levita-js 0.1.1

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+ {"version":3,"file":"index.mjs","names":[],"sources":["../src/constants.ts","../src/effects/glare.ts","../src/effects/shadow.ts","../src/layers.ts","../src/sensors/motion.ts","../src/sensors/pointer.ts","../src/levita.ts"],"sourcesContent":["import type { LevitaOptions } from \"./types.js\";\n\n/** All keys of `LevitaOptions`, derived from `DEFAULT_OPTIONS`. */\nexport const OPTION_KEYS: readonly (keyof LevitaOptions)[] = [\n\t\"max\",\n\t\"perspective\",\n\t\"scale\",\n\t\"speed\",\n\t\"easing\",\n\t\"reverse\",\n\t\"axis\",\n\t\"reset\",\n\t\"glare\",\n\t\"maxGlare\",\n\t\"shadow\",\n\t\"gyroscope\",\n\t\"disabled\",\n\t\"eventsEl\",\n] as const;\n\n/**\n * Build a partial `LevitaOptions` object from a source,\n * including only keys that are explicitly defined.\n */\nexport const buildOptions = (source: Partial<LevitaOptions>): Partial<LevitaOptions> => {\n\tconst options: Partial<LevitaOptions> = {};\n\tfor (const key of OPTION_KEYS) {\n\t\tif (source[key] !== undefined) {\n\t\t\t// biome-ignore lint/suspicious/noExplicitAny: generic key assignment\n\t\t\t(options as any)[key] = source[key];\n\t\t}\n\t}\n\treturn options;\n};\n\nexport const DEFAULT_OPTIONS: LevitaOptions = {\n\tmax: 15,\n\tperspective: 1000,\n\tscale: 1.05,\n\tspeed: 200,\n\teasing: \"ease-out\",\n\treverse: false,\n\taxis: null,\n\treset: true,\n\tglare: false,\n\tmaxGlare: 0.5,\n\tshadow: false,\n\tgyroscope: \"auto\",\n\tdisabled: false,\n\teventsEl: null,\n};\n","/**\n * Creates a radial gradient overlay that follows the tilt position,\n * simulating light reflection on the surface.\n *\n * Injects two DOM elements (.levita-glare > .levita-glare-inner) into\n * the target element. Position and opacity are driven by CSS custom\n * properties — no JS runs per animation frame.\n */\nexport class GlareEffect {\n\tprivate container: HTMLElement;\n\tprivate inner: HTMLElement;\n\tprivate maxOpacity: number;\n\n\t/**\n\t * @param el - The element to attach the glare overlay to\n\t * @param maxOpacity - Maximum glare opacity (0-1)\n\t */\n\tconstructor(el: HTMLElement, maxOpacity: number) {\n\t\tthis.maxOpacity = maxOpacity;\n\n\t\tthis.container = document.createElement(\"div\");\n\t\tthis.container.classList.add(\"levita-glare\");\n\n\t\tthis.inner = document.createElement(\"div\");\n\t\tthis.inner.classList.add(\"levita-glare-inner\");\n\n\t\tthis.container.appendChild(this.inner);\n\t\tel.appendChild(this.container);\n\n\t\tif (!el.style.position || el.style.position === \"static\") {\n\t\t\tel.style.position = \"relative\";\n\t\t}\n\t}\n\n\t/**\n\t * Update glare position and intensity based on normalized tilt values.\n\t * Sets CSS custom properties that the stylesheet uses for rendering.