like2d 2.8.0 → 2.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +34 -35
- package/dist/core/audio.d.ts +12 -9
- package/dist/core/audio.d.ts.map +1 -1
- package/dist/core/audio.js +7 -4
- package/dist/core/canvas.d.ts +58 -0
- package/dist/core/canvas.d.ts.map +1 -0
- package/dist/core/canvas.js +209 -0
- package/dist/core/events.d.ts +91 -13
- package/dist/core/events.d.ts.map +1 -1
- package/dist/core/events.js +20 -0
- package/dist/core/gamepad-mapping.d.ts +57 -18
- package/dist/core/gamepad-mapping.d.ts.map +1 -1
- package/dist/core/gamepad-mapping.js +23 -223
- package/dist/core/gamepad.d.ts +34 -58
- package/dist/core/gamepad.d.ts.map +1 -1
- package/dist/core/gamepad.js +79 -213
- package/dist/core/graphics.d.ts +175 -65
- package/dist/core/graphics.d.ts.map +1 -1
- package/dist/core/graphics.js +294 -202
- package/dist/core/input-state.d.ts +2 -2
- package/dist/core/input-state.d.ts.map +1 -1
- package/dist/core/input.d.ts +22 -15
- package/dist/core/input.d.ts.map +1 -1
- package/dist/core/input.js +25 -37
- package/dist/core/keyboard.d.ts +6 -7
- package/dist/core/keyboard.d.ts.map +1 -1
- package/dist/core/keyboard.js +15 -35
- package/dist/core/like.d.ts +98 -44
- package/dist/core/like.d.ts.map +1 -1
- package/dist/core/like.js +8 -0
- package/dist/core/mouse.d.ts +31 -24
- package/dist/core/mouse.d.ts.map +1 -1
- package/dist/core/mouse.js +59 -99
- package/dist/core/timer.d.ts +2 -5
- package/dist/core/timer.d.ts.map +1 -1
- package/dist/core/timer.js +2 -14
- package/dist/engine.d.ts +61 -16
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +121 -160
- package/dist/index.d.ts +42 -21
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +35 -14
- package/dist/math/index.d.ts +2 -0
- package/dist/math/index.d.ts.map +1 -0
- package/dist/math/index.js +1 -0
- package/dist/math/rect.d.ts +71 -0
- package/dist/math/rect.d.ts.map +1 -0
- package/dist/{core → math}/rect.js +8 -0
- package/dist/math/vector2.d.ts +78 -0
- package/dist/math/vector2.d.ts.map +1 -0
- package/dist/{core → math}/vector2.js +24 -0
- package/dist/prefab-scenes/index.d.ts +7 -0
- package/dist/prefab-scenes/index.d.ts.map +1 -0
- package/dist/prefab-scenes/index.js +6 -0
- package/dist/prefab-scenes/startScreen.d.ts +59 -0
- package/dist/prefab-scenes/startScreen.d.ts.map +1 -0
- package/dist/{scenes/startup.js → prefab-scenes/startScreen.js} +48 -8
- package/dist/scene.d.ts +103 -5
- package/dist/scene.d.ts.map +1 -1
- package/dist/scene.js +28 -1
- package/package.json +18 -2
- package/dist/core/canvas-config.d.ts +0 -22
- package/dist/core/canvas-config.d.ts.map +0 -1
- package/dist/core/canvas-config.js +0 -14
- package/dist/core/canvas-manager.d.ts +0 -32
- package/dist/core/canvas-manager.d.ts.map +0 -1
- package/dist/core/canvas-manager.js +0 -179
- package/dist/core/gamepad-buttons.d.ts +0 -23
- package/dist/core/gamepad-buttons.d.ts.map +0 -1
- package/dist/core/gamepad-buttons.js +0 -36
- package/dist/core/rect.d.ts +0 -26
- package/dist/core/rect.d.ts.map +0 -1
- package/dist/core/vector2.d.ts +0 -26
- package/dist/core/vector2.d.ts.map +0 -1
- package/dist/gamecontrollerdb.txt +0 -2221
- package/dist/scenes/startup.d.ts +0 -18
- package/dist/scenes/startup.d.ts.map +0 -1
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import { Vec2 } from './vector2';
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function setCanvasSize(canvas, size) {
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canvas.width = size[0];
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canvas.height = size[1];
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}
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function setCanvasDisplaySize(canvas, size) {
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canvas.style.width = `${size[0]}px`;
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canvas.style.height = `${size[1]}px`;
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}
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function centerElement(el) {
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el.style.position = 'absolute';
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el.style.left = '50%';
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el.style.top = '50%';
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el.style.transform = 'translate(-50%, -50%)';
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}
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export class CanvasManager {
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constructor(canvas, container, ctx, config = { pixelResolution: null, fullscreen: false }) {
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Object.defineProperty(this, "canvas", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: canvas
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});
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Object.defineProperty(this, "container", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: container
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});
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Object.defineProperty(this, "ctx", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: ctx
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});
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Object.defineProperty(this, "config", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: config
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});
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Object.defineProperty(this, "resizeObserver", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "pixelCanvas", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "pixelCtx", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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Object.defineProperty(this, "onWindowResize", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: () => this.applyConfig()
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});
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Object.defineProperty(this, "onResize", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: null
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});
