like2d 2.10.2 → 2.11.1

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Files changed (62) hide show
  1. package/README.md +6 -4
  2. package/dist/audio/index.d.ts +1 -1
  3. package/dist/audio/index.d.ts.map +1 -1
  4. package/dist/engine.d.ts +5 -10
  5. package/dist/engine.d.ts.map +1 -1
  6. package/dist/engine.js +5 -14
  7. package/dist/events.d.ts +38 -21
  8. package/dist/events.d.ts.map +1 -1
  9. package/dist/graphics/canvas.d.ts +12 -4
  10. package/dist/graphics/canvas.d.ts.map +1 -1
  11. package/dist/graphics/canvas.js +13 -5
  12. package/dist/graphics/{drawing.d.ts → graphics.d.ts} +71 -50
  13. package/dist/graphics/graphics.d.ts.map +1 -0
  14. package/dist/graphics/{drawing.js → graphics.js} +156 -168
  15. package/dist/graphics/image.d.ts +22 -0
  16. package/dist/graphics/image.d.ts.map +1 -0
  17. package/dist/graphics/image.js +62 -0
  18. package/dist/graphics/index.d.ts +6 -15
  19. package/dist/graphics/index.d.ts.map +1 -1
  20. package/dist/graphics/index.js +2 -10
  21. package/dist/index.d.ts +6 -4
  22. package/dist/index.d.ts.map +1 -1
  23. package/dist/index.js +9 -2
  24. package/dist/input/gamepad-mapping.d.ts +4 -4
  25. package/dist/input/gamepad-mapping.d.ts.map +1 -1
  26. package/dist/input/gamepad-mapping.js +4 -4
  27. package/dist/input/gamepad.d.ts +11 -1
  28. package/dist/input/gamepad.d.ts.map +1 -1
  29. package/dist/input/gamepad.js +11 -1
  30. package/dist/input/index.d.ts +13 -5
  31. package/dist/input/index.d.ts.map +1 -1
  32. package/dist/input/index.js +5 -1
  33. package/dist/input/input.d.ts +56 -5
  34. package/dist/input/input.d.ts.map +1 -1
  35. package/dist/input/input.js +61 -7
  36. package/dist/input/keyboard.d.ts +26 -3
  37. package/dist/input/keyboard.d.ts.map +1 -1
  38. package/dist/input/keyboard.js +24 -0
  39. package/dist/input/mouse.d.ts +34 -6
  40. package/dist/input/mouse.d.ts.map +1 -1
  41. package/dist/input/mouse.js +33 -4
  42. package/dist/like.d.ts +9 -9
  43. package/dist/like.d.ts.map +1 -1
  44. package/dist/like.js +0 -4
  45. package/dist/math/index.d.ts +8 -9
  46. package/dist/math/index.d.ts.map +1 -1
  47. package/dist/math/index.js +8 -9
  48. package/dist/math/vector2.d.ts +1 -0
  49. package/dist/math/vector2.d.ts.map +1 -1
  50. package/dist/prefab-scenes/index.d.ts +5 -3
  51. package/dist/prefab-scenes/index.d.ts.map +1 -1
  52. package/dist/prefab-scenes/index.js +4 -2
  53. package/dist/prefab-scenes/mapGamepad.d.ts +13 -0
  54. package/dist/prefab-scenes/mapGamepad.d.ts.map +1 -1
  55. package/dist/prefab-scenes/mapGamepad.js +13 -0
  56. package/dist/scene.d.ts +1 -6
  57. package/dist/scene.d.ts.map +1 -1
  58. package/dist/scene.js +0 -5
  59. package/dist/timer/timer.d.ts.map +1 -1
  60. package/dist/timer/timer.js +1 -2
  61. package/package.json +1 -2
  62. package/dist/graphics/drawing.d.ts.map +0 -1
package/dist/like.js CHANGED
@@ -1,5 +1 @@
1
- /**
2
- * @module like
3
- * @description A catalogue of subsystems
4
- */
5
1
  export {};
@@ -1,18 +1,17 @@
1
1
  /**
2
- * @module math
3
- *
4
2
  * A purely functional math library, mostly for 2d.
5
3
  *
6
- * Check out {@link vector2} and {@link rect}
4
+ * Check out {@link Vector2} and {@link Rect}
7
5
  *
8
6
  * Why purely functional?
9
- * 1. About as fast as it can get -- the JIT will pick up on these.
