libram 0.7.11 → 0.7.14

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Files changed (147) hide show
  1. package/dist/Clan.d.ts +34 -6
  2. package/dist/Clan.js +33 -6
  3. package/dist/Copier.d.ts +5 -5
  4. package/dist/Dungeon.d.ts +45 -0
  5. package/dist/Dungeon.js +115 -0
  6. package/dist/Kmail.d.ts +8 -5
  7. package/dist/Kmail.js +8 -5
  8. package/dist/actions/ActionSource.d.ts +5 -0
  9. package/dist/actions/ActionSource.js +20 -2
  10. package/dist/actions/FreeKill.d.ts +2 -0
  11. package/dist/actions/FreeKill.js +2 -0
  12. package/dist/actions/FreeRun.d.ts +2 -0
  13. package/dist/actions/FreeRun.js +2 -0
  14. package/dist/ascend.d.ts +20 -4
  15. package/dist/ascend.js +32 -4
  16. package/dist/challengePaths/2015/CommunityService.d.ts +7 -0
  17. package/dist/challengePaths/2015/CommunityService.js +12 -1
  18. package/dist/combat.d.ts +55 -0
  19. package/dist/combat.js +85 -0
  20. package/dist/counter.d.ts +3 -0
  21. package/dist/counter.js +3 -0
  22. package/dist/diet/index.d.ts +2 -0
  23. package/dist/diet/index.js +27 -8
  24. package/dist/diet/knapsack.d.ts +1 -0
  25. package/dist/diet/knapsack.js +11 -3
  26. package/dist/index.d.ts +3 -7
  27. package/dist/index.js +1 -3
  28. package/dist/lib.d.ts +101 -33
  29. package/dist/lib.js +132 -42
  30. package/dist/logger.d.ts +24 -11
  31. package/dist/logger.js +38 -12
  32. package/dist/maximize.d.ts +20 -1
  33. package/dist/maximize.js +30 -3
  34. package/dist/modifier.d.ts +13 -1
  35. package/dist/modifier.js +87 -3
  36. package/dist/mood.d.ts +15 -1
  37. package/dist/mood.js +15 -1
  38. package/dist/property.d.ts +52 -17
  39. package/dist/property.js +64 -7
  40. package/dist/propertyTypes.d.ts +5 -5
  41. package/dist/propertyTypes.js +5 -5
  42. package/dist/propertyTyping.d.ts +54 -0
  43. package/dist/propertyTyping.js +54 -0
  44. package/dist/resources/2008/Stickers.d.ts +28 -0
  45. package/dist/resources/2008/Stickers.js +28 -0
  46. package/dist/resources/2009/Bandersnatch.d.ts +17 -7
  47. package/dist/resources/2009/Bandersnatch.js +17 -7
  48. package/dist/resources/2009/SpookyPutty.d.ts +25 -0
  49. package/dist/resources/2009/SpookyPutty.js +25 -0
  50. package/dist/resources/2010/CrownOfThrones.d.ts +23 -0
  51. package/dist/resources/2010/CrownOfThrones.js +31 -15
  52. package/dist/resources/2010/LookingGlass.d.ts +4 -0
  53. package/dist/resources/2010/LookingGlass.js +5 -0
  54. package/dist/resources/2011/ObtuseAngel.d.ts +8 -6
  55. package/dist/resources/2011/ObtuseAngel.js +8 -6
  56. package/dist/resources/2011/StompingBoots.d.ts +9 -15
  57. package/dist/resources/2011/StompingBoots.js +9 -15
  58. package/dist/resources/2012/RainDoh.d.ts +20 -0
  59. package/dist/resources/2012/RainDoh.js +20 -0
  60. package/dist/resources/2012/ReagnimatedGnome.d.ts +18 -0
  61. package/dist/resources/2012/ReagnimatedGnome.js +18 -0
  62. package/dist/resources/2012/Resolutions.d.ts +2 -2
  63. package/dist/resources/2012/Resolutions.js +2 -2
  64. package/dist/resources/2013/Florist.d.ts +15 -0
  65. package/dist/resources/2013/Florist.js +21 -0
  66. package/dist/resources/2014/CrimboShrub.d.ts +12 -0
  67. package/dist/resources/2014/CrimboShrub.js +22 -1
  68. package/dist/resources/2014/DNALab.d.ts +10 -2
  69. package/dist/resources/2014/DNALab.js +10 -2
  70. package/dist/resources/2014/WinterGarden.d.ts +15 -0
  71. package/dist/resources/2014/WinterGarden.js +15 -0
  72. package/dist/resources/2015/BarrelShrine.d.ts +6 -0
