liquid-gl 2.1.0 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/liquidGL.js +15 -7
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -2,7 +2,7 @@
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<a href="https://liquidgl.naughtyduk.com"><img src="https://raw.githubusercontent.com/naughtyduk/liquidGL/main/assets/liquidGL-npm-preview.gif" alt="liquidGL" width="100%" height="auto"/></a>
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-
### v2.1.
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+
### v2.1.1
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> [!NOTE]
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> `liquidGL` is free to use for both non-commercial and commercial purposes.
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package/liquidGL.js
CHANGED
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@@ -2064,6 +2064,8 @@ const liquidGL = (() => {
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vec2 texel = 1.0 / u_textureResolution;
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vec4 refrCol;
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vec2 chroma = offset * u_aberration;
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2068
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if (u_frost > 0.0) {
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float radius = u_frost * 4.0;
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vec4 sum = vec4(0.0);
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@@ -2072,8 +2074,15 @@ const liquidGL = (() => {
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for (int i = 0; i < SAMPLES; i++) {
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float angle = random(v_uv + float(i)) * 6.283185;
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float dist = sqrt(random(v_uv - float(i))) * radius;
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vec2
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vec2 foff = vec2(cos(angle), sin(angle)) * texel * dist;
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if (u_aberration > 0.0) {
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sum.r += texture2D(u_tex, sampleUV + foff - chroma).r;
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sum.g += texture2D(u_tex, sampleUV + foff).g;
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sum.b += texture2D(u_tex, sampleUV + foff + chroma).b;
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sum.a += texture2D(u_tex, sampleUV + foff).a;
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} else {
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sum += texture2D(u_tex, sampleUV + foff);
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}
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}
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refrCol = sum / float(SAMPLES);
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} else {
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@@ -2083,12 +2092,11 @@ const liquidGL = (() => {
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refrCol += texture2D(u_tex, sampleUV + vec2(0.0, texel.y));
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refrCol += texture2D(u_tex, sampleUV + vec2(0.0, -texel.y));
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refrCol /= 5.0;
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}
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if (u_aberration > 0.0) {
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refrCol.r = texture2D(u_tex, sampleUV - chroma).r;
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refrCol.b = texture2D(u_tex, sampleUV + chroma).b;
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}
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}
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if (refrCol.a < 0.1) {
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