littlejsengine 1.1.26 → 1.2.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -9
- package/build.bat +1 -1
- package/engine/engine.all.js +369 -377
- package/engine/engine.all.min.js +1 -1
- package/engine/engine.all.release.js +338 -147
- package/engine/engine.js +7 -7
- package/engine/engineAudio.js +2 -2
- package/engine/engineBuild.bat +9 -1
- package/engine/engineDebug.js +32 -231
- package/engine/engineDraw.js +130 -20
- package/engine/engineFont.png +0 -0
- package/engine/engineInput.js +32 -9
- package/engine/engineMedals.js +7 -4
- package/engine/engineObject.js +30 -11
- package/engine/engineParticles.js +5 -3
- package/engine/engineSettings.js +5 -0
- package/engine/engineTileLayer.js +17 -14
- package/engine/engineUtilities.js +50 -18
- package/engine/engineWebGL.js +53 -59
- package/engine/index.d.ts +1644 -0
- package/examples/breakout/game.js +9 -7
- package/examples/breakout/gameObjects.js +3 -3
- package/examples/breakout/index.html +3 -3
- package/examples/particles/index.html +366 -0
- package/examples/particles/tiles.png +0 -0
- package/examples/platformer/game.js +5 -5
- package/examples/platformer/gameEffects.js +10 -10
- package/examples/platformer/gameLevel.js +3 -3
- package/examples/platformer/gameObjects.js +3 -3
- package/examples/platformer/gamePlayer.js +11 -6
- package/examples/platformer/index.html +6 -6
- package/examples/platformer/tiles.png +0 -0
- package/examples/puzzle/game.js +3 -3
- package/examples/puzzle/index.html +2 -2
- package/examples/screenshot.jpg +0 -0
- package/examples/stress/index.html +4 -4
- package/game.js +4 -7
- package/index.html +13 -13
- package/package.json +8 -1
- package/engine/engineBuildSetup.bat +0 -6
package/examples/puzzle/game.js
CHANGED
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@@ -43,7 +43,7 @@ function gameInit()
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{
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// setup canvas
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canvasFixedSize = vec2(1920, 1080); // 1080p
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-
mainCanvas.style.background = backgroundColor
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+
mainCanvas.style.background = backgroundColor;
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// load high score
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bestScore = localStorage[highScoreKey] || 0;
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@@ -100,7 +100,7 @@ function gameUpdate()
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if (keepFalling)
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{
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-
const p = percent(comboCount,
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const p = percent(comboCount, 9, 0);
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fallTimer.set(fallTime*p);
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sound_fall.play();
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}
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@@ -284,7 +284,7 @@ function clearMatches()
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const color1 = tileColors[data];
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const color2 = color1.lerp(new Color, .5);
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new ParticleEmitter(
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pos.add(vec2(.5)), 1, .1, 100, PI
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pos.add(vec2(.5)), 0, 1, .1, 100, PI,// pos, angle, emitSize, emitTime, emitRate, emiteCone
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undefined, undefined, // tileIndex, tileSize
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color1, color2, // colorStartA, colorStartB
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color1.scale(1,0), color2.scale(1,0),// colorEndA, colorEndB
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package/examples/screenshot.jpg
CHANGED
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Binary file
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@@ -5,7 +5,7 @@
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<link rel=icon type=image/png href=../../favicon.png>
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</head><body>
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<script src=../../engine/engine.all.min.js?
