levita-js 0.2.1 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -15,6 +15,8 @@ const OPTION_KEYS = [
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  "maxGlare",
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  "shadow",
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  "gyroscope",
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+ "gyroRange",
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+ "gyroSmoothing",
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  "disabled",
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  "eventsEl"
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  ];
@@ -40,6 +42,8 @@ const DEFAULT_OPTIONS = {
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  maxGlare: .5,
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  shadow: false,
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  gyroscope: "auto",
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+ gyroRange: 60,
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+ gyroSmoothing: .15,
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  disabled: false,
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  eventsEl: null
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  };
@@ -197,15 +201,7 @@ var MotionSensor = class MotionSensor {
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  lastY = 0;
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  baseBeta = null;
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  baseGamma = null;
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- /**
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- * @param onMove - Callback receiving normalized { x, y } values
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- * @param axis - Restrict input to a single axis, or null for both
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- * @param minAngle - Minimum device angle mapped to -1 (default: -45)
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- * @param maxAngle - Maximum device angle mapped to 1 (default: 45)
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- * @param smoothing - Exponential moving average factor 0-1 (default: 0.15, lower = smoother)
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- * @param onFirstEvent - Called once when the first valid deviceorientation event is received
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- */
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- constructor(onMove, axis, minAngle = -45, maxAngle = 45, smoothing = .15, onFirstEvent = null) {
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+ constructor({ onMove, axis, minAngle = -30, maxAngle = 30, smoothing = .15, onFirstEvent = null }) {
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  this.onMove = onMove;
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  this.axis = axis;
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  this.minAngle = minAngle;
@@ -266,6 +262,15 @@ var MotionSensor = class MotionSensor {
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  setAxis = (axis) => {
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  this.axis = axis;
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  };
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+ /** Update the angle range at runtime. */
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+ setRange = (minAngle, maxAngle) => {
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+ this.minAngle = minAngle;
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+ this.maxAngle = maxAngle;
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+ };
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+ /** Update the smoothing factor at runtime. */
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+ setSmoothing = (smoothing) => {
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+ this.smoothing = smoothing;
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+ };
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  /**
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  * Normalize device orientation angles to [-1, 1] and apply
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  * exponential moving average smoothing.
@@ -441,7 +446,14 @@ var Levita = class {
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  if (this.options.shadow) this.shadowEffect = new ShadowEffect(this.el);
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  this.pointerSensor = new PointerSensor(this.el, (values) => this.handleSensorInput(values), () => this.handleEnter(), () => this.handleLeave(), this.options.axis, this.options.eventsEl);
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  if (this.options.gyroscope !== false && MotionSensor.isSupported()) {
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- this.motionSensor = new MotionSensor((values) => this.handleSensorInput(values), this.options.axis, void 0, void 0, void 0, () => this.handleMotionReady());
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+ this.motionSensor = new MotionSensor({
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+ onMove: (values) => this.handleSensorInput(values),
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+ axis: this.options.axis,
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+ minAngle: -(this.options.gyroRange / 2),
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+ maxAngle: this.options.gyroRange / 2,
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+ smoothing: this.options.gyroSmoothing,
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+ onFirstEvent: () => this.handleMotionReady()
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+ });
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  if (this.options.gyroscope === "auto") {
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  this.gyroscopeEvent = MotionSensor.needsPermission() ? "click" : "pointerup";
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  this.el.addEventListener(this.gyroscopeEvent, this.handleFirstTouch, { once: true });
@@ -483,6 +495,8 @@ var Levita = class {
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  this.pointerSensor.setAxis(options.axis);
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  this.motionSensor?.setAxis(options.axis);
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  }
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+ if (options.gyroRange !== void 0) this.motionSensor?.setRange(-(options.gyroRange / 2), options.gyroRange / 2);
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+ if (options.gyroSmoothing !== void 0) this.motionSensor?.setSmoothing(options.gyroSmoothing);
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  };
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  /** Re-enable the tilt effect after a `disable()` call. */
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  enable = () => {
package/dist/index.d.cts CHANGED
@@ -5,7 +5,7 @@ type GyroscopeMode = "auto" | boolean;
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  * Options that can be updated at runtime via `update()`.
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  * Limited to lightweight options that don't require DOM mutations.
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  */
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- type UpdatableOptions = Pick<LevitaOptions, "max" | "scale" | "speed" | "easing" | "perspective" | "reverse" | "axis" | "reset">;
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+ type UpdatableOptions = Pick<LevitaOptions, "max" | "scale" | "speed" | "easing" | "perspective" | "reverse" | "axis" | "reset" | "gyroRange" | "gyroSmoothing">;
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  interface LevitaOptions {
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  /** Max tilt angle in degrees. Default: 15 */
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  max: number;
@@ -31,6 +31,10 @@ interface LevitaOptions {
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  shadow: boolean;
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  /** Gyroscope mode. Default: 'auto' */
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  gyroscope: GyroscopeMode;
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+ /** Physical tilt range in degrees for gyroscope input. Default: 60 */
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+ gyroRange: number;
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+ /** Gyroscope smoothing factor (0-1, lower = smoother). Default: 0.15 */
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+ gyroSmoothing: number;
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  /** Disable the effect. Default: false */
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  disabled: boolean;
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  /** Element to listen for pointer events on. Default: the element itself */
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.cts","names":[],"sources":["../src/types.ts","../src/constants.ts","../src/levita.ts"],"mappings":";KAAY,IAAA;AAAA,KACA,aAAA;;;;;KAMA,gBAAA,GAAmB,IAAA,CAC9B,aAAA;AAAA,UAIgB,aAAA;;EAEhB,GAAA;EAbwB;EAexB,WAAA;EAT2B;EAW3B,KAAA;EAX8B;EAa9B,KAAA;EARgB;EAUhB,MAAA;;EAEA,OAAA;EAYW;EAVX,IAAA,EAAM,IAAA;EAce;EAZrB,KAAA;EAdA;EAgBA,KAAA;EAZA;EAcA,QAAA;EAVA;EAYA,MAAA;EARA;EAUA,SAAA,EAAW,aAAA;EARX;EAUA,QAAA;EANA;EAQA,QAAA,EAAU,WAAA;AAAA;AAAA,UAGM,UAAA;EALhB;EAOA,CAAA;EALU;EAOV,CAAA;EAPqB;EASrB,QAAA;EAN0B;EAQ1B,QAAA;AAAA;AAAA,UAGgB,cAAA;EAChB,IAAA,EAAM,UAAA;EACN,KAAA;EACA,KAAA;AAAA;AAAA,KAGW,aAAA,OAAoB,IAAA,EAAM,CAAA;;;AA5DtC;AAAA,cCGa,WAAA,kBAA6B,aAAA;;;;ADF1C;cCuBa,YAAA,GAAgB,MAAA,EAAQ,OAAA,CAAQ,aAAA,MAAiB,OAAA,CAAQ,aAAA;AAAA,cAWzD,eAAA,EAAiB,aAAA;;;ADnC9B;;;;;AACA;;;;;AAMA;;;;;AAKA;AAZA,cEgCa,MAAA;EAAA,QACJ,EAAA;EAAA,QACA,OAAA;EAAA,QACA,aAAA;EAAA,QACA,YAAA;EAAA,QACA,WAAA;EAAA,QACA,YAAA;EAAA,QACA,MAAA;EAAA,QACA,SAAA;EAAA,QACA,SAAA;EAAA,QACA,kBAAA;EAAA,QACA,cAAA;EAAA,QACA,KAAA;EFlBR;;;;cEwBY,EAAA,EAAI,WAAA,EAAa,OAAA,GAAS,OAAA,CAAQ,aAAA;EFhB9C;;;;;EAAA,QEqEQ,gBAAA;EF/Da;;AAGtB;;EAHsB,QE6Eb,iBAAA;EF1EkB;;;;;;;AAW3B;EE4EC,MAAA,GAAU,OAAA,EAAS,OAAA,CAAQ,gBAAA;;EAY3B,MAAA;EFvFA;EE8FA,OAAA;EF7FA;;;;AAID;;EEsGC,iBAAA,QAA8B,OAAA;EFtGQ;;;;EEmHtC,OAAA;EFnHsC;;;;ACzDvC;;ECsMC,EAAA,mBAAsB,cAAA,EACrB,KAAA,EAAO,CAAA,EACP,QAAA,EAAU,aAAA,CAAc,cAAA,CAAe,CAAA;EDxMC;;AAqB1C;;;;ECiMC,GAAA,mBAAuB,cAAA,EACtB,KAAA,EAAO,CAAA,EACP,QAAA,EAAU,aAAA,CAAc,cAAA,CAAe,CAAA;EDnM6B;EAAA,QCyM7D,IAAA;EDzM4D;;;;;;;;;EAAA,QC2N5D,iBAAA;EAAA,QA+BA,WAAA;EAAA,QAMA,WAAA;EDrPqB;EAAA,QCkQrB,aAAA;;UAKA,cAAA;;UAWA,mBAAA;EArRU;EAAA,QA4RV,oBAAA;AAAA"}
1
+ {"version":3,"file":"index.d.cts","names":[],"sources":["../src/types.ts","../src/constants.ts","../src/levita.ts"],"mappings":";KAAY,IAAA;AAAA,KACA,aAAA;;;;;KAMA,gBAAA,GAAmB,IAAA,CAC9B,aAAA;AAAA,UAagB,aAAA;;EAEhB,GAAA;EAtBwB;EAwBxB,WAAA;EAlB2B;EAoB3B,KAAA;EApB8B;EAsB9B,KAAA;EARgB;EAUhB,MAAA;;EAEA,OAAA;EAYW;EAVX,IAAA,EAAM,IAAA;EAkBe;EAhBrB,KAAA;EAdA;EAgBA,KAAA;EAZA;EAcA,QAAA;EAVA;EAYA,MAAA;EARA;EAUA,SAAA,EAAW,aAAA;EARX;EAUA,SAAA;EANA;EAQA,aAAA;EAJA;EAMA,QAAA;EAJA;EAMA,QAAA,EAAU,WAAA;AAAA;AAAA,UAGM,UAAA;EAHN;EAKV,CAAA;EALqB;EAOrB,CAAA;EAJ0B;EAM1B,QAAA;EAN0B;EAQ1B,QAAA;AAAA;AAAA,UAGgB,cAAA;EAChB,IAAA,EAAM,UAAA;EACN,KAAA;EACA,KAAA;AAAA;AAAA,KAGW,aAAA,OAAoB,IAAA,EAAM,CAAA;;;AAzEtC;AAAA,cCGa,WAAA,kBAA6B,aAAA;;;;ADF1C;cCyBa,YAAA,GAAgB,MAAA,EAAQ,OAAA,CAAQ,aAAA,MAAiB,OAAA,CAAQ,aAAA;AAAA,cAWzD,eAAA,EAAiB,aAAA;;;ADrC9B;;;;;AACA;;;;;AAMA;;;;;AAcA;AArBA,cEgCa,MAAA;EAAA,QACJ,EAAA;EAAA,QACA,OAAA;EAAA,QACA,aAAA;EAAA,QACA,YAAA;EAAA,QACA,WAAA;EAAA,QACA,YAAA;EAAA,QACA,MAAA;EAAA,QACA,SAAA;EAAA,QACA,SAAA;EAAA,QACA,kBAAA;EAAA,QACA,cAAA;EAAA,QACA,KAAA;EFTR;;;;cEeY,EAAA,EAAI,WAAA,EAAa,OAAA,GAAS,OAAA,CAAQ,aAAA;EFP9C;;;;;EAAA,QE4DQ,gBAAA;EFlDR;;;;EAAA,QEgEQ,iBAAA;EF7DkB;;;;;;;;EE0E1B,MAAA,GAAU,OAAA,EAAS,OAAA,CAAQ,gBAAA;EF/DX;EEiFhB,MAAA;;EAOA,OAAA;EFvFA;;;;;;EEoGA,iBAAA,QAA8B,OAAA;EF/FN;;;;EE4GxB,OAAA;EF5G+B;;;;;;EEsI/B,EAAA,mBAAsB,cAAA,EACrB,KAAA,EAAO,CAAA,EACP,QAAA,EAAU,aAAA,CAAc,cAAA,CAAe,CAAA;ED7L/B;;;;AAMV;;ECqMC,GAAA,mBAAuB,cAAA,EACtB,KAAA,EAAO,CAAA,EACP,QAAA,EAAU,aAAA,CAAc,cAAA,CAAe,CAAA;EDvMI;EAAA,QC6MpC,IAAA;ED7M6D;;;;;;;;;EAAA,QC+N7D,iBAAA;EAAA,QA+BA,WAAA;EAAA,QAMA,WAAA;EDxOR;EAAA,QCqPQ,aAAA;EDtQqB;EAAA,QC2QrB,cAAA;;UAWA,mBAAA;;UAOA,oBAAA;AAAA"}
package/dist/index.d.mts CHANGED
@@ -5,7 +5,7 @@ type GyroscopeMode = "auto" | boolean;
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  * Options that can be updated at runtime via `update()`.
