lego-dom 1.3.3 → 1.4.0

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Files changed (92) hide show
  1. package/CHANGELOG.md +61 -0
  2. package/main.js +24 -3
  3. package/main.min.js +7 -0
  4. package/package.json +3 -1
  5. package/vite-plugin.js +0 -14
  6. package/.github/workflows/deploy-docs.yml +0 -56
  7. package/.legodom +0 -87
  8. package/docs/.vitepress/config.js +0 -162
  9. package/docs/api/config.md +0 -95
  10. package/docs/api/define.md +0 -58
  11. package/docs/api/directives.md +0 -50
  12. package/docs/api/globals.md +0 -29
  13. package/docs/api/index.md +0 -30
  14. package/docs/api/lifecycle.md +0 -40
  15. package/docs/api/route.md +0 -37
  16. package/docs/api/vite-plugin.md +0 -58
  17. package/docs/contributing/01-welcome.md +0 -38
  18. package/docs/contributing/02-registry.md +0 -133
  19. package/docs/contributing/03-batcher.md +0 -110
  20. package/docs/contributing/04-reactivity.md +0 -87
  21. package/docs/contributing/05-caching.md +0 -59
  22. package/docs/contributing/06-init.md +0 -136
  23. package/docs/contributing/07-observer.md +0 -72
  24. package/docs/contributing/08-snap.md +0 -140
  25. package/docs/contributing/09-diffing.md +0 -69
  26. package/docs/contributing/10-studs.md +0 -78
  27. package/docs/contributing/11-scanner.md +0 -117
  28. package/docs/contributing/12-render.md +0 -138
  29. package/docs/contributing/13-directives.md +0 -243
  30. package/docs/contributing/14-events.md +0 -57
  31. package/docs/contributing/15-router.md +0 -57
  32. package/docs/contributing/16-state.md +0 -47
  33. package/docs/contributing/17-legodom.md +0 -48
  34. package/docs/contributing/index.md +0 -24
  35. package/docs/examples/form.md +0 -42
  36. package/docs/examples/index.md +0 -104
  37. package/docs/examples/routing.md +0 -409
  38. package/docs/examples/sfc-showcase.md +0 -34
  39. package/docs/examples/todo-app.md +0 -383
  40. package/docs/guide/cdn-usage.md +0 -328
  41. package/docs/guide/components.md +0 -412
  42. package/docs/guide/directives.md +0 -539
  43. package/docs/guide/directory-structure.md +0 -248
  44. package/docs/guide/faq.md +0 -210
  45. package/docs/guide/getting-started.md +0 -262
  46. package/docs/guide/index.md +0 -88
  47. package/docs/guide/lifecycle.md +0 -525
  48. package/docs/guide/quick-start.md +0 -49
  49. package/docs/guide/reactivity.md +0 -415
  50. package/docs/guide/routing.md +0 -334
  51. package/docs/guide/server-side.md +0 -134
  52. package/docs/guide/sfc.md +0 -420
  53. package/docs/guide/templating.md +0 -388
  54. package/docs/index.md +0 -160
  55. package/docs/public/logo.svg +0 -17
  56. package/docs/router/basic-routing.md +0 -103
  57. package/docs/router/cold-entry.md +0 -91
  58. package/docs/router/history.md +0 -69
  59. package/docs/router/index.md +0 -73
  60. package/docs/router/resolver.md +0 -74
  61. package/docs/router/surgical-swaps.md +0 -134
  62. package/docs/tutorial/01-project-setup.md +0 -152
  63. package/docs/tutorial/02-your-first-component.md +0 -226
  64. package/docs/tutorial/03-adding-routes.md +0 -279
  65. package/docs/tutorial/04-multi-page-app.md +0 -329
  66. package/docs/tutorial/05-state-and-globals.md +0 -285
  67. package/docs/tutorial/index.md +0 -40
  68. package/examples/vite-app/README.md +0 -71
  69. package/examples/vite-app/index.html +0 -42
  70. package/examples/vite-app/package.json +0 -18
  71. package/examples/vite-app/src/app.css +0 -3
  72. package/examples/vite-app/src/app.js +0 -29
  73. package/examples/vite-app/src/components/app-navbar.lego +0 -34
  74. package/examples/vite-app/src/components/customers/customer-details.lego +0 -24
  75. package/examples/vite-app/src/components/customers/customer-orders.lego +0 -21
  76. package/examples/vite-app/src/components/customers/order-list.lego +0 -55
  77. package/examples/vite-app/src/components/greeting-card.lego +0 -41
  78. package/examples/vite-app/src/components/sample-component.lego +0 -75
  79. package/examples/vite-app/src/components/shells/customers-shell.lego +0 -21
  80. package/examples/vite-app/src/components/side-menu.lego +0 -46
  81. package/examples/vite-app/src/components/todo-list.lego +0 -239
  82. package/examples/vite-app/src/components/widgets/user-card.lego +0 -27
  83. package/examples/vite-app/vite.config.js +0 -22
  84. package/tests/error.test.js +0 -74
  85. package/tests/main.test.js +0 -103
  86. package/tests/memory.test.js +0 -68
  87. package/tests/monitoring.test.js +0 -74
  88. package/tests/naming.test.js +0 -74
  89. package/tests/parse-lego.test.js +0 -65
  90. package/tests/security.test.js +0 -67
  91. package/tests/server.test.js +0 -114
  92. package/tests/syntax.test.js +0 -67
@@ -1,58 +0,0 @@
1
- # Lego.define()
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-
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- Defining components in JavaScript.
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-
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- ## Type Signature
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-
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- ```ts
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- Lego.define(tagName: string, template: string, state?: object)
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- ```
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-
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- ## Arguments
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-
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- - **tagName**: The name of the custom element (must contain a hyphen).
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- - **template**: The HTML string for the component. Can include `<style>`, markup, and bindings.
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- - **state**: Initial state object and methods.
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-
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- ## Example
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-
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- ```js
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- import { Lego } from 'lego-dom';
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-
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- Lego.define('user-card', `
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- <div class="card">
