libram 0.8.27 → 0.8.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +9 -8
- package/dist/Clan.d.ts +0 -128
- package/dist/Clan.js +0 -300
- package/dist/Copier.d.ts +0 -9
- package/dist/Copier.js +0 -15
- package/dist/Dungeon.d.ts +0 -45
- package/dist/Dungeon.js +0 -115
- package/dist/Kmail.d.ts +0 -104
- package/dist/Kmail.js +0 -182
- package/dist/actions/ActionSource.d.ts +0 -131
- package/dist/actions/ActionSource.js +0 -177
- package/dist/actions/Banish.d.ts +0 -16
- package/dist/actions/Banish.js +0 -121
- package/dist/actions/FreeKill.d.ts +0 -16
- package/dist/actions/FreeKill.js +0 -94
- package/dist/actions/FreeRun.d.ts +0 -16
- package/dist/actions/FreeRun.js +0 -77
- package/dist/actions/index.d.ts +0 -4
- package/dist/actions/index.js +0 -4
- package/dist/ascend.d.ts +0 -83
- package/dist/ascend.js +0 -268
- package/dist/challengePaths/2014/HeavyRains.d.ts +0 -22
- package/dist/challengePaths/2014/HeavyRains.js +0 -75
- package/dist/challengePaths/2015/CommunityService.d.ts +0 -125
- package/dist/challengePaths/2015/CommunityService.js +0 -334
- package/dist/challengePaths/2016/NuclearAutumn.d.ts +0 -13
- package/dist/challengePaths/2016/NuclearAutumn.js +0 -21
- package/dist/challengePaths/index.d.ts +0 -4
- package/dist/challengePaths/index.js +0 -4
- package/dist/combat.d.ts +0 -414
- package/dist/combat.js +0 -711
- package/dist/console.d.ts +0 -12
- package/dist/console.js +0 -14
- package/dist/counter.d.ts +0 -22
- package/dist/counter.js +0 -37
- package/dist/diet/index.d.ts +0 -80
- package/dist/diet/index.js +0 -662
- package/dist/diet/knapsack.d.ts +0 -8
- package/dist/diet/knapsack.js +0 -128
- package/dist/index.d.ts +0 -29
- package/dist/index.js +0 -26
- package/dist/lib.d.ts +0 -497
- package/dist/lib.js +0 -958
- package/dist/logger.d.ts +0 -35
- package/dist/logger.js +0 -62
- package/dist/maximize.d.ts +0 -121
- package/dist/maximize.js +0 -525
- package/dist/modifier.d.ts +0 -41
- package/dist/modifier.js +0 -160
- package/dist/modifierTypes.d.ts +0 -16
- package/dist/modifierTypes.js +0 -9
- package/dist/mood.d.ts +0 -105
- package/dist/mood.js +0 -349
- package/dist/moonSign.d.ts +0 -13
- package/dist/moonSign.js +0 -25
- package/dist/overlappingNames.d.ts +0 -3
- package/dist/overlappingNames.js +0 -42
- package/dist/property.d.ts +0 -222
- package/dist/property.js +0 -385
- package/dist/propertyTypes.d.ts +0 -19
- package/dist/propertyTypes.js +0 -10
- package/dist/propertyTyping.d.ts +0 -65
- package/dist/propertyTyping.js +0 -91
- package/dist/resources/2007/CandyHearts.d.ts +0 -9
- package/dist/resources/2007/CandyHearts.js +0 -24
- package/dist/resources/2008/DivineFavors.d.ts +0 -9
- package/dist/resources/2008/DivineFavors.js +0 -27
- package/dist/resources/2008/Stickers.d.ts +0 -49
- package/dist/resources/2008/Stickers.js +0 -84
- package/dist/resources/2009/Bandersnatch.d.ts +0 -56
- package/dist/resources/2009/Bandersnatch.js +0 -93
- package/dist/resources/2009/LoveSongs.d.ts +0 -9
- package/dist/resources/2009/LoveSongs.js +0 -24
- package/dist/resources/2009/SpookyPutty.d.ts +0 -31
- package/dist/resources/2009/SpookyPutty.js +0 -49
- package/dist/resources/2010/Brickos.d.ts +0 -9
- package/dist/resources/2010/Brickos.js +0 -21
- package/dist/resources/2010/CrownOfThrones.d.ts +0 -68
- package/dist/resources/2010/CrownOfThrones.js +0 -418
- package/dist/resources/2010/LookingGlass.d.ts +0 -29
- package/dist/resources/2010/LookingGlass.js +0 -89
- package/dist/resources/2011/Gygaxian.d.ts +0 -9
- package/dist/resources/2011/Gygaxian.js +0 -24
- package/dist/resources/2011/ObtuseAngel.d.ts +0 -33
- package/dist/resources/2011/ObtuseAngel.js +0 -51
- package/dist/resources/2011/StompingBoots.d.ts +0 -37
- package/dist/resources/2011/StompingBoots.js +0 -57
- package/dist/resources/2012/RainDoh.d.ts +0 -25
- package/dist/resources/2012/RainDoh.js +0 -37
- package/dist/resources/2012/ReagnimatedGnome.d.ts +0 -31
- package/dist/resources/2012/ReagnimatedGnome.js +0 -46
- package/dist/resources/2012/Resolutions.d.ts +0 -9
- package/dist/resources/2012/Resolutions.js +0 -28
- package/dist/resources/2013/Florist.d.ts +0 -81
- package/dist/resources/2013/Florist.js +0 -245
- package/dist/resources/2013/JungMan.d.ts +0 -33
- package/dist/resources/2013/JungMan.js +0 -69
- package/dist/resources/2013/PulledTaffy.d.ts +0 -9
- package/dist/resources/2013/PulledTaffy.js +0 -33
- package/dist/resources/2014/CrimboShrub.d.ts +0 -42
- package/dist/resources/2014/CrimboShrub.js +0 -89
- package/dist/resources/2014/DNALab.d.ts +0 -56
- package/dist/resources/2014/DNALab.js +0 -162
- package/dist/resources/2014/WinterGarden.d.ts +0 -23
- package/dist/resources/2014/WinterGarden.js +0 -35
- package/dist/resources/2015/BarrelShrine.d.ts +0 -8
- package/dist/resources/2015/BarrelShrine.js +0 -25
- package/dist/resources/2015/ChateauMantegna.d.ts +0 -52
- package/dist/resources/2015/ChateauMantegna.js +0 -99
- package/dist/resources/2015/DeckOfEveryCard.d.ts +0 -29
- package/dist/resources/2015/DeckOfEveryCard.js +0 -122