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  * Limited to lightweight options that don't require DOM mutations.
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  */
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- type UpdatableOptions = Pick<LevitaOptions, "max" | "scale" | "speed" | "easing" | "perspective" | "reverse" | "axis" | "reset">;
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+ type UpdatableOptions = Pick<LevitaOptions, "max" | "scale" | "speed" | "easing" | "perspective" | "reverse" | "axis" | "reset" | "gyroRange" | "gyroSmoothing">;
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  interface LevitaOptions {
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  /** Max tilt angle in degrees. Default: 15 */
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  max: number;
@@ -31,6 +31,10 @@ interface LevitaOptions {
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  shadow: boolean;
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  /** Gyroscope mode. Default: 'auto' */
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  gyroscope: GyroscopeMode;
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+ /** Physical tilt range in degrees for gyroscope input. Default: 60 */
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+ gyroRange: number;
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+ /** Gyroscope smoothing factor (0-1, lower = smoother). Default: 0.15 */
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+ gyroSmoothing: number;
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  /** Disable the effect. Default: false */
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  disabled: boolean;
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  /** Element to listen for pointer events on. Default: the element itself */
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.mts","names":[],"sources":["../src/types.ts","../src/constants.ts","../src/levita.ts"],"mappings":";KAAY,IAAA;AAAA,KACA,aAAA;;;;;KAMA,gBAAA,GAAmB,IAAA,CAC9B,aAAA;AAAA,UAIgB,aAAA;;EAEhB,GAAA;EAbwB;EAexB,WAAA;EAT2B;EAW3B,KAAA;EAX8B;EAa9B,KAAA;EARgB;EAUhB,MAAA;;EAEA,OAAA;EAYW;EAVX,IAAA,EAAM,IAAA;EAce;EAZrB,KAAA;EAdA;EAgBA,KAAA;EAZA;EAcA,QAAA;EAVA;EAYA,MAAA;EARA;EAUA,SAAA,EAAW,aAAA;EARX;EAUA,QAAA;EANA;EAQA,QAAA,EAAU,WAAA;AAAA;AAAA,UAGM,UAAA;EALhB;EAOA,CAAA;EALU;EAOV,CAAA;EAPqB;EASrB,QAAA;EAN0B;EAQ1B,QAAA;AAAA;AAAA,UAGgB,cAAA;EAChB,IAAA,EAAM,UAAA;EACN,KAAA;EACA,KAAA;AAAA;AAAA,KAGW,aAAA,OAAoB,IAAA,EAAM,CAAA;;;AA5DtC;AAAA,cCGa,WAAA,kBAA6B,aAAA;;;;ADF1C;cCuBa,YAAA,GAAgB,MAAA,EAAQ,OAAA,CAAQ,aAAA,MAAiB,OAAA,CAAQ,aAAA;AAAA,cAWzD,eAAA,EAAiB,aAAA;;;ADnC9B;;;;;AACA;;;;;AAMA;;;;;AAKA;AAZA,cEgCa,MAAA;EAAA,QACJ,EAAA;EAAA,QACA,OAAA;EAAA,QACA,aAAA;EAAA,QACA,YAAA;EAAA,QACA,WAAA;EAAA,QACA,YAAA;EAAA,QACA,MAAA;EAAA,QACA,SAAA;EAAA,QACA,SAAA;EAAA,QACA,kBAAA;EAAA,QACA,cAAA;EAAA,QACA,KAAA;EFlBR;;;;cEwBY,EAAA,EAAI,WAAA,EAAa,OAAA,GAAS,OAAA,CAAQ,aAAA;EFhB9C;;;;;EAAA,QEqEQ,gBAAA;EF/Da;;AAGtB;;EAHsB,QE6Eb,iBAAA;EF1EkB;;;;;;;AAW3B;EE4EC,MAAA,GAAU,OAAA,EAAS,OAAA,CAAQ,gBAAA;;EAY3B,MAAA;EFvFA;EE8FA,OAAA;EF7FA;;;;AAID;;EEsGC,iBAAA,QAA8B,OAAA;EFtGQ;;;;EEmHtC,OAAA;EFnHsC;;;;ACzDvC;;ECsMC,EAAA,mBAAsB,cAAA,EACrB,KAAA,EAAO,CAAA,EACP,QAAA,EAAU,aAAA,CAAc,cAAA,CAAe,CAAA;EDxMC;;AAqB1C;;;;ECiMC,GAAA,mBAAuB,cAAA,EACtB,KAAA,EAAO,CAAA,EACP,QAAA,EAAU,aAAA,CAAc,cAAA,CAAe,CAAA;EDnM6B;EAAA,QCyM7D,IAAA;EDzM4D;;;;;;;;;EAAA,QC2N5D,iBAAA;EAAA,QA+BA,WAAA;EAAA,QAMA,WAAA;EDrPqB;EAAA,QCkQrB,aAAA;;UAKA,cAAA;;UAWA,mBAAA;EArRU;EAAA,QA4RV,oBAAA;AAAA"}
1
+ {"version":3,"file":"index.d.mts","names":[],"sources":["../src/types.ts","../src/constants.ts","../src/levita.ts"],"mappings":";KAAY,IAAA;AAAA,KACA,aAAA;;;;;KAMA,gBAAA,GAAmB,IAAA,CAC9B,aAAA;AAAA,UAagB,aAAA;;EAEhB,GAAA;EAtBwB;EAwBxB,WAAA;EAlB2B;EAoB3B,KAAA;EApB8B;EAsB9B,KAAA;EARgB;EAUhB,MAAA;;EAEA,OAAA;EAYW;EAVX,IAAA,EAAM,IAAA;EAkBe;EAhBrB,KAAA;EAdA;EAgBA,KAAA;EAZA;EAcA,QAAA;EAVA;EAYA,MAAA;EARA;EAUA,SAAA,EAAW,aAAA;EARX;EAUA,SAAA;EANA;EAQA,aAAA;EAJA;EAMA,QAAA;EAJA;EAMA,QAAA,EAAU,WAAA;AAAA;AAAA,UAGM,UAAA;EAHN;EAKV,CAAA;EALqB;EAOrB,CAAA;EAJ0B;EAM1B,QAAA;EAN0B;EAQ1B,QAAA;AAAA;AAAA,UAGgB,cAAA;EAChB,IAAA,EAAM,UAAA;EACN,KAAA;EACA,KAAA;AAAA;AAAA,KAGW,aAAA,OAAoB,IAAA,EAAM,CAAA;;;AAzEtC;AAAA,cCGa,WAAA,kBAA6B,aAAA;;;;ADF1C;cCyBa,YAAA,GAAgB,MAAA,EAAQ,OAAA,CAAQ,aAAA,MAAiB,OAAA,CAAQ,aAAA;AAAA,cAWzD,eAAA,EAAiB,aAAA;;;ADrC9B;;;;;AACA;;;;;AAMA;;;;;AAcA;AArBA,cEgCa,MAAA;EAAA,QACJ,EAAA;EAAA,QACA,OAAA;EAAA,QACA,aAAA;EAAA,QACA,YAAA;EAAA,QACA,WAAA;EAAA,QACA,YAAA;EAAA,QACA,MAAA;EAAA,QACA,SAAA;EAAA,QACA,SAAA;EAAA,QACA,kBAAA;EAAA,QACA,cAAA;EAAA,QACA,KAAA;EFTR;;;;cEeY,EAAA,EAAI,WAAA,EAAa,OAAA,GAAS,OAAA,CAAQ,aAAA;EFP9C;;;;;EAAA,QE4DQ,gBAAA;EFlDR;;;;EAAA,QEgEQ,iBAAA;EF7DkB;;;;;;;;EE0E1B,MAAA,GAAU,OAAA,EAAS,OAAA,CAAQ,gBAAA;EF/DX;EEiFhB,MAAA;;EAOA,OAAA;EFvFA;;;;;;EEoGA,iBAAA,QAA8B,OAAA;EF/FN;;;;EE4GxB,OAAA;EF5G+B;;;;;;EEsI/B,EAAA,mBAAsB,cAAA,EACrB,KAAA,EAAO,CAAA,EACP,QAAA,EAAU,aAAA,CAAc,cAAA,CAAe,CAAA;ED7L/B;;;;AAMV;;ECqMC,GAAA,mBAAuB,cAAA,EACtB,KAAA,EAAO,CAAA,EACP,QAAA,EAAU,aAAA,CAAc,cAAA,CAAe,CAAA;EDvMI;EAAA,QC6MpC,IAAA;ED7M6D;;;;;;;;;EAAA,QC+N7D,iBAAA;EAAA,QA+BA,WAAA;EAAA,QAMA,WAAA;EDxOR;EAAA,QCqPQ,aAAA;EDtQqB;EAAA,QC2QrB,cAAA;;UAWA,mBAAA;;UAOA,oBAAA;AAAA"}
package/dist/index.mjs CHANGED
@@ -13,6 +13,8 @@ const OPTION_KEYS = [
13
13
  "maxGlare",
14
14
  "shadow",
15
15
  "gyroscope",
16
+ "gyroRange",
17
+ "gyroSmoothing",
16
18
  "disabled",
17
19
  "eventsEl"
18
20
  ];
@@ -38,6 +40,8 @@ const DEFAULT_OPTIONS = {
38
40
  maxGlare: .5,
39
41
  shadow: false,
40
42
  gyroscope: "auto",
43
+ gyroRange: 60,
44
+ gyroSmoothing: .15,
41
45
  disabled: false,
42
46
  eventsEl: null
43
47
  };
@@ -195,15 +199,7 @@ var MotionSensor = class MotionSensor {
195
199
  lastY = 0;
196
200
  baseBeta = null;
197
201
  baseGamma = null;
198
- /**
199
- * @param onMove - Callback receiving normalized { x, y } values
200
- * @param axis - Restrict input to a single axis, or null for both
201
- * @param minAngle - Minimum device angle mapped to -1 (default: -45)
202
- * @param maxAngle - Maximum device angle mapped to 1 (default: 45)
203
- * @param smoothing - Exponential moving average factor 0-1 (default: 0.15, lower = smoother)
204
- * @param onFirstEvent - Called once when the first valid deviceorientation event is received
205
- */
206
- constructor(onMove, axis, minAngle = -45, maxAngle = 45, smoothing = .15, onFirstEvent = null) {
202
+ constructor({ onMove, axis, minAngle = -30, maxAngle = 30, smoothing = .15, onFirstEvent = null }) {
207
203
  this.onMove = onMove;
208
204
  this.axis = axis;
209
205
  this.minAngle = minAngle;
@@ -264,6 +260,15 @@ var MotionSensor = class MotionSensor {
264
260
  setAxis = (axis) => {
265
261
  this.axis = axis;
266
262
  };
263
+ /** Update the angle range at runtime. */
264
+ setRange = (minAngle, maxAngle) => {
265
+ this.minAngle = minAngle;
266
+ this.maxAngle = maxAngle;
267
+ };
268
+ /** Update the smoothing factor at runtime. */
269
+ setSmoothing = (smoothing) => {
270
+ this.smoothing = smoothing;
271
+ };
267
272
  /**
268
273
  * Normalize device orientation angles to [-1, 1] and apply
269
274
  * exponential moving average smoothing.
@@ -439,7 +444,14 @@ var Levita = class {
439
444
  if (this.options.shadow) this.shadowEffect = new ShadowEffect(this.el);
440
445
  this.pointerSensor = new PointerSensor(this.el, (values) => this.handleSensorInput(values), () => this.handleEnter(), () => this.handleLeave(), this.options.axis, this.options.eventsEl);
441
446
  if (this.options.gyroscope !== false && MotionSensor.isSupported()) {
442
- this.motionSensor = new MotionSensor((values) => this.handleSensorInput(values), this.options.axis, void 0, void 0, void 0, () => this.handleMotionReady());
447
