litecanvas 0.41.2 → 0.41.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -84,7 +84,7 @@ Check out our [Cheatsheet](https://litecanvas.js.org/about.html).
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  Try some demos in our playground:
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- - [Pong](https://litecanvas.js.org?c=eJy1VVFu20gM%2Ffcp2C9JsRLLTtwGQZzCSL1JgN1mkRhN%2FTmRRvZg5ZExGidpm%2FYKe4L96yF6nr3AXmHJ4UiW07TYnwUcezjkkHzkI1MoK1Oh70QVfuoA3KvMLo5gf5DEKC2kmi%2FsERwcJp3PUaeTr3VqValBaWXDCOjFSmQ3MIL%2BIGHhnIQhn9%2FTOfGKGQoH%2ByRksrKkIgsUb0VRkHg6eTudXNU3s%2BZmBrtwPrk4O59CDw68%2Blp9lHUkksd6XtCF86%2BMi8zHmT9WKykzPA9cQlVamtq%2BULms8LyPZysfrPd9c%2FFmeo4hD8ncCmPd81wUlezgVa8HRSkyEJCuK1suIS%2B1JW94%2BQsew2BZ6nJuxDKIIeiRturVV3vW5ngdGllFMDpxlQRQub%2BhLPJtH5GzkBgc7MKU9xCcCg26tJwFWQdogm363GqUFauVzMKHGD5wuyjEC48m8mHb8KxZS39ppF0bTT5bPfvyJXzAfriu92CwHW29yoSVYWafi8XuqGxWWexVlRop9Wtv53swwo60TediKaG8k%2Ba1L%2FkSBSyApAyyQvrXjmsv8LFLs8blGVhIs3IWMatjSPaSYeSAsdOs1AHWUdqWZxSFD8WZtkMdU5bePTHItaXRdrk8J8ygxpD5xLXreG%2FM9O6G0iee6jWGejj6L5NGJka%2FYrGmLv%2FuOqJjO%2FOHcL8NkBvjHsOqrBR1q5m87ognZsePyA5kthlCVs62lez0tsS%2Be6fY%2FK0qec9tXAz%2F8dFHPW50NVROYgS7GxD9yNNvU6tn39UzvvWKs0wXMv2Dk0zLolAVEfVe2cU2g1BnZGo58ZjBx02o9omZRAvNfd%2FE0I%2BepFIjcDumSzuwyS3h3NpTkxlx75dpiqQzZOOz%2BvVy%2FObi7Vk9EfX10wGmdSEKNddhkEptpaGNs1QEz%2B8Nsqgw%2FbDeb5vr0O%2FduF63%2BHY6%2Fh2ml3A9HV9N0RdzacNyZtsJDQEnQKXLVVGE3xeH%2FiV4D4hPmdTZ%2FajMQwf9mXx52TwB68pAWBdCz5Wet8CG%2FQQbg3%2FB3399%2FefbnxDsGbmSwnLyUQwHrVDen9TZ895%2BVLp6pCkQfsIgQM67tkd7CPya8gtfoi7aLuL%2F0TZMYzBEB2fj3yZw%2BW5yFTRl%2F76aO7gDD4c%2F89bl6l2fXl5NjgjWfwCHtP4XpMdclw%3D%3D)
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+ - [Pong](https://litecanvas.js.org?c=eJy1VV1S20gQfvcpOk%2BSsMCywQlFYVIu4gWqdsMWuEL8OEgje2rlkWs0BpKQXGFPsG85RM6zF9grbPf0SJYJSe3LVhl7erqn%2B%2Fv6j0JZmQp9J6rwUwfgXmV2cQT7gyRGaSHVfGGP4OAw6XyOOp18rVOrSg1KKxtGQC9WIruBEfQHCQvnJAz5%2FJ7OiVfMUDjYJyGTlSUVWaB4K4qCxNPJ2%2Bnkqr6ZNTcz2IXzycXZ%2BRR6cODV1%2BqjrCORPNbzgi6cf2VcZD7O%2FLFaSZnheeAAVWlpavtC5bLC8z6erXyw3vfNxZvpOYY8JHMrjHXPc1FUsoNXvR4UpchAQLqubLmEvNSWvOHlL3gMg2Wpy7kRyyCGoEfaqldf7Vmb43VoZBXB6MRlEkDl%2FoZQ5Ns%2BImchMTjYhSnvITgVGnRpGQVZB2iCZfrcKpQVq5XMwocYPnC5KMQLzybyYdv0rFlLf2mkXRtNPls1%2B%2FIlfMB6uKr3YLAdbb3KhJVhZp%2BLxe4obVZZrFWVGin1a2%2FnazDCirRN52IpobyT5rVP%2BRIFTIAkBFkh%2FWvXay%2FwsYNZ8%2FIdWEizchYxq2NI9pJh5Iix06zUAeZR2pZnFIUPxUjboY4JpXdPHeTK0mi7nJ4T7qDGkPuJc9fx3rjTu5uWPvGtXnOoh6P%2FMmlk6uhXLNaty7%2B7rtGxnPlDuN8myIVxj2FVVoqq1Uxed8QTs%2BNHZAcy2wwhK2fbSnZ6W2LdvVMs%2FlaWvOc2L6b%2F%2BOijHje6miqDGMHuhkQ%2F8u23ydWz7%2BoZ33rFKNOFTP9gkGlZFKqiRr1XdrHdQagzMrUMPGbycROqfeJOooXmvm9i6EdPoNQM3I7p0g5ssCWMrT01mRH3fpmmRUUWHtOvl%2BM3F2%2FP6nmor5%2BOLy0LUai5DoNUaisN7ZulInJ%2Ba5BFheDDerttrkO%2FdeN62eLb6fh3mF7C9XR8NUVf3EmbHudeO6ERYACUuFwVRfh9augfgveA7JRJnd2Pkjx01J%2FBy6vmCVmXBuK6EHqu9LxFNuwnWBb8C%2F7%2B6%2Bs%2F3%2F6EYM%2FIlRSWwUcxHLRCeX9SZ897%2B1Hq6oGmQPgJgwA73hU92kPi14QvfIm6aDuJ%2F0fZEMZgiA7Oxr9N4PLd5Cpo0v59NndwAx4Of%2Baty9m7Pr28mhwRrf9ADpv6X2AjW9I%3D)
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  - [Bouncing ball](https://litecanvas.js.org?c=eJxtUj1vgzAQ3fkVNxpCAklbqRWlQ9WqZI%2FU2TImsuQCAkOLkvz3GvsKDs3gwff8Pu7OUijOaNnTlvieJ7mCumqFElUJKfSckW0ch%2Fr4Buu5rJhQQ2Jux4b206WhuehaTbp%2F9LyiK5nREKVQxIeTBxMXdT%2F3b4cs2IXZ%2B%2F4jO0Q7P9FvUBGfxAhq6OJodnVOFSe5srp%2FeTc%2FsEonF30LIFcuPlzhg8WdYFYAI8x8h%2BHAMz2K4LXS2ThURQE8P%2FJWV0UBZE62wum8gGkbzmcn9hrBZ4htR1eRghTW2%2BRGNd48PZiyM4AUmKRfteMc4mJC64xeviZelil1fzDlxMkv8wwmz3%2FrcWWWgg7GwN1a3tBv%2FAlMtiQ2%2B2aiYYWQ0g08a4YY%2FW7xAca%2FoRsbrFrDVdeUcBor2vIXzlHggw%3D%3D)
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  - [Scroller](https://litecanvas.js.org?c=eJxVUMFOwzAMvfcrzAEtacNIxwZDsAPSJoG0AxJIO0w7hDZdI6XN1HhQgfbvOOs22CGJ7ff8nh1rUGeq%2FlSe8SgqtnWGxtVgaoPAOPxEAJX2Xq01TKC30DZzlQZ0YE%2BNFz0itQQvXqbvzxRvlKVsORQjcSvuxFjci1SKNF1Fu38W202uUAPLsbNB6pnNn17fZlPKvPnWR8nrwwR9q%2Bs1loSWBI3k3vZqAjdSQgw5nsnnjfo6bpBZzySnoHANMKsRDAnIB3oe4VycaknSdQEEJoa5MGGyn8aGn8p0UDcEHdv99sNjw4yA9I%2BVOesCiX5kWVjnGoYYjy4pPdjx1Z6LusWwMQsXP5VYpVrWChhInpg4YLHsjwWUyUAm3tRBbcjjUhzGEZ1hENjRZ%2FwCV%2F6J0w%3D%3D)
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  - [3D Projection](https://litecanvas.js.org?c=eJyNVU2P2jAQvfMrpodqnWI%2By6kt7WW3hVulrtTuRjk4JCyG4CDHFJYV%2F73jj5CYDUslROx579njGc844yqdMfGXFSRoteZbMVM8F8AFVySAlxZAxkW644lakGGA04IfUhjD7%2Bnt%2FQS%2BwuRu%2BmNyD9%2FKQQ9G8MmhOEbBRubL1K46hhANAOGAQh9%2FEbVTHA%2F8qbaYaaRXyLlQRaXuaB8o1D8RhV4Pwj2FZwqHyPKaaHWkAehcQ2oEf7GLwGt7pxGIqliliT6sNjDxlOlw91vHWna2m4SplCTKZsiS2sjq9gctNMxzCSRLFXAt%2FYyfLy6I3SwVT2qBpnbbigFmuSgU4jrChjVcMyX5nnS7XasKeRQYql5T5opZD5G23mbEGNCtP8Q4ElC9luVf5D6cuI5yhf%2FYzHeul1Eb3lbK6tqdaU5sPJU%2BcSVG%2BOjFOZFs56pglhWkH5gUYUSIvaLff%2F6iMAp0yDfbYkE0riQTRabTUxbBkFbFYUqoKT2j85QIdIpwCoRDGwYBvIcRrZwNfBpSECU1bmBNlwQUeAPhaIptg%2BeoR6EUMQoxdfeoag3EXREWhX39KxnaMPAM8TkjPjE%2B%2Bju6FOoNXfRNntksz%2FQlZahxF7nCZL4z2DkQO1HcIIqdKC4BRPgciN3o3XhsGQGoBX4B%2ByDcSZlLcjPFjpnxBGylpMWNuQR2VZkWZfk2Zdp46mUbBfYuhrZxnVRLq1qiyhwDh5XKVmOxXZv2YC0n5coqV3o%2Fq1zVlWB0bR1KHoWrCD5gfFZRuIwc4ei%2B1jW043ooaZXYUR9XpmorheZ42av6gWQJx2qw%2Bzr2xRdglhcngWmnojatE33El%2FVdK23y5%2BEtf86W8Xe58E6d%2B%2Bg784Ynj%2F%2FvyaU4XA%2FCq4e07onX592r6TsT7rEuw2f9d4i0%2BB%2FEGGLo)
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../src/zzfx.js", "../src/palette.js", "../src/sounds.js", "../src/index.js"],
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- "sourcesContent": ["// ZzFXMicro - Zuper Zmall Zound Zynth - v1.3.0 by Frank Force | https://github.com/KilledByAPixel/ZzFX\nzzfxX = new AudioContext() // audio context\nzzfxV = 0.3 // global volume\nzzfx = (\n p = 1,\n k = 0.05,\n b = 220,\n e = 0,\n r = 0,\n t = 0.1,\n q = 0,\n D = 1,\n u = 0,\n y = 0,\n v = 0,\n z = 0,\n l = 0,\n E = 0,\n A = 0,\n F = 0,\n c = 0,\n w = 1,\n m = 0,\n B = 0,\n N = 0\n) => {\n let M = Math,\n d = 2 * M.PI,\n R = 44100,\n G = (u *= (500 * d) / R / R),\n C = (b *= ((1 - k + 2 * k * M.random((k = []))) * d) / R),\n g = 0,\n H = 0,\n a = 0,\n n = 1,\n I = 0,\n J = 0,\n f = 0,\n h = N < 0 ? -1 : 1,\n x = (d * h * N * 2) / R,\n L = M.cos(x),\n Z = M.sin,\n K = Z(x) / 4,\n O = 1 + K,\n X = (-2 * L) / O,\n Y = (1 - K) / O,\n P = (1 + h * L) / 2 / O,\n Q = -(h + L) / O,\n S = P,\n T = 0,\n U = 0,\n V = 0,\n W = 0\n e = R * e + 9\n m *= R\n r *= R\n t *= R\n c *= R\n y *= (500 * d) / R ** 3\n A *= d / R\n v *= d / R\n z *= R\n l = (R * l) | 0\n p *= zzfxV\n for (h = (e + m + r + t + c) | 0; a < h; k[a++] = f * p)\n ++J % ((100 * F) | 0) ||\n ((f = q\n ? 1 < q\n ? 2 < q\n ? 3 < q\n ? Z(g * g)\n : M.max(M.min(M.tan(g), 1), -1)\n : 1 - (((((2 * g) / d) % 2) + 2) % 2)\n : 1 - 4 * M.abs(M.round(g / d) - g / d)\n : Z(g)),\n (f =\n (l ? 1 - B + B * Z((d * a) / l) : 1) *\n (f < 0 ? -1 : 1) *\n M.abs(f) ** D *\n (a < e\n ? a / e\n : a < e + m\n ? 1 - ((a - e) / m) * (1 - w)\n : a < e + m + r\n ? w\n : a < h - c\n ? ((h - a - c) / t) * w\n : 0)),\n (f = c\n ? f / 2 +\n (c > a\n ? 0\n : ((a < h - c ? 