let-them-talk 4.2.0 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +42 -0
- package/cli.js +1 -1
- package/dashboard.html +193 -0
- package/dashboard.js +161 -0
- package/office/agents.js +148 -4
- package/office/animation.js +68 -0
- package/office/assets.js +431 -0
- package/office/builder.js +355 -0
- package/office/campus-env.js +119 -23
- package/office/face.js +65 -0
- package/office/index.js +623 -0
- package/office/player.js +228 -6
- package/office/world-save.js +91 -0
- package/package.json +1 -1
package/office/animation.js
CHANGED
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@@ -120,6 +120,56 @@ export function updateAgent(agent, dt, time) {
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agent.parts.head.rotation.x = -stPhase * 0.2;
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}
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123
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+
// Active typing animation — subtle hand/finger movement when working at desk
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if (agent.isSitting && agent.state === 'active' && !agent.isListening && !isWalking && !isSleeping) {
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var typeSpeed = 8 + Math.sin(time * 0.7 + agent.name.length) * 2; // vary per agent
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var typeL = Math.sin(time * typeSpeed) * 0.06;
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var typeR = Math.sin(time * typeSpeed + 1.5) * 0.06; // offset for alternating hands
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agent.parts.leftForearm.rotation.x += typeL;
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agent.parts.rightForearm.rotation.x += typeR;
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// Subtle head bob while typing (looking at screen)
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agent.parts.head.rotation.x += Math.sin(time * 1.2) * 0.015;
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}
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// Frustrated gesture — when task is blocked, head in hands periodically
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if (agent.currentTask && agent.currentTask.status === 'blocked' && agent.isSitting && !isWalking) {
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if (!agent.frustratedTimer) agent.frustratedTimer = 3 + Math.random() * 5;
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agent.frustratedTimer -= dt;
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if (agent.frustratedTimer <= 0 && agent.frustratedTimer > -2.5) {
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// Head drops, arms come up to cradle head
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var fT = Math.min(1, (-agent.frustratedTimer) / 0.5);
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agent.parts.head.rotation.x += fT * 0.3;
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agent.parts.leftArm.rotation.x = -fT * 1.2;
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agent.parts.rightArm.rotation.x = -fT * 1.2;
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agent.parts.leftForearm.rotation.x = -fT * 1.0;
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agent.parts.rightForearm.rotation.x = -fT * 1.0;
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}
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if (agent.frustratedTimer < -2.5) {
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agent.frustratedTimer = 8 + Math.random() * 10; // reset
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}
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} else {
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agent.frustratedTimer = 0;
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}
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// Listening lean-forward — body leans toward screen when in listen mode
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if (agent.isListening && agent.isSitting && !isWalking && !isSleeping) {
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agent.parts.body.rotation.x += -0.08; // slight forward lean
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agent.parts.head.rotation.x += -0.05; // looking up at screen
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}
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// Head nod when being talked to (another agent is visiting)
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if (agent._listeningTo && !isWalking && !isSleeping) {
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if (!agent._nodTimer) agent._nodTimer = 0;
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agent._nodTimer += dt;
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// Periodic nod: quick down-up every ~2s
