litecanvas 0.98.2 → 0.98.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -49,7 +49,12 @@ Or just create a HTML file and add a `<script>` tag with our CDN link:
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  ### Basic game structure
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  ```js
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- litecanvas()
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+ litecanvas({
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+ // This is required only in ESM format.
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+ // Note: the next examples will assume that you are
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+ // testing through the playground or the CDN
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+ loop: { init, update, draw },
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+ })
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  function init() {
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  // this functions is called one time only
package/dist/dist.dev.js CHANGED
@@ -32,7 +32,7 @@
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  };
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  // src/version.js
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- var version = "0.98.2";
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+ var version = "0.98.3";
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  // src/index.js
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  function litecanvas(settings = {}) {
@@ -642,9 +642,9 @@
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  const chars = pixels.replace(/\s/g, "");
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  for (let gridx = 0; gridx < width; gridx++) {
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  for (let gridy = 0; gridy < height; gridy++) {
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- const char = chars[height * gridy + gridx] || ".";
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+ const char = chars[width * gridy + gridx] || ".";
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  if (char !== ".") {
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- instance.rectfill(x + gridx, y + gridy, 1, 1, parseInt(char, 16) || 0);
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+ instance.rectfill(x + gridx, y + gridy, 1, 1, parseInt(char, 36) || 0);
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  }
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  }
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  }
package/dist/dist.js CHANGED
@@ -428,9 +428,9 @@
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  const chars = pixels.replace(/\s/g, "");
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  for (let gridx = 0; gridx < width; gridx++) {
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  for (let gridy = 0; gridy < height; gridy++) {
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- const char = chars[height * gridy + gridx] || ".";
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+ const char = chars[width * gridy + gridx] || ".";
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  if (char !== ".") {
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- instance.rectfill(x + gridx, y + gridy, 1, 1, parseInt(char, 16) || 0);
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+ instance.rectfill(x + gridx, y + gridy, 1, 1, parseInt(char, 36) || 0);
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  }
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  }
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  }
package/dist/dist.min.js CHANGED
@@ -1 +1 @@
1