  73. package/dist/resources/2015/BarrelShrine.js +8 -1
  74. package/dist/resources/2015/ChateauMantegna.d.ts +35 -0
  75. package/dist/resources/2015/ChateauMantegna.js +35 -0
  76. package/dist/resources/2015/DeckOfEveryCard.d.ts +23 -1
  77. package/dist/resources/2015/DeckOfEveryCard.js +24 -0
  78. package/dist/resources/2015/Dinseylandfill.d.ts +1 -0
  79. package/dist/resources/2015/Dinseylandfill.js +2 -0
  80. package/dist/resources/2015/MayoClinic.d.ts +8 -1
  81. package/dist/resources/2015/MayoClinic.js +8 -1
  82. package/dist/resources/2016/SourceTerminal.d.ts +42 -21
  83. package/dist/resources/2016/SourceTerminal.js +42 -21
  84. package/dist/resources/2016/Witchess.d.ts +12 -0
  85. package/dist/resources/2016/Witchess.js +12 -0
  86. package/dist/resources/2017/AsdonMartin.d.ts +11 -3
  87. package/dist/resources/2017/AsdonMartin.js +44 -7
  88. package/dist/resources/2017/MummingTrunk.d.ts +1 -0
  89. package/dist/resources/2017/MummingTrunk.js +8 -1
  90. package/dist/resources/2017/Pantogram.d.ts +9 -0
  91. package/dist/resources/2017/Pantogram.js +33 -0
  92. package/dist/resources/2017/Robortender.d.ts +1 -0
  93. package/dist/resources/2017/Robortender.js +1 -0
  94. package/dist/resources/2017/Spacegate.js +1 -0
  95. package/dist/resources/2017/TunnelOfLove.d.ts +19 -0
  96. package/dist/resources/2017/TunnelOfLove.js +37 -0
  97. package/dist/resources/2018/LatteLoversMembersMug.d.ts +388 -0
  98. package/dist/resources/2018/LatteLoversMembersMug.js +294 -4
  99. package/dist/resources/2018/SongBoom.d.ts +9 -4
  100. package/dist/resources/2018/SongBoom.js +9 -4
  101. package/dist/resources/2019/BeachComb.d.ts +38 -1
  102. package/dist/resources/2019/BeachComb.js +39 -2
  103. package/dist/resources/2019/Snapper.d.ts +4 -0
  104. package/dist/resources/2019/Snapper.js +4 -0
  105. package/dist/resources/2020/Cartography.d.ts +13 -0
  106. package/dist/resources/2020/Cartography.js +13 -0
  107. package/dist/resources/2020/Guzzlr.d.ts +89 -23
  108. package/dist/resources/2020/Guzzlr.js +100 -29
  109. package/dist/resources/2020/RetroCape.d.ts +4 -0
  110. package/dist/resources/2020/RetroCape.js +4 -0
  111. package/dist/resources/2021/CrystalBall.d.ts +6 -0
  112. package/dist/resources/2021/CrystalBall.js +13 -1
  113. package/dist/resources/2021/DaylightShavings.d.ts +6 -0
  114. package/dist/resources/2021/DaylightShavings.js +6 -0
  115. package/dist/resources/2022/AutumnAton.d.ts +15 -0
  116. package/dist/resources/2022/AutumnAton.js +21 -0
  117. package/dist/resources/2022/CombatLoversLocket.d.ts +9 -0
  118. package/dist/resources/2022/CombatLoversLocket.js +10 -2
  119. package/dist/resources/2022/GreyGoose.d.ts +46 -0
  120. package/dist/resources/2022/GreyGoose.js +47 -1
  121. package/dist/resources/2022/JuneCleaver.d.ts +20 -0
  122. package/dist/resources/2022/JuneCleaver.js +20 -0
  123. package/dist/resources/2022/TrainSet.d.ts +48 -0
  124. package/dist/resources/2022/TrainSet.js +54 -0
  125. package/dist/resources/2023/ClosedCircuitPayphone.d.ts +75 -0
  126. package/dist/resources/2023/ClosedCircuitPayphone.js +117 -0
  127. package/dist/resources/LibramSummon.d.ts +5 -0
  128. package/dist/resources/LibramSummon.js +5 -0
  129. package/dist/resources/index.d.ts +2 -1
  130. package/dist/resources/index.js +2 -1
  131. package/dist/resources/putty-likes.d.ts +15 -0
  132. package/dist/resources/putty-likes.js +15 -0
  133. package/dist/session.d.ts +12 -0