10
- * 2. Plays nice with stream iterators.
11
- * 3. JS is likely to add a pipe operator in the future.
12
- * 4. Construction is as easy as building an array.
7
+ * 1. Plays nice with stream iterators.
8
+ * 2. JS is likely to add a pipe operator in the future.
9
+ * 3. Construction is as easy as building an array.
10
+ *
11
+ * @module math
13
12
  */
13
+ export { type Vector2, Vec2, type Pair } from "./vector2";
14
+ export { type Rectangle, Rect } from "./rect";
14
15
  /** True modulus, conspicuously missing from JS */
15
16
  export declare const mod: (a: number, b: number) => number;
16
- export { type Vector2, Vec2 } from "./vector2";
17
- export { type Rectangle, Rect } from "./rect";
18
17
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/math/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,kDAAkD;AAClD,eAAO,MAAM,GAAG,GAAI,GAAG,MAAM,EAAE,GAAG,MAAM,WAAsB,CAAC;AAE/D,OAAO,EAAE,KAAK,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAC/C,OAAO,EAAE,KAAK,SAAS,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/math/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,KAAK,OAAO,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,MAAM,WAAW,CAAC;AAC1D,OAAO,EAAE,KAAK,SAAS,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAE9C,kDAAkD;AAClD,eAAO,MAAM,GAAG,GAAI,GAAG,MAAM,EAAE,GAAG,MAAM,WAAsB,CAAC"}
@@ -1,17 +1,16 @@
1
1
  /**
2
- * @module math
3
- *
4
2
  * A purely functional math library, mostly for 2d.
5
3
  *
6
- * Check out {@link vector2} and {@link rect}
4
+ * Check out {@link Vector2} and {@link Rect}
7
5
  *
8
6
  * Why purely functional?
9
- * 1. About as fast as it can get -- the JIT will pick up on these.
10
- * 2. Plays nice with stream iterators.
11
- * 3. JS is likely to add a pipe operator in the future.
12
- * 4. Construction is as easy as building an array.
7
+ * 1. Plays nice with stream iterators.
8
+ * 2. JS is likely to add a pipe operator in the future.
9
+ * 3. Construction is as easy as building an array.
10
+ *
11
+ * @module math
13
12
  */
14
- /** True modulus, conspicuously missing from JS */
15
- export const mod = (a, b) => ((a % b) + b) % b;
16
13
  export { Vec2 } from "./vector2";
17
14
  export { Rect } from "./rect";
15
+ /** True modulus, conspicuously missing from JS */
16
+ export const mod = (a, b) => ((a % b) + b) % b;
@@ -1,3 +1,4 @@
1
+ /** @private */
1
2
  export type Pair<T> = [T, T];
2
3
  /** A pair of numbers `[x, y]`
3
4
  * representing for example:
@@ -1 +1 @@
1
- {"version":3,"file":"vector2.d.ts","sourceRoot":"","sources":["../../src/math/vector2.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAE7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAgEK;AAEL,MAAM,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;AAEnC;;;;;GAKG;AAEH,4BAA4B;AAC5B,iBAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAE9D;AAED,6BAA6B;AAC7B,iBAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAClB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,GACpB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAKzC;AAED,eAAO,MAAM,IAAI;IACf;;;;OAIG;;IAEH;;;;OAIG;;;;;;IAOH;wEACoE;;IAEpE;uEACmE;;IAEnE;;gFAE4E;;IAG5E;;OAEG;UACG,OAAO,SAAS,OAAO,WAAW,CAAC,GAAG,OAAO;WAM5C,OAAO,KAAK,OAAO,GAAG,MAAM;aAI1B,OAAO,KAAK,OAAO,GAAG,MAAM;gBAIzB,OAAO,GAAG,MAAM;cAIlB,OAAO,GAAG,MAAM;IAI1B,qEAAqE;iBACxD,OAAO,GAAG,OAAO;gBAMlB,OAAO,KAAK,OAAO,GAAG,MAAM;YAIhC,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,OAAO;eAIrC,OAAO,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE;iBAOpC,MAAM,SAAS,MAAM,GAAG,OAAO;aAInC,OAAO,GAAG,MAAM;cAIf,OAAO,SAAS,MAAM,GAAG,OAAO;;;;;aAWjC,OAAO,OAAO,OAAO,OAAO,OAAO,GAAG,OAAO;qBAOrC,MAAM,QAAO,MAAM,GAAO,OAAO;YAI1C,OAAO;CAGhB,CAAC"}
