like2d 1.0.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +22 -0
- package/README.md +67 -43
- package/dist/adapters/callback/index.d.ts +43 -0
- package/dist/adapters/callback/index.d.ts.map +1 -0
- package/dist/adapters/callback/index.js +80 -0
- package/dist/adapters/scene/index.d.ts +42 -0
- package/dist/adapters/scene/index.d.ts.map +1 -0
- package/dist/adapters/scene/index.js +112 -0
- package/dist/adapters/scene/scene.d.ts +18 -0
- package/dist/adapters/scene/scene.d.ts.map +1 -0
- package/dist/adapters/scene/startup-scene.d.ts +17 -0
- package/dist/adapters/scene/startup-scene.d.ts.map +1 -0
- package/dist/adapters/scene/startup-scene.js +41 -0
- package/dist/core/audio.d.ts +61 -0
- package/dist/core/audio.d.ts.map +1 -0
- package/dist/core/audio.js +226 -0
- package/dist/core/canvas-config.d.ts +22 -0
- package/dist/core/canvas-config.d.ts.map +1 -0
- package/dist/core/canvas-config.js +14 -0
- package/dist/core/canvas-manager.d.ts +26 -0
- package/dist/core/canvas-manager.d.ts.map +1 -0
- package/dist/core/canvas-manager.js +197 -0
- package/dist/core/events.d.ts +52 -0
- package/dist/core/events.d.ts.map +1 -0
- package/dist/core/gamepad-button-map.d.ts.map +1 -0
- package/dist/core/gamepad-buttons.d.ts +23 -0
- package/dist/core/gamepad-buttons.d.ts.map +1 -0
- package/dist/core/gamepad-buttons.js +36 -0
- package/dist/core/gamepad-db.d.ts.map +1 -0
- package/dist/{gamepad-mapping.d.ts → core/gamepad-mapping.d.ts} +3 -15
- package/dist/core/gamepad-mapping.d.ts.map +1 -0
- package/dist/core/gamepad-mapping.js +223 -0
- package/dist/{gamepad.d.ts → core/gamepad.d.ts} +22 -17
- package/dist/core/gamepad.d.ts.map +1 -0
- package/dist/{gamepad.js → core/gamepad.js} +91 -70
- package/dist/{graphics.d.ts → core/graphics.d.ts} +2 -8
- package/dist/core/graphics.d.ts.map +1 -0
- package/dist/{graphics.js → core/graphics.js} +4 -41
- package/dist/core/input-state.d.ts.map +1 -0
- package/dist/{input.d.ts → core/input.d.ts} +11 -14
- package/dist/core/input.d.ts.map +1 -0
- package/dist/{input.js → core/input.js} +31 -41
- package/dist/core/keyboard.d.ts +15 -0
- package/dist/core/keyboard.d.ts.map +1 -0
- package/dist/core/keyboard.js +70 -0
- package/dist/core/mouse.d.ts +29 -0
- package/dist/core/mouse.d.ts.map +1 -0
- package/dist/core/mouse.js +130 -0
- package/dist/{rect.d.ts → core/rect.d.ts} +1 -2
- package/dist/core/rect.d.ts.map +1 -0
- package/dist/{rect.js → core/rect.js} +24 -28
- package/dist/{timer.d.ts → core/timer.d.ts} +0 -1
- package/dist/core/timer.d.ts.map +1 -0
- package/dist/{timer.js → core/timer.js} +0 -1
- package/dist/{vector2.d.ts → core/vector2.d.ts} +4 -10
- package/dist/core/vector2.d.ts.map +1 -0
- package/dist/{vector2.js → core/vector2.js} +40 -40
- package/dist/engine.d.ts +42 -0
- package/dist/engine.d.ts.map +1 -0
- package/dist/engine.js +154 -0
- package/dist/index.d.ts +38 -44
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +24 -250
- package/package.json +8 -23
- package/dist/audio.d.ts +0 -52
- package/dist/audio.d.ts.map +0 -1
- package/dist/audio.js +0 -250
- package/dist/events.d.ts +0 -36
- package/dist/events.d.ts.map +0 -1
- package/dist/gamepad-button-map.d.ts.map +0 -1
- package/dist/gamepad-db.d.ts.map +0 -1
- package/dist/gamepad-mapping.d.ts.map +0 -1
- package/dist/gamepad-mapping.js +0 -191
- package/dist/gamepad.d.ts.map +0 -1
- package/dist/graphics.d.ts.map +0 -1
- package/dist/input-state.d.ts.map +0 -1
- package/dist/input.d.ts.map +0 -1
- package/dist/keyboard.d.ts +0 -9
- package/dist/keyboard.d.ts.map +0 -1
- package/dist/keyboard.js +0 -33
- package/dist/mouse.d.ts +0 -20
- package/dist/mouse.d.ts.map +0 -1
- package/dist/mouse.js +0 -84
- package/dist/rect.d.ts.map +0 -1
- package/dist/scene.d.ts +0 -10
- package/dist/scene.d.ts.map +0 -1
- package/dist/timer.d.ts.map +0 -1
- package/dist/vector2.d.ts.map +0 -1
- /package/dist/{scene.js → adapters/scene/scene.js} +0 -0
- /package/dist/{events.js → core/events.js} +0 -0
- /package/dist/{gamepad-button-map.d.ts → core/gamepad-button-map.d.ts} +0 -0
- /package/dist/{gamepad-button-map.js → core/gamepad-button-map.js} +0 -0
- /package/dist/{gamepad-db.d.ts → core/gamepad-db.d.ts} +0 -0
- /package/dist/{gamepad-db.js → core/gamepad-db.js} +0 -0
- /package/dist/{input-state.d.ts → core/input-state.d.ts} +0 -0
- /package/dist/{input-state.js → core/input-state.js} +0 -0
package/dist/index.js
CHANGED
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value: null
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});
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Object.defineProperty(this, "isRunning", {
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value: false
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});
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Object.defineProperty(this, "lastTime", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: 0
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});
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Object.defineProperty(this, "currentWidth", {
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configurable: true,
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writable: true,
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value: 800
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});
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Object.defineProperty(this, "currentHeight", {
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configurable: true,
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value: 600
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});
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Object.defineProperty(this, "graphics", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: graphics
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});
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Object.defineProperty(this, "audio", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: audio
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});
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Object.defineProperty(this, "keyboard", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: keyboard
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});
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Object.defineProperty(this, "mouse", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: mouse
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});
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Object.defineProperty(this, "input", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: input
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});
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Object.defineProperty(this, "gamepad", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: gamepad
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});
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Object.defineProperty(this, "timer", {
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enumerable: true,