+ this.motionSensor = new MotionSensor({
448
+ onMove: (values) => this.handleSensorInput(values),
449
+ axis: this.options.axis,
450
+ minAngle: -(this.options.gyroRange / 2),
451
+ maxAngle: this.options.gyroRange / 2,
452
+ smoothing: this.options.gyroSmoothing,
453
+ onFirstEvent: () => this.handleMotionReady()
454
+ });
443
455
  if (this.options.gyroscope === "auto") {
444
456
  this.gyroscopeEvent = MotionSensor.needsPermission() ? "click" : "pointerup";
445
457
  this.el.addEventListener(this.gyroscopeEvent, this.handleFirstTouch, { once: true });
@@ -481,6 +493,8 @@ var Levita = class {
481
493
  this.pointerSensor.setAxis(options.axis);
482
494
  this.motionSensor?.setAxis(options.axis);
483
495
  }
496
+ if (options.gyroRange !== void 0) this.motionSensor?.setRange(-(options.gyroRange / 2), options.gyroRange / 2);
497
+ if (options.gyroSmoothing !== void 0) this.motionSensor?.setSmoothing(options.gyroSmoothing);
484
498
  };
485
499
  /** Re-enable the tilt effect after a `disable()` call. */
486
500
  enable = () => {
@@ -1 +1 @@
1
- {"version":3,"file":"index.mjs","names":[],"sources":["../src/constants.ts","../src/effects/glare.ts","../src/effects/shadow.ts","../src/layers.ts","../src/sensors/motion.ts","../src/sensors/pointer.ts","../src/levita.ts"],"sourcesContent":["import type { LevitaOptions } from \"./types.js\";\n\n/** All keys of `LevitaOptions`, derived from `DEFAULT_OPTIONS`. */\nexport const OPTION_KEYS: readonly (keyof LevitaOptions)[] = [\n\t\"max\",\n\t\"perspective\",\n\t\"scale\",\n\t\"speed\",\n\t\"easing\",\n\t\"reverse\",\n\t\"axis\",\n\t\"reset\",\n\t\"glare\",\n\t\"maxGlare\",\n\t\"shadow\",\n\t\"gyroscope\",\n\t\"disabled\",\n\t\"eventsEl\",\n] as const;\n\n/**\n * Build a partial `LevitaOptions` object from a source,\n * including only keys that are explicitly defined.\n */\nexport const buildOptions = (source: Partial<LevitaOptions>): Partial<LevitaOptions> => {\n\tconst options: Partial<LevitaOptions> = {};\n\tfor (const key of OPTION_KEYS) {\n\t\tif (source[key] !== undefined) {\n\t\t\t// biome-ignore lint/suspicious/noExplicitAny: generic key assignment\n\t\t\t(options as any)[key] = source[key];\n\t\t}\n\t}\n\treturn options;\n};\n\nexport const DEFAULT_OPTIONS: LevitaOptions = {\n\tmax: 15,\n\tperspective: 1000,\n\tscale: 1.05,\n\tspeed: 200,\n\teasing: \"ease-out\",\n\treverse: false,\n\taxis: null,\n\treset: true,\n\tglare: false,\n\tmaxGlare: 0.5,\n\tshadow: false,\n\tgyroscope: \"auto\",\n\tdisabled: false,\n\teventsEl: null,\n};\n","/**\n * Creates a radial gradient overlay that follows the tilt position,\n * simulating light reflection on the surface.\n *\n * Injects two DOM elements (.levita-glare > .levita-glare-inner) into\n * the target element. Position and opacity are driven by CSS custom\n * properties — no JS runs per animation frame.\n */\nexport class GlareEffect {\n\tprivate container: HTMLElement;\n\tprivate inner: HTMLElement;\n\tprivate maxOpacity: number;\n\n\t/**\n\t * @param el - The element to attach the glare overlay to\n\t * @param maxOpacity - Maximum glare opacity (0-1)\n\t */\n\tconstructor(el: HTMLElement, maxOpacity: number) {\n\t\tthis.maxOpacity = maxOpacity;\n\n\t\tthis.container = document.createElement(\"div\");\n\t\tthis.container.classList.add(\"levita-glare\");\n\n\t\tthis.inner = document.createElement(\"div\");\n\t\tthis.inner.classList.add(\"levita-glare-inner\");\n\n\t\tthis.container.appendChild(this.inner);\n\t\tel.appendChild(this.container);\n\n\t\tif (!el.style.position || el.style.position === \"static\") {\n\t\t\tel.style.position = \"relative\";\n\t\t}\n\t}\n\n\t/**\n\t * Update glare position and intensity based on normalized tilt values.\n\t * Sets CSS custom properties that the stylesheet uses for rendering.\n\t *\n\t * @param normalizedX - Horizontal position [-1, 1]\n\t * @param normalizedY - Vertical position [-1, 1]\n\t */\n\tupdate = (normalizedX: number, normalizedY: number): void => {\n\t\tconst glareX = ((normalizedX + 1) / 2) * 100;\n\t\tconst glareY = ((normalizedY + 1) / 2) * 100;\n\t\tconst intensity = Math.sqrt(normalizedX ** 2 + normalizedY ** 2) / Math.SQRT2;\n\n\t\tthis.inner.style.setProperty(\"--levita-glare-x\", `${glareX}%`);\n\t\tthis.inner.style.setProperty(\"--levita-glare-y\", `${glareY}%`);\n\t\tthis.inner.style.setProperty(\"--levita-glare-opacity\", `${intensity * this.maxOpacity}`);\n\t};\n\n\t/** Remove the glare DOM elements from the parent. */\n\tdestroy = (): void => {\n\t\tthis.container.remove();\n\t};\n}\n","/**\n * Adds a dynamic drop shadow that shifts based on the tilt angle,\n * reinforcing the 3D depth illusion.\n *\n * Uses CSS custom properties (--levita-shadow-x, --levita-shadow-y)\n * combined with `filter: drop-shadow()` — no JS runs per animation frame.\n */\nexport class ShadowEffect {\n\tprivate el: HTMLElement;\n\tprivate maxOffset: number;\n\n\t/**\n\t * @param el - The element to apply the shadow to\n\t * @param maxOffset - Maximum shadow offset in pixels (default: 20)\n\t */\n\tconstructor(el: HTMLElement, maxOffset = 20) {\n\t\tthis.el = el;\n\t\tthis.maxOffset = maxOffset;\n\t\tthis.el.classList.add(\"levita-shadow\");\n\t}\n\n\t/**\n\t * Update shadow offset based on normalized tilt values.\n\t *\n\t * @param normalizedX - Horizontal position [-1, 1]\n\t * @param normalizedY - Vertical position [-1, 1]\n\t */\n\tupdate = (normalizedX: number, normalizedY: number): void => {\n\t\tconst shadowX = normalizedX * this.maxOffset;\n\t\tconst shadowY = normalizedY * this.maxOffset;\n\n\t\tthis.el.style.setProperty(\"--levita-shadow-x\", `${shadowX}px`);\n\t\tthis.el.style.setProperty(\"--levita-shadow-y\", `${shadowY}px`);\n\t};\n\n\t/** Remove the shadow class and clean up CSS custom properties. */\n\tdestroy = (): void => {\n\t\tthis.el.classList.remove(\"levita-shadow\");\n\t\tthis.el.style.removeProperty(\"--levita-shadow-x\");\n\t\tthis.el.style.removeProperty(\"--levita-shadow-y\");\n\t};\n}\n","/** Represents a child element with a parallax depth offset. */\nexport interface Layer {\n\t/** The DOM element */\n\tel: HTMLElement;\n\t/** The depth offset value (positive = forward, negative = back) */\n\toffset: number;\n}\n\n/**\n * Scan a container for children with `data-levita-offset` attributes\n * and set the `--levita-offset` CSS custom property on each one.\n *\n * The CSS stylesheet uses this variable with `translateZ()` to position\n * layers at different depths — no JS runs per animation frame.\n *\n * @param container - The parent element to scan for layer children\n * @returns Array of discovered layers with their elements and offsets\n */\nexport const scanLayers = (container: HTMLElement): Layer[] => {\n\tconst elements = container.querySelectorAll<HTMLElement>(\"[data-levita-offset]\");\n\tconst layers: Layer[] = [];\n\n\tfor (const el of elements) {\n\t\tconst raw = el.dataset.levitaOffset;\n\t\tconst offset = Number.parseFloat(raw ?? \"0\");\n\t\tif (!Number.isNaN(offset)) {\n\t\t\tel.style.setProperty(\"--levita-offset\", String(offset));\n\t\t\tlayers.push({ el, offset });\n\t\t}\n\t}\n\n\treturn layers;\n};\n\n/**\n * Remove the `--levita-offset` CSS custom property from all layer elements.\n *\n * @param layers - The layers to clean up\n */\nexport const cleanupLayers = (layers: Layer[]): void => {\n\tfor (const layer of layers) {\n\t\tlayer.el.style.removeProperty(\"--levita-offset\");\n\t}\n};\n","import type { Axis } from \"../types.js\";\nimport type { SensorCallback } from \"./pointer.js\";\n\ninterface DeviceOrientationEvt extends Event {\n\tbeta: number | null;\n\tgamma: number | null;\n}\n\n/**\n * Reads device orientation (accelerometer/gyroscope) and normalizes\n * the tilt angles to a [-1, 1] range.