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var nodCycle = agent._nodTimer % 2.2;
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if (nodCycle < 0.3) {
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agent.parts.head.rotation.x += Math.sin(nodCycle / 0.3 * Math.PI) * 0.12;
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}
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} else {
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agent._nodTimer = 0;
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}
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// Idle gesture system — random gestures when sitting and idle
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if (!agent.idleGestureTimer) agent.idleGestureTimer = 5 + Math.random() * 10;
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if (agent.isSitting && agent.state === 'active' && !isWalking && !agent.isListening) {
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@@ -205,6 +255,24 @@ export function updateAgent(agent, dt, time) {
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agent.parts.rightForearm.rotation.x *= 0.9;
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}
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// Glance at nearby speaking agent — head turns slightly toward speaker
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if (agent._glanceTarget && agent.isSitting && !isWalking && !isSleeping) {
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if (!agent._glanceTimer) agent._glanceTimer = 0;
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agent._glanceTimer += dt;
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if (agent._glanceTimer < 2.5) {
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var glanceT = Math.min(1, agent._glanceTimer / 0.4);
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agent.parts.head.rotation.y = agent._glanceDirection * 0.25 * glanceT;
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} else {
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// Fade back
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agent.parts.head.rotation.y *= 0.9;
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if (Math.abs(agent.parts.head.rotation.y) < 0.01) {
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agent._glanceTarget = null;
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agent._glanceTimer = 0;
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agent.parts.head.rotation.y = 0;
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}
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}
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}
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// Idle breathing
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if (!isWalking && !isSleeping) {
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var breatheSpeed = S.conversationVelocity === -1 ? 1.2 : 2;
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package/office/assets.js
ADDED
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@@ -0,0 +1,431 @@
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// Asset registry for the World Builder
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// Each asset is a factory function that returns a THREE.Group
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import * as THREE from 'three';
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// ===================== ASSET DEFINITIONS =====================
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// Each asset: { name, category, icon, width, depth, height, factory }
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// width/depth are footprint in grid units (for snap), height is visual
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export const ASSET_CATEGORIES = [
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{ id: 'structural', label: 'Structural', icon: 'S' },
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{ id: 'furniture', label: 'Furniture', icon: 'F' },
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{ id: 'decor', label: 'Decor', icon: 'D' },
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{ id: 'tech', label: 'Tech', icon: 'T' },
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{ id: 'lighting', label: 'Lighting', icon: 'L' },
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];
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var _matCache = {};
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function mat(color, opts) {
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var key = color + JSON.stringify(opts || {});
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if (!_matCache[key]) {
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_matCache[key] = new THREE.MeshStandardMaterial(Object.assign({ color: color }, opts || {}));
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}