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configurable: true,
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writable: true,
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value: timer
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});
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}
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async init(container, width = 800, height = 600) {
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this.currentWidth = width;
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this.currentHeight = height;
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this.canvas = document.createElement('canvas');
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this.canvas.width = width;
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this.canvas.height = height;
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this.canvas.style.border = '1px solid #ccc';
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this.canvas.style.display = 'block';
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this.ctx = this.canvas.getContext('2d');
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if (!this.ctx) {
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throw new Error('Failed to get 2D context');
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}
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graphics.setContext(this.ctx);
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mouse.setCanvas(this.canvas);
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container.appendChild(this.canvas);
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this.setupInputHandlers();
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// Initialize gamepad mapping database
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await gamepad.init();
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}
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toggleFullscreen() {
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if (!this.canvas)
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return;
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if (!document.fullscreenElement) {
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this.canvas.requestFullscreen().catch(err => {
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console.error(`Error attempting to enable fullscreen: ${err.message}`);
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});
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}
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else {
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document.exitFullscreen();
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}
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}
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setupInputHandlers() {
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window.addEventListener('keydown', (e) => {
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if (this.currentScene?.handleEvent) {
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this.currentScene.handleEvent({ type: 'keypressed', scancode: e.code, keycode: e.key });
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}
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});
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window.addEventListener('keyup', (e) => {
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if (this.currentScene?.handleEvent) {
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this.currentScene.handleEvent({ type: 'keyreleased', scancode: e.code, keycode: e.key });
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}
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});
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if (this.canvas) {
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this.canvas.addEventListener('mousedown', (e) => {
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if (this.currentScene?.handleEvent) {
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const rect = this.canvas.getBoundingClientRect();
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this.currentScene.handleEvent({
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type: 'mousepressed',
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x: e.clientX - rect.left,
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y: e.clientY - rect.top,
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button: e.button + 1
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});
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}
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});
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this.canvas.addEventListener('mouseup', (e) => {
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if (this.currentScene?.handleEvent) {
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const rect = this.canvas.getBoundingClientRect();
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this.currentScene.handleEvent({
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type: 'mousereleased',
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x: e.clientX - rect.left,
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y: e.clientY - rect.top,
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button: e.button + 1
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});
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}
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});
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}
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}
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setScene(scene) {
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this.currentScene = scene;
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timer.resetSceneTime();
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if (this.canvas) {
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if (scene.width !== this.currentWidth || scene.height !== this.currentHeight) {
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this.currentWidth = scene.width;
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this.currentHeight = scene.height;
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this.canvas.width = scene.width;
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this.canvas.height = scene.height;
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}
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}
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if (this.isRunning && scene.load) {
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scene.load();
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}
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}
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start(scene) {
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if (this.isRunning)
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return;