  134. package/dist/session.js +20 -17
  135. package/dist/since.d.ts +3 -2
  136. package/dist/since.js +4 -2
  137. package/dist/utils.d.ts +90 -6
  138. package/dist/utils.js +108 -0
  139. package/package.json +4 -8
  140. package/dist/dungeons/Dreadsylvania.d.ts +0 -5
  141. package/dist/dungeons/Dreadsylvania.js +0 -14
  142. package/dist/dungeons/Dungeon.d.ts +0 -29
  143. package/dist/dungeons/Dungeon.js +0 -99
  144. package/dist/dungeons/Hobopolis.d.ts +0 -5
  145. package/dist/dungeons/Hobopolis.js +0 -14
  146. package/dist/dungeons/SlimeTube.d.ts +0 -5
  147. package/dist/dungeons/SlimeTube.js +0 -14
@@ -1,4 +1,7 @@
1
1
  export declare const item: import("kolmafia").Item;
2
+ /**
3
+ * @returns Whether we `have` the SongBoom™ BoomBox
4
+ */
2
5
  export declare function have(): boolean;
3
6
  declare const keywords: {
4
7
  "Eye of the Giger": string;
@@ -10,20 +13,22 @@ declare const keywords: {
10
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  export declare type SongBoomSong = keyof typeof keywords | null;
11
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  export declare const songBoomSongs: Set<string>;
12
15
  /**
13
- * Current song.
16
+ * @returns The `SongBoomSong` you currently have active; `null` if none is active at this time
14
17
  */
15
18
  export declare function song(): SongBoomSong;
16
19
  /**
17
- * Song changes left today.
20
+ * @returns Song changes left today.
18
21
  */
19
22
  export declare function songChangesLeft(): number;
20
23
  /**
21
- * Change the song.
24
+ * Change the song. Throws an error if unable.
25
+ *
22
26
  * @param newSong Song to change to.
27
+ * @returns Whether we successfully changed the song; `false` thus means that this was already our current song.
23
28
  */
24
29
  export declare function setSong(newSong: SongBoomSong): boolean;
25
30
  /**
26
- * Progress to next song drop (e.g. gathered meat-clip).
31
+ * @returns Progress to next song drop (e.g. gathered meat-clip).
27
32
  */
28
33
  export declare function dropProgress(): number;
29
34
  export {};
@@ -3,6 +3,9 @@ import { have as haveItem } from "../../lib";
3
3
  import { get } from "../../property";
4
4
  import { $item } from "../../template-string";
5
5
  export const item = $item `SongBoom™ BoomBox`;
6
+ /**
7
+ * @returns Whether we `have` the SongBoom™ BoomBox
8
+ */
6
9
  export function have() {
7
10
  return haveItem(item);
8
11
  }
@@ -15,21 +18,23 @@ const keywords = {
15
18
  };
16
19
  export const songBoomSongs = new Set(Object.keys(keywords));
17
20
  /**
18
- * Current song.
21
+ * @returns The `SongBoomSong` you currently have active; `null` if none is active at this time
19
22
  */
20
23
  export function song() {
21
24
  const stored = get("boomBoxSong");
22
25
  return songBoomSongs.has(stored) ? stored : null;
23
26
  }
24
27
  /**
25
- * Song changes left today.
28
+ * @returns Song changes left today.
26
29
  */
27
30
  export function songChangesLeft() {
28
31
  return get("_boomBoxSongsLeft");
29
32
  }
30
33
  /**
31
- * Change the song.
34
+ * Change the song. Throws an error if unable.
35
+ *
32
36
  * @param newSong Song to change to.
37
+ * @returns Whether we successfully changed the song; `false` thus means that this was already our current song.
33
38
  */
34
39
  export function setSong(newSong) {
35
40
  if (song() !== newSong) {
@@ -43,7 +48,7 @@ export function setSong(newSong) {
43
48
  }
44
49
  }
45
50
  /**
46
- * Progress to next song drop (e.g. gathered meat-clip).