1 : (h - a) / c) * k[(a - c) | 0]) /\n 2 /\n p)\n : f),\n N\n ? (f = W =\n S * T + Q * (T = U) + P * (U = f) - Y * V - X * (V = W))\n : 0),\n (x = (b += u += y) * M.cos(A * H++)),\n (g += x + x * E * Z(a ** 5)),\n n && ++n > z && ((b += v), (C += v), (n = 0)),\n !l || ++I % l || ((b = C), (u = G), (n = n || 1))\n p = zzfxX.createBuffer(1, h, R)\n p.getChannelData(0).set(k)\n b = zzfxX.createBufferSource()\n b.buffer = p\n b.connect(zzfxX.destination)\n b.start()\n}\n", "// Default colors inspired by https://lospec.com/palette-list/trirampo\nexport const colors = [\n '#18161c',\n '#6a7799',\n '#aec2c2',\n '#f3eade',\n\n '#f04f78',\n '#fcf660',\n '#2f328f',\n '#4b80ca',\n\n '#327345',\n '#63c64d',\n '#703075',\n '#a56243',\n]\n", "// prettier-ignore\nexport const sounds = [\n // 0 - pickup\n [0.8, 0, 2e3, 0.01, 0.05, , 1, 2, , , -600, 0.05, , , , , , 0.5, 0.05],\n // 1 - hit\n [0.5, 0, 375, 0.02, 0.01, 0.2, 1, , , , , , , 0.4, , 0.1, , 0.6, 0.1],\n // 2 - jump\n [, 0, 360, 0.01, , 0.08, 1, 1.7, 12, 32, , , , , , , , 0.63, 0.02, , 99],\n // 3 - warning\n [1.2, 0, 240, 0.02, 0.15, 0.15, 1, 4, , , , , 0.05, , , , , 0.6, 0.15],\n]\n", "/* litecanvas v0.41.2 | https://github.com/litecanvas/game-engine */\nimport './zzfx'\nimport { colors } from './palette'\nimport { sounds } from './sounds'\n\nconst root = globalThis\n\n/**\n * The litecanvas constructor\n *\n * @param {LitecanvasOptions} [settings]\n * @returns {LitecanvasInstance}\n */\nexport default function litecanvas(settings = {}) {\n // helpers\n const PI = Math.PI,\n TWO_PI = PI * 2,\n /** @type {(elem:HTMLElement, evt:string, callback:Function)=>void} */\n on = (elem, evt, callback) => elem.addEventListener(evt, callback),\n /** @type {LitecanvasOptions} */\n defaults = {\n fps: 60,\n fullscreen: true,\n width: null,\n height: null,\n autoscale: true,\n pixelart: false,\n antialias: true,\n canvas: null,\n global: true,\n tapEvents: true,\n loop: null,\n }\n\n // setup the settings default values\n settings = Object.assign(defaults, settings)\n\n let /** @type {boolean} */\n _initialized = false,\n /** @type {function[]} */\n _plugins = [],\n /** @type {HTMLCanvasElement|string} _canvas */\n _canvas = settings.canvas || document.createElement('canvas'),\n /** @type {boolean} */\n _fullscreen = settings.fullscreen,\n /** @type {boolean} */\n _autoscale = settings.autoscale,\n /** @type {number} */\n _scale = 1,\n /** @type {number?} */\n _mouseX,\n /** @type {number?} */\n _mouseY,\n /** @type {CanvasRenderingContext2D} */\n _ctx,\n /** @type {number} */\n _lastFrame,\n /** @type {number} */\n _step = 1 / settings.fps,\n /** @type {number} */\n _stepMs = _step * 1000,\n /** @type {number} */\n _accumulated = 0,\n /** @type {number} */\n _rafid,\n /** @type {number} */\n _drawCount = 0,\n /** @type {number} */\n _drawTime = 0,\n /** @type {string} */\n _fontFamily = 'sans-serif',\n /** @type {string} */\n _fontStyle = '',\n /** @type {number} */\n _fontSize = 32,\n /** @type {string} */\n _textAlign = 'start',\n /** @type {string} */\n _textBaseline = 'top',\n /**\n * default game events\n */\n _events = {\n init: [],\n update: [],\n draw: [],\n resized: [],\n tap: [],\n untap: [],\n tapping: [],\n tapped: [],\n },\n /**\n * Helpers to be used by plugins\n *\n * @type {LitecanvasPluginHelpers}\n */\n _helpers = {\n settings: Object.assign({}, settings),\n colors,\n sounds,\n }\n\n /** @type {LitecanvasInstance} */\n const instance = {\n /** @type {number} */\n WIDTH: settings.width,\n /** @type {number} */\n HEIGHT: settings.height || settings.width,\n /** @type {HTMLCanvasElement} */\n CANVAS: null,\n /** @type {number} */\n ELAPSED: 0,\n /** @type {number} */\n FPS: settings.fps,\n /** @type {number} */\n CENTERX: null,\n /** @type {number} */\n CENTERY: null,\n\n /** MATH API */\n /**\n * The value of the mathematical constant PI (\u03C0).\n * Approximately 3.14159\n *\n * @type {number}\n */\n PI,\n\n /**\n * Twice the value of the mathematical constant PI (\u03C0).\n * Approximately 6.28318\n *\n * Note: TWO_PI radians equals 360\u00B0, PI radians equals 180\u00B0,\n * HALF_PI radians equals 90\u00B0, and HALF_PI/2 radians equals 45\u00B0.\n *\n * @type {number}\n */\n TWO_PI,\n\n /**\n * Half the value of the mathematical constant PI (\u03C0).\n * Approximately 1.57079\n *\n * @type {number}\n */\n HALF_PI: PI * 0.5,\n\n /**\n * Calculates a linear (interpolation) value over t%.\n *\n * @param {number} start\n * @param {number} end\n * @param {number} t The progress in percentage, where 0 = 0% and 1 = 100%.\n * @returns {number} The unterpolated value\n * @tutorial https://gamedev.net/tutorials/programming/general-and-gameplay-programming/a-brief-introduction-to-lerp-r4954/\n */\n lerp: (start, end, t) => start + t * (end - start),\n\n /**\n * Convert degrees to radians\n *\n * @param {number} degs\n * @returns {number} the value in radians\n */\n deg2rad: (degs) => (PI / 180) * degs,\n\n /**\n * Convert radians to degrees\n *\n * @param {number} rads\n * @returns {number} the value in degrees\n */\n rad2deg: (rads) => (180 / PI) * rads,\n\n /**\n * Constrains a number between `min` and `max`.\n *\n * @param {number} value\n * @param {number} min\n * @param {number} max\n * @returns {number}\n */\n clamp: (value, min, max) => Math.min(Math.max(value, min), max),\n\n /**\n * Wraps a number between `min` (inclusive) and `max` (exclusive).\n *\n * @param {number} value\n * @param {number} min\n * @param {number} max\n * @returns {number}\n */\n wrap: (value, min, max) =>\n value - (max - min) * Math.floor((value - min) / (max - min)),\n\n /**\n * Re-maps a number from one range to another.\n *\n * @param {number} value the value to be remapped.\n * @param {number} min1 lower bound of the value's current range.\n * @param {number} max1 upper bound of the value's current range.\n * @param {number} min2 lower bound of the value's target range.\n * @param {number} max2 upper bound of the value's target range.\n * @param {boolean} [withinBounds=false] constrain the value to the newly mapped range\n * @returns {number} the remapped number\n */\n map(value, min1, max1, min2, max2, withinBounds = false) {\n // prettier-ignore\n const result = ((value - min1) / (max1 - min1)) * (max2 - min2) + min2\n return !withinBounds ? result : instance.clamp(result, min2, max2)\n },\n\n /**\n * Maps a number from one range to a value between 0 and 1.\n *\n * @param {number} value\n * @param {number} min\n * @param {number} min\n * @returns {number} the normalized number.\n */\n norm: (value, min, max) => instance.map(value, min, max, 0, 1),\n\n /** RNG API */\n /**\n * Generates a pseudorandom float between min (inclusive) and max (exclusive)\n *\n * @param {number} [min=0.0]\n * @param {number} [max=1.0]\n * @returns {number} the random number\n */\n rand: (min = 0.0, max = 1.0) => Math.random() * (max - min) + min,\n\n /**\n * Generates a pseudorandom integer between min (inclusive) and max (inclusive)\n *\n * @param {number} [min=0]\n * @param {number} [max=1]\n * @returns {number} the random number\n */\n randi: (min = 0, max = 1) =>\n instance.floor(instance.rand() * (max - min + 1) + min),\n\n /** BASIC GRAPHICS API */\n /**\n * Clear the game screen\n *\n * @param {number|null} color The background color (from 0 to 7) or null\n */\n cls(color) {\n if (null == color) {\n _ctx.clearRect(0, 0, instance.WIDTH, instance.HEIGHT)\n } else {\n instance.rectfill(0, 0, instance.WIDTH, instance.HEIGHT, color)\n }\n },\n\n /**\n * Draw a rectangle outline\n *\n * @param {number} x\n * @param {number} y\n * @param {number} width\n * @param {number} height\n * @param {number} [color=0] the color index (generally from 0 to 7)\n * @param {number|number[]} [radii] A number or list specifying the radii used to draw a rounded-borders rectangle\n */\n rect(x, y, width, height, color = 0, radii = null) {\n _ctx.beginPath()\n _ctx[radii ? 'roundRect' : 'rect'](\n ~~x,\n ~~y,\n ~~width,\n ~~height,\n radii\n )\n instance.stroke(color)\n },\n\n /**\n * Draw a color-filled rectangle\n *\n * @param {number} x\n * @param {number} y\n * @param {number} width\n * @param {number} height\n * @param {number} [color=0] the color index (generally from 0 to 7)\n * @param {number|number[]} [radii] A number or list specifying the radii used to draw a rounded-borders rectangle\n */\n rectfill(x, y, width, height, color = 0, radii = null) {\n _ctx.beginPath()\n _ctx[radii ? 