litecanvas 0.58.1 → 0.58.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "litecanvas",
3
- "version": "0.58.1",
3
+ "version": "0.58.2",
4
4
  "description": "Lightweight HTML5 canvas engine suitable for small games and animations.",
5
5
  "license": "MIT",
6
6
  "author": "Luiz Bills <luizbills@pm.me>",
package/src/types.js CHANGED
@@ -8,10 +8,11 @@
8
8
  * @property {boolean} [pauseOnBlur=true]
9
9
  * @property {boolean} [autoscale=true]
10
10
  * @property {boolean} [pixelart=false]
11
- * @property {boolean} [antialias=true]
11
+ * @property {boolean} [antialias=false]
12
12
  * @property {string} [canvas]
13
13
  * @property {boolean} [global=true]
14
14
  * @property {boolean} [tapEvents=true]
15
+ * @property {boolean} [keyboardEvents=true]
15
16
  * @property {LitecanvasGameLoop} [loop]
16
17
  */
17
18
 
package/types/types.d.ts CHANGED
@@ -659,7 +659,7 @@ type LitecanvasOptions = {
659
659
  */
660
660
  pixelart?: boolean
661
661
  /**
662
- * If `false`, disable the canvas antialias.
662
+ * If `false` (default), disable the canvas antialias.
663
663
  */
664
664
  antialias?: boolean
665
665
  /**
@@ -670,11 +670,6 @@ type LitecanvasOptions = {
670
670
  * If `true` (default), all methods and properties of the engine will be exposed to the global scope (window).
671
671
  */
672
672
  global?: boolean
673
- /**
674
- * if `false` disable the click/touch events handling.
675
- * Useful when you want to implement your own input handler.
676
- */
677
- tapEvents?: boolean
678
673
  /**
679
674
  * Specify your game loop callbacks.
680
675
  * By default use that global functions (if they exist):
@@ -688,6 +683,22 @@ type LitecanvasOptions = {
688
683
  * - `window.tapping(tapX: number, tapY: number, tapId: number): void`
689
684
  */
690
685
  loop?: LitecanvasGameLoop
686
+ /**
687
+ * default: `true`
688
+ *
689
+ * if `false` disable the click/touch events handling.
690
+ *
691
+ * Useful when you want to implement your own input handler.
692
+ */
693
+ tapEvents?: boolean
694
+ /**
695
+ * default: `true`
696
+ *
697
+ * if `false` disable the `iskeydown()` method.
698
+ *
699
+ * Useful when you want to implement your keyboard handler.
700
+ */
701
+ keyboardEvents?: boolean
691
702
  }
692
703
 
693
704
  type LitecanvasGameLoop = {