51
+ * @returns Progress to next song drop (e.g. gathered meat-clip).
47
52
  */
48
53
  export function dropProgress() {
49
54
  return get("_boomBoxFights");
@@ -1,4 +1,9 @@
1
1
  import { Effect } from "kolmafia";
2
+ /**
3
+ * Determines whether we `have` the beach comb
4
+ *
5
+ * @returns Whether we `have` the beach comb
6
+ */
2
7
  export declare function have(): boolean;
3
8
  export declare const headBuffs: readonly [Effect, Effect, Effect, Effect, Effect, Effect, Effect, Effect, Effect, Effect, Effect];
4
9
  export declare const head: {
@@ -21,9 +26,41 @@ export declare type BeachTile = {
21
26
  row: number;
22
27
  column: number;
23
28
  };
29
+ /**
30
+ * Calculates the tide level for a given game day
31
+ *
32
+ * @param day The day to check the tide level of; defaults to today
33
+ * @returns The tide level as an integer
34
+ */
24
35
  export declare function tideLevel(day?: number): number;
25
- export declare function canComb({ row }: BeachTile): boolean;
36
+ /**
37
+ * Determines whether a given tile can currently be combed, based on the tide level
38
+ *
39
+ * @param tile The tile to check
40
+ * @returns Whether today's tides permit the combing of this tile
41
+ */
42
+ export declare function canComb(tile: BeachTile): boolean;
43
+ /**
44
+ * @returns The number of free combs we have available for today
45
+ */
26
46
  export declare function freeCombs(): number;
47
+ /**
48
+ * Comb a tile or tiles; skips any presently uncombablle tiles
49
+ *
50
+ * @param tiles The tiles to comb
51
+ */
27
52
  export declare function comb(...tiles: BeachTile[]): void;
53
+ /**
54
+ * Determines whether a given Beach Head can be combed today
55
+ *
56
+ * @param target The head in question, either as the Effect it grants or as its name
57
+ * @returns Whether the given head is combable
58
+ */
28
59
  export declare function headAvailable(target: Effect | keyof typeof head): boolean;
60
+ /**
61
+ * Tries to comb a given Beach Head
62
+ *
63
+ * @param target The Beach Head to comb, given either as its effect or as its name
64
+ * @returns Whether we have the head effect at the end of the whole rigamarole; this means that if you `tryHead` when you already have the effect, it will (presumably) fail to comb but will return `true`
65
+ */
29
66
  export declare function tryHead(target: Effect | keyof typeof head): boolean;
@@ -3,6 +3,11 @@ import { have as have_ } from "../../lib";
3
3
  import { get } from "../../property";
4
4
  import { $effect } from "../../template-string";
5
5
  import { clamp } from "../../utils";
6
+ /**
7
+ * Determines whether we `have` the beach comb
8
+ *
9
+ * @returns Whether we `have` the beach comb
10
+ */
6
11
  export function have() {
7
12
  return have_(Item.get("Beach Comb"));
8
13
  }
@@ -31,16 +36,36 @@ export const head = {
31
36
  FAMILIAR: $effect `Do I Know You From Somewhere?`,
32
37
  EXPERIENCE: $effect `You Learned Something Maybe!`,
33
38
  };
39
+ /**
40
+ * Calculates the tide level for a given game day
41
+ *
42
+ * @param day The day to check the tide level of; defaults to today
43
+ * @returns The tide level as an integer
44
+ */
34
45
  export function tideLevel(day = gamedayToInt()) {
35
46
  const dayOfMonth = 1 + (day % 8);
36
47
  return 4 - Math.abs(4 - dayOfMonth);
37
48
  }
38
- export function canComb({ row }) {
39
- return row > tideLevel();
49
+ /**
50
+ * Determines whether a given tile can currently be combed, based on the tide level
51
+ *
52
+ * @param tile The tile to check
53
+ * @returns Whether today's tides permit the combing of this tile
54
+ */
55
+ export function canComb(tile) {
56
+ return tile.row > tideLevel();
40
57
  }