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this.resizeObserver = new ResizeObserver(() => this.applyConfig());
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this.resizeObserver.observe(this.container);
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window.addEventListener('resize', this.onWindowResize);
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this.listenForPixelRatioChanges();
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this.applyConfig();
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}
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listenForPixelRatioChanges() {
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const media = window.matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`);
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media.addEventListener('change', () => {
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this.applyConfig();
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this.listenForPixelRatioChanges();
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}, { once: true });
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}
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setMode(mode) {
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this.config = { ...this.config, ...mode };
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this.applyConfig();
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}
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getMode() {
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return { ...this.config };
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}
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applyConfig() {
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const containerSize = document.fullscreenElement
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? [document.fullscreenElement.clientWidth, document.fullscreenElement.clientHeight]
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: [this.container.clientWidth, this.container.clientHeight];
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if (this.pixelCanvas) {
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this.pixelCanvas.remove();
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this.pixelCanvas = null;
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this.pixelCtx = null;
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}
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if (this.config.pixelResolution) {
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this.applyPixelMode(containerSize);
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}
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else {
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this.applyNativeMode(containerSize);
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}
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this.onResize?.(containerSize, [this.canvas.width, this.canvas.height], this.config.fullscreen);
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}
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applyPixelMode(csize) {
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const gameSize = this.config.pixelResolution;
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const pixelRatio = window.devicePixelRatio || 1;
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const scale = Math.min(csize[0] / gameSize[0], csize[1] / gameSize[1]);
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const physicalScale = scale * pixelRatio;
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const intScale = Math.max(1, Math.round(physicalScale));
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this.pixelCanvas = document.createElement('canvas');
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this.pixelCtx = this.pixelCanvas.getContext('2d');
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setCanvasSize(this.pixelCanvas, gameSize);
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setCanvasSize(this.canvas, Vec2.mul(gameSize, intScale));
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setCanvasDisplaySize(this.canvas, Vec2.mul(gameSize, scale));
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this.canvas.style.maxWidth = '100%';
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this.canvas.style.maxHeight = '100%';
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this.canvas.style.imageRendering = 'auto';
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centerElement(this.canvas);
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}
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applyNativeMode(csize) {
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const pixelRatio = window.devicePixelRatio || 1;
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const canvasSize = Vec2.mul(csize, pixelRatio);
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setCanvasSize(this.canvas, Vec2.floor(canvasSize));
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setCanvasDisplaySize(this.canvas, csize);
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this.canvas.style.position = 'absolute';
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this.canvas.style.left = '0';
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this.canvas.style.top = '0';
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this.canvas.style.transform = 'none';
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this.canvas.style.margin = '0';
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this.canvas.style.display = 'block';
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this.canvas.style.imageRendering = 'auto';
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this.ctx.setTransform(1, 0, 0, 1, 0, 0);
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}
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dispose() {
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this.resizeObserver?.disconnect();
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window.removeEventListener('resize', this.onWindowResize);
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this.pixelCanvas?.remove();