'roundRect' : 'rect'](\n ~~x,\n ~~y,\n ~~width,\n ~~height,\n radii\n )\n instance.fill(color)\n },\n\n /**\n * Draw a circle outline\n *\n * @param {number} x\n * @param {number} y\n * @param {number} radius\n * @param {number} [color=0] the color index (generally from 0 to 7)\n */\n circ(x, y, radius, color = 0) {\n _ctx.beginPath()\n _ctx.arc(~~x, ~~y, ~~radius, 0, TWO_PI)\n _ctx.closePath()\n instance.stroke(color)\n },\n\n /**\n * Draw a color-filled circle\n *\n * @param {number} x\n * @param {number} y\n * @param {number} radius\n * @param {number} [color=0] the color index (generally from 0 to 7)\n */\n circfill(x, y, radius, color = 0) {\n _ctx.beginPath()\n _ctx.arc(~~x, ~~y, ~~radius, 0, TWO_PI)\n _ctx.closePath()\n instance.fill(color)\n },\n\n /**\n * Draw a line\n *\n * @param {number} x1\n * @param {number} y1\n * @param {number} x2\n * @param {number} y2\n * @param {number} [color=0] the color index (generally from 0 to 7)\n */\n line(x1, y1, x2, y2, color = 0) {\n _ctx.beginPath()\n _ctx.moveTo(~~x1, ~~y1)\n _ctx.lineTo(~~x2, ~~y2)\n instance.stroke(color)\n },\n\n /**\n * Sets the thickness of lines\n *\n * @param {number} value\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineWidth\n */\n linewidth(value) {\n _ctx.lineWidth = value\n },\n\n /**\n * Sets the line dash pattern used when drawing lines\n *\n * @param {number|number[]} segments the line dash pattern\n * @param {number} [offset=0] the line dash offset, or \"phase\".\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineDashOffset\n */\n linedash(segments, offset = 0) {\n _ctx.setLineDash(Array.isArray(segments) ? segments : [segments])\n _ctx.lineDashOffset = offset\n },\n\n /** TEXT RENDERING API */\n /**\n * Draw text\n *\n * @param {number} x\n * @param {number} y\n * @param {string} text the text message\n * @param {number} [color=3] the color index (generally from 0 to 7)\n */\n text(x, y, text, color = 3) {\n _ctx.font = `${_fontStyle || ''} ${~~_fontSize}px ${_fontFamily}`\n _ctx.fillStyle = instance.getcolor(color)\n _ctx.fillText(text, ~~x, ~~y)\n },\n\n /**\n * Set the font family\n *\n * @param {string} fontFamily\n */\n textfont(fontFamily) {\n _fontFamily = fontFamily\n },\n\n /**\n * Set the font size\n *\n * @param {string} size\n */\n textsize(size) {\n _fontSize = size\n },\n\n /**\n * Sets whether a font should be styled with a normal, italic, or bold.\n *\n * @param {string} style\n */\n textstyle(style) {\n _fontStyle = style\n },\n\n /**\n * Sets the alignment used when drawing texts\n *\n * @param {string} align the horizontal alignment. Possible values: \"left\", \"right\", \"center\", \"start\" or \"end\"\n * @param {string} baseline the vertical alignment. Possible values: \"top\", \"bottom\", \"middle\", \"hanging\" or \"ideographic\"\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textBaseline\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign\n */\n textalign(align, baseline) {\n _ctx.textAlign = _textAlign = align\n _ctx.textBaseline = _textBaseline = baseline\n },\n\n /**\n * Returns a TextMetrics object that contains information about the measured text (such as its width, for example)\n *\n * @param {string} text\n * @param {number} [size]\n * @returns {TextMetrics}\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TextMetrics\n */\n textmetrics(text, size) {\n // prettier-ignore\n _ctx.font = `${_fontStyle || ''} ${~~(size || _fontSize)}px ${_fontFamily}`\n metrics = _ctx.measureText(text)\n metrics.height =\n metrics.actualBoundingBoxAscent +\n metrics.actualBoundingBoxDescent\n return metrics\n },\n\n /** IMAGE GRAPHICS API */\n /**\n * Draw an image\n *\n * @param {number} x\n * @param {number} y\n * @param {OffscreenCanvas|HTMLImageElement|HTMLCanvasElement} image\n */\n image(x, y, image) {\n _ctx.drawImage(image, ~~x, ~~y)\n },\n\n /**\n * Creates a offscreen canvas to draw on it\n *\n * @param {number} width\n * @param {number} height\n * @param {string[]|drawCallback} draw\n * @param {{scale?:number}} [options]\n * @returns {OffscreenCanvas}\n * @see https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas\n */\n paint(width, height, draw, options = {}) {\n const offscreenCanvas = new OffscreenCanvas(width, height),\n ctxOriginal = _ctx,\n scale = options.scale || 1\n\n offscreenCanvas.width = width * scale\n offscreenCanvas.height = height * scale\n _ctx = offscreenCanvas.getContext('2d')\n\n _ctx.scale(scale, scale)\n\n // is pixelart?\n if (Array.isArray(draw)) {\n let x = 0,\n y = 0\n\n _ctx.imageSmoothingEnabled = false\n\n for (const str of draw) {\n for (const color of str) {\n if (' ' !== color && '.' !== color) {\n // support for 16-color palettes using hex (from 0 to f)\n instance.rectfill(x, y, 1, 1, parseInt(color, 16))\n }\n x++\n }\n y++\n x = 0\n }\n } else {\n draw(offscreenCanvas, _ctx)\n }\n\n _ctx = ctxOriginal // restore the context\n\n return offscreenCanvas\n },\n\n /** ADVANCED GRAPHICS API */\n /**\n * Get the canvas context\n *\n * @returns {CanvasRenderingContext2D}\n */\n ctx: () => _ctx,\n\n /**\n * saves the current drawing style settings and transformations\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/save\n */\n push: () => _ctx.save(),\n\n /**\n * restores the drawing style settings and transformations\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/restore\n */\n pop: () => _ctx.restore(),\n\n /**\n * Adds a translation transformation to the current matrix\n *\n * @param {number} x\n * @param {number} y\n */\n translate: (x, y) => _ctx.translate(x, y),\n\n /**\n * Adds a scaling transformation to the canvas units horizontally and/or vertically.\n *\n * @param {number} x\n * @param {number} [y]\n */\n scale: (x, y) => _ctx.scale(x, y || x),\n\n /**\n * Adds a rotation to the transformation matrix\n *\n * @param {number} radians\n */\n rotate: (radians) => _ctx.rotate(radians),\n\n /**\n * Adds a transformation that skews to the transformation matrix\n *\n * @param {number} a\n * @param {number} b\n * @param {number} c\n * @param {number} d\n * @param {number} e\n * @param {number} f\n * @param {boolean} [resetFirst=true] `false` to use _ctx.transform(); by default use _ctx.setTransform()\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setTransform\n */\n transform: (a, b, c, d, e, f, resetFirst = true) =>\n _ctx[resetFirst ? 'setTransform' : 'transform'](a, b, c, d, e, f),\n\n /**\n * Sets the alpha (transparency) value to apply when drawing new shapes and images\n *\n * @param {number} alpha float from 0 to 1 (e.g: 0.5 = 50% transparent)\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalAlpha\n */\n alpha(alpha) {\n _ctx.globalAlpha = alpha\n },\n\n /**\n * Returns a newly instantiated Path2D object, optionally with another\n * path as an argument (creates a copy), or optionally with a string\n * consisting of SVG path data.\n *\n * @param {Path2D|string} [arg]\n * @returns Path2D\n * @see https://developer.mozilla.org/en-US/docs/Web/API/Path2D/Path2D\n */\n path: (arg) => new Path2D(arg),\n\n /**\n * Fills the current or given path with a given color.\n *\n * @param {number} color\n * @param {Path2D} [path]\n */\n fill(color, path) {\n _ctx.fillStyle = instance.getcolor(color)\n _ctx.fill(path)\n },\n\n /**\n * Outlines the current or given path with a given color.\n *\n * @param {number} color\n * @param {Path2D} [path]\n */\n stroke(color, path) {\n _ctx.strokeStyle = instance.getcolor(color)\n path ? _ctx.stroke(path) : _ctx.stroke()\n },\n\n /**\n * Create a retangular clipping region.\n *\n * Note: Clip paths cannot be reverted directly. You must save your\n * canvas state using push() before calling cliprect(), and restore it\n * once you have finished drawing in the clipped area using pop().\n *\n * @param {number} x\n * @param {number} y\n * @param {number} width\n * @param {number} height\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip\n */\n cliprect(x, y, width, height) {\n _ctx.beginPath()\n _ctx.rect(x, y, width, height)\n _ctx.clip()\n },\n\n /**\n * Create a circular clipping region.\n *\n * Note: Clip paths cannot be reverted directly. You must save your\n * canvas state using push() before calling clipcirc(), and restore it\n * once you have finished drawing in the clipped area using pop().\n *\n * @param {number} x\n * @param {number} y\n * @param {number} radius\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip\n */\n clipcirc(x, y, radius) {\n _ctx.beginPath()\n _ctx.arc(x, y, radius, 0, TWO_PI)\n _ctx.clip()\n },\n\n /**\n * Sets the type of compositing operation to apply when drawing new shapes.\n * Default value = 'source-over'.