linearly 0.24.3 → 0.26.0

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Files changed (55) hide show
  1. package/lib/cjs/mat2.d.ts +90 -42
  2. package/lib/cjs/mat2.d.ts.map +1 -1
  3. package/lib/cjs/mat2.js +94 -46
  4. package/lib/cjs/mat2d.d.ts +109 -55
  5. package/lib/cjs/mat2d.d.ts.map +1 -1
  6. package/lib/cjs/mat2d.js +112 -58
  7. package/lib/cjs/mat3.d.ts +93 -45
  8. package/lib/cjs/mat3.d.ts.map +1 -1
  9. package/lib/cjs/mat3.js +96 -48
  10. package/lib/cjs/mat4.d.ts +93 -45
  11. package/lib/cjs/mat4.d.ts.map +1 -1
  12. package/lib/cjs/mat4.js +96 -48
  13. package/lib/cjs/quat.d.ts +62 -29
  14. package/lib/cjs/quat.d.ts.map +1 -1
  15. package/lib/cjs/quat.js +64 -31
  16. package/lib/cjs/scalar.d.ts +164 -54
  17. package/lib/cjs/scalar.d.ts.map +1 -1
  18. package/lib/cjs/scalar.js +192 -62
  19. package/lib/cjs/vec2.d.ts +176 -72
  20. package/lib/cjs/vec2.d.ts.map +1 -1
  21. package/lib/cjs/vec2.js +208 -105
  22. package/lib/cjs/vec3.d.ts +183 -82
  23. package/lib/cjs/vec3.d.ts.map +1 -1
  24. package/lib/cjs/vec3.js +210 -93
  25. package/lib/cjs/vec4.d.ts +159 -67
  26. package/lib/cjs/vec4.d.ts.map +1 -1
  27. package/lib/cjs/vec4.js +189 -78
  28. package/lib/esm/mat2.d.ts +90 -42
  29. package/lib/esm/mat2.d.ts.map +1 -1
  30. package/lib/esm/mat2.js +94 -46
  31. package/lib/esm/mat2d.d.ts +109 -55
  32. package/lib/esm/mat2d.d.ts.map +1 -1
  33. package/lib/esm/mat2d.js +112 -58
  34. package/lib/esm/mat3.d.ts +93 -45
  35. package/lib/esm/mat3.d.ts.map +1 -1
  36. package/lib/esm/mat3.js +96 -48
  37. package/lib/esm/mat4.d.ts +93 -45
  38. package/lib/esm/mat4.d.ts.map +1 -1
  39. package/lib/esm/mat4.js +96 -48
  40. package/lib/esm/quat.d.ts +62 -29
  41. package/lib/esm/quat.d.ts.map +1 -1
  42. package/lib/esm/quat.js +64 -31
  43. package/lib/esm/scalar.d.ts +164 -54
  44. package/lib/esm/scalar.d.ts.map +1 -1
  45. package/lib/esm/scalar.js +192 -62
  46. package/lib/esm/vec2.d.ts +176 -72
  47. package/lib/esm/vec2.d.ts.map +1 -1
  48. package/lib/esm/vec2.js +208 -105
  49. package/lib/esm/vec3.d.ts +183 -82
  50. package/lib/esm/vec3.d.ts.map +1 -1
  51. package/lib/esm/vec3.js +210 -93
  52. package/lib/esm/vec4.d.ts +159 -67
  53. package/lib/esm/vec4.d.ts.map +1 -1
  54. package/lib/esm/vec4.js +189 -78
  55. package/package.json +1 -1
@@ -4,9 +4,36 @@ import * as Common from './common';
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  */
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  export declare namespace scalar {
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  function add(...vs: number[]): number;
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+ /**
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+ * @shorthands
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+ * - {@link sub}
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+ */
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  function subtract(...vs: number[]): number;
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+ /**
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+ * Alias for {@link subtract}
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+ * @category Shorthands
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+ */
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+ const sub: typeof subtract;
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+ /**
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+ * @shorthands
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+ * - {@link mul}
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+ */
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  function multiply(...vs: number[]): number;
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+ /**
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+ * Alias for {@link multiply}
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+ * @category Shorthands
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+ */
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+ const mul: typeof multiply;
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+ /**
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+ * @shorthands
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+ * - {@link div}
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+ */
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  function divide(...vs: number[]): number;
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+ /**
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+ * Alias for {@link divide}
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+ * @category Shorthands
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+ */
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+ const div: typeof divide;
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  /**
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  * Symmetric round the given number
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  */
@@ -43,13 +70,61 @@ export declare namespace scalar {
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  /**
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  * Returns the average value of the input(s)
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  * @see https://www.sidefx.com/docs/houdini/vex/functions/avg.html
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+ *
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+ * @shorthands
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+ * - {@link avg}
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  */
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  function average(...vs: number[]): number;
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+ /**
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+ * Alias for {@link average}
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+ * @category Shorthands
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+ */
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+ const avg: typeof average;
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  function scaleAndAdd(a: number, b: number, s: number): number;
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+ /**
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+ * @shortands
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+ * - {@link dist}
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+ */
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  function distance(a: number, b: number): number;
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+ /**
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+ * Alias for {@link distance}
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+ * @category Shorthands
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+ */
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+ const dist: typeof distance;
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+ /**
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+ * Returns the squared difference between two numbers