- package/dist/resources/2015/Dinseylandfill.d.ts +0 -89
- package/dist/resources/2015/Dinseylandfill.js +0 -205
- package/dist/resources/2015/MayoClinic.d.ts +0 -23
- package/dist/resources/2015/MayoClinic.js +0 -49
- package/dist/resources/2016/GingerBread.d.ts +0 -32
- package/dist/resources/2016/GingerBread.js +0 -73
- package/dist/resources/2016/SourceTerminal.d.ts +0 -181
- package/dist/resources/2016/SourceTerminal.js +0 -275
- package/dist/resources/2016/Witchess.d.ts +0 -17
- package/dist/resources/2016/Witchess.js +0 -47
- package/dist/resources/2017/AsdonMartin.d.ts +0 -59
- package/dist/resources/2017/AsdonMartin.js +0 -238
- package/dist/resources/2017/Horsery.d.ts +0 -19
- package/dist/resources/2017/Horsery.js +0 -42
- package/dist/resources/2017/MummingTrunk.d.ts +0 -8
- package/dist/resources/2017/MummingTrunk.js +0 -33
- package/dist/resources/2017/Pantogram.d.ts +0 -92
- package/dist/resources/2017/Pantogram.js +0 -174
- package/dist/resources/2017/Robortender.d.ts +0 -30
- package/dist/resources/2017/Robortender.js +0 -90
- package/dist/resources/2017/Spacegate.d.ts +0 -86
- package/dist/resources/2017/Spacegate.js +0 -178
- package/dist/resources/2017/TunnelOfLove.d.ts +0 -39
- package/dist/resources/2017/TunnelOfLove.js +0 -120
- package/dist/resources/2018/LatteLoversMembersMug.d.ts +0 -392
- package/dist/resources/2018/LatteLoversMembersMug.js +0 -303
- package/dist/resources/2018/SongBoom.d.ts +0 -33
- package/dist/resources/2018/SongBoom.js +0 -55
- package/dist/resources/2019/BeachComb.d.ts +0 -72
- package/dist/resources/2019/BeachComb.js +0 -118
- package/dist/resources/2019/CampAway.d.ts +0 -39
- package/dist/resources/2019/CampAway.js +0 -72
- package/dist/resources/2019/Snapper.d.ts +0 -33
- package/dist/resources/2019/Snapper.js +0 -73
- package/dist/resources/2020/Cartography.d.ts +0 -16
- package/dist/resources/2020/Cartography.js +0 -48
- package/dist/resources/2020/Guzzlr.d.ts +0 -160
- package/dist/resources/2020/Guzzlr.js +0 -275
- package/dist/resources/2020/RetroCape.d.ts +0 -51
- package/dist/resources/2020/RetroCape.js +0 -115
- package/dist/resources/2021/CrystalBall.d.ts +0 -14
- package/dist/resources/2021/CrystalBall.js +0 -39
- package/dist/resources/2021/DaylightShavings.d.ts +0 -40
- package/dist/resources/2021/DaylightShavings.js +0 -74
- package/dist/resources/2022/AutumnAton.d.ts +0 -78
- package/dist/resources/2022/AutumnAton.js +0 -182
- package/dist/resources/2022/CombatLoversLocket.d.ts +0 -44
- package/dist/resources/2022/CombatLoversLocket.js +0 -82
- package/dist/resources/2022/GreyGoose.d.ts +0 -59
- package/dist/resources/2022/GreyGoose.js +0 -90
- package/dist/resources/2022/JuneCleaver.d.ts +0 -47
- package/dist/resources/2022/JuneCleaver.js +0 -69
- package/dist/resources/2022/TrainSet.d.ts +0 -146
- package/dist/resources/2022/TrainSet.js +0 -228
- package/dist/resources/2023/AugustScepter.d.ts +0 -25
- package/dist/resources/2023/AugustScepter.js +0 -40
- package/dist/resources/2023/BurningLeaves.d.ts +0 -25
- package/dist/resources/2023/BurningLeaves.js +0 -74
- package/dist/resources/2023/CinchoDeMayo.d.ts +0 -25
- package/dist/resources/2023/CinchoDeMayo.js +0 -45
- package/dist/resources/2023/ClosedCircuitPayphone.d.ts +0 -80
- package/dist/resources/2023/ClosedCircuitPayphone.js +0 -129
- package/dist/resources/2023/CursedMonkeyPaw.d.ts +0 -46
- package/dist/resources/2023/CursedMonkeyPaw.js +0 -113
- package/dist/resources/2024/AprilingBandHelmet.d.ts +0 -57
- package/dist/resources/2024/AprilingBandHelmet.js +0 -118
- package/dist/resources/2024/ChestMimic.d.ts +0 -35
- package/dist/resources/2024/ChestMimic.js +0 -108
- package/dist/resources/LibramSummon.d.ts +0 -18
- package/dist/resources/LibramSummon.js +0 -74
- package/dist/resources/index.d.ts +0 -54
- package/dist/resources/index.js +0 -54
- package/dist/resources/putty-likes.d.ts +0 -21
- package/dist/resources/putty-likes.js +0 -33
- package/dist/session.d.ts +0 -169
- package/dist/session.js +0 -284
- package/dist/since.d.ts +0 -51
- package/dist/since.js +0 -108
- package/dist/template-string.d.ts +0 -324
- package/dist/template-string.js +0 -265
- package/dist/url.d.ts +0 -35
- package/dist/url.js +0 -67
- package/dist/utils.d.ts +0 -178
- package/dist/utils.js +0 -255
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import { myClass, toEffect } from "kolmafia";
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import { have as haveItem } from "../../lib";
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import { get } from "../../property";
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import { $effects, $item } from "../../template-string";
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const helmet = $item `Daylight Shavings Helmet`;
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/**
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* Returns whether the player owns an unpackaged Daylight Shavings Helmet, and it's available in either the inventory or other zones as determined by autoSatisfy settings.