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this.setScene(scene);
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this.isRunning = true;
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if (this.currentScene?.load) {
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this.currentScene.load();
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}
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this.lastTime = performance.now();
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this.loop();
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}
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loop() {
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if (!this.isRunning || !this.currentScene)
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return;
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const currentTime = performance.now();
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const dt = (currentTime - this.lastTime) / 1000;
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this.lastTime = currentTime;
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if (timer.isSleeping()) {
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requestAnimationFrame(() => this.loop());
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return;
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}
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timer.update(dt);
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const { pressed, released, gamepadPressed, gamepadReleased } = input.update();
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// Trigger action callbacks
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if (this.currentScene?.handleEvent) {
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for (const action of pressed) {
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this.currentScene.handleEvent({ type: 'actionpressed', action });
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}
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}
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if (this.currentScene?.handleEvent) {
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for (const action of released) {
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this.currentScene.handleEvent({ type: 'actionreleased', action });
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}
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}
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// Trigger gamepad callbacks
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for (const { gamepadIndex, buttonIndex, buttonName } of gamepadPressed) {
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this.currentScene.handleEvent({ type: 'gamepadpressed', gamepadIndex, buttonIndex, buttonName });
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}
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}
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if (this.currentScene?.handleEvent) {
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for (const { gamepadIndex, buttonIndex, buttonName } of gamepadReleased) {
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this.currentScene.handleEvent({ type: 'gamepadreleased', gamepadIndex, buttonIndex, buttonName });
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}
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}
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this.currentScene.update(dt);
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if (this.ctx) {
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graphics.clear();
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this.currentScene.draw();
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}
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requestAnimationFrame(() => this.loop());
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}
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getCanvas() {
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return this.canvas;
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}
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getContext() {
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}
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getWidth() {
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return this.currentWidth;
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}
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getHeight() {
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return this.currentHeight;
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}
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}
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export const like = new Like();
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export const love = like;
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export { Source } from './audio';
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export { timer } from './timer';
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export { ImageHandle } from './graphics';
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export { input } from './input';
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export { gamepad, getButtonName } from './gamepad';
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export { V2 } from './vector2';
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export { R } from './rect';
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// Like2D - Multi-adapter game framework
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// Use specific adapters for different patterns:
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// - import { like, graphics } from 'like2d/callback' (Love2D-style callbacks)
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// - import { SceneRunner, Scene } from 'like2d/scene' (Class-based scenes)
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/**
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* 2D vector math and utility functions
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*/
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export { Vec2 } from './core/vector2';
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/**
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* Rectangle math and utility functions.
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* Rects are represented as [x, y, width, height] tuples.
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*/
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export { Rect } from './core/rect';
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/**
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* Handle to an image asset that may be loading in the background.
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*/
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|
+
export { ImageHandle } from './core/graphics';
|
|
18
|
+
/**
|
|
19
|
+
* Gamepad utility functions and types.