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return _matCache[key];
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}
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export const ASSETS = [
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// ===== STRUCTURAL =====
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{
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id: 'wall',
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name: 'Wall',
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category: 'structural',
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icon: 'W',
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gridW: 2, gridD: 1, height: 3,
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factory: function() {
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var g = new THREE.Group();
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var wall = new THREE.Mesh(new THREE.BoxGeometry(2, 3, 0.12), mat(0x2a2d35, { roughness: 0.8 }));
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wall.position.y = 1.5;
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wall.castShadow = true; wall.receiveShadow = true;
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g.add(wall);
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return g;
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}
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},
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{
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id: 'glass_wall',
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name: 'Glass Wall',
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category: 'structural',
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icon: 'G',
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gridW: 2, gridD: 1, height: 3,
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factory: function() {
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var g = new THREE.Group();
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var glass = new THREE.Mesh(new THREE.BoxGeometry(2, 3, 0.06), mat(0xaaccee, { transparent: true, opacity: 0.25, roughness: 0.05 }));
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glass.position.y = 1.5;
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g.add(glass);
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// Chrome frame top
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var frame = new THREE.Mesh(new THREE.BoxGeometry(2.05, 0.04, 0.08), mat(0xcccccc, { metalness: 0.8, roughness: 0.2 }));
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frame.position.y = 3;
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g.add(frame);
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return g;
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}
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},
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{
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id: 'floor_tile',
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name: 'Floor Tile',
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category: 'structural',
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icon: '\u2B1B',
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gridW: 2, gridD: 2, height: 0.02,
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factory: function() {
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var g = new THREE.Group();
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var tile = new THREE.Mesh(new THREE.BoxGeometry(2, 0.02, 2), mat(0x3a3d45, { roughness: 0.85 }));
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tile.position.y = 0.01;
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tile.receiveShadow = true;
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g.add(tile);
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return g;
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}
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},
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{
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id: 'window',
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name: 'Window',
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category: 'structural',
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icon: 'G',
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gridW: 2, gridD: 1, height: 2,
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factory: function() {
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var g = new THREE.Group();
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var glass = new THREE.Mesh(new THREE.PlaneGeometry(1.8, 2), mat(0x87CEEB, { emissive: 0x87CEEB, emissiveIntensity: 0.15, transparent: true, opacity: 0.6 }));
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glass.position.y = 2;