58
+ /**
59
+ * @returns The number of free combs we have available for today
60
+ */
41
61
  export function freeCombs() {
42
62
  return have() ? clamp(11 - get("_freeBeachWalksUsed"), 0, 11) : 0;
43
63
  }
64
+ /**
65
+ * Comb a tile or tiles; skips any presently uncombablle tiles
66
+ *
67
+ * @param tiles The tiles to comb
68
+ */
44
69
  export function comb(...tiles) {
45
70
  if (!have() || !tiles.length)
46
71
  return;
@@ -54,6 +79,12 @@ export function comb(...tiles) {
54
79
  if (handlingChoice())
55
80
  runChoice(5);
56
81
  }
82
+ /**
83
+ * Determines whether a given Beach Head can be combed today
84
+ *
85
+ * @param target The head in question, either as the Effect it grants or as its name
86
+ * @returns Whether the given head is combable
87
+ */
57
88
  export function headAvailable(target) {
58
89
  const effect = target instanceof Effect ? target : head[target];
59
90
  const headNumber = 1 + headBuffs.indexOf(effect);
@@ -62,6 +93,12 @@ export function headAvailable(target) {
62
93
  .includes(headNumber.toString()) &&
63
94
  !getProperty("_beachHeadsUsed").split(",").includes(headNumber.toString()));
64
95
  }
96
+ /**
97
+ * Tries to comb a given Beach Head
98
+ *
99
+ * @param target The Beach Head to comb, given either as its effect or as its name
100
+ * @returns Whether we have the head effect at the end of the whole rigamarole; this means that if you `tryHead` when you already have the effect, it will (presumably) fail to comb but will return `true`
101
+ */
65
102
  export function tryHead(target) {
66
103
  const effect = target instanceof Effect ? target : head[target];
67
104
  if (!headBuffs.includes(effect))
@@ -9,21 +9,25 @@ export declare const phylumItem: Map<Phylum, Item>;
9
9
  export declare const itemPhylum: Map<Item, Phylum>;
10
10
  /**
11
11
  * Return whether you have a Red-Nosed Snapper.
12
+ *
12
13
  * @returns True if you have a Red-Nosed Snapper, false otherwise.
13
14
  */
14
15
  export declare function have(): boolean;
15
16
  /**
16
17
  * Get the phylum currently being tracked by the snapper.
18
+ *
17
19
  * @returns Tracked phylum, or null if no phylum tracked.
18
20
  */
19
21
  export declare function getTrackedPhylum(): Phylum | null;
20
22
  /**
21
23
  * Set snapper tracking to a certain phylum.
24
+ *
22
25
  * @param phylum Phylum to track.
23
26
  */
24
27
  export declare function trackPhylum(phylum: Phylum): void;
25
28
  /**
26
29
  * Get progress to next snapper drop.
30
+ *
27
31
  * @returns Number of fights completed (out of 11) to reach next drop.
28
32
  */
29
33
  export declare function getProgress(): number;
@@ -34,6 +34,7 @@ export const phylumItem = new Map([
34
34
  export const itemPhylum = new Map([...phylumItem].map(([phylum, item]) => [item, phylum]));
35
35
  /**
36
36
  * Return whether you have a Red-Nosed Snapper.
37
+ *
37
38
  * @returns True if you have a Red-Nosed Snapper, false otherwise.
38
39
  */
39
40
  export function have() {
@@ -41,6 +42,7 @@ export function have() {
41
42
  }
42
43
  /**
43
44
  * Get the phylum currently being tracked by the snapper.
45
+ *
44
46
  * @returns Tracked phylum, or null if no phylum tracked.
45
47
  */
46
48
  export function getTrackedPhylum() {
@@ -48,6 +50,7 @@ export function getTrackedPhylum() {
48
50
  }
49
51
  /**
50
52
  * Set snapper tracking to a certain phylum.
53
+ *
51
54
  * @param phylum Phylum to track.
52
55
  */
53
56
  export function trackPhylum(phylum) {
@@ -62,6 +65,7 @@ export function trackPhylum(phylum) {
62
65
  }
63
66
  /**
64
67
  * Get progress to next snapper drop.
68
+ *
65
69
  * @returns Number of fights completed (out of 11) to reach next drop.