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+ *
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+ * @shorthands
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+ * - {@link sqrDist}
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+ */
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  function squaredDistance(a: number, b: number): number;
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+ /**
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+ * Alias for {@link squaredDistance}
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+ * @category Shorthands
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+ */
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+ const sqrDist: typeof squaredDistance;
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+ /**
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+ * Returns the absolute difference between two numbers
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+ *
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+ * @shorthands
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+ * - {@link len}
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+ */
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  const length: (x: number) => number;
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+ /**
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+ * Alias for {@link length}
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+ * @category Shorthands
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+ */
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+ const len: (x: number) => number;
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+ /**
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+ * @shortands
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+ * - {@link sqrLen}
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+ */
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  function squaredLength(a: number): number;
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+ /**
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+ * Alias for {@link squaredLength}
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+ * @category Shorthands
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+ */
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+ const sqrLen: typeof squaredLength;
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  function negate(a: number): number;
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  function invert(a: number): number;
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  /**
@@ -60,16 +135,33 @@ export declare namespace scalar {
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  /**
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  * Linearly interpolate between two numbers. Same as GLSL's bulit-in `mix` function.
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  * @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
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+ *
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+ * @shorthands
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+ * - {@link mix}
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  */
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  function lerp(a: number, b: number, t: number): number;
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+ /**
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+ * Alias for {@link invert}
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+ * @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
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+ * @category Shorthands
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+ */
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+ const mix: typeof lerp;
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  /**
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  * Returns the amount to mix `min` and `max` to generate the input value `t`. This is the inverse of the `lerp` function. If `min` and `max` are equal, the mixing value is `0.5`.
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  * @see https://docs.unity3d.com/Packages/com.unity.shadergraph@6.9/manual/Inverse-Lerp-Node.html
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  * @see https://www.sidefx.com/docs/houdini/vex/functions/invlerp.html
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+ *
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+ * @shorthands
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+ * - {@link invlerp}
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  */
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  function inverseLerp(a: number, b: number, t: number): number;
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  /**
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- * Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. The function clamps the given value the range `(omin, omax)` before fitting, so the resulting value will be guaranteed to be in the range `(nmin, nmax)`. To avoid clamping use efit instead.
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+ * Alias for {@link inverseLerp}
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+ * @category Shorthands
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+ */
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+ const invlerp: typeof inverseLerp;
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+ /**
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+ * Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. The function clamps the given value the range `(omin, omax)` before fitting, so the resulting value will be guaranteed to be in the range `(nmin, nmax)`. To avoid clamping use {@link efit} instead. If `omin` and `omax` are the same, the function returns the average of `nmin` and `nmax`.
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  * @see https://www.sidefx.com/docs/houdini/vex/functions/fit.html
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  * @param value
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  * @param omin
@@ -80,7 +172,7 @@ export declare namespace scalar {
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  */
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  function fit(value: number, omin: number, omax: number, nmin: number, nmax: number): number;
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  /**
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- * Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. Unlike `fit`, this function does not clamp values to the given range.
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+ * Takes the value in the range `(omin, omax)` and shifts it to the corresponding value in the new range `(nmin, nmax)`. Unlike `fit`, this function does not clamp values to the given range. If `omin` and `omax` are the same, the function returns the average of `nmin` and `nmax`.