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- <h3>[[ name ]]</h3>
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- <p>[[ role ]]</p>
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- </div>
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- `, {
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- name: 'John Doe',
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- role: 'Admin'
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- });
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- ```
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-
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- ## Lego.defineSFC()
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-
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- Runtime parser for Single File Components (SFC). Useful for **Server-Side Rendering** or dynamic loading architectures.
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-
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- ```ts
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- Lego.defineSFC(content: string, filename?: string)
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- ```
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-
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- ### Example
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-
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- ```javascript
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- const sfc = `
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- <template>
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- <h1>[[ title ]]</h1>
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- </template>
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- <script>
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- export default { title: 'Hello World' }
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- </script>
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- <style>
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- h1 { color: red; }
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- </style>
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- `;
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-
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- // Registers <my-component> instantly
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- Lego.defineSFC(sfc, 'my-component.lego');
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- ```
@@ -1,50 +0,0 @@
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- # Directives
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-
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- Special attributes that control DOM behavior.
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-
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- ## b-show
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-
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- Conditionally render an element.
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-
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- ```html
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- <div b-show="loading">Loading...</div>
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- <div b-show="!loading">Content loaded!</div>
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- ```
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-
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- ## b-html
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-
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- Renders raw HTML. **Security Risk**: Use with caution.
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-
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- ```html
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- <div b-html="htmlContent"></div>
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- ```
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-
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- ## b-for
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-
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- Render a list of items.
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-
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- ```html
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- <ul>
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- <li b-for="user in users">
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- [[ user.name ]]
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- </li>
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- </ul>
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- ```
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-
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- ## b-sync
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-
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- Two-way data binding for form inputs.
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-
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- ```html
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- <input b-sync="username" placeholder="Enter username">
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- <p>You typed: [[ username ]]</p>
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- ```
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-
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- ## @event
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-
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- Event listeners.
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-
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- ```html
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- <button @click="save()">Save</button>
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- <input @input="validate($event)">
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- ```
@@ -1,29 +0,0 @@
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- # Global Helpers
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-
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- Lego exposes a global `Lego` object when loaded via CDN, or as exports when using modules.
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-
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- ## Lego.page
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-
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- Access to the router's current state.
