litecanvas 0.79.2 → 0.79.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/dist.dev.js CHANGED
@@ -555,7 +555,7 @@
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  textalign(align, baseline) {
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  DEV: assert(
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  null == align || ["left", "right", "center", "start", "end"].includes(align),
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- "textalign: 1st param must be a string"
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+ "textalign: 1st param must be null or one of the following values: center, left, right, start or end."
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  );
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  DEV: assert(
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  null == baseline || [
@@ -566,7 +566,7 @@
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  "alphabetic",
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  "ideographic"
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  ].includes(baseline),
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- "textalign: 2nd param must be a string"
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+ "textalign: 2nd param must be null or one of the following values: middle, top, bottom, hanging, alphabetic or ideographic."
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  );
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  if (align) _ctx.textAlign = align;
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  if (baseline) _ctx.textBaseline = baseline;
package/package.json CHANGED
@@ -1,14 +1,14 @@
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  {
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  "name": "litecanvas",
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- "version": "0.79.2",
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- "description": "Lightweight HTML5 canvas game engine suitable for small projects and creative coding. Inspired by PICO-8 and P5/Processing.",
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+ "version": "0.79.4",
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+ "description": "Lightweight HTML5 canvas 2D game engine suitable for small projects and creative coding. Inspired by PICO-8 and P5/Processing.",
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  "license": "MIT",
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  "author": "Luiz Bills <luizbills@pm.me>",
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  "contributors": [],
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  "devDependencies": {
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  "@swc/core": "^1.11.13",
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  "ava": "^6.2.0",
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- "esbuild": "^0.25.1",
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+ "esbuild": "^0.25.2",
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  "gzip-size": "^7.0.0",
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  "prettier": "^3.5.3"
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  },
package/src/index.js CHANGED
@@ -657,7 +657,7 @@ export default function litecanvas(settings = {}) {
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  DEV: assert(
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  null == align ||
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  ['left', 'right', 'center', 'start', 'end'].includes(align),
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- 'textalign: 1st param must be a string'
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+ 'textalign: 1st param must be null or one of the following values: center, left, right, start or end.'
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  )
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  DEV: assert(
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  null == baseline ||
@@ -669,7 +669,7 @@ export default function litecanvas(settings = {}) {
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  'alphabetic',
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  'ideographic',
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  ].includes(baseline),
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- 'textalign: 2nd param must be a string'
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+ 'textalign: 2nd param must be null or one of the following values: middle, top, bottom, hanging, alphabetic or ideographic.'
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  )
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  if (align) _ctx.textAlign = align
package/types/index.d.ts CHANGED
@@ -496,52 +496,20 @@ declare global {
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  /** UTILS API */
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  /**
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  * Checks if a which key is pressed on the keyboard.
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- * Note: use `iskeydown("any")` to check for any key pressed.
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+ * Note: use `iskeydown()` to check for any key pressed.
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  *
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  * @param key
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  * @returns `true` if the which key is down
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  */
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  function iskeydown(key: string): boolean
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  /**
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- * Check a collision between two rectangles
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+ * Checks if a which key just got pressed on the keyboard.
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+ * Note: use `iskeypressed()` to check for any key.
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  *
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- * @param x1 first rectangle position X
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- * @param y1 first rectangle position Y
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- * @param w1 first rectangle width
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- * @param h1 first rectangle height
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- * @param x2 second rectangle position X
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- * @param y2 second rectangle position Y
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- * @param w2 second rectangle width
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- * @param h2 second rectangle height
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+ * @param [key]
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+ * @returns `true` if the which key was pressed
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  */
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- function colrect(
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- x1: number,
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- y1: number,
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- w1: number,
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- h1: number,
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- x2: number,
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- y2: number,
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- w2: number,
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- h2: number
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- ): boolean
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- /**
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- * Check a collision between two circles
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- *
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- * @param x1 first circle position X
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- * @param y1 first circle position Y
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- * @param r1 first circle position radius
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- * @param x2 second circle position X
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- * @param y2 second circle position Y
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- * @param r2 second circle position radius
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- */
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- function colcirc(
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- x1: number,
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- y1: number,
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- r1: number,
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- x2: number,
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- y2: number,
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- r2: number
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- ): boolean
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+ function iskeypressed(key: string): boolean
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  /** PLUGINS API */
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  /**
package/types/types.d.ts CHANGED
@@ -474,52 +474,20 @@ type LitecanvasInstance = {
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  /** UTILS API */
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  /**
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  * Checks if a which key is pressed on the keyboard.
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- * Note: use `iskeydown("any")` to check for any key pressed.
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+ * Note: use `iskeydown()` to check for any key pressed.
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  *
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  * @param key
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  * @returns `true` if the which key is down
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  */
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  iskeydown(key: string): boolean
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  /**
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- * Check a collision between two rectangles
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- *
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- * @param x1 first rectangle position X
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- * @param y1 first rectangle position Y
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- * @param w1 first rectangle width
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- * @param h1 first rectangle height
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- * @param x2 second rectangle position X
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- * @param y2 second rectangle position Y
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- * @param w2 second rectangle width
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- * @param h2 second rectangle height
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- */
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- colrect(
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- x1: number,
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- y1: number,
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- w1: number,
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- h1: number,
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- x2: number,
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- y2: number,
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- w2: number,
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- h2: number
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- ): boolean
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- /**
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- * Check a collision between two circles
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- *
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- * @param x1 first circle position X
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- * @param y1 first circle position Y
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- * @param r1 first circle position radius
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- * @param x2 second circle position X
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- * @param y2 second circle position Y
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- * @param r2 second circle position radius
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- */
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- colcirc(
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- x1: number,
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- y1: number,
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- r1: number,
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- x2: number,
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- y2: number,
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- r2: number
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- ): boolean
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+ * Checks if a which key just got pressed on the keyboard.
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+ * Note: use `iskeypressed()` to check for any key.
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+ *
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+ * @param [key]
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+ * @returns `true` if the which key was pressed
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+ */
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+ iskeypressed(key: string): boolean
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  /** PLUGINS API */
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  /**