lib0 0.2.107 → 0.2.108
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/coverage/tmp/coverage-24213-1747233250173-0.json +1 -0
- package/dist/aes-gcm.cjs +3 -3
- package/dist/{broadcastchannel-b12b5283.cjs → broadcastchannel-f721f1d5.cjs} +2 -2
- package/dist/{broadcastchannel-b12b5283.cjs.map → broadcastchannel-f721f1d5.cjs.map} +1 -1
- package/dist/broadcastchannel.cjs +6 -6
- package/dist/{buffer-c775e94f.cjs → buffer-5c744eee.cjs} +5 -5
- package/dist/{buffer-c775e94f.cjs.map → buffer-5c744eee.cjs.map} +1 -1
- package/dist/buffer.cjs +5 -5
- package/dist/component.cjs +1 -1
- package/dist/{decoding-a2e1942e.cjs → decoding-7b1393a8.cjs} +3 -3
- package/dist/{decoding-a2e1942e.cjs.map → decoding-7b1393a8.cjs.map} +1 -1
- package/dist/decoding.cjs +3 -3
- package/dist/{encoding-cbd8e85d.cjs → encoding-364fc682.cjs} +2 -2
- package/dist/{encoding-cbd8e85d.cjs.map → encoding-364fc682.cjs.map} +1 -1
- package/dist/encoding.cjs +2 -2
- package/dist/{environment-a22d11e0.cjs → environment-e8406042.cjs} +2 -2
- package/dist/{environment-a22d11e0.cjs.map → environment-e8406042.cjs.map} +1 -1
- package/dist/environment.cjs +2 -2
- package/dist/index.cjs +7 -7
- package/dist/jwt.cjs +5 -5
- package/dist/logging.cjs +2 -2
- package/dist/logging.common.cjs +2 -2
- package/dist/logging.node.cjs +2 -2
- package/dist/{prng-44216e7f.cjs → prng-706a5e42.cjs} +3 -3
- package/dist/{prng-44216e7f.cjs.map → prng-706a5e42.cjs.map} +1 -1
- package/dist/prng.cjs +6 -6
- package/dist/rabin-gf2-polynomial.cjs +5 -5
- package/dist/rabin-uncached.cjs +5 -5
- package/dist/rabin.cjs +5 -5
- package/dist/{string-3cd7a2db.cjs → string-42009272.cjs} +34 -2
- package/dist/string-42009272.cjs.map +1 -0
- package/dist/string.cjs +3 -1
- package/dist/string.cjs.map +1 -1
- package/dist/string.d.ts +2 -0
- package/dist/string.d.ts.map +1 -1
- package/dist/string.test.d.ts +5 -4
- package/dist/string.test.d.ts.map +1 -1
- package/dist/testing.cjs +6 -6
- package/package.json +1 -1
- package/string.d.ts +2 -0
- package/string.d.ts.map +1 -1
- package/string.js +28 -0
- package/string.test.d.ts +5 -4
- package/string.test.d.ts.map +1 -1
- package/coverage/tmp/coverage-18706-1746450396473-0.json +0 -1
- package/dist/string-3cd7a2db.cjs.map +0 -1
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{"version":3,"file":"encoding-cbd8e85d.cjs","sources":["../encoding.js"],"sourcesContent":["/**\n * Efficient schema-less binary encoding with support for variable length encoding.\n *\n * Use [lib0/encoding] with [lib0/decoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module encoding\n */\n\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as binary from './binary.js'\nimport * as string from './string.js'\nimport * as array from './array.js'\n\n/**\n * A BinaryEncoder handles the encoding to an Uint8Array.\n */\nexport class Encoder {\n constructor () {\n this.cpos = 0\n this.cbuf = new Uint8Array(100)\n /**\n * @type {Array<Uint8Array>}\n */\n this.bufs = []\n }\n}\n\n/**\n * @function\n * @return {Encoder}\n */\nexport const createEncoder = () => new Encoder()\n\n/**\n * @param {function(Encoder):void} f\n */\nexport const encode = (f) => {\n const encoder = createEncoder()\n f(encoder)\n return toUint8Array(encoder)\n}\n\n/**\n * The current length of the encoded data.\n *\n * @function\n * @param {Encoder} encoder\n * @return {number}\n */\nexport const length = encoder => {\n let len = encoder.cpos\n for (let i = 0; i < encoder.bufs.length; i++) {\n len += encoder.bufs[i].length\n }\n return len\n}\n\n/**\n * Check whether encoder is empty.\n *\n * @function\n * @param {Encoder} encoder\n * @return {boolean}\n */\nexport const hasContent = encoder => encoder.cpos > 0 || encoder.bufs.length > 0\n\n/**\n * Transform to Uint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @return {Uint8Array} The created ArrayBuffer.\n */\nexport const toUint8Array = encoder => {\n const uint8arr = new Uint8Array(length(encoder))\n let curPos = 0\n for (let i = 0; i < encoder.bufs.length; i++) {\n const d = encoder.bufs[i]\n uint8arr.set(d, curPos)\n curPos += d.length\n }\n uint8arr.set(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos), curPos)\n return uint8arr\n}\n\n/**\n * Verify that it is possible to write `len` bytes wtihout checking. If\n * necessary, a new Buffer with the required length is attached.\n *\n * @param {Encoder} encoder\n * @param {number} len\n */\nexport const verifyLen = (encoder, len) => {\n const bufferLen = encoder.cbuf.length\n if (bufferLen - encoder.cpos < len) {\n encoder.bufs.push(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos))\n encoder.cbuf = new Uint8Array(math.max(bufferLen, len) * 2)\n encoder.cpos = 0\n }\n}\n\n/**\n * Write one byte to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The byte that is to be encoded.\n */\nexport const write = (encoder, num) => {\n const bufferLen = encoder.cbuf.length\n if (encoder.cpos === bufferLen) {\n encoder.bufs.push(encoder.cbuf)\n encoder.cbuf = new Uint8Array(bufferLen * 2)\n encoder.cpos = 0\n }\n encoder.cbuf[encoder.cpos++] = num\n}\n\n/**\n * Write one byte at a specific position.\n * Position must already be written (i.e. encoder.length > pos)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos Position to which to write data\n * @param {number} num Unsigned 8-bit integer\n */\nexport const set = (encoder, pos, num) => {\n let buffer = null\n // iterate all buffers and adjust position\n for (let i = 0; i < encoder.bufs.length && buffer === null; i++) {\n const b = encoder.bufs[i]\n if (pos < b.length) {\n buffer = b // found buffer\n } else {\n pos -= b.length\n }\n }\n if (buffer === null) {\n // use current buffer\n buffer = encoder.cbuf\n }\n buffer[pos] = num\n}\n\n/**\n * Write one byte as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint8 = write\n\n/**\n * Write one byte as an unsigned Integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint8 = set\n\n/**\n * Write two bytes as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint16 = (encoder, num) => {\n write(encoder, num & binary.BITS8)\n write(encoder, (num >>> 8) & binary.BITS8)\n}\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint16 = (encoder, pos, num) => {\n set(encoder, pos, num & binary.BITS8)\n set(encoder, pos + 1, (num >>> 8) & binary.BITS8)\n}\n\n/**\n * Write two bytes as an unsigned integer\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32 = (encoder, num) => {\n for (let i = 0; i < 4; i++) {\n write(encoder, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write two bytes as an unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32BigEndian = (encoder, num) => {\n for (let i = 3; i >= 0; i--) {\n write(encoder, (num >>> (8 * i)) & binary.BITS8)\n }\n}\n\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint32 = (encoder, pos, num) => {\n for (let i = 0; i < 4; i++) {\n set(encoder, pos + i, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write a variable length unsigned integer. Max encodable integer is 2^53.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarUint = (encoder, num) => {\n while (num > binary.BITS7) {\n write(encoder, binary.BIT8 | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n write(encoder, binary.BITS7 & num)\n}\n\n/**\n * Write a variable length integer.\n *\n * We use the 7th bit instead for signaling that this is a negative number.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarInt = (encoder, num) => {\n const isNegative = math.isNegativeZero(num)\n if (isNegative) {\n num = -num\n }\n // |- whether to continue reading |- whether is negative |- number\n write(encoder, (num > binary.BITS6 ? binary.BIT8 : 0) | (isNegative ? binary.BIT7 : 0) | (binary.BITS6 & num))\n num = math.floor(num / 64) // shift >>> 6\n // We don't need to consider the case of num === 0 so we can use a different\n // pattern here than above.\n while (num > 0) {\n write(encoder, (num > binary.BITS7 ? binary.BIT8 : 0) | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n}\n\n/**\n * A cache to store strings temporarily\n */\nconst _strBuffer = new Uint8Array(30000)\nconst _maxStrBSize = _strBuffer.length / 3\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringNative = (encoder, str) => {\n if (str.length < _maxStrBSize) {\n // We can encode the string into the existing buffer\n /* c8 ignore next */\n const written = string.utf8TextEncoder.encodeInto(str, _strBuffer).written || 0\n writeVarUint(encoder, written)\n for (let i = 0; i < written; i++) {\n write(encoder, _strBuffer[i])\n }\n } else {\n writeVarUint8Array(encoder, string.encodeUtf8(str))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringPolyfill = (encoder, str) => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n writeVarUint(encoder, len)\n for (let i = 0; i < len; i++) {\n write(encoder, /** @type {number} */ (encodedString.codePointAt(i)))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\n/* c8 ignore next */\nexport const writeVarString = (string.utf8TextEncoder && /** @type {any} */ (string.utf8TextEncoder).encodeInto) ? _writeVarStringNative : _writeVarStringPolyfill\n\n/**\n * Write a string terminated by a special byte sequence. This is not very performant and is\n * generally discouraged. However, the resulting byte arrays are lexiographically ordered which\n * makes this a nice feature for databases.\n *\n * The string will be encoded using utf8 and then terminated and escaped using writeTerminatingUint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const writeTerminatedString = (encoder, str) =>\n writeTerminatedUint8Array(encoder, string.encodeUtf8(str))\n\n/**\n * Write a terminating Uint8Array. Note that this is not performant and is generally\n * discouraged. There are few situations when this is needed.\n *\n * We use 0x0 as a terminating character. 0x1 serves as an escape character for 0x0 and 0x1.\n *\n * Example: [0,1,2] is encoded to [1,0,1,1,2,0]. 0x0, and 0x1 needed to be escaped using 0x1. Then\n * the result is terminated using the 0x0 character.\n *\n * This is basically how many systems implement null terminated strings. However, we use an escape\n * character 0x1 to avoid issues and potenial attacks on our database (if this is used as a key\n * encoder for NoSql databases).\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} buf The string that is to be encoded.\n */\nexport const writeTerminatedUint8Array = (encoder, buf) => {\n for (let i = 0; i < buf.length; i++) {\n const b = buf[i]\n if (b === 0 || b === 1) {\n write(encoder, 1)\n }\n write(encoder, buf[i])\n }\n write(encoder, 0)\n}\n\n/**\n * Write the content of another Encoder.\n *\n * @TODO: can be improved!