littlejsengine 1.10.4 → 1.10.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -78
- package/dist/littlejs.d.ts +31 -17
- package/dist/littlejs.esm.js +121 -55
- package/dist/littlejs.esm.min.js +1 -1
- package/dist/littlejs.js +121 -55
- package/dist/littlejs.min.js +1 -1
- package/dist/littlejs.release.js +121 -55
- package/examples/box2d/game.js +15 -4
- package/examples/box2d/gameObjects.js +10 -9
- package/examples/box2d/index.html +5 -5
- package/examples/box2d/scenes.js +4 -4
- package/examples/box2d/tiles.png +0 -0
- package/examples/breakout/index.html +3 -3
- package/examples/breakoutTutorial/index.html +2 -2
- package/examples/electron/game.js +3 -0
- package/examples/electron/index.html +2 -2
- package/examples/htmlMenu/index.html +3 -3
- package/examples/js13k/game.js +3 -0
- package/examples/js13k/index.html +13 -13
- package/examples/module/game.js +3 -0
- package/examples/module/index.html +1 -1
- package/examples/particles/index.html +4 -1
- package/examples/platformer/game.js +19 -15
- package/examples/platformer/gameCharacter.js +3 -3
- package/examples/platformer/gameLevel.js +1 -0
- package/examples/platformer/index.html +8 -8
- package/examples/platformer/tiles.png +0 -0
- package/examples/puzzle/index.html +2 -2
- package/examples/starter/game.js +3 -0
- package/examples/starter/index.html +13 -13
- package/examples/stress/index.html +1 -1
- package/examples/typescript/game.js +2 -0
- package/examples/typescript/game.ts +3 -0
- package/examples/typescript/index.html +1 -1
- package/examples/uiSystem/game.js +23 -16
- package/examples/uiSystem/index.html +3 -14
- package/package.json +1 -1
- package/plugins/postProcess.js +2 -9
- package/plugins/uiSystem.js +84 -24
- package/src/engine.js +11 -11
- package/src/engineAudio.js +7 -13
- package/src/engineDraw.js +1 -1
- package/src/engineInput.js +7 -3
- package/src/engineMedals.js +19 -5
- package/src/engineObject.js +8 -5
- package/src/engineTileLayer.js +8 -7
- package/src/engineUtilities.js +59 -10
- package/examples/js13k/build/index.html +0 -1
- package/examples/js13k/build/index.js +0 -1
- package/examples/js13k/build/tiles.png +0 -0
- package/examples/js13k/game - Copy.zip +0 -0
- package/examples/js13k/game.zip +0 -0
- package/examples/starter/build/index.html +0 -2
- package/examples/starter/build/index.js +0 -1
- package/examples/starter/build/tiles.png +0 -0
- package/examples/starter/game.zip +0 -0
- package/examples/typescript/build/build/littlejs.esm.js +0 -4327
- package/examples/typescript/build/dist/littlejs.esm.js +0 -4425
- package/examples/typescript/build/examples/typescript/build.js +0 -24
- package/examples/typescript/build/examples/typescript/game.js +0 -100
- package/examples/typescript/build/examples/typescript/test/build/littlejs.esm.js +0 -3934
- package/examples/typescript/build/examples/typescript/test/examples/typescript/build.js +0 -86
- package/examples/typescript/build/examples/typescript/test/examples/typescript/game.js +0 -92
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@@ -32,7 +32,7 @@
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<!-- setup html menu system -->
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<div class="topDiv">
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<div id="menu" class="menuDiv">
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<
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<b style="font-size:50px">Test Menu</b>
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This is an example menu using html elements.
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<input value="Test Input" onchange="alert('New text: ' + this.value)">
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<input type="range" onchange="alert('New value: ' + this.value)">
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@@ -52,5 +52,5 @@ setMenuVisible(false);
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</script>
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<!-- Add your game scripts here -->
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<script src=../../dist/littlejs.js?
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<script src=game.js?
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<script src=../../dist/littlejs.js?1105></script>
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<script src=game.js?1105></script>
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package/examples/js13k/game.js
CHANGED
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@@ -4,18 +4,18 @@
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</head><body>
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<!-- LittleJS Engine -->
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<script src=../../src/engineDebug.js?
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<script src=../../src/engineUtilities.js?
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<script src=../../src/engineSettings.js?
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<script src=../../src/engineObject.js?
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<script src=../../src/engineDraw.js?
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<script src=../../src/engineInput.js?
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<script src=../../src/engineAudio.js?
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<script src=../../src/engineTileLayer.js?
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<script src=../../src/engineParticles.js?
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<script src=../../src/engineMedals.js?
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<script src=../../src/engineWebGL.js?
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<script src=../../src/engine.js?
