linny-r 1.4.3 → 1.4.5

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Files changed (49) hide show
  1. package/README.md +102 -48
  2. package/package.json +1 -1
  3. package/server.js +31 -6
  4. package/static/images/check-off-not-same-changed.png +0 -0
  5. package/static/images/check-off-not-same-not-changed.png +0 -0
  6. package/static/images/check-off-same-changed.png +0 -0
  7. package/static/images/check-off-same-not-changed.png +0 -0
  8. package/static/images/check-on-not-same-changed.png +0 -0
  9. package/static/images/check-on-not-same-not-changed.png +0 -0
  10. package/static/images/check-on-same-changed.png +0 -0
  11. package/static/images/check-on-same-not-changed.png +0 -0
  12. package/static/images/eq-not-same-changed.png +0 -0
  13. package/static/images/eq-not-same-not-changed.png +0 -0
  14. package/static/images/eq-same-changed.png +0 -0
  15. package/static/images/eq-same-not-changed.png +0 -0
  16. package/static/images/ne-not-same-changed.png +0 -0
  17. package/static/images/ne-not-same-not-changed.png +0 -0
  18. package/static/images/ne-same-changed.png +0 -0
  19. package/static/images/ne-same-not-changed.png +0 -0
  20. package/static/images/sort-asc-lead.png +0 -0
  21. package/static/images/sort-asc.png +0 -0
  22. package/static/images/sort-desc-lead.png +0 -0
  23. package/static/images/sort-desc.png +0 -0
  24. package/static/images/sort-not.png +0 -0
  25. package/static/index.html +51 -35
  26. package/static/linny-r.css +167 -53
  27. package/static/scripts/linny-r-gui-actor-manager.js +340 -0
  28. package/static/scripts/linny-r-gui-chart-manager.js +944 -0
  29. package/static/scripts/linny-r-gui-constraint-editor.js +681 -0
  30. package/static/scripts/linny-r-gui-controller.js +4005 -0
  31. package/static/scripts/linny-r-gui-dataset-manager.js +1176 -0
  32. package/static/scripts/linny-r-gui-documentation-manager.js +739 -0
  33. package/static/scripts/linny-r-gui-equation-manager.js +307 -0
  34. package/static/scripts/linny-r-gui-experiment-manager.js +1944 -0
  35. package/static/scripts/linny-r-gui-expression-editor.js +450 -0
  36. package/static/scripts/linny-r-gui-file-manager.js +392 -0
  37. package/static/scripts/linny-r-gui-finder.js +727 -0
  38. package/static/scripts/linny-r-gui-model-autosaver.js +230 -0
  39. package/static/scripts/linny-r-gui-monitor.js +448 -0
  40. package/static/scripts/linny-r-gui-paper.js +2789 -0
  41. package/static/scripts/linny-r-gui-receiver.js +323 -0
  42. package/static/scripts/linny-r-gui-repository-browser.js +819 -0
  43. package/static/scripts/linny-r-gui-scale-unit-manager.js +244 -0
  44. package/static/scripts/linny-r-gui-sensitivity-analysis.js +778 -0
  45. package/static/scripts/linny-r-gui-undo-redo.js +560 -0
  46. package/static/scripts/linny-r-model.js +34 -15
  47. package/static/scripts/linny-r-utils.js +11 -1
  48. package/static/scripts/linny-r-vm.js +21 -12
  49. package/static/scripts/linny-r-gui.js +0 -16908
@@ -0,0 +1,340 @@
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+ /*
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+ Linny-R is an executable graphical specification language for (mixed integer)
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+ linear programming (MILP) problems, especially unit commitment problems (UCP).
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+ The Linny-R language and tool have been developed by Pieter Bots at Delft
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+ University of Technology, starting in 2009. The project to develop a browser-
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+ based version started in 2017. See https://linny-r.org for more information.
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+
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+ This JavaScript file (linny-r-gui-actor-manager.js) provides the GUI
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+ functionality for the Linny-R Actor Manager dialog.
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+
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+ */
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+
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+ /*
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+ Copyright (c) 2017-2023 Delft University of Technology
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights to
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+ use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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+ of the Software, and to permit persons to whom the Software is furnished to do
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+ so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ */
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+
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+ // CLASS ActorManager (modal dialog!)