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*
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* @returns whether we have the Daylight Shavings Helmet.
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*/
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export function have() {
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return haveItem(helmet);
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}
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export const buffs = $effects `Spectacle Moustache, Toiletbrush Moustache, Barbell Moustache, Grizzly Beard, Surrealist's Moustache, Musician's Musician's Moustache, Gull-Wing Moustache, Space Warlord's Beard, Pointy Wizard Beard, Cowboy Stache, Friendly Chops`;
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/**
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* Tells you whether you currently have a beardbuff active. Warning: because of spaghetti, this does not determine buff eligibility.
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*
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* @returns Whether you currently have a beardbuff active
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*/
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export function hasBuff() {
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return buffs.some((buff) => haveItem(buff));
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}
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/**
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* Checks to see if there are any beardbuffs you have more than 1 turn of, determining whether you are eligible to receive a buff post-combat.
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*
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* @returns Whether you current are able to get a buff from the Daylight Shaving Helmet.
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*/
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export function buffAvailable() {
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return !buffs.some((buff) => haveItem(buff, 2));
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}
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/**
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* Calculates and returns the cycle of buffs that the hat should cycle through.
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*
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* @returns An ordered array consisting of the cycle for this class. The first element of the array will be the first buff a player should expect to get in a given ascension.
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*/
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export function buffCycle(playerclass = myClass()) {
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if (playerclass.id <= 0)
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return [];
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const id = playerclass.id;
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const seed = id > 6 ? (id % 6) + 1 : id;
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for (let i = 1; i < 12; i++) {
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const index = (i * seed) % 11;
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returnValue.push(buffs[index]);
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}
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return returnValue;
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}
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/**
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* Returns the next buff we expect to get from the shaving hat.
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*
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* @returns The next buff we expect to get from the shaving hat.
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*/
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export function nextBuff() {
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const currentBuff = toEffect(get("lastBeardBuff").toFixed(0));
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const cycle = buffCycle();
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const index = cycle.indexOf(currentBuff);
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const newIndex = (1 + index) % 11;
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return cycle[newIndex];
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}
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/**
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* Returns the number of buffs we expect it'll take to get to a given buff. Returns 1 for the next buff, 2 for the one after that, and so on. Returns 11 for the most recent buff.
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*
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* @param buff The shaving buff in question
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* @returns The number of buffs we expect it'll take to get to the inputted buff; null if said buff is not granted by the shaving hat.
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*/
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export function buffsUntil(buff) {
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if (!buffs.includes(buff))
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return null;
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const currentIndex = buffs.indexOf(nextBuff()) - 1;
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const newIndex = buffs.indexOf(buff);
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const diff = (newIndex - currentIndex) % 11;
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return diff === 0 ? 11 : diff;
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}
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import { Item, Location } from "kolmafia";
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/**
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* Is the autumn-aton currently in your inventory, available to deploy?
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* @returns The whether the autumn-aton is currently available for deployment
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*/
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export declare function available(): boolean;
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* Do you own the autumn-aton?
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*/
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export declare function have(): boolean;
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/**
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* @returns The current location the autumn-aton is questing in; null if it is not on a quest.
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*/
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export declare function currentlyIn(): Location | null;
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/**
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* Deploy the autumn-aton to a location of your choosing.
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*
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* @param target A location to send the autumn-aton to, or a prioritized list of locations to send it to, or a function to pick which location to send it to.
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*/
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export declare function sendTo(target: Location | Location[] | ((locations: Location[]) => Location), upgrade?: boolean): Location | null;
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/**
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* Install any available upgrades for the autumn-aton.
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*
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export declare function upgrade(): boolean;
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/**
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* @returns A list of all locations you can send your autumn-aton to right now. Empty if you are unable to send it anywhere.
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*/
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export declare function availableLocations(): Location[];
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/**
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* The mafia names for the autumn-aton upgrades
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*/
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export declare const possibleUpgrades: readonly ["leftarm1", "leftleg1", "rightarm1", "rightleg1", "base_blackhat", "cowcatcher", "periscope", "radardish", "dualexhaust"];
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export declare type Upgrade = typeof possibleUpgrades[number];
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/**
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* @returns An array containing the upgrades that you currently have on your autumn-aton.
