linearly 0.24.3 → 0.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/cjs/mat2.d.ts +90 -42
- package/lib/cjs/mat2.d.ts.map +1 -1
- package/lib/cjs/mat2.js +94 -46
- package/lib/cjs/mat2d.d.ts +109 -55
- package/lib/cjs/mat2d.d.ts.map +1 -1
- package/lib/cjs/mat2d.js +112 -58
- package/lib/cjs/mat3.d.ts +93 -45
- package/lib/cjs/mat3.d.ts.map +1 -1
- package/lib/cjs/mat3.js +96 -48
- package/lib/cjs/mat4.d.ts +93 -45
- package/lib/cjs/mat4.d.ts.map +1 -1
- package/lib/cjs/mat4.js +96 -48
- package/lib/cjs/quat.d.ts +62 -29
- package/lib/cjs/quat.d.ts.map +1 -1
- package/lib/cjs/quat.js +64 -31
- package/lib/cjs/scalar.d.ts +164 -54
- package/lib/cjs/scalar.d.ts.map +1 -1
- package/lib/cjs/scalar.js +192 -62
- package/lib/cjs/vec2.d.ts +176 -72
- package/lib/cjs/vec2.d.ts.map +1 -1
- package/lib/cjs/vec2.js +208 -105
- package/lib/cjs/vec3.d.ts +183 -82
- package/lib/cjs/vec3.d.ts.map +1 -1
- package/lib/cjs/vec3.js +210 -93
- package/lib/cjs/vec4.d.ts +159 -67
- package/lib/cjs/vec4.d.ts.map +1 -1
- package/lib/cjs/vec4.js +189 -78
- package/lib/esm/mat2.d.ts +90 -42
- package/lib/esm/mat2.d.ts.map +1 -1
- package/lib/esm/mat2.js +94 -46
- package/lib/esm/mat2d.d.ts +109 -55
- package/lib/esm/mat2d.d.ts.map +1 -1
- package/lib/esm/mat2d.js +112 -58
- package/lib/esm/mat3.d.ts +93 -45
- package/lib/esm/mat3.d.ts.map +1 -1
- package/lib/esm/mat3.js +96 -48
- package/lib/esm/mat4.d.ts +93 -45
- package/lib/esm/mat4.d.ts.map +1 -1
- package/lib/esm/mat4.js +96 -48
- package/lib/esm/quat.d.ts +62 -29
- package/lib/esm/quat.d.ts.map +1 -1
- package/lib/esm/quat.js +64 -31
- package/lib/esm/scalar.d.ts +164 -54
- package/lib/esm/scalar.d.ts.map +1 -1
- package/lib/esm/scalar.js +192 -62
- package/lib/esm/vec2.d.ts +176 -72
- package/lib/esm/vec2.d.ts.map +1 -1
- package/lib/esm/vec2.js +208 -105
- package/lib/esm/vec3.d.ts +183 -82
- package/lib/esm/vec3.d.ts.map +1 -1
- package/lib/esm/vec3.js +210 -93
- package/lib/esm/vec4.d.ts +159 -67
- package/lib/esm/vec4.d.ts.map +1 -1
- package/lib/esm/vec4.js +189 -78
- package/package.json +1 -1
package/lib/cjs/scalar.d.ts
CHANGED
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@@ -4,9 +4,36 @@ import * as Common from './common';
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*/
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export declare namespace scalar {
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function add(...vs: number[]): number;
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/**
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* @shorthands
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* - {@link sub}
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*/
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function subtract(...vs: number[]): number;
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/**
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* Alias for {@link subtract}
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* @category Shorthands
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*/
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const sub: typeof subtract;
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/**
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* @shorthands
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* - {@link mul}
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*/
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function multiply(...vs: number[]): number;
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/**
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* Alias for {@link multiply}
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* @category Shorthands
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*/
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const mul: typeof multiply;
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/**
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* @shorthands
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* - {@link div}
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*/
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function divide(...vs: number[]): number;
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/**
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* Alias for {@link divide}
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* @category Shorthands
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*/
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const div: typeof divide;
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/**
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* Symmetric round the given number
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*/
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@@ -43,13 +70,61 @@ export declare namespace scalar {
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/**
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* Returns the average value of the input(s)
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* @see https://www.sidefx.com/docs/houdini/vex/functions/avg.html
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*
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* @shorthands
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* - {@link avg}
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*/
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function average(...vs: number[]): number;
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/**
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* Alias for {@link average}
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* @category Shorthands
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*/
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const avg: typeof average;
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function scaleAndAdd(a: number, b: number, s: number): number;
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/**
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* @shortands
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* - {@link dist}
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*/
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function distance(a: number, b: number): number;
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/**
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* Alias for {@link distance}
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* @category Shorthands
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*/
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const dist: typeof distance;
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/**
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* Returns the squared difference between two numbers
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*
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* @shorthands
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* - {@link sqrDist}
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*/
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function squaredDistance(a: number, b: number): number;
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/**
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* Alias for {@link squaredDistance}
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* @category Shorthands
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*/
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const sqrDist: typeof squaredDistance;
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/**
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* Returns the absolute difference between two numbers
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*
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* @shorthands
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* - {@link len}
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*/
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const length: (x: number) => number;
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/**
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* Alias for {@link length}
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* @category Shorthands
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*/
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const len: (x: number) => number;
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/**
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* @shortands
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* - {@link sqrLen}
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*/
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function squaredLength(a: number): number;
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/**
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* Alias for {@link squaredLength}
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* @category Shorthands
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*/
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const sqrLen: typeof squaredLength;
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function negate(a: number): number;
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function invert(a: number): number;
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/**
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@@ -60,16 +135,33 @@ export declare namespace scalar {
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/**
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* Linearly interpolate between two numbers. Same as GLSL's bulit-in `mix` function.