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+ class ActorManager {
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+ constructor() {
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+ // Make the Actors modal buttons responsive
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+ UI.modals.actors.ok.addEventListener(
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+ 'click', () => ACTOR_MANAGER.updateActorProperties());
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+ UI.modals.actors.cancel.addEventListener(
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+ 'click', () => UI.modals.actors.hide());
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+ this.dialog = document.getElementById('actors-dlg');
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+ this.round_count = document.getElementById('round-count');
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+ this.add_btn = document.getElementById('add-round-btn');
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+ this.add_btn.addEventListener(
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+ 'click', () => ACTOR_MANAGER.addRound());
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+ this.delete_btn = document.getElementById('delete-round-btn');
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+ this.delete_btn.addEventListener(
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+ 'click', () => ACTOR_MANAGER.deleteSelectedRound());
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+ this.sequence = document.getElementById('default-sequence');
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+ this.scroll_area = document.getElementById('actors-scroll');
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+ this.header = document.getElementById('rounds-hdr');
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+ this.table = document.getElementById('actors-table');
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+ // Modal related to this dialog
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+ this.actor_modal = new ModalDialog('actor');
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+ this.actor_modal.ok.addEventListener(
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+ 'click', () => ACTOR_MANAGER.modifyActorEntry());
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+ this.actor_modal.cancel.addEventListener(
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+ 'click', () => ACTOR_MANAGER.actor_modal.hide());
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+ this.actor_name = document.getElementById('actor-name');
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+ this.actor_span = document.getElementById('actor-span');
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+ this.actor_io = document.getElementById('actor-io');
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+ this.actor_io.addEventListener(
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+ 'click', () => UI.toggleImportExportBox('actor'));
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+ this.actor_weight = document.getElementById('actor-W');
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+ document.getElementById('actor-W-x').addEventListener(
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+ 'click', (event) => X_EDIT.editExpression(event));
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+ // Initialize properties
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+ this.rounds = 1;
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+ this.selected_round = 0;
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+ }
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+
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+ roundLetter(n) {
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+ // Returns integer `n` as lower case letter: 1 = a, 2 = b, 26 = z
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+ // NOTE: numbers 27-52 return upper case A-Z; beyond ranges results in '?'
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+ if(n < 1 || n > this.max_rounds) return '?';
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+ return VM.round_letters[n];
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+ }
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+
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+ checkRoundSequence(s) {
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+ // Expects a string with zero or more round letters
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+ for(let i = 0; i < s.length; i++) {
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+ const n = VM.round_letters.indexOf(s[i]);
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+ if(n < 1 || n > this.rounds) {
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+ UI.warn(`Round ${s[i]} outside range (a` +
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+ (this.rounds > 1 ? '-' + this.roundLetter(this.rounds) : '') + ')');
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+ return false;
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+ }
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+ }
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+ return s;
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+ }
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+
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+ showDialog(reset=true) {
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+ // Display the "actor list view" modal
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+ let html = '';
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+ // Create a sorted actor list with items [id, name, flags, weight, iotype]
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+ // where flags is interpreted bitwise (bit N = 1 => checked for round N)
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+ if(reset) {
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+ // If reset, infer actor list and number of rounds from model
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+ MODEL.cleanUpActors();
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+ this.rounds = MODEL.rounds;
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+ this.selected_round = 0;
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+ }
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+ this.round_count.innerHTML = pluralS(this.rounds, 'round');
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+ if(this.rounds < VM.max_rounds) {
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+ this.add_btn.classList.remove('v-disab');
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+ } else {
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+ this.add_btn.classList.add('v-disab');
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+ }
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+ if(this.rounds > 1) {
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+ this.delete_btn.classList.remove('v-disab');
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+ } else {
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+ this.delete_btn.classList.add('v-disab');
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+ }
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+ this.sequence.placeholder =
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+ VM.round_letters.slice(1, this.rounds + 1) + ' (default)';
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+ this.sequence.value = MODEL.round_sequence;
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+ const ioc = ['', ' import', ' export'];
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+ for(let i = 0; i < MODEL.actor_list.length; i++) {
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+ const
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+ a = MODEL.actor_list[i],
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+ bits = a[2],
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+ rf = [];
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+ let b = 1;
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+ for(let r = 1; r <= this.rounds; r++) {
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+ rf.push('<div id="a-box-', i, '-', r, '" class="abox ',