1
+ {"version":3,"file":"vector2.d.ts","sourceRoot":"","sources":["../../src/math/vector2.ts"],"names":[],"mappings":"AAEA,eAAe;AACf,MAAM,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAE7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAgEK;AAEL,MAAM,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;AAEnC;;;;;GAKG;AAEH,4BAA4B;AAC5B,iBAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAE9D;AAED,6BAA6B;AAC7B,iBAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAClB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,GACpB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAKzC;AAED,eAAO,MAAM,IAAI;IACf;;;;OAIG;;IAEH;;;;OAIG;;;;;;IAOH;wEACoE;;IAEpE;uEACmE;;IAEnE;;gFAE4E;;IAG5E;;OAEG;UACG,OAAO,SAAS,OAAO,WAAW,CAAC,GAAG,OAAO;WAM5C,OAAO,KAAK,OAAO,GAAG,MAAM;aAI1B,OAAO,KAAK,OAAO,GAAG,MAAM;gBAIzB,OAAO,GAAG,MAAM;cAIlB,OAAO,GAAG,MAAM;IAI1B,qEAAqE;iBACxD,OAAO,GAAG,OAAO;gBAMlB,OAAO,KAAK,OAAO,GAAG,MAAM;YAIhC,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,OAAO;eAIrC,OAAO,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE;iBAOpC,MAAM,SAAS,MAAM,GAAG,OAAO;aAInC,OAAO,GAAG,MAAM;cAIf,OAAO,SAAS,MAAM,GAAG,OAAO;;;;;aAWjC,OAAO,OAAO,OAAO,OAAO,OAAO,GAAG,OAAO;qBAOrC,MAAM,QAAO,MAAM,GAAO,OAAO;YAI1C,OAAO;CAGhB,CAAC"}
@@ -1,8 +1,10 @@
1
1
  /**
2
- * @module prefab-scenes
3
- *
4
2
  * A set of built-in scenes to aid with game development.
3
+ *
4
+ * To learn more about scenes, see {@link index.Scene}.
5
+ *
6
+ * @module prefab-scenes
5
7
  */
6
8
  export { StartScreen } from "./startScreen";
7
- export { MapGamepad, buttonSetAll, buttonSetNES, buttonSetPS1, buttonSetSNES } from "./mapGamepad";
9
+ export { MapGamepad, buttonSetAll, buttonSetNES, buttonSetPS1, buttonSetSNES, type MapMode } from "./mapGamepad";
8
10
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/prefab-scenes/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/prefab-scenes/index.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,KAAK,OAAO,EAAE,MAAM,cAAc,CAAC"}
@@ -1,7 +1,9 @@
1
1
  /**
2
- * @module prefab-scenes
3
- *
4
2
  * A set of built-in scenes to aid with game development.
3
+ *
4
+ * To learn more about scenes, see {@link index.Scene}.
5
+ *
6
+ * @module prefab-scenes
5
7
  */
6
8
  export { StartScreen } from "./startScreen";
7
9
  export { MapGamepad, buttonSetAll, buttonSetNES, buttonSetPS1, buttonSetSNES } from "./mapGamepad";
@@ -10,6 +10,19 @@ export type MapMode = {
10
10
  buttons: Set<LikeButton>;
11
11
  stickCount: number;
12
12
  };
13
+ /**
14
+ * An automagical gamepad mapper.
15
+ *
16
+ * ```ts
17
+ * like.gamepadconnected = (index) =>
18
+ * like.setScene(new MapGamepad({buttons: buttonSetGBA, sticks: 0}), index)
19
+ * ```
20
+ *
21
+ * Add this to your codebase and activating a gamepad causes a button mapping screen to pop up.
22
+ * It will request to map any buttons not already covered by the automapping database.
23
+ *
24
+ * Note: many browsers do this on first button press, so always writing "P2: press any button" is a fine idea.
