like2d 2.9.0 → 2.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +21 -17
- package/dist/__benchmarks__/vector2.bench.d.ts +2 -0
- package/dist/__benchmarks__/vector2.bench.d.ts.map +1 -0
- package/dist/__benchmarks__/vector2.bench.js +74 -0
- package/dist/{core → audio}/audio.d.ts +12 -3
- package/dist/audio/audio.d.ts.map +1 -0
- package/dist/{core → audio}/audio.js +10 -2
- package/dist/audio/index.d.ts +2 -0
- package/dist/audio/index.d.ts.map +1 -0
- package/dist/audio/index.js +1 -0
- package/dist/engine.d.ts +12 -42
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +34 -76
- package/dist/{core/events.d.ts → events.d.ts} +27 -50
- package/dist/events.d.ts.map +1 -0
- package/dist/events.js +5 -0
- package/dist/{core → graphics}/canvas.d.ts +18 -11
- package/dist/graphics/canvas.d.ts.map +1 -0
- package/dist/{core → graphics}/canvas.js +73 -58
- package/dist/{core/graphics.d.ts → graphics/drawing.d.ts} +25 -25
- package/dist/graphics/drawing.d.ts.map +1 -0
- package/dist/{core/graphics.js → graphics/drawing.js} +59 -52
- package/dist/graphics/index.d.ts +19 -0
- package/dist/graphics/index.d.ts.map +1 -0
- package/dist/graphics/index.js +13 -0
- package/dist/index.d.ts +3 -30
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +0 -21
- package/dist/input/controllerdb.json +1 -0
- package/dist/input/gamepad-mapping.d.ts +119 -0
- package/dist/input/gamepad-mapping.d.ts.map +1 -0
- package/dist/input/gamepad-mapping.js +114 -0
- package/dist/input/gamepad.d.ts +73 -0
- package/dist/input/gamepad.d.ts.map +1 -0
- package/dist/input/gamepad.js +291 -0
- package/dist/input/index.d.ts +6 -0
- package/dist/input/index.d.ts.map +1 -0
- package/dist/input/index.js +1 -0
- package/dist/input/input.d.ts +76 -0
- package/dist/input/input.d.ts.map +1 -0
- package/dist/input/input.js +163 -0
- package/dist/input/keyboard.d.ts +15 -0
- package/dist/input/keyboard.d.ts.map +1 -0
- package/dist/{core → input}/keyboard.js +11 -21
- package/dist/input/mouse.d.ts +108 -0
- package/dist/input/mouse.d.ts.map +1 -0
- package/dist/input/mouse.js +241 -0
- package/dist/like.d.ts +80 -0
- package/dist/like.d.ts.map +1 -0
- package/dist/like.js +5 -0
- package/dist/math/index.d.ts +16 -0
- package/dist/math/index.d.ts.map +1 -1
- package/dist/math/index.js +16 -0
- package/dist/math/rect.d.ts +24 -27
- package/dist/math/rect.d.ts.map +1 -1
- package/dist/math/rect.js +47 -73
- package/dist/math/vector2.d.ts +87 -32
- package/dist/math/vector2.d.ts.map +1 -1
- package/dist/math/vector2.js +92 -110
- package/dist/prefab-scenes/index.d.ts +1 -0
- package/dist/prefab-scenes/index.d.ts.map +1 -1
- package/dist/prefab-scenes/index.js +1 -0
- package/dist/prefab-scenes/mapGamepad.d.ts +30 -0
- package/dist/prefab-scenes/mapGamepad.d.ts.map +1 -0
- package/dist/prefab-scenes/mapGamepad.js +192 -0
- package/dist/prefab-scenes/startScreen.d.ts +2 -2
- package/dist/prefab-scenes/startScreen.js +2 -2
- package/dist/scene.d.ts +2 -2
- package/dist/scene.d.ts.map +1 -1
- package/dist/timer/index.d.ts +2 -0
- package/dist/timer/index.d.ts.map +1 -0
- package/dist/timer/index.js +1 -0
- package/dist/timer/timer.d.ts +32 -0
- package/dist/timer/timer.d.ts.map +1 -0
- package/dist/{core → timer}/timer.js +20 -3
- package/package.json +21 -12
- package/dist/core/audio.d.ts.map +0 -1
- package/dist/core/canvas.d.ts.map +0 -1
- package/dist/core/events.d.ts.map +0 -1
- package/dist/core/events.js +0 -21
- package/dist/core/gamepad-mapping.d.ts +0 -58
- package/dist/core/gamepad-mapping.d.ts.map +0 -1
- package/dist/core/gamepad-mapping.js +0 -23
- package/dist/core/gamepad.d.ts +0 -37
- package/dist/core/gamepad.d.ts.map +0 -1
- package/dist/core/gamepad.js +0 -103
- package/dist/core/graphics.d.ts.map +0 -1
- package/dist/core/input-state.d.ts +0 -14
- package/dist/core/input-state.d.ts.map +0 -1
- package/dist/core/input-state.js +0 -50
- package/dist/core/input.d.ts +0 -40
- package/dist/core/input.d.ts.map +0 -1
- package/dist/core/input.js +0 -105
- package/dist/core/keyboard.d.ts +0 -15
- package/dist/core/keyboard.d.ts.map +0 -1
- package/dist/core/like.d.ts +0 -113
- package/dist/core/like.d.ts.map +0 -1
- package/dist/core/like.js +0 -9
- package/dist/core/mouse.d.ts +0 -52
- package/dist/core/mouse.d.ts.map +0 -1
- package/dist/core/mouse.js +0 -142
- package/dist/core/timer.d.ts +0 -15
- package/dist/core/timer.d.ts.map +0 -1
package/dist/index.d.ts
CHANGED
|
@@ -1,19 +1,10 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* @module like2d
|
|
3
3
|
* @description A cozy web-native 2D game framework.