\n *\n * Handles iOS 13+ permission flow via async `requestPermission()`.\n * On Android, permission is granted automatically.\n *\n * Uses exponential moving average for smoothing raw sensor data.\n */\nexport class MotionSensor {\n\tprivate onMove: SensorCallback;\n\tprivate onFirstEvent: (() => void) | null;\n\tprivate axis: Axis;\n\tprivate active = false;\n\tprivate permitted = false;\n\tprivate receivedEvent = false;\n\tprivate warmup = false;\n\tprivate minAngle: number;\n\tprivate maxAngle: number;\n\tprivate smoothing: number;\n\tprivate lastX = 0;\n\tprivate lastY = 0;\n\tprivate baseBeta: number | null = null;\n\tprivate baseGamma: number | null = null;\n\n\t/**\n\t * @param onMove - Callback receiving normalized { x, y } values\n\t * @param axis - Restrict input to a single axis, or null for both\n\t * @param minAngle - Minimum device angle mapped to -1 (default: -45)\n\t * @param maxAngle - Maximum device angle mapped to 1 (default: 45)\n\t * @param smoothing - Exponential moving average factor 0-1 (default: 0.15, lower = smoother)\n\t * @param onFirstEvent - Called once when the first valid deviceorientation event is received\n\t */\n\tconstructor(\n\t\tonMove: SensorCallback,\n\t\taxis: Axis,\n\t\tminAngle = -45,\n\t\tmaxAngle = 45,\n\t\tsmoothing = 0.15,\n\t\tonFirstEvent: (() => void) | null = null,\n\t) {\n\t\tthis.onMove = onMove;\n\t\tthis.axis = axis;\n\t\tthis.minAngle = minAngle;\n\t\tthis.maxAngle = maxAngle;\n\t\tthis.smoothing = smoothing;\n\t\tthis.onFirstEvent = onFirstEvent;\n\t}\n\n\t/** Check if the DeviceOrientationEvent API is available in this environment. */\n\tstatic isSupported = (): boolean => {\n\t\treturn typeof window !== \"undefined\" && \"DeviceOrientationEvent\" in window;\n\t};\n\n\t/**\n\t * Check if explicit permission is required (iOS 13+).\n\t * On Android and desktop, this returns false.\n\t */\n\tstatic needsPermission = (): boolean => {\n\t\treturn (\n\t\t\ttypeof DeviceOrientationEvent !== \"undefined\" && \"requestPermission\" in DeviceOrientationEvent\n\t\t);\n\t};\n\n\t/**\n\t * Request permission to access device orientation.\n\t * On Android, resolves immediately to true.\n\t * On iOS 13+, triggers the native permission dialog.\n\t * Must be called from a user gesture on iOS.\n\t *\n\t * @returns Whether permission was granted\n\t */\n\trequestPermission = async (): Promise<boolean> => {\n\t\tif (!MotionSensor.isSupported()) return false;\n\n\t\tif (!MotionSensor.needsPermission()) {\n\t\t\tthis.permitted = true;\n\t\t\treturn true;\n\t\t}\n\n\t\ttry {\n\t\t\tconst DOE = DeviceOrientationEvent as unknown as {\n\t\t\t\trequestPermission: () => Promise<string>;\n\t\t\t};\n\t\t\tconst result = await DOE.requestPermission();\n\t\t\tthis.permitted = result === \"granted\";\n\t\t\treturn this.permitted;\n\t\t} catch {\n\t\t\tthis.permitted = false;\n\t\t\treturn false;\n\t\t}\n\t};\n\n\t/** Start listening to deviceorientation events. Requires prior permission. */\n\tstart = (): void => {\n\t\tif (this.active || !this.permitted) return;\n\t\tthis.active = true;\n\t\tthis.receivedEvent = false;\n\t\tthis.warmup = false;\n\t\tthis.baseBeta = null;\n\t\tthis.baseGamma = null;\n\t\twindow.addEventListener(\"deviceorientation\", this.handleOrientation);\n\t};\n\n\t/** Stop listening and remove the deviceorientation event listener. */\n\tstop = (): void => {\n\t\tif (!this.active) return;\n\t\tthis.active = false;\n\t\twindow.removeEventListener(\"deviceorientation\", this.handleOrientation);\n\t};\n\n\t/** Update the axis lock at runtime. */\n\tsetAxis = (axis: Axis): void => {\n\t\tthis.axis = axis;\n\t};\n\n\t/**\n\t * Normalize device orientation angles to [-1, 1] and apply\n\t * exponential moving average smoothing.\n\t *\n\t * beta = X-axis rotation [-180, 180] (front-back tilt)\n\t * gamma = Y-axis rotation [-90, 90] (left-right tilt)\n\t */\n\tprivate handleOrientation = (e: Event): void => {\n\t\tconst evt = e as DeviceOrientationEvt;\n\t\tif (evt.beta === null && evt.gamma === null) return;\n\n\t\t// Skip first event — some Android browsers fire stale sensor data\n\t\t// that doesn't reflect the actual device position.\n\t\tif (!this.warmup) {\n\t\t\tthis.warmup = true;\n\t\t\treturn;\n\t\t}\n\n\t\tconst beta = evt.beta ?? 0;\n\t\tconst gamma = evt.gamma ?? 0;\n\n\t\t// Notify on first valid event (used for pointer→motion handoff)\n\t\tif (!this.receivedEvent) {\n\t\t\tthis.receivedEvent = true;\n\t\t\tthis.onFirstEvent?.();\n\t\t}\n\n\t\t// Calibrate: capture the first reading as the neutral position\n\t\tif (this.baseBeta === null) {\n\t\t\tthis.baseBeta = beta;\n\t\t\tthis.baseGamma = gamma;\n\t\t}\n\n\t\t// Compute tilt relative to initial device position\n\t\tconst relativeBeta = beta - this.baseBeta;\n\t\tconst relativeGamma = gamma - (this.baseGamma as number);\n\n\t\tconst range = this.maxAngle - this.minAngle;\n\t\tconst rawX = this.axis === \"y\" ? 0 : this.clamp(relativeGamma / (range / 2));\n\t\tconst rawY = this.axis === \"x\" ? 0 : this.clamp(relativeBeta / (range / 2));\n\n\t\tthis.lastX = this.lastX + (rawX - this.lastX) * this.smoothing;\n\t\tthis.lastY = this.lastY + (rawY - this.lastY) * this.smoothing;\n\n\t\tthis.onMove({ x: this.lastX, y: this.lastY });\n\t};\n\n\t/** Clamp a value to the [-1, 1] range. */\n\tprivate clamp = (value: number): number => {\n\t\treturn Math.max(-1, Math.min(1, value));\n\t};\n}\n","import type { Axis } from \"../types.js\";\n\n/** Normalized sensor output with values in [-1, 1] range. */\nexport interface SensorOutput {\n\t/** Normalized X position [-1, 1] */\n\tx: number;\n\t/** Normalized Y position [-1, 1] */\n\ty: number;\n}\n\n/** Callback invoked when sensor detects movement. */\nexport type SensorCallback = (values: SensorOutput) => void;\n\n/**\n * Tracks pointer (mouse/touch) position over an element and normalizes\n * it to a [-1, 1] range relative to the element's bounds.\n *\n * Uses PointerEvent for unified mouse + touch input.\n */\nexport class PointerSensor {\n\tprivate eventsEl: HTMLElement;\n\tprivate onMove: SensorCallback;\n\tprivate onEnter: (() => void) | null;\n\tprivate onLeave: (() => void) | null;\n\tprivate axis: Axis;\n\tprivate active = false;\n\tprivate rect: DOMRect | null = null;\n\n\tconstructor(\n\t\tel: HTMLElement,\n\t\tonMove: SensorCallback,\n\t\tonEnter: (() => void) | null,\n\t\tonLeave: (() => void) | null,\n\t\taxis: Axis,\n\t\teventsEl: HTMLElement | null = null,\n\t) {\n\t\tthis.eventsEl = eventsEl ?? el;\n\t\tthis.onMove = onMove;\n\t\tthis.onEnter = onEnter;\n\t\tthis.onLeave = onLeave;\n\t\tthis.axis = axis;\n\t}\n\n\t/** Start listening to pointer events. */\n\tstart = (): void => {\n\t\tif (this.active) return;\n\t\tthis.active = true;\n\t\tthis.eventsEl.addEventListener(\"pointermove\", this.handlePointerMove);\n\t\tthis.eventsEl.addEventListener(\"pointerenter\", this.handlePointerEnter);\n\t\tthis.eventsEl.addEventListener(\"pointerleave\", this.handlePointerLeave);\n\t\tthis.eventsEl.addEventListener(\"pointerdown\", this.handlePointerDown);\n\t\tthis.eventsEl.addEventListener(\"pointerup\", this.handlePointerUp);\n\t\tthis.eventsEl.addEventListener(\"pointercancel\", this.handlePointerUp);\n\t};\n\n\t/** Stop listening and remove all pointer event listeners. */\n\tstop = (): void => {\n\t\tif (!this.active) return;\n\t\tthis.active = false;\n\t\tthis.eventsEl.removeEventListener(\"pointermove\", this.handlePointerMove);\n\t\tthis.eventsEl.removeEventListener(\"pointerenter\", this.handlePointerEnter);\n\t\tthis.eventsEl.removeEventListener(\"pointerleave\", this.handlePointerLeave);\n\t\tthis.eventsEl.removeEventListener(\"pointerdown\", this.handlePointerDown);\n\t\tthis.eventsEl.removeEventListener(\"pointerup\", this.handlePointerUp);\n\t\tthis.eventsEl.removeEventListener(\"pointercancel\", this.handlePointerUp);\n\t};\n\n\t/** Update the axis lock at runtime. */\n\tsetAxis = (axis: Axis): void => {\n\t\tthis.axis = axis;\n\t};\n\n\tprivate handlePointerDown = (e: PointerEvent): void => {\n\t\tthis.handlePointerEnter();\n\t\tthis.handlePointerMove(e);\n\t};\n\n\tprivate handlePointerUp = (): void => {\n\t\tthis.handlePointerLeave();\n\t};\n\n\t/**\n\t * Compute normalized [-1, 1] position from pointer coordinates\n\t * relative to the element's bounding rect. Respects axis locking.