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* @returns The number of turns remaining in your current autumn-aton quest. This number may be negative for any number of reasons.
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export declare function legs(): number;
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* @returns The number of turns we expect your next autumn-aton quest to take.
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*/
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export declare function turnsForQuest(): number;
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* @returns The current visual acuity level of your autumn-aton as determined by the current upgrade-state.
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export declare function visualAcuity(): 1 | 2 | 3;
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/**
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* @returns The number of items from a zone we expect the autumn-aton to steal based on the current upgrade-state. It may not succeed in stealing every item it can.
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* Determines and returns the upgrade and item drop associated with the given location
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* @returns `null` if the location has no upgrade or drop; otherwise, the upgrade and the autumn-aton item associated with that item
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*/
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export declare function getUniques(location: Location): {
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import { availableAmount, availableChoiceOptions, handlingChoice, Item, Location, runChoice, toLocation, totalTurnsPlayed, visitUrl, xpath, } from "kolmafia";
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import { directlyUse } from "../../lib";
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import { get } from "../../property";
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import { $item } from "../../template-string";
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import { arrayContains } from "../../utils";
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const item = Item.get("autumn-aton");
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/**
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* Is the autumn-aton currently in your inventory, available to deploy?
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*
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* @returns The whether the autumn-aton is currently available for deployment
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*/
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export function available() {
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return availableAmount(item) > 0;
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}
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/**
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* Do you own the autumn-aton?
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*
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* @returns Whether you are an autumn-aton `have`r
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*/
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export function have() {
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return get("hasAutumnaton") || available();
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}
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/**
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* Internal function used to parse the fallbot's choice adventure to determine which zones are currently available
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*
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* @param html The pagetext of the fallbot's choice adventure
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* @returns The locations currently available to send the fallbot to
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*/
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function checkLocations(html) {
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return xpath(html, '//select[@name="heythereprogrammer"]//option[position()>1]/text()').map((name) => toLocation(name));
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}
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/**
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* @returns The current location the autumn-aton is questing in; null if it is not on a quest.
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*/
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export function currentlyIn() {
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return get("autumnatonQuestLocation");
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}
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/**
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* Deploy the autumn-aton to a location of your choosing.
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*
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* @param target A location to send the autumn-aton to, or a prioritized list of locations to send it to, or a function to pick which location to send it to.
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* @param upgrade Should we apply any upgrades we see available?
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* @returns Where we ended up sending the autumn-aton; null if we didn't send it off.
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*/
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export function sendTo(target, upgrade = true) {
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if (!available())
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return null;
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const pageHtml = directlyUse(item);
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if (upgrade && availableChoiceOptions()[1])
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runChoice(1);
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const locationsAvailable = checkLocations(pageHtml);
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const location = target instanceof Location
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? target
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: Array.isArray(target)
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? target.find((l) => locationsAvailable.includes(l))
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: target(locationsAvailable);
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if (!location)
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return null;
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if (!locationsAvailable.includes(location))
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return null;
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if (!handlingChoice())
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directlyUse(item);
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runChoice(2, `heythereprogrammer=${location.id}`);
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if (handlingChoice())
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visitUrl("main.php");
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return location;
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}
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/**
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* Install any available upgrades for the autumn-aton.
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*
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* @returns Whether there were any upgrades to install.
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*/
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export function upgrade() {
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directlyUse(item);
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const canUpgrade = availableChoiceOptions()[1] !== undefined;
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if (canUpgrade)
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runChoice(1);
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visitUrl("main.php");
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return canUpgrade;
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}
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/**
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* @returns A list of all locations you can send your autumn-aton to right now. Empty if you are unable to send it anywhere.
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*/
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export function availableLocations() {
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if (!available())
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return [];
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const pageHtml = directlyUse(item);
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visitUrl("main.php");
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return checkLocations(pageHtml);
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}
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/**
|
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* The mafia names for the autumn-aton upgrades
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93
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*/
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|
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|
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export const possibleUpgrades = [
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"leftarm1",
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"leftleg1",
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"rightarm1",
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"rightleg1",
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"base_blackhat",
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"cowcatcher",
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"periscope",
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"radardish",
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"dualexhaust",
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];
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/**
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* @returns An array containing the upgrades that you currently have on your autumn-aton.
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*/
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export function currentUpgrades() {
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return get("autumnatonUpgrades").split(",");
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110
|
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}
|
|
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|
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/**
|
|
112
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* @returns The number of turns remaining in your current autumn-aton quest. This number may be negative for any number of reasons.
|
|
113
|
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*/
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|
114
|
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export function turnsLeft() {
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115
|
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return get("autumnatonQuestTurn") - totalTurnsPlayed();
|
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116
|
-
}
|
|
117
|
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/**
|
|
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|
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* @returns The number of leg-upgrades your autumn-aton has installed
|
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119
|
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*/
|
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120
|
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export function legs() {
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return currentUpgrades().filter((u) => u.includes("leg")).length;
|
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122
|
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}
|
|
123
|
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/**
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|
124
|
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* @returns The number of turns we expect your next autumn-aton quest to take.
|
|
125
|
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*/
|
|
126
|
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export function turnsForQuest() {
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127
|
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return 11 * Math.max(1, get("_autumnatonQuests") - legs());
|
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128
|
-
}
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|
129
|
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/**
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|
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* @returns The current visual acuity level of your autumn-aton as determined by the current upgrade-state.
