like2d 2.10.2 → 2.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -4
- package/dist/audio/index.d.ts +1 -1
- package/dist/audio/index.d.ts.map +1 -1
- package/dist/engine.d.ts +5 -10
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +5 -14
- package/dist/events.d.ts +38 -21
- package/dist/events.d.ts.map +1 -1
- package/dist/graphics/canvas.d.ts +12 -4
- package/dist/graphics/canvas.d.ts.map +1 -1
- package/dist/graphics/canvas.js +13 -5
- package/dist/graphics/{drawing.d.ts → graphics.d.ts} +71 -50
- package/dist/graphics/graphics.d.ts.map +1 -0
- package/dist/graphics/{drawing.js → graphics.js} +156 -168
- package/dist/graphics/image.d.ts +22 -0
- package/dist/graphics/image.d.ts.map +1 -0
- package/dist/graphics/image.js +62 -0
- package/dist/graphics/index.d.ts +6 -15
- package/dist/graphics/index.d.ts.map +1 -1
- package/dist/graphics/index.js +2 -10
- package/dist/index.d.ts +6 -4
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +9 -2
- package/dist/input/gamepad-mapping.d.ts +4 -4
- package/dist/input/gamepad-mapping.d.ts.map +1 -1
- package/dist/input/gamepad-mapping.js +4 -4
- package/dist/input/gamepad.d.ts +11 -1
- package/dist/input/gamepad.d.ts.map +1 -1
- package/dist/input/gamepad.js +11 -1
- package/dist/input/index.d.ts +13 -5
- package/dist/input/index.d.ts.map +1 -1
- package/dist/input/index.js +5 -1
- package/dist/input/input.d.ts +56 -5
- package/dist/input/input.d.ts.map +1 -1
- package/dist/input/input.js +61 -7
- package/dist/input/keyboard.d.ts +26 -3
- package/dist/input/keyboard.d.ts.map +1 -1
- package/dist/input/keyboard.js +24 -0
- package/dist/input/mouse.d.ts +34 -6
- package/dist/input/mouse.d.ts.map +1 -1
- package/dist/input/mouse.js +33 -4
- package/dist/like.d.ts +9 -9
- package/dist/like.d.ts.map +1 -1
- package/dist/like.js +0 -4
- package/dist/math/index.d.ts +8 -9
- package/dist/math/index.d.ts.map +1 -1
- package/dist/math/index.js +8 -9
- package/dist/math/vector2.d.ts +1 -0
- package/dist/math/vector2.d.ts.map +1 -1
- package/dist/prefab-scenes/index.d.ts +5 -3
- package/dist/prefab-scenes/index.d.ts.map +1 -1
- package/dist/prefab-scenes/index.js +4 -2
- package/dist/prefab-scenes/mapGamepad.d.ts +13 -0
- package/dist/prefab-scenes/mapGamepad.d.ts.map +1 -1
- package/dist/prefab-scenes/mapGamepad.js +13 -0
- package/dist/scene.d.ts +1 -6
- package/dist/scene.d.ts.map +1 -1
- package/dist/scene.js +0 -5
- package/dist/timer/timer.d.ts.map +1 -1
- package/dist/timer/timer.js +1 -2
- package/package.json +1 -2
- package/dist/graphics/drawing.d.ts.map +0 -1
package/dist/like.js
CHANGED
package/dist/math/index.d.ts
CHANGED
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@@ -1,18 +1,17 @@
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/**
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* @module math
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* A purely functional math library, mostly for 2d.
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*
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* Check out {@link
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* Check out {@link Vector2} and {@link Rect}
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* Why purely functional?
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* 1. Plays nice with stream iterators.
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* 2. JS is likely to add a pipe operator in the future.
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* 3. Construction is as easy as building an array.
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* @module math
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*/
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export { type Vector2, Vec2, type Pair } from "./vector2";
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export { type Rectangle, Rect } from "./rect";
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/** True modulus, conspicuously missing from JS */
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export declare const mod: (a: number, b: number) => number;
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export { type Vector2, Vec2 } from "./vector2";
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export { type Rectangle, Rect } from "./rect";
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//# sourceMappingURL=index.d.ts.map
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package/dist/math/index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/math/index.ts"],"names":[],"mappings":"AAAA
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/math/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,KAAK,OAAO,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,MAAM,WAAW,CAAC;AAC1D,OAAO,EAAE,KAAK,SAAS,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAE9C,kDAAkD;AAClD,eAAO,MAAM,GAAG,GAAI,GAAG,MAAM,EAAE,GAAG,MAAM,WAAsB,CAAC"}
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package/dist/math/index.js
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/**
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* @module math
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* A purely functional math library, mostly for 2d.