- (()=>{var e=["#111","#6a7799","#aec2c2","#FFF1E8","#e83b3b","#fabc20","#155fd9","#3cbcfc","#327345","#63c64d","#6c2c1f","#ac7c00"];globalThis.litecanvas=function(t={}){let a=window,l=Math,n=2*l.PI,i=requestAnimationFrame,o=[],r=(e,t,a)=>{e.addEventListener(t,a,!1),o.push(()=>e.removeEventListener(t,a,!1))},s=e=>e.toLowerCase(),c=e=>e.preventDefault(),f=e=>e.beginPath(),d=(e=>{let t=new AudioContext;return e.zzfxV=1,(a=1,l=.05,n=220,i=0,o=0,r=.1,s=0,c=1,f=0,d=0,u=0,p=0,h=0,m=0,g=0,v=0,w=0,x=1,y=0,b=0,k=0)=>{let E=Math,z=2*E.PI,T=f*=500*z/44100/44100,I=n*=(1-l+2*l*E.random(l=[]))*z/44100,D=0,S=0,A=0,M=1,C=0,L=0,N=0,P=k<0?-1:1,F=z*P*k*2/44100,q=E.cos(F),B=E.sin,H=B(F)/4,O=1+H,V=-2*q/O,W=(1-H)/O,R=(1+P*q)/2/O,G=-(P+q)/O,X=0,Y=0,$=0,j=0;for(i=44100*i+9,y*=44100,o*=44100,r*=44100,w*=44100,d*=500*z/85766121e6,g*=z/44100,u*=z/44100,p*=44100,h=44100*h|0,a*=.3*e.zzfxV,P=i+y+o+r+w|0;A<P;l[A++]=N*a)++L%(100*v|0)||(N=s?1<s?2<s?3<s?B(D*D):E.max(E.min(E.tan(D),1),-1):1-(2*D/z%2+2)%2:1-4*E.abs(E.round(D/z)-D/z):B(D),N=(h?1-b+b*B(z*A/h):1)*(N<0?-1:1)*E.abs(N)**c*(A<i?A/i:A<i+y?1-(A-i)/y*(1-x):A<i+y+o?x:A<P-w?(P-A-w)/r*x:0),N=w?N/2+(w>A?0:(A<P-w?1:(P-A)/w)*l[A-w|0]/2/a):N,k&&(N=j=R*X+G*(X=Y)+R*(Y=N)-W*$-V*($=j))),D+=(F=(n+=f+=d)*E.cos(g*S++))+F*m*B(A**5),M&&++M>p&&(n+=u,I+=u,M=0),!h||++C%h||(n=I,f=T,M=M||1);(a=t.createBuffer(1,P,44100)).getChannelData(0).set(l),(n=t.createBufferSource()).buffer=a,n.connect(t.destination),n.start()}})(a);t=Object.assign({width:null,height:null,autoscale:!0,canvas:null,global:!0,loop:null,tapEvents:!0,keyboardEvents:!0},t);let 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n.width=e*i,n.height=t*i,(m=n.getContext("2d")).scale(i,i),a(m),m=o,n.transferToImageBitmap()},ctx:e=>(e&&(m=e),m),push(){m.save()},pop(){m.restore()},translate(e,t){m.translate(~~e,~~t)},scale(e,t){m.scale(e,t||e)},rotate(e){m.rotate(e)},alpha(e){m.globalAlpha=A.clamp(e,0,1)},fill(e){m.fillStyle=P(e),m.fill()},stroke(e){m.strokeStyle=P(e),m.stroke()},clip(e){f(m),e(m),m.clip()},sfx:(e,t=0,l=1)=>!!a.zzfxV&&(!navigator.userActivation||!!navigator.userActivation.hasBeenActive)&&(e=e||D,(0!==t||1!==l)&&((e=e.slice())[0]=l*(e[0]||1),e[10]=~~e[10]+t),d.apply(0,e),e),volume(e){a.zzfxV=e},canvas:()=>p,use(e,t={}){var a=e,l=t;let n=a(A,l);for(let e in n)A.def(e,n[e])},listen:(e,t)=>(S[e=s(e)]=S[e]||new Set,S[e].add(t),()=>S&&S[e].delete(t)),emit(e,t,a,l,n){u&&(N("before:"+(e=s(e)),t,a,l,n),N(e,t,a,l,n),N("after:"+e,t,a,l,n))},pal(t=e){T=t,I=[]},palc(e,t){null==e?I=[]:I[e]=t},def(e,l){A[e]=l,t.global&&(a[e]=l)},timescale(e){v=e},framerate(e){x=1e3/~~e},stat(e){let 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1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "litecanvas",
3
- "version": "0.98.2",
3
+ "version": "0.98.3",
4
4
  "description": "Lightweight HTML5 canvas 2D game engine suitable for small projects and creative coding. Inspired by PICO-8 and p5.js/Processing.",
5
5
  "license": "MIT",
6
6
  "author": "Luiz Bills <luizbills@pm.me>",
package/src/index.js CHANGED
@@ -747,9 +747,9 @@ export default function litecanvas(settings = {}) {
747
747
  const chars = pixels.replace(/\s/g, '')
748
748
  for (let gridx = 0; gridx < width; gridx++) {
749
749
  for (let gridy = 0; gridy < height; gridy++) {
750
- const char = chars[height * gridy + gridx] || '.'
750
+ const char = chars[width * gridy + gridx] || '.'
751
751
  if (char !== '.') {
752
- instance.rectfill(x + gridx, y + gridy, 1, 1, parseInt(char, 16) || 0)
752
+ instance.rectfill(x + gridx, y + gridy, 1, 1, parseInt(char, 36) || 0)
753
753
  }
754
754
  }
755
755
  }
package/src/version.js CHANGED
@@ -1,2 +1,2 @@
1
1
  // Generated by genversion.
2
- export const version = '0.98.2'
2
+ export const version = '0.98.3'