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<script src=../../src/engineDebug.js?1105></script>
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<script src=../../src/engineUtilities.js?1105></script>
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<script src=../../src/engineSettings.js?1105></script>
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<script src=../../src/engineObject.js?1105></script>
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<script src=../../src/engineDraw.js?1105></script>
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<script src=../../src/engineInput.js?1105></script>
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<script src=../../src/engineAudio.js?1105></script>
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<script src=../../src/engineTileLayer.js?1105></script>
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<script src=../../src/engineParticles.js?1105></script>
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<script src=../../src/engineMedals.js?1105></script>
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<script src=../../src/engineWebGL.js?1105></script>
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<script src=../../src/engine.js?1105></script>
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<!-- Add your game scripts here -->
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<script src=game.js?
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<script src=game.js?1105></script>
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package/examples/module/game.js
CHANGED
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@@ -13,6 +13,9 @@ const {tile, vec2, hsl} = LittleJS;
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// show the LittleJS splash screen
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LittleJS.setShowSplashScreen(true);
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// fix texture bleeding by shrinking tile slightly
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LittleJS.setTileFixBleedScale(.5);
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// sound effects
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const sound_click = new LittleJS.Sound([1,.5]);
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@@ -10,11 +10,14 @@ button { margin:1px; }
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</style>
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</head><body>
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<script src=../../dist/littlejs.js?
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<script src=../../dist/littlejs.js?1105></script>
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<script>
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'use strict';
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// fix texture bleeding by shrinking tiles slightly
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tileFixBleedScale = .5;
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let particleEditor = 0, particleSystem, particleSystemDiv, particleSystemCode;
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let inputExpand;
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let restartTimer = new Timer();
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@@ -16,36 +16,36 @@ let spriteAtlas, score, deaths;
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// enable touch gamepad on touch devices
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touchGamepadEnable = true;
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// fix texture bleeding by shrinking tile slightly
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tileFixBleedScale = .1;
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-
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///////////////////////////////////////////////////////////////////////////////
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function gameInit()
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{
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// engine settings
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gravity = -.01;
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objectDefaultDamping = .99;
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objectDefaultAngleDamping = .99;
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cameraScale = 4*16;
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// create a table of all sprites
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const gameTile = (i, size=16)=> tile(i, size, 0, 1);
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spriteAtlas =
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{
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// large tiles
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circle:
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crate:
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player:
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enemy:
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coin:
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circle: gameTile(0),
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crate: gameTile(1),
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player: gameTile(2),
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enemy: gameTile(4),
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coin: gameTile(5),
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// small tiles
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gun:
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grenade:
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gun: gameTile(vec2(0,2),8),
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grenade: gameTile(vec2(1,2),8),
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};
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// setup level
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buildLevel();
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// init game
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score = deaths = 0;
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gravity = -.01;
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objectDefaultDamping = .99;
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objectDefaultAngleDamping = .99;
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cameraScale = 4*16;
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cameraPos = getCameraTarget();
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}
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///////////////////////////////////////////////////////////////////////////////
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// M = move player to mouse
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if (keyWasPressed('KeyM'))
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player.pos = mousePos;
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// R = restart level
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if (keyWasPressed('KeyR'))
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buildLevel();
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}
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///////////////////////////////////////////////////////////////////////////////
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{
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constructor(pos)
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{
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super(pos, vec2(.6,.95)
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super(pos, vec2(.6,.95));
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this.weapon = new Weapon(pos, this);
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this.lastPos = pos;
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// apply movement acceleration and clamp
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const maxCharacterSpeed = .2;
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this.velocity.x = clamp(this.velocity.x + moveInput.x * .
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this.velocity.x = clamp(this.velocity.x + moveInput.x * .04, -maxCharacterSpeed, maxCharacterSpeed);
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// track last pos for ladder collision code
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this.lastPos = this.pos.copy();
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if (!this.isDead())
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{
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// bounce pos with walk cycle
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bodyPos = bodyPos.add(vec2(0,.05*Math.sin(this.walkCyclePercent*PI)));
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bodyPos = bodyPos.add(vec2(0,.01+.05*Math.sin(this.walkCyclePercent*PI)));
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// make bottom flush
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bodyPos = bodyPos.add(vec2(0,(this.drawSize.y-this.size.y)/2));
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<link rel=icon type=image/png href=../favicon.png>
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</head><body>
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<script src=../../dist/littlejs.js?
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<script src=gameObjects.js?
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<script src=gameCharacter.js?
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<script src=gamePlayer.js?
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<script src=gameEffects.js?
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<script src=gameLevel.js?
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<script src=gameLevelData.js?
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<script src=game.js?