\n\t */\n\tprivate handlePointerMove = (e: PointerEvent): void => {\n\t\tif (!this.rect) {\n\t\t\tthis.rect = this.eventsEl.getBoundingClientRect();\n\t\t}\n\n\t\t// Use offsetWidth/Height for more stable dimensions (not affected by 3D transforms)\n\t\tconst width = this.eventsEl.offsetWidth || this.rect.width;\n\t\tconst height = this.eventsEl.offsetHeight || this.rect.height;\n\n\t\tconst rawX = (e.clientX - this.rect.left) / width;\n\t\tconst rawY = (e.clientY - this.rect.top) / height;\n\n\t\t// Clamp values if pointer is captured but outside bounds\n\t\tconst clampedX = Math.max(0, Math.min(1, rawX));\n\t\tconst clampedY = Math.max(0, Math.min(1, rawY));\n\n\t\tconst x = this.axis === \"y\" ? 0 : clampedX * 2 - 1;\n\t\tconst y = this.axis === \"x\" ? 0 : clampedY * 2 - 1;\n\n\t\tthis.onMove({ x, y });\n\t};\n\n\tprivate handlePointerEnter = (): void => {\n\t\t// Refresh rect on enter. If it's already in motion, this might be slightly off,\n\t\t// but it's still better than refreshing it on every move.\n\t\tthis.rect = this.eventsEl.getBoundingClientRect();\n\t\tthis.onEnter?.();\n\t};\n\n\tprivate handlePointerLeave = (): void => {\n\t\tthis.rect = null;\n\t\tthis.onLeave?.();\n\t};\n}\n","import { DEFAULT_OPTIONS } from \"./constants.js\";\nimport { GlareEffect } from \"./effects/glare.js\";\nimport { ShadowEffect } from \"./effects/shadow.js\";\nimport type { Layer } from \"./layers.js\";\nimport { cleanupLayers, scanLayers } from \"./layers.js\";\nimport { MotionSensor } from \"./sensors/motion.js\";\nimport type { SensorOutput } from \"./sensors/pointer.js\";\nimport { PointerSensor } from \"./sensors/pointer.js\";\nimport type {\n\tEventCallback,\n\tLevitaEventMap,\n\tLevitaOptions,\n\tTiltValues,\n\tUpdatableOptions,\n} from \"./types.js\";\n\n/**\n * Main entry point for the Levita 3D tilt effect.\n *\n * Orchestrates sensors (pointer, accelerometer), visual effects (glare, shadow),\n * and multi-layer parallax. All rendering is driven by CSS custom properties —\n * no requestAnimationFrame loop runs during interaction.\n *\n * @example\n * ```ts\n * import { Levita } from 'levita-js';\n * import 'levita-js/style.css';\n *\n * const tilt = new Levita(element, { glare: true, shadow: true });\n * tilt.on('move', ({ x, y }) => console.log(x, y));\n * ```\n */\nexport class Levita {\n\tprivate el: HTMLElement;\n\tprivate options: LevitaOptions;\n\tprivate pointerSensor: PointerSensor;\n\tprivate motionSensor: MotionSensor | null = null;\n\tprivate glareEffect: GlareEffect | null = null;\n\tprivate shadowEffect: ShadowEffect | null = null;\n\tprivate layers: Layer[] = [];\n\tprivate listeners = new Map<string, Set<EventCallback<unknown>>>();\n\tprivate destroyed = false;\n\tprivate gyroscopeRequested = false;\n\tprivate gyroscopeEvent: string | null = null;\n\tprivate rafId: number | null = null;\n\n\t/**\n\t * @param el - The DOM element to apply the tilt effect to\n\t * @param options - Configuration options (all optional, sensible defaults)\n\t */\n\tconstructor(el: HTMLElement, options: Partial<LevitaOptions> = {}) {\n\t\tthis.el = el;\n\t\tthis.options = { ...DEFAULT_OPTIONS, ...options };\n\n\t\tthis.el.classList.add(\"levita\");\n\t\tthis.applyBaseProperties();\n\n\t\tthis.layers = scanLayers(this.el);\n\n\t\tif (this.options.glare) {\n\t\t\tthis.glareEffect = new GlareEffect(this.el, this.options.maxGlare);\n\t\t}\n\t\tif (this.options.shadow) {\n\t\t\tthis.shadowEffect = new ShadowEffect(this.el);\n\t\t}\n\n\t\tthis.pointerSensor = new PointerSensor(\n\t\t\tthis.el,\n\t\t\t(values) => this.handleSensorInput(values),\n\t\t\t() => this.handleEnter(),\n\t\t\t() => this.handleLeave(),\n\t\t\tthis.options.axis,\n\t\t\tthis.options.eventsEl,\n\t\t);\n\n\t\tif (this.options.gyroscope !== false && MotionSensor.isSupported()) {\n\t\t\tthis.motionSensor = new MotionSensor(\n\t\t\t\t(values) => this.handleSensorInput(values),\n\t\t\t\tthis.options.axis,\n\t\t\t\tundefined,\n\t\t\t\tundefined,\n\t\t\t\tundefined,\n\t\t\t\t() => this.handleMotionReady(),\n\t\t\t);\n\n\t\t\tif (this.options.gyroscope === \"auto\") {\n\t\t\t\t// iOS requires \"click\" for DeviceOrientationEvent.requestPermission(),\n\t\t\t\t// Android fires \"pointerup\" more reliably on touch interactions.\n\t\t\t\tthis.gyroscopeEvent = MotionSensor.needsPermission() ? \"click\" : \"pointerup\";\n\t\t\t\tthis.el.addEventListener(this.gyroscopeEvent, this.handleFirstTouch, { once: true });\n\t\t\t}\n\t\t}\n\n\t\tif (!this.options.disabled) {\n\t\t\tthis.enable();\n\t\t}\n\t}\n\n\t/**\n\t * On first interaction, request accelerometer permission and start the\n\t * motion sensor. The pointer sensor keeps running until the first valid\n\t * deviceorientation event is received (see handleMotionReady).\n\t */\n\tprivate handleFirstTouch = async (): Promise<void> => {\n\t\tif (this.destroyed || this.gyroscopeRequested || !this.motionSensor) return;\n\t\tthis.gyroscopeRequested = true;\n\n\t\tconst granted = await this.motionSensor.requestPermission();\n\t\tif (granted) {\n\t\t\tthis.motionSensor.start();\n\t\t}\n\t};\n\n\t/**\n\t * Called when the motion sensor receives its first valid event.\n\t * At this point it's safe to hand off from pointer to motion.\n\t */\n\tprivate handleMotionReady = (): void => {\n\t\tthis.pointerSensor.stop();\n\t\tthis.setTransition(false);\n\t};\n\n\t/**\n\t * Update options at runtime without destroying/recreating the instance.\n\t *\n\t * Only \"lightweight\" options are supported — those that don't require\n\t * DOM mutations. Options like `glare`, `shadow`, `gyroscope`, `eventsEl`,\n\t * `disabled`, and `maxGlare` require a full destroy/recreate cycle\n\t * (or use `enable()`/`disable()` for toggling the effect).\n\t */\n\tupdate = (options: Partial<UpdatableOptions>): void => {\n\t\tif (this.destroyed) return;\n\t\tObject.assign(this.options, options);\n\t\tthis.applyBaseProperties();\n\n\t\tif (options.axis !== undefined) {\n\t\t\tthis.pointerSensor.setAxis(options.axis);\n\t\t\tthis.motionSensor?.setAxis(options.axis);\n\t\t}\n\t};\n\n\t/** Re-enable the tilt effect after a `disable()` call. */\n\tenable = (): void => {\n\t\tif (this.destroyed) return;\n\t\tthis.options.disabled = false;\n\t\tthis.pointerSensor.start();\n\t};\n\n\t/** Pause the tilt effect and reset the element to its neutral position. */\n\tdisable = (): void => {\n\t\tthis.options.disabled = true;\n\t\tthis.pointerSensor.stop();\n\t\tthis.motionSensor?.stop();\n\t\tthis.resetTransform();\n\t};\n\n\t/**\n\t * Manually request accelerometer permission (for `gyroscope: true` mode).\n\t * Must be called from a user gesture on iOS 13+.\n\t *\n\t * @returns Whether permission was granted\n\t */\n\trequestPermission = async (): Promise<boolean> => {\n\t\tif (!this.motionSensor) return false;\n\t\tconst granted = await this.motionSensor.requestPermission();\n\t\tif (granted) {\n\t\t\tthis.motionSensor.start();\n\t\t}\n\t\treturn granted;\n\t};\n\n\t/**\n\t * Fully clean up: stop sensors, remove effects, restore the element\n\t * to its original state. 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1