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g.add(glass);
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// Frame
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var frameM = mat(0xcccccc, { metalness: 0.8, roughness: 0.2 });
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var top = new THREE.Mesh(new THREE.BoxGeometry(1.9, 0.04, 0.04), frameM);
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top.position.y = 3; g.add(top);
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var bot = new THREE.Mesh(new THREE.BoxGeometry(1.9, 0.04, 0.04), frameM);
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bot.position.y = 1; g.add(bot);
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return g;
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}
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},
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{
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id: 'door',
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name: 'Door',
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category: 'structural',
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icon: 'Dr',
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gridW: 1, gridD: 1, height: 2.5,
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factory: function() {
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var g = new THREE.Group();
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var door = new THREE.Mesh(new THREE.BoxGeometry(1, 2.5, 0.08), mat(0x5c3a1e, { roughness: 0.6 }));
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door.position.y = 1.25;
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door.castShadow = true;
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g.add(door);
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// Handle
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var handle = new THREE.Mesh(new THREE.BoxGeometry(0.03, 0.15, 0.06), mat(0xcccccc, { metalness: 0.8 }));
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handle.position.set(0.35, 1.1, 0.06);
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g.add(handle);
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return g;
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}
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},
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// ===== FURNITURE =====
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{
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id: 'desk',
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name: 'Desk',
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category: 'furniture',
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icon: 'Dk',
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gridW: 2, gridD: 1, height: 0.8,
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factory: function() {
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var g = new THREE.Group();
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var deskMat = mat(0x1a1a2e, { roughness: 0.3, metalness: 0.1 });
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var legMat = mat(0x111111, { roughness: 0.4, metalness: 0.2 });
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// Top
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var top = new THREE.Mesh(new THREE.BoxGeometry(2, 0.05, 0.9), deskMat);
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top.position.y = 0.76; top.castShadow = true;
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g.add(top);
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// Legs
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var positions = [[-0.85, -0.35], [-0.85, 0.35], [0.85, -0.35], [0.85, 0.35]];
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for (var i = 0; i < 4; i++) {
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var leg = new THREE.Mesh(new THREE.BoxGeometry(0.06, 0.76, 0.06), legMat);
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leg.position.set(positions[i][0], 0.38, positions[i][1]);
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g.add(leg);
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}
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return g;
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}
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},
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{
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id: 'chair',
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name: 'Chair',
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category: 'furniture',
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icon: 'Ch',
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gridW: 1, gridD: 1, height: 1.1,
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factory: function() {