25
+ */
13
26
  export declare class MapGamepad implements Scene {
14
27
  private mapMode;
15
28
  private targetPad;
@@ -1 +1 @@
1
- {"version":3,"file":"mapGamepad.d.ts","sourceRoot":"","sources":["../../src/prefab-scenes/mapGamepad.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,IAAI,CAAC;AAE/B,OAAO,EAAE,KAAK,UAAU,EAAkC,MAAM,UAAU,CAAC;AAE3E,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAyBjC,eAAO,MAAM,YAAY,iBAA4C,CAAC;AACtE,eAAO,MAAM,YAAY,iBAA6C,CAAC;AACvE,eAAO,MAAM,aAAa,iBAA6C,CAAC;AACxE,eAAO,MAAM,YAAY,iBAA6C,CAAC;AACvE,eAAO,MAAM,YAAY,iBAAgC,CAAC;AA6D1D,MAAM,MAAM,OAAO,GAAG;IACpB,OAAO,EAAE,GAAG,CAAC,UAAU,CAAC,CAAC;IACzB,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,qBAAa,UAAW,YAAW,KAAK;IAQpC,OAAO,CAAC,OAAO;IACf,OAAO,CAAC,SAAS;IACjB,OAAO,CAAC,IAAI,CAAC;IATf,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,IAAI,CAAC,CAAa;IAC1B,OAAO,CAAC,aAAa,CAAqB;IAC1C,OAAO,CAAC,SAAS,CAAK;gBAGZ,OAAO,EAAE,OAAO,EAChB,SAAS,EAAE,MAAM,EACjB,IAAI,CAAC,EAAE,KAAK,YAAA;IAGtB,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IActB,MAAM,IAAI,IAAI;IAId,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAqCtB,cAAc,CACZ,IAAI,EAAE,IAAI,EACV,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,UAAU,EACjB,GAAG,EAAE,MAAM,GACV,IAAI;IAaP,eAAe,CACb,KAAK,EAAE,IAAI,EACX,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,UAAU,EACjB,GAAG,EAAE,MAAM,GACV,IAAI;IAOP,YAAY,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;CAG/B"}
1
+ {"version":3,"file":"mapGamepad.d.ts","sourceRoot":"","sources":["../../src/prefab-scenes/mapGamepad.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,IAAI,CAAC;AAE/B,OAAO,EAAE,KAAK,UAAU,EAAkC,MAAM,UAAU,CAAC;AAE3E,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAyBjC,eAAO,MAAM,YAAY,iBAA4C,CAAC;AACtE,eAAO,MAAM,YAAY,iBAA6C,CAAC;AACvE,eAAO,MAAM,aAAa,iBAA6C,CAAC;AACxE,eAAO,MAAM,YAAY,iBAA6C,CAAC;AACvE,eAAO,MAAM,YAAY,iBAAgC,CAAC;AA6D1D,MAAM,MAAM,OAAO,GAAG;IACpB,OAAO,EAAE,GAAG,CAAC,UAAU,CAAC,CAAC;IACzB,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF;;;;;;;;;;;;GAYG;AACH,qBAAa,UAAW,YAAW,KAAK;IAQpC,OAAO,CAAC,OAAO;IACf,OAAO,CAAC,SAAS;IACjB,OAAO,CAAC,IAAI,CAAC;IATf,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,IAAI,CAAC,CAAa;IAC1B,OAAO,CAAC,aAAa,CAAqB;IAC1C,OAAO,CAAC,SAAS,CAAK;gBAGZ,OAAO,EAAE,OAAO,EAChB,SAAS,EAAE,MAAM,EACjB,IAAI,CAAC,EAAE,KAAK,YAAA;IAGtB,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IActB,MAAM,IAAI,IAAI;IAId,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAqCtB,cAAc,CACZ,IAAI,EAAE,IAAI,EACV,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,UAAU,EACjB,GAAG,EAAE,MAAM,GACV,IAAI;IAaP,eAAe,CACb,KAAK,EAAE,IAAI,EACX,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,UAAU,EACjB,GAAG,EAAE,MAAM,GACV,IAAI;IAOP,YAAY,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;CAG/B"}
@@ -75,6 +75,19 @@ const buttonProps = {
75
75
  Left: { draw: drawDpadPart(Math.PI) },
76
76
  Down: { draw: drawDpadPart(Math.PI / 2) },
77
77
  };
78
+ /**
79
+ * An automagical gamepad mapper.
80
+ *
81
+ * ```ts
82
+ * like.gamepadconnected = (index) =>
83
+ * like.setScene(new MapGamepad({buttons: buttonSetGBA, sticks: 0}), index)
84
+ * ```
85
+ *
86
+ * Add this to your codebase and activating a gamepad causes a button mapping screen to pop up.
87
+ * It will request to map any buttons not already covered by the automapping database.
88
+ *
89
+ * Note: many browsers do this on first button press, so always writing "P2: press any button" is a fine idea.
