linkchat-extension-spire 0.1.7 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/index.js +170 -224
- package/package.json +2 -3
package/README.md
CHANGED
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@@ -1,8 +1,8 @@
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# Spire for LinkChat — 0.1.
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# Spire for LinkChat — 0.1.8
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按需安装的频道合作卡牌爬塔 TUI。需要支持扩展 API 1 的 LinkChatCLI **0.7.0-beta.2
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按需安装的频道合作卡牌爬塔 TUI。需要支持扩展 API 1 的 LinkChatCLI **0.7.0-beta.2 及以上**(旧宿主只支持键盘);路线图与目标的颜色要 **0.7.3 及以上**,更旧的宿主会把颜色剥离,以及管理员安装并启用 `linkchat-spire` 后端包;后端规则版本 `spire-tui-2`、内容版本 `0.1.0-alpha.2.dev17`,存档版本不一致时明确拒绝加载,不会静默升级进行中的局。
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离线包安装:`linkchat extension install spire --from /绝对路径/linkchat-extension-spire-0.1.
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离线包安装:`linkchat extension install spire --from /绝对路径/linkchat-extension-spire-0.1.8.tgz`;省略 `--from` 时从官方 registry 安装 `linkchat-extension-spire@latest`。安装后重新打开 LinkChat,输入 `/spire`。2–4 人同频道创建或加入房间,各自准备后开始。断线或退出会暂停整局;所有人重新准备后继续。
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## 操作
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**选择单体目标**:不再弹出目标名单。使用需要目标的牌或药水后,合法目标会加上边框,直接用键鼠选中战场上的那个实体(名称、血条、状态都属于同一目标):左右键循环、Enter 或单击提交、Esc 取消本地未提交的操作且不消耗任何东西。目标死亡、牌被消耗或阶段变化时会重新校验,点击不会因为列表重排落到别的身份上。战斗之外使用单体药水时仍给出目标列表。
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**地图**:普通视图按真实七列格位纵向分层,起点在下、向上前进;每个房间保留编号(如 `05-C`)和类型。`●` 当前位置、`✓` 已走过、数字为当前可选路线;黄色强调选中房间、普通出边和目标,投票人数仍在房间名后显示。↑ 查看更高层、↓ 查看更低层,←/→ 浏览同层房间,数字键定位可选路线,Enter 对选中的可达房间提交本人路线投票;悬停只查看,单击可达房间即投票。详情显示带编号的真实后继,飞靴额外可达单独列出,不画成普通地图边。`C` 回到当前位置,`F` 切换紧凑连接表,滚轮向上查看更高层、向下查看更低层;窄屏或高度不足时自动显示连接表,每行保留来源和目标编号、类型。地图阶段不再显示底部节点列表;直接在地图选点,底部保留详情和操作提示,Tab 查看其他面板。地图视图最低支持 40 列、12 行;暂停和缺少地图数据时仍保留操作列表。未知房间始终显示为未知。
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**商店**:分类页签(卡牌 / 遗物 / 药水 / 删牌服务)+ 竖向商品列表 + 右侧详情(窄窗口改为列表下方的展开页)。详情显示当前实际价格、半价状态、购买后余额;买不起时显示还差多少并禁止提交,药水栏满时给出"管理药水栏"入口。选中商品后点击 `[购买]` 或按 Enter 即成交,不再二次确认。删牌服务会先给出价格,选完牌再确认费用与目标。`离开商店` 始终在列表里。`[`、`]` 切换分类。
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package/index.js
CHANGED
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};
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const signed = value => `${value > 0 ? '+' : ''}${value}`;
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// --- act map (§D) -----------------------------------------------------------
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const MAP_CELL = 10;
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const FLIGHT_COLOUR = '\x1b[95m'; // a move only a WingedBoots charge allows
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function mapData(view) {
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const nodes = (view?.nodes ?? []).filter(node => node && typeof node.id === 'string');
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const byId = new Map(nodes.map(node => [node.id, node]));
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const key = `${set.has('u') ? 'u' : ''}${set.has('d') ? 'd' : ''}${set.has('l') ? 'l' : ''}${set.has('r') ? 'r' : ''}`;
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return JOIN[key] ?? '─';
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};
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const mapCode = node => `${String(node.row).padStart(2, '0')}-${String.fromCharCode(65 + node.col)}`;
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function mapLabel(view, data, node, options) {
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const route = mapRouteIndex(node.id, options);
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return `${mark}${route >= 0 ? route + 1 : ''}[${node.type}]`;
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return `${node.id === view.current ? '● ' : data.visited.has(node.id) ? '✓ ' : ''}${route >= 0 ? route + 1 : ''}[${node.type}]`;
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}
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const colour = node.id === view.current ? '\x1b[1;96m' : data.reachable.has(node.id) ? '\x1b[92m' : '\x1b[90m';
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function mapPaint(view, data, node, label, focus) {
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const child = data.byId.get(focus)?.children?.includes(node.id);
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const colour = node.id === focus || child ? '\x1b[1;93m' : node.id === view.current ? '\x1b[1;96m' : data.reachable.has(node.id) ? '\x1b[92m' : '\x1b[90m';
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return `${colour}${label}\x1b[0m`;
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}
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// A vote is a coloured digit after the room, so a party sees the tally on the map.