|
|
20
|
+
*/
|
|
21
|
+
export { getGPName, GP } from './core/gamepad';
|
|
22
|
+
// Note: For actual usage, import from specific adapters:
|
|
23
|
+
// import { like, graphics } from 'like2d/callback';
|
|
24
|
+
// import { SceneRunner, Scene } from 'like2d/scene';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "like2d",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "2.0.0",
|
|
4
4
|
"description": "A web-native game framework inspired by Love2D",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./dist/index.js",
|
|
@@ -11,29 +11,13 @@
|
|
|
11
11
|
"import": "./dist/index.js",
|
|
12
12
|
"types": "./dist/index.d.ts"
|
|
13
13
|
},
|
|
14
|
-
"./
|
|
15
|
-
"import": "./dist/
|
|
16
|
-
"types": "./dist/
|
|
17
|
-
},
|
|
18
|
-
"./audio": {
|
|
19
|
-
"import": "./dist/audio.js",
|
|
20
|
-
"types": "./dist/audio.d.ts"
|
|
21
|
-
},
|
|
22
|
-
"./input": {
|
|
23
|
-
"import": "./dist/input.js",
|
|
24
|
-
"types": "./dist/input.d.ts"
|
|
14
|
+
"./callback": {
|
|
15
|
+
"import": "./dist/adapters/callback/index.js",
|
|
16
|
+
"types": "./dist/adapters/callback/index.d.ts"
|
|
25
17
|
},
|
|
26
18
|
"./scene": {
|
|
27
|
-
"import": "./dist/scene.js",
|
|
28
|
-
"types": "./dist/scene.d.ts"
|
|
29
|
-
},
|
|
30
|
-
"./vector2": {
|
|
31
|
-
"import": "./dist/vector2.js",
|
|
32
|
-
"types": "./dist/vector2.d.ts"
|
|
33
|
-
},
|
|
34
|
-
"./rect": {
|
|
35
|
-
"import": "./dist/rect.js",
|
|
36
|
-
"types": "./dist/rect.d.ts"
|
|
19
|
+
"import": "./dist/adapters/scene/index.js",
|
|
20
|
+
"types": "./dist/adapters/scene/index.d.ts"
|
|
37
21
|
}
|
|
38
22
|
},
|
|
39
23
|
"files": [
|
|
@@ -45,7 +29,8 @@
|
|
|
45
29
|
"build": "tsc && cp src/gamecontrollerdb.txt dist/",
|
|
46
30
|
"typecheck": "tsc --noEmit",
|
|
47
31
|
"lint": "echo 'No linting configured'",
|
|
48
|
-
"clean": "rm -rf dist"
|
|
32
|
+
"clean": "rm -rf dist",
|
|
33
|
+
"test": "vitest run"
|
|
49
34
|
},
|
|
50
35
|
"keywords": [
|
|
51
36
|
"game",
|
package/dist/audio.d.ts
DELETED
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
export interface SourceOptions {
|
|
2
|
-
volume?: number;
|
|
3
|
-
pitch?: number;
|
|
4
|
-
looping?: boolean;
|
|
5
|
-
}
|
|
6
|
-
export declare class Source {
|
|
7
|
-
private audio;
|
|
8
|
-
private _volume;
|
|
9
|
-
private _pitch;
|
|
10
|
-
private _looping;
|
|
11
|
-
private path;
|
|
12
|
-
private isLoaded;
|
|
13
|
-
private loadPromise;
|
|
14
|
-
private globalVolume;
|
|
15
|
-
constructor(path: string, options?: SourceOptions);
|
|
16
|
-
_setGlobalVolume(vol: number): void;
|
|
17
|
-
ready(): Promise<void>;
|
|
18
|
-
private updatePlaybackRate;
|
|
19
|
-
play(): boolean;
|
|
20
|
-
stop(): void;
|
|
21
|
-
pause(): void;
|
|
22
|
-
resume(): boolean;
|
|
23
|
-
seek(position: number): void;
|
|
24
|
-
tell(): number;
|
|
25
|
-
getDuration(): number;
|
|
26
|
-
isPlaying(): boolean;
|
|
27
|
-
isPaused(): boolean;
|
|
28
|
-
isStopped(): boolean;
|
|
29
|
-
isReady(): boolean;
|
|
30
|
-
setVolume(volume: number): void;
|
|
31
|
-
getVolume(): number;
|
|
32
|
-
setPitch(pitch: number): void;
|
|
33
|
-
getPitch(): number;
|
|
34
|
-
setLooping(looping: boolean): void;
|
|
35
|
-
isLooping(): boolean;
|
|
36
|
-
clone(): Source;
|
|
37
|
-
}
|
|
38
|
-
export declare class Audio {
|
|
39
|
-
private sources;
|
|
40
|
-
private globalVolume;
|
|
41
|
-
newSource(path: string, options?: SourceOptions): Source;
|
|
42
|
-
play(source: Source): boolean;
|
|
43
|
-
stop(source?: Source): void;
|
|
44
|
-
pause(source?: Source): void;
|
|
45
|
-
resume(source?: Source): void;
|
|
46
|
-