\n * - Note: Should consider that when appending a lot of small Encoders, we should rather clone than referencing the old structure.\n * Encoders start with a rather big initial buffer.\n *\n * @function\n * @param {Encoder} encoder The enUint8Arr\n * @param {Encoder} append The BinaryEncoder to be written.\n */\nexport const writeBinaryEncoder = (encoder, append) => writeUint8Array(encoder, toUint8Array(append))\n\n/**\n * Append fixed-length Uint8Array to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeUint8Array = (encoder, uint8Array) => {\n const bufferLen = encoder.cbuf.length\n const cpos = encoder.cpos\n const leftCopyLen = math.min(bufferLen - cpos, uint8Array.length)\n const rightCopyLen = uint8Array.length - leftCopyLen\n encoder.cbuf.set(uint8Array.subarray(0, leftCopyLen), cpos)\n encoder.cpos += leftCopyLen\n if (rightCopyLen > 0) {\n // Still something to write, write right half..\n // Append new buffer\n encoder.bufs.push(encoder.cbuf)\n // must have at least size of remaining buffer\n encoder.cbuf = new Uint8Array(math.max(bufferLen * 2, rightCopyLen))\n // copy array\n encoder.cbuf.set(uint8Array.subarray(leftCopyLen))\n encoder.cpos = rightCopyLen\n }\n}\n\n/**\n * Append an Uint8Array to Encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeVarUint8Array = (encoder, uint8Array) => {\n writeVarUint(encoder, uint8Array.byteLength)\n writeUint8Array(encoder, uint8Array)\n}\n\n/**\n * Create an DataView of the next `len` bytes. Use it to write data after\n * calling this function.\n *\n * ```js\n * // write float32 using DataView\n * const dv = writeOnDataView(encoder, 4)\n * dv.setFloat32(0, 1.1)\n * // read float32 using DataView\n * const dv = readFromDataView(encoder, 4)\n * dv.getFloat32(0) // => 1.100000023841858 (leaving it to the reader to find out why this is the correct result)\n * ```\n *\n * @param {Encoder} encoder\n * @param {number} len\n * @return {DataView}\n */\nexport const writeOnDataView = (encoder, len) => {\n verifyLen(encoder, len)\n const dview = new DataView(encoder.cbuf.buffer, encoder.cpos, len)\n encoder.cpos += len\n return dview\n}\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat32 = (encoder, num) => writeOnDataView(encoder, 4).setFloat32(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat64 = (encoder, num) => writeOnDataView(encoder, 8).setFloat64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigInt64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigInt64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigUint64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigUint64(0, num, false)\n\nconst floatTestBed = new DataView(new ArrayBuffer(4))\n/**\n * Check if a number can be encoded as a 32 bit float.\n *\n * @param {number} num\n * @return {boolean}\n */\nconst isFloat32 = num => {\n floatTestBed.setFloat32(0, num)\n return floatTestBed.getFloat32(0) === num\n}\n\n/**\n * Encode data with efficient binary format.\n *\n * Differences to JSON:\n * • Transforms data to a binary format (not to a string)\n * • Encodes undefined, NaN, and ArrayBuffer (these can't be represented in JSON)\n * • Numbers are efficiently encoded either as a variable length integer, as a\n * 32 bit float, as a 64 bit float, or as a 64 bit bigint.\n *\n * Encoding table:\n *\n * | Data Type | Prefix | Encoding Method | Comment |\n * | ------------------- | -------- | ------------------ | ------- |\n * | undefined | 127 | | Functions, symbol, and everything that cannot be identified is encoded as undefined |\n * | null | 126 | | |\n * | integer | 125 | writeVarInt | Only encodes 32 bit signed integers |\n * | float32 | 124 | writeFloat32 | |\n * | float64 | 123 | writeFloat64 | |\n * | bigint | 122 | writeBigInt64 | |\n * | boolean (false) | 121 | | True and false are different data types so we save the following byte |\n * | boolean (true) | 120 | | - 0b01111000 so the last bit determines whether true or false |\n * | string | 119 | writeVarString | |\n * | object<string,any> | 118 | custom | Writes {length} then {length} key-value pairs |\n * | array<any> | 117 | custom | Writes {length} then {length} json values |\n * | Uint8Array | 116 | writeVarUint8Array | We use Uint8Array for any kind of binary data |\n *\n * Reasons for the decreasing prefix:\n * We need the first bit for extendability (later we may want to encode the\n * prefix with writeVarUint). The remaining 7 bits are divided as follows:\n * [0-30] the beginning of the data range is used for custom purposes\n * (defined by the function that uses this library)\n * [31-127] the end of the data range is used for data encoding by\n * lib0/encoding.js\n *\n * @param {Encoder} encoder\n * @param {undefined|null|number|bigint|boolean|string|Object<string,any>|Array<any>|Uint8Array} data\n */\nexport const writeAny = (encoder, data) => {\n switch (typeof data) {\n case 'string':\n // TYPE 119: STRING\n write(encoder, 119)\n writeVarString(encoder, data)\n break\n case 'number':\n if (number.isInteger(data) && math.abs(data) <= binary.BITS31) {\n // TYPE 125: INTEGER\n write(encoder, 125)\n writeVarInt(encoder, data)\n } else if (isFloat32(data)) {\n // TYPE 124: FLOAT32\n write(encoder, 124)\n writeFloat32(encoder, data)\n } else {\n // TYPE 123: FLOAT64\n write(encoder, 123)\n writeFloat64(encoder, data)\n }\n break\n case 'bigint':\n // TYPE 122: BigInt\n write(encoder, 122)\n writeBigInt64(encoder, data)\n break\n case 'object':\n if (data === null) {\n // TYPE 126: null\n write(encoder, 126)\n } else if (array.isArray(data)) {\n // TYPE 117: Array\n write(encoder, 117)\n writeVarUint(encoder, data.length)\n for (let i = 0; i < data.length; i++) {\n writeAny(encoder, data[i])\n }\n } else if (data instanceof Uint8Array) {\n // TYPE 116: ArrayBuffer\n write(encoder, 116)\n writeVarUint8Array(encoder, data)\n } else {\n // TYPE 118: Object\n write(encoder, 118)\n const keys = Object.keys(data)\n writeVarUint(encoder, keys.length)\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i]\n writeVarString(encoder, key)\n writeAny(encoder, data[key])\n }\n }\n break\n case 'boolean':\n // TYPE 120/121: boolean (true/false)\n write(encoder, data ? 120 : 121)\n break\n default:\n // TYPE 127: undefined\n write(encoder, 127)\n }\n}\n\n/**\n * Now come a few stateful encoder that have their own classes.\n */\n\n/**\n * Basic Run Length Encoder - a basic compression implementation.\n *\n * Encodes [1,1,1,7] to [1,3,7,1] (3 times 1, 1 time 7). This encoder might do more harm than good if there are a lot of values that are not repeated.\n *\n * It was originally used for image compression. Cool .. article http://csbruce.com/cbm/transactor/pdfs/trans_v7_i06.pdf\n *\n * @note T must not be null!\n *\n * @template T\n */\nexport class RleEncoder extends Encoder {\n /**\n * @param {function(Encoder, T):void} writer\n */\n constructor (writer) {\n super()\n /**\n * The writer\n */\n this.w = writer\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n /**\n * @param {T} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n this.w(this, v)\n this.s = v\n }\n }\n}\n\n/**\n * Basic diff decoder using variable length encoding.\n *\n * Encodes the values [3, 1100, 1101, 1050, 0] to [3, 1097, 1, -51, -1050] using writeVarInt.\n */\nexport class IntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n writeVarInt(this, v - this.s)\n this.s = v\n }\n}\n\n/**\n * A combination of IntDiffEncoder and RleEncoder.\n *\n * Basically first writes the IntDiffEncoder and then counts duplicate diffs using RleEncoding.\n *\n * Encodes the values [1,1,1,2,3,4,5,6] as [1,1,0,2,1,5] (RLE([1,0,0,1,1,1,1,1]) ⇒ RleIntDiff[1,1,0,2,1,5])\n */\nexport class RleIntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v && this.count > 0) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n writeVarInt(this, v - this.s)\n this.s = v\n }\n }\n}\n\n/**\n * @param {UintOptRleEncoder} encoder\n */\nconst flushUintOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set sign to positive\n // case 2: write several values. set sign to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encoder.count === 1 ? encoder.s : -encoder.s)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * Optimized Rle encoder that does not suffer from the mentioned problem of the basic Rle encoder.\n *\n * Internally uses VarInt encoder to write unsigned integers. If the input occurs multiple times, we write\n * write it as a negative number. The UintOptRleDecoder then understands that it needs to read a count.\n *\n * Encodes [1,2,3,3,3] as [1,2,-3,3] (once 1, once 2, three times 3)\n */\nexport class UintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Increasing Uint Optimized RLE Encoder\n *\n * The RLE encoder counts the number of same occurences of the same value.\n * The IncUintOptRle encoder counts if the value increases.\n * I.e. 7, 8, 9, 10 will be encoded as [-7, 4]. 1, 3, 5 will be encoded\n * as [1, 3, 5].\n */\nexport class IncUintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s + this.count === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * @param {IntDiffOptRleEncoder} encoder\n */\nconst flushIntDiffOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // 31 bit making up the diff | wether to write the counter\n // const encodedDiff = encoder.diff << 1 | (encoder.count === 1 ? 0 : 1)\n const encodedDiff = encoder.diff * 2 + (encoder.count === 1 ? 0 : 1)\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set first bit to positive\n // case 2: write several values. set first bit to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encodedDiff)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * A combination of the IntDiffEncoder and the UintOptRleEncoder.\n *\n * The count approach is similar to the UintDiffOptRleEncoder, but instead of using the negative bitflag, it encodes\n * in the LSB whether a count is to be read. Therefore this Encoder only supports 31 bit integers!\n *\n * Encodes [1, 2, 3, 2] as [3, 1, 6, -1] (more specifically [(1 << 1) | 1, (3 << 0) | 0, -1])\n *\n * Internally uses variable length encoding. Contrary to normal UintVar encoding, the first byte contains:\n * * 1 bit that denotes whether the next value is a count (LSB)\n * * 1 bit that denotes whether this value is negative (MSB - 1)\n * * 1 bit that denotes whether to continue reading the variable length integer (MSB)\n *\n * Therefore, only five bits remain to encode diff ranges.\n *\n * Use this Encoder only when appropriate. In most cases, this is probably a bad idea.\n */\nexport class IntDiffOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.diff === v - this.s) {\n this.s = v\n this.count++\n } else {\n flushIntDiffOptRleEncoder(this)\n this.count = 1\n this.diff = v - this.s\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushIntDiffOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Optimized String Encoder.