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* @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
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*
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* @shorthands
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* - {@link mix}
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*/
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function lerp(a: number, b: number, t: number): number;
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/**
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* Alias for {@link invert}
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* @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
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* @category Shorthands
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*/
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const mix: typeof lerp;
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/**
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* Returns the amount to mix `min` and `max` to generate the input value `t`. This is the inverse of the `lerp` function. If `min` and `max` are equal, the mixing value is `0.5`.
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* @see https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Inverse-Lerp-Node.html
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* @see https://www.sidefx.com/docs/houdini/vex/functions/invlerp.html
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*
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* @shorthands
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* - {@link invlerp}
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*/
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function inverseLerp(a: number, b: number, t: number): number;
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/**
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*
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* Alias for {@link inverseLerp}
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* @category Shorthands
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*/
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const invlerp: typeof inverseLerp;
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/**
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* Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. The function clamps the given value the range `(omin, omax)` before fitting, so the resulting value will be guaranteed to be in the range `(nmin, nmax)`. To avoid clamping use {@link efit} instead. If `omin` and `omax` are the same, the function returns the average of `nmin` and `nmax`.
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* @see https://www.sidefx.com/docs/houdini/vex/functions/fit.html
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* @param value
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* @param omin
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*/
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function fit(value: number, omin: number, omax: number, nmin: number, nmax: number): number;
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/**
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* Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. Unlike `fit`, this function does not clamp values to the given range.
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* Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. Unlike `fit`, this function does not clamp values to the given range. If `omin` and `omax` are the same, the function returns the average of `nmin` and `nmax`.
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* @see https://www.sidefx.com/docs/houdini/vex/functions/fit.html
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* @param value
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* @param omin
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* @returns
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*/
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function smoothstep(edge0: number, edge1: number, x: number): number;
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/**
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* Converts a number from radians to degrees
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* @param rad A number in radians
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* @returns The degrees equivalent of the input
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*
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*/
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function degrees(rad: number): number;
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* Alias for {@link degrees}
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* @category Shorthands
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*/
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const deg: typeof degrees;
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/**
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* Converts a number from degrees to radians
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* @param deg A number in degrees
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* @returns The radians equivalent of the input
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* Alias for {@link radians}
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*/
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const rad: typeof radians;
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function sin(deg: number): number;
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* @see https://thebookofshaders.com/glossary/?search=inversesqrt
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function inverseSqrt(v: number): number;
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function equals(a: number, b: number): boolean;
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* Alias for {@link inverseSqrt}
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* @category Shorthands
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*/
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const invsqrt: typeof inverseSqrt;
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* Returns a sawtooth wave with the given period. Basically, the output will be the input value modulo `period`, but returns 1 when the phase is 1. The shape of the wave will be continous for the negative ranges, so when phase is negative integer, the output will be 0, else if phase is negative float, the output will be 1 - fractional part of phase.
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* @see https://www.geogebra.org/calculator/d3grfqqe
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*
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* @category Periodic Functions
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*
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* - {@link ramp}
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* Alias for {@link sawtooth}
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* Returns a triangle wave with the given period. The output ranges from 0 to 1.
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* @see https://www.geogebra.org/calculator/d3grfqqe
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* @category Periodic Functions
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function triangle(x: number, period?: number): number;
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* Returns a cosine wave with the given period. The output ranges from 0 to 1, and y = 0 when x = 0.
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*
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* @see https://www.geogebra.org/calculator/d3grfqqe
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* @param v the input value
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* @param period the period of the wave
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* @category Periodic Functions
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*/
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function coswave(v: number, period?: number): number;
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* Alias for {@link approxEquals}. This is provided for compatibility with gl-matrix.
|
|
312
|
+
* @category Shorthands
|
|
313
|
+
* @deprecated Use {@link approxEquals} instead
|
|
204
314
|
*/
|
|
205
|
-
const
|
|
315
|
+
const equals: typeof approxEquals;
|
|
206
316
|
}
|
|
207
317
|
//# sourceMappingURL=scalar.d.ts.map
|
package/lib/cjs/scalar.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
1
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+
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|