\n *\n * @param {string} value\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation\n */\n blendmode(value) {\n _ctx.globalCompositeOperation = value\n },\n\n /** SOUND API */\n /**\n * Play a defined sound or a ZzFX array of params\n *\n * @param {number|number[]} [sound=0] the sound index (from 0 to 7) or a ZzFX array of params\n * @param {number} [volume=1]\n * @param {number} [pitch=0]\n * @param {number} [randomness=0]\n * @returns {AudioBufferSourceNode}\n * @see https://github.com/KilledByAPixel/ZzFX\n */\n sfx(sound = 0, volume = 1, pitch = 0, randomness = 0) {\n if (\n navigator.userActivation &&\n !navigator.userActivation.hasBeenActive\n ) {\n return\n }\n\n let z = Array.isArray(sound)\n ? sound\n : sounds[~~sound % sounds.length]\n if (volume !== 1 || pitch || randomness) {\n z = [...z] // clone the sound to not modify the original\n z[0] = (Number(volume) || 1) * (z[0] || 1)\n z[1] = randomness > 0 ? randomness : 0\n z[10] = ~~z[10] + ~~pitch\n }\n\n return zzfx(...z)\n },\n\n /** UTILS API */\n /**\n * Check a collision between two rectangles\n *\n * @param {number} x1 first rectangle position X\n * @param {number} y1 first rectangle position Y\n * @param {number} w1 first rectangle width\n * @param {number} h1 first rectangle height\n * @param {number} x2 second rectangle position X\n * @param {number} y2 second rectangle position Y\n * @param {number} w2 second rectangle width\n * @param {number} h2 second rectangle height\n * @returns {boolean}\n */\n colrect: (x1, y1, w1, h1, x2, y2, w2, h2) =>\n x1 < x2 + w2 && x1 + w1 > x2 && y1 < y2 + h2 && y1 + h1 > y2,\n\n /**\n * Check a collision between two circles\n *\n * @param {number} x1 first circle position X\n * @param {number} y1 first circle position Y\n * @param {number} r1 first circle position radius\n * @param {number} x2 second circle position X\n * @param {number} y2 second circle position Y\n * @param {number} r2 second circle position radius\n * @returns {boolean}\n */\n colcirc: (x1, y1, r1, x2, y2, r2) =>\n (x2 - x1) ** 2 + (y2 - y1) ** 2 <= (r1 + r2) ** 2,\n\n /**\n * Get the mouse position\n * @returns number[]\n */\n mousepos: () => [_mouseX, _mouseY],\n\n /** PLUGINS API */\n /**\n * Prepares a plugin to be loaded\n *\n * @param {pluginCallback} callback\n */\n use: (callback, config = {}) => {\n callback.__config = config\n _initialized ? loadPlugin(callback) : _plugins.push(callback)\n },\n\n /**\n * Add a game event listener\n *\n * @param {string} event the event type name\n * @param {function} callback the function that is called when the event occurs\n * @param {boolean} [highPriority=false] determines whether the callback will be called before or after the others\n * @returns {function} a function to remove the listener\n */\n listen(event, callback, highPriority = false) {\n _events[event] = _events[event] || []\n _events[event][highPriority ? 'unshift' : 'push'](callback)\n\n // return a function to remove this event listener\n return () => {\n _events[event] = _events[event].filter(\n (item) => item !== callback\n )\n }\n },\n\n /**\n * Call all listeners attached to a game event\n *\n * @param {string} event The game event type\n * @param {...any} args Arguments passed to all listeners\n */\n emit(event, ...args) {\n if (!_events[event]) return\n for (let i = 0; i < _events[event].length; ++i) {\n _events[event][i](...args)\n }\n },\n\n /**\n * Get the color value\n *\n * @param {number} index The color number\n * @returns {string} the color value\n */\n getcolor: (index) => colors[~~index % colors.length],\n\n /**\n * Create or update a instance variable\n *\n * @param {string} key\n * @param {any} value\n */\n setvar(key, value) {\n instance[key] = value\n if (settings.global) {\n root[key] = value\n }\n },\n\n /**\n * Resizes the game canvas and emit the \"resized\" event\n *\n * @param {number} width\n * @param {number} height\n */\n resize(width, height) {\n instance.setvar('WIDTH', (_canvas.width = ~~width))\n instance.setvar('HEIGHT', (_canvas.height = ~~(height || width)))\n pageResized()\n },\n }\n\n /** Copy some functions from native `Math` object */\n for (const k of [\n 'sin',\n 'cos',\n 'atan2',\n 'hypot',\n 'tan',\n 'abs',\n 'ceil',\n 'round',\n 'floor',\n 'trunc',\n 'min',\n 'max',\n 'pow',\n 'sqrt',\n 'sign',\n 'exp',\n ]) {\n // import some native Math functions\n instance[k] = Math[k]\n }\n\n function init() {\n _initialized = true\n setupCanvas()\n\n // pause on page blur\n on(root, 'blur', () => {\n cancelAnimationFrame(_rafid)\n _rafid = 0\n })\n\n // resume on page focus if paused\n on(root, 'focus', () => {\n if (!_rafid) {\n _lastFrame = performance.now()\n _rafid = requestAnimationFrame(drawFrame)\n }\n })\n\n // listen the default events\n const source = settings.loop ? settings.loop : root\n for (const event in _events) {\n if (source[event]) instance.listen(event, source[event])\n }\n\n // load plugins\n for (let i = 0; i < _plugins.length; i++) {\n loadPlugin(_plugins[i])\n }\n\n // listen window resize event\n on(root, 'resize', pageResized)\n pageResized()\n\n // start the game loop\n instance.emit('init')\n _lastFrame = performance.now()\n _rafid = requestAnimationFrame(drawFrame)\n\n // default mouse/touch handlers\n if (settings.tapEvents) {\n const _getXY = (pageX, pageY) => [\n (pageX - _canvas.offsetLeft) / _scale,\n (pageY - _canvas.offsetTop) / _scale,\n ],\n _taps = new Map(),\n _registerTap = (id, x, y) => {\n const tap = {\n x,\n y,\n startX: x,\n startY: y,\n // timestamp\n ts: performance.now(),\n }\n _taps.set(id, tap)\n return tap\n },\n _updateTap = (id, x, y) => {\n const tap = _taps.get(id) || _registerTap(id)\n tap.x = x\n tap.y = y\n },\n _checkTapped = (tap) => tap && performance.now() - tap.ts <= 200\n\n let _pressingMouse = false\n\n on(_canvas, 'mousedown', (ev) => {\n ev.preventDefault()\n const [x, y] = _getXY(ev.pageX, ev.pageY)\n instance.emit('tap', x, y, 0)\n _registerTap(0, x, y)\n _pressingMouse = true\n })\n\n on(_canvas, 'mousemove', (ev) => {\n ev.preventDefault()\n const [x, y] = ([_mouseX, _mouseY] = _getXY(ev.pageX, ev.pageY))\n if (!_pressingMouse) return\n instance.emit('tapping', x, y, 0)\n _updateTap(0, x, y)\n })\n\n on(_canvas, 'mouseup', (ev) => {\n ev.preventDefault()\n const tap = _taps.get(0)\n const [x, y] = _getXY(ev.pageX, ev.pageY)\n if (_checkTapped(tap)) {\n instance.emit('tapped', tap.startX, tap.startY, 0)\n }\n instance.emit('untap', x, y, 0)\n _taps.delete(0)\n _pressingMouse = false\n })\n\n on(_canvas, 'touchstart', (ev) => {\n ev.preventDefault()\n /** @type {TouchList} touches */\n const touches = ev.changedTouches\n for (let i = 0; i < touches.length; i++) {\n const touch = touches[i]\n const [x, y] = _getXY(touch.pageX, touch.pageY)\n instance.emit('tap', x, y, touch.identifier + 1)\n _registerTap(touch.identifier + 1, x, y)\n }\n })\n\n on(_canvas, 'touchmove', (ev) => {\n ev.preventDefault()\n /** @type {TouchList} touches */\n const touches = ev.changedTouches\n for (let i = 0; i < touches.length; i++) {\n const touch = touches[i]\n const [x, y] = _getXY(touch.pageX, touch.pageY)\n instance.emit('tapping', x, y, touch.identifier + 1)\n _updateTap(touch.identifier + 1, x, y)\n }\n })\n\n const _touchEndHandler = (ev) => {\n ev.preventDefault()\n const existing = []\n\n if (ev.targetTouches.length > 0) {\n for (const touch of ev.targetTouches) {\n existing.push(touch.identifier + 1)\n }\n }\n\n for (const [id, tap] of _taps) {\n if (existing.includes(id)) continue\n if (_checkTapped(tap)) {\n instance.emit('tapped', tap.startX, tap.startY, id)\n }\n instance.emit('untap', tap.x, tap.y, id)\n _taps.delete(id)\n }\n }\n\n on(_canvas, 'touchend', _touchEndHandler)\n on(_canvas, 'touchcancel', _touchEndHandler)\n\n on(root, 'blur', () => {\n _pressingMouse = false\n\n if (_taps.size === 0) return\n\n for (const [id, tap] of _taps) {\n instance.emit('untap', tap.x, tap.y, id)\n _taps.delete(id)\n }\n })\n }\n }\n\n /**\n * @param {number} now\n */\n function drawFrame(now) {\n let ticks = 0,\n t = now - _lastFrame\n\n _lastFrame = now\n _accumulated += t\n\n while (_accumulated >= _stepMs) {\n instance.emit('update', _step)\n instance.setvar('ELAPSED', instance.ELAPSED + _step)\n _accumulated -= _stepMs\n ticks++\n }\n\n if (ticks) {\n _drawCount++\n instance.emit('draw')\n _drawTime += _stepMs * ticks\n if (_drawTime + _accumulated >= 1000) {\n instance.setvar('FPS', _drawCount)\n _drawCount = 0\n _drawTime -= 1000\n }\n }\n\n if (_rafid) _rafid = requestAnimationFrame(drawFrame)\n }\n\n function setupCanvas() {\n _canvas =\n 'string' === typeof _canvas\n ? document.querySelector(_canvas)\n : _canvas\n\n instance.setvar('CANVAS', _canvas)\n _ctx = _canvas.getContext('2d')\n\n // disable fullscreen if a width is specified\n if (instance.WIDTH > 0) _fullscreen = false\n\n _canvas.width = instance.WIDTH\n _canvas.height = instance.HEIGHT || instance.WIDTH\n\n if (!