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* Check out {@link
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* Check out {@link Vector2} and {@link Rect}
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* Why purely functional?
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* 1. Plays nice with stream iterators.
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* 2. JS is likely to add a pipe operator in the future.
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* 3. Construction is as easy as building an array.
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* @module math
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*/
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/** True modulus, conspicuously missing from JS */
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export const mod = (a, b) => ((a % b) + b) % b;
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export { Vec2 } from "./vector2";
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export { Rect } from "./rect";
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/** True modulus, conspicuously missing from JS */
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export const mod = (a, b) => ((a % b) + b) % b;
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package/dist/math/vector2.d.ts
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{"version":3,"file":"vector2.d.ts","sourceRoot":"","sources":["../../src/math/vector2.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAE7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAgEK;AAEL,MAAM,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;AAEnC;;;;;GAKG;AAEH,4BAA4B;AAC5B,iBAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAE9D;AAED,6BAA6B;AAC7B,iBAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAClB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,GACpB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAKzC;AAED,eAAO,MAAM,IAAI;IACf;;;;OAIG;;IAEH;;;;OAIG;;;;;;IAOH;wEACoE;;IAEpE;uEACmE;;IAEnE;;gFAE4E;;IAG5E;;OAEG;UACG,OAAO,SAAS,OAAO,WAAW,CAAC,GAAG,OAAO;WAM5C,OAAO,KAAK,OAAO,GAAG,MAAM;aAI1B,OAAO,KAAK,OAAO,GAAG,MAAM;gBAIzB,OAAO,GAAG,MAAM;cAIlB,OAAO,GAAG,MAAM;IAI1B,qEAAqE;iBACxD,OAAO,GAAG,OAAO;gBAMlB,OAAO,KAAK,OAAO,GAAG,MAAM;YAIhC,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,OAAO;eAIrC,OAAO,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE;iBAOpC,MAAM,SAAS,MAAM,GAAG,OAAO;aAInC,OAAO,GAAG,MAAM;cAIf,OAAO,SAAS,MAAM,GAAG,OAAO;;;;;aAWjC,OAAO,OAAO,OAAO,OAAO,OAAO,GAAG,OAAO;qBAOrC,MAAM,QAAO,MAAM,GAAO,OAAO;YAI1C,OAAO;CAGhB,CAAC"}
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{"version":3,"file":"vector2.d.ts","sourceRoot":"","sources":["../../src/math/vector2.ts"],"names":[],"mappings":"AAEA,eAAe;AACf,MAAM,MAAM,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAE7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAgEK;AAEL,MAAM,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;AAEnC;;;;;GAKG;AAEH,4BAA4B;AAC5B,iBAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAE9D;AAED,6BAA6B;AAC7B,iBAAS,MAAM,CAAC,CAAC,EAAE,CAAC,EAClB,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,GACpB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAKzC;AAED,eAAO,MAAM,IAAI;IACf;;;;OAIG;;IAEH;;;;OAIG;;;;;;IAOH;wEACoE;;IAEpE;uEACmE;;IAEnE;;gFAE4E;;IAG5E;;OAEG;UACG,OAAO,SAAS,OAAO,WAAW,CAAC,GAAG,OAAO;WAM5C,OAAO,KAAK,OAAO,GAAG,MAAM;aAI1B,OAAO,KAAK,OAAO,GAAG,MAAM;gBAIzB,OAAO,GAAG,MAAM;cAIlB,OAAO,GAAG,MAAM;IAI1B,qEAAqE;iBACxD,OAAO,GAAG,OAAO;gBAMlB,OAAO,KAAK,OAAO,GAAG,MAAM;YAIhC,OAAO,KAAK,OAAO,KAAK,MAAM,GAAG,OAAO;eAIrC,OAAO,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE;iBAOpC,MAAM,SAAS,MAAM,GAAG,OAAO;aAInC,OAAO,GAAG,MAAM;cAIf,OAAO,SAAS,MAAM,GAAG,OAAO;;;;;aAWjC,OAAO,OAAO,OAAO,OAAO,OAAO,GAAG,OAAO;qBAOrC,MAAM,QAAO,MAAM,GAAO,OAAO;YAI1C,OAAO;CAGhB,CAAC"}
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* A set of built-in scenes to aid with game development.