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-
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- ```js
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- console.log(Lego.page.params); // URL parameters
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- console.log(Lego.page.query); // Query string parameters
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- ```
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-
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- ## Lego.create()
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-
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- Manually create a reactive object (stud) detached from a component.
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-
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- ```js
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- const store = Lego.create({ count: 0 });
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- ```
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-
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- ## Event Bus
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-
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- Simple global event bus.
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-
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- ```js
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- Lego.on('user-login', (user) => { ... });
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- Lego.emit('user-login', { name: 'Alice' });
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- ```
package/docs/api/index.md DELETED
@@ -1,30 +0,0 @@
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- # API Reference
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-
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- Welcome to the Lego API documentation.
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-
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- ## Core
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-
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- - [Lego.define()](/api/define) - Defining components
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- - [Lego.route()](/api/route) - Client-side routing
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- - [Lego.globals](/api/globals) - Global state
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- - [Lego.config](/api/config) - Configuration & Error Handling
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- - [Lifecycle Hooks](/api/lifecycle) - Component lifecycle methods
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-
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- ## Templates & Binding
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-
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- - [Directives](/api/directives) - `b-show`, `b-for`, `b-sync`
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-
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- ## Browser Support
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-
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- Lego requires:
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- - Web Components (Custom Elements v1)
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- - Shadow DOM v1
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- - ES6 Proxy
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- - Template Literals
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- - MutationObserver
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-
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- Supported browsers:
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- - Chrome 63+
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- - Firefox 63+
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- - Safari 11.1+
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- - Edge 79+
@@ -1,40 +0,0 @@
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- # Lifecycle Hooks
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-
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- Methods that are automatically called during a component's lifecycle.
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-
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- ## init()
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-
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- Called when the component is initialized and state is reactive, but before rendering.
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-
9
- ```js
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- {
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- init() {
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- this.fetchData();
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- }
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- }
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- ```
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-
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- ## render()
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-
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- Called after the DOM has been updated.
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-
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- ```js
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- {
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- render() {
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- console.log('Component rendered');
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- }
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- }
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- ```
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-
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- ## destroy()
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-
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- Called when the component is removed from the DOM.
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-
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- ```js
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- {
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- destroy() {
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- // Cleanup timers or listeners
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- clearInterval(this.timer);
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- }
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- }
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- ```
package/docs/api/route.md DELETED
@@ -1,37 +0,0 @@
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- # Lego.route()
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-
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- Client-side routing.
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-
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- ## Type Signature
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-
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- ```ts
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- Lego.route(path: string, componentOrHtml: string | HTMLElement)
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- ```
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-
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- ## Arguments
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-
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- - **path**: The URL path pattern (e.g., `/users/:id`).
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- - **componentOrHtml**: The tag name of the component to render, or raw HTML.
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-
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- ## Example
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-
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- ```js
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- // Route to a component
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- Lego.route('/', 'home-page');
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- Lego.route('/about', 'about-page');
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-
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- // Route with params
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- Lego.route('/user/:id', 'user-profile');
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- ```
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-
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- ## Router Outlet
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-
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- You must have a `<router-outlet>` in your DOM where the routed content will appear.
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-
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- ```html
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- <nav>
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- <a href="/">Home</a>
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- <a href="/about">About</a>
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- </nav>
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- <router-outlet></router-outlet>
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- ```
@@ -1,58 +0,0 @@
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- # Vite Plugin API
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-
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- Lego includes a Vite plugin for processing `.lego` Single File Components.
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-
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- ## Installation
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-
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- ```bash
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- npm install vite lego-dom
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- ```
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-
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- ## Usage
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-
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- ```js
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- // vite.config.js
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- import { defineConfig } from 'vite';
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- import legoPlugin from 'lego-dom/vite-plugin';
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-
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- export default defineConfig({
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- plugins: [
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- legoPlugin({
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- // Options
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- })
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- ]
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- });
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- ```
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-
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- ## Options
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-
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- ### `componentsDir`
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-
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- - **Type**: `string`
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- - **Default**: `'src/components'`
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-
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- Directory to search for `.lego` files.