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function mapVotes(node, players) {
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const seats = (players ?? []).filter(player => player.vote === node.id).length;
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return seats ? { text: `\x1b[33m${seats}\x1b[0m`, width: 1 } : { text: '', width: 0 };
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}
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const
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const
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}
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order.push(next);
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pending.delete(next);
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for (const id of pending) before.get(id).delete(next);
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}
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for (const id of pending) order.push(id);
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const rank = new Map(order.map((id, at) => [id, at]));
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const placed = [];
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for (const plan of [...plans].sort((left, right) => rank.get(left.id) - rank.get(right.id))) {
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let column = Math.max(-1, ...[...before.get(plan.id)].map(id => placed.find(entry => entry.id === id)?.lane ?? -1)) + 1;
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while (placed.some(entry => entry.lane === column && !(entry.bottom + 1 < plan.top || plan.bottom + 1 < entry.top))) column += 1;
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plan.lane = column;
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placed.push(plan);
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}
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return { plans, lanes: placed.length ? Math.max(...placed.map(entry => entry.lane)) + 1 : 0 };
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}
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function drawMap(view, width, session) {
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const data = mapData(view);
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const layers = [...data.rows.keys()].sort((left, right) => left - right);
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const options = session?.options ?? [];
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const full = session?.full ?? false;
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const labels = new Map(data.nodes.map(node => [node.id, mapLabel(view, data, node, full, options)]));
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const votes = new Map(data.nodes.map(node => [node.id, mapVotes(node, session?.players)]));
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const side = new Map(data.nodes.map(node => [node.id, displayWidth(labels.get(node.id)) + votes.get(node.id).width]));
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const widest = full ? Math.max(2, ...side.values()) : Math.max(6, ...side.values());
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// §D: while a WingedBoots has charges the server accepts any room in the next
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// layer, so those moves are drawn too — a plan must not miss a legal route.
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const extra = new Map();
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if (data.current) {
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const here = data.current.row;
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const flights = (view.reachable ?? []).filter(id => !(data.current.children ?? []).includes(id)
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&& data.byId.get(id)?.row === here + 1);
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if (flights.length) extra.set(data.current.id, flights);
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}
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const gaps = [];
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for (let index = 0; index + 1 < layers.length; index++) gaps.push(mapLanes(data, layers, index, extra));
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const xs = [0];
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// One column is kept for the rail itself: a room whose label is the widest
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// still needs a dash between it and its lane, or the link starts in mid-air.
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for (let index = 0; index + 1 < layers.length; index++) xs.push(xs[index] + widest + gaps[index].lanes + 2);
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const roomWidth = index => Math.max(0, ...(data.rows.get(layers[index]) ?? []).map(node => side.get(node.id)));
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const anchor = data.byId.get(session?.anchor) ?? data.current;
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const home = Math.max(0, layers.indexOf(anchor ? anchor.row : layers[0]));
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// Only the layers on screen take width: the hidden ones must not push the map right.
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const fits = (start, span) => start + span - 1 < layers.length
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&& xs[start + span - 1] - xs[start] + roomWidth(start + span - 1) <= width;
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const spanFrom = start => { let span = 1; while (fits(start, span + 1)) span += 1; return span; };
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const widestSpan = Math.max(...layers.map((_, start) => spanFrom(start)));
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const scroll = session?.scroll;
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const scrolled = scroll !== undefined && scroll !== null;
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let from = Math.max(0, Math.min(Math.max(0, layers.length - widestSpan),
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scrolled ? scroll : Math.max(0, home - Math.floor(widestSpan / 2))));
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let span = spanFrom(from);
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// Following the position, it must stay in view: shift the window back when the
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// widest span did not fit where it was centred. A deliberate scroll may leave it.
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if (!scrolled) {
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while (from > 0 && from + span <= home) { from -= 1; span = spanFrom(from); }
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if (from > home) { from = home; span = spanFrom(from); }
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}
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const shown = index => index >= from && index < from + span;
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const origin = xs[from];
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const at = index => xs[index] - origin;
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const slot = new Map(data.nodes.map(node => [node.id, node.col]));
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const height = Math.max(0, ...slot.values()) + 1;
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// A sparse canvas: a name, a lane and a rail may share a column, never a cell.