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var g = new THREE.Group();
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var seatM = mat(0x333340, { roughness: 0.65 });
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var chromeM = mat(0x888888, { metalness: 0.6, roughness: 0.3 });
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// Seat
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var seat = new THREE.Mesh(new THREE.BoxGeometry(0.4, 0.05, 0.4), seatM);
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seat.position.y = 0.45; g.add(seat);
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// Back
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var back = new THREE.Mesh(new THREE.BoxGeometry(0.38, 0.4, 0.04), seatM);
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back.position.set(0, 0.7, 0.18); g.add(back);
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// Post
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var post = new THREE.Mesh(new THREE.CylinderGeometry(0.02, 0.02, 0.4, 6), chromeM);
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post.position.y = 0.22; g.add(post);
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// Base
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var base = new THREE.Mesh(new THREE.CylinderGeometry(0.15, 0.17, 0.03, 12), chromeM);
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base.position.y = 0.02; g.add(base);
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return g;
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}
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},
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{
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id: 'sofa',
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name: 'Sofa',
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category: 'furniture',
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icon: 'So',
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gridW: 3, gridD: 1, height: 0.9,
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factory: function() {
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var g = new THREE.Group();
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var sofaM = mat(0x2a2a3e, { roughness: 0.75 });
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// Base
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var base = new THREE.Mesh(new THREE.BoxGeometry(3, 0.35, 0.9), sofaM);
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base.position.y = 0.2; g.add(base);
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// Back
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var back = new THREE.Mesh(new THREE.BoxGeometry(3, 0.5, 0.2), sofaM);
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back.position.set(0, 0.55, -0.35); g.add(back);
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// Arms
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var armL = new THREE.Mesh(new THREE.BoxGeometry(0.2, 0.3, 0.9), sofaM);
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armL.position.set(-1.4, 0.4, 0); g.add(armL);
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var armR = new THREE.Mesh(new THREE.BoxGeometry(0.2, 0.3, 0.9), sofaM);
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armR.position.set(1.4, 0.4, 0); g.add(armR);
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return g;
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}
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},
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{
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id: 'bookshelf',
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name: 'Bookshelf',
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category: 'furniture',
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icon: 'Bk',
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gridW: 1, gridD: 1, height: 2.2,
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factory: function() {
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var g = new THREE.Group();
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197
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var woodM = mat(0x5a3e28, { roughness: 0.7 });
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198
|
+
// Back
|
|
199
|
+
var back = new THREE.Mesh(new THREE.BoxGeometry(0.08, 2.2, 1.2), woodM);
|
|
200
|
+
back.position.y = 1.1; g.add(back);
|
|
201
|
+
// Sides
|
|
202
|
+
var sideL = new THREE.Mesh(new THREE.BoxGeometry(0.35, 2.2, 0.04), woodM);
|
|
203
|
+
sideL.position.set(0.14, 1.1, -0.58); g.add(sideL);
|
|
204
|
+
var sideR = new THREE.Mesh(new THREE.BoxGeometry(0.35, 2.2, 0.04), woodM);
|
|
205
|
+
sideR.position.set(0.14, 1.1, 0.58); g.add(sideR);
|
|
206
|
+
// Shelves
|
|
207
|
+
for (var i = 0; i < 5; i++) {
|
|
208
|
+