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<script src=../../dist/littlejs.js?1105></script>
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<script src=gameObjects.js?1105></script>
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<script src=gameCharacter.js?1105></script>
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<script src=gamePlayer.js?1105></script>
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<script src=gameEffects.js?1105></script>
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<script src=gameLevel.js?1105></script>
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<script src=gameLevelData.js?1105></script>
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<script src=game.js?1105></script>
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Binary file
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package/examples/starter/game.js
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</head><body>
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<!-- LittleJS Engine -->
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<script src=../../src/engineDebug.js?
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<script src=../../src/engineUtilities.js?
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<script src=../../src/engineSettings.js?
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<script src=../../src/engineObject.js?
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<script src=../../src/engineDraw.js?
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<script src=../../src/engineInput.js?
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<script src=../../src/engineAudio.js?
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<script src=../../src/engineTileLayer.js?
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<script src=../../src/engineParticles.js?
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<script src=../../src/engineMedals.js?
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<script src=../../src/engineWebGL.js?
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<script src=../../src/engine.js?
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<script src=../../src/engineDebug.js?1105></script>
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<script src=../../src/engineUtilities.js?1105></script>
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<script src=../../src/engineSettings.js?1105></script>
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<script src=../../src/engineObject.js?1105></script>
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<script src=../../src/engineDraw.js?1105></script>
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<script src=../../src/engineInput.js?1105></script>
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<script src=../../src/engineAudio.js?1105></script>
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<script src=../../src/engineTileLayer.js?1105></script>
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<script src=../../src/engineParticles.js?1105></script>
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<script src=../../src/engineMedals.js?1105></script>
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<script src=../../src/engineWebGL.js?1105></script>
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<script src=../../src/engine.js?1105></script>
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<!-- Add your game scripts here -->
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<script src=game.js?
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<script src=game.js?1105></script>
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@@ -9,6 +9,8 @@ import * as LittleJS from '../../dist/littlejs.esm.js';
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const { tile, vec2, hsl } = LittleJS;
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// show the LittleJS splash screen
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LittleJS.setShowSplashScreen(true);
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// fix texture bleeding by shrinking tile slightly
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LittleJS.setTileFixBleedScale(.5);
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// sound effects
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const sound_click = new LittleJS.Sound([1, .5]);
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// medals
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// show the LittleJS splash screen
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LittleJS.setShowSplashScreen(true);
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// fix texture bleeding by shrinking tile slightly
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LittleJS.setTileFixBleedScale(.5);
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// sound effects
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const sound_click = new LittleJS.Sound([1,.5]);
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setShowSplashScreen(true);
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// sound effects
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const sound_ui = new Sound([1,0]);
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// UI system
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let uiRoot, uiMenu;
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function createUI()
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{
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// setup root to attach all ui elements to
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uiRoot = new UIObject(
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uiRoot = new UIObject();
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const uiInfo = new UIText(vec2(0,50), vec2(1e3, 70),
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'LittleJS UI System Example\nM = Toggle menu');
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uiInfo.textColor = WHITE;
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// setup example menu
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uiMenu = new UIObject(vec2(0,450));
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uiRoot.addChild(uiMenu);
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const uiBackground = new UIObject(vec2(0,0), vec2(450,
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const uiBackground = new UIObject(vec2(0,0), vec2(450,580));
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uiMenu.addChild(uiBackground);
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// example large text
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const textTitle = new UIText(vec2(0,-
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const textTitle = new UIText(vec2(0,-220), vec2(500, 90), 'Test Title');
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uiMenu.addChild(textTitle);
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textTitle.textColor = RED;
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textTitle.lineWidth = 4;
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textTitle.lineColor = BLUE;
|
|
42
42
|
|
|
43
43
|
// example multiline text
|
|
44
|
-
const textTest = new UIText(vec2(-60,-
|
|
44
|
+
const textTest = new UIText(vec2(-60,-140), vec2(300, 50), 'Test Text\nSecond text line.')
|
|
45
45
|
uiMenu.addChild(textTest);
|
|
46
46
|
|
|
47
47
|
// example tile image
|
|
48
|
-
const tileTest = new UITile(vec2(150,-
|
|
48
|
+
const tileTest = new UITile(vec2(150,-130), vec2(110), tile(3,128))
|
|
49
49
|
uiMenu.addChild(tileTest);
|
|
50
50
|
|
|
51
51
|
// example checkbox
|
|
52
|
-
const checkbox = new UICheckbox(vec2(-
|
|
52
|
+
const checkbox = new UICheckbox(vec2(-140,-20), vec2(40));
|
|
53
53
|
uiMenu.addChild(checkbox);
|
|
54
|
-
checkbox.
