liqgui 0.1.0 → 0.1.1

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package/LICENSE ADDED
@@ -0,0 +1,21 @@
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+ MIT License
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+
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+ Copyright (c) 2026 bymehul
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
@@ -1,6 +1,6 @@
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  import { BaseElement } from "../core/base-element.js";
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  import { glowCSS, createRipple } from "../core/glow.js";
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- import { springAnimate, bouncySpring } from "../core/spring-engine.js";
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+ import { springAnimate, snappySpring } from "../core/spring-engine.js";
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  export class GlassButton extends BaseElement {
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  static get observedAttributes() {
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  return ["variant", "disabled", "loading"];
@@ -33,13 +33,14 @@ export class GlassButton extends BaseElement {
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  cursor: pointer;
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  overflow: hidden;
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  transition: all 0.25s cubic-bezier(0.16, 1, 0.3, 1);
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+ will-change: transform;
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  }
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  button:hover {
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  border-color: rgba(255, 255, 255, 0.5);
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  box-shadow: 0 8px 32px rgba(0, 0, 0, 0.2);
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  }
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  button:focus-visible {
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- outline: 2px solid var(--lg-accent-focus, #5ac8fa);
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+ outline: 2px solid var(--lg-accent-focus);
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  outline-offset: 2px;
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  }
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  button:disabled {
@@ -98,14 +99,14 @@ export class GlassButton extends BaseElement {
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  const btn = this.root.querySelector("button");
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  // Spring press animation
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  btn.addEventListener("mousedown", () => {
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- springAnimate(1, 0.95, v => btn.style.transform = `scale(${v})`, bouncySpring);
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+ springAnimate(1, 0.96, v => btn.style.transform = `scale(${v})`, snappySpring);
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  });
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  btn.addEventListener("mouseup", () => {
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- springAnimate(0.95, 1, v => btn.style.transform = `scale(${v})`, bouncySpring);
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+ springAnimate(0.96, 1, v => btn.style.transform = `scale(${v})`, snappySpring);
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  });
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  btn.addEventListener("mouseleave", () => {
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  var _a, _b;
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- springAnimate(parseFloat(((_b = (_a = btn.style.transform) === null || _a === void 0 ? void 0 : _a.match(/scale\(([\d.]+)\)/)) === null || _b === void 0 ? void 0 : _b[1]) || "1"), 1, v => btn.style.transform = `scale(${v})`, bouncySpring);
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+ springAnimate(parseFloat(((_b = (_a = btn.style.transform) === null || _a === void 0 ? void 0 : _a.match(/scale\(([\d.]+)\)/)) === null || _b === void 0 ? void 0 : _b[1]) || "1"), 1, v => btn.style.transform = `scale(${v})`, snappySpring);
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  });
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  // Ripple effect
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  btn.addEventListener("click", (e) => {
@@ -34,6 +34,7 @@ export class GlassModal extends BaseElement {
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  background: rgba(0, 0, 0, 0.6);
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  backdrop-filter: blur(4px);
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  -webkit-backdrop-filter: blur(4px);
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+ will-change: opacity;
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  }
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  .panel {
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  position: relative;
@@ -44,7 +45,8 @@ export class GlassModal extends BaseElement {
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  border: 1px solid var(--lg-border);
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  box-shadow: 0 25px 80px rgba(0, 0, 0, 0.5);
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  padding: 2rem;
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- min-width: 320px;
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+ width: min(100% - 2rem, 500px);
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+ min-width: min(320px, 90vw);
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  max-width: 90vw;
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  max-height: 85vh;
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  overflow: auto;
@@ -29,10 +29,14 @@ export class GlassTabs extends BaseElement {
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  position: absolute;
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  top: 0.25rem;
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  bottom: 0.25rem;
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+ left: 0;
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+ width: 1px; /* Base width for scaling */
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  background: rgba(255, 255, 255, 0.15);
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  border-radius: calc(var(--lg-radius) - 4px);
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  transition: none;
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  pointer-events: none;
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+ transform-origin: 0 0;
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+ will-change: transform;
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  }
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  ::slotted(button) {
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  position: relative;
@@ -50,6 +54,10 @@ export class GlassTabs extends BaseElement {
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  ::slotted(button:hover) {
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  opacity: 1;
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  }
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+ ::slotted(button:focus-visible) {
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+ outline: none;
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+ background: rgba(255, 255, 255, 0.1);
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+ }
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  ::slotted(button[aria-selected="true"]) {
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  opacity: 1;
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  }
@@ -76,21 +84,33 @@ export class GlassTabs extends BaseElement {
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  // Animate indicator
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  const rect = tab.getBoundingClientRect();
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  const containerRect = this.getBoundingClientRect();
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- const left = rect.left - containerRect.left - 4; // Subtract padding
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+ const relativeLeft = rect.left - containerRect.left;
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  const width = rect.width;
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+ // We want to animate from current transform to new transform
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+ // New transform: translate(relativeLeft px) scaleX(width)
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+ // Note: The indicator has base width 1px, so scaleX = target width
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  if (animate && this.indicator) {
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- const currentLeft = parseFloat(this.indicator.style.left) || 0;
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- const currentWidth = parseFloat(this.indicator.style.width) || width;
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- springAnimate(currentLeft, left, v => {
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- this.indicator.style.left = `${v}px`;
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+ // Get current transform values
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+ const style = window.getComputedStyle(this.indicator);
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+ const matrix = new DOMMatrix(style.transform);
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+ const currentX = matrix.e;
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+ const currentScale = matrix.a;
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+ springAnimate(currentX, relativeLeft, v => {
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+ const currentWidth = parseFloat(this.indicator.getAttribute('data-width') || '0');
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+ // We need to synchronize the two animations, but springAnimate runs independently.
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+ // A better approach for concurrent related springs is needed,
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+ // but for now we'll rely on the fact that both use the same physics config.
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+ this.indicator.style.transform = `translateX(${v}px) scaleX(${currentWidth})`;
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  }, snappySpring);
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- springAnimate(currentWidth, width, v => {
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- this.indicator.style.width = `${v}px`;
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+ springAnimate(currentScale, width, v => {
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+ const currentPos = new DOMMatrix(getComputedStyle(this.indicator).transform).e;
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+ this.indicator.setAttribute('data-width', v.toString());
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+ this.indicator.style.transform = `translateX(${currentPos}px) scaleX(${v})`;
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  }, snappySpring);
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  }
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  else if (this.indicator) {
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- this.indicator.style.left = `${left}px`;
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- this.indicator.style.width = `${width}px`;
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+ this.indicator.setAttribute('data-width', width.toString());
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+ this.indicator.style.transform = `translateX(${relativeLeft}px) scaleX(${width})`;
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  }
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  // Dispatch event
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  this.dispatchEvent(new CustomEvent("change", {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "liqgui",
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- "version": "0.1.0",
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+ "version": "0.1.1",
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  "description": "Premium glassmorphism component library with spring physics animations",
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  "type": "module",
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  "main": "./dist/index.js",
@@ -33,7 +33,8 @@ CSS
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  /* Default accent */
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  --lg-accent: var(--lg-accent-blue);
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- --lg-accent-focus: #5ac8fa;
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+ --lg-accent-focus: rgba(90, 200, 250, 0.5);
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+ --lg-focus-ring: 0 0 0 4px var(--lg-accent-focus);
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  /* Typography */
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  --lg-font: -apple-system, BlinkMacSystemFont, 'Inter', 'Segoe UI', Roboto, sans-serif;