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const node = new Map();
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const rail = new Map();
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const cellOf = (line, col) => {
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const key = `${line}:${col}`;
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let part = rail.get(key);
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if (!part) { part = { line, col, v: null, vd: new Set(), h: new Map(), kid: new Map(), flight: false }; rail.set(key, part); }
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return part;
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};
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const add = (line, col, owner, directions, kid, flight) => {
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if (col < 0 || col >= width) return; // the window cuts the drawing
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const part = cellOf(line, col);
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for (const direction of directions) {
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if (direction === 'u' || direction === 'd') { if (part.v === null) part.v = owner; part.vd.add(direction); }
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else part.h.set(owner, (part.h.get(owner) ?? new Set()).add(direction));
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}
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if (kid !== undefined) part.kid.set(owner, kid);
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if (flight) part.flight = true;
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};
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for (let index = 0; index < layers.length; index++) {
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if (!shown(index)) continue;
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for (const room of data.rows.get(layers[index]) ?? []) {
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const label = `${mapPaint(view, data, room, labels.get(room.id))}${votes.get(room.id).text}`;
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node.set(`${slot.get(room.id)}:${at(index)}`, { room, label, plain: labels.get(room.id) });
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}
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}
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const targets = new Map(); // parent -> the rooms it links to
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const kidLines = new Map(); // parent -> the lines those rooms sit on
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for (let index = 0; index + 1 < layers.length; index++) {
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if (!shown(index) || !shown(index + 1)) continue;
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for (const plan of gaps[index].plans) {
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targets.set(plan.id, plan.owns);
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kidLines.set(plan.id, new Set(plan.kids));
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const lane = at(index) + widest + 1 + plan.lane;
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const begin = at(index) + side.get(plan.id);
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for (let x = begin; x < lane; x++) add(plan.line, x, plan.id, 'lr');
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for (let line = plan.top; line <= plan.bottom; line++) {
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const directions = [];
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if (line > plan.top) directions.push('u');
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if (line < plan.bottom) directions.push('d');
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if (line === plan.line) directions.push('l');
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if (plan.kids.includes(line)) directions.push('r');
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if (directions.length) add(line, lane, plan.id, directions);
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function drawMap(view, width, session = {}) {
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const data = mapData(view), layers = [...data.rows.keys()].sort((a,b) => a-b);
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const focus = session.focus ?? view.current;
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const labels = new Map(data.nodes.map(n => [n.id, mapLabel(view, data, n, session.options)]));
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const slot = Math.max(12, ...data.nodes.map(n => displayWidth(labels.get(n.id)) + mapVotes(n, session.players).width + 2));
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const cols = Math.max(6, ...data.nodes.map(n => n.col)) + 1;
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const unsafeGap = layers.some((layer,i)=>{
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const rooms=data.rows.get(layer), next=data.rows.get(layers[i+1])??[];
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const edges=rooms.flatMap(n=>(n.children??[]).map(id=>[n,data.byId.get(id)]).filter(([,kid])=>kid));
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return edges.some(([a,b])=>b.row!==layers[i+1] || (Math.abs(a.col-b.col)>1 && rooms.length>1 && next.length>1)) ||
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edges.some(([a,b])=>edges.some(([c,d])=>(a.col-c.col)*(b.col-d.col)<0));
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});
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const compact = session.full || cols * slot > width || (session.height??24)<7 || unsafeGap;
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const blocks = [];
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const cell = (n, col, text) => ({id:n.id, row:0, col, width:displayWidth(text), height:1});
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const plainRow = text => ({text, cells:[], tone:'muted'});
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for (let i=0; i<layers.length; i++) {
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const rooms = data.rows.get(layers[i]), block = [];
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if (compact) {
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for (const n of rooms) {
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const label = `${mapCode(n)} ${labels.get(n.id)}`;
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const kids = (n.children ?? []).map(id => data.byId.get(id)).filter(Boolean);
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const targets=kids.length ? kids.map(k=>`${mapCode(k)}[${k.type}]`) : ['终点'];
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let suffix='';
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const emit=()=>block.push({text:mapPaint(view,data,n,label,focus)+mapVotes(n,session.players).text+suffix,cells:[cell(n,0,label)],tone:'text'});
|
|
162
|
+
for(const target of targets){
|
|
163
|
+
const next=`${suffix?' ·':' →'} ${target}`;
|
|
164
|
+
if(suffix && displayWidth(label+suffix+next)+mapVotes(n,session.players).width>width){emit();suffix='';}
|
|
165
|
+
suffix+=`${suffix?' ·':' →'} ${target}`;
|
|
166
|
+
}
|
|
167
|
+
emit();
|
|
279
168
|
}
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
const
|
|
283
|
-
|
|
169
|
+
} else {
|
|
170
|
+
for (const codes of [true,false]) {
|
|
171
|
+
const pieces = rooms.map(n => {
|
|
172
|
+
const text = codes ? mapCode(n) : labels.get(n.id);
|
|
173
|
+
return {at:n.col*slot, text:mapPaint(view,data,n,text,focus)+(codes?'':mapVotes(n,session.players).text), node:n, plain:text};
|
|
174
|
+
});
|
|
175
|
+
const placed = place(pieces,width);
|
|
176
|
+
block.push({text:placed.text,tone:'text',cells:placed.placed.map(e=>cell(e.node,e.from,e.plain))});
|
|
284
177
|
}
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
//
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
178
|
+
if (i+1<layers.length) {
|
|
179
|
+
const ink = Array.from({length:3},()=>new Map());
|
|
180
|
+
const put=(y,x,dirs,owner)=>{
|
|
181
|
+
let c=ink[y].get(x); if(!c){c={dirs:new Set(),owners:new Set()};ink[y].set(x,c);}
|
|
182
|
+
for(const d of dirs)c.dirs.add(d);c.owners.add(owner);
|
|
183
|
+
};
|
|
184
|
+
const horizontal=(y,a,b,owner)=>{
|
|
185
|
+
for(let x=Math.min(a,b);x<=Math.max(a,b);x++)put(y,x,`${x>Math.min(a,b)?'l':''}${x<Math.max(a,b)?'r':''}`,owner);
|
|
186
|
+
};
|
|
187
|
+
const edges=rooms.flatMap(n=>(n.children??[]).map(id=>[n,data.byId.get(id)]).filter(([,kid])=>kid));
|
|
188
|
+
// Original noncrossing edges use separate midpoint tracks. Branches
|
|
189
|
+
// share the source row; merges share only the destination row.