_canvas.parentNode) document.body.appendChild(_canvas)\n\n if (!settings.antialias || settings.pixelart) {\n _ctx.imageSmoothingEnabled = false\n _canvas.style.imageRendering = 'pixelated'\n }\n\n // canvas CSS tweaks\n _canvas.style.display = 'block'\n if (_fullscreen) {\n _canvas.style.position = 'absolute'\n _canvas.style.inset = 0\n } else if (_autoscale) {\n _canvas.style.margin = 'auto'\n }\n }\n\n function pageResized() {\n if (_fullscreen) {\n _canvas.width = innerWidth\n _canvas.height = innerHeight\n instance.setvar('WIDTH', innerWidth)\n instance.setvar('HEIGHT', innerHeight)\n } else if (_autoscale) {\n _scale = Math.min(\n innerWidth / instance.WIDTH,\n innerHeight / instance.HEIGHT\n )\n _scale = settings.pixelart ? Math.floor(_scale) : _scale\n _canvas.style.width = instance.WIDTH * _scale + 'px'\n _canvas.style.height = instance.HEIGHT * _scale + 'px'\n }\n\n instance.setvar('CENTERX', instance.WIDTH / 2)\n instance.setvar('CENTERY', instance.HEIGHT / 2)\n\n // fix the font align and baseline\n instance.textalign(_textAlign, _textBaseline)\n\n instance.emit('resized', _scale)\n }\n\n /**\n * @param {pluginCallback} callback\n */\n function loadPlugin(callback) {\n const pluginData = callback(instance, _helpers, callback.__config)\n if ('object' === typeof pluginData) {\n for (const key in pluginData) {\n instance.setvar(key, pluginData[key])\n }\n }\n }\n\n if (settings.global) {\n if (root.__litecanvas) {\n throw new Error('Cannot instantiate litecanvas globally twice')\n }\n Object.assign(root, instance)\n root.__litecanvas = true\n }\n\n if ('loading' === document.readyState) {\n on(root, 'DOMContentLoaded', init)\n } else {\n init()\n }\n\n return instance\n}\n\nroot.litecanvas = litecanvas\n"],
4
+ "sourcesContent": ["// ZzFXMicro - Zuper Zmall Zound Zynth - v1.3.0 by Frank Force | https://github.com/KilledByAPixel/ZzFX\nzzfxX = new AudioContext() // audio context\nzzfxV = 0.3 // global volume\nzzfx = (\n p = 1,\n k = 0.05,\n b = 220,\n e = 0,\n r = 0,\n t = 0.1,\n q = 0,\n D = 1,\n u = 0,\n y = 0,\n v = 0,\n z = 0,\n l = 0,\n E = 0,\n A = 0,\n F = 0,\n c = 0,\n w = 1,\n m = 0,\n B = 0,\n N = 0\n) => {\n let M = Math,\n d = 2 * M.PI,\n R = 44100,\n G = (u *= (500 * d) / R / R),\n C = (b *= ((1 - k + 2 * k * M.random((k = []))) * d) / R),\n g = 0,\n H = 0,\n a = 0,\n n = 1,\n I = 0,\n J = 0,\n f = 0,\n h = N < 0 ? -1 : 1,\n x = (d * h * N * 2) / R,\n L = M.cos(x),\n Z = M.sin,\n K = Z(x) / 4,\n O = 1 + K,\n X = (-2 * L) / O,\n Y = (1 - K) / O,\n P = (1 + h * L) / 2 / O,\n Q = -(h + L) / O,\n S = P,\n T = 0,\n U = 0,\n V = 0,\n W = 0\n e = R * e + 9\n m *= R\n r *= R\n t *= R\n c *= R\n y *= (500 * d) / R ** 3\n A *= d / R\n v *= d / R\n z *= R\n l = (R * l) | 0\n p *= zzfxV\n for (h = (e + m + r + t + c) | 0; a < h; k[a++] = f * p)\n ++J % ((100 * F) | 0) ||\n ((f = q\n ? 1 < q\n ? 2 < q\n ? 3 < q\n ? Z(g * g)\n : M.max(M.min(M.tan(g), 1), -1)\n : 1 - (((((2 * g) / d) % 2) + 2) % 2)\n : 1 - 4 * M.abs(M.round(g / d) - g / d)\n : Z(g)),\n (f =\n (l ? 1 - B + B * Z((d * a) / l) : 1) *\n (f < 0 ? -1 : 1) *\n M.abs(f) ** D *\n (a < e\n ? a / e\n : a < e + m\n ? 1 - ((a - e) / m) * (1 - w)\n : a < e + m + r\n ? w\n : a < h - c\n ? ((h - a - c) / t) * w\n : 0)),\n (f = c\n ? f / 2 +\n (c > a\n ? 0\n : ((a < h - c ? 1 : (h - a) / c) * k[(a - c) | 0]) /\n 2 /\n p)\n : f),\n N\n ? (f = W =\n S * T + Q * (T = U) + P * (U = f) - Y * V - X * (V = W))\n : 0),\n (x = (b += u += y) * M.cos(A * H++)),\n (g += x + x * E * Z(a ** 5)),\n n && ++n > z && ((b += v), (C += v), (n = 0)),\n !l || ++I % l || ((b = C), (u = G), (n = n || 1))\n p = zzfxX.createBuffer(1, h, R)\n p.getChannelData(0).set(k)\n b = zzfxX.createBufferSource()\n b.buffer = p\n b.connect(zzfxX.destination)\n b.start()\n}\n", "// Default colors inspired by https://lospec.com/palette-list/trirampo\nexport const colors = [\n '#18161c',\n '#6a7799',\n '#aec2c2',\n '#f3eade',\n\n '#f04f78',\n '#fcf660',\n '#2f328f',\n '#4b80ca',\n\n '#327345',\n '#63c64d',\n '#703075',\n '#a56243',\n]\n", "// prettier-ignore\nexport const sounds = [\n // 0 - pickup\n [0.8, 0, 2e3, 0.01, 0.05, , 1, 2, , , -600, 0.05, , , , , , 0.5, 0.05],\n // 1 - hit\n [0.5, 0, 375, 0.02, 0.01, 0.2, 1, , , , , , , 0.4, , 0.1, , 0.6, 0.1],\n // 2 - jump\n [, 0, 360, 0.01, , 0.08, 1, 1.7, 12, 32, , , , , , , , 0.63, 0.02, , 99],\n // 3 - warning\n [1.2, 0, 240, 0.02, 0.15, 0.15, 1, 4, , , , , 0.05, , , , , 0.6, 0.15],\n]\n", "/* litecanvas v0.41.3 | https://github.com/litecanvas/game-engine */\nimport './zzfx'\nimport { colors } from './palette'\nimport { sounds } from './sounds'\n\nconst root = globalThis\n\n/**\n * The litecanvas constructor\n *\n * @param {LitecanvasOptions} [settings]\n * @returns {LitecanvasInstance}\n */\nexport default function litecanvas(settings = {}) {\n // helpers\n const PI = Math.PI,\n TWO_PI = PI * 2,\n /** @type {(elem:HTMLElement, evt:string, callback:Function)=>void} */\n on = (elem, evt, callback) => elem.addEventListener(evt, callback),\n /** @type {LitecanvasOptions} */\n defaults = {\n fps: 60,\n fullscreen: true,\n width: null,\n height: null,\n autoscale: true,\n pixelart: false,\n antialias: true,\n canvas: null,\n global: true,\n tapEvents: true,\n loop: null,\n }\n\n // setup the settings default values\n settings = Object.assign(defaults, settings)\n\n let /** @type {boolean} */\n _initialized = false,\n /** @type {function[]} */\n _plugins = [],\n /** @type {HTMLCanvasElement|string} _canvas */\n _canvas = settings.canvas || document.createElement('canvas'),\n /** @type {boolean} */\n _fullscreen = settings.fullscreen,\n /** @type {boolean} */\n _autoscale = settings.autoscale,\n /** @type {number} */\n _scale = 1,\n /** @type {number?} */\n _mouseX,\n /** @type {number?} */\n _mouseY,\n /** @type {CanvasRenderingContext2D} */\n _ctx,\n /** @type {number} */\n _lastFrame,\n /** @type {number} */\n _step = 1 / settings.fps,\n /** @type {number} */\n _stepMs = _step * 1000,\n /** @type {number} */\n _accumulated = 0,\n /** @type {number} */\n _rafid,\n /** @type {number} */\n _drawCount = 0,\n /** @type {number} */\n _drawTime = 0,\n /** @type {string} */\n _fontFamily = 'sans-serif',\n /** @type {string} */\n _fontStyle = '',\n /** @type {number} */\n _fontSize = 32,\n /** @type {string} */\n _textAlign = 'start',\n /** @type {string} */\n _textBaseline = 'top',\n /**\n * default game events\n */\n _events = {\n init: [],\n update: [],\n draw: [],\n resized: [],\n tap: [],\n untap: [],\n tapping: [],\n tapped: [],\n },\n /**\n * Helpers to be used by plugins\n *\n * @type {LitecanvasPluginHelpers}\n */\n _helpers = {\n settings: Object.assign({}, settings),\n colors,\n sounds,\n }\n\n /** @type {LitecanvasInstance} */\n const instance = {\n /** @type {number} */\n WIDTH: settings.width,\n /** @type {number} */\n HEIGHT: settings.height || settings.width,\n /** @type {HTMLCanvasElement} */\n CANVAS: null,\n /** @type {number} */\n ELAPSED: 0,\n /** @type {number} */\n FPS: settings.fps,\n /** @type {number} */\n CENTERX: null,\n /** @type {number} */\n CENTERY: null,\n\n /** MATH API */\n /**\n * The value of the mathematical constant PI (\u03C0).