level-up-mcp-server-cn 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CLAUDE.md +41 -22
- package/README.md +262 -198
- package/dist/tools/agents.js +50 -50
- package/dist/tools/bootstrap.js +26 -26
- package/dist/tools/leveling.js +24 -24
- package/dist/tools/metrics.js +36 -36
- package/dist/tools/skills.js +72 -72
- package/dist/tools/system.js +42 -42
- package/dist/tools/users.js +174 -173
- package/dist/tools/users.js.map +1 -1
- package/docs/skills-and-abilities-review.md +672 -672
- package/docs/v0.3-roadmap.md +130 -146
- package/package.json +1 -1
- package/supabase/migrations/20260320000000_chinese_rank_names.sql +24 -24
package/CLAUDE.md
CHANGED
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@@ -10,7 +10,8 @@ Level-Up is a gamification MCP server that tracks XP, levels, skills, and quests
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- **Database**: Supabase (Postgres) — 45 tables, RLS enabled
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- **Transport**: stdio (default, for Claude Desktop/OpenClaw) + Streamable HTTP (Express, for remote)
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- **Security**: Critical writes (XP, levels, achievements) go through Postgres SECURITY DEFINER functions via `supabase.rpc()`. Anon key users cannot directly modify XP/level tables.
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- **Distribution**: npm
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- **Distribution**: npm packages `level-up-mcp-server` (English) + `level-up-mcp-server-cn` (Chinese), zero-config with hardcoded anon key fallback
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- **Localization**: English (main branch, locale=en) + Chinese (zh-cn branch, locale=zh)
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## File Structure
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@@ -25,22 +26,27 @@ src/
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│ ├── supabase.ts # Supabase client (anon key hardcoded as fallback)
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│ ├── errors.ts # Error handling helpers (ok, fail, handleSupabaseError)
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│ ├── format.ts # Pagination and formatting helpers
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│ ├── ownership.ts # Ownership verification (verifyOwnership helper)
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│ ├── quality-gate.ts # Quality gate checks for task evidence
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│ ├── rate-limit.ts # Sliding window rate limiter (per-entity, 10min windows)
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│ └── register.ts # Tool registration helpers (toMcpResponse, logRegistered)
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└── tools/
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├── users.ts # Section 1: 13 user tools
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├── agents.ts # Section 2:
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├── agents.ts # Section 2: 4 agent tools
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├── skills.ts # Section 3: 6 skill tools
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├── tasks.ts # Section 4:
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├── tasks.ts # Section 4: 10 task tools (XP awarded here via RPC)
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├── ratings.ts # Section 5: 7 rating tools
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├── quests.ts # Section 6: 12 quest tools (NOT ACTIVE YET)
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├── metrics.ts # Section 7: 3 metrics tools
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├── xp.ts # Section 8: 5 XP/progression tools
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├── leaderboards.ts # Section 9: 1 leaderboard tool
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├── leveling.ts # Section 10: 3 leveling tools
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├── achievements.ts # Section 11:
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├── achievements.ts # Section 11: 2 achievement tools
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├── admin.ts # Section 12: 5 admin tools
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├── system.ts # Section 13: 4 system tools (level-up check via RPC)
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├── bootstrap.ts # Section 14: 2 onboarding tools (setup wizard)
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├── growth-plan.ts # Section 15: 2 growth plan tools
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└── dispatchers/ # 8 category dispatchers (token-efficient tool routing)
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```
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## Core Data Flow
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4. `register_user_secure(...)` — Atomic user creation
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5. `register_agent_secure(...)` — Agent creation with owner validation
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## Current Status (as of March
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## Current Status (as of March 21, 2026)
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### Working
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- All 69 MCP tools compile and register
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- User registration
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- User registration via `register_user_secure` RPC (with direct insert fallback)
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- Agent creation via `register_agent_secure` RPC (with direct insert fallback)
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- Task lifecycle (start → update → complete → fail)
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- XP calculation via Postgres RPC (anti-cheat)
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- Level-up via Postgres RPC (uses cumulative_xp correctly)
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- Agent XP — `start_task` accepts agent_id, `inferPerformerType()` correctly sets performer_type, XP splits work
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- Star display — `formatRankDisplay()` returns ★/☆ string + stars_earned/stars_total in get_user_progress, get_agent_profile, check_level_up
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- Achievement auto-triggers — 5 task-count achievements after complete_task, ~11 level/rank achievements after check_level_up
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- Ownership verification on 21 tools via `verifyOwnership()` helper
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- Admin gate on 5 admin tools via `checkAdmin()` + `LEVELUP_ADMIN_SECRET`
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- Claude Desktop integration (stdio)
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- OpenClaw tool registration (stdio)
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- npm published
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- npm published: `level-up-mcp-server` (English), `level-up-mcp-server-cn` (Chinese)
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- Railway deployed (HTTP endpoint)
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- Test suite: vitest with
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- Test suite: vitest with 12 test files (unit, integration, security, simulation, ownership)
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- Chinese localization: zh-cn branch with xianxia agent ranks and full UI translation
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###
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### Resolved Issues (were previously known bugs)
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1. ~~**Agents not earning XP**~~ — Fixed. `start_task` accepts `agent_id`, `inferPerformerType()` correctly determines performer_type, XP splits through RPC.