|
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|
-
*/
|
|
132
|
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export function visualAcuity() {
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|
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const visualUpgrades = ["periscope", "radardish"];
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|
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return (1 +
|
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135
|
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currentUpgrades().filter((u) => visualUpgrades.includes(u)).length);
|
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|
-
}
|
|
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|
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/**
|
|
138
|
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* @returns The number of items from a zone we expect the autumn-aton to steal based on the current upgrade-state. It may not succeed in stealing every item it can.
|
|
139
|
-
*/
|
|
140
|
-
export function zoneItems() {
|
|
141
|
-
return (3 + currentUpgrades().filter((u) => u.includes("arm")).length);
|
|
142
|
-
}
|
|
143
|
-
/**
|
|
144
|
-
* @returns The number of seasonal items we expect the autumn-aton to return with given its current upgrade-state.
|
|
145
|
-
*/
|
|
146
|
-
export function seasonalItems() {
|
|
147
|
-
return currentUpgrades().includes("cowcatcher") ? 2 : 1;
|
|
148
|
-
}
|
|
149
|
-
const difficulties = ["low", "mid", "high"];
|
|
150
|
-
const UNIQUES = {
|
|
151
|
-
outdoor: {
|
|
152
|
-
low: { index: 4, item: $item `autumn leaf` },
|
|
153
|
-
mid: { index: 2, item: $item `autumn debris shield` },
|
|
154
|
-
high: { index: 6, item: $item `autumn leaf pendant` },
|
|
155
|
-
},
|
|
156
|
-
indoor: {
|
|
157
|
-
low: { index: 0, item: $item `AutumnFest ale` },
|
|
158
|
-
mid: { index: 3, item: $item `autumn-spice donut` },
|
|
159
|
-
high: { index: 7, item: $item `autumn breeze` },
|
|
160
|
-
},
|
|
161
|
-
underground: {
|
|
162
|
-
low: { index: 1, item: $item `autumn sweater-weather sweater` },
|
|
163
|
-
mid: { index: 5, item: $item `autumn dollar` },
|
|
164
|
-
high: { index: 8, item: $item `autumn years wisdom` },
|
|
165
|
-
},
|
|
166
|
-
};
|
|
167
|
-
/**
|
|
168
|
-
* Determines and returns the upgrade and item drop associated with the given location
|
|
169
|
-
*
|
|
170
|
-
* @param location The location to check the expected autumn-aton-unique drops of
|
|
171
|
-
* @returns `null` if the location has no upgrade or drop; otherwise, the upgrade and the autumn-aton item associated with that item
|
|
172
|
-
*/
|
|
173
|
-
export function getUniques(location) {
|
|
174
|
-
const env = location.environment;
|
|
175
|
-
const difficulty = location.difficultyLevel;
|
|
176
|
-
if (arrayContains(env, ["outdoor", "indoor", "underground"]) &&
|
|
177
|
-
arrayContains(difficulty, difficulties)) {
|
|
178
|
-
const { index, item } = UNIQUES[env][difficulty];
|
|
179
|
-
return { upgrade: possibleUpgrades[index], item };
|
|
180
|
-
}
|
|
181
|
-
return null;
|
|
182
|
-
}
|
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
import { Monster } from "kolmafia";
|
|
2
|
-
/**
|
|
3
|
-
* @returns Whether you `have` the Combat Lover's Locket
|
|
4
|
-
*/
|
|
5
|
-
export declare function have(): boolean;
|
|
6
|
-
/**
|
|
7
|
-
* Filters the set of all unlocked locket monsters to only the ones available to be locketed right now.
|
|
8
|
-
*
|
|
9
|
-
* @returns An array consisting of all Monsters you can fight with your locket right now.
|
|
10
|
-
*/
|
|
11
|
-
export declare function availableLocketMonsters(): Monster[];
|
|
12
|
-
/**
|
|
13
|
-
* Parses getLocketMonsters and returns the collection of all Monsters as an Array.
|
|
14
|
-
*
|
|
15
|
-
* @returns An array consisting of all Monsters you can hypothetically fight, regardless of whether they've been fought today.
|
|
16
|
-
*/
|
|
17
|
-
export declare function unlockedLocketMonsters(): Monster[];
|
|
18
|
-
/**
|
|
19
|
-
* Determines how many reminisces remain by parsing the _locketMonstersFought property.
|
|
20
|
-
*
|
|
21
|
-
* @returns The number of reminisces a player has available; 0 if they lack the Locket.
|
|
22
|
-
*/
|
|
23
|
-
export declare function reminiscesLeft(): number;
|
|
24
|
-
/**
|
|
25
|
-
* Determines which monsters were reminisced today by parsing the _locketMonstersFought property.
|
|
26
|
-
*
|
|
27
|
-
* @returns An array consisting of the Monsters reminisced today.
|
|
28
|
-
*/
|
|
29
|
-
export declare function monstersReminisced(): Monster[];
|
|
30
|
-
/**
|
|
31
|
-
* Fight a Monster using the Combat Lover's Locket
|
|
32
|
-
*
|
|
33
|
-
* @param monster The Monster to fight
|
|
34
|
-
* @returns false if we are unable to reminisce about this monster. Else, returns whether, at the end of all things, we have reminisced about this monster.
|
|
35
|
-
*/
|
|
36
|
-
export declare function reminisce(monster: Monster): boolean;
|
|
37
|
-
/**
|
|
38
|
-
* This function efficiently evaluates all of an adventurer's possibly reminiscable monsters, placing them through a filtering criteria and evaluating them based on a passed function.