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export { StartScreen } from "./startScreen";
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export { MapGamepad, buttonSetAll, buttonSetNES, buttonSetPS1, buttonSetSNES } from "./mapGamepad";
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export { MapGamepad, buttonSetAll, buttonSetNES, buttonSetPS1, buttonSetSNES, type MapMode } from "./mapGamepad";
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//# sourceMappingURL=index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/prefab-scenes/index.ts"],"names":[],"mappings":"AAAA
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/prefab-scenes/index.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,aAAa,EAAE,KAAK,OAAO,EAAE,MAAM,cAAc,CAAC"}
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export { StartScreen } from "./startScreen";
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export { MapGamepad, buttonSetAll, buttonSetNES, buttonSetPS1, buttonSetSNES } from "./mapGamepad";
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buttons: Set<LikeButton>;
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stickCount: number;
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};
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/**
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* An automagical gamepad mapper.
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*
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* ```ts
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* like.gamepadconnected = (index) =>
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* like.setScene(new MapGamepad({buttons: buttonSetGBA, sticks: 0}), index)
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* ```
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*
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* Add this to your codebase and activating a gamepad causes a button mapping screen to pop up.
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* It will request to map any buttons not already covered by the automapping database.
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*
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* Note: many browsers do this on first button press, so always writing "P2: press any button" is a fine idea.
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*/
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export declare class MapGamepad implements Scene {
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private mapMode;
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private targetPad;
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{"version":3,"file":"mapGamepad.d.ts","sourceRoot":"","sources":["../../src/prefab-scenes/mapGamepad.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,IAAI,CAAC;AAE/B,OAAO,EAAE,KAAK,UAAU,EAAkC,MAAM,UAAU,CAAC;AAE3E,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAyBjC,eAAO,MAAM,YAAY,iBAA4C,CAAC;AACtE,eAAO,MAAM,YAAY,iBAA6C,CAAC;AACvE,eAAO,MAAM,aAAa,iBAA6C,CAAC;AACxE,eAAO,MAAM,YAAY,iBAA6C,CAAC;AACvE,eAAO,MAAM,YAAY,iBAAgC,CAAC;AA6D1D,MAAM,MAAM,OAAO,GAAG;IACpB,OAAO,EAAE,GAAG,CAAC,UAAU,CAAC,CAAC;IACzB,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,qBAAa,UAAW,YAAW,KAAK;IAQpC,OAAO,CAAC,OAAO;IACf,OAAO,CAAC,SAAS;IACjB,OAAO,CAAC,IAAI,CAAC;IATf,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,IAAI,CAAC,CAAa;IAC1B,OAAO,CAAC,aAAa,CAAqB;IAC1C,OAAO,CAAC,SAAS,CAAK;gBAGZ,OAAO,EAAE,OAAO,EAChB,SAAS,EAAE,MAAM,EACjB,IAAI,CAAC,EAAE,KAAK,YAAA;IAGtB,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IActB,MAAM,IAAI,IAAI;IAId,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAqCtB,cAAc,CACZ,IAAI,EAAE,IAAI,EACV,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,UAAU,EACjB,GAAG,EAAE,MAAM,GACV,IAAI;IAaP,eAAe,CACb,KAAK,EAAE,IAAI,EACX,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,UAAU,EACjB,GAAG,EAAE,MAAM,GACV,IAAI;IAOP,YAAY,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;CAG/B"}
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{"version":3,"file":"mapGamepad.d.ts","sourceRoot":"","sources":["../../src/prefab-scenes/mapGamepad.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,IAAI,CAAC;AAE/B,OAAO,EAAE,KAAK,UAAU,EAAkC,MAAM,UAAU,CAAC;AAE3E,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAyBjC,eAAO,MAAM,YAAY,iBAA4C,CAAC;AACtE,eAAO,MAAM,YAAY,iBAA6C,CAAC;AACvE,eAAO,MAAM,aAAa,iBAA6C,CAAC;AACxE,eAAO,MAAM,YAAY,iBAA6C,CAAC;AACvE,eAAO,MAAM,YAAY,iBAAgC,CAAC;AA6D1D,MAAM,MAAM,OAAO,GAAG;IACpB,OAAO,EAAE,GAAG,CAAC,UAAU,CAAC,CAAC;IACzB,UAAU,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF;;;;;;;;;;;;GAYG;AACH,qBAAa,UAAW,YAAW,KAAK;IAQpC,OAAO,CAAC,OAAO;IACf,OAAO,CAAC,SAAS;IACjB,OAAO,CAAC,IAAI,CAAC;IATf,OAAO,CAAC,iBAAiB,CAAoB;IAC7C,OAAO,CAAC,OAAO,CAAkB;IACjC,OAAO,CAAC,IAAI,CAAC,CAAa;IAC1B,OAAO,CAAC,aAAa,CAAqB;IAC1C,OAAO,CAAC,SAAS,CAAK;gBAGZ,OAAO,EAAE,OAAO,EAChB,SAAS,EAAE,MAAM,EACjB,IAAI,CAAC,EAAE,KAAK,YAAA;IAGtB,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IActB,MAAM,IAAI,IAAI;IAId,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;IAqCtB,cAAc,CACZ,IAAI,EAAE,IAAI,EACV,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,UAAU,EACjB,GAAG,EAAE,MAAM,GACV,IAAI;IAaP,eAAe,CACb,KAAK,EAAE,IAAI,EACX,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,UAAU,EACjB,GAAG,EAAE,MAAM,GACV,IAAI;IAOP,YAAY,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI;CAG/B"}
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* An automagical gamepad mapper.