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2. ~~**Stars not displayed**~~ — Fixed. `formatRankDisplay()` in format.ts calculates `stars = (level - min_level) + 1`, returned by get_user_progress, get_agent_profile, check_level_up.
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3. ~~**register_user/agent direct inserts**~~ — Fixed. Both use `supabase.rpc("register_user_secure")` / `register_agent_secure` as primary path, with direct insert as fallback only if RPC fails.
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4. ~~**Achievement triggers not automated**~~ — Partially fixed. 5 task-count achievements auto-fire after complete_task, ~11 level/rank achievements auto-fire after check_level_up. Remaining ~38 achievements require manual `scan_achievements` call.
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3. **register_user and register_agent still do direct inserts** — Not yet refactored to use register_user_secure / register_agent_secure RPC. The Postgres functions exist but the TypeScript tool handlers still use direct supabase.from().insert(). Should call supabase.rpc() instead for consistency.
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### Remaining Known Issues
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**MEDIUM PRIORITY:**
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6. **Dead code in fail_task** — Reads failConfig before calling awardTaskXp(task.id) but the RPC handles this internally.
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1. **~38 achievements not auto-triggered** — XP milestones, skill counts, integrity, profile completeness, etc. still require manual `levelup_scan_achievements` call. Could be automated by hooking into complete_task and check_level_up.
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2. **Weekly bonus cron not set up** — 26 criteria in DB but no processing job.
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**LOW PRIORITY:**
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3. **Dead code in fail_task** — Reads failConfig before calling awardTaskXp(task.id) but the RPC handles this internally.
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4. **supabase.ts comments reference service_role key** — Default is now anon key.
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5. **xp_config has 58 entries vs 49 in seed doc** — 9 extra, should audit.
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### Unactivated Features (designed but not connected)
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```
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Test files:
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- `src/services/format.test.ts` —
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- `src/services/errors.test.ts` —
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- `src/services/format.test.ts` — 22 tests for formatting helpers (incl. star calculation)
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- `src/services/errors.test.ts` — 14 tests for error handling
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- `src/services/rate-limit.test.ts` — 7 tests for sliding window rate limiter
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- `src/tools/tasks.test.ts` — 10 integration tests for task RPCs
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- `src/tools/security.test.ts` — 36 security tests (RPC whitelisting, anti-farming, input validation)
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- `src/tools/simulation.test.ts` — 28 tests simulating legitimate + attack scenarios with in-memory mock DB
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- `src/tools/timing-simulation.test.ts` — 10 tests for XP tier timing boundaries
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- `src/tools/progression-simulation.test.ts` — 6 tests analyzing level curve and farming strategies
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- `src/tools/ownership-simulation.test.ts` — 36 tests for verifyOwnership/checkAdmin + attacker simulation
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- `src/tools/anti-farming-simulation.test.ts` — 37 tests for gaming resistance across anti-abuse layers
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- `src/tools/v022-user-simulation.test.ts` — User journey simulation tests
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- `src/tools/v022-profiles-simulation.test.ts` — Profile visibility simulation tests
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- `src/tools/v030-simulation.test.ts` — v0.3 feature simulation tests
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- `src/tools/v032-bugfix-simulation.test.ts` — Bugfix regression tests
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Note: Uses `pool: "forks"` in vitest.config.ts (threads pool causes module isolation crashes on Windows/OneDrive). The `pretest` script clears `.vite` cache to prevent corruption.
