like2d 2.9.0 → 2.10.1

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Files changed (103) hide show
  1. package/README.md +21 -17
  2. package/dist/__benchmarks__/vector2.bench.d.ts +2 -0
  3. package/dist/__benchmarks__/vector2.bench.d.ts.map +1 -0
  4. package/dist/__benchmarks__/vector2.bench.js +74 -0
  5. package/dist/{core → audio}/audio.d.ts +12 -3
  6. package/dist/audio/audio.d.ts.map +1 -0
  7. package/dist/{core → audio}/audio.js +10 -2
  8. package/dist/audio/index.d.ts +2 -0
  9. package/dist/audio/index.d.ts.map +1 -0
  10. package/dist/audio/index.js +1 -0
  11. package/dist/engine.d.ts +12 -42
  12. package/dist/engine.d.ts.map +1 -1
  13. package/dist/engine.js +34 -76
  14. package/dist/{core/events.d.ts → events.d.ts} +27 -50
  15. package/dist/events.d.ts.map +1 -0
  16. package/dist/events.js +5 -0
  17. package/dist/{core → graphics}/canvas.d.ts +18 -11
  18. package/dist/graphics/canvas.d.ts.map +1 -0
  19. package/dist/{core → graphics}/canvas.js +73 -58
  20. package/dist/{core/graphics.d.ts → graphics/drawing.d.ts} +25 -25
  21. package/dist/graphics/drawing.d.ts.map +1 -0
  22. package/dist/{core/graphics.js → graphics/drawing.js} +59 -52
  23. package/dist/graphics/index.d.ts +19 -0
  24. package/dist/graphics/index.d.ts.map +1 -0
  25. package/dist/graphics/index.js +13 -0
  26. package/dist/index.d.ts +3 -30
  27. package/dist/index.d.ts.map +1 -1
  28. package/dist/index.js +0 -21
  29. package/dist/input/controllerdb.json +1 -0
  30. package/dist/input/gamepad-mapping.d.ts +119 -0
  31. package/dist/input/gamepad-mapping.d.ts.map +1 -0
  32. package/dist/input/gamepad-mapping.js +114 -0
  33. package/dist/input/gamepad.d.ts +73 -0
  34. package/dist/input/gamepad.d.ts.map +1 -0
  35. package/dist/input/gamepad.js +291 -0
  36. package/dist/input/index.d.ts +6 -0
  37. package/dist/input/index.d.ts.map +1 -0
  38. package/dist/input/index.js +1 -0
  39. package/dist/input/input.d.ts +76 -0
  40. package/dist/input/input.d.ts.map +1 -0
  41. package/dist/input/input.js +163 -0
  42. package/dist/input/keyboard.d.ts +15 -0
  43. package/dist/input/keyboard.d.ts.map +1 -0
  44. package/dist/{core → input}/keyboard.js +11 -21
  45. package/dist/input/mouse.d.ts +108 -0
  46. package/dist/input/mouse.d.ts.map +1 -0
  47. package/dist/input/mouse.js +241 -0
  48. package/dist/like.d.ts +80 -0
  49. package/dist/like.d.ts.map +1 -0
  50. package/dist/like.js +5 -0
  51. package/dist/math/index.d.ts +16 -0
  52. package/dist/math/index.d.ts.map +1 -1
  53. package/dist/math/index.js +16 -0
  54. package/dist/math/rect.d.ts +24 -27
  55. package/dist/math/rect.d.ts.map +1 -1
  56. package/dist/math/rect.js +47 -73
  57. package/dist/math/vector2.d.ts +87 -32
  58. package/dist/math/vector2.d.ts.map +1 -1
  59. package/dist/math/vector2.js +92 -110
  60. package/dist/prefab-scenes/index.d.ts +1 -0
  61. package/dist/prefab-scenes/index.d.ts.map +1 -1
  62. package/dist/prefab-scenes/index.js +1 -0
  63. package/dist/prefab-scenes/mapGamepad.d.ts +30 -0
  64. package/dist/prefab-scenes/mapGamepad.d.ts.map +1 -0
  65. package/dist/prefab-scenes/mapGamepad.js +192 -0
  66. package/dist/prefab-scenes/startScreen.d.ts +2 -2
  67. package/dist/prefab-scenes/startScreen.js +2 -2
  68. package/dist/scene.d.ts +2 -2
  69. package/dist/scene.d.ts.map +1 -1
  70. package/dist/timer/index.d.ts +2 -0
  71. package/dist/timer/index.d.ts.map +1 -0
  72. package/dist/timer/index.js +1 -0
  73. package/dist/timer/timer.d.ts +32 -0
  74. package/dist/timer/timer.d.ts.map +1 -0
  75. package/dist/{core → timer}/timer.js +20 -3
  76. package/package.json +21 -12
  77. package/dist/core/audio.d.ts.map +0 -1
  78. package/dist/core/canvas.d.ts.map +0 -1
  79. package/dist/core/events.d.ts.map +0 -1
  80. package/dist/core/events.js +0 -21
  81. package/dist/core/gamepad-mapping.d.ts +0 -58
  82. package/dist/core/gamepad-mapping.d.ts.map +0 -1
  83. package/dist/core/gamepad-mapping.js +0 -23
  84. package/dist/core/gamepad.d.ts +0 -37
  85. package/dist/core/gamepad.d.ts.map +0 -1
  86. package/dist/core/gamepad.js +0 -103
  87. package/dist/core/graphics.d.ts.map +0 -1
  88. package/dist/core/input-state.d.ts +0 -14
  89. package/dist/core/input-state.d.ts.map +0 -1
  90. package/dist/core/input-state.js +0 -50
  91. package/dist/core/input.d.ts +0 -40
  92. package/dist/core/input.d.ts.map +0 -1
  93. package/dist/core/input.js +0 -105
  94. package/dist/core/keyboard.d.ts +0 -15
  95. package/dist/core/keyboard.d.ts.map +0 -1
  96. package/dist/core/like.d.ts +0 -113
  97. package/dist/core/like.d.ts.map +0 -1
  98. package/dist/core/like.js +0 -9
  99. package/dist/core/mouse.d.ts +0 -52
  100. package/dist/core/mouse.d.ts.map +0 -1
  101. package/dist/core/mouse.js +0 -142
  102. package/dist/core/timer.d.ts +0 -15
  103. package/dist/core/timer.d.ts.map +0 -1
package/dist/index.d.ts CHANGED
@@ -1,19 +1,10 @@
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  /**
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  * @module like2d
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  * @description A cozy web-native 2D game framework.