\n *\n * Encoding many small strings in a simple Encoder is not very efficient. The function call to decode a string takes some time and creates references that must be eventually deleted.\n * In practice, when decoding several million small strings, the GC will kick in more and more often to collect orphaned string objects (or maybe there is another reason?).\n *\n * This string encoder solves the above problem. All strings are concatenated and written as a single string using a single encoding call.\n *\n * The lengths are encoded using a UintOptRleEncoder.\n */\nexport class StringEncoder {\n constructor () {\n /**\n * @type {Array<string>}\n */\n this.sarr = []\n this.s = ''\n this.lensE = new UintOptRleEncoder()\n }\n\n /**\n * @param {string} string\n */\n write (string) {\n this.s += string\n if (this.s.length > 19) {\n this.sarr.push(this.s)\n this.s = ''\n }\n this.lensE.write(string.length)\n }\n\n toUint8Array () {\n const encoder = new Encoder()\n this.sarr.push(this.s)\n this.s = ''\n writeVarString(encoder, this.sarr.join(''))\n writeUint8Array(encoder, this.lensE.toUint8Array())\n return toUint8Array(encoder)\n 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{"version":3,"file":"encoding-364fc682.cjs","sources":["../encoding.js"],"sourcesContent":["/**\n * Efficient schema-less binary encoding with support for variable length encoding.\n *\n * Use [lib0/encoding] with [lib0/decoding]. Every encoding function has a corresponding decoding function.\n *\n * Encodes numbers in little-endian order (least to most significant byte order)\n * and is compatible with Golang's binary encoding (https://golang.org/pkg/encoding/binary/)\n * which is also used in Protocol Buffers.\n *\n * ```js\n * // encoding step\n * const encoder = encoding.createEncoder()\n * encoding.writeVarUint(encoder, 256)\n * encoding.writeVarString(encoder, 'Hello world!')\n * const buf = encoding.toUint8Array(encoder)\n * ```\n *\n * ```js\n * // decoding step\n * const decoder = decoding.createDecoder(buf)\n * decoding.readVarUint(decoder) // => 256\n * decoding.readVarString(decoder) // => 'Hello world!'\n * decoding.hasContent(decoder) // => false - all data is read\n * ```\n *\n * @module encoding\n */\n\nimport * as math from './math.js'\nimport * as number from './number.js'\nimport * as binary from './binary.js'\nimport * as string from './string.js'\nimport * as array from './array.js'\n\n/**\n * A BinaryEncoder handles the encoding to an Uint8Array.\n */\nexport class Encoder {\n constructor () {\n this.cpos = 0\n this.cbuf = new Uint8Array(100)\n /**\n * @type {Array<Uint8Array>}\n */\n this.bufs = []\n }\n}\n\n/**\n * @function\n * @return {Encoder}\n */\nexport const createEncoder = () => new Encoder()\n\n/**\n * @param {function(Encoder):void} f\n */\nexport const encode = (f) => {\n const encoder = createEncoder()\n f(encoder)\n return toUint8Array(encoder)\n}\n\n/**\n * The current length of the encoded data.\n *\n * @function\n * @param {Encoder} encoder\n * @return {number}\n */\nexport const length = encoder => {\n let len = encoder.cpos\n for (let i = 0; i < encoder.bufs.length; i++) {\n len += encoder.bufs[i].length\n }\n return len\n}\n\n/**\n * Check whether encoder is empty.\n *\n * @function\n * @param {Encoder} encoder\n * @return {boolean}\n */\nexport const hasContent = encoder => encoder.cpos > 0 || encoder.bufs.length > 0\n\n/**\n * Transform to Uint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @return {Uint8Array} The created ArrayBuffer.\n */\nexport const toUint8Array = encoder => {\n const uint8arr = new Uint8Array(length(encoder))\n let curPos = 0\n for (let i = 0; i < encoder.bufs.length; i++) {\n const d = encoder.bufs[i]\n uint8arr.set(d, curPos)\n curPos += d.length\n }\n uint8arr.set(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos), curPos)\n return uint8arr\n}\n\n/**\n * Verify that it is possible to write `len` bytes wtihout checking. If\n * necessary, a new Buffer with the required length is attached.\n *\n * @param {Encoder} encoder\n * @param {number} len\n */\nexport const verifyLen = (encoder, len) => {\n const bufferLen = encoder.cbuf.length\n if (bufferLen - encoder.cpos < len) {\n encoder.bufs.push(new Uint8Array(encoder.cbuf.buffer, 0, encoder.cpos))\n encoder.cbuf = new Uint8Array(math.max(bufferLen, len) * 2)\n encoder.cpos = 0\n }\n}\n\n/**\n * Write one byte to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The byte that is to be encoded.\n */\nexport const write = (encoder, num) => {\n const bufferLen = encoder.cbuf.length\n if (encoder.cpos === bufferLen) {\n encoder.bufs.push(encoder.cbuf)\n encoder.cbuf = new Uint8Array(bufferLen * 2)\n encoder.cpos = 0\n }\n encoder.cbuf[encoder.cpos++] = num\n}\n\n/**\n * Write one byte at a specific position.\n * Position must already be written (i.e. encoder.length > pos)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos Position to which to write data\n * @param {number} num Unsigned 8-bit integer\n */\nexport const set = (encoder, pos, num) => {\n let buffer = null\n // iterate all buffers and adjust position\n for (let i = 0; i < encoder.bufs.length && buffer === null; i++) {\n const b = encoder.bufs[i]\n if (pos < b.length) {\n buffer = b // found buffer\n } else {\n pos -= b.length\n }\n }\n if (buffer === null) {\n // use current buffer\n buffer = encoder.cbuf\n }\n buffer[pos] = num\n}\n\n/**\n * Write one byte as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint8 = write\n\n/**\n * Write one byte as an unsigned Integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint8 = set\n\n/**\n * Write two bytes as an unsigned integer.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint16 = (encoder, num) => {\n write(encoder, num & binary.BITS8)\n write(encoder, (num >>> 8) & binary.BITS8)\n}\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint16 = (encoder, pos, num) => {\n set(encoder, pos, num & binary.BITS8)\n set(encoder, pos + 1, (num >>> 8) & binary.BITS8)\n}\n\n/**\n * Write two bytes as an unsigned integer\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32 = (encoder, num) => {\n for (let i = 0; i < 4; i++) {\n write(encoder, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write two bytes as an unsigned integer in big endian order.\n * (most significant byte first)\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeUint32BigEndian = (encoder, num) => {\n for (let i = 3; i >= 0; i--) {\n write(encoder, (num >>> (8 * i)) & binary.BITS8)\n }\n}\n\n/**\n * Write two bytes as an unsigned integer at a specific location.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} pos The location where the data will be written.\n * @param {number} num The number that is to be encoded.\n */\nexport const setUint32 = (encoder, pos, num) => {\n for (let i = 0; i < 4; i++) {\n set(encoder, pos + i, num & binary.BITS8)\n num >>>= 8\n }\n}\n\n/**\n * Write a variable length unsigned integer. Max encodable integer is 2^53.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarUint = (encoder, num) => {\n while (num > binary.BITS7) {\n write(encoder, binary.BIT8 | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n write(encoder, binary.BITS7 & num)\n}\n\n/**\n * Write a variable length integer.\n *\n * We use the 7th bit instead for signaling that this is a negative number.\n *\n * @function\n * @param {Encoder} encoder\n * @param {number} num The number that is to be encoded.\n */\nexport const writeVarInt = (encoder, num) => {\n const isNegative = math.isNegativeZero(num)\n if (isNegative) {\n num = -num\n }\n // |- whether to continue reading |- whether is negative |- number\n write(encoder, (num > binary.BITS6 ? binary.BIT8 : 0) | (isNegative ? binary.BIT7 : 0) | (binary.BITS6 & num))\n num = math.floor(num / 64) // shift >>> 6\n // We don't need to consider the case of num === 0 so we can use a different\n // pattern here than above.\n while (num > 0) {\n write(encoder, (num > binary.BITS7 ? binary.BIT8 : 0) | (binary.BITS7 & num))\n num = math.floor(num / 128) // shift >>> 7\n }\n}\n\n/**\n * A cache to store strings temporarily\n */\nconst _strBuffer = new Uint8Array(30000)\nconst _maxStrBSize = _strBuffer.length / 3\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringNative = (encoder, str) => {\n if (str.length < _maxStrBSize) {\n // We can encode the string into the existing buffer\n /* c8 ignore next */\n const written = string.utf8TextEncoder.encodeInto(str, _strBuffer).written || 0\n writeVarUint(encoder, written)\n for (let i = 0; i < written; i++) {\n write(encoder, _strBuffer[i])\n }\n } else {\n writeVarUint8Array(encoder, string.encodeUtf8(str))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const _writeVarStringPolyfill = (encoder, str) => {\n const encodedString = unescape(encodeURIComponent(str))\n const len = encodedString.length\n writeVarUint(encoder, len)\n for (let i = 0; i < len; i++) {\n write(encoder, /** @type {number} */ (encodedString.codePointAt(i)))\n }\n}\n\n/**\n * Write a variable length string.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\n/* c8 ignore next */\nexport const writeVarString = (string.utf8TextEncoder && /** @type {any} */ (string.utf8TextEncoder).encodeInto) ? _writeVarStringNative : _writeVarStringPolyfill\n\n/**\n * Write a string terminated by a special byte sequence. This is not very performant and is\n * generally discouraged. However, the resulting byte arrays are lexiographically ordered which\n * makes this a nice feature for databases.\n *\n * The string will be encoded using utf8 and then terminated and escaped using writeTerminatingUint8Array.\n *\n * @function\n * @param {Encoder} encoder\n * @param {String} str The string that is to be encoded.\n */\nexport const writeTerminatedString = (encoder, str) =>\n writeTerminatedUint8Array(encoder, string.encodeUtf8(str))\n\n/**\n * Write a terminating Uint8Array. Note that this is not performant and is generally\n * discouraged. There are few situations when this is needed.\n *\n * We use 0x0 as a terminating character. 0x1 serves as an escape character for 0x0 and 0x1.\n *\n * Example: [0,1,2] is encoded to [1,0,1,1,2,0]. 0x0, and 0x1 needed to be escaped using 0x1. Then\n * the result is terminated using the 0x0 character.\n *\n * This is basically how many systems implement null terminated strings. However, we use an escape\n * character 0x1 to avoid issues and potenial attacks on our database (if this is used as a key\n * encoder for NoSql databases).