+ {"version":3,"file":"index.mjs","names":[],"sources":["../src/constants.ts","../src/effects/glare.ts","../src/effects/shadow.ts","../src/layers.ts","../src/sensors/motion.ts","../src/sensors/pointer.ts","../src/levita.ts"],"sourcesContent":["import type { LevitaOptions } from \"./types.js\";\n\n/** All keys of `LevitaOptions`, derived from `DEFAULT_OPTIONS`. */\nexport const OPTION_KEYS: readonly (keyof LevitaOptions)[] = [\n\t\"max\",\n\t\"perspective\",\n\t\"scale\",\n\t\"speed\",\n\t\"easing\",\n\t\"reverse\",\n\t\"axis\",\n\t\"reset\",\n\t\"glare\",\n\t\"maxGlare\",\n\t\"shadow\",\n\t\"gyroscope\",\n\t\"gyroRange\",\n\t\"gyroSmoothing\",\n\t\"disabled\",\n\t\"eventsEl\",\n] as const;\n\n/**\n * Build a partial `LevitaOptions` object from a source,\n * including only keys that are explicitly defined.\n */\nexport const buildOptions = (source: Partial<LevitaOptions>): Partial<LevitaOptions> => {\n\tconst options: Partial<LevitaOptions> = {};\n\tfor (const key of OPTION_KEYS) {\n\t\tif (source[key] !== undefined) {\n\t\t\t// biome-ignore lint/suspicious/noExplicitAny: generic key assignment\n\t\t\t(options as any)[key] = source[key];\n\t\t}\n\t}\n\treturn options;\n};\n\nexport const DEFAULT_OPTIONS: LevitaOptions = {\n\tmax: 15,\n\tperspective: 1000,\n\tscale: 1.05,\n\tspeed: 200,\n\teasing: \"ease-out\",\n\treverse: false,\n\taxis: null,\n\treset: true,\n\tglare: false,\n\tmaxGlare: 0.5,\n\tshadow: false,\n\tgyroscope: \"auto\",\n\tgyroRange: 60,\n\tgyroSmoothing: 0.15,\n\tdisabled: false,\n\teventsEl: null,\n};\n","/**\n * Creates a radial gradient overlay that follows the tilt position,\n * simulating light reflection on the surface.\n *\n * Injects two DOM elements (.levita-glare > .levita-glare-inner) into\n * the target element. Position and opacity are driven by CSS custom\n * properties — no JS runs per animation frame.\n */\nexport class GlareEffect {\n\tprivate container: HTMLElement;\n\tprivate inner: HTMLElement;\n\tprivate maxOpacity: number;\n\n\t/**\n\t * @param el - The element to attach the glare overlay to\n\t * @param maxOpacity - Maximum glare opacity (0-1)\n\t */\n\tconstructor(el: HTMLElement, maxOpacity: number) {\n\t\tthis.maxOpacity = maxOpacity;\n\n\t\tthis.container = document.createElement(\"div\");\n\t\tthis.container.classList.add(\"levita-glare\");\n\n\t\tthis.inner = document.createElement(\"div\");\n\t\tthis.inner.classList.add(\"levita-glare-inner\");\n\n\t\tthis.container.appendChild(this.inner);\n\t\tel.appendChild(this.container);\n\n\t\tif (!el.style.position || el.style.position === \"static\") {\n\t\t\tel.style.position = \"relative\";\n\t\t}\n\t}\n\n\t/**\n\t * Update glare position and intensity based on normalized tilt values.\n\t * Sets CSS custom properties that the stylesheet uses for rendering.\n\t *\n\t * @param normalizedX - Horizontal position [-1, 1]\n\t * @param normalizedY - Vertical position [-1, 1]\n\t */\n\tupdate = (normalizedX: number, normalizedY: number): void => {\n\t\tconst glareX = ((normalizedX + 1) / 2) * 100;\n\t\tconst glareY = ((normalizedY + 1) / 2) * 100;\n\t\tconst intensity = Math.sqrt(normalizedX ** 2 + normalizedY ** 2) / Math.SQRT2;\n\n\t\tthis.inner.style.setProperty(\"--levita-glare-x\", `${glareX}%`);\n\t\tthis.inner.style.setProperty(\"--levita-glare-y\", `${glareY}%`);\n\t\tthis.inner.style.setProperty(\"--levita-glare-opacity\", `${intensity * this.maxOpacity}`);\n\t};\n\n\t/** Remove the glare DOM elements from the parent. */\n\tdestroy = (): void => {\n\t\tthis.container.remove();\n\t};\n}\n","/**\n * Adds a dynamic drop shadow that shifts based on the tilt angle,\n * reinforcing the 3D depth illusion.\n *\n * Uses CSS custom properties (--levita-shadow-x, --levita-shadow-y)\n * combined with `filter: drop-shadow()` — no JS runs per animation frame.\n */\nexport class ShadowEffect {\n\tprivate el: HTMLElement;\n\tprivate maxOffset: number;\n\n\t/**\n\t * @param el - The element to apply the shadow to\n\t * @param maxOffset - Maximum shadow offset in pixels (default: 20)\n\t */\n\tconstructor(el: HTMLElement, maxOffset = 20) {\n\t\tthis.el = el;\n\t\tthis.maxOffset = maxOffset;\n\t\tthis.el.classList.add(\"levita-shadow\");\n\t}\n\n\t/**\n\t * Update shadow offset based on normalized tilt values.\n\t *\n\t * @param normalizedX - Horizontal position [-1, 1]\n\t * @param normalizedY - Vertical position [-1, 1]\n\t */\n\tupdate = (normalizedX: number, normalizedY: number): void => {\n\t\tconst shadowX = normalizedX * this.maxOffset;\n\t\tconst shadowY = normalizedY * this.maxOffset;\n\n\t\tthis.el.style.setProperty(\"--levita-shadow-x\", `${shadowX}px`);\n\t\tthis.el.style.setProperty(\"--levita-shadow-y\", `${shadowY}px`);\n\t};\n\n\t/** Remove the shadow class and clean up CSS custom properties. */\n\tdestroy = (): void => {\n\t\tthis.el.classList.remove(\"levita-shadow\");\n\t\tthis.el.style.removeProperty(\"--levita-shadow-x\");\n\t\tthis.el.style.removeProperty(\"--levita-shadow-y\");\n\t};\n}\n","/** Represents a child element with a parallax depth offset. */\nexport interface Layer {\n\t/** The DOM element */\n\tel: HTMLElement;\n\t/** The depth offset value (positive = forward, negative = back) */\n\toffset: number;\n}\n\n/**\n * Scan a container for children with `data-levita-offset` attributes\n * and set the `--levita-offset` CSS custom property on each one.\n *\n * The CSS stylesheet uses this variable with `translateZ()` to position\n * layers at different depths — no JS runs per animation frame.\n *\n * @param container - The parent element to scan for layer children\n * @returns Array of discovered layers with their elements and offsets\n */\nexport const scanLayers = (container: HTMLElement): Layer[] => {\n\tconst elements = container.querySelectorAll<HTMLElement>(\"[data-levita-offset]\");\n\tconst layers: Layer[] = [];\n\n\tfor (const el of elements) {\n\t\tconst raw = el.dataset.levitaOffset;\n\t\tconst offset = Number.parseFloat(raw ?? \"0\");\n\t\tif (!Number.isNaN(offset)) {\n\t\t\tel.style.setProperty(\"--levita-offset\", String(offset));\n\t\t\tlayers.push({ el, offset });\n\t\t}\n\t}\n\n\treturn layers;\n};\n\n/**\n * Remove the `--levita-offset` CSS custom property from all layer elements.\n *\n * @param layers - The layers to clean up\n */\nexport const cleanupLayers = (layers: Layer[]): void => {\n\tfor (const layer of layers) {\n\t\tlayer.el.style.removeProperty(\"--levita-offset\");\n\t}\n};\n","import type { Axis } from \"../types.js\";\nimport type { SensorCallback } from \"./pointer.js\";\n\ninterface DeviceOrientationEvt extends Event {\n\tbeta: number | null;\n\tgamma: number | null;\n}\n\nexport interface MotionSensorOptions {\n\t/** Callback receiving normalized { x, y } values */\n\tonMove: SensorCallback;\n\t/** Restrict input to a single axis, or null for both */\n\taxis: Axis;\n\t/** Minimum device angle mapped to -1 (default: -30) */\n\tminAngle?: number;\n\t/** Maximum device angle mapped to 1 (default: 30) */\n\tmaxAngle?: number;\n\t/** Exponential moving average factor 0-1 (default: 0.15, lower = smoother) */\n\tsmoothing?: number;\n\t/** Called once when the first valid deviceorientation event is received */\n\tonFirstEvent?: (() => void) | null;\n}\n\n/**\n * Reads device orientation (accelerometer/gyroscope) and normalizes\n * the tilt angles to a [-1, 1] range.\n *\n * Handles iOS 13+ permission flow via async `requestPermission()`.\n * On Android, permission is granted automatically.\n *\n * Uses exponential moving average for smoothing raw sensor data.