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  * @see https://www.sidefx.com/docs/houdini/vex/functions/fit.html
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  * @param value
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  * @param omin
@@ -107,8 +199,34 @@ export declare namespace scalar {
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  * @returns
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  */
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  function smoothstep(edge0: number, edge1: number, x: number): number;
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+ /**
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+ * Converts a number from radians to degrees
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+ * @param rad A number in radians
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+ * @returns The degrees equivalent of the input
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+ *
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+ * @shorthands
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+ * - {@link deg}
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+ */
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  function degrees(rad: number): number;
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+ /**
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+ * Alias for {@link degrees}
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+ * @category Shorthands
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+ */
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+ const deg: typeof degrees;
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+ /**
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+ * Converts a number from degrees to radians
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+ * @param deg A number in degrees
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+ * @returns The radians equivalent of the input
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+ *
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+ * @shorthands
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+ * - {@link rad}
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+ */
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  function radians(deg: number): number;
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+ /**
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+ * Alias for {@link radians}
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+ * @category Shorthands
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+ */
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+ const rad: typeof radians;
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  function sin(deg: number): number;
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  function cos(deg: number): number;
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  function tan(deg: number): number;
@@ -135,73 +253,65 @@ export declare namespace scalar {
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  * @see https://thebookofshaders.com/glossary/?search=inversesqrt
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  */
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  function inverseSqrt(v: number): number;
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- function exactEquals(a: number, b: number): boolean;
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- function equals(a: number, b: number): boolean;
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- /**
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- * Alias for {@link scalar.subtract}
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- * @category Aliases
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- */
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- const sub: typeof subtract;
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- /**
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- * Alias for {@link scalar.multiply}
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- * @category Aliases
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- */
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- const mul: typeof multiply;
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- /**
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- * Alias for {@link scalar.divide}
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- * @category Aliases
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- */
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- const div: typeof divide;
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- /**
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- * Alias for {@link scalar.average}
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- * @category Aliases
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- */
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- const avg: typeof average;
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- /**
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- * Alias for {@link scalar.distance}
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- * @category Aliases
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- */
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- const dist: typeof distance;
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  /**
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- * Alias for {@link scalar.length}
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- * @category Aliases
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+ * Alias for {@link inverseSqrt}
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+ * @category Shorthands
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  */
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- const len: (x: number) => number;
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+ const invsqrt: typeof inverseSqrt;
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  /**
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- * Alias for {@link scalar.squaredDistance}
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- * @category Aliases
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+ * Returns a sawtooth wave with the given period. Basically, the output will be the input value modulo `period`, but returns 1 when the phase is 1. The shape of the wave will be continous for the negative ranges, so when phase is negative integer, the output will be 0, else if phase is negative float, the output will be 1 - fractional part of phase.
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+ * @see https://www.geogebra.org/calculator/d3grfqqe
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+ *
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+ * @param x the input value
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+ * @param period the period of the wave
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+ * @category Periodic Functions
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+ *
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+ * @shorthands
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+ * - {@link ramp}
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+ *
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  */
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- const sqrDist: typeof squaredDistance;
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+ function sawtooth(x: number, period?: number): number;
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  /**
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- * Alias for {@link scalar.squaredLength}
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- * @category Aliases
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+ * Alias for {@link sawtooth}
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+ * @category Shorthands
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  */
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- const sqrLen: typeof squaredLength;
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+ const ramp: typeof sawtooth;
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  /**
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- * Alias for {@link scalar.invert}
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- * @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
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- * @category Aliases
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+ * Returns a triangle wave with the given period. The output ranges from 0 to 1.
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+ * @see https://www.geogebra.org/calculator/d3grfqqe
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+ *
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+ * @param x The input value
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+ * @param period The period of the wave
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+ * @category Periodic Functions
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  */
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- const mix: typeof lerp;
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+ function triangle(x: number, period?: number): number;
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  /**
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- * Alias for {@link scalar.inverseLerp}
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- * @category Aliases
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+ * Returns a cosine wave with the given period. The output ranges from 0 to 1, and y = 0 when x = 0.
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+ *
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+ * @see https://www.geogebra.org/calculator/d3grfqqe
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+ * @param v the input value
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+ * @param period the period of the wave
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+ * @category Periodic Functions
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  */
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- const invlerp: typeof inverseLerp;
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+ function coswave(v: number, period?: number): number;
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  /**
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- * Alias for {@link scalar.radians}
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- * @category Aliases
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+ * Returns whether or not the numbers have approximately the same.
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+ *
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+ * @shorthands
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+ * - {@link approx}
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+ * - {@link equals}
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  */
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- const rad: typeof radians;
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+ function approxEquals(a: number, b: number): boolean;
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  /**
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- * Alias for {@link scalar.degrees}
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- * @category Aliases
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+ * Alias for {@link approxEquals}
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+ * @category Shorthands
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  */
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- const deg: typeof degrees;
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+ const approx: typeof approxEquals;
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  /**
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- * Alias for {@link scalar.inverseSqrt}
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- * @category Aliases
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+ * Alias for {@link approxEquals}. This is provided for compatibility with gl-matrix.
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+ * @category Shorthands
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+ * @deprecated Use {@link approxEquals} instead
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  */
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- const invsqrt: typeof inverseSqrt;
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+ const equals: typeof approxEquals;
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  }
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  //# sourceMappingURL=scalar.d.ts.map
@@ -1 +1 @@
1
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