var shelf = new THREE.Mesh(new THREE.BoxGeometry(0.35, 0.04, 1.2), woodM);
|
|
209
|
+
shelf.position.set(0.14, 0.05 + i * 0.55, 0);
|
|
210
|
+
g.add(shelf);
|
|
211
|
+
}
|
|
212
|
+
return g;
|
|
213
|
+
}
|
|
214
|
+
},
|
|
215
|
+
{
|
|
216
|
+
id: 'coffee_table',
|
|
217
|
+
name: 'Coffee Table',
|
|
218
|
+
category: 'furniture',
|
|
219
|
+
icon: '\u2615',
|
|
220
|
+
gridW: 1, gridD: 1, height: 0.45,
|
|
221
|
+
factory: function() {
|
|
222
|
+
var g = new THREE.Group();
|
|
223
|
+
var glassM = mat(0xccddee, { transparent: true, opacity: 0.35, roughness: 0.05 });
|
|
224
|
+
var chromeM = mat(0xcccccc, { metalness: 0.8, roughness: 0.2 });
|
|
225
|
+
var top = new THREE.Mesh(new THREE.BoxGeometry(1, 0.03, 0.5), glassM);
|
|
226
|
+
top.position.y = 0.45; g.add(top);
|
|
227
|
+
for (var i = 0; i < 4; i++) {
|
|
228
|
+
var leg = new THREE.Mesh(new THREE.CylinderGeometry(0.015, 0.015, 0.42, 6), chromeM);
|
|
229
|
+
leg.position.set(((i & 1) ? 0.4 : -0.4), 0.21, ((i & 2) ? 0.2 : -0.2));
|
|
230
|
+
g.add(leg);
|
|
231
|
+
}
|
|
232
|
+
return g;
|
|
233
|
+
}
|
|
234
|
+
},
|
|
235
|
+
{
|
|
236
|
+
id: 'bar_stool',
|
|
237
|
+
name: 'Bar Stool',
|
|
238
|
+
category: 'furniture',
|
|
239
|
+
icon: 'Ch',
|
|
240
|
+
gridW: 1, gridD: 1, height: 0.8,
|
|
241
|
+
factory: function() {
|
|
242
|
+
var g = new THREE.Group();
|
|
243
|
+
var seatM = mat(0x333340, { roughness: 0.65 });
|
|
244
|
+
var chromeM = mat(0x888888, { metalness: 0.6, roughness: 0.3 });
|
|
245
|
+
var seat = new THREE.Mesh(new THREE.CylinderGeometry(0.18, 0.18, 0.06, 12), seatM);
|
|
246
|
+
seat.position.y = 0.75; g.add(seat);
|
|
247
|
+
var post = new THREE.Mesh(new THREE.CylinderGeometry(0.025, 0.025, 0.7, 8), chromeM);
|
|
248
|
+
post.position.y = 0.38; g.add(post);
|
|
249
|
+
var base = new THREE.Mesh(new THREE.CylinderGeometry(0.18, 0.2, 0.04, 12), chromeM);
|
|
250
|
+
base.position.y = 0.04; g.add(base);
|
|
251
|
+
return g;
|
|
252
|
+
}
|
|
253
|
+
},
|
|
254
|
+
|
|
255
|
+
// ===== DECOR =====
|
|
256
|
+
{
|
|
257
|
+
id: 'plant',
|
|
258
|
+
name: 'Plant',
|
|
259
|
+
category: 'decor',
|
|
260
|
+
icon: 'Pl',
|
|
261
|
+
gridW: 1, gridD: 1, height: 0.8,
|
|
262
|
+
factory: function() {
|
|
263
|
+
var g = new THREE.Group();
|
|
264
|
+
var potM = mat(0x4a4a5a, { roughness: 0.8 });
|
|
265
|
+
var leafM = mat(0x2d8a4e, { roughness: 0.8 });
|
|
266
|
+
var pot = new THREE.Mesh(new THREE.CylinderGeometry(0.25, 0.2, 0.5, 12), potM);
|
|
267
|
+
pot.position.y = 0.25; g.add(pot);
|
|
268
|
+
for (var i = 0; i < 5; i++) {
|
|
269
|
+
var angle = (i / 5) * Math.PI * 2;
|
|
270
|
+
var leaf = new THREE.Mesh(new THREE.SphereGeometry(0.15, 8, 6), leafM);
|
|
271
|
+
leaf.position.set(Math.cos(angle) * 0.12, 0.6, Math.sin(angle) * 0.12);
|
|
272
|
+
leaf.scale.set(1, 0.7, 1);
|
|
273
|
+
g.add(leaf);
|
|
274
|
+
}
|
|
275
|
+
var topLeaf = new THREE.Mesh(new THREE.SphereGeometry(0.12, 8, 6), leafM);
|
|
276
|
+
topLeaf.position.y = 0.75; g.add(topLeaf);
|
|
277
|
+
return g;
|
|
278
|
+
}
|
|
279
|
+
},
|
|
280
|
+
{
|
|
281
|
+
id: 'indoor_tree',
|
|
282
|
+
name: 'Indoor Tree',
|
|
283
|
+
category: 'decor',
|
|
284
|
+
icon: 'Tr',
|
|
285
|
+
gridW: 1, gridD: 1, height: 3.5,
|
|
286
|
+
factory: function() {
|
|
287
|
+
var g = new THREE.Group();
|
|
288
|
+
var planterM = mat(0x3a3a4a, { roughness: 0.8 });
|
|
289
|
+
var trunkM = mat(0x5c3a1e, { roughness: 0.8 });
|
|
290
|
+
var leafM = mat(0x228B22, { roughness: 0.7 });
|
|
291
|
+
var planter = new THREE.Mesh(new THREE.CylinderGeometry(0.4, 0.35, 0.6, 12), planterM);
|
|
292
|
+
planter.position.y = 0.3; g.add(planter);
|
|
293
|
+
var trunk = new THREE.Mesh(new THREE.CylinderGeometry(0.08, 0.1, 2.5, 8), trunkM);
|
|
294
|
+
trunk.position.y = 1.85; g.add(trunk);
|
|
295
|
+
var sizes = [0.6, 0.5, 0.35];
|
|
296
|
+
var ys = [2.8, 3.2, 3.5];
|
|
297
|
+
for (var i = 0; i < 3; i++) {
|
|
298
|
+
var canopy = new THREE.Mesh(new THREE.SphereGeometry(sizes[i], 12, 10), leafM);
|
|
299
|
+
canopy.position.y = ys[i]; g.add(canopy);
|
|
300
|
+
}
|
|
301
|
+
return g;
|
|
302
|
+
}
|
|
303
|
+
},
|
|
304
|
+
{
|
|
305
|
+
id: 'beanbag',
|
|
306
|
+
name: 'Beanbag',
|
|
307
|
+
category: 'decor',
|
|
308
|
+
icon: 'So',
|
|
309
|
+
gridW: 1, gridD: 1, height: 0.5,
|
|
310
|
+
factory: function() {
|
|
311
|
+
var g = new THREE.Group();
|
|
312
|
+
var colors = [0xe53e3e, 0x3b82f6, 0x22c55e, 0xa855f7];
|
|
313
|
+
var color = colors[Math.floor(Math.random() * colors.length)];
|
|
314
|
+
var botM = mat(color, { roughness: 0.9 });
|
|
315
|
+
var bot = new THREE.Mesh(new THREE.SphereGeometry(0.4, 16, 12), botM);
|
|
316
|
+
bot.position.y = 0.2; bot.scale.set(1, 0.5, 1); g.add(bot);
|
|
317
|
+
var darkColor = (color & 0xfefefe) >> 1; // darken
|
|
318
|
+
var topM = new THREE.MeshStandardMaterial({ color: darkColor, roughness: 0.9 });
|
|
319
|
+