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+ ((bits & b) != 0 ? 'checked' : 'clear'), '"></div>');
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+ b *= 2;
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+ }
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+ html += ['<tr class="actor" onmouseover="ACTOR_MANAGER.showActorInfo(',
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+ i, ', event.shiftKey);"><td id="a-name-', i,
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+ '" class="a-name', ioc[a[4]], '">', a[1], '</td><td id="a-weight-', i,
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+ '" class="a-weight">', a[3], '</td><td class="a-box">', rf.join(''),
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+ '</td></tr>'].join('');
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+ }
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+ const rows = Math.min(9, MODEL.actor_list.length - 1);
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+ this.dialog.style.height = (103 + 23 * rows) + 'px';
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+ this.dialog.style.width = (342 + (rows ? 18 : 0) + 22 * this.rounds) + 'px';
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+ this.scroll_area.style.height = (24 + 23 * rows) + 'px';
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+ this.scroll_area.style.overflowY = (rows ? 'scroll' : 'clip');
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+ // Update column headers
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+ const rch = [];
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+ for(let r = 1; r <= this.rounds; r++) {
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+ rch.push('<div id="round-', r, '" class="round-nr',
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+ (r == this.selected_round ? ' sel' : ''),
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+ '" onclick="ACTOR_MANAGER.toggleRound(', r, ', event.ctrlKey);">',
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+ this.roundLetter(r), '</div>');
149
+ }
150
+ this.header.innerHTML = rch.join('');
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+ this.table.innerHTML = html;
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+ // Bind click event to newly created checkboxes
153
+ const
154
+ abs = this.table.getElementsByClassName('abox'),
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+ abns = this.table.getElementsByClassName('a-name'),
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+ abws = this.table.getElementsByClassName('a-weight'),
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+ abf = (event) => UI.toggleBox(event),
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+ eaf = (event) => {
159
+ // NOTE: The user has clicked on either cell 1 or cell 2 of a row
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+ // in the actors table, but both need to be passed on.
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+ const p = event.target.parentElement;
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+ // Pass name and weight of the selected actor (first and second
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+ // TD of this TR)
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+ ACTOR_MANAGER.showEditActorDialog(
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+ p.cells[0].innerText, p.cells[1].innerText);
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+ };
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+ for(let i = 0; i < abs.length; i++) {
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+ abs[i].addEventListener('click', abf);
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+ }
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+ // Clicking the other cells should open the ACTOR dialog
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+ for(let i = 0; i < abns.length; i++) {
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+ abns[i].addEventListener('click', eaf);
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+ }
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+ for(let i = 0; i < abws.length; i++) {
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+ abws[i].addEventListener('click', eaf);
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+ }
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+ UI.modals.actors.show();
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+ }
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+
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+ updateRoundFlags() {
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+ for(let i = 0; i < MODEL.actor_list.length; i++) {
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+ let rf = 0, b = 1;
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+ for(let r = 1; r <= this.rounds; r++) {
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+ const abox = document.getElementById(`a-box-${i}-${r}`);
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+ if(abox.classList.contains('checked')) rf += b;
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+ b *= 2;
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+ }
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+ MODEL.actor_list[i][2] = rf;
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+ }
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+ }
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+
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+ addRound() {
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+ // Limit # rounds to 30 to cope with 32 bit integer used by JavaScript
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+ if(this.rounds < VM.max_rounds) {
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+ this.rounds++;
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+ this.round_count.innerHTML = pluralS(this.rounds, 'round');
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+ this.showDialog(false);
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+ }
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+ }
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+
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+ deleteSelectedRound() {
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+ if(this.selected_round > 0 && this.selected_round <= this.rounds) {
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+ const mask = Math.pow(2, this.selected_round) - 1;
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+ this.updateRoundFlags();
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+ for(let i = 0; i < MODEL.actor_list.length; i++) {
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+ let rf = MODEL.actor_list[i][2];
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+ const
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+ low = (rf & mask),
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+ high = (rf & ~mask) >>> 1;
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+ MODEL.actor_list[i][2] = (low | high);
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+ }
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+ this.rounds--;
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+ this.selected_round = 0;
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+ this.showDialog(false);
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+ }
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+ }
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+
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+ toggleRound(r, ctrl) {
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+ if(ctrl) {
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+ const check = !UI.boxChecked(`a-box-0-${r}`);
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+ for(let i = 0; i < MODEL.actor_list.length; i++) {
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+ UI.setBox(`a-box-${i}-${r}`, check);
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+ }
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+ } else {
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+ const el = document.getElementById('round-' + this.selected_round);