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this.pixelCanvas = null;
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this.pixelCtx = null;
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}
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present() {
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if (!this.pixelCtx || !this.pixelCanvas) {
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return;
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}
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this.ctx.imageSmoothingEnabled = false;
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this.ctx.drawImage(this.pixelCanvas, 0, 0, this.pixelCanvas.width, this.pixelCanvas.height, 0, 0, this.canvas.width, this.canvas.height);
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}
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getDisplayCanvas() {
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return this.canvas;
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}
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/** Canvas to render to. Pixel canvas in pixel mode, display canvas otherwise. */
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getRenderTarget() {
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if (this.pixelCanvas && this.pixelCtx) {
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return { canvas: this.pixelCanvas, ctx: this.pixelCtx };
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}
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return { canvas: this.canvas, ctx: this.ctx };
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}
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/** Render target size in pixels. Pixel resolution in pixel mode, scaled size otherwise. */
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getCanvasSize() {
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const target = this.getRenderTarget();
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return [target.canvas.width, target.canvas.height];
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}
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transformMousePosition(offsetX, offsetY) {
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const rect = this.canvas.getBoundingClientRect();
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return [
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offsetX * (this.config.pixelResolution[0] / rect.width),
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offsetY * (this.config.pixelResolution[1] / rect.height),
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];
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}
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const pixelRatio = window.devicePixelRatio || 1;
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return [offsetX * pixelRatio, offsetY * pixelRatio];
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}
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}
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export declare namespace GP {
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const Bottom = 0;
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const Right = 1;
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const Left = 2;
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const Top = 3;
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const LB = 4;
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const RB = 5;
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const LT = 6;
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const RT = 7;
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const Back = 8;
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const Start = 9;
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const Guide = 10;
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const LS = 11;
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const RS = 12;
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const DUp = 13;
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const DDown = 14;
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const DLeft = 15;
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const DRight = 16;
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}
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export declare const GP_NAMES: Record<number, string>;
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export declare const GP_NAME_MAP: Record<string, number>;
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export declare function getGPName(buttonIndex: number): string;
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//# sourceMappingURL=gamepad-buttons.d.ts.map
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{"version":3,"file":"gamepad-buttons.d.ts","sourceRoot":"","sources":["../../src/core/gamepad-buttons.ts"],"names":[],"mappings":"AAGA,yBAAiB,EAAE,CAAC;IAEX,MAAM,MAAM,IAAI,CAAC;IACjB,MAAM,KAAK,IAAI,CAAC;IAChB,MAAM,IAAI,IAAI,CAAC;IACf,MAAM,GAAG,IAAI,CAAC;IAGd,MAAM,EAAE,IAAI,CAAC;IACb,MAAM,EAAE,IAAI,CAAC;IACb,MAAM,EAAE,IAAI,CAAC;IACb,MAAM,EAAE,IAAI,CAAC;IAGb,MAAM,IAAI,IAAI,CAAC;IACf,MAAM,KAAK,IAAI,CAAC;IAChB,MAAM,KAAK,KAAK,CAAC;IAGjB,MAAM,EAAE,KAAK,CAAC;IACd,MAAM,EAAE,KAAK,CAAC;IAGd,MAAM,GAAG,KAAK,CAAC;IACf,MAAM,KAAK,KAAK,CAAC;IACjB,MAAM,KAAK,KAAK,CAAC;IACjB,MAAM,MAAM,KAAK,CAAC;CAC1B;AAMD,eAAO,MAAM,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAE3C,CAAC;AAGF,eAAO,MAAM,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAkC,CAAC;AAElF,wBAAgB,SAAS,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,CAErD"}
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// Gamepad button constants
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// Use these constants instead of magic numbers
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export var GP;
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(function (GP) {
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// Face buttons (physical positions)
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GP.Bottom = 0; // A on Xbox, X on PlayStation, B on Nintendo