|
|
39
|
-
*
|
|
40
|
-
* @param criteria A filtering function for delineating which monsters are "fair game" for the search, such as "is this monster free".
|
|
41
|
-
* @param value A function for deciding which monsters are "better" than others.
|
|
42
|
-
* @returns A singular monster that fulfills the criteria function and maximizes the value function.
|
|
43
|
-
*/
|
|
44
|
-
export declare function findMonster(criteria: (monster: Monster) => boolean, value?: (monster: Monster) => number): Monster | null;
|
|
@@ -1,82 +0,0 @@
|
|
|
1
|
-
import { cliExecute, getLocketMonsters, runCombat, toMonster, } from "kolmafia";
|
|
2
|
-
import { have as haveItem } from "../../lib";
|
|
3
|
-
import { get } from "../../property";
|
|
4
|
-
import { $item } from "../../template-string";
|
|
5
|
-
import { clamp } from "../../utils";
|
|
6
|
-
const locket = $item `combat lover's locket`;
|
|
7
|
-
/**
|
|
8
|
-
* @returns Whether you `have` the Combat Lover's Locket
|
|
9
|
-
*/
|
|
10
|
-
export function have() {
|
|
11
|
-
return haveItem(locket);
|
|
12
|
-
}
|
|
13
|
-
/**
|
|
14
|
-
* Filters the set of all unlocked locket monsters to only the ones available to be locketed right now.
|
|
15
|
-
*
|
|
16
|
-
* @returns An array consisting of all Monsters you can fight with your locket right now.
|
|
17
|
-
*/
|
|
18
|
-
export function availableLocketMonsters() {
|
|
19
|
-
if (reminiscesLeft() === 0)
|
|
20
|
-
return [];
|
|
21
|
-
return Object.entries(getLocketMonsters())
|
|
22
|
-
.filter(([, unused]) => unused)
|
|
23
|
-
.map(([name]) => toMonster(name));
|
|
24
|
-
}
|
|
25
|
-
/**
|
|
26
|
-
* Parses getLocketMonsters and returns the collection of all Monsters as an Array.
|
|
27
|
-
*
|
|
28
|
-
* @returns An array consisting of all Monsters you can hypothetically fight, regardless of whether they've been fought today.
|
|
29
|
-
*/
|
|
30
|
-
export function unlockedLocketMonsters() {
|
|
31
|
-
return Object.entries(getLocketMonsters()).map(([name]) => toMonster(name));
|
|
32
|
-
}
|
|
33
|
-
function parseLocketProperty() {
|
|
34
|
-
return get("_locketMonstersFought")
|
|
35
|
-
.split(",")
|
|
36
|
-
.filter((id) => id.trim().length > 0);
|
|
37
|
-
}
|
|
38
|
-
/**
|
|
39
|
-
* Determines how many reminisces remain by parsing the _locketMonstersFought property.
|
|
40
|
-
*
|
|
41
|
-
* @returns The number of reminisces a player has available; 0 if they lack the Locket.
|
|
42
|
-
*/
|
|
43
|
-
export function reminiscesLeft() {
|
|
44
|
-
return have() ? clamp(3 - parseLocketProperty().length, 0, 3) : 0;
|
|
45
|
-
}
|
|
46
|
-
/**
|
|
47
|
-
* Determines which monsters were reminisced today by parsing the _locketMonstersFought property.
|
|
48
|
-
*
|
|
49
|
-
* @returns An array consisting of the Monsters reminisced today.
|
|
50
|
-
*/
|
|
51
|
-
export function monstersReminisced() {
|
|
52
|
-
return parseLocketProperty().map((id) => toMonster(id));
|
|
53
|
-
}
|
|
54
|
-
/**
|
|
55
|
-
* Fight a Monster using the Combat Lover's Locket
|
|
56
|
-
*
|
|
57
|
-
* @param monster The Monster to fight
|
|
58
|
-
* @returns false if we are unable to reminisce about this monster. Else, returns whether, at the end of all things, we have reminisced about this monster.
|
|
59
|
-
*/
|
|
60
|
-
export function reminisce(monster) {
|
|
61
|
-
if (!have() || reminiscesLeft() === 0 || !getLocketMonsters()[monster.name]) {
|
|
62
|
-
return false;
|
|
63
|
-
}
|
|
64
|
-
cliExecute(`reminisce ${monster}`);
|
|
65
|
-
runCombat();
|
|
66
|
-
return monstersReminisced().includes(monster);
|
|
67
|
-
}
|
|
68
|
-
/**
|
|
69
|
-
* This function efficiently evaluates all of an adventurer's possibly reminiscable monsters, placing them through a filtering criteria and evaluating them based on a passed function.
|
|
70
|
-
*
|
|
71
|
-
* @param criteria A filtering function for delineating which monsters are "fair game" for the search, such as "is this monster free".
|
|
72
|
-
* @param value A function for deciding which monsters are "better" than others.
|
|
73
|
-
* @returns A singular monster that fulfills the criteria function and maximizes the value function.