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-
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- ### `include`
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-
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- - **Type**: `string | string[]`
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- - **Default**: `'**/*.lego'`
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-
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- Glob pattern(s) to match files.
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-
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- ### `exclude`
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-
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- - **Type**: `string | string[]`
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- - **Default**: `null`
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-
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- Glob pattern(s) to exclude files.
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-
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- ## Virtual Module
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-
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- The plugin exposes a virtual module to register all components:
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-
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- ```js
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- import registerComponents from 'virtual:lego-components';
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-
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- registerComponents();
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- ```
@@ -1,38 +0,0 @@
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- # Topic 1: The Module Pattern & Private Scope
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-
3
- LegoDOM is wrapped in an **IIFE** (Immediately Invoked Function Expression) assigned to `const Lego`. This creates a closure, meaning any variable declared at the top (like `registry` or `proxyCache`) is "private"—it cannot be accessed or tampered with from the browser console unless explicitly exposed.
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-
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- ```js
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- const Lego = (() => {
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- // ... all the logic ...
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- return {
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- init: () => { ... },
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- init: () => { ... },
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- define: (tagName, templateHTML, logic = {}) => { ... },
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- defineSFC: (content, filename) => { ... }, // Runtime SFC Parser
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- // ...
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- };
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- })();
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-
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- if (typeof window !== 'undefined') {
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- document.addEventListener('DOMContentLoaded', Lego.init);
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- window.Lego = Lego;
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- }
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- ```
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-
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- ### Why Not Modular ES6?
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-
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- I started with an **IIFE** and underestimated how big it could grow. It might be a better idea to use ES6 modules, but I'm too lazy to refactor it at the moment.
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-
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- ### The use of `WeakMap`
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-
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- You’ll notice the use of `WeakMap` for `proxyCache`, `privateData`, and `forPools`.
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-
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- - **Why not a regular Map?** A `WeakMap` allows the keys (which are DOM elements in this code) to be **garbage collected** if the element is removed from the DOM.
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-
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- - **Memory Leak Prevention:** If we used a regular `Map`, the library would hold a reference to every component ever created, even if you deleted them, eventually crashing the browser tab.
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-
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-
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- ### Internal Registry
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-
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- `const registry = {}` acts as the library's "brain." It stores the `<template>` elements that define what a component looks like. When you write `<my-button>`, Lego looks into this object to find the blueprint.
@@ -1,133 +0,0 @@
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- # The Good Ole Registry (Lego Basket)
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-
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- Let's not keep our toys everywhere, let's be good citizens and put them in a basket.
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-
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- PSS!!! Come here lemme tell you a secret - are you a frontend developer? "The DOM is not your enemy"
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- we talk about Light DOM and Shadow DOM in a minute ;-).
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-
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-
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- ## Topic 2: The Registry & Internal Storage
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-
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- LegoDOM uses three specialized collections to store the "DNA" of your application. This separation allows the framework to distinguish between what a component **looks like** versus how it **behaves**.
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-
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- ```js
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- const registry = {};
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- const sfcLogic = new Map();
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- const sharedStates = new Map();
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- ```
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-
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- ### 1. The HTML Blueprint Collection (`registry`)
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-
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- `const registry = {}` is a plain object that stores references to `<template>` elements.
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-
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- - When the library initializes, it scans the DOM for any `<template b-id="my-component">` and saves it here.
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-
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- - The `b-id` becomes the key, and the DOM node itself is the value.
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-
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- - **Purpose:** This is the "Light DOM" source used to populate the "Shadow DOM" later during the "snapping" process.
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-
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-
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- ### 2. The SFC Logic Collection (`sfcLogic`)
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-
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- `const sfcLogic = new Map();` stores the JavaScript objects passed into `Lego.define()`.
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-
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- - While `registry` holds the HTML/CSS, `sfcLogic` holds the functions like `mounted()`, `updated()`, or custom methods.
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-
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- - **Why a Map?** Unlike a plain object, a `Map` is more performant for frequent lookups by string keys (tag names) - I think!!! or maybe I read wrong (call me out).