var topBag = new THREE.Mesh(new THREE.SphereGeometry(0.35, 16, 12), topM);
|
|
320
|
+
topBag.position.set(-0.05, 0.4, 0); topBag.scale.set(1, 0.6, 1); g.add(topBag);
|
|
321
|
+
return g;
|
|
322
|
+
}
|
|
323
|
+
},
|
|
324
|
+
|
|
325
|
+
// ===== TECH =====
|
|
326
|
+
{
|
|
327
|
+
id: 'monitor',
|
|
328
|
+
name: 'Monitor',
|
|
329
|
+
category: 'tech',
|
|
330
|
+
icon: 'Mo',
|
|
331
|
+
gridW: 1, gridD: 1, height: 0.5,
|
|
332
|
+
factory: function() {
|
|
333
|
+
var g = new THREE.Group();
|
|
334
|
+
var body = new THREE.Mesh(new THREE.BoxGeometry(0.5, 0.35, 0.04), mat(0x1a1a2e, { roughness: 0.3 }));
|
|
335
|
+
body.position.y = 0.35; g.add(body);
|
|
336
|
+
var screen = new THREE.Mesh(new THREE.PlaneGeometry(0.44, 0.28), mat(0x333333, { emissive: 0x111122, emissiveIntensity: 0.3 }));
|
|
337
|
+
screen.position.set(0, 0.35, 0.025); g.add(screen);
|
|
338
|
+
var stand = new THREE.Mesh(new THREE.BoxGeometry(0.06, 0.18, 0.06), mat(0x4a5568, { roughness: 0.7 }));
|
|
339
|
+
stand.position.y = 0.09; g.add(stand);
|
|
340
|
+
return g;
|
|
341
|
+
}
|
|
342
|
+
},
|
|
343
|
+
{
|
|
344
|
+
id: 'pc_tower',
|
|
345
|
+
name: 'PC Tower',
|
|
346
|
+
category: 'tech',
|
|
347
|
+
icon: 'PC',
|
|
348
|
+
gridW: 1, gridD: 1, height: 0.45,
|
|
349
|
+
factory: function() {
|
|
350
|
+
var g = new THREE.Group();
|
|
351
|
+
var caseMesh = new THREE.Mesh(new THREE.BoxGeometry(0.22, 0.45, 0.45), mat(0x111111, { roughness: 0.4 }));
|
|
352
|
+
caseMesh.position.y = 0.23; g.add(caseMesh);
|
|
353
|
+
var panel = new THREE.Mesh(new THREE.PlaneGeometry(0.18, 0.4), mat(0x58a6ff, { emissive: 0x58a6ff, emissiveIntensity: 0.3, transparent: true, opacity: 0.4 }));
|
|
354
|
+
panel.position.set(0.115, 0.23, 0); panel.rotation.y = Math.PI / 2; g.add(panel);
|
|
355
|
+
return g;
|
|
356
|
+
}
|
|
357
|
+
},
|
|
358
|
+
|
|
359
|
+
// ===== LIGHTING =====
|
|
360
|
+
{
|
|
361
|
+
id: 'floor_lamp',
|
|
362
|
+
name: 'Floor Lamp',
|
|
363
|
+
category: 'lighting',
|
|
364
|
+
icon: 'Lt',
|
|
365
|
+
gridW: 1, gridD: 1, height: 1.8,
|
|
366
|
+
factory: function() {
|
|
367
|
+
var g = new THREE.Group();
|
|
368
|
+
var metalM = mat(0x333333, { metalness: 0.3, roughness: 0.5 });
|
|
369
|
+
var base = new THREE.Mesh(new THREE.CylinderGeometry(0.15, 0.18, 0.04, 12), metalM);
|
|
370
|
+
base.position.y = 0.02; g.add(base);
|
|
371
|
+
var pole = new THREE.Mesh(new THREE.CylinderGeometry(0.02, 0.02, 1.6, 8), metalM);
|
|
372
|
+
pole.position.y = 0.84; g.add(pole);
|
|
373
|
+
var shade = new THREE.Mesh(new THREE.ConeGeometry(0.18, 0.25, 12, 1, true), mat(0xddd5c0, { roughness: 0.8, side: THREE.DoubleSide }));
|
|
374
|
+
shade.position.y = 1.72; shade.rotation.x = Math.PI; g.add(shade);
|
|
375
|
+
var light = new THREE.PointLight(0xffeedd, 0.3, 4);
|
|
376
|
+
light.position.y = 1.6; g.add(light);
|
|
377
|
+
return g;
|
|
378
|
+
}
|
|
379
|
+
},
|
|
380
|
+
{
|
|
381
|
+
id: 'pendant_light',
|
|
382
|
+
name: 'Pendant Light',
|
|
383
|
+
category: 'lighting',
|
|
384
|
+
icon: 'Lt',
|
|
385
|
+
gridW: 1, gridD: 1, height: 2,
|
|
386
|
+
factory: function() {
|
|
387
|
+
var g = new THREE.Group();
|
|
388
|
+
var wire = new THREE.Mesh(new THREE.CylinderGeometry(0.008, 0.008, 1.5, 4), mat(0x333333, { roughness: 0.5 }));
|
|
389
|
+
wire.position.y = 2.25; g.add(wire);
|
|
390
|
+
var shade = new THREE.Mesh(new THREE.SphereGeometry(0.12, 12, 10), mat(0xffeedd, { emissive: 0xffeedd, emissiveIntensity: 0.4, transparent: true, opacity: 0.8 }));
|
|
391
|
+
shade.position.y = 1.5; g.add(shade);
|
|
392
|
+
var light = new THREE.PointLight(0xffeedd, 0.25, 6);
|
|
393
|
+
light.position.y = 1.4; g.add(light);
|
|
394
|
+
return g;
|
|
395
|
+
}
|
|
396
|
+
},
|
|
397
|
+
];
|
|
398
|
+
|
|
399
|
+
// Get asset by ID
|
|
400
|
+
export function getAsset(id) {
|
|
401
|
+
for (var i = 0; i < ASSETS.length; i++) {
|
|
402
|
+
if (ASSETS[i].id === id) return ASSETS[i];
|
|
403
|
+
}
|
|
404
|
+
return null;
|
|
405
|
+
}
|
|
406
|
+
|
|
407
|
+
// Get assets by category
|
|
408
|
+
export function getAssetsByCategory(cat) {
|
|
409
|
+
return ASSETS.filter(function(a) { return a.category === cat; });
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
// Create a ghost (transparent preview) of an asset
|
|
413
|
+
export function createGhost(assetId) {
|
|
414
|
+
var asset = getAsset(assetId);
|
|
415
|
+
if (!asset) return null;
|
|
416
|
+
var group = asset.factory();
|
|
417
|
+
// Make all children transparent green
|
|
418
|
+
group.traverse(function(child) {
|
|
419
|
+
if (child.isMesh) {
|
|
420
|
+
child.material = new THREE.MeshStandardMaterial({
|
|
421
|
+
color: 0x44ff88,
|
|
422
|
+
transparent: true,
|
|
423
|
+
opacity: 0.35,
|
|
424
|
+
depthWrite: false,
|
|
425
|
+
});
|
|
426
|
+
}
|
|
427
|
+
});
|
|
428
|
+
group.userData.isGhost = true;
|
|
429
|
+
group.userData.assetId = assetId;
|
|
430
|
+
return group;
|
|
431
|
+
}
|