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+ if(el) el.classList.remove('sel');
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+ this.selected_round = r;
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+ document.getElementById('round-' + r).classList.add('sel');
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+ }
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+ }
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+
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+ showEditActorDialog(name, expr) {
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+ // Display modal for editing properties of one actor
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+ this.actor_span.innerHTML = name;
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+ this.actor_name.value = name;
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+ // Do not allow modification of the name '(no actor)'
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+ if(name === UI.NO_ACTOR) {
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+ this.actor_name.disabled = true;
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+ this.actor_io.style.display = 'none';
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+ } else {
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+ this.actor_name.disabled = false;
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+ UI.setImportExportBox('actor', MODEL.ioType(MODEL.objectByName(name)));
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+ this.actor_io.style.display = 'block';
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+ }
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+ this.actor_weight.value = expr;
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+ this.actor_modal.show();
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+ }
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+
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+ modifyActorEntry() {
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+ // This method is called when the modeler submits the "actor properties"
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+ // dialog
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+ let n = this.actor_span.innerHTML,
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+ nn = UI.NO_ACTOR,
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+ x = this.actor_weight.value.trim(),
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+ xp = new ExpressionParser(x);
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+ if(n !== UI.NO_ACTOR) {
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+ nn = this.actor_name.value.trim();
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+ // NOTE: prohibit colons in actor names to avoid confusion with
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+ // prefixed entities
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+ if(!UI.validName(nn) || nn.indexOf(':') >= 0) {
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+ UI.warn(UI.WARNING.INVALID_ACTOR_NAME);
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+ return false;
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+ }
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+ }
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+ if(xp.error) {
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+ // NOTE: do not pass the actor, as its name is being edited as well
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+ UI.warningInvalidWeightExpression(null, xp.error);
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+ return false;
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+ }
270
+ for(let i = 0; i < MODEL.actor_list.length; i++) {
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+ const a = MODEL.actor_list[i];
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+ if(a[1] == n) {
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+ // Always update the actors' `weight` and `import/export` properties...
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+ a[3] = x;
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+ a[4] = UI.getImportExportBox('actor');
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+ // .. but the `name` property NOT for "(no actor)"
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+ if(i !== 0) a[1] = nn;
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+ document.getElementById('a-weight-' + i).innerHTML = x;
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+ const td = document.getElementById('a-name-' + i);
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+ td.innerHTML = nn;
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+ td.classList.remove('import', 'export');
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+ if(a[4] === 1) {
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+ td.classList.add('import');
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+ } else if(a[4] === 2) {
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+ td.classList.add('export');
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+ }
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+ break;
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+ }
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+ }
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+ this.actor_modal.hide();
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+ }
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+
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+ updateActorProperties() {
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+ // This method is called when the modeler clicks OK on the actor list dialog
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+ this.updateRoundFlags();
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+ const xp = new ExpressionParser('');
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+ let a,
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+ ali,
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+ ok = true;
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+ for(let i = 0; i < MODEL.actor_list.length; i++) {
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+ ali = MODEL.actor_list[i];
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+ a = MODEL.actors[ali[0]];
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+ // Rename actor if name has been changed
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+ if(a.displayName != ali[1]) a.rename(ali[1]);
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+ // Set its round flags
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+ a.round_flags = ali[2];
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+ // Double-check: parse expression if weight has been changed
308
+ if(a.weight.text != ali[3]) {
309
+ xp.expr = ali[3];
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+ xp.compile();
311
+ if(xp.error) {
312
+ UI.warningInvalidWeightExpression(a, xp.error);
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+ ok = false;
314
+ } else {
315
+ a.weight.update(xp);
316
+ }
317
+ }
318
+ // Update import/export status
319
+ MODEL.ioUpdate(a, ali[4]);
320
+ }
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+ const seq = this.sequence.value;
322
+ if(this.checkRoundSequence(seq) === false) ok = false;
323
+ if(ok) {
324
+ MODEL.round_sequence = seq;
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+ MODEL.rounds = this.rounds;
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+ UI.modals.actors.hide();
327
+ }
328
+ }
329
+
330
+ showActorInfo(n, shift) {
331
+ // Show actor documentation when Shift is held down
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+ // NOTE: do not allow documentation of "(no actor)"
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+ if(n > 0) {
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+ const a = MODEL.actorByID(MODEL.actor_list[n][0]);
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+ DOCUMENTATION_MANAGER.update(a, shift);
336
+ }
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+ }
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+
339
+ } // END of class ActorManager
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+