\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} buf The string that is to be encoded.\n */\nexport const writeTerminatedUint8Array = (encoder, buf) => {\n for (let i = 0; i < buf.length; i++) {\n const b = buf[i]\n if (b === 0 || b === 1) {\n write(encoder, 1)\n }\n write(encoder, buf[i])\n }\n write(encoder, 0)\n}\n\n/**\n * Write the content of another Encoder.\n *\n * @TODO: can be improved!\n * - Note: Should consider that when appending a lot of small Encoders, we should rather clone than referencing the old structure.\n * Encoders start with a rather big initial buffer.\n *\n * @function\n * @param {Encoder} encoder The enUint8Arr\n * @param {Encoder} append The BinaryEncoder to be written.\n */\nexport const writeBinaryEncoder = (encoder, append) => writeUint8Array(encoder, toUint8Array(append))\n\n/**\n * Append fixed-length Uint8Array to the encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeUint8Array = (encoder, uint8Array) => {\n const bufferLen = encoder.cbuf.length\n const cpos = encoder.cpos\n const leftCopyLen = math.min(bufferLen - cpos, uint8Array.length)\n const rightCopyLen = uint8Array.length - leftCopyLen\n encoder.cbuf.set(uint8Array.subarray(0, leftCopyLen), cpos)\n encoder.cpos += leftCopyLen\n if (rightCopyLen > 0) {\n // Still something to write, write right half..\n // Append new buffer\n encoder.bufs.push(encoder.cbuf)\n // must have at least size of remaining buffer\n encoder.cbuf = new Uint8Array(math.max(bufferLen * 2, rightCopyLen))\n // copy array\n encoder.cbuf.set(uint8Array.subarray(leftCopyLen))\n encoder.cpos = rightCopyLen\n }\n}\n\n/**\n * Append an Uint8Array to Encoder.\n *\n * @function\n * @param {Encoder} encoder\n * @param {Uint8Array} uint8Array\n */\nexport const writeVarUint8Array = (encoder, uint8Array) => {\n writeVarUint(encoder, uint8Array.byteLength)\n writeUint8Array(encoder, uint8Array)\n}\n\n/**\n * Create an DataView of the next `len` bytes. Use it to write data after\n * calling this function.\n *\n * ```js\n * // write float32 using DataView\n * const dv = writeOnDataView(encoder, 4)\n * dv.setFloat32(0, 1.1)\n * // read float32 using DataView\n * const dv = readFromDataView(encoder, 4)\n * dv.getFloat32(0) // => 1.100000023841858 (leaving it to the reader to find out why this is the correct result)\n * ```\n *\n * @param {Encoder} encoder\n * @param {number} len\n * @return {DataView}\n */\nexport const writeOnDataView = (encoder, len) => {\n verifyLen(encoder, len)\n const dview = new DataView(encoder.cbuf.buffer, encoder.cpos, len)\n encoder.cpos += len\n return dview\n}\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat32 = (encoder, num) => writeOnDataView(encoder, 4).setFloat32(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {number} num\n */\nexport const writeFloat64 = (encoder, num) => writeOnDataView(encoder, 8).setFloat64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigInt64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigInt64(0, num, false)\n\n/**\n * @param {Encoder} encoder\n * @param {bigint} num\n */\nexport const writeBigUint64 = (encoder, num) => /** @type {any} */ (writeOnDataView(encoder, 8)).setBigUint64(0, num, false)\n\nconst floatTestBed = new DataView(new ArrayBuffer(4))\n/**\n * Check if a number can be encoded as a 32 bit float.\n *\n * @param {number} num\n * @return {boolean}\n */\nconst isFloat32 = num => {\n floatTestBed.setFloat32(0, num)\n return floatTestBed.getFloat32(0) === num\n}\n\n/**\n * Encode data with efficient binary format.\n *\n * Differences to JSON:\n * • Transforms data to a binary format (not to a string)\n * • Encodes undefined, NaN, and ArrayBuffer (these can't be represented in JSON)\n * • Numbers are efficiently encoded either as a variable length integer, as a\n * 32 bit float, as a 64 bit float, or as a 64 bit bigint.\n *\n * Encoding table:\n *\n * | Data Type | Prefix | Encoding Method | Comment |\n * | ------------------- | -------- | ------------------ | ------- |\n * | undefined | 127 | | Functions, symbol, and everything that cannot be identified is encoded as undefined |\n * | null | 126 | | |\n * | integer | 125 | writeVarInt | Only encodes 32 bit signed integers |\n * | float32 | 124 | writeFloat32 | |\n * | float64 | 123 | writeFloat64 | |\n * | bigint | 122 | writeBigInt64 | |\n * | boolean (false) | 121 | | True and false are different data types so we save the following byte |\n * | boolean (true) | 120 | | - 0b01111000 so the last bit determines whether true or false |\n * | string | 119 | writeVarString | |\n * | object<string,any> | 118 | custom | Writes {length} then {length} key-value pairs |\n * | array<any> | 117 | custom | Writes {length} then {length} json values |\n * | Uint8Array | 116 | writeVarUint8Array | We use Uint8Array for any kind of binary data |\n *\n * Reasons for the decreasing prefix:\n * We need the first bit for extendability (later we may want to encode the\n * prefix with writeVarUint). The remaining 7 bits are divided as follows:\n * [0-30] the beginning of the data range is used for custom purposes\n * (defined by the function that uses this library)\n * [31-127] the end of the data range is used for data encoding by\n * lib0/encoding.js\n *\n * @param {Encoder} encoder\n * @param {undefined|null|number|bigint|boolean|string|Object<string,any>|Array<any>|Uint8Array} data\n */\nexport const writeAny = (encoder, data) => {\n switch (typeof data) {\n case 'string':\n // TYPE 119: STRING\n write(encoder, 119)\n writeVarString(encoder, data)\n break\n case 'number':\n if (number.isInteger(data) && math.abs(data) <= binary.BITS31) {\n // TYPE 125: INTEGER\n write(encoder, 125)\n writeVarInt(encoder, data)\n } else if (isFloat32(data)) {\n // TYPE 124: FLOAT32\n write(encoder, 124)\n writeFloat32(encoder, data)\n } else {\n // TYPE 123: FLOAT64\n write(encoder, 123)\n writeFloat64(encoder, data)\n }\n break\n case 'bigint':\n // TYPE 122: BigInt\n write(encoder, 122)\n writeBigInt64(encoder, data)\n break\n case 'object':\n if (data === null) {\n // TYPE 126: null\n write(encoder, 126)\n } else if (array.isArray(data)) {\n // TYPE 117: Array\n write(encoder, 117)\n writeVarUint(encoder, data.length)\n for (let i = 0; i < data.length; i++) {\n writeAny(encoder, data[i])\n }\n } else if (data instanceof Uint8Array) {\n // TYPE 116: ArrayBuffer\n write(encoder, 116)\n writeVarUint8Array(encoder, data)\n } else {\n // TYPE 118: Object\n write(encoder, 118)\n const keys = Object.keys(data)\n writeVarUint(encoder, keys.length)\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i]\n writeVarString(encoder, key)\n writeAny(encoder, data[key])\n }\n }\n break\n case 'boolean':\n // TYPE 120/121: boolean (true/false)\n write(encoder, data ? 120 : 121)\n break\n default:\n // TYPE 127: undefined\n write(encoder, 127)\n }\n}\n\n/**\n * Now come a few stateful encoder that have their own classes.\n */\n\n/**\n * Basic Run Length Encoder - a basic compression implementation.\n *\n * Encodes [1,1,1,7] to [1,3,7,1] (3 times 1, 1 time 7). This encoder might do more harm than good if there are a lot of values that are not repeated.\n *\n * It was originally used for image compression. Cool .. article http://csbruce.com/cbm/transactor/pdfs/trans_v7_i06.pdf\n *\n * @note T must not be null!\n *\n * @template T\n */\nexport class RleEncoder extends Encoder {\n /**\n * @param {function(Encoder, T):void} writer\n */\n constructor (writer) {\n super()\n /**\n * The writer\n */\n this.w = writer\n /**\n * Current state\n * @type {T|null}\n */\n this.s = null\n this.count = 0\n }\n\n /**\n * @param {T} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n this.w(this, v)\n this.s = v\n }\n }\n}\n\n/**\n * Basic diff decoder using variable length encoding.\n *\n * Encodes the values [3, 1100, 1101, 1050, 0] to [3, 1097, 1, -51, -1050] using writeVarInt.\n */\nexport class IntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n writeVarInt(this, v - this.s)\n this.s = v\n }\n}\n\n/**\n * A combination of IntDiffEncoder and RleEncoder.\n *\n * Basically first writes the IntDiffEncoder and then counts duplicate diffs using RleEncoding.\n *\n * Encodes the values [1,1,1,2,3,4,5,6] as [1,1,0,2,1,5] (RLE([1,0,0,1,1,1,1,1]) ⇒ RleIntDiff[1,1,0,2,1,5])\n */\nexport class RleIntDiffEncoder extends Encoder {\n /**\n * @param {number} start\n */\n constructor (start) {\n super()\n /**\n * Current state\n * @type {number}\n */\n this.s = start\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v && this.count > 0) {\n this.count++\n } else {\n if (this.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n writeVarUint(this, this.count - 1) // since count is always > 0, we can decrement by one. non-standard encoding ftw\n }\n this.count = 1\n // write first value\n writeVarInt(this, v - this.s)\n this.s = v\n }\n }\n}\n\n/**\n * @param {UintOptRleEncoder} encoder\n */\nconst flushUintOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set sign to positive\n // case 2: write several values. set sign to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encoder.count === 1 ? encoder.s : -encoder.s)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * Optimized Rle encoder that does not suffer from the mentioned problem of the basic Rle encoder.\n *\n * Internally uses VarInt encoder to write unsigned integers. If the input occurs multiple times, we write\n * write it as a negative number. The UintOptRleDecoder then understands that it needs to read a count.\n *\n * Encodes [1,2,3,3,3] as [1,2,-3,3] (once 1, once 2, three times 3)\n */\nexport class UintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Increasing Uint Optimized RLE Encoder\n *\n * The RLE encoder counts the number of same occurences of the same value.\n * The IncUintOptRle encoder counts if the value increases.\n * I.e. 7, 8, 9, 10 will be encoded as [-7, 4]. 1, 3, 5 will be encoded\n * as [1, 3, 5].\n */\nexport class IncUintOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.s + this.count === v) {\n this.count++\n } else {\n flushUintOptRleEncoder(this)\n this.count = 1\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushUintOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * @param {IntDiffOptRleEncoder} encoder\n */\nconst flushIntDiffOptRleEncoder = encoder => {\n if (encoder.count > 0) {\n // 31 bit making up the diff | wether to write the counter\n // const encodedDiff = encoder.diff << 1 | (encoder.count === 1 ? 0 : 1)\n const encodedDiff = encoder.diff * 2 + (encoder.count === 1 ? 