|
|
190
|
+
for(const [n,kid] of edges){
|
|
191
|
+
const a=n.col*slot+2,b=kid.col*slot+2,m=Math.round((a+b)/2);
|
|
192
|
+
horizontal(0,a,m,n.id);put(0,a,'u',n.id);put(0,m,'d',n.id);
|
|
193
|
+
put(1,m,'ud',n.id);
|
|
194
|
+
horizontal(2,m,b,n.id);put(2,m,'u',n.id);put(2,b,'d',n.id);
|
|
195
|
+
}
|
|
196
|
+
for(const row of ink){
|
|
197
|
+
const pieces=[...row].map(([at,c])=>({at,text:`${c.owners.has(focus)?'\x1b[1;93m':'\x1b[90m'}${joinGlyph(c.dirs)}\x1b[0m`}));
|
|
198
|
+
block.push(plainRow(place(pieces,width).text));
|
|
199
|
+
}
|
|
303
200
|
}
|
|
304
|
-
if (!directions.size) continue;
|
|
305
|
-
const glyph = joinGlyph(directions);
|
|
306
|
-
row.push({ at: part.col, text: part.flight ? `${FLIGHT_COLOUR}${glyph}\x1b[0m` : glyph });
|
|
307
201
|
}
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
202
|
+
blocks.push(block);
|
|
203
|
+
}
|
|
204
|
+
const budget=Math.max(3,session.height??24);
|
|
205
|
+
const anchor=data.byId.get(session.anchor)??data.current;
|
|
206
|
+
const home=Math.max(0,layers.indexOf(anchor?.row));
|
|
207
|
+
let from=Math.max(0,Math.min(blocks.length-1,session.scroll??Math.max(0,home-1)));
|
|
208
|
+
let lines=[],span=0;
|
|
209
|
+
// Scroll offsets count from the bottom (the beginning of the act).
|
|
210
|
+
// Reverse layers, but keep same-layer rooms and wrapped targets in reading order.
|
|
211
|
+
if(compact){
|
|
212
|
+
const all=[...blocks].reverse().flat();
|
|
213
|
+
const focusId=session.anchor??anchor?.id;
|
|
214
|
+
const focusEnd=all.findLastIndex(line=>line.cells.some(c=>c.id===focusId));
|
|
215
|
+
const offset=Math.max(0,Math.min(Math.max(0,all.length-budget),session.scroll??(focusEnd>=0?all.length-focusEnd-1:0)));
|
|
216
|
+
const start=Math.max(0,all.length-budget-offset);
|
|
217
|
+
lines=all.slice(start,start+budget);
|
|
218
|
+
return {lines,from:offset,span:lines.length,total:all.length,height:lines.length,compact:true};
|
|
219
|
+
}
|
|
220
|
+
// Show the focused layer even if the preceding layer uses the whole budget.
|
|
221
|
+
if(session.scroll===undefined && from<home && blocks[from].length+2>budget)from=home;
|
|
222
|
+
for(let i=from;i<blocks.length;i++){
|
|
223
|
+
const last=i===blocks.length-1;
|
|
224
|
+
if(lines.length+blocks[i].length>budget){
|
|
225
|
+
if(lines.length+2<=budget){lines.push(...blocks[i].slice(0,2));span++;}
|
|
226
|
+
break;
|
|
311
227
|
}
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
const tone = here.some(entry => entry.node.id === view.current) ? 'selected'
|
|
315
|
-
: here.some(entry => data.reachable.has(entry.node.id)) ? 'text' : 'muted';
|
|
316
|
-
lines.push({ text: placed.text, tone,
|
|
317
|
-
cells: here.map(entry => ({ id: entry.node.id, row: 0, col: entry.from, width: displayWidth(entry.plain ?? entry.text), height: 1 })) });
|
|
228
|
+
lines.push(...blocks[i]);span++;
|
|
229
|
+
if(last)break;
|
|
318
230
|
}
|
|
319
|
-
|
|
320
|
-
|
|
231
|
+
// Remove dangling connectors at the viewport boundary.
|
|
232
|
+
while(lines.length && !lines.at(-1).cells.length)lines.pop();
|
|
233
|
+
// Reflect the geometry vertically, including each connector's directions.
|
|
234
|
+
// Labels remain code-above-type; neither text nor ANSI escapes are mirrored.