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<script src=../../engine/engine.all.min.js?104></script>
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<script>
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/*
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@@ -54,7 +54,7 @@ function gameInit()
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// display stats using a div so when using glOverlay it still appears on top
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document.body.appendChild(statsDisplay = document.createElement('div'));
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statsDisplay.style = 'position:absolute;width:100%;top:50%;left:50%;transform:translate(-50%,-50%);font-size:
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statsDisplay.style = 'position:absolute;width:100%;top:50%;left:50%;transform:translate(-50%,-50%);font-size:6em;text-align:center;font-family:arial;user-select:none';
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -83,7 +83,7 @@ function gameUpdate()
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});
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// mouse wheel = zoom
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-
cameraScale = clamp(cameraScale*(1-mouseWheel/10),
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cameraScale = clamp(cameraScale*(1-mouseWheel/10), 1, 1e3);
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -96,7 +96,7 @@ function gameRender()
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{
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// track fps and update stats
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const frameTimeMS = Date.now();
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showFPS = lerp(.05, 1e3/(frameTimeMS - timeMS||1)
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showFPS = lerp(.05, showFPS, 1e3/(frameTimeMS - timeMS||1));
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timeMS = frameTimeMS;
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const spriteCount = sprites.length
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package/game.js
CHANGED
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@@ -16,7 +16,6 @@ const sound_click = new Sound([.5,.5]);
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// medals
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const medal_example = new Medal(0, 'Example Medal', 'Medal description goes here.');
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const medal_tenClicks = new Medal(1, 'Ten Clicks!', 'You have clicked 10 times.', '🖱️');
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medalsInit('Hello World');
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///////////////////////////////////////////////////////////////////////////////
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@@ -58,12 +57,12 @@ function gameInit()
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// create particle emitter
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const center = tileCollisionSize.scale(.5).add(vec2(0,9));
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particleEmiter = new ParticleEmitter(
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center, 1, 0, 500, PI, // pos, emitSize, emitTime, emitRate, emiteCone
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center, 0, 1, 0, 500, PI, // pos, angle, emitSize, emitTime, emitRate, emiteCone
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0, vec2(16), // tileIndex, tileSize
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new Color,
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new Color(1,1,1), new Color(0,0,0), // colorStartA, colorStartB
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new Color(1,1,1,0), new Color(0,0,0,0), // colorEndA, colorEndB
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2, .2, .2, .1, .05,
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.99, 1, 1, PI, .05,
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2, .2, .2, .1, .05, // particleTime, sizeStart, sizeEnd, particleSpeed, particleAngleSpeed
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.99, 1, 1, PI, .05, // damping, angleDamping, gravityScale, particleCone, fadeRate,
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.5, 1, 1 // randomness, collide, additive, randomColorLinear, renderOrder
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);
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particleEmiter.elasticity = .3;
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@@ -86,8 +85,6 @@ function gameUpdate()
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// unlock medals
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medal_example.unlock();
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if (++clickCount == 10)
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medal_tenClicks.unlock();
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}
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// move particles to mouse location if on screen
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package/index.html
CHANGED
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@@ -6,21 +6,21 @@
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</head><body>
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<!-- LittleJS engine scripts -->
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<script src=engine/engineDebug.js?
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<script src=engine/engineUtilities.js?
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<script src=engine/engineSettings.js?
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<script src=engine/engineObject.js?
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<script src=engine/engineDraw.js?
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<script src=engine/engineInput.js?
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<script src=engine/engineAudio.js?
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<script src=engine/engineTileLayer.js?
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<script src=engine/engineParticles.js?
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<script src=engine/engineMedals.js?
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<script src=engine/engineWebGL.js?
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<script src=engine/engine.js?
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<script src=engine/engineDebug.js?105></script>
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<script src=engine/engineUtilities.js?105></script>
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<script src=engine/engineSettings.js?105></script>
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<script src=engine/engineObject.js?105></script>
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<script src=engine/engineDraw.js?105></script>
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<script src=engine/engineInput.js?105></script>
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<script src=engine/engineAudio.js?105></script>
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<script src=engine/engineTileLayer.js?105></script>
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<script src=engine/engineParticles.js?105></script>
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<script src=engine/engineMedals.js?105></script>
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<script src=engine/engineWebGL.js?105></script>
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<script src=engine/engine.js?105></script>
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<!-- You can also include all engine scripts like this... -->
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<!-- <script src=engine/engine.all.js></script> -->
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<!-- Add your game scripts here -->
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<script src=game.js?
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<script src=game.js?105></script>
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package/package.json
CHANGED
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@@ -1,12 +1,19 @@
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1
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{
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"name": "littlejsengine",
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"version": "1.
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"version": "1.2.9",
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"description": "LittleJS - Tiny and Fast HTML5 Game Engine",
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"main": "engine/engine.all.js",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/KilledByAPixel/LittleJS.git"
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},
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"dependencies": {
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"google-closure-compiler": "^20220502.0.0",
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"uglify-js": "^3.15.5",
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"roadroller": "^2.1.0",
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"ect-bin": "^1.4.1",
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"typescript": "^4.7.2"
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},
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"keywords": [
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"HTML5",
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"JavaScript",
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