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package/README.md
CHANGED
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# 升级 MCP 服务器(中文版)
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一个游戏化MCP服务器,为人类和AI智能体追踪经验值、等级、技能和任务。训练您的智能体,安装新技能,增强工作流程,优化输出表现。让它们不断升级!
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## 功能介绍
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升级追踪您和您的AI智能体完成的高效工作,奖励经验值、提升技能等级并解锁成就。
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- **用户** 拥有主等级 + 3个职业等级(训练师、指挥官、搭档)
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- **智能体** 拥有等级、技能熟练度(0-10)和诚信分数
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- **任务** 根据类型、难度、输出质量和完成度获得经验值
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- **成就** 达到里程碑时解锁(8个类别共54个成就)
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- **段位系统** 从E(分析师/练器境)到S(至尊/人工大能),含星级进度
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## 快速开始
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### 1. 安装
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无需配置 — 只需将升级添加到您的MCP客户端即可使用。服务器会自动连接到共享的升级数据库。
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### 2. 连接到 Claude Desktop
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将以下内容添加到您的 Claude Desktop 配置文件中:
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**Windows(Microsoft Store 版本):**
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`%LOCALAPPDATA%\Packages\Claude_pzs8sxrjxfjjc\LocalCache\Roaming\Claude\claude_desktop_config.json`
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`%APPDATA%\Claude\claude_desktop_config.json`
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```json
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{
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"mcpServers": {
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"level-up-cn": {
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"command": "npx",
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"args": ["-y", "level-up-mcp-server-cn"]
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}
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}
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}
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```
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保存后重启 Claude Desktop。
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### 2b. 自动识别(可选)
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注册后,将您的用户和智能体ID添加到配置中,这样 升级在每次新对话中都能自动识别您:
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```json
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{
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"mcpServers": {
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"level-up-cn": {
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"command": "npx",
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"args": ["-y", "level-up-mcp-server-cn"],
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"env": {
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"LEVELUP_USER_ID": "<您的用户UUID>",
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"LEVELUP_AGENT_ID": "<您的智能体UUID>"
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}
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}
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```
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要查找您的ID,请问Claude:*"我在升级上是谁?"* 或 *"列出我的智能体"*。
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### 3. 连接到 OpenClaw
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在 `~/.openclaw/openclaw.json` 的 `mcpServers` 下添加:
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```json
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{
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"mcpServers": {
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"level-up-cn": {
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"args": ["-y", "level-up-mcp-server-cn"]
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}
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}
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}
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```
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然后重启:`openclaw gateway restart`
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### 4.
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```
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# 升级 MCP 服务器(中文版)
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一个游戏化MCP服务器,为人类和AI智能体追踪经验值、等级、技能和任务。训练您的智能体,安装新技能,增强工作流程,优化输出表现。让它们不断升级!
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## 功能介绍
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升级追踪您和您的AI智能体完成的高效工作,奖励经验值、提升技能等级并解锁成就。
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- **用户** 拥有主等级 + 3个职业等级(训练师、指挥官、搭档)
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- **智能体** 拥有等级、技能熟练度(0-10)和诚信分数
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- **任务** 根据类型、难度、输出质量和完成度获得经验值
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- **成就** 达到里程碑时解锁(8个类别共54个成就)
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- **段位系统** 从E(分析师/练器境)到S(至尊/人工大能),含星级进度
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## 快速开始
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### 1. 安装
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无需配置 — 只需将升级添加到您的MCP客户端即可使用。服务器会自动连接到共享的升级数据库。
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### 2. 连接到 Claude Desktop
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将以下内容添加到您的 Claude Desktop 配置文件中:
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**Windows(Microsoft Store 版本):**
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`%LOCALAPPDATA%\Packages\Claude_pzs8sxrjxfjjc\LocalCache\Roaming\Claude\claude_desktop_config.json`
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**Windows(直接安装版本):**
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`%APPDATA%\Claude\claude_desktop_config.json`
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**macOS:**
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`~/Library/Application Support/Claude/claude_desktop_config.json`
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```json
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{
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"mcpServers": {
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"level-up-cn": {
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"command": "npx",
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"args": ["-y", "level-up-mcp-server-cn"]
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}
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}
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}
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```
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保存后重启 Claude Desktop。
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### 2b. 自动识别(可选)
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注册后,将您的用户和智能体ID添加到配置中,这样 升级在每次新对话中都能自动识别您:
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```json
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{
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"mcpServers": {
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"level-up-cn": {
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"command": "npx",
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"args": ["-y", "level-up-mcp-server-cn"],
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"env": {