|
|
235
|
+
const mirror={'┌':'└','└':'┌','┐':'┘','┘':'┐','┬':'┴','┴':'┬'};
|
|
236
|
+
lines.reverse();
|
|
237
|
+
for(let i=0;i<lines.length;i++){
|
|
238
|
+
if(lines[i].cells.length){
|
|
239
|
+
[lines[i],lines[i+1]]=[lines[i+1],lines[i]];
|
|
240
|
+
i++;
|
|
241
|
+
}else lines[i]={...lines[i],text:lines[i].text.replace(/[┌└┐┘┬┴]/g,ch=>mirror[ch])};
|
|
242
|
+
}
|
|
243
|
+
return {lines,from,span,total:layers.length,height:lines.length,compact:false};
|
|
321
244
|
}
|
|
322
245
|
|
|
323
246
|
// The package ships without dependencies, so the tab strip is measured here.
|
|
@@ -356,10 +279,11 @@ export function createScreen(ctx) {
|
|
|
356
279
|
let enemyPage = 0; // the enemy block page the battlefield is showing
|
|
357
280
|
let listPage = 0; // the 1-9/0 page of the item list
|
|
358
281
|
let pageSize = 10; // how many items a page holds at the current size
|
|
282
|
+
let mapBudget = 10;
|
|
359
283
|
let mapScroll; // the map row the view starts at (undefined follows the anchor)
|
|
360
284
|
let mapAnchor; // the room the viewport is parked on (a click or 回到当前位置)
|
|
361
285
|
let mapFocus; // the node being looked at on the map, never a submitted route
|
|
362
|
-
let mapFull = false; //
|
|
286
|
+
let mapFull = false; // compact adjacency overview, with room types retained
|
|
363
287
|
let chain; // §G: the claim that follows this player's own treasure pick
|
|
364
288
|
let rewardLog = new Map(); // §F reward id -> claimed / skipped; display only, never a receipt
|
|
365
289
|
let rewardOpen; // §F the card reward whose candidates are expanded
|
|
@@ -427,14 +351,6 @@ export function createScreen(ctx) {
|
|
|
427
351
|
: { id: 'rewardDone', label: state.players.length > 1 ? '奖励已结算 · 等待队友' : '奖励已结算 · 等待继续' });
|
|
428
352
|
return rows;
|
|
429
353
|
}
|
|
430
|
-
if (state.phase === 'map' && !state.paused && Array.isArray(state.mapView?.nodes)) {
|
|
431
|
-
// §D: the map only highlights; going there is this explicit row (or Enter
|
|
432
|
-
// on the route itself).
|
|
433
|
-
const rows = [...state.options];
|
|
434
|
-
const route = rows.find(row => row.action?.type === 'vote' && (row.id === selected || row.id === mapFocus));
|
|
435
|
-
rows.push({ id: 'mapConfirm', label: route ? `确认前往:${route.label}` : '确认前往(先选择一条路线)', action: route?.action });
|
|
436
|
-
return rows;
|
|
437
|
-
}
|
|
438
354
|
return state.options;
|
|
439
355
|
}
|
|
440
356
|
function anchor() {
|
|
@@ -459,6 +375,9 @@ export function createScreen(ctx) {
|
|
|
459
375
|
choiceReturn=undefined;
|
|
460
376
|
}
|
|
461
377
|
}
|
|
378
|
+
if (state?.mapView?.current !== s.mapView?.current || state?.act?.index !== s.act?.index) {
|
|
379
|
+
mapFocus=undefined; mapAnchor=undefined; mapScroll=undefined;
|
|
380
|
+
}
|
|
462
381
|
if (state?.phaseId !== s.phaseId || state?.paused !== s.paused) {
|
|
463
382
|
modal = undefined; selected = undefined; index = 0; tab = 0;
|
|
464
383
|
rewardLog = new Map(); rewardOpen = undefined; rewardPick = new Map(); skipQueue = []; skipKnown = new Set();
|
|
@@ -713,7 +632,7 @@ export function createScreen(ctx) {
|
|
|
713
632
|
}
|
|
714
633
|
function mapHeader(width, view) {
|
|
715
634
|
const left = `路线选择 · ${state?.act?.name ?? view.act?.name ?? ''}`.trim();
|
|
716
|
-
const buttons = ['[回到当前位置 C]', '[
|
|
635
|
+
const buttons = width<70 ? ['[当前位置 C]', '[总览 F]'] : ['[回到当前位置 C]', '[紧凑总览 F]'];
|
|
717
636
|
const right = buttons.join(' ');
|
|
718
637
|
const head = cut(left, Math.max(8, width - displayWidth(right) - 1));
|
|
719
638
|
const out = pad(head, Math.max(8, width - displayWidth(right))) + right;
|
|
@@ -725,9 +644,10 @@ function mapHeader(width, view) {
|
|
|
725
644
|
const node = data.byId.get(mapFocus ?? view.current);
|
|
726
645
|
if (!node) return '悬停或点击节点查看房间类型与真实后继。';
|
|
727
646
|
const successors = (node.children ?? []).map(id => data.byId.get(id)).filter(Boolean)
|
|
728
|
-
.map(next =>
|
|
647
|
+
.map(next => `${mapCode(next)}[${next.type}]`).join(' ') || '无';
|
|
729
648
|
const standing = node.id === view.current ? '当前位置' : data.reachable.has(node.id) ? '可前往' : data.visited.has(node.id) ? '已走过' : '暂不可达 · 仅查看';
|
|
730
|
-
|
|
649
|
+
const extra = node.id === view.current ? (view.reachable ?? []).filter(id => !(node.children ?? []).includes(id)).map(id => data.byId.get(id)).filter(Boolean).map(n => `${mapCode(n)}[${n.type}]`).join(' ') : '';
|
|
650
|
+
return `选中:${node.type} · ${standing} · ${mapCode(node)} · 后继:${successors}${extra ? ` · 飞靴额外可达:${extra}` : ''}`;
|
|
731
651
|
}
|
|
732
652
|
// --- shop (§E) ---------------------------------------------------------------
|
|
733
653
|
const SHOP_TABS = [['card', '卡牌'], ['relic', '遗物'], ['potion', '药水'], ['removal', '删牌服务']];
|
|
@@ -1076,17 +996,38 @@ function mapHeader(width, view) {
|
|
|
1076
996
|
}
|
|
1077
997
|
// The drawing reads the view state and the party; this supplies both.