\n * Approximately 3.14159\n *\n * @type {number}\n */\n PI,\n\n /**\n * Twice the value of the mathematical constant PI (\u03C0).\n * Approximately 6.28318\n *\n * Note: TWO_PI radians equals 360\u00B0, PI radians equals 180\u00B0,\n * HALF_PI radians equals 90\u00B0, and HALF_PI/2 radians equals 45\u00B0.\n *\n * @type {number}\n */\n TWO_PI,\n\n /**\n * Half the value of the mathematical constant PI (\u03C0).\n * Approximately 1.57079\n *\n * @type {number}\n */\n HALF_PI: PI * 0.5,\n\n /**\n * Calculates a linear (interpolation) value over t%.\n *\n * @param {number} start\n * @param {number} end\n * @param {number} t The progress in percentage, where 0 = 0% and 1 = 100%.\n * @returns {number} The unterpolated value\n * @tutorial https://gamedev.net/tutorials/programming/general-and-gameplay-programming/a-brief-introduction-to-lerp-r4954/\n */\n lerp: (start, end, t) => start + t * (end - start),\n\n /**\n * Convert degrees to radians\n *\n * @param {number} degs\n * @returns {number} the value in radians\n */\n deg2rad: (degs) => (PI / 180) * degs,\n\n /**\n * Convert radians to degrees\n *\n * @param {number} rads\n * @returns {number} the value in degrees\n */\n rad2deg: (rads) => (180 / PI) * rads,\n\n /**\n * Constrains a number between `min` and `max`.\n *\n * @param {number} value\n * @param {number} min\n * @param {number} max\n * @returns {number}\n */\n clamp: (value, min, max) => Math.min(Math.max(value, min), max),\n\n /**\n * Wraps a number between `min` (inclusive) and `max` (exclusive).\n *\n * @param {number} value\n * @param {number} min\n * @param {number} max\n * @returns {number}\n */\n wrap: (value, min, max) =>\n value - (max - min) * Math.floor((value - min) / (max - min)),\n\n /**\n * Re-maps a number from one range to another.\n *\n * @param {number} value the value to be remapped.\n * @param {number} min1 lower bound of the value's current range.\n * @param {number} max1 upper bound of the value's current range.\n * @param {number} min2 lower bound of the value's target range.\n * @param {number} max2 upper bound of the value's target range.\n * @param {boolean} [withinBounds=false] constrain the value to the newly mapped range\n * @returns {number} the remapped number\n */\n map(value, min1, max1, min2, max2, withinBounds = false) {\n // prettier-ignore\n const result = ((value - min1) / (max1 - min1)) * (max2 - min2) + min2\n return !withinBounds ? result : instance.clamp(result, min2, max2)\n },\n\n /**\n * Maps a number from one range to a value between 0 and 1.\n *\n * @param {number} value\n * @param {number} min\n * @param {number} min\n * @returns {number} the normalized number.\n */\n norm: (value, min, max) => instance.map(value, min, max, 0, 1),\n\n /** RNG API */\n /**\n * Generates a pseudorandom float between min (inclusive) and max (exclusive)\n *\n * @param {number} [min=0.0]\n * @param {number} [max=1.0]\n * @returns {number} the random number\n */\n rand: (min = 0.0, max = 1.0) => Math.random() * (max - min) + min,\n\n /**\n * Generates a pseudorandom integer between min (inclusive) and max (inclusive)\n *\n * @param {number} [min=0]\n * @param {number} [max=1]\n * @returns {number} the random number\n */\n randi: (min = 0, max = 1) =>\n instance.floor(instance.rand() * (max - min + 1) + min),\n\n /** BASIC GRAPHICS API */\n /**\n * Clear the game screen\n *\n * @param {number|null} color The background color (from 0 to 7) or null\n */\n cls(color) {\n if (null == color) {\n _ctx.clearRect(0, 0, instance.WIDTH, instance.HEIGHT)\n } else {\n instance.rectfill(0, 0, instance.WIDTH, instance.HEIGHT, color)\n }\n },\n\n /**\n * Draw a rectangle outline\n *\n * @param {number} x\n * @param {number} y\n * @param {number} width\n * @param {number} height\n * @param {number} [color=0] the color index (generally from 0 to 7)\n * @param {number|number[]} [radii] A number or list specifying the radii used to draw a rounded-borders rectangle\n */\n rect(x, y, width, height, color = 0, radii = null) {\n _ctx.beginPath()\n _ctx[radii ? 'roundRect' : 'rect'](\n ~~x,\n ~~y,\n ~~width,\n ~~height,\n radii\n )\n instance.stroke(color)\n },\n\n /**\n * Draw a color-filled rectangle\n *\n * @param {number} x\n * @param {number} y\n * @param {number} width\n * @param {number} height\n * @param {number} [color=0] the color index (generally from 0 to 7)\n * @param {number|number[]} [radii] A number or list specifying the radii used to draw a rounded-borders rectangle\n */\n rectfill(x, y, width, height, color = 0, radii = null) {\n _ctx.beginPath()\n _ctx[radii ? 'roundRect' : 'rect'](\n ~~x,\n ~~y,\n ~~width,\n ~~height,\n radii\n )\n instance.fill(color)\n },\n\n /**\n * Draw a circle outline\n *\n * @param {number} x\n * @param {number} y\n * @param {number} radius\n * @param {number} [color=0] the color index (generally from 0 to 7)\n */\n circ(x, y, radius, color = 0) {\n _ctx.beginPath()\n _ctx.arc(~~x, ~~y, ~~radius, 0, TWO_PI)\n _ctx.closePath()\n instance.stroke(color)\n },\n\n /**\n * Draw a color-filled circle\n *\n * @param {number} x\n * @param {number} y\n * @param {number} radius\n * @param {number} [color=0] the color index (generally from 0 to 7)\n */\n circfill(x, y, radius, color = 0) {\n _ctx.beginPath()\n _ctx.arc(~~x, ~~y, ~~radius, 0, TWO_PI)\n _ctx.closePath()\n instance.fill(color)\n },\n\n /**\n * Draw a line\n *\n * @param {number} x1\n * @param {number} y1\n * @param {number} x2\n * @param {number} y2\n * @param {number} [color=0] the color index (generally from 0 to 7)\n */\n line(x1, y1, x2, y2, color = 0) {\n _ctx.beginPath()\n _ctx.moveTo(~~x1, ~~y1)\n _ctx.lineTo(~~x2, ~~y2)\n instance.stroke(color)\n },\n\n /**\n * Sets the thickness of lines\n *\n * @param {number} value\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineWidth\n */\n linewidth(value) {\n _ctx.lineWidth = value\n },\n\n /**\n * Sets the line dash pattern used when drawing lines\n *\n * @param {number|number[]} segments the line dash pattern\n * @param {number} [offset=0] the line dash offset, or \"phase\".\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineDashOffset\n */\n linedash(segments, offset = 0) {\n _ctx.setLineDash(Array.isArray(segments) ? segments : [segments])\n _ctx.lineDashOffset = offset\n },\n\n /** TEXT RENDERING API */\n /**\n * Draw text\n *\n * @param {number} x\n * @param {number} y\n * @param {string} text the text message\n * @param {number} [color=3] the color index (generally from 0 to 7)\n */\n text(x, y, text, color = 3) {\n _ctx.font = `${_fontStyle || ''} ${~~_fontSize}px ${_fontFamily}`\n _ctx.fillStyle = instance.getcolor(color)\n _ctx.fillText(text, ~~x, ~~y)\n },\n\n /**\n * Set the font family\n *\n * @param {string} fontFamily\n */\n textfont(fontFamily) {\n _fontFamily = fontFamily\n },\n\n /**\n * Set the font size\n *\n * @param {string} size\n */\n textsize(size) {\n _fontSize = size\n },\n\n /**\n * Sets whether a font should be styled with a normal, italic, or bold.\n *\n * @param {string} style\n */\n textstyle(style) {\n _fontStyle = style\n },\n\n /**\n * Sets the alignment used when drawing texts\n *\n * @param {string} align the horizontal alignment. Possible values: \"left\", \"right\", \"center\", \"start\" or \"end\"\n * @param {string} baseline the vertical alignment. Possible values: \"top\", \"bottom\", \"middle\", \"hanging\" or \"ideographic\"\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textBaseline\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign\n */\n textalign(align, baseline) {\n _ctx.textAlign = _textAlign = align\n _ctx.textBaseline = _textBaseline = baseline\n },\n\n /**\n * Returns a TextMetrics object that contains information about the measured text (such as its width, for example)\n *\n * @param {string} text\n * @param {number} [size]\n * @returns {TextMetrics}\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TextMetrics\n */\n textmetrics(text, size) {\n // prettier-ignore\n _ctx.font = `${_fontStyle || ''} ${~~(size || _fontSize)}px ${_fontFamily}`\n metrics = _ctx.measureText(text)\n metrics.height =\n metrics.actualBoundingBoxAscent +\n metrics.actualBoundingBoxDescent\n return metrics\n },\n\n /** IMAGE GRAPHICS API */\n /**\n * Draw an image\n *\n * @param {number} x\n * @param {number} y\n * @param {OffscreenCanvas|HTMLImageElement|HTMLCanvasElement} image\n */\n image(x, y, image) {\n _ctx.drawImage(image, ~~x, ~~y)\n },\n\n /**\n * Creates a offscreen canvas to draw on it\n *\n * @param {number} width\n * @param {number} height\n * @param {string[]|drawCallback} draw\n * @param {{scale?:number}} [options]\n * @returns {OffscreenCanvas}\n * @see https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas\n */\n paint(width, height, draw, options = {}) {\n const offscreenCanvas = new OffscreenCanvas(width, height),\n ctxOriginal = _ctx,\n scale = options.scale || 1\n\n offscreenCanvas.width = width * scale\n offscreenCanvas.height = height * scale\n _ctx = offscreenCanvas.getContext('2d')\n\n _ctx.scale(scale, scale)\n\n // is pixelart?