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"LEVELUP_USER_ID": "<您的用户UUID>",
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"LEVELUP_AGENT_ID": "<您的智能体UUID>"
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}
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}
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}
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}
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```
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要查找您的ID,请问Claude:*"我在升级上是谁?"* 或 *"列出我的智能体"*。
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### 3. 连接到 OpenClaw
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在 `~/.openclaw/openclaw.json` 的 `mcpServers` 下添加:
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```json
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{
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"mcpServers": {
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"level-up-cn": {
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"command": "npx",
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"args": ["-y", "level-up-mcp-server-cn"]
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}
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}
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}
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```
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然后重启:`openclaw gateway restart`
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### 4. 连接到 Cursor
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在项目根目录创建 `.cursor/mcp.json`:
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```json
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{
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"mcpServers": {
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"升级": {
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"command": "npx",
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"args": ["-y", "level-up-mcp-server-cn"]
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}
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}
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}
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```
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### 5. 连接到 Cline / Windsurf
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在设置中添加 MCP 服务器配置:
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```json
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{
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"升级": {
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"command": "npx",
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"args": ["-y", "level-up-mcp-server-cn"]
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}
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}
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```
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### 6. 连接到 Claude Code
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在项目根目录的 `.mcp.json` 中添加:
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```json
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{
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"mcpServers": {
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"升级": {
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"command": "npx",
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"args": ["-y", "level-up-mcp-server-cn"]
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}
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}
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}
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```
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或使用命令行:
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```bash
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claude mcp add 升级 -- npx -y level-up-mcp-server-cn
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```
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### 7. 通用 MCP 客户端
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任何支持 MCP 协议的客户端都可以连接。使用 stdio 传输:
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```bash
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npx level-up-mcp-server-cn
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```
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或使用 HTTP 传输进行远程连接:
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```bash
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TRANSPORT=http PORT=3000 npx level-up-mcp-server-cn
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```
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|
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端点:`POST http://localhost:3000/mcp`
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|
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149
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### 8. 添加系统提示词
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|
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将以下内容添加到您的智能体系统提示词或 Claude Desktop 自定义指令中,以实现自动任务追踪:
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+
|
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```
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154
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你已安装 升级游戏化工具。请主动使用它们:
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|
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1. 识别身份:在首次交互时,调用 levelup_whoami(无需参数)
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自动识别用户及其智能体。如未找到,则提供注册服务。
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2. 追踪工作:当用户要求你完成有意义的工作(编码、研究、
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写作、分析 — 任何产生交付物的工作)时,静默执行:
|
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- 调用 levelup_infer_task_type 对工作进行分类
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- 开始工作时调用 levelup_start_task
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- 交付结果时调用 levelup_complete_task
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不要追踪闲聊、问候或简单查询。
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3. 评估:完成任务后,调用 levelup_submit_agent_evaluation
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进行诚实的自我评估。您的诚信分数取决于评估的一致性。
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4. 升级:奖励经验值后,调用 levelup_check_level_up 以执行
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待处理的等级提升。
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5. 状态:当用户询问进度、经验值、等级或成就时,
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使用相应的 升级工具展示其数据。
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|
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保持透明 — 如果用户询问你在追踪什么,请解释 升级系统。
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绝不虚报经验值或夸大任务难度。
|
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```
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+
|
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### 9. 试一试
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180
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+
|
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181
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+
连接后,直接问Claude:
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182
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|
|
183
|
+
```
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|
184
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+
帮我注册升级。我的名字是[你的名字]。
|
|
185
|
+
```
|
|
186
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+
|
|
187
|
+
然后做一些实际工作,看着你的经验值增长!
