2338
|
+
* @param {CanvasTextAlign} [textAlign='center']
|
|
2339
|
+
* @param {String} [font=fontDefault]
|
|
2340
|
+
* @param {Number} [maxWidth]
|
|
2341
|
+
* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=mainContext]
|
|
2342
|
+
* @memberof Draw */
|
|
2343
|
+
function drawText(text, pos, size=1, color, lineWidth=0, lineColor, textAlign, font, maxWidth, context=mainContext)
|
|
2344
|
+
{
|
|
2345
|
+
drawTextScreen(text, worldToScreen(pos), size*cameraScale, color, lineWidth*cameraScale, lineColor, textAlign, font, maxWidth, context);
|
|
2346
|
+
}
|
|
2347
|
+
|
|
2319
2348
|
/** Draw text on overlay canvas in world space
|
|
2320
2349
|
* Automatically splits new lines into rows
|
|
2321
2350
|
* @param {String} text
|
|
@@ -2326,12 +2355,11 @@ function setBlendMode(additive, useWebGL=glEnable, context)
|
|
|
2326
2355
|
* @param {Color} [lineColor=(0,0,0,1)]
|
|
2327
2356
|
* @param {CanvasTextAlign} [textAlign='center']
|
|
2328
2357
|
* @param {String} [font=fontDefault]
|
|
2329
|
-
* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=overlayContext]
|
|
2330
2358
|
* @param {Number} [maxWidth]
|
|
2331
2359
|
* @memberof Draw */
|
|
2332
|
-
function
|
|
2360
|
+
function drawTextOverlay(text, pos, size=1, color, lineWidth=0, lineColor, textAlign, font, maxWidth)
|
|
2333
2361
|
{
|
|
2334
|
-
|
|
2362
|
+
drawText(text, pos, size, color, lineWidth, lineColor, textAlign, font, maxWidth, overlayContext);
|
|
2335
2363
|
}
|
|
2336
2364
|
|
|
2337
2365
|
/** Draw text on overlay canvas in screen space
|
|
@@ -2344,10 +2372,10 @@ function drawText(text, pos, size=1, color, lineWidth=0, lineColor, textAlign, f
|
|
|
2344
2372
|
* @param {Color} [lineColor=(0,0,0,1)]
|
|
2345
2373
|
* @param {CanvasTextAlign} [textAlign]
|
|
2346
2374
|
* @param {String} [font=fontDefault]
|
|
2347
|
-
* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=overlayContext]
|
|
2348
2375
|
* @param {Number} [maxWidth]
|
|
2376
|
+
* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} [context=overlayContext]
|
|
2349
2377
|
* @memberof Draw */
|
|
2350
|
-
function drawTextScreen(text, pos, size=1, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), textAlign='center', font=fontDefault,
|
|
2378
|
+
function drawTextScreen(text, pos, size=1, color=new Color, lineWidth=0, lineColor=new Color(0,0,0), textAlign='center', font=fontDefault, maxWidth=undefined, context=overlayContext)
|
|
2351
2379
|
{
|
|
2352
2380
|
context.fillStyle = color.toString();
|
|
2353
2381
|
context.lineWidth = lineWidth;
|
|
@@ -2423,7 +2451,6 @@ class FontImage
|
|
|
2423
2451
|
{
|
|
2424
2452
|
const context = this.context;
|
|
2425
2453
|
context.save();
|
|
2426
|
-
context.imageSmoothingEnabled = !canvasPixelated;
|
|
2427
2454
|
|
|
2428
2455
|
const size = this.tileSize;
|
|
2429
2456
|
const drawSize = size.add(this.paddingSize).scale(scale);
|
|
@@ -3052,9 +3079,6 @@ class Sound
|
|
|
3052
3079
|
|
|
3053
3080
|
/** @property {Number} - How much to randomize frequency each time sound plays */
|
|
3054
3081
|
this.randomness = 0;
|
|
3055
|
-
|
|
3056
|
-
/** @property {GainNode} - Gain node for this sound */
|
|
3057
|
-
this.gainNode = audioContext.createGain();