|
|
74
|
-
*/
|
|
75
|
-
export function findMonster(criteria, value = () => 1) {
|
|
76
|
-
if (!have() || reminiscesLeft() === 0)
|
|
77
|
-
return null;
|
|
78
|
-
const options = availableLocketMonsters().filter(criteria);
|
|
79
|
-
if (!options.length)
|
|
80
|
-
return null;
|
|
81
|
-
return options.reduce((a, b) => (value(a) > value(b) ? a : b));
|
|
82
|
-
}
|
|
@@ -1,59 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Determines whether you `have` the Grey Goose
|
|
3
|
-
*
|
|
4
|
-
* @returns Whether you `have` the Grey Goose
|
|
5
|
-
*/
|
|
6
|
-
export declare function have(): boolean;
|
|
7
|
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/**
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8
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* Determines your expected Grey Goose experience, were you to make it your active familiar
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9
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*
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10
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* @returns Your current expected Grey Goose experience, paying attention to potential experience from the Shorter-Order Cook
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*/
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export declare function currentExperience(): number;
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13
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/**
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14
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* Determines the current expected weight of your goose, were you to make it your active familiar
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15
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*
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* @returns Your current expected Grey Goose weight, paying attention to potential experience from the Shorter-Order Cook
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*/
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export declare function currentWeight(): number;
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/**
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* Determines the number of drones emitted for a given weight
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*
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* @param weight The weight to test; defaults to current weight
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* @returns The nubmer of drones expected to be emitted for the weight in question
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*/
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export declare function expectedDrones(weight?: number): number;
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/**
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* Determines the experience (or, in Grey You, fullstats) you'd get from using the appropriate Grey Goose skill for a given weight
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*
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* @param weight The goose weight you care about; defaults to current weight
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* @returns In Grey You, returns the fullstats you'll gain from goose levelling; outside Grey You, returns substats
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*/
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export declare function expectedExperience(weight?: number): number;
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/**
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* Determines the meat you'd expect to get from using Meatify Matter at the given weight
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*
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36
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* @param weight The weight in question (defaults to current)
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* @returns The expected meat from Meatify Matter
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*/
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export declare function expectedMeat(weight?: number): number;
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40
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/**
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41
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* Determines whether you've used Meatify Matter today
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*
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* @returns Whether you've used Meatify Matter today
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*/
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export declare function hasMeatified(): boolean;
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46
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/**
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47
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* Calculates the number of fights you need to reach a particular weight
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48
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*
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49
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* @param target The weight you want to reach
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50
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* @param bonusExperience The amount of bonus exdperience you'll be running--defaults to the current value
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51
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* @returns Number of fights needed
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52
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*/
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53
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export declare function fightsUntil(target: number, bonusExperience?: number): number;
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54
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/**
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55
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* Determines how many matter-duplicating drones are currently hovering around you
|
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56
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*
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57
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* @returns The number of matter-duplicating drones currently hovering around you
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58
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-
*/
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59
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export declare function currentDrones(): number;
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|
@@ -1,90 +0,0 @@
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1
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import { myClass } from "kolmafia";
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2
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import { have as have_ } from "../../lib";
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3
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import { get as getModifier } from "../../modifier";