|
|
1078
998
|
const mapLines = (view, width) => drawMap(view, width,
|
|
1079
|
-
{ full: mapFull, scroll: mapScroll, anchor: mapAnchor, players: state?.players, options: state?.options });
|
|
999
|
+
{ full: mapFull, scroll: mapScroll, anchor: mapAnchor, focus:mapFocus, height:mapBudget, players: state?.players, options: state?.options });
|
|
1000
|
+
const mapNavigation = () => !modal && tab===0 && state?.phase==='map' && !state.paused && !state.pendingChoice && !state.pendingDecision && Boolean(state.mapView?.nodes?.length);
|
|
1080
1001
|
const screen = {
|
|
1081
1002
|
render(width, rows) {
|
|
1082
1003
|
columns = width; height = rows; hits = [];
|
|
1083
1004
|
const frame = [], add = (text, tone = 'text') => frame.push({ text, tone });
|
|
1084
1005
|
const mark = hit => hits.push({ row: frame.length, col: 0, width: Infinity, height: 1, ...hit });
|
|
1085
|
-
if (width < 40 || rows < 20) { add(
|
|
1006
|
+
if (width < 40 || rows < (mapNavigation()?12:20)) { add(`请扩大终端至至少 40 列、${mapNavigation()?12:20} 行。`, 'title'); add('Esc 返回聊天', 'muted'); return frame; }
|
|
1086
1007
|
const own = me();
|
|
1087
1008
|
const heading = state ? `${state.act ? `第 ${state.act.index + 1} 幕 ${state.act.name} · ` : ''}第 ${state.floor} 层 · ${phases[state.phase]}${state.paused ? ' · 暂停' : ''}` : `Spire · ${ctx.channel.name} · 合作房间`;
|
|
1088
1009
|
const status = state ? `金币 ${own?.gold ?? 0} · 药水 ${(own?.potions ?? []).length}/${own?.potionCapacity ?? 3} · ${state.online?.includes(ctx.user.id) ? '已连接' : '离线'}` : '';
|
|
1089
1010
|
add(status ? pad(cut(heading, Math.max(8, width - displayWidth(status) - 2)), width - displayWidth(status)) + status : cut(heading, width), 'title');
|
|
1011
|
+
if(mapNavigation()) {
|
|
1012
|
+
const view=state.mapView, head=mapHeader(width,view), headerRow=frame.length;
|
|
1013
|
+
add(head.text,'muted');
|
|
1014
|
+
for(const button of head.buttons) hits.push({kind:button.id,id:button.id,row:headerRow,col:button.at,width:button.width,height:1});
|
|
1015
|
+
mapBudget=Math.max(3,rows-frame.length-5);
|
|
1016
|
+
const drawn=mapLines(view,width);
|
|
1017
|
+
for(const line of drawn.lines){
|
|
1018
|
+
const row=frame.length;add(line.text,line.tone);
|
|
1019
|
+
for(const cell of line.cells)hits.push({kind:'node',id:cell.id,row,col:cell.col,width:cell.width,height:1});
|
|
1020
|
+
}
|
|
1021
|
+
while(frame.length<rows-5)add('');
|
|
1022
|
+
add(cut(`本幕${drawn.compact?'连接表':'路线'} · ${drawn.from+1}–${Math.min(drawn.total,drawn.from+drawn.span)}/${drawn.total} · ↑ 前进 · 滚轮查看`,width),'muted');
|
|
1023
|
+
add(cut(mapDetailText(view,mapData(view)),width),'muted');
|
|
1024
|
+
add(cut(busy?'操作处理中…':pending?note:note||(!synced?'等待服务器确认状态…':''),width),pending?'error':'muted');
|
|
1025
|
+
add(cut('↑↓←→ 选节点 · Enter / 单击 投票 · C 定位 · F 总览',width),'muted');
|
|
1026
|
+
mark({kind:'tab',advance:true});
|
|
1027
|
+
add(cut('[面板 Tab] · 悬停查看 · Esc 返回 · R 重试',width),'muted');
|
|
1028
|
+
hits=hits.filter(hit=>hit.row<rows);
|
|
1029
|
+
return frame.slice(0,rows);
|
|
1030
|
+
}
|
|
1090
1031
|
if (unsupported) add(`此扩展版本不认识该阶段「${unsupported}」,请在更新扩展后继续(当前只读)。`, 'error');
|
|
1091
1032
|
if (targeting) add(cut(`正在使用:${targeting.label} · 点击目标或 ←/→ 选择 · Enter 确认 · Esc 取消`, width), 'selected');
|
|
1092
1033
|
if (state) {
|
|
@@ -1174,24 +1115,7 @@ function mapHeader(width, view) {
|
|
|
1174
1115
|
add(cut(`${player.id === ctx.user.id ? '› ' : ' '}${player.name}${player.characterName ? ` · ${player.characterName}` : ''} ${hpText(player)} HP · 金币 ${player.gold ?? 0}${flag ? ` · ${flag}` : ''}${player.vote ? ` · 已投票 ${player.vote}` : ''}`, width), player.id === ctx.user.id ? 'selected' : 'text');
|
|
1175
1116
|
}
|
|
1176
1117
|
if (['event', 'ending', 'victory'].includes(state.phase) && state.eventProgress?.description) add(state.eventProgress.description, 'muted');
|
|
1177
|
-
|
|
1178
|
-
// §D: the real act map, drawn from the backend's nodes and edges only.