|
|
4
|
-
*
|
|
5
|
-
* See main like/README.md file an for overview of Like2D.
|
|
6
4
|
*/
|
|
7
|
-
import type {
|
|
8
|
-
|
|
9
|
-
export type {
|
|
10
|
-
export type { LikeEvent, EventType, EventMap } from './core/events';
|
|
11
|
-
export type { CanvasSize, CanvasModeOptions as CanvasModeFlags } from './core/canvas';
|
|
12
|
-
export type { Color, ShapeProps, DrawProps, PrintProps } from './core/graphics';
|
|
13
|
-
export { ImageHandle } from './core/graphics';
|
|
14
|
-
export type { AudioSource, AudioSourceOptions } from './core/audio';
|
|
15
|
-
export { type LikeButton } from './core/gamepad';
|
|
16
|
-
export type TopLevelEventHandler = (event: LikeEvent) => void;
|
|
5
|
+
import type { Like } from './like';
|
|
6
|
+
export type { Like, TopLevelEventHandler } from './like';
|
|
7
|
+
export type { LikeEvent, EventType, EventMap } from './events';
|
|
17
8
|
/**
|
|
18
9
|
* Create a new Like2D game instance attached to a DOM container.
|
|
19
10
|
*
|
|
@@ -21,26 +12,8 @@ export type TopLevelEventHandler = (event: LikeEvent) => void;
|
|
|
21
12
|
* initializes all subsystems (graphics, audio, input), and returns an object
|
|
22
13
|
* where you can assign game callbacks.
|
|
23
14
|
*
|
|
24
|
-
* ### How to bind callbacks
|
|
25
|
-
*
|
|
26
|
-
* ```ts
|
|
27
|
-
* export const like = createLike();
|
|
28
|
-
*
|
|
29
|
-
* like.start();
|
|
30
|
-
*
|
|
31
|
-
* like.draw = () => { like.gfx.clear('yellow') }
|
|
32
|
-
*
|
|
33
|
-
* like.update = function (dt: number) {
|
|
34
|
-
* if (dt === Math.random()) {
|
|
35
|
-
* console.log("You just won the Powerball!")
|
|
36
|
-
* }
|
|
37
|
-
* }
|
|
38
|
-
* ```
|
|
39
|
-
*
|
|
40
15
|
* @param container - The HTML element to attach the game canvas to.
|
|
41
|
-
* Must be in the DOM.
|
|
42
16
|
* @returns A {@link Like} instance ready for callback assignment
|
|
43
|
-
*
|
|
44
17
|
*/
|
|
45
18
|
export declare function createLike(container: HTMLElement): Like;
|
|
46
19
|
//# sourceMappingURL=index.d.ts.map
|
package/dist/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAGH,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAEnC,YAAY,EAAE,IAAI,EAAE,oBAAoB,EAAE,MAAM,QAAQ,CAAC;AACzD,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AAE/D;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,SAAS,EAAE,WAAW,GAAG,IAAI,CAGvD"}
|
package/dist/index.js
CHANGED
|
@@ -1,11 +1,8 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* @module like2d
|
|
3
3
|
* @description A cozy web-native 2D game framework.
|
|
4
|
-
*
|
|
5
|
-
* See main like/README.md file an for overview of Like2D.
|
|
6
4
|
*/
|
|
7
5
|
import { Engine } from './engine';
|
|
8
|
-
export { ImageHandle } from './core/graphics';
|
|
9
6
|
/**
|
|
10
7
|
* Create a new Like2D game instance attached to a DOM container.
|
|
11
8
|
*
|
|
@@ -13,26 +10,8 @@ export { ImageHandle } from './core/graphics';
|
|
|
13
10
|
* initializes all subsystems (graphics, audio, input), and returns an object
|
|
14
11
|
* where you can assign game callbacks.
|
|
15
12
|
*
|
|
16
|
-
* ### How to bind callbacks
|
|
17
|
-
*
|
|
18
|
-
* ```ts
|
|
19
|
-
* export const like = createLike();
|
|
20
|
-
*
|
|
21
|
-
* like.start();
|
|
22
|
-
*
|
|
23
|
-
* like.draw = () => { like.gfx.clear('yellow') }
|
|
24
|
-
*
|
|
25
|
-
* like.update = function (dt: number) {
|
|
26
|
-
* if (dt === Math.random()) {
|
|
27
|
-
* console.log("You just won the Powerball!")
|
|
28
|
-
* }
|
|
29
|
-
* }
|
|
30
|
-
* ```
|
|
31
|
-
*
|
|
32
13
|
* @param container - The HTML element to attach the game canvas to.
|
|
33
|
-
* Must be in the DOM.
|
|
34
14
|
* @returns A {@link Like} instance ready for callback assignment
|
|
35
|
-
*
|
|
36
15
|
*/
|
|
37
16
|
export function createLike(container) {
|
|
38
17
|
const engine = new Engine(container);
|