90
+ */
78
91
  export class MapGamepad {
79
92
  constructor(mapMode, targetPad, next) {
80
93
  Object.defineProperty(this, "mapMode", {
package/dist/scene.d.ts CHANGED
@@ -1,8 +1,3 @@
1
- /**
2
- * @module scene
3
- * @description A helpful callback / state management layer, plus utility scenes.
4
- *
5
- */
6
1
  import type { LikeEvent, EventMap } from './events';
7
2
  import type { Like } from './like';
8
3
  /**
@@ -15,7 +10,7 @@ import type { Like } from './like';
15
10
  * - rebind all of the callbacks ourselves
16
11
  * - wrap handleEvent (hint: that's what this does)
17
12
  *
18
- * Also, some no need to pass around a `like` object.
13
+ * Also, no need to pass around a `like` object.
19
14
  * Here, `like` instead piggybacks on a closure that follows around
20
15
  * your running scene and shows up as an additional first argument
21
16
  * to every callback.
@@ -1 +1 @@
1
- {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AACpD,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAEnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkFG;AAEH,MAAM,MAAM,KAAK,GAAG;KACjB,CAAC,IAAI,MAAM,QAAQ,CAAC,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI;CACnE,GAAG;IACF,WAAW,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI,CAAC;CAClD,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,GAAI,OAAO,KAAK,EAAE,MAAM,IAAI,EAAE,OAAO,SAAS,SAI3E,CAAA;AAED;;;;GAIG;AACH,eAAO,MAAM,aAAa,GAAI,OAAO,KAAK,EAAE,MAAM,IAAI,EAAE,OAAO,SAAS,SAMvE,CAAA"}
1
+ {"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AACpD,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAEnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkFG;AAEH,MAAM,MAAM,KAAK,GAAG;KACjB,CAAC,IAAI,MAAM,QAAQ,CAAC,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI;CACnE,GAAG;IACF,WAAW,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI,CAAC;CAClD,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,GAAI,OAAO,KAAK,EAAE,MAAM,IAAI,EAAE,OAAO,SAAS,SAI3E,CAAA;AAED;;;;GAIG;AACH,eAAO,MAAM,aAAa,GAAI,OAAO,KAAK,EAAE,MAAM,IAAI,EAAE,OAAO,SAAS,SAMvE,CAAA"}
package/dist/scene.js CHANGED
@@ -1,8 +1,3 @@
1
- /**
2
- * @module scene
3
- * @description A helpful callback / state management layer, plus utility scenes.
4
- *
5
- */
6
1
  /**
7
2
  * Used to call a scene's own handlers like `update` or `draw`,
8
3
  * typically at the end of handleEvent
@@ -1 +1 @@
1
- {"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/timer/timer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAExC,qBAAa,KAAK;IAChB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,UAAU,CAAuB;gBAE7B,KAAK,EAAE,WAAW,CAAC,KAAK,CAAC;IAIrC,OAAO,CAAC,MAAM;IAcd;;OAEG;IACH,QAAQ,IAAI,MAAM;IAIlB,wDAAwD;IACxD,MAAM,IAAI,MAAM;IAIhB,2BAA2B;IAC3B,OAAO,IAAI,MAAM;IAIjB;;;;;OAKG;IACH,UAAU,IAAI,OAAO;IAUrB;;;OAGG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;CAG9B"}
1
+ {"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/timer/timer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAGxC,qBAAa,KAAK;IAChB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,UAAU,CAAuB;gBAE7B,KAAK,EAAE,WAAW,CAAC,KAAK,CAAC;IAIrC,OAAO,CAAC,MAAM;IAad;;OAEG;IACH,QAAQ,IAAI,MAAM;IAIlB,wDAAwD;IACxD,MAAM,IAAI,MAAM;IAIhB,2BAA2B;IAC3B,OAAO,IAAI,MAAM;IAIjB;;;;;OAKG;IACH,UAAU,IAAI,OAAO;IAUrB;;;OAGG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;CAG9B"}