setVolume(volume: number): void;
|
|
47
|
-
getVolume(): number;
|
|
48
|
-
getActiveSourceCount(): number;
|
|
49
|
-
getActiveSources(): Source[];
|
|
50
|
-
}
|
|
51
|
-
export declare const audio: Audio;
|
|
52
|
-
//# sourceMappingURL=audio.d.ts.map
|
package/dist/audio.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"audio.d.ts","sourceRoot":"","sources":["../src/audio.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,aAAa;IAC5B,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,qBAAa,MAAM;IACjB,OAAO,CAAC,KAAK,CAAmB;IAChC,OAAO,CAAC,OAAO,CAAa;IAC5B,OAAO,CAAC,MAAM,CAAa;IAC3B,OAAO,CAAC,QAAQ,CAAkB;IAClC,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,WAAW,CAAgB;IACnC,OAAO,CAAC,YAAY,CAAa;gBAErB,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,aAAkB;IA6BrD,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAKnC,KAAK,IAAI,OAAO,CAAC,IAAI,CAAC;IAItB,OAAO,CAAC,kBAAkB;IAI1B,IAAI,IAAI,OAAO;IAoBf,IAAI,IAAI,IAAI;IAKZ,KAAK,IAAI,IAAI;IAIb,MAAM,IAAI,OAAO;IAOjB,IAAI,CAAC,QAAQ,EAAE,MAAM,GAAG,IAAI;IAI5B,IAAI,IAAI,MAAM;IAId,WAAW,IAAI,MAAM;IAIrB,SAAS,IAAI,OAAO;IAIpB,QAAQ,IAAI,OAAO;IAInB,SAAS,IAAI,OAAO;IAIpB,OAAO,IAAI,OAAO;IAIlB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAK/B,SAAS,IAAI,MAAM;IAInB,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAK7B,QAAQ,IAAI,MAAM;IAIlB,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI;IAKlC,SAAS,IAAI,OAAO;IAIpB,KAAK,IAAI,MAAM;CAShB;AAED,qBAAa,KAAK;IAChB,OAAO,CAAC,OAAO,CAA0B;IACzC,OAAO,CAAC,YAAY,CAAa;IAEjC,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,aAAa,GAAG,MAAM;IAOxD,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO;IAI7B,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAQ3B,KAAK,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAY5B,MAAM,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI;IAY7B,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAO/B,SAAS,IAAI,MAAM;IAInB,oBAAoB,IAAI,MAAM;IAU9B,gBAAgB,IAAI,MAAM,EAAE;CAS7B;AAED,eAAO,MAAM,KAAK,OAAc,CAAC"}
|
package/dist/audio.js
DELETED
|
@@ -1,250 +0,0 @@
|
|
|
1
|
-
export class Source {
|
|
2
|
-
constructor(path, options = {}) {
|
|
3
|
-
Object.defineProperty(this, "audio", {
|
|
4
|
-
enumerable: true,
|
|
5
|
-
configurable: true,
|
|
6
|
-
writable: true,
|
|
7
|
-
value: void 0
|
|
8
|
-
});
|
|
9
|
-
Object.defineProperty(this, "_volume", {
|
|
10
|
-
enumerable: true,
|
|
11
|
-
configurable: true,
|
|
12
|
-
writable: true,
|
|
13
|
-
value: 1
|
|
14
|
-
});
|
|
15
|
-
Object.defineProperty(this, "_pitch", {
|
|
16
|
-
enumerable: true,
|
|
17
|
-
configurable: true,
|
|
18
|
-
writable: true,
|
|
19
|
-
value: 1
|
|
20
|
-
});
|
|
21
|
-
Object.defineProperty(this, "_looping", {
|
|
22
|
-
enumerable: true,
|
|
23
|
-
configurable: true,
|
|
24
|
-
writable: true,
|
|
25
|
-
value: false
|
|
26
|
-
});
|
|
27
|
-
Object.defineProperty(this, "path", {
|
|
28
|
-
enumerable: true,
|
|
29
|
-
configurable: true,
|
|
30
|
-
writable: true,
|
|
31
|
-
value: void 0
|
|
32
|
-
});
|
|
33
|
-
Object.defineProperty(this, "isLoaded", {
|
|
34
|
-
enumerable: true,
|
|
35
|
-
configurable: true,
|
|
36
|
-
writable: true,
|
|
37
|
-
value: false
|
|
38
|
-
});
|
|
39
|
-
Object.defineProperty(this, "loadPromise", {
|
|
40
|
-
enumerable: true,
|
|
41
|
-
configurable: true,
|
|
42
|
-
writable: true,
|
|
43
|
-
value: void 0
|
|
44
|
-
});
|
|
45
|
-
Object.defineProperty(this, "globalVolume", {
|
|
46
|
-
enumerable: true,
|
|
47
|
-
configurable: true,
|
|
48
|
-
writable: true,
|
|
49
|
-
value: 1
|
|
50
|
-
});
|
|
51
|
-
this.path = path;
|
|
52
|
-
this.audio = document.createElement('audio');
|
|
53