\n\t *\n\t * @param normalizedX - Horizontal position [-1, 1]\n\t * @param normalizedY - Vertical position [-1, 1]\n\t */\n\tupdate = (normalizedX: number, normalizedY: number): void => {\n\t\tconst glareX = ((normalizedX + 1) / 2) * 100;\n\t\tconst glareY = ((normalizedY + 1) / 2) * 100;\n\t\tconst intensity = Math.sqrt(normalizedX ** 2 + normalizedY ** 2) / Math.SQRT2;\n\n\t\tthis.inner.style.setProperty(\"--levita-glare-x\", `${glareX}%`);\n\t\tthis.inner.style.setProperty(\"--levita-glare-y\", `${glareY}%`);\n\t\tthis.inner.style.setProperty(\"--levita-glare-opacity\", `${intensity * this.maxOpacity}`);\n\t};\n\n\t/** Remove the glare DOM elements from the parent. */\n\tdestroy = (): void => {\n\t\tthis.container.remove();\n\t};\n}\n","/**\n * Adds a dynamic drop shadow that shifts based on the tilt angle,\n * reinforcing the 3D depth illusion.\n *\n * Uses CSS custom properties (--levita-shadow-x, --levita-shadow-y)\n * combined with `filter: drop-shadow()` — no JS runs per animation frame.\n */\nexport class ShadowEffect {\n\tprivate el: HTMLElement;\n\tprivate maxOffset: number;\n\n\t/**\n\t * @param el - The element to apply the shadow to\n\t * @param maxOffset - Maximum shadow offset in pixels (default: 20)\n\t */\n\tconstructor(el: HTMLElement, maxOffset = 20) {\n\t\tthis.el = el;\n\t\tthis.maxOffset = maxOffset;\n\t\tthis.el.classList.add(\"levita-shadow\");\n\t}\n\n\t/**\n\t * Update shadow offset based on normalized tilt values.\n\t *\n\t * @param normalizedX - Horizontal position [-1, 1]\n\t * @param normalizedY - Vertical position [-1, 1]\n\t */\n\tupdate = (normalizedX: number, normalizedY: number): void => {\n\t\tconst shadowX = normalizedX * this.maxOffset;\n\t\tconst shadowY = normalizedY * this.maxOffset;\n\n\t\tthis.el.style.setProperty(\"--levita-shadow-x\", `${shadowX}px`);\n\t\tthis.el.style.setProperty(\"--levita-shadow-y\", `${shadowY}px`);\n\t};\n\n\t/** Remove the shadow class and clean up CSS custom properties. */\n\tdestroy = (): void => {\n\t\tthis.el.classList.remove(\"levita-shadow\");\n\t\tthis.el.style.removeProperty(\"--levita-shadow-x\");\n\t\tthis.el.style.removeProperty(\"--levita-shadow-y\");\n\t};\n}\n","/** Represents a child element with a parallax depth offset. */\nexport interface Layer {\n\t/** The DOM element */\n\tel: HTMLElement;\n\t/** The depth offset value (positive = forward, negative = back) */\n\toffset: number;\n}\n\n/**\n * Scan a container for children with `data-levita-offset` attributes\n * and set the `--levita-offset` CSS custom property on each one.\n *\n * The CSS stylesheet uses this variable with `translateZ()` to position\n * layers at different depths — no JS runs per animation frame.\n *\n * @param container - The parent element to scan for layer children\n * @returns Array of discovered layers with their elements and offsets\n */\nexport const scanLayers = (container: HTMLElement): Layer[] => {\n\tconst elements = container.querySelectorAll<HTMLElement>(\"[data-levita-offset]\");\n\tconst layers: Layer[] = [];\n\n\tfor (const el of elements) {\n\t\tconst raw = el.dataset.levitaOffset;\n\t\tconst offset = Number.parseFloat(raw ?? \"0\");\n\t\tif (!Number.isNaN(offset)) {\n\t\t\tel.style.setProperty(\"--levita-offset\", String(offset));\n\t\t\tlayers.push({ el, offset });\n\t\t}\n\t}\n\n\treturn layers;\n};\n\n/**\n * Remove the `--levita-offset` CSS custom property from all layer elements.