66
70
  */
67
71
  export function getProgress() {
@@ -1,5 +1,18 @@
1
1
  import { Location, Monster } from "kolmafia";
2
2
  export declare const passive: import("kolmafia").Skill;
3
3
  export declare const skill: import("kolmafia").Skill;
4
+ /**
5
+ * Determines whether you `have` the skill Comprehensive Cartography
6
+ *
7
+ * @returns Whether you currently `have` the skill
8
+ */
4
9
  export declare function have(): boolean;
10
+ /**
11
+ * Map a particular monster in a particular location
12
+ * You'll need to set your autoattack or CCS in advance of using this. Additionally, it will loop to try to avoid time-spinner pranks or zone intro adventures
13
+ *
14
+ * @param location The location to target
15
+ * @param monster The monster to target
16
+ * @returns Whether we successfully mapped the monster
17
+ */
5
18
  export declare function mapMonster(location: Location, monster: Monster): boolean;
@@ -4,9 +4,22 @@ import { get } from "../../property";
4
4
  import { $skill } from "../../template-string";
5
5
  export const passive = $skill `Comprehensive Cartography`;
6
6
  export const skill = $skill `Map the Monsters`;
7
+ /**
8
+ * Determines whether you `have` the skill Comprehensive Cartography
9
+ *
10
+ * @returns Whether you currently `have` the skill
11
+ */
7
12
  export function have() {
8
13
  return _have(passive);
9
14
  }
15
+ /**
16
+ * Map a particular monster in a particular location
17
+ * You'll need to set your autoattack or CCS in advance of using this. Additionally, it will loop to try to avoid time-spinner pranks or zone intro adventures
18
+ *
19
+ * @param location The location to target
20
+ * @param monster The monster to target
21
+ * @returns Whether we successfully mapped the monster
22
+ */
10
23
  export function mapMonster(location, monster) {
11
24
  if (!have())
12
25
  return false;
@@ -1,77 +1,123 @@
1
1
  import { Item, Location } from "kolmafia";
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  export declare const item: Item;
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+ /**
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+ * Determines whether you `have` Guzzlr
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+ *
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+ * @returns Whether you `have` Guzzlr
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+ */
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  export declare function have(): boolean;
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+ /**
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+ * Determines whether you currently have an active Guzzlr quest
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+ *
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+ * @returns Whether you currently have an active Guzzlr quest
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+ */
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  export declare function isQuestActive(): boolean;
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  /**
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- * Platinum deliveries completed overall
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+ * Determines total number of Platinum deliveries completed
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+ *
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+ * @returns Platinum deliveries completed overall
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  */
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  export declare function getPlatinum(): number;
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  /**
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- * Platinum deliveries completed today
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+ * Determines the number of Platinum deliveries completed today
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+ *
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+ * @returns Platinum deliveries completed today
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  */
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  export declare function getPlatinumToday(): number;
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  /**
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- * Can do a platinum delivery (haven't done one today)
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+ * Determines whether you are currently eligible to do a Platinum delivery
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+ *
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+ * @returns Whether you are currently eligible to do a Platinum delivery
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  */
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  export declare function canPlatinum(): boolean;
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  /**
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- * Have fully unlocked the platinum delivery bonuses (done >= 30)
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+ * Determines whether you have fully unlocked the Platinum delivery bonuses (done >= 30)
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+ *
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+ * @returns Whether you have fully unlocked the Platinum delivery enchantment bonuses
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  */
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  export declare function haveFullPlatinumBonus(): boolean;
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  /**
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- * Accept platinum delivery
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+ * Accepts a Platinum delivery
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+ *
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+ * @returns Whether we succeeded in this endeavor
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  */
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  export declare function acceptPlatinum(): boolean;
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  /**
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- * Gold deliveries completed overall
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+ * Determines total number of Gold deliveries completed
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+ *
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+ * @returns Gold deliveries completed overall
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  */
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  export declare function getGold(): number;
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  /**
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- * Gold deliveries completed today
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+ * Determines the number of Gold deliveries completed today
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+ *
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+ * @returns Gold deliveries completed today
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  */
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  export declare function getGoldToday(): number;
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  /**
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- * Can do a gold delivery (have done fewer than 3 today)
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+ * Determines whether you are currently eligible to do a Gold delivery
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+ *
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+ * @returns Whether you are currently eligible to do a Gold delivery
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  */
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  export declare function canGold(): boolean;
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  /**
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- * Have fully unlocked the platinum delivery bonuses (done >= 30)
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+ * Determines whether you have fully unlocked the Gold delivery bonuses (done >= 150)
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+ *
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+ * @returns Whether you have fully unlocked the Gold delivery enchantment bonuses
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  */
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  export declare function haveFullGoldBonus(): boolean;
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  /**
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- * Accept gold delivery
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+ * Accepts a Gold delivery
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+ *
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+ * @returns Whether we succeeded in this endeavor
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  */