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-
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-
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- ### 3. The Singleton States Collection (`sharedStates`)
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-
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- `const sharedStates = new Map();` is one of the most powerful "hidden" features of LegoDOM.
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-
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- - Every time you define a component, Lego creates a **reactive version** of its logic and stores it here.
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-
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- - This allows other components to access a specific component's state globally via the `$registry('tag-name')` helper. **NOTE** the component's (template/blueprint) state, not the instance state.
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-
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- - **Example:** If you have 3 `user-profile` components, any other component on the page can peek at their (shared) state data by asking the `sharedStates` map.
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-
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-
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- #### Dissecting Registration
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-
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- The `registry` doesn't just wait for you to type; it's fed by three distinct streams across 2 paradigms.
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-
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- **Paradigm 1: Explicitly**
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-
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- ```js
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- const sfcLogic = new Map(); // Specifically for SFC script logic
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- // ...
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- define: (tagName, templateHTML, logic = {}) => {
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- const t = document.createElement('template');
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- // ... stores template in registry
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- sfcLogic.set(tagName, logic); // Stores the JS part separately
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- }
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- ```
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-
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- **Paradigm 2: Implicitly**
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-
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- ```js
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- // vite-plugin.js
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- async buildStart() {
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- const root = config?.root || process.cwd();
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- legoFiles = await fg(include, { cwd: searchPath, absolute: true }); // Scans for .lego files
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- }
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- // ...
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- async load(id) {
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- if (id.endsWith('.lego')) {
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- const defineCall = generateDefineCall(parsed); // Converts .lego file to Lego.define()
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- return `import { Lego } from 'lego-dom/main.js';\n${defineCall}`;
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- }
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- }
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-
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- ```
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-
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- **The Three Ways to Register:**
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- 1. **The HTML Manual Method:** You put `<template b-id="my-comp">` directly in your `*.html` files. During `Lego.init()`, the library scrapes these and populates the registry. This is great for "no-build" prototypes.
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-
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- 2. **The `Lego.define()` JS Method:** You call `Lego.define('my-comp', '<h1>Hi</h1>', { ... logic })` in a standard JavaScript file.
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-
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- 3. **The SFC Automatic Method (The "Vite Way"):** * The **Vite Plugin** (as seen in `vite-plugin.js`) acts as a build-time robot.
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-
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- - It uses `fast-glob` (`fg`) to scan your entire `src/components` directory for any file ending in `.lego`.
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-
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- - It parses the `<template>` and `<script>` inside that `.lego` file.
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-
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- - It **injects** a `Lego.define()` call into your JavaScript bundle automatically.
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-
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- - **Result:** You just create a file named `user-card.lego`, and suddenly `<user-card>` is a valid HTML tag in your app.
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-
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- **Paradigm 3: Runtime Component Definition (New in v2.0)**
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-
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- ```js
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- defineSFC: (content, filename) => {
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- // Regex parsing of <template>, <script>, <style>
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- const templateMatch = content.match(/<template([\s\S]*?)>([\s\S]*?)<\/template>/);
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- // ...
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- const logicObj = new Function(`return ${script}`)();
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- // ...
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- sfcLogic.set(name, logicObj);
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- }
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- ```
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-
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- This is the power behind the **Server Loader**. We can fetch a string from the server and "compile" it in the browser using `new Function()`. It populates `registry` and `sfcLogic` just like the build-time tools, but on the fly.
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-
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- ### 4. Component Naming Conventions ("Explicit or Go Home")
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-
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- When you define a component via a file (e.g. `.lego`), the library automatically derives the tag name. To keep the web platform happy, we enforce **Custom Element Best Practices**:
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-
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- 1. **Automatic Conversion**: All filenames are converted to `kebab-case`.
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- - `UserProfile.lego` -> `<user-profile>`
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- - `navBar.lego` -> `<nav-bar>`
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- - `data_table.lego` -> `<data-table>`
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-
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- 2. **The Hyphen Rule**: A custom element **MUST** contain a hyphen.
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- - `Button.lego` -> Error
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- - `Adidas.lego` -> Error
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-
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- > [!TIP]
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- > **Single Word Component? Namespace It!**
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- > Custom Element specs require a hyphen to distinguish from native tags. To ensure forward compatibility, **LegoDOM will throw an error** if you try to define a single-word component.