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4
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import { get } from "../../property";
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5
|
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import { $familiar, $item, $skill } from "../../template-string";
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|
6
|
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const goose = $familiar `Grey Goose`;
|
|
7
|
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/**
|
|
8
|
-
* Determines whether you `have` the Grey Goose
|
|
9
|
-
*
|
|
10
|
-
* @returns Whether you `have` the Grey Goose
|
|
11
|
-
*/
|
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12
|
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export function have() {
|
|
13
|
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return have_(goose);
|
|
14
|
-
}
|
|
15
|
-
/**
|
|
16
|
-
* Determines your expected Grey Goose experience, were you to make it your active familiar
|
|
17
|
-
*
|
|
18
|
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* @returns Your current expected Grey Goose experience, paying attention to potential experience from the Shorter-Order Cook
|
|
19
|
-
*/
|
|
20
|
-
export function currentExperience() {
|
|
21
|
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const postAscensionBaseExperience = have_($familiar `Shorter-Order Cook`) && !get("gooseReprocessed")
|
|
22
|
-
? 81 + (have_($item `blue plate`) ? 19 : 0)
|
|
23
|
-
: 0;
|
|
24
|
-
return goose.experience || postAscensionBaseExperience;
|
|
25
|
-
}
|
|
26
|
-
/**
|
|
27
|
-
* Determines the current expected weight of your goose, were you to make it your active familiar
|
|
28
|
-
*
|
|
29
|
-
* @returns Your current expected Grey Goose weight, paying attention to potential experience from the Shorter-Order Cook
|
|
30
|
-
*/
|
|
31
|
-
export function currentWeight() {
|
|
32
|
-
return Math.min(Math.floor(Math.sqrt(currentExperience())), 20);
|
|
33
|
-
}
|
|
34
|
-
/**
|
|
35
|
-
* Determines the number of drones emitted for a given weight
|
|
36
|
-
*
|
|
37
|
-
* @param weight The weight to test; defaults to current weight
|
|
38
|
-
* @returns The nubmer of drones expected to be emitted for the weight in question
|
|
39
|
-
*/
|
|
40
|
-
export function expectedDrones(weight = currentWeight()) {
|
|
41
|
-
return Math.max(0, weight - 5);
|
|
42
|
-
}
|
|
43
|
-
/**
|
|
44
|
-
* Determines the experience (or, in Grey You, fullstats) you'd get from using the appropriate Grey Goose skill for a given weight
|
|
45
|
-
*
|
|
46
|
-
* @param weight The goose weight you care about; defaults to current weight
|
|
47
|
-
* @returns In Grey You, returns the fullstats you'll gain from goose levelling; outside Grey You, returns substats
|
|
48
|
-
*/
|
|
49
|
-
export function expectedExperience(weight = currentWeight()) {
|
|
50
|
-
return Math.pow(Math.max(weight - 5, 0), myClass().id === 27 ? 2 : 3);
|
|
51
|
-
}
|
|
52
|
-
/**
|
|
53
|
-
* Determines the meat you'd expect to get from using Meatify Matter at the given weight
|
|
54
|
-
*
|
|
55
|
-
* @param weight The weight in question (defaults to current)
|
|
56
|
-
* @returns The expected meat from Meatify Matter
|
|
57
|
-
*/
|
|
58
|
-
export function expectedMeat(weight = currentWeight()) {
|
|
59
|
-
return Math.pow(Math.max(weight - 5, 0), 4);
|
|
60
|
-
}
|
|
61
|
-
/**
|
|
62
|
-
* Determines whether you've used Meatify Matter today
|
|
63
|
-
*
|
|
64
|
-
* @returns Whether you've used Meatify Matter today
|
|
65
|
-
*/
|
|
66
|
-
export function hasMeatified() {
|
|
67
|
-
return get("_meatifyMatterUsed");
|
|
68
|
-
}
|
|
69
|
-
/**
|
|
70
|
-
* Calculates the number of fights you need to reach a particular weight
|
|
71
|
-
*
|
|
72
|
-
* @param target The weight you want to reach
|
|
73
|
-
* @param bonusExperience The amount of bonus exdperience you'll be running--defaults to the current value
|
|
74
|
-
* @returns Number of fights needed
|
|
75
|
-
*/
|
|
76
|
-
export function fightsUntil(target, bonusExperience = getModifier("Familiar Experience")) {
|
|
77
|
-
const diff = Math.pow(target, 2) - currentExperience();
|
|
78
|
-
if (diff <= 0)
|
|
79
|
-
return 0;
|
|
80
|
-
return Math.ceil(diff /
|
|
81
|
-
(1 + bonusExperience + (have_($skill `Testudinal Teachings`) ? 1 / 6 : 0)));
|
|
82
|
-
}
|
|
83
|
-
/**
|
|
84
|
-
* Determines how many matter-duplicating drones are currently hovering around you
|
|
85
|
-
*
|
|
86
|
-
* @returns The number of matter-duplicating drones currently hovering around you
|
|
87
|
-
*/
|
|
88
|
-
export function currentDrones() {
|
|
89
|
-
return get("gooseDronesRemaining");
|
|
90
|
-
}
|
|
@@ -1,47 +0,0 @@
|
|
|
1
|
-
export declare const cleaver: import("kolmafia").Item;
|
|
2
|
-
/**
|
|
3
|
-
* Determines whether you currently `have` the June cleaver
|
|
4
|
-
*
|
|
5
|
-
* @returns Whether you currently `have` the June cleaver
|
|
6
|
-
*/
|
|
7
|
-
export declare function have(): boolean;
|
|
8
|
-
/**
|
|
9
|
-
* Determines the number of cleaver-combats it takes to get a particular encounter number.
|
|
10
|
-
*
|
|
11
|
-
* @param encounters The ordinal value of the June cleaver encounter you're asking about
|
|
12
|
-
* @returns The number of cleaver-combats it takes to get a particular encounter number--this is agnostic of your current fights.
|
|
13
|
-
*/
|
|
14
|
-
export declare function getInterval(encounters?: number): number;
|
|
15
|
-
/**
|
|
16
|
-
* Determines the number of cleaver-combats it takes to get a particular encounter number, when a skip is in the mix
|
|
17
|
-
*
|
|
18
|
-
* @param encounters The ordinal value of the June cleaver encounter you're asking about, assuming you've skipped
|
|
19
|
-
* @returns The number of cleaver-combats it would take to get a particular encounter after skipping.
|
|
20
|
-
*/
|
|
21
|
-
export declare function getSkippedInterval(encounters?: number): number;
|
|
22
|
-
/**
|
|
23
|
-
* Determines the amount of bonus elemental damage your cleaver currently grants
|
|
24
|
-
*
|
|
25
|
-
* @param element The element in question
|
|
26
|
-
* @returns The bonus damage your cleaver currently gives for a given element.
|
|
27
|
-
*/
|
|
28
|
-
export declare function damage(element: "Hot" | "Stench" | "Sleaze" | "Spooky" | "Cold"): number;
|
|
29
|
-
/**
|
|
30
|
-
* Determines the number of times today you can skip a june cleaver choice
|
|
31
|
-
*
|
|
32
|
-
* @returns The number of additional times you can select option 4 in a cleaver choice today.
|
|
33
|
-
*/
|
|
34
|
-
export declare function skipsRemaining(): number;
|
|
35
|
-
export declare const choices: readonly [1467, 1468, 1469, 1470, 1471, 1472, 1473, 1474, 1475];
|
|
36
|
-
/**
|
|
37
|
-
* Returns the current June cleaver queue; you are not currently able to encounter any June cleaver choice adventure in this list
|
|
38
|
-
*
|
|
39
|
-
* @returns An array consisting of the cleaver choice adventures currently in the queue.
|
|
40
|
-
*/
|
|
41
|
-
export declare function queue(): typeof choices[number][];
|
|
42
|
-
/**
|
|
43
|
-
* Determines which choices are currently eligible to be encountered with your June cleaver
|
|
44
|
-
*
|
|
45
|
-
* @returns An array consisting of the cleaver choice adventures not currently in the queue.
|
|
46
|
-
*/
|
|
47
|
-
export declare function choicesAvailable(): typeof choices[number][];
|