\n *\n * @param layers - The layers to clean up\n */\nexport const cleanupLayers = (layers: Layer[]): void => {\n\tfor (const layer of layers) {\n\t\tlayer.el.style.removeProperty(\"--levita-offset\");\n\t}\n};\n","import type { Axis } from \"../types.js\";\nimport type { SensorCallback } from \"./pointer.js\";\n\ninterface DeviceOrientationEvt extends Event {\n\tbeta: number | null;\n\tgamma: number | null;\n}\n\n/**\n * Reads device orientation (accelerometer/gyroscope) and normalizes\n * the tilt angles to a [-1, 1] range.\n *\n * Handles iOS 13+ permission flow via async `requestPermission()`.\n * On Android, permission is granted automatically.\n *\n * Uses exponential moving average for smoothing raw sensor data.\n */\nexport class MotionSensor {\n\tprivate onMove: SensorCallback;\n\tprivate axis: Axis;\n\tprivate active = false;\n\tprivate permitted = false;\n\tprivate minAngle: number;\n\tprivate maxAngle: number;\n\tprivate smoothing: number;\n\tprivate lastX = 0;\n\tprivate lastY = 0;\n\n\t/**\n\t * @param onMove - Callback receiving normalized { x, y } values\n\t * @param axis - Restrict input to a single axis, or null for both\n\t * @param minAngle - Minimum device angle mapped to -1 (default: -45)\n\t * @param maxAngle - Maximum device angle mapped to 1 (default: 45)\n\t * @param smoothing - Exponential moving average factor 0-1 (default: 0.15, lower = smoother)\n\t */\n\tconstructor(onMove: SensorCallback, axis: Axis, minAngle = -45, maxAngle = 45, smoothing = 0.15) {\n\t\tthis.onMove = onMove;\n\t\tthis.axis = axis;\n\t\tthis.minAngle = minAngle;\n\t\tthis.maxAngle = maxAngle;\n\t\tthis.smoothing = smoothing;\n\t}\n\n\t/** Check if the DeviceOrientationEvent API is available in this environment. */\n\tstatic isSupported = (): boolean => {\n\t\treturn typeof window !== \"undefined\" && \"DeviceOrientationEvent\" in window;\n\t};\n\n\t/**\n\t * Check if explicit permission is required (iOS 13+).\n\t * On Android and desktop, this returns false.\n\t */\n\tstatic needsPermission = (): boolean => {\n\t\treturn (\n\t\t\ttypeof DeviceOrientationEvent !== \"undefined\" && \"requestPermission\" in DeviceOrientationEvent\n\t\t);\n\t};\n\n\t/**\n\t * Request permission to access device orientation.\n\t * On Android, resolves immediately to true.\n\t * On iOS 13+, triggers the native permission dialog.\n\t * Must be called from a user gesture on iOS.\n\t *\n\t * @returns Whether permission was granted\n\t */\n\trequestPermission = async (): Promise<boolean> => {\n\t\tif (!MotionSensor.isSupported()) return false;\n\n\t\tif (!MotionSensor.needsPermission()) {\n\t\t\tthis.permitted = true;\n\t\t\treturn true;\n\t\t}\n\n\t\ttry {\n\t\t\tconst DOE = DeviceOrientationEvent as unknown as {\n\t\t\t\trequestPermission: () => Promise<string>;\n\t\t\t};\n\t\t\tconst result = await DOE.requestPermission();\n\t\t\tthis.permitted = result === \"granted\";\n\t\t\treturn this.permitted;\n\t\t} catch {\n\t\t\tthis.permitted = false;\n\t\t\treturn false;\n\t\t}\n\t};\n\n\t/** Start listening to deviceorientation events. Requires prior permission. */\n\tstart = (): void => {\n\t\tif (this.active || !this.permitted) return;\n\t\tthis.active = true;\n\t\twindow.addEventListener(\"deviceorientation\", this.handleOrientation);\n\t};\n\n\t/** Stop listening and remove the deviceorientation event listener. */\n\tstop = (): void => {\n\t\tif (!this.active) return;\n\t\tthis.active = false;\n\t\twindow.removeEventListener(\"deviceorientation\", this.handleOrientation);\n\t};\n\n\t/** Update the axis lock at runtime. */\n\tsetAxis = (axis: Axis): void => {\n\t\tthis.axis = axis;\n\t};\n\n\t/**\n\t * Normalize device orientation angles to [-1, 1] and apply\n\t * exponential moving average smoothing.