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* ```ts
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* like.gamepadconnected = (index) =>
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* like.setScene(new MapGamepad({buttons: buttonSetGBA, sticks: 0}), index)
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* ```
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*
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* Add this to your codebase and activating a gamepad causes a button mapping screen to pop up.
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* It will request to map any buttons not already covered by the automapping database.
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*
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+
* Note: many browsers do this on first button press, so always writing "P2: press any button" is a fine idea.
|
|
90
|
+
*/
|
|
78
91
|
export class MapGamepad {
|
|
79
92
|
constructor(mapMode, targetPad, next) {
|
|
80
93
|
Object.defineProperty(this, "mapMode", {
|
package/dist/scene.d.ts
CHANGED
|
@@ -1,8 +1,3 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @module scene
|
|
3
|
-
* @description A helpful callback / state management layer, plus utility scenes.
|
|
4
|
-
*
|
|
5
|
-
*/
|
|
6
1
|
import type { LikeEvent, EventMap } from './events';
|
|
7
2
|
import type { Like } from './like';
|
|
8
3
|
/**
|
|
@@ -15,7 +10,7 @@ import type { Like } from './like';
|
|
|
15
10
|
* - rebind all of the callbacks ourselves
|
|
16
11
|
* - wrap handleEvent (hint: that's what this does)
|
|
17
12
|
*
|
|
18
|
-
* Also,
|
|
13
|
+
* Also, no need to pass around a `like` object.
|
|
19
14
|
* Here, `like` instead piggybacks on a closure that follows around
|
|
20
15
|
* your running scene and shows up as an additional first argument
|
|
21
16
|
* to every callback.
|
package/dist/scene.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,UAAU,CAAC;AACpD,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAEnC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkFG;AAEH,MAAM,MAAM,KAAK,GAAG;KACjB,CAAC,IAAI,MAAM,QAAQ,CAAC,CAAC,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI;CACnE,GAAG;IACF,WAAW,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,GAAG,IAAI,CAAC;CAClD,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,GAAI,OAAO,KAAK,EAAE,MAAM,IAAI,EAAE,OAAO,SAAS,SAI3E,CAAA;AAED;;;;GAIG;AACH,eAAO,MAAM,aAAa,GAAI,OAAO,KAAK,EAAE,MAAM,IAAI,EAAE,OAAO,SAAS,SAMvE,CAAA"}
|
package/dist/scene.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/timer/timer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;
|
|
1
|
+
{"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../src/timer/timer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AAGxC,qBAAa,KAAK;IAChB,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,GAAG,CAAK;IAChB,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,UAAU,CAAuB;gBAE7B,KAAK,EAAE,WAAW,CAAC,KAAK,CAAC;IAIrC,OAAO,CAAC,MAAM;IAad;;OAEG;IACH,QAAQ,IAAI,MAAM;IAIlB,wDAAwD;IACxD,MAAM,IAAI,MAAM;IAIhB,2BAA2B;IAC3B,OAAO,IAAI,MAAM;IAIjB;;;;;OAKG;IACH,UAAU,IAAI,OAAO;IAUrB;;;OAGG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;CAG9B"}
|
package/dist/timer/timer.js
CHANGED
|
@@ -38,8 +38,7 @@ export class Timer {
|
|
|
38
38
|
});
|
|
39
39
|
props.canvas.addEventListener("like:update", this.update.bind(this), { signal: props.abort });
|
|
40
40
|
}
|
|
41
|
-
update(
|
|
42
|
-
const { dt } = ev.detail;
|
|
41
|
+
update({ detail: { dt } }) {
|
|
43
42
|
this.currentDelta = dt;
|
|
44
43
|
this.totalTime += dt;
|
|
45
44
|
this.frameCount++;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "like2d",
|
|
3
|
-
"version": "2.