0 : 1)\n // flush counter, unless this is the first value (count = 0)\n // case 1: just a single value. set first bit to positive\n // case 2: write several values. set first bit to negative to indicate that there is a length coming\n writeVarInt(encoder.encoder, encodedDiff)\n if (encoder.count > 1) {\n writeVarUint(encoder.encoder, encoder.count - 2) // since count is always > 1, we can decrement by one. non-standard encoding ftw\n }\n }\n}\n\n/**\n * A combination of the IntDiffEncoder and the UintOptRleEncoder.\n *\n * The count approach is similar to the UintDiffOptRleEncoder, but instead of using the negative bitflag, it encodes\n * in the LSB whether a count is to be read. Therefore this Encoder only supports 31 bit integers!\n *\n * Encodes [1, 2, 3, 2] as [3, 1, 6, -1] (more specifically [(1 << 1) | 1, (3 << 0) | 0, -1])\n *\n * Internally uses variable length encoding. Contrary to normal UintVar encoding, the first byte contains:\n * * 1 bit that denotes whether the next value is a count (LSB)\n * * 1 bit that denotes whether this value is negative (MSB - 1)\n * * 1 bit that denotes whether to continue reading the variable length integer (MSB)\n *\n * Therefore, only five bits remain to encode diff ranges.\n *\n * Use this Encoder only when appropriate. In most cases, this is probably a bad idea.\n */\nexport class IntDiffOptRleEncoder {\n constructor () {\n this.encoder = new Encoder()\n /**\n * @type {number}\n */\n this.s = 0\n this.count = 0\n this.diff = 0\n }\n\n /**\n * @param {number} v\n */\n write (v) {\n if (this.diff === v - this.s) {\n this.s = v\n this.count++\n } else {\n flushIntDiffOptRleEncoder(this)\n this.count = 1\n this.diff = v - this.s\n this.s = v\n }\n }\n\n /**\n * Flush the encoded state and transform this to a Uint8Array.\n *\n * Note that this should only be called once.\n */\n toUint8Array () {\n flushIntDiffOptRleEncoder(this)\n return toUint8Array(this.encoder)\n }\n}\n\n/**\n * Optimized String Encoder.\n *\n * Encoding many small strings in a simple Encoder is not very efficient. The function call to decode a string takes some time and creates references that must be eventually deleted.\n * In practice, when decoding several million small strings, the GC will kick in more and more often to collect orphaned string objects (or maybe there is another reason?).\n *\n * This string encoder solves the above problem. All strings are concatenated and written as a single string using a single encoding call.\n *\n * The lengths are encoded using a UintOptRleEncoder.\n */\nexport class StringEncoder {\n constructor () {\n /**\n * @type {Array<string>}\n */\n this.sarr = []\n this.s = ''\n this.lensE = new UintOptRleEncoder()\n }\n\n /**\n * @param {string} string\n */\n write (string) {\n this.s += string\n if (this.s.length > 19) {\n this.sarr.push(this.s)\n this.s = ''\n }\n this.lensE.write(string.length)\n }\n\n toUint8Array () {\n const encoder = new Encoder()\n this.sarr.push(this.s)\n this.s = ''\n writeVarString(encoder, this.sarr.join(''))\n writeUint8Array(encoder, this.lensE.toUint8Array())\n return toUint8Array(encoder)\n 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package/dist/encoding.cjs
CHANGED
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@@ -5,9 +5,9 @@ Object.defineProperty(exports, '__esModule', { value: true });
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|
|
5
5
|
require('./math-08e068f9.cjs');
|
|
6
6
|
require('./number-466d8922.cjs');
|
|
7
7
|
require('./binary-ac8e39e2.cjs');
|
|
8
|
-
require('./string-
|
|
8
|
+
require('./string-42009272.cjs');
|
|
9
9
|
require('./array-f0f52786.cjs');
|
|
10
|
-
var encoding = require('./encoding-
|
|
10
|
+
var encoding = require('./encoding-364fc682.cjs');
|
|
11
11
|
require('./set-a0a3ea69.cjs');
|
|
12
12
|
|
|
13
13
|
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
'use strict';
|
|
2
2
|
|
|
3
3
|
var map = require('./map-0dabcc55.cjs');
|
|
4
|
-
var string = require('./string-
|
|
4
|
+
var string = require('./string-42009272.cjs');
|
|
5
5
|
var conditions = require('./conditions-f5c0c102.cjs');
|
|
6
6
|
var storage = require('./storage.cjs');
|
|
7
7
|
var _function = require('./function-a29189eb.cjs');
|
|
@@ -177,4 +177,4 @@ exports.isMac = isMac;
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|
|
177
177
|
exports.isNode = isNode;
|
|
178
178
|
exports.production = production;
|
|
179
179
|
exports.supportsColor = supportsColor;
|
|
180
|
-
//# sourceMappingURL=environment-
|
|
180
|
+
//# sourceMappingURL=environment-e8406042.cjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"environment-
|
|
1
|
+
{"version":3,"file":"environment-e8406042.cjs","sources":["../environment.js"],"sourcesContent":["/**\n * Isomorphic module to work access the environment (query params, env variables).\n *\n * @module environment\n */\n\nimport * as map from './map.js'\nimport * as string from './string.js'\nimport * as conditions from './conditions.js'\nimport * as storage from './storage.js'\nimport * as f from './function.js'\n\n/* c8 ignore next 2 */\n// @ts-ignore\nexport const isNode = typeof process !== 'undefined' && process.release && /node|io\\.js/.test(process.release.name) && Object.prototype.toString.call(typeof process !== 'undefined' ? process : 0) === '[object process]'\n\n/* c8 ignore next */\nexport const isBrowser = typeof window !== 'undefined' && typeof document !== 'undefined' && !isNode\n/* c8 ignore next 3 */\nexport const isMac = typeof navigator !== 'undefined'\n ? /Mac/.test(navigator.platform)\n : false\n\n/**\n * @type {Map<string,string>}\n */\nlet params\nconst args = []\n\n/* c8 ignore start */\nconst computeParams = () => {\n if (params === undefined) {\n if (isNode) {\n params = map.create()\n const pargs = process.argv\n let currParamName = null\n for (let i = 0; i < pargs.length; i++) {\n const parg = pargs[i]\n if (parg[0] === '-') {\n if (currParamName !== null) {\n params.set(currParamName, '')\n }\n currParamName = parg\n } else {\n if (currParamName !== null) {\n params.set(currParamName, parg)\n currParamName = null\n } else {\n args.push(parg)\n }\n }\n }\n if (currParamName !== null) {\n params.set(currParamName, '')\n }\n // in ReactNative for example this would not be true (unless connected to the Remote Debugger)\n } else if (typeof location === 'object') {\n params = map.create(); // eslint-disable-next-line no-undef\n (location.search || '?').slice(1).split('&').forEach((kv) => {\n if (kv.length !== 0) {\n const [key, value] = kv.split('=')\n params.set(`--${string.fromCamelCase(key, '-')}`, value)\n params.set(`-${string.fromCamelCase(key, '-')}`, value)\n }\n })\n } else {\n params = map.create()\n }\n }\n return params\n}\n/* c8 ignore stop */\n\n/**\n * @param {string} name\n * @return {boolean}\n */\n/* c8 ignore next */\nexport const hasParam = (name) => computeParams().has(name)\n\n/**\n * @param {string} name\n * @param {string} defaultVal\n * @return {string}\n */\n/* c8 ignore next 2 */\nexport const getParam = (name, defaultVal) =>\n computeParams().get(name) || defaultVal\n\n/**\n * @param {string} name\n * @return {string|null}\n */\n/* c8 ignore next 4 */\nexport const getVariable = (name) =>\n isNode\n ? conditions.undefinedToNull(process.env[name.toUpperCase().replaceAll('-', '_')])\n : conditions.undefinedToNull(storage.varStorage.getItem(name))\n\n/**\n * @param {string} name\n * @return {string|null}\n */\n/* c8 ignore next 2 */\nexport const getConf = (name) =>\n computeParams().get('--' + name) || getVariable(name)\n\n/**\n * @param {string} name\n * @return {string}\n */\n/* c8 ignore next 5 */\nexport const ensureConf = (name) => {\n const c = getConf(name)\n if (c == null) throw new Error(`Expected configuration \"${name.toUpperCase().replaceAll('-', '_')}\"`)\n return c\n}\n\n/**\n * @param {string} name\n * @return {boolean}\n */\n/* c8 ignore next 2 */\nexport const hasConf = (name) =>\n hasParam('--' + name) || getVariable(name) !== null\n\n/* c8 ignore next */\nexport const production = hasConf('production')\n\n/* c8 ignore next 2 */\nconst forceColor = isNode &&\n f.isOneOf(process.env.FORCE_COLOR, ['true', '1', '2'])\n\n/* c8 ignore start */\n/**\n * Color is enabled by default if the terminal supports it.\n *\n * Explicitly enable color using `--color` parameter\n * Disable color using `--no-color` parameter or using `NO_COLOR=1` environment variable.\n * `FORCE_COLOR=1` enables color and takes precedence over all.\n */\nexport const supportsColor = forceColor || (\n !hasParam('--no-colors') && // @todo deprecate --no-colors\n !hasConf('no-color') &&\n (!isNode || process.stdout.isTTY) && (\n !isNode ||\n hasParam('--color') ||\n getVariable('COLORTERM') !== null ||\n (getVariable('TERM') || '').includes('color')\n )\n)\n/* c8 ignore stop */\n"],"names":["map.create","string.fromCamelCase","conditions.undefinedToNull","storage.varStorage","f.isOneOf"],"mappings":";;;;;;;;AAAA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACY,MAAC,MAAM,GAAG,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,CAAC,OAAO,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,OAAO,KAAK,WAAW,GAAG,OAAO,GAAG,CAAC,CAAC,KAAK,mBAAkB;AAC1N;AACA;AACY,MAAC,SAAS,GAAG,OAAO,MAAM,KAAK,WAAW,IAAI,OAAO,QAAQ,KAAK,WAAW,IAAI,CAAC,OAAM;AACpG;AACY,MAAC,KAAK,GAAG,OAAO,SAAS,KAAK,WAAW;AACrD,IAAI,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;AAClC,IAAI,MAAK;AACT;AACA;AACA;AACA;AACA,IAAI,OAAM;AAEV;AACA;AACA,MAAM,aAAa,GAAG,MAAM;AAC5B,EAAE,IAAI,MAAM,KAAK,SAAS,EAAE;AAC5B,IAAI,IAAI,MAAM,EAAE;AAChB,MAAM,MAAM,GAAGA,UAAU,GAAE;AAC3B,MAAM,MAAM,KAAK,GAAG,OAAO,CAAC,KAAI;AAChC,MAAM,IAAI,aAAa,GAAG,KAAI;AAC9B,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;AAC7C,QAAQ,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,EAAC;AAC7B,QAAQ,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;AAC7B,UAAU,IAAI,aAAa,KAAK,IAAI,EAAE;AACtC,YAAY,MAAM,CAAC,GAAG,CAAC,aAAa,EAAE,EAAE,EAAC;AACzC,WAAW;AACX,UAAU,aAAa,GAAG,KAAI;AAC9B,SAAS,MAAM;AACf,UAAU,IAAI,aAAa,KAAK,IAAI,EAAE;AACtC,YAAY,MAAM,CAAC,GAAG,CAAC,aAAa,EAAE,IAAI,EAAC;AAC3C,YAAY,aAAa,GAAG,KAAI;AAChC,WAEW;AACX,SAAS;AACT,OAAO;AACP,MAAM,IAAI,aAAa,KAAK,IAAI,EAAE;AAClC,QAAQ,MAAM,CAAC,GAAG,CAAC,aAAa,EAAE,EAAE,EAAC;AACrC,OAAO;AACP;AACA,KAAK,MAAM,IAAI,OAAO,QAAQ,KAAK,QAAQ,EAAE;AAC7C,MAAM,MAAM,GAAGA,UAAU,EAAE,CAAC;AAC5B,MAAM,CAAC,QAAQ,CAAC,MAAM,IAAI,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC,EAAE,KAAK;AACnE,QAAQ,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE;AAC7B,UAAU,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,EAAC;AAC5C,UAAU,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,EAAEC,oBAAoB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,EAAC;AAClE,UAAU,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAEA,oBAAoB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,KAAK,EAAC;AACjE,SAAS;AACT,OAAO,EAAC;AACR,KAAK,MAAM;AACX,MAAM,MAAM,GAAGD,UAAU,GAAE;AAC3B,