\n if (Array.isArray(draw)) {\n let x = 0,\n y = 0\n\n _ctx.imageSmoothingEnabled = false\n\n for (const str of draw) {\n for (const color of str) {\n if (' ' !== color && '.' !== color) {\n // support for 16-color palettes using hex (from 0 to f)\n instance.rectfill(x, y, 1, 1, parseInt(color, 16))\n }\n x++\n }\n y++\n x = 0\n }\n } else {\n draw(offscreenCanvas, _ctx)\n }\n\n _ctx = ctxOriginal // restore the context\n\n return offscreenCanvas\n },\n\n /** ADVANCED GRAPHICS API */\n /**\n * Get the canvas context\n *\n * @returns {CanvasRenderingContext2D}\n */\n ctx: () => _ctx,\n\n /**\n * saves the current drawing style settings and transformations\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/save\n */\n push: () => _ctx.save(),\n\n /**\n * restores the drawing style settings and transformations\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/restore\n */\n pop: () => _ctx.restore(),\n\n /**\n * Adds a translation transformation to the current matrix\n *\n * @param {number} x\n * @param {number} y\n */\n translate: (x, y) => _ctx.translate(x, y),\n\n /**\n * Adds a scaling transformation to the canvas units horizontally and/or vertically.\n *\n * @param {number} x\n * @param {number} [y]\n */\n scale: (x, y) => _ctx.scale(x, y || x),\n\n /**\n * Adds a rotation to the transformation matrix\n *\n * @param {number} radians\n */\n rotate: (radians) => _ctx.rotate(radians),\n\n /**\n * Adds a transformation that skews to the transformation matrix\n *\n * @param {number} a\n * @param {number} b\n * @param {number} c\n * @param {number} d\n * @param {number} e\n * @param {number} f\n * @param {boolean} [resetFirst=true] `false` to use _ctx.transform(); by default use _ctx.setTransform()\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setTransform\n */\n transform: (a, b, c, d, e, f, resetFirst = true) =>\n _ctx[resetFirst ? 'setTransform' : 'transform'](a, b, c, d, e, f),\n\n /**\n * Sets the alpha (transparency) value to apply when drawing new shapes and images\n *\n * @param {number} alpha float from 0 to 1 (e.g: 0.5 = 50% transparent)\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalAlpha\n */\n alpha(alpha) {\n _ctx.globalAlpha = alpha\n },\n\n /**\n * Returns a newly instantiated Path2D object, optionally with another\n * path as an argument (creates a copy), or optionally with a string\n * consisting of SVG path data.\n *\n * @param {Path2D|string} [arg]\n * @returns Path2D\n * @see https://developer.mozilla.org/en-US/docs/Web/API/Path2D/Path2D\n */\n path: (arg) => new Path2D(arg),\n\n /**\n * Fills the current or given path with a given color.\n *\n * @param {number} color\n * @param {Path2D} [path]\n */\n fill(color, path) {\n _ctx.fillStyle = instance.getcolor(color)\n _ctx.fill(path)\n },\n\n /**\n * Outlines the current or given path with a given color.\n *\n * @param {number} color\n * @param {Path2D} [path]\n */\n stroke(color, path) {\n _ctx.strokeStyle = instance.getcolor(color)\n path ? _ctx.stroke(path) : _ctx.stroke()\n },\n\n /**\n * Create a retangular clipping region.\n *\n * Note: Clip paths cannot be reverted directly. You must save your\n * canvas state using push() before calling cliprect(), and restore it\n * once you have finished drawing in the clipped area using pop().\n *\n * @param {number} x\n * @param {number} y\n * @param {number} width\n * @param {number} height\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip\n */\n cliprect(x, y, width, height) {\n _ctx.beginPath()\n _ctx.rect(x, y, width, height)\n _ctx.clip()\n },\n\n /**\n * Create a circular clipping region.\n *\n * Note: Clip paths cannot be reverted directly. You must save your\n * canvas state using push() before calling clipcirc(), and restore it\n * once you have finished drawing in the clipped area using pop().\n *\n * @param {number} x\n * @param {number} y\n * @param {number} radius\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/clip\n */\n clipcirc(x, y, radius) {\n _ctx.beginPath()\n _ctx.arc(x, y, radius, 0, TWO_PI)\n _ctx.clip()\n },\n\n /**\n * Sets the type of compositing operation to apply when drawing new shapes.\n * Default value = 'source-over'.\n *\n * @param {string} value\n * @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalCompositeOperation\n */\n blendmode(value) {\n _ctx.globalCompositeOperation = value\n },\n\n /** SOUND API */\n /**\n * Play a defined sound or a ZzFX array of params\n *\n * @param {number|number[]} [sound=0] the sound index (from 0 to 7) or a ZzFX array of params\n * @param {number} [volume=1]\n * @param {number} [pitch=0]\n * @param {number} [randomness=0]\n * @returns {AudioBufferSourceNode}\n * @see https://github.com/KilledByAPixel/ZzFX\n */\n sfx(sound = 0, volume = 1, pitch = 0, randomness = 0) {\n if (\n navigator.userActivation &&\n !navigator.userActivation.hasBeenActive\n ) {\n return\n }\n\n let z = Array.isArray(sound)\n ? sound\n : sounds[~~sound % sounds.length]\n if (volume !== 1 || pitch || randomness) {\n z = [...z] // clone the sound to not modify the original\n z[0] = (Number(volume) || 1) * (z[0] || 1)\n z[1] = randomness > 0 ? randomness : 0\n z[10] = ~~z[10] + ~~pitch\n }\n\n return zzfx(...z)\n },\n\n /** UTILS API */\n /**\n * Check a collision between two rectangles\n *\n * @param {number} x1 first rectangle position X\n * @param {number} y1 first rectangle position Y\n * @param {number} w1 first rectangle width\n * @param {number} h1 first rectangle height\n * @param {number} x2 second rectangle position X\n * @param {number} y2 second rectangle position Y\n * @param {number} w2 second rectangle width\n * @param {number} h2 second rectangle height\n * @returns {boolean}\n */\n colrect: (x1, y1, w1, h1, x2, y2, w2, h2) =>\n x1 < x2 + w2 && x1 + w1 > x2 && y1 < y2 + h2 && y1 + h1 > y2,\n\n /**\n * Check a collision between two circles\n *\n * @param {number} x1 first circle position X\n * @param {number} y1 first circle position Y\n * @param {number} r1 first circle position radius\n * @param {number} x2 second circle position X\n * @param {number} y2 second circle position Y\n * @param {number} r2 second circle position radius\n * @returns {boolean}\n */\n colcirc: (x1, y1, r1, x2, y2, r2) =>\n (x2 - x1) ** 2 + (y2 - y1) ** 2 <= (r1 + r2) ** 2,\n\n /**\n * Get the mouse position\n * @returns number[]\n */\n mousepos: () => [_mouseX, _mouseY],\n\n /** PLUGINS API */\n /**\n * Prepares a plugin to be loaded\n *\n * @param {pluginCallback} callback\n */\n use: (callback, config = {}) => {\n callback.__config = config\n _initialized ? loadPlugin(callback) : _plugins.push(callback)\n },\n\n /**\n * Add a game event listener\n *\n * @param {string} event the event type name\n * @param {function} callback the function that is called when the event occurs\n * @param {boolean} [highPriority=false] determines whether the callback will be called before or after the others\n * @returns {function} a function to remove the listener\n */\n listen(event, callback, highPriority = false) {\n _events[event] = _events[event] || []\n _events[event][highPriority ? 