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GP.Right = 1; // B on Xbox, O on PlayStation, A on Nintendo
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GP.Left = 2; // X on Xbox, □ on PlayStation, Y on Nintendo
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GP.Top = 3; // Y on Xbox, △ on PlayStation, X on Nintendo
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GP.LB = 4; // Left bumper (L1)
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GP.RB = 5; // Right bumper (R1)
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GP.LT = 6; // Left trigger (L2)
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GP.RT = 7; // Right trigger (R2)
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// Menu buttons
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GP.Back = 8; // Select/Back/Minus
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GP.Start = 9; // Start/Plus
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GP.Guide = 10; // Home/Guide button
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// Stick presses
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GP.LS = 11; // Left stick press (L3)
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GP.RS = 12; // Right stick press (R3)
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// D-Pad
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GP.DUp = 13;
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GP.DDown = 14;
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GP.DLeft = 15;
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GP.DRight = 16;
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})(GP || (GP = {}));
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// Build reverse mappings programmatically
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const GP_ENTRIES = Object.entries(GP);
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// Map button index to name (for debugging/display)
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export const GP_NAMES = Object.fromEntries(GP_ENTRIES.map(([name, index]) => [index, name]));
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// Map name to button index (for action system parsing)
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export const GP_NAME_MAP = Object.fromEntries(GP_ENTRIES);
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export function getGPName(buttonIndex) {
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return GP_NAMES[buttonIndex] ?? `Button${buttonIndex}`;
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}
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package/dist/core/rect.d.ts
DELETED
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@@ -1,26 +0,0 @@
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1
|
-
import type { Vector2 } from './vector2';
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2
|
-
export type Rect = [number, number, number, number];
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3
|
-
export declare namespace Rect {
|
|
4
|
-
function fromPoints(a: Vector2, b: Vector2): Rect;
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|
5
|
-
function fromCenter(center: Vector2, size: Vector2): Rect;
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6
|
-
function position(r: Rect): Vector2;
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|
7
|
-
function size(r: Rect): Vector2;
|
|
8
|
-
function center(r: Rect): Vector2;
|
|
9
|
-
function topLeft(r: Rect): Vector2;
|
|
10
|
-
function topRight(r: Rect): Vector2;
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11
|
-
function bottomLeft(r: Rect): Vector2;
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12
|
-
function bottomRight(r: Rect): Vector2;
|
|
13
|
-
function area(r: Rect): number;
|
|
14
|
-
function isEmpty(r: Rect): boolean;
|
|
15
|
-
function containsPoint(r: Rect, point: Vector2): boolean;
|
|
16
|
-
function containsRect(r: Rect, other: Rect): boolean;
|
|
17
|
-
function intersects(r: Rect, other: Rect): boolean;
|
|
18
|
-
function intersection(r: Rect, other: Rect): Rect;
|
|
19
|
-
function union(r: Rect, other: Rect): Rect;
|
|
20
|
-
function inflate(r: Rect, amount: number): Rect;
|
|
21
|
-
function offset(r: Rect, delta: Vector2): Rect;
|
|
22
|
-
function setPosition(r: Rect, pos: Vector2): Rect;
|
|
23
|
-
function setSize(r: Rect, size: Vector2): Rect;
|
|
24
|
-
function setCenter(r: Rect, center: Vector2): Rect;
|
|
25
|
-
}
|
|
26
|
-
//# sourceMappingURL=rect.d.ts.map
|
package/dist/core/rect.d.ts.map
DELETED
|
@@ -1 +0,0 @@
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|
|
1
|
-
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|
package/dist/core/vector2.d.ts
DELETED
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
export type Vector2 = [number, number];
|
|
2
|
-
export declare namespace Vec2 {
|
|
3
|
-
function add(a: Vector2, b: Vector2): Vector2;
|
|
4
|
-
function sub(a: Vector2, b: Vector2): Vector2;
|
|
5
|
-
function mul(v: Vector2, other: Vector2 | number): Vector2;
|
|
6
|
-
function div(v: Vector2, other: Vector2 | number): Vector2;
|
|
7
|
-
function dot(a: Vector2, b: Vector2): number;
|
|
8
|
-
function cross(a: Vector2, b: Vector2): number;
|
|
9
|
-
function lengthSq(v: Vector2): number;
|
|
10
|
-
function length(v: Vector2): number;
|
|
11
|
-
function normalize(v: Vector2): Vector2;
|
|
12
|
-
function distance(a: Vector2, b: Vector2): number;
|
|
13
|
-
function lerp(a: Vector2, b: Vector2, t: number): Vector2;
|
|
14
|
-
function angle(v: Vector2): number;
|
|
15
|
-
function rotate(v: Vector2, angle: number): Vector2;
|
|
16
|
-
function negate(v: Vector2): Vector2;
|
|
17
|
-
function floor(v: Vector2): Vector2;
|
|
18
|
-
function ceil(v: Vector2): Vector2;
|
|
19
|
-
function round(v: Vector2): Vector2;
|
|
20
|
-
function min(a: Vector2, b: Vector2): Vector2;
|
|
21
|
-
function max(a: Vector2, b: Vector2): Vector2;
|
|
22
|
-
function clamp(v: Vector2, min: Vector2, max: Vector2): Vector2;
|
|
23
|
-
function fromAngle(angle: number, len?: number): Vector2;
|
|
24
|
-
function zero(): Vector2;
|
|
25
|
-
}
|
|
26
|
-
//# sourceMappingURL=vector2.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|