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- > Simply add your app or product prefix to the filename:
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- > - `fb-button.lego` -> `<fb-button>`
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- > - `shop-card.lego` -> `<shop-card>`
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- > - `mobile-button.lego` -> `<mobile-button>`
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- # Batching, Scheduling, and doing things the right way
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-
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- Say you are building the next big thing, if you update checkboxes, input fields a 100 times,
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- you don't want the DOM to re-render 100 times. That would be a performance nightmare.
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- LegoDOM uses Batching & Scheduling to do things the right way.
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-
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-
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- ## Topic 3: The Global Batcher & Scheduler
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-
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- When you change data in a reactive application, you often change multiple things at once (e.g., updating a user's name, age, and profile picture). Without a **Batcher**, the browser would try to re-render the HTML every single time one of those properties changed. This would cause "jank" (stuttering) and poor performance.
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-
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- ### The `createBatcher` Factory
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-
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- The library defines `createBatcher` as a closure that manages the update cycle. It provides three critical layers of protection:
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-
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- ```js
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- const createBatcher = () => {
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- let queued = false;
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- const componentsToUpdate = new Set();
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- let isProcessing = false;
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-
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- return {
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- add: (el) => {
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- if (!el || isProcessing) return;
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- componentsToUpdate.add(el);
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- if (queued) return;
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- queued = true;
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-
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- requestAnimationFrame(() => {
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- isProcessing = true;
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- const batch = Array.from(componentsToUpdate);
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- componentsToUpdate.clear();
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- queued = false;
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-
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- batch.forEach(el => render(el));
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-
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- setTimeout(() => {
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- batch.forEach(el => {
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- const state = el._studs;
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- if (state && typeof state.updated === 'function') {
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- try {
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- state.updated.call(state);
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- } catch (e) {
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- console.error(`[Lego] Error in updated hook:`, e);
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- }
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- }
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- });
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- isProcessing = false;
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- }, 0);
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- });
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- }
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- };
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- };
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-
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- const globalBatcher = createBatcher();
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- ```
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-
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- 1. **Deduplication with `Set`**:
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-
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- - The batcher maintains a `componentsToUpdate = new Set()`.
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-
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- - Because a `Set` only stores unique values, if you trigger an update on the same component 50 times in a single loop, it is only added to the "todo" list **once**.
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-
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- 2. **The `queued` Gatekeeper**:
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-
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- - A boolean flag `queued` prevents multiple update cycles from being scheduled simultaneously.
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-
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- - Once the first change hits the batcher, it "locks the gate," schedules the work, and ignores further requests to start a new cycle until the current one begins.
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-
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- 3. **The `isProcessing` Lock**:
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-
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- - This flag ensures that if a component’s state changes _while_ the render is actually happening, it doesn't cause a collision or infinite loop.
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-
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-
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- ### Timing: `requestAnimationFrame` (rAF)
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-
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- Instead of updating immediately, the library uses `requestAnimationFrame`.
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-
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- - **What it does**: It tells the browser, "Wait until you are just about to draw the next frame on the screen, then run this code".
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-
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- - **Efficiency**: It bundles every single change from every component into a single "tick."
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-
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- - **The Benefit**: This syncs your JavaScript logic with the monitor's refresh rate (usually 60 times per second), making animations and updates look buttery smooth.
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-
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-
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- ### The Execution Phase
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-
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- When the "frame" triggers, the batcher:
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-
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- 1. Takes a snapshot of the `Set`.
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-
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- 2. Clears the `Set` for the next round.
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-
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- 3. Runs `render(el)` for every component in that batch.
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-
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-
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- ### The `updated` Lifecycle Hook
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-
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- After the render is complete, the batcher uses a `setTimeout(() => ..., 0)`.
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-
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- - **The Trick**: Even with a delay of `0`, this "macro-task" ensures the code inside runs **after** the browser has finished its rendering work.
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-
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- - **The Hook**: It looks for `our` lifecycle hook function a.k.a or notoriously known as `updated`
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- in each component's state (`_studs`) and executes it. This is the perfect place for us to run code that needs to measure the new size of an element or scroll a list to the bottom.