|
-
this.audio.src = path;
|
|
54
|
-
this._volume = options.volume ?? 1;
|
|
55
|
-
this._pitch = options.pitch ?? 1;
|
|
56
|
-
this._looping = options.looping ?? false;
|
|
57
|
-
this.audio.volume = this._volume;
|
|
58
|
-
this.audio.loop = this._looping;
|
|
59
|
-
this.updatePlaybackRate();
|
|
60
|
-
this.loadPromise = new Promise((resolve, reject) => {
|
|
61
|
-
this.audio.oncanplaythrough = () => {
|
|
62
|
-
this.isLoaded = true;
|
|
63
|
-
resolve();
|
|
64
|
-
};
|
|
65
|
-
this.audio.onerror = () => {
|
|
66
|
-
reject(new Error(`Failed to load audio: ${path}`));
|
|
67
|
-
};
|
|
68
|
-
if (this.audio.readyState >= 4) {
|
|
69
|
-
this.isLoaded = true;
|
|
70
|
-
resolve();
|
|
71
|
-
}
|
|
72
|
-
});
|
|
73
|
-
}
|
|
74
|
-
_setGlobalVolume(vol) {
|
|
75
|
-
this.globalVolume = vol;
|
|
76
|
-
this.audio.volume = this._volume * this.globalVolume;
|
|
77
|
-
}
|
|
78
|
-
ready() {
|
|
79
|
-
return this.loadPromise;
|
|
80
|
-
}
|
|
81
|
-
updatePlaybackRate() {
|
|
82
|
-
this.audio.playbackRate = this._pitch;
|
|
83
|
-
}
|
|
84
|
-
play() {
|
|
85
|
-
if (!this.isLoaded) {
|
|
86
|
-
// Silently return false - asset not loaded yet
|
|
87
|
-
return false;
|
|
88
|
-
}
|
|
89
|
-
// Only reset to beginning if stopped (not paused)
|
|
90
|
-
if (this.isStopped() || this.audio.ended) {
|
|
91
|
-
this.audio.currentTime = 0;
|
|
92
|
-
}
|
|
93
|
-
const playPromise = this.audio.play();
|
|
94
|
-
if (playPromise) {
|
|
95
|
-
playPromise.catch(err => {
|
|
96
|
-
console.warn(`Failed to play audio "${this.path}":`, err.message);
|
|
97
|
-
});
|
|
98
|
-
}
|
|
99
|
-
return true;
|
|
100
|
-
}
|
|
101
|
-
stop() {
|
|
102
|
-
this.audio.pause();
|
|
103
|
-
this.audio.currentTime = 0;
|
|
104
|
-
}
|
|
105
|
-
pause() {
|
|
106
|
-
this.audio.pause();
|
|
107
|
-
}
|
|
108
|
-
resume() {
|
|
109
|
-
if (this.audio.paused) {
|
|
110
|
-
return this.play();
|
|
111
|
-
}
|
|
112
|
-
return false;
|
|
113
|
-
}
|
|
114
|
-
seek(position) {
|
|
115
|
-
this.audio.currentTime = position;
|
|
116
|
-
}
|
|
117
|
-
tell() {
|
|
118
|
-
return this.audio.currentTime;
|
|
119
|
-
}
|
|
120
|
-
getDuration() {
|
|
121
|
-
return this.audio.duration || 0;
|
|
122
|
-
}
|
|
123
|
-
isPlaying() {
|
|
124
|
-
return !this.audio.paused && !this.audio.ended;
|
|
125
|
-
}
|
|
126
|
-
isPaused() {
|
|
127
|
-
return this.audio.paused && this.audio.currentTime > 0;
|
|
128
|
-
}
|
|
129
|
-
isStopped() {
|
|
130
|
-
return this.audio.paused && this.audio.currentTime === 0;
|
|
131
|
-
}
|
|
132
|
-
isReady() {
|
|
133
|
-
return this.isLoaded;
|
|
134
|
-
}
|
|
135
|
-
setVolume(volume) {
|
|
136
|
-
this._volume = Math.max(0, Math.min(1, volume));
|
|
137
|
-
this.audio.volume = this._volume * this.globalVolume;
|
|
138
|
-
}
|
|
139
|
-
getVolume() {
|
|
140
|
-
return this._volume;
|
|
141
|
-
}
|
|
142
|
-
setPitch(pitch) {
|
|
143
|
-
this._pitch = Math.max(0.125, Math.min(8, pitch));
|
|
144
|
-
this.updatePlaybackRate();
|
|
145
|
-
}
|
|
146
|
-
getPitch() {
|
|
147
|
-
return this._pitch;
|
|
148
|
-
}
|
|
149
|
-
setLooping(looping) {
|
|
150
|
-
this._looping = looping;
|
|
151
|
-
this.audio.loop = looping;
|
|
152
|
-
}
|
|
153
|
-
isLooping() {
|
|
154
|
-
return this._looping;
|
|
155
|
-
}
|
|
156
|
-
clone() {
|
|
157
|
-
const clone = new Source(this.path, {
|
|
158
|
-
volume: this._volume,
|
|
159
|
-
pitch: this._pitch,
|
|
160
|
-
looping: this._looping
|
|
161
|
-
});
|
|
162
|
-
clone._setGlobalVolume(this.globalVolume);
|
|
163
|
-
return clone;
|
|
164
|
-
}
|
|
165
|
-
}
|
|
166
|
-
export class Audio {
|
|
167
|