KAAK;AACL,GAAG;AACH,EAAE,OAAO,MAAM;AACf,EAAC;AACD;AACA;AACA;AACA;AACA;AACA;AACA;AACY,MAAC,QAAQ,GAAG,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC,GAAG,CAAC,IAAI,EAAC;AAC3D;AACA;AACA;AACA;AACA;AACA;AACA;AACY,MAAC,QAAQ,GAAG,CAAC,IAAI,EAAE,UAAU;AACzC,EAAE,aAAa,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,WAAU;AACzC;AACA;AACA;AACA;AACA;AACA;AACY,MAAC,WAAW,GAAG,CAAC,IAAI;AAChC,EAAE,MAAM;AACR,MAAME,0BAA0B,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,UAAU,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;AACtF,MAAMA,0BAA0B,CAACC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAC;AAClE;AACA;AACA;AACA;AACA;AACA;AACY,MAAC,OAAO,GAAG,CAAC,IAAI;AAC5B,EAAE,aAAa,EAAE,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,WAAW,CAAC,IAAI,EAAC;AACvD;AACA;AACA;AACA;AACA;AACA;AACY,MAAC,UAAU,GAAG,CAAC,IAAI,KAAK;AACpC,EAAE,MAAM,CAAC,GAAG,OAAO,CAAC,IAAI,EAAC;AACzB,EAAE,IAAI,CAAC,IAAI,IAAI,EAAE,MAAM,IAAI,KAAK,CAAC,CAAC,wBAAwB,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,UAAU,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACvG,EAAE,OAAO,CAAC;AACV,EAAC;AACD;AACA;AACA;AACA;AACA;AACA;AACY,MAAC,OAAO,GAAG,CAAC,IAAI;AAC5B,EAAE,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,WAAW,CAAC,IAAI,CAAC,KAAK,KAAI;AACrD;AACA;AACY,MAAC,UAAU,GAAG,OAAO,CAAC,YAAY,EAAC;AAC/C;AACA;AACA,MAAM,UAAU,GAAG,MAAM;AACzB,EAAEC,iBAAS,CAAC,OAAO,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,EAAC;AACxD;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACY,MAAC,aAAa,GAAG,UAAU;AACvC,EAAE,CAAC,QAAQ,CAAC,aAAa,CAAC;AAC1B,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC;AACtB,GAAG,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC;AACnC,IAAI,CAAC,MAAM;AACX,IAAI,QAAQ,CAAC,SAAS,CAAC;AACvB,IAAI,WAAW,CAAC,WAAW,CAAC,KAAK,IAAI;AACrC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE,EAAE,QAAQ,CAAC,OAAO,CAAC;AACjD,GAAG;AACH,EAAC;AACD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/environment.cjs
CHANGED
|
@@ -3,11 +3,11 @@
|
|
|
3
3
|
Object.defineProperty(exports, '__esModule', { value: true });
|
|
4
4
|
|
|
5
5
|
require('./map-0dabcc55.cjs');
|
|
6
|
-
require('./string-
|
|
6
|
+
require('./string-42009272.cjs');
|
|
7
7
|
require('./conditions-f5c0c102.cjs');
|
|
8
8
|
require('./storage.cjs');
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|
9
9
|
require('./function-a29189eb.cjs');
|
|
10
|
-
var environment = require('./environment-
|
|
10
|
+
var environment = require('./environment-e8406042.cjs');
|
|
11
11
|
require('./array-f0f52786.cjs');
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|
12
12
|
require('./set-a0a3ea69.cjs');
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13
13
|
require('./object-315a738b.cjs');
|
package/dist/index.cjs
CHANGED
|
@@ -4,14 +4,14 @@ Object.defineProperty(exports, '__esModule', { value: true });
|
|
|
4
4
|
|
|
5
5
|
var array = require('./array-f0f52786.cjs');
|
|
6
6
|
var binary = require('./binary-ac8e39e2.cjs');
|
|
7
|
-
var broadcastchannel = require('./broadcastchannel-
|
|
8
|
-
var buffer = require('./buffer-
|
|
7
|
+
var broadcastchannel = require('./broadcastchannel-f721f1d5.cjs');
|
|
8
|
+
var buffer = require('./buffer-5c744eee.cjs');
|
|
9
9
|
var conditions = require('./conditions-f5c0c102.cjs');
|
|
10
|
-
var decoding = require('./decoding-
|
|
10
|
+
var decoding = require('./decoding-7b1393a8.cjs');
|
|
11
11
|
var diff = require('./diff-6c8c103c.cjs');
|
|
12
12
|
var dom = require('./dom-16daf1a0.cjs');
|
|
13
|
-
var encoding = require('./encoding-
|
|
14
|
-
var environment = require('./environment-
|
|
13
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+
var encoding = require('./encoding-364fc682.cjs');
|
|
14
|
+
var environment = require('./environment-e8406042.cjs');
|
|
15
15
|
var error = require('./error-8582d695.cjs');
|
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16
|
var eventloop = require('./eventloop-b299a889.cjs');
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17
|
var _function = require('./function-a29189eb.cjs');
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@@ -25,12 +25,12 @@ var mutex = require('./mutex-63f09c81.cjs');
|
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25
25
|
var number = require('./number-466d8922.cjs');
|
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26
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var object = require('./object-315a738b.cjs');
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|
var pair = require('./pair-ab022bc3.cjs');
|
|
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|
-
var prng = require('./prng-
|
|
28
|
+
var prng = require('./prng-706a5e42.cjs');
|
|
29
29
|
var promise = require('./promise-7d13a97c.cjs');
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|
30
30
|
var set = require('./set-a0a3ea69.cjs');
|
|
31
31
|
var sort = require('./sort-b8702761.cjs');
|
|
32
32
|
var statistics = require('./statistics-c2316dca.cjs');
|
|
33
|
-
var string = require('./string-
|
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33
|
+
var string = require('./string-42009272.cjs');
|
|
34
34
|
var symbol = require('./symbol-9c439012.cjs');
|
|
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35
|
var time = require('./time-bc2081b9.cjs');
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|
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36
|
var tree = require('./tree-9f3c8837.cjs');
|
package/dist/jwt.cjs
CHANGED
|
@@ -3,12 +3,12 @@
|
|
|
3
3
|
Object.defineProperty(exports, '__esModule', { value: true });
|
|
4
4
|
|
|
5
5
|
var error = require('./error-8582d695.cjs');
|
|
6
|
-
var buffer = require('./buffer-
|
|
7
|
-
var string = require('./string-
|
|
6
|
+
var buffer = require('./buffer-5c744eee.cjs');
|
|
7
|
+
var string = require('./string-42009272.cjs');
|
|
8
8
|
var json = require('./json-092190a1.cjs');
|
|
9
9
|
var ecdsa = require('./ecdsa.cjs');
|
|
10
10
|
var time = require('./time-bc2081b9.cjs');
|
|
11
|
-
require('./environment-
|
|
11
|
+
require('./environment-e8406042.cjs');
|
|
12
12
|
require('./map-0dabcc55.cjs');
|
|
13
13
|
require('./conditions-f5c0c102.cjs');
|
|
14
14
|
require('./storage.cjs');
|
|
@@ -18,10 +18,10 @@ require('./set-a0a3ea69.cjs');
|
|
|
18
18
|
require('./object-315a738b.cjs');
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|
19
19
|
require('./traits.cjs');
|
|
20
20
|
require('./math-08e068f9.cjs');
|
|
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|
-
require('./encoding-
|
|
21
|
+
require('./encoding-364fc682.cjs');
|
|
22
22
|
require('./number-466d8922.cjs');
|
|
23
23
|
require('./binary-ac8e39e2.cjs');
|
|
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|
-
require('./decoding-
|
|
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|
+
require('./decoding-7b1393a8.cjs');
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|
25
25
|
require('lib0/webcrypto');
|
|
26
26
|
require('./common.cjs');
|
|
27
27
|
require('./metric.cjs');
|
package/dist/logging.cjs
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
|
|
3
3
|
Object.defineProperty(exports, '__esModule', { value: true });
|
|
4
4
|
|
|
5
|
-
var environment = require('./environment-
|
|
5
|
+
var environment = require('./environment-e8406042.cjs');
|
|
6
6
|
var set = require('./set-a0a3ea69.cjs');
|
|
7
7
|
var pair = require('./pair-ab022bc3.cjs');
|
|
8
8
|
var dom = require('./dom-16daf1a0.cjs');
|
|
@@ -11,7 +11,7 @@ var map = require('./map-0dabcc55.cjs');
|
|
|
11
11
|
var eventloop = require('./eventloop-b299a889.cjs');
|
|
12
12
|
var math = require('./math-08e068f9.cjs');
|
|
13
13
|
var logging_common = require('./logging.common.cjs');
|
|
14
|
-
require('./string-
|
|
14
|
+
require('./string-42009272.cjs');
|
|
15
15
|
require('./array-f0f52786.cjs');
|
|
16
16
|
require('./conditions-f5c0c102.cjs');
|
|
17
17
|
require('./storage.cjs');
|
package/dist/logging.common.cjs
CHANGED
|
@@ -4,13 +4,13 @@ Object.defineProperty(exports, '__esModule', { value: true });
|
|
|
4
4
|
|
|
5
5
|
var symbol = require('./symbol-9c439012.cjs');
|
|
6
6
|
var time = require('./time-bc2081b9.cjs');
|
|
7
|
-
var environment = require('./environment-
|
|
7
|
+
var environment = require('./environment-e8406042.cjs');
|
|
8
8
|
var _function = require('./function-a29189eb.cjs');
|
|
9
9
|
var json = require('./json-092190a1.cjs');
|
|
10
10
|
require('./metric.cjs');
|
|
11
11
|
require('./math-08e068f9.cjs');
|
|
12
12
|
require('./map-0dabcc55.cjs');
|
|
13
|
-
require('./string-
|
|
13
|
+
require('./string-42009272.cjs');
|
|
14
14
|
require('./array-f0f52786.cjs');
|
|
15
15
|
require('./set-a0a3ea69.cjs');
|
|
16
16
|
require('./conditions-f5c0c102.cjs');
|
package/dist/logging.node.cjs
CHANGED
|
@@ -2,10 +2,10 @@
|
|
|
2
2
|
|
|
3
3
|
Object.defineProperty(exports, '__esModule', { value: true });
|
|
4
4
|
|
|
5
|
-
var environment = require('./environment-
|
|
5
|
+
var environment = require('./environment-e8406042.cjs');
|
|
6
6
|
var logging_common = require('./logging.common.cjs');
|
|
7
7
|
require('./map-0dabcc55.cjs');
|
|
8
|
-
require('./string-
|
|
8
|
+
require('./string-42009272.cjs');
|
|
9
9
|
require('./array-f0f52786.cjs');
|
|
10
10
|
require('./set-a0a3ea69.cjs');
|
|
11
11
|
require('./conditions-f5c0c102.cjs');
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
'use strict';
|
|
2
2
|
|
|
3
3
|
var binary = require('./binary-ac8e39e2.cjs');
|
|
4
|
-
var string = require('./string-
|
|
4
|
+
var string = require('./string-42009272.cjs');
|
|
5
5
|
var math = require('./math-08e068f9.cjs');
|
|
6
|
-
var buffer = require('./buffer-
|
|
6
|
+
var buffer = require('./buffer-5c744eee.cjs');
|
|
7
7
|
|
|
8
8
|
/**
|
|
9
9
|
* @module prng
|
|
@@ -384,4 +384,4 @@ exports.uint8Array = uint8Array;
|
|
|
384
384
|
exports.utf16Rune = utf16Rune;
|
|
385
385
|
exports.utf16String = utf16String;
|
|
386
386
|
exports.word = word;
|
|
387
|
-
//# sourceMappingURL=prng-
|
|
387
|
+
