litecanvas 0.98.3 → 0.98.4

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package/README.md CHANGED
@@ -151,6 +151,98 @@ function draw() {
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  }
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  ```
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+ ### Drawing sprites
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+
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+ ```js
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+ litecanvas({
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+ width: 128
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+ })
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+
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+ // you can create sprites with strings
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+ // each visible char is a pixel
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+ // numbers are colors
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+ // dots are transparent pixels
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+ const smile = `
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+ .555555.
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+ 55555555
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+ 55055055
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+ 55055055
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+ 55555555
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+ 50555505
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+ 55000055
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+ .555555.`
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+
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+ function draw() {
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+ cls(0)
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+
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+ spr(
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+ 0, 0, // position X Y
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+ 8, 8, // sprite Width and Height
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+ smile // the pixels
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+ )
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+ }
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+ ```
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+
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+ ### Creating and drawing images
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+
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+ ```js
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+ litecanvas()
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+
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+ // lets create the flag of the Japan
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+ const japan = paint(
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+ 48, 32, // image width and height
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+ function () {
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+ // the result of this drawings
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+ // goes to an offscreen canvas
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+ rectfill(0, 0, 48, 32, 3)
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+ circfill(24, 16, 8, 4)
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+ }, {
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+ // you can scale your image
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+ // by default, scale=1
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+ scale: 4
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+ }
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+ )
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+
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+ function draw() {
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+ cls(0)
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+ // now the japan variable holds a image
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+ image(W/2 - japan.width/2, H/2 - japan.height/2, japan)
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+ }
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+ ```
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+
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+ It's very useful when you need to draw something the same way every time. This way, you create an image of that drawing, working as a kind of cache.
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+
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+ You can also use the image() function to draw PNG/JPG images, but you'll need to load them first:
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+
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+ ```js
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+ litecanvas()
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+
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+ let PngImage
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+
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+ function init() {
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+ // load a image from its URL
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+ const img = new Image()
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+ img.onload = () => {
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+ PngImage = img
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+ }
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+ img.src = 'https://litecanvas.js.org/icons/icon-128.png'
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+ }
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+
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+ function draw() {
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+ cls(0)
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+
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+ if (!PngImage) {
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+ // if not loaded, show this message
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+ text(10, 10, 'Loading image...')
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+ } else {
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+ // when loaded, draw the image file
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+ image(0, 0, PngImage)
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+ }
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+ }
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+ ```
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+
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+ To help you load multiple assets (images, fonts, music, etc.), you can I recommend you the [Asset Loader Plugin](https://github.com/litecanvas/plugin-asset-loader).
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+
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  ### Keyboard
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  ```js
package/dist/dist.dev.js CHANGED
@@ -32,7 +32,7 @@
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  };
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  // src/version.js
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- var version = "0.98.3";
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+ var version = "0.98.4";
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  // src/index.js
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  function litecanvas(settings = {}) {
@@ -283,8 +283,8 @@
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  */
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  rseed(value) {
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  DEV: assert(
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- null == value || isNumber(value) && value >= 0,
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- "[litecanvas] rseed() 1st param must be a positive number or zero"
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+ isNumber(value) && value >= 0,
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+ "[litecanvas] rseed() 1st param must be a positive integer or zero"
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  );
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  _rngSeed = ~~value;
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  },
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "litecanvas",
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- "version": "0.98.3",
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+ "version": "0.98.4",
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  "description": "Lightweight HTML5 canvas 2D game engine suitable for small projects and creative coding. Inspired by PICO-8 and p5.js/Processing.",
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  "license": "MIT",
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  "author": "Luiz Bills <luizbills@pm.me>",
package/src/index.js CHANGED
@@ -351,10 +351,9 @@ export default function litecanvas(settings = {}) {
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  */
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  rseed(value) {
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  DEV: assert(
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- null == value || (isNumber(value) && value >= 0),
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- '[litecanvas] rseed() 1st param must be a positive number or zero'
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+ isNumber(value) && value >= 0,
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+ '[litecanvas] rseed() 1st param must be a positive integer or zero'
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  )
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-
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  _rngSeed = ~~value
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  },
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package/src/version.js CHANGED
@@ -1,2 +1,2 @@
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  // Generated by genversion.
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- export const version = '0.98.3'
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+ export const version = '0.98.4'