-
constructor() {
|
|
168
|
-
Object.defineProperty(this, "sources", {
|
|
169
|
-
enumerable: true,
|
|
170
|
-
configurable: true,
|
|
171
|
-
writable: true,
|
|
172
|
-
value: new Set()
|
|
173
|
-
});
|
|
174
|
-
Object.defineProperty(this, "globalVolume", {
|
|
175
|
-
enumerable: true,
|
|
176
|
-
configurable: true,
|
|
177
|
-
writable: true,
|
|
178
|
-
value: 1
|
|
179
|
-
});
|
|
180
|
-
}
|
|
181
|
-
newSource(path, options) {
|
|
182
|
-
const source = new Source(path, options);
|
|
183
|
-
source._setGlobalVolume(this.globalVolume);
|
|
184
|
-
this.sources.add(source);
|
|
185
|
-
return source;
|
|
186
|
-
}
|
|
187
|
-
play(source) {
|
|
188
|
-
return source.play();
|
|
189
|
-
}
|
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|
-
stop(source) {
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|
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if (source) {
|
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|
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source.stop();
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|
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|
-
}
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|
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|
-
else {
|
|
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|
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this.sources.forEach(s => s.stop());
|
|
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|
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}
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|
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|
-
}
|
|
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|
-
pause(source) {
|
|
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|
-
if (source) {
|
|
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|
-
source.pause();
|
|
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|
-
}
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|
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|
-
else {
|
|
203
|
-
this.sources.forEach(s => {
|
|
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|
-
if (s.isPlaying()) {
|
|
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|
-
s.pause();
|
|
206
|
-
}
|
|
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|
-
});
|
|
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|
-
}
|
|
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|
-
}
|
|
210
|
-
resume(source) {
|
|
211
|
-
if (source) {
|
|
212
|
-
source.resume();
|
|
213
|
-
}
|
|
214
|
-
else {
|
|
215
|
-
this.sources.forEach(s => {
|
|
216
|
-
if (s.isPaused()) {
|
|
217
|
-
s.resume();
|
|
218
|
-
}
|
|
219
|
-
});
|
|
220
|
-
}
|
|
221
|
-
}
|
|
222
|
-
setVolume(volume) {
|
|
223
|
-
this.globalVolume = Math.max(0, Math.min(1, volume));
|
|
224
|
-
this.sources.forEach(source => {
|
|
225
|
-
source._setGlobalVolume(this.globalVolume);
|
|
226
|
-
});
|
|
227
|
-
}
|
|
228
|
-
getVolume() {
|
|
229
|
-
return this.globalVolume;
|
|
230
|
-
}
|
|
231
|
-
getActiveSourceCount() {
|
|
232
|
-
let count = 0;
|
|
233
|
-
this.sources.forEach(source => {
|
|
234
|
-
if (source.isPlaying()) {
|
|
235
|
-
count++;
|
|
236
|
-
}
|
|
237
|
-
});
|
|
238
|
-
return count;
|
|
239
|
-
}
|
|
240
|
-
getActiveSources() {
|
|
241
|
-
const active = [];
|
|
242
|
-
this.sources.forEach(source => {
|
|
243
|
-
if (source.isPlaying()) {
|
|
244
|
-
active.push(source);
|
|
245
|
-
}
|
|
246
|
-
});
|
|
247
|
-
return active;
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
export const audio = new Audio();
|
package/dist/events.d.ts