|
|
3058
3082
|
|
|
3059
3083
|
if (zzfxSound)
|
|
3060
3084
|
{
|
|
@@ -3101,13 +3125,19 @@ class Sound
|
|
|
3101
3125
|
|
|
3102
3126
|
// play the sound
|
|
3103
3127
|
const playbackRate = pitch + pitch * this.randomness*randomnessScale*rand(-1,1);
|
|
3104
|
-
|
|
3128
|
+
this.gainNode = audioContext.createGain();
|
|
3129
|
+
this.source = playSamples(this.sampleChannels, volume, playbackRate, pan, loop, this.sampleRate, this.gainNode);
|
|
3130
|
+
return this.source;
|
|
3105
3131
|
}
|
|
3106
3132
|
|
|
3107
|
-
/** Set the sound volume
|
|
3133
|
+
/** Set the sound volume of the most recently played instance of this sound
|
|
3108
3134
|
* @param {Number} [volume] - How much to scale volume by
|
|
3109
3135
|
*/
|
|
3110
|
-
setVolume(volume=1)
|
|
3136
|
+
setVolume(volume=1)
|
|
3137
|
+
{
|
|
3138
|
+
if (this.gainNode)
|
|
3139
|
+
this.gainNode.gain.value = volume;
|
|
3140
|
+
}
|
|
3111
3141
|
|
|
3112
3142
|
/** Stop the last instance of this sound that was played */
|
|
3113
3143
|
stop()
|
|
@@ -3861,7 +3891,7 @@ class TileLayer extends EngineObject
|
|
|
3861
3891
|
}
|
|
3862
3892
|
|
|
3863
3893
|
// disable smoothing for pixel art
|
|
3864
|
-
this.context.imageSmoothingEnabled = !
|
|
3894
|
+
this.context.imageSmoothingEnabled = !tilesPixelated;
|
|
3865
3895
|
|
|
3866
3896
|
// setup gl rendering if enabled
|
|
3867
3897
|
glPreRender();
|
|
@@ -4682,7 +4712,7 @@ function glCreateTexture(image)
|
|
|
4682
4712
|
}
|
|
4683
4713
|
|
|
4684
4714
|
// use point filtering for pixelated rendering
|
|
4685
|
-
const filter =
|
|
4715
|
+
const filter = tilesPixelated ? gl_NEAREST : gl_LINEAR;
|
|
4686
4716
|
glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, filter);
|
|
4687
4717
|
glContext.texParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, filter);
|
|
4688
4718
|
return texture;
|
|
@@ -4831,7 +4861,7 @@ const engineName = 'LittleJS';
|
|
|
4831
4861
|
* @type {String}
|
|
4832
4862
|
* @default
|
|
4833
4863
|
* @memberof Engine */
|
|
4834
|
-
const engineVersion = '1.
|
|
4864
|
+
const engineVersion = '1.11.1';
|
|
4835
4865
|
|
|
4836
4866
|
/** Frames per second to update
|
|
4837
4867
|
* @type {Number}
|
|
@@ -4923,7 +4953,8 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
|
|
|
4923
4953
|
mainCanvasSize = vec2(mainCanvas.width, mainCanvas.height);
|
|
4924
4954
|
|
|
4925
4955
|
// disable smoothing for pixel art
|
|
4926
|
-
|
|
4956
|
+
overlayContext.imageSmoothingEnabled =
|
|
4957
|
+
mainContext.imageSmoothingEnabled = !tilesPixelated;
|
|
4927
4958
|
|
|
4928
4959
|
// setup gl rendering if enabled
|
|
4929
4960
|
glPreRender();
|
|
@@ -5076,6 +5107,7 @@ function engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRender
|
|
|
5076
5107
|
'align-items:center;' + // horizontal center
|
|
5077
5108
|
'justify-content:center;' + // vertical center
|
|
5078
5109
|
'background:#000;' + // set background color
|
|
5110
|
+
(canvasPixelated ? 'image-rendering:pixelated;' : '') + // pixel art
|
|
5079
5111
|
'user-select:none;' + // prevent hold to select
|
|
5080
5112
|
'-webkit-user-select:none;' + // compatibility for ios
|
|
5081
5113
|
(!touchInputEnable ? '' : // no touch css setttings
|