|
|
1179
|
-
const head = mapHeader(width, state.mapView);
|
|
1180
|
-
const headRow = frame.length;
|
|
1181
|
-
add(head.text, 'muted');
|
|
1182
|
-
for (const button of head.buttons) hits.push({ kind: button.id, id: button.id, row: headRow, col: button.at, width: button.width, height: 1 });
|
|
1183
|
-
const drawn = mapLines(state.mapView, width);
|
|
1184
|
-
for (const line of drawn.lines) {
|
|
1185
|
-
const top = frame.length;
|
|
1186
|
-
add(line.text, line.tone);
|
|
1187
|
-
for (const cell of line.cells) hits.push({ kind: 'node', id: cell.id, row: top, col: cell.col, width: cell.width, height: 1 });
|
|
1188
|
-
}
|
|
1189
|
-
if (drawn.total > drawn.span) add(`本幕 ${drawn.total} 层 · 显示第 ${drawn.from + 1}–${Math.min(drawn.total, drawn.from + drawn.span)} 层 · 滚轮查看`, 'muted');
|
|
1190
|
-
// A cramped frame spends its rows on the map itself: the legend and
|
|
1191
|
-
// the hint are the first things to go, never the rooms.
|
|
1192
|
-
add(mapDetailText(state.mapView, mapData(state.mapView)), 'muted');
|
|
1193
|
-
if (rows >= 24) add(`图例:数字 可前往 · ● 当前位置 · ✓ 已走过 · 黄色数字 已投票人数 · 点击可前往的房间即投票${drawn.flight ? ' · 洋红连线 额外可达(下一层任意房间)' : ''}`, 'muted');
|
|
1194
|
-
}
|
|
1118
|
+
|
|
1195
1119
|
}
|
|
1196
1120
|
const labels = tabs.map((key, i) => {
|
|
1197
1121
|
const count = ['deck', 'draw', 'discard', 'exhaust'].includes(key) ? state.self[key]?.length ?? (key === 'draw' ? state.self.drawCount : key === 'exhaust' ? state.self.exhaustCount : 0) : undefined;
|
|
@@ -1286,9 +1210,31 @@ function mapHeader(width, view) {
|
|
|
1286
1210
|
if (name === 'return' || name === 'enter') { submitTarget(targeting.id); return; }
|
|
1287
1211
|
if (value === 'e') { cancelTargeting(); return; }
|
|
1288
1212
|
}
|
|
1289
|
-
if (
|
|
1213
|
+
if (mapNavigation()) {
|
|
1290
1214
|
if (value === 'c') { mapScroll = undefined; mapFocus = undefined; mapAnchor = undefined; mapFull = false; changed(); return; }
|
|
1291
|
-
if (value === 'f') { mapFull = !mapFull; changed(); return; }
|
|
1215
|
+
if (value === 'f') { mapFull = !mapFull; mapScroll=undefined; changed(); return; }
|
|
1216
|
+
if(tab===0 && ['left','right','up','down'].includes(name)) {
|
|
1217
|
+
const data=mapData(state.mapView), here=data.byId.get(mapFocus)??data.current??data.nodes[0];
|
|
1218
|
+
const candidates=data.nodes.filter(n=> name==='left'? n.row===here.row&&n.col<here.col : name==='right'? n.row===here.row&&n.col>here.col : name==='up'?n.row>here.row:n.row<here.row);
|
|
1219
|
+
candidates.sort((a,b)=>Math.abs(a.row-here.row)-Math.abs(b.row-here.row)||Math.abs(a.col-here.col)-Math.abs(b.col-here.col));
|
|
1220
|
+
if(candidates[0]){mapFocus=candidates[0].id;mapAnchor=mapFocus;mapScroll=undefined;}
|
|
1221
|
+
changed();return;
|
|
1222
|
+
}
|
|
1223
|
+
if(['pageup','pagedown','home','end'].includes(name)){
|
|
1224
|
+
const drawn=mapLines(state.mapView,columns),max=Math.max(0,drawn.total-drawn.span);
|
|
1225
|
+
mapScroll=name==='home'?max:name==='end'?0:Math.max(0,Math.min(max,(mapScroll??drawn.from)+(name==='pageup'?1:-1)*Math.max(1,drawn.span-1)));
|
|
1226
|
+
changed();return;
|
|
1227
|
+
}
|
|
1228
|
+
if(/^[0-9]$/.test(value??'')){
|
|
1229
|
+
const routes=state.options.filter(row=>row.action?.type==='vote'),at=value==='0'?9:Number(value)-1;
|
|
1230
|
+
if(routes[at]){mapFocus=routes[at].action.node;mapAnchor=mapFocus;mapScroll=undefined;changed();}
|
|
1231
|
+
return;
|
|
1232
|
+
}
|
|
1233
|
+
if(['return','enter'].includes(name)){
|
|
1234
|
+
const row=items().find(row=>row.action?.type==='vote' && row.action.node===(mapFocus??state.mapView.current));
|
|
1235
|
+
if(row)void submit({...row.action,phaseId:state.phaseId});
|
|
1236
|
+
return;
|
|
1237
|
+
}
|
|
1292
1238
|
}
|
|
1293
1239
|
if (value === ' ' && !modal && !targeting) {
|
|
1294
1240
|
const row = items()[index];
|
|
@@ -1305,14 +1251,14 @@ function mapHeader(width, view) {
|
|
|
1305
1251
|
// never play a card by itself. Enter, or a click, is what acts.