\n\t *\n\t * beta = X-axis rotation [-180, 180] (front-back tilt)\n\t * gamma = Y-axis rotation [-90, 90] (left-right tilt)\n\t */\n\tprivate handleOrientation = (e: Event): void => {\n\t\tconst evt = e as DeviceOrientationEvt;\n\t\tconst beta = evt.beta ?? 0;\n\t\tconst gamma = evt.gamma ?? 0;\n\n\t\tconst range = this.maxAngle - this.minAngle;\n\t\tconst rawX = this.axis === \"y\" ? 0 : this.clamp(((gamma - this.minAngle) / range) * 2 - 1);\n\t\tconst rawY = this.axis === \"x\" ? 0 : this.clamp(((beta - this.minAngle) / range) * 2 - 1);\n\n\t\tthis.lastX = this.lastX + (rawX - this.lastX) * this.smoothing;\n\t\tthis.lastY = this.lastY + (rawY - this.lastY) * this.smoothing;\n\n\t\tthis.onMove({ x: this.lastX, y: this.lastY });\n\t};\n\n\t/** Clamp a value to the [-1, 1] range. */\n\tprivate clamp = (value: number): number => {\n\t\treturn Math.max(-1, Math.min(1, value));\n\t};\n}\n","import type { Axis } from \"../types.js\";\n\n/** Normalized sensor output with values in [-1, 1] range. */\nexport interface SensorOutput {\n\t/** Normalized X position [-1, 1] */\n\tx: number;\n\t/** Normalized Y position [-1, 1] */\n\ty: number;\n}\n\n/** Callback invoked when sensor detects movement. */\nexport type SensorCallback = (values: SensorOutput) => void;\n\n/**\n * Tracks pointer (mouse/touch) position over an element and normalizes\n * it to a [-1, 1] range relative to the element's bounds.\n *\n * Uses PointerEvent for unified mouse + touch input.\n */\nexport class PointerSensor {\n\tprivate eventsEl: HTMLElement;\n\tprivate onMove: SensorCallback;\n\tprivate onEnter: (() => void) | null;\n\tprivate onLeave: (() => void) | null;\n\tprivate axis: Axis;\n\tprivate active = false;\n\tprivate rect: DOMRect | null = null;\n\n\tconstructor(\n\t\tel: HTMLElement,\n\t\tonMove: SensorCallback,\n\t\tonEnter: (() => void) | null,\n\t\tonLeave: (() => void) | null,\n\t\taxis: Axis,\n\t\teventsEl: HTMLElement | null = null,\n\t) {\n\t\tthis.eventsEl = eventsEl ?? el;\n\t\tthis.onMove = onMove;\n\t\tthis.onEnter = onEnter;\n\t\tthis.onLeave = onLeave;\n\t\tthis.axis = axis;\n\t}\n\n\t/** Start listening to pointer events. */\n\tstart = (): void => {\n\t\tif (this.active) return;\n\t\tthis.active = true;\n\t\tthis.eventsEl.addEventListener(\"pointermove\", this.handlePointerMove);\n\t\tthis.eventsEl.addEventListener(\"pointerenter\", this.handlePointerEnter);\n\t\tthis.eventsEl.addEventListener(\"pointerleave\", this.handlePointerLeave);\n\t};\n\n\t/** Stop listening and remove all pointer event listeners. */\n\tstop = (): void => {\n\t\tif (!this.active) return;\n\t\tthis.active = false;\n\t\tthis.eventsEl.removeEventListener(\"pointermove\", this.handlePointerMove);\n\t\tthis.eventsEl.removeEventListener(\"pointerenter\", this.handlePointerEnter);\n\t\tthis.eventsEl.removeEventListener(\"pointerleave\", this.handlePointerLeave);\n\t};\n\n\t/** Update the axis lock at runtime. */\n\tsetAxis = (axis: Axis): void => {\n\t\tthis.axis = axis;\n\t};\n\n\t/**\n\t * Compute normalized [-1, 1] position from pointer coordinates\n\t * relative to the element's bounding rect. Respects axis locking.