@@ -38,8 +38,7 @@ export class Timer {
38
38
  });
39
39
  props.canvas.addEventListener("like:update", this.update.bind(this), { signal: props.abort });
40
40
  }
41
- update(ev) {
42
- const { dt } = ev.detail;
41
+ update({ detail: { dt } }) {
43
42
  this.currentDelta = dt;
44
43
  this.totalTime += dt;
45
44
  this.frameCount++;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "like2d",
3
- "version": "2.10.2",
3
+ "version": "2.11.1",
4
4
  "description": "A web-native game framework inspired by Love2D",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -20,7 +20,6 @@
20
20
  "types": "./dist/prefab-scenes/index.d.ts"
21
21
  },
22
22
  "./graphics": {
23
- "import": "./dist/graphics/index.js",
24
23
  "types": "./dist/graphics/index.d.ts"
25
24
  },
26
25
  "./audio": {
@@ -1 +0,0 @@
1
- {"version":3,"file":"drawing.d.ts","sourceRoot":"","sources":["../../src/graphics/drawing.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAEH,OAAO,EAAQ,KAAK,OAAO,EAAE,MAAM,iBAAiB,CAAC;AACrD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,MAAM,MAAM,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEvC;;;;GAIG;AACH,MAAM,MAAM,KAAK,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC;AAE/D,MAAM,MAAM,UAAU,GAAG;IACvB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,aAAa,CAAC;IACxB,QAAQ,CAAC,EAAE,cAAc,CAAC;IAC1B,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB,CAAC;AAEF,MAAM,MAAM,SAAS,GAAG,UAAU,GAAG;IACnC,IAAI,CAAC,EAAE,SAAS,CAAC;IACjB,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IACzB,MAAM,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;CAC3B,CAAC;AAEF,MAAM,MAAM,UAAU,GAAG;IACvB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,eAAe,CAAC;CACzB,CAAC;AAEF,qBAAa,WAAW;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,OAAO,CAAiC;IAChD,OAAO,CAAC,WAAW,CAAgB;IACnC,OAAO,CAAC,QAAQ,CAAS;gBAEb,IAAI,EAAE,MAAM;IAiBxB,OAAO,IAAI,OAAO;IAIlB,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC;IAItB,IAAI,IAAI,IAAI,OAAO,CAElB;IAED,UAAU,IAAI,gBAAgB,GAAG,IAAI;CAGtC;AAgDD;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI;IACf;;;;OAIG;eACQ,wBAAwB,UAAS,KAAK,GAAkB,IAAI;IAKvE;;;;;;;OAOG;mBAEI,wBAAwB,QACvB,QAAQ,SACP,KAAK,QACN,SAAS,UACP,UAAU,GACjB,IAAI;IAYP;;;;;;;;OAQG;gBAEI,wBAAwB,QACvB,QAAQ,SACP,KAAK,YACF,OAAO,SACV,MAAM,GAAG,OAAO,UACf,UAAU,GAAG;QACnB,GAAG,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACvB,MAAM,CAAC,EAAE,OAAO,CAAC;KAClB,GACA,IAAI;IA4BP;;;;;;OAMG;cAEI,wBAAwB,SACtB,KAAK,UACJ,OAAO,EAAE,UACT,UAAU,GACjB,IAAI;IAWP;;;;;;;;;;;;;;;OAeG;eAEI,wBAAwB,SACtB,KAAK,QACN,MAAM,YACF,OAAO,UACT,UAAU,GACjB,IAAI;IAoBP;;;;;;;;;;OAUG;cAEI,wBAAwB,UACrB,WAAW,YACT,OAAO,UACT,SAAS,GAChB,IAAI;IAuBP;;;;;;OAMG;mBACY,wBAAwB,QAAQ,MAAM,GAAG,WAAW;IAInE;;;;OAIG;cACO,wBAAwB,SAAS,SAAS,GAAG,IAAI;IAW3D;;;;;;;OAOG;iBAEI,wBAAwB,QACvB,QAAQ,SACP,KAAK,UACJ,OAAO,EAAE,UACT,UAAU,GACjB,IAAI;IAkBP;;;;;OAKG;gBACS,wBAAwB,SAAS,KAAK,OAAO,OAAO,EAAE,GAAG,IAAI;IAKzE;;;OAGG;cACO,wBAAwB,GAAG,IAAI;IAIzC;;;OAGG;aACM,wBAAwB,GAAG,IAAI;IAIxC;;;;OAIG;mBACY,wBAAwB,UAAU,OAAO,GAAG,IAAI;IAK/D;;;;OAIG;gBACS,wBAAwB,SAAS,MAAM,GAAG,IAAI;IAI1D;;;;OAIG;eACQ,wBAAwB,UAAU,MAAM,GAAG,OAAO,GAAG,IAAI;CAIrE,CAAC"}