DELETED
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
export type Event = {
|
|
2
|
-
type: 'keypressed';
|
|
3
|
-
scancode: string;
|
|
4
|
-
keycode: string;
|
|
5
|
-
} | {
|
|
6
|
-
type: 'keyreleased';
|
|
7
|
-
scancode: string;
|
|
8
|
-
keycode: string;
|
|
9
|
-
} | {
|
|
10
|
-
type: 'mousepressed';
|
|
11
|
-
x: number;
|
|
12
|
-
y: number;
|
|
13
|
-
button: number;
|
|
14
|
-
} | {
|
|
15
|
-
type: 'mousereleased';
|
|
16
|
-
x: number;
|
|
17
|
-
y: number;
|
|
18
|
-
button: number;
|
|
19
|
-
} | {
|
|
20
|
-
type: 'actionpressed';
|
|
21
|
-
action: string;
|
|
22
|
-
} | {
|
|
23
|
-
type: 'actionreleased';
|
|
24
|
-
action: string;
|
|
25
|
-
} | {
|
|
26
|
-
type: 'gamepadpressed';
|
|
27
|
-
gamepadIndex: number;
|
|
28
|
-
buttonIndex: number;
|
|
29
|
-
buttonName: string;
|
|
30
|
-
} | {
|
|
31
|
-
type: 'gamepadreleased';
|
|
32
|
-
gamepadIndex: number;
|
|
33
|
-
buttonIndex: number;
|
|
34
|
-
buttonName: string;
|
|
35
|
-
};
|
|
36
|
-
//# sourceMappingURL=events.d.ts.map
|
package/dist/events.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"gamepad-button-map.d.ts","sourceRoot":"","sources":["../src/gamepad-button-map.ts"],"names":[],"mappings":"AACA,eAAO,MAAM,kBAAkB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAiCrD,CAAC;AAGF,eAAO,MAAM,oBAAoB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAiBvD,CAAC;AAEF,wBAAgB,aAAa,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,CAEzD;AAED,wBAAgB,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAErE"}
|
package/dist/gamepad-db.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"gamepad-db.d.ts","sourceRoot":"","sources":["../src/gamepad-db.ts"],"names":[],"mappings":"AAGA,MAAM,WAAW,iBAAiB;IAChC,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,CAAC;IAEjB,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAE7B,IAAI,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAE1B,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE;QAAE,GAAG,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;CACpD;AAGD,eAAO,MAAM,WAAW,qQASd,CAAC;AAEX,MAAM,MAAM,SAAS,GAAG,CAAC,OAAO,WAAW,CAAC,CAAC,MAAM,CAAC,CAAC;AAGrD,eAAO,MAAM,QAAQ,iDAGX,CAAC;AAEX,MAAM,MAAM,OAAO,GAAG,CAAC,OAAO,QAAQ,CAAC,CAAC,MAAM,CAAC,CAAC;AAEhD,qBAAa,eAAe;IAC1B,OAAO,CAAC,QAAQ,CAAwC;IACxD,OAAO,CAAC,kBAAkB,CAAwC;IAClE,OAAO,CAAC,MAAM,CAAS;IAEvB,IAAI,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IA0B7B,OAAO,CAAC,uBAAuB;IAU/B;;OAEG;IACH,QAAQ,IAAI,OAAO;IAInB;;OAEG;IACH,eAAe,IAAI,MAAM;IAIzB;;OAEG;IACH,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;IAIvD,yBAAyB,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,iBAAiB,GAAG,SAAS;IAKzF;;OAEG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAIpC;;OAEG;IACH,qBAAqB,CAAC,QAAQ,EAAE,MAAM,GAAG,iBAAiB,EAAE;IAa5D;;OAEG;IACH,OAAO,CAAC,SAAS;CAiFlB;AAGD,eAAO,MAAM,eAAe,iBAAwB,CAAC"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"gamepad-mapping.d.ts","sourceRoot":"","sources":["../src/gamepad-mapping.ts"],"names":[],"mappings":"AA6CA,MAAM,WAAW,aAAa;IAE5B,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAEhC,YAAY,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,cAAc,EAAE,MAAM,CAAC;IACvB,UAAU,EAAE,OAAO,CAAC;CACrB;AAED,qBAAa,cAAc;IACzB,OAAO,CAAC,QAAQ,CAAoC;IACpD,OAAO,CAAC,QAAQ,CAAS;IAEnB,YAAY,IAAI,OAAO,CAAC,IAAI,CAAC;IA+BnC;;OAEG;IACH,oBAAoB,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAK3C;;OAEG;IACH,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,aAAa;IAa3C;;OAEG;IACH,KAAK,IAAI,IAAI;IAIb;;OAEG;IACH,OAAO,CAAC,aAAa;IAuDrB,OAAO,CAAC,mBAAmB;IAU3B,OAAO,CAAC,oBAAoB;CAuB7B;AAGD,eAAO,MAAM,cAAc,gBAAuB,CAAC"}
|