'unshift' : 'push'](callback)\n\n // return a function to remove this event listener\n return () => {\n _events[event] = _events[event].filter(\n (item) => item !== callback\n )\n }\n },\n\n /**\n * Call all listeners attached to a game event\n *\n * @param {string} event The game event type\n * @param {...any} args Arguments passed to all listeners\n */\n emit(event, ...args) {\n if (!_events[event]) return\n for (let i = 0; i < _events[event].length; ++i) {\n _events[event][i](...args)\n }\n },\n\n /**\n * Get the color value\n *\n * @param {number} index The color number\n * @returns {string} the color value\n */\n getcolor: (index) => colors[~~index % colors.length],\n\n /**\n * Create or update a instance variable\n *\n * @param {string} key\n * @param {any} value\n */\n setvar(key, value) {\n instance[key] = value\n if (settings.global) {\n root[key] = value\n }\n },\n\n /**\n * Resizes the game canvas and emit the \"resized\" event\n *\n * @param {number} width\n * @param {number} height\n */\n resize(width, height) {\n instance.setvar('WIDTH', (_canvas.width = ~~width))\n instance.setvar('HEIGHT', (_canvas.height = ~~(height || width)))\n pageResized()\n },\n }\n\n /** Copy some functions from native `Math` object */\n for (const k of [\n 'sin',\n 'cos',\n 'atan2',\n 'hypot',\n 'tan',\n 'abs',\n 'ceil',\n 'round',\n 'floor',\n 'trunc',\n 'min',\n 'max',\n 'pow',\n 'sqrt',\n 'sign',\n 'exp',\n ]) {\n // import some native Math functions\n instance[k] = Math[k]\n }\n\n function init() {\n _initialized = true\n setupCanvas()\n\n // pause on page blur\n on(root, 'blur', () => {\n cancelAnimationFrame(_rafid)\n _rafid = 0\n })\n\n // resume on page focus if paused\n on(root, 'focus', () => {\n if (!_rafid) {\n _lastFrame = performance.now()\n _rafid = requestAnimationFrame(drawFrame)\n }\n })\n\n // listen the default events\n const source = settings.loop ? settings.loop : root\n for (const event in _events) {\n if (source[event]) instance.listen(event, source[event])\n }\n\n // load plugins\n for (let i = 0; i < _plugins.length; i++) {\n loadPlugin(_plugins[i])\n }\n\n // listen window resize event\n on(root, 'resize', pageResized)\n pageResized()\n\n // start the game loop\n instance.emit('init')\n _lastFrame = performance.now()\n _rafid = requestAnimationFrame(drawFrame)\n\n // default mouse/touch handlers\n if (settings.tapEvents) {\n const _getXY = (pageX, pageY) => [\n (pageX - _canvas.offsetLeft) / _scale,\n (pageY - _canvas.offsetTop) / _scale,\n ],\n _taps = new Map(),\n _registerTap = (id, x, y) => {\n const tap = {\n x,\n y,\n startX: x,\n startY: y,\n // timestamp\n ts: performance.now(),\n }\n _taps.set(id, tap)\n return tap\n },\n _updateTap = (id, x, y) => {\n const tap = _taps.get(id) || _registerTap(id)\n tap.x = x\n tap.y = y\n },\n _checkTapped = (tap) => tap && performance.now() - tap.ts <= 200\n\n let _pressingMouse = false\n\n on(_canvas, 'mousedown', (ev) => {\n ev.preventDefault()\n const [x, y] = _getXY(ev.pageX, ev.pageY)\n instance.emit('tap', x, y, 0)\n _registerTap(0, x, y)\n _pressingMouse = true\n })\n\n on(_canvas, 'mousemove', (ev) => {\n ev.preventDefault()\n const [x, y] = ([_mouseX, _mouseY] = _getXY(ev.pageX, ev.pageY))\n if (!_pressingMouse) return\n instance.emit('tapping', x, y, 0)\n _updateTap(0, x, y)\n })\n\n on(_canvas, 'mouseup', (ev) => {\n ev.preventDefault()\n const tap = _taps.get(0)\n const [x, y] = _getXY(ev.pageX, ev.pageY)\n if (_checkTapped(tap)) {\n instance.emit('tapped', tap.startX, tap.startY, 0)\n }\n instance.emit('untap', x, y, 0)\n _taps.delete(0)\n _pressingMouse = false\n })\n\n on(_canvas, 'touchstart', (ev) => {\n ev.preventDefault()\n /** @type {TouchList} touches */\n const touches = ev.changedTouches\n for (let i = 0; i < touches.length; i++) {\n const touch = touches[i]\n const [x, y] = _getXY(touch.pageX, touch.pageY)\n instance.emit('tap', x, y, touch.identifier + 1)\n _registerTap(touch.identifier + 1, x, y)\n }\n })\n\n on(_canvas, 'touchmove', (ev) => {\n ev.preventDefault()\n /** @type {TouchList} touches */\n const touches = ev.changedTouches\n for (let i = 0; i < touches.length; i++) {\n const touch = touches[i]\n const [x, y] = _getXY(touch.pageX, touch.pageY)\n instance.emit('tapping', x, y, touch.identifier + 1)\n _updateTap(touch.identifier + 1, x, y)\n }\n })\n\n const _touchEndHandler = (ev) => {\n ev.preventDefault()\n const existing = []\n\n if (ev.targetTouches.length > 0) {\n for (const touch of ev.targetTouches) {\n existing.push(touch.identifier + 1)\n }\n }\n\n for (const [id, tap] of _taps) {\n if (existing.includes(id)) continue\n if (_checkTapped(tap)) {\n instance.emit('tapped', tap.startX, tap.startY, id)\n }\n instance.emit('untap', tap.x, tap.y, id)\n _taps.delete(id)\n }\n }\n\n on(_canvas, 'touchend', _touchEndHandler)\n on(_canvas, 'touchcancel', _touchEndHandler)\n\n on(root, 'blur', () => {\n _pressingMouse = false\n\n if (_taps.size === 0) return\n\n for (const [id, tap] of _taps) {\n instance.emit('untap', tap.x, tap.y, id)\n _taps.delete(id)\n }\n })\n }\n }\n\n /**\n * @param {number} now\n */\n function drawFrame(now) {\n let ticks = 0,\n t = now - _lastFrame\n\n _lastFrame = now\n _accumulated += t\n\n while (_accumulated >= _stepMs) {\n instance.emit('update', _step)\n instance.setvar('ELAPSED', instance.ELAPSED + _step)\n _accumulated -= _stepMs\n ticks++\n }\n\n if (ticks) {\n _drawCount++\n instance.emit('draw')\n _drawTime += _stepMs * ticks\n if (_drawTime + _accumulated >= 1000) {\n instance.setvar('FPS', _drawCount)\n _drawCount = 0\n _drawTime -= 1000\n }\n }\n\n if (_rafid) _rafid = requestAnimationFrame(drawFrame)\n }\n\n function setupCanvas() {\n _canvas =\n 'string' === typeof _canvas\n ? 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6
6
  "names": ["p", "k", "b", "e", "r", "t", "q", "D", "u", "y", "v", "z", "l", "E", "A", "F", "c", "w", "m", "B", "N", "M", "d", "R", "G", "C", "g", "H", "n", "I", "J", "f", "h", "x", "L", "Z", "K", "O", "X", "Y", "P", "Q", "S", "T", "U", "V", "W", "colors", "sounds", "root", "litecanvas", "settings", "PI", "TWO_PI", "on", "elem", "evt", "callback", "_initialized", "_plugins", "_canvas", "_fullscreen", "_autoscale", "_scale", "_mouseX", "_mouseY", "_ctx", "_lastFrame", "_step", "_stepMs", "_accumulated", "_rafid", "_drawCount", "_drawTime", "_fontFamily", "_fontStyle", "_fontSize", "_textAlign", "_textBaseline", "_events", "_helpers", "colors", "sounds", "instance", "start", "end", "t", "degs", "rads", "value", "min", "max", "min1", "max1", "min2", "max2", "withinBounds", "result", "color", "x", "y", "width", "height", "radii", "radius", "x1", "y1", "x2", "y2", "segments", "offset", "text", "fontFamily", "size", "style", "align", "baseline", "image", "draw", "options", "offscreenCanvas", "ctxOriginal", "scale", "str", "radians", "a", "b", "c", "d", "e", "f", "resetFirst", "alpha", "arg", "path", "sound", "volume", "pitch", "randomness", "z", "w1", "h1", "w2", "h2", "r1", "r2", "config", "loadPlugin", "event", "highPriority", "item", "args", "i", "index", "key", "pageResized", "k", "init", "setupCanvas", "drawFrame", "source", "_getXY", "pageX", "pageY", "_taps", "_registerTap", "id", "tap", "_updateTap", "_checkTapped", "_pressingMouse", "ev", "touches", "touch", "_touchEndHandler", "existing", "now", "ticks", "pluginData"]
7
7
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "litecanvas",
3
- "version": "0.41.2",
3
+ "version": "0.41.3",
4
4
  "description": "Lightweight HTML5 canvas engine suitable for small games and animations.",
5
5
  "license": "MIT",
6
6
  "author": "Luiz Bills <luizbills@pm.me>",
package/src/index.js CHANGED
@@ -1,4 +1,4 @@
1
- /* litecanvas v0.41.2 | https://github.com/litecanvas/game-engine */
1
+ /* litecanvas v0.41.3 | https://github.com/litecanvas/game-engine */
2
2
  import './zzfx'
3
3
  import { colors } from './palette'
4
4
  import { sounds } from './sounds'