|
|
1306
1252
|
if (!modal && !targeting && /^[0-9]$/.test(value ?? '')) {
|
|
1307
1253
|
const list = items(), at = listPage * pageSize + (value === '0' ? 9 : Number(value) - 1);
|
|
1308
|
-
if (at < list.length) moveTo(at);
|
|
1254
|
+
if (at < list.length) { moveTo(at); if(state?.phase==='map' && tab===0){mapFocus=list[at].action?.node;mapAnchor=mapFocus;mapScroll=undefined;} }
|
|
1309
1255
|
return;
|
|
1310
1256
|
}
|
|
1311
1257
|
if (name === 'escape' || key.ctrl && ['c', 'd'].includes(name)) {
|
|
1312
1258
|
if (modal) { selected = modal.previousSelected; index = modal.previousIndex; modal = undefined; anchor(); changed(); }
|
|
1313
1259
|
else ctx.closeScreen(); return;
|
|
1314
1260
|
}
|
|
1315
|
-
if (columns <
|
|
1261
|
+
if (columns < 40 || height < (mapNavigation()?12:20)) return;
|
|
1316
1262
|
if (value === '?' && !modal) {
|
|
1317
1263
|
const row = items()[index];
|
|
1318
1264
|
const lines = ctx.wrap(row?.label ?? '方向键选择,Enter 确认;全部玩家结束回合后敌人行动。退出或掉线会暂停整局。', Math.max(1, columns - 4));
|
|
@@ -1351,7 +1297,7 @@ function mapHeader(width, view) {
|
|
|
1351
1297
|
if (name === 'return' || name === 'enter') confirm();
|
|
1352
1298
|
},
|
|
1353
1299
|
mouse(event) {
|
|
1354
|
-
if (columns <
|
|
1300
|
+
if (columns < 40 || height < (mapNavigation()?12:20)) return;
|
|
1355
1301
|
if (event.action === 'move') {
|
|
1356
1302
|
// Hover lights a row, or shows which target the pointer is on.
|
|
1357
1303
|
const pointed = hitAt(event.x, event.y);
|
|
@@ -1402,10 +1348,10 @@ function mapHeader(width, view) {
|
|
|
1402
1348
|
// An open detail pane pages first, exactly like PgUp/PgDn do.
|
|
1403
1349
|
if (modal?.detail) { pageDetail(step * 3); return; }
|
|
1404
1350
|
// §D: on the map the wheel looks around the act instead of moving the cursor.
|
|
1405
|
-
if (
|
|
1351
|
+
if (mapNavigation()) {
|
|
1406
1352
|
const drawn = mapLines(state.mapView, columns);
|
|
1407
|
-
mapScroll = Math.max(0, Math.min(Math.max(0, drawn.total - drawn.span), (mapScroll ?? drawn.from)
|
|
1408
|
-
|
|
1353
|
+
mapScroll = Math.max(0, Math.min(Math.max(0, drawn.total - drawn.span), (mapScroll ?? drawn.from) - step));
|
|
1354
|
+
changed(); return;
|
|
1409
1355
|
}
|
|
1410
1356
|
moveTo(index + step);
|
|
1411
1357
|
return;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "linkchat-extension-spire",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.8",
|
|
4
4
|
"type": "module",
|
|
5
5
|
"description": "Optional cooperative card-climbing TUI for LinkChat",
|
|
6
6
|
"license": "UNLICENSED",
|
|
@@ -22,7 +22,6 @@
|
|
|
22
22
|
"directory": "extensions/spire"
|
|
23
23
|
},
|
|
24
24
|
"publishConfig": {
|
|
25
|
-
"access": "public"
|
|
26
|
-
"tag": "beta"
|
|
25
|
+
"access": "public"
|
|
27
26
|
}
|
|
28
27
|
}
|