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|
188
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+
|
|
189
|
+
## 运行模式
|
|
190
|
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|
|
191
|
+
### stdio(默认 — 用于 Claude Desktop / OpenClaw)
|
|
192
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```bash
|
|
193
|
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npx level-up-mcp-server-cn
|
|
194
|
+
```
|
|
195
|
+
|
|
196
|
+
### HTTP(用于远程访问/测试)
|
|
197
|
+
```bash
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|
198
|
+
TRANSPORT=http PORT=3000 npx level-up-mcp-server-cn
|
|
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|
+
```
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|
200
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+
|
|
201
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健康检查:`GET /health`
|
|
202
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MCP 接口:`POST /mcp`
|
|
203
|
+
|
|
204
|
+
## 72个工具,14个模块
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|
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| # | 模块 | 工具数 | 说明 |
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|---|------|--------|------|
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| 1 | 用户 | 13 | 注册、资料、身份关联、引导设置 |
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| 2 | 智能体 | 3 | 注册智能体、资料、列表 |
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| 3 | 技能 | 6 | 添加/列出技能、熟练度追踪 |
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| 4 | 任务 | 7 | 开始、更新、完成、失败任务(标准级以上需要证据) |
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| 5 | 评分 | 7 | 质量评估、期望记录、校准 |
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| 6 | 任务链 | 12 | 每周奖励、任务链、社区任务链 |
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| 7 | 指标 | 3 | 平台指标导入 |
|
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| 8 | 经验值与进度 | 5 | 经验值历史、摘要、预测 |
|
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| 9 | 排行榜 | 1 | 按经验值、等级、技能排名 |
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| 10 | 等级 | 3 | 等级信息、要求、下一个解锁 |
|
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| 11 | 成就 | 1 | 8个类别共54个成就 |
|
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+
| 12 | 管理 | 5 | 创建任务类型、技能、分配规则 |
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220
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| 13 | 系统 | 4 | 处理指标、快照、升级检查、身份识别 |
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| 14 | 成长计划 | 2 | 成长计划、浏览推荐技能组 |
|
|
222
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+
|
|
223
|
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## 经验值系统
|
|
224
|
+
|
|
225
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+
```
|
|
226
|
+
总经验值 = 基础经验值 x 难度(1-7) x 输出类型 x 完成度
|
|
227
|
+
+ 速度奖励 + 连续奖励 + 首次奖励 + 质量奖励
|
|
228
|
+
```
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|
229
|
+
|
|
230
|
+
**输出倍率:** 对话型(1.0x) > 交付物(1.75x) > 已部署(2.5x)
|
|
231
|
+
|
|
232
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**经验值分配**(user_with_agent):智能体 60%,用户 40%
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233
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+
|
|
234
|
+
**每条路线30级**,段位 E > D > C > B > A > S,含星级进度
|
|
235
|
+
|
|
236
|
+
## 安全性
|
|
237
|
+
|
|
238
|
+
经验值奖励和升级通过 Postgres SECURITY DEFINER 函数在服务端验证。MCP 服务器无法虚增经验值 — 所有计算都在数据库中使用经过验证的任务数据和配置进行。
|
|
239
|
+
|
|
240
|
+
## 技术栈
|
|
241
|
+
|
|
242
|
+
- **语言:** TypeScript
|
|
243
|
+
- **MCP SDK:** @modelcontextprotocol/sdk v1.x
|
|
244
|
+
- **数据库:** Supabase (Postgres) — 45张表
|
|
245
|
+
- **传输方式:** stdio + Streamable HTTP
|
|
246
|
+
- **数据验证:** Zod
|
|
247
|
+
- **安全:** Postgres RPC 函数(SECURITY DEFINER)
|
|
248
|
+
|
|
249
|
+
## 高级:自定义数据库
|
|
250
|
+
|
|
251
|
+
如果您想运行自己的 升级实例,请设置以下环境变量:
|
|
252
|
+
|
|
253
|
+
| 变量 | 说明 |
|
|
254
|
+
|------|------|
|
|
255
|
+
| `SUPABASE_URL` | 您的 Supabase 项目 URL |
|
|
256
|
+
| `SUPABASE_SERVICE_KEY` | 您的 Supabase service_role 密钥 |
|
|
257
|
+
| `TRANSPORT` | `stdio`(默认)或 `http` |
|
|
258
|
+
| `PORT` | HTTP 端口(默认:3000) |
|
|
259
|
+
|
|
260
|
+
## 许可证
|
|
261
|
+
|
|
262
|
+
免费使用、修改和部署。不得提供竞争性的游戏化即服务产品。2030年3月13日转为 Apache 2.0。详见 LICENSE 文件。
|