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- *
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- * See main like/README.md file an for overview of Like2D.
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  */
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- import type { LikeEvent } from './core/events';
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- import type { Like } from './core/like';
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- export type { Like } from './core/like';
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- export type { LikeEvent, EventType, EventMap } from './core/events';
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- export type { CanvasSize, CanvasModeOptions as CanvasModeFlags } from './core/canvas';
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- export type { Color, ShapeProps, DrawProps, PrintProps } from './core/graphics';
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- export { ImageHandle } from './core/graphics';
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- export type { AudioSource, AudioSourceOptions } from './core/audio';
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- export { type LikeButton } from './core/gamepad';
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- export type TopLevelEventHandler = (event: LikeEvent) => void;
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+ import type { Like } from './like';
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+ export type { Like, TopLevelEventHandler } from './like';
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+ export type { LikeEvent, EventType, EventMap } from './events';
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  /**
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  * Create a new Like2D game instance attached to a DOM container.
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  *
@@ -21,26 +12,8 @@ export type TopLevelEventHandler = (event: LikeEvent) => void;
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  * initializes all subsystems (graphics, audio, input), and returns an object
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  * where you can assign game callbacks.
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  *
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- * ### How to bind callbacks
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- *
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- * ```ts
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- * export const like = createLike();
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- *
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- * like.start();
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- *
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- * like.draw = () => { like.gfx.clear('yellow') }
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- *
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- * like.update = function (dt: number) {
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- * if (dt === Math.random()) {
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- * console.log("You just won the Powerball!")
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- * }
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- * }
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- * ```
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- *
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  * @param container - The HTML element to attach the game canvas to.
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- * Must be in the DOM.
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  * @returns A {@link Like} instance ready for callback assignment
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- *
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  */
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  export declare function createLike(container: HTMLElement): Like;
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAGH,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAExC,YAAY,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AACxC,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACpE,YAAY,EAAE,UAAU,EAAE,iBAAiB,IAAI,eAAe,EAAE,MAAM,eAAe,CAAC;AACtF,YAAY,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAChF,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAC9C,YAAY,EAAE,WAAW,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AACpE,OAAO,EAAE,KAAK,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAEjD,MAAM,MAAM,oBAAoB,GAAG,CAAC,KAAK,EAAE,SAAS,KAAK,IAAI,CAAC;AAE9D;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,UAAU,CAAC,SAAS,EAAE,WAAW,GAAG,IAAI,CAGvD"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAGH,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAEnC,YAAY,EAAE,IAAI,EAAE,oBAAoB,EAAE,MAAM,QAAQ,CAAC;AACzD,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAE/D;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,SAAS,EAAE,WAAW,GAAG,IAAI,CAGvD"}
package/dist/index.js CHANGED
@@ -1,11 +1,8 @@
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  /**
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  * @module like2d
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  * @description A cozy web-native 2D game framework.
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- *
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- * See main like/README.md file an for overview of Like2D.
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  */
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  import { Engine } from './engine';
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- export { ImageHandle } from './core/graphics';
9
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  /**
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  * Create a new Like2D game instance attached to a DOM container.
11
8
  *
@@ -13,26 +10,8 @@ export { ImageHandle } from './core/graphics';
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  * initializes all subsystems (graphics, audio, input), and returns an object
14
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  * where you can assign game callbacks.
15
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  *
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- * ### How to bind callbacks
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- *
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- * ```ts
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- * export const like = createLike();
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- *
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- * like.start();
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- *
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- * like.draw = () => { like.gfx.clear('yellow') }
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- *
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- * like.update = function (dt: number) {
26
- * if (dt === Math.random()) {
27
- * console.log("You just won the Powerball!")
28
- * }
29
- * }
30
- * ```
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- *
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  * @param container - The HTML element to attach the game canvas to.
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- * Must be in the DOM.
34
14
  * @returns A {@link Like} instance ready for callback assignment
35
- *
36
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  */
37
16
  export function createLike(container) {
38
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  const engine = new Engine(container);