\n\t */\n\tprivate handlePointerMove = (e: PointerEvent): void => {\n\t\tif (!this.rect) return;\n\t\tconst rawX = (e.clientX - this.rect.left) / this.rect.width;\n\t\tconst rawY = (e.clientY - this.rect.top) / this.rect.height;\n\n\t\tconst x = this.axis === \"y\" ? 0 : rawX * 2 - 1;\n\t\tconst y = this.axis === \"x\" ? 0 : rawY * 2 - 1;\n\n\t\tthis.onMove({ x, y });\n\t};\n\n\tprivate handlePointerEnter = (): void => {\n\t\tthis.rect = this.eventsEl.getBoundingClientRect();\n\t\tthis.onEnter?.();\n\t};\n\n\tprivate handlePointerLeave = (): void => {\n\t\tthis.rect = null;\n\t\tthis.onLeave?.();\n\t};\n}\n","import { DEFAULT_OPTIONS } from \"./constants.js\";\nimport { GlareEffect } from \"./effects/glare.js\";\nimport { ShadowEffect } from \"./effects/shadow.js\";\nimport type { Layer } from \"./layers.js\";\nimport { cleanupLayers, scanLayers } from \"./layers.js\";\nimport { MotionSensor } from \"./sensors/motion.js\";\nimport type { SensorOutput } from \"./sensors/pointer.js\";\nimport { PointerSensor } from \"./sensors/pointer.js\";\nimport type { EventCallback, LevitaEventMap, LevitaOptions, TiltValues } from \"./types.js\";\n\n/**\n * Main entry point for the Levita 3D tilt effect.\n *\n * Orchestrates sensors (pointer, accelerometer), visual effects (glare, shadow),\n * and multi-layer parallax. All rendering is driven by CSS custom properties —\n * no requestAnimationFrame loop runs during interaction.\n *\n * @example\n * ```ts\n * import { Levita } from 'levita-js';\n * import 'levita-js/style.css';\n *\n * const tilt = new Levita(element, { glare: true, shadow: true });\n * tilt.on('move', ({ x, y }) => console.log(x, y));\n * ```\n */\nexport class Levita {\n\tprivate el: HTMLElement;\n\tprivate options: LevitaOptions;\n\tprivate pointerSensor: PointerSensor;\n\tprivate motionSensor: MotionSensor | null = null;\n\tprivate glareEffect: GlareEffect | null = null;\n\tprivate shadowEffect: ShadowEffect | null = null;\n\tprivate layers: Layer[] = [];\n\tprivate listeners = new Map<string, Set<EventCallback<unknown>>>();\n\tprivate destroyed = false;\n\tprivate gyroscopeRequested = false;\n\n\t/**\n\t * @param el - The DOM element to apply the tilt effect to\n\t * @param options - Configuration options (all optional, sensible defaults)\n\t */\n\tconstructor(el: HTMLElement, options: Partial<LevitaOptions> = {}) {\n\t\tthis.el = el;\n\t\tthis.options = { ...DEFAULT_OPTIONS, ...options };\n\n\t\tthis.el.classList.add(\"levita\");\n\t\tthis.applyBaseProperties();\n\n\t\tthis.layers = scanLayers(this.el);\n\n\t\tif (this.options.glare) {\n\t\t\tthis.glareEffect = new GlareEffect(this.el, this.options.maxGlare);\n\t\t}\n\t\tif (this.options.shadow) {\n\t\t\tthis.shadowEffect = new ShadowEffect(this.el);\n\t\t}\n\n\t\tthis.pointerSensor = new PointerSensor(\n\t\t\tthis.el,\n\t\t\t(values) => this.handleSensorInput(values),\n\t\t\t() => this.handleEnter(),\n\t\t\t() => this.handleLeave(),\n\t\t\tthis.options.axis,\n\t\t\tthis.options.eventsEl,\n\t\t);\n\n\t\tif (this.options.gyroscope !