\n */\nexport class MotionSensor {\n\tprivate onMove: SensorCallback;\n\tprivate onFirstEvent: (() => void) | null;\n\tprivate axis: Axis;\n\tprivate active = false;\n\tprivate permitted = false;\n\tprivate receivedEvent = false;\n\tprivate warmup = false;\n\tprivate minAngle: number;\n\tprivate maxAngle: number;\n\tprivate smoothing: number;\n\tprivate lastX = 0;\n\tprivate lastY = 0;\n\tprivate baseBeta: number | null = null;\n\tprivate baseGamma: number | null = null;\n\n\tconstructor({\n\t\tonMove,\n\t\taxis,\n\t\tminAngle = -30,\n\t\tmaxAngle = 30,\n\t\tsmoothing = 0.15,\n\t\tonFirstEvent = null,\n\t}: MotionSensorOptions) {\n\t\tthis.onMove = onMove;\n\t\tthis.axis = axis;\n\t\tthis.minAngle = minAngle;\n\t\tthis.maxAngle = maxAngle;\n\t\tthis.smoothing = smoothing;\n\t\tthis.onFirstEvent = onFirstEvent;\n\t}\n\n\t/** Check if the DeviceOrientationEvent API is available in this environment. */\n\tstatic isSupported = (): boolean => {\n\t\treturn typeof window !== \"undefined\" && \"DeviceOrientationEvent\" in window;\n\t};\n\n\t/**\n\t * Check if explicit permission is required (iOS 13+).\n\t * On Android and desktop, this returns false.\n\t */\n\tstatic needsPermission = (): boolean => {\n\t\treturn (\n\t\t\ttypeof DeviceOrientationEvent !== \"undefined\" && \"requestPermission\" in DeviceOrientationEvent\n\t\t);\n\t};\n\n\t/**\n\t * Request permission to access device orientation.\n\t * On Android, resolves immediately to true.\n\t * On iOS 13+, triggers the native permission dialog.\n\t * Must be called from a user gesture on iOS.\n\t *\n\t * @returns Whether permission was granted\n\t */\n\trequestPermission = async (): Promise<boolean> => {\n\t\tif (!MotionSensor.isSupported()) return false;\n\n\t\tif (!MotionSensor.needsPermission()) {\n\t\t\tthis.permitted = true;\n\t\t\treturn true;\n\t\t}\n\n\t\ttry {\n\t\t\tconst DOE = DeviceOrientationEvent as unknown as {\n\t\t\t\trequestPermission: () => Promise<string>;\n\t\t\t};\n\t\t\tconst result = await DOE.requestPermission();\n\t\t\tthis.permitted = result === \"granted\";\n\t\t\treturn this.permitted;\n\t\t} catch {\n\t\t\tthis.permitted = false;\n\t\t\treturn false;\n\t\t}\n\t};\n\n\t/** Start listening to deviceorientation events. Requires prior permission. */\n\tstart = (): void => {\n\t\tif (this.active || !this.permitted) return;\n\t\tthis.active = true;\n\t\tthis.receivedEvent = false;\n\t\tthis.warmup = false;\n\t\tthis.baseBeta = null;\n\t\tthis.baseGamma = null;\n\t\twindow.addEventListener(\"deviceorientation\", this.handleOrientation);\n\t};\n\n\t/** Stop listening and remove the deviceorientation event listener. */\n\tstop = (): void => {\n\t\tif (!this.active) return;\n\t\tthis.active = false;\n\t\twindow.removeEventListener(\"deviceorientation\", this.handleOrientation);\n\t};\n\n\t/** Update the axis lock at runtime. */\n\tsetAxis = (axis: Axis): void => {\n\t\tthis.axis = axis;\n\t};\n\n\t/** Update the angle range at runtime. */\n\tsetRange = (minAngle: number, maxAngle: number): void => {\n\t\tthis.minAngle = minAngle;\n\t\tthis.maxAngle = maxAngle;\n\t};\n\n\t/** Update the smoothing factor at runtime. */\n\tsetSmoothing = (smoothing: number): void => {\n\t\tthis.smoothing = smoothing;\n\t};\n\n\t/**\n\t * Normalize device orientation angles to [-1, 1] and apply\n\t * exponential moving average smoothing.\n\t *\n\t * beta = X-axis rotation [-180, 180] (front-back tilt)\n\t * gamma = Y-axis rotation [-90, 90] (left-right tilt)\n\t */\n\tprivate handleOrientation = (e: Event): void => {\n\t\tconst evt = e as DeviceOrientationEvt;\n\t\tif (evt.beta === null && evt.gamma === null) return;\n\n\t\t// Skip first event — some Android browsers fire stale sensor data\n\t\t// that doesn't reflect the actual device position.\n\t\tif (!this.warmup) {\n\t\t\tthis.warmup = true;\n\t\t\treturn;\n\t\t}\n\n\t\tconst beta = evt.beta ?? 0;\n\t\tconst gamma = evt.gamma ?? 0;\n\n\t\t// Notify on first valid event (used for pointer→motion handoff)\n\t\tif (!this.receivedEvent) {\n\t\t\tthis.receivedEvent = true;\n\t\t\tthis.onFirstEvent?.();\n\t\t}\n\n\t\t// Calibrate: capture the first reading as the neutral position\n\t\tif (this.baseBeta === null) {\n\t\t\tthis.baseBeta = beta;\n\t\t\tthis.baseGamma = gamma;\n\t\t}\n\n\t\t// Compute tilt relative to initial device position\n\t\tconst relativeBeta = beta - this.baseBeta;\n\t\tconst relativeGamma = gamma - (this.baseGamma as number);\n\n\t\tconst range = this.maxAngle - this.minAngle;\n\t\tconst rawX = this.axis === \"y\" ? 0 : this.clamp(relativeGamma / (range / 2));\n\t\tconst rawY = this.axis === \"x\" ? 0 : this.clamp(relativeBeta / (range / 2));\n\n\t\tthis.lastX = this.lastX + (rawX - this.lastX) * this.smoothing;\n\t\tthis.lastY = this.lastY + (rawY - this.lastY) * this.smoothing;\n\n\t\tthis.onMove({ x: this.lastX, y: this.lastY });\n\t};\n\n\t/** Clamp a value to the [-1, 1] range. */\n\tprivate clamp = (value: number): number => {\n\t\treturn Math.max(-1, Math.min(1, value));\n\t};\n}\n","import type { Axis } from \"../types.js\";\n\n/** Normalized sensor output with values in [-1, 1] range. */\nexport interface SensorOutput {\n\t/** Normalized X position [-1, 1] */\n\tx: number;\n\t/** Normalized Y position [-1, 1] */\n\ty: number;\n}\n\n/** Callback invoked when sensor detects movement. */\nexport type SensorCallback = (values: SensorOutput) => void;\n\n/**\n * Tracks pointer (mouse/touch) position over an element and normalizes\n * it to a [-1, 1] range relative to the element's bounds.\n *\n * Uses PointerEvent for unified mouse + touch input.\n */\nexport class PointerSensor {\n\tprivate eventsEl: HTMLElement;\n\tprivate onMove: SensorCallback;\n\tprivate onEnter: (() => void) | null;\n\tprivate onLeave: (() => void) | null;\n\tprivate axis: Axis;\n\tprivate active = false;\n\tprivate rect: DOMRect | null = null;\n\n\tconstructor(\n\t\tel: HTMLElement,\n\t\tonMove: SensorCallback,\n\t\tonEnter: (() => void) | null,\n\t\tonLeave: (() => void) | null,\n\t\taxis: Axis,\n\t\teventsEl: HTMLElement | null = null,\n\t) {\n\t\tthis.eventsEl = eventsEl ?? el;\n\t\tthis.onMove = onMove;\n\t\tthis.onEnter = onEnter;\n\t\tthis.onLeave = onLeave;\n\t\tthis.axis = axis;\n\t}\n\n\t/** Start listening to pointer events. */\n\tstart = (): void => {\n\t\tif (this.active) return;\n\t\tthis.active = true;\n\t\tthis.eventsEl.addEventListener(\"pointermove\", this.handlePointerMove);\n\t\tthis.eventsEl.addEventListener(\"pointerenter\", this.handlePointerEnter);\n\t\tthis.eventsEl.addEventListener(\"pointerleave\", this.handlePointerLeave);\n\t\tthis.eventsEl.addEventListener(\"pointerdown\", this.handlePointerDown);\n\t\tthis.eventsEl.addEventListener(\"pointerup\", this.handlePointerUp);\n\t\tthis.eventsEl.addEventListener(\"pointercancel\", this.handlePointerUp);\n\t};\n\n\t/** Stop listening and remove all pointer event listeners. */\n\tstop = (): void => {\n\t\tif (!this.active) return;\n\t\tthis.active = false;\n\t\tthis.eventsEl.removeEventListener(\"pointermove\", this.handlePointerMove);\n\t\tthis.eventsEl.removeEventListener(\"pointerenter\", this.handlePointerEnter);\n\t\tthis.eventsEl.removeEventListener(\"pointerleave\", this.handlePointerLeave);\n\t\tthis.eventsEl.removeEventListener(\"pointerdown\", this.handlePointerDown);\n\t\tthis.eventsEl.removeEventListener(\"pointerup\", this.handlePointerUp);\n\t\tthis.eventsEl.removeEventListener(\"pointercancel\", this.handlePointerUp);\n\t};\n\n\t/** Update the axis lock at runtime. */\n\tsetAxis = (axis: Axis): void => {\n\t\tthis.axis = axis;\n\t};\n\n\tprivate handlePointerDown = (e: PointerEvent): void => {\n\t\tthis.handlePointerEnter();\n\t\tthis.handlePointerMove(e);\n\t};\n\n\tprivate handlePointerUp = (): void => {\n\t\tthis.handlePointerLeave();\n\t};\n\n\t/**\n\t * Compute normalized [-1, 1] position from pointer coordinates\n\t * relative to the element's bounding rect. Respects axis locking.