|
|
3
|
+
"version": "2.11.1",
|
|
4
4
|
"description": "A web-native game framework inspired by Love2D",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./dist/index.js",
|
|
@@ -20,7 +20,6 @@
|
|
|
20
20
|
"types": "./dist/prefab-scenes/index.d.ts"
|
|
21
21
|
},
|
|
22
22
|
"./graphics": {
|
|
23
|
-
"import": "./dist/graphics/index.js",
|
|
24
23
|
"types": "./dist/graphics/index.d.ts"
|
|
25
24
|
},
|
|
26
25
|
"./audio": {
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"drawing.d.ts","sourceRoot":"","sources":["../../src/graphics/drawing.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAEH,OAAO,EAAQ,KAAK,OAAO,EAAE,MAAM,iBAAiB,CAAC;AACrD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,MAAM,MAAM,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEvC;;;;GAIG;AACH,MAAM,MAAM,KAAK,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC;AAE/D,MAAM,MAAM,UAAU,GAAG;IACvB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,OAAO,CAAC,EAAE,aAAa,CAAC;IACxB,QAAQ,CAAC,EAAE,cAAc,CAAC;IAC1B,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB,CAAC;AAEF,MAAM,MAAM,SAAS,GAAG,UAAU,GAAG;IACnC,IAAI,CAAC,EAAE,SAAS,CAAC;IACjB,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,KAAK,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;IACzB,MAAM,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;CAC3B,CAAC;AAEF,MAAM,MAAM,UAAU,GAAG;IACvB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,eAAe,CAAC;CACzB,CAAC;AAEF,qBAAa,WAAW;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,OAAO,CAAiC;IAChD,OAAO,CAAC,WAAW,CAAgB;IACnC,OAAO,CAAC,QAAQ,CAAS;gBAEb,IAAI,EAAE,MAAM;IAiBxB,OAAO,IAAI,OAAO;IAIlB,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC;IAItB,IAAI,IAAI,IAAI,OAAO,CAElB;IAED,UAAU,IAAI,gBAAgB,GAAG,IAAI;CAGtC;AAgDD;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI;IACf;;;;OAIG;eACQ,wBAAwB,UAAS,KAAK,GAAkB,IAAI;IAKvE;;;;;;;OAOG;mBAEI,wBAAwB,QACvB,QAAQ,SACP,KAAK,QACN,SAAS,UACP,UAAU,GACjB,IAAI;IAYP;;;;;;;;OAQG;gBAEI,wBAAwB,QACvB,QAAQ,SACP,KAAK,YACF,OAAO,SACV,MAAM,GAAG,OAAO,UACf,UAAU,GAAG;QACnB,GAAG,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACvB,MAAM,CAAC,EAAE,OAAO,CAAC;KAClB,GACA,IAAI;IA4BP;;;;;;OAMG;cAEI,wBAAwB,SACtB,KAAK,UACJ,OAAO,EAAE,UACT,UAAU,GACjB,IAAI;IAWP;;;;;;;;;;;;;;;OAeG;eAEI,wBAAwB,SACtB,KAAK,QACN,MAAM,YACF,OAAO,UACT,UAAU,GACjB,IAAI;IAoBP;;;;;;;;;;OAUG;cAEI,wBAAwB,UACrB,WAAW,YACT,OAAO,UACT,SAAS,GAChB,IAAI;IAuBP;;;;;;OAMG;mBACY,wBAAwB,QAAQ,MAAM,GAAG,WAAW;IAInE;;;;OAIG;cACO,wBAAwB,SAAS,SAAS,GAAG,IAAI;IAW3D;;;;;;;OAOG;iBAEI,wBAAwB,QACvB,QAAQ,SACP,KAAK,UACJ,OAAO,EAAE,UACT,UAAU,GACjB,IAAI;IAkBP;;;;;OAKG;gBACS,wBAAwB,SAAS,KAAK,OAAO,OAAO,EAAE,GAAG,IAAI;IAKzE;;;OAGG;cACO,wBAAwB,GAAG,IAAI;IAIzC;;;OAGG;aACM,wBAAwB,GAAG,IAAI;IAIxC;;;;OAIG;mBACY,wBAAwB,UAAU,OAAO,GAAG,IAAI;IAK/D;;;;OAIG;gBACS,wBAAwB,SAAS,MAAM,GAAG,IAAI;IAI1D;;;;OAIG;eACQ,wBAAwB,UAAU,MAAM,GAAG,OAAO,GAAG,IAAI;CAIrE,CAAC"}
|