//# sourceMappingURL=prng-706a5e42.cjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"prng-44216e7f.cjs","sources":["../prng/Xorshift32.js","../prng/Xoroshiro128plus.js","../prng.js"],"sourcesContent":["/**\n * @module prng\n */\n\nimport * as binary from '../binary.js'\n\n/**\n * Xorshift32 is a very simple but elegang PRNG with a period of `2^32-1`.\n */\nexport class Xorshift32 {\n /**\n * @param {number} seed Unsigned 32 bit number\n */\n constructor (seed) {\n this.seed = seed\n /**\n * @type {number}\n */\n this._state = seed\n }\n\n /**\n * Generate a random signed integer.\n *\n * @return {Number} A 32 bit signed integer.\n */\n next () {\n let x = this._state\n x ^= x << 13\n x ^= x >> 17\n x ^= x << 5\n this._state = x\n return (x >>> 0) / (binary.BITS32 + 1)\n }\n}\n","/**\n * @module prng\n */\n\nimport { Xorshift32 } from './Xorshift32.js'\nimport * as binary from '../binary.js'\n\n/**\n * This is a variant of xoroshiro128plus - the fastest full-period generator passing BigCrush without systematic failures.\n *\n * This implementation follows the idea of the original xoroshiro128plus implementation,\n * but is optimized for the JavaScript runtime. I.e.\n * * The operations are performed on 32bit integers (the original implementation works with 64bit values).\n * * The initial 128bit state is computed based on a 32bit seed and Xorshift32.\n * * This implementation returns two 32bit values based on the 64bit value that is computed by xoroshiro128plus.\n * Caution: The last addition step works slightly different than in the original implementation - the add carry of the\n * first 32bit addition is not carried over to the last 32bit.\n *\n * [Reference implementation](http://vigna.di.unimi.it/xorshift/xoroshiro128plus.c)\n */\nexport class Xoroshiro128plus {\n /**\n * @param {number} seed Unsigned 32 bit number\n */\n constructor (seed) {\n this.seed = seed\n // This is a variant of Xoroshiro128plus to fill the initial state\n const xorshift32 = new Xorshift32(seed)\n this.state = new Uint32Array(4)\n for (let i = 0; i < 4; i++) {\n this.state[i] = xorshift32.next() * binary.BITS32\n }\n this._fresh = true\n }\n\n /**\n * @return {number} Float/Double in [0,1)\n */\n next () {\n const state = this.state\n if (this._fresh) {\n this._fresh = false\n return ((state[0] + state[2]) >>> 0) / (binary.BITS32 + 1)\n } else {\n this._fresh = true\n const s0 = state[0]\n const s1 = state[1]\n const s2 = state[2] ^ s0\n const s3 = state[3] ^ s1\n // function js_rotl (x, k) {\n // k = k - 32\n // const x1 = x[0]\n // const x2 = x[1]\n // x[0] = x2 << k | x1 >>> (32 - k)\n // x[1] = x1 << k | x2 >>> (32 - k)\n // }\n // rotl(s0, 55) // k = 23 = 55 - 32; j = 9 = 32 - 23\n state[0] = (s1 << 23 | s0 >>> 9) ^ s2 ^ (s2 << 14 | s3 >>> 18)\n state[1] = (s0 << 23 | s1 >>> 9) ^ s3 ^ (s3 << 14)\n // rol(s1, 36) // k = 4 = 36 - 32; j = 23 = 32 - 9\n state[2] = s3 << 4 | s2 >>> 28\n state[3] = s2 << 4 | s3 >>> 28\n return (((state[1] + state[3]) >>> 0) / (binary.BITS32 + 1))\n }\n }\n}\n\n/*\n// Reference implementation\n// Source: http://vigna.di.unimi.it/xorshift/xoroshiro128plus.c\n// By David Blackman and Sebastiano Vigna\n// Who published the reference implementation under Public Domain (CC0)\n\n#include <stdint.h>\n#include <stdio.h>\n\nuint64_t s[2];\n\nstatic inline uint64_t rotl(const uint64_t x, int k) {\n return (x << k) | (x >> (64 - k));\n}\n\nuint64_t next(void) {\n const uint64_t s0 = s[0];\n uint64_t s1 = s[1];\n s1 ^= s0;\n s[0] = rotl(s0, 55) ^ s1 ^ (s1 << 14); // a, b\n s[1] = rotl(s1, 36); // c\n return (s[0] + s[1]) & 0xFFFFFFFF;\n}\n\nint main(void)\n{\n int i;\n s[0] = 1111 | (1337ul << 32);\n s[1] = 1234 | (9999ul << 32);\n\n printf(\"1000 outputs of genrand_int31()\\n\");\n for (i=0; i<100; i++) {\n printf(\"%10lu \", i);\n printf(\"%10lu \", next());\n printf(\"- %10lu \", s[0] >> 32);\n printf(\"%10lu \", (s[0] << 32) >> 32);\n printf(\"%10lu \", s[1] >> 32);\n printf(\"%10lu \", (s[1] << 32) >> 32);\n printf(\"\\n\");\n // if (i%5==4) printf(\"\\n\");\n }\n return 0;\n}\n*/\n","/**\n * Fast Pseudo Random Number Generators.\n *\n * Given a seed a PRNG generates a sequence of numbers that cannot be reasonably predicted.\n * Two PRNGs must generate the same random sequence of numbers if given the same seed.\n *\n * @module prng\n */\n\nimport * as binary from './binary.js'\nimport { fromCharCode, fromCodePoint } from './string.js'\nimport * as math from './math.js'\nimport { Xoroshiro128plus } from './prng/Xoroshiro128plus.js'\nimport * as buffer from './buffer.js'\n\n/**\n * Description of the function\n * @callback generatorNext\n * @return {number} A random float in the cange of [0,1)\n */\n\n/**\n * A random type generator.\n *\n * @typedef {Object} PRNG\n * @property {generatorNext} next Generate new number\n */\nexport const DefaultPRNG = Xoroshiro128plus\n\n/**\n * Create a Xoroshiro128plus Pseudo-Random-Number-Generator.\n * This is the fastest full-period generator passing BigCrush without systematic failures.\n * But there are more PRNGs available in ./PRNG/.\n *\n * @param {number} seed A positive 32bit integer. Do not use negative numbers.\n * @return {PRNG}\n */\nexport const create = seed => new DefaultPRNG(seed)\n\n/**\n * Generates a single random bool.\n *\n * @param {PRNG} gen A random number generator.\n * @return {Boolean} A random boolean\n */\nexport const bool = gen => (gen.next() >= 0.5)\n\n/**\n * Generates a random integer with 53 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive).\n * @return {Number} A random integer on [min, max]\n */\nexport const int53 = (gen, min, max) => math.floor(gen.next() * (max + 1 - min) + min)\n\n/**\n * Generates a random integer with 53 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive).\n * @return {Number} A random integer on [min, max]\n */\nexport const uint53 = (gen, min, max) => math.abs(int53(gen, min, max))\n\n/**\n * Generates a random integer with 32 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive).\n * @return {Number} A random integer on [min, max]\n */\nexport const int32 = (gen, min, max) => math.floor(gen.next() * (max + 1 - min) + min)\n\n/**\n * Generates a random integer with 53 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive).\n * @return {Number} A random integer on [min, max]\n */\nexport const uint32 = (gen, min, max) => int32(gen, min, max) >>> 0\n\n/**\n * @deprecated\n * Optimized version of prng.int32. It has the same precision as prng.int32, but should be preferred when\n * openaring on smaller ranges.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive). The max inclusive number is `binary.BITS31-1`\n * @return {Number} A random integer on [min, max]\n */\nexport const int31 = (gen, min, max) => int32(gen, min, max)\n\n/**\n * Generates a random real on [0, 1) with 53 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @return {Number} A random real number on [0, 1).\n */\nexport const real53 = gen => gen.next() // (((gen.next() >>> 5) * binary.BIT26) + (gen.next() >>> 6)) / MAX_SAFE_INTEGER\n\n/**\n * Generates a random character from char code 32 - 126. I.e. Characters, Numbers, special characters, and Space:\n *\n * @param {PRNG} gen A random number generator.\n * @return {string}\n *\n * (Space)!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[/]^_`abcdefghijklmnopqrstuvwxyz{|}~\n */\nexport const char = gen => fromCharCode(int31(gen, 32, 126))\n\n/**\n * @param {PRNG} gen\n * @return {string} A single letter (a-z)\n */\nexport const letter = gen => fromCharCode(int31(gen, 97, 122))\n\n/**\n * @param {PRNG} gen\n * @param {number} [minLen=0]\n * @param {number} [maxLen=20]\n * @return {string} A random word (0-20 characters) without spaces consisting of letters (a-z)\n */\nexport const word = (gen, minLen = 0, maxLen = 20) => {\n const len = int31(gen, minLen, maxLen)\n let str = ''\n for (let i = 0; i < len; i++) {\n str += letter(gen)\n }\n return str\n}\n\n/**\n * TODO: this function produces invalid runes. Does not cover all of utf16!!\n *\n * @param {PRNG} gen\n * @return {string}\n */\nexport const utf16Rune = gen => {\n const codepoint = int31(gen, 0, 256)\n return fromCodePoint(codepoint)\n}\n\n/**\n * @param {PRNG} gen\n * @param {number} [maxlen = 20]\n */\nexport const utf16String = (gen, maxlen = 20) => {\n const len = int31(gen, 0, maxlen)\n let str = ''\n for (let i = 0; i < len; i++) {\n str += utf16Rune(gen)\n }\n return str\n}\n\n/**\n * Returns one element of a given array.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Array<T>} array Non empty Array of possible values.\n * @return {T} One of the values of the supplied Array.\n * @template T\n */\nexport const oneOf = (gen, array) => array[int31(gen, 0, array.length - 1)]\n\n/**\n * @param {PRNG} gen\n * @param {number} len\n * @return {Uint8Array}\n */\nexport const uint8Array = (gen, len) => {\n const buf = buffer.createUint8ArrayFromLen(len)\n for (let i = 0; i < buf.length; i++) {\n buf[i] = int32(gen, 0, binary.BITS8)\n }\n return buf\n}\n\n/* c8 ignore start */\n/**\n * @param {PRNG} gen\n * @param {number} len\n * @return {Uint16Array}\n */\nexport const uint16Array = (gen, len) => new Uint16Array(uint8Array(gen, len * 2).buffer)\n\n/**\n * @param {PRNG} gen\n * @param {number} len\n * @return {Uint32Array}\n */\nexport const uint32Array = (gen, len) => new Uint32Array(uint8Array(gen, len * 4).buffer)\n/* c8 ignore stop 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{"version":3,"file":"prng-706a5e42.cjs","sources":["../prng/Xorshift32.js","../prng/Xoroshiro128plus.js","../prng.js"],"sourcesContent":["/**\n * @module prng\n */\n\nimport * as binary from '../binary.js'\n\n/**\n * Xorshift32 is a very simple but elegang PRNG with a period of `2^32-1`.\n */\nexport class Xorshift32 {\n /**\n * @param {number} seed Unsigned 32 bit number\n */\n constructor (seed) {\n this.seed = seed\n /**\n * @type {number}\n */\n this._state = seed\n }\n\n /**\n * Generate a random signed integer.\n *\n * @return {Number} A 32 bit signed integer.\n */\n next () {\n let x = this._state\n x ^= x << 13\n x ^= x >> 17\n x ^= x << 5\n this._state = x\n return (x >>> 0) / (binary.BITS32 + 1)\n }\n}\n","/**\n * @module prng\n */\n\nimport { Xorshift32 } from './Xorshift32.js'\nimport * as binary from '../binary.js'\n\n/**\n * This is a variant of xoroshiro128plus - the fastest full-period generator passing BigCrush without systematic failures.\n *\n * This implementation follows the idea of the original xoroshiro128plus implementation,\n * but is optimized for the JavaScript runtime. I.e.\n * * The operations are performed on 32bit integers (the original implementation works with 64bit values).\n * * The initial 128bit state is computed based on a 32bit seed and Xorshift32.\n * * This implementation returns two 32bit values based on the 64bit value that is computed by xoroshiro128plus.\n * Caution: The last addition step works slightly different than in the original implementation - the add carry of the\n * first 32bit addition is not carried over to the last 32bit.