== false && MotionSensor.isSupported()) {\n\t\t\tthis.motionSensor = new MotionSensor(\n\t\t\t\t(values) => this.handleSensorInput(values),\n\t\t\t\tthis.options.axis,\n\t\t\t);\n\n\t\t\tif (this.options.gyroscope === \"auto\") {\n\t\t\t\tthis.el.addEventListener(\"click\", this.handleFirstTouch, { once: true });\n\t\t\t}\n\t\t}\n\n\t\tif (!this.options.disabled) {\n\t\t\tthis.enable();\n\t\t}\n\t}\n\n\t/**\n\t * On first touch (iOS auto mode), request accelerometer permission\n\t * and switch from pointer to motion sensor if granted.\n\t */\n\tprivate handleFirstTouch = async (): Promise<void> => {\n\t\tif (this.gyroscopeRequested || !this.motionSensor) return;\n\t\tthis.gyroscopeRequested = true;\n\n\t\tconst granted = await this.motionSensor.requestPermission();\n\t\tif (granted) {\n\t\t\tthis.pointerSensor.stop();\n\t\t\tthis.setTransition(false);\n\t\t\tthis.motionSensor.start();\n\t\t}\n\t};\n\n\t/** Re-enable the tilt effect after a `disable()` call. */\n\tenable = (): void => {\n\t\tif (this.destroyed) return;\n\t\tthis.options.disabled = false;\n\t\tthis.pointerSensor.start();\n\t};\n\n\t/** Pause the tilt effect and reset the element to its neutral position. */\n\tdisable = (): void => {\n\t\tthis.options.disabled = true;\n\t\tthis.pointerSensor.stop();\n\t\tthis.motionSensor?.stop();\n\t\tthis.resetTransform();\n\t};\n\n\t/**\n\t * Manually request accelerometer permission (for `gyroscope: true` mode).\n\t * Must be called from a user gesture on iOS 13+.\n\t *\n\t * @returns Whether permission was granted\n\t */\n\trequestPermission = async (): Promise<boolean> => {\n\t\tif (!this.motionSensor) return false;\n\t\tconst granted = await this.motionSensor.requestPermission();\n\t\tif (granted) {\n\t\t\tthis.pointerSensor.stop();\n\t\t\tthis.setTransition(false);\n\t\t\tthis.motionSensor.start();\n\t\t}\n\t\treturn granted;\n\t};\n\n\t/**\n\t * Fully clean up: stop sensors, remove effects, restore the element\n\t * to its original state. The instance cannot be reused after this.\n\t */\n\tdestroy = (): void => {\n\t\tif (this.destroyed) return;\n\t\tthis.destroyed = true;\n\n\t\tthis.pointerSensor.stop();\n\t\tthis.motionSensor?.stop();\n\t\tthis.glareEffect?.destroy();\n\t\tthis.shadowEffect?.destroy();\n\t\tcleanupLayers(this.layers);\n\n\t\tthis.el.classList.remove(\"levita\");\n\t\tthis.removeBaseProperties();\n\t\tthis.listeners.clear();\n\n\t\tthis.el.removeEventListener(\"click\", this.handleFirstTouch);\n\t};\n\n\t/**\n\t * Register an event listener.\n\t *\n\t * @param event - Event name: 'move', 'enter', or 'leave'\n\t * @param callback - Handler function\n\t */\n\ton = <K extends keyof LevitaEventMap>(\n\t\tevent: K,\n\t\tcallback: EventCallback<LevitaEventMap[K]>,\n\t): void => {\n\t\tif (!this.listeners.has(event)) {\n\t\t\tthis.listeners.set(event, new Set());\n\t\t}\n\t\tthis.listeners.get(event)?.add(callback as EventCallback<unknown>);\n\t};\n\n\t/**\n\t * Remove a previously registered event listener.