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  export declare function acceptGold(): boolean;
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  /**
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- * Bronze deliveries completed overall
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+ * Determines total number of Bronze deliveries completed
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+ *
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+ * @returns Bronze deliveries completed overall
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  */
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  export declare function getBronze(): number;
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  /**
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- * Accept bronze delivery
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+ * Determines whether you have fully unlocked the Bronze delivery bonuses (done >= 196)
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+ *
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+ * @returns Whether you have fully unlocked the Bronze delivery enchantment bonuses
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  */
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- export declare function acceptBronze(): boolean;
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+ export declare function haveFullBronzeBonus(): boolean;
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  /**
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- * Have fully unlocked the platinum delivery bonuses (done >= 30)
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+ * Accepts a Bronze delivery
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+ *
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+ * @returns Whether we succeeded in this endeavor
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  */
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- export declare function haveFullBronzeBonus(): boolean;
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+ export declare function acceptBronze(): boolean;
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  /**
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- * Can abandon the current Guzzlr quest
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+ * Determines whether we can abandon the current Guzzlr quest
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+ *
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+ * @returns Whether we are able to abandon our current Guzzlr quest
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  */
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  export declare function canAbandon(): boolean;
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  /**
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- * Abandon Guzzlr quest
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+ * Abandons Guzzlr quest
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+ *
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+ * @returns `false` if we were unable to abandon a quest; `true` otherwise
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103
  */
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  export declare function abandon(): boolean;
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  /**
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- * Get current Guzzlr quest location
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+ * Determines the target location for your current Guzzlr quest
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+ *
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+ * @returns The current target location for your Guzzlr quest, if it exists
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  */
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  export declare function getLocation(): Location | null;
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  /**
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- * Get current Guzzlr quest tier
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+ * Determines the tier of your current Guzzlr quest
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+ *
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+ * @returns The tier of your current Guzzlr quest; `null` if there is no active quest
71
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  */
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  export declare function getTier(): "platinum" | "gold" | "bronze" | null;
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  /**
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- * Get current Guzzlr quest booze
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+ * Determines the current booze item you need to deliver for your current Guzzlr quest
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+ *
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+ * @returns The booze item associated with your Guzzlr quest if it exists; `null` otherwise
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  */
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  export declare function getBooze(): Item | null;
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  /**
@@ -79,17 +125,37 @@ export declare function getBooze(): Item | null;
79
125
  */
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  export declare const Cocktails: Item[];
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  /**
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- * Returns true if the user has a platinum cocktail in their inventory
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+ * Determines whether you currently have a Platinum cocktail available
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+ *
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+ * @returns `true` if you have at least one Platinum cocktail in your inventory; `false` otherwise
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  */
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  export declare function havePlatinumBooze(): boolean;
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  /**
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- * Returns true if the user has the cocktail that they need for their current quest
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+ * Determines if you currently have in your inventory the booze necessary to progress your Guzzlr quest
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  *
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- * If they have no quest, returns false
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+ * @returns `true` if you have the booze necessary to progress your Guzzlr quest
89
137
  */
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  export declare function haveBooze(): boolean;
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  export declare const ingredientToPlatinumCocktail: Map<Item, Item>;
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  export declare const platinumCocktailToIngredient: Map<Item, Item>;
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+ /**
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+ * Determines the cheapest Platinum cocktail to obtain or produce
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+ *
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+ * @param freeCraft Defaults to `true`; if set to `false`, will count the price of any turns spent cocktailcrafting
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+ * @returns The expected price of the cheapest Platinum cocktail to obtain or produce
146
+ */
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  export declare function getCheapestPlatinumCocktail(freeCraft?: boolean): Item;
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+ /**
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+ * Calculates the number of turns remaining for your Guzzlr quest
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+ *
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+ * @param useShoes Whether or not the calculation should assume you are using Guzzlr shoes
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+ * @returns The expected number of turns needed to finish your current delivery
153
+ */
94
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  export declare function turnsLeftOnQuest(useShoes?: boolean): number;
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+ /**
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+ * Calculates the expected Guzzlrbuck reward for completing your current Guzzlr quest
157
+ *
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+ * @param usePants Whether or not we should account for Guzzlr pants in our calculation
159
+ * @returns The expected Guzzlrbuck reward of our current Guzzlr quest
160
+ */
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161
  export declare function expectedReward(usePants?: boolean): number;