|
|
54
|
+
checkbox.onPress = ()=>
|
|
55
55
|
{
|
|
56
56
|
checkbox.checked = !checkbox.checked;
|
|
57
57
|
console.log('Checkbox clicked');
|
|
58
|
-
|
|
58
|
+
sound_ui.play(0,.5,checkbox.checked?4:1);
|
|
59
59
|
}
|
|
60
60
|
|
|
61
61
|
// text attached to checkbox
|
|
62
|
-
const checkboxText = new UIText(vec2(
|
|
62
|
+
const checkboxText = new UIText(vec2(170,0), vec2(300, 40), 'Test Checkbox');
|
|
63
63
|
checkbox.addChild(checkboxText);
|
|
64
64
|
|
|
65
|
+
// example scrollbar
|
|
66
|
+
const scrollbar = new UIScrollbar(vec2(0,60), vec2(350, 50));
|
|
67
|
+
uiMenu.addChild(scrollbar);
|
|
68
|
+
scrollbar.onChange = ()=> console.log('New scrollbar value:', scrollbar.value);
|
|
69
|
+
scrollbar.onPress = ()=> sound_ui.play(0,.3,2);
|
|
70
|
+
scrollbar.onRelease = ()=> sound_ui.play(0,.3,4);
|
|
71
|
+
|
|
65
72
|
// example button
|
|
66
|
-
const button1 = new UIButton(vec2(0,
|
|
73
|
+
const button1 = new UIButton(vec2(0,140), vec2(350, 50), 'Test Button');
|
|
67
74
|
uiMenu.addChild(button1);
|
|
68
|
-
button1.
|
|
75
|
+
button1.onPress = ()=>
|
|
69
76
|
{
|
|
70
77
|
console.log('Button 1 clicked');
|
|
71
|
-
|
|
78
|
+
sound_ui.play();
|
|
72
79
|
}
|
|
73
80
|
|
|
74
81
|
// exit button
|
|
75
|
-
const button2 = new UIButton(vec2(0,
|
|
82
|
+
const button2 = new UIButton(vec2(0,220), vec2(350, 50), 'Exit Menu');
|
|
76
83
|
uiMenu.addChild(button2);
|
|
77
|
-
button2.
|
|
84
|
+
button2.onPress = ()=>
|
|
78
85
|
{
|
|
79
86
|
console.log('Button 2 clicked');
|
|
80
|
-
|
|
87
|
+
sound_ui.play(0,.5,2);
|
|
81
88
|
setMenuVisible(false);
|
|
82
89
|
}
|
|
83
90
|
}
|
|
@@ -7,19 +7,8 @@
|
|
|
7
7
|
</head><body>
|
|
8
8
|
|
|
9
9
|
<!-- LittleJS Engine -->
|
|
10
|
-
<script src=../../
|
|
11
|
-
<script src=../../src/engineUtilities.js?1100></script>
|
|
12
|
-
<script src=../../src/engineSettings.js?1100></script>
|
|
13
|
-
<script src=../../src/engineObject.js?1100></script>
|
|
14
|
-
<script src=../../src/engineDraw.js?1100></script>
|
|
15
|
-
<script src=../../src/engineInput.js?1100></script>
|
|
16
|
-
<script src=../../src/engineAudio.js?1100></script>
|
|
17
|
-
<script src=../../src/engineTileLayer.js?1100></script>
|
|
18
|
-
<script src=../../src/engineParticles.js?1100></script>
|
|
19
|
-
<script src=../../src/engineMedals.js?1100></script>
|
|
20
|
-
<script src=../../src/engineWebGL.js?1100></script>
|
|
21
|
-
<script src=../../src/engine.js?1100></script>
|
|
10
|
+
<script src=../../dist/littlejs.js?1105></script>
|
|
22
11
|
|
|
23
12
|
<!-- Add your game scripts here -->
|
|
24
|
-
<script src=../../plugins/uiSystem.js?
|
|
25
|
-
<script src=game.js?
|
|
13
|
+
<script src=../../plugins/uiSystem.js?1105></script>
|
|
14
|
+
<script src=game.js?1105></script>
|
package/package.json
CHANGED
package/plugins/postProcess.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* LittleJS Post Processing Plugin
|
|
3
3
|
* - Supports shadertoy style post processing shaders
|
|
4
|
-
* - call
|
|
4
|
+
* - call initPostProcess to set it up
|
|
5
5
|
*/
|
|
6
6
|
|
|
7
7
|
'use strict';
|
|
@@ -98,11 +98,4 @@ function initPostProcess(shaderCode, includeOverlay=false)
|
|
|
98
98
|
glContext.uniform3f(uniformLocation('iResolution'), mainCanvas.width, mainCanvas.height, 1);
|
|
99
99
|
glContext.drawArrays(gl_TRIANGLE_STRIP, 0, 4);
|
|
100
100
|
}
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
export {
|
|
104
|
-
initPostProcess,
|
|
105
|
-
glPostShader,
|
|
106
|
-
glPostTexture,
|
|
107
|
-
glPostIncludeOverlay
|
|
108
|
-
};
|
|
101
|
+
}
|