\n\t *\n\t * @param event - Event name\n\t * @param callback - The exact handler reference passed to `on()`\n\t */\n\toff = <K extends keyof LevitaEventMap>(\n\t\tevent: K,\n\t\tcallback: EventCallback<LevitaEventMap[K]>,\n\t): void => {\n\t\tthis.listeners.get(event)?.delete(callback as EventCallback<unknown>);\n\t};\n\n\t/** Emit an event to all registered listeners. */\n\tprivate emit = <K extends keyof LevitaEventMap>(event: K, data: LevitaEventMap[K]): void => {\n\t\tconst callbacks = this.listeners.get(event);\n\t\tif (callbacks) {\n\t\t\tfor (const cb of callbacks) {\n\t\t\t\tcb(data);\n\t\t\t}\n\t\t}\n\t};\n\n\t/**\n\t * Process normalized sensor input and update CSS custom properties.\n\t * Maps sensor X/Y to rotateY/rotateX (swapped, rotateX = vertical tilt).\n\t */\n\tprivate handleSensorInput = (input: SensorOutput): void => {\n\t\tif (this.options.disabled) return;\n\n\t\tconst multiplier = this.options.reverse ? -1 : 1;\n\t\tconst x = input.y * this.options.max * multiplier;\n\t\tconst y = input.x * this.options.max * multiplier * -1;\n\n\t\tthis.el.style.setProperty(\"--levita-x\", `${x}deg`);\n\t\tthis.el.style.setProperty(\"--levita-y\", `${y}deg`);\n\t\tthis.el.style.setProperty(\"--levita-scale\", String(this.options.scale));\n\t\tthis.el.style.setProperty(\"--levita-percent-x\", String(input.x));\n\t\tthis.el.style.setProperty(\"--levita-percent-y\", String(input.y));\n\n\t\tthis.glareEffect?.update(input.x, input.y);\n\t\tthis.shadowEffect?.update(input.x, input.y);\n\n\t\tconst values: TiltValues = {\n\t\t\tx,\n\t\t\ty,\n\t\t\tpercentX: input.x,\n\t\t\tpercentY: input.y,\n\t\t};\n\t\tthis.emit(\"move\", values);\n\t};\n\n\tprivate handleEnter = (): void => {\n\t\tthis.setTransition(false);\n\t\tthis.el.style.setProperty(\"--levita-scale\", String(this.options.scale));\n\t\tthis.emit(\"enter\", undefined);\n\t};\n\n\tprivate handleLeave = (): void => {\n\t\tthis.setTransition(true);\n\t\tif (this.options.reset) {\n\t\t\tthis.resetTransform();\n\t\t}\n\t\tthis.emit(\"leave\", undefined);\n\t};\n\n\t/** Toggle the CSS transition on or off. */\n\tprivate setTransition = (on: boolean): void => {\n\t\tthis.el.style.setProperty(\"--levita-speed\", on ? `${this.options.speed}ms` : \"0ms\");\n\t};\n\n\t/** Reset the element to its neutral (non-tilted) position. */\n\tprivate resetTransform = (): void => {\n\t\tthis.el.style.setProperty(\"--levita-x\", \"0deg\");\n\t\tthis.el.style.setProperty(\"--levita-y\", \"0deg\");\n\t\tthis.el.style.setProperty(\"--levita-scale\", \"1\");\n\t\tthis.el.style.setProperty(\"--levita-percent-x\", \"0\");\n\t\tthis.el.style.setProperty(\"--levita-percent-y\", \"0\");\n\t\tthis.glareEffect?.update(0, 0);\n\t\tthis.shadowEffect?.update(0, 0);\n\t};\n\n\t/** Apply initial CSS custom properties from options. */\n\tprivate applyBaseProperties = (): void => {\n\t\tthis.el.style.setProperty(\"--levita-perspective\", `${this.options.perspective}px`);\n\t\tthis.el.style.setProperty(\"--levita-speed\", `${this.options.speed}ms`);\n\t\tthis.el.style.setProperty(\"--levita-easing\", this.options.easing);\n\t};\n\n\t/** Remove all Levita CSS custom properties from the element. */\n\tprivate removeBaseProperties = (): void => 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package/dist/style.css ADDED