\n\t */\n\tprivate handlePointerMove = (e: PointerEvent): void => {\n\t\tif (!this.rect) {\n\t\t\tthis.rect = this.eventsEl.getBoundingClientRect();\n\t\t}\n\n\t\t// Use offsetWidth/Height for more stable dimensions (not affected by 3D transforms)\n\t\tconst width = this.eventsEl.offsetWidth || this.rect.width;\n\t\tconst height = this.eventsEl.offsetHeight || this.rect.height;\n\n\t\tconst rawX = (e.clientX - this.rect.left) / width;\n\t\tconst rawY = (e.clientY - this.rect.top) / height;\n\n\t\t// Clamp values if pointer is captured but outside bounds\n\t\tconst clampedX = Math.max(0, Math.min(1, rawX));\n\t\tconst clampedY = Math.max(0, Math.min(1, rawY));\n\n\t\tconst x = this.axis === \"y\" ? 0 : clampedX * 2 - 1;\n\t\tconst y = this.axis === \"x\" ? 0 : clampedY * 2 - 1;\n\n\t\tthis.onMove({ x, y });\n\t};\n\n\tprivate handlePointerEnter = (): void => {\n\t\t// Refresh rect on enter. If it's already in motion, this might be slightly off,\n\t\t// but it's still better than refreshing it on every move.\n\t\tthis.rect = this.eventsEl.getBoundingClientRect();\n\t\tthis.onEnter?.();\n\t};\n\n\tprivate handlePointerLeave = (): void => {\n\t\tthis.rect = null;\n\t\tthis.onLeave?.();\n\t};\n}\n","import { DEFAULT_OPTIONS } from \"./constants.js\";\nimport { GlareEffect } from \"./effects/glare.js\";\nimport { ShadowEffect } from \"./effects/shadow.js\";\nimport type { Layer } from \"./layers.js\";\nimport { cleanupLayers, scanLayers } from \"./layers.js\";\nimport { MotionSensor } from \"./sensors/motion.js\";\nimport type { SensorOutput } from \"./sensors/pointer.js\";\nimport { PointerSensor } from \"./sensors/pointer.js\";\nimport type {\n\tEventCallback,\n\tLevitaEventMap,\n\tLevitaOptions,\n\tTiltValues,\n\tUpdatableOptions,\n} from \"./types.js\";\n\n/**\n * Main entry point for the Levita 3D tilt effect.\n *\n * Orchestrates sensors (pointer, accelerometer), visual effects (glare, shadow),\n * and multi-layer parallax. All rendering is driven by CSS custom properties —\n * no requestAnimationFrame loop runs during interaction.\n *\n * @example\n * ```ts\n * import { Levita } from 'levita-js';\n * import 'levita-js/style.css';\n *\n * const tilt = new Levita(element, { glare: true, shadow: true });\n * tilt.on('move', ({ x, y }) => console.log(x, y));\n * ```\n */\nexport class Levita {\n\tprivate el: HTMLElement;\n\tprivate options: LevitaOptions;\n\tprivate pointerSensor: PointerSensor;\n\tprivate motionSensor: MotionSensor | null = null;\n\tprivate glareEffect: GlareEffect | null = null;\n\tprivate shadowEffect: ShadowEffect | null = null;\n\tprivate layers: Layer[] = [];\n\tprivate listeners = new Map<string, Set<EventCallback<unknown>>>();\n\tprivate destroyed = false;\n\tprivate gyroscopeRequested = false;\n\tprivate gyroscopeEvent: string | null = null;\n\tprivate rafId: number | null = null;\n\n\t/**\n\t * @param el - The DOM element to apply the tilt effect to\n\t * @param options - Configuration options (all optional, sensible defaults)\n\t */\n\tconstructor(el: HTMLElement, options: Partial<LevitaOptions> = {}) {\n\t\tthis.el = el;\n\t\tthis.options = { ...DEFAULT_OPTIONS, ...options };\n\n\t\tthis.el.classList.add(\"levita\");\n\t\tthis.applyBaseProperties();\n\n\t\tthis.layers = scanLayers(this.el);\n\n\t\tif (this.options.glare) {\n\t\t\tthis.glareEffect = new GlareEffect(this.el, this.options.maxGlare);\n\t\t}\n\t\tif (this.options.shadow) {\n\t\t\tthis.shadowEffect = new ShadowEffect(this.el);\n\t\t}\n\n\t\tthis.pointerSensor = new PointerSensor(\n\t\t\tthis.el,\n\t\t\t(values) => this.handleSensorInput(values),\n\t\t\t() => this.handleEnter(),\n\t\t\t() => this.handleLeave(),\n\t\t\tthis.options.axis,\n\t\t\tthis.options.eventsEl,\n\t\t);\n\n\t\tif (this.options.gyroscope !== false && MotionSensor.isSupported()) {\n\t\t\tthis.motionSensor = new MotionSensor({\n\t\t\t\tonMove: (values) => this.handleSensorInput(values),\n\t\t\t\taxis: this.options.axis,\n\t\t\t\tminAngle: -(this.options.gyroRange / 2),\n\t\t\t\tmaxAngle: this.options.gyroRange / 2,\n\t\t\t\tsmoothing: this.options.gyroSmoothing,\n\t\t\t\tonFirstEvent: () => this.handleMotionReady(),\n\t\t\t});\n\n\t\t\tif (this.options.gyroscope === \"auto\") {\n\t\t\t\t// iOS requires \"click\" for DeviceOrientationEvent.requestPermission(),\n\t\t\t\t// Android fires \"pointerup\" more reliably on touch interactions.\n\t\t\t\tthis.gyroscopeEvent = MotionSensor.needsPermission() ? \"click\" : \"pointerup\";\n\t\t\t\tthis.el.addEventListener(this.gyroscopeEvent, this.handleFirstTouch, { once: true });\n\t\t\t}\n\t\t}\n\n\t\tif (!this.options.disabled) {\n\t\t\tthis.enable();\n\t\t}\n\t}\n\n\t/**\n\t * On first interaction, request accelerometer permission and start the\n\t * motion sensor. The pointer sensor keeps running until the first valid\n\t * deviceorientation event is received (see handleMotionReady).\n\t */\n\tprivate handleFirstTouch = async (): Promise<void> => {\n\t\tif (this.destroyed || this.gyroscopeRequested || !this.motionSensor) return;\n\t\tthis.gyroscopeRequested = true;\n\n\t\tconst granted = await this.motionSensor.requestPermission();\n\t\tif (granted) {\n\t\t\tthis.motionSensor.start();\n\t\t}\n\t};\n\n\t/**\n\t * Called when the motion sensor receives its first valid event.\n\t * At this point it's safe to hand off from pointer to motion.\n\t */\n\tprivate handleMotionReady = (): void => {\n\t\tthis.pointerSensor.stop();\n\t\tthis.setTransition(false);\n\t};\n\n\t/**\n\t * Update options at runtime without destroying/recreating the instance.\n\t *\n\t * Only \"lightweight\" options are supported — those that don't require\n\t * DOM mutations. Options like `glare`, `shadow`, `gyroscope`, `eventsEl`,\n\t * `disabled`, and `maxGlare` require a full destroy/recreate cycle\n\t * (or use `enable()`/`disable()` for toggling the effect).\n\t */\n\tupdate = (options: Partial<UpdatableOptions>): void => {\n\t\tif (this.destroyed) return;\n\t\tObject.assign(this.options, options);\n\t\tthis.applyBaseProperties();\n\n\t\tif (options.axis !== undefined) {\n\t\t\tthis.pointerSensor.setAxis(options.axis);\n\t\t\tthis.motionSensor?.setAxis(options.axis);\n\t\t}\n\t\tif (options.gyroRange !== undefined) {\n\t\t\tthis.motionSensor?.setRange(-(options.gyroRange / 2), options.gyroRange / 2);\n\t\t}\n\t\tif (options.gyroSmoothing !== undefined) {\n\t\t\tthis.motionSensor?.setSmoothing(options.gyroSmoothing);\n\t\t}\n\t};\n\n\t/** Re-enable the tilt effect after a `disable()` call. */\n\tenable = (): void => {\n\t\tif (this.destroyed) return;\n\t\tthis.options.disabled = false;\n\t\tthis.pointerSensor.start();\n\t};\n\n\t/** Pause the tilt effect and reset the element to its neutral position. */\n\tdisable = (): void => {\n\t\tthis.options.disabled = true;\n\t\tthis.pointerSensor.stop();\n\t\tthis.motionSensor?.stop();\n\t\tthis.resetTransform();\n\t};\n\n\t/**\n\t * Manually request accelerometer permission (for `gyroscope: true` mode).\n\t * Must be called from a user gesture on iOS 13+.\n\t *\n\t * @returns Whether permission was granted\n\t */\n\trequestPermission = async (): Promise<boolean> => {\n\t\tif (!this.motionSensor) return false;\n\t\tconst granted = await this.motionSensor.requestPermission();\n\t\tif (granted) {\n\t\t\tthis.motionSensor.start();\n\t\t}\n\t\treturn granted;\n\t};\n\n\t/**\n\t * Fully clean up: stop sensors, remove effects, restore the element\n\t * to its original state. 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "levita-js",
3
- "version": "0.2.1",
3
+ "version": "0.3.1",
4
4
  "description": "Lightweight 3D tilt & parallax with accelerometer support",
5
5
  "type": "module",
6
6
  "main": "./dist/index.cjs",