\n *\n * [Reference implementation](http://vigna.di.unimi.it/xorshift/xoroshiro128plus.c)\n */\nexport class Xoroshiro128plus {\n /**\n * @param {number} seed Unsigned 32 bit number\n */\n constructor (seed) {\n this.seed = seed\n // This is a variant of Xoroshiro128plus to fill the initial state\n const xorshift32 = new Xorshift32(seed)\n this.state = new Uint32Array(4)\n for (let i = 0; i < 4; i++) {\n this.state[i] = xorshift32.next() * binary.BITS32\n }\n this._fresh = true\n }\n\n /**\n * @return {number} Float/Double in [0,1)\n */\n next () {\n const state = this.state\n if (this._fresh) {\n this._fresh = false\n return ((state[0] + state[2]) >>> 0) / (binary.BITS32 + 1)\n } else {\n this._fresh = true\n const s0 = state[0]\n const s1 = state[1]\n const s2 = state[2] ^ s0\n const s3 = state[3] ^ s1\n // function js_rotl (x, k) {\n // k = k - 32\n // const x1 = x[0]\n // const x2 = x[1]\n // x[0] = x2 << k | x1 >>> (32 - k)\n // x[1] = x1 << k | x2 >>> (32 - k)\n // }\n // rotl(s0, 55) // k = 23 = 55 - 32; j = 9 = 32 - 23\n state[0] = (s1 << 23 | s0 >>> 9) ^ s2 ^ (s2 << 14 | s3 >>> 18)\n state[1] = (s0 << 23 | s1 >>> 9) ^ s3 ^ (s3 << 14)\n // rol(s1, 36) // k = 4 = 36 - 32; j = 23 = 32 - 9\n state[2] = s3 << 4 | s2 >>> 28\n state[3] = s2 << 4 | s3 >>> 28\n return (((state[1] + state[3]) >>> 0) / (binary.BITS32 + 1))\n }\n }\n}\n\n/*\n// Reference implementation\n// Source: http://vigna.di.unimi.it/xorshift/xoroshiro128plus.c\n// By David Blackman and Sebastiano Vigna\n// Who published the reference implementation under Public Domain (CC0)\n\n#include <stdint.h>\n#include <stdio.h>\n\nuint64_t s[2];\n\nstatic inline uint64_t rotl(const uint64_t x, int k) {\n return (x << k) | (x >> (64 - k));\n}\n\nuint64_t next(void) {\n const uint64_t s0 = s[0];\n uint64_t s1 = s[1];\n s1 ^= s0;\n s[0] = rotl(s0, 55) ^ s1 ^ (s1 << 14); // a, b\n s[1] = rotl(s1, 36); // c\n return (s[0] + s[1]) & 0xFFFFFFFF;\n}\n\nint main(void)\n{\n int i;\n s[0] = 1111 | (1337ul << 32);\n s[1] = 1234 | (9999ul << 32);\n\n printf(\"1000 outputs of genrand_int31()\\n\");\n for (i=0; i<100; i++) {\n printf(\"%10lu \", i);\n printf(\"%10lu \", next());\n printf(\"- %10lu \", s[0] >> 32);\n printf(\"%10lu \", (s[0] << 32) >> 32);\n printf(\"%10lu \", s[1] >> 32);\n printf(\"%10lu \", (s[1] << 32) >> 32);\n printf(\"\\n\");\n // if (i%5==4) printf(\"\\n\");\n }\n return 0;\n}\n*/\n","/**\n * Fast Pseudo Random Number Generators.\n *\n * Given a seed a PRNG generates a sequence of numbers that cannot be reasonably predicted.\n * Two PRNGs must generate the same random sequence of numbers if given the same seed.\n *\n * @module prng\n */\n\nimport * as binary from './binary.js'\nimport { fromCharCode, fromCodePoint } from './string.js'\nimport * as math from './math.js'\nimport { Xoroshiro128plus } from './prng/Xoroshiro128plus.js'\nimport * as buffer from './buffer.js'\n\n/**\n * Description of the function\n * @callback generatorNext\n * @return {number} A random float in the cange of [0,1)\n */\n\n/**\n * A random type generator.\n *\n * @typedef {Object} PRNG\n * @property {generatorNext} next Generate new number\n */\nexport const DefaultPRNG = Xoroshiro128plus\n\n/**\n * Create a Xoroshiro128plus Pseudo-Random-Number-Generator.\n * This is the fastest full-period generator passing BigCrush without systematic failures.\n * But there are more PRNGs available in ./PRNG/.\n *\n * @param {number} seed A positive 32bit integer. Do not use negative numbers.\n * @return {PRNG}\n */\nexport const create = seed => new DefaultPRNG(seed)\n\n/**\n * Generates a single random bool.\n *\n * @param {PRNG} gen A random number generator.\n * @return {Boolean} A random boolean\n */\nexport const bool = gen => (gen.next() >= 0.5)\n\n/**\n * Generates a random integer with 53 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive).\n * @return {Number} A random integer on [min, max]\n */\nexport const int53 = (gen, min, max) => math.floor(gen.next() * (max + 1 - min) + min)\n\n/**\n * Generates a random integer with 53 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive).\n * @return {Number} A random integer on [min, max]\n */\nexport const uint53 = (gen, min, max) => math.abs(int53(gen, min, max))\n\n/**\n * Generates a random integer with 32 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive).\n * @return {Number} A random integer on [min, max]\n */\nexport const int32 = (gen, min, max) => math.floor(gen.next() * (max + 1 - min) + min)\n\n/**\n * Generates a random integer with 53 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive).\n * @return {Number} A random integer on [min, max]\n */\nexport const uint32 = (gen, min, max) => int32(gen, min, max) >>> 0\n\n/**\n * @deprecated\n * Optimized version of prng.int32. It has the same precision as prng.int32, but should be preferred when\n * openaring on smaller ranges.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Number} min The lower bound of the allowed return values (inclusive).\n * @param {Number} max The upper bound of the allowed return values (inclusive). The max inclusive number is `binary.BITS31-1`\n * @return {Number} A random integer on [min, max]\n */\nexport const int31 = (gen, min, max) => int32(gen, min, max)\n\n/**\n * Generates a random real on [0, 1) with 53 bit resolution.\n *\n * @param {PRNG} gen A random number generator.\n * @return {Number} A random real number on [0, 1).\n */\nexport const real53 = gen => gen.next() // (((gen.next() >>> 5) * binary.BIT26) + (gen.next() >>> 6)) / MAX_SAFE_INTEGER\n\n/**\n * Generates a random character from char code 32 - 126. I.e. Characters, Numbers, special characters, and Space:\n *\n * @param {PRNG} gen A random number generator.\n * @return {string}\n *\n * (Space)!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[/]^_`abcdefghijklmnopqrstuvwxyz{|}~\n */\nexport const char = gen => fromCharCode(int31(gen, 32, 126))\n\n/**\n * @param {PRNG} gen\n * @return {string} A single letter (a-z)\n */\nexport const letter = gen => fromCharCode(int31(gen, 97, 122))\n\n/**\n * @param {PRNG} gen\n * @param {number} [minLen=0]\n * @param {number} [maxLen=20]\n * @return {string} A random word (0-20 characters) without spaces consisting of letters (a-z)\n */\nexport const word = (gen, minLen = 0, maxLen = 20) => {\n const len = int31(gen, minLen, maxLen)\n let str = ''\n for (let i = 0; i < len; i++) {\n str += letter(gen)\n }\n return str\n}\n\n/**\n * TODO: this function produces invalid runes. Does not cover all of utf16!!\n *\n * @param {PRNG} gen\n * @return {string}\n */\nexport const utf16Rune = gen => {\n const codepoint = int31(gen, 0, 256)\n return fromCodePoint(codepoint)\n}\n\n/**\n * @param {PRNG} gen\n * @param {number} [maxlen = 20]\n */\nexport const utf16String = (gen, maxlen = 20) => {\n const len = int31(gen, 0, maxlen)\n let str = ''\n for (let i = 0; i < len; i++) {\n str += utf16Rune(gen)\n }\n return str\n}\n\n/**\n * Returns one element of a given array.\n *\n * @param {PRNG} gen A random number generator.\n * @param {Array<T>} array Non empty Array of possible values.\n * @return {T} One of the values of the supplied Array.\n * @template T\n */\nexport const oneOf = (gen, array) => array[int31(gen, 0, array.length - 1)]\n\n/**\n * @param {PRNG} gen\n * @param {number} len\n * @return {Uint8Array}\n */\nexport const uint8Array = (gen, len) => {\n const buf = buffer.createUint8ArrayFromLen(len)\n for (let i = 0; i < buf.length; i++) {\n buf[i] = int32(gen, 0, binary.BITS8)\n }\n return buf\n}\n\n/* c8 ignore start */\n/**\n * @param {PRNG} gen\n * @param {number} len\n * @return {Uint16Array}\n */\nexport const uint16Array = (gen, len) => new Uint16Array(uint8Array(gen, len * 2).buffer)\n\n/**\n * @param {PRNG} gen\n * @param {number} len\n * @return {Uint32Array}\n */\nexport const uint32Array = (gen, len) => new Uint32Array(uint8Array(gen, len * 4).buffer)\n/* c8 ignore stop 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package/dist/prng.cjs
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Object.defineProperty(exports, '__esModule', { value: true });
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require('./binary-ac8e39e2.cjs');
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var prng = require('./prng-
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var prng = require('./prng-706a5e42.cjs');
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require('./array-f0f52786.cjs');
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require('./object-315a738b.cjs');
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require('./encoding-364fc682.cjs');
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require('./number-466d8922.cjs');
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require('./decoding-7b1393a8.cjs');
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5
5
|
var math = require('./math-08e068f9.cjs');
|
|
6
6
|
var webcrypto = require('lib0/webcrypto');
|
|
7
7
|
var array = require('./array-f0f52786.cjs');
|
|
8
|
-
var buffer = require('./buffer-
|
|
8
|
+
var buffer = require('./buffer-5c744eee.cjs');
|
|
9
9
|
require('./set-a0a3ea69.cjs');
|
|
10
|
-
require('./string-
|
|
11
|
-
require('./environment-
|
|
10
|
+
require('./string-42009272.cjs');
|
|
11
|
+
require('./environment-e8406042.cjs');
|
|
12
12
|
require('./map-0dabcc55.cjs');
|
|
13
13
|
require('./conditions-f5c0c102.cjs');
|
|
14
14
|
require('./storage.cjs');
|
|
15
15
|
require('./function-a29189eb.cjs');
|
|
16
16
|
require('./object-315a738b.cjs');
|
|
17
17
|
require('./traits.cjs');
|
|
18
|
-
require('./encoding-
|
|
18
|
+
require('./encoding-364fc682.cjs');
|
|
19
19
|
require('./number-466d8922.cjs');
|
|
20
20
|
require('./binary-ac8e39e2.cjs');
|
|
21
|
-
require('./decoding-
|
|
21
|
+
require('./decoding-7b1393a8.cjs');
|
|
22
22
|
require('./error-8582d695.cjs');
|
|
23
23
|
|
|
24
24
|
function _interopNamespace(e) {
|
package/dist/rabin-uncached.cjs
CHANGED
|
@@ -3,21 +3,21 @@
|
|
|
3
3
|
Object.defineProperty(exports, '__esModule', { value: true });
|
|
4
4
|
|
|
5
5
|
var math = require('./math-08e068f9.cjs');
|
|
6
|
-
var buffer = require('./buffer-
|
|
7
|
-
require('./string-
|
|
6
|
+
var buffer = require('./buffer-5c744eee.cjs');
|
|
7
|
+
require('./string-42009272.cjs');
|
|
8
8
|
require('./array-f0f52786.cjs');
|
|
9
9
|
require('./set-a0a3ea69.cjs');
|
|
10
|
-
require('./environment-
|
|
10
|
+
require('./environment-e8406042.cjs');
|
|
11
11
|
require('./map-0dabcc55.cjs');
|
|
12
12
|
require('./conditions-f5c0c102.cjs');
|
|
13
13
|
require('./storage.cjs');
|
|
14
14
|
require('./function-a29189eb.cjs');
|
|
15
15
|
require('./object-315a738b.cjs');
|
|
16
16
|
require('./traits.cjs');
|
|
17
|
-
require('./encoding-
|
|
17
|
+
require('./encoding-364fc682.cjs');
|
|
18
18
|
require('./number-466d8922.cjs');
|
|
19
19
|
require('./binary-ac8e39e2.cjs');
|
|
20
|
-
require('./decoding-
|
|
20
|
+
require('./decoding-7b1393a8.cjs');
|
|
21
21
|
require('./error-8582d695.cjs');
|
|
22
22
|
|
|
23
23
|
/**
|