@@ -0,0 +1,56 @@
1
+ .levita {
2
+ --levita-x: 0deg;
3
+ --levita-y: 0deg;
4
+ --levita-scale: 1;
5
+ --levita-perspective: 1000px;
6
+ --levita-speed: 0ms;
7
+ --levita-easing: ease-out;
8
+
9
+ transform: perspective(var(--levita-perspective)) rotateX(var(--levita-x))
10
+ rotateY(var(--levita-y)) scale3d(var(--levita-scale), var(--levita-scale), var(--levita-scale));
11
+ transform-style: preserve-3d;
12
+ transition: transform var(--levita-speed) var(--levita-easing);
13
+ will-change: transform;
14
+ }
15
+
16
+ /* Glare overlay */
17
+ .levita-glare {
18
+ position: absolute;
19
+ inset: 0;
20
+ overflow: hidden;
21
+ pointer-events: none;
22
+ border-radius: inherit;
23
+ }
24
+
25
+ .levita-glare-inner {
26
+ --levita-glare-opacity: 0;
27
+ --levita-glare-x: 50%;
28
+ --levita-glare-y: 50%;
29
+
30
+ position: absolute;
31
+ inset: -50%;
32
+ background: radial-gradient(
33
+ circle at var(--levita-glare-x) var(--levita-glare-y),
34
+ rgba(255, 255, 255, var(--levita-glare-opacity)),
35
+ transparent 60%
36
+ );
37
+ transition: opacity var(--levita-speed) var(--levita-easing);
38
+ }
39
+
40
+ /* Dynamic shadow */
41
+ .levita-shadow {
42
+ --levita-shadow-x: 0px;
43
+ --levita-shadow-y: 0px;
44
+
45
+ filter: drop-shadow(var(--levita-shadow-x) var(--levita-shadow-y) 20px rgba(0, 0, 0, 0.2));
46
+ }
47
+
48
+ /* Layers */
49
+ [data-levita-offset] {
50
+ --levita-offset-x: calc(var(--levita-percent-x, 0) * var(--levita-offset, 0) * 0.15px);
51
+ --levita-offset-y: calc(var(--levita-percent-y, 0) * var(--levita-offset, 0) * 0.15px);
52
+ --levita-offset-z: calc(var(--levita-offset, 0) * 1px);
53
+
54
+ transform: translate3d(var(--levita-offset-x), var(--levita-offset-y), var(--levita-offset-z));
55
+ transition: transform var(--levita-speed) var(--levita-easing);
56
+ }
package/package.json ADDED
@@ -0,0 +1,51 @@
1
+ {
2
+ "name": "levita-js",
3
+ "version": "0.1.1",
4
+ "description": "Lightweight 3D tilt & parallax with accelerometer support",
5
+ "type": "module",
6
+ "main": "./dist/index.cjs",
7
+ "module": "./dist/index.mjs",
8
+ "types": "./dist/index.d.mts",
9
+ "exports": {
10
+ ".": {
11
+ "import": {
12
+ "types": "./dist/index.d.mts",
13
+ "default": "./dist/index.mjs"
14
+ },
15
+ "require": {
16
+ "types": "./dist/index.d.cts",
17
+ "default": "./dist/index.cjs"
18
+ }
19
+ },
20
+ "./style.css": "./dist/style.css"
21
+ },
22
+ "files": [
23
+ "dist"
24
+ ],
25
+ "sideEffects": [
26
+ "*.css"
27
+ ],
28
+ "scripts": {
29
+ "build": "tsdown && cp src/style.css dist/style.css",
30
+ "dev": "tsdown --watch"
31
+ },
32
+ "keywords": [
33
+ "tilt",
34
+ "parallax",
35
+ "3d",
36
+ "accelerometer",
37
+ "gyroscope",
38
+ "css",
39
+ "vanilla"
40
+ ],
41
+ "license": "MIT",
42
+ "repository": {
43
+ "type": "git",
44
+ "url": "https://github.com/jeromearsene/levita.git",
45
+ "directory": "packages/core"
46
+ },
47
+ "homepage": "https://github.com/jeromearsene/levita#readme",
48
+ "devDependencies": {
49
+ "tsdown": "^0.20.3"
50
+ }
51
+ }