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-
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- **Example**
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- If you have a `chat-box` component and you update the messages, you might use the `updated()` hook to scroll to the bottom. Because of this batcher, you are guaranteed that the DOM has finished changing before your scroll logic runs.
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-
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-
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- > **Visualizing the flow:** State Change -> `batcher.add(el)` -> `Set` collects `el` -> `rAF` triggers -> `render(el)` runs -> `updated()` hook fires.
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- # Reacting to stimuli is how we react to stimuli
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-
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- If living things react to stimuli, then so should our components.
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-
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-
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- ## Topic 4: Reactivity (The Proxy)
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-
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- LegoDOM uses the JavaScript **`Proxy`** object to create its reactivity. Think of a Proxy as a "security guard" that sits in front of your data object. Every time you try to read or change a property, the guard intercepts the request.
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-
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- ### The `reactive(obj, el, batcher)` Function
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-
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- When a component is "snapped" (created), its data is passed through this function.
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-
14
- ```js
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- //... rest of the code
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- const reactive = (obj, el, batcher = globalBatcher) => {
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- if (obj === null || typeof obj !== 'object' || obj instanceof Node) return obj;
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- if (proxyCache.has(obj)) return proxyCache.get(obj);
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-
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- const handler = {
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- get: (t, k) => {
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- const val = Reflect.get(t, k);
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- if (val !== null && typeof val === 'object' && !(val instanceof Node)) {
24
- return reactive(val, el, batcher);
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- }
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- return val;
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- },
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- set: (t, k, v) => {
29
- const old = t[k];
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- const r = Reflect.set(t, k, v);
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- if (old !== v) batcher.add(el);
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- return r;
33
- },
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- deleteProperty: (t, k) => {
35
- const r = Reflect.deleteProperty(t, k);
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- batcher.add(el);
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- return r;
38
- }
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- };
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-
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- const p = new Proxy(obj, handler);
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- proxyCache.set(obj, p);
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- return p;
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- };
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-
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- //... rest of the code
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- ```
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-
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- 1. **The Traps (`get` and `set`)**:
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-
51
- - **The `get` trap**: When you access a property (e.g., `state.count`), the Proxy checks if that property is _also_ an object. If it is, it recursively wraps that object in a Proxy too. This ensures that "deep" data like `user.profile.name` is also reactive.
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-
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- - **The `set` trap**: This is the trigger. When you do `state.count = 5`, the Proxy compares the `old` value with the `new` value. If they are different, it immediately calls `batcher.add(el)`.
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-
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- - **The `deleteProperty` trap**: Even if you delete a key (e.g., `delete state.tempData`), the Proxy intercepts this and tells the batcher to re-render the UI.
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-
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- 2. **Handling Objects vs. Nodes**:
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-
59
- - The code explicitly checks if a value is an `instanceof Node`. If you try to store a raw HTML element in your state, the library **will not** wrap it in a Proxy. This prevents the library from accidentally trying to "observe" the entire DOM tree, which would crash the browser.
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-
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-
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- ### Concrete Example
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-
64
- Imagine you have a component defined like this:
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-
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- ```js
67
- Lego.define('counter-app', '<h1>{{count}}</h1>', {
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- count: 0,
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- increment() { this.count++; }
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- });
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-
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- ```
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-
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- - **Step A**: Lego takes that object `{ count: 0, ... }` and wraps it in a Proxy.
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-
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- - **Step B**: You call `increment()`.
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-
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- - **Step C**: The line `this.count++` triggers the Proxy's `set` trap.
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-
80
- - **Step D**: The `set` trap notices `0` is now `1` and calls `globalBatcher.add(thisElement)`.
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-
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- - **Step E**: The Batcher (from Topic 3) schedules a render for the next animation frame.
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-
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-
85
- ### Why this is "Surgical"
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-
87
- Because the `reactive` function is passed the specific element (`el`) it belongs to, it knows exactly which component in the DOM needs to re-render. It doesn't have to guess or refresh the whole page; it targets the specific "Lego block" that owns that data.